v3.3 (需要开新档) 1). Fixed arena fighters spawning without weapons and the player spawning with his equipment. 1)修复竞技场的对手没有武器,而玩家有自己的装备的问题 2). Fixed player being able to change target, move or disband any patrol in the map through the Constable. Now he can only do so if the patrol is from his faction and he's the town lord of the center that the patrol is assigned to, or he's the king himself. 2)修复了玩家可以通过军事大臣指挥和解散大地图上任一支巡逻队的问题。现在玩家只能指挥和解散来自他领地的巡逻队,或者当玩家是国王时,玩家可以指挥和解散他国家的巡逻队。 3). Fixed Constable not reporting the amount of troops in patrols when asking for a army report. 3)修复了军事大臣没有报告巡逻队的数量的问题。 4). Fixed guards of a fief not changing to be of their appropriate faction when the player conquered a fief. 4)修复了城堡守卫没有随着玩家攻城成功改变阵营的问题。 5). Fixed several items having incorrect faction tags and not appearing where they're supposed to. 5)修复了几个物品阵营标签错误以致这些物品没有出现在应有的城镇的问题。 6). Fixed drunks being sometimes of the same troop ID as tavern mercs and thus sharing their dialogue. 6)修复了酒鬼有时与酒馆佣兵的兵种id一致,导致对话错位的问题。 7). Due to complaints that the Mamluk Sultanate and Emirate of Granada wasn't lasting for long due to the fact that they were at war with multiple factions at the start of the game, i increased the maximum amount of patrols that they can have to 6 and war parties to 3, in a similar manner that the Papal States is protected. 7)马穆鲁克苏丹国,格拉纳达以及教皇国的巡逻队上限增加至6,战团上限增加至3。 8). Castle guards are taken from the current fief owner's culture instead of the center's culture. 8)城堡守卫的文化现在与领主的文化一致,而不是与领地文化一致。 9). Fixed patrol dialogue. 9)修复了巡逻队的对话。 10). Removed 150 troop IDs that were used for random lord generation due to a new face randomization system. This will improve performance in the world map significantly due to the fact that the mod scripts will not need to scan through so many troops and make randomizations until a troop with a certain parameter is found. 10)由于一个全新的脸型随机生成系统上线,150个用于随机领主的兵种id被去除了。这可以提升大地图的处理速度。 11). Fixed special parties like curonians, guelphs, etc becoming deserters if the player started as the king of one of their factions. 11)修复了一些特殊部队例如库洛尼亚,圭尔夫等等在玩家使用对应阵营国王开局时会成为逃兵的问题。 12). Fixed patrols not appearing in the budget report. 12)修复了巡逻队支出没有出现在收支页面上的问题。 13). Added target center name to all patrols. 13)巡逻队的名字增加了所属领地。 14). Added new dialogue for crusader and jihadists parties (if you're in the same faction). 14)为十字军和圣战军增加了特殊对话(当你与他们是同一阵营时就会看到) 15). Fixed crusader factions like Jerusalem and Antioch receiving Western european recruits instead of their variants. 15)修复了十字军阵营文化例如耶路撒冷和安条克会拿到西欧兵种而不是他们的特有兵种的问题。 16). Added two new cultures: Crusader (same as western european but allows for creation of lords from crusader cultures + crusader items in shops) and Cuman. 16)增加了两个新的文化:十字军(与西欧一样,但是允许随机创建十字军文化的领主和在商店中买到十字军装备)和库曼。 17). Made several adjustments to the modifiers that defined which culture a random lord will be assigned to in his creation (e.g. crusader states got a 7% chance to get a templar lord, 7% hospitaller and 7% teutonic. Now all those three have been raised to 10%). 17)一些决定随机领主所属文化的修正有修改。(例如十字军阵营现在会有各10%的几率随机到三大骑士团文化,之前是7%) 18). Crusader order cultures now have their top tier infantry as castle guards instead of dismounted knights. 18)十字军阵营文化的城堡守卫现在使用顶级步兵,而不是下马骑士。 19). Lords defeated in battle with the player participation can now die from wounds. 19)领主在玩家参与的战斗中被击败有可能在受伤后被杀死。 20). Implemented new heir system. Player Prince will become king if the latter dies independently of renown. The exception of that is the Kingdom of England which has Prince Edward Longshanks as heir BEFORE the player (player will become king if he dies as well). 20)实现了全新的继承人系统。王子开局的玩家可以在国王死后无视声望直接成为国王。唯一的例外是英格兰的爱德华王子,他的排位会比玩家靠前一位(也就是说在英格兰的王子开局需要熬掉两位国王,玩家才能上位)。 2/4 21). Fixed scouts, war parties and mercenary companies not joining any nearby battle with their own faction. 21)修复了巡逻队,战团和佣兵团不会加入附近相同阵营的战斗的问题。 22). Due to complaints i reduced the maximum distance that allied parties will join a battle with the player. 22)友军加入玩家战斗的半径扩大了。 23). Fixed player not getting a minister and other staff after becoming king by succession and not having a culture as well. 23)修复了玩家在通过继承获得王位,且没有获得一个文化时没有首席大臣的问题。 24). Fixed player being able to request a new execution or assassination even if there was already one in progress. Now the constable will inform if there is one scheduled. 24)修复了玩家可以重复发起处决和刺杀请求,即使已经有一个请求在进行的问题。现在军事大臣会提醒你已经有一个请求了。 25). Fixed Andalus culture faction new lords not having any culture, name nor equipment when they spawned. 25)修复了安达卢斯文化阵营的新领主没有文化,名字和装备的问题。 26). Fixed Italian factions not getting any names for their western european culture lords. 26)修复了意大利阵营中西欧文化的新领主没有名字的问题。 27). Fixed Kingdom of Navarra only getting naked lords due to the fact that they have western european culture instead of iberian. 27)修复了纳瓦拉王国的新领主没有装备的问题。 28). Fixed random lords not having any culture and name if the Player started as King of a western european or iberian faction. 28)修复了西欧和伊比利亚文化国王开局的玩家所属的随机领主没有文化和名字的问题。 29). If the player changes the faction culture to western european or iberian through the minister he will be prompted to select a language associated with those cultures (e.g. german, english, french for western europe and spanish and portuguese for iberian). 29)如果玩家改变阵营文化至西欧或伊比利亚文化,首席大臣会要求玩家选择一种主流语言。 30). Added option to send a companion for a non agression pact with another kingdom through companion dialogue. 30)在同伴对话中增加了派遣npc前往一个阵营签署互不侵犯条约的选项。 31). Increased default random lord creation rate to 5 days from 3. 31)默认的随机领主创建间隔从3天延长至5天。 32). Fixed Byzantine swordsmen and spearmen having inverted stats. Also removed the spears from the swordsmen. 32)修复了拜占庭剑盾手和盾矛手属性相反的问题,同时也将剑盾手的矛删除。 33). Fixed player receiving mercenary renewing message if he was the king of a existing faction. 33)修复了玩家作为原有阵营国王时会收到雇佣兵续期提醒的问题。 34). Fixed player not receiving a notification that his court was lost if he became the king of existing faction by sucession. 34)修复了玩家在继承王位时没有收到朝庭解散提醒的问题。 35). Fixed player faction declaring war/peace without the player input if the latter became king by succession. 35)修复了玩家所在阵营在玩家继承王位后自行开战/和平的问题。 36). Fixed no vassals appearing in the list of vassals that can be awarded a fief after the player conquered it and if he had became king by succession. 36)修复了当玩家继承王位后,玩家攻城没后的封地对话没有任何同阵营的领主的问题。 37). Fixed no fiefs appearing in the list of fiefs that could be offered to a companion in exchange of him becoming a lord (King by succession). 37)修复了当玩家继承王位后,分封npc时没有领地可以给出的问题。 38). Fixed vassals not appearing in list when asking about the mood regarding a fief (King by succession). 38)修复了当玩家继承王位后,询问领主对某块封地归属时无人可问的问题。 39). Fixed constable reporting that the player faction was not at war with any faction regardless if it was true or not (King by succession). 39)修复了当玩家继承王位后,军事大臣只会说玩家所在阵营没有与任何阵营开战的问题。 40). Fixed option to ask constable about a report of the kingdom's army not appearing (King by succession). 40)修复了当玩家继承王位后,军事大臣关于王国军事情况报告的选项不出现的问题。 41). Fixed no fiefs appearing in "Please give me a status report about the garrison of a fief" dialog (King by succession). 41)修复了当玩家继承王位后,询问某块领地守军人数的对话没有任何领地可供选择的问题。 42). Fixed no player kingdom lords appearing in constable prisoner exchange and ransom dialogs (King by succession). 42)修复了当玩家继承王位后,军事大臣交换俘虏对话中无领主可供选择的问题。 43). Fixed player kingdom lords appearing in the list of friendly non-player faction lords that the player could ransom (King by succession). 43)修复了当玩家继承王位后,玩家可以在非玩家所属阵营的领主列表中赎回玩家所属阵营的领主。 44). Fixed companion diplomacy missions not working (King by succession). 44)修复了当玩家继承王位后,npc外交任务无法进行的问题。 45). Fixed player being unable to ask to make peace with a kingdom by talking with one of that kingdom's lords (King by succession). 45)修复了当玩家继承王位后,玩家无法通过与其他阵营的领主对话来停战的问题。 46). Fixed player being unable to ask to make peace directly with a king (King by succession). 46)修复了当玩家继承王位后,玩家无法通过直接向其他阵营的统治者对话来停战的问题。 47). Fixed player being unable to give troops to a lord from his kingdom (Member of a existing faction). 47)修复了玩家在当领主时,无法向同一阵营的其他领主提供士兵的问题。 48). Fixed player being unable to start a feast through his wife (King by succession). 48)修复了当玩家继承王位后,无法通过他的妻子发起宴会的问题。 49). Fixed bugs that occurred in the character and faction report (King by succession). 49)修复了当玩家继承王位后,角色和阵营报告出错的问题。 50). Fixed the conversation that happens after a siege not happening if the player became king by succession. 50)修复了当玩家继承王位后,攻城后对话不出现的问题。 51). Fixed faction relations appearing incorrectly when joining a battle in the map (Member of a existing faction). 51)修复了玩家在当领主时,在大地图加入战斗时,阵营关系发生错误变动的问题。 52). Fixed player not being recognized as king when entering his castle(s) (King by succession). 52)修复了当玩家继承王位后,玩家在进入自己的城堡时不会被认为是国王的问题。 53). Fixed player needing to pay to wait in a fief from his kingdom (Member of a existing faction). 53)修复了玩家在当领主时,玩家需要花钱在所属阵营的领地过夜的问题。 54). Fixed several issues that occurred when the player court's was lost (King by succession). 54)修复了当玩家继承王位后都城消失时会发生的若干错误。 55). Fixed diplomatic notifications like alliances and peace proposals not working correctly (King by succession). 55)修复了当玩家继承王位后外交提醒没有正常运行的问题。 56). Fixed bugs related to mongol camp menu and recruitment (King by succession). 56)修复了当玩家继承王位后蒙古部落的菜单和招兵选项出现的错误。 57). Fixed player inability to move his court through the town menu (King by succession). 57)修复了当玩家继承王位后,玩家无法移动都城的错误。 58). Fixed lords wanting to join the player faction not appearing in the player's court (King by succession). 58)修复了当玩家继承王位后,领主加入玩家阵营后没有出现在玩家首都的问题。 59). Fixed player being able to incriminate a lord from his own faction (Incriminate commander quest) (Member of a existing faction). 59)修复了玩家在当领主时无法指控同一阵营领主的问题。 60). Fixed player not receiving a notification when a center from his faction was lost (Member of a existing faction). 60)修复了玩家在当领主时无法收到阵营失去领地提醒的问题。 61). Fixed player not receiving a notification when enemy armies came close to a center from his faction which had a messenger post (Member of a existing faction). 61)修复了玩家在当领主时无法收到建有哨站的领地发来的敌军靠近领地提醒的问题。 62). Fixed player not receiving a notification when a village from his faction was raided (King by succession). 62)修复了当玩家继承王位后,玩家无法收到阵营村庄被掠夺提醒的问题。 63). Fixed player not receiving a notification when a fief from his faction was under siege (Member of a existing faction). 63)修复了玩家在当领主时无法收到领地被围攻提醒的问题。 64). Fixed player not receiving a notification when a village from his faction started being raided and the player party was within 30km of it (Member of a existing faction). 64)修复了玩家在当领主时无法收到村庄开始被掠夺的通知,即使玩家距离小于30km的问题。 65). Fixed marshall from player kingdom being automatically removed when his controversy was too high or if he was captured (player king) (King by succession). 65)修复了当玩家继承王位后,元帅在争议过高或者被俘虏时会自动解除职务的问题。 66). Fixed several issues related to faction relation changes when player king was involved like war declarations and peace (King by succession). 66)修复了当玩家继承王位后,阵营关系由于作为国王的玩家涉及的宣战以及停战发生的变动不正常的问题。 67). Fixed player not receiving king party bonus from leadership (King by succession). 67)修复了当玩家继承王位后,玩家没有获得相应队伍规模加成的问题。 68). Fixed player not receiving notification about peace, alliance, defensive pacts and trade offers (King by succession). 68)修复了当玩家继承王位后,玩家无法收到停战,结盟,防御协定和贸易协定通知的问题。 69). Fixed balkan mercenary guisarmers having a one handed axe instead of a two handed. 69)修复了巴尔干雇佣标枪步兵系列装备单手斧而不是双手斧的问题。 70). Fixed minister change of culture not working (King by succession). 70)修复了当玩家继承王位后,首席大臣的改变文化对话失效的问题。 71). Fixed player being unable to customize his custom troops through the constable (King by succession). 71)修复了当玩家继承王位后,玩家无法通过军事大臣自定义自建兵种的问题。 72). Fixed custom troop menu not appearing in towns and castles owned by the player (King by succession). 72)修复了当玩家继承王位后,自定义王国兵种没有出现在玩家名下城镇菜单中的问题。 73). Fixed player not having any culture in the prince and vassal starts and thus having copies of himself as guards of his fief's castles. 73)修复了玩家王子或领主开局,由于没有任何文化而导致领地的城堡守卫是他自己的问题。 74). Fixed lords and player receiving vassal quality equipment when they became kings. 74)修复了领主和玩家在成为国王时获取的是领主级别装备的问题。