####################################################################################################################################### ####################################################################################################################################### ####################################################################################################################################### ##说明 ####################################################################################################################################### ####################################################################################################################################### ####################################################################################################################################### 貌似是因为释放了领主之后,对领主是否能带兵的赋值的错误造成了单兵领主烧村的BUG的存在。不管怎么样。我重新赋值一下,应该会好点 @dialog.csv ####################################################################################################################################### ## CC /from wind war [anyone|plyr,"lord_talk", [ (troop_slot_ge, "$g_talk_troop", slot_troop_prisoner_of_party, 0), (party_slot_eq, "$current_town", slot_town_lord, "trp_player"), ], "You are free to go.", "prisoner_chat_let_go", [ (call_script, "script_remove_troop_from_prison", "$g_talk_troop"), (troop_set_slot, "$g_talk_troop", slot_troop_leaded_party, -1), (call_script, "script_change_player_relation_with_troop", "$g_talk_troop", 5), (call_script, "script_change_player_honor", 3), (call_script, "script_add_log_entry", logent_lord_defeated_but_let_go_by_player, "trp_player", -1, "$g_talk_troop", "$g_talk_troop_faction"), ]], [anyone,"prisoner_chat_let_go", [], "{s43}", "close_window", [ (call_script, "script_lord_comment_to_s43", "$g_talk_troop", "str_prisoner_released_default"), (party_remove_prisoners, "$current_town", "$g_talk_troop",1), ]], 替换为 ## CC /from wind war [anyone|plyr,"lord_talk", [ (troop_slot_ge, "$g_talk_troop", slot_troop_prisoner_of_party, 0), (party_slot_eq, "$current_town", slot_town_lord, "trp_player"), ], "You are free to go.", "prisoner_chat_let_go", [ (call_script, "script_remove_troop_from_prison", "$g_talk_troop"), #windmelodie change begin (troop_set_slot, "$g_talk_troop", slot_troop_leaded_party, 1), #windmelodie change end (call_script, "script_change_player_relation_with_troop", "$g_talk_troop", 5), (call_script, "script_change_player_honor", 3), (call_script, "script_add_log_entry", logent_lord_defeated_but_let_go_by_player, "trp_player", -1, "$g_talk_troop", "$g_talk_troop_faction"), ]], [anyone,"prisoner_chat_let_go", [], "{s43}", "close_window", [ (call_script, "script_lord_comment_to_s43", "$g_talk_troop", "str_prisoner_released_default"), (party_remove_prisoners, "$current_town", "$g_talk_troop",1), ]],