stringsfile version 1
146
str_no_string NO_STRING!
str_empty_string _
str_yes Yes.
str_no No.
str_blank_string _
str_error_string ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!
str_none none
str_noone noone
str_reg60_s61 {reg60}_{s61}
str_s50_period {s50}.
str_s50_comma_s51 {s50},_{s51}
str_s50_and_s51 {s50}_and_{s51}
str_reg60_wounded {reg60}_wounded
str_reg60_killed {reg60}_killed
str_parenthesis_s50 _({s50})
str_parenthesis_s50_comma_s51 _({s50},_{s51})
str_parenthesis_killed _(killed)
str_parenthesis_wounded _(wounded)
str_s50_s51 {s50}_{s51}
str_s60_comma_s61 {s60},_{s61}
str_s60_comma_s62 {s60},_{s62}
str_s60_comma_s63 {s60},_{s63}
str_s60_and_s61 {s60}_and_{s61}
str_s60_and_s62 {s60}_and_{s62}
str_s60_and_s63 {s60}_and_{s63}
str_debug_string_1 s40_=_{s40}_s41_=_{s41}_reg40_=_{reg40}_reg41_=_{reg41}
str_tutorial Tutorial
str_raiders_reached_base The_raiders_have_reached_their_base.
str_nobleman_reached_destination The_nobleman_has_reached_his_destination.
str_bandits_eliminated_by_another The_troublesome_bandits_have_been_eliminated_by_another_party.
str_msg_battle_won Battle_won!_Press_tab_key_to_leave...
str_tutorial_map1 You_are_now_in_the_map_mode._Left_click_on_the_map_to_travel/enter_towns/or_engage_other_parties._Normally_time_does_not_progress_in_the_map_screen_if_your_party_is_not_moving._If_you_want_to_wait_at_a_certain_location_press_and_hold_down_the_space_bar.
str_tutorial_action1 This_is_the_town_of_Zendar._Your_adventures_start_here._Be_sure_to_talk_to_everybody_in_the_town;_remember,_there_are_always_things_to_be_done_and_not_enough_able_bodies_to_do_them.
str_tutorial_action2 Use_the_A,_S,_D,_W_keys_to_move._Use_the_F_key_to_open_doors,_activate_objects_and_talk_to_people._Press_the_TAB_key_to_leave_the_town_or_to_retreat_a_battle._To_see_a_complete_list_of_key_bindings,_press_Escape_key,_select_<Options>,_and_then_<Controls>.
str_tutorial_camp1 This_is_training_ground_where_you_can_learn_the_basics_of_the_game._Use_A,_S,_D,_W_keys_to_move_and_the_mouse_to_look_around.
str_tutorial_camp2 F_is_the_action_key._You_can_open_doors,_talk_to_people_and_pick_up_objects_with_F_key._If_you_wish_to_leave_a_town_or_retreat_from_a_battle,_press_the_TAB_key.
str_tutorial_camp3 Training_Ground_Master_wishes_to_speak_with_you_about_your_training._Go_near_him,_look_at_him_and_press_F_when_you_see_the_word_"Talk"_under_his_name._
str_tutorial_camp4 To_see_the_in-game_menu,_press_the_Escape_key._If_you_select_<Options>,_and_then_<Controls>_from_the_in-game_menu,_you_can_see_a_complete_list_of_key_bindings.
str_tutorial_camp6 You've_received_your_first_quest!_You_can_take_a_look_at_your_current_quests_by_pressing_the_Q_key._Do_it_now_and_check_the_details_of_your_quest.
str_tutorial_camp7 You've_completed_your_quest!_Go_near_Training_Ground_Master_and_speak_with_him_about_your_reward.
str_tutorial_camp8 You've_gained_some_experience_and_weapon_points!_Press_C_key_to_view_your_character_and_increase_your_weapon_proficiencies.
str_tutorial_camp9 Congratulations!_You've_finished_the_tutorial_of_Mount&Blade._Press_TAB_key_to_leave_the_training_ground.
str_tutorial_enter_melee You_are_entering_the_melee_weapon_training_area._The_chest_nearby_contains_various_weapons_which_you_can_experiment_with._If_you_wish_to_quit_this_tutorial,_press_TAB_key.
str_tutorial_enter_ranged You_are_entering_the_ranged_weapon_training_area.__The_chest_nearby_contains_various_ranged_weapons_which_you_can_experiment_with._If_you_wish_to_quit_this_tutorial,_press_TAB_key.
str_tutorial_enter_mounted You_are_entering_the_mounted_training_area._Here,_you_can_try_different_kinds_of_weapons_while_riding_a_horse._If_you_wish_to_quit_this_tutorial,_press_TAB_key.
str_tutorial_melee_chest The_chest_near_you_contains_some_of_the_melee_weapons_that_can_be_used_throughout_the_game._Look_at_the_chest_now_and_press_F_key_to_view_its_contents._Click_on_the_weapons_and_move_them_to_your_Arms_slots_to_be_able_to_use_them.
str_tutorial_ranged_chest The_chest_near_you_contains_some_of_the_ranged_weapons_that_can_be_used_throughout_the_game._Look_at_the_chest_now_and_press_F_key_to_view_its_contents._Click_on_the_weapons_and_move_them_to_your_Arms_slots_to_be_able_to_use_them.
str_tutorial_item_equipped You_have_equipped_a_weapon._Move_your_mouse_scroll_wheel_up_to_wield_your_weapon._You_can_also_switch_between_your_weapons_using_your_mouse_scroll_wheel.
str_delivered_damage Delivered_{reg60}_damage.
str_archery_target_hit Distance:_{reg61}_yards._Score:_{reg60}
str_use_baggage_for_inventory Use_your_baggage_to_access_your_inventory_during_battle_(it's_at_your_starting_position).
str_cant_use_inventory_arena Can't_access_inventory_in_the_arena.
str_cant_use_inventory_disguised Can't_access_inventory_while_you're_disguised.
str_cant_use_inventory_tutorial Can't_access_inventory_in_the_training_camp.
str_you_approach_town You_approach_the_town_of_
str_you_are_in_town You_are_in_the_town_of_
str_you_are_in_castle You_are_at_the_castle_of_
str_you_sneaked_into_town You_have_sneaked_into_the_town_of_
str_town_nighttime It_is_late_night_and_honest_folk_have_abandoned_the_streets.
str_door_locked The_door_is_locked.
str_castle_is_abondened The_castle_seems_to_be_unoccupied.
str_town_is_abondened The_town_has_no_garrison_defending_it.
str_place_is_occupied_by_player The_place_is_held_by_your_own_troops.
str_place_is_occupied_by_enemy The_place_is_held_by_hostile_troops.
str_place_is_occupied_by_friendly The_place_is_held_by_friendly_troops.
str_do_you_want_to_retreat Are_you_sure_you_want_to_retreat?
str_give_up_fight Give_up_the_fight?
str_do_you_wish_to_leave_tutorial Do_you_wish_to_leave_tutorial?
str_do_you_wish_to_surrender Do_you_wish_to_surrender?
str_can_not_retreat Can't_retreat._There_are_enemies_nearby!
str_entrance_to_town_forbidden The_town_guards_are_on_the_lookout_for_intruders_and_it_seems_that_you_won't_be_able_to_pass_through_the_gates_unchallenged.
str_sneaking_to_town_impossible The_town_guards_are_alarmed._You_wouldn't_be_able_to_sneak_through_that_gate_no_matter_how_well_you_disguised_yourself.
str_sneaked_into_town You_have_sneaked_into_the_town.
str_lord_denied_request Your_request_has_been_denied!
str_sneak_into_town_successfull You_manage_to_sneak_into_the_town_without_being_noticed.
str_place_ladders_success Despite_being_under_fire,_your_soldiers_manage_to_place_some_ladders_on_the_walls._You_can_now_begin_the_main_phase_of_the_attack.
str_place_ladders_failure Your_soldiers_are_all_massacred_before_they_can_place_the_ladders.
str_attack_walls_success After_a_bloody_fight,_your_brave_soldiers_manage_to_claim_the_walls_from_the_enemy.
str_attack_walls_failure Your_soldiers_fall_to_the_last_man_as_they_charge_the_walls_wave_after_wave.
str_attack_walls_continue A_bloody_battle_ensues_and_much_bravery_is_shown_by_both_sides._Despite_the_efforts_of_your_warriors,_the_castle_is_still_held_by_the_enemy.
str_order_attack_success Your_soldiers_fight_bravely_and_defeat_the_enemy.
str_order_attack_failure You_watch_the_battle_in_despair_while_the_enemy_slays_your_soldiers_to_the_last_man.
str_order_attack_continue Your_soldiers_engage_the_enemy_but_they_are_unable_to_defeat_them.
str_join_order_attack_success Your_soldiers_fight_bravely_together_with_your_allies_and_defeat_the_enemy.
str_join_order_attack_failure You_watch_the_battle_in_despair_while_the_enemy_slays_your_soldiers_to_the_last_man.
str_join_order_attack_continue Your_soldiers_engage_the_enemy_together_with_your_allies_but_they_are_unable_to_defeat_them.
str_chinese_city_power_raise chinese_city_power_raise_{reg20},now_is_{reg10}.
str_all_town_add_trade_incoming all_town_add_trade_incoming.
str_all_town_add_farm_incoming all_town_add_farm_incoming.
str_qianshou {s1}_qianshou!
str_fengshou {s1}_fengshou!
str_kaicangfangliang {s1}kaicang_fangliang,anfu_jimin.
str_feihuan {s1}fasheng_minbian,feihuan_changjue.
str_war_fac chinese_city_xuanzhan_to_{s1}
str_peace_fac chinese_city_peace_by_{s1}
str_all_fac chinese_city_ally_by_{s1}
str_lianhe_xuanzhan chinese_city_xuanzhan_by_{s1},ally_by_{s3},and_{s2}_xuanzhan_to_chinese_city.
str_lianhe_heping chinese_city_peace_by_{s1}_and_{s2},{s3}_xuanzhan_to_chinese_city.
str_chinese_will_war chinese_city_will_war_to_{s2}_de_{s1}
str_swadians swadians
str_vaegirs vaegirs
str_waring waring
str_peace peace
str_town_income_add {s3}_town_is_busy_to_trader
str_town_gold_add {s3}_town's_gold_is_add
str_town_farm_add {s3}_town_farm_is_add
str_town_stat_add {s3}_town_stats_is_add
str_town_income_sub {s3}_town_is_low_to_trader
str_town_gold_sub {s3}_town's_gold_sub
str_town_farm_sub {s3}_town_farm_is_sub
str_town_stat_sub {s3}_town_stats_is_sub
str_juewei_0 pingmin
str_juewei_a guanzhonghou
str_juewei_b minghaohou
str_juewei_c guanneihou
str_juewei_d dutinghou
str_juewei_e tinghou
str_juewei_f xianghou
str_juewei_g xianhou
str_juewei_h liehou
str_juewei_i guogong
str_juewei_j qinwang
str_juewei_k huangdi
str_fengdi_zengjia {reg3}_man_come_in_your_land!
str_lordwang_con_you_level10 {s1}{playername},lordwang_qinghe_ni,and_tixingni
str_thing_1 {s1}shuizai!nongmin_fangqi_tianchan_taowang!
str_thing_2 {s1}xinjian_nongtian_shuili_gongcheng.nongye_dedao_fazhan!
str_thing_3 {s1}shimin_he_guizu_chongtu!
str_thing_4 {s1}faxian_jinkuang!shangye_fada!
str_thing_5 {s1}de_daozei_xijie_le_market,shangye_shuaitui!
str_thing_6 {s1}jizhong_daji_fanzui!zhian_haozhuan!
str_chinese_victory chinese_victory!
str_chinese_fail chinese_fail!
str_debug debug:{s1}--{reg1}
str_seiage_city {s1}_bei_{s2}_baoweile.
str_lost_fengyi fengyi_jumin_taowang
str_your_gongxun_added your_gongxun_added_{reg1},muqian_wei_{reg2}.
str_democracy_elite_work zai_{s2}_de_gudongxia,{s1}fashengbaodong!
str_qst_chinese_huntdown_fail {s1}_de_nobleman_finish_his_xunshi,{s1}_wending_shangsheng
str_qst_chinese_huntdown_succes {s1}_de_nobleman_and_his_army_be_destory,{s1}_wending_xiajiang
str_qst_chinese_huntdown_where {s1}_in_near_by_{s2}.size_is_{reg21}
str_no_retreat zheshiyici_zoayuzhan,women_de_qingxing_henzaogao_,wufa_cetui!
str_qst_borcha_free_1 ask_lordwang_for_borcha.
str_qst_borcha_free_2 return_rivche,ask_count_what_do_will_release_borcha.
str_qst_borcha_free_3 rivacheg_count_ask_you_for_{reg16}_gold_to_release_borch.
str_qst_borcha_free_4 take_borcha_to_chinese_city_to_see_lordwang.
