Bannerlord has encountered a problem and will close itself.
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Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Launcher: steam (09.04.36.28)
Runtime: .NET Framework 4.8.9261.0




+ Exception

Exception Information:
Potential Module Id: Sandbox
Potential Source Module Id: Sandbox
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void SandBox.Tournaments.MissionLogics.TournamentFightMissionController.OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)
  2. at void TaleWorlds.MountAndBlade.Mission.OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)
  3. at void ManagedCallbacks.CoreCallbacksGenerated.Mission_OnAgentRemoved(int thisPointer, int affectedAgent, int affectorAgent, AgentState agentState, KillingBlow killingBlow)
  4. at void TaleWorlds.MountAndBlade.Agent.Die(Blow b, KillInfo overrideKillInfo)
  5. at void TaleWorlds.MountAndBlade.Agent.HandleBlow(ref Blow b, in AttackCollisionData collisionData)
  6. at void TaleWorlds.MountAndBlade.Mission.RegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon, ref CombatLogData combatLogData)
  7. at bool TaleWorlds.MountAndBlade.Mission.MissileHitCallback(out int extraHitParticleIndex, ref AttackCollisionData collisionData, Vec3 missileStartingPosition, Vec3 missilePosition, Vec3 missileAngularVelocity, Vec3 movementVelocity, MatrixFrame attachGlobalFrame, MatrixFrame affectedShieldGlobalFrame, int numDamagedAgents, Agent attacker, Agent victim, GameEntity hitEntity)
  8. at bool ManagedCallbacks.CoreCallbacksGenerated.Mission_MissileHitCallback(int thisPointer, out int extraHitParticleIndex, ref AttackCollisionData collisionData, Vec3 missileStartingPosition, Vec3 missilePosition, Vec3 missileAngularVelocity, Vec3 movementVelocity, MatrixFrame attachGlobalFrame, MatrixFrame affectedShieldGlobalFrame, int numDamagedAgents, int attacker, int victim, NativeObjectPointer hitEntity)
  9. at void TaleWorlds.MountAndBlade.Mission.Tick_Patch1(Mission this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files