1403
qstr_————_0.5841_ ————_0.5841_EA
qstr_Next_Page Next_Page
qstr__20_{s1} (20){s1}
qstr_{s1}: {s1}:
qstr_{reg1} {reg1}
qstr_{reg10} {reg10}
qstr___{s1} __{s1}
qstr_history_battle history_battle
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Continue... Continue...
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Dismount Dismount
qstr_Fire_At_Will Fire_At_Will
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_{!}{reg0} {!}{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{s10}^{s1} {s10}^{s1}
qstr_{s2}^{s1} {s2}^{s1}
qstr_{reg3}/{reg1} {reg3}/{reg1}
qstr_{reg2}/{reg1} {reg2}/{reg1}
qstr_{reg10}/{reg11} {reg10}/{reg11}
qstr_{reg1}_{reg2}/{reg3} {reg1}({reg2}/{reg3})
qstr__ _
qstr_{reg0} {reg0}
qstr_{reg1}/{reg2} {reg1}/{reg2}
qstr_+{reg0} +{reg0}
qstr_+{reg1} +{reg1}
qstr__{reg1}/{reg2}_{s1} ({reg1}/{reg2}){s1}
qstr_x{reg1}% x{reg1}%
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{reg1}_{s3}_ {reg1}({s3})
qstr_{!}{reg1} {!}{reg1}
qstr_{!}_{reg3}_{reg1}/{r {!}({reg3}){reg1}/{reg2}
qstr_{s1}_{reg1}_ {s1}({reg1})
qstr_{reg1}% {reg1}%
qstr_{s1}{s2} {s1}{s2}
qstr_{s2}{s1} {s2}{s1}
qstr_{s1}_{reg10}%_ {s1}({reg10}%)
qstr_+{reg10} +{reg10}
qstr_{reg1}_ {reg1}_
qstr_^{s1} ^{s1}
qstr_{s10}{s1} {s10}{s1}
qstr_{s1}_{reg0}_ {s1}({reg0})
qstr__:{reg10}% _:{reg10}%
qstr_{s2}:{s1} {s2}:{s1}
qstr_____{s1} ____{s1}
qstr_+{reg11} +{reg11}
qstr_{reg11} {reg11}
qstr_{s1}:{reg10}{s2} {s1}:{reg10}{s2}
qstr_{s1}_{s2}_{reg1}___{ {s1}-{s2}_{reg1}_-_{reg2}
qstr_Back Back
qstr_Default Default
qstr_has_{reg1}_superior_ has_{reg1}_superior_and_{reg2}_lord
qstr_{s1}:{reg2} {s1}:{reg2}
qstr_Name Name
qstr_Army_Size Army_Size
qstr_Maintance_Per Maintance_Per
qstr_Maintance_Total Maintance_Total
qstr_Recruit_Cost Recruit_Cost
qstr_Rein_Total_Point Rein_Total_Point
qstr_Rein_Ratio Rein_Ratio
qstr_Income Income
qstr_Wealth Wealth
qstr_{reg1}/{reg2}/{reg3} {reg1}/{reg2}/{reg3}
qstr_{reg10}/{reg11}/{reg {reg10}/{reg11}/{reg12}
qstr_{reg1}+{reg2}% {reg1}+{reg2}%
qstr_{s1}_{reg1}%_ {s1}({reg1}%)
qstr_{s10}% {s10}%
qstr_{s1}/{s2} {s1}/{s2}
qstr_{s1}_{s2}_ {s1}({s2})
qstr_{s1}_{reg9}/{reg8}_^ {s1}({reg9}/{reg8})^^
qstr_{s1}{s2}_{reg9}/{reg {s1}{s2}({reg9}/{reg8})^
qstr_defender:{reg1}_{reg defender:{reg1}-{reg2}___attacker:{reg3}-{reg4
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_[castle_test]siege_h [castle_test]siege_hardness_is_{reg1}
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_xxxxxxx xxxxxxx
qstr_{s1}% {s1}%
qstr_cur_is_{reg1}{reg2} cur_is_{reg1},{reg2}
qstr_{s3}{s5} {s3},{s5}
qstr_{s1}{s5} {s1}{s5}
qstr_increase_50_size_cur increase_50_size,_cur_{reg10}
qstr_sub_50_size_cur_{reg sub_50_size,_cur_{reg10}
qstr_2_increase_50_size_c 2_increase_50_size,_cur_{reg10}
qstr_2_sub_50_size_cur_{r 2_sub_50_size,_cur_{reg10}
qstr_[test]_ply_enemy_los [test]_ply_enemy_lose_is_{reg1}
qstr_{reg1}.{reg2}{reg3}% {reg1}.{reg2}{reg3}%
qstr_{reg1}.{reg2}{reg3} {reg1}.{reg2}{reg3}
qstr_[test_strength]_play [test_strength]_player_get_{reg1}
qstr_[test_quest]_cur_{re [test_quest]_cur_{reg1}_changed_to_10000
qstr_[test]get_{reg1}_str [test]get_{reg1}_strength_in_battle_contribution_presentation
qstr_get_{reg1} get_{reg1}
qstr_[test]record_war_in_ [test]record_war_in_menu_total_victory_presentation
qstr_[test_2]{s1}_attack_ [test_2]{s1}_attack_{s2}
qstr_Quick_Siege Quick_Siege
qstr_{reg1}.{reg2}% {reg1}.{reg2}%
qstr_init_encounter_in_be init_encounter_in_besiege_pren^and_let_nearby_join^set_new_encounter_to_0
qstr_if_{s2}_recover_this if_{s2}_recover_this_town,_it_will_ger_{reg3}.{reg4}{reg5}_war_score
qstr_{s1}^^{s2} {s1}^^{s2}
qstr_As_you_get_this_town As_you_get_this_town,_{s8}_will_get_war_score_towards_{s9}
qstr_{s1}^{s2} {s1}^{s2}
qstr_{reg3}% {reg3}%
qstr_{reg3}/{reg2} {reg3}/{reg2}
qstr_[test]reset_lose_str [test]reset_lose_strength_attack_village
qstr_can_do_because[test] can_do_because[test]
qstr_[test]_ignore_met_be [test]_ignore_met_because_of_test
qstr_init_encounter_in_vi init_encounter_in_village_pren^and_let_nearby_join^set_new_encounter_to_0
qstr_{s1} {s1}
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr___ __
qstr_is_{reg0} is_{reg0}
qstr_Back_to_map Back_to_map
qstr_Add_map_size_x__{reg Add_map_size_x_({reg10})
qstr_Sub_map_size_x__{reg Sub_map_size_x_({reg10})
qstr_Add_map_size_y__{reg Add_map_size_y_({reg11})
qstr_Sub_map_size_y__{reg Sub_map_size_y_({reg11})
qstr_Add_dif_mul_x__{reg1 Add_dif_mul_x_({reg10})
qstr_Sub_dif_mul_x__{reg1 Sub_dif_mul_x_({reg10})
qstr_Add_dif_mul_y__{reg1 Add_dif_mul_y_({reg10})
qstr_Sub_dif_mul_y__{reg1 Sub_dif_mul_y_({reg10})
qstr_Add_dif_x__{reg10}_ Add_dif_x_({reg10})
qstr_Sub_dif_x__{reg10}_ Sub_dif_x_({reg10})
qstr_Add_dif_y__{reg10}_ Add_dif_y_({reg10})
qstr_Sub_dif_y__{reg10}_ Sub_dif_y_({reg10})
qstr_Done Done
qstr_Unknown_cost Unknown_cost
qstr_{s1}_{reg1}/{reg2}_ {s1}({reg1}/{reg2})
qstr_{s1}+ {s1}+
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg10}_{reg11}+{ {!}{reg10}({reg11}+{reg12})
qstr_+ +
qstr_next_troop next_troop
qstr_last_troop last_troop
qstr_Int:{reg1} Int:{reg1}
qstr_Char:{reg1} Char:{reg1}
qstr_1542545 1542545
qstr_only_civilin only_civilin
qstr_show_items_list show_items_list
qstr_cur_is_{reg1} cur_is_{reg1}
qstr_cur_chosen_{s1} cur_chosen_{s1}
qstr_cur_block_is_{reg0}_ cur_block_is_{reg0}_and_{reg1}_across
qstr_{reg0}{reg1}_is_{s1} {reg0},{reg1}_is_{s1}
qstr_pathline_{reg10} pathline_{reg10}
qstr_from_{reg10}_to_{reg from_{reg10}_to_{reg11}
qstr__{reg0}{reg1}_ ({reg0},{reg1})
qstr_has_path_{reg10} has_path_{reg10}
qstr_123321 123321
qstr_[][][][][]cur_step_i [][][][][]cur_step_is_{reg10}
qstr_Cur_notice_left_{s1} Cur_notice_left_{s1}
qstr_Add_party_attach_to_ Add_party_attach_to_root
qstr_{reg10}/{reg11}__{re {reg10}/{reg11}--{reg12}/{reg20}-{reg13}|{reg14}-{reg15}|{reg16}-{reg17}|hp_{reg18}
qstr_Defender_strength:_{ Defender_strength:_{reg0}-{reg1}-{reg2}-{reg3}|{reg4}-{reg5}-{reg6}|{reg7}
qstr_Create_Defend_Party Create_Defend_Party
qstr_{s1}:{reg0} {s1}:{reg0}
qstr_Cur_notice_right_{s1 Cur_notice_right_{s1}
qstr_Attacker_strength:_{ Attacker_strength:_{reg0}-{reg1}-{reg2}-{reg3}|{reg4}-{reg5}-{reg6}|{reg7}
qstr_Create_Attack_Party Create_Attack_Party
qstr_Inflict_val_is_{reg1 Inflict_val_is_{reg10}
qstr_give_inflict_to_defe give_inflict_to_defender
qstr_give_inflict_{reg10} give_inflict_{reg10}_rounds
qstr_casualties_after_inf casualties_after_inflicted
qstr_Once_max_damage:{reg Once_max_damage:{reg10}
qstr_Order_Attack! Order_Attack!
qstr_Attacker_Win! Attacker_Win!
qstr_Defender_Win! Defender_Win!
qstr_Cur_set_{reg1} Cur_set_{reg1}
qstr_{reg1}_time: {reg1}_time:
qstr_{s1}{s0}^ {s1}{s0}^
qstr_{s30}^{s1} {s30}^{s1}
qstr_{s31}^{s1} {s31}^{s1}
qstr_defender_root_party defender_root_party
qstr_Inflict_value_is_{re Inflict_value_is_{reg10}
qstr_Defender_under_infli Defender_under_inflicted
qstr_Defender_under_scrip Defender_under_script
qstr_Attacker_root_party Attacker_root_party
qstr_P P
qstr__gfgrqwgreqagfd _gfgrqwgreqagfd
qstr_Keeping_left_mouse_d Keeping_left-mouse_down_can_slide
qstr_[test_tec]_no_idea [test_tec]_no_idea
qstr_[test_tec]_first_ide [test_tec]_first_idea_is_{s1}
qstr_{reg10}{s2} {reg10}{s2}
qstr__{s1}_:_{s2}__ ({s1}_:_{s2}_)
qstr_pren_tec_demand_list pren_tec_demand_list
qstr_{s1}_ {s1}_
qstr_{s1}_: {s1}_:
qstr_pren_tec_result_list pren_tec_result_list
qstr_tec__{reg1}/{reg2}_+ tec_({reg1}/{reg2})+{reg3}_daily
qstr_xxxxxxxxxxxxxxx xxxxxxxxxxxxxxx
qstr_{reg1}{s2} {reg1}{s2}
qstr_Set_quick_finish_typ Set_quick_finish_type:_Close
qstr_Set_quick_finish_type Set_quick_finish_type:_Open
qstr_{s1}:^{s2} {s1}:^{s2}
qstr_548141jkfdsagl41j_sd 548141jkfdsagl41j_sda_fsa
qstr_11111 11111
qstr_221111 221111
qstr_名_人_榜 名_人_榜
qstr_{reg2}._{s4} {reg2}._{s4}
qstr_声_望_值_{reg4} 声_望_值_{reg4}
qstr_{s2} {s2}
qstr__{reg10}__x_size_up_ ({reg10})_x_size_up_10
qstr__{reg10}_y_size_up_1 ({reg10})y_size_up_10
qstr__{reg10}__x_up_10 ({reg10})_x_up_10
qstr__{reg10}__y_up_10 ({reg10})_y_up_10
qstr__{reg10}__x_size_dow ({reg10})_x_size_down_10
qstr__{reg10}_y_size_down ({reg10})y_size_down_10
qstr__{reg10}__x_down_10 ({reg10})_x_down_10
qstr__{reg10}__y_down_10 ({reg10})_y_down_10
qstr_Back_to_Map Back_to_Map
qstr__{reg10}__y_size_up_ ({reg10})_y_size_up_10
qstr__{reg10}__y_size_dow ({reg10})_y_size_down_10
qstr_Stranger Stranger
qstr_[test]_remain_{reg10 [test]_remain_{reg10}_to_retain
qstr_[test]player_is_{s1} [test]player_is_{s1}
qstr_Given_by:_{s60} Given_by:_{s60}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr_{s1}_first_encounter {s1}_first_encounter_{s2}
qstr_{s2}_attack_{s1}_in_ {s2}_attack_{s1}_in_simulation
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_[contro]lost_center [contro]lost_center
qstr_[test_4]finish_war_f [test_4]finish_war_for_{s1}_vs_{s2}_in_2
qstr_[test_4]finish_war_fo [test_4]finish_war_for_{s1}_vs_{s2}_in_3
qstr_[test_record]_in_ret [test_record]_in_retreat,_{s1}_retreat
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s10}_has_{reg10}_tr {s10}_has_{reg10}_trade_penalty
qstr_Adulteress_{s5} Adulteress_{s5}
qstr_injured_time:{reg50} injured_time:{reg50}
qstr_{s49}^_{s50} {s49}^_{s50}
qstr_{s12}^^{s49} {s12}^^{s49}
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_{s0}^^{s3} {s0}^^{s3}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_A_boxful_with_iron A_boxful_with_iron
qstr_A_boxful_with_tools A_boxful_with_tools
qstr_A_boxful_with_furs A_boxful_with_furs
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Accompany Accompany
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5},lord_wealth_=_{reg6}
qstr_[test_for_party_stre [test_for_party_strength]{s1}-----{reg1}
qstr_[test_show]defender_ [test_show]defender_is_{s2}
qstr_[test_2]_{s1}_as_{s2 [test_2]_{s1}_as_{s2}_win
qstr_[test_2]{s1}_win_{re [test_2]{s1}_win_{reg5}
qstr_[test_2]{s2}_{reg2}_ [test_2]{s2}({reg2}---{reg1})_{s3}({reg4}---{reg3}
qstr_[test_loot]player_co [test_loot]player_contribution_is_{reg10}
qstr_begin_loot:{reg0} begin_loot:{reg0}
qstr_[xp_test]_get_xp [xp_test]_get_xp
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_[test]{s2}_s_reble_{ [test]{s2}'s_reble_{s1}_been_killed
qstr_[test]rest_simulate_ [test]rest_simulate_
qstr_[test]player_lost{re [test]player_lost{reg2}_soldier,rest_{reg1}_soldier
qstr_player_lost{reg2}_mo player_lost{reg2}_morale__train_after:{reg1}
qstr_[test]_our_ally_lost [test]_our_ally_lost_{reg1}_soldier
qstr_[test]{s1}_begin_{re [test]{s1}_begin_{reg1}_sub_{reg2}_morale
qstr_[test]{s1}_begin_{reg [test]{s1}_begin_{reg1}_sub_{reg2}_in_join_battle
qstr_enemy_lose_strength: enemy_lose_strength:{reg1}---{reg2}--->{reg3}
qstr_ally_lose_strength:{ ally_lose_strength:{reg1}---{reg2}--->{reg3}
qstr_[test_end]count_casu [test_end]count_casualties_and_adjust_mora
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_None None
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight.
qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track.
qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots.
qstr_{s10}_has_{reg1}_wit {s10}_has_{reg1}_with_{reg2}_hit
qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_[test_in_peace]_{s2} [test_in_peace]_{s2}_win_civil_war_to_{s1}
qstr_[test_in_give]{s2}_g [test_in_give]{s2}_get_{s1}
qstr_cur_lord_is_{s1}_in_ cur_lord_is_{s1}_in_{s2}_and_kingd_{reg1}_with_{reg2}_obj_{reg3}__type_{reg4}__init_{reg5}__init_banner_{reg6}
qstr_range_is_{reg1}_____ range_is_{reg1}_----_{reg2}
qstr_{s1}_has_error {s1}_has_error
qstr_{s0}{s1} {s0}{s1}
qstr_[test]{s4}_awarded_t [test]{s4}_awarded_to_{s5}
qstr_[test_lord]_spwaned_ [test_lord]_spwaned_slot_is_{reg10}
qstr_[test_lord]_cur_is_{ [test_lord]_cur_is_{reg10}
qstr_[test]player_has_{re [test]player_has_{reg0}_strength
qstr_{s1}_{reg1}__{reg3}/ {s1}({reg1})-{reg3}/{reg4}->{s2}({reg2})
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s1}_spawn_servant_p {s1}_spawn_servant_party
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr_[test]{s2}_will_atta [test]{s2}_will_attack_{s1}
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{s2}_s_ai_is_decided {s2}'s_ai_is_decided_by_{s1}
qstr_{s1}_decided_to_{reg {s1}_decided_to_{reg0}_with_{s2}_object
qstr__1 -1
qstr_after_decision_old_s after_decision,_old_strategy_of_{reg1}_to_{s1}_changed_for_{reg2}_to_{s2}
qstr_now_is_{s14} now_is_{s14}
qstr_feast_has_finished feast_has_finished
qstr_strategy_from_{reg1} strategy_from_{reg1}_to_{reg2}
qstr_{s2}_will_hold_{s1} {s2}_will_hold_{s1}
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}DEbug___{s5}_cara {!}DEbug_-_{s5}_caravan_attacked
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_[test]{s1}_with_{s2} [test]{s1}_with_{s2}_war_type_{reg1}|{reg2}|{reg3}
qstr_[test_record]{s1}_wi [test_record]{s1}_with_{s2}_note_type_{reg1}_and_for_war_in_{reg3}
qstr_[test]record_war_in_m [test]record_war_in_midway_leave
qstr_[test_2]{s1}_attack_{ [test_2]{s1}_attack_{s2}_enemy_win_get_{reg1}
qstr_[test_2]{s1}_attack_{s [test_2]{s1}_attack_{s2}_ally_win_get_{reg1}
qstr_[xp_text]get_xp [xp_text]get_xp
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_morale_adder:{reg30} morale_adder:{reg30}
qstr_[test]_encounter_ini [test]_encounter_init
qstr_[test]{reg1}+{reg3}v [test]{reg1}+{reg3}vs{reg2}_=_{reg4}
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_[test]finish_assign_ [test]finish_assign_empty_center
qstr_{!}DEBUG_:_{s1}_is_t {!}DEBUG_:_{s1}_is_trading_with_villagers
qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_[test_quest]_daily_c [test_quest]_daily_check
qstr_[test]laen_quest_dis [test]laen_quest_dist_is_{reg1}
qstr_[test]laen_quest_to_ [test]laen_quest_to_7_cond
qstr_[test]laen_quest_to_{ [test]laen_quest_to_{reg1}_cond
qstr_[quest_test]quick_ad [quest_test]quick_add_15
qstr_{s10}^{s1}{s2} {s10}^{s1}{s2}
qstr_[test]_cur_contri_is [test]_cur_contri_is_{reg1}
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_Update_Mercenary Update_Mercenary
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{s10}{s2} {s10}{s2}
qstr_^{s10} ^{s10}
qstr_{s10}{s2}^^____ {s10}{s2}^^____
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr_{s10}{s6} {s10}{s6}
qstr_____{s10} ____{s10}
qstr_{s2}{s3} {s2},{s3}
qstr_{s10}^^____{s2} {s10}^^____{s2}
qstr_party_retreat party_retreat
qstr_{reg1}___{reg2}___{r {reg1}---{reg2}---{reg3}
qstr_{reg1}to{reg2}_cond{ {reg1}to{reg2}_cond|{s1}_win_{reg3}_to_{reg4}
qstr_+{reg1}.{reg2}{reg3} +{reg1}.{reg2}{reg3}
qstr__{reg1}.{reg2}{reg3} -{reg1}.{reg2}{reg3}
qstr_Walled_center_has_fa Walled_center_has_failed
qstr_attacker_get_{reg1}_ attacker_get_{reg1}__,strength:{reg2}
qstr_defender_get_{reg1}_ defender_get_{reg1}__,strength:{reg2}
qstr_^^{s1} ^^{s1}
qstr_[test]_cur_has_{reg1 [test]_cur_has_{reg1}
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.And_it_also_can_increase_one_cattle_once_a_week.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.And_it_also_can_increase_one_prosperity_once_a_week.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_week.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Patrol_Camp Patrol_Camp
qstr_Armory Armory
qstr_chapel chapel
qstr_mine mine
qstr_market market
qstr_crop_rotation crop_rotation
qstr_kingdom_armory kingdom_armory
qstr_training_ground training_ground
qstr_relief_foundation relief_foundation
qstr_firm firm
qstr_peace_tour peace_tour
qstr_teach teach
qstr_pilgrimage pilgrimage
qstr_construction construction
qstr_garrison garrison
qstr_inspectorate inspectorate
qstr_knight_basilica knight_basilica
qstr_hospital hospital
qstr_smelting smelting
qstr_military_academy military_academy
qstr_Center_improvement Center_improvement
qstr_[test_2]{s1}_as_root [test_2]{s1}_as_root_to_get_{reg1}_exploit_div_{reg3}._and_busuan_is_{reg2}
qstr_[test]{s1}_get_{reg1 [test]{s1}_get_{reg1}_exploit.
qstr_[test]{s1}_morale_{r [test]{s1}_morale_{reg1}_--change({reg2})--{reg3}
qstr_{s1}_{reg1} {s1}-{reg1}
qstr_{s2}^^{s1} {s2}^^{s1}
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event_to_get_relation
qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_[test_rel]_change_to [test_rel]_change_to_0
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}[test_in_relevant {!}[test_in_relevant_comment]Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_[contro_test]fail_wa [contro_test]fail_war
qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises {!}War_damage_raises_{s4}_of_{s5}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_[cheat]_in_progress [cheat]_in_progress
qstr_[cheat]ignore_travel [cheat]ignore_travel
qstr_[test_3]{s40}_{reg1} [test_3]{s40}_{reg1}%_need_ge_{reg2}%_with_{reg3}_gold
qstr_{s1}begin_thinking_a {s1}begin_thinking_about_reinforce_village
qstr_[test]{s2}_is_being_ [test]{s2}_is_being_attacked_by_{s1},_{s3}_to_reinforce
qstr_[test_rebel]{s2}_is_ [test_rebel]{s2}_is_going_to_fight_{s1}
qstr_[cheat]continue_prog [cheat]continue_progress
qstr_[cheat]action:{reg0} [cheat]action:{reg0}__object:{reg1}
qstr_{s1}_think_of_marsha {s1}_think_of_marshall_with_dist_{reg1}_and_information_radius_{reg2}
qstr_for_{s10}_enter_test for_{s10}_enter_test
qstr_DEBUG_:_attack_of_{s DEBUG_:_attack_of_{s8}_is_{reg0}({reg11}),_prs:{reg7},_pow:{reg8},_dis:{reg9},_lst:{reg10}
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{s10}_with_{reg0}_fo {s10}_with_{reg0}_for_{s11}
qstr_our_strength_is_{reg our_strength_is_{reg10}_and_enemy_{s11}_{reg11}
qstr_ratio_is_{reg10} ratio_is_{reg10}
qstr_score_{reg0}_with_{r score_{reg0}_with_{reg1}_power_ratio
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}DEBUG____{s4}_wan {!}DEBUG_--_{s4}_wants_to_attack_{s33}_all_vassals_included
qstr_{!}DEBUG____{s4}_want {!}DEBUG_--_{s4}_wants_to_attack_{s33}_only_marshal_and_followers
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_decide_this_for_0 decide_this_for_0
qstr_decide_this_for_1 decide_this_for_1
qstr_decide_this_for_2 decide_this_for_2
qstr_assembly_type_has_ho assembly_type_has_hour_{reg2}_and_only_{reg1}_assembled,_but_{reg3}_incoming
qstr_want_to_attack_{s1}b want_to_attack_{s1},but_need_{reg1}_ge_{reg2}
qstr_decide_this decide_this
qstr_decide_this_12 decide_this_12
qstr_decide_this_13 decide_this_13
qstr_decide_this_14 decide_this_14
qstr_{s2}_will_marry_{s1} {s2}_will_marry_{s1}_in_{s3}
qstr_decide_this_15_to_{s decide_this_15_to_{s1}
qstr_decide_this_for_{s1} decide_this_for_{s1}
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{!}{s9} {!}{s9}
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_The_{s10}_has_{reg10 The_{s10}_has_{reg10}_population,and_{s17}.
qstr_{s15}{s16} {s15}{s16}
qstr_/{reg10} /{reg10}
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}.
qstr_{s1}_and_{reg1}_with {s1}_and_{reg1}_with_{reg3}
qstr_{s2}_{s3 {s2}_{s3
qstr_{reg0}_of_{s1}_jion_ {reg0}_of_{s1}_jion_your_party
qstr_New_notes_have_been_ New_notes_have_been_written
qstr_Update_mercenary_clu Update_mercenary_club_to_be_hired
qstr_clear_error_in_{s1}_ clear_error_in_{s1}_for_player_troop
qstr_{!}{reg6} {!}{reg6}
qstr_{!}+{reg6} {!}+{reg6}
qstr_{!}{reg6}% {!}{reg6}%
qstr_[test_treason]{s1}_w [test_treason]{s1}_will_be_decided_after_{reg1}_hours
qstr_[test_treason]and_fi [test_treason]and_final_will_be_{reg1}
qstr_[test]search_{s1}:{s [test]search_{s1}:{s2}
qstr__{reg50}{reg51}_ ({reg50},{reg51})
qstr_{s1}_{s2} {s1},_{s2}
qstr_{!}DEBUG___Current_t {!}DEBUG_-_Current_town_is_{s3},_but_also_checking_{s4}
qstr_belligerent_drunk belligerent_drunk
qstr__{reg10}{reg11}{reg1 ({reg10},{reg11},{reg12}
qstr_+{reg1}% +{reg1}%
qstr_{reg1}k {reg1}k
qstr_{s10}^^{s9} {s10}^^{s9}
qstr_20 20
qstr_30 30
qstr_40 40
qstr_60 60
qstr_80 80
qstr_100 100
qstr_{s10} {s10}
qstr__{s10}_{s1} ({s10}){s1}
qstr_xxxxxx xxxxxx
qstr_{s2}/{s1} {s2}/{s1}
qstr_{reg0}% {reg0}%
qstr__{reg10}/{reg0}_ ({reg10}/{reg0})
qstr_{s1}_{reg10}_ {s1}({reg10})
qstr_{reg1}:{reg3}__{reg2 {reg1}:{reg3}--{reg2}
qstr_Crack_plus_ratio_is_ Crack_plus_ratio_is_{reg10}_for_wage
qstr_cur_limit_is_{reg0}_ cur_limit_is_{reg0},_garrison_plus_rein_is_{reg1}
qstr_[test_rein]{s1}_use_ [test_rein]{s1}_use_{reg1}_for_rein
qstr_[Error_Clear]_prepar [Error_Clear]_prepare_to_remove_{s1}
qstr_[test_rein]{s1}_use_{ [test_rein]{s1}_use_{reg1}_for_rein_{reg2}--{reg3}
qstr_Crack_plus_ratio_is_{ Crack_plus_ratio_is_{reg10}
qstr_remove_{reg1}_{s1} remove_{reg1}_{s1}
qstr_For_gold_inflict_{re For_gold_inflict,_{reg2}/{reg1},_so_{reg3}_will_be_removed
qstr_[test_inflict]_{s1}_ [test_inflict]_{s1}_will_remove_{reg1}_and_keep_{reg2}/{reg3}
qstr_[test]_can_t_find_ca [test]_can't_find_capital_for_lord
qstr_{s1}_was_added {s1}_was_added
qstr_[test_mer]{s1}_recru [test_mer]{s1}_recruit_{s2}_to_its_party
qstr_main_party_has_{reg1 main_party_has_{reg1}
qstr_{s1}_has_{reg1} {s1}_has_{reg1}
qstr_{reg1}. {reg1}.
qstr_{s10}{reg1} {s10}{reg1}
qstr__{s10} -{s10}
qstr_+{s10} +{s10}
qstr_{reg1}.{reg2}k {reg1}.{reg2}k
qstr__{s1} -{s1}
qstr_+{s1} +{s1}
qstr_[test_mi]use_{s10}_{ [test_mi]use_{s10}_{reg10}
qstr_Cause_{reg10}_to_arm Cause_{reg10}_to_armor,_{reg11}_to_{reg12}
qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes!
qstr_0000000dbe0852d343aa 0000000dbe0852d343aab0c92372d66200000000001f67140000000000000000
qstr_000000044010408f4536 000000044010408f453652d6948dd16d00000000001f331d0000000000000000
qstr_00000000c900214a421a 00000000c900214a421a62270b49c46d00000000001ee4e30000000000000000
qstr_000000003a0831086b1c 000000003a0831086b1c8ea56b4e472500000000001e37230000000000000000
qstr_[test_ai]_{reg1}/{re [test_ai]_{reg1}/{reg2}_will_attend,{reg3}%
qstr_[test_ai]_{s1}_begin [test_ai]_{s1}_begin_hold_feast
qstr_[test]_cant_show_unt [test]_cant_show_until_{reg1},cur_{reg0}
qstr_[building_test]{s1}_ [building_test]{s1}_set_{s2}
qstr_[building_test]{s1}_u [building_test]{s1}_update_{s2}
qstr_[building_slot]{s1}_ [building_slot]{s1}_remove_{s2}
qstr_[test_supply]{s1]_re [test_supply]{s1]_removed_by_supply
qstr_[supply_test]{s1}_re [supply_test]{s1}_remove_{reg1}_due_supply
qstr_{s2}{s9} {s2}{s9}
qstr_{s3}{s9} {s3}{s9}
qstr_{s1}_noble_rebel_suc {s1}_noble_rebel_succeeded
qstr_{s1}_nation_rebel_su {s1}_nation_rebel_succeeded
qstr_this_is_{s1} this_is_{s1}
qstr_{s10}k {s10}k
qstr_[test_knight]_{s1}_s [test_knight]_{s1}_spawn_around_{s2}
qstr_Patrol_of_{s5} Patrol_of_{s5}
qstr_Traveling_Knight Traveling_Knight
qstr_hijacker hijacker
qstr_condemned condemned
qstr_murderer murderer
qstr_{s10}_spawn_around_{ {s10}_spawn_around_{s11}
qstr_The_farmer_of_{s5}_s The_farmer_of_{s5}_sends_some_denairs_to_you
qstr_{s1}_last_{reg10} {s1}_last_{reg10}
qstr_[Error]_No_indicated [Error]_No_indicated_gal_line
qstr_[event_finshed]{s3}_ [event_finshed]{s3}_to_{s1}_chose_{s2}
qstr_[test_event]{s1}_fai [test_event]{s1}_fail_because_of_condition
qstr_[event_pre]{s1}_to_{ [event_pre]{s1}_to_{s2}_occur_after_{reg1}_hours_delay
qstr_{s2}_has_a_error_in_ {s2}_has_a_error_in_search_{s1}
qstr_{s1}_begin_to_search {s1}_begin_to_search_{s2}
qstr_[test]{s1}_finished_ [test]{s1}_finished_{s2}
qstr_[test]{s1}_can_t_con [test]{s1}_can't_continue_{s2}_for_reason_{reg1}
qstr_[test]:{s1}_to_{s2}_ [test]:{s1}_to_{s2}_---_{reg1}__and___{reg2}
qstr_[war_test]{s1}_fight [war_test]{s1}_fight_{s2}_if_yuwang{reg2}_ge_chance{reg1}
qstr_[war_test]{s2}_wants [war_test]{s2}_wants_to_get_{s1}_of_{s3}_by_war
qstr_{s2}_fight_{s1}in_as {s2}_fight_{s1},in_assist_friends
qstr_{s1}_rebel_change_fa {s1}_rebel_change_faction_to_{s2}
qstr_[test_nego]{s1}_want [test_nego]{s1}_want_to_get_{reg1}_score_for_{reg2}_target
qstr_{s10}^{s1}+{reg10} {s10}^{s1}+{reg10}
qstr__50 -50
qstr__60 -60
qstr__100 -100
qstr__{reg1} -{reg1}
qstr_+100 +100
qstr__1000 -1000
qstr_+15 +15
qstr__20 -20
qstr_[test_in_nego]{s2}_g [test_in_nego]{s2}_get_{s1}
qstr_[test_capital]{s2}_g [test_capital]{s2}_get_new_capital_{s1}
qstr_{s1}_defeated_in_jud {s1}_defeated_in_judegement_script
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_[marshall_test]{s1}_ [marshall_test]{s1}_dismiss_{s2}
qstr_{s3}_marshall_has_ch {s3}_marshall_has_changed_from_{s1}_to_{s2}
qstr_{s1}_lend_a_prisoner {s1}_lend_a_prisoner_train_to_{s2}
qstr_{s2}_cur_error_in_{s {s2}_cur_error_in_{s1}
qstr_root_is_{reg1} root_is_{reg1}
qstr_root_above_{s10}_is_ root_above_{s10}_is_{reg0}
qstr__{s1}_ ({s1})
qstr_:{s10} :{s10}
qstr_[test]ally_lose_{reg [test]ally_lose_{reg1}_in_simulate,old_{reg2}_to_{reg3}
qstr_[test]enemy_lose_{re [test]enemy_lose_{reg1}_in_simulate,old_{reg2}_to_{reg3}
qstr_loot_calculation loot_calculation
qstr_{s1}_of_{reg10} {s1}_of_{reg10}
qstr_:_ :_
qstr_: :
qstr_{s1}_vs_{s2}_in_{reg {s1}_vs_{s2}_in_{reg10}_step
qstr_{s1}_total_attack_{r {s1}_total_attack_{reg0}_with_defend_{reg1}
qstr___________^_{s10}_Un ----------^_{s10}_Under_attack
qstr_{reg10}_of_{s1}_begi {reg10}_of_{s1}_begin_attacking
qstr_[T]_{s1}_{reg10}/{re [T]_{s1}_{reg10}/{reg11}_suffered_1_damage_{reg12}_slot
qstr_[T]_{s1}_attacked_by [T]_{s1}_attacked_by_{s2}_as_attacker
qstr_[T]_{reg11}_points_t [T]_{reg11}_points_to_damage,_now_{reg10}_to_{s1}
qstr_{s2}{reg10}_{s1}_bee {s2}|{reg10}_{s1}_been_wounded
qstr_{s1}_added_to_casual {s1}_added_to_casualties
qstr_{s2}{reg10}_{s1}_been {s2}|{reg10}_{s1}_been_killed
qstr_{reg12}_{s1}_{reg11} {reg12}_{s1}|_{reg11}_num_with_{reg10}_A_and_{reg13}_D_in_{reg14}
qstr_[T]_Attacker_win_rat [T]_Attacker_win_ratio_is_{reg10}%
qstr_[test_ori]{s5}_captu [test_ori]{s5}_captured_by_{s2}_and_occupied_by_{s2},_old_ori_{s3}_and_cur_{s4}
qstr_[test]{s1}_has_been_ [test]{s1}_has_been_captured
qstr__{s10}% -{s10}%
qstr_+{s10}% +{s10}%
qstr_{s12}{s10} {s12}{s10}
qstr_{s1}_{reg10}___>_{re {s1}_{reg10}_-->_{reg11}_with_{reg12}
qstr_change_{reg2}_by_{re change_{reg2}_by_{reg1}
qstr_[DISASTER]_{s2}_get_ [DISASTER]_{s2}_get_{s1}
qstr_{s1}_progress_is_{re {s1}_progress_is_{reg10}/{reg11}
qstr_You_got_keys_of_dung You_got_keys_of_dungeon.
qstr_Cause_{reg10}_to_bod Cause_{reg10}_to_body_
qstr_Mystical_Power_Rest: Mystical_Power_Rest:_{reg10}%
qstr_cheat_num:{reg1} cheat_num:{reg1}
qstr_get_rider_arhcer get_rider_arhcer
qstr_{s1}_rest_need_{reg1 {s1}_rest_need_{reg1}
qstr_restart_archery_ai_f restart_archery_ai_for_duration:{reg1}
qstr_init_{s1}_start_ai_d init_{s1},_start_ai_duration:{reg1}_and_rest_{reg2}
qstr_either_continue?is_{ either_continue?is_{reg1}_and_continue_{reg2}
qstr_show_courage_val show_courage_val
qstr_near_{s1}_is_{reg1} near_{s1}_is_{reg1}
qstr_xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx
qstr_[test_tab]jump_to_ba [test_tab]jump_to_battle_debrief
qstr_[test]set_simulate_t [test]set_simulate_tab_to_1_and_get_sunshang
qstr_go_to_join_order_att go_to_join_order_attack_from_ui_battle_join_battle
qstr_entry_3_add_reinforc entry_3_add_reinforce
qstr_Your_team_lost_the_l Your_team_lost_the_leader,so_they_beagin_charging
qstr_player_team:{reg1} player_team:{reg1}
qstr_num_team_0:{reg1} num_team_0:{reg1}
qstr_num_defenders:{reg2} num_defenders:{reg2}
qstr_agent_team_set:{reg3 agent_team_set:{reg3}
qstr_[test_2]set_simulate [test_2]set_simulate_tab_to_1_and_get_sunshang_in_siege
qstr_[test_ammo]set_ammo_ [test_ammo]set_ammo_to_3_because_of_test_mode
qstr_num_slot:{reg1}___nu num_slot:{reg1}___num_push:{reg2}___positioned:{reg3}
qstr_{reg1}{reg2}{reg3} {reg1}|{reg2}|{reg3}
qstr_team:{reg1} team:{reg1}
qstr_[test]_{reg1}__vs_{r [test]_{reg1}__vs_{reg2}
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_Tutorial Tutorial
qstr_You_can_t_get_your_i You_can't_get_your_inventory
qstr_{reg2}_enemy {reg2}_enemy
qstr_cur_is__{reg1}{reg2} cur_is_({reg1},{reg2},{reg3})
qstr_hit__{reg1}{reg2}{re hit_({reg1},{reg2},{reg3})
qstr_cur_dist_is_{reg1} cur_dist_is_{reg1}
qstr_next_is_{reg1}{reg2} next_is_{reg1},{reg2},_dist_from_{reg4}_to_{reg3}
qstr_enemy_{reg1}——>_ enemy_{reg1}——>_{reg2}
qstr_check_once check_once
qstr_Exploation!!! Exploation!!!
qstr_When_you_were_bornyo When_you_were_born,your_father_fled_form_your_hometown_to_escape_being_involved_in_the_war.Now,_what_can_also_show_your_father's_status_is_a_beartiful_sword_which_is_printed_by_a_gad_of_monarch_eagle.However_despite_your_family's_hardships,your_father_afforded_you_a_good_education_as_much_as_he_could_and_trained_you_from_childhood_for_the_rigors_of_aristocracy.Bu_everytime_you_wanted_to_know_where_your_mother_is,he_just_had_a_drink_and_answered_nothing.
qstr_You_were_born_the_{r You_were_born_the_{reg3?daughter:son}_of_a_captain_When_you_were_young,you_lived_a_wealth_life.But_everything_had_been_changed_after_an_attack_by_Histon_Robbers.After_that,your_father_had_to_always_move_from_place_to_place_in_search_of_a_little_profit.
qstr_Because_of_your_fath Because_of_your_father's_duty,it's_hard_for_you_to_stay_with_him.But,despite_your_father_couldn't_afford_you_a_good_education.He_also_tried_his_best_to_teach_you_how_to_defend_yourself_in_the_world_with_or_without_a_weapon_in_hand.
qstr_{reg3?daughter:son} {reg3?daughter:son}
qstr_You_were_born_in_a_l You_were_born_in_a_log_cabin_which_was_surrounded_by_a_forest_next_to_a_snowfield.But,even_if_it's_hard_for_your_family_to_live.Everytime_your_father_warned_the_adventurers_who_came_and_went_ever_against_entering_in_it,the_light_of_proud_could_flicker_in_his_eyes.
qstr_You_were_a_child_of_ You_were_a_child_of_the_steppe,born_to_a_tribe_of_wandering_nomads_who_lived_in_great_camps_throughout_the_arid_grasslands._In_order_to_protect_you_from_the_outlaws,your_father_taught_you_how_to_ride_almost_before_you_learned_how_to_walk.
qstr_You_didn_t_know_what You_didn't_know_what_your_father_used_to_be.And_what_you_could_also_remember_now_was_that_he_always_had_a_drink_in_tavern_and_chatted_with_other_drunkards.But,it's_his_little_attention_that_taught_you_to_be_strong,learned_to_feed_yourself_by_fair_means_or_foul.
qstr_As_a_{reg3?girl:boy} As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished_to_stay.
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans._You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal.
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_must_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_who_wished_you_ill.
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_own,_learning_the_ways_of_the_grass_and_the_desert._Although_you_sometimes_went_hungry,_you_became_a_skillful_hunter_and_pathfinder_in_this_trackless_country._Your_body_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?woman:man}.
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_Though_the_distincti Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too._You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals._But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_Though_the_distinctio Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine._But_not_all_your_lessons_were_learned_in_the_lecture_halls._You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight._However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_Though_the_distinction_f Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_fe Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_fel Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_wide_wide_world._Alone_to_sink_or_swim...
qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_none none
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Test_for_wage:^^wage Test_for_wage:^^wage:{reg1}
qstr_Test_for_wage:^^None Test_for_wage:^^None_party
qstr_cur_scene_is_{reg1} cur_scene_is_{reg1}
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_Player_honor_is_incr Player_honor_is_increased_by_1_and_it_is_now_{reg7}.
qstr_travel_world travel_world
qstr_to_center_to_rest to_center_to_rest
qstr_{s1}::{s2} {s1}::{s2}
qstr_Rest_in_{s2} Rest_in_{s2}
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_[test]nearby_join_in [test]nearby_join_in_simple_encounter
qstr_[test]encounter_init [test]encounter_init_in_simple_encounter
qstr_[test]reset_lose_stre [test]reset_lose_strength_for_simple_encounter
qstr_[test]give_center_2 [test]give_center_2
qstr_engage:{reg1}__enemy engage:{reg1}__enemy_fit:{reg2}__routed:{reg3}__remain:{reg4}
qstr_[test]give_center [test]give_center
qstr_[cheat]debrief_aaaaa [cheat]debrief_aaaaaa
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_0000000b3e0c001d0000 0000000b3e0c001d000051c7357126e200000000001d25180000000000000000
qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_[test_prisoner]force [test_prisoner]force_by_prisoner_by_player
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_[test_prisoner]_cur_ [test_prisoner]_cur_use_party_is_{s1}
qstr_[test_prisoner]_lala [test_prisoner]_lalalal
qstr_[test_prisoner]_lalal [test_prisoner]_lalalal222222222
qstr_[test_prisoner]{s1}_ [test_prisoner]{s1}_be_caught_by_{s2}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_[test]get_village_fo [test]get_village_for_player
qstr_[test]record_war_in_me [test]record_war_in_menu_total_defeat
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_[test]reset_lose_stren [test]reset_lose_strength_for_join_battle
qstr_[test_1]without_war_ [test_1]without_war_faction
qstr_[test]reset_lose_streng [test]reset_lose_strength_for_camp_besiegers_with_ally
qstr_[test]cur_will_finis [test]cur_will_finish_war_in_besiegers_camp_with_allies
qstr_[test]nearby_join_in_ [test]nearby_join_in_castle_outside
qstr_[test]encounter_init_ [test]encounter_init_in_castle_outside
qstr_[test]reset_lose_strengt [test]reset_lose_strength_castle_outside
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_has_{reg0}_center has_{reg0}_center
qstr_[test_besiege]set_be [test_besiege]set_besieger_to_player
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_[Test_in_menu]_win_t [Test_in_menu]_win_to_jump_to_total_victory_and_set_root_party
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_[test]_check_castle_ [test]_check_castle_taken_by_friend
qstr_[test]_check_castle_t [test]_check_castle_taken
qstr_You_get_this_center_ You_get_this_center,_the_ori_faction_{s9}_will_aggreciate_you.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_he_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_[test]reset_lose_strength [test]reset_lose_strength_in_siege_started_defender
qstr_[test]jack [test]jack
qstr_[test_defender]_enem [test_defender]_enemy_retreat_for_min_enemy_str
qstr_[test_defender]_enemy [test_defender]_enemy_retreat_for_random_num
qstr_[test_defender]show_ [test_defender]show_battle_contribution_in_chetui
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}.
qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}.
qstr_[test_wage]{s60}_inc [test_wage]{s60}_income_{reg1}/wage{reg2}_per_{reg3}
qstr_[test_wage]recruit_p [test_wage]recruit_power_{reg1}_need_{reg2}_hour_for_lord_{s1}_(total_{reg3})
qstr_[test_templete]_{s1} [test_templete]_{s1}_has_{reg10}_elite_degress
qstr_{s1}____{reg1} {s1}----{reg1}
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_[test]in_village_{s1 [test]in_village_{s1}__{s2}
qstr_recruit_tribes recruit_tribes
qstr_buy_prisoners buy_prisoners
qstr_There_is_no_prisoner There_is_no_prisoners_to_be_sold
qstr_Ther_is_{reg5}_priso Ther_is_{reg5}_prisoners_to_be_sold
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_One_haym_follower_ji One_haym_follower_jion_your_pary
qstr_One_adventurer_jion_ One_adventurer_jion_your_pary
qstr_One_haym_palmer_jion One_haym_palmer_jion_your_pary
qstr_Ten_devil_servant_ji Ten_devil_servant_jion_your_pary
qstr_One_trp_haym_assassi One_trp_haym_assassin_jion_your_pary
qstr_One_trp_taiga_jion_y One_trp_taiga_jion_your_pary
qstr_One_trp_dilian_recru One_trp_dilian_recruit_jion_your_pary
qstr_One_trp_aolian_pasto One_trp_aolian_pastoral_jion_your_pary
qstr_Ten_trp_reinstall_la Ten_trp_reinstall_lancer_s_jion_your_pary
qstr_Ten_trp_reinstall_cr Ten_trp_reinstall_crossbowman_a_jion_your_pary
qstr_Ten_trp_balander_cav Ten_trp_balander_cavalvy_jion_your_pary
qstr_One_boros_cavalry_ji One_boros_cavalry_jion_your_pary
qstr_One_boros_sword_jion One_boros_sword_jion_your_pary
qstr_One_adjudication_kni One_adjudication_knight_jion_your_pary
qstr_One_trp_temple_guard One_trp_temple_guardcrossbowman_jion_your_pary
qstr_One_trp_temple_bodyg One_trp_temple_bodyguard_jion_your_pary
qstr_One_trp_temple_recru One_trp_temple_recruit_jion_your_pary
qstr_One_trp_temple_pathg One_trp_temple_pathguard_jion_your_pary
qstr_One_order_knight_jio One_order_knight_jion_your_pary
qstr_One_empire_knight_ji One_empire_knight_jion_your_pary
qstr_One_empire_legion_le One_empire_legion_leader_jion_your_pary
qstr_One_empire_legion_gu One_empire_legion_guard_jion_your_pary
qstr_One_empire_kingdom_g One_empire_kingdom_guard_jion_your_pary
qstr_One_nahumn_militia_j One_nahumn_militia_jion_your_pary
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_[test]_check_laen_qu [test]_check_laen_quest
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr_[test_ammo]power_{re [test_ammo]power_{reg1}_and_{reg2}_to_recover
qstr_1 1
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_The_guard_lights_the The_guard_lights_the_fire_,and_ban_the_income.
qstr_The_guard_doesn_t_be The_guard_doesn't_believe_your_party,it_will_cost_{reg10}_denair_to_let_your_party_come_in.
qstr_In_spite_of_the_fact In_spite_of_the_fact_that_you_lost_the_tournament_in_{reg10}_turn,_You_still_get_{reg11}_bonus
qstr_{s10}_appreciatng_yo {s10}_appreciatng_your_fight_and_give_you_a_gift
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s2}^{s3} {s2}^{s3}
qstr_master_is_in_{s10} master_is_in_{s10}
qstr_When_you_approachthe When_you_approach,the_naze_covers_the_castle.
qstr_cur_day:{reg1} cur_day:{reg1}
qstr_creat_enemy_on_ creat_enemy(on)
qstr_creat_enemy_off_ creat_enemy(off)
qstr_creat_haze_on_ creat_haze(on)
qstr_creat_haze_off_ creat_haze(off)
qstr_total_strength_is_{r total_strength_is_{reg0}
qstr_{s2}_nearby_castle {s2}_nearby_castle
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_him_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_{s10}cond:{reg1} {s10},cond:{reg1}
qstr_Error!!!!!!!!!!!!!! Error!!!!!!!!!!!!!!
qstr_2 2
qstr_rest_{s11} rest_{s11}
qstr_Cur_checking Cur_checking
qstr_{s10}:{reg1}_in_{reg {s10}:{reg1}_in_{reg2}
qstr_per_wage_is_{reg1} per_wage_is_{reg1}
qstr_income_{reg0}/{reg1} income_{reg0}/{reg1}
qstr_party_size_{reg1}/{r party_size_{reg1}/{reg0}_with_max_supply_{reg2}
qstr_need_{reg0}_to_reinf need_{reg0}_to_reinforcement,_cur_{reg3}_and_{reg1}_per_hour,_need_{reg2}_hours_for_rein
qstr_{s10}:{reg1}_with_ma {s10}:{reg1}_with_max_{reg3}/{reg2}
qstr_has_finished has_finished
qstr_cur_test_has_set cur_test_has_set
qstr_is__on_ is_(on)
qstr_is__off_ is_(off)
qstr_cur_switch_has_chang cur_switch_has_changed
qstr_{s1}_has_shown_near_ {s1}_has_shown_near_{s2
qstr_Your_kingdom_has_bee Your_kingdom_has_been_spawned
qstr_init_finished init_finished
qstr_cur_is_{reg1}_and_24 cur_is_{reg1}_and_24_to_rein
qstr_All_clear All_clear
qstr_test_attacker test_attacker
qstr_a_test_party_cur_att a_test_party_cur_attack_{s1}
qstr_{s1}_has_{reg0}_reco {s1}_has_{reg0}_recovery,_{reg1}/{reg2}
qstr_Check_player_faction Check_player_faction_ai_(cur_is_1)
qstr_Check_player_faction_ Check_player_faction_ai_(cur_is_0)
qstr_set_to_0 set_to_0
qstr_set_to_1 set_to_1
qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege.
qstr_When_you_fall_to_the When_you_fall_to_the_ground,you_originally_think_thatyou_must_be_killed.But,his_sword_stopped.And_then,he_goes_out,leaving_you_in_the_tavern.
qstr_This_time_he_also_le This_time_he_also_leaves_your_life.
qstr_Cur_rel_is_{reg10} Cur_rel_is_{reg10}
qstr_Breaking_camp... Breaking_camp...
qstr_[test_new]check_dail [test_new]check_daily_construction,_cur_is_{reg1}
qstr_{s1}_under_{reg2}_pe {s1}_under_{reg2}_per_hour_cur_is_{reg1}_interdict_need_{reg3}
qstr_[test]_clear_{s1}_sm [test]_clear_{s1}_smoke,{s2}_is_{reg1}
qstr_[test_besiege]{s1}_l [test_besiege]{s1}_launches_attack_to_{s2}_for_{reg2}%_of_{reg1}_points
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_{s1}_defeated_in_sim {s1}_defeated_in_simple_trigger
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{!}{s4} {!}{s4}
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_[test]milansen_join_ [test]milansen_join_kingdom_1
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_The_naze_is_generall The_naze_is_generally_dense
qstr_The_naze_is_so_dence The_naze_is_so_dence,it's_hard_to_find_the_road
qstr_[test]_missa_leave_{ [test]_missa_leave_{s2}_to_{s1}
qstr_[test]_missa_wati_fo [test]_missa_wati_for_{reg1}/30
qstr_[test]_missa_has_gon [test]_missa_has_gone
qstr_[test_mode]:{reg1} [test_mode]:{reg1}
qstr_set_{s1}_as_SCST_tag set_{s1}_as_SCST_tag
qstr_this_is_{reg0} this_is_{reg0}
qstr_this_is_{reg0}_and_c this_is_{reg0}_and_can
qstr_{s1}_set_ex_8_and_na {s1}_set_ex_8_and_nation_rebel
qstr_Refresh Refresh
qstr_cur_dist_is_{reg0} cur_dist_is_{reg0}
qstr_set_event set_event
qstr_4_is_{reg1} 4_is_{reg1}
qstr_{s1}_with_{reg0}_str {s1}_with_{reg0}_strength
qstr_{s1}_rein_{reg10}_an {s1}_rein_{reg10}_and_per_soldier_{reg11}
qstr_{s1}_has_{reg12}_pow {s1}_has_{reg12}_power,_need_{reg13}_hour
qstr_this_is_check this_is_check
qstr_cur_trigger cur_trigger
qstr_{s1}_and_{reg1} {s1}_and_{reg1}
qstr_total_{reg0}bonus_{r total_{reg0},bonus_{reg1}
qstr_{s1}_has_{reg0}_elit {s1}_has_{reg0}_elite
qstr_cur_y_is_{reg1} cur_y_is_{reg1}
qstr_333333 333333
qstr_[north_fate]{reg1}:{ [north_fate]{reg1}:{reg2}
qstr_cur_famine_points_is cur_famine_points_is_{reg1}
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_in_{s2} in_{s2}
qstr_skill:{reg1} skill:{reg1}
qstr_We_don_t_have_a_knig We_don't_have_a_knight_order_built_by_kingdom,let_me_check_which_we_can_
qstr_According_to_our_cul According_to_our_culture,{s1}.It's_easy_to_let_{s2}_join_us.But_sometimes_we_have_another_choice.
qstr_Build_{s1}_needs_{re Build_{s1}_needs_{reg10}_deniar,and_{reg11}_honor_can_use
qstr_You_have_lost_honor You_have_lost_honor
qstr_{s1}_is_coming_here {s1}_is_coming_here
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_Constock Constock
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr_laen_event__1__to__0 laen_event_-1__to__0
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr_You_can_t_defeat_me. You_can't_defeat_me.
qstr_Hehejust_make_a_blan Hehe,just_make_a_blank_dream
qstr_Just_on_your_weapon? Just_on_your_weapon?
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_[test]laen_quest_to_6 [test]laen_quest_to_6
qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me._And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause._But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope._But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine._From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}._There_still_lie_many_challanges_ahead_and_I_count_on_your_help_in_overcoming_those._And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_you you
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!_As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{s10}^{s9} {s10}^{s9}
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_I_already_enjoyed_th I_already_enjoyed_the_feast_at_{s8},_its_a_pretty_good_time
qstr_But_I_will_not_atten But_I_will_not_attend_this_feast_at_{s8}_because_that_I_have_done_the_same_feast_in_the_near_time.
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_is_{s2}_with_{reg1}_ is_{s2}_with_{reg1}_state
qstr_with_1_cur_will_atta with_1_cur_will_attack_{s2}
qstr_without_1_cur_will_a without_1_cur_will_attack_{s2}
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_his_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._He_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_him._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_{s1}_last_is_{reg1}c {s1}_last_is_{reg1},cur_{reg2}
qstr_[test]_cur_is_{s1}.{ [test]_cur_is_{s1}.{s2}_is_{reg1}
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_his_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_What_can_I_do_for_yo What_can_I_do_for_you
qstr_Welcome_backmy_frien Welcome_back,my_friend
qstr_Yesmy_lord? Yes,my_lord?
qstr_waitting_for_the_emp waitting_for_the_employeer
qstr_{reg1}_of_{s1}{s2} {reg1}_of_{s1},{s2}
qstr_There_is_{s2} There_is_{s2}
qstr_There_is_no_man_wait There_is_no_man_waitting_for
qstr_You_chose_well_{sir/ You_chose_well,_{sir/madam}._My_lads_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{sir/madam Well_done,_{sir/madam}.We_will_try_our_best_to_show_our_values.
qstr_We_are_at_your_servi We_are_at_your_service,_{sir/madam}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_Well.Now_your_are_ou Well.Now_your_are_our_master,we_will_use_our_blades_to_show_the_meaning_of_your_pay.
qstr_Well_done_{sir/madam} Well_done,_{sir/madam}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear.
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment.
qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_Peace_of_{s1}_improv Peace_of_{s1}_improves.
qstr_Loyalty_of_{s1}_impr Loyalty_of_{s1}_improves.
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh?
qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh?
qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you.
qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse...
qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight!
qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads!
qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful.
qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur!
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{sir/madam}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_{s40}:{reg31}___{reg {s40}:{reg31}---{reg30}
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_N/A N/A
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_You_have_deserted_an You_have_deserted,_and_are_now_wanted!
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_You_have_been_enlisted_as_a_{s5}_in_the_ You_have_been_enlisted_as_a_{s5}_in_the_party_of_{s13}_of_{s14}.
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_The_released_prisone The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_seeing_them_again.
qstr_Notice! Notice!
qstr_The_released_prisoners The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_are_not_strong_e You_are_not_strong_enough_to_lift_a_weapon_fit_for_your_promotion!
qstr_You_are_not_strong_en You_are_not_strong_enough_to_hold_all_that_weight_required_with_promotion!.
qstr_Your_arms_are_to_wea Your_arms_are_to_weak_to_advance_in_the_artillary_at_this_moment.
qstr_You_require_more_hor You_require_more_horse_riding_skills_to_fit_your_next_poisition!
qstr_Personalization_Options Personalization_Options
qstr_Reinforcement_Waves Reinforcement_Waves 
qstr_Battle_Area_Limit Battle_Area_Limit 
qstr_Wait_Time_Multiplier Wait_Time_Multiplier 
qstr_Center_Waiting_Time Center_Waiting_Time 
qstr_Enable_Freelancer Enable_Freelancer
qstr_Battle_Overview_Map Battle_Overview_Map 
qstr_Faya^Options Faya^Options 
qstr_Enable_Freelancer_minimod_to_play_it._It Enable_Freelancer_minimod_to_play_it._It_was_reported_to_be_bugged_so_do_it_at_your_own_risk.^^Default_=_Disabled
qstr_When_enabled_a_small_transparent_map_of_ When_enabled_a_small_transparent_map_of_the_current_battle_will_appear_in_the_upper_right_corner_of_the_combat_screen.^^If_unchecked,_this_will_not_appear.
qstr_This_sets_how_many_hours_you_will_spend_ This_sets_how_many_hours_you_will_spend_while_resting_at_a_town_or_village.^^Default_=_24
qstr_This_sets_the_time_multiplier_while_rest This_sets_the_time_multiplier_while_resting_and_waiting.^^Default_=_5
qstr_Battle_Area_Limit_Describe Battle_Area_Limit_Describe 
qstr_This_sets_the_maximum_number_of_reinforc This_sets_the_maximum_number_of_reinforcement_waves.^^Default_=_3
qstr_You_have_been_captured!_Escape_and_rejoi You_have_been_captured!_Escape_and_rejoin_your_commander_{s13}!
qstr_If_you_do_not_return_to_your_commander_i If_you_do_not_return_to_your_commander_{s13}_in_time,_you_will_be_declared_a_deserter.
qstr_Enlisted_as_a_{s5}_in_the_party_of_{s13} Enlisted_as_a_{s5}_in_the_party_of_{s13}_of_{s14}.
qstr_Current_rank:_{s5} Current_rank:_{s5}
qstr___too_weak_for_required_melee_weapons --too_weak_for_required_melee_weapons
qstr___too_weak_for_required_armor --too_weak_for_required_armor
qstr___lacking_required_ranged_skill_or_stren --lacking_required_ranged_skill_or_strength
qstr___horsemanship_needs_improving --horsemanship_needs_improving
qstr_You_have_deserted_from_the_party_of_{s13 You_have_deserted_from_the_party_of_{s13}!
qstr_You_have_rejoined_your_commander! You_have_rejoined_your_commander!
qstr_You_have_5_days_remaining_in_your_leave_ You_have_5_days_remaining_in_your_leave_from_the_party_of_{s13}_before_you_will_be_declared_a_deserter.
qstr_You_have_{reg0}_days_left_until_you_are_ You_have_{reg0}_days_left_until_you_are_declared_as_a_deserter!
qstr_You_must_check_in_with_your_commander_{s You_must_check_in_with_your_commander_{s13}_immediately_or_you_will_be_declared_a_deserter!
qstr_The_released_prisoners_were_not_be_trust The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_The_released_prisoners_scattered_as_soon The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_seeing_them_again.
qstr_The_released_prisoners_have_remained_loy The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_print_kill_count print_kill_count
qstr_print_kill_count_detail print_kill_count_detail
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_{s0}^{s1}:_{reg3}__{ {s0}^{s1}:_{reg3}_({s2})
qstr_{s0}^{s1}_ally_:_{re {s0}^{s1}(ally):_{reg3}_({s2})
qstr_{s0}^{s1}_enemy_:_{r {s0}^{s1}(enemy):_{reg3}_({s2})
qstr_{s0}^{s1}:_{re_player {s0}^{s1}(playerparty):{reg3}({s2})
qstr_military_merits military_merits_{reg24}
qstr_wage_pay wage_pay_{reg1}
qstr_Max Max 
