761
qstr_Expanded_Gameplay_II Expanded_Gameplay_III_(version_0.95e)
qstr_Next_Page Next_Page
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates.
qstr_Continue... Continue...
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{s1} {s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Hold_This_Position Hold_This_Position
qstr_Follow_Me Follow_Me
qstr_Charge Charge
qstr_Advance Advance
qstr_Fall_Back Fall_Back
qstr_Stand_Closer Stand_Closer
qstr_Spread_Out Spread_Out
qstr_Stand_Ground Stand_Ground
qstr_Dismount Dismount
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Fire_At_Will Fire_At_Will
qstr_Us Us
qstr_Enemies Enemies
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Allies Allies
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{reg0?+:}{reg0} {reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_{reg0} {reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{reg3?+:}{reg0} {reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr__Return_to_menu_ _Return_to_menu_
qstr__Back_to_shop_ _Back_to_shop_
qstr_Strength Strength
qstr_Riding Riding
qstr_Pdraw Pdraw
qstr_Pthrow Pthrow
qstr_1_hand 1-hand
qstr_2_hand 2-hand
qstr_Polearm Polearm
qstr_Archery Archery
qstr__X_bow_ _X-bow_
qstr_Throwing_ Throwing_
qstr___Firearms __Firearms
qstr__Mode _Mode
qstr__to_next_lvl_ (to_next_lvl)
qstr__1.3_ _1.3_
qstr_If_you_can_see_this_ If_you_can_see_this,_buy_a_new_cpu.
qstr___Weapons_ _-Weapons-
qstr___Armor_ _-Armor-
qstr_________________n/a_ ________________n/a________________
qstr_{s9} {s9}
qstr_{reg1} {reg1}
qstr_Rides Rides
qstr_Walks Walks
qstr_Startpage_set__Quick Startpage_set_(Quick_View)
qstr_Back_to_shop Back_to_shop
qstr__[?]_ _[?]_
qstr_Hotkeys:^HOME_=_Set_ Hotkeys:^HOME_=_Set_startpage^RMB_=_Exit_to_menu^ESCAPE_=_Quick_View^BACKSPACE_=_Back_to_shop_(if_visited)
qstr___Quit2__ -_Quit2_-
qstr__Quick_View_ _Quick_View_
qstr_______ ______
qstr_Attributes Attributes
qstr_Skills Skills
qstr_Proficiencies Proficiencies
qstr_STR: STR:
qstr_AGI: AGI:
qstr_INT: INT:
qstr_CHA: CHA:
qstr_Health: Health:
qstr_Level: Level:
qstr_To_next_lvl:_ To_next_lvl:_
qstr_Ironflesh^Power_Stri Ironflesh^Power_Strike^Power_Throw^Power_Draw^Weapon_Master^Shield^Athletics^Riding^Horse_Archery^Looting^Trainer^Tracking^
qstr_Tactics^Path_finding Tactics^Path-finding^Spotting^Inventory_Management^Wound_Treatment^Surgery^First_Aid^Engineer^Persuasion^Prisoner_Management^Leadership^Trade
qstr_10 10
qstr_One_Handed_Weapons:^ One_Handed_Weapons:^^Two_Handed_Weapons:^^Polearms:^^Archery:^^Crossbows:^^Throwing:^^Firearms:
qstr_350^^350^^350^^350^^ 350^^350^^350^^350^^350^^350^^350
qstr__{reg1}_ _{reg1}_
qstr__100%__ _100%__
qstr__30_ _30_
qstr__3333333333_ _3333333333_
qstr__Weapons_ -Weapons-
qstr__Armor_ -Armor-
qstr_n/a_________________ n/a________________________________
qstr_{s9}_feels... {s9}_feels...
qstr_{s6} {s6}
qstr_your_choice_of_compa your_choice_of_companions,
qstr_{s7} {s7}
qstr_your_style_of_leader your_style_of_leadership_and...
qstr_{s8} {s8}
qstr_the_general_state_of the_general_state_of_affairs.^------------------------------
qstr_Morale:_____________ Morale:_______________________^^Origin:__________
qstr_State:______________ State:_______________________
qstr_Startpage_set__Exten Startpage_set_(Extended_View)
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_DEBUG:_{s1}_no_longe DEBUG:_{s1}_no_longer_leads_a_party.
qstr_DEBUG:_{s1}_is_no_lo DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_DEBUG:_{s1}_is_now_a DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_DEBUG:_{s1}_is_now_a_ DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr__{s61} _{s61}
qstr_ERROR:_More_than_15_ ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_killed killed
qstr_wounded wounded
qstr_{reg3?{reg3}:}_{s1}_ {reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}_{reg3?{reg3}:}_ {s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^{reg3?{reg3}:}_ {s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_None None
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight.
qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track.
qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots.
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_Enemies_spotted_near Enemies_spotted_near_{s1}.
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr_{s1}_is_chosen_as_th {s1}_is_chosen_as_the_marshall_of_{s2}.
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshall_of_{s2}.
qstr_{s1}_decided_to_do_n {s1}_decided_to_do_nothing.
qstr_{s1}_decided_to_gath {s1}_decided_to_gather_army.
qstr_{s1}_decided_to_besi {s1}_decided_to_besiege_{s2}.
qstr_{s1}_decided_to_raid {s1}_decided_to_raid_{s2}.
qstr_{s1}_decided_to_atta {s1}_decided_to_attack_{s2}.
qstr_{s1}_decided_to_attac {s1}_decided_to_attack_enemies_around_{s2}.
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_wilderness_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_Infantry__{reg1}_ Infantry_({reg1})
qstr_Archers__{reg2}_ Archers_({reg2})
qstr_Cavalry__{reg3}_ Cavalry_({reg3})
qstr_{reg4} {reg4}
qstr_{reg5} {reg5}
qstr_{reg6} {reg6}
qstr_{reg7} {reg7}
qstr_{reg8} {reg8}
qstr_{reg9} {reg9}
qstr_{reg10} {reg10}
qstr_{reg11} {reg11}
qstr_{reg12} {reg12}
qstr_{s1}_Rebels {s1}_Rebels
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{s4}_is_in_{s5} {s4}_is_in_{s5}
qstr_{s1}_is_infested_by_ {s1}_is_infested_by_bandits.
qstr_nowhere nowhere
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{s7}_{s8} {s7},_{s8}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{s9}_{s10} {s9},_{s10}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{s11}_{s12} {s11},_{s12}
qstr_{s5}_is_ruled_by_{s6 {s5}_is_ruled_by_{s6}.^It_occupies_{s8}.^Its_vassals_are_{s10}.^{s5}_is_at_war_with_{s12}.
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{s57}_{s58} {s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_^{s59} ^{s59}
qstr_{reg6?:{reg4?{s54}_i {reg6?:{reg4?{s54}_is_the_ruler_of_{s56}.^:{s54}_is_a_vassal_of_{s55}_of_{s56}.^}}Renown:_{reg5}.^{reg9?{reg3?She:He}_is_the_{reg3?lady:lord}_of_{s58}.:{reg3?She:He}_has_no_fiefs.}{s59}
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{s50} {s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_25%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_Log_entry_{reg3}:_ty Log_entry_{reg3}:_type_{reg4}
qstr_Center:_{s4} Center:_{s4}
qstr_Troop:_{s4} Troop:_{s4}
qstr_Lord:_{s4} Lord:_{s4}
qstr_Ally_party_is_presen Ally_party_is_present
qstr_{s4}_is_present_at_e {s4}_is_present_at_event
qstr_Event_#{reg5}_type_{ Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_Event_#{reg5}_type_{r Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_Event_#{reg5}_type_{re Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_Event_#{reg5}_type_{reg Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_Event_#{reg5}_type_{reg6 Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_Elapsed_hours:_{reg7 Elapsed_hours:_{reg7}
qstr_Reputation_type:_{s1 Reputation_type:_{s15}
qstr_Entries_up_to_#{reg5 Entries_up_to_#{reg5}_skipped
qstr_{s9}^^^Level:_{reg3} {s9}^^^Level:_{reg3}^Health:_{reg2}%^Morale:_{reg4}
qstr_Morale:_{reg0}^^Orig Morale:_{reg0}^^Origin:_{s21}
qstr_State:_Riding State:_Riding
qstr_State:_On_foot State:_On_foot
qstr__{reg1}% _{reg1}%
qstr_{s1}^{reg2} {s1}^{reg2}
qstr_{s1}^^{reg1} {s1}^^{reg1}
qstr_You_lose_{reg1}_expe You_lose_{reg1}_experience_points.
qstr_You_spent_{reg1}_exp You_spent_{reg1}_experience_points.
qstr_You_make_an_effort_t You_make_an_effort_to_take_another_breath..._
qstr_Ironflesh_bonus_is_{ Ironflesh_bonus_is_{reg1}._
qstr_Wound_Treatment_bonu Wound_Treatment_bonus_is_{reg1}._
qstr__You_rise_again. _You_rise_again.
qstr__You_recover. _You_recover.
qstr_You_recover. You_recover.
qstr_Your_Death_Ward_star Your_Death_Ward_starts_to_smoke_and_disappears
qstr_Your_total_equipment Your_total_equipment_weight_is_{reg1}_kg._
qstr_Your_resulting_encum Your_resulting_encumberance_is_{reg1}_kg._
qstr_Encumberance_is_{reg Encumberance_is_{reg1}_kg
qstr_One_handed__{reg1} One_handed_-{reg1}
qstr_Two_handed__{reg1} Two_handed_-{reg1}
qstr_Polearm__{reg1} Polearm_-{reg1}
qstr_Archery__{reg1} Archery_-{reg1}
qstr_Crossbow__{reg1} Crossbow_-{reg1}
qstr_Throwing__{reg1} Throwing_-{reg1}
qstr___weapon_proficienci _(weapon_proficiencies_reset)_
qstr_1 1
qstr_2 2
qstr_3 3
qstr_4 4
qstr_5 5
qstr_6 6
qstr_7 7
qstr_8 8
qstr_9 9
qstr_0 0
qstr_a a
qstr_b b
qstr_c c
qstr_d d
qstr_e e
qstr_f f
qstr_g g
qstr_h h
qstr_i i
qstr_j j
qstr_k k
qstr_l l
qstr_m m
qstr_n n
qstr_o o
qstr_p p
qstr_q q
qstr_r r
qstr_s s
qstr_t t
qstr_u u
qstr_v v
qstr_w w
qstr_x x
qstr_y y
qstr_z z
qstr_numpad_0 numpad_0
qstr_numpad_1 numpad_1
qstr_numpad_2 numpad_2
qstr_numpad_3 numpad_3
qstr_numpad_4 numpad_4
qstr_numpad_5 numpad_5
qstr_numpad_6 numpad_6
qstr_numpad_7 numpad_7
qstr_numpad_8 numpad_8
qstr_numpad_9 numpad_9
qstr_num_lock num_lock
qstr_numpad_slash numpad_slash
qstr_numpad_multiply numpad_multiply
qstr_numpad_minus numpad_minus
qstr_numpad_plus numpad_plus
qstr_numpad_enter numpad_enter
qstr_numpad_period numpad_period
qstr_insert insert
qstr_delete delete
qstr_home home
qstr_end end
qstr_page_up page_up
qstr_page_down page_down
qstr_up up
qstr_down down
qstr_left left
qstr_right right
qstr_f1 f1
qstr_f2 f2
qstr_f3 f3
qstr_f4 f4
qstr_f5 f5
qstr_f6 f6
qstr_f7 f7
qstr_f8 f8
qstr_f9 f9
qstr_f10 f10
qstr_f11 f11
qstr_f12 f12
qstr_space space
qstr_escape escape
qstr_enter enter
qstr_tab tab
qstr_back_space back_space
qstr_open_braces open_braces
qstr_close_braces close_braces
qstr_comma comma
qstr_period period
qstr_slash slash
qstr_back_slash back_slash
qstr_equals equals
qstr_minus minus
qstr_semicolon semicolon
qstr_apostrophe apostrophe
qstr_tilde tilde
qstr_caps_lock caps_lock
qstr_left_shift left_shift
qstr_right_shift right_shift
qstr_left_control left_control
qstr_right_control right_control
qstr_left_alt left_alt
qstr_right_alt right_alt
qstr_left_mouse_button left_mouse_button
qstr_right_mouse_button right_mouse_button
qstr_middle_mouse_button middle_mouse_button
qstr_mouse_button_4 mouse_button_4
qstr_mouse_button_5 mouse_button_5
qstr_mouse_button_6 mouse_button_6
qstr_mouse_button_7 mouse_button_7
qstr_mouse_button_8 mouse_button_8
qstr_mouse_scroll_up mouse_scroll_up
qstr_mouse_scroll_down mouse_scroll_down
qstr_{s13}^^[{s15}]:_RAGE {s13}^^[{s15}]:_RAGE
qstr_{s13}^^[{s22}]:_FOCU {s13}^^[{s22}]:_FOCUS
qstr_{s13}^^[{s16}]:_SPRI {s13}^^[{s16}]:_SPRINT
qstr_{s13}^^[{s17}]:_WHIS {s13}^^[{s17}]:_WHISTLE_FOR_HORSE
qstr_{s13}^^[{s18}]:_FIRS {s13}^^[{s18}]:_FIRST_AID
qstr_{s13}^^[{s19}]:_BATT {s13}^^[{s19}]:_BATTLECRY
qstr_{s13}^^[{s20}]:_WARC {s13}^^[{s20}]:_WARCRY
qstr_{s13}^^[{s21}]:_TAUN {s13}^^[{s21}]:_TAUNT
qstr_{s13}^^Press_[{s14}] {s13}^^Press_[{s14}]_to_close_help
qstr__ _
qstr_You_rage_in_battle! You_rage_in_battle!
qstr_You_push_yourself_to You_push_yourself_to_the_limit!
qstr_You_whistle_for_a_ho You_whistle_for_a_horse!
qstr_You_treat_your_wound You_treat_your_wounds!_(recover_{reg1}_hitpoints)
qstr_You_unleash_a_fearso You_unleash_a_fearsome_cry!
qstr_You_taunt_your_enemi You_taunt_your_enemies!
qstr_You_focus_on_your_we You_focus_on_your_weapon_completely!
qstr_Your_rage_dies_down. Your_rage_dies_down...
qstr_You_are_out_of_breat You_are_out_of_breath..._
qstr_Your_lose_your_focus Your_lose_your_focus..._
qstr_Cannot_leave_now. Cannot_leave_now.
qstr_You_have_received_a_ You_have_received_a_serious_blow._The_pain_is_unbearable.
qstr_Breathe_in... Breathe_in...
qstr_Breathe_out... Breathe_out...
qstr_You_have_killed_{reg You_have_killed_{reg1}_enemies_in_this_battle!
qstr_You_rally_your_men!_ You_rally_your_men!_(wounded_troops_recover_{reg1}_%_hitpoints)
qstr_Your_lose_your_focus. Your_lose_your_focus...
qstr_Press_tab_key_to_exi Press_tab_key_to_exit_to_menu...
qstr_Tutorial Tutorial
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_{s4}:_M{reg3}_2M{reg {s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_No_companions_in_par No_companions_in_party!
qstr_{reg3?Princess:Princ {reg3?Princess:Prince}
qstr_{reg3?Hunteress:Hunt {reg3?Hunteress:Hunter}
qstr_{reg3?daughter:son} {reg3?daughter:son}
qstr_{reg3?hunteress:hunt {reg3?hunteress:hunter}
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr___ _-
qstr__+ _+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_Current_party_morale Current_party_morale_is_{reg5}.^Current_party_morale_modifiers_are:^^Base_morale:__+50^Party_size:_{s2}{reg1}^Leadership:_{s3}{reg2}^Food_variety:_{s4}{reg3}{s5}{s6}^Recent_events:_{s7}{reg4}^TOTAL:__{reg5}
qstr_Defending Defending
qstr_Gathering_army Gathering_army
qstr_Besieging_{s11} Besieging_{s11}
qstr_Raiding_{s11} Raiding_{s11}
qstr_Attacking_enemies_ar Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{s9}{s10}^Current_st {s9}{s10}^Current_state:_{s11}^Marshall:_{s12}^Since_the_last_offensive:_{reg1}_hours^Offensive_maximum_followers:_{reg2}^^
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_none none
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{s5}_{s6} {s5},_{s6}
qstr_Renown:_{reg2}.^Hono Renown:_{reg2}.^Honour_rating:_{reg3}.^Friends:_{s8}.^Enemies:_{s6}.^{s9}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_You_are_a_lord_of_{s You_are_a_lord_of_{s8}.^{s9}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+10^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^TOTAL:__{reg5}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{s2}^{s4}:_{reg1}__{ {s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_Too_little_territory Too_little_territory_for_new_vassals!
qstr_{s2}_belongs_to_{s3} {s2},_belongs_to_{s3}
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_You_paid_{reg3}_of_y You_paid_{reg3}_of_your_{reg4}_denars_to_your_men._You_have_{reg5}_denars_left.
qstr_Your_debt_to_your_me Your_debt_to_your_men_amounted_to_{reg3}_denars,_however_you_only_had_{reg4}._Unpaid_sum_of_{reg5}_denars_is_added_as_debt._Your_party_loses_morale.
qstr_This_week_s_wages:_{ This_week's_wages:_{reg6}_denars^Earlier_debts:_{reg2}_denars^Total_payment:_{reg3}_denars^Current_wealth:_{reg4}_denars^^{s1}
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{s17} {s17}
qstr_Victory_comment._Pla Victory_comment._Player_was_alone
qstr_Ordinary_victory_com Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_Player_participation Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_No_victory_comment._ No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._Your_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_Player_retreats_from Player_retreats_from_battle
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__This_castle_seems_t _This_castle_seems_to_belong_to_no_one.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr__The_townsfolk_here_ _The_townsfolk_here_have_declared_their_independence.
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_he_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr__{s3}__{reg9}_. _{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_village village
qstr_town town
qstr_castle castle
qstr_{s0} {s0}
qstr_{s18}_{s0} {s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{s11}^{s12} {s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_^{s3}_=_{reg1}{s1} ^{s3}_=_{reg1}{s1}
qstr_^{s3}_=_{reg1}{s2} ^{s3}_=_{reg1}{s2}
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s2}^{reg1}_{s1}_ear {s2}^{reg1}_{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_him_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr_you you
qstr_Expanded_Gameplay_III Expanded_Gameplay_III_gameplay_changes_^^Your_equipment_weight_affects_your_weapon_proficiencies,_archery_and_throwing_especially._A_higher_Weapon_Master_skill_allows_you_to_carry_more_equipment_without_affecting_your_weapon_skill._^^Loot_amount_is_now_only_affected_by_the_number_of_hero_companions_in_your_party,_regular_soldiers_do_not_take_a_share_of_the_loot,_but_demand_higher_wages._^^Elite_troops_will_periodically_rally_the_soldiers_around_them,_recovering_10%_of_their_hitpoints._^^Carrying_charm_of_Regeneration_allows_you_to_slowly_recover_health_in_battle,_it_can_be_traded_for_a_set_of_three_different_trophies._A_Charm_of_Fear_causes_weaker_enemies_to_be_afraid_of_attacking_you.__^^There_is_a_50%_chance_that_your_character_will_die_after_being_knocked._The_chance_of_recovery_is_increased_by_training_Ironflesh_and_Wound_Treatment_skills._If_you_carry_a_Death_Ward_with_you,_it_will_prevent_you_from_dying_and_disappear_in_the_process._To_come_back_to_life_you_must_collect_all_a_Death_Ward,_Charm_of_Fear_and_Charm_of_Regeneration,_but_you_have_a_limited_amount_of_time_as_a_Fallen_One_before_you_leave_this_world._You_also_cannot_die_if_you_are_lower_than_level_7._^^Each_major_faction_has_healer_units_who_will_attend_to_wounded_troops_and_periodically_recover_25%_life_of_those_near_them._^^Trophies_can_be_gambled_for_items_and_traded_for_experience_in_City_Trade_menu.
qstr_You_are_the_olderst_ You_are_the_olderst_{s10}_of_the_Khergit_Khan._You_left_your_kingdom_to_travel_the_land,_but_you_father_is_about_to_launch_a_new_military_campaign_and_now_wants_you_at_his_side_-_he_has_sent_search_parties_to_fetch_you._With_Khan's_Guards,_your_fabled_mount_from_the_royal_stables,_and_the_unmatched_training_in_bow_and_horsemanship_you_are_safe_from_many_dangers_of_the_land._However,_befitting_a_prince,_you_have_never_been_expected_to_fight_in_close_combat,_and_it_would_be_wise_to_stay_away_from_melee_in_battle._(cannot_develop_Ironflesh_skill)
qstr_You_have_traveled_th You_have_traveled_the_whole_world_to_trade_in_the_rarest_goods,_have_a_grand_reputation_and_are_on_your_way_to_amazing_riches._The_caravan_guards_are_eager_to_accompany_your_caravans_because_they_know_you_always_pay_generously_for_safe_delivery._You_own_many_pack_horses_and_mules,_take_care_of_the_animals_and_not_overload_them._Your_travels_have_increased_your_knowledge_and_wisdom,_however_you_never_took_to_arms_or_participated_in_many_battles_-_now_you_decide_to_change_that_and_set_out_adventuring._(cannot_develop_Tracking_and_Spotting_skills)
qstr_You_are_a_{s10}_who_ You_are_a_{s10}_who_spends_as_much_time_in_the_forests_and_fields_as_in_taverns_and_cities._You_know_the_land_and_can_survive_in_any_weather._Your_friends_are_loyal_and_always_ready_to_accompany_you_on_hunting_trips._As_long_as_you_can_remember_your_bow_and_arrow_were_always_by_your_side,_rarely_did_you_have_to_use_your_sword_or_spear._Now_there_is_nobody_who_can_match_your_skill_in_archery._You_believe_the_bow_is_a_noble_weapon_and_perfer_to_avoid_using_when_mounted._On_foot,_however,_you_are_able_to_hit_a_denar_from_one_hundrd_yards_away._(cannot_develop_Horse_Archery_skill)
qstr_You_are_now_an_wealt You_are_now_an_wealthy_landowner,_able_to_live_in_peace._But_your_memories_of_valiant_deeds_give_you_no_rest_and_you_decide_to_take_up_your_lance_and_horse_once_again_and_set_out_adventuring._You_can_recruit_farmers_from_your_lands,_use_your_years_of_combat_experience_and_leadership_to_train_and_command_them_in_battle._Your_trusty_steed_is_vigorous_still,_and_you_arm_strong_to_hold_your_sword._You're_not_quick_on_foot,_however,_the_weight_of_armor_takes_its_toll_in_your_age._(cannot_develop_Athletics_skill)
qstr_Grown_up_among_the_s Grown_up_among_the_savagery_of_the_Bear_Clan,_you_left_your_tribe_last_winter_to_seek_your_own_fate._Now_you_have_reached_Zendar_the_city,_and_look_for_any_bretheren_who_might_have_wandered_as_far._Your_bravery_and_strength_know_no_equal._You_never_hide_behind_a_shield_--_instead_you_hurl_spears_and_axes_at_your_enemies_before_you_meet_them_face_to_face._Scarred_and_grizzled,_you've_learned_to_ignore_pain_and_use_the_herbs_of_wilderness_to_heal_your_wounds._(cannot_develop_Shield_skill)
qstr_Expanded_Gameplay_III_ Expanded_Gameplay_III_combat_abilities_^^{s15}_:_RAGE,_+5_Power_strike,_+5_Power_throw,_+5_Agility,_lasts_for_2xStrength_sec,_requires_14_Strength_^^{s22}_:_FOCUS,_+10xIntelligence_to_weapon_proficiencies,_+5_Agility,_lasts_for_2xIntelligence_sec,_requires_14_Intelligence_^^{s16}_:_SPRINT,_+7_Athletics,_+15_Agility,_lasts_for_2xAgility_seconds,_requires_14_Agility_^^{s17}_:_WHISTLE_FOR_HORSE,_call_a_horse_to_come_to_you,_more_than_one_with_higher_Charisma,_requires_14_Charisma_^^{s18}_:_FIRST_AID,_treat_your_immediate_wounds_to_recover_3xFirstAid+Intelligence_hitpoints,_requires_14_Intelligence_^^{s19}_:_BATTLECRY,_rally_your_wounded_troops_to_fight_and_recover_3xLeadership+Charisma_percent_of_their_hitpoints_^^{s20}_:_WARCRY,_unleash_a_fearsome_cry_to_terrify_weaker_opponents_around_you_^^{s21}_:_TAUNT,_attract_the_attention_of_your_enemies,_more_with_higher_charisma^^All_combat_abilites_can_be_used_every_60_seconds_in_battle_^^Press_{s14}_in_battle_to_toggle_short_info_about_abilities.
qstr_Breaking_camp... Breaking_camp...
qstr_Current_wealth:_{reg Current_wealth:_{reg1}
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{s1}_is_infested_by_b {s1}_is_infested_by_bandits_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{s1}_is_holding_a_to {s1}_is_holding_a_tournament.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_You_must_follow_{s1} You_must_follow_{s1}!
qstr_You_must_follow_{s1}! You_must_follow_{s1}!_This_is_your_last_warning!
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr__YOUR_CHARACTER_CAN_ _YOUR_CHARACTER_CAN_DIE_IN_BATTLE!
qstr__CONSIDER_PLAYING_ON _CONSIDER_PLAYING_ON_1/2_or_1/4_PLAYER_DAMAGE!
qstr__ONCE_YOU_REACH_LEVE _ONCE_YOU_REACH_LEVEL_7_THERE_IS_A_HIGH_CHANCE_OF_DYING_IN_BATTLE
qstr__Your_fallen_spirit_ _Your_fallen_spirit_still_wanders_the_land.
qstr__Collect_all_three_c _Collect_all_three_charms_to_come_back_to_life.
qstr__Your_fallen_spirit_g _Your_fallen_spirit_grows_weaker.
qstr__It_has_{reg1}_days_ _It_has_{reg1}_days_left_on_this_earth._
qstr__Your_mask_gives_you _Your_mask_gives_you_strength
qstr__Your_fallen_spirit_h _Your_fallen_spirit_has_strength_for_{reg1}_days._
qstr__Another_fallen_spir _Another_fallen_spirit_joins_your_party.
qstr__Your_charms_bring_y _Your_charms_bring_you_back_to_life!
qstr__Your_fallen_spirit_f _Your_fallen_spirit_finally_leaves_this_world.
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me._And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause._But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope._But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine._From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}._There_still_lie_many_challanges_ahead_and_I_count_on_your_help_in_overcoming_those._And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr_{s6}_has_joined_your_ {s6}_has_joined_your_party.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_Your_mission_is_comp Your_mission_is_complete,_{s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{s16}_{s17} {s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_Prior_argument_effec Prior_argument_effect:_{reg6},_rebellion_chance:_{reg7}
qstr_Rebellion_chance__30 Rebellion_chance_-30_from_rival_=_{reg7}
qstr_Consistency_check:_{ Consistency_check:_{reg10}/{reg11}
qstr_Current_argument_eff Current_argument_effect:_{reg6},_rebellion_chance:_{reg7}
qstr_Persuasion_effect:_{ Persuasion_effect:_{reg6},_rebellion_chance:_{reg7}
qstr_Personal_relation_ef Personal_relation_effect:_{reg6},_rebellion_chance:_{reg7}
qstr_Rebellion_check:_{re Rebellion_check:_{reg6}
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_his_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._He_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s9}_asked_you_to_ca {s9}_asked_you_to_capture_and_loot_{reg13}_caravans_so_as_to_provoke_a_war_with_{s13}.
qstr_{s9}_asked_you_to_cat {s9}_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_{s4},_alive_and_breathing._He_said_that_all_three_groups_are_heading_towards_{s3}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_him._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_his_place_in_prison.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_You_chose_well_{sir/ You_chose_well,_{sir/madam}._My_lads_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{sir/madam Well_done,_{sir/madam}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear.
qstr_We_are_at_your_servi We_are_at_your_service,_{sir/madam}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_You_will_not_be_diss You_will_not_be_dissapointed_{sir/madam}._You_will_not_find_better_warriors_in_all_Calradia.
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment.
qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_wheat.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{s16}_{s15} {s16},_{s15}
qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh?
qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh?
qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you.
qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse...
qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight!
qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads!
qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful.
qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur!
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{sir/madam}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{s3}_{s5} {s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there.
