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Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience. |
Object reference not set to an instance of an object.
No inner exception was thrown
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:No inner exception was thrownOuter exception callstack:
at TaleWorlds.CampaignSystem.TournamentGames.TournamentManager.ResolveTournament_Patch1(TournamentManager this, TournamentGame tournament, Town town) at TaleWorlds.CampaignSystem.TournamentGames.TournamentCampaignBehavior.ConsiderStartOrEndTournament(Town town) at TaleWorlds.CampaignSystem.TournamentGames.TournamentCampaignBehavior.DailyTickSettlement(Settlement settlement) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Hide taleworlds mods
Hide unloaded mods
Hide taleworlds dll
Recorded logs from the game engine (RGL). Taken at 2025-01-01 17:56:31 GMT-6
Starting new log file... [17:56:31.261] 01 Jan 2025 Wednesday 17:56 �в���ʱ�� [17:56:31.262] Computer: DESKTOP-TVNE2FM User: 123 [17:56:31.262] Build Version: 54620 [17:56:31.316] Loading xml file: $BASE/Modules/3397693394/SubModule.xml. [17:56:31.316] Loading xml file: $BASE/Modules/BetterExceptionWindow/SubModule.xml. [17:56:31.316] Loading xml file: $BASE/Modules/BirthAndDeath/SubModule.xml. [17:56:31.316] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [17:56:31.316] Loading xml file: $BASE/Modules/Multiplayer/SubModule.xml. [17:56:31.316] Loading xml file: $BASE/Modules/Native/SubModule.xml. [17:56:31.316] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [17:56:31.317] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [17:56:31.317] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/SubModule.xml. [17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/SubModule.xml. [17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2875478172/SubModule.xml. [17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/SubModule.xml. [17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/SubModule.xml. [17:56:31.317] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859188632/SubModule.xml. [17:56:31.317] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859222409/SubModule.xml. [17:56:31.317] Loading xml file: $BASE/Modules/BetterExceptionWindow/SubModule.xml. [17:56:31.318] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859232415/SubModule.xml. [17:56:31.318] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859238197/SubModule.xml. [17:56:31.318] Loading xml file: $BASE/Modules/Native/SubModule.xml. [17:56:31.318] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [17:56:31.318] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [17:56:31.318] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [17:56:31.319] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [17:56:31.319] Loading xml file: $BASE/Modules/3397693394/SubModule.xml. [17:56:31.398] Command Args: /singleplayer _MODULES_*Bannerlord.Harmony*Bannerlord.UIExtenderEx*BetterExceptionWindow*Bannerlord.ButterLib*Bannerlord.MBOptionScreen*Native*SandBoxCore*Sandbox*CustomBattle*StoryMode*YiGuThreeKingdoms*_MODULES_ [17:56:31.398] try_to_get_cache_save_privilege result : 1 [17:56:31.454] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:31.454] reading sound_files xml files [17:56:31.454] file: ModuleData/soundfiles.xml [17:56:31.454] Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml. [17:56:31.482] rglShader_manager::read_compressed_shader_cache_package : 0.076296 [17:56:31.492] rglShader_manager::read_compressed_shader_cache_package : 0.008477 [17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:31.493] reading physics_material xml files [17:56:31.493] file: ModuleData/physics_materials.xml [17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml. [17:56:31.493] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:31.493] reading physics_material xml files [17:56:31.493] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:31.493] reading physics_material xml files [17:56:31.493] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:31.493] reading physics_material xml files [17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:31.493] reading physics_material xml files [17:56:31.493] file: ModuleData/physics_materials.xml [17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml. [17:56:31.493] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:31.493] reading physics_material xml files [17:56:31.493] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:31.494] reading physics_material xml files [17:56:31.494] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:31.494] reading physics_material xml files [17:56:31.537] Selected graphics adapter: [0] NVIDIA GeForce RTX 4070 SUPER [17:56:32.051] reading sound_files xml files [17:56:32.051] file: ModuleData/soundfiles.xml [17:56:32.051] Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml. [17:56:32.659] Loading xml file: $BASE/Modules/Native/TileSets/ValidMaterials.xml. [17:56:32.684] Loading xml file: $BASE/Data/font_data.xml. [17:56:34.206] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:34.206] reading sound_files xml files [17:56:34.206] reading sound_files xml files [17:56:34.206] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:34.206] reading sound_files xml files [17:56:34.206] reading sound_files xml files [17:56:34.206] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:34.206] reading sound_files xml files [17:56:34.206] reading sound_files xml files [17:56:34.209] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.209] reading module_sound xml files [17:56:34.209] file: ModuleData/module_sounds.xml [17:56:34.209] Loading xml file: $BASE/Modules/Native/ModuleData/module_sounds.xml. [17:56:34.209] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:34.209] reading module_sound xml files [17:56:34.209] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:34.209] reading module_sound xml files [17:56:34.209] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:34.209] reading module_sound xml files [17:56:34.209] file: ModuleData/module_sounds.xml [17:56:34.209] Loading xml file: $BASE/Modules/3397693394/ModuleData/module_sounds.xml. [17:56:34.213] --------------Mono Loading Step::on_managed_interface_init-------------- [17:56:34.213] --------------Mono Loading Step::managed_interface_init-------------- [17:56:34.213] Loading packages D:/SteamLibrary/steamapps/workshop/content/261550/2859238197/AssetPackages... [17:56:34.213] Registering items... [17:56:34.213] Initializing items [17:56:34.213] Loading packages $BASE/Modules/Native/AssetPackages... [17:56:34.354] Registering items... [17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c) [17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c_converted) [17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c_converted_slim) [17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c_slim) [17:56:34.376] Unable to find item to add dependency(depender battanian_chainmail_shoulder_b) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted_slim) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted_slim) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted_slim) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_slim) [17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_slim) [17:56:34.376] Unable to find item to add dependency(depender conversation_negative_confident) [17:56:34.376] Unable to find item to add dependency(depender conversation_positive_confident) [17:56:34.376] Unable to find item to add dependency(depender conversation_trivial_confident) [17:56:34.376] Unable to find item to add dependency(depender conversation_unsure_confident) [17:56:34.376] Unable to find item to add dependency(depender conversation_very_negative_confident) [17:56:34.376] Unable to find item to add dependency(depender conversation_very_positive_confident) [17:56:34.376] Unable to find item to add dependency(depender empire_crown) [17:56:34.376] Unable to find item to add dependency(depender empire_crown_v2) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_a) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_a) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_d) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_e) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_f) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_b) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_b) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_c) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_d) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_f) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_ab) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_bb) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_bb) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_da) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_eb) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_fa) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_fb) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_a) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_aa) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_da) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_db) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_fb) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j__a) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_d) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_da) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_db) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_e) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_f) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_fa) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_fb) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_k_f) [17:56:34.376] Unable to find item to add dependency(depender empire_helmet_k_fb) [17:56:34.376] Unable to find item to add dependency(depender horse_harness_aserai_d) [17:56:34.376] Unable to find item to add dependency(depender horse_harness_imperial_b_clotest) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_slim) [17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_slim) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base_converted) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base_slim) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted_slim) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_slim) [17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_slim) [17:56:34.377] Unable to find item to add dependency(depender walk_forward_unarmed) [17:56:34.393] Initializing items [17:56:34.578] Loading packages $BASE/Modules/SandBox/AssetPackages... [17:56:34.578] Registering items... [17:56:34.578] Initializing items [17:56:34.578] Loading packages $BASE/Modules/3397693394/AssetPackages... [17:56:34.603] Overriding item horse_aniso_n [17:56:34.603] Overriding item horse_black_d [17:56:34.603] Overriding item horse_brown2_d [17:56:34.603] Overriding item horse_brown_n_detail [17:56:34.603] Overriding item horse_detail_b [17:56:34.603] Overriding item horse_detail_b_legs_combined [17:56:34.603] Overriding item horse_detail_flowmap [17:56:34.603] Overriding item horse_grey_d [17:56:34.603] Overriding item horse_grey_n [17:56:34.603] Overriding item horse_spec_test_s [17:56:34.603] Overriding item horse_white_d [17:56:34.603] Overriding item loadingscreen_texture_1 [17:56:34.605] Overriding item tree_beech_fall [17:56:34.607] Overriding item ui_bannericons_1 [17:56:34.607] Overriding item ui_fullscreens_1 [17:56:34.607] Overriding item ui_fullscreens_2 [17:56:34.607] Overriding item ui_fullscreens_3 [17:56:34.607] Overriding item ui_fullscreens_4 [17:56:34.607] Overriding item ui_loading_1 [17:56:34.607] Overriding item ui_loading_10 [17:56:34.607] Overriding item ui_loading_11 [17:56:34.607] Overriding item ui_loading_2 [17:56:34.607] Overriding item ui_loading_3 [17:56:34.607] Overriding item ui_loading_4 [17:56:34.607] Overriding item ui_loading_5 [17:56:34.607] Overriding item ui_loading_6 [17:56:34.607] Overriding item ui_loading_7 [17:56:34.607] Overriding item ui_loading_8 [17:56:34.607] Overriding item ui_loading_9 [17:56:34.608] Registering items... [17:56:34.614] Unable to find item to add dependency(depender ar_c01_s3002_head) [17:56:34.614] Unable to find item to add dependency(depender ar_c01_s4003_head) [17:56:34.614] Unable to find item to add dependency(depender s_yol001_1002_2020_4_20_aworl_max19_yf) [17:56:34.618] Initializing items [17:56:34.639] Loading done... [17:56:34.639] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.639] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_all.xml. [17:56:34.639] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/flora_kinds.xml. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/cloth_materials.xml. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/special_meshes.xml. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.640] reading decal_set xml files [17:56:34.640] file: ModuleData/decal_sets.xml [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/decal_sets.xml. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.640] reading postfx xml files [17:56:34.640] file: ModuleData/postfx_graphs.xml [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/postfx_graphs.xml. [17:56:34.640] reading face_animation_record xml files [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_worldmap.xml. [17:56:34.640] reading skinned_decals xml files [17:56:34.640] file: ModuleData/skinned_decals.xml [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/skinned_decals.xml. [17:56:34.640] file: ModuleData/voices.xml [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/voices.xml. [17:56:34.640] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:34.640] file: ModuleData/before_transparents_graph.xml [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/before_transparents_graph.xml. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/cloth_bodies.xml. [17:56:34.640] reading decal_set xml files [17:56:34.640] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:34.640] file: ModuleData/thumbnail_postfx_graphs.xml [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/thumbnail_postfx_graphs.xml. [17:56:34.640] reading decal_set xml files [17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_battle.xml. [17:56:34.640] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:34.640] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:34.640] reading face_animation_record xml files [17:56:34.640] reading decal_set xml files [17:56:34.640] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.641] file: ModuleData/prerender.xml [17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/prerender.xml. [17:56:34.641] reading face_animation_record xml files [17:56:34.641] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_town.xml. [17:56:34.641] reading face_animation_record xml files [17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_multiplayer.xml. [17:56:34.641] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:34.642] reading postfx xml files [17:56:34.642] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:34.642] reading postfx xml files [17:56:34.642] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:34.642] reading postfx xml files [17:56:34.649] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:34.649] reading skinned_decals xml files [17:56:34.649] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:34.649] reading skinned_decals xml files [17:56:34.649] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:34.650] reading skinned_decals xml files [17:56:34.654] Loading xml file: $BASE/Modules/3397693394/ModuleData/flora_kinds.xml. [17:56:34.938] Loading assembly: TaleWorlds.MountAndBlade.AutoGenerated.dll [17:56:34.942] Assembly load result: SUCCESS [17:56:34.960] Creating module... [17:56:35.009] Module Initialize begin... [17:56:35.012] Loading platform services... [17:56:35.015] Loading assembly: TaleWorlds.PlatformService.Steam.dll [17:56:35.019] Assembly load result: SUCCESS [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Multiplayer.GDK.dll [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedServer.dll [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCommunityServer.dll [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCustomServer.dll [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCustomServer.Official.dll [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCustomServer.WebPanel.dll [17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ListedServer.MapServer.dll [17:56:35.082] Couldn't find .dll: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PS.dll [17:56:35.082] Couldn't find .dll: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.GDK.dll [17:56:35.110] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\BR\language_data.xml [17:56:35.111] Loading localized text xml: #document [17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\BYc\language_data.xml [17:56:35.112] Loading localized text xml: #document [17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\BYl\language_data.xml [17:56:35.112] Loading localized text xml: #document [17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\CNs\language_data.xml [17:56:35.112] Loading localized text xml: #document [17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\CNt\language_data.xml [17:56:35.112] Loading localized text xml: #document [17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\DE\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\EN\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\FR\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\IT\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\JP\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\KO\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\PL\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\RO\language_data.xml [17:56:35.113] Loading localized text xml: #document [17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\RU\language_data.xml [17:56:35.114] Loading localized text xml: #document [17:56:35.114] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\SP\language_data.xml [17:56:35.114] Loading localized text xml: #document [17:56:35.114] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\TR\language_data.xml [17:56:35.114] Loading localized text xml: #document [17:56:35.114] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\UA\language_data.xml [17:56:35.114] Loading localized text xml: #document [17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\BR\language_data.xml [17:56:35.115] Loading localized text xml: #document [17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\BYc\language_data.xml [17:56:35.115] Loading localized text xml: #document [17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\BYl\language_data.xml [17:56:35.115] Loading localized text xml: #document [17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\CNs\language_data.xml [17:56:35.115] Loading localized text xml: #document [17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\CNt\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\DE\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\EN\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\FR\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\IT\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\JP\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\KO\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\PL\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\RO\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\RU\language_data.xml [17:56:35.116] Loading localized text xml: #document [17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\SP\language_data.xml [17:56:35.117] Loading localized text xml: #document [17:56:35.117] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\TR\language_data.xml [17:56:35.117] Loading localized text xml: #document [17:56:35.117] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\UA\language_data.xml [17:56:35.117] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\BR\language_data.xml [17:56:35.118] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\BYc\language_data.xml [17:56:35.118] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\BYl\language_data.xml [17:56:35.118] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\CNs\language_data.xml [17:56:35.118] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\CNt\language_data.xml [17:56:35.118] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\DE\language_data.xml [17:56:35.118] Loading localized text xml: #document [17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\EN\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\FR\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\IT\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\JP\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\KO\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\PL\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\RO\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\RU\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\SP\language_data.xml [17:56:35.119] Loading localized text xml: #document [17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\TR\language_data.xml [17:56:35.120] Loading localized text xml: #document [17:56:35.120] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\UA\language_data.xml [17:56:35.120] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\BR\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\BYc\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\BYl\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\CNs\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\CNt\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\DE\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\EN\language_data.xml [17:56:35.121] Loading localized text xml: #document [17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\FR\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\IT\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\JP\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\KO\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\PL\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\RO\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\RU\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\SP\language_data.xml [17:56:35.122] Loading localized text xml: #document [17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\TR\language_data.xml [17:56:35.123] Loading localized text xml: #document [17:56:35.123] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\UA\language_data.xml [17:56:35.123] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\BR\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\CNs\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\CNt\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\DE\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\FR\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\IT\language_data.xml [17:56:35.124] Loading localized text xml: #document [17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\JP\language_data.xml [17:56:35.125] Loading localized text xml: #document [17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\KO\language_data.xml [17:56:35.125] Loading localized text xml: #document [17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\PL\language_data.xml [17:56:35.125] Loading localized text xml: #document [17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\RU\language_data.xml [17:56:35.125] Loading localized text xml: #document [17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\SP\language_data.xml [17:56:35.125] Loading localized text xml: #document [17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\TR\language_data.xml [17:56:35.125] Loading localized text xml: #document [17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\BR\language_data.xml [17:56:35.126] Loading localized text xml: #document [17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\CNs\language_data.xml [17:56:35.126] Loading localized text xml: #document [17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\CNt\language_data.xml [17:56:35.126] Loading localized text xml: #document [17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\DE\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\FR\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\IT\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\JP\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\KO\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\PL\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\RU\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\SP\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\TR\language_data.xml [17:56:35.127] Loading localized text xml: #document [17:56:35.129] opening ..\..\Modules\SandBox/ModuleData/Languages\language_data.xml [17:56:35.129] Loading localized text xml: #document [17:56:35.129] opening ..\..\Modules\SandBox/ModuleData/Languages\BR\language_data.xml [17:56:35.129] Loading localized text xml: #document [17:56:35.129] opening ..\..\Modules\SandBox/ModuleData/Languages\CNs\language_data.xml [17:56:35.130] Loading localized text xml: #document [17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\CNt\language_data.xml [17:56:35.130] Loading localized text xml: #document [17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\DE\language_data.xml [17:56:35.130] Loading localized text xml: #document [17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\FR\language_data.xml [17:56:35.130] Loading localized text xml: #document [17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\IT\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\JP\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\KO\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\PL\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\RU\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\SP\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\TR\language_data.xml [17:56:35.131] Loading localized text xml: #document [17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\BR\language_data.xml [17:56:35.132] Loading localized text xml: #document [17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\CNs\language_data.xml [17:56:35.132] Loading localized text xml: #document [17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\CNt\language_data.xml [17:56:35.132] Loading localized text xml: #document [17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\DE\language_data.xml [17:56:35.132] Loading localized text xml: #document [17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\FR\language_data.xml [17:56:35.132] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\IT\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\JP\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\KO\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\PL\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\RU\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\SP\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\TR\language_data.xml [17:56:35.133] Loading localized text xml: #document [17:56:35.134] opening ..\..\Modules\StoryMode/ModuleData/Languages\language_data.xml [17:56:35.134] Loading localized text xml: #document [17:56:35.134] opening ..\..\Modules\StoryMode/ModuleData/Languages\BR\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\CNs\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\CNt\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\DE\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\FR\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\IT\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\JP\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\KO\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\PL\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\RU\language_data.xml [17:56:35.135] Loading localized text xml: #document [17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\SP\language_data.xml [17:56:35.136] Loading localized text xml: #document [17:56:35.136] opening ..\..\Modules\StoryMode/ModuleData/Languages\TR\language_data.xml [17:56:35.136] Loading localized text xml: #document [17:56:35.136] opening ..\..\Modules\3397693394/ModuleData/Languages\CNs\language_data.xml [17:56:35.136] Loading localized text xml: #document [17:56:35.136] opening ..\..\Modules\3397693394/ModuleData/Languages\CNt\language_data.xml [17:56:35.136] Loading localized text xml: #document [17:56:35.136] opening ..\..\Modules\3397693394/ModuleData/Languages\ENs\language_data.xml [17:56:35.136] Loading localized text xml: #document [17:56:35.137] opening ..\..\Modules\Native/ModuleData/global_strings.xml [17:56:35.180] Loading submodules... [17:56:35.185] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\0Harmony.dll [17:56:35.190] Assembly load result: SUCCESS [17:56:35.190] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.dll [17:56:35.194] Assembly load result: SUCCESS [17:56:35.194] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.Mdb.dll [17:56:35.198] Assembly load result: SUCCESS [17:56:35.198] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.Pdb.dll [17:56:35.201] Assembly load result: SUCCESS [17:56:35.201] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.Rocks.dll [17:56:35.205] Assembly load result: SUCCESS [17:56:35.205] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Core.dll [17:56:35.209] Assembly load result: SUCCESS [17:56:35.209] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Backports.dll [17:56:35.212] Assembly load result: SUCCESS [17:56:35.212] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Iced.dll [17:56:35.216] Assembly load result: SUCCESS [17:56:35.216] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.ILHelpers.dll [17:56:35.220] Assembly load result: SUCCESS [17:56:35.220] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Utils.dll [17:56:35.223] Assembly load result: SUCCESS [17:56:35.223] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Bannerlord.Harmony.dll [17:56:35.227] Assembly load result: SUCCESS [17:56:35.230] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859222409\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll [17:56:35.234] Assembly load result: SUCCESS [17:56:35.237] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859222409\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll [17:56:35.237] Assembly load result: SUCCESS [17:56:35.238] Loading assembly: ..\..\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\BetterExceptionWindow.dll [17:56:35.241] Assembly load result: SUCCESS [17:56:35.252] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll [17:56:35.257] Assembly load result: SUCCESS [17:56:35.257] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Serilog.dll [17:56:35.264] Assembly load result: SUCCESS [17:56:35.264] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Serilog.Extensions.Logging.dll [17:56:35.269] Assembly load result: SUCCESS [17:56:35.269] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Serilog.Sinks.File.dll [17:56:35.273] Assembly load result: SUCCESS [17:56:35.273] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll [17:56:35.277] Assembly load result: SUCCESS [17:56:35.290] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll [17:56:35.290] Assembly load result: SUCCESS [17:56:35.290] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCMv5.dll [17:56:35.295] Assembly load result: SUCCESS [17:56:35.305] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCMv5.dll [17:56:35.305] Assembly load result: SUCCESS [17:56:35.305] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCM.UI.Adapter.MCMv5.dll [17:56:35.308] Assembly load result: SUCCESS [17:56:35.309] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCMv5.UI.dll [17:56:35.313] Assembly load result: SUCCESS [17:56:35.317] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll [17:56:35.322] Assembly load result: SUCCESS [17:56:35.325] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.0.dll [17:56:35.329] Assembly load result: SUCCESS [17:56:35.329] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.1.dll [17:56:35.333] Assembly load result: SUCCESS [17:56:35.333] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll [17:56:35.337] Assembly load result: SUCCESS [17:56:35.339] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PC.dll [17:56:35.342] Assembly load result: SUCCESS [17:56:35.342] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll [17:56:35.346] Assembly load result: SUCCESS [17:56:35.353] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.ViewModelCollection.dll [17:56:35.357] Assembly load result: SUCCESS [17:56:35.357] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll [17:56:35.361] Assembly load result: SUCCESS [17:56:35.363] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.0.dll [17:56:35.367] Assembly load result: SUCCESS [17:56:35.367] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.1.dll [17:56:35.372] Assembly load result: SUCCESS [17:56:35.372] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll [17:56:35.376] Assembly load result: SUCCESS [17:56:35.378] Loading assembly: ..\..\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll [17:56:35.382] Assembly load result: SUCCESS [17:56:35.384] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll [17:56:35.388] Assembly load result: SUCCESS [17:56:35.390] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.ViewModelCollection.dll [17:56:35.394] Assembly load result: SUCCESS [17:56:35.394] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.View.dll [17:56:35.398] Assembly load result: SUCCESS [17:56:35.398] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.AutoGenerated.dll [17:56:35.403] Assembly load result: SUCCESS [17:56:35.403] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.dll [17:56:35.406] Assembly load result: SUCCESS [17:56:35.408] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\Microsoft.Bcl.AsyncInterfaces.dll [17:56:35.413] Assembly load result: SUCCESS [17:56:35.413] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll [17:56:35.414] Assembly load result: SUCCESS [17:56:35.414] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\CsvHelper.dll [17:56:35.418] Assembly load result: SUCCESS [17:56:35.418] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\YiGu.ThreeKingdoms.dll [17:56:35.423] Assembly load result: SUCCESS [17:56:35.678] Resolving: MonoMod.Utils, Version=25.0.4.0, Culture=neutral, PublicKeyToken=null [17:56:36.249] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.250] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.256] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.257] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.260] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.261] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.261] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.262] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.262] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.263] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.341] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.342] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.342] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.343] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.343] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.344] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.345] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.345] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.346] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:36.347] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:37.032] Game is using locale: en-us [17:56:37.033] Game is using locale: en-us [17:56:37.055] opening ..\..\Modules\Native/ModuleData/banner_icons.xml [17:56:37.057] loading banner_icons.xml: [17:56:37.063] opening ..\..\Modules\3397693394/ModuleData/banner_icons.xml [17:56:37.063] loading banner_icons.xml: [17:56:37.097] Resolving: TaleWorlds.PSAI.XmlSerializers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [17:56:37.098] Resolving: TaleWorlds.PSAI.XmlSerializers [17:56:37.243] Loading GauntletUI Extra Custom Widgets [17:56:37.310] Loading GauntletUI Bannerlord Custom Widgets [17:56:37.338] Loading FiraSansExtraCondensed-Light font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FiraSansExtraCondensed-Light/FiraSansExtraCondensed-Light.fnt [17:56:37.343] Loading FiraSansExtraCondensed-Medium font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FiraSansExtraCondensed-Medium/FiraSansExtraCondensed-Medium.fnt [17:56:37.345] Loading FiraSansExtraCondensed-Regular font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FiraSansExtraCondensed-Regular/FiraSansExtraCondensed-Regular.fnt [17:56:37.346] Loading FreeSerif-Dingbat font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FreeSerif-Dingbat/FreeSerif-Dingbat.fnt [17:56:37.347] Loading Galahad font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\Galahad/Galahad.fnt [17:56:37.350] Loading Galahad_Numbers_Bold font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\Galahad_Numbers_Bold/Galahad_Numbers_Bold.fnt [17:56:37.351] Loading NanumGothicKR font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\NanumGothicKR/NanumGothicKR.fnt [17:56:37.353] Loading simkai font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\simkai/simkai.fnt [17:56:37.430] Loading SourceHanSansJP font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\SourceHanSansJP/SourceHanSansJP.fnt [17:56:37.479] MusicParameters have been resetted. [17:56:38.008] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.008] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.011] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.012] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.013] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.013] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.014] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.014] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.015] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.016] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.073] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.074] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.074] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.075] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.075] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.076] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.077] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.077] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.078] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.079] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.143] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.144] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.145] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.145] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.146] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.146] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.147] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.148] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.149] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.149] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:38.552] Adding trace listener... [17:56:38.552] MBModuleBase Initialize begin... [17:56:38.552] MBModuleBase Initialize end... [17:56:38.554] Searching Game NetworkMessages Methods [17:56:38.567] Found 55 Client Game Network Messages [17:56:38.568] Found 158 Server Game Network Messages [17:56:38.568] Searching Game SynchedMissionObjects [17:56:38.605] Module Initialize end... [17:56:38.606] Searching Mission Methods [17:56:38.626] Found 5 mission managers [17:56:38.626] Found 40 missions [17:56:38.648] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.649] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.649] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.649] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.649] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml [17:56:38.652] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_crafting_pieces_xml-zho-CN.xml [17:56:38.652] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_global_strings_xml-zho-CN.xml [17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_item_modifiers_xml-zho-CN.xml [17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GDK-zho-CN.xml [17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GOG-zho-CN.xml [17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_PS-zho-CN.xml [17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_Steam-zho-CN.xml [17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_Epic-zho-CN.xml [17:56:38.654] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_GDK-zho-CN.xml [17:56:38.654] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_PS-zho-CN.xml [17:56:38.654] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.655] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpbadges_xml-zho-CN.xml [17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpcharacters_xml-zho-CN.xml [17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpclassdivisions_xml-zho-CN.xml [17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpitems_xml-zho-CN.xml [17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_multiplayer_strings_xml-zho-CN.xml [17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_native_strings_xml-zho-CN.xml [17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_photo_mode_strings_xml-zho-CN.xml [17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_siegeengines_xml-zho-CN.xml [17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_Core-zho-CN.xml [17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_GauntletUI-zho-CN.xml [17:56:38.658] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_ViewModelCollection-zho-CN.xml [17:56:38.658] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_View-zho-CN.xml [17:56:38.658] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade-zho-CN.xml [17:56:38.658] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_SandBox-zho-CN.xml [17:56:38.661] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spcultures_xml-zho-CN.xml [17:56:38.662] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spitems_xml-zho-CN.xml [17:56:38.663] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharacters_xml-zho-CN.xml [17:56:38.663] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharactertemplates_xml-zho-CN.xml [17:56:38.663] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_action_strings_xml-zho-CN.xml [17:56:38.663] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_bandits_xml-zho-CN.xml [17:56:38.663] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_caravans_xml-zho-CN.xml [17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_on_action_strings_xml-zho-CN.xml [17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_strings_xml-zho-CN.xml [17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml [17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_companion_strings_xml-zho-CN.xml [17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_concept_strings_xml-zho-CN.xml [17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_heroes_xml-zho-CN.xml [17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_location_complex_templates_xml-zho-CN.xml [17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_lords_xml-zho-CN.xml [17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_GauntletUI-zho-CN.xml [17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_ViewModelCollection-zho-CN.xml [17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_View-zho-CN.xml [17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_settlements_xml-zho-CN.xml [17:56:38.668] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spclans_xml-zho-CN.xml [17:56:38.668] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spkingdoms_xml-zho-CN.xml [17:56:38.668] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spprojects_xml-zho-CN.xml [17:56:38.669] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spspecialcharacters_xml-zho-CN.xml [17:56:38.669] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spworkshops_xml-zho-CN.xml [17:56:38.669] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem_ViewModelCollection-zho-CN.xml [17:56:38.670] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem-zho-CN.xml [17:56:38.677] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_trait_strings_xml-zho-CN.xml [17:56:38.677] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_voice_strings_xml-zho-CN.xml [17:56:38.677] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_wanderer_strings_xml-zho-CN.xml [17:56:38.678] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_world_lore_strings_xml-zho-CN.xml [17:56:38.678] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custombattlecharacters_xml-zho-CN.xml [17:56:38.678] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custom_battle_scenes_xml-zho-CN.xml [17:56:38.679] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_CustomBattle-zho-CN.xml [17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_characters_xml-zho-CN.xml [17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_items_xml-zho-CN.xml [17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_location_complex_templates_xml-zho-CN.xml [17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_settlements_xml-zho-CN.xml [17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_GauntletUI-zho-CN.xml [17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_ViewModelCollection-zho-CN.xml [17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_View-zho-CN.xml [17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode-zho-CN.xml [17:56:38.681] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/brCN.xml [17:56:38.681] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/CardCN.xml [17:56:38.681] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/ConfigCN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/encyclopedia_history_record-zho-CN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/GMCN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_config_strings_xml-zho-CN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_arm_armors_CN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_body_armors_CN.xml [17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_head_armors_CN.xml [17:56:38.683] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_leg_armors_CN.xml [17:56:38.689] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_melee_weapons_CN.xml [17:56:38.689] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_shoulder_armors_CN.xml [17:56:38.689] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_weapon_descriptions_CN.xml [17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spnpccharacters_CN/std_sg_spnpccharacters_CN.xml [17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_RBS_global_strings_xml-zho-CN.xml [17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_to_module_strings_xml-zho-CN.xml [17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_officialposition_strings-zho-CN.xml [17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_std_overrides_strings-zho-CN.xml [17:56:38.692] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_perks_strings-zho-CN.xml [17:56:38.692] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_banners_strings-zho-CN.xml [17:56:38.693] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_wonderers_strings-zho-CN.xml [17:56:38.693] Loading localized text xml. [17:56:38.696] opening ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/sandbox_voiced_lines_en.xml [17:56:38.697] opening ..\..\Modules\StoryMode/ModuleData/Languages/VoicedLines/story_mode_voiced_lines_en.xml [17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages/CNs/sta_strings.xml [17:56:38.701] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml [17:56:38.701] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_crafting_pieces_xml-zho-CN.xml [17:56:38.702] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_global_strings_xml-zho-CN.xml [17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_item_modifiers_xml-zho-CN.xml [17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GDK-zho-CN.xml [17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GOG-zho-CN.xml [17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_PS-zho-CN.xml [17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_Steam-zho-CN.xml [17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_Epic-zho-CN.xml [17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_GDK-zho-CN.xml [17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_PS-zho-CN.xml [17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.706] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpbadges_xml-zho-CN.xml [17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpcharacters_xml-zho-CN.xml [17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpclassdivisions_xml-zho-CN.xml [17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpitems_xml-zho-CN.xml [17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_multiplayer_strings_xml-zho-CN.xml [17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_native_strings_xml-zho-CN.xml [17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_photo_mode_strings_xml-zho-CN.xml [17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_siegeengines_xml-zho-CN.xml [17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_Core-zho-CN.xml [17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_GauntletUI-zho-CN.xml [17:56:38.709] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_ViewModelCollection-zho-CN.xml [17:56:38.709] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_View-zho-CN.xml [17:56:38.709] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade-zho-CN.xml [17:56:38.709] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_SandBox-zho-CN.xml [17:56:38.710] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spcultures_xml-zho-CN.xml [17:56:38.711] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spitems_xml-zho-CN.xml [17:56:38.714] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharacters_xml-zho-CN.xml [17:56:38.714] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharactertemplates_xml-zho-CN.xml [17:56:38.714] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_action_strings_xml-zho-CN.xml [17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_bandits_xml-zho-CN.xml [17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_caravans_xml-zho-CN.xml [17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_on_action_strings_xml-zho-CN.xml [17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_strings_xml-zho-CN.xml [17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml [17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_companion_strings_xml-zho-CN.xml [17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_concept_strings_xml-zho-CN.xml [17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_heroes_xml-zho-CN.xml [17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_location_complex_templates_xml-zho-CN.xml [17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_lords_xml-zho-CN.xml [17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_GauntletUI-zho-CN.xml [17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_ViewModelCollection-zho-CN.xml [17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_View-zho-CN.xml [17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_settlements_xml-zho-CN.xml [17:56:38.718] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spclans_xml-zho-CN.xml [17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spkingdoms_xml-zho-CN.xml [17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spprojects_xml-zho-CN.xml [17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spspecialcharacters_xml-zho-CN.xml [17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spworkshops_xml-zho-CN.xml [17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem_ViewModelCollection-zho-CN.xml [17:56:38.720] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem-zho-CN.xml [17:56:38.727] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_trait_strings_xml-zho-CN.xml [17:56:38.727] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_voice_strings_xml-zho-CN.xml [17:56:38.728] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_wanderer_strings_xml-zho-CN.xml [17:56:38.728] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_world_lore_strings_xml-zho-CN.xml [17:56:38.728] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custombattlecharacters_xml-zho-CN.xml [17:56:38.728] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custom_battle_scenes_xml-zho-CN.xml [17:56:38.729] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_CustomBattle-zho-CN.xml [17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_characters_xml-zho-CN.xml [17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_items_xml-zho-CN.xml [17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_location_complex_templates_xml-zho-CN.xml [17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_settlements_xml-zho-CN.xml [17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_GauntletUI-zho-CN.xml [17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_ViewModelCollection-zho-CN.xml [17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_View-zho-CN.xml [17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode-zho-CN.xml [17:56:38.731] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/brCN.xml [17:56:38.731] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/CardCN.xml [17:56:38.731] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/ConfigCN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/encyclopedia_history_record-zho-CN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/GMCN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_config_strings_xml-zho-CN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_arm_armors_CN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_body_armors_CN.xml [17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_head_armors_CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_leg_armors_CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_melee_weapons_CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_shoulder_armors_CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_weapon_descriptions_CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spnpccharacters_CN/std_sg_spnpccharacters_CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_RBS_global_strings_xml-zho-CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_to_module_strings_xml-zho-CN.xml [17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_officialposition_strings-zho-CN.xml [17:56:38.734] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_std_overrides_strings-zho-CN.xml [17:56:38.741] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_perks_strings-zho-CN.xml [17:56:38.742] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_banners_strings-zho-CN.xml [17:56:38.742] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_wonderers_strings-zho-CN.xml [17:56:38.742] Loading localized text xml. [17:56:38.987] --------------Mono Loading Step::rglScript_component_init-------------- [17:56:38.989] --------------Mono Loading Step::rglTest_lib_init-------------- [17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/flora_layer_sets.xml. [17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/terrain_materials.xml. [17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:38.989] reading collision_infos xml files [17:56:38.989] file: ModuleData/collision_infos.xml [17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/collision_infos.xml. [17:56:38.989] Loading xml file: $BASE/Modules/3397693394/ModuleData/terrain_materials.xml. [17:56:38.990] Loading xml file: $BASE/Modules/3397693394/ModuleData/flora_layer_sets.xml. [17:56:38.990] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:38.990] reading collision_infos xml files [17:56:38.990] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:38.990] reading collision_infos xml files [17:56:38.990] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:38.990] reading collision_infos xml files [17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/brightness_calibration_screen.xml. [17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/character_menu.xml. [17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/character_menu_a.xml. [17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/character_pose_atmosphere.xml. [17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_lordshall_0.xml. [17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_town_night_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_town_noon_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_town_sunset_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_lordshall_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_town_night_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_town_noon_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_town_sunset_0.xml. [17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_desert_night_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_desert_noon_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_desert_sunset_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_lordshall_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_town_night_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_town_noon_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_town_sunset_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_forest_night_0.xml. [17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_forest_noon_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_forest_sunset_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_lordshall_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_town_night_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_town_noon_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_town_sunset_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_plains_night_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_plains_noon_0.xml. [17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_plains_sunset_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_snow_night_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_snow_noon_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_snow_sunset_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_steppe_night_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_steppe_noon_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_steppe_sunset_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_lordshall_0.xml. [17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_town_night_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_town_noon_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_town_sunset_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_lordshall_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_town_night_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_town_noon_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_town_sunset_0.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/crafting_thumbnail_atmo.xml. [17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/default_atmosphere.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_fall.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_spring.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_summer.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_winter.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/editor_atmosphere.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/editor_default.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/exposure_calibration_interior.xml. [17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/GG_atmosphere.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/ibl_prop_test.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/ibl_shop.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/ibl_studio.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/interior.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/inventory.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/item_scene_atmosphere.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/main_menu_a_new.xml. [17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/prefab_atmosphere.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/scene_atmosphere.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_01_00_HeavyRain.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_01_00_SemiCloudy.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_02_00_SemiCloudy.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_03_00_SemiCloudy.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_04_00_SemiCloudy.xml. [17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_05_00_SemiCloudy.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_06_00_Overcast.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_06_00_SemiCloudy.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_07_00_SemiCloudy.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_08_00_Overcast.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_08_00_SemiCloudy.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_09_00_SemiCloudy.xml. [17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_10_00_SemiCloudy.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_11_00_SemiCloudy.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_12_00_HeavyRain.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_12_00_Overcast.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_12_00_SemiCloudy.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_atmosphere.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_atmosphere_with_envmap.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_darklights_atmosphere.xml. [17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_envmap_atmo.xml. [17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_face_atmosphere.xml. [17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_hair_atmosphere.xml. [17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_lights.xml. [17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_vegetation_atmosphere.xml. [17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/worldmap_base_atmosphere.xml. [17:56:39.003] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:39.003] reading hard_coded_sound xml files [17:56:39.003] file: ModuleData/hard_coded_sounds.xml [17:56:39.003] Loading xml file: $BASE/Modules/Native/ModuleData/hard_coded_sounds.xml. [17:56:39.003] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:39.003] reading hard_coded_sound xml files [17:56:39.003] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:39.003] reading hard_coded_sound xml files [17:56:39.003] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:39.004] reading hard_coded_sound xml files [17:56:39.004] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:39.004] reading native_parameters xml files [17:56:39.004] file: ModuleData/native_parameters.xml [17:56:39.004] Loading xml file: $BASE/Modules/Native/ModuleData/native_parameters.xml. [17:56:39.004] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:39.005] reading native_parameters xml files [17:56:39.005] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:39.005] reading native_parameters xml files [17:56:39.005] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:39.005] reading native_parameters xml files [17:56:39.009] opening ..\..\Modules\Native/ModuleData/voice_definitions.xml [17:56:39.040] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_aserai.xml. [17:56:39.040] opening ..\..\Modules\Native/ModuleData/action_types.xml [17:56:39.041] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_battania.xml. [17:56:39.041] opening ..\..\Modules\Native/ModuleData/skins.xml [17:56:39.043] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_empire.xml. [17:56:39.044] opening ..\..\Modules\3397693394/ModuleData/sg_action_types.xml [17:56:39.045] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_khuzait.xml. [17:56:39.045] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_sturgia.xml. [17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_vlandia.xml. [17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/Banner.xml. [17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/BlackPlanes.xml. [17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/building_details.xml. [17:56:39.048] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai.xml. [17:56:39.048] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai_l1.xml. [17:56:39.048] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai_l2.xml. [17:56:39.049] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai_l3.xml. [17:56:39.049] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania.xml. [17:56:39.050] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania_l1.xml. [17:56:39.050] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania_l2.xml. [17:56:39.051] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania_l3.xml. [17:56:39.051] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire.xml. [17:56:39.051] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire_l1.xml. [17:56:39.052] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire_l2.xml. [17:56:39.053] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire_l3.xml. [17:56:39.053] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait.xml. [17:56:39.054] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait_l1.xml. [17:56:39.054] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait_l2.xml. [17:56:39.055] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait_l3.xml. [17:56:39.055] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia.xml. [17:56:39.055] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l1.xml. [17:56:39.056] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l2.xml. [17:56:39.057] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l3.xml. [17:56:39.057] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia.xml. [17:56:39.058] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l1.xml. [17:56:39.058] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l2.xml. [17:56:39.059] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l3.xml. [17:56:39.059] Loading xml file: $BASE/Modules/Native/Prefabs/castle_wall_roof.xml. [17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_barriers.xml. [17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_contents.xml. [17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_helpers_&_tests.xml. [17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_occluders.xml. [17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_spawnpoints.xml. [17:56:39.061] Loading xml file: $BASE/Modules/Native/Prefabs/flag_pole_big_cloth.xml. [17:56:39.061] Loading xml file: $BASE/Modules/Native/Prefabs/lighting.xml. [17:56:39.061] Loading xml file: $BASE/Modules/Native/Prefabs/map_icons.xml. [17:56:39.062] Loading xml file: $BASE/Modules/Native/Prefabs/map_icon_parts.xml. [17:56:39.065] Loading xml file: $BASE/Modules/Native/Prefabs/mp_models.xml. [17:56:39.065] Loading xml file: $BASE/Modules/Native/Prefabs/natural_landscapes.xml. [17:56:39.065] Loading xml file: $BASE/Modules/Native/Prefabs/natural_plants.xml. [17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/natural_rocks.xml. [17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/natural_trees.xml. [17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/new_prefabs.xml. [17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/outermeshes.xml. [17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_agent_carry_items.xml. [17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_archhitectural.xml. [17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_foods_&_kitchen.xml. [17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_furniture.xml. [17:56:39.068] Loading xml file: $BASE/Modules/Native/Prefabs/props_merchandise.xml. [17:56:39.069] Loading xml file: $BASE/Modules/Native/Prefabs/props_other.xml. [17:56:39.069] Loading xml file: $BASE/Modules/Native/Prefabs/props_particles.xml. [17:56:39.070] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege.xml. [17:56:39.070] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ballistas.xml. [17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ballista_covers.xml. [17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_batteringrams.xml. [17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_design.xml. [17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_inner.xml. [17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_outer.xml. [17:56:39.072] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_sally.xml. [17:56:39.072] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ladders.xml. [17:56:39.073] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_mangonels.xml. [17:56:39.073] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_mapicons.xml. [17:56:39.074] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_siegetowers.xml. [17:56:39.074] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_trebuchets.xml. [17:56:39.074] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:39.074] reading animation_combat_parameters xml files [17:56:39.074] file: ModuleData/combat_parameters.xml [17:56:39.074] Loading xml file: $BASE/Modules/Native/ModuleData/combat_parameters.xml. [17:56:39.074] Loading xml file: $BASE/Modules/Native/Prefabs/props_testing.xml. [17:56:39.074] reading animation_combat_parameters xml files [17:56:39.074] file: ModuleData/combat_parameters.xml [17:56:39.074] Loading xml file: $BASE/Modules/Native/ModuleData/combat_parameters.xml. [17:56:39.075] reading combat parameters file![17:56:39.075] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:39.075] reading animation_combat_parameters xml files [17:56:39.075] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:39.075] reading animation_combat_parameters xml files [17:56:39.075] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:39.075] reading animation_combat_parameters xml files [17:56:39.076] opening ..\..\Modules\Native/ModuleData/action_sets.xml [17:56:39.076] Loading xml file: $BASE/Modules/Native/Prefabs/quest_props.xml. [17:56:39.077] Loading xml file: $BASE/Modules/Native/Prefabs/scene_prop_prefabs.xml. [17:56:39.077] Loading xml file: $BASE/Modules/Native/Prefabs/siege_barricades.xml. [17:56:39.077] Loading xml file: $BASE/Modules/Native/Prefabs/sound_prefabs.xml. [17:56:39.078] Loading xml file: $BASE/Modules/Native/Prefabs/spawners.xml. [17:56:39.079] Loading xml file: $BASE/Modules/SandBox/Prefabs/cutscene_props.xml. [17:56:39.079] Loading xml file: $BASE/Modules/SandBox/Prefabs/merchant_sets.xml. [17:56:39.079] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_barriers.xml. [17:56:39.080] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_helpers_&_tests.xml. [17:56:39.080] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_paired_spawnpoints.xml. [17:56:39.080] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_spawnpoints.xml. [17:56:39.083] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_hideout_prefabs.xml. [17:56:39.083] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_boardgames.xml. [17:56:39.084] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_furniture.xml. [17:56:39.085] opening ..\..\Modules\3397693394/ModuleData/sg_action_sets.xml [17:56:39.085] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_merchandise.xml. [17:56:39.086] Loading xml file: $BASE/Modules/StoryMode/Prefabs/storymode_prefabs.xml. [17:56:39.086] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_chengmen_lv1_01.xml. [17:56:39.087] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_wall_level_1.xml. [17:56:39.087] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_wall_level_2.xml. [17:56:39.088] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_wall_level_3.xml. [17:56:39.088] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_wall_00.xml. [17:56:39.089] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_wall_00_prefabs.xml. [17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_wujian_01.xml. [17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/env_01.xml. [17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/env_prefabs_01.xml. [17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/env_trees_01.xml. [17:56:39.091] Loading xml file: $BASE/Modules/3397693394/Prefabs/flag_campaign.xml. [17:56:39.091] Loading xml file: $BASE/Modules/3397693394/Prefabs/jianzhu_01.xml. [17:56:39.096] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_01.xml. [17:56:39.096] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_02.xml. [17:56:39.097] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_settlements_01.xml. [17:56:39.098] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_settlements_test.xml. [17:56:39.104] Loading xml file: $BASE/Modules/3397693394/Prefabs/mi_map_chengfang.xml. [17:56:39.104] Loading xml file: $BASE/Modules/3397693394/Prefabs/mi_new_settlement_1.xml. [17:56:39.105] Loading xml file: $BASE/Modules/3397693394/Prefabs/other_shinei_01.xml. [17:56:39.107] Loading xml file: $BASE/Modules/3397693394/Prefabs/sg_anims.xml. [17:56:39.107] Loading xml file: $BASE/Modules/3397693394/Prefabs/sys_boardgame.xml. [17:56:39.108] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_01.xml. [17:56:39.110] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_paibian_01.xml. [17:56:39.111] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_paibian_text_01.xml. [17:56:39.111] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_wuqi_01.xml. [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.112] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.113] Unable to find particle system with name waterfall_splash [17:56:39.114] Unable to find particle system with name waterfall_splash [17:56:39.114] Unable to find particle system with name waterfall_splash [17:56:39.119] Unable to find particle system with name outdoor_fire_sparks_large [17:56:39.119] Unable to recover legacy particle system. No base effect guid or name found [17:56:39.119] Unable to find particle system with name outdoor_smoke_medium [17:56:39.119] Unable to find particle system with name outdoor_fire_large [17:56:39.119] Unable to find particle system with name outdoor_fire_medium [17:56:39.119] Unable to find particle system with name outdoor_fire_smoke_large [17:56:39.119] Unable to find particle system with name prt_small_fire_sparks [17:56:39.119] Unable to find particle system with name falling_burning_woods [17:56:39.119] Unable to find particle system with name prt_small_outdoor_fire [17:56:39.119] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.119] Unable to find particle system with name prt_torch_fire_sparks [17:56:39.119] Unable to find particle system with name psys_blaze_small_1 [17:56:39.119] Unable to find particle system with name prt_small_smoke [17:56:39.119] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.119] Unable to find particle system with name light_house_flame [17:56:39.120] Unable to find particle system with name outdoor_fire_small [17:56:39.120] Unable to find particle system with name psys_blaze_small_1 [17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.120] Unable to find particle system with name psys_blaze_small_1 [17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.120] Unable to find particle system with name outdoor_fire_large_line [17:56:39.120] Unable to find particle system with name psys_blaze_small_1 [17:56:39.120] Unable to find particle system with name psys_blaze_small_1 [17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.120] Unable to find particle system with name outdor_fire_sparks_large_line [17:56:39.120] Unable to find particle system with name psys_blaze_small_1 [17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.120] Unable to find particle system with name large_fire_smoke_line [17:56:39.121] Unable to find particle system with name psys_torch_fire [17:56:39.121] Unable to find particle system with name outdoor_fire_sparks_small [17:56:39.122] Unable to find particle system with name psys_torch_fire [17:56:39.122] Unable to find particle system with name psys_torch_fire [17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small [17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small [17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small [17:56:39.122] Unable to find particle system with name psys_torch_fire [17:56:39.122] Unable to find particle system with name psys_blaze_small_1 [17:56:39.122] Unable to find particle system with name psys_smoke_flue_tall [17:56:39.122] Emitter hierarchy does not match invalid_particle-invalid_particle [17:56:39.122] Unable to recover legacy particle system. No base effect guid or name found [17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small [17:56:39.122] Unable to recover legacy particle system. No base effect guid or name found [17:56:39.122] Unable to find particle system with name prt_small_outdoor_fire [17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_large [17:56:39.123] Unable to find particle system with name outdoor_fire_large [17:56:39.123] Unable to find particle system with name outdoor_fire_smoke_large [17:56:39.123] reading action files![17:56:39.123] Unable to find particle system with name prt_small_fire_sparks [17:56:39.123] Unable to find particle system with name prt_small_smoke [17:56:39.123] Unable to find particle system with name active_volcano_smoke [17:56:39.123] Unable to find particle system with name active_volcano_smoke [17:56:39.123] Unable to find particle system with name prt_small_outdoor_fire [17:56:39.123] Unable to find particle system with name prt_small_fire_sparks [17:56:39.123] Unable to find particle system with name prt_small_smoke [17:56:39.123] Unable to find particle system with name prt_torch_fire_sparks [17:56:39.124] Unable to find particle system with name waterfall_splash_1 [17:56:39.124] Unable to find particle system with name outdoor_fire_sparks_small [17:56:39.403] Loading Module... [17:56:39.403] Body mesh name fetched: sg_body_male_01, for index: 0 [17:56:39.403] Body mesh name fetched: box_a, for index: 1 [17:56:39.403] Body mesh name fetched: sg_body_male_01_sh, for index: 2 [17:56:39.411] Body mesh name fetched: body_female_a, for index: 0 [17:56:39.412] Body mesh name fetched: box_a, for index: 1 [17:56:39.412] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.419] Body mesh name fetched: sg_body_male_01_teen, for index: 0 [17:56:39.419] Body mesh name fetched: box_a, for index: 1 [17:56:39.419] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.420] Body mesh name fetched: body_female_a, for index: 0 [17:56:39.420] Body mesh name fetched: box_a, for index: 1 [17:56:39.420] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.422] Body mesh name fetched: sg_body_male_01_kid, for index: 0 [17:56:39.422] Body mesh name fetched: box_a, for index: 1 [17:56:39.422] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.422] Body mesh name fetched: body_female_a_kid, for index: 0 [17:56:39.422] Body mesh name fetched: box_a, for index: 1 [17:56:39.422] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.422] Body mesh name fetched: sg_body_male_01_kid, for index: 0 [17:56:39.422] Body mesh name fetched: box_a, for index: 1 [17:56:39.422] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.423] Body mesh name fetched: body_female_a_kid, for index: 0 [17:56:39.423] Body mesh name fetched: box_a, for index: 1 [17:56:39.423] Body mesh name fetched: body_female_a_sh, for index: 2 [17:56:39.423] Body mesh name fetched: body_female_a_kid3, for index: 0 [17:56:39.423] Body mesh name fetched: box_a, for index: 1 [17:56:39.423] Body mesh name fetched: body_male_a_sh, for index: 2 [17:56:39.427] gpu_morph_mapping: 5256 [17:56:39.427] Body mesh name fetched: body_female_a_kid4, for index: 0 [17:56:39.427] Body mesh name fetched: box_a, for index: 1 [17:56:39.427] Body mesh name fetched: body_male_a_sh, for index: 2 [17:56:39.458] gpu_morph_mapping: 14623 [17:56:39.491] gpu_morph_mapping: 120684 [17:56:40.394] Loading xml file: $BASE/Modules/Native/ModuleData/photo_mode_strings.xml. [17:56:40.395] gpu_morph_mapping: 714101 [17:56:40.395] loading time: 8.997373[17:56:40.395] Loading Time: 8.997 secs [17:56:40.395] Windows Free Memory: %71.475 [17:56:40.395] Mount and Blade II Bannerlord Memory Usage: 2.424 Gb [17:56:40.395] Finished All... [17:56:40.478] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.481] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.482] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.482] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.483] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.484] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.484] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.485] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.485] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.486] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.602] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.602] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.605] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.606] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.606] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.607] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.608] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.608] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.609] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.610] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.698] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/scene.xscene. [17:56:40.699] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/atmosphere.xml. [17:56:40.706] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene. [17:56:40.706] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml. [17:56:40.708] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene. [17:56:40.708] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml. [17:56:40.709] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene. [17:56:40.709] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml. [17:56:40.711] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/scene.xscene. [17:56:40.711] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/atmosphere.xml. [17:56:40.730] Loading xml file: $BASE/Modules/Native/SceneObj/inventory_character_scene/scene.xscene. [17:56:40.730] Loading xml file: $BASE/Modules/Native/SceneObj/inventory_character_scene/atmosphere.xml. [17:56:40.738] AddGlobalLayer [17:56:40.751] AddGlobalLayer [17:56:40.770] AddGlobalLayer [17:56:40.778] AddGlobalLayer [17:56:40.781] AddGlobalLayer [17:56:40.783] AddGlobalLayer [17:56:40.789] AddGlobalLayer [17:56:40.850] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.850] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.850] Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException [17:56:40.851] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.851] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.851] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.852] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.853] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.853] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.854] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.855] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:40.855] Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException [17:56:40.892] Force VSync State is now DEACTIVATED [17:56:40.893] CleanAndPushScreen [17:56:40.893] DeactivateAndFinalizeAllScreens [17:56:40.893] OnScreenListChanged [17:56:40.913] OnScreenListChanged [17:56:40.913] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleInitialize [17:56:40.932] MusicManager Initialize completed. [17:56:41.194] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleActivate [17:56:41.195] Loading xml file: $BASE/Modules/3397693394/SceneObj/main_menu_a/scene.xscene. [17:56:41.196] Loading xml file: $BASE/Modules/3397693394/SceneObj/main_menu_a/atmosphere.xml. [17:56:41.295] rglShader_manager::read_compressed_shader_cache_package : 0.000069 [17:56:41.295] Missing shader from sack: pbr_terrain [17:56:41.295] Missing shader from sack: pbr_terrain [17:56:41.295] Missing shader from sack: pbr_terrain_gbuffer [17:56:41.295] Missing shader from sack: pbr_terrain_gbuffer [17:56:41.295] Missing shader from sack: pbr_terrain_shadowmap [17:56:41.295] Missing shader from sack: pbr_terrain_pointlight [17:56:41.295] Missing shader from sack: pbr_terrain [17:56:41.295] Missing shader from sack: pbr_terrain [17:56:41.295] Missing shader from sack: pbr_terrain_gbuffer [17:56:41.296] Missing shader from sack: pbr_terrain [17:56:41.296] Missing shader from sack: pbr_terrain [17:56:41.296] Missing shader from sack: pbr_terrain_gbuffer [17:56:41.297] Missing shader from sack: pbr_terrain [17:56:41.297] Missing shader from sack: pbr_terrain [17:56:41.297] Missing shader from sack: pbr_terrain_gbuffer [17:56:41.313] Placed flora count, 0, flora_grass_aa [17:56:41.313] Placed flora count, 0, free_valley_flower__mix [17:56:41.313] Placed flora count, 0, flora_grass_a_non_shadow [17:56:41.313] Placed flora count, 0, flora_plant__mix [17:56:41.313] Placed flora count, 0, flora_green__mix [17:56:41.313] Placed flora count, 0, flora_grass_b_non_shadow [17:56:41.313] Placed flora count, 0, rock_new_green [17:56:41.313] Placed tree count, 143, shrub__mix [17:56:41.313] Placed tree count, 93, flora_shrub_mix [17:56:41.315] Placed tree count, 1434, flora_tree_birch_mix [17:56:41.315] Placed tree count, 1984, flora_tree_aspen_young_03 [17:56:41.316] Placed tree count, 2035, flora_tree_aspen_forest [17:56:41.316] Placed tree count, 3194, flora_tree_aspen_mix [17:56:41.316] Placed tree count, 2579, flora_tree_beech_mix [17:56:41.346] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [17:56:41.485] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleResume [17:56:41.586] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.586] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.589] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.590] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.591] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.591] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.592] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.593] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.593] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.594] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:41.682] OnGameWindowFocusChange: False [17:56:41.682] TopScreen: GauntletInitialScreen [17:56:41.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.850] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:41.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.851] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.885] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.887] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.916] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:41.948] Bake Terrain [17:56:41.982] Bake Terrain [17:56:42.015] Bake Terrain [17:56:42.048] Bake Terrain [17:56:42.082] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:42.082] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:42.082] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:42.121] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:42.382] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:42.382] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:45.643] OnGameWindowFocusChange: True [17:56:45.643] TopScreen: GauntletInitialScreen [17:56:45.959] LoadContext::Load Headers block is started. [17:56:45.959] LoadContext::Load And Create Header block is started. [17:56:46.146] LoadContext::Load And Create Header completed in 0.186 seconds. [17:56:46.146] LoadContext::Create Objects block is started. [17:56:46.212] LoadContext::Create Objects completed in 0.066 seconds. [17:56:46.212] LoadContext::Load Headers completed in 0.252 seconds. [17:56:46.314] LoadContext::Load Strings block is started. [17:56:46.317] LoadContext::Load Strings completed in 0.002 seconds. [17:56:46.362] LoadContext::Resolve Objects block is started. [17:56:46.363] LoadContext::Resolve Objects completed in 0 seconds. [17:56:46.401] LoadContext::Load Object Datas block is started. [17:56:46.955] LoadContext::Load Object Datas completed in 0.553 seconds. [17:56:46.955] LoadContext::Load Container Datas block is started. [17:56:47.924] LoadContext::Load Container Datas completed in 0.969 seconds. [17:56:48.117] Force VSync State is now DEACTIVATED [17:56:48.117] CleanAndPushScreen [17:56:48.117] DeactivateAndFinalizeAllScreens [17:56:48.117] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandlePause [17:56:48.117] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleDeactivate [17:56:48.118] Scene_view::clear_all(main_menu_a) [17:56:48.124] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleFinalize [17:56:48.130] OnScreenListChanged [17:56:48.180] OnScreenListChanged [17:56:48.180] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleInitialize [17:56:48.180] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleActivate [17:56:48.181] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleResume [17:56:48.247] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:48.247] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:48.247] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:48.247] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:48.248] opening ..\..\Modules\Native/ModuleData/movement_sets.xml [17:56:48.250] opening ..\..\Modules\Native/ModuleData/full_movement_sets.xml [17:56:48.256] opening ..\..\Modules\Native/ModuleData/bone_body_types.xml [17:56:48.256] opening ..\..\Modules\Native/ModuleData/monster_usage_sets.xml [17:56:48.259] opening ..\..\Modules\Native/ModuleData/item_usage_sets.xml [17:56:48.266] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:48.266] reading item_holster xml files [17:56:48.266] file: ModuleData/item_holsters.xml [17:56:48.266] Loading xml file: $BASE/Modules/Native/ModuleData/item_holsters.xml. [17:56:48.266] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:48.266] reading item_holster xml files [17:56:48.266] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:48.266] reading item_holster xml files [17:56:48.266] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:48.266] reading item_holster xml files [17:56:48.266] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj. [17:56:48.267] reading item_holster xml files [17:56:48.267] file: ModuleData/item_holsters.xml [17:56:48.267] Loading xml file: $BASE/Modules/Native/ModuleData/item_holsters.xml. [17:56:48.267] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj. [17:56:48.267] reading item_holster xml files [17:56:48.267] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj. [17:56:48.267] reading item_holster xml files [17:56:48.267] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj. [17:56:48.267] reading item_holster xml files [17:56:48.274] Initializing saved game begin... [17:56:48.281] LoadContext::Callbacks block is started. [17:56:49.155] LoadContext::Callbacks completed in 0.874 seconds. [17:56:49.211] LoadContext::AfterCallbacks block is started. [17:56:49.457] LoadContext::AfterCallbacks completed in 0.246 seconds. [17:56:49.565] opening ..\..\Modules\Native/ModuleData/managed_core_parameters.xml [17:56:49.566] loading managed_core_parameters.xml [17:56:49.567] opening ..\..\Modules\Native/ModuleData/managed_campaign_parameters.xml [17:56:49.632] Initializing saved game end... [17:56:49.636] opening ..\..\Modules\Native/ModuleData/global_strings.xml [17:56:49.637] opening ../../XmlSchemas/GameText.xsd [17:56:49.714] opening ..\..\Modules\Native/ModuleData/native_strings.xml [17:56:49.714] opening ../../XmlSchemas/GameText.xsd [17:56:49.716] opening ..\..\Modules\Native/ModuleData/module_strings.xml [17:56:49.716] opening ../../XmlSchemas/GameText.xsd [17:56:49.726] opening ..\..\Modules\Native/ModuleData/photo_mode_strings.xml [17:56:49.726] opening ../../XmlSchemas/GameText.xsd [17:56:49.729] opening ..\..\Modules\SandBox/ModuleData/module_strings.xml [17:56:49.729] opening ../../XmlSchemas/GameText.xsd [17:56:49.734] opening ..\..\Modules\SandBox/ModuleData/world_lore_strings.xml [17:56:49.734] opening ../../XmlSchemas/GameText.xsd [17:56:49.737] opening ..\..\Modules\SandBox/ModuleData/companion_strings.xml [17:56:49.737] opening ../../XmlSchemas/GameText.xsd [17:56:49.742] opening ..\..\Modules\SandBox/ModuleData/wanderer_strings.xml [17:56:49.743] opening ../../XmlSchemas/GameText.xsd [17:56:49.747] opening ..\..\Modules\SandBox/ModuleData/comment_strings.xml [17:56:49.749] opening ../../XmlSchemas/GameText.xsd [17:56:49.755] opening ..\..\Modules\SandBox/ModuleData/comment_on_action_strings.xml [17:56:49.755] opening ../../XmlSchemas/GameText.xsd [17:56:49.763] opening ..\..\Modules\SandBox/ModuleData/trait_strings.xml [17:56:49.763] opening ../../XmlSchemas/GameText.xsd [17:56:49.770] opening ..\..\Modules\SandBox/ModuleData/voice_strings.xml [17:56:49.770] opening ../../XmlSchemas/GameText.xsd [17:56:49.776] opening ..\..\Modules\SandBox/ModuleData/action_strings.xml [17:56:49.776] opening ../../XmlSchemas/GameText.xsd [17:56:49.783] opening ..\..\Modules\3397693394/ModuleData/module_strings.xml [17:56:49.784] opening ../../XmlSchemas/GameText.xsd [17:56:49.791] opening ..\..\Modules\3397693394/ModuleData/module_strings_code.xml [17:56:49.791] opening ../../XmlSchemas/GameText.xsd [17:56:49.885] opening ..\..\Modules\SandBox/ModuleData/conversation_animations.xml [17:56:49.953] opening ..\..\Modules\SandBox/ModuleData/sp_battle_scenes.xml [17:56:49.955] loading sp_battles.xml [17:56:49.956] opening ..\..\Modules\SandBox/ModuleData/conversation_scenes.xml [17:56:49.957] loading conversation_scenes.xml [17:56:49.957] opening ..\..\Modules\SandBox/ModuleData/meeting_scenes.xml [17:56:49.958] loading meeting_scenes.xml [17:56:49.977] opening ..\..\Modules\Native/ModuleData/siegeengines.xml [17:56:49.977] opening ../../XmlSchemas/SiegeEngines.xsd [17:56:49.985] opening ..\..\Modules\Native/ModuleData/monsters.xml [17:56:49.986] opening ../../XmlSchemas/Monsters.xsd [17:56:50.008] opening ..\..\Modules\Native/ModuleData/skeleton_scales.xml [17:56:50.008] opening ../../XmlSchemas/SkeletonScales.xsd [17:56:50.010] opening ..\..\Modules\Native/ModuleData/item_modifiers.xml [17:56:50.011] opening ../../XmlSchemas/ItemModifiers.xsd [17:56:50.014] opening ..\..\Modules\Native/ModuleData/item_modifiers_groups.xml [17:56:50.014] opening ../../XmlSchemas/ItemModifierGroups.xsd [17:56:50.016] opening ..\..\Modules\Native/ModuleData/crafting_pieces.xml [17:56:50.016] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.031] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_axes.xml [17:56:50.032] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.040] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_crafting_pieces_old.xml [17:56:50.040] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.054] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_mace_handles.xml [17:56:50.054] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.064] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_mace_heads.xml [17:56:50.064] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.073] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_pommel_a.xml [17:56:50.073] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.080] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_spear_blades.xml [17:56:50.080] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.092] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_spear_guards.xml [17:56:50.092] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.103] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_spear_handles.xml [17:56:50.103] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.112] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_blades.xml [17:56:50.112] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.124] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_grips.xml [17:56:50.124] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.135] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_guards.xml [17:56:50.135] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.146] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_pommels.xml [17:56:50.146] opening ../../XmlSchemas/CraftingPieces.xsd [17:56:50.167] opening ..\..\Modules\Native/ModuleData/weapon_descriptions.xml [17:56:50.167] opening ../../XmlSchemas/WeaponDescriptions.xsd [17:56:50.171] opening ..\..\Modules\3397693394/ModuleData/sg_weapon_descriptions.xml [17:56:50.175] opening ../../XmlSchemas/WeaponDescriptions.xsd [17:56:50.183] opening ..\..\Modules\Native/ModuleData/crafting_templates.xml [17:56:50.183] opening ../../XmlSchemas/CraftingTemplates.xsd [17:56:50.189] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_templates.xml [17:56:50.189] opening ../../XmlSchemas/CraftingTemplates.xsd [17:56:50.198] opening ..\..\Modules\SandBoxCore/ModuleData/sandboxcore_bodyproperties.xml [17:56:50.198] opening ../../XmlSchemas/BodyProperties.xsd [17:56:50.200] opening ..\..\Modules\SandBox/ModuleData/sandbox_bodyproperties.xml [17:56:50.200] opening ../../XmlSchemas/BodyProperties.xsd [17:56:50.201] opening ..\..\Modules\3397693394/ModuleData/sg_bodyproperties/sg_bodyproperties_cultures.xml [17:56:50.201] opening ../../XmlSchemas/BodyProperties.xsd [17:56:50.203] opening ..\..\Modules\SandBoxCore/ModuleData/sandboxcore_skill_sets.xml [17:56:50.204] opening ../../XmlSchemas/SkillSets.xsd [17:56:50.206] opening ..\..\Modules\SandBox/ModuleData/sandbox_skill_sets.xml [17:56:50.207] opening ../../XmlSchemas/SkillSets.xsd [17:56:50.210] opening ..\..\Modules\SandBoxCore/ModuleData/items/arm_armors.xml [17:56:50.210] opening ../../XmlSchemas/Items.xsd [17:56:50.213] opening ..\..\Modules\SandBoxCore/ModuleData/items/banners.xml [17:56:50.213] opening ../../XmlSchemas/Items.xsd [17:56:50.215] opening ..\..\Modules\SandBoxCore/ModuleData/items/body_armors.xml [17:56:50.216] opening ../../XmlSchemas/Items.xsd [17:56:50.223] opening ..\..\Modules\SandBoxCore/ModuleData/items/head_armors.xml [17:56:50.223] opening ../../XmlSchemas/Items.xsd [17:56:50.232] opening ..\..\Modules\SandBoxCore/ModuleData/items/horses_and_others.xml [17:56:50.232] opening ../../XmlSchemas/Items.xsd [17:56:50.239] opening ..\..\Modules\SandBoxCore/ModuleData/items/leg_armors.xml [17:56:50.240] opening ../../XmlSchemas/Items.xsd [17:56:50.248] opening ..\..\Modules\SandBoxCore/ModuleData/items/shields.xml [17:56:50.248] opening ../../XmlSchemas/Items.xsd [17:56:50.256] opening ..\..\Modules\SandBoxCore/ModuleData/items/shoulder_armors.xml [17:56:50.256] opening ../../XmlSchemas/Items.xsd [17:56:50.265] opening ..\..\Modules\SandBoxCore/ModuleData/items/tournament_weapons.xml [17:56:50.266] opening ../../XmlSchemas/Items.xsd [17:56:50.273] opening ..\..\Modules\SandBoxCore/ModuleData/items/weapons.xml [17:56:50.273] opening ../../XmlSchemas/Items.xsd [17:56:50.292] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/ghost_marketplace_item.xml [17:56:50.292] opening ../../XmlSchemas/Items.xsd [17:56:50.305] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_banners.xml [17:56:50.305] opening ../../XmlSchemas/Items.xsd [17:56:50.312] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_arm.xml [17:56:50.312] opening ../../XmlSchemas/Items.xsd [17:56:50.323] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_body.xml [17:56:50.323] opening ../../XmlSchemas/Items.xsd [17:56:50.341] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_head.xml [17:56:50.341] opening ../../XmlSchemas/Items.xsd [17:56:50.357] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_leg.xml [17:56:50.357] opening ../../XmlSchemas/Items.xsd [17:56:50.371] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_shoulder.xml [17:56:50.371] opening ../../XmlSchemas/Items.xsd [17:56:50.387] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_horseharness.xml [17:56:50.387] opening ../../XmlSchemas/Items.xsd [17:56:50.407] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_horses_and_others.xml [17:56:50.407] opening ../../XmlSchemas/Items.xsd [17:56:50.422] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons.xml [17:56:50.422] opening ../../XmlSchemas/Items.xsd [17:56:50.444] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons_bows.xml [17:56:50.444] opening ../../XmlSchemas/Items.xsd [17:56:50.463] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons_common.xml [17:56:50.463] opening ../../XmlSchemas/Items.xsd [17:56:50.478] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons_shields.xml [17:56:50.479] opening ../../XmlSchemas/Items.xsd [17:56:50.500] opening ..\..\Modules\3397693394/ModuleData/sg_flag_yigutest.xml [17:56:50.500] opening ../../XmlSchemas/Items.xsd [17:56:50.690] opening ..\..\Modules\SandBoxCore/ModuleData/sandboxcore_equipment_sets.xml [17:56:50.690] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.701] opening ..\..\Modules\SandBox/ModuleData/education_equipment_templates.xml [17:56:50.702] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.714] opening ..\..\Modules\SandBox/ModuleData/sandbox_equipment_sets.xml [17:56:50.715] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.738] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentrosters_charactercreator.xml [17:56:50.739] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.763] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_jiaozhou.xml [17:56:50.763] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.778] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_jingzhou.xml [17:56:50.778] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.799] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_jizhou.xml [17:56:50.799] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.815] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yangzhou.xml [17:56:50.815] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.838] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yanzhou.xml [17:56:50.838] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.854] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yizhou.xml [17:56:50.854] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.879] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yongliang.xml [17:56:50.879] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.896] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_youzhou.xml [17:56:50.896] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.918] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yuzhou.xml [17:56:50.918] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.934] opening ..\..\Modules\3397693394/ModuleData/sg_equipment_sets.xml [17:56:50.935] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.961] opening ..\..\Modules\3397693394/ModuleData/sg_npc_equipment_sets.xml [17:56:50.961] opening ../../XmlSchemas/EquipmentRosters.xsd [17:56:50.998] opening ..\..\Modules\SandBox/ModuleData/partyTemplates.xml [17:56:50.998] opening ../../XmlSchemas/partyTemplates.xsd [17:56:50.999] opening ..\..\Modules\3397693394/ModuleData/sg_partytemplates/sg_partytemplates.xml [17:56:50.999] opening ../../XmlSchemas/partyTemplates.xsd [17:56:51.000] opening ..\..\Modules\3397693394/ModuleData/sg_partytemplates/sg_partytemplates_bandits.xml [17:56:51.000] opening ../../XmlSchemas/partyTemplates.xsd [17:56:51.003] opening ..\..\Modules\3397693394/ModuleData/sg_partytemplates/sg_partytemplates_cultures.xml [17:56:51.003] opening ../../XmlSchemas/partyTemplates.xsd [17:56:51.055] Loading xml file: $BASE/Modules/Native/SceneObj/scn_conversation_tableau/scene.xscene. [17:56:51.055] Loading xml file: $BASE/Modules/Native/SceneObj/scn_conversation_tableau/atmosphere.xml. [17:56:51.065] opening ..\..\Modules\SandBoxCore/ModuleData/spcultures.xml [17:56:51.065] opening ../../XmlSchemas/SPCultures.xsd [17:56:51.070] opening ..\..\Modules\3397693394/ModuleData/sg_spcultures.xml [17:56:51.071] opening ../../XmlSchemas/SPCultures.xsd [17:56:51.108] opening ..\..\Modules\SandBox/ModuleData/concept_strings.xml [17:56:51.108] opening ../../XmlSchemas/Concepts.xsd [17:56:51.111] opening ..\..\Modules\SandBoxCore/ModuleData/spnpccharactertemplates.xml [17:56:51.111] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.125] opening ..\..\Modules\SandBoxCore/ModuleData/spnpccharacters.xml [17:56:51.127] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.189] opening ..\..\Modules\SandBoxCore/ModuleData/obsolete_characters.xml [17:56:51.189] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.210] opening ..\..\Modules\SandBox/ModuleData/obsolete_characters.xml [17:56:51.210] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.231] opening ..\..\Modules\SandBox/ModuleData/lords.xml [17:56:51.232] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.274] opening ..\..\Modules\SandBox/ModuleData/bandits.xml [17:56:51.275] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.307] opening ..\..\Modules\SandBox/ModuleData/education_character_templates.xml [17:56:51.307] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.342] opening ..\..\Modules\SandBox/ModuleData/caravans.xml [17:56:51.343] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.403] opening ..\..\Modules\SandBox/ModuleData/spspecialcharacters.xml [17:56:51.403] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.462] opening ..\..\Modules\SandBox/ModuleData/spgenericcharacters.xml [17:56:51.462] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.489] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/ghost_marketplace_npc.xml [17:56:51.489] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.528] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_beifangshizu.xml [17:56:51.528] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.562] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_caocao.xml [17:56:51.562] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.598] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_huangjin.xml [17:56:51.598] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.640] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_jiaozhou.xml [17:56:51.641] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.688] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_jingzhou.xml [17:56:51.688] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.736] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_jizhou.xml [17:56:51.737] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.785] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_manzu.xml [17:56:51.785] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.832] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_npc.xml [17:56:51.832] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.892] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_qiangzu.xml [17:56:51.893] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.936] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_shanyue.xml [17:56:51.936] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:51.985] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yangzhou.xml [17:56:51.985] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.077] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yeguaitihuan.xml [17:56:52.077] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.121] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yizhou.xml [17:56:52.121] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.181] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yongliang.xml [17:56:52.184] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.299] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_youzhou.xml [17:56:52.299] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.358] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yuzhou.xml [17:56:52.358] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.429] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/two_little_characters.xml [17:56:52.429] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.501] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.501] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.510] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.510] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.510] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_dingfuren Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The 'father' attribute is not declared. Node: father Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 74 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The 'father' attribute is not declared. Node: father Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.513] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 122 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 170 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 218 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 266 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 314 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'father' attribute is not declared. Node: father Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.514] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 506 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 554 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 602 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 650 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 698 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 746 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 794 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 842 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 890 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 938 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 986 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'father' attribute is not declared. Node: father Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.517] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1034 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1082 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1130 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1178 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caocao Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_bianfuren Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1226 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1274 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_caocao Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1322 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1370 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'father' attribute is not declared. Node: father Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1418 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1466 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1514 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1562 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1610 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1658 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1706 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1754 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1802 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1850 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'father' attribute is not declared. Node: father Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.519] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1898 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The 'father' attribute is not declared. Node: father Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1946 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The 'father' attribute is not declared. Node: father Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.520] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1994 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2042 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2090 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2138 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2186 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_caocao Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2234 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2282 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caocao Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_dingfuren Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2330 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caocao Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_bianfuren Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2378 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_caocao Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2426 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caocao Line: 2451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_bianfuren Line: 2451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2474 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2499 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2499 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2499 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2522 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'father' attribute is not declared. Node: father Value: Line: 2547 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2547 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.524] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2547 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2570 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_xiahoudun Line: 2595 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2595 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2595 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2618 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Line: 2643 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2643 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2643 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2666 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_xunyu Line: 2691 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2691 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2691 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2714 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Line: 2739 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2739 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2739 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2762 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Line: 2787 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2787 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2787 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2810 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caoren Line: 2835 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2835 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2835 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2858 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caocao Line: 2883 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_bianfuren Line: 2883 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2883 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2906 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml [17:56:52.617] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.617] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.619] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_dongzhuo Line: 68 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 68 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_yanshi Line: 68 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 91 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'father' attribute is not declared. Node: father Value: Line: 134 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 134 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.619] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 134 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 157 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 201 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 201 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 201 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 224 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 267 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 267 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 267 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 290 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 331 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 331 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 331 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 354 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 399 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 399 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 399 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 422 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 465 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 465 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 465 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 488 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 513 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 513 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 513 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 536 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 561 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 561 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_dongyi Line: 561 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 584 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 650 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 692 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 692 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 692 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 715 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 759 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 759 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 759 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 782 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_wangyun Line: 807 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 807 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 807 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 830 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_lvbu Line: 855 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_yanshi Line: 855 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 855 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 878 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Line: 922 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 922 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 922 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 945 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_dongzhuo Line: 984 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 984 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_niufu Line: 984 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1007 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_zhangliao Line: 1032 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1032 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1032 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1055 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1080 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1080 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1080 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1103 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1128 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1128 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1128 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1151 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1176 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1176 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1176 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1199 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1224 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1224 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1224 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1247 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1272 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1272 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1272 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1295 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1320 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1320 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1320 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1343 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1368 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1368 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1368 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1391 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1416 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1416 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1416 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1439 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1464 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1464 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1464 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1487 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Line: 1512 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1512 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1512 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1535 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_caiyong Line: 1560 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1560 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.623] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1560 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1583 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1608 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1608 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1608 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1631 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1656 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1656 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1656 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1679 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1704 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1704 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1704 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1727 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1752 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1752 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1752 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1775 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1800 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1800 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1800 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1823 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1848 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1848 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1848 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1871 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1896 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1896 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1896 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1919 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1944 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1944 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1944 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1967 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 1992 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1992 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1992 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2015 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 2040 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2040 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2040 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2063 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 2088 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2088 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_lvbu Line: 2088 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2111 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 2136 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2136 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhangji Line: 2136 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2159 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 2184 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2184 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2184 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2207 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'father' attribute is not declared. Node: father Value: Line: 2232 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2232 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.624] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2232 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2255 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2280 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2280 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2280 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2328 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2328 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2328 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2351 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2376 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2376 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2376 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2399 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2424 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2424 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2424 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2447 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_fuwan Line: 2472 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2472 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2472 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2495 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_dongcheng Line: 2520 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2520 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2520 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2543 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_huaxiong Line: 2568 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2568 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2568 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2591 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2616 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2616 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2616 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2639 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2664 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2664 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2664 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2687 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2712 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2712 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2712 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2735 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_wangyun Line: 2760 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2760 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2760 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2783 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_wangyun Line: 2808 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2808 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2808 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2831 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'father' attribute is not declared. Node: father Value: Line: 2856 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2856 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2856 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2879 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml [17:56:52.698] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.698] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.699] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.699] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.699] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_houshi Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.699] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.699] Error: The 'father' attribute is not declared. Node: father Value: Line: 63 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.699] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 63 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 63 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 86 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 111 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 111 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 111 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 134 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsunzan Line: 159 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_houshi Line: 159 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 159 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 182 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 207 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 207 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_mayunlu Line: 207 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 230 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 255 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 255 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 255 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 278 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 326 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 385 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 433 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 481 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 517 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 517 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 517 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 540 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsunzan Line: 576 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_houshi Line: 576 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 576 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 599 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 636 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 636 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 636 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 659 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 684 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 684 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 684 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 707 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 732 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 732 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 732 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 755 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 780 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 780 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_gongsunzan Line: 780 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 803 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'father' attribute is not declared. Node: father Value: Line: 828 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 828 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.700] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 828 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 851 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 876 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 876 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 876 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 899 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 924 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 924 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 924 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 947 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 972 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 972 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 972 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 995 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1020 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1020 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1020 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1043 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1068 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1068 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1068 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1091 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1116 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1116 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1116 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1139 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsundu Line: 1164 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1164 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1164 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1187 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsundu Line: 1212 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1212 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1212 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1235 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1260 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1260 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1260 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1283 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1308 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1308 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1308 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1331 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1356 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1356 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1356 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1379 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1404 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1404 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1404 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1427 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsunkang Line: 1452 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1452 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1452 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1475 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1500 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1500 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1500 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1523 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1548 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1548 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1548 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1571 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'father' attribute is not declared. Node: father Value: Line: 1596 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1596 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1596 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1619 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yangang Line: 1644 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1644 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1644 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1667 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'father' attribute is not declared. Node: father Value: Line: 1692 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1692 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1692 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1715 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsunkang Line: 1740 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1740 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1740 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1763 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gongsunfan Line: 1788 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1788 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1788 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1811 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'father' attribute is not declared. Node: father Value: Line: 1836 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1836 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1836 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1859 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml [17:56:52.812] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.813] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.817] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The 'father' attribute is not declared. Node: father Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.817] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 74 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'father' attribute is not declared. Node: father Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 122 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'father' attribute is not declared. Node: father Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 170 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'father' attribute is not declared. Node: father Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 218 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'father' attribute is not declared. Node: father Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 266 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'father' attribute is not declared. Node: father Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 314 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'father' attribute is not declared. Node: father Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 506 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 554 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_guanyu Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 602 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_zhangfei Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 650 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_guanyu Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 698 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 746 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_guanyu Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 794 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 842 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 890 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_liubei Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 938 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhangfei Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 986 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_liubei Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1034 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1082 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'father' attribute is not declared. Node: father Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.821] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1130 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1178 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1226 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1274 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1322 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1370 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1418 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhaoyun Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1466 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1514 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1562 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.822] Error: The 'father' attribute is not declared. Node: father Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1610 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1658 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1706 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1754 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_xiahouyuan Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1802 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1850 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1898 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1946 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1994 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2042 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2090 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_liubei Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_ganfuren Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhangxingcai Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2138 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_zhangfei Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_xiahoujuan Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_liushan Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2186 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2234 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'father' attribute is not declared. Node: father Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2282 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_guanyu Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2330 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_guanyu Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2378 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'father' attribute is not declared. Node: father Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2426 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'father' attribute is not declared. Node: father Value: Line: 2451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2474 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml [17:56:52.902] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.902] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.903] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.903] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.903] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_caifuren Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.903] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 74 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 122 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 161 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 161 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 161 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 184 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_liubiao Line: 209 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 209 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_kuaizhenlan Line: 209 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 232 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_liubiao Line: 257 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_caifuren Line: 257 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 257 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 280 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 305 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 305 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 305 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 328 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 353 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 353 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 353 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 376 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 401 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 401 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 401 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 424 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 449 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 449 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 449 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 472 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 497 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 497 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 497 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 520 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 545 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 545 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 545 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 568 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_huangzhong Line: 593 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 593 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 593 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 616 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 641 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 641 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_liubiao Line: 641 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 664 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 689 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 689 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 689 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 712 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 737 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 737 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 737 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 760 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'father' attribute is not declared. Node: father Value: Line: 785 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 785 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.904] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 785 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 808 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 833 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 833 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 833 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 856 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 881 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 881 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 881 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 904 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 929 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 929 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 929 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 952 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 977 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 977 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 977 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1000 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1025 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1025 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1025 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1048 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1073 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1073 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1073 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1096 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1121 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1121 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1121 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1144 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1169 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1169 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1169 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1192 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1217 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1217 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1217 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1240 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1265 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1265 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1265 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1288 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1313 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1313 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1313 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1336 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1361 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1361 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1361 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1384 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1409 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1409 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1409 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1432 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1457 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1457 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1457 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1480 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1505 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1505 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1505 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1528 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'father' attribute is not declared. Node: father Value: Line: 1553 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1553 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1553 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1576 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Line: 1601 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1601 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1601 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1624 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Line: 1649 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1649 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1649 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1672 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Line: 1697 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1697 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1697 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1720 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Line: 1745 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1745 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1745 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1768 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_huangzu Line: 1793 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1793 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1793 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1816 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_sufei Line: 1841 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1841 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1841 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1864 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_huojun Line: 1889 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1889 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1889 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1912 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_kuailiang Line: 1937 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1937 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_liuqi Line: 1937 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1960 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'father' attribute is not declared. Node: father Value: Line: 1985 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1985 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1985 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2008 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml [17:56:52.982] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.983] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_luoxifen Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 74 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 122 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 170 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_shixie Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 218 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_shixie Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 266 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_shiliyan Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 314 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_shixie Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhangjin Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 506 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_shixie Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhufu Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 554 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_shilijia Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 602 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'father' attribute is not declared. Node: father Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 650 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.985] Error: The 'father' attribute is not declared. Node: father Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.985] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.985] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:52.985] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 698 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml [17:56:53.105] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.108] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:53.112] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_wuguotai Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_sunjian Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_wuguotai Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_qiaoying Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 74 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_sunjian Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_wuguotai Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_bulianshi Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 122 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'father' attribute is not declared. Node: father Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_qiaowan Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 170 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'father' attribute is not declared. Node: father Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 218 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'father' attribute is not declared. Node: father Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.112] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 266 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 314 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_sunjian Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_wuguotai Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 506 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 554 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 602 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 650 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 698 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 746 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_sunjian Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 794 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'father' attribute is not declared. Node: father Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 842 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 890 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 938 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 986 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_lingcao Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1034 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1082 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1130 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1178 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1226 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_sunjing Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1274 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_zhuzhi Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1322 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_sunce Line: 1347 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1370 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhouyu Line: 1395 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1418 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1443 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1466 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_sunquan Line: 1491 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1514 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'father' attribute is not declared. Node: father Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1539 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1562 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1587 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1610 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1635 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1658 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1683 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1706 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1731 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1754 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_sunjian Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_xufuren Line: 1779 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1802 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_sunyi Line: 1827 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1850 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1875 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1898 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1923 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1946 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1971 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1994 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2019 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2042 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2067 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2090 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2115 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2138 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2186 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2234 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2282 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'father' attribute is not declared. Node: father Value: Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2330 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The 'father' attribute is not declared. Node: father Value: Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2378 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The 'father' attribute is not declared. Node: father Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.116] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2426 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml [17:56:53.195] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_yeguai.xml [17:56:53.196] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:53.279] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.279] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:53.282] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_liufuren Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'father' attribute is not declared. Node: father Value: Line: 63 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 63 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 63 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 86 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'father' attribute is not declared. Node: father Value: Line: 123 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 123 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 123 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 146 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'father' attribute is not declared. Node: father Value: Line: 183 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 183 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 183 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 206 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 266 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 303 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 326 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 363 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 363 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 363 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 386 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 421 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 421 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 421 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 444 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 479 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 479 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 479 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 502 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 527 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 527 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 527 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 550 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 575 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 575 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 575 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 598 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 623 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 623 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 623 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 646 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 671 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 671 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 671 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 694 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 719 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 719 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 719 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 742 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 767 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 767 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 767 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 790 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yuanshao Line: 815 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_liufuren Line: 815 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 815 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 838 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yuanshao Line: 863 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 863 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 863 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 886 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'father' attribute is not declared. Node: father Value: Line: 911 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 911 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.283] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 911 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 934 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 959 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 959 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 959 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 982 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1007 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1007 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1007 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1030 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yuanshao Line: 1055 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1055 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_zhenfu Line: 1055 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1078 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1103 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1103 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_yuanxi Line: 1103 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1126 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1163 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1186 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1211 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1234 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1259 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1282 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1307 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1330 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1355 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1378 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1403 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1426 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1451 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1474 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1499 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1499 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_yuanshao Line: 1499 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1522 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1547 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1547 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1547 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1570 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'father' attribute is not declared. Node: father Value: Line: 1595 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1595 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1595 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1618 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1643 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1643 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1643 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1666 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1691 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1691 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1691 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1714 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1739 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1739 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1739 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1762 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1787 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1787 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1787 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1810 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1835 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1835 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1835 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1858 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1883 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1883 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1883 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1906 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1931 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1931 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1931 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1954 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 1979 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1979 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1979 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2002 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_chunyuqiong Line: 2027 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2027 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2027 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2050 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 2075 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2075 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2075 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2098 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 2123 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2123 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2123 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2146 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 2171 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2171 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2171 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2194 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 2219 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2219 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2219 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2242 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'father' attribute is not declared. Node: father Value: Line: 2267 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2267 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2267 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2290 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Line: 2315 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2315 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2315 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2338 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_jushou Line: 2363 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2363 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2363 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2386 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yanliang Line: 2411 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2411 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2411 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2434 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_wenchou Line: 2459 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2459 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2459 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2482 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_gaolan Line: 2507 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2507 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2507 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2530 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_tianfeng Line: 2555 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2555 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2555 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2578 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yuanshao Line: 2603 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2603 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2603 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2626 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_juyi Line: 2651 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 2651 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 2651 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 2674 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml [17:56:53.369] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.369] opening ../../XmlSchemas/NPCCharacters.xsd [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 3 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 26 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_zhangyun Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 51 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 74 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_huangzhong Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 99 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 122 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_fengfuren Line: 147 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 170 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 195 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 218 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 243 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 266 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 291 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 314 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'father' attribute is not declared. Node: father Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 339 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 362 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 387 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 410 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 435 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 458 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 483 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 506 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 531 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 554 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 579 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 602 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 627 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 650 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Hero.lord_yuanshu Line: 675 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 698 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 723 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 746 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 771 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 794 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 819 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 842 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_yuanshu Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Hero.lord_fengfuren Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 867 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 890 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 915 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 938 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 963 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 986 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'father' attribute is not declared. Node: father Value: Hero.lord_jiling Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.372] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1011 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1034 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'father' attribute is not declared. Node: father Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1059 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1082 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'father' attribute is not declared. Node: father Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1107 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1130 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'father' attribute is not declared. Node: father Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1155 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1178 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'father' attribute is not declared. Node: father Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1203 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1226 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'father' attribute is not declared. Node: father Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1251 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1274 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'father' attribute is not declared. Node: father Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'mother' attribute is not declared. Node: mother Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The 'spouse' attribute is not declared. Node: spouse Value: Line: 1299 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'. Node: NengLis Value: Line: 1322 XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml [17:56:53.542] opening ..\..\Modules\SandBox/ModuleData/spworkshops.xml [17:56:53.542] opening ../../XmlSchemas/WorkshopTypes.xsd [17:56:53.547] opening ..\..\Modules\SandBox/ModuleData/location_complex_templates.xml [17:56:53.547] opening ../../XmlSchemas/LocationComplexTemplates.xsd [17:56:53.550] opening ..\..\Modules\SandBox/ModuleData/settlements.xml [17:56:53.551] opening ../../XmlSchemas/Settlements.xsd [17:56:53.570] opening ..\..\Modules\3397693394/ModuleData/settlements.xml [17:56:53.577] opening ../../XmlSchemas/Settlements.xsd [17:56:53.660] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.661] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.662] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.662] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.663] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.663] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.664] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.665] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.665] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.666] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.723] Dump integrity is compromised due to non-default modules being used [17:56:53.724] Dump integrity is compromised due to non-default modules being used [17:56:53.724] Dump integrity is compromised due to non-default modules being used [17:56:53.777] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.778] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.779] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.779] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.780] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.780] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.781] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.782] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.782] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.783] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 [17:56:53.863] Null object reference found with ID: sol001_0002 [17:56:53.863] Null object reference found with ID: sol001_0003 [17:56:53.863] Null object reference found with ID: sol001_0010 [17:56:53.863] Null object reference found with ID: sol001_0005 [17:56:53.863] Null object reference found with ID: sol001_0013 [17:56:53.863] Null object reference found with ID: sol001_0006 [17:56:53.863] Null object reference found with ID: sol001_0007 [17:56:53.863] Null object reference found with ID: sol001_0011 [17:56:53.863] Null object reference found with ID: sol001_0016 [17:56:53.863] Null object reference found with ID: sol001_0014 [17:56:53.863] Null object reference found with ID: sol001_0015 [17:56:53.863] Null object reference found with ID: sol001_0009 [17:56:53.863] Null object reference found with ID: sol001_0001 [17:56:53.863] Null object reference found with ID: youzhou_sol_7002 [17:56:53.863] Null object reference found with ID: jingzhou_sol_7003 [17:56:53.863] Null object reference found with ID: townsman_childjingzhou [17:56:53.916] opening ..\..\Modules\SandBox/ModuleData/settlement_track_instruments.xml [17:56:53.916] opening ../../XmlSchemas/MusicInstruments.xsd [17:56:53.918] opening ..\..\Modules\SandBox/ModuleData/settlement_tracks.xml [17:56:53.918] opening ../../XmlSchemas/MusicTracks.xsd [17:56:53.928] AddGlobalLayer [17:56:53.953] gpu_morph_mapping: 733579 [17:56:53.966] Creating map scene [17:56:53.967] Reading map scene [17:56:53.967] Loading xml file: $BASE/Modules/3397693394/SceneObj/Main_map/scene.xscene. [17:56:53.973] Loading xml file: $BASE/Modules/3397693394/SceneObj/Main_map/atmosphere.xml. [17:56:54.410] NAV_MESH: load finished, first load for scene: 1 [17:56:54.622] rglShader_manager::read_compressed_shader_cache_package : 0.000087 [17:56:54.622] Missing shader from sack: pbr_terrain [17:56:54.622] Missing shader from sack: pbr_terrain [17:56:54.622] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.622] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.622] Missing shader from sack: pbr_terrain_shadowmap [17:56:54.622] Missing shader from sack: pbr_terrain_pointlight [17:56:54.623] Missing shader from sack: pbr_terrain [17:56:54.623] Missing shader from sack: pbr_terrain [17:56:54.623] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.623] Missing shader from sack: pbr_terrain [17:56:54.623] Missing shader from sack: pbr_terrain [17:56:54.623] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.623] Missing shader from sack: pbr_terrain [17:56:54.623] Missing shader from sack: pbr_terrain [17:56:54.623] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain [17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain [17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.626] Missing shader from sack: pbr_terrain [17:56:54.626] Missing shader from sack: pbr_terrain [17:56:54.626] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.626] Missing shader from sack: pbr_terrain [17:56:54.626] Missing shader from sack: pbr_terrain [17:56:54.626] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.626] Missing shader from sack: pbr_terrain [17:56:54.626] Missing shader from sack: pbr_terrain [17:56:54.626] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain [17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.628] Missing shader from sack: pbr_terrain [17:56:54.628] Missing shader from sack: pbr_terrain [17:56:54.628] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.628] Missing shader from sack: pbr_terrain [17:56:54.628] Missing shader from sack: pbr_terrain [17:56:54.628] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.628] Missing shader from sack: pbr_terrain [17:56:54.628] Missing shader from sack: pbr_terrain [17:56:54.628] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.629] Missing shader from sack: pbr_terrain [17:56:54.629] Missing shader from sack: pbr_terrain [17:56:54.629] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.629] Missing shader from sack: pbr_terrain [17:56:54.629] Missing shader from sack: pbr_terrain [17:56:54.629] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.630] Missing shader from sack: pbr_terrain [17:56:54.630] Missing shader from sack: pbr_terrain [17:56:54.630] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain [17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.633] Missing shader from sack: pbr_terrain [17:56:54.633] Missing shader from sack: pbr_terrain [17:56:54.633] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.635] Missing shader from sack: pbr_terrain [17:56:54.635] Missing shader from sack: pbr_terrain [17:56:54.635] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.635] Missing shader from sack: pbr_terrain [17:56:54.635] Missing shader from sack: pbr_terrain [17:56:54.635] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.636] Missing shader from sack: pbr_terrain [17:56:54.636] Missing shader from sack: pbr_terrain [17:56:54.636] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.637] Missing shader from sack: pbr_terrain [17:56:54.637] Missing shader from sack: pbr_terrain [17:56:54.637] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.637] Missing shader from sack: pbr_terrain [17:56:54.637] Missing shader from sack: pbr_terrain [17:56:54.637] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.638] Missing shader from sack: pbr_terrain [17:56:54.638] Missing shader from sack: pbr_terrain [17:56:54.638] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.639] Missing shader from sack: pbr_terrain [17:56:54.639] Missing shader from sack: pbr_terrain [17:56:54.639] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.640] Missing shader from sack: pbr_terrain [17:56:54.640] Missing shader from sack: pbr_terrain [17:56:54.640] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.640] Missing shader from sack: pbr_terrain [17:56:54.640] Missing shader from sack: pbr_terrain [17:56:54.640] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.641] Missing shader from sack: pbr_terrain [17:56:54.642] Missing shader from sack: pbr_terrain [17:56:54.642] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.642] Missing shader from sack: pbr_terrain [17:56:54.642] Missing shader from sack: pbr_terrain [17:56:54.642] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.642] Missing shader from sack: pbr_terrain [17:56:54.642] Missing shader from sack: pbr_terrain [17:56:54.642] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.645] Missing shader from sack: pbr_terrain [17:56:54.645] Missing shader from sack: pbr_terrain [17:56:54.645] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.645] Missing shader from sack: pbr_terrain [17:56:54.645] Missing shader from sack: pbr_terrain [17:56:54.645] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.645] Missing shader from sack: pbr_terrain [17:56:54.645] Missing shader from sack: pbr_terrain [17:56:54.645] Missing shader from sack: pbr_terrain_gbuffer [17:56:54.989] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [17:56:55.046] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml [17:56:55.067] SettlementsDistanceCacheFilePath: ../../Modules/3397693394/ModuleData/settlements_distance_cache.bin [17:56:55.226] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml. [17:56:55.258] Ticking map scene for first initialization [17:56:55.792] Position of lord_dongmin_party_1 is not valid! (1656.393, 1467.412) Party will be moved to a valid position. [17:56:55.795] Position of lord_guosi_party_1 is not valid! (1656.861, 1467.599) Party will be moved to a valid position. [17:56:55.800] Position of lord_zhangxiu_party_1 is not valid! (1656.418, 1469.151) Party will be moved to a valid position. [17:56:55.844] Position of lord_guoliu_party_1 is not valid! (1656.423, 1469.223) Party will be moved to a valid position. [17:56:56.254] CleanScreens [17:56:56.254] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandlePause [17:56:56.254] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleDeactivate [17:56:56.254] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleFinalize [17:56:56.254] OnScreenListChanged [17:56:56.641] Force VSync State is now DEACTIVATED [17:56:56.641] CleanAndPushScreen [17:56:56.641] DeactivateAndFinalizeAllScreens [17:56:56.641] OnScreenListChanged [17:56:56.687] OnScreenListChanged [17:56:56.687] SandBox.View.Map.MapScreen::HandleInitialize [17:56:57.262] AddGlobalLayer [17:56:57.263] SandBox.View.Map.MapScreen::HandleActivate [17:56:57.270] SandBox.View.Map.MapScreen::HandleResume [17:56:57.894] Before Daily Tick: 中平六年冬一十月 [17:56:57.971] creating hero from template with id: spc_wanderer_jiaozhou_5 [17:56:58.121] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.121] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.151] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.151] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.279] Bake Terrain [17:56:58.590] Bake Terrain [17:56:58.607] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.607] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.607] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:58.607] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.608] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.637] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.637] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.639] Bake Terrain [17:56:58.659] Bake Terrain [17:56:58.689] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:58.689] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.701] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.707] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.707] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.848] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:56:58.848] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:01.729] Player has entered town_dongpingguo_wuyan: 无盐 [17:57:01.731] [GAME MENU] town_outside [17:57:01.733] [GAME MENU] town [17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.957] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.736] Release Sound Event 15 [17:57:03.736] Release Sound Event 16 [17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.764] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:06.841] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:06.841] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:21.618] Before Daily Tick: 中平六年冬一十月 [17:57:21.633] creating hero from template with id: spc_wanderer_yizhou_7 [17:57:24.172] OnGameWindowFocusChange: False [17:57:24.172] TopScreen: MapScreen [17:57:46.152] OnGameWindowFocusChange: True [17:57:46.152] TopScreen: MapScreen [17:57:52.967] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:52.967] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.186] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.432] PushScreen [17:57:55.432] SandBox.View.Map.MapScreen::HandlePause [17:57:55.433] SandBox.View.Map.MapScreen::HandleDeactivate [17:57:55.433] OnScreenListChanged [17:57:55.433] SandBox.GauntletUI.GauntletQuestsScreen::HandleInitialize [17:57:55.433] SandBox.GauntletUI.GauntletQuestsScreen::HandleActivate [17:57:55.433] SandBox.GauntletUI.GauntletQuestsScreen::HandleResume [17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.609] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.609] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.609] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:57.153] PopScreen [17:57:57.153] SandBox.GauntletUI.GauntletQuestsScreen::HandlePause [17:57:57.153] SandBox.GauntletUI.GauntletQuestsScreen::HandleDeactivate [17:57:57.153] SandBox.GauntletUI.GauntletQuestsScreen::HandleFinalize [17:57:57.153] PopScreen - SandBox.GauntletUI.GauntletQuestsScreen [17:57:57.153] OnScreenListChanged [17:57:57.153] SandBox.View.Map.MapScreen::HandleActivate [17:57:57.153] SandBox.View.Map.MapScreen::HandleResume [17:57:57.335] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:57.341] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:57:57.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:57.342] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:57.367] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:57:57.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:57.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:57.373] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:57:57.423] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:57:57.423] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.281] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.281] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:05.702] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:05.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:05.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:05.734] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:05.735] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:07.189] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:07.189] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:07.189] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:07.266] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:07.266] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:07.551] [GAME MENU] player_in_camp_meeting [17:58:07.570] --------------- Conversation Start --------------- [17:58:07.570] Conversation character name: 军司马 id: yongliang_sol_7001 culture:雍凉 persona:PersonaSoftspoken [17:58:07.578] AI -> (op_junsima_enlist_ask) - [17:58:10.608] P -> (op_player_enlist_no) - [17:58:10.609] AI -> (op_player_enlist_ask_meet_general_reject) - [17:58:12.011] P -> (op_player_enlist_say_goodbye) - [17:58:12.014] --------------- Conversation End --------------- [17:58:12.020] Scene_view::clear_all(scn_conversation_tableau) [17:58:13.463] [GAME MENU] player_in_camp_meeting [17:58:13.469] --------------- Conversation Start --------------- [17:58:13.469] Conversation character name: 军司马 id: yongliang_sol_7001 culture:雍凉 persona:PersonaSoftspoken [17:58:13.469] AI -> (op_junsima_enlist_ask) - [17:58:14.271] P -> (op_player_enlist_yes) - [17:58:14.274] AI -> (op_junsima_enlist_offer_player_worst_official_position) - [17:58:17.870] P -> (op_player_enlist_player_accept_worst_official_position) - [17:58:17.870] AI -> (op_player_enlist_done) - [17:58:17.882] 庄子需牲口。:日志已更新。 [17:58:17.886] 任务取消:庄子需牲口。 [17:58:17.889] 岳加入了董卓 [17:58:17.914] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/scene.xscene. [17:58:17.916] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/atmosphere.xml. [17:58:17.929] rglShader_manager::read_compressed_shader_cache_package : 0.000104 [17:58:17.929] Missing shader from sack: pbr_terrain [17:58:17.929] Missing shader from sack: pbr_terrain [17:58:17.929] Missing shader from sack: pbr_terrain_gbuffer [17:58:17.929] Missing shader from sack: pbr_terrain_gbuffer [17:58:17.929] Missing shader from sack: pbr_terrain_shadowmap [17:58:17.929] Missing shader from sack: pbr_terrain_pointlight [17:58:17.929] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0. [17:58:17.929] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0. [17:58:17.929] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0. [17:58:17.936] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 4096, 0. [17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:18.094] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1. [17:58:18.095] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1. [17:58:18.095] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1. [17:58:18.096] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 4096, 1. [17:58:18.189] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_vs, vs_5_0, 9, 0, 0, 0. [17:58:18.193] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_vs, vs_5_0, 9, 0, 0, 0. [17:58:18.271] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_ps, ps_5_0, 9, 0, 0, 1. [17:58:18.466] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_ps, ps_5_0, 9, 0, 0, 1. [17:58:18.545] Bake Terrain [17:58:18.555] Bake Terrain [17:58:18.561] Bake Terrain [17:58:18.567] Bake Terrain [17:58:18.588] Missing shader from sack: pbr_metallic_pointlight [17:58:18.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4718720, 0. [17:58:18.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4718720, 1. [17:58:19.070] Missing shader from sack: pbr_metallic_pointlight [17:58:19.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528512, 0. [17:58:19.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528512, 1. [17:58:20.788] Scene_view::clear_all(scn_cutscene_factionjoin) [17:58:22.166] ExecuteContinue [17:58:22.167] --------------- Conversation End --------------- [17:58:22.172] Scene_view::clear_all(scn_conversation_tableau) [17:58:22.173] [GAME MENU] player_in_camp_meeting [17:58:22.182] [GAME MENU] player_in_camp_main [17:58:24.455] --------------- Conversation Start --------------- [17:58:24.455] Conversation character name: 军需官 id: yongliang_sol_5003 culture:雍凉 persona:PersonaSoftspoken [17:58:24.456] AI -> (op_junxuguan_camp_hello) - [17:58:24.494] Missing shader from sack: pbr_metallic_gbuffer [17:58:24.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4460688, 0. [17:58:24.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4460688, 1. [17:58:26.061] P -> (op_player_camp_receive_set_from_junxuguan) - [17:58:26.068] PushScreen [17:58:26.068] SandBox.View.Map.MapScreen::HandlePause [17:58:26.068] SandBox.View.Map.MapScreen::HandleDeactivate [17:58:26.068] OnScreenListChanged [17:58:26.068] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [17:58:26.180] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [17:58:26.181] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [17:58:26.282] AI -> (op_junxuguan_camp_complete_give_player_set) - [17:58:26.308] Render Requested: sg_npc_guard_head [17:58:26.315] Render Requested: tunic_with_shoulder_pads [17:58:26.315] Render Requested: sg_ar_c11_com01_arm [17:58:26.316] Render Requested: empire_horseman_boots [17:58:26.316] Render Requested: sumpter_horse [17:58:26.316] Render Requested: light_harness [17:58:26.316] Render Requested: small_flat_heater_shield [17:58:26.316] Render Requested: empire_sword_1_t2 [17:58:26.320] Render Requested: imperial_spear_t2 [17:58:26.320] Render Requested: sg_axe_004 [17:58:26.320] Render Requested: sg_throwing_stone [17:58:26.320] Render Requested: sg_cl_c01_s2001_body [17:58:26.320] Render Requested: sg_cl_c01_s2001_leg [17:58:26.320] Render Requested: grain [17:58:26.321] Render Requested: grape [17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.790] Render Requested: empire_horseman_boots [17:58:27.085] Render Requested: sg_cl_c01_s2001_leg [17:58:27.092] Render Requested: empire_horseman_boots [17:58:27.143] Render Requested: sg_cl_c01_s2001_body [17:58:27.143] Render Requested: tunic_with_shoulder_pads [17:58:27.911] Render Requested: sg_cl_c01_s2001_leg [17:58:27.911] Render Requested: empire_horseman_boots [17:58:28.444] Render Requested: sg_cl_c01_s2001_body [17:58:28.444] Render Requested: tunic_with_shoulder_pads [17:58:28.652] Render Requested: sg_cl_c01_s2001_body [17:58:29.376] TransferItem Name: 三国-西凉短袖戎服 | From: OtherInventory To: Equipment | Amount: 1 [17:58:29.377] TransferItem Name: 垫肩束腰衣 | From: Equipment To: PlayerInventory | Amount: 1 [17:58:29.390] Render Requested: sg_cl_c01_s2001_body [17:58:29.390] Render Requested: tunic_with_shoulder_pads [17:58:29.405] Render Requested: sg_cl_c01_s2001_body [17:58:30.015] Render Requested: sg_cl_c01_s2001_leg [17:58:30.015] Render Requested: empire_horseman_boots [17:58:30.216] Render Requested: sg_cl_c01_s2001_leg [17:58:30.821] TransferItem Name: 三国-白色裹腿配布鞋3 | From: OtherInventory To: Equipment | Amount: 1 [17:58:30.821] TransferItem Name: 骑手靴 | From: Equipment To: PlayerInventory | Amount: 1 [17:58:30.826] Render Requested: sg_cl_c01_s2001_leg [17:58:30.826] Render Requested: empire_horseman_boots [17:58:30.840] Render Requested: sg_cl_c01_s2001_leg [17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.847] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.853] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.872] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:30.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.878] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.878] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.922] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:30.922] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:30.952] Render Requested: sg_ar_c11_com01_arm [17:58:30.965] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:31.223] Render Requested: sg_throwing_stone [17:58:31.311] Render Requested: sg_axe_004 [17:58:31.606] Render Requested: sg_axe_004 [17:58:32.203] TransferItem Name: 镰刀 | From: OtherInventory To: Equipment | Amount: 1 [17:58:32.213] Render Requested: sg_axe_004 [17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.215] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.217] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.223] Render Requested: sg_axe_004 [17:58:32.236] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:32.236] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.236] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.242] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.242] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.287] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:32.287] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:32.331] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:33.879] Render Requested: sg_cl_c01_s2001_body [17:58:35.418] PopScreen [17:58:35.418] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [17:58:35.418] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [17:58:35.418] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [17:58:35.420] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [17:58:35.420] OnScreenListChanged [17:58:35.420] SandBox.View.Map.MapScreen::HandleActivate [17:58:35.420] SandBox.View.Map.MapScreen::HandleResume [17:58:35.425] [GAME MENU] player_in_camp_main [17:58:36.367] ExecuteContinue [17:58:36.367] AI -> (op_junxuguan_camp_hint_to_player) - [17:58:37.358] P -> (op_player_camp_thank_junxuguan) - [17:58:37.358] --------------- Conversation End --------------- [17:58:37.364] Scene_view::clear_all(scn_conversation_tableau) [17:58:37.365] [GAME MENU] player_in_camp_main [17:58:37.497] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.497] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.502] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.502] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.503] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.509] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.509] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.515] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.515] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.515] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.521] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.553] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.565] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [17:58:37.565] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:37.565] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [17:58:40.136] [GAME MENU] camp_junsima [17:58:41.819] [GAME MENU] camp_junsima_select_training [17:58:43.108] [GAME MENU] player_in_camp_join_siege [17:58:43.110] [GAME MENU] player_in_camp [17:58:44.440] Opening new mission SiegeMissionWithDeployment level_2 siege. [17:58:44.446] IMono_MBMission::create_mission : 0.001933 [17:58:44.599] Force VSync State is now DEACTIVATED [17:58:44.599] PushScreen [17:58:44.599] SandBox.View.Map.MapScreen::HandlePause [17:58:44.599] SandBox.View.Map.MapScreen::HandleDeactivate [17:58:44.599] Release Sound Event 31 [17:58:44.599] OnScreenListChanged [17:58:44.599] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [17:58:44.599] -------MissionScreen-OnInitialize [17:58:44.600] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [17:58:44.600] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [17:58:44.799] Scene_view::clear_all(Main_map) [17:58:44.938] Scene level: level_2 set to activate. [17:58:44.938] Scene level: siege set to activate. [17:58:44.938] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [17:58:44.944] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [17:58:45.340] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [17:58:45.394] 5646 entities are registered as oro. [17:58:45.479] NAV_MESH: load finished, first load for scene: 1 [17:58:45.548] rglShader_manager::read_compressed_shader_cache_package : 0.000249 [17:58:45.565] Placed flora count, 0, flora_dry_plant_i [17:58:45.565] Placed flora count, 0, flora_dry_plant_d [17:58:45.565] Placed flora count, 0, flora_grass_b [17:58:45.565] Placed flora count, 0, ground_rock [17:58:45.566] Placed tree count, 1083, tree_high_q_pine [17:58:45.568] Placed tree count, 3546, tree_high_q_pine [17:58:45.601] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [17:58:45.612] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [17:58:45.947] NAV_MESH: load finished, first load for scene: 0 [17:58:45.950] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.951] NAV_MESH: load finished, first load for scene: 0 [17:58:45.952] NAV_MESH: load finished, first load for scene: 0 [17:58:45.952] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.953] NAV_MESH: load finished, first load for scene: 0 [17:58:45.955] NAV_MESH: load finished, first load for scene: 0 [17:58:45.956] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.956] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.958] NAV_MESH: load finished, first load for scene: 0 [17:58:45.958] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.958] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.959] NAV_MESH: load finished, first load for scene: 0 [17:58:45.959] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.959] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.960] NAV_MESH: load finished, first load for scene: 0 [17:58:45.960] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.960] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.963] NAV_MESH: load finished, first load for scene: 0 [17:58:45.971] NAV_MESH: load finished, first load for scene: 0 [17:58:45.972] NAV_MESH: load finished, first load for scene: 0 [17:58:45.972] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.974] NAV_MESH: load finished, first load for scene: 0 [17:58:45.975] NAV_MESH: load finished, first load for scene: 0 [17:58:45.975] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.976] NAV_MESH: load finished, first load for scene: 0 [17:58:45.976] NAV_MESH: load finished, first load for scene: 0 [17:58:45.977] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.977] NAV_MESH: load finished, first load for scene: 0 [17:58:45.978] NAV_MESH: load finished, first load for scene: 0 [17:58:45.979] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.979] NAV_MESH: load finished, first load for scene: 0 [17:58:45.980] NAV_MESH: load finished, first load for scene: 0 [17:58:45.981] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.981] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.981] NAV_MESH: load finished, first load for scene: 0 [17:58:45.982] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.982] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.984] NAV_MESH: load finished, first load for scene: 0 [17:58:45.986] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:45.988] NAV_MESH: load finished, first load for scene: 0 [17:58:45.988] NAV_MESH: load finished, first load for scene: 0 [17:58:45.989] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:45.990] NAV_MESH: load finished, first load for scene: 0 [17:58:45.991] NAV_MESH: load finished, first load for scene: 0 [17:58:45.991] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.992] NAV_MESH: load finished, first load for scene: 0 [17:58:45.993] NAV_MESH: load finished, first load for scene: 0 [17:58:45.993] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:45.994] NAV_MESH: load finished, first load for scene: 0 [17:58:45.995] NAV_MESH: load finished, first load for scene: 0 [17:58:45.995] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.995] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.996] NAV_MESH: load finished, first load for scene: 0 [17:58:45.996] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.996] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.998] NAV_MESH: load finished, first load for scene: 0 [17:58:45.998] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.998] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.999] NAV_MESH: load finished, first load for scene: 0 [17:58:45.999] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:45.999] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.006] NAV_MESH: load finished, first load for scene: 0 [17:58:46.012] NAV_MESH: load finished, first load for scene: 0 [17:58:46.013] NAV_MESH: load finished, first load for scene: 0 [17:58:46.013] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.013] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.014] NAV_MESH: load finished, first load for scene: 0 [17:58:46.014] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.014] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.015] NAV_MESH: load finished, first load for scene: 0 [17:58:46.015] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.016] NAV_MESH: load finished, first load for scene: 0 [17:58:46.017] NAV_MESH: load finished, first load for scene: 0 [17:58:46.018] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.018] NAV_MESH: load finished, first load for scene: 0 [17:58:46.019] NAV_MESH: load finished, first load for scene: 0 [17:58:46.020] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:46.020] NAV_MESH: load finished, first load for scene: 0 [17:58:46.021] NAV_MESH: load finished, first load for scene: 0 [17:58:46.021] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:46.022] NAV_MESH: load finished, first load for scene: 0 [17:58:46.023] NAV_MESH: load finished, first load for scene: 0 [17:58:46.023] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:46.024] NAV_MESH: load finished, first load for scene: 0 [17:58:46.025] NAV_MESH: load finished, first load for scene: 0 [17:58:46.026] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:46.026] NAV_MESH: load finished, first load for scene: 0 [17:58:46.027] NAV_MESH: load finished, first load for scene: 0 [17:58:46.031] NAV_MESH: load finished, first load for scene: 0 [17:58:46.031] NAV_MESH: load finished, first load for scene: 0 [17:58:46.032] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.032] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.033] NAV_MESH: load finished, first load for scene: 0 [17:58:46.033] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.033] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.034] NAV_MESH: load finished, first load for scene: 0 [17:58:46.034] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.035] NAV_MESH: load finished, first load for scene: 0 [17:58:46.036] NAV_MESH: load finished, first load for scene: 0 [17:58:46.036] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.037] NAV_MESH: load finished, first load for scene: 0 [17:58:46.039] NAV_MESH: load finished, first load for scene: 0 [17:58:46.039] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:46.040] NAV_MESH: load finished, first load for scene: 0 [17:58:46.041] NAV_MESH: load finished, first load for scene: 0 [17:58:46.042] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [17:58:46.042] NAV_MESH: load finished, first load for scene: 0 [17:58:46.043] NAV_MESH: load finished, first load for scene: 0 [17:58:46.044] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.044] NAV_MESH: load finished, first load for scene: 0 [17:58:46.045] NAV_MESH: load finished, first load for scene: 0 [17:58:46.045] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.046] NAV_MESH: load finished, first load for scene: 0 [17:58:46.047] NAV_MESH: load finished, first load for scene: 0 [17:58:46.047] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.047] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.048] NAV_MESH: load finished, first load for scene: 0 [17:58:46.049] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.049] Could not find the event index for: event:/mission/siege/ballista/reload_end [17:58:46.050] NAV_MESH: load finished, first load for scene: 0 [17:58:46.050] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.051] NAV_MESH: load finished, first load for scene: 0 [17:58:46.052] NAV_MESH: load finished, first load for scene: 0 [17:58:46.052] Could not find the event index for: event:/mission/siege/mangonel/reload_end [17:58:46.053] NAV_MESH: load finished, first load for scene: 0 [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.099] Missing shader from sack: pbr_metallic_pointlight [17:58:46.099] Missing shader from sack: pbr_metallic_pointlight [17:58:46.099] Missing shader from sack: pbr_metallic_pointlight [17:58:46.099] Missing shader from sack: pbr_metallic_pointlight [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.099] Missing shader from sack: pbr_metallic_constant_output [17:58:46.100] Missing shader from sack: pbr_metallic_constant_output [17:58:46.100] Missing shader from sack: pbr_metallic_constant_output [17:58:46.100] Missing shader from sack: pbr_metallic_constant_output [17:58:46.100] Missing shader from sack: pbr_metallic_constant_output [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033540, 0. [17:58:46.101] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033542, 0. [17:58:46.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4718740, 0. [17:58:46.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4984964, 0. [17:58:46.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984966, 0. [17:58:46.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4718742, 0. [17:58:46.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4984966, 0. [17:58:46.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033540, 0. [17:58:46.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4718740, 0. [17:58:46.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4984966, 0. [17:58:46.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4718740, 0. [17:58:46.109] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4984966, 0. [17:58:46.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4718740, 0. [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.134] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.135] Missing shader from sack: pbr_metallic_pointlight [17:58:46.135] Missing shader from sack: pbr_metallic_pointlight [17:58:46.135] Missing shader from sack: pbr_metallic_pointlight [17:58:46.135] Missing shader from sack: pbr_metallic_pointlight [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.135] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.157] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.157] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.157] Missing shader from sack: pbr_metallic_pointlight [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_constant_output [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_pointlight [17:58:46.158] Missing shader from sack: pbr_metallic_pointlight [17:58:46.158] Missing shader from sack: pbr_metallic_pointlight [17:58:46.158] Missing shader from sack: pbr_metallic_pointlight [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.158] Missing shader from sack: pbr_metallic_pointlight [17:58:46.158] Missing shader from sack: pbr_metallic_pointlight [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.158] Missing shader from sack: pbr_metallic_constant_output [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.159] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.167] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.168] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.168] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.168] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.168] Missing shader from sack: pbr_metallic_pointlight [17:58:46.168] Missing shader from sack: pbr_metallic_pointlight [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.168] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.170] Missing shader from sack: pbr_metallic_pointlight [17:58:46.170] Missing shader from sack: pbr_metallic_pointlight [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.170] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_pointlight [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.175] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.176] Missing shader from sack: pbr_metallic_constant_output [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.190] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_gbuffer [17:58:46.242] Missing shader from sack: pbr_shading_shadowmap [17:58:46.242] Missing shader from sack: pbr_shading_shadowmap [17:58:46.242] Missing shader from sack: pbr_shading_shadowmap [17:58:46.242] Missing shader from sack: pbr_shading_shadowmap [17:58:46.242] Missing shader from sack: pbr_shading_pointlight [17:58:46.242] Missing shader from sack: pbr_shading_pointlight [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.242] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_gbuffer [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_shadowmap [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_pointlight [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.243] Missing shader from sack: pbr_shading_constant_output [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer [17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap [17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap [17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap [17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap [17:58:46.259] Missing shader from sack: crossbow_deformer_pointlight [17:58:46.259] Missing shader from sack: crossbow_deformer_pointlight [17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output [17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output [17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output [17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output [17:58:46.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4984966, 1. [17:58:46.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984966, 1. [17:58:46.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4984964, 1. [17:58:46.277] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4984966, 1. [17:58:46.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4984966, 1. [17:58:46.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033540, 1. [17:58:46.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033540, 1. [17:58:46.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033542, 1. [17:58:46.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4718740, 1. [17:58:46.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4718740, 1. [17:58:46.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4718740, 1. [17:58:46.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4718742, 1. [17:58:46.314] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4718740, 1. [17:58:46.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 4718742, 0. [17:58:46.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4194448, 0. [17:58:46.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 4718742, 1. [17:58:46.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4194448, 1. [17:58:46.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4198544, 0. [17:58:46.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4980880, 0. [17:58:46.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4718740, 0. [17:58:46.522] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0. [17:58:46.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 1573008, 0. [17:58:46.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 528528, 0. [17:58:46.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4198544, 1. [17:58:46.622] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4718740, 1. [17:58:46.622] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4980880, 1. [17:58:46.639] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1. [17:58:46.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 528528, 1. [17:58:46.671] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 1573008, 1. [17:58:46.738] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 1573010, 0. [17:58:46.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 1573010, 1. [17:58:47.018] ----------Mission-AddTeam-Defender [17:58:47.075] ----------Mission-AddTeam-Attacker [17:58:47.077] ----------Mission-AddTeam-Attacker [17:58:47.415] -------MissionScreen-OnActivate [17:58:47.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 524432, 0. [17:58:47.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 524432, 1. [17:58:47.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 1573010, 0. [17:58:47.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 1573008, 0. [17:58:47.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4718740, 0. [17:58:47.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 1573010, 1. [17:58:47.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4194448, 0. [17:58:47.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 1573008, 1. [17:58:47.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4718740, 1. [17:58:47.867] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 528528, 0. [17:58:47.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4194448, 1. [17:58:47.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 1573010, 0. [17:58:47.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 528528, 1. [17:58:47.991] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 1573010, 1. [17:58:48.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 524432, 0. [17:58:48.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 4718742, 0. [17:58:48.110] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0. [17:58:48.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 524432, 1. [17:58:48.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 4718742, 1. [17:58:48.205] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1. [17:58:48.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4198546, 0. [17:58:48.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4194450, 0. [17:58:48.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 524432, 0. [17:58:48.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 524434, 0. [17:58:48.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4198546, 1. [17:58:48.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 524432, 1. [17:58:48.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4194450, 1. [17:58:48.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 524434, 1. [17:58:48.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 524432, 0. [17:58:49.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 524432, 1. [17:58:49.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 524432, 0. [17:58:49.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 1573010, 0. [17:58:49.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 4718740, 0. [17:58:49.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 524434, 0. [17:58:49.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 524432, 1. [17:58:49.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 4718740, 1. [17:58:49.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 524434, 1. [17:58:49.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 1573010, 1. [17:58:49.294] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198530, 0. [17:58:49.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198528, 0. [17:58:49.370] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198530, 1. [17:58:49.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198528, 1. [17:58:49.401] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4722818, 0. [17:58:49.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4194450, 0. [17:58:49.482] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4722818, 1. [17:58:49.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4194450, 1. [17:58:49.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 5767318, 0. [17:58:49.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 524432, 0. [17:58:49.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 528530, 0. [17:58:49.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 5767318, 0. [17:58:49.680] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4198544, 0. [17:58:49.690] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 524432, 1. [17:58:49.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 5767318, 1. [17:58:49.712] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 528530, 1. [17:58:49.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0. [17:58:49.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 5767318, 1. [17:58:49.751] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4198544, 1. [17:58:49.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4198546, 0. [17:58:49.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1. [17:58:49.824] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4198546, 1. [17:58:49.902] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4194448, 0. [17:58:49.982] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4194448, 1. [17:58:50.179] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 528528, 0. [17:58:50.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 528528, 1. [17:58:50.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198544, 0. [17:58:50.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198544, 1. [17:58:50.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 524432, 0. [17:58:50.590] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771392, 0. [17:58:50.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 524432, 1. [17:58:50.685] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771392, 1. [17:58:50.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4198546, 0. [17:58:50.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4198546, 1. [17:58:50.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 528528, 0. [17:58:50.763] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 5767316, 0. [17:58:50.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 528528, 1. [17:58:50.847] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 5767316, 1. [17:58:50.995] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 528530, 0. [17:58:51.052] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984964, 0. [17:58:51.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 528530, 1. [17:58:51.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 5767318, 0. [17:58:51.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 528530, 0. [17:58:51.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984964, 1. [17:58:51.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 528528, 0. [17:58:51.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 5767318, 0. [17:58:51.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 528530, 1. [17:58:51.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4194450, 0. [17:58:51.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 5767318, 1. [17:58:51.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 528528, 1. [17:58:51.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 1573008, 0. [17:58:51.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 5767318, 1. [17:58:51.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4194450, 1. [17:58:51.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 1573008, 1. [17:58:51.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4198544, 0. [17:58:51.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 5767316, 0. [17:58:51.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4198544, 1. [17:58:51.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 5767316, 1. [17:58:51.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 524434, 0. [17:58:51.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 524434, 1. [17:58:52.027] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 524432, 0. [17:58:52.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 524434, 0. [17:58:52.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 524432, 1. [17:58:52.117] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 524434, 1. [17:58:52.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4718742, 0. [17:58:52.315] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4718742, 1. [17:58:52.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 5767318, 0. [17:58:52.517] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722816, 0. [17:58:52.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 5767318, 1. [17:58:52.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4980882, 0. [17:58:52.601] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722816, 1. [17:58:52.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 528530, 0. [17:58:52.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 5767318, 0. [17:58:52.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4980882, 1. [17:58:52.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 528530, 1. [17:58:52.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4980882, 0. [17:58:52.733] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 5767318, 1. [17:58:52.762] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0. [17:58:52.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4980882, 0. [17:58:52.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4980882, 1. [17:58:52.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 524434, 0. [17:58:52.818] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1. [17:58:52.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4980882, 1. [17:58:52.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 524434, 1. [17:58:52.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 528528, 0. [17:58:52.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 524432, 0. [17:58:52.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 528528, 1. [17:58:53.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 524432, 1. [17:58:53.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 528528, 0. [17:58:53.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 528528, 1. [17:58:53.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4718742, 0. [17:58:53.277] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4718742, 1. [17:58:53.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4198544, 0. [17:58:53.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4198544, 1. [17:58:53.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4194450, 0. [17:58:53.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4194450, 1. [17:58:54.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 4718740, 0. [17:58:54.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 4718740, 1. [17:58:54.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 524432, 0. [17:58:54.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771394, 0. [17:58:54.229] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 5767316, 0. [17:58:54.230] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 524432, 1. [17:58:54.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 4718740, 0. [17:58:54.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5767318, 0. [17:58:54.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 4718740, 1. [17:58:54.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 5767316, 1. [17:58:54.325] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771394, 1. [17:58:54.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5767318, 1. [17:58:54.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4194448, 0. [17:58:54.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 1573008, 0. [17:58:54.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 5767318, 0. [17:58:54.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 1573008, 0. [17:58:54.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4194448, 1. [17:58:54.475] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4194448, 0. [17:58:54.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 1573008, 1. [17:58:54.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 5767318, 1. [17:58:54.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528528, 0. [17:58:54.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 1573008, 1. [17:58:54.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4194448, 1. [17:58:54.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528528, 1. [17:58:54.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 4718740, 0. [17:58:54.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4980880, 0. [17:58:54.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 4718740, 1. [17:58:54.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4980880, 1. [17:58:54.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4194450, 0. [17:58:54.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4194450, 1. [17:58:54.899] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 524434, 0. [17:58:54.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198546, 0. [17:58:54.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 524434, 1. [17:58:54.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198546, 1. [17:58:55.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 5767318, 0. [17:58:55.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 5767318, 1. [17:58:55.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4198546, 0. [17:58:55.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4198546, 1. [17:58:55.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 524432, 0. [17:58:55.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 524432, 1. [17:58:55.735] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771394, 0. [17:58:55.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 528530, 0. [17:58:55.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722818, 0. [17:58:55.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 528530, 1. [17:58:55.832] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771394, 1. [17:58:55.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 528530, 0. [17:58:55.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4194450, 0. [17:58:55.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 4718742, 0. [17:58:55.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 528530, 1. [17:58:55.923] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4198544, 0. [17:58:55.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4194450, 1. [17:58:55.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 4718742, 1. [17:58:55.995] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4198544, 1. [17:58:56.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4194448, 0. [17:58:56.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722818, 1. [17:58:56.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4194448, 1. [17:58:56.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 5767318, 0. [17:58:56.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 528528, 0. [17:58:56.213] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 524432, 0. [17:58:56.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528528, 0. [17:58:56.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 528528, 1. [17:58:56.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 5767318, 1. [17:58:56.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 524432, 1. [17:58:56.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528528, 1. [17:58:56.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 4718742, 0. [17:58:56.534] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 4718742, 1. [17:58:56.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 524434, 0. [17:58:56.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 528528, 0. [17:58:56.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 524434, 1. [17:58:56.808] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 528528, 1. [17:58:56.838] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 524432, 0. [17:58:56.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 524432, 1. [17:58:57.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722816, 0. [17:58:57.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 4718742, 0. [17:58:57.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 4718742, 1. [17:58:57.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722816, 1. [17:58:57.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 524432, 0. [17:58:57.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 528512, 0. [17:58:57.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 524432, 1. [17:58:57.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 4718740, 0. [17:58:57.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 528512, 1. [17:58:57.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 4718742, 0. [17:58:57.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 4718740, 1. [17:58:57.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 1573010, 0. [17:58:57.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4194448, 0. [17:58:57.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4980880, 0. [17:58:57.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 4718742, 1. [17:58:57.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 1573010, 0. [17:58:57.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4194448, 1. [17:58:57.549] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 1573010, 1. [17:58:57.549] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4980880, 1. [17:58:57.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 1573010, 1. [17:58:57.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 1573010, 0. [17:58:57.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 5767318, 0. [17:58:57.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 1573010, 1. [17:58:58.013] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 5767318, 1. [17:58:58.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 524434, 0. 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[17:58:59.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 1573010, 1. [17:58:59.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 524434, 0. [17:58:59.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 524434, 1. [17:59:00.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 1573008, 0. [17:59:00.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4194450, 0. [17:59:00.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 1573008, 1. [17:59:00.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 524434, 0. [17:59:00.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4194450, 1. [17:59:00.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4718740, 0. [17:59:00.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 5767318, 0. [17:59:00.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 524434, 1. [17:59:00.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4718740, 1. [17:59:00.258] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 5767318, 1. [17:59:00.360] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4194450, 0. [17:59:00.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5767318, 0. [17:59:00.437] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4194450, 1. [17:59:00.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5767318, 1. [17:59:00.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 4718740, 0. [17:59:00.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 4718740, 0. [17:59:00.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4194450, 0. [17:59:00.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 4718740, 1. [17:59:00.751] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 4718740, 1. [17:59:00.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4194450, 1. [17:59:00.823] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247106, 0. [17:59:00.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 4718742, 0. [17:59:00.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 4718742, 1. [17:59:00.940] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247106, 1. [17:59:00.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 1573008, 0. [17:59:00.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0. [17:59:01.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1. [17:59:01.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 1573008, 1. [17:59:01.132] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 5767316, 0. [17:59:01.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 524434, 0. [17:59:01.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 524434, 1. [17:59:01.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 5767316, 1. [17:59:01.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 5767316, 0. [17:59:01.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 5767316, 1. [17:59:01.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4718742, 0. [17:59:01.521] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 524434, 0. [17:59:01.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4718742, 1. [17:59:01.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4718740, 0. [17:59:01.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 524434, 1. [17:59:01.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4718740, 1. [17:59:01.682] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722818, 0. [17:59:01.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 5767318, 0. [17:59:01.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4718742, 0. [17:59:01.753] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722818, 1. [17:59:01.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4718742, 1. [17:59:01.800] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 5767318, 1. [17:59:01.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247104, 0. [17:59:01.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247104, 1. [17:59:02.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4198546, 0. [17:59:02.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 524434, 0. [17:59:02.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4198546, 1. [17:59:02.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 528528, 0. [17:59:02.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 524434, 1. [17:59:02.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4722816, 0. [17:59:02.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 528530, 0. [17:59:02.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 528528, 1. [17:59:02.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4722816, 1. [17:59:02.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 528530, 1. [17:59:02.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4194448, 0. [17:59:02.407] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 5767318, 0. [17:59:02.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4194448, 1. [17:59:02.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4194448, 0. [17:59:02.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 5767318, 1. [17:59:02.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4194448, 1. [17:59:02.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 524434, 0. [17:59:02.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 524434, 1. [17:59:02.816] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722818, 0. [17:59:02.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 1573010, 0. [17:59:02.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 1573010, 1. [17:59:03.001] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4194448, 0. [17:59:03.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4980882, 0. [17:59:03.068] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4194448, 1. [17:59:03.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 4718742, 0. [17:59:03.116] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722818, 1. [17:59:03.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4980882, 1. [17:59:03.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 4718742, 1. [17:59:03.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 1573010, 0. [17:59:03.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 1573010, 1. [17:59:03.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 1573008, 0. [17:59:03.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4198546, 0. [17:59:03.521] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 528530, 0. [17:59:03.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 1573008, 1. [17:59:03.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4198546, 1. [17:59:03.589] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 528530, 1. [17:59:03.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4198546, 0. [17:59:03.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4198546, 1. [17:59:03.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984966, 0. [17:59:03.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4718742, 0. [17:59:03.853] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984966, 1. [17:59:03.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4980880, 0. [17:59:03.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4718742, 1. [17:59:03.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4980880, 1. [17:59:04.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4718740, 0. [17:59:04.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 1573008, 0. [17:59:04.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4718740, 1. [17:59:04.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 1573008, 1. [17:59:04.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 1573010, 0. [17:59:04.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722818, 0. [17:59:04.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5767316, 0. [17:59:04.225] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722818, 1. [17:59:04.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 1573010, 1. [17:59:04.290] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5767316, 1. [17:59:04.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198528, 0. [17:59:04.453] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247104, 0. [17:59:04.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 524432, 0. [17:59:04.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198528, 1. [17:59:04.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 524432, 1. [17:59:04.549] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247104, 1. [17:59:04.566] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0. [17:59:04.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 528530, 0. [17:59:04.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4198544, 0. [17:59:04.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 4718742, 0. [17:59:04.650] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1. [17:59:04.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 528530, 1. [17:59:04.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4198544, 1. [17:59:04.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 4718742, 1. [17:59:04.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4718742, 0. [17:59:04.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4198546, 0. [17:59:04.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4718742, 1. [17:59:04.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4198546, 1. [17:59:04.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4980882, 0. [17:59:04.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4718742, 0. [17:59:04.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4980882, 1. [17:59:04.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4718742, 1. [17:59:05.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4194450, 0. [17:59:05.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4198544, 0. [17:59:05.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4194450, 1. [17:59:05.159] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4198544, 1. [17:59:05.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4980882, 0. [17:59:05.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 524432, 0. [17:59:05.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4980882, 1. [17:59:05.497] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198528, 0. [17:59:05.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 524432, 1. [17:59:05.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198546, 0. [17:59:05.573] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198528, 1. [17:59:05.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198546, 1. [17:59:05.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4722816, 0. [17:59:05.727] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4722816, 1. [17:59:05.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4722816, 0. [17:59:05.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 1573008, 0. [17:59:05.825] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4722816, 1. [17:59:05.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4980882, 0. [17:59:05.899] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 1573008, 1. [17:59:05.906] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771394, 0. [17:59:05.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4980882, 1. [17:59:05.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722818, 0. [17:59:06.001] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771394, 1. [17:59:06.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4718742, 0. [17:59:06.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722818, 1. [17:59:06.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4718742, 1. [17:59:06.116] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198530, 0. [17:59:06.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4198544, 0. [17:59:06.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198528, 0. [17:59:06.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 528528, 0. [17:59:06.196] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198530, 1. [17:59:06.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198544, 0. [17:59:06.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4198544, 1. [17:59:06.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198528, 1. [17:59:06.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 528528, 1. [17:59:06.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198544, 1. [17:59:06.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4718742, 0. [17:59:06.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033542, 0. [17:59:06.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198546, 0. [17:59:06.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4718742, 1. [17:59:06.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4718742, 0. [17:59:06.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 4718742, 0. [17:59:06.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4980880, 0. [17:59:06.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4718742, 1. [17:59:06.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 4718742, 1. [17:59:06.523] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4980880, 1. [17:59:06.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198546, 1. [17:59:06.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033542, 1. [17:59:06.738] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0. [17:59:06.792] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 1573008, 0. [17:59:06.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 524432, 0. [17:59:06.807] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1. [17:59:06.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 524432, 1. [17:59:06.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 1573008, 1. [17:59:06.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4194450, 0. [17:59:06.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4194450, 1. [17:59:07.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 1573008, 0. [17:59:07.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 1573008, 1. [17:59:07.177] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4198546, 0. [17:59:07.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4198546, 1. [17:59:07.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 1573010, 0. [17:59:07.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4718740, 0. [17:59:07.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4718740, 1. [17:59:07.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 1573010, 1. [17:59:07.436] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198530, 0. [17:59:07.535] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 1573010, 0. [17:59:07.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 5767318, 0. [17:59:07.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 1573010, 1. [17:59:07.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 528528, 0. [17:59:07.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 5767318, 1. [17:59:07.728] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198530, 1. [17:59:07.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 528528, 1. [17:59:07.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722816, 0. [17:59:07.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 524434, 0. [17:59:07.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722816, 1. [17:59:07.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 524434, 1. [17:59:07.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 524432, 0. [17:59:07.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 528530, 0. [17:59:07.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 524432, 1. [17:59:07.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4198546, 0. [17:59:08.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 528530, 1. [17:59:08.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4194448, 0. [17:59:08.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4198546, 1. [17:59:08.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4194448, 1. [17:59:08.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 528528, 0. [17:59:08.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4198544, 0. [17:59:08.219] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 528528, 1. [17:59:08.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4198544, 1. [17:59:08.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4980880, 0. [17:59:08.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 528530, 0. [17:59:08.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4980880, 1. [17:59:08.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 4718740, 0. [17:59:08.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 528530, 1. [17:59:08.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198544, 0. [17:59:08.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 4718740, 1. [17:59:08.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198544, 1. [17:59:08.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4980880, 0. [17:59:08.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033542, 0. [17:59:08.587] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247104, 0. [17:59:08.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4980880, 1. [17:59:08.689] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247104, 1. [17:59:08.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033542, 1. [17:59:08.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4198546, 0. [17:59:08.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4198546, 1. [17:59:08.920] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 5767316, 0. [17:59:08.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4194448, 0. [17:59:08.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4194448, 1. [17:59:09.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 5767316, 1. [17:59:09.070] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722816, 0. [17:59:09.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4194448, 0. [17:59:09.143] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722816, 1. [17:59:09.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4194448, 1. [17:59:09.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 528530, 0. [17:59:09.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722818, 0. [17:59:09.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 528530, 1. [17:59:09.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1573010, 0. [17:59:09.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722818, 1. [17:59:09.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198544, 0. [17:59:09.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1573010, 1. [17:59:09.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4718742, 0. [17:59:09.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198544, 1. [17:59:09.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4718742, 1. [17:59:09.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528530, 0. [17:59:09.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 524432, 0. [17:59:09.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528530, 1. [17:59:09.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 5767316, 0. [17:59:09.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 5767316, 0. [17:59:09.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 524432, 1. [17:59:09.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 5767316, 0. [17:59:09.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 5767316, 1. [17:59:09.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 5767316, 1. [17:59:09.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 524434, 0. [17:59:09.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 5767318, 0. [17:59:09.765] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 5767316, 1. [17:59:09.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 524434, 1. [17:59:09.811] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722816, 0. [17:59:09.825] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 5767318, 1. [17:59:10.126] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722816, 1. [17:59:10.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 524434, 0. [17:59:10.169] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0. [17:59:10.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 524432, 0. [17:59:10.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4718742, 0. [17:59:10.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 524434, 1. [17:59:10.222] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1. [17:59:10.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 524432, 1. [17:59:10.285] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4718742, 1. [17:59:10.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 528528, 0. [17:59:10.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 528528, 1. [17:59:10.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 5767318, 0. [17:59:10.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4194448, 0. [17:59:10.473] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198546, 0. [17:59:10.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 5767318, 1. [17:59:10.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4194448, 1. [17:59:10.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198546, 1. [17:59:10.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 1573010, 0. [17:59:10.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 1573010, 1. [17:59:10.810] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198528, 0. [17:59:10.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4194450, 0. [17:59:11.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 528528, 0. [17:59:11.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4194450, 1. [17:59:11.092] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 528528, 1. [17:59:11.102] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198528, 1. [17:59:11.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 1573010, 0. [17:59:11.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 1573010, 1. [17:59:11.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4722816, 0. [17:59:11.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4198546, 0. [17:59:11.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4722816, 1. [17:59:11.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 524434, 0. [17:59:11.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4198546, 1. [17:59:11.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 524434, 1. [17:59:11.456] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198530, 0. [17:59:11.466] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 524432, 0. [17:59:11.528] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198530, 1. [17:59:11.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 524432, 1. [17:59:11.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4198544, 0. [17:59:11.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4198544, 0. [17:59:11.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4198544, 0. [17:59:11.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 528512, 0. [17:59:11.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4198544, 1. [17:59:11.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 4718740, 0. [17:59:11.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4198544, 1. [17:59:11.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4198544, 1. [17:59:11.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 528512, 1. [17:59:11.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5767318, 0. [17:59:11.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 4718740, 1. [17:59:11.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5767318, 1. [17:59:11.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4198544, 0. [17:59:11.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4198544, 0. [17:59:11.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4198544, 1. [17:59:11.943] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4194448, 0. [17:59:11.991] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4198544, 1. [17:59:12.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4194448, 1. [17:59:12.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4194450, 0. [17:59:12.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4198544, 0. [17:59:12.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4194450, 1. [17:59:12.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4198544, 1. [17:59:12.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 5767318, 0. [17:59:12.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 5767318, 1. [17:59:12.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 5767316, 0. [17:59:12.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 524434, 0. [17:59:12.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 5767316, 1. [17:59:12.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 524434, 1. [17:59:12.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 5767318, 0. [17:59:12.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 4718740, 0. [17:59:12.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 524434, 0. [17:59:12.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 5767318, 1. [17:59:12.978] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 4718740, 1. [17:59:12.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4194448, 0. [17:59:12.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4980880, 0. [17:59:13.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 524434, 1. [17:59:13.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4194448, 1. [17:59:13.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4980880, 1. [17:59:13.119] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247106, 0. [17:59:13.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 528514, 0. [17:59:13.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247106, 1. [17:59:13.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 5767316, 0. [17:59:13.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198530, 0. [17:59:13.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 528514, 1. [17:59:13.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984964, 0. [17:59:13.325] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 5767316, 1. [17:59:13.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198530, 1. [17:59:13.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984964, 1. [17:59:13.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4980880, 0. [17:59:13.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4718742, 0. [17:59:13.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 5767316, 0. [17:59:13.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4980880, 1. [17:59:13.507] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4718742, 1. [17:59:13.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 524432, 0. [17:59:13.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 524432, 0. [17:59:13.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 5767316, 1. [17:59:13.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 524432, 1. [17:59:13.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 524432, 1. [17:59:13.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 1577088, 0. [17:59:13.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 1577088, 1. [17:59:14.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198530, 0. [17:59:14.096] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198530, 1. [17:59:14.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722818, 0. [17:59:14.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4194450, 0. [17:59:14.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4194448, 0. [17:59:14.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4718742, 0. [17:59:14.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722818, 1. [17:59:14.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4194450, 1. [17:59:14.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4194448, 1. [17:59:14.345] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4718742, 1. [17:59:14.397] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722816, 0. [17:59:14.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 4718742, 0. [17:59:14.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4718742, 0. [17:59:14.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984966, 0. [17:59:14.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 4718742, 1. [17:59:14.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984966, 1. [17:59:14.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4718742, 1. [17:59:14.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0. [17:59:14.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1. [17:59:14.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198544, 0. [17:59:14.708] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722816, 1. [17:59:14.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4194448, 0. [17:59:14.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198544, 1. [17:59:14.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 528528, 0. [17:59:14.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4194448, 1. [17:59:14.847] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 528528, 1. [17:59:14.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 5767316, 0. [17:59:14.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 528528, 0. [17:59:14.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4198544, 0. [17:59:14.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4718740, 0. [17:59:14.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4194450, 0. [17:59:14.971] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 528528, 1. [17:59:14.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4722818, 0. [17:59:14.982] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 5767316, 1. [17:59:14.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4198544, 1. [17:59:15.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4194450, 1. [17:59:15.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4718740, 1. [17:59:15.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4722818, 1. [17:59:15.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 1573008, 0. [17:59:15.245] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4198546, 0. [17:59:15.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 1573008, 1. [17:59:15.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4198546, 1. [17:59:15.498] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5767318, 0. [17:59:15.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5767318, 1. [17:59:15.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 5767318, 0. [17:59:15.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4198544, 0. [17:59:15.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0. [17:59:15.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4198544, 1. [17:59:15.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 5767318, 1. [17:59:15.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4198546, 0. [17:59:15.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4198546, 0. [17:59:15.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1. [17:59:15.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4198546, 1. [17:59:15.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4198546, 1. [17:59:15.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4194450, 0. [17:59:15.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 524434, 0. [17:59:16.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4194450, 1. [17:59:16.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 524434, 1. [17:59:16.062] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4718740, 0. [17:59:16.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4718740, 1. [17:59:16.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 524434, 0. [17:59:16.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4980882, 0. [17:59:16.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 524432, 0. [17:59:16.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033540, 0. [17:59:16.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 524434, 1. [17:59:16.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 524432, 1. [17:59:16.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4980882, 1. [17:59:16.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033540, 1. [17:59:16.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 524432, 0. [17:59:16.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 524432, 1. [17:59:16.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 5767318, 0. [17:59:16.499] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4722816, 0. [17:59:16.579] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4722816, 1. [17:59:16.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 5767318, 1. [17:59:16.617] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722818, 0. [17:59:16.674] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722818, 1. [17:59:16.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 528530, 0. [17:59:16.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 4718740, 0. [17:59:16.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 528530, 1. [17:59:16.810] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 4718740, 1. [17:59:16.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 528528, 0. [17:59:16.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 528528, 1. [17:59:17.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 524434, 0. [17:59:17.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 528530, 0. [17:59:17.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 524434, 1. [17:59:17.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4194450, 0. [17:59:17.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 528530, 1. [17:59:17.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1577090, 0. [17:59:17.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247104, 0. [17:59:17.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4194450, 1. [17:59:17.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247104, 1. [17:59:17.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1577090, 1. [17:59:17.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4718742, 0. [17:59:17.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 528530, 0. [17:59:17.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4718742, 1. [17:59:17.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 528530, 1. [17:59:17.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4718742, 0. [17:59:17.570] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722818, 0. [17:59:17.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4718742, 1. [17:59:17.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984964, 0. [17:59:17.649] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722818, 1. [17:59:17.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984964, 1. [17:59:17.759] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 524432, 0. [17:59:17.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198530, 0. [17:59:17.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 524432, 1. [17:59:17.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 1573010, 0. [17:59:17.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4718742, 0. [17:59:17.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4718742, 1. [17:59:18.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 1573010, 1. [17:59:18.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4198544, 0. [17:59:18.084] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198530, 1. [17:59:18.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4198544, 1. [17:59:18.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 1573008, 0. [17:59:18.153] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771392, 0. [17:59:18.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984966, 0. [17:59:18.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 524432, 0. [17:59:18.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 1573008, 1. [17:59:18.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984966, 1. [17:59:18.248] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771392, 1. [17:59:18.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 524432, 1. [17:59:18.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4718742, 0. [17:59:18.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4198546, 0. [17:59:18.401] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4198546, 1. [17:59:18.401] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4718742, 1. [17:59:18.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 528530, 0. [17:59:18.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 528530, 1. [17:59:18.604] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722818, 0. [17:59:18.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4980880, 0. [17:59:18.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4198544, 0. [17:59:18.681] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722818, 1. [17:59:18.705] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4980880, 1. [17:59:18.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4198544, 1. [17:59:18.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 5767318, 0. [17:59:18.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033540, 0. [17:59:18.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 5767318, 1. [17:59:18.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4718740, 0. [17:59:18.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4718740, 1. [17:59:19.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4718742, 0. [17:59:19.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033540, 1. [17:59:19.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 5767318, 0. [17:59:19.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4718742, 1. [17:59:19.230] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 5767318, 0. [17:59:19.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4718742, 0. [17:59:19.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4980880, 0. [17:59:19.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 5767318, 1. [17:59:19.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4718742, 1. [17:59:19.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 5767318, 1. [17:59:19.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4980880, 1. [17:59:19.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771394, 0. [17:59:19.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4980882, 0. [17:59:19.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771394, 1. [17:59:19.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4198546, 0. [17:59:19.615] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4980882, 1. [17:59:19.642] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4198546, 1. [17:59:19.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722818, 0. [17:59:19.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722818, 1. [17:59:19.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 4718742, 0. [17:59:19.881] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 4718742, 1. [17:59:19.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 5767316, 0. [17:59:19.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 5767316, 1. [17:59:20.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 5767316, 0. [17:59:20.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4980882, 0. [17:59:20.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 5767316, 1. [17:59:20.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4980882, 1. [17:59:20.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4198546, 0. [17:59:20.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4194450, 0. [17:59:20.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4198546, 1. [17:59:20.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4194450, 1. [17:59:20.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4980882, 0. [17:59:20.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4980882, 1. [17:59:20.639] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4718740, 0. [17:59:20.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 524434, 0. [17:59:20.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4718740, 1. [17:59:20.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 5767318, 0. [17:59:20.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 524434, 1. [17:59:20.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 5767318, 1. [17:59:20.902] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4980880, 0. [17:59:20.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 1573008, 0. [17:59:20.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4980880, 1. [17:59:21.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 1573008, 1. [17:59:21.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 528530, 0. [17:59:21.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 528530, 1. [17:59:21.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 1577088, 0. [17:59:21.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033542, 0. [17:59:21.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984966, 0. [17:59:21.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 1577088, 1. [17:59:21.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 528530, 0. [17:59:21.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033542, 1. [17:59:21.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984966, 1. [17:59:21.581] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4718740, 0. [17:59:21.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 528530, 1. [17:59:21.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4718740, 1. [17:59:21.655] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4718742, 0. [17:59:21.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4194448, 0. [17:59:21.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1577090, 0. [17:59:21.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4194448, 1. [17:59:21.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4718742, 1. [17:59:21.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033542, 0. [17:59:21.810] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1577090, 1. [17:59:21.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033542, 1. [17:59:21.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 524432, 0. [17:59:21.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4984964, 0. [17:59:22.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4198546, 0. [17:59:22.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5771392, 0. [17:59:22.044] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 524432, 1. [17:59:22.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4984964, 1. [17:59:22.072] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4198546, 1. [17:59:22.146] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5771392, 1. [17:59:22.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4194448, 0. [17:59:22.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4198546, 0. [17:59:22.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4194448, 1. [17:59:22.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4718740, 0. [17:59:22.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4198546, 1. [17:59:22.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 528528, 0. [17:59:22.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4718740, 1. [17:59:22.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 524432, 0. [17:59:22.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 528528, 1. [17:59:22.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4194450, 0. [17:59:22.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 524432, 1. [17:59:22.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 524434, 0. [17:59:22.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4194450, 1. [17:59:22.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 524434, 1. [17:59:22.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4194450, 0. [17:59:22.943] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0. [17:59:22.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 4718742, 0. [17:59:23.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4194450, 1. [17:59:23.010] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1. [17:59:23.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198544, 0. [17:59:23.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 4718742, 1. [17:59:23.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5767316, 0. [17:59:23.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198544, 1. [17:59:23.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5767316, 1. [17:59:23.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4194450, 0. [17:59:23.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 1577088, 0. [17:59:23.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5767318, 0. [17:59:23.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4194450, 1. [17:59:23.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4718740, 0. [17:59:23.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 524432, 0. [17:59:23.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 1577088, 1. [17:59:23.365] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5767318, 1. [17:59:23.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4718740, 1. [17:59:23.419] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722816, 0. [17:59:23.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 524432, 1. [17:59:23.471] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 524432, 0. [17:59:23.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 524432, 0. [17:59:23.497] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722816, 1. [17:59:23.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528528, 0. [17:59:23.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 524432, 1. [17:59:23.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 524432, 1. [17:59:23.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528528, 1. [17:59:23.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4980880, 0. [17:59:23.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 524434, 0. [17:59:23.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 528528, 0. [17:59:23.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 528528, 0. [17:59:23.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4980880, 1. [17:59:23.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 524434, 1. [17:59:23.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 528528, 1. [17:59:23.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4980880, 0. [17:59:23.749] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 528528, 1. [17:59:23.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 5767318, 0. [17:59:23.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4718742, 0. [17:59:23.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4980880, 1. [17:59:23.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4718742, 1. [17:59:23.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 5767318, 1. [17:59:24.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 1573008, 0. [17:59:24.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 1573008, 1. [17:59:24.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4718740, 0. [17:59:24.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 524432, 0. [17:59:24.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4718740, 1. [17:59:24.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 524432, 1. [17:59:24.665] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722818, 0. [17:59:24.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 528530, 0. [17:59:24.732] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722818, 1. [17:59:24.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 528530, 1. [17:59:24.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 1573010, 0. [17:59:24.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771394, 0. [17:59:24.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 1573010, 1. [17:59:24.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4718742, 0. [17:59:25.004] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4718742, 1. [17:59:25.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771394, 1. [17:59:25.089] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722816, 0. [17:59:25.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4198546, 0. [17:59:25.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4718742, 0. [17:59:25.160] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722816, 1. [17:59:25.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4198546, 1. [17:59:25.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 4718740, 0. [17:59:25.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4718742, 1. [17:59:25.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 524432, 0. [17:59:25.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4980882, 0. [17:59:25.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 4718740, 1. [17:59:25.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 524434, 0. [17:59:25.307] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 524432, 1. [17:59:25.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4980882, 1. [17:59:25.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033540, 0. [17:59:25.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 524434, 1. [17:59:25.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033540, 1. [17:59:25.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4194448, 0. [17:59:25.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 528528, 0. [17:59:25.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4194448, 1. [17:59:25.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 528528, 1. [17:59:25.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 5767318, 0. [17:59:25.861] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4194448, 0. [17:59:25.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 524432, 0. [17:59:25.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4194448, 1. [17:59:25.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 5767318, 1. [17:59:25.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 524432, 1. [17:59:26.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4194450, 0. [17:59:26.290] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4194450, 1. [17:59:26.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 524434, 0. [17:59:26.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 524434, 1. [17:59:26.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4718740, 0. [17:59:26.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4718742, 0. [17:59:26.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4980882, 0. [17:59:26.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4718740, 1. [17:59:26.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4718742, 1. [17:59:26.630] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247104, 0. [17:59:26.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4980882, 1. [17:59:26.707] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247104, 1. [17:59:26.727] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4722816, 0. [17:59:26.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 528530, 0. [17:59:26.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4194448, 0. [17:59:26.780] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1. [17:59:26.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 528530, 1. [17:59:26.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 5767318, 0. [17:59:26.849] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4194448, 1. [17:59:26.856] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247106, 0. [17:59:26.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 524432, 0. [17:59:26.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 5767318, 1. [17:59:26.967] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247106, 1. [17:59:26.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 524432, 1. [17:59:27.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 5767318, 0. [17:59:27.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 4718742, 0. [17:59:27.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 5767318, 1. [17:59:27.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4194448, 0. [17:59:27.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 4718742, 1. [17:59:27.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 528530, 0. [17:59:27.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4194448, 1. [17:59:27.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 528530, 1. [17:59:27.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5767318, 0. [17:59:27.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4198546, 0. [17:59:27.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5767318, 1. [17:59:27.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4198546, 1. [17:59:27.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 5767316, 0. [17:59:27.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 5767316, 1. [17:59:27.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 524434, 0. [17:59:27.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 528528, 0. [17:59:27.916] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 524434, 1. [17:59:27.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 528528, 1. [17:59:27.991] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771394, 0. [17:59:28.077] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771394, 1. [17:59:28.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 524434, 0. [17:59:28.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4198544, 0. [17:59:28.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 524434, 0. [17:59:28.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4980882, 0. [17:59:28.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4198544, 1. [17:59:28.192] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 524434, 1. [17:59:28.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 524434, 1. [17:59:28.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4980882, 1. [17:59:28.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 5767318, 0. [17:59:28.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 5767318, 1. [17:59:28.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4194448, 0. [17:59:28.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4198546, 0. [17:59:28.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 1573008, 0. [17:59:28.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4718740, 0. [17:59:28.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4194448, 1. [17:59:28.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4198546, 1. [17:59:28.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 1573008, 1. [17:59:28.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4980882, 0. [17:59:28.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4718740, 1. [17:59:28.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 528512, 0. [17:59:28.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4980882, 1. [17:59:28.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 528512, 1. [17:59:28.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722816, 0. [17:59:28.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722816, 1. [17:59:29.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4980880, 0. [17:59:29.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4198544, 0. [17:59:29.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4718740, 0. [17:59:29.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4980880, 1. [17:59:29.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4198544, 1. [17:59:29.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4718740, 1. [17:59:29.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 528530, 0. [17:59:29.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 5767316, 0. [17:59:29.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 528530, 1. [17:59:29.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 5767316, 1. [17:59:29.571] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198528, 0. [17:59:29.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 528528, 0. [17:59:29.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 528528, 1. [17:59:29.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 524432, 0. [17:59:29.873] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198528, 1. [17:59:29.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 524434, 0. [17:59:29.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4722818, 0. [17:59:29.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 524432, 1. [17:59:29.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4198546, 0. [17:59:29.953] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 524434, 1. [17:59:29.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4722818, 1. [17:59:29.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4980880, 0. [17:59:30.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4198546, 1. [17:59:30.039] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4980880, 1. [17:59:30.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4194448, 0. [17:59:30.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4194448, 1. [17:59:30.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528512, 0. [17:59:30.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528514, 0. [17:59:30.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 5767318, 0. [17:59:30.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528512, 1. [17:59:30.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528514, 1. [17:59:30.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 524434, 0. [17:59:30.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 5767318, 1. [17:59:30.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 524434, 0. [17:59:30.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 5767318, 0. [17:59:30.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 524432, 0. [17:59:30.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 524434, 1. [17:59:30.396] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198530, 0. [17:59:30.409] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 524434, 1. [17:59:30.427] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 524432, 1. [17:59:30.450] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 5767318, 1. [17:59:30.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 524434, 0. [17:59:30.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 524434, 1. [17:59:30.663] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 528528, 0. [17:59:30.699] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198530, 1. [17:59:30.737] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 528528, 1. [17:59:30.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 5767318, 0. [17:59:30.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 4718740, 0. [17:59:30.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 4718740, 1. [17:59:30.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 5767318, 1. [17:59:31.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 4718740, 0. [17:59:31.109] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4198546, 0. [17:59:31.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 4718740, 1. [17:59:31.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 524432, 0. [17:59:31.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4198546, 1. [17:59:31.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 524432, 1. [17:59:31.565] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4198546, 0. [17:59:31.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 1573008, 0. [17:59:31.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4198546, 1. [17:59:31.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 1573008, 1. [17:59:31.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 524434, 0. [17:59:31.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4194450, 0. [17:59:31.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 524432, 0. [17:59:31.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 524434, 1. [17:59:31.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4194450, 1. [17:59:31.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 524432, 1. [17:59:31.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 4718742, 0. [17:59:31.958] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 4718742, 1. [17:59:31.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 1573010, 0. [17:59:31.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4718742, 0. [17:59:32.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4718742, 1. [17:59:32.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 1573010, 1. [17:59:32.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 524432, 0. [17:59:32.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 524432, 1. [17:59:32.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4198544, 0. [17:59:32.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 4718740, 0. [17:59:32.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4198544, 1. [17:59:32.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4718742, 0. [17:59:32.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 4718740, 1. [17:59:32.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4718742, 1. [17:59:32.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 528514, 0. [17:59:32.650] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 528514, 1. [17:59:32.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4194450, 0. [17:59:32.815] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4194450, 1. [17:59:32.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 524432, 0. [17:59:32.947] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 524432, 1. [17:59:33.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 5767316, 0. [17:59:33.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4198546, 0. [17:59:33.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4198546, 1. [17:59:33.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 5767316, 1. [17:59:33.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 528530, 0. [17:59:33.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 1573010, 0. [17:59:33.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 528530, 1. [17:59:33.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 5767318, 0. [17:59:33.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 1573010, 1. [17:59:33.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 5767318, 1. [17:59:33.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 528528, 0. [17:59:33.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4980880, 0. [17:59:33.463] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 528528, 1. [17:59:33.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4980880, 1. [17:59:33.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4198544, 0. [17:59:33.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4198544, 1. [17:59:33.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4198546, 0. [17:59:33.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4198546, 1. [17:59:33.869] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4980880, 0. [17:59:33.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4980880, 1. [17:59:34.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 524432, 0. [17:59:34.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 524432, 1. [17:59:34.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4198544, 0. [17:59:34.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4980882, 0. [17:59:34.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4198544, 1. [17:59:34.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4980882, 1. [17:59:34.210] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0. [17:59:34.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4194450, 0. [17:59:34.270] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1. [17:59:34.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4194450, 1. [17:59:34.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 524432, 0. [17:59:34.403] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 524432, 1. [17:59:34.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198544, 0. [17:59:34.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 528514, 0. [17:59:34.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4194448, 0. [17:59:34.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198544, 1. [17:59:34.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 528514, 1. [17:59:34.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4194448, 1. [17:59:34.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4198544, 0. [17:59:34.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 5767316, 0. [17:59:34.824] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4980880, 0. [17:59:34.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4198544, 1. [17:59:34.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 528512, 0. [17:59:34.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4980880, 1. [17:59:34.896] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 5767316, 1. [17:59:34.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 528512, 1. [17:59:34.983] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 1573008, 0. [17:59:35.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984964, 0. [17:59:35.085] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4980880, 0. [17:59:35.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 1573008, 1. [17:59:35.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984964, 1. [17:59:35.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4980880, 1. [17:59:35.177] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0. [17:59:35.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 5767318, 0. [17:59:35.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1. [17:59:35.340] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4194450, 0. [17:59:35.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 5767318, 1. [17:59:35.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4194450, 1. [17:59:35.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4718740, 0. [17:59:35.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4718740, 0. [17:59:35.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4718740, 1. [17:59:35.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4718740, 1. [17:59:35.615] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4194448, 0. [17:59:35.616] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389128, 4194432, 0. [17:59:35.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 4718740, 0. [17:59:35.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4194448, 0. [17:59:35.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4194448, 1. [17:59:35.695] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389128, 4194432, 1. [17:59:35.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 4718740, 1. [17:59:35.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4194448, 1. [17:59:35.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4718740, 0. [17:59:35.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4718740, 1. [17:59:35.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 524434, 0. [17:59:35.950] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 1573010, 0. [17:59:35.986] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247104, 0. [17:59:36.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 4718740, 0. [17:59:36.016] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 524434, 1. [17:59:36.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 1573010, 1. [17:59:36.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 4718740, 1. [17:59:36.096] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247104, 1. [17:59:36.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4718740, 0. [17:59:36.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4718740, 1. [17:59:36.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 5767316, 0. [17:59:36.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 524432, 0. [17:59:36.333] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722816, 0. [17:59:36.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 5767316, 1. [17:59:36.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 524432, 1. [17:59:36.411] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722816, 1. [17:59:36.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198530, 0. [17:59:36.548] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 524432, 0. [17:59:36.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4718740, 0. [17:59:36.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 524432, 1. [17:59:36.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198530, 1. [17:59:36.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4718740, 1. [17:59:36.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4198544, 0. [17:59:36.758] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4198544, 1. [17:59:36.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5767316, 0. [17:59:36.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 528528, 0. [17:59:36.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 1573010, 0. [17:59:36.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247106, 0. [17:59:36.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 528528, 1. [17:59:36.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5767316, 1. [17:59:36.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 1573010, 1. [17:59:36.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 4718740, 0. [17:59:37.001] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247106, 1. [17:59:37.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 4718740, 1. [17:59:37.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4198544, 0. [17:59:37.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5771394, 0. [17:59:37.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4198544, 1. [17:59:37.229] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 528530, 0. [17:59:37.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 528530, 1. [17:59:37.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5771394, 1. [17:59:37.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4718742, 0. [17:59:37.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 4718742, 0. [17:59:37.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4718742, 1. [17:59:37.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4198544, 0. [17:59:37.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 4718742, 1. [17:59:37.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 5767318, 0. [17:59:37.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4198544, 1. [17:59:37.498] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 4718740, 0. [17:59:37.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 5767318, 1. [17:59:37.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 4718740, 1. [17:59:37.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528512, 0. [17:59:37.657] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528512, 1. [17:59:37.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4722818, 0. [17:59:37.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 524432, 0. [17:59:37.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 1573010, 0. [17:59:37.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 524432, 1. [17:59:37.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4722818, 1. [17:59:37.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 524432, 0. [17:59:37.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 1573010, 1. [17:59:37.945] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 524432, 1. [17:59:38.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4718740, 0. [17:59:38.133] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4718740, 1. [17:59:38.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 528528, 0. [17:59:38.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 4718742, 0. [17:59:38.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 528528, 1. [17:59:38.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4194448, 0. [17:59:38.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 4718742, 1. [17:59:38.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4194448, 1. [17:59:38.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 5767318, 0. [17:59:38.548] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 528530, 0. [17:59:38.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 5767318, 1. [17:59:38.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 528530, 1. [17:59:38.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 1573008, 0. [17:59:38.775] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 1573008, 0. [17:59:38.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 1573008, 1. [17:59:38.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 1573008, 1. [17:59:38.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 524434, 0. [17:59:39.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 5767316, 0. [17:59:39.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4194450, 0. [17:59:39.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 524434, 1. [17:59:39.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4194450, 1. [17:59:39.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0. [17:59:39.132] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 5767316, 1. [17:59:39.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1. [17:59:39.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 5767318, 0. [17:59:39.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4194450, 0. [17:59:39.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0. [17:59:39.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198528, 0. [17:59:39.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 5767318, 1. [17:59:39.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4194450, 1. [17:59:39.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1. [17:59:39.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198528, 1. [17:59:39.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4194448, 0. [17:59:39.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4980882, 0. [17:59:39.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4194448, 1. [17:59:39.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 4718742, 0. [17:59:39.535] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389120, 4194432, 0. [17:59:39.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4980882, 1. [17:59:39.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4718742, 0. [17:59:39.601] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 4718742, 1. [17:59:39.614] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389120, 4194432, 1. [17:59:39.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 4718742, 0. [17:59:39.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4718742, 1. [17:59:39.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 4718742, 1. [17:59:39.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 524432, 0. [17:59:39.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 524432, 1. [17:59:39.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 528530, 0. [17:59:39.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 528530, 1. [17:59:40.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 524432, 0. [17:59:40.113] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198528, 0. [17:59:40.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 524432, 1. [17:59:40.164] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198528, 1. [17:59:40.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4718740, 0. [17:59:40.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5767316, 0. [17:59:40.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4718740, 1. [17:59:40.347] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5767316, 1. [17:59:40.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4198546, 0. [17:59:40.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4198544, 0. [17:59:40.498] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4198546, 1. [17:59:40.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4198544, 1. [17:59:40.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722816, 0. [17:59:40.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722816, 1. [17:59:40.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 1573008, 0. [17:59:40.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 1573008, 1. [17:59:40.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4980882, 0. [17:59:40.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 1573008, 0. [17:59:40.857] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4980882, 1. [17:59:40.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 1573008, 1. [17:59:40.950] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4194448, 0. [17:59:41.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4194448, 1. [17:59:41.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 5767316, 0. [17:59:41.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 5767318, 0. [17:59:41.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 5767316, 1. [17:59:41.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 1573008, 0. [17:59:41.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033540, 0. [17:59:41.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 528530, 0. [17:59:41.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 5767318, 1. [17:59:41.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 5767316, 0. [17:59:41.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 1573008, 1. [17:59:41.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033540, 1. [17:59:41.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 528530, 1. [17:59:41.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984966, 0. [17:59:41.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 5767316, 1. [17:59:41.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4198544, 0. [17:59:41.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984966, 1. [17:59:41.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033542, 0. [17:59:41.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4198544, 1. [17:59:41.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033542, 1. [17:59:41.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 4718742, 0. [17:59:41.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 528528, 0. [17:59:41.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4198544, 0. [17:59:41.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 4718742, 1. [17:59:41.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 528528, 1. [17:59:41.749] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5767318, 0. [17:59:41.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4198544, 1. [17:59:41.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5767318, 1. [17:59:41.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528514, 0. [17:59:42.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528514, 1. [17:59:42.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 524434, 0. [17:59:42.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4194450, 0. [17:59:42.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4980880, 0. [17:59:42.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 524434, 1. [17:59:42.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4194450, 1. [17:59:42.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4980880, 1. [17:59:42.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4980882, 0. [17:59:42.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4198544, 0. [17:59:42.362] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 528528, 0. [17:59:42.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4980882, 1. [17:59:42.401] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4198544, 1. [17:59:42.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 528528, 1. [17:59:42.596] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4980880, 0. [17:59:42.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722816, 0. [17:59:42.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4198546, 0. [17:59:42.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1. [17:59:42.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4980880, 1. [17:59:42.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4198546, 1. [17:59:42.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 5767316, 0. [17:59:42.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4198546, 0. [17:59:42.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4198546, 1. [17:59:42.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 5767316, 1. [17:59:42.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 524434, 0. [17:59:43.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 524434, 1. [17:59:43.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 5767316, 0. [17:59:43.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 528528, 0. [17:59:43.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 528528, 1. [17:59:43.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 5767316, 1. [17:59:43.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4980880, 0. [17:59:43.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 4718742, 0. [17:59:43.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 4718742, 0. [17:59:43.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4980880, 1. [17:59:43.603] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 4718742, 1. [17:59:43.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 4718742, 1. [17:59:43.647] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247106, 0. [17:59:43.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1573008, 0. [17:59:43.751] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247106, 1. [17:59:43.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1573008, 1. [17:59:43.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 528528, 0. [17:59:43.995] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984966, 0. [17:59:44.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 528528, 0. [17:59:44.044] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 528528, 1. [17:59:44.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198530, 0. [17:59:44.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984966, 1. [17:59:44.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 528528, 1. [17:59:44.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4980882, 0. [17:59:44.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4198544, 0. [17:59:44.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198530, 1. [17:59:44.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4198544, 1. [17:59:44.190] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4980882, 1. [17:59:44.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722818, 0. [17:59:44.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 524432, 0. [17:59:44.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4194450, 0. [17:59:44.281] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771392, 0. [17:59:44.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722818, 1. [17:59:44.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 524432, 1. [17:59:44.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4194450, 1. [17:59:44.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 5767316, 0. [17:59:44.379] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771392, 1. [17:59:44.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 5767316, 1. [17:59:44.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247104, 0. [17:59:44.475] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 1573008, 0. [17:59:44.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 524432, 0. [17:59:44.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247104, 1. [17:59:44.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 1573008, 1. [17:59:44.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 524432, 1. [17:59:44.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 524432, 0. [17:59:44.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4198546, 0. [17:59:44.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 524432, 1. [17:59:44.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4198546, 1. [17:59:45.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4198544, 0. [17:59:45.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984966, 0. [17:59:45.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4198544, 1. [17:59:45.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984966, 1. [17:59:45.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4198546, 0. [17:59:45.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4194450, 0. [17:59:45.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 524432, 0. 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[17:59:45.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4718740, 0. [17:59:45.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 1573008, 1. [17:59:46.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4194450, 0. [17:59:46.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4718740, 1. [17:59:46.109] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4194450, 1. [17:59:46.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4194450, 0. [17:59:46.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4194450, 1. [17:59:46.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4198544, 0. [17:59:46.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4194450, 0. [17:59:46.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 1577088, 0. [17:59:46.671] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4198544, 1. [17:59:46.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 524434, 0. [17:59:46.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4194450, 1. [17:59:46.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 524434, 1. [17:59:46.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4980882, 0. [17:59:46.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4980882, 1. [17:59:46.996] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722818, 0. [17:59:47.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 1577088, 1. [17:59:47.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 524432, 0. [17:59:47.075] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722818, 1. [17:59:47.114] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4980882, 0. [17:59:47.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 524432, 1. [17:59:47.164] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 524434, 0. [17:59:47.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4980882, 1. [17:59:47.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 524434, 1. [17:59:47.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198546, 0. [17:59:47.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4194448, 0. [17:59:47.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198546, 1. [17:59:47.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528528, 0. [17:59:47.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 524434, 0. [17:59:47.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4194448, 1. [17:59:47.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 524434, 0. [17:59:47.438] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 520, 4194432, 0. [17:59:47.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 524434, 1. [17:59:47.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 524434, 1. [17:59:47.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528528, 1. [17:59:47.518] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 520, 4194432, 1. [17:59:47.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 5767316, 0. [17:59:47.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 524432, 0. [17:59:47.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 5767316, 1. [17:59:47.755] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 524432, 1. [17:59:47.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984964, 0. [17:59:47.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984964, 1. [17:59:48.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 524434, 0. [17:59:48.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4194450, 0. [17:59:48.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 524434, 1. [17:59:48.097] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198528, 0. [17:59:48.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 524432, 0. [17:59:48.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4194450, 1. [17:59:48.173] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198528, 1. [17:59:48.182] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 524432, 1. [17:59:48.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4718740, 0. [17:59:48.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4718740, 1. [17:59:48.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 528530, 0. [17:59:48.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 528530, 1. [17:59:48.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 524432, 0. [17:59:48.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 524432, 1. [17:59:48.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 1573010, 0. [17:59:48.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4718740, 0. [17:59:48.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 5767316, 0. [17:59:48.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5767318, 0. [17:59:48.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4718740, 1. [17:59:48.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 1573010, 1. [17:59:48.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 5767316, 1. [17:59:48.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5767318, 1. [17:59:48.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 1573008, 0. [17:59:48.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 1573008, 1. [17:59:48.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4194448, 0. [17:59:49.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4194448, 1. [17:59:49.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 1573008, 0. [17:59:49.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247106, 0. [17:59:49.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 1573008, 1. [17:59:49.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247106, 1. [17:59:49.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 1573008, 0. [17:59:49.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 4718740, 0. [17:59:49.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 4718740, 1. [17:59:49.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 1573008, 1. [17:59:49.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 524434, 0. [17:59:49.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4198544, 0. [17:59:49.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4198544, 0. [17:59:49.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 524434, 1. [17:59:49.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4198544, 1. [17:59:49.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4198544, 1. [17:59:49.763] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 524432, 0. [17:59:49.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 524432, 1. [17:59:49.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 524434, 0. [17:59:50.039] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 524434, 1. [17:59:50.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 528528, 0. [17:59:50.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 528528, 1. [17:59:50.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247104, 0. [17:59:50.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247106, 0. [17:59:50.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 1573008, 0. [17:59:50.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 4718740, 0. [17:59:50.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247104, 1. [17:59:50.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 528530, 0. [17:59:50.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 4718740, 1. [17:59:50.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 1573008, 1. [17:59:50.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 5767318, 0. [17:59:50.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 528530, 1. [17:59:50.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 5767318, 1. [17:59:50.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247106, 1. [17:59:50.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 524432, 0. [17:59:50.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 4718740, 0. [17:59:50.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 524432, 1. [17:59:50.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 4718740, 1. [17:59:50.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4194450, 0. [17:59:50.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 524434, 0. [17:59:50.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4194450, 1. [17:59:50.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 528528, 0. [17:59:50.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 524434, 1. [17:59:50.899] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 5767318, 0. [17:59:50.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4980880, 0. [17:59:50.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 528528, 1. [17:59:51.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 5767318, 1. [17:59:51.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4980880, 1. [17:59:51.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771394, 0. [17:59:51.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771394, 1. [17:59:51.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198544, 0. [17:59:51.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4194450, 0. [17:59:51.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198544, 1. [17:59:51.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4194450, 1. [17:59:51.403] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 4718740, 0. [17:59:51.466] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 4718740, 1. [17:59:51.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 524432, 0. [17:59:51.531] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198528, 0. [17:59:51.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 524432, 1. [17:59:51.606] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198528, 1. [17:59:51.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 1573010, 0. [17:59:51.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4980882, 0. [17:59:51.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 1573010, 1. [17:59:51.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 1573010, 0. [17:59:51.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4980882, 1. [17:59:51.889] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528514, 0. [17:59:51.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 1573010, 1. [17:59:51.958] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528514, 1. [17:59:51.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4980880, 0. [17:59:52.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4980880, 1. [17:59:52.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4198546, 0. [17:59:52.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 528512, 0. [17:59:52.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 5767318, 0. [17:59:52.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4198546, 1. [17:59:52.254] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 0, 4194432, 0. [17:59:52.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 528512, 1. [17:59:52.318] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 0, 4194432, 1. [17:59:52.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 5767318, 1. [17:59:52.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4198544, 0. [17:59:52.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4198544, 0. [17:59:52.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4198544, 1. [17:59:52.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4198544, 1. [17:59:52.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 524434, 0. [17:59:52.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4194450, 0. [17:59:52.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 524434, 1. [17:59:52.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 528512, 0. [17:59:52.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 528528, 0. [17:59:52.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 528528, 0. [17:59:52.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4194450, 1. [17:59:52.664] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 528512, 1. [17:59:52.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 528528, 1. [17:59:52.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 528528, 1. [17:59:52.743] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198530, 0. [17:59:52.815] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198530, 1. [17:59:53.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4722816, 0. [17:59:53.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4718740, 0. [17:59:53.120] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4722816, 1. [17:59:53.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4718740, 1. [17:59:53.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 524432, 0. [17:59:53.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 528514, 0. [17:59:53.290] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 524432, 1. [17:59:53.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 528514, 1. [17:59:53.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 5767316, 0. [17:59:53.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 4718742, 0. [17:59:53.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 5767316, 1. [17:59:53.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 4718742, 1. [17:59:53.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4198544, 0. [17:59:53.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4198544, 1. [17:59:53.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 528514, 0. [17:59:53.624] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722816, 0. [17:59:53.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 524434, 0. [17:59:53.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722816, 1. [17:59:53.695] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 528514, 1. [17:59:53.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 524434, 1. [17:59:53.775] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 1573008, 0. [17:59:53.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 528530, 0. [17:59:53.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 4718740, 0. [17:59:53.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 528530, 1. [17:59:53.869] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 1573008, 1. [17:59:53.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 4718740, 1. [17:59:53.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4194450, 0. [17:59:53.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 524432, 0. [17:59:53.957] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4194450, 1. [17:59:53.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4718742, 0. [17:59:53.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033542, 0. [17:59:54.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 524432, 1. [17:59:54.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4718742, 1. [17:59:54.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033542, 1. [17:59:54.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528530, 0. [17:59:54.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528530, 1. [17:59:54.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 524434, 0. [17:59:54.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 524434, 1. [17:59:54.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 1573008, 0. [17:59:54.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4198544, 0. [17:59:54.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 1573008, 1. [17:59:54.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4198544, 1. [17:59:54.861] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4980882, 0. [17:59:54.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 524434, 0. [17:59:54.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4980882, 1. [17:59:54.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 524434, 1. [17:59:55.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4718742, 0. [17:59:55.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4198544, 0. [17:59:55.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4718742, 1. [17:59:55.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4198544, 1. [17:59:55.156] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 524432, 0. [17:59:55.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4722816, 0. [17:59:55.219] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 528530, 0. [17:59:55.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 524432, 1. [17:59:55.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 1573008, 0. [17:59:55.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4722816, 1. [17:59:55.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 528530, 1. [17:59:55.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984964, 0. [17:59:55.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 1573008, 1. [17:59:55.457] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4718740, 0. [17:59:55.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 1573010, 0. [17:59:55.528] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4718740, 1. [17:59:55.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984964, 1. [17:59:55.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 1573010, 1. [17:59:55.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528530, 0. [17:59:55.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528530, 1. [17:59:55.776] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984964, 0. [17:59:55.838] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4198546, 0. [17:59:55.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 5767316, 0. [17:59:55.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984964, 1. [17:59:55.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 4718742, 0. [17:59:55.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4198546, 1. [17:59:55.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 4718742, 1. [17:59:55.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 5767316, 1. [17:59:55.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5767316, 0. [17:59:56.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 528528, 0. [17:59:56.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4980880, 0. [17:59:56.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 524432, 0. [17:59:56.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5767316, 1. 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[17:59:56.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4194450, 1. [17:59:56.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4980880, 1. [17:59:56.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 524432, 1. [17:59:56.700] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 524432, 0. [17:59:56.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4198546, 0. [17:59:56.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 524432, 1. [17:59:56.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 524432, 0. [17:59:56.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4198546, 1. 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[17:59:57.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 1573008, 1. [17:59:57.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 4718742, 0. [17:59:57.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 4718742, 1. [17:59:57.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4198544, 0. [17:59:57.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4198544, 1. [17:59:57.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 1573008, 0. [17:59:57.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 524434, 0. [17:59:57.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 524434, 1. [17:59:57.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 1573008, 1. [17:59:57.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4198546, 0. [17:59:57.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 5767318, 0. [17:59:57.957] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4198546, 1. [17:59:57.970] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 1573010, 0. [17:59:58.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 5767318, 1. [17:59:58.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 1573010, 1. [17:59:58.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 528512, 0. [17:59:58.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4194448, 0. [17:59:58.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4718742, 0. [17:59:58.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 528512, 1. [17:59:58.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4194448, 1. [17:59:58.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4718742, 1. [17:59:58.314] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 524432, 0. [17:59:58.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 524432, 1. [17:59:58.520] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 524432, 0. [17:59:58.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 524432, 1. [17:59:58.674] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 524432, 0. [17:59:58.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 524432, 1. [17:59:58.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4198544, 0. [17:59:58.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4198544, 1. [17:59:59.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 524434, 0. [17:59:59.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4718742, 0. [17:59:59.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4980880, 0. [17:59:59.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 524434, 1. [17:59:59.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4718742, 1. [17:59:59.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4980880, 1. [17:59:59.202] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389120, 4194434, 0. [17:59:59.231] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247106, 0. [17:59:59.273] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389120, 4194434, 1. [17:59:59.339] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247106, 1. [17:59:59.345] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771392, 0. [17:59:59.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4198544, 0. [17:59:59.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4718740, 0. [17:59:59.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4198544, 1. [17:59:59.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4718740, 1. [17:59:59.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 524432, 0. [17:59:59.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771392, 1. [17:59:59.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198528, 0. [17:59:59.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 524432, 1. [17:59:59.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198528, 1. [17:59:59.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771394, 0. [17:59:59.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 524434, 0. [17:59:59.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 524432, 0. [17:59:59.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 524432, 0. [17:59:59.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4718740, 0. [17:59:59.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 524434, 1. [17:59:59.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 524432, 1. [17:59:59.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771394, 1. [17:59:59.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 524432, 1. [17:59:59.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4718740, 1. [17:59:59.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4718740, 0. [17:59:59.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4718740, 1. [17:59:59.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 524434, 0. [17:59:59.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 524434, 1. [17:59:59.991] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4718742, 0. [18:00:00.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 5767318, 0. [18:00:00.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 5767318, 1. [18:00:00.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4718742, 1. [18:00:00.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 528530, 0. [18:00:00.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4980880, 0. [18:00:00.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 528530, 1. [18:00:00.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4980880, 1. [18:00:00.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4980880, 0. [18:00:00.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4718742, 0. [18:00:00.663] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4980880, 1. [18:00:00.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4718742, 1. [18:00:00.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1573010, 0. [18:00:00.753] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 512, 4194432, 0. [18:00:00.787] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 0, 4194434, 0. [18:00:00.829] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 512, 4194432, 1. [18:00:00.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1573010, 1. [18:00:00.864] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 0, 4194434, 1. [18:00:00.925] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4980880, 0. [18:00:00.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 1573008, 0. [18:00:00.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 5767316, 0. [18:00:00.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 5767318, 0. [18:00:00.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4194450, 0. [18:00:00.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4980880, 1. [18:00:01.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 1573008, 1. [18:00:01.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 524434, 0. [18:00:01.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 524434, 0. [18:00:01.055] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 5767316, 1. [18:00:01.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4194450, 1. [18:00:01.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4194448, 0. [18:00:01.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 5767318, 1. [18:00:01.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 524434, 1. [18:00:01.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 524434, 1. [18:00:01.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4194448, 1. [18:00:01.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 524434, 0. [18:00:01.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 524434, 1. [18:00:01.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4980882, 0. [18:00:01.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4980882, 1. [18:00:01.745] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722816, 0. [18:00:01.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 524434, 0. [18:00:01.805] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722816, 1. [18:00:01.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 524434, 1. [18:00:01.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4194450, 0. [18:00:01.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4194450, 1. [18:00:01.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 5767316, 0. [18:00:02.059] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 5767316, 1. [18:00:02.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4980882, 0. [18:00:02.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4980882, 1. [18:00:02.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4198546, 0. [18:00:02.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4980882, 0. [18:00:02.347] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4718740, 0. [18:00:02.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4198546, 1. [18:00:02.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4980882, 1. [18:00:02.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4718740, 1. [18:00:02.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4980882, 0. [18:00:02.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4980882, 1. [18:00:02.579] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198528, 0. [18:00:02.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198528, 0. [18:00:02.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4718740, 0. [18:00:02.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722818, 0. [18:00:02.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4198544, 0. [18:00:02.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4194450, 0. [18:00:02.655] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198528, 1. [18:00:02.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722818, 1. [18:00:02.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4718740, 1. [18:00:02.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4198544, 1. [18:00:02.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4194450, 1. [18:00:02.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4194448, 0. [18:00:02.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722818, 0. [18:00:02.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4194448, 1. [18:00:02.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722818, 1. [18:00:02.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198528, 1. [18:00:02.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4718740, 0. [18:00:02.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0. [18:00:02.983] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4198544, 0. [18:00:02.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1. [18:00:02.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4718740, 1. [18:00:03.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4198544, 1. [18:00:03.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 4718740, 0. [18:00:03.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 524432, 0. [18:00:03.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 4718740, 1. [18:00:03.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 524432, 1. [18:00:03.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 528514, 0. [18:00:03.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 528514, 1. [18:00:03.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 1573008, 0. [18:00:03.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 1573010, 0. [18:00:03.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528528, 0. [18:00:03.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 1573008, 1. [18:00:03.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4980880, 0. [18:00:03.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 1573010, 1. [18:00:03.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528528, 1. [18:00:03.838] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 528528, 0. [18:00:03.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4980880, 1. [18:00:03.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4198546, 0. [18:00:03.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 528528, 1. [18:00:03.935] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198530, 0. [18:00:03.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4198546, 1. [18:00:04.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198530, 1. [18:00:04.008] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 4718742, 0. [18:00:04.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 524432, 0. [18:00:04.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 4718742, 1. [18:00:04.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 524432, 0. [18:00:04.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4198546, 0. [18:00:04.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 524432, 1. [18:00:04.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 524432, 1. [18:00:04.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4198546, 1. [18:00:04.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4718742, 0. [18:00:04.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 524434, 0. [18:00:04.362] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4718742, 1. [18:00:04.386] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198528, 0. [18:00:04.410] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4980880, 0. [18:00:04.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 524434, 1. [18:00:04.464] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198528, 1. [18:00:04.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4980880, 1. [18:00:04.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 524434, 0. [18:00:04.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 524434, 1. [18:00:04.903] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 524434, 0. [18:00:04.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4718742, 0. [18:00:04.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 524434, 1. [18:00:05.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4718742, 1. [18:00:05.104] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771392, 0. [18:00:05.157] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 5767316, 0. [18:00:05.209] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771392, 1. [18:00:05.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0. [18:00:05.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 5767316, 1. [18:00:05.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 4718740, 0. [18:00:05.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1. [18:00:05.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 4718740, 1. [18:00:05.364] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4980882, 0. [18:00:05.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4194448, 0. [18:00:05.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 524432, 0. [18:00:05.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4198544, 0. [18:00:05.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4194448, 0. [18:00:05.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4980882, 1. [18:00:05.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4194448, 1. [18:00:05.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 524432, 1. [18:00:05.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4198544, 1. [18:00:05.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 524434, 0. [18:00:05.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 524432, 0. [18:00:05.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4194448, 1. [18:00:05.555] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 524432, 1. [18:00:05.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 524434, 1. [18:00:05.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 524432, 0. [18:00:05.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4194448, 0. [18:00:05.815] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 524432, 1. [18:00:05.853] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4194448, 1. [18:00:05.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4194448, 0. [18:00:05.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 528530, 0. [18:00:06.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4194448, 1. [18:00:06.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 528530, 1. [18:00:06.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 4718740, 0. [18:00:06.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 4718740, 1. [18:00:06.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 528530, 0. [18:00:06.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 528530, 1. [18:00:06.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 1573010, 0. [18:00:06.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4198544, 0. [18:00:06.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 1573010, 1. [18:00:06.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4198544, 1. [18:00:06.792] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 528530, 0. [18:00:06.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198530, 0. [18:00:06.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 528530, 1. [18:00:06.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4718740, 0. [18:00:06.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198530, 1. [18:00:06.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4718742, 0. [18:00:06.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4718740, 1. [18:00:07.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 1573008, 0. [18:00:07.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4718742, 1. [18:00:07.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 1573008, 1. [18:00:07.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4718742, 0. [18:00:07.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 5767316, 0. [18:00:07.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 524434, 0. [18:00:07.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4718742, 1. [18:00:07.194] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 1573010, 0. [18:00:07.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 5767316, 1. [18:00:07.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 524434, 1. [18:00:07.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 1573010, 1. [18:00:07.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 1573008, 0. [18:00:07.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 1573008, 1. [18:00:07.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 5767318, 0. [18:00:07.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 5767318, 1. [18:00:07.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4980880, 0. [18:00:07.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4980880, 1. [18:00:07.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033540, 0. [18:00:08.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033540, 1. [18:00:08.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528512, 0. [18:00:08.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1577088, 0. [18:00:08.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528512, 1. [18:00:08.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 4718742, 0. [18:00:08.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4718742, 0. [18:00:08.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 4718742, 1. [18:00:08.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1577088, 1. [18:00:08.294] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4718742, 1. [18:00:08.302] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198530, 0. [18:00:08.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4980880, 0. [18:00:08.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4980882, 0. [18:00:08.377] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198530, 1. [18:00:08.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4980882, 0. [18:00:08.412] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198530, 0. [18:00:08.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4980880, 1. [18:00:08.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4980882, 1. [18:00:08.477] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4980882, 1. [18:00:08.478] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198530, 1. [18:00:08.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 524432, 0. [18:00:08.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 524432, 0. [18:00:08.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4198546, 0. [18:00:08.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 524432, 0. [18:00:08.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 524432, 1. [18:00:08.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 1573008, 0. [18:00:08.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4198546, 1. [18:00:08.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 524432, 1. [18:00:08.639] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4198544, 0. [18:00:08.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 524432, 1. [18:00:08.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4198544, 1. [18:00:08.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 1573008, 1. [18:00:08.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 524434, 0. [18:00:08.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 524434, 1. [18:00:09.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 524432, 0. [18:00:09.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 524432, 1. [18:00:09.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4198544, 0. [18:00:09.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 524432, 0. [18:00:09.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4198544, 1. [18:00:09.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 4718742, 0. [18:00:09.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 524432, 1. [18:00:09.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 4718742, 1. [18:00:09.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4980880, 0. [18:00:09.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4980880, 0. [18:00:09.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 528530, 0. [18:00:10.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4980882, 0. [18:00:10.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4980880, 1. [18:00:10.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 524434, 0. [18:00:10.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4980880, 1. [18:00:10.049] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 528530, 1. [18:00:10.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 524434, 0. [18:00:10.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4980882, 1. [18:00:10.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4718742, 0. [18:00:10.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 524434, 1. [18:00:10.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 524434, 1. [18:00:10.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4718742, 0. [18:00:10.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4718742, 1. [18:00:10.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 4718742, 1. [18:00:10.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 524432, 0. [18:00:10.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 524432, 1. [18:00:10.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 528528, 0. [18:00:10.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 528528, 1. [18:00:11.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 524434, 0. [18:00:11.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 524434, 1. [18:00:11.315] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771394, 0. [18:00:11.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 5767318, 0. [18:00:11.413] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771394, 1. [18:00:11.427] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722816, 0. [18:00:11.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 5767318, 1. [18:00:11.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4980882, 0. [18:00:11.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 524432, 0. [18:00:11.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 1573010, 0. [18:00:11.503] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722816, 1. [18:00:11.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247106, 0. [18:00:11.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4198544, 0. [18:00:11.520] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 524432, 0. [18:00:11.534] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4980882, 1. [18:00:11.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4980882, 0. [18:00:11.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 524432, 1. [18:00:11.581] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4198544, 1. [18:00:11.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 524432, 1. [18:00:11.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 1573010, 1. [18:00:11.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247106, 1. [18:00:11.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4980882, 1. [18:00:11.615] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 524434, 0. [18:00:11.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 4718742, 0. [18:00:11.677] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 5767316, 0. [18:00:11.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 524434, 1. [18:00:11.733] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 4718742, 1. [18:00:11.778] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 1573010, 0. [18:00:11.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4718740, 0. [18:00:11.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 5767316, 1. [18:00:11.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4718740, 1. [18:00:11.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 1573010, 1. [18:00:12.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4198544, 0. [18:00:12.666] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4198544, 1. [18:00:12.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 528530, 0. [18:00:12.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 528530, 1. [18:00:12.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984964, 0. [18:00:12.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4198546, 0. [18:00:12.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984964, 1. [18:00:12.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4198546, 1. [18:00:12.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 5767316, 0. [18:00:13.008] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984964, 0. [18:00:13.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 524432, 0. [18:00:13.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 528512, 0. [18:00:13.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 5767316, 1. [18:00:13.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984964, 1. [18:00:13.084] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 524432, 1. [18:00:13.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 528528, 0. [18:00:13.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 524434, 0. [18:00:13.149] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4198544, 0. [18:00:13.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 528528, 1. [18:00:13.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4198546, 0. [18:00:13.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 524434, 1. [18:00:13.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4980880, 0. [18:00:13.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4980880, 0. [18:00:13.222] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4198544, 1. [18:00:13.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 5767318, 0. [18:00:13.266] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4198546, 1. [18:00:13.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4980880, 1. [18:00:13.284] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 1573010, 0. [18:00:13.285] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4980880, 1. [18:00:13.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 5767318, 1. [18:00:13.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 528512, 1. [18:00:13.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 1573010, 1. [18:00:13.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 528528, 0. [18:00:13.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 528528, 1. [18:00:13.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 4718740, 0. [18:00:14.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 4718740, 1. [18:00:14.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4980882, 0. [18:00:14.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 528530, 0. [18:00:14.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 1573008, 0. [18:00:14.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4980882, 1. [18:00:14.450] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 528530, 1. [18:00:14.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 1573008, 1. [18:00:14.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4198544, 0. [18:00:14.556] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4980880, 0. [18:00:14.592] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4198544, 1. [18:00:14.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4980880, 1. [18:00:14.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 528528, 0. [18:00:14.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 524434, 0. [18:00:14.737] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 528528, 1. [18:00:14.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 5767318, 0. [18:00:14.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 524434, 1. [18:00:14.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4718740, 0. [18:00:14.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 524434, 0. [18:00:14.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722816, 0. [18:00:14.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4718740, 1. [18:00:14.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 5767318, 1. [18:00:14.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 524434, 1. [18:00:14.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 524432, 0. [18:00:14.896] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722816, 1. [18:00:14.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 524432, 1. [18:00:14.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 5767316, 0. [18:00:15.097] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 5767316, 1. [18:00:15.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 528528, 0. [18:00:15.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 528528, 1. [18:00:15.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4718742, 0. [18:00:15.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4194450, 0. [18:00:15.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4718742, 1. [18:00:15.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4194450, 1. [18:00:15.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 524432, 0. [18:00:15.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 524432, 1. [18:00:15.943] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033540, 0. [18:00:16.041] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033540, 1. [18:00:16.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4198546, 0. [18:00:16.084] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4718740, 0. [18:00:16.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4980880, 0. [18:00:16.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4198546, 1. [18:00:16.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4718740, 1. [18:00:16.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 524432, 0. [18:00:16.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 524434, 0. [18:00:16.192] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198528, 0. [18:00:16.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4980880, 1. [18:00:16.229] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 524432, 1. [18:00:16.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 524434, 1. [18:00:16.272] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198528, 1. [18:00:16.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 528530, 0. [18:00:16.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4194448, 0. [18:00:16.360] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 528530, 1. [18:00:16.377] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4194448, 1. [18:00:16.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4194450, 0. [18:00:16.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247104, 0. [18:00:16.524] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4194450, 1. [18:00:16.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4194450, 0. [18:00:16.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247104, 1. [18:00:16.628] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4194450, 1. [18:00:16.739] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 520, 4194434, 0. [18:00:16.823] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 520, 4194434, 1. [18:00:16.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033540, 0. [18:00:16.994] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4718740, 0. [18:00:17.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033540, 1. [18:00:17.043] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198530, 0. [18:00:17.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4718740, 1. [18:00:17.097] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198530, 0. [18:00:17.112] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198530, 1. [18:00:17.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 1573010, 0. [18:00:17.167] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198530, 1. [18:00:17.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 1573010, 1. [18:00:17.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 524432, 0. [18:00:17.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 4718740, 0. [18:00:17.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4194450, 0. [18:00:17.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 4718740, 1. [18:00:17.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 524432, 1. [18:00:17.370] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4194450, 1. [18:00:17.380] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4194450, 0. [18:00:17.410] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 524432, 0. [18:00:17.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 528528, 0. [18:00:17.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4194450, 1. [18:00:17.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 524432, 0. [18:00:17.478] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 524432, 1. [18:00:17.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 528528, 1. [18:00:17.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 524432, 1. [18:00:17.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 4718740, 0. [18:00:17.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4194450, 0. [18:00:17.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 5767318, 0. [18:00:17.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 4718740, 1. [18:00:17.664] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033542, 0. [18:00:17.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4194450, 1. [18:00:17.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4194448, 0. [18:00:17.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 5767318, 1. [18:00:17.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4194448, 1. [18:00:17.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033542, 1. [18:00:17.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 528530, 0. [18:00:17.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 528530, 1. [18:00:17.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 524432, 0. [18:00:18.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4194448, 0. [18:00:18.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 524432, 1. [18:00:18.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4194448, 1. [18:00:18.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 524432, 0. [18:00:18.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 524432, 1. [18:00:18.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 5767318, 0. [18:00:18.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 5767318, 1. [18:00:18.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4194450, 0. [18:00:18.750] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722816, 0. [18:00:18.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4194450, 1. [18:00:18.793] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 524434, 0. [18:00:18.805] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722816, 1. [18:00:18.850] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198530, 0. [18:00:18.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 524434, 1. [18:00:18.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4718740, 0. [18:00:18.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 1573010, 0. [18:00:18.927] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198530, 1. [18:00:18.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4718740, 1. [18:00:18.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 5767316, 0. [18:00:18.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 1573010, 1. [18:00:19.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 524432, 0. [18:00:19.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4194448, 0. [18:00:19.076] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 5767316, 1. [18:00:19.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 524432, 1. [18:00:19.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4194448, 1. [18:00:19.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4194448, 0. [18:00:19.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4198546, 0. [18:00:19.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4194448, 1. [18:00:19.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4718740, 0. [18:00:19.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 4718740, 0. [18:00:19.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4198546, 1. [18:00:19.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4718740, 1. [18:00:19.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4198544, 0. [18:00:19.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 4718740, 1. [18:00:19.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4198544, 1. [18:00:19.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4194450, 0. [18:00:19.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4194450, 1. [18:00:19.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 524434, 0. [18:00:19.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 524434, 1. [18:00:20.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4980880, 0. [18:00:20.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 524432, 0. [18:00:20.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4980880, 1. [18:00:20.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 1573010, 0. [18:00:20.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 524432, 1. [18:00:20.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4718740, 0. [18:00:20.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 524432, 0. [18:00:20.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 1573010, 1. [18:00:20.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4718740, 1. [18:00:20.365] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771392, 0. [18:00:20.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 524432, 1. [18:00:20.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4198544, 0. [18:00:20.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4194448, 0. [18:00:20.450] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 5767318, 0. [18:00:20.465] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771392, 1. [18:00:20.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4198544, 1. [18:00:20.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984966, 0. [18:00:20.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 524432, 0. [18:00:20.524] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4194448, 1. [18:00:20.549] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 5767318, 1. [18:00:20.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984966, 1. [18:00:20.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 524432, 1. [18:00:20.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 5767316, 0. [18:00:20.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 5767318, 0. [18:00:20.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4718740, 0. [18:00:20.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1573008, 0. [18:00:20.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4718740, 1. [18:00:20.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 5767316, 1. [18:00:20.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 5767318, 1. [18:00:20.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1573008, 1. [18:00:20.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 524432, 0. [18:00:20.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 524432, 1. [18:00:20.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 528528, 0. [18:00:20.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4194450, 0. [18:00:21.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 528528, 1. [18:00:21.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4194450, 1. [18:00:21.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 5767316, 0. [18:00:21.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4198544, 0. [18:00:21.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 5767316, 1. [18:00:21.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4198544, 1. [18:00:21.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 4718740, 0. [18:00:21.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4718742, 0. [18:00:21.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 4718740, 1. [18:00:21.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4718742, 1. [18:00:21.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 524432, 0. [18:00:21.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 1573008, 0. [18:00:21.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4722818, 0. [18:00:21.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 524432, 1. [18:00:21.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 1573008, 1. [18:00:22.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4722818, 1. [18:00:22.049] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722818, 0. [18:00:22.119] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4718742, 0. [18:00:22.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722818, 1. [18:00:22.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4718742, 1. [18:00:22.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4718740, 0. [18:00:22.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4194450, 0. [18:00:22.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033542, 0. [18:00:22.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 1573010, 0. [18:00:22.275] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4194450, 1. [18:00:22.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 4718740, 1. [18:00:22.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 5767316, 0. [18:00:22.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033542, 1. [18:00:22.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4194450, 0. [18:00:22.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 1573010, 1. [18:00:22.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 5767316, 1. [18:00:22.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 5767318, 0. [18:00:22.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4194450, 1. [18:00:22.501] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 5767318, 1. [18:00:22.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 524432, 0. [18:00:22.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 524432, 1. [18:00:22.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 524432, 0. [18:00:22.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 524432, 1. [18:00:22.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4718740, 0. [18:00:23.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4718740, 1. [18:00:23.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4722818, 0. [18:00:23.117] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4722818, 1. [18:00:23.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4980882, 0. [18:00:23.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4980882, 1. [18:00:23.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 5767318, 0. [18:00:23.379] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 528528, 0. [18:00:23.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 5767318, 1. [18:00:23.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 528528, 1. [18:00:23.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4980880, 0. [18:00:23.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 5767318, 0. [18:00:23.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4980880, 1. [18:00:23.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4198544, 0. [18:00:23.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 5767316, 0. [18:00:23.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 1573010, 0. [18:00:23.751] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 524432, 0. [18:00:23.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4198544, 1. [18:00:23.770] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 5767318, 1. [18:00:23.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 5767316, 1. [18:00:23.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 524432, 0. [18:00:23.814] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 1573010, 1. [18:00:23.823] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 524432, 1. [18:00:23.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 524432, 1. [18:00:23.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 528528, 0. [18:00:23.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 524432, 0. [18:00:24.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 528528, 1. [18:00:24.067] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 524432, 1. [18:00:24.390] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722818, 0. [18:00:24.452] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722818, 1. [18:00:24.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 4718740, 0. [18:00:24.524] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722816, 0. [18:00:24.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 4718740, 1. [18:00:24.599] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722816, 1. [18:00:24.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 4718742, 0. [18:00:24.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4198546, 0. [18:00:24.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 4718742, 1. [18:00:24.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4198546, 1. [18:00:24.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 5767318, 0. [18:00:24.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4194448, 0. [18:00:25.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4194448, 1. [18:00:25.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 5767318, 1. [18:00:25.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 524434, 0. [18:00:25.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 528528, 0. [18:00:25.087] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722816, 0. [18:00:25.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 524434, 1. [18:00:25.140] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 528528, 1. [18:00:25.150] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722816, 1. [18:00:25.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 4718740, 0. [18:00:25.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198530, 0. [18:00:25.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4198546, 0. [18:00:25.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 524434, 0. [18:00:25.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722818, 0. [18:00:25.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 4718740, 1. [18:00:25.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198530, 1. [18:00:25.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4198546, 1. [18:00:25.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722818, 1. [18:00:25.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 524434, 1. [18:00:25.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4198544, 0. [18:00:25.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 1573010, 0. [18:00:25.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 524434, 0. [18:00:25.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4198544, 1. [18:00:25.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 1573010, 1. [18:00:25.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 524434, 1. [18:00:25.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4718742, 0. [18:00:25.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4718742, 1. [18:00:26.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4718740, 0. [18:00:26.150] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4718740, 1. [18:00:26.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4718742, 0. [18:00:26.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4718742, 1. [18:00:26.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5771392, 0. [18:00:26.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5767316, 0. [18:00:26.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 524434, 0. [18:00:26.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5771392, 1. [18:00:26.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 1573008, 0. [18:00:26.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5767316, 1. [18:00:26.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 524434, 1. [18:00:26.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722818, 0. [18:00:26.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 1573008, 1. [18:00:26.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 524434, 0. [18:00:26.528] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 524432, 0. [18:00:26.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722818, 1. [18:00:26.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 524434, 1. [18:00:26.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4980882, 0. [18:00:26.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 524432, 1. [18:00:26.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198530, 0. [18:00:26.664] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4980882, 1. [18:00:26.705] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4198546, 0. [18:00:26.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4194450, 0. [18:00:26.737] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 4718740, 0. [18:00:26.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 524434, 0. [18:00:26.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4198546, 1. [18:00:26.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4194450, 1. [18:00:26.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 4718740, 1. [18:00:26.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 524434, 1. [18:00:26.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 528528, 0. [18:00:26.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 528528, 1. [18:00:26.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198530, 1. [18:00:27.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722818, 0. [18:00:27.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722818, 1. [18:00:27.169] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 1073741824, 4194434, 0. [18:00:27.240] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 1073741824, 4194434, 1. [18:00:27.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5771394, 0. [18:00:27.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4198544, 0. [18:00:27.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 528528, 0. [18:00:27.380] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4198544, 1. [18:00:27.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 528528, 1. [18:00:27.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5771394, 1. [18:00:27.589] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4718740, 0. [18:00:27.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4718740, 1. [18:00:27.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 4718742, 0. [18:00:27.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 4718742, 1. [18:00:27.857] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 4718740, 0. [18:00:27.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033542, 0. [18:00:27.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 4718740, 1. [18:00:27.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033542, 1. [18:00:28.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 1573008, 0. [18:00:28.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4194450, 0. [18:00:28.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 1573008, 1. [18:00:28.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4194450, 1. [18:00:28.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 1573010, 0. [18:00:28.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 4718740, 0. [18:00:28.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 5767316, 0. [18:00:28.219] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033542, 0. [18:00:28.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 1573010, 1. [18:00:28.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4194450, 0. [18:00:28.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 4718740, 1. [18:00:28.276] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 5767316, 1. [18:00:28.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 524432, 0. [18:00:28.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4194450, 1. [18:00:28.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033542, 1. [18:00:28.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 524432, 1. [18:00:28.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 528512, 0. [18:00:28.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 1573010, 0. [18:00:28.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 524432, 0. [18:00:28.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 528512, 1. [18:00:28.628] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 1573010, 1. [18:00:28.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 524432, 1. [18:00:28.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4194450, 0. [18:00:28.799] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4194450, 1. [18:00:28.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4718740, 0. [18:00:28.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4718740, 1. [18:00:29.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 524434, 0. [18:00:29.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 4718742, 0. [18:00:29.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 524434, 1. [18:00:29.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 4718742, 1. [18:00:29.395] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 528528, 0. [18:00:29.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 528528, 1. [18:00:29.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 524434, 0. [18:00:29.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4980882, 0. [18:00:29.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4718740, 0. [18:00:29.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 524434, 1. [18:00:29.589] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4980882, 1. [18:00:29.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 4718740, 0. [18:00:29.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4718740, 1. [18:00:29.677] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 4718740, 1. [18:00:29.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 524434, 0. [18:00:29.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 528528, 0. [18:00:29.763] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 524434, 1. [18:00:29.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 528528, 1. [18:00:29.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 1573010, 0. [18:00:29.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 1573008, 0. [18:00:29.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 1573010, 1. [18:00:30.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 1573008, 1. [18:00:30.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 528530, 0. [18:00:30.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 5767316, 0. [18:00:30.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 528530, 1. [18:00:30.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 5767316, 1. [18:00:30.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 5767318, 0. [18:00:30.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4718740, 0. [18:00:30.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 5767318, 1. [18:00:30.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4718740, 1. [18:00:30.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528514, 0. [18:00:30.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528514, 1. [18:00:30.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4718740, 0. [18:00:30.770] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4718740, 1. [18:00:30.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 1573008, 0. [18:00:30.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 1573008, 1. [18:00:30.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 4718742, 0. [18:00:30.953] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 4718742, 1. [18:00:31.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198528, 0. [18:00:31.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4198544, 0. [18:00:31.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198528, 1. [18:00:31.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4194448, 0. [18:00:31.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4198544, 1. [18:00:31.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4194448, 0. [18:00:31.192] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4194448, 1. [18:00:31.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 5767316, 0. [18:00:31.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4194448, 1. [18:00:31.229] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722816, 0. [18:00:31.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1573008, 0. [18:00:31.296] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1. [18:00:31.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 5767316, 1. [18:00:31.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 4718740, 0. [18:00:31.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1573008, 1. [18:00:31.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4194448, 0. [18:00:31.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 4718740, 1. [18:00:31.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722816, 0. [18:00:31.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 528528, 0. [18:00:31.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722816, 1. [18:00:31.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 528528, 1. [18:00:31.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4194450, 0. [18:00:31.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4194448, 1. [18:00:31.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4718740, 0. [18:00:31.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4194450, 1. [18:00:31.737] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4718740, 0. [18:00:31.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4980880, 0. [18:00:31.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 4718740, 1. [18:00:31.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4718740, 1. [18:00:31.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4980880, 1. [18:00:31.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 5767316, 0. [18:00:32.062] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4718742, 0. [18:00:32.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 5767316, 1. [18:00:32.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 4718742, 1. [18:00:32.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4718740, 0. [18:00:32.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4194448, 0. [18:00:32.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4194448, 1. [18:00:32.489] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4198544, 0. [18:00:32.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4718740, 0. [18:00:32.546] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 528530, 0. [18:00:32.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4198544, 1. [18:00:32.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4718740, 1. [18:00:32.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4718740, 1. [18:00:32.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 528530, 1. [18:00:32.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 1573010, 0. [18:00:32.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4194450, 0. [18:00:32.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4194450, 1. [18:00:32.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 1573010, 1. [18:00:32.793] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 524432, 0. [18:00:32.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 524432, 1. [18:00:32.945] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4194450, 0. [18:00:32.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4194448, 0. [18:00:33.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4194450, 1. [18:00:33.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4194448, 1. [18:00:33.140] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 528514, 0. [18:00:33.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 528530, 0. [18:00:33.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 528514, 1. [18:00:33.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 528530, 1. [18:00:33.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4718742, 0. [18:00:33.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771392, 0. [18:00:33.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 524432, 0. [18:00:33.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4718742, 1. [18:00:33.362] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 524432, 1. [18:00:33.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984966, 0. [18:00:33.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771392, 1. [18:00:33.463] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984966, 1. [18:00:33.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 524434, 0. [18:00:33.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 524434, 0. [18:00:33.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 524434, 1. [18:00:33.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 524434, 1. [18:00:33.628] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 5767318, 0. [18:00:33.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4194450, 0. [18:00:33.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 5767318, 1. [18:00:33.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 524434, 0. [18:00:33.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4194450, 1. [18:00:33.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 524434, 1. [18:00:33.861] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4980880, 0. [18:00:33.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4980880, 1. [18:00:34.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4980880, 0. [18:00:34.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 524432, 0. [18:00:34.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4980880, 1. [18:00:34.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 524432, 1. [18:00:34.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4718742, 0. [18:00:34.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4718742, 1. [18:00:34.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 528528, 0. [18:00:34.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 524432, 0. [18:00:34.429] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 528528, 1. [18:00:34.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 524432, 1. [18:00:34.532] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4722818, 0. [18:00:34.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4722818, 1. [18:00:34.642] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 5767316, 0. [18:00:34.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 5767316, 1. [18:00:34.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 524434, 0. [18:00:34.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4718742, 0. [18:00:34.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 524434, 1. [18:00:34.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4718742, 1. [18:00:35.013] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4198546, 0. [18:00:35.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 5767318, 0. [18:00:35.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4198546, 1. [18:00:35.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4194450, 0. [18:00:35.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 5767318, 1. [18:00:35.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4194450, 1. [18:00:35.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 1573008, 0. [18:00:35.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5767316, 0. [18:00:35.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 1573008, 1. [18:00:35.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5767316, 1. [18:00:35.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 1573010, 0. [18:00:35.454] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 1573010, 1. [18:00:35.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 524432, 0. [18:00:35.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4980882, 0. [18:00:35.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771392, 0. [18:00:35.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 524432, 1. [18:00:35.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4980882, 1. [18:00:35.625] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389128, 4194434, 0. [18:00:35.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771392, 1. [18:00:35.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4984966, 0. [18:00:35.706] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389128, 4194434, 1. [18:00:35.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 528530, 0. [18:00:35.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4984966, 1. [18:00:35.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 528530, 1. [18:00:35.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 5767316, 0. [18:00:35.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 4718742, 0. [18:00:36.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 5767316, 1. [18:00:36.059] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4194448, 0. [18:00:36.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 4718742, 1. [18:00:36.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4194448, 0. [18:00:36.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4194448, 1. [18:00:36.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 524434, 0. [18:00:36.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4194448, 1. [18:00:36.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 524434, 1. [18:00:36.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198530, 0. [18:00:36.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 4718740, 0. [18:00:36.457] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4198544, 0. [18:00:36.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198530, 1. [18:00:36.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 4718740, 1. [18:00:36.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 1573010, 0. [18:00:36.532] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4198544, 1. [18:00:36.598] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 1573010, 1. [18:00:36.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528528, 0. [18:00:36.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528528, 1. [18:00:36.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4198546, 0. [18:00:36.776] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 5767316, 0. [18:00:36.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 524432, 0. [18:00:36.785] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4198546, 1. [18:00:36.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 524432, 1. [18:00:36.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 5767316, 1. [18:00:37.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 1573008, 0. [18:00:37.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 1573008, 1. [18:00:37.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 524432, 0. [18:00:37.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 524434, 0. [18:00:37.285] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 524432, 1. [18:00:37.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 524434, 1. [18:00:37.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 5767316, 0. [18:00:37.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 528530, 0. [18:00:37.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771394, 0. [18:00:37.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 528530, 1. [18:00:37.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 5767316, 1. [18:00:37.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198546, 0. [18:00:37.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771394, 1. [18:00:37.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198546, 1. [18:00:37.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 1573010, 0. [18:00:37.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 524434, 0. [18:00:37.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4198546, 0. [18:00:37.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 524434, 1. [18:00:37.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4198546, 1. [18:00:37.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 1573010, 1. [18:00:37.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 1573008, 0. [18:00:37.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 524434, 0. [18:00:37.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 1573008, 1. [18:00:37.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 524434, 1. [18:00:38.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4980880, 0. [18:00:38.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4980880, 0. [18:00:38.109] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4980880, 1. [18:00:38.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4980880, 1. [18:00:38.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 524434, 0. [18:00:38.258] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 524434, 1. [18:00:38.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 524432, 0. [18:00:38.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4718742, 0. [18:00:38.416] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 524432, 1. [18:00:38.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 4718742, 1. [18:00:38.516] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198528, 0. [18:00:38.590] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198528, 1. [18:00:38.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 528530, 0. [18:00:38.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 528530, 1. [18:00:38.751] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198530, 0. [18:00:38.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 4718742, 0. [18:00:38.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4194448, 0. [18:00:38.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198530, 1. [18:00:38.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 4718742, 1. [18:00:38.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4194448, 1. [18:00:38.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 524434, 0. [18:00:38.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 524434, 1. [18:00:39.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722816, 0. [18:00:39.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 1573008, 0. [18:00:39.149] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528530, 0. [18:00:39.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528530, 1. [18:00:39.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 1573008, 1. [18:00:39.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 524432, 0. [18:00:39.400] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 1073741824, 4194434, 0. [18:00:39.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 524432, 1. [18:00:39.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722816, 1. [18:00:39.471] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 1073741824, 4194434, 1. [18:00:39.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 524432, 0. [18:00:39.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4980880, 0. [18:00:39.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 4718742, 0. [18:00:39.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4718740, 0. [18:00:39.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 524432, 1. [18:00:39.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 528512, 0. [18:00:39.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4980880, 1. [18:00:39.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 4718742, 1. [18:00:39.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4198546, 0. [18:00:39.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4718740, 1. [18:00:39.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 528512, 1. [18:00:39.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4198546, 0. [18:00:39.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4198546, 1. [18:00:39.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 5767318, 0. [18:00:39.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4198546, 1. [18:00:39.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 5767318, 1. [18:00:40.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4980882, 0. [18:00:40.162] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4980882, 1. [18:00:40.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 5767316, 0. [18:00:40.276] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 5767316, 1. [18:00:40.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4718740, 0. [18:00:40.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 5767316, 0. [18:00:40.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 4718740, 0. [18:00:40.410] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4718740, 1. [18:00:40.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 4718740, 1. [18:00:40.475] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 5767316, 1. [18:00:40.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 524434, 0. [18:00:40.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 524434, 1. [18:00:40.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 524434, 0. [18:00:40.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 524434, 1. [18:00:40.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4980882, 0. [18:00:40.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4194450, 0. [18:00:40.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 524434, 0. [18:00:40.923] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4980882, 1. [18:00:40.923] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4718742, 0. [18:00:40.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 524434, 1. [18:00:40.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4194450, 1. [18:00:41.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4718742, 1. [18:00:41.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 1573010, 0. [18:00:41.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4198546, 0. [18:00:41.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1577088, 0. [18:00:41.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 1573010, 1. [18:00:41.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 524434, 0. [18:00:41.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4198546, 1. [18:00:41.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1577088, 1. [18:00:41.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 524434, 1. [18:00:41.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984964, 0. [18:00:41.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 1573008, 0. [18:00:41.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984964, 1. [18:00:41.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 1573008, 1. [18:00:41.666] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528530, 0. [18:00:41.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 1577090, 0. [18:00:41.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528530, 1. [18:00:41.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4194450, 0. [18:00:41.776] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 1577090, 1. [18:00:41.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4980880, 0. [18:00:41.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4194450, 1. [18:00:41.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 5767318, 0. [18:00:41.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4980880, 1. [18:00:41.935] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247106, 0. [18:00:41.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 5767318, 1. [18:00:41.971] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771392, 0. [18:00:42.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247106, 1. [18:00:42.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4718740, 0. [18:00:42.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4718740, 0. [18:00:42.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4718740, 1. [18:00:42.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4718740, 1. [18:00:42.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 4718740, 0. [18:00:42.335] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771392, 1. [18:00:42.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 4718740, 1. [18:00:42.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4980880, 0. [18:00:42.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 524434, 0. [18:00:42.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4718742, 0. [18:00:42.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528528, 0. [18:00:42.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4980880, 1. [18:00:42.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 524434, 1. [18:00:42.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4718742, 1. [18:00:42.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 4718742, 0. [18:00:42.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 4718742, 1. [18:00:42.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 528530, 0. [18:00:42.593] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247104, 0. [18:00:42.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 528530, 1. [18:00:42.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528528, 1. [18:00:42.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5767318, 0. [18:00:42.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4718742, 0. [18:00:42.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4718742, 1. [18:00:42.965] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247104, 1. [18:00:43.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 4718740, 0. [18:00:43.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 4718740, 1. [18:00:43.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5767318, 1. [18:00:43.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4718740, 0. [18:00:43.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4718740, 1. [18:00:43.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4718742, 0. [18:00:43.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4718742, 0. [18:00:43.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4722816, 0. [18:00:43.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4718742, 1. [18:00:43.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4718740, 0. [18:00:43.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1. [18:00:43.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4718742, 1. [18:00:43.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4718740, 1. [18:00:43.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 524434, 0. [18:00:43.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 524434, 1. [18:00:43.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 4718740, 0. [18:00:43.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4194448, 0. [18:00:43.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 4718740, 1. [18:00:43.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 5767316, 0. [18:00:43.878] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4194448, 1. [18:00:43.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4718740, 0. [18:00:43.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 5767316, 1. [18:00:43.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4718740, 1. [18:00:44.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 4718740, 0. [18:00:44.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 5767316, 0. [18:00:44.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 4718740, 1. [18:00:44.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 5767316, 1. [18:00:44.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4718742, 0. [18:00:44.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4718742, 1. [18:00:44.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 5767316, 0. [18:00:44.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 5767316, 1. [18:00:44.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 1573010, 0. [18:00:44.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 1573010, 1. [18:00:44.795] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 528528, 0. [18:00:44.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4198544, 0. [18:00:44.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 528528, 1. [18:00:44.916] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4198544, 1. [18:00:44.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 524434, 0. [18:00:45.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 528530, 0. [18:00:45.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 524434, 1. [18:00:45.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 528530, 1. [18:00:45.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4980880, 0. [18:00:45.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 5767318, 0. [18:00:45.277] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4980880, 1. [18:00:45.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 1573008, 0. [18:00:45.315] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4198544, 0. [18:00:45.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 1573008, 0. [18:00:45.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 5767318, 1. [18:00:45.377] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4194448, 0. [18:00:45.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4198544, 1. [18:00:45.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 1573008, 1. [18:00:45.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 1573008, 1. [18:00:45.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4194448, 1. [18:00:45.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4194450, 0. [18:00:45.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4194450, 1. [18:00:45.555] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 528528, 0. [18:00:45.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 528528, 1. [18:00:45.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4198544, 0. [18:00:45.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4198544, 1. [18:00:45.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 1573008, 0. [18:00:46.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4198544, 0. [18:00:46.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 1573008, 1. [18:00:46.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4198544, 1. [18:00:46.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198546, 0. [18:00:46.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198546, 1. [18:00:46.389] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771394, 0. [18:00:46.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 524432, 0. [18:00:46.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 524432, 1. [18:00:46.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4194450, 0. [18:00:46.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4194450, 1. [18:00:46.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 524434, 0. [18:00:46.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4718742, 0. [18:00:46.728] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198530, 0. [18:00:46.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 524434, 1. [18:00:46.765] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771394, 1. [18:00:46.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4718742, 1. [18:00:46.786] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198530, 1. [18:00:46.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 524434, 0. [18:00:46.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 528528, 0. [18:00:46.867] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4194448, 0. [18:00:46.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771394, 0. [18:00:46.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 528528, 1. [18:00:46.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 524434, 1. [18:00:46.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4194448, 1. [18:00:46.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4194448, 0. [18:00:46.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 528528, 0. [18:00:46.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771394, 1. [18:00:46.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 4718742, 0. [18:00:47.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4194448, 1. [18:00:47.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 528528, 1. [18:00:47.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 5767316, 0. [18:00:47.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 4718742, 1. [18:00:47.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4718742, 0. [18:00:47.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 5767316, 1. [18:00:47.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4718742, 1. [18:00:47.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198528, 0. [18:00:47.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722816, 0. [18:00:47.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198528, 1. [18:00:47.432] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722816, 1. [18:00:47.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4718740, 0. [18:00:47.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 5767316, 0. [18:00:47.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4718740, 1. [18:00:47.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 5767316, 1. [18:00:47.792] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 524434, 0. [18:00:47.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 524434, 1. [18:00:47.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 524434, 0. [18:00:47.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 524434, 1. [18:00:48.120] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722816, 0. [18:00:48.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 528530, 0. [18:00:48.200] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722816, 1. [18:00:48.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 528530, 1. [18:00:48.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 524434, 0. [18:00:48.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4198544, 0. [18:00:48.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 524434, 1. [18:00:48.310] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198530, 0. [18:00:48.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4198544, 1. [18:00:48.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 524434, 0. [18:00:48.385] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198530, 1. [18:00:48.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 524434, 1. [18:00:48.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 524434, 0. [18:00:48.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 524432, 0. [18:00:48.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 524434, 1. [18:00:48.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 524432, 1. [18:00:48.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 524434, 0. [18:00:48.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 1573008, 0. [18:00:48.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 524434, 1. [18:00:48.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 4718740, 0. [18:00:48.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4198546, 0. [18:00:48.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 1573008, 1. [18:00:48.697] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 4718740, 1. [18:00:48.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4198546, 1. [18:00:48.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 1573010, 0. [18:00:48.940] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 1573010, 1. [18:00:49.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984964, 0. [18:00:49.267] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247104, 0. [18:00:49.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984964, 1. [18:00:49.364] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247104, 1. [18:00:49.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4980880, 0. [18:00:49.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 524434, 0. [18:00:49.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4980880, 1. [18:00:49.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 524434, 1. [18:00:49.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 524434, 0. [18:00:49.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 524434, 1. [18:00:49.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 1573010, 0. [18:00:49.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4194450, 0. [18:00:49.746] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 1573010, 1. [18:00:49.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984964, 0. [18:00:49.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4194450, 1. [18:00:49.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 524434, 0. [18:00:49.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984964, 1. [18:00:49.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 524434, 1. [18:00:49.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 524432, 0. [18:00:49.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 5767316, 0. [18:00:49.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 524432, 1. [18:00:50.027] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4718742, 0. [18:00:50.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 524432, 0. [18:00:50.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 5767316, 1. [18:00:50.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4718742, 1. [18:00:50.117] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 524432, 1. [18:00:50.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4194448, 0. [18:00:50.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4194450, 0. [18:00:50.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 524434, 0. [18:00:50.215] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4194448, 1. [18:00:50.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4194450, 1. [18:00:50.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 524434, 1. [18:00:50.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 5767318, 0. [18:00:50.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 5767318, 1. [18:00:51.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4718742, 0. [18:00:51.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4194450, 0. [18:00:51.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4718742, 1. [18:00:51.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4718740, 0. [18:00:51.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4194450, 1. [18:00:51.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 524432, 0. [18:00:51.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4718740, 1. [18:00:51.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 524432, 1. [18:00:51.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 528530, 0. [18:00:51.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 524434, 0. [18:00:51.326] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247104, 0. [18:00:51.345] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198530, 0. [18:00:51.353] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 528530, 1. [18:00:51.364] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 524434, 1. [18:00:51.421] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198530, 1. [18:00:51.438] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247104, 1. [18:00:51.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 524434, 0. [18:00:51.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 524432, 0. [18:00:51.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 5767316, 0. [18:00:51.536] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722818, 0. [18:00:51.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 524434, 0. [18:00:51.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4194450, 0. [18:00:51.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 524434, 1. [18:00:51.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4718740, 0. [18:00:51.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 524432, 1. [18:00:51.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 5767316, 1. [18:00:51.614] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722818, 1. [18:00:51.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 524434, 1. [18:00:51.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4194450, 1. [18:00:51.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4718740, 1. [18:00:51.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 1573008, 0. [18:00:51.849] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 1573008, 1. [18:00:52.146] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 528528, 0. [18:00:52.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 528528, 1. [18:00:52.434] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 528530, 0. [18:00:52.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 1573010, 0. [18:00:52.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4980882, 0. [18:00:52.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 528530, 1. [18:00:52.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4980882, 1. [18:00:52.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 1573010, 1. [18:00:52.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 528514, 0. [18:00:52.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 528514, 1. [18:00:52.843] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0. [18:00:52.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0. [18:00:52.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4980882, 0. [18:00:52.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 528530, 0. [18:00:52.944] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1. [18:00:52.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1. [18:00:52.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4980882, 1. [18:00:52.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 528514, 0. [18:00:53.008] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 528530, 1. [18:00:53.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4980882, 0. [18:00:53.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984964, 0. [18:00:53.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4194450, 0. [18:00:53.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4194450, 0. [18:00:53.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 528514, 1. [18:00:53.085] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0. [18:00:53.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4980882, 1. [18:00:53.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 4718742, 0. [18:00:53.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984964, 1. [18:00:53.125] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4194450, 1. [18:00:53.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4194450, 1. [18:00:53.156] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1. [18:00:53.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 4718742, 1. [18:00:53.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771392, 0. [18:00:53.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 524432, 0. [18:00:53.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4194450, 0. [18:00:53.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771392, 1. [18:00:53.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 524432, 0. [18:00:53.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 524432, 1. [18:00:53.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4194450, 1. [18:00:53.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198546, 0. [18:00:53.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 524432, 1. [18:00:53.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198546, 1. [18:00:53.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4198544, 0. [18:00:53.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 1573008, 0. [18:00:53.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4198544, 1. [18:00:53.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 1573008, 1. [18:00:53.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 4718740, 0. [18:00:54.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 4718740, 1. [18:00:54.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4198544, 0. [18:00:54.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4198544, 1. [18:00:54.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4198546, 0. [18:00:54.483] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198528, 0. [18:00:54.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4198546, 1. [18:00:54.537] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4722818, 0. [18:00:54.553] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198528, 1. [18:00:54.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 1573010, 0. [18:00:54.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4722818, 1. [18:00:54.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5767316, 0. [18:00:54.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 5767316, 0. [18:00:54.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 524432, 0. [18:00:54.655] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5767316, 0. [18:00:54.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 1573010, 1. [18:00:54.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 524432, 1. [18:00:54.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5767316, 1. [18:00:54.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 5767316, 1. [18:00:54.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 524434, 0. [18:00:54.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5767316, 1. [18:00:54.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 528528, 0. [18:00:54.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 524434, 1. [18:00:54.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 528528, 1. [18:00:54.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247104, 0. [18:00:54.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4718742, 0. [18:00:54.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 5767316, 0. [18:00:54.970] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4722816, 0. [18:00:54.970] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4718742, 1. [18:00:54.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4198546, 0. [18:00:54.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247104, 1. [18:00:55.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 5767316, 1. [18:00:55.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4198546, 1. [18:00:55.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4722816, 1. [18:00:55.106] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 5767318, 0. [18:00:55.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4980882, 0. [18:00:55.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 5767318, 1. [18:00:55.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4980882, 1. [18:00:55.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 4718740, 0. [18:00:55.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 528528, 0. [18:00:55.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 524434, 0. [18:00:55.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 4718740, 1. [18:00:55.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 528528, 1. [18:00:55.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 524434, 1. [18:00:55.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 1573010, 0. [18:00:55.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 1573010, 1. [18:00:55.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 528530, 0. [18:00:55.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 528530, 1. [18:00:55.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 1573008, 0. [18:00:56.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4198546, 0. [18:00:56.049] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4198546, 0. [18:00:56.052] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 1577090, 0. [18:00:56.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 1573008, 1. [18:00:56.106] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4198546, 1. [18:00:56.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4198546, 1. [18:00:56.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 1577090, 1. [18:00:56.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4194448, 0. [18:00:56.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 5767318, 0. [18:00:56.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4194448, 1. [18:00:56.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 524434, 0. [18:00:56.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 5767318, 1. [18:00:56.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1573008, 0. [18:00:56.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 524434, 1. [18:00:56.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1573008, 1. [18:00:56.529] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247104, 0. [18:00:56.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4194448, 0. [18:00:56.649] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247104, 1. [18:00:56.668] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4194448, 1. [18:00:56.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 1573008, 0. [18:00:56.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4194448, 0. [18:00:56.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 1573008, 1. [18:00:56.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4194448, 1. [18:00:56.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0. [18:00:56.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5767318, 0. [18:00:56.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1. [18:00:56.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5767318, 1. [18:00:57.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 5767316, 0. [18:00:57.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4194450, 0. [18:00:57.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 524434, 0. [18:00:57.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4194450, 1. [18:00:57.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 5767316, 1. [18:00:57.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 524434, 1. [18:00:57.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4198546, 0. [18:00:57.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4198546, 1. [18:00:57.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4194450, 0. [18:00:57.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 524432, 0. [18:00:57.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4194450, 1. [18:00:57.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 524432, 1. [18:00:57.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4198546, 0. [18:00:57.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 5767316, 0. [18:00:57.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4198546, 1. [18:00:57.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 4718742, 0. [18:00:57.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 5767316, 1. [18:00:57.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 4718742, 1. [18:00:57.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4980882, 0. [18:00:57.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4980882, 1. [18:00:57.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 524432, 0. [18:00:57.929] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198528, 0. [18:00:57.971] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 524432, 1. [18:00:57.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4980880, 0. [18:00:58.004] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198528, 1. [18:00:58.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4980880, 1. [18:00:58.081] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771392, 0. [18:00:58.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 528530, 0. [18:00:58.169] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771392, 1. [18:00:58.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 528530, 1. [18:00:58.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4980882, 0. [18:00:58.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4980882, 1. [18:00:58.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 528528, 0. [18:00:58.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 528528, 1. [18:00:58.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 4718740, 0. [18:00:58.454] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4198546, 0. [18:00:58.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 4718740, 1. [18:00:58.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4198546, 1. [18:00:58.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 1573010, 0. [18:00:58.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 1573010, 1. [18:00:58.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722818, 0. [18:00:58.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722818, 1. [18:00:58.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4198544, 0. [18:00:58.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4198544, 0. [18:00:58.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 1573010, 0. [18:00:58.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4198544, 1. [18:00:59.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4198544, 1. [18:00:59.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 1573010, 1. [18:00:59.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 528528, 0. [18:00:59.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 528528, 1. [18:00:59.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4718742, 0. [18:00:59.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 1573008, 0. [18:00:59.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4718742, 1. [18:00:59.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 1573008, 1. [18:00:59.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198544, 0. [18:00:59.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 4718740, 0. [18:00:59.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4980882, 0. [18:00:59.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4718740, 0. [18:00:59.603] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 4718740, 1. [18:00:59.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4980882, 1. [18:00:59.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4718740, 1. [18:00:59.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 528528, 0. [18:00:59.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198544, 1. [18:00:59.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 528528, 1. [18:00:59.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4980882, 0. [18:00:59.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 4718740, 0. [18:00:59.870] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247106, 0. [18:00:59.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4980882, 1. [18:00:59.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4194450, 0. [18:00:59.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4194448, 0. [18:00:59.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 4718740, 1. [18:00:59.972] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247106, 1. [18:00:59.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4194450, 1. [18:00:59.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4194448, 1. [18:01:00.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4198546, 0. [18:01:00.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 528530, 0. [18:01:00.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4198546, 1. [18:01:00.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 528530, 1. [18:01:00.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4718742, 0. [18:01:00.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 1573008, 0. [18:01:00.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4718742, 1. [18:01:00.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 1573008, 1. [18:01:00.463] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722816, 0. [18:01:00.540] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722816, 1. [18:01:00.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4194450, 0. [18:01:00.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 524432, 0. [18:01:00.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4194450, 1. [18:01:00.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 524432, 1. [18:01:00.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 524434, 0. [18:01:00.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 524434, 1. [18:01:01.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 1573008, 0. [18:01:01.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4198544, 0. [18:01:01.149] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4198544, 1. [18:01:01.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 1573008, 1. [18:01:01.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 4718740, 0. [18:01:01.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 1573008, 0. [18:01:01.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 528530, 0. [18:01:01.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 4718740, 1. [18:01:01.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4722818, 0. [18:01:01.355] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 528530, 1. [18:01:01.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 1573008, 1. [18:01:01.409] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4722818, 1. [18:01:01.489] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 1573010, 0. [18:01:01.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4980882, 0. [18:01:01.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 1573010, 1. [18:01:01.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 524432, 0. [18:01:01.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4980882, 1. [18:01:01.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 524432, 0. [18:01:01.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 524432, 0. [18:01:01.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 524432, 1. [18:01:01.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722816, 0. [18:01:01.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 524432, 1. [18:01:01.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 524432, 1. [18:01:01.810] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722816, 1. [18:01:01.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 5767318, 0. [18:01:01.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4980880, 0. [18:01:01.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4980880, 1. [18:01:01.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 5767318, 1. [18:01:02.138] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5767316, 0. [18:01:02.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5767316, 1. [18:01:02.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4194450, 0. [18:01:02.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 528528, 0. [18:01:02.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4194450, 1. [18:01:02.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 528528, 1. [18:01:02.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4194450, 0. [18:01:02.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4194450, 1. [18:01:02.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528512, 0. [18:01:02.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528512, 1. [18:01:02.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4718742, 0. [18:01:02.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4980882, 0. [18:01:02.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4718742, 1. [18:01:02.871] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4718742, 0. [18:01:02.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4980882, 1. [18:01:02.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 524434, 0. [18:01:02.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4718742, 1. [18:01:02.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4718740, 0. [18:01:03.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 528528, 0. [18:01:03.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 524434, 1. [18:01:03.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4718740, 1. [18:01:03.061] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198528, 0. [18:01:03.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 528528, 1. [18:01:03.121] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198528, 1. [18:01:03.198] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0. [18:01:03.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247104, 0. [18:01:03.305] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1. [18:01:03.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 528530, 0. [18:01:03.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4980882, 0. [18:01:03.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 528530, 1. [18:01:03.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4980882, 1. [18:01:03.518] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0. [18:01:03.580] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1. [18:01:03.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247104, 1. [18:01:03.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 4718742, 0. [18:01:03.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 524432, 0. [18:01:03.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 528528, 0. [18:01:03.730] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 4718742, 1. [18:01:03.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 524432, 1. [18:01:03.793] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 528528, 1. [18:01:03.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4198546, 0. [18:01:03.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 1573008, 0. [18:01:03.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4198546, 1. [18:01:03.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 1573008, 1. [18:01:04.222] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4722816, 0. [18:01:04.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 524432, 0. [18:01:04.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4718742, 0. [18:01:04.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4722816, 1. [18:01:04.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 524432, 1. [18:01:04.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4718742, 1. [18:01:04.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 524432, 0. [18:01:04.379] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4718742, 0. [18:01:04.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 528528, 0. [18:01:04.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4718742, 1. [18:01:04.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 524432, 1. [18:01:04.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 528528, 1. [18:01:04.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 5767316, 0. [18:01:04.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 5767316, 1. [18:01:04.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 524432, 0. [18:01:04.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198530, 0. [18:01:04.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 524432, 1. [18:01:04.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198530, 1. [18:01:05.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4198544, 0. [18:01:05.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 524434, 0. [18:01:05.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 528530, 0. [18:01:05.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4198544, 1. [18:01:05.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 524434, 1. [18:01:05.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 528530, 1. [18:01:05.194] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 1573008, 0. [18:01:05.235] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_vs, vs_5_0, 1, 512, 4194434, 0. [18:01:05.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 524432, 0. [18:01:05.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 1573008, 1. [18:01:05.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 524432, 1. [18:01:05.429] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4980882, 0. [18:01:05.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4980882, 1. [18:01:05.549] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_ps, ps_5_0, 1, 512, 4194434, 1. [18:01:05.601] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 528530, 0. [18:01:05.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198530, 0. [18:01:05.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 1573008, 0. [18:01:05.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 528530, 1. [18:01:05.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198530, 1. [18:01:05.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5771392, 0. [18:01:05.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 1573008, 1. [18:01:05.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4718742, 0. [18:01:05.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5771392, 1. [18:01:05.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4718742, 1. [18:01:05.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4984964, 0. [18:01:05.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 4718742, 0. [18:01:05.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4194448, 0. [18:01:05.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 524434, 0. [18:01:05.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4984964, 1. [18:01:06.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 4718742, 1. [18:01:06.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4194448, 1. [18:01:06.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 524434, 1. [18:01:06.117] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 1573010, 0. [18:01:06.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4194450, 0. [18:01:06.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 1573010, 1. [18:01:06.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4194450, 1. [18:01:06.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4198544, 0. [18:01:06.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4718742, 0. [18:01:06.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4198544, 1. [18:01:06.494] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247106, 0. [18:01:06.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4718742, 1. [18:01:06.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 524432, 0. [18:01:06.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 528530, 0. [18:01:06.594] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247106, 1. [18:01:06.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 524432, 1. [18:01:06.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 528530, 1. [18:01:06.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4980882, 0. [18:01:06.759] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4980882, 1. [18:01:07.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4718740, 0. [18:01:07.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 5767316, 0. [18:01:07.062] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 528530, 0. [18:01:07.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4718740, 1. [18:01:07.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 5767316, 1. [18:01:07.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 528530, 1. [18:01:07.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 5767316, 0. [18:01:07.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 5767318, 0. [18:01:07.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 5767316, 1. [18:01:07.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 5767318, 1. [18:01:07.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4980882, 0. [18:01:07.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4980882, 1. [18:01:07.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0. [18:01:07.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 528530, 0. [18:01:07.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 4718742, 0. [18:01:07.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 528530, 1. [18:01:07.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1. [18:01:07.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 4718742, 1. [18:01:07.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 524434, 0. [18:01:07.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 524434, 1. [18:01:07.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 524434, 0. [18:01:07.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198546, 0. [18:01:07.700] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 524434, 1. [18:01:07.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198546, 1. [18:01:07.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 1573008, 0. [18:01:07.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 524434, 0. [18:01:07.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 1573008, 1. [18:01:08.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 524434, 1. [18:01:08.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198528, 0. [18:01:08.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 528514, 0. [18:01:08.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198528, 1. [18:01:08.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033540, 0. [18:01:08.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 528514, 1. [18:01:08.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033540, 1. [18:01:08.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4194448, 0. [18:01:08.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4980882, 0. [18:01:08.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 4718740, 0. [18:01:08.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 524432, 0. [18:01:08.520] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4194448, 1. [18:01:08.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4980882, 1. [18:01:08.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 4718740, 1. [18:01:08.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 524432, 1. [18:01:08.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 1573010, 0. [18:01:08.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4194448, 0. [18:01:08.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 1573010, 1. [18:01:08.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4194448, 1. [18:01:08.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 528528, 0. [18:01:08.895] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771392, 0. [18:01:08.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 4718742, 0. [18:01:08.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 528528, 1. [18:01:08.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4984964, 0. [18:01:08.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 4718742, 1. [18:01:09.001] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771392, 1. [18:01:09.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4984964, 1. [18:01:09.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4198546, 0. [18:01:09.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4198546, 1. [18:01:09.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4718742, 0. [18:01:09.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 528530, 0. [18:01:09.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 1573010, 0. [18:01:09.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4718742, 1. [18:01:09.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 528530, 1. [18:01:09.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 1573010, 1. [18:01:09.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4194448, 0. [18:01:09.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4194448, 1. [18:01:09.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4718742, 0. [18:01:09.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4718742, 1. [18:01:09.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984966, 0. [18:01:10.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984966, 0. [18:01:10.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 528530, 0. [18:01:10.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984966, 1. [18:01:10.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4718742, 0. [18:01:10.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 528528, 0. [18:01:10.156] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 528530, 1. [18:01:10.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4718742, 1. [18:01:10.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984966, 1. [18:01:10.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 528528, 1. [18:01:10.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4718742, 0. [18:01:10.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 524432, 0. [18:01:10.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 1573010, 0. [18:01:10.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4718742, 1. [18:01:10.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 524432, 1. [18:01:10.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4198544, 0. [18:01:10.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 1573010, 1. [18:01:10.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 5767318, 0. [18:01:10.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 524432, 0. [18:01:10.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4198544, 1. [18:01:10.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198546, 0. [18:01:10.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 524432, 1. [18:01:10.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198546, 1. [18:01:10.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 5767318, 1. [18:01:10.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 524434, 0. [18:01:10.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1573010, 0. [18:01:10.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 524434, 1. [18:01:10.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4718740, 0. [18:01:10.707] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722818, 0. [18:01:10.758] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1573010, 1. [18:01:10.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4718740, 1. [18:01:10.789] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722818, 1. [18:01:10.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 524432, 0. [18:01:11.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4980882, 0. [18:01:11.068] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 524432, 1. [18:01:11.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4980882, 1. [18:01:11.315] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 0, 4194434, 0. [18:01:11.380] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 0, 4194434, 1. [18:01:11.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 1577090, 0. [18:01:11.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 1573010, 0. [18:01:11.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4980882, 0. [18:01:11.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4980882, 1. [18:01:11.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 1577090, 1. [18:01:11.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 1573010, 1. [18:01:11.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 528514, 0. [18:01:11.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 528514, 1. [18:01:11.646] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 524434, 0. [18:01:11.646] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4198546, 0. [18:01:11.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 528530, 0. [18:01:11.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4198546, 1. [18:01:11.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 524434, 1. [18:01:11.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4198544, 0. [18:01:11.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 1573010, 0. [18:01:11.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 528530, 1. [18:01:11.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4194448, 0. [18:01:11.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4198544, 1. [18:01:11.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528514, 0. [18:01:11.869] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4194448, 1. [18:01:11.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 1573010, 1. [18:01:11.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528514, 1. [18:01:11.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 524432, 0. [18:01:12.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 524432, 1. [18:01:12.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4718742, 0. [18:01:12.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 5767318, 0. [18:01:12.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4718742, 1. [18:01:12.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 5767318, 1. [18:01:12.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 4718742, 0. [18:01:12.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 4718742, 1. [18:01:12.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 524432, 0. [18:01:12.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 524432, 1. [18:01:12.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198528, 0. [18:01:12.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198528, 1. [18:01:13.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1577088, 0. [18:01:13.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 4718740, 0. [18:01:13.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 4718740, 1. [18:01:13.147] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 1073741824, 4194432, 0. [18:01:13.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 524432, 0. [18:01:13.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1577088, 1. [18:01:13.209] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 1073741824, 4194432, 1. [18:01:13.225] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 524432, 1. [18:01:13.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 524434, 0. [18:01:13.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5767318, 0. [18:01:13.245] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4718740, 0. [18:01:13.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4194448, 0. [18:01:13.284] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4718742, 0. [18:01:13.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 524434, 1. [18:01:13.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4718740, 1. [18:01:13.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 524432, 0. [18:01:13.325] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0. [18:01:13.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5767318, 1. [18:01:13.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4194448, 1. [18:01:13.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4718742, 1. [18:01:13.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 524432, 1. [18:01:13.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 1573008, 0. [18:01:13.416] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1. [18:01:13.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 524434, 0. [18:01:13.489] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4198546, 0. [18:01:13.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 524434, 1. [18:01:13.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 524432, 0. [18:01:13.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 1573008, 1. [18:01:13.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 528530, 0. [18:01:13.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4198546, 1. [18:01:13.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 524432, 1. [18:01:13.599] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771392, 0. [18:01:13.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 528530, 1. [18:01:13.713] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771392, 1. [18:01:13.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 528530, 0. [18:01:13.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 528530, 1. [18:01:14.123] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 528530, 0. [18:01:14.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 528530, 1. [18:01:14.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4194450, 0. [18:01:14.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4718742, 0. [18:01:14.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4194450, 1. [18:01:14.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4718742, 1. [18:01:14.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4198546, 0. [18:01:14.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 1573010, 0. [18:01:14.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4198546, 1. [18:01:14.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 1573010, 1. [18:01:14.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 528528, 0. [18:01:14.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 524432, 0. [18:01:14.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 528528, 1. [18:01:14.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 5767318, 0. [18:01:14.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 524432, 1. [18:01:14.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722818, 0. [18:01:14.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 524432, 0. [18:01:14.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 524432, 0. [18:01:14.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 524434, 0. [18:01:14.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 5767318, 1. [18:01:14.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722818, 1. [18:01:14.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 524432, 1. [18:01:14.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 524432, 1. [18:01:14.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 524434, 0. [18:01:14.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 524434, 1. [18:01:14.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 524434, 1. [18:01:15.114] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 524434, 0. [18:01:15.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5767316, 0. [18:01:15.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 524434, 1. [18:01:15.284] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5767316, 1. [18:01:15.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 4718740, 0. [18:01:15.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 5767316, 0. [18:01:15.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 4718740, 1. [18:01:15.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 5767316, 1. [18:01:15.775] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722818, 0. [18:01:15.853] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722818, 1. [18:01:15.871] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4194448, 0. [18:01:15.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0. [18:01:15.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4194448, 1. [18:01:15.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1. [18:01:16.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4198544, 0. [18:01:16.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 528530, 0. [18:01:16.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4198546, 0. [18:01:16.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4194448, 0. [18:01:16.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 528530, 1. [18:01:16.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4198544, 1. [18:01:16.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4198546, 0. [18:01:16.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4198546, 1. [18:01:16.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4194448, 1. [18:01:16.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4198546, 1. [18:01:16.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4718740, 0. [18:01:16.287] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247106, 0. [18:01:16.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984964, 0. [18:01:16.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 4718742, 0. [18:01:16.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4718740, 1. [18:01:16.381] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247106, 1. [18:01:16.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4194450, 0. [18:01:16.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 4718742, 1. [18:01:16.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984964, 1. [18:01:16.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4198546, 0. [18:01:16.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 1573008, 0. [18:01:16.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4194450, 1. [18:01:16.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 528528, 0. [18:01:16.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4198546, 1. [18:01:16.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 1573008, 1. [18:01:16.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 528528, 1. [18:01:16.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 528528, 0. [18:01:16.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 528530, 0. [18:01:16.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 528528, 1. [18:01:16.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 528530, 1. [18:01:16.697] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4198546, 0. [18:01:16.770] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4198546, 1. [18:01:16.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 5767318, 0. [18:01:16.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 5767318, 1. [18:01:17.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 4718742, 0. [18:01:17.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 4718742, 1. [18:01:17.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 1573010, 0. [18:01:17.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 1573010, 1. [18:01:17.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4718742, 0. [18:01:17.565] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4718742, 1. [18:01:17.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 5767316, 0. [18:01:17.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 5767316, 1. [18:01:17.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 4718742, 0. [18:01:17.808] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 4718742, 1. [18:01:17.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 524434, 0. [18:01:17.834] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 0, 4194432, 0. [18:01:17.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 524432, 0. [18:01:17.887] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 524434, 1. [18:01:17.918] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 0, 4194432, 1. [18:01:17.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 524432, 1. [18:01:17.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 528530, 0. [18:01:18.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4198544, 0. [18:01:18.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 524434, 0. [18:01:18.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 528530, 1. [18:01:18.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4718742, 0. [18:01:18.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4198544, 1. [18:01:18.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 524434, 1. [18:01:18.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4718742, 1. [18:01:18.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 528530, 0. [18:01:18.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771392, 0. [18:01:18.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 528530, 1. [18:01:18.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771392, 1. [18:01:18.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 524434, 0. [18:01:18.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 524434, 1. [18:01:18.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4718742, 0. [18:01:18.592] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4718742, 1. [18:01:18.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 524432, 0. [18:01:18.920] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 524432, 1. [18:01:18.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5767316, 0. [18:01:18.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 524434, 0. [18:01:19.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5767316, 1. [18:01:19.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 524434, 1. [18:01:19.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 524434, 0. [18:01:19.197] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198528, 0. [18:01:19.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 524434, 1. [18:01:19.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 1573008, 0. [18:01:19.269] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198528, 1. [18:01:19.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033542, 0. [18:01:19.343] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722816, 0. [18:01:19.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 1573008, 1. [18:01:19.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5767316, 0. [18:01:19.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198544, 0. [18:01:19.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722816, 1. [18:01:19.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033542, 1. [18:01:19.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528512, 0. [18:01:19.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 528530, 0. [18:01:19.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5767316, 1. [18:01:19.507] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198544, 1. [18:01:19.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4718740, 0. [18:01:19.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 528530, 1. [18:01:19.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528512, 1. [18:01:19.583] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0. [18:01:19.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4718742, 0. [18:01:19.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 1573010, 0. [18:01:19.628] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 4718740, 1. [18:01:19.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198530, 0. [18:01:19.675] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1. [18:01:19.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4718742, 1. [18:01:19.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 1573010, 1. [18:01:19.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4980882, 0. [18:01:19.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198530, 1. [18:01:19.741] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 5767316, 0. [18:01:19.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 1577088, 0. [18:01:19.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4980882, 1. [18:01:19.831] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 524434, 0. [18:01:19.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 5767316, 1. [18:01:19.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 1577088, 1. [18:01:19.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 524434, 1. [18:01:19.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5767318, 0. [18:01:19.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4198546, 0. [18:01:20.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5767318, 1. [18:01:20.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4198546, 1. [18:01:20.119] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 1573008, 0. [18:01:20.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 1573008, 1. [18:01:20.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 524434, 0. [18:01:20.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 524434, 1. [18:01:20.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198528, 0. [18:01:20.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4980882, 0. [18:01:20.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 524434, 0. [18:01:20.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198528, 1. [18:01:20.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4980882, 1. [18:01:20.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 524434, 1. [18:01:20.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 5767316, 0. [18:01:20.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 5767316, 1. [18:01:20.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198528, 0. [18:01:20.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4980880, 0. [18:01:21.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198528, 1. [18:01:21.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4980880, 1. [18:01:21.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4980882, 0. [18:01:21.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0. [18:01:21.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1577090, 0. [18:01:21.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4980882, 1. [18:01:21.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4194450, 0. [18:01:21.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1. [18:01:21.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1577090, 1. [18:01:21.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 4718740, 0. [18:01:21.230] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4194450, 1. [18:01:21.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4980882, 0. [18:01:21.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 4718740, 1. [18:01:21.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4198546, 0. [18:01:21.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4980882, 1. [18:01:21.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4194448, 0. [18:01:21.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 4718740, 0. [18:01:21.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4198546, 1. [18:01:21.432] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4194448, 1. [18:01:21.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 528528, 0. [18:01:21.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 4718740, 1. [18:01:21.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 528528, 1. [18:01:21.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4198546, 0. [18:01:21.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4198546, 1. [18:01:21.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 524434, 0. [18:01:21.963] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4194450, 0. [18:01:22.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 524434, 1. [18:01:22.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4194450, 1. [18:01:22.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 524432, 0. [18:01:22.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 524432, 1. [18:01:22.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 1573010, 0. [18:01:22.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 1573010, 1. [18:01:22.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4718740, 0. [18:01:22.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4718740, 1. [18:01:22.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 5767318, 0. [18:01:22.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198528, 0. [18:01:22.805] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4198546, 0. [18:01:22.827] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4198544, 0. [18:01:22.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4198544, 0. [18:01:22.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 5767318, 1. [18:01:22.867] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 528530, 0. [18:01:22.881] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4198546, 1. [18:01:22.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198528, 1. [18:01:22.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4198544, 1. [18:01:22.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4198544, 1. [18:01:22.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 528530, 1. [18:01:22.978] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 524434, 0. [18:01:23.055] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 524434, 1. [18:01:23.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 524434, 0. [18:01:23.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4718740, 0. [18:01:23.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 524434, 1. [18:01:23.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4718740, 1. [18:01:23.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4198546, 0. [18:01:23.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 5767316, 0. [18:01:23.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4198546, 1. [18:01:23.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 5767316, 1. [18:01:23.565] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4718742, 0. [18:01:23.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4718742, 1. [18:01:23.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4980880, 0. [18:01:24.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4718740, 0. [18:01:24.059] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4980880, 1. [18:01:24.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4718740, 1. [18:01:24.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4194450, 0. [18:01:24.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 5767318, 0. [18:01:24.247] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198528, 0. [18:01:24.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4198544, 0. [18:01:24.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4194450, 1. [18:01:24.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4718742, 0. [18:01:24.322] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198528, 1. [18:01:24.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4198544, 1. [18:01:24.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 5767318, 1. [18:01:24.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4718742, 1. [18:01:24.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4194450, 0. [18:01:24.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 1573008, 0. [18:01:24.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4194448, 0. [18:01:24.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4194450, 1. [18:01:24.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4194448, 1. [18:01:24.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 1573008, 1. [18:01:24.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4194448, 0. [18:01:24.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4194448, 1. [18:01:24.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4194448, 0. [18:01:24.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 4718740, 0. [18:01:24.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4194448, 1. [18:01:24.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 4718740, 1. [18:01:25.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 5767318, 0. [18:01:25.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 5767318, 1. [18:01:25.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4984966, 0. [18:01:25.416] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4984966, 1. [18:01:25.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4718742, 0. [18:01:25.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 4718742, 1. [18:01:25.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4718742, 0. [18:01:25.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4198546, 0. [18:01:25.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033540, 0. [18:01:25.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4194448, 0. [18:01:25.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4718742, 1. [18:01:25.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4198546, 1. [18:01:25.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4194448, 1. [18:01:25.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033540, 1. [18:01:25.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4718742, 0. [18:01:25.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 528530, 0. [18:01:25.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4718742, 1. [18:01:25.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4718740, 0. [18:01:25.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198528, 0. [18:01:25.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 528530, 1. [18:01:25.903] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4718740, 1. [18:01:25.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4198546, 0. [18:01:25.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4718740, 0. [18:01:25.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198528, 1. [18:01:26.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4198546, 1. [18:01:26.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 4718740, 1. [18:01:26.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 1573008, 0. [18:01:26.084] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4198544, 0. [18:01:26.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 1573008, 1. [18:01:26.162] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4198544, 1. [18:01:26.202] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247106, 0. [18:01:26.571] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247106, 1. [18:01:26.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4198544, 0. [18:01:26.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4198544, 0. [18:01:26.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4198544, 1. [18:01:26.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4198544, 1. [18:01:26.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4194448, 0. [18:01:26.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4194448, 1. [18:01:26.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 528528, 0. [18:01:27.057] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4194448, 0. [18:01:27.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 528528, 1. [18:01:27.076] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 524432, 0. [18:01:27.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 1577088, 0. [18:01:27.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4194448, 1. [18:01:27.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 524432, 1. [18:01:27.159] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722816, 0. [18:01:27.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 1573010, 0. [18:01:27.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4718740, 0. [18:01:27.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 1577088, 1. [18:01:27.234] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722816, 1. [18:01:27.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 524434, 0. [18:01:27.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4718740, 1. [18:01:27.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 524432, 0. [18:01:27.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 1573010, 1. [18:01:27.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 528530, 0. [18:01:27.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 524432, 0. [18:01:27.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 528528, 0. [18:01:27.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 524434, 1. [18:01:27.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 524432, 1. [18:01:27.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 528530, 1. [18:01:27.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 524432, 1. [18:01:27.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 528528, 1. [18:01:27.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 524434, 0. [18:01:27.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 5767316, 0. [18:01:27.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 528530, 0. [18:01:27.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 524434, 1. [18:01:27.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 528530, 1. [18:01:27.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 5767316, 1. [18:01:27.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 4718742, 0. [18:01:28.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 4718742, 1. [18:01:28.022] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4718740, 0. [18:01:28.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4718740, 1. [18:01:28.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198546, 0. [18:01:28.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198546, 1. [18:01:28.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 4718742, 0. [18:01:28.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 524432, 0. [18:01:28.548] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 4718742, 1. [18:01:28.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 524432, 1. [18:01:28.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 5767316, 0. [18:01:28.650] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4194450, 0. [18:01:28.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 4718740, 0. [18:01:28.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5767316, 0. [18:01:28.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4194450, 1. [18:01:28.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 5767316, 1. [18:01:28.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 4718740, 1. [18:01:28.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 1577088, 0. [18:01:28.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5767316, 1. [18:01:28.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 1573008, 0. [18:01:28.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 528530, 0. [18:01:28.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 1577088, 1. [18:01:28.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0. [18:01:28.889] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 1573008, 1. [18:01:28.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 528530, 1. [18:01:28.903] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 4718742, 0. [18:01:28.927] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722818, 0. [18:01:28.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1. [18:01:28.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4198546, 0. [18:01:28.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 4718742, 1. [18:01:29.007] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722818, 1. [18:01:29.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 524434, 0. [18:01:29.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4198546, 1. [18:01:29.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 524434, 1. [18:01:29.194] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 528528, 0. [18:01:29.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 528528, 1. [18:01:29.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4194450, 0. [18:01:29.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4194450, 1. [18:01:29.589] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 528528, 0. [18:01:29.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 528528, 1. [18:01:29.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4198544, 0. [18:01:29.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4198544, 1. [18:01:29.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 1573010, 0. [18:01:29.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 1573010, 1. [18:01:30.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 1573010, 0. [18:01:30.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 1573010, 1. [18:01:30.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 4718742, 0. [18:01:30.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 1573008, 0. [18:01:30.190] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 528528, 0. [18:01:30.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4198546, 0. [18:01:30.213] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 4718742, 1. [18:01:30.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 528528, 1. [18:01:30.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5771394, 0. [18:01:30.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 1573008, 1. [18:01:30.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4198546, 1. [18:01:30.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5771394, 1. [18:01:30.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 524434, 0. [18:01:30.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4194450, 0. [18:01:30.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 524434, 1. [18:01:30.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 528530, 0. [18:01:30.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4194450, 1. [18:01:30.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 528530, 1. [18:01:30.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5767318, 0. [18:01:30.695] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5767318, 1. [18:01:30.795] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0. [18:01:30.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 528528, 0. [18:01:30.873] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1. [18:01:30.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 524432, 0. [18:01:30.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 528528, 1. [18:01:30.963] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 524432, 1. [18:01:30.966] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771394, 0. [18:01:30.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4718742, 0. [18:01:31.065] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771394, 1. [18:01:31.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4718742, 1. [18:01:31.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033540, 0. [18:01:31.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 524432, 0. [18:01:31.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033540, 1. [18:01:31.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 524432, 1. [18:01:31.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033542, 0. [18:01:31.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033542, 1. [18:01:31.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 4718740, 0. [18:01:31.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 524432, 0. [18:01:31.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 4718740, 1. [18:01:31.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 528530, 0. [18:01:31.471] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4194450, 0. [18:01:31.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 524432, 1. [18:01:31.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984966, 0. [18:01:31.520] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 528530, 1. [18:01:31.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4194450, 1. [18:01:31.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 5767318, 0. [18:01:31.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984966, 1. [18:01:31.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4718742, 0. [18:01:31.671] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 5767318, 1. [18:01:31.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4718742, 1. [18:01:31.808] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4198544, 0. [18:01:31.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 1573010, 0. [18:01:31.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 524434, 0. [18:01:31.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4198544, 1. [18:01:31.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 524434, 1. [18:01:31.920] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 1573010, 1. [18:01:31.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771392, 0. [18:01:31.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4718742, 0. [18:01:32.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771392, 1. [18:01:32.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4718742, 1. [18:01:32.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 524434, 0. [18:01:32.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4198544, 0. [18:01:32.182] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 524434, 1. [18:01:32.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4198544, 1. [18:01:32.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4984964, 0. [18:01:32.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 1573010, 0. [18:01:32.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4984964, 1. [18:01:32.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 1573010, 1. [18:01:32.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 524432, 0. [18:01:32.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 524432, 1. [18:01:32.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4194448, 0. [18:01:32.775] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4718740, 0. [18:01:32.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4718740, 1. [18:01:32.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4194448, 1. [18:01:32.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 1573010, 0. [18:01:32.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 528528, 0. [18:01:32.979] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198530, 0. [18:01:32.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 1573010, 1. [18:01:33.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 528528, 1. [18:01:33.059] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198530, 1. [18:01:33.234] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771394, 0. [18:01:33.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4198544, 0. [18:01:33.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 528530, 0. [18:01:33.271] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722816, 0. [18:01:33.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 524434, 0. [18:01:33.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4198544, 1. [18:01:33.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 528530, 1. [18:01:33.340] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771394, 1. [18:01:33.352] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722816, 1. [18:01:33.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 524434, 1. [18:01:33.380] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 524434, 0. [18:01:33.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 524434, 0. [18:01:33.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528512, 0. [18:01:33.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 524434, 1. [18:01:33.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 524434, 1. [18:01:33.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528512, 1. [18:01:33.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 524434, 0. [18:01:33.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 524434, 0. [18:01:33.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 524434, 0. [18:01:33.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 524434, 1. [18:01:33.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 524434, 1. [18:01:33.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 524434, 1. [18:01:33.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 1573010, 0. [18:01:33.861] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771394, 0. [18:01:33.876] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771394, 0. [18:01:33.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 1573010, 1. [18:01:33.987] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771394, 1. [18:01:34.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 1577090, 0. [18:01:34.162] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4980880, 0. [18:01:34.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4980880, 0. [18:01:34.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722816, 0. [18:01:34.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771394, 1. [18:01:34.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4980880, 1. [18:01:34.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4980880, 1. [18:01:34.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722816, 1. [18:01:34.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 4718742, 0. [18:01:34.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4194448, 0. [18:01:34.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4718740, 0. [18:01:34.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 4718742, 1. [18:01:34.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4194448, 1. [18:01:34.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 1577090, 1. [18:01:34.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4718740, 1. [18:01:34.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4718740, 0. [18:01:34.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 1573008, 0. [18:01:34.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198528, 0. [18:01:34.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4718740, 1. [18:01:34.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198528, 1. [18:01:34.598] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 1573008, 1. [18:01:34.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 5767316, 0. [18:01:34.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 5767318, 0. [18:01:34.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 5767316, 1. [18:01:34.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 524434, 0. [18:01:34.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 5767316, 0. [18:01:34.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198528, 0. [18:01:34.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 5767318, 1. [18:01:34.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 524434, 1. [18:01:34.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198528, 1. [18:01:34.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 5767316, 1. [18:01:34.963] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 528530, 0. [18:01:35.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 528530, 1. [18:01:35.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4194450, 0. [18:01:35.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4194450, 1. [18:01:35.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4980880, 0. [18:01:35.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4980880, 1. [18:01:35.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 524432, 0. [18:01:35.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 5767318, 0. [18:01:35.733] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 524432, 1. [18:01:35.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5771392, 0. [18:01:35.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 528530, 0. [18:01:35.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 5767318, 1. [18:01:35.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 1573010, 0. [18:01:35.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5771392, 1. [18:01:35.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 528530, 1. [18:01:35.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 5767318, 0. [18:01:35.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 1573010, 1. [18:01:35.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 5767318, 1. [18:01:35.957] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198530, 0. [18:01:36.013] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198530, 1. [18:01:36.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4980882, 0. [18:01:36.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 5767318, 0. [18:01:36.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4980882, 1. [18:01:36.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4194450, 0. [18:01:36.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4194450, 1. [18:01:36.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 5767318, 1. [18:01:36.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 4718740, 0. [18:01:36.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 4718742, 0. [18:01:36.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 4718742, 0. [18:01:36.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 4718740, 1. [18:01:36.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 4718742, 1. [18:01:36.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 4718742, 1. [18:01:36.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 5767316, 0. [18:01:36.668] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 5767316, 1. [18:01:36.845] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_vs, vs_5_0, 1, 512, 4194432, 0. [18:01:37.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 528512, 0. [18:01:37.158] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_ps, ps_5_0, 1, 512, 4194432, 1. [18:01:37.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 528512, 1. [18:01:37.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 4718742, 0. [18:01:37.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 5767318, 0. [18:01:37.231] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 1073741824, 4194432, 0. [18:01:37.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 524432, 0. [18:01:37.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 4718742, 1. [18:01:37.298] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 1073741824, 4194432, 1. [18:01:37.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 5767318, 1. [18:01:37.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 524432, 1. [18:01:37.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4980882, 0. [18:01:37.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4718742, 0. [18:01:37.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4980882, 1. [18:01:37.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4718742, 1. [18:01:37.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 5767316, 0. [18:01:37.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 524434, 0. [18:01:37.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 1573010, 0. [18:01:37.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 524434, 1. [18:01:37.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 524432, 0. [18:01:37.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 5767316, 1. [18:01:37.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 1573010, 1. [18:01:37.656] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 512, 4194434, 0. [18:01:37.680] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 524432, 1. [18:01:37.704] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 524434, 0. [18:01:37.739] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 512, 4194434, 1. [18:01:37.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 528514, 0. [18:01:37.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 524434, 1. [18:01:37.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 528514, 1. [18:01:37.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 5767316, 0. [18:01:37.901] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722818, 0. [18:01:37.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 524434, 0. [18:01:37.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 5767316, 1. [18:01:37.983] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722818, 1. [18:01:37.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 524434, 1. [18:01:38.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4198546, 0. [18:01:38.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4198546, 1. [18:01:38.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4718740, 0. [18:01:38.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4718740, 1. [18:01:38.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 524434, 0. [18:01:38.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 524434, 1. [18:01:38.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4194448, 0. [18:01:38.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4194448, 1. [18:01:38.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 5767316, 0. [18:01:38.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 524434, 0. [18:01:38.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 5767316, 1. [18:01:39.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 524434, 1. [18:01:39.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 4718742, 0. [18:01:39.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 524432, 0. [18:01:39.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 4718742, 1. [18:01:39.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4198546, 0. [18:01:39.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4198546, 0. [18:01:39.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 524432, 1. [18:01:39.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4194450, 0. [18:01:39.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4198546, 1. [18:01:39.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4198546, 1. [18:01:39.245] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1573010, 0. [18:01:39.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4194450, 1. [18:01:39.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247104, 0. [18:01:39.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1573010, 1. [18:01:39.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247104, 1. [18:01:39.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4198546, 0. [18:01:39.463] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4718740, 0. [18:01:39.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4198546, 1. [18:01:39.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4718740, 1. [18:01:39.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771394, 0. [18:01:39.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771394, 1. [18:01:39.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4198546, 0. [18:01:39.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4198546, 1. [18:01:39.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 5767316, 0. [18:01:39.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4718740, 0. [18:01:39.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 5767316, 1. [18:01:40.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4718740, 1. [18:01:40.068] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4718740, 0. [18:01:40.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4718740, 1. [18:01:40.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 1573008, 0. [18:01:40.307] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 524434, 0. [18:01:40.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 5767318, 0. [18:01:40.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 1573008, 1. [18:01:40.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 524434, 1. [18:01:40.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4198544, 0. [18:01:40.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 5767318, 1. [18:01:40.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 528530, 0. [18:01:40.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4198544, 1. [18:01:40.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 528530, 1. [18:01:40.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198530, 0. [18:01:40.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4718742, 0. [18:01:40.657] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198530, 1. [18:01:40.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4718742, 1. [18:01:40.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 528530, 0. [18:01:40.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4718742, 0. [18:01:40.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 528530, 1. [18:01:40.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4718742, 1. [18:01:40.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 528528, 0. [18:01:40.887] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4722816, 0. [18:01:40.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 5767318, 0. [18:01:40.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 528528, 1. [18:01:40.959] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4722816, 1. [18:01:41.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 5767318, 1. [18:01:41.119] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4980882, 0. [18:01:41.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4718740, 0. [18:01:41.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 524434, 0. [18:01:41.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4980882, 1. [18:01:41.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4718740, 1. [18:01:41.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 524434, 1. [18:01:41.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 524432, 0. [18:01:41.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 524432, 1. [18:01:41.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4718742, 0. [18:01:41.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4718742, 1. [18:01:41.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4718740, 0. [18:01:41.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4194450, 0. [18:01:41.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4718740, 1. [18:01:41.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4194450, 1. [18:01:41.861] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0. [18:01:41.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4718742, 0. [18:01:41.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 524434, 0. [18:01:41.927] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1. [18:01:41.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4980880, 0. [18:01:41.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4718742, 1. [18:01:41.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 524434, 1. [18:01:41.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 5767318, 0. [18:01:42.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4980880, 1. [18:01:42.096] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 5767318, 1. [18:01:42.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 1573008, 0. [18:01:42.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 524434, 0. [18:01:42.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 524434, 1. [18:01:42.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 1573008, 1. [18:01:42.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 1573010, 0. [18:01:42.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 1573010, 1. [18:01:42.407] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4718740, 0. [18:01:42.427] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 4718742, 0. [18:01:42.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4718740, 1. [18:01:42.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 4718742, 1. [18:01:42.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 4718742, 0. [18:01:42.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 524434, 0. [18:01:42.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 4718742, 1. [18:01:42.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4198544, 0. [18:01:42.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 524434, 1. [18:01:42.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4198544, 1. [18:01:42.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 1577090, 0. [18:01:43.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 1577090, 1. [18:01:43.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 528528, 0. [18:01:43.225] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 528528, 1. [18:01:43.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4718740, 0. [18:01:43.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528530, 0. [18:01:43.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4980880, 0. [18:01:43.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4718740, 1. [18:01:43.429] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4198544, 0. [18:01:43.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528530, 1. [18:01:43.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4980880, 1. [18:01:43.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4198544, 1. [18:01:43.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 528530, 0. [18:01:43.546] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4194448, 0. [18:01:43.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 528530, 1. [18:01:43.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 524432, 0. [18:01:43.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4194448, 1. [18:01:43.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 524432, 1. [18:01:43.700] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 524432, 0. [18:01:43.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4198546, 0. [18:01:43.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 524432, 1. [18:01:43.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722816, 0. [18:01:43.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4198546, 1. [18:01:43.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 524434, 0. [18:01:43.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722816, 1. [18:01:43.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 524434, 1. [18:01:43.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 4718742, 0. [18:01:44.004] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 4718742, 1. [18:01:44.039] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 528530, 0. [18:01:44.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 1573008, 0. [18:01:44.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 528530, 1. [18:01:44.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 1573008, 1. [18:01:44.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4194450, 0. [18:01:44.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4194450, 1. [18:01:44.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4980880, 0. [18:01:44.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4980880, 1. [18:01:44.624] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 524432, 0. [18:01:44.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4718740, 0. [18:01:44.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 524432, 1. [18:01:44.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4718740, 1. [18:01:44.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4718742, 0. [18:01:44.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 5767316, 0. [18:01:44.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4194450, 0. [18:01:44.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4718742, 1. [18:01:44.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5771394, 0. [18:01:44.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 5767316, 1. [18:01:44.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4194450, 1. [18:01:45.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 524432, 0. [18:01:45.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 1573008, 0. [18:01:45.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5771394, 1. [18:01:45.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 524432, 1. [18:01:45.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 1573008, 1. [18:01:45.177] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 528528, 0. [18:01:45.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 528528, 1. [18:01:45.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4980882, 0. [18:01:45.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4980882, 1. [18:01:45.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4718742, 0. [18:01:45.432] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4980882, 0. [18:01:45.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 524432, 0. [18:01:45.437] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4194448, 0. [18:01:45.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 4718742, 1. [18:01:45.501] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4980882, 1. [18:01:45.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 524432, 1. [18:01:45.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4194448, 1. [18:01:45.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4194450, 0. [18:01:45.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4194450, 1. [18:01:46.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771392, 0. [18:01:46.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 4718742, 0. [18:01:46.167] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771392, 1. [18:01:46.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 4718742, 1. [18:01:46.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 4718740, 0. [18:01:46.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4198546, 0. [18:01:46.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 4718740, 1. [18:01:46.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 1573008, 0. [18:01:46.345] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4194450, 0. [18:01:46.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4198546, 1. [18:01:46.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4718740, 0. [18:01:46.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 528530, 0. [18:01:46.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 1573008, 1. [18:01:46.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4194450, 1. [18:01:46.437] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4718740, 1. [18:01:46.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 528530, 1. [18:01:46.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 524434, 0. [18:01:46.660] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722818, 0. [18:01:46.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 524434, 1. [18:01:46.742] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722818, 1. [18:01:46.800] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4194448, 0. [18:01:46.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4198546, 0. [18:01:46.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 1573010, 0. [18:01:46.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4194448, 1. [18:01:46.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4198546, 1. [18:01:46.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 1573010, 0. [18:01:46.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 1573010, 1. [18:01:46.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4980882, 0. [18:01:47.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 1573010, 1. [18:01:47.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4980882, 1. [18:01:47.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 528528, 0. [18:01:47.106] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 528528, 1. [18:01:47.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4718742, 0. [18:01:47.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4718742, 1. [18:01:47.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 524434, 0. [18:01:47.592] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 524434, 1. [18:01:47.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4198546, 0. [18:01:47.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4718740, 0. [18:01:47.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4198546, 1. [18:01:47.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 4718740, 0. [18:01:47.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 524434, 0. [18:01:47.680] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4198546, 0. [18:01:47.741] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4718740, 1. [18:01:47.746] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 4718740, 1. [18:01:47.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 524434, 1. [18:01:47.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4198546, 1. [18:01:48.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4198546, 0. [18:01:48.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4198546, 1. [18:01:48.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4194450, 0. [18:01:48.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 1573008, 0. [18:01:48.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4194450, 1. [18:01:48.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 1573008, 1. [18:01:48.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 528530, 0. [18:01:48.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 5767316, 0. [18:01:48.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 528530, 1. [18:01:48.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 5767316, 1. [18:01:48.637] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4722818, 0. [18:01:48.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247106, 0. [18:01:48.718] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4722818, 1. [18:01:48.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247106, 1. [18:01:48.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4198546, 0. [18:01:49.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4198546, 1. [18:01:49.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4194448, 0. [18:01:49.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4980882, 0. [18:01:49.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 524432, 0. [18:01:49.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 5767316, 0. [18:01:49.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 528530, 0. [18:01:49.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4194448, 1. [18:01:49.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4980882, 1. [18:01:49.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 524432, 1. [18:01:49.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 1573008, 0. [18:01:49.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 528530, 1. [18:01:49.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 5767316, 1. [18:01:49.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 1573010, 0. [18:01:49.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 1573008, 1. [18:01:49.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 528528, 0. [18:01:49.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 1573010, 1. [18:01:49.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 528528, 1. [18:01:49.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4198546, 0. [18:01:49.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 524434, 0. [18:01:49.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 1573010, 0. [18:01:49.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4198546, 1. [18:01:49.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 524434, 1. [18:01:49.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 1573010, 1. [18:01:49.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 524432, 0. [18:01:49.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4194448, 0. [18:01:49.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 524432, 1. [18:01:49.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4194448, 1. [18:01:50.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528514, 0. [18:01:50.386] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771392, 0. [18:01:50.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 524432, 0. [18:01:50.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528514, 1. [18:01:50.474] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771392, 1. [18:01:50.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 524432, 1. [18:01:50.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 1577090, 0. [18:01:50.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4194448, 0. [18:01:50.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 1573008, 0. [18:01:50.545] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 4718740, 0. [18:01:50.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984966, 0. [18:01:50.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4718742, 0. [18:01:50.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4194448, 1. [18:01:50.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 4718740, 1. [18:01:50.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984966, 1. [18:01:50.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 1577090, 1. [18:01:50.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4718742, 1. [18:01:50.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 1573008, 1. [18:01:50.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722816, 0. [18:01:50.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722816, 1. [18:01:50.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4194448, 0. [18:01:50.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 5767316, 0. [18:01:50.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 1573008, 0. [18:01:50.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 5767316, 0. [18:01:50.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4194448, 1. [18:01:50.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 5767316, 1. [18:01:50.943] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 528530, 0. [18:01:50.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 1573008, 1. [18:01:50.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 5767316, 1. [18:01:50.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 5767318, 0. [18:01:50.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 524432, 0. [18:01:51.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4718740, 0. [18:01:51.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 528530, 1. [18:01:51.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 524432, 1. [18:01:51.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 4718740, 1. [18:01:51.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 5767318, 1. [18:01:51.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 528530, 0. [18:01:51.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 528530, 1. [18:01:51.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4718742, 0. [18:01:51.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4198544, 0. [18:01:51.889] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4718742, 1. [18:01:51.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4198544, 1. [18:01:51.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 528528, 0. [18:01:51.995] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 524434, 0. [18:01:52.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 528528, 1. [18:01:52.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 524434, 1. [18:01:52.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4194448, 0. [18:01:52.200] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4194448, 1. [18:01:52.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 4718742, 0. [18:01:52.284] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 5767318, 0. [18:01:52.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4194448, 0. [18:01:52.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 4718742, 1. [18:01:52.340] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 524432, 0. [18:01:52.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984964, 0. [18:01:52.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 5767318, 1. [18:01:52.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 4718742, 0. [18:01:52.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4194448, 1. [18:01:52.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 524432, 1. [18:01:52.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984964, 1. [18:01:52.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 4718742, 1. [18:01:52.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 528528, 0. [18:01:52.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 528528, 1. [18:01:52.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 4718742, 0. [18:01:52.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 524432, 0. [18:01:52.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 4718742, 1. [18:01:52.690] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 524432, 1. [18:01:53.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4722816, 0. [18:01:53.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 524434, 0. [18:01:53.310] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528530, 0. [18:01:53.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4722816, 1. [18:01:53.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 524434, 1. [18:01:53.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 524434, 0. [18:01:53.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 524434, 1. [18:01:53.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033540, 0. [18:01:53.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 524432, 0. [18:01:53.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 524432, 1. [18:01:53.532] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033540, 1. [18:01:53.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4980880, 0. [18:01:53.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 5767316, 0. [18:01:53.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528530, 1. [18:01:53.639] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4980880, 1. [18:01:53.704] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 5767316, 1. [18:01:53.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4718740, 0. [18:01:53.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198530, 0. [18:01:53.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 5767316, 0. [18:01:53.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 4718742, 0. [18:01:53.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4718740, 1. [18:01:53.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198530, 1. [18:01:53.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 4718742, 1. [18:01:53.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 5767318, 0. [18:01:53.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 5767316, 1. [18:01:53.895] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247106, 0. [18:01:53.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 1573008, 0. [18:01:53.916] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4980880, 0. [18:01:53.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 5767318, 1. [18:01:53.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4980880, 0. [18:01:53.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4980880, 1. [18:01:54.012] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247106, 1. [18:01:54.016] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 1573008, 1. [18:01:54.057] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4980880, 1. [18:01:54.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 1577090, 0. [18:01:54.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 1577090, 1. [18:01:54.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4980880, 0. [18:01:54.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4980880, 1. [18:01:54.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 528528, 0. [18:01:54.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 5767318, 0. [18:01:54.690] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 528528, 1. [18:01:54.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 5767318, 1. [18:01:54.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 524432, 0. [18:01:54.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 524432, 1. [18:01:55.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4980882, 0. [18:01:55.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4194448, 0. [18:01:55.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4194450, 0. [18:01:55.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 524432, 0. [18:01:55.164] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4980882, 1. [18:01:55.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4194448, 1. [18:01:55.192] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4194450, 1. [18:01:55.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 524432, 1. [18:01:55.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4198544, 0. [18:01:55.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4198544, 1. [18:01:55.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0. [18:01:55.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 1573010, 0. [18:01:55.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1. [18:01:55.478] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 1573010, 1. [18:01:55.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 524434, 0. [18:01:55.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 524432, 0. [18:01:55.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 528528, 0. [18:01:55.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 524434, 1. [18:01:55.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 524432, 1. [18:01:55.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5767318, 0. [18:01:55.631] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 528528, 1. [18:01:55.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5767318, 1. [18:01:55.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4198544, 0. [18:01:55.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 528530, 0. [18:01:55.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4198544, 1. [18:01:55.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 528530, 1. [18:01:55.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 4718742, 0. [18:01:56.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4194448, 0. [18:01:56.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 4718742, 1. [18:01:56.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4194448, 1. [18:01:56.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4718740, 0. [18:01:56.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4718740, 1. [18:01:56.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4194448, 0. [18:01:56.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4194448, 1. [18:01:56.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 4718742, 0. [18:01:56.523] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 1573010, 0. [18:01:56.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 1573010, 0. [18:01:56.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 4718742, 1. [18:01:56.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 1573010, 1. [18:01:56.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 1573010, 1. [18:01:56.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4718742, 0. [18:01:56.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4198546, 0. [18:01:56.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4718742, 1. [18:01:56.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 524432, 0. [18:01:56.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4198546, 1. [18:01:56.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 524432, 1. [18:01:57.024] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722818, 0. [18:01:57.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 528528, 0. [18:01:57.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 528528, 1. [18:01:57.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 5767316, 0. [18:01:57.321] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722818, 1. [18:01:57.377] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 5767316, 1. [18:01:57.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4718740, 0. [18:01:57.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 524432, 0. [18:01:57.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 4718740, 0. [18:01:57.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4718740, 1. [18:01:57.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 524432, 1. [18:01:57.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 4718740, 1. [18:01:57.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 528514, 0. [18:01:57.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 528514, 1. [18:01:57.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 4718740, 0. [18:01:57.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4718740, 0. [18:01:57.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 4718740, 1. [18:01:57.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4718740, 1. [18:01:57.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4198546, 0. [18:01:57.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4198546, 1. [18:01:57.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198528, 0. [18:01:57.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 524432, 0. [18:01:57.994] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198528, 1. [18:01:57.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4980882, 0. [18:01:58.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 524432, 1. [18:01:58.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4198544, 0. [18:01:58.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4980882, 1. [18:01:58.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4198544, 1. [18:01:58.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4194448, 0. [18:01:58.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 4718740, 0. [18:01:58.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 524434, 0. [18:01:58.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4194448, 1. [18:01:58.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 4718740, 1. [18:01:58.290] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 524434, 1. [18:01:58.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 1573010, 0. [18:01:58.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 1573010, 1. [18:01:58.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 1573010, 0. [18:01:58.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 1573010, 1. [18:01:58.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 5767318, 0. [18:01:58.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528514, 0. [18:01:58.872] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198528, 0. [18:01:58.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 5767318, 1. [18:01:58.957] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198528, 1. [18:01:59.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4980880, 0. [18:01:59.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 4718740, 0. [18:01:59.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528514, 1. [18:01:59.146] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4980880, 1. [18:01:59.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033540, 0. [18:01:59.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 4718740, 1. [18:01:59.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4718742, 0. [18:01:59.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033540, 1. [18:01:59.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 528528, 0. [18:01:59.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4718742, 1. [18:01:59.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 524434, 0. [18:01:59.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 528528, 1. [18:01:59.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 4718742, 0. [18:01:59.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 524434, 1. [18:01:59.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 4718742, 1. [18:01:59.475] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722818, 0. [18:01:59.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4718742, 0. [18:01:59.548] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722818, 1. [18:01:59.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4718742, 1. [18:01:59.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 4718742, 0. [18:01:59.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4718740, 0. [18:01:59.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 4718742, 1. [18:01:59.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5767318, 0. [18:01:59.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4718740, 1. [18:01:59.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4194448, 0. [18:01:59.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4194448, 1. [18:01:59.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5767318, 1. [18:01:59.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4718742, 0. [18:01:59.902] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 1573010, 0. [18:01:59.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4718742, 1. [18:01:59.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4718742, 0. [18:02:00.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 1573010, 1. [18:02:00.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 5767318, 0. [18:02:00.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4718742, 1. [18:02:00.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 5767318, 1. [18:02:00.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 524434, 0. [18:02:00.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 524434, 1. [18:02:00.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 4718742, 0. [18:02:00.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 4718742, 1. [18:02:00.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4980880, 0. [18:02:00.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4194448, 0. [18:02:00.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4980880, 1. [18:02:00.655] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4194448, 1. [18:02:00.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0. [18:02:00.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1. [18:02:00.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 4718740, 0. [18:02:00.921] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 524434, 0. [18:02:00.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198544, 0. [18:02:00.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 4718740, 1. [18:02:00.959] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771394, 0. [18:02:00.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198544, 1. [18:02:00.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 524434, 1. [18:02:01.071] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771394, 1. [18:02:01.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4980880, 0. [18:02:01.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 5767318, 0. [18:02:01.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4980880, 1. [18:02:01.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 5767318, 1. [18:02:01.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4980882, 0. [18:02:01.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4718740, 0. [18:02:01.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4980882, 1. [18:02:01.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4718740, 1. [18:02:01.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 524434, 0. [18:02:01.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 524432, 0. [18:02:01.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 524434, 1. [18:02:01.524] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722816, 0. [18:02:01.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 524432, 1. [18:02:01.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 528528, 0. [18:02:01.601] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722816, 1. [18:02:01.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 528528, 1. [18:02:01.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1577090, 0. [18:02:01.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4980880, 0. [18:02:01.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4722818, 0. [18:02:01.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4980880, 1. [18:02:01.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4722818, 1. [18:02:01.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1577090, 1. [18:02:01.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 5767318, 0. [18:02:02.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4198544, 0. [18:02:02.076] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033540, 0. [18:02:02.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 5767318, 1. [18:02:02.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4198544, 1. [18:02:02.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 528530, 0. [18:02:02.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033540, 1. [18:02:02.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 528530, 1. [18:02:02.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 5767316, 0. [18:02:02.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 1573010, 0. [18:02:02.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 5767316, 1. [18:02:02.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 1573010, 1. [18:02:02.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4980880, 0. [18:02:02.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4980880, 0. [18:02:02.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4980880, 1. [18:02:02.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 1573008, 0. [18:02:02.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4980880, 1. [18:02:02.733] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 1573008, 1. [18:02:02.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 5767316, 0. [18:02:02.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 1573008, 0. [18:02:02.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 5767316, 1. [18:02:02.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 1573008, 1. [18:02:02.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4718742, 0. [18:02:03.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 4718740, 0. [18:02:03.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4718742, 1. [18:02:03.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 4718740, 1. [18:02:03.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 524434, 0. [18:02:03.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528514, 0. [18:02:03.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 524434, 1. [18:02:03.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528514, 1. [18:02:03.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4718740, 0. [18:02:03.504] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198530, 0. [18:02:03.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4718740, 1. [18:02:03.577] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198530, 1. [18:02:03.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4194448, 0. [18:02:03.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4198546, 0. [18:02:03.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4194448, 1. [18:02:03.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4198546, 1. [18:02:03.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 5767318, 0. [18:02:03.749] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4718742, 0. [18:02:03.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 5767318, 1. [18:02:03.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4718742, 1. [18:02:04.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528530, 0. [18:02:04.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4980882, 0. [18:02:04.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4980882, 0. [18:02:04.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4194448, 0. [18:02:04.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4194448, 0. [18:02:04.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528530, 1. [18:02:04.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 528530, 0. [18:02:04.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4980882, 1. [18:02:04.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4980882, 1. [18:02:04.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4194448, 1. [18:02:04.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4194448, 1. [18:02:04.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 528530, 1. [18:02:04.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4718742, 0. [18:02:04.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 524432, 0. [18:02:04.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4718742, 1. [18:02:04.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 524432, 1. [18:02:04.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 524432, 0. [18:02:04.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 524432, 1. [18:02:04.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 528530, 0. [18:02:04.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 528530, 1. [18:02:04.915] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247106, 0. [18:02:04.921] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 1573010, 0. [18:02:04.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 5767316, 0. [18:02:05.020] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247106, 1. [18:02:05.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4980880, 0. [18:02:05.025] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 1573010, 1. [18:02:05.085] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 5767316, 1. [18:02:05.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4980880, 1. [18:02:05.107] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0. [18:02:05.180] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1. [18:02:05.266] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 524432, 0. [18:02:05.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 524432, 1. [18:02:05.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 1573010, 0. [18:02:05.466] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 524434, 0. [18:02:05.521] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528512, 0. [18:02:05.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 524434, 1. [18:02:05.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 1573010, 0. [18:02:05.565] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 1573010, 1. [18:02:05.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528512, 1. [18:02:05.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 1573010, 0. [18:02:05.647] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0. [18:02:05.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 1573010, 1. [18:02:05.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4198546, 0. [18:02:05.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4718740, 0. [18:02:05.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 1573010, 1. [18:02:05.746] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1. [18:02:05.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4198546, 1. [18:02:05.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4718740, 1. [18:02:05.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4194450, 0. [18:02:05.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4194448, 0. [18:02:05.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4194450, 1. [18:02:05.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4194448, 1. [18:02:05.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4718742, 0. [18:02:06.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4984966, 0. [18:02:06.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4718742, 1. [18:02:06.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4984966, 1. [18:02:06.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 524434, 0. [18:02:06.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 524434, 1. [18:02:06.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 524432, 0. [18:02:06.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 4718742, 0. [18:02:06.395] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 524432, 1. [18:02:06.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 4718742, 1. [18:02:06.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4718740, 0. [18:02:06.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4718740, 1. [18:02:06.610] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4194450, 0. [18:02:06.631] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 4718742, 0. [18:02:06.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4194450, 1. [18:02:06.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 4718742, 1. [18:02:06.853] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 524432, 0. [18:02:06.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 524432, 1. [18:02:07.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4718742, 0. [18:02:07.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722816, 0. [18:02:07.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4194450, 0. [18:02:07.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4718742, 1. [18:02:07.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 524432, 0. [18:02:07.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4194450, 1. [18:02:07.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5767316, 0. [18:02:07.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 524432, 1. [18:02:07.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5767316, 1. [18:02:07.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722816, 1. [18:02:07.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 1573010, 0. [18:02:07.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 1573008, 0. [18:02:07.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 1573008, 0. [18:02:07.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 1573010, 1. [18:02:07.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 1573008, 1. [18:02:07.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 1573008, 1. [18:02:07.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4194450, 0. [18:02:07.650] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722816, 0. [18:02:07.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4194450, 1. [18:02:07.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4194448, 0. [18:02:07.727] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722816, 1. [18:02:07.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4194448, 1. [18:02:07.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 4718740, 0. [18:02:07.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 524434, 0. [18:02:07.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 528530, 0. [18:02:07.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 4718740, 1. [18:02:07.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4980880, 0. [18:02:07.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 524434, 1. [18:02:07.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 528530, 1. [18:02:07.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4980880, 1. [18:02:08.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 528530, 0. [18:02:08.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 528530, 1. [18:02:08.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 524432, 0. [18:02:08.140] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722818, 0. [18:02:08.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 524432, 1. [18:02:08.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033542, 0. [18:02:08.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 1573010, 0. [18:02:08.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722818, 1. [18:02:08.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033542, 1. [18:02:08.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 1573008, 0. [18:02:08.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 1573010, 1. [18:02:08.559] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198530, 0. [18:02:08.633] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198530, 1. [18:02:08.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 1573008, 1. [18:02:08.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4198544, 0. [18:02:08.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4194450, 0. [18:02:08.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4198544, 1. [18:02:08.805] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 528514, 0. [18:02:08.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4718742, 0. [18:02:08.866] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 1573008, 0. [18:02:08.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4194450, 1. [18:02:08.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 528514, 1. [18:02:08.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4718742, 1. [18:02:08.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 528528, 0. [18:02:08.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 1573008, 1. [18:02:08.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 528528, 1. [18:02:09.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 528528, 0. [18:02:09.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 528528, 1. [18:02:09.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4980882, 0. [18:02:09.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4980882, 1. [18:02:09.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4194450, 0. [18:02:09.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4198546, 0. [18:02:09.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 5767318, 0. [18:02:09.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4194450, 1. [18:02:09.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 5767318, 0. [18:02:09.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4198546, 1. [18:02:09.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4194448, 0. [18:02:09.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 5767318, 1. [18:02:09.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4194448, 1. [18:02:09.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 5767318, 1. [18:02:09.857] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528528, 0. [18:02:09.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528528, 1. [18:02:09.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 524432, 0. [18:02:10.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 528512, 0. [18:02:10.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 524432, 1. [18:02:10.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 528512, 1. [18:02:10.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 524434, 0. [18:02:10.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 524432, 0. [18:02:10.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 524434, 1. [18:02:10.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 524432, 1. [18:02:10.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4194450, 0. [18:02:10.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 524432, 0. [18:02:10.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 528528, 0. [18:02:10.353] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 524434, 0. [18:02:10.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4194450, 1. [18:02:10.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 524432, 1. [18:02:10.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 524434, 1. [18:02:10.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 528528, 1. [18:02:10.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 524434, 0. [18:02:10.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 524434, 1. [18:02:10.641] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247104, 0. [18:02:10.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722816, 0. [18:02:10.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 1573010, 0. [18:02:10.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984966, 0. [18:02:10.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722816, 1. [18:02:10.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984966, 1. [18:02:10.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 524434, 0. [18:02:10.768] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247104, 1. [18:02:10.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 1573010, 1. [18:02:10.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 524434, 1. [18:02:10.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 1573010, 0. [18:02:10.872] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0. [18:02:10.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 1573008, 0. [18:02:10.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 1573010, 1. [18:02:10.966] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1. [18:02:10.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4718740, 0. [18:02:11.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 524434, 0. [18:02:11.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 1573008, 1. [18:02:11.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4718740, 1. [18:02:11.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 524434, 1. [18:02:11.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 1573008, 0. [18:02:11.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 1573008, 1. [18:02:11.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033542, 0. [18:02:11.671] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198530, 0. [18:02:11.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033542, 1. [18:02:11.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 528530, 0. [18:02:11.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 524432, 0. [18:02:11.735] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198530, 1. [18:02:11.765] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 528530, 1. [18:02:11.778] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 524432, 1. [18:02:11.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 1573008, 0. [18:02:11.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4718740, 0. [18:02:11.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 1573008, 1. [18:02:11.898] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4718740, 1. [18:02:11.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 528528, 0. [18:02:11.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 524434, 0. [18:02:11.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 528528, 1. [18:02:12.049] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 524434, 1. [18:02:12.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4980882, 0. [18:02:12.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4718742, 0. [18:02:12.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4980882, 1. [18:02:12.276] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4718742, 1. [18:02:12.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 528528, 0. [18:02:12.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 528530, 0. [18:02:12.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 5767318, 0. [18:02:12.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 528528, 1. [18:02:12.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 528530, 1. [18:02:12.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 5767318, 1. [18:02:12.473] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4718742, 0. [18:02:12.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4718740, 0. [18:02:12.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4718740, 1. [18:02:12.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4718742, 1. [18:02:12.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247104, 0. [18:02:12.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247104, 1. [18:02:12.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4718740, 0. [18:02:12.936] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198528, 0. [18:02:12.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4718740, 1. [18:02:12.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 524434, 0. [18:02:12.997] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198528, 1. [18:02:13.044] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 524434, 1. [18:02:13.059] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4718740, 0. [18:02:13.125] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4718740, 1. [18:02:13.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 5767316, 0. [18:02:13.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4718740, 0. [18:02:13.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1577088, 0. [18:02:13.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 5767316, 1. [18:02:13.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4718740, 1. [18:02:13.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771392, 0. [18:02:13.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1577088, 1. [18:02:13.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4722818, 0. [18:02:13.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 524434, 0. [18:02:13.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4722818, 1. [18:02:13.601] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 524434, 1. [18:02:13.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4718742, 0. [18:02:13.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771392, 1. [18:02:13.724] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198530, 0. [18:02:13.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4718742, 1. [18:02:13.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 524434, 0. [18:02:13.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4194448, 0. [18:02:13.795] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198530, 1. [18:02:13.795] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 524434, 0. [18:02:13.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 4718742, 0. [18:02:13.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 524434, 1. [18:02:13.866] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4194448, 1. [18:02:13.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 524434, 1. [18:02:13.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247106, 0. [18:02:13.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 4718742, 1. [18:02:13.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247106, 1. [18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.109] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.145] Bake Terrain [18:02:15.407] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.452] Bake Terrain [18:02:15.457] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:02:15.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.461] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.465] Bake Terrain [18:02:15.477] Bake Terrain [18:02:15.562] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:02:15.562] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:02:15.689] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:02:16.387] Selected formations being cleared. Select all formations: [18:02:16.387] Infantry added to selected formations. [18:02:16.387] Ranged added to selected formations. [18:02:16.391] SetOrder AIControlOffon team [18:02:16.393] After set order called, number of selected formations: 2 [18:02:16.393] Infantry formation being processed. [18:02:16.396] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.397] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.397] Ranged formation being processed. [18:02:16.399] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.399] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.399] After set order loop complete, number of selected formations: 2 [18:02:16.399] SetOrder Mounton team [18:02:16.400] After set order called, number of selected formations: 2 [18:02:16.400] Infantry formation being processed. [18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.400] Ranged formation being processed. [18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.400] After set order loop complete, number of selected formations: 2 [18:02:16.400] SetOrder FireAtWillon team [18:02:16.400] After set order called, number of selected formations: 2 [18:02:16.400] Infantry formation being processed. [18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.400] Ranged formation being processed. [18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.410] After set order loop complete, number of selected formations: 2 [18:02:16.410] SetOrder ArrangementLineon team [18:02:16.412] After set order called, number of selected formations: 2 [18:02:16.412] Infantry formation being processed. [18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.412] Ranged formation being processed. [18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.412] After set order loop complete, number of selected formations: 2 [18:02:16.412] SetOrder StandYourGroundon team [18:02:16.412] After set order called, number of selected formations: 2 [18:02:16.412] Infantry formation being processed. [18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.412] Ranged formation being processed. [18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.412] After set order loop complete, number of selected formations: 2 [18:02:16.412] SetOrder AIControlOnon team [18:02:16.412] After set order called, number of selected formations: 2 [18:02:16.412] Infantry formation being processed. [18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.412] Ranged formation being processed. [18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:16.412] After set order loop complete, number of selected formations: 2 [18:02:16.429] Infantry has 138 units, Cavalry has 0 units [18:02:16.429] Defender Infantry transfers 46 units to Cavalry [18:02:16.441] Infantry has 92 units, Cavalry has 46 units [18:02:16.441] Infantry has 92 units, HorseArcher has 0 units [18:02:16.441] Defender Infantry transfers 46 units to HorseArcher [18:02:16.443] Infantry has 46 units, HorseArcher has 46 units [18:02:16.444] Ranged has 178 units, Skirmisher has 0 units [18:02:16.444] Defender Ranged transfers 36 units to Skirmisher [18:02:16.446] Ranged has 142 units, Skirmisher has 36 units [18:02:16.446] Ranged has 142 units, HeavyInfantry has 0 units [18:02:16.446] Defender Ranged transfers 36 units to HeavyInfantry [18:02:16.448] Ranged has 106 units, HeavyInfantry has 36 units [18:02:16.448] Ranged has 106 units, LightCavalry has 0 units [18:02:16.448] Defender Ranged transfers 36 units to LightCavalry [18:02:16.449] Ranged has 70 units, LightCavalry has 36 units [18:02:16.449] Ranged has 70 units, HeavyCavalry has 0 units [18:02:16.449] Defender Ranged transfers 34 units to HeavyCavalry [18:02:16.450] Ranged has 36 units, HeavyCavalry has 34 units [18:02:16.474] HeavyCavalry has 34 units, HorseArcher has 46 units [18:02:16.474] Defender HeavyCavalry transfers 34 units to HorseArcher [18:02:16.476] HeavyCavalry has 0 units, HorseArcher has 80 units [18:02:16.482] Defender team formation 1 split [18:02:16.482] Ranged has 36 units, HeavyCavalry has 0 units [18:02:16.482] Defender Ranged transfers 18 units to HeavyCavalry [18:02:16.483] Ranged has 18 units, HeavyCavalry has 18 units [18:02:16.542] Selected formations being cleared. [18:02:16.567] Selected formations being cleared. Select all formations: [18:02:17.173] Selected formations being cleared. Select all formations: [18:02:17.173] Infantry added to selected formations. [18:02:17.173] Ranged added to selected formations. [18:02:17.180] Selected formations being cleared. Select all formations: [18:02:17.180] Infantry added to selected formations. [18:02:17.180] Ranged added to selected formations. [18:02:17.180] SetOrder AIControlOffon team [18:02:17.180] After set order called, number of selected formations: 2 [18:02:17.180] Infantry formation being processed. [18:02:17.180] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.180] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.180] Ranged formation being processed. [18:02:17.180] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.180] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.180] After set order loop complete, number of selected formations: 2 [18:02:17.190] SetOrder Mounton team [18:02:17.190] After set order called, number of selected formations: 2 [18:02:17.190] Infantry formation being processed. [18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.190] Ranged formation being processed. [18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.190] After set order loop complete, number of selected formations: 2 [18:02:17.190] SetOrder FireAtWillon team [18:02:17.190] After set order called, number of selected formations: 2 [18:02:17.190] Infantry formation being processed. [18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.190] Ranged formation being processed. [18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.190] After set order loop complete, number of selected formations: 2 [18:02:17.190] SetOrder ArrangementLineon team [18:02:17.190] After set order called, number of selected formations: 2 [18:02:17.190] Infantry formation being processed. [18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.190] Ranged formation being processed. [18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.190] After set order loop complete, number of selected formations: 2 [18:02:17.191] SetOrder StandYourGroundon team [18:02:17.191] After set order called, number of selected formations: 2 [18:02:17.191] Infantry formation being processed. [18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.191] Ranged formation being processed. [18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.191] After set order loop complete, number of selected formations: 2 [18:02:17.191] SetOrder AIControlOnon team [18:02:17.191] After set order called, number of selected formations: 2 [18:02:17.191] Infantry formation being processed. [18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.191] Ranged formation being processed. [18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 [18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 [18:02:17.191] After set order loop complete, number of selected formations: 2 [18:02:17.198] Infantry has 7 units, Cavalry has 0 units [18:02:17.198] Attacker Infantry transfers 3 units to Cavalry [18:02:17.198] Infantry has 4 units, Cavalry has 3 units [18:02:17.201] Infantry has 4 units, HorseArcher has 0 units [18:02:17.201] Attacker Infantry transfers 1 units to HorseArcher [18:02:17.201] Infantry has 3 units, HorseArcher has 1 units [18:02:17.202] Ranged has 3 units, Skirmisher has 0 units [18:02:17.202] Attacker Ranged transfers 1 units to Skirmisher [18:02:17.202] Ranged has 2 units, Skirmisher has 1 units [18:02:17.203] Ranged has 2 units, HeavyInfantry has 0 units [18:02:17.203] Attacker Ranged transfers 1 units to HeavyInfantry [18:02:17.203] Ranged has 1 units, HeavyInfantry has 1 units [18:02:17.229] Selected formations being cleared. [18:02:17.265] Selected formations being cleared. Select all formations: [18:02:17.265] Infantry added to selected formations. [18:02:17.265] Ranged added to selected formations. [18:02:17.265] Infantry added to selected formations. [18:02:17.265] Infantry added to selected formations. [18:02:17.265] Ranged added to selected formations. [18:02:17.265] Ranged added to selected formations. [18:02:17.265] Ranged added to selected formations. [18:02:17.265] Ranged added to selected formations. [18:02:17.265] SetOrder AIControlOffon team [18:02:17.265] After set order called, number of selected formations: 8 [18:02:17.265] Infantry formation being processed. [18:02:17.266] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.266] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.266] Ranged formation being processed. [18:02:17.266] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.266] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.266] Cavalry formation being processed. [18:02:17.267] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.267] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.267] HorseArcher formation being processed. [18:02:17.268] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.268] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.268] NumberOfDefaultFormations formation being processed. [18:02:17.269] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.269] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.269] HeavyInfantry formation being processed. [18:02:17.269] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.269] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.269] LightCavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HeavyCavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] After set order loop complete, number of selected formations: 8 [18:02:17.270] SetOrder Mounton team [18:02:17.270] After set order called, number of selected formations: 8 [18:02:17.270] Infantry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] Ranged formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] Cavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HorseArcher formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] NumberOfDefaultFormations formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HeavyInfantry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] LightCavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HeavyCavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] After set order loop complete, number of selected formations: 8 [18:02:17.270] SetOrder FireAtWillon team [18:02:17.270] After set order called, number of selected formations: 8 [18:02:17.270] Infantry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] Ranged formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] Cavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HorseArcher formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] NumberOfDefaultFormations formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HeavyInfantry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] LightCavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] HeavyCavalry formation being processed. [18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.270] After set order loop complete, number of selected formations: 8 [18:02:17.270] SetOrder ArrangementLineon team [18:02:17.273] After set order called, number of selected formations: 8 [18:02:17.273] Infantry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] Ranged formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] Cavalry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] HorseArcher formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] NumberOfDefaultFormations formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] HeavyInfantry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] LightCavalry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] HeavyCavalry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] After set order loop complete, number of selected formations: 8 [18:02:17.273] SetOrder StandYourGroundon team [18:02:17.273] After set order called, number of selected formations: 8 [18:02:17.273] Infantry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] Ranged formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] Cavalry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] HorseArcher formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] NumberOfDefaultFormations formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] HeavyInfantry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] LightCavalry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] HeavyCavalry formation being processed. [18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.273] After set order loop complete, number of selected formations: 8 [18:02:17.273] SetOrder AIControlOnon team [18:02:17.278] After set order called, number of selected formations: 8 [18:02:17.278] Infantry formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] Ranged formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] Cavalry formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] HorseArcher formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] NumberOfDefaultFormations formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] HeavyInfantry formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] LightCavalry formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] HeavyCavalry formation being processed. [18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 [18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 [18:02:17.278] After set order loop complete, number of selected formations: 8 [18:02:17.290] Selected formations being cleared. [18:02:17.295] Infantry added to selected formations. [18:02:17.295] SetOrderWithAgent FollowMe 芸峯on team [18:02:17.296] After set order called, number of selected formations: 1 [18:02:17.296] General formation being processed. [18:02:17.296] Update cached and formation values on each agent complete, number of selected formations: 1 [18:02:17.296] Set random decide time of agents with indices complete, number of selected formations: 1 [18:02:17.296] After set order loop complete, number of selected formations: 1 [18:02:17.297] Selected formations being cleared. [18:02:17.297] Infantry added to selected formations. [18:02:17.297] SetOrderWithAgent FollowMe 张辽on team [18:02:17.297] After set order called, number of selected formations: 1 [18:02:17.297] General formation being processed. [18:02:17.297] Update cached and formation values on each agent complete, number of selected formations: 1 [18:02:17.297] Set random decide time of agents with indices complete, number of selected formations: 1 [18:02:17.297] After set order loop complete, number of selected formations: 1 [18:02:17.297] Selected formations being cleared. [18:02:17.308] Selected formations being cleared. Select all formations: [18:02:17.308] Infantry added to selected formations. [18:02:17.308] Ranged added to selected formations. [18:02:17.308] Infantry added to selected formations. [18:02:17.308] Infantry added to selected formations. [18:02:17.308] Ranged added to selected formations. [18:02:17.308] Ranged added to selected formations. [18:02:17.373] Infantry has 541 units, Cavalry has 0 units [18:02:17.373] Attacker Infantry transfers 181 units to Cavalry [18:02:17.426] Infantry has 360 units, Cavalry has 181 units [18:02:17.426] Infantry has 360 units, HorseArcher has 0 units [18:02:17.426] Attacker Infantry transfers 179 units to HorseArcher [18:02:17.444] Infantry has 181 units, HorseArcher has 179 units [18:02:17.444] Ranged has 131 units, Skirmisher has 0 units [18:02:17.444] Attacker Ranged transfers 44 units to Skirmisher [18:02:17.445] Ranged has 87 units, Skirmisher has 44 units [18:02:17.445] Ranged has 87 units, HeavyInfantry has 0 units [18:02:17.445] Attacker Ranged transfers 43 units to HeavyInfantry [18:02:17.446] Ranged has 44 units, HeavyInfantry has 43 units [18:02:17.475] Render Requested: empire_sword_1_t2 [18:02:17.475] Render Requested: small_flat_heater_shield [18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.629] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.629] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:18.429] Ranged has 1 units, Infantry has 3 units [18:02:18.429] Attacker Ranged transfers 1 units to Infantry [18:02:18.429] Ranged has 0 units, Infantry has 4 units [18:02:18.431] Ranged is removed from selected formations. [18:02:18.432] HorseArcher has 1 units, Cavalry has 3 units [18:02:18.432] Attacker HorseArcher transfers 1 units to Cavalry [18:02:18.437] HorseArcher has 0 units, Cavalry has 4 units [18:02:18.437] Infantry is removed from selected formations. [18:02:18.438] Skirmisher has 1 units, HeavyInfantry has 1 units [18:02:18.438] Attacker Skirmisher transfers 1 units to HeavyInfantry [18:02:18.438] Skirmisher has 0 units, HeavyInfantry has 2 units [18:02:18.438] Ranged is removed from selected formations. [18:02:27.890] ==============================DELETE RIGID BODY================== [18:02:28.033] ==============================DELETE RIGID BODY================== [18:02:31.908] ==============================DELETE RIGID BODY================== [18:02:31.908] ==============================DELETE RIGID BODY================== [18:02:31.915] ==============================DELETE RIGID BODY================== [18:02:31.915] ==============================DELETE RIGID BODY================== [18:02:31.991] ==============================DELETE RIGID BODY================== [18:02:37.379] ==============================DELETE RIGID BODY================== [18:02:37.586] ==============================DELETE RIGID BODY================== [18:02:37.687] ==============================DELETE RIGID BODY================== [18:02:37.763] ==============================DELETE RIGID BODY================== [18:02:37.825] ==============================DELETE RIGID BODY================== [18:02:37.935] Missing shader from sack: pbr_metallic_gbuffer [18:02:37.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4460688, 0. [18:02:38.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4460688, 1. [18:02:42.926] ==============================DELETE RIGID BODY================== [18:02:44.170] ==============================DELETE RIGID BODY================== [18:02:56.359] ==============================DELETE RIGID BODY================== [18:02:56.498] ==============================DELETE RIGID BODY================== [18:02:56.530] ==============================DELETE RIGID BODY================== [18:02:56.537] ==============================DELETE RIGID BODY================== [18:02:56.749] ==============================DELETE RIGID BODY================== [18:02:59.154] ==============================DELETE RIGID BODY================== [18:02:59.284] ==============================DELETE RIGID BODY================== [18:02:59.378] ==============================DELETE RIGID BODY================== [18:02:59.385] ==============================DELETE RIGID BODY================== [18:02:59.473] ==============================DELETE RIGID BODY================== [18:02:59.762] ==============================DELETE RIGID BODY================== [18:03:02.297] ==============================DELETE RIGID BODY================== [18:03:06.444] Missing shader from sack: pbr_metallic_gbuffer [18:03:06.444] Missing shader from sack: pbr_metallic_gbuffer [18:03:06.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 790672, 0. [18:03:06.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 786576, 0. [18:03:06.507] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 790672, 1. [18:03:06.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 786576, 1. [18:03:07.105] Render Requested: imperial_spear_t2 [18:03:08.180] Render Requested: sg_axe_004 [18:03:11.622] Render Requested: sg_shortbow_001 [18:03:11.626] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:11.626] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:11.626] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:13.707] ==============================DELETE RIGID BODY================== [18:03:14.756] Render Requested: small_flat_heater_shield [18:03:16.463] Render Requested: empire_sword_1_t2 [18:03:17.853] Render Requested: imperial_spear_t2 [18:03:18.805] ==============================DELETE RIGID BODY================== [18:03:19.489] HorseArcher has 80 units, Infantry has 46 units [18:03:19.489] Defender HorseArcher transfers 40 units to Infantry [18:03:19.493] HorseArcher has 40 units, Infantry has 86 units [18:03:19.493] HorseArcher has 40 units, Cavalry has 46 units [18:03:19.493] Defender HorseArcher transfers 40 units to Cavalry [18:03:19.494] HorseArcher has 0 units, Cavalry has 86 units [18:03:19.494] Infantry has 4 units, Cavalry has 3 units [18:03:19.494] Attacker Infantry transfers 2 units to Cavalry [18:03:19.494] Infantry has 2 units, Cavalry has 5 units [18:03:19.495] Infantry has 2 units, HeavyInfantry has 2 units [18:03:19.495] Attacker Infantry transfers 2 units to HeavyInfantry [18:03:19.495] Infantry has 0 units, HeavyInfantry has 4 units [18:03:19.495] Infantry is removed from selected formations. [18:03:19.495] Cavalry has 181 units, HorseArcher has 178 units [18:03:19.495] Attacker Cavalry transfers 92 units to HorseArcher [18:03:19.502] Cavalry has 89 units, HorseArcher has 270 units [18:03:19.502] Cavalry has 89 units, Infantry has 181 units [18:03:19.502] Attacker Cavalry transfers 89 units to Infantry [18:03:19.504] Cavalry has 0 units, Infantry has 270 units [18:03:20.840] Render Requested: sg_shortbow_001 [18:03:21.222] ==============================DELETE RIGID BODY================== [18:03:21.228] ==============================DELETE RIGID BODY================== [18:03:21.304] ==============================DELETE RIGID BODY================== [18:03:21.379] ==============================DELETE RIGID BODY================== [18:03:21.427] ==============================DELETE RIGID BODY================== [18:03:22.442] ==============================DELETE RIGID BODY================== [18:03:22.448] ==============================DELETE RIGID BODY================== [18:03:22.448] ==============================DELETE RIGID BODY================== [18:03:22.542] ==============================DELETE RIGID BODY================== [18:03:22.583] ==============================DELETE RIGID BODY================== [18:03:28.147] 首功者,李肃麾下凉州积射手! [18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:29.464] Render Requested: sg_shortbow_001 [18:03:32.074] ==============================DELETE RIGID BODY================== [18:03:35.087] Missing shader from sack: pbr_metallic_gbuffer [18:03:35.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 786576, 0. [18:03:35.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 786576, 1. [18:03:35.638] ==============================DELETE RIGID BODY================== [18:03:43.480] ==============================DELETE RIGID BODY================== [18:03:43.487] ==============================DELETE RIGID BODY================== [18:03:43.600] ==============================DELETE RIGID BODY================== [18:03:43.607] ==============================DELETE RIGID BODY================== [18:03:43.959] ==============================DELETE RIGID BODY================== [18:03:44.002] ==============================DELETE RIGID BODY================== [18:03:44.021] ==============================DELETE RIGID BODY================== [18:03:44.028] ==============================DELETE RIGID BODY================== [18:03:44.078] ==============================DELETE RIGID BODY================== [18:03:44.238] ==============================DELETE RIGID BODY================== [18:03:50.176] ==============================DELETE RIGID BODY================== [18:03:51.434] ==============================DELETE RIGID BODY================== [18:03:58.545] ==============================DELETE RIGID BODY================== [18:03:58.740] ==============================DELETE RIGID BODY================== [18:03:58.810] ==============================DELETE RIGID BODY================== [18:03:58.816] ==============================DELETE RIGID BODY================== [18:03:58.923] ==============================DELETE RIGID BODY================== [18:04:06.096] ==============================DELETE RIGID BODY================== [18:04:06.207] ==============================DELETE RIGID BODY================== [18:04:06.257] ==============================DELETE RIGID BODY================== [18:04:06.326] ==============================DELETE RIGID BODY================== [18:04:06.339] ==============================DELETE RIGID BODY================== [18:04:06.559] ==============================DELETE RIGID BODY================== [18:04:07.425] ==============================DELETE RIGID BODY================== [18:04:13.448] ==============================DELETE RIGID BODY================== [18:04:13.505] ==============================DELETE RIGID BODY================== [18:04:13.587] ==============================DELETE RIGID BODY================== [18:04:13.763] ==============================DELETE RIGID BODY================== [18:04:13.814] ==============================DELETE RIGID BODY================== [18:04:22.814] ==============================DELETE RIGID BODY================== [18:04:23.965] ==============================DELETE RIGID BODY================== [18:04:28.919] ==============================DELETE RIGID BODY================== [18:04:28.938] ==============================DELETE RIGID BODY================== [18:04:28.969] ==============================DELETE RIGID BODY================== [18:04:29.039] ==============================DELETE RIGID BODY================== [18:04:29.359] ==============================DELETE RIGID BODY================== [18:04:29.580] ==============================DELETE RIGID BODY================== [18:04:29.713] ==============================DELETE RIGID BODY================== [18:04:29.762] ==============================DELETE RIGID BODY================== [18:04:29.813] ==============================DELETE RIGID BODY================== [18:04:29.832] ==============================DELETE RIGID BODY================== [18:04:39.289] ==============================DELETE RIGID BODY================== [18:04:39.509] HeavyInfantry has 4 units, Infantry has 0 units [18:04:39.509] Attacker HeavyInfantry transfers 2 units to Infantry [18:04:39.510] HeavyInfantry has 2 units, Infantry has 2 units [18:04:39.510] Infantry is removed from selected formations. [18:04:43.673] ==============================DELETE RIGID BODY================== [18:04:44.099] ==============================DELETE RIGID BODY================== [18:04:44.099] ==============================DELETE RIGID BODY================== [18:04:44.099] ==============================DELETE RIGID BODY================== [18:04:44.218] ==============================DELETE RIGID BODY================== [18:04:44.319] ==============================DELETE RIGID BODY================== [18:04:48.000] ==============================DELETE RIGID BODY================== [18:04:48.138] ==============================DELETE RIGID BODY================== [18:04:48.138] ==============================DELETE RIGID BODY================== [18:04:48.176] ==============================DELETE RIGID BODY================== [18:04:48.402] ==============================DELETE RIGID BODY================== [18:04:55.083] ==============================DELETE RIGID BODY================== [18:05:00.837] ==============================DELETE RIGID BODY================== [18:05:00.988] ==============================DELETE RIGID BODY================== [18:05:01.183] ==============================DELETE RIGID BODY================== [18:05:01.290] ==============================DELETE RIGID BODY================== [18:05:01.378] ==============================DELETE RIGID BODY================== [18:05:05.082] ==============================DELETE RIGID BODY================== [18:05:06.768] ==============================DELETE RIGID BODY================== [18:05:06.837] ==============================DELETE RIGID BODY================== [18:05:06.849] ==============================DELETE RIGID BODY================== [18:05:06.862] ==============================DELETE RIGID BODY================== [18:05:06.956] ==============================DELETE RIGID BODY================== [18:05:11.664] ==============================DELETE RIGID BODY================== [18:05:12.570] Render Requested: sg_longbow_001 [18:05:12.575] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:05:12.575] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:05:12.575] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:05:17.098] ==============================DELETE RIGID BODY================== [18:05:17.223] ==============================DELETE RIGID BODY================== [18:05:17.292] ==============================DELETE RIGID BODY================== [18:05:17.323] ==============================DELETE RIGID BODY================== [18:05:17.470] ==============================DELETE RIGID BODY================== [18:05:22.610] ==============================DELETE RIGID BODY================== [18:05:24.500] ==============================DELETE RIGID BODY================== [18:05:24.500] ==============================DELETE RIGID BODY================== [18:05:24.538] ==============================DELETE RIGID BODY================== [18:05:24.544] ==============================DELETE RIGID BODY================== [18:05:24.602] ==============================DELETE RIGID BODY================== [18:05:30.844] ==============================DELETE RIGID BODY================== [18:05:31.633] ==============================DELETE RIGID BODY================== [18:05:31.661] ==============================DELETE RIGID BODY================== [18:05:31.874] ==============================DELETE RIGID BODY================== [18:05:31.882] ==============================DELETE RIGID BODY================== [18:05:31.968] ==============================DELETE RIGID BODY================== [18:05:37.004] Missing shader from sack: pbr_metallic_gbuffer [18:05:37.004] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4460688, 0. [18:05:37.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4460688, 1. [18:05:40.846] ==============================DELETE RIGID BODY================== [18:05:40.871] ==============================DELETE RIGID BODY================== [18:05:40.915] ==============================DELETE RIGID BODY================== [18:05:40.928] ==============================DELETE RIGID BODY================== [18:05:40.953] ==============================DELETE RIGID BODY================== [18:05:41.273] ==============================DELETE RIGID BODY================== [18:05:42.528] Skirmisher has 28 units, LightCavalry has 32 units [18:05:42.528] Defender Skirmisher transfers 28 units to LightCavalry [18:05:42.529] Skirmisher has 0 units, LightCavalry has 60 units [18:05:42.529] HeavyCavalry has 17 units, HeavyInfantry has 33 units [18:05:42.529] Defender HeavyCavalry transfers 17 units to HeavyInfantry [18:05:42.529] HeavyCavalry has 0 units, HeavyInfantry has 50 units [18:05:42.529] Ranged has 14 units, LightCavalry has 60 units [18:05:42.529] Defender Ranged transfers 14 units to LightCavalry [18:05:42.530] Ranged has 0 units, LightCavalry has 74 units [18:05:47.458] ==============================DELETE RIGID BODY================== [18:05:47.495] ==============================DELETE RIGID BODY================== [18:05:47.583] ==============================DELETE RIGID BODY================== [18:05:47.589] ==============================DELETE RIGID BODY================== [18:05:47.878] ==============================DELETE RIGID BODY================== [18:05:50.060] ==============================DELETE RIGID BODY================== [18:05:59.657] ==============================DELETE RIGID BODY================== [18:05:59.683] ==============================DELETE RIGID BODY================== [18:05:59.695] ==============================DELETE RIGID BODY================== [18:05:59.727] ==============================DELETE RIGID BODY================== [18:05:59.953] ==============================DELETE RIGID BODY================== [18:06:06.071] ==============================DELETE RIGID BODY================== [18:06:06.758] ==============================DELETE RIGID BODY================== [18:06:06.938] ==============================DELETE RIGID BODY================== [18:06:06.963] ==============================DELETE RIGID BODY================== [18:06:06.982] ==============================DELETE RIGID BODY================== [18:06:07.895] ==============================DELETE RIGID BODY================== [18:06:17.325] ==============================DELETE RIGID BODY================== [18:06:17.326] ==============================DELETE RIGID BODY================== [18:06:17.350] ==============================DELETE RIGID BODY================== [18:06:17.469] ==============================DELETE RIGID BODY================== [18:06:17.527] ==============================DELETE RIGID BODY================== [18:06:20.587] Defender team formation 6 split [18:06:20.587] LightCavalry has 73 units, Ranged has 0 units [18:06:20.587] Defender LightCavalry transfers 24 units to Ranged [18:06:20.588] LightCavalry has 49 units, Ranged has 24 units [18:06:20.588] LightCavalry has 49 units, HorseArcher has 0 units [18:06:20.588] Defender LightCavalry transfers 24 units to HorseArcher [18:06:20.588] LightCavalry has 25 units, HorseArcher has 24 units [18:06:21.100] ==============================DELETE RIGID BODY================== [18:06:21.118] ==============================DELETE RIGID BODY================== [18:06:21.917] ==============================DELETE RIGID BODY================== [18:06:21.967] ==============================DELETE RIGID BODY================== [18:06:21.986] ==============================DELETE RIGID BODY================== [18:06:26.317] ==============================DELETE RIGID BODY================== [18:06:26.608] ==============================DELETE RIGID BODY================== [18:06:30.607] HeavyInfantry has 59 units, LightCavalry has 25 units [18:06:30.607] Defender HeavyInfantry transfers 13 units to LightCavalry [18:06:30.607] HeavyInfantry has 46 units, LightCavalry has 38 units [18:06:35.793] ==============================DELETE RIGID BODY================== [18:06:35.830] ==============================DELETE RIGID BODY================== [18:06:35.874] ==============================DELETE RIGID BODY================== [18:06:36.061] ==============================DELETE RIGID BODY================== [18:06:36.154] ==============================DELETE RIGID BODY================== [18:06:36.608] Infantry has 2 units, Ranged has 0 units [18:06:36.608] Attacker Infantry transfers 1 units to Ranged [18:06:36.608] Infantry has 1 units, Ranged has 1 units [18:06:36.609] Selected formations being cleared. Select all formations: [18:06:36.609] Infantry added to selected formations. [18:06:36.609] NumberOfAllFormations added to selected formations. [18:06:37.096] ==============================DELETE RIGID BODY================== [18:06:37.343] ==============================DELETE RIGID BODY================== [18:06:37.388] ==============================DELETE RIGID BODY================== [18:06:37.495] ==============================DELETE RIGID BODY================== [18:06:37.672] ==============================DELETE RIGID BODY================== [18:06:39.987] ==============================DELETE RIGID BODY================== [18:06:40.407] Could not find the event index for: event:/mission/combat/impact/missile/metal [18:06:42.635] ==============================DELETE RIGID BODY================== [18:06:45.599] ==============================DELETE RIGID BODY================== [18:06:46.946] ==============================DELETE RIGID BODY================== [18:06:52.693] ==============================DELETE RIGID BODY================== [18:06:52.894] ==============================DELETE RIGID BODY================== [18:06:52.932] ==============================DELETE RIGID BODY================== [18:06:53.159] ==============================DELETE RIGID BODY================== [18:06:53.488] ==============================DELETE RIGID BODY================== [18:06:53.844] ==============================DELETE RIGID BODY================== [18:06:53.845] ==============================DELETE RIGID BODY================== [18:06:59.757] ==============================DELETE RIGID BODY================== [18:07:00.668] ==============================DELETE RIGID BODY================== [18:07:00.895] ==============================DELETE RIGID BODY================== [18:07:01.203] ==============================DELETE RIGID BODY================== [18:07:01.203] ==============================DELETE RIGID BODY================== [18:07:01.404] ==============================DELETE RIGID BODY================== [18:07:02.462] ==============================DELETE RIGID BODY================== [18:07:03.645] ==============================DELETE RIGID BODY================== [18:07:08.757] ==============================DELETE RIGID BODY================== [18:07:09.109] ==============================DELETE RIGID BODY================== [18:07:09.157] ==============================DELETE RIGID BODY================== [18:07:09.252] ==============================DELETE RIGID BODY================== [18:07:09.421] ==============================DELETE RIGID BODY================== [18:07:10.663] Defender team formation 0 split [18:07:10.663] Infantry has 105 units, Cavalry has 0 units [18:07:10.663] Defender Infantry transfers 52 units to Cavalry [18:07:10.664] Infantry has 53 units, Cavalry has 52 units [18:07:15.669] HeavyInfantry has 37 units, Ranged has 15 units [18:07:15.669] Defender HeavyInfantry transfers 10 units to Ranged [18:07:15.669] HeavyInfantry has 27 units, Ranged has 25 units [18:07:15.988] ==============================DELETE RIGID BODY================== [18:07:24.112] ==============================DELETE RIGID BODY================== [18:07:24.262] ==============================DELETE RIGID BODY================== [18:07:24.268] ==============================DELETE RIGID BODY================== [18:07:24.306] ==============================DELETE RIGID BODY================== [18:07:24.375] ==============================DELETE RIGID BODY================== [18:07:24.607] ==============================DELETE RIGID BODY================== [18:07:24.976] ==============================DELETE RIGID BODY================== [18:07:25.040] ==============================DELETE RIGID BODY================== [18:07:25.218] ==============================DELETE RIGID BODY================== [18:07:25.272] ==============================DELETE RIGID BODY================== [18:07:27.933] ==============================DELETE RIGID BODY================== [18:07:34.091] ==============================DELETE RIGID BODY================== [18:07:39.539] ==============================DELETE RIGID BODY================== [18:07:39.874] ==============================DELETE RIGID BODY================== [18:07:40.004] ==============================DELETE RIGID BODY================== [18:07:40.017] ==============================DELETE RIGID BODY================== [18:07:40.188] ==============================DELETE RIGID BODY================== [18:07:41.708] Could not find the event index for: event:/mission/combat/impact/metal_weapon/water [18:07:42.746] ==============================DELETE RIGID BODY================== [18:07:43.661] Missing shader from sack: pbr_metallic_gbuffer [18:07:43.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4980884, 0. [18:07:43.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4980884, 1. [18:07:45.129] ==============================DELETE RIGID BODY================== [18:07:45.211] ==============================DELETE RIGID BODY================== [18:07:45.255] ==============================DELETE RIGID BODY================== [18:07:45.318] ==============================DELETE RIGID BODY================== [18:07:45.419] ==============================DELETE RIGID BODY================== [18:07:51.057] ==============================DELETE RIGID BODY================== [18:07:51.713] HeavyInfantry has 23 units, LightCavalry has 13 units [18:07:51.713] Defender HeavyInfantry transfers 6 units to LightCavalry [18:07:51.714] HeavyInfantry has 17 units, LightCavalry has 19 units [18:07:54.928] ==============================DELETE RIGID BODY================== [18:07:55.008] ==============================DELETE RIGID BODY================== [18:07:55.016] ==============================DELETE RIGID BODY================== [18:07:55.119] ==============================DELETE RIGID BODY================== [18:07:55.149] ==============================DELETE RIGID BODY================== [18:07:57.236] ==============================DELETE RIGID BODY================== [18:07:58.718] HorseArcher has 15 units, Ranged has 6 units [18:07:58.718] Defender HorseArcher transfers 4 units to Ranged [18:07:58.719] HorseArcher has 11 units, Ranged has 10 units [18:08:03.479] Render Requested: empire_sword_1_t2 [18:08:09.172] Render Requested: sg_longbow_001 [18:08:11.050] ==============================DELETE RIGID BODY================== [18:08:11.082] ==============================DELETE RIGID BODY================== [18:08:11.314] ==============================DELETE RIGID BODY================== [18:08:11.332] ==============================DELETE RIGID BODY================== [18:08:11.339] ==============================DELETE RIGID BODY================== [18:08:15.611] ==============================DELETE RIGID BODY================== [18:08:17.439] Render Requested: empire_sword_1_t2 [18:08:20.752] HorseArcher has 11 units, LightCavalry has 5 units [18:08:20.752] Defender HorseArcher transfers 3 units to LightCavalry [18:08:20.752] HorseArcher has 8 units, LightCavalry has 8 units [18:08:30.563] ==============================DELETE RIGID BODY================== [18:08:32.766] HorseArcher has 8 units, LightCavalry has 2 units [18:08:32.766] Defender HorseArcher transfers 2 units to LightCavalry [18:08:32.766] HorseArcher has 6 units, LightCavalry has 4 units [18:08:33.768] HorseArcher has 6 units, LightCavalry has 4 units [18:08:33.768] Defender HorseArcher transfers 2 units to LightCavalry [18:08:33.768] HorseArcher has 4 units, LightCavalry has 6 units [18:08:45.849] ==============================DELETE RIGID BODY================== [18:08:47.768] HeavyInfantry has 5 units, Ranged has 1 units [18:08:47.768] Defender HeavyInfantry transfers 2 units to Ranged [18:08:47.769] HeavyInfantry has 3 units, Ranged has 3 units [18:09:00.978] ==============================DELETE RIGID BODY================== [18:09:02.451] Render Requested: sg_longbow_001 [18:09:02.796] Defender team formation 3 split [18:09:02.796] HorseArcher has 4 units, Skirmisher has 0 units [18:09:02.796] Defender HorseArcher transfers 2 units to Skirmisher [18:09:02.796] HorseArcher has 2 units, Skirmisher has 2 units [18:09:09.140] Render Requested: empire_sword_1_t2 [18:09:11.809] Defender team formation 1 split [18:09:11.809] Ranged has 2 units, HorseArcher has 0 units [18:09:11.809] Defender Ranged transfers 1 units to HorseArcher [18:09:11.809] Ranged has 1 units, HorseArcher has 1 units [18:09:15.817] Defender team formation 5 split [18:09:15.817] HeavyInfantry has 2 units, Skirmisher has 0 units [18:09:15.817] Defender HeavyInfantry transfers 1 units to Skirmisher [18:09:15.817] HeavyInfantry has 1 units, Skirmisher has 1 units [18:09:45.855] Defender team formation 0 split [18:09:45.855] Infantry has 12 units, Ranged has 0 units [18:09:45.855] Defender Infantry transfers 6 units to Ranged [18:09:45.855] Infantry has 6 units, Ranged has 6 units [18:10:00.195] CheckMissionEnded::ended [18:10:00.196] Player MapEvent BattleState: AttackerVictory [18:10:02.212] I called EndMission [18:10:02.217] I called EndMissionInternal [18:10:02.474] -------MissionScreen-OnDeactivate [18:10:02.750] PopScreen [18:10:02.750] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:10:02.750] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:10:02.750] -------MissionScreen-OnDeactivate [18:10:02.750] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:10:02.751] -------MissionScreen-OnFinalize [18:10:02.754] Scene_view::clear_all(empire_town_r) [18:10:02.754] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:10:02.754] OnScreenListChanged [18:10:02.754] SandBox.View.Map.MapScreen::HandleActivate [18:10:02.755] SandBox.View.Map.MapScreen::HandleResume [18:10:02.758] [GAME MENU] player_in_camp [18:10:02.758] Release Sound Event -1 [18:10:02.772] 你掠夺了2第纳尔。 [18:10:02.775] Player MapEvent State: WaitingRemoval [18:10:02.795] 成功夺取甄城,领主选举开始。 [18:10:02.804] Player has entered town_jiyin_zhencheng: 甄城 [18:10:02.807] Player has entered town_jiyin_zhencheng: 甄城 [18:10:02.807] [GAME MENU] town_outside [18:10:02.817] [GAME MENU] town [18:10:02.818] [GAME MENU] menu_settlement_taken [18:10:02.818] [GAME MENU] menu_settlement_taken_player_participant [18:10:02.936] Release Sound Event 6241 [18:10:02.949] [GAME MENU] player_in_camp_battle_end [18:10:02.961] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:02.961] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:03.503] rglShader_manager::read_compressed_shader_cache_package : 0.000096 [18:10:03.503] Missing shader from sack: pbr_terrain [18:10:03.503] Missing shader from sack: pbr_terrain [18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.503] Missing shader from sack: pbr_terrain_shadowmap [18:10:03.503] Missing shader from sack: pbr_terrain_pointlight [18:10:03.503] Missing shader from sack: pbr_terrain [18:10:03.503] Missing shader from sack: pbr_terrain [18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.503] Missing shader from sack: pbr_terrain [18:10:03.503] Missing shader from sack: pbr_terrain [18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain [18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain [18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.506] Missing shader from sack: pbr_terrain [18:10:03.506] Missing shader from sack: pbr_terrain [18:10:03.506] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.506] Missing shader from sack: pbr_terrain [18:10:03.506] Missing shader from sack: pbr_terrain [18:10:03.506] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.506] Missing shader from sack: pbr_terrain [18:10:03.506] Missing shader from sack: pbr_terrain [18:10:03.506] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.507] Missing shader from sack: pbr_terrain [18:10:03.507] Missing shader from sack: pbr_terrain [18:10:03.507] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.507] Missing shader from sack: pbr_terrain [18:10:03.507] Missing shader from sack: pbr_terrain [18:10:03.507] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain [18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.509] Missing shader from sack: pbr_terrain [18:10:03.509] Missing shader from sack: pbr_terrain [18:10:03.509] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.509] Missing shader from sack: pbr_terrain [18:10:03.509] Missing shader from sack: pbr_terrain [18:10:03.509] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.510] Missing shader from sack: pbr_terrain [18:10:03.510] Missing shader from sack: pbr_terrain [18:10:03.510] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.510] Missing shader from sack: pbr_terrain [18:10:03.510] Missing shader from sack: pbr_terrain [18:10:03.510] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.510] Missing shader from sack: pbr_terrain [18:10:03.510] Missing shader from sack: pbr_terrain [18:10:03.510] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain [18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.514] Missing shader from sack: pbr_terrain [18:10:03.514] Missing shader from sack: pbr_terrain [18:10:03.514] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.516] Missing shader from sack: pbr_terrain [18:10:03.516] Missing shader from sack: pbr_terrain [18:10:03.516] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.517] Missing shader from sack: pbr_terrain [18:10:03.517] Missing shader from sack: pbr_terrain [18:10:03.517] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.517] Missing shader from sack: pbr_terrain [18:10:03.517] Missing shader from sack: pbr_terrain [18:10:03.517] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.518] Missing shader from sack: pbr_terrain [18:10:03.519] Missing shader from sack: pbr_terrain [18:10:03.519] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.519] Missing shader from sack: pbr_terrain [18:10:03.519] Missing shader from sack: pbr_terrain [18:10:03.519] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.519] Missing shader from sack: pbr_terrain [18:10:03.519] Missing shader from sack: pbr_terrain [18:10:03.519] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.520] Missing shader from sack: pbr_terrain [18:10:03.520] Missing shader from sack: pbr_terrain [18:10:03.520] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.521] Missing shader from sack: pbr_terrain [18:10:03.521] Missing shader from sack: pbr_terrain [18:10:03.521] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.521] Missing shader from sack: pbr_terrain [18:10:03.521] Missing shader from sack: pbr_terrain [18:10:03.521] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.523] Missing shader from sack: pbr_terrain [18:10:03.523] Missing shader from sack: pbr_terrain [18:10:03.523] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.523] Missing shader from sack: pbr_terrain [18:10:03.523] Missing shader from sack: pbr_terrain [18:10:03.523] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.523] Missing shader from sack: pbr_terrain [18:10:03.523] Missing shader from sack: pbr_terrain [18:10:03.523] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.526] Missing shader from sack: pbr_terrain [18:10:03.526] Missing shader from sack: pbr_terrain [18:10:03.526] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.526] Missing shader from sack: pbr_terrain [18:10:03.526] Missing shader from sack: pbr_terrain [18:10:03.526] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.526] Missing shader from sack: pbr_terrain [18:10:03.526] Missing shader from sack: pbr_terrain [18:10:03.526] Missing shader from sack: pbr_terrain_gbuffer [18:10:03.799] Bake Terrain [18:10:04.064] Bake Terrain [18:10:04.091] Bake Terrain [18:10:04.115] Bake Terrain [18:10:04.139] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.148] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.148] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.148] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.161] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.162] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.194] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.201] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.201] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.293] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.293] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:04.310] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:04.382] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:09.039] [GAME MENU] player_in_camp_main [18:10:10.489] --------------- Conversation Start --------------- [18:10:10.489] Conversation character name: 军需官 id: yongliang_sol_5003 culture:雍凉 persona:PersonaSoftspoken [18:10:10.489] AI -> (op_junxuguan_camp_hello_2) - [18:10:11.821] ExecuteContinue [18:10:11.821] AI -> (op_junxuguan_camp_introduce_0) - [18:10:14.084] ExecuteContinue [18:10:14.084] AI -> (op_junxuguan_camp_introduce_1) - [18:10:17.393] ExecuteContinue [18:10:17.393] AI -> (op_junxuguan_camp_introduce_2) - [18:10:18.217] P -> (op_player_camp_thank_junxuguan_2) - [18:10:18.217] --------------- Conversation End --------------- [18:10:18.223] Scene_view::clear_all(scn_conversation_tableau) [18:10:18.224] [GAME MENU] player_in_camp_main [18:10:19.458] [GAME MENU] camp_junsima [18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.826] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.826] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.826] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:21.562] Before Daily Tick: 中平六年冬一十月 [18:10:21.617] [GAME MENU] camp_junsima_select_training [18:10:23.384] [GAME MENU] camp_junsima_training [18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.521] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.541] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.581] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:26.581] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.602] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.603] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.624] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:26.704] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:10:26.704] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:10:33.921] PushScreen [18:10:33.921] SandBox.View.Map.MapScreen::HandlePause [18:10:33.921] SandBox.View.Map.MapScreen::HandleDeactivate [18:10:33.921] OnScreenListChanged [18:10:33.921] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:10:33.921] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:10:33.921] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:11:01.739] PopScreen [18:11:01.739] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:11:01.739] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:11:01.739] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:11:01.739] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:11:01.739] OnScreenListChanged [18:11:01.739] SandBox.View.Map.MapScreen::HandleActivate [18:11:01.739] SandBox.View.Map.MapScreen::HandleResume [18:11:01.744] [GAME MENU] camp_junsima_training [18:11:02.030] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.038] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:02.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.084] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:02.084] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.084] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.104] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.157] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:02.157] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.237] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:02.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:02.238] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:05.674] PushScreen [18:11:05.674] SandBox.View.Map.MapScreen::HandlePause [18:11:05.674] SandBox.View.Map.MapScreen::HandleDeactivate [18:11:05.674] OnScreenListChanged [18:11:05.674] SandBox.GauntletUI.GauntletQuestsScreen::HandleInitialize [18:11:05.674] SandBox.GauntletUI.GauntletQuestsScreen::HandleActivate [18:11:05.674] SandBox.GauntletUI.GauntletQuestsScreen::HandleResume [18:11:08.329] PopScreen [18:11:08.329] SandBox.GauntletUI.GauntletQuestsScreen::HandlePause [18:11:08.329] SandBox.GauntletUI.GauntletQuestsScreen::HandleDeactivate [18:11:08.329] SandBox.GauntletUI.GauntletQuestsScreen::HandleFinalize [18:11:08.329] PopScreen - SandBox.GauntletUI.GauntletQuestsScreen [18:11:08.329] OnScreenListChanged [18:11:08.329] SandBox.View.Map.MapScreen::HandleActivate [18:11:08.329] SandBox.View.Map.MapScreen::HandleResume [18:11:08.334] [GAME MENU] camp_junsima_training [18:11:08.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.595] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:08.595] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.595] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.610] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.659] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:08.659] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.660] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.707] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.820] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:08.820] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:08.909] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:08.909] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:12.140] Before Daily Tick: 中平六年冬一十月 [18:11:20.098] 芸峯提高了1级。 [18:11:21.873] PushScreen [18:11:21.873] SandBox.View.Map.MapScreen::HandlePause [18:11:21.873] SandBox.View.Map.MapScreen::HandleDeactivate [18:11:21.873] OnScreenListChanged [18:11:21.873] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:11:21.873] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:11:21.873] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:11:31.657] PopScreen [18:11:31.657] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:11:31.657] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:11:31.657] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:11:31.657] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:11:31.657] OnScreenListChanged [18:11:31.657] SandBox.View.Map.MapScreen::HandleActivate [18:11:31.657] SandBox.View.Map.MapScreen::HandleResume [18:11:31.661] [GAME MENU] camp_junsima_training [18:11:31.904] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:31.942] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:31.953] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:31.953] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:31.953] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:32.015] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:32.015] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:32.072] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:34.194] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:34.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:34.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:34.216] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:11:34.216] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:11:38.141] [GAME MENU] player_in_camp_join_encounter [18:11:38.142] [GAME MENU] player_in_camp [18:11:41.639] Opening new mission Battle . [18:11:41.642] IMono_MBMission::create_mission : 0.002239 [18:11:41.754] Force VSync State is now DEACTIVATED [18:11:41.754] PushScreen [18:11:41.754] SandBox.View.Map.MapScreen::HandlePause [18:11:41.755] SandBox.View.Map.MapScreen::HandleDeactivate [18:11:41.755] Release Sound Event 6255 [18:11:41.755] OnScreenListChanged [18:11:41.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:11:41.755] -------MissionScreen-OnInitialize [18:11:41.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:11:41.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:11:41.966] Scene_view::clear_all(Main_map) [18:11:42.112] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene. [18:11:42.114] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml. [18:11:42.123] Oro temporary memory watermark: 0.38 KB (max 4096 KB). [18:11:42.124] 290 entities are registered as oro. [18:11:42.133] NAV_MESH: load finished, first load for scene: 1 [18:11:42.164] rglShader_manager::read_compressed_shader_cache_package : 0.000121 [18:11:42.169] Placed flora count, 0, grass_terrain_a [18:11:42.169] Placed flora count, 0, flora_grass_a_non_shadow [18:11:42.169] Placed flora count, 0, flora_green__mix_flower [18:11:42.169] Placed flora count, 0, flora_green__mix [18:11:42.176] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194816, 524432, 0. [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194816, 524434, 0. [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194824, 524432, 0. [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194824, 524434, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194848, 524432, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194848, 524434, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194856, 524432, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194856, 524434, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194832, 524432, 0. [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194832, 524434, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194840, 524434, 0. [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194840, 524432, 0. [18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288832, 524432, 0. [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.454] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.455] Missing shader from sack: pbr_shading [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.456] Missing shader from sack: pbr_metallic_pointlight [18:11:42.456] Missing shader from sack: pbr_metallic_pointlight [18:11:42.456] Missing shader from sack: pbr_metallic_pointlight [18:11:42.456] Missing shader from sack: pbr_metallic_pointlight [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.456] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer [18:11:42.474] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.474] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.474] Missing shader from sack: pbr_metallic_shadowmap [18:11:42.474] Missing shader from sack: pbr_metallic_pointlight [18:11:42.474] Missing shader from sack: pbr_metallic_pointlight [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.474] Missing shader from sack: pbr_metallic_constant_output [18:11:42.592] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194848, 524434, 1. [18:11:42.597] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288832, 524432, 1. [18:11:42.599] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194824, 524434, 1. [18:11:42.601] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194840, 524432, 1. [18:11:42.601] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194856, 524432, 1. [18:11:42.608] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194816, 524434, 1. [18:11:42.608] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194832, 524432, 1. [18:11:42.610] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194816, 524432, 1. [18:11:42.610] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194832, 524434, 1. [18:11:42.610] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194848, 524432, 1. [18:11:42.611] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194840, 524434, 1. [18:11:42.611] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194824, 524432, 1. [18:11:42.612] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194856, 524434, 1. [18:11:42.831] ----------Mission-AddTeam-Defender [18:11:42.831] ----------Mission-AddTeam-Attacker [18:11:42.831] ----------Mission-AddTeam-Defender [18:11:42.954] -------MissionScreen-OnActivate [18:11:43.966] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280624, 524432, 0. [18:11:44.036] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280624, 524432, 1. [18:11:44.152] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538792, 524432, 0. [18:11:44.226] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538792, 524432, 1. [18:11:44.244] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936656, 524432, 0. [18:11:44.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4456594, 0. [18:11:44.250] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936664, 524434, 0. [18:11:44.259] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288800, 524434, 0. [18:11:44.315] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936656, 524432, 1. [18:11:44.318] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936664, 524434, 1. [18:11:44.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4456594, 1. [18:11:44.330] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280608, 524434, 0. [18:11:44.331] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288800, 524434, 1. [18:11:44.333] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498392, 524434, 0. [18:11:44.339] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251592, 524434, 0. [18:11:44.362] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203016, 524432, 0. [18:11:44.372] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280616, 524432, 0. [18:11:44.398] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280608, 524434, 1. [18:11:44.404] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498392, 524434, 1. [18:11:44.411] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251592, 524434, 1. [18:11:44.421] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944872, 524434, 0. [18:11:44.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984962, 0. [18:11:44.436] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203016, 524432, 1. [18:11:44.444] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280616, 524432, 1. [18:11:44.493] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944872, 524434, 1. [18:11:44.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984962, 1. [18:11:44.546] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944864, 524434, 0. [18:11:44.622] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944864, 524434, 1. [18:11:44.810] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546984, 524434, 0. [18:11:44.888] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546984, 524434, 1. [18:11:45.415] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944856, 524434, 0. [18:11:45.487] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944856, 524434, 1. [18:11:45.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4456594, 0. [18:11:45.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4456592, 0. [18:11:45.849] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4456594, 1. [18:11:45.882] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985216, 524432, 0. [18:11:45.887] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4456592, 1. [18:11:45.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033536, 0. [18:11:45.945] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936648, 524434, 0. [18:11:45.954] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985216, 524432, 1. [18:11:45.965] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944832, 524432, 0. [18:11:46.017] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936648, 524434, 1. [18:11:46.017] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240232, 524434, 0. [18:11:46.018] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490240, 524434, 0. [18:11:46.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033536, 1. [18:11:46.035] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944832, 524432, 1. [18:11:46.055] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944864, 524432, 0. [18:11:46.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984962, 0. [18:11:46.074] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538784, 524434, 0. [18:11:46.088] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490240, 524434, 1. [18:11:46.089] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240232, 524434, 1. [18:11:46.111] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232056, 524434, 0. [18:11:46.126] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944864, 524432, 1. [18:11:46.132] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288792, 524432, 0. [18:11:46.141] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538784, 524434, 1. [18:11:46.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984962, 1. [18:11:46.176] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936648, 524432, 0. [18:11:46.187] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232056, 524434, 1. [18:11:46.206] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288792, 524432, 1. [18:11:46.220] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538808, 524432, 0. [18:11:46.256] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936648, 524432, 1. [18:11:46.307] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538808, 524432, 1. [18:11:46.361] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251608, 524432, 0. [18:11:46.455] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251608, 524432, 1. [18:11:47.048] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280600, 524434, 0. [18:11:47.116] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280600, 524434, 1. [18:11:47.301] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538792, 524434, 0. [18:11:47.374] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538792, 524434, 1. [18:11:47.422] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490224, 524432, 0. [18:11:47.489] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490224, 524432, 1. [18:11:47.596] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240224, 524432, 0. [18:11:47.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4456594, 0. [18:11:47.635] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993432, 524432, 0. [18:11:47.664] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240224, 524432, 1. [18:11:47.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4456594, 1. [18:11:47.706] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993432, 524432, 1. [18:11:47.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4456592, 0. [18:11:47.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984962, 0. [18:11:47.756] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546968, 524434, 0. [18:11:47.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033538, 0. [18:11:47.771] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203008, 524432, 0. [18:11:47.806] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490232, 524432, 0. [18:11:47.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4456592, 1. [18:11:47.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984962, 1. [18:11:47.825] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546968, 524434, 1. [18:11:47.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984960, 0. [18:11:47.843] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203008, 524432, 1. [18:11:47.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033538, 1. [18:11:47.878] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490232, 524432, 1. [18:11:47.904] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993416, 524432, 0. [18:11:47.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984960, 1. [18:11:47.953] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4456594, 0. [18:11:47.968] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993432, 524434, 0. [18:11:47.985] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993416, 524432, 1. [18:11:48.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4456594, 1. [18:11:48.049] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993432, 524434, 1. [18:11:48.117] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944872, 524432, 0. [18:11:48.135] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240216, 524434, 0. [18:11:48.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4456594, 0. [18:11:48.192] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944872, 524432, 1. [18:11:48.209] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240216, 524434, 1. [18:11:48.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4456594, 1. [18:11:48.451] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936680, 524434, 0. [18:11:48.525] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936680, 524434, 1. [18:11:48.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033538, 0. [18:11:48.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033538, 1. [18:11:48.802] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993416, 524434, 0. [18:11:48.864] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985248, 524432, 0. [18:11:48.873] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993416, 524434, 1. [18:11:48.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033536, 0. [18:11:48.935] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985248, 524432, 1. [18:11:49.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033536, 1. [18:11:49.064] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280608, 524432, 0. [18:11:49.133] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280608, 524432, 1. [18:11:49.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984960, 0. [18:11:49.169] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546984, 524432, 0. [18:11:49.221] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490208, 524432, 0. [18:11:49.237] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546984, 524432, 1. [18:11:49.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984960, 1. [18:11:49.284] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490208, 524432, 1. [18:11:49.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033538, 0. [18:11:49.430] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985224, 524434, 0. [18:11:49.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033538, 0. [18:11:49.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033538, 1. [18:11:49.451] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944840, 524434, 0. [18:11:49.504] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985224, 524434, 1. [18:11:49.527] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944840, 524434, 1. [18:11:49.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033538, 1. [18:11:49.631] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4456594, 0. [18:11:49.654] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4456592, 0. [18:11:49.678] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288824, 524434, 0. [18:11:49.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4456594, 1. [18:11:49.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033536, 0. [18:11:49.727] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4456592, 1. [18:11:49.749] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288824, 524434, 1. [18:11:49.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4456594, 0. [18:11:49.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033536, 1. [18:11:49.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4456594, 1. [18:11:49.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033536, 0. [18:11:49.898] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984960, 0. [18:11:49.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033538, 0. [18:11:49.971] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498392, 524432, 0. [18:11:49.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984960, 1. [18:11:49.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033536, 1. [18:11:50.031] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985232, 524434, 0. [18:11:50.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033538, 1. [18:11:50.046] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498392, 524432, 1. [18:11:50.098] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985232, 524434, 1. [18:11:50.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033536, 0. [18:11:50.198] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243432, 524434, 0. [18:11:50.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033536, 1. [18:11:50.259] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280616, 524434, 0. [18:11:50.265] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936672, 524432, 0. [18:11:50.269] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243432, 524434, 1. [18:11:50.327] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490200, 524434, 0. [18:11:50.331] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280616, 524434, 1. [18:11:50.336] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936672, 524432, 1. [18:11:50.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033536, 0. [18:11:50.395] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490200, 524434, 1. [18:11:50.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033536, 1. [18:11:50.488] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498416, 524434, 0. [18:11:50.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033536, 0. [18:11:50.559] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498416, 524434, 1. [18:11:50.649] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232056, 524432, 0. [18:11:50.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033536, 1. [18:11:50.723] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232056, 524432, 1. [18:11:50.745] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232032, 524434, 0. [18:11:50.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984960, 0. [18:11:50.810] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232032, 524434, 1. [18:11:50.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984960, 1. [18:11:50.940] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985256, 524432, 0. [18:11:50.969] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993448, 524432, 0. [18:11:50.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033536, 0. [18:11:51.015] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985256, 524432, 1. [18:11:51.047] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993448, 524432, 1. [18:11:51.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033536, 1. [18:11:51.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984960, 0. [18:11:51.231] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280632, 524434, 0. [18:11:51.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984960, 1. [18:11:51.296] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280632, 524434, 1. [18:11:51.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984962, 0. [18:11:51.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984962, 1. [18:11:51.514] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538784, 524432, 0. [18:11:51.531] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985248, 524434, 0. [18:11:51.576] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538784, 524432, 1. [18:11:51.577] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251600, 524434, 0. [18:11:51.597] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985248, 524434, 1. [18:11:51.643] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251600, 524434, 1. [18:11:51.655] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288792, 524434, 0. [18:11:51.727] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288792, 524434, 1. [18:11:51.849] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498432, 524434, 0. [18:11:51.928] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498432, 524434, 1. [18:11:51.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4456594, 0. [18:11:51.979] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280632, 524432, 0. [18:11:52.016] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240224, 524434, 0. [18:11:52.022] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4456594, 1. [18:11:52.055] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280632, 524432, 1. [18:11:52.087] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240224, 524434, 1. [18:11:52.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033538, 0. [18:11:52.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033538, 1. [18:11:52.216] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538816, 524434, 0. [18:11:52.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4456592, 0. [18:11:52.285] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538816, 524434, 1. [18:11:52.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4456592, 1. [18:11:52.378] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498408, 524434, 0. [18:11:52.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984962, 0. [18:11:52.451] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498408, 524434, 1. [18:11:52.473] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288816, 524434, 0. [18:11:52.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033536, 0. [18:11:52.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984962, 1. [18:11:52.543] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288816, 524434, 1. [18:11:52.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033536, 1. [18:11:52.661] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203040, 524432, 0. [18:11:52.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033538, 0. [18:11:52.733] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203040, 524432, 1. [18:11:52.761] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232064, 524432, 0. [18:11:52.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033538, 1. [18:11:52.835] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232064, 524432, 1. [18:11:52.906] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498400, 524432, 0. [18:11:52.960] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547008, 524432, 0. [18:11:52.983] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498400, 524432, 1. [18:11:53.035] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547008, 524432, 1. [18:11:53.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984962, 0. [18:11:53.146] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498424, 524434, 0. [18:11:53.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984962, 1. [18:11:53.223] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498424, 524434, 1. [18:11:53.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984960, 0. [18:11:53.302] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243424, 524432, 0. [18:11:53.370] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243424, 524432, 1. [18:11:53.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984960, 1. [18:11:53.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4456594, 0. [18:11:53.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4456594, 1. [18:11:53.448] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985240, 524434, 0. [18:11:53.522] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985240, 524434, 1. [18:11:53.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984962, 0. [18:11:53.552] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538800, 524432, 0. [18:11:53.554] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243416, 524432, 0. [18:11:53.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984962, 1. [18:11:53.625] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538800, 524432, 1. [18:11:53.632] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243416, 524432, 1. [18:11:53.681] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232024, 524434, 0. [18:11:53.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033538, 0. [18:11:53.757] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232024, 524434, 1. [18:11:53.984] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243400, 524432, 0. [18:11:54.059] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243400, 524432, 1. [18:11:54.070] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251624, 524432, 0. [18:11:54.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033538, 1. [18:11:54.101] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232024, 524432, 0. [18:11:54.145] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251624, 524432, 1. [18:11:54.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4456594, 0. [18:11:54.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4456592, 0. [18:11:54.172] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232024, 524432, 1. [18:11:54.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4456594, 1. [18:11:54.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4456594, 0. [18:11:54.380] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243392, 524434, 0. [18:11:54.425] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993448, 524434, 0. [18:11:54.456] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243392, 524434, 1. [18:11:54.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4456592, 1. [18:11:54.498] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993448, 524434, 1. [18:11:54.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984960, 0. [18:11:54.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984960, 1. [18:11:54.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4456594, 1. [18:11:54.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984960, 0. [18:11:54.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984962, 0. [18:11:54.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033536, 0. [18:11:54.735] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203032, 524432, 0. [18:11:54.770] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984960, 1. [18:11:54.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984962, 1. [18:11:54.807] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203032, 524432, 1. [18:11:54.830] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033536, 1. [18:11:54.898] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280640, 524432, 0. [18:11:54.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4456594, 0. [18:11:54.971] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280640, 524432, 1. [18:11:54.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4456594, 1. [18:11:55.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984962, 0. [18:11:55.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984962, 0. [18:11:55.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033536, 0. [18:11:55.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984962, 1. [18:11:55.129] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490240, 524432, 0. [18:11:55.151] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203024, 524432, 0. [18:11:55.203] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490240, 524432, 1. [18:11:55.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033536, 1. [18:11:55.211] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243408, 524434, 0. [18:11:55.227] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203024, 524432, 1. [18:11:55.280] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944840, 524432, 0. [18:11:55.283] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243408, 524434, 1. [18:11:55.336] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251600, 524432, 0. [18:11:55.350] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944840, 524432, 1. [18:11:55.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984962, 1. [18:11:55.408] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251600, 524432, 1. [18:11:55.453] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203016, 524434, 0. [18:11:55.479] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251616, 524432, 0. [18:11:55.530] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203016, 524434, 1. [18:11:55.554] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251616, 524432, 1. [18:11:55.630] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498432, 524432, 0. [18:11:55.667] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288816, 524432, 0. [18:11:55.696] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498432, 524432, 1. [18:11:55.737] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288816, 524432, 1. [18:11:55.849] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498424, 524432, 0. [18:11:55.926] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498424, 524432, 1. [18:11:56.100] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243424, 524434, 0. [18:11:56.170] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243424, 524434, 1. [18:11:56.269] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985240, 524432, 0. [18:11:56.308] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232040, 524434, 0. [18:11:56.342] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985240, 524432, 1. [18:11:56.379] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232040, 524434, 1. [18:11:56.556] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984960, 0. [18:11:56.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984960, 1. [18:11:56.644] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243392, 524432, 0. [18:11:56.711] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243392, 524432, 1. [18:11:56.772] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288808, 524434, 0. [18:11:56.781] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490216, 524434, 0. [18:11:56.819] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490232, 524434, 0. [18:11:56.831] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240216, 524432, 0. [18:11:56.845] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288808, 524434, 1. [18:11:56.854] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490216, 524434, 1. [18:11:56.895] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490232, 524434, 1. [18:11:56.908] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240216, 524432, 1. [18:11:56.930] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538816, 524432, 0. [18:11:57.004] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538816, 524432, 1. [18:11:57.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984962, 0. [18:11:57.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4456594, 0. [18:11:57.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984962, 1. [18:11:57.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4456594, 1. [18:11:57.127] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547000, 524434, 0. [18:11:57.215] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547000, 524434, 1. [18:11:57.309] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203048, 524432, 0. [18:11:57.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4456592, 0. [18:11:57.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033538, 0. [18:11:57.382] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203048, 524432, 1. [18:11:57.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4456592, 1. [18:11:57.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033538, 1. [18:11:57.562] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240232, 524432, 0. [18:11:57.620] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232064, 524434, 0. [18:11:57.633] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240232, 524432, 1. [18:11:57.691] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232064, 524434, 1. [18:11:57.697] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498416, 524432, 0. [18:11:57.766] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498416, 524432, 1. [18:11:57.830] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993424, 524434, 0. [18:11:57.901] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993424, 524434, 1. [18:11:57.982] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936640, 524434, 0. [18:11:58.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033538, 0. [18:11:58.053] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936640, 524434, 1. [18:11:58.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033538, 1. [18:11:58.328] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251624, 524434, 0. [18:11:58.355] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547000, 524432, 0. [18:11:58.401] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251624, 524434, 1. [18:11:58.422] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547000, 524432, 1. [18:11:58.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984962, 0. [18:11:58.490] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538800, 524434, 0. [18:11:58.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984960, 0. [18:11:58.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984962, 1. [18:11:58.546] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232048, 524432, 0. [18:11:58.562] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538800, 524434, 1. [18:11:58.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984960, 1. [18:11:58.608] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240256, 524432, 0. [18:11:58.618] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232048, 524432, 1. [18:11:58.644] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490216, 524432, 0. [18:11:58.678] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240256, 524432, 1. [18:11:58.712] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993408, 524432, 0. [18:11:58.716] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490216, 524432, 1. [18:11:58.781] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993408, 524432, 1. [18:11:58.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033538, 0. [18:11:58.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033538, 1. [18:11:59.117] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985224, 524432, 0. [18:11:59.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033536, 0. [18:11:59.155] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546992, 524434, 0. [18:11:59.189] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985224, 524432, 1. [18:11:59.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984962, 0. [18:11:59.220] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546992, 524434, 1. [18:11:59.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033536, 1. [18:11:59.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984962, 1. [18:11:59.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4456592, 0. [18:11:59.380] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490200, 524432, 0. [18:11:59.400] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985216, 524434, 0. [18:11:59.438] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944856, 524432, 0. [18:11:59.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4456592, 1. [18:11:59.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490200, 524432, 1. [18:11:59.476] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985216, 524434, 1. [18:11:59.507] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944856, 524432, 1. [18:11:59.526] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490208, 524434, 0. [18:11:59.598] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490208, 524434, 1. [18:11:59.820] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985256, 524434, 0. [18:11:59.894] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985256, 524434, 1. [18:11:59.997] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993440, 524432, 0. [18:12:00.028] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243408, 524432, 0. [18:12:00.068] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993440, 524432, 1. [18:12:00.086] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288808, 524432, 0. [18:12:00.102] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243408, 524432, 1. [18:12:00.105] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993424, 524432, 0. [18:12:00.127] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936672, 524434, 0. [18:12:00.159] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288808, 524432, 1. [18:12:00.177] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993424, 524432, 1. [18:12:00.194] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936672, 524434, 1. [18:12:00.284] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936640, 524432, 0. [18:12:00.361] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936640, 524432, 1. [18:12:00.604] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547008, 524434, 0. [18:12:00.675] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547008, 524434, 1. [18:12:00.698] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538808, 524434, 0. [18:12:00.769] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538808, 524434, 1. [18:12:00.877] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232032, 524432, 0. [18:12:00.954] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232032, 524432, 1. [18:12:01.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4456594, 0. [18:12:01.062] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993440, 524434, 0. [18:12:01.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033538, 0. [18:12:01.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4456594, 1. [18:12:01.132] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993440, 524434, 1. [18:12:01.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033538, 1. [18:12:01.292] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944848, 524432, 0. [18:12:01.292] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288824, 524432, 0. [18:12:01.361] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944848, 524432, 1. [18:12:01.365] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288824, 524432, 1. [18:12:01.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033538, 0. [18:12:01.484] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498408, 524432, 0. [18:12:01.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033538, 1. [18:12:01.544] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203024, 524434, 0. [18:12:01.555] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498408, 524432, 1. [18:12:01.609] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280640, 524434, 0. [18:12:01.613] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203032, 524434, 0. [18:12:01.624] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203024, 524434, 1. [18:12:01.636] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288832, 524434, 0. [18:12:01.647] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203040, 524434, 0. [18:12:01.683] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280640, 524434, 1. [18:12:01.685] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203032, 524434, 1. [18:12:01.706] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288832, 524434, 1. [18:12:01.715] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203040, 524434, 1. [18:12:01.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033536, 0. [18:12:01.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033536, 1. [18:12:02.025] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240240, 524432, 0. [18:12:02.064] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936656, 524434, 0. [18:12:02.097] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240240, 524432, 1. [18:12:02.137] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936656, 524434, 1. [18:12:02.250] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240248, 524434, 0. [18:12:02.328] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240248, 524434, 1. [18:12:02.337] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243432, 524432, 0. [18:12:02.411] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243432, 524432, 1. [18:12:02.594] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944848, 524434, 0. [18:12:02.666] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944848, 524434, 1. [18:12:02.769] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232040, 524432, 0. [18:12:02.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984960, 0. [18:12:02.841] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232040, 524432, 1. [18:12:02.871] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984960, 1. [18:12:03.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4456592, 0. [18:12:03.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4456592, 1. [18:12:03.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033538, 0. [18:12:03.145] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280624, 524434, 0. [18:12:03.149] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251584, 524432, 0. [18:12:03.159] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251592, 524432, 0. [18:12:03.171] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251584, 524434, 0. [18:12:03.205] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538776, 524432, 0. [18:12:03.215] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280624, 524434, 1. [18:12:03.218] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251584, 524432, 1. [18:12:03.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033538, 1. [18:12:03.229] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251592, 524432, 1. [18:12:03.239] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251584, 524434, 1. [18:12:03.281] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538776, 524432, 1. [18:12:03.324] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944832, 524434, 0. [18:12:03.395] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944832, 524434, 1. [18:12:03.408] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240256, 524434, 0. [18:12:03.491] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240256, 524434, 1. [18:12:03.513] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203008, 524434, 0. [18:12:03.589] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203008, 524434, 1. [18:12:03.605] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546976, 524432, 0. [18:12:03.676] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546976, 524432, 1. [18:12:03.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4456592, 0. [18:12:03.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4456592, 1. [18:12:03.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984962, 0. [18:12:03.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984962, 1. [18:12:04.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984960, 0. [18:12:04.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984960, 1. [18:12:04.119] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288800, 524432, 0. [18:12:04.164] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984960, 0. [18:12:04.191] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288800, 524432, 1. [18:12:04.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984962, 0. [18:12:04.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984960, 1. [18:12:04.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4456592, 0. [18:12:04.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984962, 1. [18:12:04.343] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4456592, 1. [18:12:04.370] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936680, 524432, 0. [18:12:04.415] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993408, 524434, 0. [18:12:04.445] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936680, 524432, 1. [18:12:04.483] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993408, 524434, 1. [18:12:04.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033538, 0. [18:12:04.575] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240240, 524434, 0. [18:12:04.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033538, 1. [18:12:04.646] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240240, 524434, 1. [18:12:04.669] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240248, 524432, 0. [18:12:04.672] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243400, 524434, 0. [18:12:04.694] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546968, 524432, 0. [18:12:04.744] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240248, 524432, 1. [18:12:04.747] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243400, 524434, 1. [18:12:04.766] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232048, 524434, 0. [18:12:04.770] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546968, 524432, 1. [18:12:04.795] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251616, 524434, 0. [18:12:04.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4456592, 0. [18:12:04.840] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232048, 524434, 1. [18:12:04.872] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251616, 524434, 1. [18:12:04.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984960, 0. [18:12:04.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4456592, 1. [18:12:04.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984960, 1. [18:12:04.977] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490224, 524434, 0. [18:12:05.056] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203048, 524434, 0. [18:12:05.057] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490224, 524434, 1. [18:12:05.060] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251608, 524434, 0. [18:12:05.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033536, 0. [18:12:05.137] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203048, 524434, 1. [18:12:05.138] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251608, 524434, 1. [18:12:05.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033536, 1. [18:12:05.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033536, 0. [18:12:05.559] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546992, 524432, 0. [18:12:05.629] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546992, 524432, 1. [18:12:05.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033536, 1. [18:12:05.795] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243416, 524434, 0. [18:12:05.858] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546976, 524434, 0. [18:12:05.868] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243416, 524434, 1. [18:12:05.928] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538776, 524434, 0. [18:12:05.931] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546976, 524434, 1. [18:12:06.001] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538776, 524434, 1. [18:12:06.203] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985232, 524432, 0. [18:12:06.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4456594, 0. [18:12:06.274] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985232, 524432, 1. [18:12:06.312] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280600, 524432, 0. [18:12:06.315] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4456594, 1. [18:12:06.331] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936664, 524432, 0. [18:12:06.383] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280600, 524432, 1. [18:12:06.407] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936664, 524432, 1. [18:12:06.422] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498400, 524434, 0. [18:12:06.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984960, 0. [18:12:06.494] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498400, 524434, 1. [18:12:06.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984960, 1. [18:12:07.830] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.830] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.836] Bake Terrain [18:12:07.918] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:07.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.931] Bake Terrain [18:12:07.932] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:07.932] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.932] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.938] Bake Terrain [18:12:07.938] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:07.944] Bake Terrain [18:12:07.990] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:07.990] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:08.510] HorseArcher added to selected formations. [18:12:08.510] SetOrderWithAgent FollowMe 曹丕on team [18:12:08.510] After set order called, number of selected formations: 1 [18:12:08.510] General formation being processed. [18:12:08.510] Update cached and formation values on each agent complete, number of selected formations: 1 [18:12:08.510] Set random decide time of agents with indices complete, number of selected formations: 1 [18:12:08.510] After set order loop complete, number of selected formations: 1 [18:12:08.510] Selected formations being cleared. [18:12:08.510] Cavalry added to selected formations. [18:12:08.510] SetOrderWithAgent FollowMe 曹丕on team [18:12:08.510] After set order called, number of selected formations: 1 [18:12:08.510] Bodyguard formation being processed. [18:12:08.510] Update cached and formation values on each agent complete, number of selected formations: 1 [18:12:08.510] Set random decide time of agents with indices complete, number of selected formations: 1 [18:12:08.510] After set order loop complete, number of selected formations: 1 [18:12:08.510] Selected formations being cleared. [18:12:08.517] Cavalry has 24 units, Skirmisher has 0 units [18:12:08.517] Attacker Cavalry transfers 12 units to Skirmisher [18:12:08.518] Cavalry has 12 units, Skirmisher has 12 units [18:12:08.971] Selected formations being cleared. Select all formations: [18:12:08.971] Infantry added to selected formations. [18:12:08.971] Ranged added to selected formations. [18:12:08.971] Cavalry added to selected formations. [18:12:08.972] Selected formations being cleared. Select all formations: [18:12:08.972] Infantry added to selected formations. [18:12:08.972] Ranged added to selected formations. [18:12:08.972] SetOrder AIControlOffon team [18:12:08.972] After set order called, number of selected formations: 2 [18:12:08.972] Infantry formation being processed. [18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.972] Ranged formation being processed. [18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.972] After set order loop complete, number of selected formations: 2 [18:12:08.972] SetOrder Mounton team [18:12:08.972] After set order called, number of selected formations: 2 [18:12:08.972] Infantry formation being processed. [18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.972] Ranged formation being processed. [18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.972] After set order loop complete, number of selected formations: 2 [18:12:08.973] SetOrder FireAtWillon team [18:12:08.973] After set order called, number of selected formations: 2 [18:12:08.973] Infantry formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] Ranged formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] After set order loop complete, number of selected formations: 2 [18:12:08.973] SetOrder ArrangementLineon team [18:12:08.973] After set order called, number of selected formations: 2 [18:12:08.973] Infantry formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] Ranged formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] After set order loop complete, number of selected formations: 2 [18:12:08.973] SetOrder StandYourGroundon team [18:12:08.973] After set order called, number of selected formations: 2 [18:12:08.973] Infantry formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] Ranged formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] After set order loop complete, number of selected formations: 2 [18:12:08.973] SetOrder AIControlOffon team [18:12:08.973] After set order called, number of selected formations: 2 [18:12:08.973] Infantry formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] Ranged formation being processed. [18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 [18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 [18:12:08.973] After set order loop complete, number of selected formations: 2 [18:12:08.973] Selected formations being cleared. [18:12:08.983] Cavalry added to selected formations. [18:12:08.983] SetOrderWithAgent FollowMe 芸峯on team [18:12:08.983] After set order called, number of selected formations: 1 [18:12:08.983] General formation being processed. [18:12:08.983] Update cached and formation values on each agent complete, number of selected formations: 1 [18:12:08.983] Set random decide time of agents with indices complete, number of selected formations: 1 [18:12:08.983] After set order loop complete, number of selected formations: 1 [18:12:08.983] Selected formations being cleared. [18:12:08.983] Cavalry added to selected formations. [18:12:08.983] SetOrderWithAgent FollowMe 张辽on team [18:12:08.983] After set order called, number of selected formations: 1 [18:12:08.983] General formation being processed. [18:12:08.983] Update cached and formation values on each agent complete, number of selected formations: 1 [18:12:08.983] Set random decide time of agents with indices complete, number of selected formations: 1 [18:12:08.983] After set order loop complete, number of selected formations: 1 [18:12:08.983] Selected formations being cleared. [18:12:08.983] Cavalry added to selected formations. [18:12:08.983] SetOrderWithAgent FollowMe 张辽on team [18:12:08.983] After set order called, number of selected formations: 1 [18:12:08.983] Bodyguard formation being processed. [18:12:08.983] Update cached and formation values on each agent complete, number of selected formations: 1 [18:12:08.983] Set random decide time of agents with indices complete, number of selected formations: 1 [18:12:08.983] After set order loop complete, number of selected formations: 1 [18:12:08.983] Selected formations being cleared. [18:12:08.984] Selected formations being cleared. Select all formations: [18:12:08.984] Infantry added to selected formations. [18:12:08.984] Ranged added to selected formations. [18:12:09.007] Cavalry has 177 units, Skirmisher has 0 units [18:12:09.007] Defender Cavalry transfers 88 units to Skirmisher [18:12:09.014] Cavalry has 89 units, Skirmisher has 88 units [18:12:09.106] Render Requested: empire_sword_1_t2 [18:12:09.106] Render Requested: small_flat_heater_shield [18:12:09.112] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:12:09.112] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:12:09.120] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:09.120] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.120] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.127] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:09.127] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.127] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.135] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:09.135] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.153] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:09.153] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.153] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.171] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:09.171] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.171] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:09.230] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:12:09.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:12:15.607] Render Requested: imperial_spear_t2 [18:13:17.711] 首功者,张辽麾下飞熊军! [18:15:24.814] 平北将军徐荣麾下凉州轻骑,杀退敌方别部司马于芊! [18:15:46.343] 镇民将军李肃麾下凉州射手,杀退敌方别部司马梁习! [18:16:06.293] 芸峯提高了1级。 [18:17:21.283] 芸峯提高了1级。 [18:17:54.022] 平北将军徐荣麾下飞将骑,杀退敌方长水校尉孔融! [18:18:39.360] Cavalry has 3 units, Skirmisher has 0 units [18:18:39.360] Attacker Cavalry transfers 1 units to Skirmisher [18:18:39.360] Cavalry has 2 units, Skirmisher has 1 units [18:19:08.909] 平北将军徐荣麾下飞将骑,杀退敌方南中郎将韩浩! [18:19:18.810] 平北将军徐荣麾下正卒芸峯,杀退敌方平西将军曹丕! [18:19:18.810] 你与张辽派系的关系+5,现为5。 [18:19:18.810] 你与徐荣派系的关系+3,现为3。 [18:19:18.810] 芸峯提高了1级。 [18:20:30.483] I called EndMission [18:20:30.491] I called EndMissionInternal [18:20:30.786] -------MissionScreen-OnDeactivate [18:20:31.049] PopScreen [18:20:31.049] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:20:31.049] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:20:31.049] -------MissionScreen-OnDeactivate [18:20:31.049] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:20:31.049] -------MissionScreen-OnFinalize [18:20:31.052] Scene_view::clear_all(battle_terrain_031) [18:20:31.053] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:20:31.053] OnScreenListChanged [18:20:31.053] SandBox.View.Map.MapScreen::HandleActivate [18:20:31.053] SandBox.View.Map.MapScreen::HandleResume [18:20:31.056] [GAME MENU] player_in_camp [18:20:31.056] Release Sound Event -1 [18:20:31.057] Release Sound Event 19352 [18:20:31.702] rglShader_manager::read_compressed_shader_cache_package : 0.000071 [18:20:31.702] Missing shader from sack: pbr_terrain [18:20:31.702] Missing shader from sack: pbr_terrain [18:20:31.702] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.702] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.702] Missing shader from sack: pbr_terrain_shadowmap [18:20:31.703] Missing shader from sack: pbr_terrain_pointlight [18:20:31.703] Missing shader from sack: pbr_terrain [18:20:31.703] Missing shader from sack: pbr_terrain [18:20:31.703] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.703] Missing shader from sack: pbr_terrain [18:20:31.703] Missing shader from sack: pbr_terrain [18:20:31.703] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.703] Missing shader from sack: pbr_terrain [18:20:31.703] Missing shader from sack: pbr_terrain [18:20:31.703] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.704] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain [18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.706] Missing shader from sack: pbr_terrain [18:20:31.706] Missing shader from sack: pbr_terrain [18:20:31.706] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.706] Missing shader from sack: pbr_terrain [18:20:31.706] Missing shader from sack: pbr_terrain [18:20:31.706] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain [18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.708] Missing shader from sack: pbr_terrain [18:20:31.708] Missing shader from sack: pbr_terrain [18:20:31.708] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.708] Missing shader from sack: pbr_terrain [18:20:31.708] Missing shader from sack: pbr_terrain [18:20:31.708] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.709] Missing shader from sack: pbr_terrain [18:20:31.709] Missing shader from sack: pbr_terrain [18:20:31.709] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.709] Missing shader from sack: pbr_terrain [18:20:31.709] Missing shader from sack: pbr_terrain [18:20:31.709] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.709] Missing shader from sack: pbr_terrain [18:20:31.709] Missing shader from sack: pbr_terrain [18:20:31.709] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.712] Missing shader from sack: pbr_terrain [18:20:31.712] Missing shader from sack: pbr_terrain [18:20:31.712] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.712] Missing shader from sack: pbr_terrain [18:20:31.712] Missing shader from sack: pbr_terrain [18:20:31.712] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.712] Missing shader from sack: pbr_terrain [18:20:31.712] Missing shader from sack: pbr_terrain [18:20:31.712] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.713] Missing shader from sack: pbr_terrain [18:20:31.713] Missing shader from sack: pbr_terrain [18:20:31.713] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.713] Missing shader from sack: pbr_terrain [18:20:31.713] Missing shader from sack: pbr_terrain [18:20:31.713] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.713] Missing shader from sack: pbr_terrain [18:20:31.713] Missing shader from sack: pbr_terrain [18:20:31.713] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.716] Missing shader from sack: pbr_terrain [18:20:31.716] Missing shader from sack: pbr_terrain [18:20:31.716] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.716] Missing shader from sack: pbr_terrain [18:20:31.716] Missing shader from sack: pbr_terrain [18:20:31.716] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.716] Missing shader from sack: pbr_terrain [18:20:31.716] Missing shader from sack: pbr_terrain [18:20:31.716] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.718] Missing shader from sack: pbr_terrain [18:20:31.718] Missing shader from sack: pbr_terrain [18:20:31.718] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.718] Missing shader from sack: pbr_terrain [18:20:31.718] Missing shader from sack: pbr_terrain [18:20:31.718] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.719] Missing shader from sack: pbr_terrain [18:20:31.719] Missing shader from sack: pbr_terrain [18:20:31.719] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.720] Missing shader from sack: pbr_terrain [18:20:31.720] Missing shader from sack: pbr_terrain [18:20:31.720] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.721] Missing shader from sack: pbr_terrain [18:20:31.721] Missing shader from sack: pbr_terrain [18:20:31.721] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.722] Missing shader from sack: pbr_terrain [18:20:31.722] Missing shader from sack: pbr_terrain [18:20:31.722] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.723] Missing shader from sack: pbr_terrain [18:20:31.723] Missing shader from sack: pbr_terrain [18:20:31.723] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.723] Missing shader from sack: pbr_terrain [18:20:31.723] Missing shader from sack: pbr_terrain [18:20:31.723] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.724] Missing shader from sack: pbr_terrain [18:20:31.724] Missing shader from sack: pbr_terrain [18:20:31.724] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.727] Missing shader from sack: pbr_terrain [18:20:31.727] Missing shader from sack: pbr_terrain [18:20:31.727] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.727] Missing shader from sack: pbr_terrain [18:20:31.727] Missing shader from sack: pbr_terrain [18:20:31.727] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.727] Missing shader from sack: pbr_terrain [18:20:31.727] Missing shader from sack: pbr_terrain [18:20:31.727] Missing shader from sack: pbr_terrain_gbuffer [18:20:31.991] Bake Terrain [18:20:32.255] Bake Terrain [18:20:32.286] Bake Terrain [18:20:32.310] Bake Terrain [18:20:32.343] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:32.343] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.343] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.350] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:32.351] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.351] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.357] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:32.357] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.357] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.363] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:32.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.414] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:32.414] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:20:32.426] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:32.458] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:20:35.092] Release Sound Event -1 [18:20:37.966] Player MapEvent BattleState: DefenderVictory [18:20:38.833] [GAME MENU] player_in_camp [18:20:38.844] 你掠夺了430第纳尔。 [18:20:38.844] Player MapEvent State: WaitingRemoval [18:20:38.872] Dump integrity is compromised due to non-default modules being used [18:20:38.872] Dump integrity is compromised due to non-default modules being used [18:20:38.872] Dump integrity is compromised due to non-default modules being used [18:20:38.893] AutoSaveCurrentGame: saveauto3 [18:20:38.895] Save Process block is started. [18:20:38.896] ------Saving with new context. Save name: saveauto3------ [18:20:38.900] SaveContext::Save block is started. [18:20:38.900] SaveContext::CollectObjects block is started. [18:20:40.436] SaveContext::CollectObjects completed in 1.536 seconds. [18:20:40.436] SaveContext::Saving Objects block is started. [18:20:40.789] SaveContext::Saving Objects completed in 0.353 seconds. [18:20:40.789] SaveContext::Saving Containers block is started. [18:20:42.392] SaveContext::Saving Containers completed in 1.601 seconds. [18:20:42.570] SaveContext::Save completed in 3.67 seconds. [18:20:42.572] Save Process completed in 3.676 seconds. [18:20:43.056] ------Successfully saved------ [18:20:43.388] [GAME MENU] player_in_camp_battle_end [18:20:47.342] [GAME MENU] player_in_camp_main [18:20:51.191] Before Daily Tick: 中平六年冬一十月 [18:20:51.205] creating hero from template with id: spc_wanderer_yongliang_11 [18:20:51.807] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:20:51.807] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:20:51.993] [GAME MENU] camp_junxuguan [18:20:56.185] PushScreen [18:20:56.185] SandBox.View.Map.MapScreen::HandlePause [18:20:56.185] SandBox.View.Map.MapScreen::HandleDeactivate [18:20:56.185] OnScreenListChanged [18:20:56.185] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize [18:20:56.261] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate [18:20:56.261] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume [18:20:56.441] Render Requested: sg_npc_guard_head [18:20:56.441] Render Requested: sg_cl_c01_s2001_body [18:20:56.441] Render Requested: sg_ar_c11_com01_arm [18:20:56.441] Render Requested: sg_cl_c01_s2001_leg [18:20:56.441] Render Requested: sumpter_horse [18:20:56.441] Render Requested: light_harness [18:20:56.441] Render Requested: small_flat_heater_shield [18:20:56.442] Render Requested: empire_sword_1_t2 [18:20:56.442] Render Requested: imperial_spear_t2 [18:20:56.442] Render Requested: sg_axe_004 [18:20:56.442] Render Requested: bodkin_arrows_b [18:20:56.442] Render Requested: empire_horseman_boots [18:20:56.442] Render Requested: tunic_with_shoulder_pads [18:20:56.442] Render Requested: grape [18:20:56.442] Render Requested: grain [18:20:56.446] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:20:57.819] Render Requested: sg_cl_c01_s2001_body [18:20:57.869] Render Requested: sg_ar_c11_com01_arm [18:21:00.090] MeritTradeLogic::Reset [18:21:00.093] PopScreen [18:21:00.093] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause [18:21:00.093] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate [18:21:00.093] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize [18:21:00.094] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen [18:21:00.094] OnScreenListChanged [18:21:00.094] SandBox.View.Map.MapScreen::HandleActivate [18:21:00.094] SandBox.View.Map.MapScreen::HandleResume [18:21:00.101] [GAME MENU] camp_junxuguan [18:21:00.334] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:00.334] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.335] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.369] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:00.369] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.369] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.439] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:00.439] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.464] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:00.464] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.465] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.477] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:00.477] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.604] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:00.604] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:00.770] [GAME MENU] player_in_camp_join_encounter [18:21:00.771] [GAME MENU] player_in_camp [18:21:04.189] Opening new mission Battle . [18:21:04.191] IMono_MBMission::create_mission : 0.001983 [18:21:04.293] Force VSync State is now DEACTIVATED [18:21:04.293] PushScreen [18:21:04.293] SandBox.View.Map.MapScreen::HandlePause [18:21:04.293] SandBox.View.Map.MapScreen::HandleDeactivate [18:21:04.293] Release Sound Event 19354 [18:21:04.293] OnScreenListChanged [18:21:04.293] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:21:04.293] -------MissionScreen-OnInitialize [18:21:04.293] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:21:04.293] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:21:04.487] Scene_view::clear_all(Main_map) [18:21:04.628] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene. [18:21:04.628] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml. [18:21:04.637] Oro temporary memory watermark: 0.38 KB (max 4096 KB). [18:21:04.638] 290 entities are registered as oro. [18:21:04.645] NAV_MESH: load finished, first load for scene: 1 [18:21:04.672] rglShader_manager::read_compressed_shader_cache_package : 0.000193 [18:21:04.677] Placed flora count, 0, flora_green__mix_flower [18:21:04.677] Placed flora count, 0, flora_grass_a_non_shadow [18:21:04.677] Placed flora count, 0, grass_terrain_a [18:21:04.677] Placed flora count, 0, flora_green__mix [18:21:04.684] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml. [18:21:05.313] ----------Mission-AddTeam-Defender [18:21:05.313] ----------Mission-AddTeam-Attacker [18:21:05.314] ----------Mission-AddTeam-Defender [18:21:05.378] -------MissionScreen-OnActivate [18:21:05.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.406] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:05.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.407] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.412] Bake Terrain [18:21:05.426] Bake Terrain [18:21:05.426] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:05.426] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.427] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.432] Bake Terrain [18:21:05.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.438] Bake Terrain [18:21:05.483] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:05.483] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:05.527] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:05.906] HorseArcher added to selected formations. [18:21:05.907] SetOrderWithAgent FollowMe 曹仁on team [18:21:05.907] After set order called, number of selected formations: 1 [18:21:05.907] General formation being processed. [18:21:05.907] Update cached and formation values on each agent complete, number of selected formations: 1 [18:21:05.907] Set random decide time of agents with indices complete, number of selected formations: 1 [18:21:05.907] After set order loop complete, number of selected formations: 1 [18:21:05.907] Selected formations being cleared. [18:21:05.907] Cavalry added to selected formations. [18:21:05.907] SetOrderWithAgent FollowMe 曹仁on team [18:21:05.907] After set order called, number of selected formations: 1 [18:21:05.907] Bodyguard formation being processed. [18:21:05.907] Update cached and formation values on each agent complete, number of selected formations: 1 [18:21:05.907] Set random decide time of agents with indices complete, number of selected formations: 1 [18:21:05.907] After set order loop complete, number of selected formations: 1 [18:21:05.907] Selected formations being cleared. [18:21:05.907] Cavalry has 68 units, Skirmisher has 0 units [18:21:05.907] Attacker Cavalry transfers 34 units to Skirmisher [18:21:05.909] Cavalry has 34 units, Skirmisher has 34 units [18:21:06.266] Selected formations being cleared. Select all formations: [18:21:06.266] Infantry added to selected formations. [18:21:06.266] Ranged added to selected formations. [18:21:06.266] Cavalry added to selected formations. [18:21:06.267] Selected formations being cleared. Select all formations: [18:21:06.267] Infantry added to selected formations. [18:21:06.267] Ranged added to selected formations. [18:21:06.267] SetOrder AIControlOffon team [18:21:06.267] After set order called, number of selected formations: 2 [18:21:06.267] Infantry formation being processed. [18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.267] Ranged formation being processed. [18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.267] After set order loop complete, number of selected formations: 2 [18:21:06.267] SetOrder Mounton team [18:21:06.267] After set order called, number of selected formations: 2 [18:21:06.267] Infantry formation being processed. [18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.267] Ranged formation being processed. [18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.267] After set order loop complete, number of selected formations: 2 [18:21:06.268] SetOrder FireAtWillon team [18:21:06.268] After set order called, number of selected formations: 2 [18:21:06.268] Infantry formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] Ranged formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] After set order loop complete, number of selected formations: 2 [18:21:06.268] SetOrder ArrangementLineon team [18:21:06.268] After set order called, number of selected formations: 2 [18:21:06.268] Infantry formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] Ranged formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] After set order loop complete, number of selected formations: 2 [18:21:06.268] SetOrder StandYourGroundon team [18:21:06.268] After set order called, number of selected formations: 2 [18:21:06.268] Infantry formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] Ranged formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] After set order loop complete, number of selected formations: 2 [18:21:06.268] SetOrder AIControlOffon team [18:21:06.268] After set order called, number of selected formations: 2 [18:21:06.268] Infantry formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] Ranged formation being processed. [18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 [18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 [18:21:06.268] After set order loop complete, number of selected formations: 2 [18:21:06.268] Selected formations being cleared. [18:21:06.275] Cavalry added to selected formations. [18:21:06.276] SetOrderWithAgent FollowMe 芸峯on team [18:21:06.276] After set order called, number of selected formations: 1 [18:21:06.276] General formation being processed. [18:21:06.276] Update cached and formation values on each agent complete, number of selected formations: 1 [18:21:06.276] Set random decide time of agents with indices complete, number of selected formations: 1 [18:21:06.276] After set order loop complete, number of selected formations: 1 [18:21:06.276] Selected formations being cleared. [18:21:06.276] Cavalry added to selected formations. [18:21:06.276] SetOrderWithAgent FollowMe 张辽on team [18:21:06.276] After set order called, number of selected formations: 1 [18:21:06.276] General formation being processed. [18:21:06.276] Update cached and formation values on each agent complete, number of selected formations: 1 [18:21:06.276] Set random decide time of agents with indices complete, number of selected formations: 1 [18:21:06.276] After set order loop complete, number of selected formations: 1 [18:21:06.276] Selected formations being cleared. [18:21:06.276] Cavalry added to selected formations. [18:21:06.276] SetOrderWithAgent FollowMe 张辽on team [18:21:06.276] After set order called, number of selected formations: 1 [18:21:06.276] Bodyguard formation being processed. [18:21:06.276] Update cached and formation values on each agent complete, number of selected formations: 1 [18:21:06.276] Set random decide time of agents with indices complete, number of selected formations: 1 [18:21:06.276] After set order loop complete, number of selected formations: 1 [18:21:06.276] Selected formations being cleared. [18:21:06.276] Selected formations being cleared. Select all formations: [18:21:06.276] Infantry added to selected formations. [18:21:06.276] Ranged added to selected formations. [18:21:06.285] Cavalry has 155 units, Skirmisher has 0 units [18:21:06.285] Defender Cavalry transfers 77 units to Skirmisher [18:21:06.291] Cavalry has 78 units, Skirmisher has 77 units [18:21:06.390] Render Requested: empire_sword_1_t2 [18:21:06.390] Render Requested: small_flat_heater_shield [18:21:06.393] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:06.393] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.394] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.401] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:06.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.435] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:06.435] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.436] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.498] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:06.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:21:06.541] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:21:26.607] Render Requested: imperial_spear_t2 [18:21:55.869] 首功者,徐荣麾下飞将骑! [18:22:20.778] IsEquipmentSelectionActive: False [18:22:23.466] Could not find the event index for: event:/mission/combat/impact/punch_weapon/soil [18:22:24.270] Could not find the event index for: event:/mission/combat/impact/punch_weapon/grass [18:22:25.147] 平北将军徐荣杀退敌方南中郎将李通! [18:22:28.296] 别部司马魏续麾下凉州府兵,杀退敌方射声校尉郭嘉! [18:22:28.954] Missing shader from sack: pbr_metallic_gbuffer [18:22:28.954] Missing shader from sack: pbr_shading_gbuffer [18:22:28.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4460672, 0. [18:22:28.954] Missing shader from sack: pbr_shading_gbuffer [18:22:28.954] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4460672, 0. [18:22:28.954] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4984960, 0. [18:22:29.022] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4460672, 1. [18:22:29.023] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4984960, 1. [18:22:29.025] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4460672, 1. [18:22:47.617] 步兵司马吉平杀退敌方鹰扬中郎将乐进! [18:22:51.702] 别部司马貂蝉麾下凉州募兵,杀退敌方越骑司马曹纯! [18:22:52.014] 正卒芸峯麾下荆楚射士,杀退敌方奉义中郎将曹洪! [18:22:52.040] Missing shader from sack: pbr_metallic_gbuffer [18:22:52.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 790672, 0. [18:22:52.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 790672, 1. [18:22:52.685] 征西将军张辽麾下凉州府兵,杀退敌方建义中郎将任峻! [18:22:52.811] 平北将军徐荣麾下凉州骠骑,杀退敌方鹰扬校尉毛玠! [18:22:54.876] 镇北将军皇甫嵩麾下陷阵营,杀退敌方越骑校尉杜氏! [18:23:09.543] Skirmisher has 2 units, Infantry has 21 units [18:23:09.543] Attacker Skirmisher transfers 2 units to Infantry [18:23:09.546] Skirmisher has 0 units, Infantry has 23 units [18:23:09.546] Cavalry has 2 units, HorseArcher has 0 units [18:23:09.546] Attacker Cavalry transfers 1 units to HorseArcher [18:23:09.547] Cavalry has 1 units, HorseArcher has 1 units [18:23:14.130] CheckMissionEnded::ended [18:23:14.130] Player MapEvent BattleState: DefenderVictory [18:23:15.828] I called EndMission [18:23:15.834] I called EndMissionInternal [18:23:16.077] -------MissionScreen-OnDeactivate [18:23:16.359] PopScreen [18:23:16.359] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:23:16.359] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:23:16.359] -------MissionScreen-OnDeactivate [18:23:16.359] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:23:16.359] -------MissionScreen-OnFinalize [18:23:16.361] Scene_view::clear_all(battle_terrain_031) [18:23:16.361] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:23:16.361] OnScreenListChanged [18:23:16.361] SandBox.View.Map.MapScreen::HandleActivate [18:23:16.362] SandBox.View.Map.MapScreen::HandleResume [18:23:16.366] [GAME MENU] player_in_camp [18:23:16.366] Release Sound Event -1 [18:23:16.377] 你掠夺了166第纳尔。 [18:23:16.377] Player MapEvent State: WaitingRemoval [18:23:16.505] Release Sound Event 26019 [18:23:16.529] [GAME MENU] player_in_camp_battle_end [18:23:17.088] rglShader_manager::read_compressed_shader_cache_package : 0.000072 [18:23:17.088] Missing shader from sack: pbr_terrain [18:23:17.088] Missing shader from sack: pbr_terrain [18:23:17.088] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.088] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.088] Missing shader from sack: pbr_terrain_shadowmap [18:23:17.088] Missing shader from sack: pbr_terrain_pointlight [18:23:17.088] Missing shader from sack: pbr_terrain [18:23:17.088] Missing shader from sack: pbr_terrain [18:23:17.088] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain [18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.090] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.091] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.091] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.091] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain [18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain [18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.093] Missing shader from sack: pbr_terrain [18:23:17.093] Missing shader from sack: pbr_terrain [18:23:17.093] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.093] Missing shader from sack: pbr_terrain [18:23:17.093] Missing shader from sack: pbr_terrain [18:23:17.093] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.094] Missing shader from sack: pbr_terrain [18:23:17.094] Missing shader from sack: pbr_terrain [18:23:17.094] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.094] Missing shader from sack: pbr_terrain [18:23:17.094] Missing shader from sack: pbr_terrain [18:23:17.094] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.094] Missing shader from sack: pbr_terrain [18:23:17.094] Missing shader from sack: pbr_terrain [18:23:17.094] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.095] Missing shader from sack: pbr_terrain [18:23:17.095] Missing shader from sack: pbr_terrain [18:23:17.095] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.095] Missing shader from sack: pbr_terrain [18:23:17.095] Missing shader from sack: pbr_terrain [18:23:17.095] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain [18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.099] Missing shader from sack: pbr_terrain [18:23:17.099] Missing shader from sack: pbr_terrain [18:23:17.099] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.101] Missing shader from sack: pbr_terrain [18:23:17.101] Missing shader from sack: pbr_terrain [18:23:17.101] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.101] Missing shader from sack: pbr_terrain [18:23:17.101] Missing shader from sack: pbr_terrain [18:23:17.101] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.102] Missing shader from sack: pbr_terrain [18:23:17.102] Missing shader from sack: pbr_terrain [18:23:17.102] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.103] Missing shader from sack: pbr_terrain [18:23:17.103] Missing shader from sack: pbr_terrain [18:23:17.103] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.103] Missing shader from sack: pbr_terrain [18:23:17.103] Missing shader from sack: pbr_terrain [18:23:17.103] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.104] Missing shader from sack: pbr_terrain [18:23:17.104] Missing shader from sack: pbr_terrain [18:23:17.104] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.105] Missing shader from sack: pbr_terrain [18:23:17.105] Missing shader from sack: pbr_terrain [18:23:17.105] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.106] Missing shader from sack: pbr_terrain [18:23:17.106] Missing shader from sack: pbr_terrain [18:23:17.106] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.106] Missing shader from sack: pbr_terrain [18:23:17.106] Missing shader from sack: pbr_terrain [18:23:17.106] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.107] Missing shader from sack: pbr_terrain [18:23:17.107] Missing shader from sack: pbr_terrain [18:23:17.107] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.107] Missing shader from sack: pbr_terrain [18:23:17.107] Missing shader from sack: pbr_terrain [18:23:17.107] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.108] Missing shader from sack: pbr_terrain [18:23:17.108] Missing shader from sack: pbr_terrain [18:23:17.108] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.111] Missing shader from sack: pbr_terrain [18:23:17.111] Missing shader from sack: pbr_terrain [18:23:17.111] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.111] Missing shader from sack: pbr_terrain [18:23:17.111] Missing shader from sack: pbr_terrain [18:23:17.111] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.111] Missing shader from sack: pbr_terrain [18:23:17.111] Missing shader from sack: pbr_terrain [18:23:17.111] Missing shader from sack: pbr_terrain_gbuffer [18:23:17.379] Bake Terrain [18:23:17.740] Bake Terrain [18:23:17.741] Missing shader from sack: pbr_shading_shadowmap [18:23:17.741] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4460672, 0. [18:23:17.760] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.767] Bake Terrain [18:23:17.789] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.791] Bake Terrain [18:23:17.793] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4460672, 1. [18:23:17.813] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.819] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:17.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.886] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:17.886] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.886] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:17.893] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:17.893] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:19.241] [GAME MENU] player_in_camp_main [18:23:20.790] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:20.790] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.601] 高顺在汲县附近组建了一支军团。 [18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.718] Missing shader from sack: pbr_metallic [18:23:22.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 786576, 0. [18:23:22.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 786576, 1. [18:23:22.834] 董卓之董卓不顾他臣下劝谏,将甄城封予芸峯。 [18:23:33.475] PushScreen [18:23:33.475] SandBox.View.Map.MapScreen::HandlePause [18:23:33.475] SandBox.View.Map.MapScreen::HandleDeactivate [18:23:33.475] OnScreenListChanged [18:23:33.475] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:23:33.475] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:23:33.475] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:23:57.106] PopScreen [18:23:57.106] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:23:57.106] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:23:57.106] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:23:57.106] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:23:57.106] OnScreenListChanged [18:23:57.106] SandBox.View.Map.MapScreen::HandleActivate [18:23:57.106] SandBox.View.Map.MapScreen::HandleResume [18:23:57.113] [GAME MENU] player_in_camp_main [18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.295] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.315] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.344] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:57.344] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.406] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:57.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:23:57.419] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:23:59.693] [GAME MENU] camp_junsima [18:23:59.855] Before Daily Tick: 中平六年冬一十月 [18:23:59.871] creating hero from template with id: spc_wanderer_yongliang_10 [18:24:01.788] [GAME MENU] camp_junsima_select_training [18:24:04.513] Player has entered town_jiyin_zhencheng: 甄城 [18:24:04.513] [GAME MENU] town_outside [18:24:04.514] [GAME MENU] town [18:24:04.534] Release Sound Event 26025 [18:24:04.534] Release Sound Event 26024 [18:24:04.534] Release Sound Event -1 [18:24:04.534] Release Sound Event -1 [18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.587] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.587] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.587] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.642] Opening new mission TownCenter civilian level_2. [18:24:04.644] IMono_MBMission::create_mission : 0.002252 [18:24:04.755] Force VSync State is now DEACTIVATED [18:24:04.755] PushScreen [18:24:04.755] SandBox.View.Map.MapScreen::HandlePause [18:24:04.755] SandBox.View.Map.MapScreen::HandleDeactivate [18:24:04.755] Release Sound Event 26027 [18:24:04.755] Release Sound Event 26026 [18:24:04.755] OnScreenListChanged [18:24:04.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:24:04.755] -------MissionScreen-OnInitialize [18:24:04.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:24:04.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:24:04.960] Scene_view::clear_all(Main_map) [18:24:05.103] Scene level: civilian set to activate. [18:24:05.103] Scene level: level_2 set to activate. [18:24:05.103] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [18:24:05.107] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [18:24:05.524] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [18:24:05.585] 6116 entities are registered as oro. [18:24:05.663] NAV_MESH: load finished, first load for scene: 1 [18:24:05.779] rglShader_manager::read_compressed_shader_cache_package : 0.000250 [18:24:05.792] Placed flora count, 0, flora_green__mix_flower [18:24:05.792] Placed flora count, 0, flora_dry_plant_i [18:24:05.792] Placed flora count, 0, free_valley_flower__mix [18:24:05.792] Placed flora count, 0, flora_grass_a_non_shadow [18:24:05.794] Placed flora count, 0, ground_rock [18:24:05.794] Placed tree count, 1083, tree_high_q_pine [18:24:05.794] Placed tree count, 3546, tree_high_q_pine [18:24:05.824] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [18:24:05.833] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [18:24:05.948] ----------Mission-AddTeam-Defender [18:24:05.948] ----------Mission-AddTeam-Attacker [18:24:05.948] ----------Mission-AddTeam-Attacker [18:24:06.405] -------MissionScreen-OnActivate [18:24:06.611] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:06.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.617] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:06.617] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.624] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:06.624] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.624] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.630] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:06.630] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.631] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:06.777] Bake Terrain [18:24:06.817] Bake Terrain [18:24:06.822] Bake Terrain [18:24:06.829] Bake Terrain [18:24:10.409] I called EndMission [18:24:10.416] Release Sound Event -1 [18:24:10.416] I called EndMissionInternal [18:24:10.497] -------MissionScreen-OnDeactivate [18:24:10.715] PopScreen [18:24:10.715] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:24:10.715] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:24:10.715] -------MissionScreen-OnDeactivate [18:24:10.715] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:24:10.715] -------MissionScreen-OnFinalize [18:24:10.725] Scene_view::clear_all(empire_town_r) [18:24:10.725] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:24:10.725] OnScreenListChanged [18:24:10.725] SandBox.View.Map.MapScreen::HandleActivate [18:24:10.726] SandBox.View.Map.MapScreen::HandleResume [18:24:10.729] [GAME MENU] town [18:24:10.730] Release Sound Event -1 [18:24:10.730] Release Sound Event -1 [18:24:10.730] Release Sound Event -1 [18:24:10.730] Release Sound Event -1 [18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.489] rglShader_manager::read_compressed_shader_cache_package : 0.000071 [18:24:11.489] Missing shader from sack: pbr_terrain [18:24:11.489] Missing shader from sack: pbr_terrain [18:24:11.489] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.489] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.489] Missing shader from sack: pbr_terrain_shadowmap [18:24:11.489] Missing shader from sack: pbr_terrain_pointlight [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.490] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain [18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.492] Missing shader from sack: pbr_terrain [18:24:11.492] Missing shader from sack: pbr_terrain [18:24:11.492] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.492] Missing shader from sack: pbr_terrain [18:24:11.492] Missing shader from sack: pbr_terrain [18:24:11.492] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.492] Missing shader from sack: pbr_terrain [18:24:11.492] Missing shader from sack: pbr_terrain [18:24:11.492] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.493] Missing shader from sack: pbr_terrain [18:24:11.493] Missing shader from sack: pbr_terrain [18:24:11.493] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.493] Missing shader from sack: pbr_terrain [18:24:11.493] Missing shader from sack: pbr_terrain [18:24:11.493] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain [18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.495] Missing shader from sack: pbr_terrain [18:24:11.495] Missing shader from sack: pbr_terrain [18:24:11.495] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.495] Missing shader from sack: pbr_terrain [18:24:11.495] Missing shader from sack: pbr_terrain [18:24:11.495] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.495] Missing shader from sack: pbr_terrain [18:24:11.495] Missing shader from sack: pbr_terrain [18:24:11.495] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.496] Missing shader from sack: pbr_terrain [18:24:11.496] Missing shader from sack: pbr_terrain [18:24:11.496] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.496] Missing shader from sack: pbr_terrain [18:24:11.496] Missing shader from sack: pbr_terrain [18:24:11.496] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.497] Missing shader from sack: pbr_terrain [18:24:11.497] Missing shader from sack: pbr_terrain [18:24:11.497] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain [18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.500] Missing shader from sack: pbr_terrain [18:24:11.500] Missing shader from sack: pbr_terrain [18:24:11.500] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.501] Missing shader from sack: pbr_terrain [18:24:11.501] Missing shader from sack: pbr_terrain [18:24:11.501] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.503] Missing shader from sack: pbr_terrain [18:24:11.503] Missing shader from sack: pbr_terrain [18:24:11.503] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.503] Missing shader from sack: pbr_terrain [18:24:11.503] Missing shader from sack: pbr_terrain [18:24:11.503] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.504] Missing shader from sack: pbr_terrain [18:24:11.504] Missing shader from sack: pbr_terrain [18:24:11.504] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.505] Missing shader from sack: pbr_terrain [18:24:11.505] Missing shader from sack: pbr_terrain [18:24:11.505] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.505] Missing shader from sack: pbr_terrain [18:24:11.505] Missing shader from sack: pbr_terrain [18:24:11.505] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.506] Missing shader from sack: pbr_terrain [18:24:11.506] Missing shader from sack: pbr_terrain [18:24:11.506] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.507] Missing shader from sack: pbr_terrain [18:24:11.507] Missing shader from sack: pbr_terrain [18:24:11.507] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.508] Missing shader from sack: pbr_terrain [18:24:11.508] Missing shader from sack: pbr_terrain [18:24:11.508] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.508] Missing shader from sack: pbr_terrain [18:24:11.508] Missing shader from sack: pbr_terrain [18:24:11.509] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.510] Missing shader from sack: pbr_terrain [18:24:11.510] Missing shader from sack: pbr_terrain [18:24:11.510] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.510] Missing shader from sack: pbr_terrain [18:24:11.510] Missing shader from sack: pbr_terrain [18:24:11.510] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.511] Missing shader from sack: pbr_terrain [18:24:11.511] Missing shader from sack: pbr_terrain [18:24:11.511] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.513] Missing shader from sack: pbr_terrain [18:24:11.513] Missing shader from sack: pbr_terrain [18:24:11.513] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.514] Missing shader from sack: pbr_terrain [18:24:11.514] Missing shader from sack: pbr_terrain [18:24:11.514] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.514] Missing shader from sack: pbr_terrain [18:24:11.514] Missing shader from sack: pbr_terrain [18:24:11.514] Missing shader from sack: pbr_terrain_gbuffer [18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.827] Bake Terrain [18:24:11.841] [GAME MENU] camp_junsima_select_training [18:24:11.842] Release Sound Event 26114 [18:24:11.842] Release Sound Event 26113 [18:24:12.118] Bake Terrain [18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.167] Bake Terrain [18:24:12.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.201] Bake Terrain [18:24:12.222] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:12.222] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.222] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.229] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.256] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.264] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:12.264] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.264] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.274] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:12.421] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:24:12.421] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:24:17.371] [GAME MENU] camp_junsima_training [18:24:17.371] Release Sound Event -1 [18:24:17.371] Release Sound Event -1 [18:24:27.004] Before Daily Tick: 中平六年冬一十月 [18:24:27.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:27.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:39.065] [GAME MENU] camp_junsima [18:24:39.065] Release Sound Event -1 [18:24:39.065] Release Sound Event -1 [18:24:39.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:39.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:41.517] [GAME MENU] camp_junsima_select_training [18:24:41.517] Release Sound Event -1 [18:24:41.517] Release Sound Event -1 [18:24:43.408] [GAME MENU] camp_junsima_training [18:24:43.408] Release Sound Event -1 [18:24:43.408] Release Sound Event -1 [18:24:45.806] creating hero from template with id: spc_notable_jizhou_21 [18:24:46.996] Before Daily Tick: 中平六年冬一十月 [18:24:52.783] 你的定居点甄城正被曹操的夏侯渊的军团包围! [18:24:53.741] creating hero from template with id: spc_notable_yuzhou_22 [18:25:02.472] creating hero from template with id: spc_yanzhou_headman_1 [18:25:04.566] creating hero from template with id: spc_notable_yongliang_22 [18:25:06.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:06.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:06.975] Before Daily Tick: 中平六年冬一十月 [18:25:06.989] creating hero from template with id: spc_wanderer_jiaozhou_8 [18:25:22.933] [GAME MENU] player_in_camp_main [18:25:23.554] Missing shader from sack: pbr_metallic [18:25:23.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 790672, 0. [18:25:23.554] Missing shader from sack: pbr_metallic [18:25:23.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 786576, 0. [18:25:23.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 786576, 1. [18:25:23.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 790672, 1. [18:25:27.459] [GAME MENU] camp_junsima [18:25:27.459] Release Sound Event -1 [18:25:27.459] Release Sound Event -1 [18:25:27.973] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:27.973] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:27.974] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:27.974] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:29.615] [GAME MENU] player_in_camp_main [18:25:29.615] Release Sound Event -1 [18:25:29.615] Release Sound Event -1 [18:25:30.177] [GAME MENU] camp_junxuguan [18:25:30.177] Release Sound Event -1 [18:25:30.177] Release Sound Event -1 [18:25:30.535] Before Daily Tick: 中平六年冬一十月 [18:25:30.549] creating hero from template with id: spc_wanderer_yongliang_5 [18:25:31.713] PushScreen [18:25:31.713] SandBox.View.Map.MapScreen::HandlePause [18:25:31.713] SandBox.View.Map.MapScreen::HandleDeactivate [18:25:31.713] Release Sound Event -1 [18:25:31.713] Release Sound Event -1 [18:25:31.713] OnScreenListChanged [18:25:31.713] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize [18:25:31.786] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate [18:25:31.786] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume [18:25:31.903] Render Requested: sg_npc_guard_head [18:25:31.903] Render Requested: sg_cl_c01_s2001_body [18:25:31.903] Render Requested: sg_ar_c11_com01_arm [18:25:31.903] Render Requested: sg_cl_c01_s2001_leg [18:25:31.903] Render Requested: sumpter_horse [18:25:31.903] Render Requested: light_harness [18:25:31.903] Render Requested: small_flat_heater_shield [18:25:31.903] Render Requested: empire_sword_1_t2 [18:25:31.903] Render Requested: imperial_spear_t2 [18:25:31.903] Render Requested: sg_axe_004 [18:25:31.903] Render Requested: noble_horse_western [18:25:31.903] Render Requested: sg_t1_ht_sword_002 [18:25:31.903] Render Requested: sg_t3_ht_sword_001 [18:25:31.903] Render Requested: sg_t4_ht_sword_002 [18:25:31.903] Render Requested: sg_sword_015_1h [18:25:31.903] Render Requested: sg_spear_016 [18:25:31.903] Render Requested: sg_shield_008_d [18:25:31.903] Render Requested: bodkin_arrows_b [18:25:31.903] Render Requested: bodkin_arrows_b [18:25:31.903] Render Requested: bolt_b [18:25:31.903] Render Requested: sg_ar_c07_s3001_head [18:25:31.903] Render Requested: sg_ar_c02_s7001_head [18:25:31.903] Render Requested: sg_cl_c08_s1001_shoulder [18:25:31.903] Render Requested: sg_ar_c08_s6001_shoulder [18:25:31.903] Render Requested: sg_cl_c02_s1001_body [18:25:31.903] Render Requested: sg_ar_c02_s5004_body [18:25:31.903] Render Requested: sg_ar_c02_s8001_arm [18:25:31.903] Render Requested: empire_horseman_boots [18:25:31.903] Render Requested: tunic_with_shoulder_pads [18:25:31.903] Render Requested: date_fruit [18:25:31.903] Render Requested: grape [18:25:31.903] Render Requested: grain [18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.936] Render Requested: sg_t4_ht_sword_002 [18:25:31.937] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.937] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.937] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.006] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.006] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.006] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:33.013] Render Requested: sg_sword_015_1h [18:25:33.052] Render Requested: sg_spear_016 [18:25:33.080] Render Requested: sg_shield_008_d [18:25:33.095] Render Requested: small_flat_heater_shield [18:25:33.158] Render Requested: bodkin_arrows_b [18:25:33.303] Render Requested: bolt_b [18:25:33.398] Render Requested: sg_ar_c07_s3001_head [18:25:33.410] Render Requested: sg_npc_guard_head [18:25:33.491] Render Requested: sg_ar_c02_s7001_head [18:25:34.491] Render Requested: sg_ar_c07_s3001_head [18:25:34.951] Render Requested: bolt_b [18:25:34.977] Render Requested: bodkin_arrows_b [18:25:35.021] Render Requested: sg_shield_008_d [18:25:35.033] Render Requested: small_flat_heater_shield [18:25:35.046] Render Requested: sg_spear_016 [18:25:35.084] Render Requested: sg_sword_015_1h [18:25:35.334] Render Requested: sg_spear_016 [18:25:35.397] Render Requested: sg_shield_008_d [18:25:35.479] Render Requested: bodkin_arrows_b [18:25:38.071] Render Requested: sg_ar_c02_s7001_arm [18:25:38.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.164] Render Requested: bolt_b [18:25:38.164] Render Requested: sg_ar_c02_s8002_arm [18:25:38.170] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.170] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.170] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.254] Render Requested: sg_ar_c07_s3001_head [18:25:38.264] Render Requested: ladys_shoe [18:25:38.265] Render Requested: sg_npc_guard_head [18:25:38.579] Render Requested: sg_ar_c02_s7001_head [18:25:38.648] Render Requested: sg_ar_c07_s5001_leg [18:25:38.655] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.655] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.655] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.988] Render Requested: sg_cl_c08_s1001_shoulder [18:25:39.000] Render Requested: sg_ar_c02_s3001_leg [18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.328] Render Requested: sg_ar_c08_s6001_shoulder [18:25:39.390] Render Requested: sg_cl_c02_s1001_body [18:25:39.390] Render Requested: sg_cl_c01_s2001_body [18:25:39.447] Render Requested: sg_ar_c02_s5004_body [18:25:40.605] Render Requested: sg_ar_c02_s5004_body [18:25:41.376] TransferItem Name: 三国-中原短袖戎服配豹皮饰对襟长筒袖盆领铁札 | From: OtherInventory To: Equipment | Amount: 1 [18:25:41.376] TransferItem Name: 三国-西凉短袖戎服 | From: Equipment To: PlayerInventory | Amount: 1 [18:25:41.389] Render Requested: sg_ar_c02_s5004_body [18:25:41.389] Render Requested: sg_cl_c01_s2001_body [18:25:41.411] Render Requested: sg_ar_c02_s5004_body [18:25:41.612] Render Requested: sg_ar_c11_com01_arm [18:25:41.637] Render Requested: sg_ar_c02_s7001_head [18:25:41.637] Render Requested: sg_npc_guard_head [18:25:41.675] Render Requested: sg_cl_c08_s1001_shoulder [18:25:41.731] Render Requested: sg_ar_c08_s6001_shoulder [18:25:42.077] Render Requested: sg_cl_c02_s1001_body [18:25:42.077] Render Requested: sg_ar_c02_s5004_body [18:25:42.429] Render Requested: sg_ar_c08_s6001_shoulder [18:25:43.091] Render Requested: sg_cl_c08_s1001_shoulder [18:25:43.152] Render Requested: sg_ar_c02_s7001_head [18:25:43.164] Render Requested: sg_npc_guard_head [18:25:43.819] Render Requested: sg_ar_c02_s7001_head [18:25:44.177] TransferItem Name: 三国-金顶缨饰铁护耳高顶铁札盔 | From: OtherInventory To: Equipment | Amount: 1 [18:25:44.177] TransferItem Name: 三国-平民斗笠 | From: Equipment To: PlayerInventory | Amount: 1 [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 4980884, 0. [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 6029460, 0. [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 4980886, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 6029462, 0. [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4980884, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 6029460, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4980886, 0. [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 6029462, 0. [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4980884, 0. [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 6029460, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4980886, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 6029462, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4980884, 0. [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap [18:25:44.188] Missing shader from sack: pbr_metallic_pointlight [18:25:44.188] Missing shader from sack: pbr_metallic_pointlight [18:25:44.188] Missing shader from sack: pbr_metallic_pointlight [18:25:44.188] Missing shader from sack: pbr_metallic_pointlight [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.188] Missing shader from sack: pbr_metallic_constant_output [18:25:44.189] Render Requested: sg_ar_c02_s7001_head [18:25:44.189] Render Requested: sg_npc_guard_head [18:25:44.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4980886, 1. [18:25:44.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 4980884, 1. [18:25:44.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 4980884, 1. [18:25:44.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4980884, 1. [18:25:44.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 4980886, 1. [18:25:44.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4980884, 1. [18:25:44.275] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 4980886, 1. [18:25:44.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 6029462, 1. [18:25:44.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 6029462, 1. [18:25:44.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 6029460, 1. [18:25:44.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 6029462, 1. [18:25:44.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 6029460, 1. [18:25:44.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 6029460, 1. [18:25:45.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6029462, 0. [18:25:45.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4980884, 0. [18:25:45.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6029462, 1. [18:25:45.712] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4980884, 1. [18:25:45.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 6029460, 0. [18:25:45.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 6029462, 0. [18:25:45.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4980884, 0. [18:25:45.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6029462, 0. [18:25:45.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6029462, 0. [18:25:45.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4980886, 0. [18:25:45.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4980886, 0. [18:25:45.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 6029460, 1. [18:25:45.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 6029460, 0. [18:25:45.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 6029462, 1. [18:25:45.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4980884, 1. [18:25:45.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6029462, 0. [18:25:45.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4980886, 1. [18:25:45.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6029460, 0. [18:25:45.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6029462, 1. [18:25:45.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 4980886, 1. [18:25:45.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 6029462, 0. [18:25:45.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 6029462, 0. [18:25:46.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 6029460, 1. [18:25:46.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6029462, 1. [18:25:46.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6029460, 1. [18:25:46.067] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4980886, 0. [18:25:46.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 6029462, 1. [18:25:46.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 6029462, 1. [18:25:46.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4980886, 1. [18:25:46.150] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4980884, 0. [18:25:46.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 6029462, 0. [18:25:46.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4980884, 1. [18:25:46.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6029462, 1. [18:25:46.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 6029462, 1. [18:25:46.365] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4980884, 0. [18:25:46.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4980884, 1. [18:25:47.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4980884, 0. [18:25:47.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4980884, 1. [18:25:47.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4980886, 0. [18:25:47.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4980886, 1. [18:25:47.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4980884, 0. [18:25:47.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 6029462, 0. [18:25:47.416] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4980884, 1. [18:25:47.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4980886, 0. [18:25:47.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4980886, 0. [18:25:47.475] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4980886, 0. [18:25:47.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 6029462, 0. [18:25:47.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 6029462, 1. [18:25:47.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4980886, 1. [18:25:47.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4980886, 0. [18:25:47.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4980886, 0. [18:25:47.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4980886, 1. [18:25:47.524] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6029460, 0. [18:25:47.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4980886, 1. [18:25:47.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 6029460, 0. [18:25:47.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 4980886, 1. [18:25:47.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 6029462, 1. [18:25:47.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4980886, 1. [18:25:47.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4980886, 0. [18:25:47.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6029460, 1. [18:25:47.642] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 6029460, 0. [18:25:47.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 6029460, 1. [18:25:47.666] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6029462, 0. [18:25:47.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4980886, 1. [18:25:47.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 6029462, 0. [18:25:47.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4980884, 0. [18:25:47.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 6029460, 1. [18:25:47.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6029462, 1. [18:25:47.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 6029460, 0. [18:25:47.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 6029462, 1. [18:25:47.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4980884, 1. [18:25:47.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 6029460, 1. [18:25:47.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4980886, 0. [18:25:48.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4980886, 1. [18:25:48.799] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4980886, 0. [18:25:48.866] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4980886, 1. [18:25:49.055] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4980886, 0. [18:25:49.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4980884, 0. [18:25:49.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4980886, 1. [18:25:49.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4980884, 0. [18:25:49.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6029460, 0. [18:25:49.179] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4980884, 1. [18:25:49.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 6029462, 0. [18:25:49.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 6029462, 0. [18:25:49.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4980884, 1. [18:25:49.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6029460, 0. [18:25:49.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6029460, 1. [18:25:49.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4980884, 0. [18:25:49.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 6029460, 0. [18:25:49.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 6029462, 1. [18:25:49.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 6029462, 1. [18:25:49.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4980886, 0. [18:25:49.310] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4980886, 0. [18:25:49.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4980886, 0. [18:25:49.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 4980884, 1. [18:25:49.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6029460, 1. [18:25:49.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4980884, 0. [18:25:49.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 6029462, 0. [18:25:49.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 6029460, 1. [18:25:49.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4980886, 1. [18:25:49.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4980886, 1. [18:25:49.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 6029462, 0. [18:25:49.427] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4980884, 1. [18:25:49.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 6029462, 1. [18:25:49.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4980884, 0. [18:25:49.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6029460, 0. [18:25:49.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 6029462, 1. [18:25:49.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4980884, 1. [18:25:49.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6029460, 1. [18:25:49.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4980886, 1. [18:25:49.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4980884, 0. [18:25:49.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 6029462, 0. [18:25:49.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4980884, 1. [18:25:49.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 6029462, 1. [18:25:50.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6029460, 0. [18:25:50.215] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6029460, 1. [18:25:50.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 6029460, 0. [18:25:50.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 6029460, 1. [18:25:50.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4980884, 0. [18:25:50.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 6029460, 0. [18:25:50.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4980886, 0. [18:25:50.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4980884, 1. [18:25:50.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 6029462, 0. [18:25:50.705] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6029462, 0. [18:25:50.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4980884, 0. [18:25:50.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4980886, 1. [18:25:50.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 6029460, 1. [18:25:50.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 6029462, 1. [18:25:50.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4980884, 1. [18:25:50.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6029462, 1. [18:25:50.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 6029460, 0. [18:25:50.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 6029460, 0. [18:25:50.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 6029460, 1. [18:25:50.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 6029460, 1. [18:25:50.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 6029460, 0. [18:25:51.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4980886, 0. [18:25:51.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 6029460, 0. [18:25:51.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 6029462, 0. [18:25:51.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4980886, 1. [18:25:51.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 6029460, 1. [18:25:51.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 6029460, 1. [18:25:51.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 6029462, 1. [18:25:51.157] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4980884, 0. [18:25:51.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4980884, 0. [18:25:51.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4980884, 1. [18:25:51.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4980884, 1. [18:25:51.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4980886, 0. [18:25:51.389] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4980886, 1. [18:25:51.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 6029460, 0. [18:25:51.596] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 6029460, 1. [18:25:51.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4980884, 0. [18:25:51.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4980884, 1. [18:25:52.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4980884, 0. [18:25:52.114] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 4980884, 1. [18:25:52.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6029460, 0. [18:25:52.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 6029460, 0. [18:25:52.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6029462, 0. [18:25:52.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4980886, 0. [18:25:52.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4980886, 0. [18:25:52.276] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 6029460, 1. [18:25:52.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4980886, 1. [18:25:52.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4980886, 1. [18:25:52.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6029462, 1. [18:25:52.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 6029460, 0. [18:25:52.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4980884, 0. [18:25:52.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 6029460, 0. [18:25:52.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 6029462, 0. [18:25:52.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 6029460, 1. [18:25:52.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4980884, 0. [18:25:52.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4980884, 1. [18:25:52.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 6029460, 1. [18:25:52.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 6029462, 1. [18:25:52.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4980884, 1. [18:25:52.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6029460, 1. [18:25:52.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4980886, 0. [18:25:52.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 6029462, 0. [18:25:52.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4980886, 1. [18:25:52.712] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4980886, 0. [18:25:52.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 6029462, 1. [18:25:52.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4980884, 0. [18:25:52.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4980886, 1. [18:25:52.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4980884, 1. [18:25:52.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4980886, 0. [18:25:53.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4980886, 1. [18:25:53.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4980886, 0. [18:25:53.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4980886, 1. [18:25:53.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 6029462, 0. [18:25:53.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4980886, 0. [18:25:53.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 6029462, 1. [18:25:53.457] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4980886, 1. [18:25:53.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6029462, 0. [18:25:53.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6029462, 1. [18:25:53.592] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4980884, 0. [18:25:53.646] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4980884, 0. [18:25:53.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4980884, 1. [18:25:53.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 6029460, 0. [18:25:53.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 6029460, 0. [18:25:53.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 6029462, 0. [18:25:53.741] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 6029460, 0. [18:25:53.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4980884, 0. [18:25:53.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4980884, 0. [18:25:53.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 6029460, 1. [18:25:53.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4980886, 0. [18:25:53.808] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 6029462, 1. [18:25:53.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 6029460, 1. [18:25:53.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 6029460, 1. [18:25:53.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 4980884, 1. [18:25:53.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4980884, 1. [18:25:53.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6029460, 0. [18:25:53.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 4980886, 1. [18:25:53.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4980884, 0. [18:25:53.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4980884, 1. [18:25:53.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6029460, 1. [18:25:53.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4980884, 1. [18:25:54.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6029460, 0. [18:25:54.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4980884, 0. [18:25:54.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 6029462, 0. [18:25:54.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 4980884, 1. [18:25:54.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6029460, 1. [18:25:54.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4980886, 0. [18:25:54.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 6029462, 1. [18:25:54.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4980886, 1. [18:25:54.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 6029462, 0. [18:25:54.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 6029462, 0. [18:25:54.360] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 6029462, 1. [18:25:54.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 6029462, 1. [18:25:54.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4980886, 0. [18:25:54.443] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:54.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 4980886, 1. [18:25:54.638] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 6029460, 0. [18:25:54.738] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 6029460, 1. [18:25:54.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4980886, 0. [18:25:55.027] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 6029460, 0. [18:25:55.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4980886, 1. [18:25:55.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4980884, 0. [18:25:55.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6029462, 0. [18:25:55.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 6029460, 1. [18:25:55.137] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:25:55.137] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.137] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.140] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4980884, 1. [18:25:55.157] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:25:55.157] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.158] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6029462, 1. [18:25:55.245] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:25:55.245] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.245] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:25:55.307] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:25:59.092] MeritTradeLogic::Reset [18:25:59.092] PopScreen [18:25:59.092] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause [18:25:59.092] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate [18:25:59.092] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize [18:25:59.098] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen [18:25:59.098] OnScreenListChanged [18:25:59.098] SandBox.View.Map.MapScreen::HandleActivate [18:25:59.098] SandBox.View.Map.MapScreen::HandleResume [18:25:59.104] [GAME MENU] camp_junxuguan [18:25:59.104] Release Sound Event -1 [18:25:59.104] Release Sound Event -1 [18:25:59.933] [GAME MENU] player_in_camp_join_siege [18:25:59.933] [GAME MENU] player_in_camp [18:25:59.935] Release Sound Event -1 [18:26:02.183] Opening new mission SiegeMissionWithDeployment level_3 siege. [18:26:02.185] IMono_MBMission::create_mission : 0.002002 [18:26:02.298] Force VSync State is now DEACTIVATED [18:26:02.298] PushScreen [18:26:02.298] SandBox.View.Map.MapScreen::HandlePause [18:26:02.298] SandBox.View.Map.MapScreen::HandleDeactivate [18:26:02.298] Release Sound Event -1 [18:26:02.298] Release Sound Event 26134 [18:26:02.298] OnScreenListChanged [18:26:02.298] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:26:02.298] -------MissionScreen-OnInitialize [18:26:02.298] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:26:02.298] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:26:02.500] Scene_view::clear_all(Main_map) [18:26:02.642] Scene level: level_3 set to activate. [18:26:02.642] Scene level: siege set to activate. [18:26:02.642] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [18:26:02.647] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [18:26:03.048] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [18:26:03.106] 5647 entities are registered as oro. [18:26:03.184] NAV_MESH: load finished, first load for scene: 1 [18:26:03.300] rglShader_manager::read_compressed_shader_cache_package : 0.000248 [18:26:03.314] Placed flora count, 0, flora_dry_plant_i [18:26:03.314] Placed flora count, 0, ground_rock [18:26:03.314] Placed flora count, 0, flora_grass_a_non_shadow [18:26:03.314] Placed flora count, 0, flora_green__mix_flower [18:26:03.314] Placed flora count, 0, free_valley_flower__mix [18:26:03.314] Placed tree count, 1083, tree_high_q_pine [18:26:03.315] Placed tree count, 3546, tree_high_q_pine [18:26:03.345] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [18:26:03.355] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [18:26:03.439] NAV_MESH: load finished, first load for scene: 0 [18:26:03.439] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.440] NAV_MESH: load finished, first load for scene: 0 [18:26:03.441] NAV_MESH: load finished, first load for scene: 0 [18:26:03.441] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.442] NAV_MESH: load finished, first load for scene: 0 [18:26:03.443] NAV_MESH: load finished, first load for scene: 0 [18:26:03.444] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.444] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.445] NAV_MESH: load finished, first load for scene: 0 [18:26:03.445] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.445] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.446] NAV_MESH: load finished, first load for scene: 0 [18:26:03.446] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.446] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.447] NAV_MESH: load finished, first load for scene: 0 [18:26:03.447] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.447] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.448] NAV_MESH: load finished, first load for scene: 0 [18:26:03.449] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.449] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.449] NAV_MESH: load finished, first load for scene: 0 [18:26:03.450] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.450] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.453] NAV_MESH: load finished, first load for scene: 0 [18:26:03.453] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.453] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.454] NAV_MESH: load finished, first load for scene: 0 [18:26:03.454] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.454] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.455] NAV_MESH: load finished, first load for scene: 0 [18:26:03.455] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.455] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.456] NAV_MESH: load finished, first load for scene: 0 [18:26:03.456] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.456] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.457] NAV_MESH: load finished, first load for scene: 0 [18:26:03.461] NAV_MESH: load finished, first load for scene: 0 [18:26:03.464] NAV_MESH: load finished, first load for scene: 0 [18:26:03.464] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.466] NAV_MESH: load finished, first load for scene: 0 [18:26:03.467] NAV_MESH: load finished, first load for scene: 0 [18:26:03.467] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.468] NAV_MESH: load finished, first load for scene: 0 [18:26:03.469] NAV_MESH: load finished, first load for scene: 0 [18:26:03.469] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.470] NAV_MESH: load finished, first load for scene: 0 [18:26:03.471] NAV_MESH: load finished, first load for scene: 0 [18:26:03.472] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.473] NAV_MESH: load finished, first load for scene: 0 [18:26:03.473] NAV_MESH: load finished, first load for scene: 0 [18:26:03.474] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.474] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.475] NAV_MESH: load finished, first load for scene: 0 [18:26:03.475] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.475] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.476] NAV_MESH: load finished, first load for scene: 0 [18:26:03.476] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.476] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.477] NAV_MESH: load finished, first load for scene: 0 [18:26:03.477] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.477] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.478] NAV_MESH: load finished, first load for scene: 0 [18:26:03.478] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.479] NAV_MESH: load finished, first load for scene: 0 [18:26:03.480] NAV_MESH: load finished, first load for scene: 0 [18:26:03.481] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.481] NAV_MESH: load finished, first load for scene: 0 [18:26:03.482] NAV_MESH: load finished, first load for scene: 0 [18:26:03.483] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.484] NAV_MESH: load finished, first load for scene: 0 [18:26:03.484] NAV_MESH: load finished, first load for scene: 0 [18:26:03.485] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.486] NAV_MESH: load finished, first load for scene: 0 [18:26:03.487] NAV_MESH: load finished, first load for scene: 0 [18:26:03.487] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.488] NAV_MESH: load finished, first load for scene: 0 [18:26:03.489] NAV_MESH: load finished, first load for scene: 0 [18:26:03.489] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.490] NAV_MESH: load finished, first load for scene: 0 [18:26:03.493] NAV_MESH: load finished, first load for scene: 0 [18:26:03.493] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.493] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.494] NAV_MESH: load finished, first load for scene: 0 [18:26:03.495] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.495] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:26:03.495] NAV_MESH: load finished, first load for scene: 0 [18:26:03.496] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.497] NAV_MESH: load finished, first load for scene: 0 [18:26:03.498] NAV_MESH: load finished, first load for scene: 0 [18:26:03.498] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.499] NAV_MESH: load finished, first load for scene: 0 [18:26:03.500] NAV_MESH: load finished, first load for scene: 0 [18:26:03.501] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.501] NAV_MESH: load finished, first load for scene: 0 [18:26:03.502] NAV_MESH: load finished, first load for scene: 0 [18:26:03.503] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.504] NAV_MESH: load finished, first load for scene: 0 [18:26:03.505] NAV_MESH: load finished, first load for scene: 0 [18:26:03.509] NAV_MESH: load finished, first load for scene: 0 [18:26:03.510] NAV_MESH: load finished, first load for scene: 0 [18:26:03.510] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.511] NAV_MESH: load finished, first load for scene: 0 [18:26:03.512] NAV_MESH: load finished, first load for scene: 0 [18:26:03.512] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.513] NAV_MESH: load finished, first load for scene: 0 [18:26:03.513] NAV_MESH: load finished, first load for scene: 0 [18:26:03.515] NAV_MESH: load finished, first load for scene: 0 [18:26:03.516] NAV_MESH: load finished, first load for scene: 0 [18:26:03.517] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.517] NAV_MESH: load finished, first load for scene: 0 [18:26:03.518] NAV_MESH: load finished, first load for scene: 0 [18:26:03.519] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:26:03.519] NAV_MESH: load finished, first load for scene: 0 [18:26:03.520] NAV_MESH: load finished, first load for scene: 0 [18:26:03.521] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.521] NAV_MESH: load finished, first load for scene: 0 [18:26:03.522] NAV_MESH: load finished, first load for scene: 0 [18:26:03.523] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.524] NAV_MESH: load finished, first load for scene: 0 [18:26:03.526] NAV_MESH: load finished, first load for scene: 0 [18:26:03.527] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.527] NAV_MESH: load finished, first load for scene: 0 [18:26:03.529] NAV_MESH: load finished, first load for scene: 0 [18:26:03.530] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:26:03.531] NAV_MESH: load finished, first load for scene: 0 [18:26:04.448] ----------Mission-AddTeam-Defender [18:26:04.449] ----------Mission-AddTeam-Attacker [18:26:04.449] ----------Mission-AddTeam-Attacker [18:26:04.564] -------MissionScreen-OnActivate [18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.609] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.617] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.640] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:26:04.640] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.640] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.647] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.648] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.702] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:26:04.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:26:04.716] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:26:04.827] Bake Terrain [18:26:04.870] Bake Terrain [18:26:04.886] Bake Terrain [18:26:04.899] Bake Terrain [18:26:05.371] Selected formations being cleared. Select all formations: [18:26:05.371] Infantry added to selected formations. [18:26:05.371] Ranged added to selected formations. [18:26:05.371] SetOrder AIControlOffon team [18:26:05.371] After set order called, number of selected formations: 2 [18:26:05.371] Infantry formation being processed. [18:26:05.374] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.374] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.374] Ranged formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] After set order loop complete, number of selected formations: 2 [18:26:05.379] SetOrder Mounton team [18:26:05.379] After set order called, number of selected formations: 2 [18:26:05.379] Infantry formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] Ranged formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] After set order loop complete, number of selected formations: 2 [18:26:05.379] SetOrder FireAtWillon team [18:26:05.379] After set order called, number of selected formations: 2 [18:26:05.379] Infantry formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] Ranged formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] After set order loop complete, number of selected formations: 2 [18:26:05.379] SetOrder ArrangementLineon team [18:26:05.379] After set order called, number of selected formations: 2 [18:26:05.379] Infantry formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] Ranged formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] After set order loop complete, number of selected formations: 2 [18:26:05.379] SetOrder StandYourGroundon team [18:26:05.379] After set order called, number of selected formations: 2 [18:26:05.379] Infantry formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] Ranged formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] After set order loop complete, number of selected formations: 2 [18:26:05.379] SetOrder AIControlOnon team [18:26:05.379] After set order called, number of selected formations: 2 [18:26:05.379] Infantry formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] Ranged formation being processed. [18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.379] After set order loop complete, number of selected formations: 2 [18:26:05.379] Infantry has 114 units, Cavalry has 0 units [18:26:05.379] Defender Infantry transfers 38 units to Cavalry [18:26:05.381] Infantry has 76 units, Cavalry has 38 units [18:26:05.381] Infantry has 76 units, HorseArcher has 0 units [18:26:05.381] Defender Infantry transfers 38 units to HorseArcher [18:26:05.382] Infantry has 38 units, HorseArcher has 38 units [18:26:05.382] Ranged has 136 units, Skirmisher has 0 units [18:26:05.382] Defender Ranged transfers 28 units to Skirmisher [18:26:05.384] Ranged has 108 units, Skirmisher has 28 units [18:26:05.384] Ranged has 108 units, HeavyInfantry has 0 units [18:26:05.384] Defender Ranged transfers 28 units to HeavyInfantry [18:26:05.385] Ranged has 80 units, HeavyInfantry has 28 units [18:26:05.385] Ranged has 80 units, LightCavalry has 0 units [18:26:05.385] Defender Ranged transfers 28 units to LightCavalry [18:26:05.386] Ranged has 52 units, LightCavalry has 28 units [18:26:05.386] Ranged has 52 units, HeavyCavalry has 0 units [18:26:05.386] Defender Ranged transfers 24 units to HeavyCavalry [18:26:05.387] Ranged has 28 units, HeavyCavalry has 24 units [18:26:05.387] LightCavalry has 28 units, HorseArcher has 38 units [18:26:05.387] Defender LightCavalry transfers 28 units to HorseArcher [18:26:05.388] LightCavalry has 0 units, HorseArcher has 66 units [18:26:05.388] Defender team formation 1 split [18:26:05.388] Ranged has 28 units, LightCavalry has 0 units [18:26:05.388] Defender Ranged transfers 14 units to LightCavalry [18:26:05.389] Ranged has 14 units, LightCavalry has 14 units [18:26:05.404] Selected formations being cleared. [18:26:05.410] Selected formations being cleared. Select all formations: [18:26:05.842] Selected formations being cleared. Select all formations: [18:26:05.842] Infantry added to selected formations. [18:26:05.842] Ranged added to selected formations. [18:26:05.843] Selected formations being cleared. Select all formations: [18:26:05.843] Infantry added to selected formations. [18:26:05.843] Ranged added to selected formations. [18:26:05.843] SetOrder AIControlOffon team [18:26:05.843] After set order called, number of selected formations: 2 [18:26:05.843] Infantry formation being processed. [18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.843] Ranged formation being processed. [18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.843] After set order loop complete, number of selected formations: 2 [18:26:05.843] SetOrder Mounton team [18:26:05.843] After set order called, number of selected formations: 2 [18:26:05.843] Infantry formation being processed. [18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.843] Ranged formation being processed. [18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.843] After set order loop complete, number of selected formations: 2 [18:26:05.844] SetOrder FireAtWillon team [18:26:05.844] After set order called, number of selected formations: 2 [18:26:05.844] Infantry formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] Ranged formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] After set order loop complete, number of selected formations: 2 [18:26:05.844] SetOrder ArrangementLineon team [18:26:05.844] After set order called, number of selected formations: 2 [18:26:05.844] Infantry formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] Ranged formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] After set order loop complete, number of selected formations: 2 [18:26:05.844] SetOrder StandYourGroundon team [18:26:05.844] After set order called, number of selected formations: 2 [18:26:05.844] Infantry formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] Ranged formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] After set order loop complete, number of selected formations: 2 [18:26:05.844] SetOrder AIControlOnon team [18:26:05.844] After set order called, number of selected formations: 2 [18:26:05.844] Infantry formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] Ranged formation being processed. [18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 [18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 [18:26:05.844] After set order loop complete, number of selected formations: 2 [18:26:05.844] Infantry has 5 units, Cavalry has 0 units [18:26:05.844] Attacker Infantry transfers 2 units to Cavalry [18:26:05.844] Infantry has 3 units, Cavalry has 2 units [18:26:05.849] Infantry has 3 units, HorseArcher has 0 units [18:26:05.849] Attacker Infantry transfers 1 units to HorseArcher [18:26:05.850] Infantry has 2 units, HorseArcher has 1 units [18:26:05.851] Selected formations being cleared. [18:26:05.869] Selected formations being cleared. Select all formations: [18:26:05.869] Infantry added to selected formations. [18:26:05.869] Ranged added to selected formations. [18:26:05.869] Infantry added to selected formations. [18:26:05.869] Infantry added to selected formations. [18:26:05.869] Ranged added to selected formations. [18:26:05.869] Ranged added to selected formations. [18:26:05.869] Ranged added to selected formations. [18:26:05.869] Ranged added to selected formations. [18:26:05.869] SetOrder AIControlOffon team [18:26:05.869] After set order called, number of selected formations: 8 [18:26:05.869] Infantry formation being processed. [18:26:05.870] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.870] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.870] Ranged formation being processed. [18:26:05.871] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.871] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.871] Cavalry formation being processed. [18:26:05.872] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.872] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.872] HorseArcher formation being processed. [18:26:05.874] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.874] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.874] NumberOfDefaultFormations formation being processed. [18:26:05.874] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.874] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.874] HeavyInfantry formation being processed. [18:26:05.875] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.875] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.875] LightCavalry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] HeavyCavalry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] After set order loop complete, number of selected formations: 8 [18:26:05.876] SetOrder Mounton team [18:26:05.876] After set order called, number of selected formations: 8 [18:26:05.876] Infantry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] Ranged formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] Cavalry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] HorseArcher formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] NumberOfDefaultFormations formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] HeavyInfantry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] LightCavalry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] HeavyCavalry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] After set order loop complete, number of selected formations: 8 [18:26:05.876] SetOrder FireAtWillon team [18:26:05.876] After set order called, number of selected formations: 8 [18:26:05.876] Infantry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] Ranged formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] Cavalry formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] HorseArcher formation being processed. [18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.876] NumberOfDefaultFormations formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HeavyInfantry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] LightCavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HeavyCavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] After set order loop complete, number of selected formations: 8 [18:26:05.877] SetOrder ArrangementLineon team [18:26:05.877] After set order called, number of selected formations: 8 [18:26:05.877] Infantry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] Ranged formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] Cavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HorseArcher formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] NumberOfDefaultFormations formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HeavyInfantry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] LightCavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HeavyCavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] After set order loop complete, number of selected formations: 8 [18:26:05.877] SetOrder StandYourGroundon team [18:26:05.877] After set order called, number of selected formations: 8 [18:26:05.877] Infantry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] Ranged formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] Cavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HorseArcher formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] NumberOfDefaultFormations formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HeavyInfantry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] LightCavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] HeavyCavalry formation being processed. [18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.877] After set order loop complete, number of selected formations: 8 [18:26:05.877] SetOrder AIControlOnon team [18:26:05.880] After set order called, number of selected formations: 8 [18:26:05.880] Infantry formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] Ranged formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] Cavalry formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] HorseArcher formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] NumberOfDefaultFormations formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] HeavyInfantry formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] LightCavalry formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] HeavyCavalry formation being processed. [18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 [18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 [18:26:05.880] After set order loop complete, number of selected formations: 8 [18:26:05.891] Selected formations being cleared. [18:26:05.896] Infantry added to selected formations. [18:26:05.896] SetOrderWithAgent FollowMe 芸峯on team [18:26:05.896] After set order called, number of selected formations: 1 [18:26:05.896] General formation being processed. [18:26:05.896] Update cached and formation values on each agent complete, number of selected formations: 1 [18:26:05.896] Set random decide time of agents with indices complete, number of selected formations: 1 [18:26:05.896] After set order loop complete, number of selected formations: 1 [18:26:05.896] Selected formations being cleared. [18:26:05.896] Infantry added to selected formations. [18:26:05.896] SetOrderWithAgent FollowMe 张辽on team [18:26:05.896] After set order called, number of selected formations: 1 [18:26:05.896] General formation being processed. [18:26:05.896] Update cached and formation values on each agent complete, number of selected formations: 1 [18:26:05.896] Set random decide time of agents with indices complete, number of selected formations: 1 [18:26:05.896] After set order loop complete, number of selected formations: 1 [18:26:05.896] Selected formations being cleared. [18:26:05.897] Selected formations being cleared. Select all formations: [18:26:05.897] Infantry added to selected formations. [18:26:05.897] Ranged added to selected formations. [18:26:05.897] Infantry added to selected formations. [18:26:05.897] Infantry added to selected formations. [18:26:05.907] Infantry has 601 units, Cavalry has 0 units [18:26:05.907] Attacker Infantry transfers 201 units to Cavalry [18:26:05.940] Infantry has 400 units, Cavalry has 201 units [18:26:05.940] Infantry has 400 units, HorseArcher has 0 units [18:26:05.940] Attacker Infantry transfers 199 units to HorseArcher [18:26:05.948] Infantry has 201 units, HorseArcher has 199 units [18:26:05.948] Ranged has 141 units, Skirmisher has 0 units [18:26:05.948] Attacker Ranged transfers 47 units to Skirmisher [18:26:05.961] Ranged has 94 units, Skirmisher has 47 units [18:26:05.961] Ranged has 94 units, HeavyInfantry has 0 units [18:26:05.961] Attacker Ranged transfers 47 units to HeavyInfantry [18:26:05.962] Ranged has 47 units, HeavyInfantry has 47 units [18:26:05.978] Render Requested: empire_sword_1_t2 [18:26:05.978] Render Requested: small_flat_heater_shield [18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:06.907] Ranged has 1 units, HorseArcher has 1 units [18:26:06.907] Attacker Ranged transfers 1 units to HorseArcher [18:26:06.907] Ranged has 0 units, HorseArcher has 2 units [18:26:06.908] Ranged is removed from selected formations. [18:26:09.860] 首功者,芸峯麾下荆楚民夫! [18:26:17.555] ==============================DELETE RIGID BODY================== [18:26:20.741] ==============================DELETE RIGID BODY================== [18:26:27.468] ==============================DELETE RIGID BODY================== [18:26:27.474] ==============================DELETE RIGID BODY================== [18:26:27.538] ==============================DELETE RIGID BODY================== [18:26:27.544] ==============================DELETE RIGID BODY================== [18:26:27.551] ==============================DELETE RIGID BODY================== [18:26:29.704] Render Requested: sg_sword_003_2h [18:26:29.710] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:29.710] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:29.710] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:32.997] ==============================DELETE RIGID BODY================== [18:26:33.577] Render Requested: sg_sword_20_1h_01_l [18:26:33.577] Render Requested: small_flat_heater_shield [18:26:33.582] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:33.582] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:33.582] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:34.735] Render Requested: imperial_spear_t2 [18:26:35.440] Render Requested: sg_axe_004 [18:26:36.740] ==============================DELETE RIGID BODY================== [18:26:37.497] Render Requested: sg_shield_008_c [18:26:40.604] Render Requested: sg_longbow_002 [18:26:40.610] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:40.610] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:40.610] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:40.877] ==============================DELETE RIGID BODY================== [18:26:41.086] ==============================DELETE RIGID BODY================== [18:26:41.104] ==============================DELETE RIGID BODY================== [18:26:41.136] ==============================DELETE RIGID BODY================== [18:26:41.205] ==============================DELETE RIGID BODY================== [18:26:41.478] Render Requested: sg_shield_008_c [18:26:41.578] Render Requested: sg_sword_20_1h_01_l [18:26:45.224] ==============================DELETE RIGID BODY================== [18:26:45.230] ==============================DELETE RIGID BODY================== [18:26:45.236] ==============================DELETE RIGID BODY================== [18:26:45.243] ==============================DELETE RIGID BODY================== [18:26:45.261] ==============================DELETE RIGID BODY================== [18:26:46.591] Render Requested: imperial_spear_t2 [18:26:49.018] ==============================DELETE RIGID BODY================== [18:26:51.499] ==============================DELETE RIGID BODY================== [18:26:51.616] Render Requested: sg_sword_20_1h_01_l [18:27:04.659] ==============================DELETE RIGID BODY================== [18:27:06.468] ==============================DELETE RIGID BODY================== [18:27:06.537] ==============================DELETE RIGID BODY================== [18:27:06.589] ==============================DELETE RIGID BODY================== [18:27:06.657] ==============================DELETE RIGID BODY================== [18:27:06.820] ==============================DELETE RIGID BODY================== [18:27:07.160] ==============================DELETE RIGID BODY================== [18:27:14.980] Render Requested: sg_longbow_002 [18:27:15.147] ==============================DELETE RIGID BODY================== [18:27:15.192] ==============================DELETE RIGID BODY================== [18:27:15.204] ==============================DELETE RIGID BODY================== [18:27:15.273] ==============================DELETE RIGID BODY================== [18:27:15.312] ==============================DELETE RIGID BODY================== [18:27:20.494] ==============================DELETE RIGID BODY================== [18:27:21.796] ==============================DELETE RIGID BODY================== [18:27:21.922] ==============================DELETE RIGID BODY================== [18:27:21.934] ==============================DELETE RIGID BODY================== [18:27:21.978] ==============================DELETE RIGID BODY================== [18:27:22.003] ==============================DELETE RIGID BODY================== [18:27:22.137] ==============================DELETE RIGID BODY================== [18:27:32.379] ==============================DELETE RIGID BODY================== [18:27:32.693] ==============================DELETE RIGID BODY================== [18:27:32.718] ==============================DELETE RIGID BODY================== [18:27:32.750] ==============================DELETE RIGID BODY================== [18:27:32.895] ==============================DELETE RIGID BODY================== [18:27:36.128] ==============================DELETE RIGID BODY================== [18:27:36.937] ==============================DELETE RIGID BODY================== [18:27:37.778] ==============================DELETE RIGID BODY================== [18:27:37.810] ==============================DELETE RIGID BODY================== [18:27:37.873] ==============================DELETE RIGID BODY================== [18:27:37.936] ==============================DELETE RIGID BODY================== [18:27:38.000] ==============================DELETE RIGID BODY================== [18:27:51.343] ==============================DELETE RIGID BODY================== [18:27:51.599] ==============================DELETE RIGID BODY================== [18:27:51.612] ==============================DELETE RIGID BODY================== [18:27:51.656] ==============================DELETE RIGID BODY================== [18:27:51.662] ==============================DELETE RIGID BODY================== [18:27:51.662] ==============================DELETE RIGID BODY================== [18:27:51.700] ==============================DELETE RIGID BODY================== [18:27:59.033] ==============================DELETE RIGID BODY================== [18:27:59.354] ==============================DELETE RIGID BODY================== [18:27:59.441] ==============================DELETE RIGID BODY================== [18:27:59.638] ==============================DELETE RIGID BODY================== [18:27:59.795] ==============================DELETE RIGID BODY================== [18:28:07.855] ==============================DELETE RIGID BODY================== [18:28:10.268] ==============================DELETE RIGID BODY================== [18:28:15.701] ==============================DELETE RIGID BODY================== [18:28:15.707] ==============================DELETE RIGID BODY================== [18:28:15.870] ==============================DELETE RIGID BODY================== [18:28:15.979] ==============================DELETE RIGID BODY================== [18:28:16.537] ==============================DELETE RIGID BODY================== [18:28:17.562] ==============================DELETE RIGID BODY================== [18:28:17.588] ==============================DELETE RIGID BODY================== [18:28:17.613] ==============================DELETE RIGID BODY================== [18:28:17.632] ==============================DELETE RIGID BODY================== [18:28:17.707] ==============================DELETE RIGID BODY================== [18:28:27.048] ==============================DELETE RIGID BODY================== [18:28:27.959] Infantry has 46 units, HorseArcher has 65 units [18:28:27.959] Defender Infantry transfers 10 units to HorseArcher [18:28:27.960] Infantry has 36 units, HorseArcher has 75 units [18:28:27.960] Infantry has 36 units, Cavalry has 38 units [18:28:27.960] Defender Infantry transfers 36 units to Cavalry [18:28:27.960] Infantry has 0 units, Cavalry has 74 units [18:28:27.961] Cavalry has 1 units, HorseArcher has 1 units [18:28:27.961] Attacker Cavalry transfers 1 units to HorseArcher [18:28:27.961] Cavalry has 0 units, HorseArcher has 2 units [18:28:27.961] Infantry is removed from selected formations. [18:28:27.962] Cavalry has 146 units, HorseArcher has 193 units [18:28:27.962] Attacker Cavalry transfers 71 units to HorseArcher [18:28:27.963] Cavalry has 75 units, HorseArcher has 264 units [18:28:27.963] Cavalry has 75 units, Infantry has 188 units [18:28:27.963] Attacker Cavalry transfers 75 units to Infantry [18:28:27.965] Cavalry has 0 units, Infantry has 263 units [18:28:33.437] ==============================DELETE RIGID BODY================== [18:28:36.105] ==============================DELETE RIGID BODY================== [18:28:36.123] ==============================DELETE RIGID BODY================== [18:28:36.142] ==============================DELETE RIGID BODY================== [18:28:36.148] ==============================DELETE RIGID BODY================== [18:28:36.192] ==============================DELETE RIGID BODY================== [18:28:38.684] ==============================DELETE RIGID BODY================== [18:28:38.710] ==============================DELETE RIGID BODY================== [18:28:38.722] ==============================DELETE RIGID BODY================== [18:28:38.735] ==============================DELETE RIGID BODY================== [18:28:38.735] ==============================DELETE RIGID BODY================== [18:28:42.150] 芸峯提高了1级。 [18:28:43.966] HeavyCavalry has 19 units, HeavyInfantry has 21 units [18:28:43.966] Defender HeavyCavalry transfers 19 units to HeavyInfantry [18:28:43.967] HeavyCavalry has 0 units, HeavyInfantry has 40 units [18:28:43.967] LightCavalry has 14 units, HeavyInfantry has 40 units [18:28:43.967] Defender LightCavalry transfers 14 units to HeavyInfantry [18:28:43.967] LightCavalry has 0 units, HeavyInfantry has 54 units [18:28:43.967] Ranged has 12 units, HeavyInfantry has 54 units [18:28:43.967] Defender Ranged transfers 12 units to HeavyInfantry [18:28:43.967] Ranged has 0 units, HeavyInfantry has 66 units [18:28:43.967] Skirmisher has 10 units, HeavyInfantry has 66 units [18:28:43.967] Defender Skirmisher transfers 10 units to HeavyInfantry [18:28:43.967] Skirmisher has 0 units, HeavyInfantry has 76 units [18:28:50.319] ==============================DELETE RIGID BODY================== [18:28:54.273] ==============================DELETE RIGID BODY================== [18:28:54.868] ==============================DELETE RIGID BODY================== [18:28:54.887] ==============================DELETE RIGID BODY================== [18:28:54.918] ==============================DELETE RIGID BODY================== [18:28:54.925] ==============================DELETE RIGID BODY================== [18:28:54.949] ==============================DELETE RIGID BODY================== [18:29:00.618] ==============================DELETE RIGID BODY================== [18:29:00.630] ==============================DELETE RIGID BODY================== [18:29:00.631] ==============================DELETE RIGID BODY================== [18:29:00.977] HorseArcher has 65 units, Cavalry has 76 units [18:29:00.977] Defender HorseArcher transfers 65 units to Cavalry [18:29:00.979] HorseArcher has 0 units, Cavalry has 141 units [18:29:00.979] Infantry has 2 units, HorseArcher has 2 units [18:29:00.979] Attacker Infantry transfers 2 units to HorseArcher [18:29:00.979] Infantry has 0 units, HorseArcher has 4 units [18:29:00.979] Infantry is removed from selected formations. [18:29:00.989] ==============================DELETE RIGID BODY================== [18:29:01.078] ==============================DELETE RIGID BODY================== [18:29:10.502] ==============================DELETE RIGID BODY================== [18:29:10.547] ==============================DELETE RIGID BODY================== [18:29:10.565] ==============================DELETE RIGID BODY================== [18:29:10.597] ==============================DELETE RIGID BODY================== [18:29:10.609] ==============================DELETE RIGID BODY================== [18:29:10.634] ==============================DELETE RIGID BODY================== [18:29:12.220] ==============================DELETE RIGID BODY================== [18:29:23.868] ==============================DELETE RIGID BODY================== [18:29:23.911] ==============================DELETE RIGID BODY================== [18:29:23.930] ==============================DELETE RIGID BODY================== [18:29:23.962] ==============================DELETE RIGID BODY================== [18:29:23.968] ==============================DELETE RIGID BODY================== [18:29:26.070] ==============================DELETE RIGID BODY================== [18:29:26.226] ==============================DELETE RIGID BODY================== [18:29:26.239] ==============================DELETE RIGID BODY================== [18:29:26.264] ==============================DELETE RIGID BODY================== [18:29:26.283] ==============================DELETE RIGID BODY================== [18:29:28.284] ==============================DELETE RIGID BODY================== [18:29:34.886] ==============================DELETE RIGID BODY================== [18:29:42.520] ==============================DELETE RIGID BODY================== [18:29:42.520] ==============================DELETE RIGID BODY================== [18:29:42.545] ==============================DELETE RIGID BODY================== [18:29:42.558] ==============================DELETE RIGID BODY================== [18:29:42.645] ==============================DELETE RIGID BODY================== [18:29:50.527] ==============================DELETE RIGID BODY================== [18:29:50.570] ==============================DELETE RIGID BODY================== [18:29:50.577] ==============================DELETE RIGID BODY================== [18:29:50.627] ==============================DELETE RIGID BODY================== [18:29:50.791] ==============================DELETE RIGID BODY================== [18:29:51.579] ==============================DELETE RIGID BODY================== [18:29:59.580] ==============================DELETE RIGID BODY================== [18:30:00.050] Defender team formation 5 split [18:30:00.050] HeavyInfantry has 75 units, Infantry has 0 units [18:30:00.050] Defender HeavyInfantry transfers 18 units to Infantry [18:30:00.050] HeavyInfantry has 57 units, Infantry has 18 units [18:30:00.050] HeavyInfantry has 57 units, Ranged has 0 units [18:30:00.050] Defender HeavyInfantry transfers 19 units to Ranged [18:30:00.051] HeavyInfantry has 38 units, Ranged has 19 units [18:30:00.051] HeavyInfantry has 38 units, HorseArcher has 0 units [18:30:00.051] Defender HeavyInfantry transfers 19 units to HorseArcher [18:30:00.051] HeavyInfantry has 19 units, HorseArcher has 19 units [18:30:00.389] ==============================DELETE RIGID BODY================== [18:30:00.412] ==============================DELETE RIGID BODY================== [18:30:00.456] ==============================DELETE RIGID BODY================== [18:30:00.475] ==============================DELETE RIGID BODY================== [18:30:00.538] ==============================DELETE RIGID BODY================== [18:30:04.085] ==============================DELETE RIGID BODY================== [18:30:13.233] ==============================DELETE RIGID BODY================== [18:30:13.911] ==============================DELETE RIGID BODY================== [18:30:15.797] ==============================DELETE RIGID BODY================== [18:30:15.822] ==============================DELETE RIGID BODY================== [18:30:15.823] ==============================DELETE RIGID BODY================== [18:30:15.848] ==============================DELETE RIGID BODY================== [18:30:15.848] ==============================DELETE RIGID BODY================== [18:30:15.886] ==============================DELETE RIGID BODY================== [18:30:20.409] ==============================DELETE RIGID BODY================== [18:30:26.424] ==============================DELETE RIGID BODY================== [18:30:31.975] ==============================DELETE RIGID BODY================== [18:30:33.379] ==============================DELETE RIGID BODY================== [18:30:34.264] ==============================DELETE RIGID BODY================== [18:30:34.301] ==============================DELETE RIGID BODY================== [18:30:34.402] ==============================DELETE RIGID BODY================== [18:30:34.427] ==============================DELETE RIGID BODY================== [18:30:34.452] ==============================DELETE RIGID BODY================== [18:30:38.097] Ranged has 20 units, HeavyInfantry has 10 units [18:30:38.097] Defender Ranged transfers 5 units to HeavyInfantry [18:30:38.097] Ranged has 15 units, HeavyInfantry has 15 units [18:30:38.097] HorseArcher has 16 units, Infantry has 6 units [18:30:38.097] Defender HorseArcher transfers 4 units to Infantry [18:30:38.097] HorseArcher has 12 units, Infantry has 10 units [18:30:45.764] Render Requested: sg_shield_008_c [18:30:45.865] Render Requested: sg_sword_20_1h_01_l [18:30:49.225] ==============================DELETE RIGID BODY================== [18:30:51.653] ==============================DELETE RIGID BODY================== [18:30:51.666] ==============================DELETE RIGID BODY================== [18:30:51.722] ==============================DELETE RIGID BODY================== [18:30:51.747] ==============================DELETE RIGID BODY================== [18:30:51.823] ==============================DELETE RIGID BODY================== [18:30:52.978] ==============================DELETE RIGID BODY================== [18:30:53.120] Ranged has 14 units, Infantry has 5 units [18:30:53.120] Defender Ranged transfers 4 units to Infantry [18:30:53.120] Ranged has 10 units, Infantry has 9 units [18:30:53.503] Render Requested: sg_longbow_002 [18:31:06.230] Render Requested: sg_shield_008_c [18:31:06.330] Render Requested: sg_sword_20_1h_01_l [18:31:17.660] Could not find the event index for: event:/mission/combat/impact/punch_weapon/metal [18:31:24.183] HeavyInfantry has 6 units, HorseArcher has 2 units [18:31:24.183] Defender HeavyInfantry transfers 2 units to HorseArcher [18:31:24.183] HeavyInfantry has 4 units, HorseArcher has 4 units [18:31:34.223] Defender team formation 0 split [18:31:34.223] Infantry has 6 units, Skirmisher has 0 units [18:31:34.223] Defender Infantry transfers 3 units to Skirmisher [18:31:34.224] Infantry has 3 units, Skirmisher has 3 units [18:31:35.225] Defender team formation 0 split [18:31:35.225] Infantry has 3 units, Cavalry has 0 units [18:31:35.225] Defender Infantry transfers 1 units to Cavalry [18:31:35.225] Infantry has 2 units, Cavalry has 1 units [18:31:39.235] Defender team formation 4 split [18:31:39.235] Skirmisher has 3 units, HorseArcher has 0 units [18:31:39.235] Defender Skirmisher transfers 1 units to HorseArcher [18:31:39.235] Skirmisher has 2 units, HorseArcher has 1 units [18:31:41.236] Defender team formation 0 split [18:31:41.236] Infantry has 2 units, Ranged has 0 units [18:31:41.236] Defender Infantry transfers 1 units to Ranged [18:31:41.236] Infantry has 1 units, Ranged has 1 units [18:31:47.244] Defender team formation 4 split [18:31:47.245] Skirmisher has 2 units, Cavalry has 0 units [18:31:47.245] Defender Skirmisher transfers 1 units to Cavalry [18:31:47.245] Skirmisher has 1 units, Cavalry has 1 units [18:31:59.353] Render Requested: sg_longbow_002 [18:32:09.725] Render Requested: sg_shield_008_c [18:32:09.824] Render Requested: sg_sword_20_1h_01_l [18:32:12.128] Render Requested: sg_longbow_002 [18:32:24.354] Render Requested: pot [18:32:28.815] ==============================DELETE RIGID BODY================== [18:32:44.316] I called EndMission [18:32:44.324] I called EndMissionInternal [18:32:44.614] -------MissionScreen-OnDeactivate [18:32:44.888] PopScreen [18:32:44.888] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:32:44.888] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:32:44.888] -------MissionScreen-OnDeactivate [18:32:44.888] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:32:44.888] -------MissionScreen-OnFinalize [18:32:44.890] Scene_view::clear_all(empire_town_r) [18:32:44.891] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:32:44.891] OnScreenListChanged [18:32:44.891] SandBox.View.Map.MapScreen::HandleActivate [18:32:44.891] SandBox.View.Map.MapScreen::HandleResume [18:32:44.895] [GAME MENU] player_in_camp [18:32:44.895] Release Sound Event -1 [18:32:44.895] Release Sound Event -1 [18:32:44.895] Release Sound Event 30538 [18:32:45.522] rglShader_manager::read_compressed_shader_cache_package : 0.000069 [18:32:45.522] Missing shader from sack: pbr_terrain [18:32:45.522] Missing shader from sack: pbr_terrain [18:32:45.522] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.522] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.522] Missing shader from sack: pbr_terrain_shadowmap [18:32:45.522] Missing shader from sack: pbr_terrain_pointlight [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain [18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain [18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain [18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.526] Missing shader from sack: pbr_terrain [18:32:45.526] Missing shader from sack: pbr_terrain [18:32:45.526] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.526] Missing shader from sack: pbr_terrain [18:32:45.526] Missing shader from sack: pbr_terrain [18:32:45.526] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain [18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.528] Missing shader from sack: pbr_terrain [18:32:45.528] Missing shader from sack: pbr_terrain [18:32:45.528] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.528] Missing shader from sack: pbr_terrain [18:32:45.528] Missing shader from sack: pbr_terrain [18:32:45.528] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.529] Missing shader from sack: pbr_terrain [18:32:45.529] Missing shader from sack: pbr_terrain [18:32:45.529] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.529] Missing shader from sack: pbr_terrain [18:32:45.529] Missing shader from sack: pbr_terrain [18:32:45.529] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.529] Missing shader from sack: pbr_terrain [18:32:45.529] Missing shader from sack: pbr_terrain [18:32:45.529] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.530] Missing shader from sack: pbr_terrain [18:32:45.530] Missing shader from sack: pbr_terrain [18:32:45.530] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.530] Missing shader from sack: pbr_terrain [18:32:45.530] Missing shader from sack: pbr_terrain [18:32:45.530] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain [18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.534] Missing shader from sack: pbr_terrain [18:32:45.534] Missing shader from sack: pbr_terrain [18:32:45.534] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.536] Missing shader from sack: pbr_terrain [18:32:45.536] Missing shader from sack: pbr_terrain [18:32:45.536] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.536] Missing shader from sack: pbr_terrain [18:32:45.536] Missing shader from sack: pbr_terrain [18:32:45.536] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.537] Missing shader from sack: pbr_terrain [18:32:45.537] Missing shader from sack: pbr_terrain [18:32:45.537] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.538] Missing shader from sack: pbr_terrain [18:32:45.538] Missing shader from sack: pbr_terrain [18:32:45.538] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.538] Missing shader from sack: pbr_terrain [18:32:45.538] Missing shader from sack: pbr_terrain [18:32:45.538] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.539] Missing shader from sack: pbr_terrain [18:32:45.539] Missing shader from sack: pbr_terrain [18:32:45.539] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.540] Missing shader from sack: pbr_terrain [18:32:45.540] Missing shader from sack: pbr_terrain [18:32:45.540] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.541] Missing shader from sack: pbr_terrain [18:32:45.541] Missing shader from sack: pbr_terrain [18:32:45.541] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.541] Missing shader from sack: pbr_terrain [18:32:45.541] Missing shader from sack: pbr_terrain [18:32:45.541] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.542] Missing shader from sack: pbr_terrain [18:32:45.542] Missing shader from sack: pbr_terrain [18:32:45.542] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.542] Missing shader from sack: pbr_terrain [18:32:45.542] Missing shader from sack: pbr_terrain [18:32:45.542] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.543] Missing shader from sack: pbr_terrain [18:32:45.543] Missing shader from sack: pbr_terrain [18:32:45.543] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.546] Missing shader from sack: pbr_terrain [18:32:45.546] Missing shader from sack: pbr_terrain [18:32:45.546] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.546] Missing shader from sack: pbr_terrain [18:32:45.546] Missing shader from sack: pbr_terrain [18:32:45.546] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.546] Missing shader from sack: pbr_terrain [18:32:45.546] Missing shader from sack: pbr_terrain [18:32:45.546] Missing shader from sack: pbr_terrain_gbuffer [18:32:45.804] Bake Terrain [18:32:46.068] Bake Terrain [18:32:46.099] Bake Terrain [18:32:46.123] Bake Terrain [18:32:48.284] Opening new mission SiegeMissionWithDeployment level_3 siege. [18:32:48.286] IMono_MBMission::create_mission : 0.001975 [18:32:48.397] Force VSync State is now DEACTIVATED [18:32:48.397] PushScreen [18:32:48.397] SandBox.View.Map.MapScreen::HandlePause [18:32:48.397] SandBox.View.Map.MapScreen::HandleDeactivate [18:32:48.397] Release Sound Event -1 [18:32:48.397] Release Sound Event -1 [18:32:48.397] OnScreenListChanged [18:32:48.397] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:32:48.397] -------MissionScreen-OnInitialize [18:32:48.397] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:32:48.397] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:32:48.604] Scene_view::clear_all(Main_map) [18:32:48.747] Scene level: level_3 set to activate. [18:32:48.747] Scene level: siege set to activate. [18:32:48.747] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [18:32:48.751] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [18:32:49.157] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [18:32:49.214] 5647 entities are registered as oro. [18:32:49.292] NAV_MESH: load finished, first load for scene: 1 [18:32:49.383] rglShader_manager::read_compressed_shader_cache_package : 0.000358 [18:32:49.420] Placed flora count, 0, flora_dry_plant_i [18:32:49.420] Placed flora count, 0, flora_grass_a_non_shadow [18:32:49.420] Placed flora count, 0, ground_rock [18:32:49.420] Placed flora count, 0, flora_green__mix_flower [18:32:49.420] Placed flora count, 0, free_valley_flower__mix [18:32:49.421] Placed tree count, 1083, tree_high_q_pine [18:32:49.422] Placed tree count, 3546, tree_high_q_pine [18:32:49.452] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [18:32:49.463] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [18:32:49.547] NAV_MESH: load finished, first load for scene: 0 [18:32:49.548] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.548] NAV_MESH: load finished, first load for scene: 0 [18:32:49.550] NAV_MESH: load finished, first load for scene: 0 [18:32:49.550] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.551] NAV_MESH: load finished, first load for scene: 0 [18:32:49.552] NAV_MESH: load finished, first load for scene: 0 [18:32:49.552] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.552] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.553] NAV_MESH: load finished, first load for scene: 0 [18:32:49.553] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.553] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.554] NAV_MESH: load finished, first load for scene: 0 [18:32:49.554] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.554] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.555] NAV_MESH: load finished, first load for scene: 0 [18:32:49.555] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.555] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.556] NAV_MESH: load finished, first load for scene: 0 [18:32:49.556] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.556] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.557] NAV_MESH: load finished, first load for scene: 0 [18:32:49.557] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.557] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.561] NAV_MESH: load finished, first load for scene: 0 [18:32:49.561] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.561] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.562] NAV_MESH: load finished, first load for scene: 0 [18:32:49.562] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.562] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.563] NAV_MESH: load finished, first load for scene: 0 [18:32:49.563] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.563] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.564] NAV_MESH: load finished, first load for scene: 0 [18:32:49.564] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.564] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.565] NAV_MESH: load finished, first load for scene: 0 [18:32:49.569] NAV_MESH: load finished, first load for scene: 0 [18:32:49.571] NAV_MESH: load finished, first load for scene: 0 [18:32:49.571] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.573] NAV_MESH: load finished, first load for scene: 0 [18:32:49.573] NAV_MESH: load finished, first load for scene: 0 [18:32:49.574] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.575] NAV_MESH: load finished, first load for scene: 0 [18:32:49.575] NAV_MESH: load finished, first load for scene: 0 [18:32:49.576] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.576] NAV_MESH: load finished, first load for scene: 0 [18:32:49.577] NAV_MESH: load finished, first load for scene: 0 [18:32:49.578] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.578] NAV_MESH: load finished, first load for scene: 0 [18:32:49.579] NAV_MESH: load finished, first load for scene: 0 [18:32:49.580] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.580] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.580] NAV_MESH: load finished, first load for scene: 0 [18:32:49.581] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.581] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.581] NAV_MESH: load finished, first load for scene: 0 [18:32:49.582] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.582] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.582] NAV_MESH: load finished, first load for scene: 0 [18:32:49.583] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.583] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.583] NAV_MESH: load finished, first load for scene: 0 [18:32:49.584] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.584] NAV_MESH: load finished, first load for scene: 0 [18:32:49.585] NAV_MESH: load finished, first load for scene: 0 [18:32:49.586] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.586] NAV_MESH: load finished, first load for scene: 0 [18:32:49.588] NAV_MESH: load finished, first load for scene: 0 [18:32:49.588] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.589] NAV_MESH: load finished, first load for scene: 0 [18:32:49.590] NAV_MESH: load finished, first load for scene: 0 [18:32:49.590] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.591] NAV_MESH: load finished, first load for scene: 0 [18:32:49.592] NAV_MESH: load finished, first load for scene: 0 [18:32:49.593] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.594] NAV_MESH: load finished, first load for scene: 0 [18:32:49.595] NAV_MESH: load finished, first load for scene: 0 [18:32:49.595] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.596] NAV_MESH: load finished, first load for scene: 0 [18:32:49.599] NAV_MESH: load finished, first load for scene: 0 [18:32:49.599] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.599] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.600] NAV_MESH: load finished, first load for scene: 0 [18:32:49.600] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.600] Could not find the event index for: event:/mission/siege/ballista/reload_end [18:32:49.601] NAV_MESH: load finished, first load for scene: 0 [18:32:49.601] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.602] NAV_MESH: load finished, first load for scene: 0 [18:32:49.603] NAV_MESH: load finished, first load for scene: 0 [18:32:49.604] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.604] NAV_MESH: load finished, first load for scene: 0 [18:32:49.605] NAV_MESH: load finished, first load for scene: 0 [18:32:49.606] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.606] NAV_MESH: load finished, first load for scene: 0 [18:32:49.607] NAV_MESH: load finished, first load for scene: 0 [18:32:49.608] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.608] NAV_MESH: load finished, first load for scene: 0 [18:32:49.610] NAV_MESH: load finished, first load for scene: 0 [18:32:49.613] NAV_MESH: load finished, first load for scene: 0 [18:32:49.614] NAV_MESH: load finished, first load for scene: 0 [18:32:49.614] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.615] NAV_MESH: load finished, first load for scene: 0 [18:32:49.616] NAV_MESH: load finished, first load for scene: 0 [18:32:49.616] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.617] NAV_MESH: load finished, first load for scene: 0 [18:32:49.618] NAV_MESH: load finished, first load for scene: 0 [18:32:49.620] NAV_MESH: load finished, first load for scene: 0 [18:32:49.621] NAV_MESH: load finished, first load for scene: 0 [18:32:49.621] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.622] NAV_MESH: load finished, first load for scene: 0 [18:32:49.623] NAV_MESH: load finished, first load for scene: 0 [18:32:49.623] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [18:32:49.624] NAV_MESH: load finished, first load for scene: 0 [18:32:49.625] NAV_MESH: load finished, first load for scene: 0 [18:32:49.626] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.627] NAV_MESH: load finished, first load for scene: 0 [18:32:49.628] NAV_MESH: load finished, first load for scene: 0 [18:32:49.628] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.629] NAV_MESH: load finished, first load for scene: 0 [18:32:49.631] NAV_MESH: load finished, first load for scene: 0 [18:32:49.632] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.632] NAV_MESH: load finished, first load for scene: 0 [18:32:49.633] NAV_MESH: load finished, first load for scene: 0 [18:32:49.634] Could not find the event index for: event:/mission/siege/mangonel/reload_end [18:32:49.635] NAV_MESH: load finished, first load for scene: 0 [18:32:50.515] ----------Mission-AddTeam-Defender [18:32:50.515] ----------Mission-AddTeam-Attacker [18:32:50.515] ----------Mission-AddTeam-Attacker [18:32:50.621] -------MissionScreen-OnActivate [18:32:50.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:32:50.885] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:32:50.885] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:32:50.885] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:32:50.906] Bake Terrain [18:32:50.929] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:32:50.929] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:32:50.936] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:32:50.936] Bake Terrain [18:32:50.948] Bake Terrain [18:32:50.954] Bake Terrain [18:32:50.975] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:32:50.975] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:32:51.408] Selected formations being cleared. Select all formations: [18:32:51.408] Infantry added to selected formations. [18:32:51.408] Ranged added to selected formations. [18:32:51.408] SetOrder AIControlOffon team [18:32:51.408] After set order called, number of selected formations: 2 [18:32:51.408] Infantry formation being processed. [18:32:51.409] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.409] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.409] Ranged formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] After set order loop complete, number of selected formations: 2 [18:32:51.410] SetOrder Mounton team [18:32:51.410] After set order called, number of selected formations: 2 [18:32:51.410] Infantry formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] Ranged formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] After set order loop complete, number of selected formations: 2 [18:32:51.410] SetOrder FireAtWillon team [18:32:51.410] After set order called, number of selected formations: 2 [18:32:51.410] Infantry formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] Ranged formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] After set order loop complete, number of selected formations: 2 [18:32:51.410] SetOrder ArrangementLineon team [18:32:51.410] After set order called, number of selected formations: 2 [18:32:51.410] Infantry formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] Ranged formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] After set order loop complete, number of selected formations: 2 [18:32:51.410] SetOrder StandYourGroundon team [18:32:51.410] After set order called, number of selected formations: 2 [18:32:51.410] Infantry formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] Ranged formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] After set order loop complete, number of selected formations: 2 [18:32:51.410] SetOrder AIControlOnon team [18:32:51.410] After set order called, number of selected formations: 2 [18:32:51.410] Infantry formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] Ranged formation being processed. [18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.410] After set order loop complete, number of selected formations: 2 [18:32:51.411] Infantry has 119 units, Cavalry has 0 units [18:32:51.411] Defender Infantry transfers 40 units to Cavalry [18:32:51.412] Infantry has 79 units, Cavalry has 40 units [18:32:51.412] Infantry has 79 units, HorseArcher has 0 units [18:32:51.412] Defender Infantry transfers 39 units to HorseArcher [18:32:51.413] Infantry has 40 units, HorseArcher has 39 units [18:32:51.413] Ranged has 90 units, Skirmisher has 0 units [18:32:51.413] Defender Ranged transfers 18 units to Skirmisher [18:32:51.414] Ranged has 72 units, Skirmisher has 18 units [18:32:51.414] Ranged has 72 units, HeavyInfantry has 0 units [18:32:51.414] Defender Ranged transfers 18 units to HeavyInfantry [18:32:51.414] Ranged has 54 units, HeavyInfantry has 18 units [18:32:51.414] Ranged has 54 units, LightCavalry has 0 units [18:32:51.414] Defender Ranged transfers 18 units to LightCavalry [18:32:51.414] Ranged has 36 units, LightCavalry has 18 units [18:32:51.414] Ranged has 36 units, HeavyCavalry has 0 units [18:32:51.414] Defender Ranged transfers 18 units to HeavyCavalry [18:32:51.415] Ranged has 18 units, HeavyCavalry has 18 units [18:32:51.422] Selected formations being cleared. [18:32:51.425] Selected formations being cleared. Select all formations: [18:32:51.891] Selected formations being cleared. Select all formations: [18:32:51.891] Infantry added to selected formations. [18:32:51.891] Ranged added to selected formations. [18:32:51.892] Selected formations being cleared. Select all formations: [18:32:51.892] Infantry added to selected formations. [18:32:51.892] Ranged added to selected formations. [18:32:51.892] SetOrder AIControlOffon team [18:32:51.892] After set order called, number of selected formations: 2 [18:32:51.892] Infantry formation being processed. [18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.892] Ranged formation being processed. [18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.892] After set order loop complete, number of selected formations: 2 [18:32:51.892] SetOrder Mounton team [18:32:51.892] After set order called, number of selected formations: 2 [18:32:51.892] Infantry formation being processed. [18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.892] Ranged formation being processed. [18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.892] After set order loop complete, number of selected formations: 2 [18:32:51.892] SetOrder FireAtWillon team [18:32:51.892] After set order called, number of selected formations: 2 [18:32:51.892] Infantry formation being processed. [18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.892] Ranged formation being processed. [18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.892] After set order loop complete, number of selected formations: 2 [18:32:51.893] SetOrder ArrangementLineon team [18:32:51.893] After set order called, number of selected formations: 2 [18:32:51.893] Infantry formation being processed. [18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.893] Ranged formation being processed. [18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.893] After set order loop complete, number of selected formations: 2 [18:32:51.893] SetOrder StandYourGroundon team [18:32:51.893] After set order called, number of selected formations: 2 [18:32:51.893] Infantry formation being processed. [18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.893] Ranged formation being processed. [18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.893] After set order loop complete, number of selected formations: 2 [18:32:51.893] SetOrder AIControlOnon team [18:32:51.893] After set order called, number of selected formations: 2 [18:32:51.893] Infantry formation being processed. [18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.893] Ranged formation being processed. [18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 [18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 [18:32:51.893] After set order loop complete, number of selected formations: 2 [18:32:51.893] Infantry has 4 units, Cavalry has 0 units [18:32:51.893] Attacker Infantry transfers 2 units to Cavalry [18:32:51.893] Infantry has 2 units, Cavalry has 2 units [18:32:51.898] Ranged has 2 units, HorseArcher has 0 units [18:32:51.898] Attacker Ranged transfers 1 units to HorseArcher [18:32:51.898] Ranged has 1 units, HorseArcher has 1 units [18:32:51.901] Selected formations being cleared. [18:32:51.921] Selected formations being cleared. Select all formations: [18:32:51.921] Infantry added to selected formations. [18:32:51.921] Ranged added to selected formations. [18:32:51.921] Infantry added to selected formations. [18:32:51.921] Infantry added to selected formations. [18:32:51.921] Ranged added to selected formations. [18:32:51.921] Ranged added to selected formations. [18:32:51.921] Ranged added to selected formations. [18:32:51.921] Ranged added to selected formations. [18:32:51.921] SetOrder AIControlOffon team [18:32:51.921] After set order called, number of selected formations: 8 [18:32:51.921] Infantry formation being processed. [18:32:51.921] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.921] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.921] Ranged formation being processed. [18:32:51.921] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.921] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.921] Cavalry formation being processed. [18:32:51.922] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.922] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.922] HorseArcher formation being processed. [18:32:51.922] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.922] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.922] NumberOfDefaultFormations formation being processed. [18:32:51.922] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.922] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HeavyInfantry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] LightCavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HeavyCavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] After set order loop complete, number of selected formations: 8 [18:32:51.923] SetOrder Mounton team [18:32:51.923] After set order called, number of selected formations: 8 [18:32:51.923] Infantry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] Ranged formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] Cavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HorseArcher formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] NumberOfDefaultFormations formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HeavyInfantry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] LightCavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HeavyCavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] After set order loop complete, number of selected formations: 8 [18:32:51.923] SetOrder FireAtWillon team [18:32:51.923] After set order called, number of selected formations: 8 [18:32:51.923] Infantry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] Ranged formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] Cavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HorseArcher formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] NumberOfDefaultFormations formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HeavyInfantry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] LightCavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] HeavyCavalry formation being processed. [18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.923] After set order loop complete, number of selected formations: 8 [18:32:51.923] SetOrder ArrangementLineon team [18:32:51.924] After set order called, number of selected formations: 8 [18:32:51.924] Infantry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] Ranged formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] Cavalry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] HorseArcher formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] NumberOfDefaultFormations formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] HeavyInfantry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] LightCavalry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] HeavyCavalry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] After set order loop complete, number of selected formations: 8 [18:32:51.924] SetOrder StandYourGroundon team [18:32:51.924] After set order called, number of selected formations: 8 [18:32:51.924] Infantry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] Ranged formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] Cavalry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] HorseArcher formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] NumberOfDefaultFormations formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] HeavyInfantry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] LightCavalry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] HeavyCavalry formation being processed. [18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.924] After set order loop complete, number of selected formations: 8 [18:32:51.924] SetOrder AIControlOnon team [18:32:51.926] After set order called, number of selected formations: 8 [18:32:51.926] Infantry formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] Ranged formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] Cavalry formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] HorseArcher formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] NumberOfDefaultFormations formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] HeavyInfantry formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] LightCavalry formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] HeavyCavalry formation being processed. [18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 [18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 [18:32:51.926] After set order loop complete, number of selected formations: 8 [18:32:51.926] Cavalry has 40 units, Infantry has 40 units [18:32:51.926] Defender Cavalry transfers 20 units to Infantry [18:32:51.927] Cavalry has 20 units, Infantry has 60 units [18:32:51.927] Cavalry has 20 units, HorseArcher has 39 units [18:32:51.927] Defender Cavalry transfers 20 units to HorseArcher [18:32:51.927] Cavalry has 0 units, HorseArcher has 59 units [18:32:51.932] Selected formations being cleared. [18:32:51.935] Infantry added to selected formations. [18:32:51.935] SetOrderWithAgent FollowMe 芸峯on team [18:32:51.935] After set order called, number of selected formations: 1 [18:32:51.935] General formation being processed. [18:32:51.935] Update cached and formation values on each agent complete, number of selected formations: 1 [18:32:51.935] Set random decide time of agents with indices complete, number of selected formations: 1 [18:32:51.935] After set order loop complete, number of selected formations: 1 [18:32:51.936] Selected formations being cleared. [18:32:51.936] Infantry added to selected formations. [18:32:51.936] SetOrderWithAgent FollowMe 张辽on team [18:32:51.936] After set order called, number of selected formations: 1 [18:32:51.936] General formation being processed. [18:32:51.936] Update cached and formation values on each agent complete, number of selected formations: 1 [18:32:51.936] Set random decide time of agents with indices complete, number of selected formations: 1 [18:32:51.936] After set order loop complete, number of selected formations: 1 [18:32:51.936] Selected formations being cleared. [18:32:51.937] Selected formations being cleared. Select all formations: [18:32:51.937] Infantry added to selected formations. [18:32:51.937] Ranged added to selected formations. [18:32:51.937] Infantry added to selected formations. [18:32:51.937] Ranged added to selected formations. [18:32:51.947] Infantry has 555 units, Cavalry has 0 units [18:32:51.947] Attacker Infantry transfers 277 units to Cavalry [18:32:51.978] Infantry has 278 units, Cavalry has 277 units [18:32:51.978] Ranged has 228 units, HorseArcher has 0 units [18:32:51.978] Attacker Ranged transfers 76 units to HorseArcher [18:32:51.999] Ranged has 152 units, HorseArcher has 76 units [18:32:51.999] Ranged has 152 units, Skirmisher has 0 units [18:32:51.999] Attacker Ranged transfers 76 units to Skirmisher [18:32:52.000] Ranged has 76 units, Skirmisher has 76 units [18:32:52.018] Render Requested: empire_sword_1_t2 [18:32:52.018] Render Requested: small_flat_heater_shield [18:32:52.943] Ranged has 1 units, Infantry has 2 units [18:32:52.943] Attacker Ranged transfers 1 units to Infantry [18:32:52.943] Ranged has 0 units, Infantry has 3 units [18:32:52.944] Ranged is removed from selected formations. [18:32:52.944] HorseArcher has 1 units, Cavalry has 2 units [18:32:52.944] Attacker HorseArcher transfers 1 units to Cavalry [18:32:52.944] HorseArcher has 0 units, Cavalry has 3 units [18:32:52.944] Ranged is removed from selected formations. [18:33:01.975] ==============================DELETE RIGID BODY================== [18:33:02.472] Render Requested: imperial_spear_t2 [18:33:03.573] Render Requested: sg_axe_004 [18:33:05.485] Render Requested: empire_sword_1_t2 [18:33:08.215] ==============================DELETE RIGID BODY================== [18:33:12.543] ==============================DELETE RIGID BODY================== [18:33:12.569] ==============================DELETE RIGID BODY================== [18:33:12.575] ==============================DELETE RIGID BODY================== [18:33:12.815] ==============================DELETE RIGID BODY================== [18:33:12.908] ==============================DELETE RIGID BODY================== [18:33:14.644] ==============================DELETE RIGID BODY================== [18:33:14.877] ==============================DELETE RIGID BODY================== [18:33:15.029] ==============================DELETE RIGID BODY================== [18:33:15.035] ==============================DELETE RIGID BODY================== [18:33:15.053] ==============================DELETE RIGID BODY================== [18:33:19.538] ==============================DELETE RIGID BODY================== [18:33:22.490] Render Requested: imperial_spear_t2 [18:33:23.715] 首功者,芸峯麾下荆楚射士! [18:33:25.515] Render Requested: sg_axe_004 [18:33:25.955] HeavyCavalry has 18 units, LightCavalry has 18 units [18:33:25.955] Defender HeavyCavalry transfers 18 units to LightCavalry [18:33:25.956] HeavyCavalry has 0 units, LightCavalry has 36 units [18:33:25.956] Ranged has 17 units, HeavyInfantry has 18 units [18:33:25.956] Defender Ranged transfers 17 units to HeavyInfantry [18:33:25.956] Ranged has 0 units, HeavyInfantry has 35 units [18:33:25.956] Skirmisher has 17 units, LightCavalry has 36 units [18:33:25.956] Defender Skirmisher transfers 17 units to LightCavalry [18:33:25.957] Skirmisher has 0 units, LightCavalry has 53 units [18:33:26.955] LightCavalry has 53 units, HeavyInfantry has 35 units [18:33:26.955] Defender LightCavalry transfers 11 units to HeavyInfantry [18:33:26.955] LightCavalry has 42 units, HeavyInfantry has 46 units [18:33:27.955] Defender team formation 5 split [18:33:27.955] HeavyInfantry has 46 units, Ranged has 0 units [18:33:27.955] Defender HeavyInfantry transfers 23 units to Ranged [18:33:27.956] HeavyInfantry has 23 units, Ranged has 23 units [18:33:31.107] ==============================DELETE RIGID BODY================== [18:33:31.958] HeavyInfantry has 23 units, Ranged has 23 units [18:33:31.958] Defender HeavyInfantry transfers 23 units to Ranged [18:33:31.959] HeavyInfantry has 4 units, Ranged has 42 units [18:33:34.993] ==============================DELETE RIGID BODY================== [18:33:35.072] Render Requested: sg_shield_008_d [18:33:35.258] ==============================DELETE RIGID BODY================== [18:33:35.297] ==============================DELETE RIGID BODY================== [18:33:35.315] ==============================DELETE RIGID BODY================== [18:33:35.365] ==============================DELETE RIGID BODY================== [18:33:35.391] ==============================DELETE RIGID BODY================== [18:33:35.460] ==============================DELETE RIGID BODY================== [18:33:35.510] ==============================DELETE RIGID BODY================== [18:33:35.617] ==============================DELETE RIGID BODY================== [18:33:35.787] ==============================DELETE RIGID BODY================== [18:33:36.072] ==============================DELETE RIGID BODY================== [18:33:36.273] Render Requested: empire_sword_1_t2 [18:33:36.959] Defender team formation 1 split [18:33:36.959] Ranged has 42 units, Cavalry has 0 units [18:33:36.959] Defender Ranged transfers 21 units to Cavalry [18:33:36.959] Ranged has 21 units, Cavalry has 21 units [18:33:38.395] Render Requested: sg_sword_20_1h_01_l [18:33:42.968] Ranged has 21 units, Cavalry has 21 units [18:33:42.968] Defender Ranged transfers 21 units to Cavalry [18:33:42.969] Ranged has 0 units, Cavalry has 42 units [18:33:45.988] Defender team formation 2 split [18:33:45.988] Cavalry has 42 units, Ranged has 0 units [18:33:45.988] Defender Cavalry transfers 21 units to Ranged [18:33:45.989] Cavalry has 21 units, Ranged has 21 units [18:33:49.580] ==============================DELETE RIGID BODY================== [18:33:49.629] ==============================DELETE RIGID BODY================== [18:33:49.754] ==============================DELETE RIGID BODY================== [18:33:49.824] ==============================DELETE RIGID BODY================== [18:33:50.022] ==============================DELETE RIGID BODY================== [18:33:50.584] ==============================DELETE RIGID BODY================== [18:33:50.609] ==============================DELETE RIGID BODY================== [18:33:50.773] ==============================DELETE RIGID BODY================== [18:33:50.911] ==============================DELETE RIGID BODY================== [18:33:51.031] ==============================DELETE RIGID BODY================== [18:33:52.499] ==============================DELETE RIGID BODY================== [18:33:58.677] ==============================DELETE RIGID BODY================== [18:33:59.026] Cavalry has 20 units, Ranged has 21 units [18:33:59.026] Defender Cavalry transfers 20 units to Ranged [18:33:59.027] Cavalry has 0 units, Ranged has 41 units [18:34:00.033] Defender team formation 1 split [18:34:00.033] Ranged has 41 units, Cavalry has 0 units [18:34:00.033] Defender Ranged transfers 20 units to Cavalry [18:34:00.033] Ranged has 21 units, Cavalry has 20 units [18:34:04.868] ==============================DELETE RIGID BODY================== [18:34:04.880] ==============================DELETE RIGID BODY================== [18:34:04.905] ==============================DELETE RIGID BODY================== [18:34:04.979] ==============================DELETE RIGID BODY================== [18:34:05.200] ==============================DELETE RIGID BODY================== [18:34:05.999] ==============================DELETE RIGID BODY================== [18:34:06.112] ==============================DELETE RIGID BODY================== [18:34:06.357] ==============================DELETE RIGID BODY================== [18:34:06.402] ==============================DELETE RIGID BODY================== [18:34:06.496] ==============================DELETE RIGID BODY================== [18:34:12.046] Ranged has 19 units, Cavalry has 20 units [18:34:12.046] Defender Ranged transfers 19 units to Cavalry [18:34:12.047] Ranged has 0 units, Cavalry has 39 units [18:34:12.098] ==============================DELETE RIGID BODY================== [18:34:16.053] Defender team formation 6 split [18:34:16.053] LightCavalry has 39 units, Ranged has 0 units [18:34:16.053] Defender LightCavalry transfers 19 units to Ranged [18:34:16.053] LightCavalry has 20 units, Ranged has 19 units [18:34:20.021] ==============================DELETE RIGID BODY================== [18:34:20.115] ==============================DELETE RIGID BODY================== [18:34:20.323] ==============================DELETE RIGID BODY================== [18:34:20.392] ==============================DELETE RIGID BODY================== [18:34:20.430] ==============================DELETE RIGID BODY================== [18:34:21.677] ==============================DELETE RIGID BODY================== [18:34:21.678] ==============================DELETE RIGID BODY================== [18:34:21.709] ==============================DELETE RIGID BODY================== [18:34:21.746] ==============================DELETE RIGID BODY================== [18:34:21.752] ==============================DELETE RIGID BODY================== [18:34:28.083] LightCavalry has 19 units, Cavalry has 38 units [18:34:28.083] Defender LightCavalry transfers 19 units to Cavalry [18:34:28.083] LightCavalry has 0 units, Cavalry has 57 units [18:34:28.083] Ranged has 18 units, Cavalry has 57 units [18:34:28.083] Defender Ranged transfers 18 units to Cavalry [18:34:28.084] Ranged has 0 units, Cavalry has 75 units [18:34:31.088] Defender team formation 2 split [18:34:31.088] Cavalry has 74 units, Ranged has 0 units [18:34:31.088] Defender Cavalry transfers 24 units to Ranged [18:34:31.089] Cavalry has 50 units, Ranged has 24 units [18:34:31.089] Cavalry has 50 units, Skirmisher has 0 units [18:34:31.089] Defender Cavalry transfers 25 units to Skirmisher [18:34:31.089] Cavalry has 25 units, Skirmisher has 25 units [18:34:34.560] ==============================DELETE RIGID BODY================== [18:34:34.850] ==============================DELETE RIGID BODY================== [18:34:34.881] ==============================DELETE RIGID BODY================== [18:34:35.135] ==============================DELETE RIGID BODY================== [18:34:35.216] ==============================DELETE RIGID BODY================== [18:34:35.253] ==============================DELETE RIGID BODY================== [18:34:37.531] ==============================DELETE RIGID BODY================== [18:34:37.581] ==============================DELETE RIGID BODY================== [18:34:37.689] ==============================DELETE RIGID BODY================== [18:34:37.789] ==============================DELETE RIGID BODY================== [18:34:37.877] ==============================DELETE RIGID BODY================== [18:34:40.650] Could not find the event index for: event:/mission/combat/impact/missile/water [18:34:49.700] ==============================DELETE RIGID BODY================== [18:34:49.706] ==============================DELETE RIGID BODY================== [18:34:49.782] ==============================DELETE RIGID BODY================== [18:34:49.850] ==============================DELETE RIGID BODY================== [18:34:49.876] ==============================DELETE RIGID BODY================== [18:34:52.861] ==============================DELETE RIGID BODY================== [18:34:53.037] ==============================DELETE RIGID BODY================== [18:34:53.037] ==============================DELETE RIGID BODY================== [18:34:53.296] ==============================DELETE RIGID BODY================== [18:34:53.308] ==============================DELETE RIGID BODY================== [18:34:57.152] ==============================DELETE RIGID BODY================== [18:34:58.859] Render Requested: pot [18:34:59.110] Skirmisher has 16 units, Cavalry has 16 units [18:34:59.110] Defender Skirmisher transfers 16 units to Cavalry [18:34:59.111] Skirmisher has 0 units, Cavalry has 32 units [18:35:02.118] Defender team formation 2 split [18:35:02.118] Cavalry has 31 units, Skirmisher has 0 units [18:35:02.118] Defender Cavalry transfers 15 units to Skirmisher [18:35:02.119] Cavalry has 16 units, Skirmisher has 15 units [18:35:02.268] ==============================DELETE RIGID BODY================== [18:35:03.021] Render Requested: sg_shield_008_d [18:35:03.294] Render Requested: sg_sword_20_1h_01_l [18:35:04.803] ==============================DELETE RIGID BODY================== [18:35:04.854] ==============================DELETE RIGID BODY================== [18:35:04.998] ==============================DELETE RIGID BODY================== [18:35:04.998] ==============================DELETE RIGID BODY================== [18:35:05.256] ==============================DELETE RIGID BODY================== [18:35:08.479] ==============================DELETE RIGID BODY================== [18:35:08.570] ==============================DELETE RIGID BODY================== [18:35:08.608] ==============================DELETE RIGID BODY================== [18:35:08.652] ==============================DELETE RIGID BODY================== [18:35:08.894] ==============================DELETE RIGID BODY================== [18:35:15.283] IsEquipmentSelectionActive: False [18:35:19.844] ==============================DELETE RIGID BODY================== [18:35:19.968] ==============================DELETE RIGID BODY================== [18:35:19.978] ==============================DELETE RIGID BODY================== [18:35:19.978] ==============================DELETE RIGID BODY================== [18:35:20.001] ==============================DELETE RIGID BODY================== [18:35:20.011] ==============================DELETE RIGID BODY================== [18:35:20.382] ==============================DELETE RIGID BODY================== [18:35:20.382] ==============================DELETE RIGID BODY================== [18:35:20.391] ==============================DELETE RIGID BODY================== [18:35:20.410] ==============================DELETE RIGID BODY================== [18:35:20.427] ==============================DELETE RIGID BODY================== [18:35:21.564] ==============================DELETE RIGID BODY================== [18:35:21.564] ==============================DELETE RIGID BODY================== [18:35:21.569] ==============================DELETE RIGID BODY================== [18:35:21.584] ==============================DELETE RIGID BODY================== [18:35:21.599] ==============================DELETE RIGID BODY================== [18:35:22.017] ==============================DELETE RIGID BODY================== [18:35:22.021] ==============================DELETE RIGID BODY================== [18:35:22.026] ==============================DELETE RIGID BODY================== [18:35:22.027] ==============================DELETE RIGID BODY================== [18:35:22.063] ==============================DELETE RIGID BODY================== [18:35:22.146] ==============================DELETE RIGID BODY================== [18:35:22.974] Defender team formation 0 split [18:35:22.974] Infantry has 38 units, LightCavalry has 0 units [18:35:22.974] Defender Infantry transfers 19 units to LightCavalry [18:35:22.975] Infantry has 19 units, LightCavalry has 19 units [18:35:23.131] ==============================DELETE RIGID BODY================== [18:35:23.136] ==============================DELETE RIGID BODY================== [18:35:23.142] ==============================DELETE RIGID BODY================== [18:35:23.162] ==============================DELETE RIGID BODY================== [18:35:23.162] ==============================DELETE RIGID BODY================== [18:35:23.765] ==============================DELETE RIGID BODY================== [18:35:23.802] ==============================DELETE RIGID BODY================== [18:35:23.814] ==============================DELETE RIGID BODY================== [18:35:23.814] ==============================DELETE RIGID BODY================== [18:35:23.825] ==============================DELETE RIGID BODY================== [18:35:23.909] HorseArcher has 1 units, LightCavalry has 15 units [18:35:23.909] Defender HorseArcher transfers 1 units to LightCavalry [18:35:23.909] HorseArcher has 0 units, LightCavalry has 16 units [18:35:24.286] ==============================DELETE RIGID BODY================== [18:35:24.656] ==============================DELETE RIGID BODY================== [18:35:24.667] ==============================DELETE RIGID BODY================== [18:35:24.673] ==============================DELETE RIGID BODY================== [18:35:24.692] ==============================DELETE RIGID BODY================== [18:35:24.692] ==============================DELETE RIGID BODY================== [18:35:25.406] ==============================DELETE RIGID BODY================== [18:35:25.406] ==============================DELETE RIGID BODY================== [18:35:25.412] ==============================DELETE RIGID BODY================== [18:35:25.424] ==============================DELETE RIGID BODY================== [18:35:25.428] ==============================DELETE RIGID BODY================== [18:35:25.474] Defender team formation 6 split [18:35:25.474] LightCavalry has 12 units, HorseArcher has 0 units [18:35:25.474] Defender LightCavalry transfers 6 units to HorseArcher [18:35:25.474] LightCavalry has 6 units, HorseArcher has 6 units [18:35:26.191] ==============================DELETE RIGID BODY================== [18:35:26.199] ==============================DELETE RIGID BODY================== [18:35:26.216] ==============================DELETE RIGID BODY================== [18:35:26.216] ==============================DELETE RIGID BODY================== [18:35:26.224] ==============================DELETE RIGID BODY================== [18:35:26.962] ==============================DELETE RIGID BODY================== [18:35:26.985] ==============================DELETE RIGID BODY================== [18:35:26.985] ==============================DELETE RIGID BODY================== [18:35:27.018] ==============================DELETE RIGID BODY================== [18:35:27.021] ==============================DELETE RIGID BODY================== [18:35:27.656] Defender team formation 3 split [18:35:27.656] HorseArcher has 4 units, HeavyCavalry has 0 units [18:35:27.656] Defender HorseArcher transfers 2 units to HeavyCavalry [18:35:27.656] HorseArcher has 2 units, HeavyCavalry has 2 units [18:35:27.727] ==============================DELETE RIGID BODY================== [18:35:27.741] ==============================DELETE RIGID BODY================== [18:35:27.748] ==============================DELETE RIGID BODY================== [18:35:27.748] ==============================DELETE RIGID BODY================== [18:35:27.761] ==============================DELETE RIGID BODY================== [18:35:27.766] ==============================DELETE RIGID BODY================== [18:35:28.069] Infantry has 1 units, HeavyCavalry has 1 units [18:35:28.069] Defender Infantry transfers 1 units to HeavyCavalry [18:35:28.069] Infantry has 0 units, HeavyCavalry has 2 units [18:35:28.171] LightCavalry has 1 units, HeavyCavalry has 1 units [18:35:28.171] Defender LightCavalry transfers 1 units to HeavyCavalry [18:35:28.171] LightCavalry has 0 units, HeavyCavalry has 2 units [18:35:28.577] ==============================DELETE RIGID BODY================== [18:35:28.597] ==============================DELETE RIGID BODY================== [18:35:28.597] ==============================DELETE RIGID BODY================== [18:35:28.608] ==============================DELETE RIGID BODY================== [18:35:28.608] ==============================DELETE RIGID BODY================== [18:35:29.316] ==============================DELETE RIGID BODY================== [18:35:29.321] ==============================DELETE RIGID BODY================== [18:35:29.333] ==============================DELETE RIGID BODY================== [18:35:29.333] ==============================DELETE RIGID BODY================== [18:35:29.340] ==============================DELETE RIGID BODY================== [18:35:29.661] ==============================DELETE RIGID BODY================== [18:35:30.642] ==============================DELETE RIGID BODY================== [18:35:30.659] ==============================DELETE RIGID BODY================== [18:35:30.659] ==============================DELETE RIGID BODY================== [18:35:30.659] ==============================DELETE RIGID BODY================== [18:35:30.677] ==============================DELETE RIGID BODY================== [18:35:31.386] ==============================DELETE RIGID BODY================== [18:35:31.405] ==============================DELETE RIGID BODY================== [18:35:31.411] ==============================DELETE RIGID BODY================== [18:35:31.423] ==============================DELETE RIGID BODY================== [18:35:31.423] ==============================DELETE RIGID BODY================== [18:35:31.726] ==============================DELETE RIGID BODY================== [18:35:32.213] ==============================DELETE RIGID BODY================== [18:35:32.221] ==============================DELETE RIGID BODY================== [18:35:32.238] ==============================DELETE RIGID BODY================== [18:35:32.238] ==============================DELETE RIGID BODY================== [18:35:32.249] ==============================DELETE RIGID BODY================== [18:35:32.972] ==============================DELETE RIGID BODY================== [18:35:32.995] ==============================DELETE RIGID BODY================== [18:35:33.000] ==============================DELETE RIGID BODY================== [18:35:33.000] ==============================DELETE RIGID BODY================== [18:35:33.001] ==============================DELETE RIGID BODY================== [18:35:33.802] ==============================DELETE RIGID BODY================== [18:35:33.806] ==============================DELETE RIGID BODY================== [18:35:33.806] ==============================DELETE RIGID BODY================== [18:35:33.817] ==============================DELETE RIGID BODY================== [18:35:33.830] ==============================DELETE RIGID BODY================== [18:35:33.854] ==============================DELETE RIGID BODY================== [18:35:34.680] ==============================DELETE RIGID BODY================== [18:35:34.689] ==============================DELETE RIGID BODY================== [18:35:34.689] ==============================DELETE RIGID BODY================== [18:35:34.717] ==============================DELETE RIGID BODY================== [18:35:34.717] ==============================DELETE RIGID BODY================== [18:35:35.424] ==============================DELETE RIGID BODY================== [18:35:35.425] ==============================DELETE RIGID BODY================== [18:35:35.434] ==============================DELETE RIGID BODY================== [18:35:35.452] ==============================DELETE RIGID BODY================== [18:35:35.470] ==============================DELETE RIGID BODY================== [18:35:35.867] ==============================DELETE RIGID BODY================== [18:35:36.384] ==============================DELETE RIGID BODY================== [18:35:36.394] ==============================DELETE RIGID BODY================== [18:35:36.394] ==============================DELETE RIGID BODY================== [18:35:36.405] ==============================DELETE RIGID BODY================== [18:35:36.412] ==============================DELETE RIGID BODY================== [18:35:37.087] ==============================DELETE RIGID BODY================== [18:35:37.113] ==============================DELETE RIGID BODY================== [18:35:37.122] ==============================DELETE RIGID BODY================== [18:35:37.139] ==============================DELETE RIGID BODY================== [18:35:37.139] ==============================DELETE RIGID BODY================== [18:35:37.747] ==============================DELETE RIGID BODY================== [18:35:37.772] ==============================DELETE RIGID BODY================== [18:35:37.772] ==============================DELETE RIGID BODY================== [18:35:37.782] ==============================DELETE RIGID BODY================== [18:35:37.808] ==============================DELETE RIGID BODY================== [18:35:37.894] ==============================DELETE RIGID BODY================== [18:35:38.649] ==============================DELETE RIGID BODY================== [18:35:38.649] ==============================DELETE RIGID BODY================== [18:35:38.657] ==============================DELETE RIGID BODY================== [18:35:38.665] ==============================DELETE RIGID BODY================== [18:35:38.667] ==============================DELETE RIGID BODY================== [18:35:39.193] ==============================DELETE RIGID BODY================== [18:35:39.202] ==============================DELETE RIGID BODY================== [18:35:39.206] ==============================DELETE RIGID BODY================== [18:35:39.211] ==============================DELETE RIGID BODY================== [18:35:39.220] ==============================DELETE RIGID BODY================== [18:35:40.030] ==============================DELETE RIGID BODY================== [18:35:40.219] ==============================DELETE RIGID BODY================== [18:35:40.244] ==============================DELETE RIGID BODY================== [18:35:40.254] ==============================DELETE RIGID BODY================== [18:35:40.254] ==============================DELETE RIGID BODY================== [18:35:40.262] ==============================DELETE RIGID BODY================== [18:35:42.184] ==============================DELETE RIGID BODY================== [18:35:44.415] ==============================DELETE RIGID BODY================== [18:35:46.446] ==============================DELETE RIGID BODY================== [18:35:49.773] Missing shader from sack: pbr_metallic [18:35:49.773] Missing shader from sack: pbr_metallic [18:35:49.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 786576, 0. [18:35:49.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 790672, 0. [18:35:49.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 790672, 1. [18:35:49.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 786576, 1. [18:35:49.978] Defender team formation 1 split [18:35:49.978] Ranged has 4 units, Infantry has 0 units [18:35:49.978] Defender Ranged transfers 2 units to Infantry [18:35:49.978] Ranged has 2 units, Infantry has 2 units [18:35:50.081] Infantry has 2 units, Ranged has 2 units [18:35:50.081] Defender Infantry transfers 2 units to Ranged [18:35:50.081] Infantry has 1 units, Ranged has 3 units [18:36:00.201] CheckMissionEnded::ended [18:36:00.201] Player MapEvent BattleState: AttackerVictory [18:36:02.678] I called EndMission [18:36:02.684] I called EndMissionInternal [18:36:02.953] -------MissionScreen-OnDeactivate [18:36:03.258] PopScreen [18:36:03.258] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:36:03.258] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:36:03.258] -------MissionScreen-OnDeactivate [18:36:03.258] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:36:03.258] -------MissionScreen-OnFinalize [18:36:03.262] Scene_view::clear_all(empire_town_r) [18:36:03.262] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:36:03.262] OnScreenListChanged [18:36:03.262] SandBox.View.Map.MapScreen::HandleActivate [18:36:03.262] SandBox.View.Map.MapScreen::HandleResume [18:36:03.266] [GAME MENU] player_in_camp [18:36:03.266] Release Sound Event -1 [18:36:03.268] 你掠夺了19第纳尔。 [18:36:03.268] Player MapEvent State: WaitingRemoval [18:36:03.272] 成功夺取濮阳,领主选举开始。 [18:36:03.300] Player has entered city_dongjun_puyang: 濮阳 [18:36:03.301] Player has entered city_dongjun_puyang: 濮阳 [18:36:03.301] [GAME MENU] town_outside [18:36:03.302] [GAME MENU] town [18:36:03.302] [GAME MENU] menu_settlement_taken [18:36:03.302] [GAME MENU] menu_settlement_taken_player_participant [18:36:03.425] Release Sound Event -1 [18:36:03.425] Release Sound Event 36909 [18:36:03.442] [GAME MENU] player_in_camp_battle_end [18:36:03.967] rglShader_manager::read_compressed_shader_cache_package : 0.000074 [18:36:03.967] Missing shader from sack: pbr_terrain [18:36:03.967] Missing shader from sack: pbr_terrain [18:36:03.967] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.967] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.967] Missing shader from sack: pbr_terrain_shadowmap [18:36:03.967] Missing shader from sack: pbr_terrain_pointlight [18:36:03.967] Missing shader from sack: pbr_terrain [18:36:03.967] Missing shader from sack: pbr_terrain [18:36:03.967] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.968] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain [18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain [18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.971] Missing shader from sack: pbr_terrain [18:36:03.971] Missing shader from sack: pbr_terrain [18:36:03.971] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.971] Missing shader from sack: pbr_terrain [18:36:03.971] Missing shader from sack: pbr_terrain [18:36:03.971] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain [18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.973] Missing shader from sack: pbr_terrain [18:36:03.973] Missing shader from sack: pbr_terrain [18:36:03.973] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.973] Missing shader from sack: pbr_terrain [18:36:03.973] Missing shader from sack: pbr_terrain [18:36:03.973] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.974] Missing shader from sack: pbr_terrain [18:36:03.974] Missing shader from sack: pbr_terrain [18:36:03.974] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.974] Missing shader from sack: pbr_terrain [18:36:03.974] Missing shader from sack: pbr_terrain [18:36:03.974] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.975] Missing shader from sack: pbr_terrain [18:36:03.975] Missing shader from sack: pbr_terrain [18:36:03.975] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.975] Missing shader from sack: pbr_terrain [18:36:03.975] Missing shader from sack: pbr_terrain [18:36:03.975] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain [18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.979] Missing shader from sack: pbr_terrain [18:36:03.979] Missing shader from sack: pbr_terrain [18:36:03.979] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.981] Missing shader from sack: pbr_terrain [18:36:03.981] Missing shader from sack: pbr_terrain [18:36:03.981] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.981] Missing shader from sack: pbr_terrain [18:36:03.981] Missing shader from sack: pbr_terrain [18:36:03.981] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.982] Missing shader from sack: pbr_terrain [18:36:03.982] Missing shader from sack: pbr_terrain [18:36:03.982] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.983] Missing shader from sack: pbr_terrain [18:36:03.983] Missing shader from sack: pbr_terrain [18:36:03.983] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.984] Missing shader from sack: pbr_terrain [18:36:03.984] Missing shader from sack: pbr_terrain [18:36:03.984] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.985] Missing shader from sack: pbr_terrain [18:36:03.985] Missing shader from sack: pbr_terrain [18:36:03.985] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.986] Missing shader from sack: pbr_terrain [18:36:03.986] Missing shader from sack: pbr_terrain [18:36:03.986] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.986] Missing shader from sack: pbr_terrain [18:36:03.986] Missing shader from sack: pbr_terrain [18:36:03.986] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.987] Missing shader from sack: pbr_terrain [18:36:03.987] Missing shader from sack: pbr_terrain [18:36:03.987] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.988] Missing shader from sack: pbr_terrain [18:36:03.988] Missing shader from sack: pbr_terrain [18:36:03.988] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.988] Missing shader from sack: pbr_terrain [18:36:03.988] Missing shader from sack: pbr_terrain [18:36:03.988] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.989] Missing shader from sack: pbr_terrain [18:36:03.989] Missing shader from sack: pbr_terrain [18:36:03.989] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.991] Missing shader from sack: pbr_terrain [18:36:03.991] Missing shader from sack: pbr_terrain [18:36:03.991] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.991] Missing shader from sack: pbr_terrain [18:36:03.991] Missing shader from sack: pbr_terrain [18:36:03.991] Missing shader from sack: pbr_terrain_gbuffer [18:36:03.992] Missing shader from sack: pbr_terrain [18:36:03.992] Missing shader from sack: pbr_terrain [18:36:03.992] Missing shader from sack: pbr_terrain_gbuffer [18:36:04.252] Bake Terrain [18:36:04.523] Bake Terrain [18:36:04.548] Bake Terrain [18:36:04.573] Bake Terrain [18:36:09.566] --------------- Conversation Start --------------- [18:36:09.566] Conversation character name: 军司马 id: yongliang_sol_7003 culture:雍凉 persona:PersonaSoftspoken [18:36:09.566] AI -> (op_junsima_camp_hello) - [18:36:13.230] P -> (op_player_ask_for_promotion) - [18:36:13.231] AI -> (op_junsima_camp_promote_check) - [18:36:14.388] ExecuteContinue [18:36:14.388] AI -> (op_junsima_camp_can_promote) - [18:36:16.167] P -> (op_player_camp_promotion_option) - [18:36:16.168] 被晋升为伍长。 [18:36:16.168] Average value of 近战武器 I : 0.8018446 [18:36:16.168] Average value of 黏土 : 2.742013 [18:36:16.168] Average value of 羊毛 : 5.282745 [18:36:16.168] Average value of 橄榄 : 3.462554 [18:36:16.168] Average value of 硬木 : 3.384079 [18:36:16.168] Average value of 毛皮 : 1.168108 [18:36:16.168] Average value of 盐 : 4.078516 [18:36:16.168] Average value of 枣 : 2.878821 [18:36:16.168] Average value of 黄油 : 2.618839 [18:36:16.168] Average value of 皮革 : 1.000953 [18:36:16.168] Average value of 铁 : 3.025078 [18:36:16.168] Average value of 马匹装备 I : 0.8587706 [18:36:16.168] Average value of 肉 : 2.143285 [18:36:16.168] Average value of 亚麻 : 3.243879 [18:36:16.168] Average value of 亚麻布 : 1.40584 [18:36:16.168] Average value of 葡萄 : 3.671109 [18:36:16.168] Average value of 银矿石 : 3.016522 [18:36:16.168] Average value of 盾牌 I : 0.8004864 [18:36:16.168] Average value of 陶器 : 1.31104 [18:36:16.168] Average value of 天鹅绒 : 0.6739185 [18:36:16.168] Average value of 啤酒 : 0.7074287 [18:36:16.168] Average value of 谷物 : 2.131343 [18:36:16.168] Average value of 奶酪 : 2.136114 [18:36:16.168] Average value of 工具 : 0.7369652 [18:36:16.168] Average value of 兽皮 : 1.727892 [18:36:16.168] Average value of 生丝 : 1.134559 [18:36:16.168] Average value of 服装 : 0.8000014 [18:36:16.168] Average value of 远程武器 II : 0.8064546 [18:36:16.168] Average value of 箭 : 0.8000014 [18:36:16.169] Average value of 鱼 : 6.410684 [18:36:16.169] Average value of 贵重品 : 2.408432 [18:36:16.169] Average value of 坐骑 : 0.3057614 [18:36:16.169] Average value of 驮畜 : 2.209483 [18:36:16.169] Average value of 肉猪 : 1.428447 [18:36:16.169] Average value of 轻甲 : 0.8000014 [18:36:16.169] Average value of 盾牌 III : 0.8452739 [18:36:16.169] Average value of 马匹装备 II : 0.8643448 [18:36:16.169] Average value of 盾牌 II : 0.8333752 [18:36:16.169] Average value of 羊 : 1.996756 [18:36:16.169] Average value of 远程武器 I : 0.8000014 [18:36:16.169] Average value of 近战武器 II : 0.8187625 [18:36:16.169] Average value of 葡萄酒 : 0.6991792 [18:36:16.169] Average value of 油 : 3.690683 [18:36:16.169] Average value of 重甲 : 0.8757312 [18:36:16.169] Average value of 远程武器 III : 0.8111746 [18:36:16.169] Average value of 中甲 : 0.8027948 [18:36:16.169] Average value of 战争坐骑 : 1.510923 [18:36:16.169] Average value of 布匹 : 1.300002 [18:36:16.169] Average value of 牛 : 2.097713 [18:36:16.169] Average value of 贵族坐骑 : 1.115292 [18:36:16.169] Average value of 马匹装备 III : 1.195845 [18:36:16.169] Average value of 马匹装备 IV : 1.294415 [18:36:16.169] Average value of 马匹装备 V : 1.274862 [18:36:16.169] Average value of 近战武器 III : 0.8279344 [18:36:16.169] Average value of 近战武器 IV : 1.034698 [18:36:16.169] Average value of 近战武器 V : 1.18827 [18:36:16.169] Average value of 远程武器 IV : 0.9698287 [18:36:16.169] Average value of 远程武器 V : 1.17765 [18:36:16.169] Average value of 盾牌 IV : 1.21397 [18:36:16.169] Average value of 盾牌 V : 1.252516 [18:36:16.169] Average value of 终极护甲 : 1.03566 [18:36:16.169] Average value of 旗帜 : 1.300002 [18:36:16.169] Average value of 未分配 : 1.300002 [18:36:16.169] PushScreen [18:36:16.169] SandBox.View.Map.MapScreen::HandlePause [18:36:16.169] SandBox.View.Map.MapScreen::HandleDeactivate [18:36:16.169] OnScreenListChanged [18:36:16.169] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [18:36:16.222] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [18:36:16.222] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [18:36:16.403] --------------- Conversation End --------------- [18:36:16.410] Render Requested: sg_npc_guard_head [18:36:16.410] Render Requested: sg_cl_c01_s2001_body [18:36:16.410] Render Requested: sg_ar_c11_com01_arm [18:36:16.410] Render Requested: sg_cl_c01_s2001_leg [18:36:16.410] Render Requested: sumpter_horse [18:36:16.410] Render Requested: light_harness [18:36:16.410] Render Requested: small_flat_heater_shield [18:36:16.410] Render Requested: empire_sword_1_t2 [18:36:16.410] Render Requested: imperial_spear_t2 [18:36:16.410] Render Requested: sg_axe_004 [18:36:16.410] Render Requested: sg_t1_ht_spear_001 [18:36:16.410] Render Requested: sg_cl_c01_s2001_head [18:36:16.411] Render Requested: sg_cl_c01_s2001_body [18:36:16.411] Render Requested: sg_cl_c01_s2001_arm [18:36:16.411] Render Requested: sg_cl_c01_s2001_leg [18:36:16.411] Render Requested: empire_horseman_boots [18:36:16.411] Render Requested: tunic_with_shoulder_pads [18:36:16.411] Render Requested: grain [18:36:16.411] Render Requested: grape [18:36:16.411] Render Requested: date_fruit [18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:16.476] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:16.476] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:16.476] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:16.482] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:16.482] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:16.483] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:16.508] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:16.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:16.509] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:17.349] Render Requested: sg_cl_c01_s2001_leg [18:36:17.932] Render Requested: sg_cl_c01_s2001_leg [18:36:18.114] Render Requested: sg_cl_c01_s2001_leg [18:36:18.901] TransferItem Name: 三国-白色裹腿配布鞋3 | From: OtherInventory To: Equipment | Amount: 1 [18:36:18.901] TransferItem Name: 三国-白色裹腿配布鞋3 | From: Equipment To: PlayerInventory | Amount: 1 [18:36:18.906] Render Requested: sg_cl_c01_s2001_leg [18:36:18.906] Render Requested: sg_cl_c01_s2001_leg [18:36:18.920] Render Requested: sg_cl_c01_s2001_leg [18:36:19.486] Render Requested: sg_cl_c01_s2001_arm [18:36:19.486] Render Requested: sg_ar_c11_com01_arm [18:36:19.725] Render Requested: sg_cl_c01_s2001_body [18:36:19.725] Render Requested: sg_cl_c01_s2001_body [18:36:19.995] Render Requested: sg_cl_c01_s2001_body [18:36:21.007] Render Requested: sg_cl_c01_s2001_arm [18:36:21.007] Render Requested: sg_ar_c11_com01_arm [18:36:21.392] Render Requested: sg_cl_c01_s2001_arm [18:36:21.876] TransferItem Name: 三国-西凉皮束臂 | From: OtherInventory To: Equipment | Amount: 1 [18:36:21.876] TransferItem Name: 黄巾通用01手甲 | From: Equipment To: PlayerInventory | Amount: 1 [18:36:21.883] Render Requested: sg_cl_c01_s2001_arm [18:36:21.883] Render Requested: sg_ar_c11_com01_arm [18:36:21.889] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.889] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.890] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:21.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.892] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.897] Render Requested: sg_cl_c01_s2001_arm [18:36:21.910] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:21.910] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.910] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.916] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.916] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:21.959] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:21.960] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.003] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:22.147] Render Requested: sg_cl_c01_s2001_body [18:36:22.147] Render Requested: sg_cl_c01_s2001_body [18:36:22.248] Render Requested: sg_cl_c01_s2001_head [18:36:22.248] Render Requested: sg_npc_guard_head [18:36:22.444] Render Requested: sg_cl_c01_s2001_head [18:36:22.840] TransferItem Name: 三国-西凉带绒皮武冠 | From: OtherInventory To: Equipment | Amount: 1 [18:36:22.840] TransferItem Name: 三国-平民斗笠 | From: Equipment To: PlayerInventory | Amount: 1 [18:36:22.845] Render Requested: sg_cl_c01_s2001_head [18:36:22.845] Render Requested: sg_npc_guard_head [18:36:22.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.869] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:22.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.870] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.877] Render Requested: sg_cl_c01_s2001_head [18:36:22.890] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:22.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.897] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.897] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.941] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:22.941] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:22.978] Render Requested: sg_cl_c01_s2001_body [18:36:22.978] Render Requested: sg_cl_c01_s2001_body [18:36:22.985] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:23.261] Render Requested: sg_t1_ht_spear_001 [18:36:23.808] Render Requested: sg_t1_ht_spear_001 [18:36:24.488] TransferItem Name: 汉单手长枪1 | From: OtherInventory To: Equipment | Amount: 1 [18:36:24.488] TransferItem Name: 民兵短矛 | From: Equipment To: PlayerInventory | Amount: 1 [18:36:24.494] Render Requested: sg_t1_ht_spear_001 [18:36:24.494] Render Requested: imperial_spear_t2 [18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.508] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.510] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.512] Render Requested: sg_t1_ht_spear_001 [18:36:24.525] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:24.525] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.526] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.532] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.532] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.576] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:24.576] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:24.619] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:25.467] Render Requested: sg_axe_004 [18:36:26.405] Render Requested: sg_axe_004 [18:36:26.619] TransferItem Name: 镰刀 | From: Equipment To: PlayerInventory | Amount: 1 [18:36:26.625] Render Requested: sg_axe_004 [18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.632] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.635] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.652] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:26.652] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.652] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.658] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.659] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.702] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:26.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:36:26.746] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:36:28.620] Render Requested: sg_cl_c01_s2001_body [18:36:28.924] Render Requested: sg_cl_c01_s2001_body [18:36:29.328] TransferItem Name: 三国-西凉短袖戎服 | From: OtherInventory To: PlayerInventory | Amount: 1 [18:36:29.333] Render Requested: sg_cl_c01_s2001_body [18:36:29.346] Render Requested: sg_axe_004 [18:36:29.561] Render Requested: sg_cl_c01_s2001_body [18:36:30.127] PopScreen [18:36:30.127] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [18:36:30.127] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [18:36:30.127] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [18:36:30.128] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [18:36:30.128] OnScreenListChanged [18:36:30.128] SandBox.View.Map.MapScreen::HandleActivate [18:36:30.128] SandBox.View.Map.MapScreen::HandleResume [18:36:30.327] Scene_view::clear_all(scn_conversation_tableau) [18:36:30.331] [GAME MENU] player_in_camp_main [18:36:31.798] [GAME MENU] camp_junsima [18:36:32.706] [GAME MENU] camp_junsima_select_training [18:36:34.801] [GAME MENU] camp_junsima_training [18:36:37.653] PushScreen [18:36:37.653] SandBox.View.Map.MapScreen::HandlePause [18:36:37.653] SandBox.View.Map.MapScreen::HandleDeactivate [18:36:37.653] OnScreenListChanged [18:36:37.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:36:37.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:36:37.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:37:03.636] PopScreen [18:37:03.636] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:37:03.636] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:37:03.636] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:37:03.636] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:37:03.636] OnScreenListChanged [18:37:03.636] SandBox.View.Map.MapScreen::HandleActivate [18:37:03.637] SandBox.View.Map.MapScreen::HandleResume [18:37:03.640] [GAME MENU] camp_junsima_training [18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.311] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.322] [GAME MENU] camp_junsima_select_training [18:37:05.354] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.411] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:05.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.459] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.459] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.492] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.616] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:05.616] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.639] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:05.639] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:05.639] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:09.808] [GAME MENU] player_in_camp_join_encounter [18:37:09.810] [GAME MENU] player_in_camp [18:37:11.314] Opening new mission Battle . [18:37:11.316] IMono_MBMission::create_mission : 0.002001 [18:37:11.422] Force VSync State is now DEACTIVATED [18:37:11.422] PushScreen [18:37:11.422] SandBox.View.Map.MapScreen::HandlePause [18:37:11.422] SandBox.View.Map.MapScreen::HandleDeactivate [18:37:11.422] Release Sound Event 36915 [18:37:11.422] OnScreenListChanged [18:37:11.422] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:37:11.423] -------MissionScreen-OnInitialize [18:37:11.423] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:37:11.423] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:37:11.622] Scene_view::clear_all(Main_map) [18:37:11.767] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene. [18:37:11.767] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml. [18:37:11.775] Oro temporary memory watermark: 0.38 KB (max 4096 KB). [18:37:11.776] 290 entities are registered as oro. [18:37:11.783] NAV_MESH: load finished, first load for scene: 1 [18:37:11.812] rglShader_manager::read_compressed_shader_cache_package : 0.000111 [18:37:11.816] Placed flora count, 0, flora_grass_a_non_shadow [18:37:11.816] Placed flora count, 0, flora_green__mix [18:37:11.816] Placed flora count, 0, grass_terrain_a [18:37:11.816] Placed flora count, 0, flora_green__mix_flower [18:37:11.824] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml. [18:37:12.478] ----------Mission-AddTeam-Defender [18:37:12.478] ----------Mission-AddTeam-Attacker [18:37:12.479] ----------Mission-AddTeam-Attacker [18:37:12.537] -------MissionScreen-OnActivate [18:37:12.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.542] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:12.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.543] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.560] Bake Terrain [18:37:12.563] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:12.563] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.563] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.566] Bake Terrain [18:37:12.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.572] Bake Terrain [18:37:12.578] Bake Terrain [18:37:12.611] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:12.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:12.639] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.052] HorseArcher added to selected formations. [18:37:13.052] SetOrderWithAgent FollowMe 夏侯渊on team [18:37:13.052] After set order called, number of selected formations: 1 [18:37:13.052] General formation being processed. [18:37:13.052] Update cached and formation values on each agent complete, number of selected formations: 1 [18:37:13.052] Set random decide time of agents with indices complete, number of selected formations: 1 [18:37:13.052] After set order loop complete, number of selected formations: 1 [18:37:13.052] Selected formations being cleared. [18:37:13.052] Cavalry added to selected formations. [18:37:13.052] SetOrderWithAgent FollowMe 夏侯渊on team [18:37:13.052] After set order called, number of selected formations: 1 [18:37:13.052] Bodyguard formation being processed. [18:37:13.052] Update cached and formation values on each agent complete, number of selected formations: 1 [18:37:13.052] Set random decide time of agents with indices complete, number of selected formations: 1 [18:37:13.052] After set order loop complete, number of selected formations: 1 [18:37:13.052] Selected formations being cleared. [18:37:13.053] Cavalry has 25 units, Skirmisher has 0 units [18:37:13.053] Defender Cavalry transfers 12 units to Skirmisher [18:37:13.053] Cavalry has 13 units, Skirmisher has 12 units [18:37:13.387] Selected formations being cleared. Select all formations: [18:37:13.387] Infantry added to selected formations. [18:37:13.387] Ranged added to selected formations. [18:37:13.387] Cavalry added to selected formations. [18:37:13.388] Selected formations being cleared. Select all formations: [18:37:13.388] Infantry added to selected formations. [18:37:13.388] Ranged added to selected formations. [18:37:13.388] SetOrder AIControlOffon team [18:37:13.388] After set order called, number of selected formations: 2 [18:37:13.388] Infantry formation being processed. [18:37:13.388] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.388] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.388] Ranged formation being processed. [18:37:13.388] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.388] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.388] After set order loop complete, number of selected formations: 2 [18:37:13.389] SetOrder Mounton team [18:37:13.389] After set order called, number of selected formations: 2 [18:37:13.389] Infantry formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] Ranged formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] After set order loop complete, number of selected formations: 2 [18:37:13.389] SetOrder FireAtWillon team [18:37:13.389] After set order called, number of selected formations: 2 [18:37:13.389] Infantry formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] Ranged formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] After set order loop complete, number of selected formations: 2 [18:37:13.389] SetOrder ArrangementLineon team [18:37:13.389] After set order called, number of selected formations: 2 [18:37:13.389] Infantry formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] Ranged formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] After set order loop complete, number of selected formations: 2 [18:37:13.389] SetOrder StandYourGroundon team [18:37:13.389] After set order called, number of selected formations: 2 [18:37:13.389] Infantry formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] Ranged formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] After set order loop complete, number of selected formations: 2 [18:37:13.389] SetOrder AIControlOffon team [18:37:13.389] After set order called, number of selected formations: 2 [18:37:13.389] Infantry formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] Ranged formation being processed. [18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 [18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 [18:37:13.389] After set order loop complete, number of selected formations: 2 [18:37:13.391] Selected formations being cleared. [18:37:13.398] Cavalry added to selected formations. [18:37:13.398] SetOrderWithAgent FollowMe 芸峯on team [18:37:13.398] After set order called, number of selected formations: 1 [18:37:13.398] General formation being processed. [18:37:13.398] Update cached and formation values on each agent complete, number of selected formations: 1 [18:37:13.398] Set random decide time of agents with indices complete, number of selected formations: 1 [18:37:13.398] After set order loop complete, number of selected formations: 1 [18:37:13.398] Selected formations being cleared. [18:37:13.398] Cavalry added to selected formations. [18:37:13.398] SetOrderWithAgent FollowMe 张辽on team [18:37:13.398] After set order called, number of selected formations: 1 [18:37:13.398] General formation being processed. [18:37:13.398] Update cached and formation values on each agent complete, number of selected formations: 1 [18:37:13.398] Set random decide time of agents with indices complete, number of selected formations: 1 [18:37:13.398] After set order loop complete, number of selected formations: 1 [18:37:13.398] Selected formations being cleared. [18:37:13.398] Cavalry added to selected formations. [18:37:13.398] SetOrderWithAgent FollowMe 张辽on team [18:37:13.398] After set order called, number of selected formations: 1 [18:37:13.398] Bodyguard formation being processed. [18:37:13.398] Update cached and formation values on each agent complete, number of selected formations: 1 [18:37:13.398] Set random decide time of agents with indices complete, number of selected formations: 1 [18:37:13.398] After set order loop complete, number of selected formations: 1 [18:37:13.398] Selected formations being cleared. [18:37:13.399] Selected formations being cleared. Select all formations: [18:37:13.399] Infantry added to selected formations. [18:37:13.399] Ranged added to selected formations. [18:37:13.405] Cavalry has 129 units, Skirmisher has 0 units [18:37:13.405] Attacker Cavalry transfers 64 units to Skirmisher [18:37:13.410] Cavalry has 65 units, Skirmisher has 64 units [18:37:13.482] Render Requested: empire_sword_1_t2 [18:37:13.482] Render Requested: small_flat_heater_shield [18:37:13.488] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:37:13.488] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:37:13.506] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.521] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.538] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.538] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.632] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.672] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.672] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.690] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.690] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.691] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.771] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:13.771] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:37:13.815] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:37:24.642] Render Requested: small_flat_heater_shield [18:37:26.178] Render Requested: small_flat_heater_shield [18:37:30.008] Render Requested: small_flat_heater_shield [18:37:31.588] Selected formations being cleared. Select all formations: [18:37:31.588] Infantry added to selected formations. [18:37:31.588] Ranged added to selected formations. [18:37:31.601] Updated mission time speed with request ID:864, time speed0.25 [18:37:33.608] Reverted time speed back to default(1) [18:37:35.888] Render Requested: small_flat_heater_shield [18:37:53.712] 首功者,徐荣麾下凉州骠骑! [18:38:14.503] Render Requested: sg_t1_ht_spear_001 [18:39:06.812] 征西将军张辽麾下凉州府兵,杀退敌方扬武中郎将卞夫人! [18:39:22.936] 平北将军李肃麾下乞活亲卫,杀退敌方别部司马司马朗! [18:39:35.646] IsEquipmentSelectionActive: False [18:39:36.275] 平北将军李肃麾下凉州平虏卫,杀退敌方别部司马刘馥! [18:39:37.723] 射声校尉吉平麾下凉州府兵,杀退敌方越骑司马徐如琳! [18:39:37.982] 平北将军李肃麾下凉州骠骑,杀退敌方别部司马杜袭! [18:39:39.448] 长水校尉貂蝉麾下凉州府兵,杀退敌方平南将军夏侯渊! [18:39:40.596] 射声校尉吉平麾下凉州轻骑,杀退敌方别部司马赵俨! [18:39:58.797] Cavalry has 4 units, Ranged has 0 units [18:39:58.797] Defender Cavalry transfers 2 units to Ranged [18:39:58.797] Cavalry has 2 units, Ranged has 2 units [18:40:03.168] Ranged has 2 units, Cavalry has 0 units [18:40:03.168] Defender Ranged transfers 1 units to Cavalry [18:40:03.168] Ranged has 1 units, Cavalry has 1 units [18:40:07.422] CheckMissionEnded::ended [18:40:07.422] Player MapEvent BattleState: AttackerVictory [18:40:10.361] 敌人正在逃离战场,你赢得了战斗。 [18:40:13.648] I called EndMission [18:40:13.654] I called EndMissionInternal [18:40:13.801] -------MissionScreen-OnDeactivate [18:40:14.071] PopScreen [18:40:14.071] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:40:14.071] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:40:14.071] -------MissionScreen-OnDeactivate [18:40:14.071] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:40:14.071] -------MissionScreen-OnFinalize [18:40:14.073] Scene_view::clear_all(battle_terrain_031) [18:40:14.073] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:40:14.073] OnScreenListChanged [18:40:14.073] SandBox.View.Map.MapScreen::HandleActivate [18:40:14.074] SandBox.View.Map.MapScreen::HandleResume [18:40:14.079] [GAME MENU] player_in_camp [18:40:14.079] Release Sound Event -1 [18:40:14.085] 你掠夺了48第纳尔。 [18:40:14.085] Player MapEvent State: WaitingRemoval [18:40:14.208] Release Sound Event 44346 [18:40:14.228] [GAME MENU] player_in_camp_battle_end [18:40:14.811] rglShader_manager::read_compressed_shader_cache_package : 0.000073 [18:40:14.811] Missing shader from sack: pbr_terrain [18:40:14.811] Missing shader from sack: pbr_terrain [18:40:14.811] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.811] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.811] Missing shader from sack: pbr_terrain_shadowmap [18:40:14.811] Missing shader from sack: pbr_terrain_pointlight [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain [18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.813] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.813] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.813] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.813] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain [18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.815] Missing shader from sack: pbr_terrain [18:40:14.815] Missing shader from sack: pbr_terrain [18:40:14.815] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.815] Missing shader from sack: pbr_terrain [18:40:14.815] Missing shader from sack: pbr_terrain [18:40:14.815] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.815] Missing shader from sack: pbr_terrain [18:40:14.815] Missing shader from sack: pbr_terrain [18:40:14.815] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain [18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.817] Missing shader from sack: pbr_terrain [18:40:14.817] Missing shader from sack: pbr_terrain [18:40:14.817] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.817] Missing shader from sack: pbr_terrain [18:40:14.817] Missing shader from sack: pbr_terrain [18:40:14.817] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.818] Missing shader from sack: pbr_terrain [18:40:14.818] Missing shader from sack: pbr_terrain [18:40:14.818] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.818] Missing shader from sack: pbr_terrain [18:40:14.818] Missing shader from sack: pbr_terrain [18:40:14.818] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.818] Missing shader from sack: pbr_terrain [18:40:14.818] Missing shader from sack: pbr_terrain [18:40:14.818] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.819] Missing shader from sack: pbr_terrain [18:40:14.819] Missing shader from sack: pbr_terrain [18:40:14.819] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.821] Missing shader from sack: pbr_terrain [18:40:14.821] Missing shader from sack: pbr_terrain [18:40:14.821] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.821] Missing shader from sack: pbr_terrain [18:40:14.821] Missing shader from sack: pbr_terrain [18:40:14.821] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain [18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.825] Missing shader from sack: pbr_terrain [18:40:14.825] Missing shader from sack: pbr_terrain [18:40:14.825] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.825] Missing shader from sack: pbr_terrain [18:40:14.825] Missing shader from sack: pbr_terrain [18:40:14.825] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.825] Missing shader from sack: pbr_terrain [18:40:14.825] Missing shader from sack: pbr_terrain [18:40:14.825] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.827] Missing shader from sack: pbr_terrain [18:40:14.827] Missing shader from sack: pbr_terrain [18:40:14.827] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.827] Missing shader from sack: pbr_terrain [18:40:14.827] Missing shader from sack: pbr_terrain [18:40:14.827] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.828] Missing shader from sack: pbr_terrain [18:40:14.828] Missing shader from sack: pbr_terrain [18:40:14.828] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.829] Missing shader from sack: pbr_terrain [18:40:14.829] Missing shader from sack: pbr_terrain [18:40:14.829] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.830] Missing shader from sack: pbr_terrain [18:40:14.830] Missing shader from sack: pbr_terrain [18:40:14.830] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.830] Missing shader from sack: pbr_terrain [18:40:14.830] Missing shader from sack: pbr_terrain [18:40:14.830] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.831] Missing shader from sack: pbr_terrain [18:40:14.831] Missing shader from sack: pbr_terrain [18:40:14.831] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.831] Missing shader from sack: pbr_terrain [18:40:14.831] Missing shader from sack: pbr_terrain [18:40:14.831] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.832] Missing shader from sack: pbr_terrain [18:40:14.832] Missing shader from sack: pbr_terrain [18:40:14.832] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.834] Missing shader from sack: pbr_terrain [18:40:14.834] Missing shader from sack: pbr_terrain [18:40:14.834] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.835] Missing shader from sack: pbr_terrain [18:40:14.835] Missing shader from sack: pbr_terrain [18:40:14.835] Missing shader from sack: pbr_terrain_gbuffer [18:40:14.835] Missing shader from sack: pbr_terrain [18:40:14.835] Missing shader from sack: pbr_terrain [18:40:14.835] Missing shader from sack: pbr_terrain_gbuffer [18:40:15.098] Bake Terrain [18:40:15.440] Bake Terrain [18:40:15.440] Missing shader from sack: pbr_shading_shadowmap [18:40:15.441] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4984960, 0. [18:40:15.460] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.469] Bake Terrain [18:40:15.494] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.495] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4984960, 1. [18:40:15.496] Bake Terrain [18:40:15.519] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.566] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:15.566] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:15.612] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:17.700] [GAME MENU] player_in_camp_main [18:40:22.342] Before Daily Tick: 中平六年冬一十月 [18:40:22.713] PushScreen [18:40:22.713] SandBox.View.Map.MapScreen::HandlePause [18:40:22.713] SandBox.View.Map.MapScreen::HandleDeactivate [18:40:22.713] OnScreenListChanged [18:40:22.713] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize [18:40:22.713] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate [18:40:22.713] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume [18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.109] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.109] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.109] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.055] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.148] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:38.947] PopScreen [18:40:38.947] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause [18:40:38.947] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate [18:40:38.947] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize [18:40:38.947] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen [18:40:38.947] OnScreenListChanged [18:40:38.947] SandBox.View.Map.MapScreen::HandleActivate [18:40:38.948] SandBox.View.Map.MapScreen::HandleResume [18:40:38.956] [GAME MENU] player_in_camp_main [18:40:39.134] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.134] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.135] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:39.135] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.135] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.141] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.165] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:39.165] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.179] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:39.228] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:40:39.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:40:41.551] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:41.551] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:44.188] Player has entered city_dongjun_puyang: 濮阳 [18:40:44.188] [GAME MENU] town_outside [18:40:44.188] [GAME MENU] town [18:40:44.207] Release Sound Event 44350 [18:40:44.207] Release Sound Event 44349 [18:40:44.207] Release Sound Event -1 [18:40:44.207] Release Sound Event -1 [18:40:44.349] [GAME MENU] player_in_camp_main [18:40:44.350] Release Sound Event 44352 [18:40:44.350] Release Sound Event 44351 [18:40:56.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.325] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.325] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.464] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.464] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.949] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.949] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.949] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.019] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.019] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.019] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.020] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.083] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.419] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.452] 为士莉佳在镡中举办了一场比武招亲 [18:40:57.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:00.011] Before Daily Tick: 中平六年冬一十月 [18:41:00.180] 夏侯渊已逃离了濮阳。 [18:41:05.822] [GAME MENU] player_in_camp_main [18:41:05.822] Release Sound Event -1 [18:41:05.822] Release Sound Event -1 [18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.438] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:16.161] Average value of 近战武器 I : 0.8027948 [18:41:16.161] Average value of 黏土 : 2.863649 [18:41:16.161] Average value of 羊毛 : 5.143728 [18:41:16.161] Average value of 橄榄 : 3.382459 [18:41:16.161] Average value of 硬木 : 3.418934 [18:41:16.161] Average value of 毛皮 : 1.194327 [18:41:16.161] Average value of 盐 : 4.213089 [18:41:16.161] Average value of 枣 : 2.816358 [18:41:16.161] Average value of 黄油 : 2.488456 [18:41:16.161] Average value of 皮革 : 1.084478 [18:41:16.161] Average value of 铁 : 3.031337 [18:41:16.161] Average value of 马匹装备 I : 0.8679646 [18:41:16.161] Average value of 肉 : 2.121134 [18:41:16.161] Average value of 亚麻 : 3.275627 [18:41:16.161] Average value of 亚麻布 : 1.461571 [18:41:16.161] Average value of 葡萄 : 3.70713 [18:41:16.161] Average value of 银矿石 : 2.929867 [18:41:16.161] Average value of 盾牌 I : 0.8015192 [18:41:16.161] Average value of 陶器 : 1.400952 [18:41:16.161] Average value of 天鹅绒 : 0.6894717 [18:41:16.161] Average value of 啤酒 : 0.7666992 [18:41:16.161] Average value of 谷物 : 2.140709 [18:41:16.161] Average value of 奶酪 : 2.13552 [18:41:16.161] Average value of 工具 : 0.7633647 [18:41:16.161] Average value of 兽皮 : 1.772189 [18:41:16.161] Average value of 生丝 : 1.160727 [18:41:16.161] Average value of 服装 : 0.8000014 [18:41:16.161] Average value of 远程武器 II : 0.8058034 [18:41:16.161] Average value of 箭 : 0.8000014 [18:41:16.161] Average value of 鱼 : 6.325373 [18:41:16.161] Average value of 贵重品 : 2.330332 [18:41:16.161] Average value of 坐骑 : 0.3067594 [18:41:16.161] Average value of 驮畜 : 2.191141 [18:41:16.161] Average value of 肉猪 : 1.429758 [18:41:16.161] Average value of 轻甲 : 0.8000014 [18:41:16.162] Average value of 盾牌 III : 0.8459348 [18:41:16.162] Average value of 马匹装备 II : 0.8709276 [18:41:16.162] Average value of 盾牌 II : 0.830542 [18:41:16.162] Average value of 羊 : 1.969991 [18:41:16.162] Average value of 远程武器 I : 0.8000014 [18:41:16.162] Average value of 近战武器 II : 0.8203837 [18:41:16.162] Average value of 葡萄酒 : 0.7371505 [18:41:16.162] Average value of 油 : 3.451198 [18:41:16.162] Average value of 重甲 : 0.8738241 [18:41:16.162] Average value of 远程武器 III : 0.8111746 [18:41:16.162] Average value of 中甲 : 0.8027948 [18:41:16.162] Average value of 战争坐骑 : 1.443244 [18:41:16.162] Average value of 布匹 : 1.300002 [18:41:16.162] Average value of 牛 : 2.090306 [18:41:16.162] Average value of 贵族坐骑 : 1.117022 [18:41:16.162] Average value of 马匹装备 III : 1.187083 [18:41:16.162] Average value of 马匹装备 IV : 1.294415 [18:41:16.162] Average value of 马匹装备 V : 1.274862 [18:41:16.162] Average value of 近战武器 III : 0.8279344 [18:41:16.162] Average value of 近战武器 IV : 1.033132 [18:41:16.162] Average value of 近战武器 V : 1.174304 [18:41:16.162] Average value of 远程武器 IV : 0.961877 [18:41:16.162] Average value of 远程武器 V : 1.179662 [18:41:16.162] Average value of 盾牌 IV : 1.181538 [18:41:16.162] Average value of 盾牌 V : 1.246929 [18:41:16.162] Average value of 终极护甲 : 1.039457 [18:41:16.162] Average value of 旗帜 : 1.300002 [18:41:16.162] Average value of 未分配 : 1.300002 [18:41:16.162] PushScreen [18:41:16.162] SandBox.View.Map.MapScreen::HandlePause [18:41:16.162] SandBox.View.Map.MapScreen::HandleDeactivate [18:41:16.162] Release Sound Event -1 [18:41:16.162] Release Sound Event -1 [18:41:16.162] OnScreenListChanged [18:41:16.162] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [18:41:16.214] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [18:41:16.214] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [18:41:16.326] Render Requested: sg_cl_c01_s2001_head [18:41:16.326] Render Requested: sg_cl_c01_s2001_body [18:41:16.326] Render Requested: sg_cl_c01_s2001_arm [18:41:16.326] Render Requested: sg_cl_c01_s2001_leg [18:41:16.326] Render Requested: sumpter_horse [18:41:16.326] Render Requested: light_harness [18:41:16.326] Render Requested: small_flat_heater_shield [18:41:16.326] Render Requested: empire_sword_1_t2 [18:41:16.326] Render Requested: sg_t1_ht_spear_001 [18:41:16.327] Render Requested: empire_horseman_boots [18:41:16.327] Render Requested: sg_cl_c01_s2001_leg [18:41:16.327] Render Requested: sg_ar_c11_com01_arm [18:41:16.327] Render Requested: tunic_with_shoulder_pads [18:41:16.327] Render Requested: sg_cl_c01_s2001_body [18:41:16.327] Render Requested: sg_npc_guard_head [18:41:16.327] Render Requested: grain [18:41:16.327] Render Requested: date_fruit [18:41:16.327] Render Requested: grape [18:41:16.327] Render Requested: imperial_spear_t2 [18:41:16.327] Render Requested: sg_axe_004 [18:41:16.797] Render Requested: grape [18:41:16.847] Render Requested: date_fruit [18:41:17.225] Render Requested: grape [18:41:17.284] Render Requested: imperial_spear_t2 [18:41:17.346] Render Requested: sg_axe_004 [18:41:17.491] Render Requested: imperial_spear_t2 [18:41:17.517] Render Requested: grape [18:41:17.534] Render Requested: date_fruit [18:41:17.610] Render Requested: sg_t1_ht_spear_001 [18:41:17.704] Render Requested: empire_sword_1_t2 [18:41:18.000] Render Requested: sg_t1_ht_spear_001 [18:41:20.251] Render Requested: sg_t1_ht_spear_001 [18:41:20.603] TransferItem Name: 汉单手长枪1 | From: Equipment To: PlayerInventory | Amount: 1 [18:41:20.610] Render Requested: sg_t1_ht_spear_001 [18:41:20.700] Render Requested: sg_axe_004 [18:41:20.806] Render Requested: imperial_spear_t2 [18:41:21.000] Render Requested: imperial_spear_t2 [18:41:21.365] TransferItem Name: 民兵短矛 | From: PlayerInventory To: Equipment | Amount: 1 [18:41:21.368] Render Requested: imperial_spear_t2 [18:41:21.377] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.385] Render Requested: imperial_spear_t2 [18:41:21.392] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:21.392] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.392] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.398] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:21.398] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.398] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.404] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.404] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.448] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:21.448] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:21.492] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:21.530] Render Requested: date_fruit [18:41:23.743] Render Requested: grape [18:41:23.788] Render Requested: sg_axe_004 [18:41:23.837] Render Requested: sg_t1_ht_spear_001 [18:41:24.448] PopScreen [18:41:24.448] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [18:41:24.448] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [18:41:24.448] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [18:41:24.449] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [18:41:24.449] OnScreenListChanged [18:41:24.449] SandBox.View.Map.MapScreen::HandleActivate [18:41:24.450] SandBox.View.Map.MapScreen::HandleResume [18:41:24.458] [GAME MENU] player_in_camp_main [18:41:24.458] Release Sound Event -1 [18:41:24.458] Release Sound Event -1 [18:41:24.634] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:24.665] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:24.740] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:24.740] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:28.880] Player has entered town_henei_jixian: 汲县 [18:41:28.880] [GAME MENU] town_outside [18:41:28.880] [GAME MENU] town [18:41:28.892] Release Sound Event -1 [18:41:28.892] Release Sound Event -1 [18:41:28.892] Release Sound Event -1 [18:41:28.892] Release Sound Event -1 [18:41:28.897] Release Sound Event 44375 [18:41:28.897] Release Sound Event 44374 [18:41:28.897] Release Sound Event -1 [18:41:28.898] Release Sound Event -1 [18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:29.065] [GAME MENU] player_in_camp_main [18:41:29.066] Release Sound Event 44377 [18:41:29.066] Release Sound Event 44376 [18:41:32.565] [GAME MENU] camp_junxuguan [18:41:32.565] Release Sound Event -1 [18:41:32.565] Release Sound Event -1 [18:41:33.564] Before Daily Tick: 中平六年冬一十月 [18:41:36.772] [GAME MENU] camp_junxuguan_repair_weapon_armor [18:41:36.772] Release Sound Event -1 [18:41:36.772] Release Sound Event -1 [18:41:38.114] [GAME MENU] camp_junxuguan [18:41:38.114] Release Sound Event -1 [18:41:38.114] Release Sound Event -1 [18:41:40.561] [GAME MENU] camp_junxuguan_doing_hunter [18:41:40.562] Release Sound Event -1 [18:41:40.562] Release Sound Event -1 [18:41:43.253] 董卓在长安附近组建了一支军团。 [18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.284] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.284] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.284] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.911] Player has entered city_dongjun_puyang: 濮阳 [18:41:43.911] [GAME MENU] town_outside [18:41:43.911] [GAME MENU] town [18:41:43.924] Release Sound Event -1 [18:41:43.924] Release Sound Event -1 [18:41:43.924] Release Sound Event -1 [18:41:43.924] Release Sound Event -1 [18:41:43.927] Release Sound Event 44384 [18:41:43.927] Release Sound Event 44383 [18:41:43.927] Release Sound Event -1 [18:41:43.927] Release Sound Event -1 [18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.258] [GAME MENU] camp_junxuguan_doing_hunter [18:41:44.258] Release Sound Event 44386 [18:41:44.258] Release Sound Event 44385 [18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:47.074] [GAME MENU] camp_junxuguan [18:41:47.074] Release Sound Event -1 [18:41:47.074] Release Sound Event -1 [18:41:49.125] Average value of 近战武器 I : 0.8027948 [18:41:49.125] Average value of 黏土 : 2.873292 [18:41:49.125] Average value of 羊毛 : 5.108739 [18:41:49.125] Average value of 橄榄 : 3.445414 [18:41:49.125] Average value of 硬木 : 3.473904 [18:41:49.125] Average value of 毛皮 : 1.216816 [18:41:49.125] Average value of 盐 : 4.340635 [18:41:49.125] Average value of 枣 : 2.748459 [18:41:49.125] Average value of 黄油 : 2.495771 [18:41:49.125] Average value of 皮革 : 1.108022 [18:41:49.125] Average value of 铁 : 3.076441 [18:41:49.125] Average value of 马匹装备 I : 0.8702232 [18:41:49.125] Average value of 肉 : 2.141354 [18:41:49.125] Average value of 亚麻 : 3.331814 [18:41:49.125] Average value of 亚麻布 : 1.490197 [18:41:49.125] Average value of 葡萄 : 3.697475 [18:41:49.125] Average value of 银矿石 : 2.898727 [18:41:49.125] Average value of 盾牌 I : 0.8021175 [18:41:49.125] Average value of 陶器 : 1.434136 [18:41:49.125] Average value of 天鹅绒 : 0.7064184 [18:41:49.125] Average value of 啤酒 : 0.7832005 [18:41:49.125] Average value of 谷物 : 2.172955 [18:41:49.125] Average value of 奶酪 : 2.140762 [18:41:49.125] Average value of 工具 : 0.7887192 [18:41:49.125] Average value of 兽皮 : 1.802425 [18:41:49.125] Average value of 生丝 : 1.187552 [18:41:49.126] Average value of 服装 : 0.8000014 [18:41:49.126] Average value of 远程武器 II : 0.8062595 [18:41:49.126] Average value of 箭 : 0.8000014 [18:41:49.126] Average value of 鱼 : 6.242194 [18:41:49.126] Average value of 贵重品 : 2.148903 [18:41:49.126] Average value of 坐骑 : 0.307201 [18:41:49.126] Average value of 驮畜 : 2.190493 [18:41:49.126] Average value of 肉猪 : 1.428938 [18:41:49.126] Average value of 轻甲 : 0.8000014 [18:41:49.126] Average value of 盾牌 III : 0.8467352 [18:41:49.126] Average value of 马匹装备 II : 0.8751465 [18:41:49.126] Average value of 盾牌 II : 0.8305178 [18:41:49.126] Average value of 羊 : 1.969346 [18:41:49.126] Average value of 远程武器 I : 0.8000014 [18:41:49.126] Average value of 近战武器 II : 0.8195545 [18:41:49.126] Average value of 葡萄酒 : 0.7533266 [18:41:49.126] Average value of 油 : 3.44348 [18:41:49.126] Average value of 重甲 : 0.8748245 [18:41:49.126] Average value of 远程武器 III : 0.8111746 [18:41:49.126] Average value of 中甲 : 0.8027948 [18:41:49.126] Average value of 战争坐骑 : 1.448896 [18:41:49.126] Average value of 布匹 : 1.300002 [18:41:49.126] Average value of 牛 : 2.063757 [18:41:49.126] Average value of 贵族坐骑 : 1.117519 [18:41:49.126] Average value of 马匹装备 III : 1.184813 [18:41:49.126] Average value of 马匹装备 IV : 1.294415 [18:41:49.126] Average value of 马匹装备 V : 1.274862 [18:41:49.126] Average value of 近战武器 III : 0.8279344 [18:41:49.126] Average value of 近战武器 IV : 1.034219 [18:41:49.126] Average value of 近战武器 V : 1.174422 [18:41:49.126] Average value of 远程武器 IV : 0.9632648 [18:41:49.126] Average value of 远程武器 V : 1.180644 [18:41:49.126] Average value of 盾牌 IV : 1.1797 [18:41:49.126] Average value of 盾牌 V : 1.244136 [18:41:49.126] Average value of 终极护甲 : 1.042116 [18:41:49.126] Average value of 旗帜 : 1.300002 [18:41:49.126] Average value of 未分配 : 1.300002 [18:41:49.126] PushScreen [18:41:49.126] SandBox.View.Map.MapScreen::HandlePause [18:41:49.126] SandBox.View.Map.MapScreen::HandleDeactivate [18:41:49.126] Release Sound Event -1 [18:41:49.126] Release Sound Event -1 [18:41:49.126] OnScreenListChanged [18:41:49.126] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize [18:41:49.223] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate [18:41:49.223] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume [18:41:49.341] Render Requested: sg_cl_c01_s2001_head [18:41:49.341] Render Requested: sg_cl_c01_s2001_body [18:41:49.341] Render Requested: sg_cl_c01_s2001_arm [18:41:49.341] Render Requested: sg_cl_c01_s2001_leg [18:41:49.341] Render Requested: sumpter_horse [18:41:49.341] Render Requested: light_harness [18:41:49.341] Render Requested: small_flat_heater_shield [18:41:49.341] Render Requested: empire_sword_1_t2 [18:41:49.341] Render Requested: imperial_spear_t2 [18:41:49.341] Render Requested: noble_horse_western [18:41:49.341] Render Requested: sg_t1_ht_sword_002 [18:41:49.341] Render Requested: sg_t3_ht_sword_001 [18:41:49.341] Render Requested: sg_t4_ht_sword_002 [18:41:49.341] Render Requested: sg_sword_015_1h [18:41:49.341] Render Requested: sg_spear_016 [18:41:49.341] Render Requested: sg_shield_008_d [18:41:49.341] Render Requested: sg_longbow_002 [18:41:49.341] Render Requested: bodkin_arrows_b [18:41:49.341] Render Requested: bodkin_arrows_b [18:41:49.341] Render Requested: bolt_b [18:41:49.341] Render Requested: sg_ar_c07_s3001_head [18:41:49.341] Render Requested: sg_ar_c01_s3001_head [18:41:49.341] Render Requested: sg_ar_c02_s5003_head [18:41:49.341] Render Requested: sg_ar_c02_s7001_head [18:41:49.341] Render Requested: sg_cl_c08_s1001_shoulder [18:41:49.341] Render Requested: sg_ar_c08_s6001_shoulder [18:41:49.341] Render Requested: empire_horseman_boots [18:41:49.341] Render Requested: sg_cl_c01_s2001_leg [18:41:49.341] Render Requested: sg_ar_c11_com01_arm [18:41:49.341] Render Requested: tunic_with_shoulder_pads [18:41:49.341] Render Requested: sg_cl_c01_s2001_body [18:41:49.341] Render Requested: sg_npc_guard_head [18:41:49.341] Render Requested: date_fruit [18:41:49.341] Render Requested: grape [18:41:49.341] Render Requested: grain [18:41:49.341] Render Requested: sg_t1_ht_spear_001 [18:41:49.341] Render Requested: sg_axe_004 [18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.377] Render Requested: sg_t4_ht_sword_002 [18:41:50.843] Render Requested: sg_sword_015_1h [18:41:50.856] Render Requested: sg_spear_016 [18:41:50.894] Render Requested: sg_shield_008_d [18:41:50.912] Render Requested: small_flat_heater_shield [18:41:50.969] Render Requested: sg_longbow_002 [18:41:51.088] Render Requested: sg_cl_c02_s1001_body [18:41:51.107] Render Requested: bodkin_arrows_b [18:41:51.126] Render Requested: sg_cl_c07_s1001_body [18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.151] Render Requested: sg_ar_c02_s4001_body [18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.164] Render Requested: bolt_b [18:41:51.176] Render Requested: sg_ar_c07_s5001_body [18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.207] Render Requested: sg_ar_c02_s5004_body [18:41:51.208] Render Requested: sg_ar_c07_s3001_head [18:41:51.208] Render Requested: sg_cl_c01_s2001_head [18:41:51.227] Render Requested: sg_ar_c01_s3001_head [18:41:51.251] Render Requested: sg_ar_c02_s2001_arm [18:41:51.257] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.257] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.257] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.278] Render Requested: sg_ar_c02_s5003_head [18:41:51.302] Render Requested: sg_ar_c02_s8001_arm [18:41:51.365] Render Requested: sg_ar_c02_s7001_head [18:41:51.396] Render Requested: sg_ar_c02_s7001_arm [18:41:51.522] Render Requested: sg_cl_c08_s1001_shoulder [18:41:51.679] Render Requested: sg_ar_c02_s8002_arm [18:41:52.566] Render Requested: sg_ar_c08_s6001_shoulder [18:41:52.572] Render Requested: ladys_shoe [18:41:52.616] Render Requested: sg_ar_c05_s3002_leg [18:41:52.616] Render Requested: sg_cl_c02_s1001_body [18:41:52.616] Render Requested: sg_cl_c01_s2001_body [18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.650] Render Requested: sg_cl_c07_s1001_body [18:41:52.672] Render Requested: sg_ar_c07_s5001_leg [18:41:52.723] Render Requested: sg_ar_c02_s4001_body [18:41:52.755] Render Requested: sg_ar_c02_s3001_leg [18:41:52.888] Render Requested: sg_ar_c07_s5001_body [18:41:52.988] Render Requested: sg_ar_c02_s6002_leg [18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:53.153] Render Requested: sg_ar_c02_s5004_body [18:41:55.927] Render Requested: sg_ar_c02_s2001_arm [18:41:55.927] Render Requested: sg_cl_c01_s2001_arm [18:41:55.951] Render Requested: sg_ar_c02_s8001_arm [18:41:55.989] Render Requested: sumpter_horse [18:41:56.642] MeritTradeLogic::Reset [18:41:56.642] PopScreen [18:41:56.642] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause [18:41:56.642] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate [18:41:56.642] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize [18:41:56.646] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen [18:41:56.646] OnScreenListChanged [18:41:56.646] SandBox.View.Map.MapScreen::HandleActivate [18:41:56.646] SandBox.View.Map.MapScreen::HandleResume [18:41:56.654] [GAME MENU] camp_junxuguan [18:41:56.654] Release Sound Event -1 [18:41:56.654] Release Sound Event -1 [18:41:56.955] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:56.955] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:56.955] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:56.976] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:56.976] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:56.976] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:56.990] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:57.016] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:57.016] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:57.198] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:57.198] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:57.296] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:41:57.296] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:03.003] Before Daily Tick: 中平六年冬一十月 [18:42:09.419] 你的定居点白马正被曹操的王朗的部队攻击! [18:42:19.896] Player has entered town_henei_jixian: 汲县 [18:42:19.896] [GAME MENU] town_outside [18:42:19.896] [GAME MENU] town [18:42:19.907] Release Sound Event -1 [18:42:19.907] Release Sound Event -1 [18:42:19.907] Release Sound Event -1 [18:42:19.907] Release Sound Event -1 [18:42:19.914] Release Sound Event 44394 [18:42:19.914] Release Sound Event 44393 [18:42:19.914] Release Sound Event -1 [18:42:19.914] Release Sound Event -1 [18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.070] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.070] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.070] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.583] [GAME MENU] camp_junxuguan [18:42:20.583] Release Sound Event 44396 [18:42:20.583] Release Sound Event 44395 [18:42:22.998] Before Daily Tick: 初平元年春一月 [18:42:23.835] creating hero from template with id: spc_notable_jiaozhou_22 [18:42:24.790] creating hero from template with id: spc_notable_yuzhou_21 [18:42:24.856] --------------- Conversation Start --------------- [18:42:24.856] Conversation character name: 军需官 id: yongliang_sol_7003 culture:雍凉 persona:PersonaSoftspoken [18:42:24.856] AI -> (op_junxuguan_camp_hello) - [18:42:26.146] P -> (op_junxuguan_ask_for_quest_option) - [18:42:26.146] AI -> (op_junxuguan_quest_not_exist) - [18:42:27.315] P -> (op_player_leave_junxuguan) - [18:42:27.315] --------------- Conversation End --------------- [18:42:27.322] Scene_view::clear_all(scn_conversation_tableau) [18:42:27.322] [GAME MENU] camp_junxuguan [18:42:27.322] Release Sound Event -1 [18:42:27.322] Release Sound Event -1 [18:42:27.333] creating hero from template with id: spc_notable_yuzhou_22 [18:42:27.918] creating hero from template with id: spc_notable_yuzhou_21 [18:42:28.118] creating hero from template with id: spc_notable_yuzhou_21 [18:42:31.156] creating hero from template with id: spc_notable_yuzhou_21 [18:42:33.145] 你的定居点白马正被董卓的徐荣的军团攻击! [18:42:33.176] [GAME MENU] player_in_camp_join_encounter [18:42:33.177] [GAME MENU] player_in_camp [18:42:33.183] Release Sound Event -1 [18:42:34.870] Opening new mission Battle . [18:42:34.872] IMono_MBMission::create_mission : 0.001954 [18:42:34.984] Force VSync State is now DEACTIVATED [18:42:34.984] PushScreen [18:42:34.984] SandBox.View.Map.MapScreen::HandlePause [18:42:34.985] SandBox.View.Map.MapScreen::HandleDeactivate [18:42:34.985] Release Sound Event -1 [18:42:34.985] Release Sound Event 44402 [18:42:34.985] OnScreenListChanged [18:42:34.985] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:42:34.985] -------MissionScreen-OnInitialize [18:42:34.985] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:42:34.985] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:42:35.189] Scene_view::clear_all(Main_map) [18:42:35.336] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/scene.xscene. [18:42:35.338] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/atmosphere.xml. [18:42:35.386] Oro temporary memory watermark: 4.13 KB (max 4096 KB). [18:42:35.388] 569 entities are registered as oro. [18:42:35.405] NAV_MESH: load finished, first load for scene: 1 [18:42:35.425] rglShader_manager::read_compressed_shader_cache_package : 0.000124 [18:42:35.428] Placed flora count, 0, flora_grass_a_non_shadow [18:42:35.428] Placed flora count, 0, rocks_small [18:42:35.428] Placed flora count, 0, valley_plant_a [18:42:35.429] Placed tree count, 1114, shrub__mix [18:42:35.431] Placed tree count, 11510, tree_high__mix_pine [18:42:35.435] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [18:42:36.048] ----------Mission-AddTeam-Defender [18:42:36.049] ----------Mission-AddTeam-Attacker [18:42:36.049] ----------Mission-AddTeam-Defender [18:42:36.099] -------MissionScreen-OnActivate [18:42:36.125] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.125] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.131] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:36.131] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.131] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.136] Bake Terrain [18:42:36.139] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:36.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.142] Bake Terrain [18:42:36.148] Bake Terrain [18:42:36.154] Bake Terrain [18:42:36.182] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:36.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:36.406] HorseArcher added to selected formations. [18:42:36.406] SetOrderWithAgent FollowMe 王朗on team [18:42:36.406] After set order called, number of selected formations: 1 [18:42:36.406] General formation being processed. [18:42:36.406] Update cached and formation values on each agent complete, number of selected formations: 1 [18:42:36.406] Set random decide time of agents with indices complete, number of selected formations: 1 [18:42:36.406] After set order loop complete, number of selected formations: 1 [18:42:36.406] Selected formations being cleared. [18:42:36.916] Selected formations being cleared. Select all formations: [18:42:36.916] Infantry added to selected formations. [18:42:36.916] Ranged added to selected formations. [18:42:36.916] Cavalry added to selected formations. [18:42:36.916] HorseArcher added to selected formations. [18:42:36.916] Selected formations being cleared. Select all formations: [18:42:36.916] Infantry added to selected formations. [18:42:36.916] Ranged added to selected formations. [18:42:36.916] Cavalry added to selected formations. [18:42:36.916] HorseArcher added to selected formations. [18:42:36.916] SetOrder AIControlOffon team [18:42:36.916] After set order called, number of selected formations: 4 [18:42:36.916] Infantry formation being processed. [18:42:36.917] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.917] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.917] Ranged formation being processed. [18:42:36.918] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.918] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.918] Cavalry formation being processed. [18:42:36.919] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.919] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.919] HorseArcher formation being processed. [18:42:36.919] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.919] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.919] After set order loop complete, number of selected formations: 4 [18:42:36.921] SetOrder Mounton team [18:42:36.921] After set order called, number of selected formations: 4 [18:42:36.921] Infantry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Ranged formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Cavalry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] HorseArcher formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] After set order loop complete, number of selected formations: 4 [18:42:36.921] SetOrder FireAtWillon team [18:42:36.921] After set order called, number of selected formations: 4 [18:42:36.921] Infantry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Ranged formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Cavalry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] HorseArcher formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] After set order loop complete, number of selected formations: 4 [18:42:36.921] SetOrder ArrangementLineon team [18:42:36.921] After set order called, number of selected formations: 4 [18:42:36.921] Infantry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Ranged formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Cavalry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] HorseArcher formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] After set order loop complete, number of selected formations: 4 [18:42:36.921] SetOrder StandYourGroundon team [18:42:36.921] After set order called, number of selected formations: 4 [18:42:36.921] Infantry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Ranged formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] Cavalry formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] HorseArcher formation being processed. [18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.921] After set order loop complete, number of selected formations: 4 [18:42:36.922] SetOrder AIControlOffon team [18:42:36.922] After set order called, number of selected formations: 4 [18:42:36.922] Infantry formation being processed. [18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.922] Ranged formation being processed. [18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.922] Cavalry formation being processed. [18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.922] HorseArcher formation being processed. [18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 [18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 [18:42:36.922] After set order loop complete, number of selected formations: 4 [18:42:36.922] Selected formations being cleared. [18:42:37.037] Selected formations being cleared. [18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.124] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.144] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:37.144] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.144] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.163] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:37.163] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.164] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.183] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:37.183] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.232] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:37.232] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.256] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:37.256] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.257] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.299] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:37.299] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:42:37.343] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.936] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.936] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.936] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:45.884] Selected formations being cleared. Select all formations: [18:42:45.884] Infantry added to selected formations. [18:42:45.884] Ranged added to selected formations. [18:42:45.884] Cavalry added to selected formations. [18:42:45.884] HorseArcher added to selected formations. [18:42:45.914] Render Requested: empire_sword_1_t2 [18:42:45.914] Render Requested: small_flat_heater_shield [18:42:45.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:45.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:45.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:47.639] Selected formations being cleared. [18:42:47.640] Cavalry added to selected formations. [18:42:47.647] Updated mission time speed with request ID:864, time speed0.25 [18:42:49.488] SetOrder Chargeon team [18:42:49.488] After set order called, number of selected formations: 1 [18:42:49.488] Cavalry formation being processed. [18:42:49.489] Update cached and formation values on each agent complete, number of selected formations: 1 [18:42:49.489] Set random decide time of agents with indices complete, number of selected formations: 1 [18:42:49.489] After set order loop complete, number of selected formations: 1 [18:42:49.490] Reverted time speed back to default(1) [18:42:51.562] Render Requested: imperial_spear_t2 [18:43:19.808] 首功者,徐荣麾下飞将骑! [18:43:58.720] 芸峯提高了1级。 [18:45:08.393] CheckMissionEnded::ended [18:45:08.393] Player MapEvent BattleState: DefenderVictory [18:45:08.393] 你与白马的康的关系+6,现为6。 [18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.066] I called EndMission [18:45:11.072] I called EndMissionInternal [18:45:11.233] -------MissionScreen-OnDeactivate [18:45:11.507] PopScreen [18:45:11.507] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:45:11.507] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:45:11.507] -------MissionScreen-OnDeactivate [18:45:11.507] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:45:11.507] -------MissionScreen-OnFinalize [18:45:11.510] Scene_view::clear_all(battania_village) [18:45:11.510] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:45:11.510] OnScreenListChanged [18:45:11.510] SandBox.View.Map.MapScreen::HandleActivate [18:45:11.510] SandBox.View.Map.MapScreen::HandleResume [18:45:11.513] [GAME MENU] player_in_camp [18:45:11.513] Release Sound Event -1 [18:45:11.514] 你与白马的安行的关系+5,现为5。 [18:45:11.517] 你掠夺了73第纳尔。 [18:45:11.517] Player MapEvent State: WaitingRemoval [18:45:11.635] Release Sound Event -1 [18:45:11.635] Release Sound Event 48218 [18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.667] Dump integrity is compromised due to non-default modules being used [18:45:11.667] Dump integrity is compromised due to non-default modules being used [18:45:11.667] Dump integrity is compromised due to non-default modules being used [18:45:11.673] AutoSaveCurrentGame: saveauto1 [18:45:11.673] Save Process block is started. [18:45:11.673] ------Saving with new context. Save name: saveauto1------ [18:45:11.674] SaveContext::Save block is started. [18:45:11.674] SaveContext::CollectObjects block is started. [18:45:13.208] SaveContext::CollectObjects completed in 1.533 seconds. [18:45:13.208] SaveContext::Saving Objects block is started. [18:45:13.572] SaveContext::Saving Objects completed in 0.364 seconds. [18:45:13.572] SaveContext::Saving Containers block is started. [18:45:15.532] SaveContext::Saving Containers completed in 1.959 seconds. [18:45:15.621] SaveContext::Save completed in 3.947 seconds. [18:45:15.621] Save Process completed in 3.948 seconds. [18:45:15.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:15.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:15.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:16.077] ------Successfully saved------ [18:45:16.869] rglShader_manager::read_compressed_shader_cache_package : 0.000070 [18:45:16.870] Missing shader from sack: pbr_terrain [18:45:16.870] Missing shader from sack: pbr_terrain [18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.870] Missing shader from sack: pbr_terrain_shadowmap [18:45:16.870] Missing shader from sack: pbr_terrain_pointlight [18:45:16.870] Missing shader from sack: pbr_terrain [18:45:16.870] Missing shader from sack: pbr_terrain [18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.870] Missing shader from sack: pbr_terrain [18:45:16.870] Missing shader from sack: pbr_terrain [18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain [18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain [18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain [18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.874] Missing shader from sack: pbr_terrain [18:45:16.874] Missing shader from sack: pbr_terrain [18:45:16.874] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.875] Missing shader from sack: pbr_terrain [18:45:16.876] Missing shader from sack: pbr_terrain [18:45:16.876] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.876] Missing shader from sack: pbr_terrain [18:45:16.876] Missing shader from sack: pbr_terrain [18:45:16.876] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.876] Missing shader from sack: pbr_terrain [18:45:16.876] Missing shader from sack: pbr_terrain [18:45:16.876] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.877] Missing shader from sack: pbr_terrain [18:45:16.877] Missing shader from sack: pbr_terrain [18:45:16.877] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.877] Missing shader from sack: pbr_terrain [18:45:16.877] Missing shader from sack: pbr_terrain [18:45:16.877] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.878] Missing shader from sack: pbr_terrain [18:45:16.878] Missing shader from sack: pbr_terrain [18:45:16.878] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain [18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.881] Missing shader from sack: pbr_terrain [18:45:16.881] Missing shader from sack: pbr_terrain [18:45:16.881] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.881] Missing shader from sack: pbr_terrain [18:45:16.881] Missing shader from sack: pbr_terrain [18:45:16.881] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.883] Missing shader from sack: pbr_terrain [18:45:16.883] Missing shader from sack: pbr_terrain [18:45:16.883] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.883] Missing shader from sack: pbr_terrain [18:45:16.883] Missing shader from sack: pbr_terrain [18:45:16.883] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.884] Missing shader from sack: pbr_terrain [18:45:16.884] Missing shader from sack: pbr_terrain [18:45:16.884] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.885] Missing shader from sack: pbr_terrain [18:45:16.885] Missing shader from sack: pbr_terrain [18:45:16.885] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.885] Missing shader from sack: pbr_terrain [18:45:16.885] Missing shader from sack: pbr_terrain [18:45:16.885] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.887] Missing shader from sack: pbr_terrain [18:45:16.887] Missing shader from sack: pbr_terrain [18:45:16.887] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.888] Missing shader from sack: pbr_terrain [18:45:16.888] Missing shader from sack: pbr_terrain [18:45:16.888] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.889] Missing shader from sack: pbr_terrain [18:45:16.889] Missing shader from sack: pbr_terrain [18:45:16.889] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.889] Missing shader from sack: pbr_terrain [18:45:16.889] Missing shader from sack: pbr_terrain [18:45:16.889] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.890] Missing shader from sack: pbr_terrain [18:45:16.890] Missing shader from sack: pbr_terrain [18:45:16.890] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.890] Missing shader from sack: pbr_terrain [18:45:16.890] Missing shader from sack: pbr_terrain [18:45:16.890] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.891] Missing shader from sack: pbr_terrain [18:45:16.891] Missing shader from sack: pbr_terrain [18:45:16.891] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.894] Missing shader from sack: pbr_terrain [18:45:16.894] Missing shader from sack: pbr_terrain [18:45:16.894] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.894] Missing shader from sack: pbr_terrain [18:45:16.894] Missing shader from sack: pbr_terrain [18:45:16.894] Missing shader from sack: pbr_terrain_gbuffer [18:45:16.894] Missing shader from sack: pbr_terrain [18:45:16.894] Missing shader from sack: pbr_terrain [18:45:16.894] Missing shader from sack: pbr_terrain_gbuffer [18:45:17.149] [GAME MENU] player_in_camp_battle_end [18:45:17.168] Bake Terrain [18:45:17.498] Bake Terrain [18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.517] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.530] Bake Terrain [18:45:17.551] Bake Terrain [18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.567] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.571] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:45:17.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:17.620] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:21.917] [GAME MENU] player_in_camp_main [18:45:25.084] creating hero from template with id: spc_notable_yongliang_21 [18:45:25.111] PushScreen [18:45:25.111] SandBox.View.Map.MapScreen::HandlePause [18:45:25.111] SandBox.View.Map.MapScreen::HandleDeactivate [18:45:25.111] OnScreenListChanged [18:45:25.111] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:45:25.111] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:45:25.111] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:45:29.929] PopScreen [18:45:29.929] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:45:29.929] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:45:29.929] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:45:29.929] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:45:29.929] OnScreenListChanged [18:45:29.929] SandBox.View.Map.MapScreen::HandleActivate [18:45:29.929] SandBox.View.Map.MapScreen::HandleResume [18:45:29.944] [GAME MENU] player_in_camp_main [18:45:30.160] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.172] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:45:30.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:30.222] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:45:33.311] creating hero from template with id: spc_notable_yongliang_21 [18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.376] [GAME MENU] camp_junxuguan [18:45:41.144] Before Daily Tick: 初平元年春一月 [18:45:48.777] PushScreen [18:45:48.777] SandBox.View.Map.MapScreen::HandlePause [18:45:48.777] SandBox.View.Map.MapScreen::HandleDeactivate [18:45:48.777] OnScreenListChanged [18:45:48.777] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize [18:45:48.890] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate [18:45:48.890] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume [18:45:49.009] Render Requested: sg_cl_c01_s2001_head [18:45:49.009] Render Requested: sg_cl_c01_s2001_body [18:45:49.009] Render Requested: sg_cl_c01_s2001_arm [18:45:49.009] Render Requested: sg_cl_c01_s2001_leg [18:45:49.009] Render Requested: sumpter_horse [18:45:49.009] Render Requested: light_harness [18:45:49.009] Render Requested: small_flat_heater_shield [18:45:49.009] Render Requested: empire_sword_1_t2 [18:45:49.009] Render Requested: imperial_spear_t2 [18:45:49.009] Render Requested: noble_horse_western [18:45:49.009] Render Requested: sg_t1_ht_sword_002 [18:45:49.009] Render Requested: sg_t3_ht_sword_001 [18:45:49.009] Render Requested: sg_t4_ht_sword_002 [18:45:49.009] Render Requested: sg_sword_015_1h [18:45:49.009] Render Requested: sg_spear_016 [18:45:49.009] Render Requested: sg_shield_008_d [18:45:49.009] Render Requested: sg_shield_008_d [18:45:49.009] Render Requested: sg_longbow_001 [18:45:49.009] Render Requested: sg_longbow_002 [18:45:49.009] Render Requested: bodkin_arrows_b [18:45:49.009] Render Requested: bodkin_arrows_b [18:45:49.009] Render Requested: bolt_b [18:45:49.009] Render Requested: sg_ar_c07_s3001_head [18:45:49.009] Render Requested: sg_ar_c01_s3001_head [18:45:49.009] Render Requested: sg_ar_c02_s5003_head [18:45:49.009] Render Requested: sg_ar_c02_s7001_head [18:45:49.009] Render Requested: empire_horseman_boots [18:45:49.009] Render Requested: sg_cl_c01_s2001_leg [18:45:49.009] Render Requested: sg_ar_c11_com01_arm [18:45:49.009] Render Requested: tunic_with_shoulder_pads [18:45:49.009] Render Requested: sg_cl_c01_s2001_body [18:45:49.009] Render Requested: sg_npc_guard_head [18:45:49.009] Render Requested: date_fruit [18:45:49.009] Render Requested: grape [18:45:49.009] Render Requested: grain [18:45:49.009] Render Requested: butter [18:45:49.009] Render Requested: sg_t1_ht_spear_001 [18:45:49.009] Render Requested: sg_axe_004 [18:45:49.069] Render Requested: sg_t4_ht_sword_002 [18:45:49.126] Render Requested: sg_sword_015_1h [18:45:49.843] Render Requested: sg_t4_ht_sword_002 [18:45:50.114] Render Requested: sg_t3_ht_sword_001 [18:45:50.209] Render Requested: sg_t1_ht_sword_002 [18:45:58.436] Render Requested: sg_cl_c08_s1001_shoulder [18:45:58.456] Render Requested: sg_t3_ht_sword_001 [18:45:58.625] Render Requested: sg_ar_c08_s6001_shoulder [18:45:58.644] Render Requested: sg_t4_ht_sword_002 [18:45:58.732] Render Requested: sg_cl_c02_s1001_body [18:45:58.751] Render Requested: sg_sword_015_1h [18:45:58.908] Render Requested: sg_spear_016 [18:45:58.935] Render Requested: sg_shield_008_d [18:45:58.952] Render Requested: small_flat_heater_shield [18:45:59.022] Render Requested: sg_longbow_001 [18:45:59.065] Render Requested: sg_longbow_002 [18:45:59.085] Render Requested: bodkin_arrows_b [18:45:59.116] Render Requested: sg_cl_c07_s1001_body [18:45:59.260] Render Requested: bolt_b [18:45:59.387] Render Requested: sg_ar_c07_s3001_head [18:45:59.387] Render Requested: sg_cl_c01_s2001_head [18:46:00.154] Render Requested: sg_ar_c01_s3001_head [18:46:01.568] Render Requested: sg_ar_c02_s5003_head [18:46:01.933] Render Requested: sg_ar_c02_s7001_head [18:46:04.229] Render Requested: sg_cl_c08_s1001_shoulder [18:46:04.235] Render Requested: sg_ar_c02_s4001_body [18:46:04.820] Render Requested: sg_ar_c08_s6001_shoulder [18:46:06.022] Render Requested: sg_cl_c02_s1001_body [18:46:06.022] Render Requested: sg_cl_c01_s2001_body [18:46:07.820] Render Requested: sg_cl_c07_s1001_body [18:46:08.581] Render Requested: sg_ar_c07_s5001_body [18:46:08.626] Render Requested: sg_ar_c02_s4001_body [18:46:08.687] Render Requested: sg_ar_c02_s5004_body [18:46:08.708] Render Requested: sg_ar_c07_s5001_body [18:46:08.775] Render Requested: sg_ar_c02_s2001_arm [18:46:08.833] Render Requested: sg_ar_c02_s5004_body [18:46:09.059] Render Requested: sg_ar_c02_s8001_arm [18:46:09.198] Render Requested: sg_ar_c07_s5001_body [18:46:11.003] Render Requested: sg_ar_c02_s2001_arm [18:46:11.003] Render Requested: sg_cl_c01_s2001_arm [18:46:11.690] Render Requested: sg_ar_c02_s5004_body [18:46:11.690] Render Requested: sg_cl_c01_s2001_body [18:46:11.703] Render Requested: sg_ar_c07_s5001_body [18:46:11.735] Render Requested: sg_ar_c02_s4001_body [18:46:11.809] Render Requested: sg_cl_c07_s1001_body [18:46:11.930] Render Requested: sg_ar_c02_s4001_body [18:46:11.946] Render Requested: sg_ar_c02_s8001_arm [18:46:11.973] Render Requested: sg_ar_c07_s5001_body [18:46:11.984] Render Requested: sg_ar_c02_s7001_arm [18:46:12.017] Render Requested: sg_ar_c02_s5004_body [18:46:12.035] Render Requested: sg_ar_c02_s8002_arm [18:46:12.081] Render Requested: sg_ar_c02_s2001_arm [18:46:12.081] Render Requested: sg_cl_c01_s2001_arm [18:46:12.092] Render Requested: ladys_shoe [18:46:12.130] Render Requested: sg_ar_c02_s8001_arm [18:46:12.154] Render Requested: sg_ar_c05_s3002_leg [18:46:12.261] Render Requested: sg_ar_c07_s3001_leg [18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:13.180] PopScreen [18:46:13.180] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause [18:46:13.180] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate [18:46:13.180] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize [18:46:13.186] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen [18:46:13.186] OnScreenListChanged [18:46:13.186] SandBox.View.Map.MapScreen::HandleActivate [18:46:13.186] SandBox.View.Map.MapScreen::HandleResume [18:46:13.193] [GAME MENU] camp_junxuguan [18:46:13.421] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:13.507] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:46:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:13.572] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:46:13.572] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:13.591] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:13.721] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:46:13.721] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:13.733] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:15.671] Player has entered town_henei_jixian: 汲县 [18:46:15.671] [GAME MENU] town_outside [18:46:15.672] [GAME MENU] town [18:46:15.688] Release Sound Event 48226 [18:46:15.688] Release Sound Event 48225 [18:46:15.688] Release Sound Event -1 [18:46:15.688] Release Sound Event -1 [18:46:18.194] Average value of 近战武器 I : 0.8027948 [18:46:18.194] Average value of 黏土 : 2.903728 [18:46:18.194] Average value of 羊毛 : 5.103204 [18:46:18.194] Average value of 橄榄 : 3.566439 [18:46:18.194] Average value of 硬木 : 3.584623 [18:46:18.194] Average value of 毛皮 : 1.248531 [18:46:18.194] Average value of 盐 : 4.442559 [18:46:18.194] Average value of 枣 : 2.689716 [18:46:18.194] Average value of 黄油 : 2.480424 [18:46:18.194] Average value of 皮革 : 1.152584 [18:46:18.194] Average value of 铁 : 3.132982 [18:46:18.194] Average value of 马匹装备 I : 0.8753749 [18:46:18.194] Average value of 肉 : 2.150888 [18:46:18.194] Average value of 亚麻 : 3.474345 [18:46:18.195] Average value of 亚麻布 : 1.630113 [18:46:18.195] Average value of 葡萄 : 3.690228 [18:46:18.195] Average value of 银矿石 : 2.884877 [18:46:18.195] Average value of 盾牌 I : 0.8039515 [18:46:18.195] Average value of 陶器 : 1.490147 [18:46:18.195] Average value of 天鹅绒 : 0.7188902 [18:46:18.195] Average value of 啤酒 : 0.81995 [18:46:18.195] Average value of 谷物 : 2.249662 [18:46:18.195] Average value of 奶酪 : 2.197442 [18:46:18.195] Average value of 工具 : 0.8332839 [18:46:18.195] Average value of 兽皮 : 1.828233 [18:46:18.195] Average value of 生丝 : 1.233212 [18:46:18.195] Average value of 服装 : 0.8000014 [18:46:18.195] Average value of 远程武器 II : 0.8050882 [18:46:18.195] Average value of 箭 : 0.8000014 [18:46:18.195] Average value of 鱼 : 6.152195 [18:46:18.195] Average value of 贵重品 : 1.964239 [18:46:18.195] Average value of 坐骑 : 0.3076469 [18:46:18.195] Average value of 驮畜 : 2.179804 [18:46:18.195] Average value of 肉猪 : 1.427895 [18:46:18.195] Average value of 轻甲 : 0.8000014 [18:46:18.195] Average value of 盾牌 III : 0.8459726 [18:46:18.195] Average value of 马匹装备 II : 0.8742272 [18:46:18.195] Average value of 盾牌 II : 0.8314285 [18:46:18.195] Average value of 羊 : 1.974357 [18:46:18.195] Average value of 远程武器 I : 0.8000014 [18:46:18.195] Average value of 近战武器 II : 0.8195545 [18:46:18.195] Average value of 葡萄酒 : 0.7992238 [18:46:18.195] Average value of 油 : 3.255991 [18:46:18.195] Average value of 重甲 : 0.8586608 [18:46:18.195] Average value of 远程武器 III : 0.8083813 [18:46:18.195] Average value of 中甲 : 0.8027948 [18:46:18.195] Average value of 战争坐骑 : 1.465615 [18:46:18.195] Average value of 布匹 : 1.300002 [18:46:18.195] Average value of 牛 : 2.090341 [18:46:18.195] Average value of 贵族坐骑 : 1.119054 [18:46:18.195] Average value of 马匹装备 III : 1.182683 [18:46:18.195] Average value of 马匹装备 IV : 1.294415 [18:46:18.195] Average value of 马匹装备 V : 1.274862 [18:46:18.195] Average value of 近战武器 III : 0.8279344 [18:46:18.195] Average value of 近战武器 IV : 1.030251 [18:46:18.195] Average value of 近战武器 V : 1.17294 [18:46:18.195] Average value of 远程武器 IV : 0.9652381 [18:46:18.195] Average value of 远程武器 V : 1.182674 [18:46:18.195] Average value of 盾牌 IV : 1.181255 [18:46:18.195] Average value of 盾牌 V : 1.24497 [18:46:18.195] Average value of 终极护甲 : 0.9890347 [18:46:18.195] Average value of 旗帜 : 1.300002 [18:46:18.195] Average value of 未分配 : 1.300002 [18:46:18.195] PushScreen [18:46:18.195] SandBox.View.Map.MapScreen::HandlePause [18:46:18.195] SandBox.View.Map.MapScreen::HandleDeactivate [18:46:18.195] Release Sound Event 48228 [18:46:18.195] Release Sound Event 48227 [18:46:18.195] OnScreenListChanged [18:46:18.195] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [18:46:18.472] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [18:46:18.472] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [18:46:18.609] Render Requested: sg_cl_c01_s2001_head [18:46:18.609] Render Requested: sg_cl_c01_s2001_body [18:46:18.609] Render Requested: sg_cl_c01_s2001_arm [18:46:18.609] Render Requested: sg_cl_c01_s2001_leg [18:46:18.609] Render Requested: sumpter_horse [18:46:18.609] Render Requested: light_harness [18:46:18.609] Render Requested: small_flat_heater_shield [18:46:18.609] Render Requested: empire_sword_1_t2 [18:46:18.609] Render Requested: imperial_spear_t2 [18:46:18.609] Render Requested: aserai_horse [18:46:18.609] Render Requested: empire_horse [18:46:18.609] Render Requested: vlandia_horse [18:46:18.609] Render Requested: t2_empire_horse [18:46:18.609] Render Requested: t3_empire_horse [18:46:18.609] Render Requested: sg_t2_ht_sword_001 [18:46:18.609] Render Requested: bastard_sword_t2 [18:46:18.609] Render Requested: sg_t3_ht_sword_001 [18:46:18.609] Render Requested: sg_t2_ht_axe_004 [18:46:18.609] Render Requested: sg_axe_whole_003_1h [18:46:18.609] Render Requested: sg_t3_ht_axe_002 [18:46:18.609] Render Requested: sg_axe_whole_002_a_1h [18:46:18.609] Render Requested: peasant_pickaxe_1_t1 [18:46:18.609] Render Requested: peasant_sickle_1_t1 [18:46:18.609] Render Requested: sg_t4_ht_axe_005 [18:46:18.609] Render Requested: sg_t1_ht_mace_002 [18:46:18.609] Render Requested: sg_t2_ht_mace_002 [18:46:18.609] Render Requested: empire_horseman_boots [18:46:18.609] Render Requested: sg_cl_c01_s2001_leg [18:46:18.609] Render Requested: sg_ar_c11_com01_arm [18:46:18.609] Render Requested: tunic_with_shoulder_pads [18:46:18.609] Render Requested: sg_cl_c01_s2001_body [18:46:18.609] Render Requested: sg_npc_guard_head [18:46:18.609] Render Requested: grain [18:46:18.609] Render Requested: butter [18:46:18.609] Render Requested: date_fruit [18:46:18.609] Render Requested: grape [18:46:18.609] Render Requested: sg_t1_ht_spear_001 [18:46:18.609] Render Requested: sg_axe_004 [18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:19.066] Render Requested: tunic_with_shoulder_pads [18:46:19.084] Render Requested: sg_cl_c01_s2001_body [18:46:19.110] Render Requested: sg_cl_c01_s2001_arm [18:46:19.110] Render Requested: sg_ar_c11_com01_arm [18:46:19.154] Render Requested: sg_cl_c01_s2001_leg [18:46:19.154] Render Requested: sg_cl_c01_s2001_leg [18:46:19.236] Render Requested: empire_horseman_boots [18:46:20.777] TransferItem Name: 骑手靴 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:20.782] Render Requested: empire_horseman_boots [18:46:20.790] Render Requested: sg_cl_c01_s2001_leg [18:46:21.011] TransferItem Name: 三国-白色裹腿配布鞋3 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:21.016] Render Requested: sg_cl_c01_s2001_leg [18:46:21.021] Render Requested: sg_ar_c11_com01_arm [18:46:21.021] Render Requested: sg_cl_c01_s2001_arm [18:46:21.282] TransferItem Name: 黄巾通用01手甲 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:21.287] Render Requested: sg_ar_c11_com01_arm [18:46:21.294] Render Requested: tunic_with_shoulder_pads [18:46:21.294] Render Requested: sg_cl_c01_s2001_body [18:46:21.472] TransferItem Name: 垫肩束腰衣 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:21.477] Render Requested: tunic_with_shoulder_pads [18:46:21.483] Render Requested: sg_cl_c01_s2001_body [18:46:21.654] TransferItem Name: 三国-西凉短袖戎服 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:21.659] Render Requested: sg_cl_c01_s2001_body [18:46:21.664] Render Requested: sg_npc_guard_head [18:46:21.664] Render Requested: sg_cl_c01_s2001_head [18:46:21.882] TransferItem Name: 三国-平民斗笠 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:21.886] Render Requested: sg_npc_guard_head [18:46:21.890] Render Requested: grain [18:46:22.108] Render Requested: butter [18:46:22.172] Render Requested: date_fruit [18:46:22.253] Render Requested: grape [18:46:22.404] Render Requested: sg_t1_ht_spear_001 [18:46:22.743] TransferItem Name: 汉单手长枪1 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:22.748] Render Requested: sg_t1_ht_spear_001 [18:46:22.752] Render Requested: sg_axe_004 [18:46:23.026] TransferItem Name: 镰刀 | From: PlayerInventory To: OtherInventory | Amount: 1 [18:46:23.032] Render Requested: sg_axe_004 [18:46:23.154] Render Requested: imperial_spear_t2 [18:46:23.312] Render Requested: sg_cl_c01_s2001_body [18:46:23.356] Render Requested: t3_empire_horse [18:46:23.356] Render Requested: sumpter_horse [18:46:23.425] Render Requested: t2_empire_horse [18:46:23.747] Render Requested: t3_empire_horse [18:46:26.696] Render Requested: t2_empire_horse [18:46:30.998] Render Requested: t3_empire_horse [18:46:31.030] Render Requested: sg_t2_ht_sword_001 [18:46:31.039] Render Requested: bastard_sword_t2 [18:46:31.048] Render Requested: empire_sword_1_t2 [18:46:31.582] PopScreen [18:46:31.582] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [18:46:31.582] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [18:46:31.582] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [18:46:31.603] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [18:46:31.603] OnScreenListChanged [18:46:31.603] SandBox.View.Map.MapScreen::HandleActivate [18:46:31.603] SandBox.View.Map.MapScreen::HandleResume [18:46:31.608] [GAME MENU] town [18:46:31.609] Release Sound Event -1 [18:46:31.609] Release Sound Event 48227 [18:46:31.609] Release Sound Event 48227 [18:46:31.609] Release Sound Event -1 [18:46:34.617] [GAME MENU] town_wait_menus [18:46:34.618] Release Sound Event 48230 [18:46:34.618] Release Sound Event 48229 [18:46:34.618] Release Sound Event -1 [18:46:34.622] [GAME MENU] player_in_camp_main [18:46:34.623] Release Sound Event 48231 [18:46:34.623] Release Sound Event 48229 [18:46:34.720] [GAME MENU] camp_junxuguan [18:46:34.720] Release Sound Event -1 [18:46:34.720] Release Sound Event 48229 [18:46:34.811] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:34.863] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:34.876] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:46:34.876] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:34.876] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:34.959] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:46:34.959] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:34.959] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:46:44.272] Before Daily Tick: 初平元年春一月 [18:47:02.152] [GAME MENU] player_in_camp_main [18:47:02.152] Release Sound Event -1 [18:47:02.152] Release Sound Event 48229 [18:47:03.075] [GAME MENU] camp_junsima [18:47:03.075] Release Sound Event -1 [18:47:03.075] Release Sound Event 48229 [18:47:03.468] 你的定居点白马正被曹操的满宠的部队攻击! [18:47:04.262] Before Daily Tick: 初平元年春一月 [18:47:04.276] creating hero from template with id: spc_wanderer_yongliang_7 [18:47:07.281] [GAME MENU] camp_junsima_select_training [18:47:07.281] Release Sound Event -1 [18:47:07.281] Release Sound Event 48229 [18:47:08.468] [GAME MENU] camp_junsima_training [18:47:08.468] Release Sound Event -1 [18:47:08.468] Release Sound Event 48229 [18:47:24.279] Before Daily Tick: 初平元年春一月 [18:47:28.356] 你的定居点白马正被董卓的徐荣的军团攻击! [18:47:28.371] [GAME MENU] player_in_camp_join_encounter [18:47:28.372] [GAME MENU] player_in_camp [18:47:28.376] Release Sound Event 48229 [18:47:37.224] Opening new mission Battle . [18:47:37.226] IMono_MBMission::create_mission : 0.001962 [18:47:37.343] Force VSync State is now DEACTIVATED [18:47:37.343] PushScreen [18:47:37.343] SandBox.View.Map.MapScreen::HandlePause [18:47:37.343] SandBox.View.Map.MapScreen::HandleDeactivate [18:47:37.343] Release Sound Event -1 [18:47:37.343] Release Sound Event 48255 [18:47:37.343] OnScreenListChanged [18:47:37.343] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:47:37.343] -------MissionScreen-OnInitialize [18:47:37.343] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:47:37.343] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:47:37.558] Scene_view::clear_all(Main_map) [18:47:37.704] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/scene.xscene. [18:47:37.705] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/atmosphere.xml. [18:47:37.755] Oro temporary memory watermark: 4.13 KB (max 4096 KB). [18:47:37.757] 569 entities are registered as oro. [18:47:37.772] NAV_MESH: load finished, first load for scene: 1 [18:47:37.789] rglShader_manager::read_compressed_shader_cache_package : 0.000128 [18:47:37.804] Placed flora count, 0, flora_grass_a_non_shadow [18:47:37.804] Placed flora count, 0, rocks_small [18:47:37.804] Placed flora count, 0, valley_plant_a [18:47:37.805] Placed tree count, 1114, shrub__mix [18:47:37.806] Placed tree count, 11510, tree_high__mix_pine [18:47:37.811] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [18:47:38.496] ----------Mission-AddTeam-Defender [18:47:38.496] ----------Mission-AddTeam-Attacker [18:47:38.496] ----------Mission-AddTeam-Defender [18:47:38.548] -------MissionScreen-OnActivate [18:47:38.562] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.562] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.564] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.567] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:38.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.578] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:38.578] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.579] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.582] Bake Terrain [18:47:38.587] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.587] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.588] Bake Terrain [18:47:38.595] Bake Terrain [18:47:38.601] Bake Terrain [18:47:38.630] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:38.630] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:38.639] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:38.864] HorseArcher added to selected formations. [18:47:38.864] SetOrderWithAgent FollowMe 满宠on team [18:47:38.864] After set order called, number of selected formations: 1 [18:47:38.864] General formation being processed. [18:47:38.864] Update cached and formation values on each agent complete, number of selected formations: 1 [18:47:38.864] Set random decide time of agents with indices complete, number of selected formations: 1 [18:47:38.864] After set order loop complete, number of selected formations: 1 [18:47:38.864] Selected formations being cleared. [18:47:38.864] Cavalry has 3 units, Skirmisher has 0 units [18:47:38.864] Attacker Cavalry transfers 1 units to Skirmisher [18:47:38.864] Cavalry has 2 units, Skirmisher has 1 units [18:47:39.406] Selected formations being cleared. Select all formations: [18:47:39.406] Infantry added to selected formations. [18:47:39.406] Ranged added to selected formations. [18:47:39.406] Cavalry added to selected formations. [18:47:39.406] HorseArcher added to selected formations. [18:47:39.406] Selected formations being cleared. Select all formations: [18:47:39.406] Infantry added to selected formations. [18:47:39.406] Ranged added to selected formations. [18:47:39.406] Cavalry added to selected formations. [18:47:39.406] HorseArcher added to selected formations. [18:47:39.406] SetOrder AIControlOffon team [18:47:39.406] After set order called, number of selected formations: 4 [18:47:39.406] Infantry formation being processed. [18:47:39.407] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.407] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.408] Ranged formation being processed. [18:47:39.408] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.408] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.408] Cavalry formation being processed. [18:47:39.409] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.409] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.409] HorseArcher formation being processed. [18:47:39.409] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.409] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.409] After set order loop complete, number of selected formations: 4 [18:47:39.411] SetOrder Mounton team [18:47:39.411] After set order called, number of selected formations: 4 [18:47:39.411] Infantry formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] Ranged formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] Cavalry formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] HorseArcher formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] After set order loop complete, number of selected formations: 4 [18:47:39.411] SetOrder FireAtWillon team [18:47:39.411] After set order called, number of selected formations: 4 [18:47:39.411] Infantry formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] Ranged formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] Cavalry formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] HorseArcher formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] After set order loop complete, number of selected formations: 4 [18:47:39.411] SetOrder ArrangementLineon team [18:47:39.411] After set order called, number of selected formations: 4 [18:47:39.411] Infantry formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] Ranged formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] Cavalry formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] HorseArcher formation being processed. [18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.411] After set order loop complete, number of selected formations: 4 [18:47:39.412] SetOrder StandYourGroundon team [18:47:39.412] After set order called, number of selected formations: 4 [18:47:39.412] Infantry formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] Ranged formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] Cavalry formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] HorseArcher formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] After set order loop complete, number of selected formations: 4 [18:47:39.412] SetOrder AIControlOffon team [18:47:39.412] After set order called, number of selected formations: 4 [18:47:39.412] Infantry formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] Ranged formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] Cavalry formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] HorseArcher formation being processed. [18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:39.412] After set order loop complete, number of selected formations: 4 [18:47:39.412] Selected formations being cleared. [18:47:39.489] Selected formations being cleared. [18:47:39.545] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:39.545] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.545] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.553] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:39.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.593] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:39.593] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.593] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.599] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:39.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.655] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:39.655] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:47:39.668] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:47:42.568] Selected formations being cleared. Select all formations: [18:47:42.568] Infantry added to selected formations. [18:47:42.568] Ranged added to selected formations. [18:47:42.568] Cavalry added to selected formations. [18:47:42.568] HorseArcher added to selected formations. [18:47:42.601] Render Requested: empire_sword_1_t2 [18:47:42.601] Render Requested: small_flat_heater_shield [18:47:43.216] Updated mission time speed with request ID:864, time speed0.25 [18:47:43.306] SetOrder Chargeon team [18:47:43.306] After set order called, number of selected formations: 4 [18:47:43.306] Infantry formation being processed. [18:47:43.306] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:43.306] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:43.306] Ranged formation being processed. [18:47:43.306] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:43.306] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:43.306] Cavalry formation being processed. [18:47:43.307] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:43.307] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:43.307] HorseArcher formation being processed. [18:47:43.307] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:43.307] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:43.307] After set order loop complete, number of selected formations: 4 [18:47:43.310] Reverted time speed back to default(1) [18:47:52.614] Selected formations being cleared. Select all formations: [18:47:52.614] Infantry added to selected formations. [18:47:52.614] Ranged added to selected formations. [18:47:52.614] Cavalry added to selected formations. [18:47:52.614] HorseArcher added to selected formations. [18:47:52.618] Updated mission time speed with request ID:864, time speed0.25 [18:47:53.563] SetOrderWithAgent FollowMe 芸峯on team [18:47:53.583] After set order called, number of selected formations: 4 [18:47:53.583] Infantry formation being processed. [18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:53.584] Ranged formation being processed. [18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:53.584] Cavalry formation being processed. [18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:53.584] HorseArcher formation being processed. [18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:53.584] After set order loop complete, number of selected formations: 4 [18:47:53.591] Reverted time speed back to default(1) [18:47:57.018] Selected formations being cleared. Select all formations: [18:47:57.018] Infantry added to selected formations. [18:47:57.018] Ranged added to selected formations. [18:47:57.018] Cavalry added to selected formations. [18:47:57.018] HorseArcher added to selected formations. [18:47:57.023] Updated mission time speed with request ID:864, time speed0.25 [18:47:57.624] SetOrder Chargeon team [18:47:57.646] After set order called, number of selected formations: 4 [18:47:57.646] Infantry formation being processed. [18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:57.647] Ranged formation being processed. [18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:57.647] Cavalry formation being processed. [18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:57.647] HorseArcher formation being processed. [18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 [18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 [18:47:57.647] After set order loop complete, number of selected formations: 4 [18:47:57.650] Reverted time speed back to default(1) [18:48:00.281] Render Requested: imperial_spear_t2 [18:48:29.431] 首功者,李肃! [18:48:38.831] Cavalry has 2 units, HorseArcher has 0 units [18:48:38.831] Attacker Cavalry transfers 1 units to HorseArcher [18:48:38.831] Cavalry has 1 units, HorseArcher has 1 units [18:49:40.760] Infantry has 1 units, Ranged has 14 units [18:49:40.760] Attacker Infantry transfers 1 units to Ranged [18:49:40.760] Infantry has 0 units, Ranged has 15 units [18:49:59.047] Could not find the event index for: event:/mission/combat/impact/wood_weapon/water [18:50:01.581] CheckMissionEnded::ended [18:50:01.581] Player MapEvent BattleState: DefenderVictory [18:50:01.582] 你与白马的康的关系+5,现为11。 [18:50:03.487] I called EndMission [18:50:03.493] I called EndMissionInternal [18:50:03.667] -------MissionScreen-OnDeactivate [18:50:03.955] PopScreen [18:50:03.955] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:50:03.955] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:50:03.955] -------MissionScreen-OnDeactivate [18:50:03.955] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:50:03.955] -------MissionScreen-OnFinalize [18:50:03.958] Scene_view::clear_all(battania_village) [18:50:03.958] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:50:03.958] OnScreenListChanged [18:50:03.958] SandBox.View.Map.MapScreen::HandleActivate [18:50:03.958] SandBox.View.Map.MapScreen::HandleResume [18:50:03.961] [GAME MENU] player_in_camp [18:50:03.961] Release Sound Event 48255 [18:50:03.962] 你与白马的安行的关系+5,现为10。 [18:50:03.965] 你掠夺了17第纳尔。 [18:50:03.965] Player MapEvent State: WaitingRemoval [18:50:04.085] Release Sound Event -1 [18:50:04.085] Release Sound Event 51783 [18:50:04.099] [GAME MENU] player_in_camp_battle_end [18:50:04.614] rglShader_manager::read_compressed_shader_cache_package : 0.000070 [18:50:04.614] Missing shader from sack: pbr_terrain [18:50:04.614] Missing shader from sack: pbr_terrain [18:50:04.614] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.614] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.614] Missing shader from sack: pbr_terrain_shadowmap [18:50:04.614] Missing shader from sack: pbr_terrain_pointlight [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain [18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain [18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain [18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.618] Missing shader from sack: pbr_terrain [18:50:04.618] Missing shader from sack: pbr_terrain [18:50:04.618] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.618] Missing shader from sack: pbr_terrain [18:50:04.618] Missing shader from sack: pbr_terrain [18:50:04.618] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.618] Missing shader from sack: pbr_terrain [18:50:04.618] Missing shader from sack: pbr_terrain [18:50:04.618] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.619] Missing shader from sack: pbr_terrain [18:50:04.619] Missing shader from sack: pbr_terrain [18:50:04.619] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.619] Missing shader from sack: pbr_terrain [18:50:04.619] Missing shader from sack: pbr_terrain [18:50:04.619] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.619] Missing shader from sack: pbr_terrain [18:50:04.619] Missing shader from sack: pbr_terrain [18:50:04.619] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.620] Missing shader from sack: pbr_terrain [18:50:04.620] Missing shader from sack: pbr_terrain [18:50:04.620] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.620] Missing shader from sack: pbr_terrain [18:50:04.620] Missing shader from sack: pbr_terrain [18:50:04.620] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.620] Missing shader from sack: pbr_terrain [18:50:04.620] Missing shader from sack: pbr_terrain [18:50:04.621] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.621] Missing shader from sack: pbr_terrain [18:50:04.621] Missing shader from sack: pbr_terrain [18:50:04.621] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.621] Missing shader from sack: pbr_terrain [18:50:04.621] Missing shader from sack: pbr_terrain [18:50:04.621] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain [18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.625] Missing shader from sack: pbr_terrain [18:50:04.625] Missing shader from sack: pbr_terrain [18:50:04.625] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.627] Missing shader from sack: pbr_terrain [18:50:04.627] Missing shader from sack: pbr_terrain [18:50:04.627] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.627] Missing shader from sack: pbr_terrain [18:50:04.627] Missing shader from sack: pbr_terrain [18:50:04.627] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.628] Missing shader from sack: pbr_terrain [18:50:04.628] Missing shader from sack: pbr_terrain [18:50:04.628] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.629] Missing shader from sack: pbr_terrain [18:50:04.629] Missing shader from sack: pbr_terrain [18:50:04.629] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.629] Missing shader from sack: pbr_terrain [18:50:04.629] Missing shader from sack: pbr_terrain [18:50:04.629] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.631] Missing shader from sack: pbr_terrain [18:50:04.631] Missing shader from sack: pbr_terrain [18:50:04.631] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.631] Missing shader from sack: pbr_terrain [18:50:04.631] Missing shader from sack: pbr_terrain [18:50:04.631] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.632] Missing shader from sack: pbr_terrain [18:50:04.632] Missing shader from sack: pbr_terrain [18:50:04.632] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.632] Missing shader from sack: pbr_terrain [18:50:04.632] Missing shader from sack: pbr_terrain [18:50:04.632] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.634] Missing shader from sack: pbr_terrain [18:50:04.634] Missing shader from sack: pbr_terrain [18:50:04.634] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.634] Missing shader from sack: pbr_terrain [18:50:04.634] Missing shader from sack: pbr_terrain [18:50:04.634] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.635] Missing shader from sack: pbr_terrain [18:50:04.635] Missing shader from sack: pbr_terrain [18:50:04.635] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.637] Missing shader from sack: pbr_terrain [18:50:04.637] Missing shader from sack: pbr_terrain [18:50:04.637] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.638] Missing shader from sack: pbr_terrain [18:50:04.638] Missing shader from sack: pbr_terrain [18:50:04.638] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.638] Missing shader from sack: pbr_terrain [18:50:04.638] Missing shader from sack: pbr_terrain [18:50:04.638] Missing shader from sack: pbr_terrain_gbuffer [18:50:04.916] Bake Terrain [18:50:05.254] Bake Terrain [18:50:05.272] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.285] Bake Terrain [18:50:05.304] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.306] Bake Terrain [18:50:05.327] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.334] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:05.334] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.374] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:05.374] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:05.386] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:07.466] [GAME MENU] player_in_camp_main [18:50:09.653] PushScreen [18:50:09.653] SandBox.View.Map.MapScreen::HandlePause [18:50:09.653] SandBox.View.Map.MapScreen::HandleDeactivate [18:50:09.653] OnScreenListChanged [18:50:09.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:50:09.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:50:09.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:50:37.850] PopScreen [18:50:37.850] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:50:37.850] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:50:37.850] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:50:37.850] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:50:37.850] OnScreenListChanged [18:50:37.850] SandBox.View.Map.MapScreen::HandleActivate [18:50:37.850] SandBox.View.Map.MapScreen::HandleResume [18:50:37.857] [GAME MENU] player_in_camp_main [18:50:38.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.038] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:38.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.039] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.043] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.068] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:38.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.075] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.118] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:38.118] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:38.137] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:44.486] [GAME MENU] camp_junsima [18:50:45.415] 你的定居点濮阳正被袁绍的审配的军团包围! [18:50:45.444] --------------- Conversation Start --------------- [18:50:45.444] Conversation character name: 军司马 id: yongliang_sol_7003 culture:雍凉 persona:PersonaSoftspoken [18:50:45.444] AI -> (op_junsima_camp_hello) - [18:50:46.894] P -> (op_player_ask_for_promotion) - [18:50:46.894] AI -> (op_junsima_camp_promote_check) - [18:50:47.743] ExecuteContinue [18:50:47.743] AI -> (op_junsima_camp_can_promote) - [18:50:49.127] P -> (op_player_camp_promotion_option) - [18:50:49.127] 被晋升为什长。 [18:50:49.127] PushScreen [18:50:49.127] SandBox.View.Map.MapScreen::HandlePause [18:50:49.127] SandBox.View.Map.MapScreen::HandleDeactivate [18:50:49.127] OnScreenListChanged [18:50:49.127] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [18:50:49.179] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [18:50:49.179] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [18:50:49.285] --------------- Conversation End --------------- [18:50:49.291] Render Requested: sg_cl_c01_s2001_head [18:50:49.291] Render Requested: sg_cl_c01_s2001_body [18:50:49.291] Render Requested: sg_cl_c01_s2001_arm [18:50:49.291] Render Requested: sg_cl_c01_s2001_leg [18:50:49.291] Render Requested: sumpter_horse [18:50:49.291] Render Requested: light_harness [18:50:49.291] Render Requested: small_flat_heater_shield [18:50:49.291] Render Requested: empire_sword_1_t2 [18:50:49.291] Render Requested: imperial_spear_t2 [18:50:49.291] Render Requested: sg_spear_008 [18:50:49.291] Render Requested: sg_ar_c01_s3001_head [18:50:49.291] Render Requested: sg_ar_c01_s3001_shoulder [18:50:49.291] Render Requested: sg_ar_c01_s3001_body [18:50:49.291] Render Requested: sg_cl_c01_s2001_arm [18:50:49.291] Render Requested: sg_ar_c01_s3001_leg [18:50:49.291] Render Requested: grain [18:50:49.291] Render Requested: grape [18:50:49.291] Render Requested: date_fruit [18:50:49.291] Render Requested: butter [18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:50.087] Render Requested: sg_cl_c01_s2001_leg [18:50:50.370] Render Requested: sg_cl_c01_s2001_arm [18:50:50.447] Render Requested: sg_ar_c01_s3001_leg [18:50:50.448] Render Requested: sg_cl_c01_s2001_leg [18:50:50.486] Render Requested: sg_cl_c01_s2001_arm [18:50:50.486] Render Requested: sg_cl_c01_s2001_arm [18:50:50.567] Render Requested: sg_ar_c01_s3001_body [18:50:50.567] Render Requested: sg_cl_c01_s2001_body [18:50:50.824] Render Requested: sg_ar_c01_s3001_body [18:50:51.403] TransferItem Name: 三国-西凉短袖戎服铁札护胸 | From: OtherInventory To: Equipment | Amount: 1 [18:50:51.403] TransferItem Name: 三国-西凉短袖戎服 | From: Equipment To: PlayerInventory | Amount: 1 [18:50:51.409] Render Requested: sg_ar_c01_s3001_body [18:50:51.409] Render Requested: sg_cl_c01_s2001_body [18:50:51.423] Render Requested: sg_ar_c01_s3001_body [18:50:51.586] Render Requested: sg_ar_c01_s3001_leg [18:50:51.586] Render Requested: sg_cl_c01_s2001_leg [18:50:51.738] Render Requested: sg_cl_c01_s2001_arm [18:50:51.738] Render Requested: sg_cl_c01_s2001_arm [18:50:51.988] Render Requested: sg_cl_c01_s2001_arm [18:50:52.497] TransferItem Name: 三国-西凉皮束臂 | From: OtherInventory To: Equipment | Amount: 1 [18:50:52.497] TransferItem Name: 三国-西凉皮束臂 | From: Equipment To: PlayerInventory | Amount: 1 [18:50:52.503] Render Requested: sg_cl_c01_s2001_arm [18:50:52.503] Render Requested: sg_cl_c01_s2001_arm [18:50:52.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.519] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:52.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.520] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.523] Render Requested: sg_cl_c01_s2001_arm [18:50:52.536] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:52.536] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.537] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.588] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:52.588] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:52.631] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:52.788] Render Requested: sg_ar_c01_s3001_leg [18:50:52.788] Render Requested: sg_cl_c01_s2001_leg [18:50:52.952] Render Requested: sg_ar_c01_s3001_leg [18:50:53.454] TransferItem Name: 三国-西凉加绒布护胫配皮靴 | From: OtherInventory To: Equipment | Amount: 1 [18:50:53.454] TransferItem Name: 三国-白色裹腿配布鞋3 | From: Equipment To: PlayerInventory | Amount: 1 [18:50:53.460] Render Requested: sg_ar_c01_s3001_leg [18:50:53.460] Render Requested: sg_cl_c01_s2001_leg [18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.474] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.476] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.478] Render Requested: sg_ar_c01_s3001_leg [18:50:53.491] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:53.491] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.492] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.542] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:53.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:53.585] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:53.705] Render Requested: sg_ar_c01_s3001_shoulder [18:50:53.843] Render Requested: sg_ar_c01_s3001_head [18:50:53.843] Render Requested: sg_cl_c01_s2001_head [18:50:54.044] Render Requested: sg_ar_c01_s3001_head [18:50:54.428] TransferItem Name: 三国-西凉毡帽皮武弁 | From: OtherInventory To: Equipment | Amount: 1 [18:50:54.428] TransferItem Name: 三国-西凉带绒皮武冠 | From: Equipment To: PlayerInventory | Amount: 1 [18:50:54.435] Render Requested: sg_ar_c01_s3001_head [18:50:54.435] Render Requested: sg_cl_c01_s2001_head [18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.447] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.449] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.451] Render Requested: sg_ar_c01_s3001_head [18:50:54.464] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:54.464] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.464] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.515] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:54.515] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:54.526] Render Requested: sg_ar_c01_s3001_shoulder [18:50:54.527] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:54.714] Render Requested: sg_spear_008 [18:50:56.682] Render Requested: sg_spear_008 [18:50:57.187] TransferItem Name: 矛3 | From: OtherInventory To: Equipment | Amount: 1 [18:50:57.187] TransferItem Name: 民兵短矛 | From: Equipment To: PlayerInventory | Amount: 1 [18:50:57.194] Render Requested: sg_spear_008 [18:50:57.194] Render Requested: imperial_spear_t2 [18:50:57.199] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.199] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.200] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:57.200] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.200] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.220] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:57.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.270] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:57.270] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:57.315] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:57.521] Render Requested: sg_ar_c01_s3001_shoulder [18:50:57.716] Render Requested: sg_ar_c01_s3001_shoulder [18:50:58.162] TransferItem Name: 三国-西凉带绒皮护肩 | From: OtherInventory To: Equipment | Amount: 1 [18:50:58.171] Render Requested: sg_ar_c01_s3001_shoulder [18:50:58.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.173] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.173] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:58.173] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.173] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.176] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.181] Render Requested: sg_ar_c01_s3001_shoulder [18:50:58.195] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:58.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.196] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.245] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:50:58.245] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:50:58.289] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:01.754] PopScreen [18:51:01.754] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [18:51:01.754] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [18:51:01.754] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [18:51:01.756] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [18:51:01.756] OnScreenListChanged [18:51:01.756] SandBox.View.Map.MapScreen::HandleActivate [18:51:01.756] SandBox.View.Map.MapScreen::HandleResume [18:51:01.762] [GAME MENU] camp_junsima [18:51:01.972] Scene_view::clear_all(scn_conversation_tableau) [18:51:01.972] [GAME MENU] camp_junsima [18:51:02.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.200] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:02.200] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.201] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.213] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.269] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:02.269] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.269] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.297] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.410] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:02.410] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:02.496] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:02.496] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.733] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.733] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.733] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:07.508] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:07.508] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:08.299] [GAME MENU] player_in_camp_join_encounter [18:51:08.299] [GAME MENU] player_in_camp [18:51:10.165] Opening new mission Battle . [18:51:10.168] IMono_MBMission::create_mission : 0.001979 [18:51:10.275] Force VSync State is now DEACTIVATED [18:51:10.275] PushScreen [18:51:10.275] SandBox.View.Map.MapScreen::HandlePause [18:51:10.275] SandBox.View.Map.MapScreen::HandleDeactivate [18:51:10.275] Release Sound Event 51786 [18:51:10.275] OnScreenListChanged [18:51:10.275] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [18:51:10.275] -------MissionScreen-OnInitialize [18:51:10.275] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [18:51:10.275] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [18:51:10.481] Scene_view::clear_all(Main_map) [18:51:10.627] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene. [18:51:10.628] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml. [18:51:10.638] Oro temporary memory watermark: 0.38 KB (max 4096 KB). [18:51:10.639] 290 entities are registered as oro. [18:51:10.648] NAV_MESH: load finished, first load for scene: 1 [18:51:10.678] rglShader_manager::read_compressed_shader_cache_package : 0.000159 [18:51:10.683] Placed flora count, 0, flora_green__mix_flower [18:51:10.683] Placed flora count, 0, flora_grass_a_non_shadow [18:51:10.683] Placed flora count, 0, grass_terrain_a [18:51:10.683] Placed flora count, 0, flora_green__mix [18:51:10.691] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml. [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 786560, 0. [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 786562, 0. [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 786560, 0. [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 786562, 0. [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 786560, 0. [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 786562, 0. [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 786560, 0. [18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 786560, 0. [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 786562, 0. [18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 786562, 0. [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 786560, 0. [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 786562, 0. [18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 786560, 0. [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer [18:51:10.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 786560, 1. [18:51:10.881] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 786562, 1. [18:51:10.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 786560, 1. [18:51:10.886] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 786562, 1. [18:51:10.886] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 786562, 1. [18:51:10.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 786562, 1. [18:51:10.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 786562, 1. [18:51:10.895] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 786560, 1. [18:51:10.895] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 786560, 1. [18:51:10.896] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 786560, 1. [18:51:10.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 786560, 1. [18:51:10.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 786560, 1. [18:51:10.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 786562, 1. [18:51:11.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 786562, 0. [18:51:11.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 786562, 0. [18:51:11.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1835138, 0. [18:51:11.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 786562, 0. [18:51:11.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1835136, 0. [18:51:11.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1835136, 0. [18:51:11.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 786562, 1. [18:51:11.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 786562, 0. [18:51:11.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1835136, 0. [18:51:11.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1835136, 0. [18:51:11.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1835136, 0. [18:51:11.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 786562, 1. [18:51:11.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 786562, 1. [18:51:11.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 786560, 0. [18:51:11.167] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1835136, 0. [18:51:11.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1835138, 0. [18:51:11.182] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1835138, 1. [18:51:11.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 786562, 1. [18:51:11.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1835136, 1. [18:51:11.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1835136, 1. [18:51:11.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1835136, 1. [18:51:11.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1835136, 1. [18:51:11.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1835136, 1. [18:51:11.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 786560, 1. [18:51:11.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1835138, 1. [18:51:11.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1835136, 1. [18:51:11.310] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 786562, 0. [18:51:11.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 786560, 0. [18:51:11.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 786562, 0. [18:51:11.389] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 786560, 0. [18:51:11.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 786560, 0. [18:51:11.395] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 786562, 1. [18:51:11.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 786560, 1. [18:51:11.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 786560, 0. [18:51:11.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 786560, 0. [18:51:11.409] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 786562, 0. [18:51:11.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1835138, 0. [18:51:11.442] ----------Mission-AddTeam-Defender [18:51:11.442] ----------Mission-AddTeam-Attacker [18:51:11.442] ----------Mission-AddTeam-Attacker [18:51:11.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1835136, 0. [18:51:11.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1835138, 0. [18:51:11.471] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 786560, 1. [18:51:11.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 786562, 1. [18:51:11.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 786562, 0. [18:51:11.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 786560, 1. [18:51:11.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 786560, 1. [18:51:11.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1835138, 0. [18:51:11.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 786562, 1. [18:51:11.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 786560, 1. [18:51:11.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1835138, 0. [18:51:11.522] -------MissionScreen-OnActivate [18:51:11.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1835138, 1. [18:51:11.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1835136, 1. [18:51:11.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1835138, 1. [18:51:11.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 786562, 1. [18:51:11.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1835138, 1. [18:51:11.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1835138, 1. [18:51:11.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 786562, 0. [18:51:11.638] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 786560, 0. [18:51:11.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 786560, 0. [18:51:11.657] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 786560, 0. [18:51:11.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1835136, 0. [18:51:11.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1835138, 0. [18:51:11.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 786562, 0. [18:51:11.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1835138, 0. [18:51:11.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 786562, 1. [18:51:11.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 786560, 1. [18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.719] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 786560, 1. [18:51:11.725] Bake Terrain [18:51:11.736] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.742] Bake Terrain [18:51:11.746] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 786560, 1. [18:51:11.748] Bake Terrain [18:51:11.754] Bake Terrain [18:51:11.755] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:11.755] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 786562, 1. [18:51:11.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1835136, 1. [18:51:11.775] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1835138, 1. [18:51:11.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1835138, 1. [18:51:11.836] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:11.836] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.842] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:11.842] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:11.842] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.273] HorseArcher added to selected formations. [18:51:12.273] SetOrderWithAgent FollowMe 审配on team [18:51:12.273] After set order called, number of selected formations: 1 [18:51:12.273] General formation being processed. [18:51:12.273] Update cached and formation values on each agent complete, number of selected formations: 1 [18:51:12.273] Set random decide time of agents with indices complete, number of selected formations: 1 [18:51:12.273] After set order loop complete, number of selected formations: 1 [18:51:12.273] Selected formations being cleared. [18:51:12.273] Cavalry added to selected formations. [18:51:12.273] SetOrderWithAgent FollowMe 审配on team [18:51:12.273] After set order called, number of selected formations: 1 [18:51:12.273] Bodyguard formation being processed. [18:51:12.273] Update cached and formation values on each agent complete, number of selected formations: 1 [18:51:12.273] Set random decide time of agents with indices complete, number of selected formations: 1 [18:51:12.273] After set order loop complete, number of selected formations: 1 [18:51:12.273] Selected formations being cleared. [18:51:12.273] Cavalry has 114 units, Skirmisher has 0 units [18:51:12.273] Defender Cavalry transfers 57 units to Skirmisher [18:51:12.278] Cavalry has 57 units, Skirmisher has 57 units [18:51:12.611] Selected formations being cleared. Select all formations: [18:51:12.611] Infantry added to selected formations. [18:51:12.611] Ranged added to selected formations. [18:51:12.611] Cavalry added to selected formations. [18:51:12.612] Selected formations being cleared. Select all formations: [18:51:12.612] Infantry added to selected formations. [18:51:12.612] Ranged added to selected formations. [18:51:12.612] SetOrder AIControlOffon team [18:51:12.612] After set order called, number of selected formations: 2 [18:51:12.612] Infantry formation being processed. [18:51:12.612] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.612] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.612] Ranged formation being processed. [18:51:12.612] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.612] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.612] After set order loop complete, number of selected formations: 2 [18:51:12.613] SetOrder Mounton team [18:51:12.613] After set order called, number of selected formations: 2 [18:51:12.613] Infantry formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] Ranged formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] After set order loop complete, number of selected formations: 2 [18:51:12.613] SetOrder FireAtWillon team [18:51:12.613] After set order called, number of selected formations: 2 [18:51:12.613] Infantry formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] Ranged formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] After set order loop complete, number of selected formations: 2 [18:51:12.613] SetOrder ArrangementLineon team [18:51:12.613] After set order called, number of selected formations: 2 [18:51:12.613] Infantry formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] Ranged formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] After set order loop complete, number of selected formations: 2 [18:51:12.613] SetOrder StandYourGroundon team [18:51:12.613] After set order called, number of selected formations: 2 [18:51:12.613] Infantry formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] Ranged formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] After set order loop complete, number of selected formations: 2 [18:51:12.613] SetOrder AIControlOffon team [18:51:12.613] After set order called, number of selected formations: 2 [18:51:12.613] Infantry formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] Ranged formation being processed. [18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:12.613] After set order loop complete, number of selected formations: 2 [18:51:12.613] Selected formations being cleared. [18:51:12.620] Cavalry added to selected formations. [18:51:12.620] SetOrderWithAgent FollowMe 芸峯on team [18:51:12.620] After set order called, number of selected formations: 1 [18:51:12.620] General formation being processed. [18:51:12.620] Update cached and formation values on each agent complete, number of selected formations: 1 [18:51:12.620] Set random decide time of agents with indices complete, number of selected formations: 1 [18:51:12.620] After set order loop complete, number of selected formations: 1 [18:51:12.620] Selected formations being cleared. [18:51:12.620] Cavalry added to selected formations. [18:51:12.620] SetOrderWithAgent FollowMe 张辽on team [18:51:12.620] After set order called, number of selected formations: 1 [18:51:12.620] General formation being processed. [18:51:12.620] Update cached and formation values on each agent complete, number of selected formations: 1 [18:51:12.620] Set random decide time of agents with indices complete, number of selected formations: 1 [18:51:12.620] After set order loop complete, number of selected formations: 1 [18:51:12.621] Selected formations being cleared. [18:51:12.621] Cavalry added to selected formations. [18:51:12.621] SetOrderWithAgent FollowMe 张辽on team [18:51:12.621] After set order called, number of selected formations: 1 [18:51:12.621] Bodyguard formation being processed. [18:51:12.621] Update cached and formation values on each agent complete, number of selected formations: 1 [18:51:12.621] Set random decide time of agents with indices complete, number of selected formations: 1 [18:51:12.621] After set order loop complete, number of selected formations: 1 [18:51:12.621] Selected formations being cleared. [18:51:12.621] Selected formations being cleared. Select all formations: [18:51:12.621] Infantry added to selected formations. [18:51:12.621] Ranged added to selected formations. [18:51:12.743] Render Requested: empire_sword_1_t2 [18:51:12.743] Render Requested: small_flat_heater_shield [18:51:12.743] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.743] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.744] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.744] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.757] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:12.757] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.757] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.771] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:12.771] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.771] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.798] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:12.798] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.799] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.811] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:12.811] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.811] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.863] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:12.863] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.882] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:51:12.882] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:12.882] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:51:14.721] Render Requested: sg_spear_008 [18:51:15.754] Updated mission time speed with request ID:864, time speed0.25 [18:51:15.838] SetOrder Chargeon team [18:51:15.838] After set order called, number of selected formations: 2 [18:51:15.838] Infantry formation being processed. [18:51:15.838] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:15.838] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:15.838] Ranged formation being processed. [18:51:15.838] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:15.838] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:15.838] After set order loop complete, number of selected formations: 2 [18:51:15.842] Reverted time speed back to default(1) [18:51:17.352] Selected formations being cleared. Select all formations: [18:51:17.352] Infantry added to selected formations. [18:51:17.352] Ranged added to selected formations. [18:51:17.356] Updated mission time speed with request ID:864, time speed0.25 [18:51:18.152] SetOrderWithTwoPositions MoveToLineSegment TaleWorlds.Engine.WorldPosition TaleWorlds.Engine.WorldPositionon team [18:51:18.156] After set order called, number of selected formations: 2 [18:51:18.156] Infantry formation being processed. [18:51:18.156] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:18.156] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:18.156] Ranged formation being processed. [18:51:18.156] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:18.156] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:18.156] After set order loop complete, number of selected formations: 2 [18:51:18.158] Reverted time speed back to default(1) [18:51:21.227] Selected formations being cleared. Select all formations: [18:51:21.227] Infantry added to selected formations. [18:51:21.227] Ranged added to selected formations. [18:51:21.231] Updated mission time speed with request ID:864, time speed0.25 [18:51:22.719] SetOrder Advanceon team [18:51:22.720] After set order called, number of selected formations: 2 [18:51:22.720] Infantry formation being processed. [18:51:22.720] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:22.720] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:22.720] Ranged formation being processed. [18:51:22.720] Update cached and formation values on each agent complete, number of selected formations: 2 [18:51:22.720] Set random decide time of agents with indices complete, number of selected formations: 2 [18:51:22.720] After set order loop complete, number of selected formations: 2 [18:51:22.723] Reverted time speed back to default(1) [18:52:18.260] 首功者,吉平麾下凉州骠骑! [18:52:47.946] IsEquipmentSelectionActive: False [18:52:55.026] 南中郎将魏续麾下凉州府兵,杀退敌方虎贲将军韩猛! [18:52:57.805] 镇北将军皇甫嵩麾下护郡长枪教头,杀退敌方骁骑校尉郭援! [18:52:58.786] Cavalry has 84 units, Skirmisher has 0 units [18:52:58.786] Attacker Cavalry transfers 42 units to Skirmisher [18:52:58.789] Cavalry has 42 units, Skirmisher has 42 units [18:52:59.025] 平北将军李肃麾下凉州积射手,杀退敌方安东将军文丑! [18:53:05.354] 平北将军李肃麾下飞将骑,杀退敌方别部司马荀谌! [18:53:22.915] Cavalry has 4 units, HorseArcher has 4 units [18:53:22.915] Defender Cavalry transfers 4 units to HorseArcher [18:53:22.915] Cavalry has 0 units, HorseArcher has 8 units [18:53:22.915] Skirmisher has 18 units, HorseArcher has 8 units [18:53:22.915] Defender Skirmisher transfers 5 units to HorseArcher [18:53:22.915] Skirmisher has 13 units, HorseArcher has 13 units [18:53:26.215] 镇民中郎将吉平麾下飞将骑,杀退敌方别部司马淳于凉! [18:53:27.135] 征西将军张辽麾下凉州积射手,杀退敌方射声校尉刘询! [18:53:39.082] Cavalry has 5 units, Skirmisher has 0 units [18:53:39.082] Attacker Cavalry transfers 2 units to Skirmisher [18:53:39.082] Cavalry has 3 units, Skirmisher has 2 units [18:53:47.044] Skirmisher has 2 units, Cavalry has 0 units [18:53:47.044] Attacker Skirmisher transfers 1 units to Cavalry [18:53:47.044] Skirmisher has 1 units, Cavalry has 1 units [18:53:53.426] CheckMissionEnded::ended [18:53:58.396] I called EndMission [18:53:58.401] I called EndMissionInternal [18:53:58.545] -------MissionScreen-OnDeactivate [18:53:58.840] PopScreen [18:53:58.840] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [18:53:58.840] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [18:53:58.840] -------MissionScreen-OnDeactivate [18:53:58.840] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [18:53:58.840] -------MissionScreen-OnFinalize [18:53:58.842] Scene_view::clear_all(battle_terrain_031) [18:53:58.842] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [18:53:58.842] OnScreenListChanged [18:53:58.842] SandBox.View.Map.MapScreen::HandleActivate [18:53:58.842] SandBox.View.Map.MapScreen::HandleResume [18:53:58.847] [GAME MENU] player_in_camp [18:53:58.847] Release Sound Event -1 [18:53:58.849] [PlayerEncounter.ContinueBattle Start] [18:53:58.849] playerSideStrength: 153.7784 [18:53:58.849] otherSideStrength: 614.1 [18:53:58.849] playerSideStrengthRatio: 0.200264 [18:53:58.849] Battle continues. [18:53:58.849] Other side strength by party: [18:53:58.849] party: lord_shenpei_party_1: 审配的部队, strength: 87.72001, healthy count: 55, wounded count: 71 [18:53:58.849] party: lord_lifu_party_1: 李孚的部队, strength: 36.78, healthy count: 31, wounded count: 36 [18:53:58.849] party: lord_chunyuliang_party_1: 淳于凉的部队, strength: 48.84, healthy count: 41, wounded count: 41 [18:53:58.849] party: lord_qianzhao_party_1: 牵招的部队, strength: 89.7, healthy count: 54, wounded count: 50 [18:53:58.849] party: lord_yuanshang_party_1: 袁尚的部队, strength: 51.35999, healthy count: 34, wounded count: 64 [18:53:58.849] party: lord_wenchou_party_1: 文丑的部队, strength: 135.42, healthy count: 84, wounded count: 64 [18:53:58.849] party: lord_guotu_party_1: 郭图的部队, strength: 59.2, healthy count: 36, wounded count: 57 [18:53:58.849] party: lord_guoyuan_party_1: 郭援的部队, strength: 38.36, healthy count: 31, wounded count: 42 [18:53:58.849] party: lord_hanmeng_party_1: 韩猛的部队, strength: 66.72, healthy count: 44, wounded count: 58 [18:53:58.849] [PlayerEncounter.ContinueBattle End] [18:53:58.849] Release Sound Event 60421 [18:53:59.493] rglShader_manager::read_compressed_shader_cache_package : 0.000061 [18:53:59.493] Missing shader from sack: pbr_terrain [18:53:59.493] Missing shader from sack: pbr_terrain [18:53:59.493] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.493] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.493] Missing shader from sack: pbr_terrain_shadowmap [18:53:59.494] Missing shader from sack: pbr_terrain_pointlight [18:53:59.494] Missing shader from sack: pbr_terrain [18:53:59.494] Missing shader from sack: pbr_terrain [18:53:59.494] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.494] Missing shader from sack: pbr_terrain [18:53:59.494] Missing shader from sack: pbr_terrain [18:53:59.494] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.494] Missing shader from sack: pbr_terrain [18:53:59.494] Missing shader from sack: pbr_terrain [18:53:59.494] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain [18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain [18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.497] Missing shader from sack: pbr_terrain [18:53:59.497] Missing shader from sack: pbr_terrain [18:53:59.497] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.497] Missing shader from sack: pbr_terrain [18:53:59.497] Missing shader from sack: pbr_terrain [18:53:59.497] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain [18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.499] Missing shader from sack: pbr_terrain [18:53:59.499] Missing shader from sack: pbr_terrain [18:53:59.499] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.500] Missing shader from sack: pbr_terrain [18:53:59.500] Missing shader from sack: pbr_terrain [18:53:59.500] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.500] Missing shader from sack: pbr_terrain [18:53:59.500] Missing shader from sack: pbr_terrain [18:53:59.500] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.501] Missing shader from sack: pbr_terrain [18:53:59.501] Missing shader from sack: pbr_terrain [18:53:59.501] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.501] Missing shader from sack: pbr_terrain [18:53:59.501] Missing shader from sack: pbr_terrain [18:53:59.501] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.502] Missing shader from sack: pbr_terrain [18:53:59.502] Missing shader from sack: pbr_terrain [18:53:59.502] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.504] Missing shader from sack: pbr_terrain [18:53:59.504] Missing shader from sack: pbr_terrain [18:53:59.504] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.504] Missing shader from sack: pbr_terrain [18:53:59.504] Missing shader from sack: pbr_terrain [18:53:59.504] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.504] Missing shader from sack: pbr_terrain [18:53:59.504] Missing shader from sack: pbr_terrain [18:53:59.504] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.505] Missing shader from sack: pbr_terrain [18:53:59.505] Missing shader from sack: pbr_terrain [18:53:59.505] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.505] Missing shader from sack: pbr_terrain [18:53:59.505] Missing shader from sack: pbr_terrain [18:53:59.505] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.506] Missing shader from sack: pbr_terrain [18:53:59.506] Missing shader from sack: pbr_terrain [18:53:59.506] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.509] Missing shader from sack: pbr_terrain [18:53:59.509] Missing shader from sack: pbr_terrain [18:53:59.509] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.509] Missing shader from sack: pbr_terrain [18:53:59.509] Missing shader from sack: pbr_terrain [18:53:59.509] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.510] Missing shader from sack: pbr_terrain [18:53:59.510] Missing shader from sack: pbr_terrain [18:53:59.510] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.511] Missing shader from sack: pbr_terrain [18:53:59.511] Missing shader from sack: pbr_terrain [18:53:59.511] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.511] Missing shader from sack: pbr_terrain [18:53:59.511] Missing shader from sack: pbr_terrain [18:53:59.511] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.512] Missing shader from sack: pbr_terrain [18:53:59.512] Missing shader from sack: pbr_terrain [18:53:59.512] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.513] Missing shader from sack: pbr_terrain [18:53:59.513] Missing shader from sack: pbr_terrain [18:53:59.513] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.514] Missing shader from sack: pbr_terrain [18:53:59.514] Missing shader from sack: pbr_terrain [18:53:59.514] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.514] Missing shader from sack: pbr_terrain [18:53:59.514] Missing shader from sack: pbr_terrain [18:53:59.514] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.515] Missing shader from sack: pbr_terrain [18:53:59.516] Missing shader from sack: pbr_terrain [18:53:59.516] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.516] Missing shader from sack: pbr_terrain [18:53:59.516] Missing shader from sack: pbr_terrain [18:53:59.516] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.516] Missing shader from sack: pbr_terrain [18:53:59.516] Missing shader from sack: pbr_terrain [18:53:59.516] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.519] Missing shader from sack: pbr_terrain [18:53:59.519] Missing shader from sack: pbr_terrain [18:53:59.519] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.519] Missing shader from sack: pbr_terrain [18:53:59.519] Missing shader from sack: pbr_terrain [18:53:59.519] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.519] Missing shader from sack: pbr_terrain [18:53:59.519] Missing shader from sack: pbr_terrain [18:53:59.519] Missing shader from sack: pbr_terrain_gbuffer [18:53:59.784] Bake Terrain [18:54:00.050] Bake Terrain [18:54:00.080] Bake Terrain [18:54:00.111] Bake Terrain [18:54:00.145] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.145] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.152] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.152] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.157] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:54:00.157] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.175] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:54:00.175] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.176] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:00.215] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:54:00.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:02.405] Release Sound Event -1 [18:54:04.069] Player MapEvent BattleState: DefenderVictory [18:54:04.935] [GAME MENU] player_in_camp [18:54:04.940] 芸峯已被审配的部队俘虏! [18:54:04.949] Player MapEvent State: WaitingRemoval [18:54:04.980] [GAME MENU] prisoner_wait [18:54:06.832] Before Daily Tick: 初平元年春一月 [18:54:08.747] 张济在临泾附近组建了一支军团。 [18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.810] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.810] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.810] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:11.914] 你的定居点白马正被曹操的乐进的部队攻击! [18:54:14.054] PushScreen [18:54:14.054] SandBox.View.Map.MapScreen::HandlePause [18:54:14.054] SandBox.View.Map.MapScreen::HandleDeactivate [18:54:14.054] OnScreenListChanged [18:54:14.054] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [18:54:14.054] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [18:54:14.054] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [18:54:29.288] PopScreen [18:54:29.288] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [18:54:29.288] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [18:54:29.288] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [18:54:29.288] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [18:54:29.288] OnScreenListChanged [18:54:29.288] SandBox.View.Map.MapScreen::HandleActivate [18:54:29.288] SandBox.View.Map.MapScreen::HandleResume [18:54:29.293] [GAME MENU] prisoner_wait [18:54:29.616] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [18:54:29.616] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:29.616] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [18:54:33.604] [GAME MENU] menu_captivity_end_propose_ransom_wilderness [19:01:04.777] OnGameWindowFocusChange: False [19:01:04.777] TopScreen: MapScreen [19:24:09.729] OnGameWindowFocusChange: True [19:24:09.729] TopScreen: MapScreen [19:24:10.763] [GAME MENU] prisoner_wait [19:24:10.780] Dump integrity is compromised due to non-default modules being used [19:24:10.780] Dump integrity is compromised due to non-default modules being used [19:24:10.780] Dump integrity is compromised due to non-default modules being used [19:24:10.786] AutoSaveCurrentGame: saveauto2 [19:24:10.786] Save Process block is started. [19:24:10.786] ------Saving with new context. Save name: saveauto2------ [19:24:10.786] SaveContext::Save block is started. [19:24:10.786] SaveContext::CollectObjects block is started. [19:24:12.287] SaveContext::CollectObjects completed in 1.5 seconds. [19:24:12.287] SaveContext::Saving Objects block is started. [19:24:12.638] SaveContext::Saving Objects completed in 0.35 seconds. [19:24:12.638] SaveContext::Saving Containers block is started. [19:24:14.718] SaveContext::Saving Containers completed in 2.079 seconds. [19:24:14.806] SaveContext::Save completed in 4.019 seconds. [19:24:14.806] Save Process completed in 4.019 seconds. [19:24:15.280] ------Successfully saved------ [19:24:24.063] Before Daily Tick: 初平元年春一月 [19:24:28.711] [GAME MENU] menu_captivity_end_propose_ransom_wilderness [19:24:37.281] [GAME MENU] prisoner_wait [19:24:38.790] 你的定居点顿丘正被曹操的乐进的部队攻击! [19:24:52.663] Before Daily Tick: 初平元年春一月 [19:24:53.052] creating hero from template with id: spc_notable_yangzhou_22 [19:24:54.034] creating hero from template with id: spc_notable_yongliang_22 [19:24:54.108] [GAME MENU] settlement_wait [19:24:54.108] [GAME MENU] menu_captivity_transfer_to_town [19:24:56.163] [GAME MENU] settlement_wait [19:24:59.437] creating hero from template with id: spc_notable_youzhou_22 [19:25:04.819] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:25:04.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:04.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:04.852] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:25:04.852] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:04.852] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:04.858] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:04.875] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:04.957] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:25:09.118] creating hero from template with id: spc_yanzhou_headman_3 [19:25:10.554] creating hero from template with id: spc_notable_yuzhou_21 [19:25:12.620] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:12.620] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.893] 李儒在重泉附近组建了一支军团。 [19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.917] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:14.735] Before Daily Tick: 初平元年春一月 [19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.354] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.354] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.354] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:27.704] [GAME MENU] menu_captivity_end_prison_escape [19:25:29.931] 芸峯已从他的囚禁处逃离。 [19:25:40.250] Before Daily Tick: 初平元年春一月 [19:25:45.420] Player has entered town_henei_jixian: 汲县 [19:25:45.420] [GAME MENU] town_outside [19:25:45.420] [GAME MENU] town [19:25:45.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.466] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.583] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.583] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.583] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.007] [GAME MENU] town_backstreet [19:25:47.009] Release Sound Event 60455 [19:25:47.009] Release Sound Event 60456 [19:25:47.009] Release Sound Event -1 [19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:55.368] --------------- Conversation Start --------------- [19:25:55.368] Conversation character name: 群 id: CharacterObject_3186 culture:雍凉 persona:PersonaSoftspoken [19:25:55.381] AI -> (start_wanderer_unmet) - [19:25:55.381] [VOICEOVER]VoiceObject search for: ! [19:25:55.381] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_low_female_softspoken_003 [19:25:55.381] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_low_male_softspoken_003 [19:25:55.381] accentClass: [19:25:55.384] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_low_male_softspoken_003 [19:25:55.419] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_low_male_softspoken_003.ogg [19:25:55.420] Loading xml file: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_low_male_softspoken_003.xml. [19:25:56.012] P -> (wanderer_meet_player_response1) - [19:25:56.013] AI -> (wanderer_prebackstory) - [19:25:56.013] [VOICEOVER]VoiceObject search for: ! [19:25:56.013] [VOICEOVER]VoiceObject search for: ! [19:25:56.170] ExecuteContinue [19:25:56.171] AI -> (wanderer_introduction_a) - [19:25:56.171] [VOICEOVER]VoiceObject search for: ! [19:25:56.171] [VOICEOVER]VoiceObject search for: ! [19:25:56.478] ExecuteContinue [19:25:56.478] AI -> (wanderer_introduction_b) - [19:25:56.478] [VOICEOVER]VoiceObject search for: ! [19:25:56.478] [VOICEOVER]VoiceObject search for: ! [19:25:56.817] ExecuteContinue [19:25:56.817] AI -> (wanderer_introduction_c) - [19:25:56.817] [VOICEOVER]VoiceObject search for: ! [19:25:56.817] [VOICEOVER]VoiceObject search for: ! [19:25:57.905] P -> (wanderer_meet_player_response1_2) - [19:25:57.905] [VOICEOVER]VoiceObject search for: ! [19:25:57.905] [VOICEOVER]VoiceObject search for: ! [19:25:57.905] AI -> (wanderer_introduction_d) - [19:25:57.905] [VOICEOVER]VoiceObject search for: ! [19:25:57.905] [VOICEOVER]VoiceObject search for: ! [19:25:58.195] ExecuteContinue [19:25:58.196] AI -> (wanderer_job_status_2) - [19:25:58.196] [VOICEOVER]VoiceObject search for: ! [19:26:06.793] P -> (main_option_faction_hire) - [19:26:06.795] AI -> (companion_hire) - [19:26:06.795] [VOICEOVER]VoiceObject search for: ! [19:26:13.341] P -> (player_companion_hire_response_2) - [19:26:13.341] AI -> (hero_pretalk_2) - [19:26:13.881] P -> (player_is_leaving_neutral_or_friendly) - [19:26:13.883] AI -> (hero_leave) - [19:26:14.032] ExecuteContinue [19:26:14.032] --------------- Conversation End --------------- [19:26:14.039] Scene_view::clear_all(scn_conversation_tableau) [19:26:14.039] [GAME MENU] town_backstreet [19:26:14.039] Release Sound Event 60457 [19:26:14.039] Release Sound Event -1 [19:26:14.039] Release Sound Event -1 [19:26:15.119] [GAME MENU] town [19:26:15.122] Release Sound Event 60459 [19:26:15.122] Release Sound Event -1 [19:26:15.122] Release Sound Event -1 [19:26:15.122] Release Sound Event -1 [19:26:16.671] Average value of 近战武器 I : 0.8027948 [19:26:16.671] Average value of 黏土 : 2.645529 [19:26:16.671] Average value of 羊毛 : 4.674274 [19:26:16.671] Average value of 橄榄 : 3.605003 [19:26:16.672] Average value of 硬木 : 3.310594 [19:26:16.672] Average value of 毛皮 : 1.255757 [19:26:16.672] Average value of 盐 : 4.023 [19:26:16.672] Average value of 枣 : 2.451357 [19:26:16.672] Average value of 黄油 : 2.463288 [19:26:16.672] Average value of 皮革 : 1.062916 [19:26:16.672] Average value of 铁 : 2.837922 [19:26:16.672] Average value of 马匹装备 I : 0.8796694 [19:26:16.672] Average value of 肉 : 2.202482 [19:26:16.672] Average value of 亚麻 : 3.395046 [19:26:16.672] Average value of 亚麻布 : 1.853535 [19:26:16.672] Average value of 葡萄 : 3.506792 [19:26:16.672] Average value of 银矿石 : 2.322392 [19:26:16.672] Average value of 盾牌 I : 0.8118978 [19:26:16.672] Average value of 陶器 : 1.356907 [19:26:16.672] Average value of 天鹅绒 : 0.7783207 [19:26:16.672] Average value of 啤酒 : 0.7965573 [19:26:16.672] Average value of 谷物 : 2.04294 [19:26:16.672] Average value of 奶酪 : 2.059033 [19:26:16.672] Average value of 工具 : 0.7267098 [19:26:16.672] Average value of 兽皮 : 1.805983 [19:26:16.672] Average value of 生丝 : 1.217727 [19:26:16.672] Average value of 服装 : 0.8000014 [19:26:16.672] Average value of 远程武器 II : 0.8027948 [19:26:16.672] Average value of 箭 : 0.8000014 [19:26:16.672] Average value of 鱼 : 5.936232 [19:26:16.672] Average value of 贵重品 : 1.033239 [19:26:16.672] Average value of 坐骑 : 0.3102477 [19:26:16.672] Average value of 驮畜 : 2.093357 [19:26:16.672] Average value of 肉猪 : 1.388743 [19:26:16.672] Average value of 轻甲 : 0.8000014 [19:26:16.672] Average value of 盾牌 III : 0.8435637 [19:26:16.672] Average value of 马匹装备 II : 0.8876445 [19:26:16.672] Average value of 盾牌 II : 0.8360382 [19:26:16.672] Average value of 羊 : 1.927114 [19:26:16.672] Average value of 远程武器 I : 0.8000014 [19:26:16.672] Average value of 近战武器 II : 0.8223478 [19:26:16.672] Average value of 葡萄酒 : 0.777816 [19:26:16.672] Average value of 油 : 2.310378 [19:26:16.672] Average value of 重甲 : 0.8446943 [19:26:16.672] Average value of 远程武器 III : 0.8083813 [19:26:16.672] Average value of 中甲 : 0.8027948 [19:26:16.672] Average value of 战争坐骑 : 1.526315 [19:26:16.672] Average value of 布匹 : 1.300002 [19:26:16.672] Average value of 牛 : 2.025838 [19:26:16.672] Average value of 贵族坐骑 : 1.124949 [19:26:16.672] Average value of 马匹装备 III : 1.186954 [19:26:16.672] Average value of 马匹装备 IV : 1.291622 [19:26:16.672] Average value of 马匹装备 V : 1.274862 [19:26:16.672] Average value of 近战武器 III : 0.8323453 [19:26:16.672] Average value of 近战武器 IV : 1.021746 [19:26:16.672] Average value of 近战武器 V : 1.174664 [19:26:16.672] Average value of 远程武器 IV : 0.9424597 [19:26:16.672] Average value of 远程武器 V : 1.161444 [19:26:16.672] Average value of 盾牌 IV : 1.162364 [19:26:16.672] Average value of 盾牌 V : 1.227376 [19:26:16.672] Average value of 终极护甲 : 0.9958706 [19:26:16.672] Average value of 旗帜 : 1.300002 [19:26:16.672] Average value of 未分配 : 1.300002 [19:26:16.672] PushScreen [19:26:16.672] SandBox.View.Map.MapScreen::HandlePause [19:26:16.673] SandBox.View.Map.MapScreen::HandleDeactivate [19:26:16.673] Release Sound Event 60461 [19:26:16.673] Release Sound Event 60460 [19:26:16.673] OnScreenListChanged [19:26:16.673] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:26:16.956] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:26:16.956] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:26:17.098] Render Requested: sg_ar_c01_s3001_head [19:26:17.098] Render Requested: sg_ar_c01_s3001_shoulder [19:26:17.098] Render Requested: sg_ar_c01_s3001_body [19:26:17.098] Render Requested: sg_cl_c01_s2001_arm [19:26:17.098] Render Requested: sg_ar_c01_s3001_leg [19:26:17.098] Render Requested: sumpter_horse [19:26:17.098] Render Requested: light_harness [19:26:17.098] Render Requested: small_flat_heater_shield [19:26:17.098] Render Requested: empire_sword_1_t2 [19:26:17.098] Render Requested: sg_spear_008 [19:26:17.098] Render Requested: empire_horse [19:26:17.098] Render Requested: vlandia_horse [19:26:17.098] Render Requested: t2_empire_horse [19:26:17.098] Render Requested: t3_empire_horse [19:26:17.098] Render Requested: sg_t2_ht_sword_001 [19:26:17.098] Render Requested: bastard_sword_t2 [19:26:17.098] Render Requested: sg_t3_ht_sword_001 [19:26:17.098] Render Requested: sg_han_axe_001_t1 [19:26:17.098] Render Requested: sg_t2_ht_axe_004 [19:26:17.098] Render Requested: sg_axe_whole_003_1h [19:26:17.098] Render Requested: sg_t3_ht_axe_002 [19:26:17.098] Render Requested: sg_axe_whole_002_a_1h [19:26:17.098] Render Requested: peasant_pickaxe_1_t1 [19:26:17.098] Render Requested: peasant_sickle_1_t1 [19:26:17.098] Render Requested: sg_axe_004 [19:26:17.098] Render Requested: sg_t4_ht_axe_005 [19:26:17.098] Render Requested: peasant_hammer_2_t1 [19:26:17.103] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:17.103] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:17.103] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:17.229] Render Requested: vlandia_horse [19:26:17.229] Render Requested: sumpter_horse [19:26:17.490] Render Requested: empire_horse [19:26:18.837] Render Requested: t3_empire_horse [19:26:18.850] Render Requested: sg_t2_ht_sword_001 [19:26:18.912] Render Requested: bastard_sword_t2 [19:26:18.912] Render Requested: empire_sword_1_t2 [19:26:20.517] Render Requested: sg_t2_ht_sword_001 [19:26:21.070] Render Requested: t3_empire_horse [19:26:21.070] Render Requested: sumpter_horse [19:26:21.110] Render Requested: t2_empire_horse [19:26:21.135] Render Requested: vlandia_horse [19:26:21.167] Render Requested: empire_horse [19:26:23.925] Render Requested: vlandia_horse [19:26:24.031] Render Requested: sg_t1_ht_mace_002 [19:26:24.064] Render Requested: t2_empire_horse [19:26:24.069] Render Requested: sg_t2_ht_mace_002 [19:26:24.079] Render Requested: t3_empire_horse [19:26:24.094] Render Requested: sg_t3_ht_mace_001 [19:26:24.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.114] Render Requested: sg_t2_ht_sword_001 [19:26:24.119] Render Requested: sg_t1_ht_axe2_004 [19:26:24.130] Render Requested: bastard_sword_t2 [19:26:24.139] Render Requested: empire_sword_1_t2 [19:26:24.151] Render Requested: sg_t1_ht_axe2_003 [19:26:24.159] Render Requested: sg_t3_ht_sword_001 [19:26:24.188] Render Requested: sg_t2_ht_axe2_002 [19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.214] Render Requested: sg_han_axe_001_t1 [19:26:24.246] Render Requested: sg_t2_ht_axe2_004 [19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.260] Render Requested: sg_t2_ht_axe_004 [19:26:24.334] Render Requested: sg_t3_ht_axe2_005 [19:26:24.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.378] Render Requested: sg_axe_whole_003_1h [19:26:24.617] Render Requested: sg_t4_ht_axe2_005 [19:26:24.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.675] Render Requested: sg_t2_ht_axe_004 [19:26:24.718] Render Requested: sg_han_axe_001_t1 [19:26:24.774] Render Requested: sg_t2_ht_axe_004 [19:26:24.806] Render Requested: sg_axe_whole_003_1h [19:26:24.826] Render Requested: sg_t3_ht_axe_002 [19:26:25.378] InventoryLogic::Reset [19:26:25.379] PopScreen [19:26:25.379] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:26:25.379] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:26:25.379] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:26:25.394] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:26:25.394] OnScreenListChanged [19:26:25.394] SandBox.View.Map.MapScreen::HandleActivate [19:26:25.394] SandBox.View.Map.MapScreen::HandleResume [19:26:25.406] [GAME MENU] town [19:26:25.407] Release Sound Event -1 [19:26:25.407] Release Sound Event -1 [19:26:25.407] Release Sound Event -1 [19:26:25.407] Release Sound Event -1 [19:26:26.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:26.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:26.914] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:26.914] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.235] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.235] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.375] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.375] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.776] Release Sound Event 60463 [19:26:27.776] Release Sound Event 60462 [19:26:27.818] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.836] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:27.836] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.836] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.855] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:27.855] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.867] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:27.867] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.918] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:27.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.937] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:27.937] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:27.938] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:49.920] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:49.921] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:49.921] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:49.940] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:26:49.940] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:49.940] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:26:50.802] Before Daily Tick: 初平元年春一月 [19:27:00.074] Player has entered city_henanyin_luoyang: 洛阳 [19:27:00.074] [GAME MENU] town_outside [19:27:00.074] [GAME MENU] town [19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.111] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.111] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.111] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.569] [GAME MENU] town_backstreet [19:27:01.571] Release Sound Event 60525 [19:27:01.571] Release Sound Event 60526 [19:27:01.571] Release Sound Event -1 [19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.590] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.590] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.590] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:06.606] [GAME MENU] town [19:27:06.608] Release Sound Event 60528 [19:27:06.608] Release Sound Event -1 [19:27:06.608] Release Sound Event -1 [19:27:06.608] Release Sound Event -1 [19:27:08.937] Average value of 近战武器 I : 0.8027948 [19:27:08.937] Average value of 黏土 : 2.585429 [19:27:08.937] Average value of 羊毛 : 4.684835 [19:27:08.937] Average value of 橄榄 : 3.575359 [19:27:08.937] Average value of 硬木 : 3.26917 [19:27:08.937] Average value of 毛皮 : 1.241663 [19:27:08.937] Average value of 盐 : 3.8716 [19:27:08.937] Average value of 枣 : 2.460912 [19:27:08.937] Average value of 黄油 : 2.407568 [19:27:08.937] Average value of 皮革 : 1.021479 [19:27:08.937] Average value of 铁 : 2.8449 [19:27:08.937] Average value of 马匹装备 I : 0.8801565 [19:27:08.937] Average value of 肉 : 2.139324 [19:27:08.937] Average value of 亚麻 : 3.284605 [19:27:08.937] Average value of 亚麻布 : 1.833512 [19:27:08.937] Average value of 葡萄 : 3.485279 [19:27:08.937] Average value of 银矿石 : 2.254614 [19:27:08.937] Average value of 盾牌 I : 0.8123381 [19:27:08.937] Average value of 陶器 : 1.332048 [19:27:08.937] Average value of 天鹅绒 : 0.7835987 [19:27:08.937] Average value of 啤酒 : 0.7646645 [19:27:08.937] Average value of 谷物 : 1.998691 [19:27:08.937] Average value of 奶酪 : 2.049165 [19:27:08.937] Average value of 工具 : 0.7149482 [19:27:08.937] Average value of 兽皮 : 1.738194 [19:27:08.937] Average value of 生丝 : 1.217273 [19:27:08.937] Average value of 服装 : 0.8000014 [19:27:08.938] Average value of 远程武器 II : 0.8027948 [19:27:08.938] Average value of 箭 : 0.8000014 [19:27:08.938] Average value of 鱼 : 5.8997 [19:27:08.938] Average value of 贵重品 : 0.934156 [19:27:08.938] Average value of 坐骑 : 0.2831042 [19:27:08.938] Average value of 驮畜 : 2.087625 [19:27:08.938] Average value of 肉猪 : 1.401195 [19:27:08.938] Average value of 轻甲 : 0.8000014 [19:27:08.938] Average value of 盾牌 III : 0.8475376 [19:27:08.938] Average value of 马匹装备 II : 0.8832914 [19:27:08.938] Average value of 盾牌 II : 0.834999 [19:27:08.938] Average value of 羊 : 1.912033 [19:27:08.938] Average value of 远程武器 I : 0.8000014 [19:27:08.938] Average value of 近战武器 II : 0.8227319 [19:27:08.938] Average value of 葡萄酒 : 0.7351425 [19:27:08.938] Average value of 油 : 2.033415 [19:27:08.938] Average value of 重甲 : 0.8446943 [19:27:08.938] Average value of 远程武器 III : 0.8083813 [19:27:08.938] Average value of 中甲 : 0.8027948 [19:27:08.938] Average value of 战争坐骑 : 1.536526 [19:27:08.938] Average value of 布匹 : 1.300002 [19:27:08.938] Average value of 牛 : 2.015291 [19:27:08.938] Average value of 贵族坐骑 : 1.126428 [19:27:08.938] Average value of 马匹装备 III : 1.190734 [19:27:08.938] Average value of 马匹装备 IV : 1.291622 [19:27:08.938] Average value of 马匹装备 V : 1.274862 [19:27:08.938] Average value of 近战武器 III : 0.8295637 [19:27:08.938] Average value of 近战武器 IV : 1.023331 [19:27:08.938] Average value of 近战武器 V : 1.175315 [19:27:08.938] Average value of 远程武器 IV : 0.9424597 [19:27:08.938] Average value of 远程武器 V : 1.16211 [19:27:08.938] Average value of 盾牌 IV : 1.166504 [19:27:08.938] Average value of 盾牌 V : 1.227376 [19:27:08.938] Average value of 终极护甲 : 0.9965324 [19:27:08.938] Average value of 旗帜 : 1.300002 [19:27:08.938] Average value of 未分配 : 1.300002 [19:27:08.938] PushScreen [19:27:08.938] SandBox.View.Map.MapScreen::HandlePause [19:27:08.938] SandBox.View.Map.MapScreen::HandleDeactivate [19:27:08.938] Release Sound Event 60530 [19:27:08.938] Release Sound Event 60529 [19:27:08.938] OnScreenListChanged [19:27:08.938] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:27:09.194] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:27:09.194] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:27:09.338] Render Requested: sg_ar_c01_s3001_head [19:27:09.338] Render Requested: sg_ar_c01_s3001_shoulder [19:27:09.338] Render Requested: sg_ar_c01_s3001_body [19:27:09.338] Render Requested: sg_cl_c01_s2001_arm [19:27:09.338] Render Requested: sg_ar_c01_s3001_leg [19:27:09.338] Render Requested: sumpter_horse [19:27:09.338] Render Requested: light_harness [19:27:09.338] Render Requested: small_flat_heater_shield [19:27:09.338] Render Requested: empire_sword_1_t2 [19:27:09.338] Render Requested: sg_spear_008 [19:27:09.338] Render Requested: khuzait_horse [19:27:09.338] Render Requested: hunter [19:27:09.338] Render Requested: sturgia_horse [19:27:09.338] Render Requested: empire_horse [19:27:09.338] Render Requested: vlandia_horse [19:27:09.338] Render Requested: charger [19:27:09.338] Render Requested: t2_empire_horse [19:27:09.338] Render Requested: t2_khuzait_horse [19:27:09.338] Render Requested: t3_vlandia_horse [19:27:09.338] Render Requested: t3_empire_horse [19:27:09.338] Render Requested: t3_khuzait_horse [19:27:09.338] Render Requested: sg_t2_ht_sword_001 [19:27:09.338] Render Requested: sg_t2_ht_sword_002 [19:27:09.338] Render Requested: bastard_sword_t2 [19:27:09.338] Render Requested: short_sword_t3 [19:27:09.339] Render Requested: cleaver_sword_t3 [19:27:09.339] Render Requested: sg_t1_ht_axe_002 [19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.457] Render Requested: charger [19:27:09.457] Render Requested: sumpter_horse [19:27:09.514] Render Requested: vlandia_horse [19:27:09.550] Render Requested: empire_horse [19:27:09.599] Render Requested: sturgia_horse [19:27:09.815] Render Requested: sg_ar_c01_s3001_head [19:27:10.506] Render Requested: battered_kite_shield [19:27:10.506] Render Requested: sg_shield_004 [19:27:10.506] Render Requested: old_horsemans_kite_shield [19:27:10.506] Render Requested: reinforced_horsemans_kite_shield [19:27:10.506] Render Requested: sg_shield_001 [19:27:10.506] Render Requested: light_horsemans_kite_shield [19:27:10.506] Render Requested: sg_shield_008_d [19:27:10.506] Render Requested: stronger_reinforced_kite_shield [19:27:10.506] Render Requested: heavy_horsemans_kite_shield [19:27:10.506] Render Requested: sg_shield_007_a [19:27:10.506] Render Requested: steppe_guardian_shield [19:27:10.506] Render Requested: composite_bow [19:27:10.506] Render Requested: composite_bow [19:27:10.507] Render Requested: composite_bow [19:27:10.507] Render Requested: sg_longbow_002 [19:27:10.507] Render Requested: sg_longbow_001 [19:27:10.507] Render Requested: sg_longbow_002 [19:27:10.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.544] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.544] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.544] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.223] Render Requested: sg_npc_clerk_head [19:27:11.223] Render Requested: sg_ar_c01_g011_hair [19:27:11.223] Render Requested: sg_ar_c01_g008_head_a [19:27:11.223] Render Requested: sg_ar_c01_s005_head_b [19:27:11.223] Render Requested: sg_ar_c01_s4003_head [19:27:11.223] Render Requested: sg_ar_c01_s002_head [19:27:11.223] Render Requested: sg_ar_c01_s3002_head [19:27:11.223] Render Requested: sg_ar_c01_s005_head_a [19:27:11.223] Render Requested: female_hood [19:27:11.223] Render Requested: female_scarf [19:27:11.223] Render Requested: southern_shawl [19:27:11.223] Render Requested: sg_ar_c01_s3001_shoulder [19:27:11.223] Render Requested: sg_ar_c01_s4003_shoulder [19:27:11.223] Render Requested: sg_ar_c01_s7002_shoulder [19:27:11.223] Render Requested: sg_ar_c01_g004_shoulder_a [19:27:11.223] Render Requested: sg_ar_c01_s002_body [19:27:11.223] Render Requested: sg_cl_c01_g005_body [19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.248] Missing shader from sack: pbr_metallic_gbuffer [19:27:11.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 524420, 0. [19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.307] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 524420, 1. [19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.771] Render Requested: sg_ar_c01_s3001_shoulder [19:27:11.803] Render Requested: sg_ar_c01_s005_head_b [19:27:11.815] Render Requested: sg_ar_c01_s3001_head [19:27:11.890] Render Requested: sg_ar_c01_s4003_head [19:27:12.073] Render Requested: sg_ar_c01_s005_head_b [19:27:12.123] Render Requested: sg_ar_c01_s4003_head [19:27:12.307] Render Requested: sg_ar_c01_s005_head_b [19:27:12.356] Render Requested: sg_ar_c01_g008_head_a [19:27:12.394] Render Requested: sg_ar_c01_g011_hair [19:27:12.439] Render Requested: sg_npc_clerk_head [19:27:12.700] Render Requested: sg_npc_gladiator_arm [19:27:12.701] Render Requested: padded_vambrace [19:27:12.701] Render Requested: sg_npc_gladiator_leg [19:27:12.701] Render Requested: sg_ar_c01_g003_leg [19:27:12.701] Render Requested: sg_ar_c01_s003_leg [19:27:12.701] Render Requested: sg_cl_c01_g001_leg [19:27:12.701] Render Requested: sg_ar_c01_s002_leg [19:27:12.701] Render Requested: sg_ar_c01_g007_leg [19:27:12.701] Render Requested: sg_ar_c01_s013_leg [19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.953] Render Requested: sg_ar_c01_s009_body [19:27:12.953] Render Requested: sg_ar_c01_s006_body [19:27:12.953] Render Requested: sg_ar_c01_g010_arm [19:27:12.953] Render Requested: sg_ar_c01_s4003_arm [19:27:12.953] Render Requested: sg_ar_c01_s5004_arm [19:27:12.953] Render Requested: sg_ar_c01_s4002_arm [19:27:12.953] Render Requested: sg_ar_c01_g011_arm [19:27:12.953] Render Requested: sg_ar_c01_g004_arm_a [19:27:12.953] Render Requested: sg_ar_c01_g007_arm [19:27:12.953] Render Requested: sg_ar_c01_s5003_arm [19:27:12.953] Render Requested: sg_ar_c01_g006_arm [19:27:12.953] Render Requested: sg_ar_c01_s7001_arm [19:27:12.953] Render Requested: sg_ar_c01_s010_leg [19:27:12.953] Render Requested: sg_ar_c01_s5003_leg [19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.972] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.972] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.972] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:14.192] Render Requested: sg_ar_c01_s7001_arm [19:27:14.192] Render Requested: sg_cl_c01_s2001_arm [19:27:14.280] Render Requested: sg_ar_c01_s7002_shoulder [19:27:14.280] Render Requested: sg_ar_c01_s3001_shoulder [19:27:14.287] Render Requested: sg_ar_c01_g004_shoulder_a [19:27:14.349] Render Requested: sg_cl_c01_s2001_arm [19:27:14.374] Render Requested: sg_ar_c01_s3001_leg [19:27:14.437] Render Requested: sumpter_horse [19:27:15.374] InventoryLogic::Reset [19:27:15.374] PopScreen [19:27:15.374] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:27:15.374] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:27:15.374] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:27:15.389] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:27:15.389] OnScreenListChanged [19:27:15.389] SandBox.View.Map.MapScreen::HandleActivate [19:27:15.389] SandBox.View.Map.MapScreen::HandleResume [19:27:15.396] [GAME MENU] town [19:27:15.397] Release Sound Event -1 [19:27:15.397] Release Sound Event 60529 [19:27:15.397] Release Sound Event 60529 [19:27:15.397] Release Sound Event -1 [19:27:17.655] [GAME MENU] town_backstreet [19:27:17.657] Release Sound Event 60532 [19:27:17.657] Release Sound Event 60531 [19:27:17.657] Release Sound Event -1 [19:27:20.879] [GAME MENU] town [19:27:20.882] Release Sound Event 60533 [19:27:20.882] Release Sound Event 60531 [19:27:20.882] Release Sound Event 60531 [19:27:20.882] Release Sound Event -1 [19:27:21.996] Opening new mission TownCenter civilian level_3. [19:27:21.998] IMono_MBMission::create_mission : 0.001966 [19:27:22.108] Force VSync State is now DEACTIVATED [19:27:22.108] PushScreen [19:27:22.108] SandBox.View.Map.MapScreen::HandlePause [19:27:22.108] SandBox.View.Map.MapScreen::HandleDeactivate [19:27:22.108] Release Sound Event 60535 [19:27:22.108] Release Sound Event 60534 [19:27:22.108] OnScreenListChanged [19:27:22.109] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [19:27:22.109] -------MissionScreen-OnInitialize [19:27:22.109] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [19:27:22.109] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [19:27:22.315] Scene_view::clear_all(Main_map) [19:27:22.460] Scene level: civilian set to activate. [19:27:22.460] Scene level: level_3 set to activate. [19:27:22.460] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [19:27:22.464] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [19:27:22.877] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [19:27:22.940] 6104 entities are registered as oro. [19:27:23.016] NAV_MESH: load finished, first load for scene: 1 [19:27:23.115] rglShader_manager::read_compressed_shader_cache_package : 0.000306 [19:27:23.131] Placed flora count, 0, flora_grass_a_non_shadow [19:27:23.131] Placed flora count, 0, ground_rock [19:27:23.131] Placed flora count, 0, free_valley_flower__mix [19:27:23.131] Placed flora count, 0, flora_dry_plant_i [19:27:23.131] Placed flora count, 0, flora_green__mix_flower [19:27:23.131] Placed tree count, 1083, tree_high_q_pine [19:27:23.132] Placed tree count, 3546, tree_high_q_pine [19:27:23.159] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [19:27:23.174] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [19:27:23.249] ----------Mission-AddTeam-Defender [19:27:23.249] ----------Mission-AddTeam-Attacker [19:27:23.249] ----------Mission-AddTeam-Attacker [19:27:23.671] -------MissionScreen-OnActivate [19:27:23.715] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:23.715] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:23.745] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:23.745] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:23.745] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:23.767] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:23.767] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:23.767] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:23.899] Bake Terrain [19:27:23.932] Bake Terrain [19:27:23.938] Bake Terrain [19:27:23.944] Bake Terrain [19:27:27.933] I called EndMission [19:27:27.939] Release Sound Event -1 [19:27:27.939] I called EndMissionInternal [19:27:28.030] -------MissionScreen-OnDeactivate [19:27:28.252] PopScreen [19:27:28.252] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [19:27:28.252] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [19:27:28.252] -------MissionScreen-OnDeactivate [19:27:28.252] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [19:27:28.252] -------MissionScreen-OnFinalize [19:27:28.254] Scene_view::clear_all(empire_town_r) [19:27:28.254] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [19:27:28.254] OnScreenListChanged [19:27:28.254] SandBox.View.Map.MapScreen::HandleActivate [19:27:28.254] SandBox.View.Map.MapScreen::HandleResume [19:27:28.259] [GAME MENU] town [19:27:28.260] Release Sound Event -1 [19:27:28.260] Release Sound Event -1 [19:27:28.260] Release Sound Event -1 [19:27:28.260] Release Sound Event -1 [19:27:28.895] rglShader_manager::read_compressed_shader_cache_package : 0.000071 [19:27:28.895] Missing shader from sack: pbr_terrain [19:27:28.895] Missing shader from sack: pbr_terrain [19:27:28.895] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.895] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.895] Missing shader from sack: pbr_terrain_shadowmap [19:27:28.895] Missing shader from sack: pbr_terrain_pointlight [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain [19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain [19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain [19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.899] Missing shader from sack: pbr_terrain [19:27:28.899] Missing shader from sack: pbr_terrain [19:27:28.899] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain [19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.901] Missing shader from sack: pbr_terrain [19:27:28.901] Missing shader from sack: pbr_terrain [19:27:28.901] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.902] Missing shader from sack: pbr_terrain [19:27:28.902] Missing shader from sack: pbr_terrain [19:27:28.902] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.902] Missing shader from sack: pbr_terrain [19:27:28.902] Missing shader from sack: pbr_terrain [19:27:28.902] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.903] Missing shader from sack: pbr_terrain [19:27:28.903] Missing shader from sack: pbr_terrain [19:27:28.903] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.903] Missing shader from sack: pbr_terrain [19:27:28.903] Missing shader from sack: pbr_terrain [19:27:28.903] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.903] Missing shader from sack: pbr_terrain [19:27:28.903] Missing shader from sack: pbr_terrain [19:27:28.903] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain [19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.907] Missing shader from sack: pbr_terrain [19:27:28.907] Missing shader from sack: pbr_terrain [19:27:28.907] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.909] Missing shader from sack: pbr_terrain [19:27:28.909] Missing shader from sack: pbr_terrain [19:27:28.909] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.909] Missing shader from sack: pbr_terrain [19:27:28.909] Missing shader from sack: pbr_terrain [19:27:28.909] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.910] Missing shader from sack: pbr_terrain [19:27:28.910] Missing shader from sack: pbr_terrain [19:27:28.910] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.911] Missing shader from sack: pbr_terrain [19:27:28.911] Missing shader from sack: pbr_terrain [19:27:28.911] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.911] Missing shader from sack: pbr_terrain [19:27:28.911] Missing shader from sack: pbr_terrain [19:27:28.911] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.912] Missing shader from sack: pbr_terrain [19:27:28.912] Missing shader from sack: pbr_terrain [19:27:28.912] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.913] Missing shader from sack: pbr_terrain [19:27:28.913] Missing shader from sack: pbr_terrain [19:27:28.913] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.914] Missing shader from sack: pbr_terrain [19:27:28.914] Missing shader from sack: pbr_terrain [19:27:28.914] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.914] Missing shader from sack: pbr_terrain [19:27:28.914] Missing shader from sack: pbr_terrain [19:27:28.914] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.916] Missing shader from sack: pbr_terrain [19:27:28.916] Missing shader from sack: pbr_terrain [19:27:28.916] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.916] Missing shader from sack: pbr_terrain [19:27:28.916] Missing shader from sack: pbr_terrain [19:27:28.916] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.917] Missing shader from sack: pbr_terrain [19:27:28.917] Missing shader from sack: pbr_terrain [19:27:28.917] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.919] Missing shader from sack: pbr_terrain [19:27:28.919] Missing shader from sack: pbr_terrain [19:27:28.919] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.919] Missing shader from sack: pbr_terrain [19:27:28.919] Missing shader from sack: pbr_terrain [19:27:28.919] Missing shader from sack: pbr_terrain_gbuffer [19:27:28.920] Missing shader from sack: pbr_terrain [19:27:28.920] Missing shader from sack: pbr_terrain [19:27:28.920] Missing shader from sack: pbr_terrain_gbuffer [19:27:29.181] Bake Terrain [19:27:29.449] Bake Terrain [19:27:29.474] Bake Terrain [19:27:29.497] Bake Terrain [19:27:30.624] Release Sound Event 60652 [19:27:30.624] Release Sound Event 60651 [19:27:30.666] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.671] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.690] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:30.690] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.690] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.696] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:30.746] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:30.746] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:33.113] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:33.113] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:33.113] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:35.416] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:35.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:35.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:35.463] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:35.463] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:39.968] PushScreen [19:27:39.968] SandBox.View.Map.MapScreen::HandlePause [19:27:39.968] SandBox.View.Map.MapScreen::HandleDeactivate [19:27:39.968] OnScreenListChanged [19:27:39.968] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize [19:27:39.968] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate [19:27:39.968] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume [19:27:46.312] PopScreen [19:27:46.312] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause [19:27:46.312] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate [19:27:46.312] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize [19:27:46.312] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen [19:27:46.312] OnScreenListChanged [19:27:46.312] SandBox.View.Map.MapScreen::HandleActivate [19:27:46.313] SandBox.View.Map.MapScreen::HandleResume [19:27:46.469] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.469] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.470] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:46.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.486] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.501] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:46.501] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.501] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.571] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:46.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:27:46.584] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:27:55.103] [GAME MENU] encounter_meeting [19:27:55.110] --------------- Conversation Start --------------- [19:27:55.110] Conversation character name: 董卓 id: lord_dongzhuo culture:雍凉 persona:PersonaSoftspoken [19:27:55.111] AI -> (start_lord_unmet) - [19:27:55.111] [VOICEOVER]VoiceObject search for: ! [19:27:55.111] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 [19:27:55.111] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:27:55.111] accentClass: [19:27:55.113] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:27:55.146] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg [19:27:55.148] Loading xml file: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.xml. [19:27:56.648] P -> (lord_meet_player_response3) - [19:27:56.651] AI -> (lord_introduction) - [19:27:57.045] ExecuteContinue [19:27:57.051] AI -> (lord_ask_2) - [19:27:57.051] [VOICEOVER]VoiceObject search for: ! [19:27:59.987] P -> (op_player_request_transfer_to_general) - [19:27:59.987] AI -> (op_general_confirm_player_transfer) - [19:28:03.377] P -> (op_player_confirm_transfer) - [19:28:03.378] AI -> (hero_leave) - [19:28:03.893] ExecuteContinue [19:28:03.893] --------------- Conversation End --------------- [19:28:03.899] Scene_view::clear_all(scn_conversation_tableau) [19:28:03.899] [GAME MENU] encounter_meeting [19:28:03.910] [GAME MENU] player_in_camp_main [19:28:05.630] Before Daily Tick: 初平元年春一月 [19:28:06.641] [GAME MENU] camp_junsima [19:28:07.925] PartyScreenManager::OpenScreenWithDummyRosterWithMainParty [19:28:07.926] PartyScreenManager::OpenScreenWithDummyRoster [19:28:07.932] PushScreen [19:28:07.932] SandBox.View.Map.MapScreen::HandlePause [19:28:07.932] SandBox.View.Map.MapScreen::HandleDeactivate [19:28:07.932] OnScreenListChanged [19:28:07.932] SandBox.GauntletUI.GauntletPartyScreen::HandleInitialize [19:28:07.932] SandBox.GauntletUI.GauntletPartyScreen::HandleActivate [19:28:07.932] SandBox.GauntletUI.GauntletPartyScreen::HandleResume [19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.383] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:11.951] PopScreen [19:28:11.951] SandBox.GauntletUI.GauntletPartyScreen::HandlePause [19:28:11.951] SandBox.GauntletUI.GauntletPartyScreen::HandleDeactivate [19:28:11.951] SandBox.GauntletUI.GauntletPartyScreen::HandleFinalize [19:28:11.951] PopScreen - SandBox.GauntletUI.GauntletPartyScreen [19:28:11.951] OnScreenListChanged [19:28:11.951] SandBox.View.Map.MapScreen::HandleActivate [19:28:11.951] SandBox.View.Map.MapScreen::HandleResume [19:28:11.970] [GAME MENU] camp_junsima [19:28:12.303] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:12.303] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:12.303] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:13.658] [GAME MENU] camp_junsima_select_training [19:28:15.494] [GAME MENU] camp_junsima [19:28:16.813] [GAME MENU] camp_junsima_select_training [19:28:17.725] [GAME MENU] camp_junsima_training [19:28:27.056] [GAME MENU] player_in_camp_join_encounter [19:28:27.058] [GAME MENU] player_in_camp [19:28:28.871] Opening new mission Battle . [19:28:28.873] IMono_MBMission::create_mission : 0.001940 [19:28:28.982] Force VSync State is now DEACTIVATED [19:28:28.982] PushScreen [19:28:28.982] SandBox.View.Map.MapScreen::HandlePause [19:28:28.982] SandBox.View.Map.MapScreen::HandleDeactivate [19:28:28.982] Release Sound Event 60709 [19:28:28.982] OnScreenListChanged [19:28:28.982] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [19:28:28.982] -------MissionScreen-OnInitialize [19:28:28.982] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [19:28:28.982] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [19:28:29.189] Scene_view::clear_all(Main_map) [19:28:29.334] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/scene.xscene. [19:28:29.336] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/atmosphere.xml. [19:28:29.348] Oro temporary memory watermark: 0.38 KB (max 4096 KB). [19:28:29.349] 346 entities are registered as oro. [19:28:29.358] NAV_MESH: load finished, first load for scene: 1 [19:28:29.381] rglShader_manager::read_compressed_shader_cache_package : 0.000123 [19:28:29.385] Placed flora count, 0, flora_grass_a_non_shadow [19:28:29.385] Placed flora count, 0, artemis_yellow [19:28:29.385] Placed flora count, 0, flora_grass_a_non_shadow [19:28:29.385] Placed flora count, 0, artemis_white [19:28:29.385] Placed flora count, 0, flora_grass_a_non_shadow [19:28:29.385] Placed flora count, 0, papaver [19:28:29.385] Placed flora count, 0, flora_fern_b [19:28:29.385] Placed flora count, 0, flora_green__mix_big_leafs [19:28:29.385] Placed flora count, 0, flora_green__mix_flower [19:28:29.385] Placed flora count, 0, ground_rock [19:28:29.385] Placed flora count, 0, valley_flower__mix [19:28:29.385] Placed flora count, 0, flora_fern_a [19:28:29.385] Placed tree count, 627, flora_tree_aspen_young_01 [19:28:29.385] Placed tree count, 1428, flora_tree_poplar_mix [19:28:29.385] Placed tree count, 1437, flora_tree_aspen_mix [19:28:29.464] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml. [19:28:29.729] ----------Mission-AddTeam-Defender [19:28:29.729] ----------Mission-AddTeam-Attacker [19:28:29.729] ----------Mission-AddTeam-Attacker [19:28:29.795] -------MissionScreen-OnActivate [19:28:29.831] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.837] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.855] Bake Terrain [19:28:29.856] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:29.856] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.857] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.862] Bake Terrain [19:28:29.862] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.862] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.868] Bake Terrain [19:28:29.874] Bake Terrain [19:28:29.906] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:29.906] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:29.950] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:30.051] Infantry has 1 units, Ranged has 18 units [19:28:30.051] Defender Infantry transfers 1 units to Ranged [19:28:30.051] Infantry has 0 units, Ranged has 19 units [19:28:30.168] Selected formations being cleared. Select all formations: [19:28:30.168] Cavalry added to selected formations. [19:28:30.168] Selected formations being cleared. Select all formations: [19:28:30.168] SetOrder AIControlOffon team [19:28:30.168] After set order called, number of selected formations: 0 [19:28:30.168] After set order loop complete, number of selected formations: 0 [19:28:30.169] Selected formations being cleared. Select all formations: [19:28:30.169] SetOrder Mounton team [19:28:30.169] After set order called, number of selected formations: 0 [19:28:30.169] After set order loop complete, number of selected formations: 0 [19:28:30.169] Selected formations being cleared. Select all formations: [19:28:30.169] SetOrder FireAtWillon team [19:28:30.169] After set order called, number of selected formations: 0 [19:28:30.169] After set order loop complete, number of selected formations: 0 [19:28:30.169] Selected formations being cleared. Select all formations: [19:28:30.169] SetOrder ArrangementLineon team [19:28:30.169] After set order called, number of selected formations: 0 [19:28:30.169] After set order loop complete, number of selected formations: 0 [19:28:30.169] Selected formations being cleared. Select all formations: [19:28:30.169] SetOrder StandYourGroundon team [19:28:30.169] After set order called, number of selected formations: 0 [19:28:30.169] After set order loop complete, number of selected formations: 0 [19:28:30.169] Selected formations being cleared. Select all formations: [19:28:30.169] SetOrder AIControlOffon team [19:28:30.169] After set order called, number of selected formations: 0 [19:28:30.169] After set order loop complete, number of selected formations: 0 [19:28:30.169] Selected formations being cleared. Select all formations: [19:28:30.169] Selected formations being cleared. [19:28:30.170] Cavalry added to selected formations. [19:28:30.170] SetOrderWithAgent FollowMe 芸峯on team [19:28:30.170] After set order called, number of selected formations: 1 [19:28:30.170] General formation being processed. [19:28:30.170] Update cached and formation values on each agent complete, number of selected formations: 1 [19:28:30.170] Set random decide time of agents with indices complete, number of selected formations: 1 [19:28:30.170] After set order loop complete, number of selected formations: 1 [19:28:30.170] Selected formations being cleared. Select all formations: [19:28:30.170] Selected formations being cleared. [19:28:30.170] HorseArcher added to selected formations. [19:28:30.170] SetOrderWithAgent FollowMe 董卓on team [19:28:30.170] After set order called, number of selected formations: 1 [19:28:30.170] General formation being processed. [19:28:30.170] Update cached and formation values on each agent complete, number of selected formations: 1 [19:28:30.170] Set random decide time of agents with indices complete, number of selected formations: 1 [19:28:30.170] After set order loop complete, number of selected formations: 1 [19:28:30.170] Selected formations being cleared. [19:28:30.170] Cavalry added to selected formations. [19:28:30.170] SetOrderWithAgent FollowMe 董卓on team [19:28:30.170] After set order called, number of selected formations: 1 [19:28:30.170] Bodyguard formation being processed. [19:28:30.170] Update cached and formation values on each agent complete, number of selected formations: 1 [19:28:30.170] Set random decide time of agents with indices complete, number of selected formations: 1 [19:28:30.170] After set order loop complete, number of selected formations: 1 [19:28:30.170] Selected formations being cleared. [19:28:30.170] Selected formations being cleared. Select all formations: [19:28:30.174] Cavalry has 13 units, HorseArcher has 0 units [19:28:30.174] Attacker Cavalry transfers 6 units to HorseArcher [19:28:30.174] Cavalry has 7 units, HorseArcher has 6 units [19:28:30.185] Render Requested: empire_sword_1_t2 [19:28:30.185] Render Requested: small_flat_heater_shield [19:28:30.187] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:30.187] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:30.191] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:30.191] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.191] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.194] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:30.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.219] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:30.219] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.219] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.225] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:30.225] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:30.272] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:28:30.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:28:33.007] Render Requested: sg_spear_008 [19:29:12.657] 首功者,董卓麾下芸峯! [19:29:27.580] 芸峯提高了1级。 [19:29:59.118] Cavalry has 5 units, Infantry has 0 units [19:29:59.118] Defender Cavalry transfers 2 units to Infantry [19:29:59.118] Cavalry has 3 units, Infantry has 2 units [19:30:16.840] CheckMissionEnded::ended [19:30:16.840] Player MapEvent BattleState: AttackerVictory [19:30:18.816] I called EndMission [19:30:18.822] I called EndMissionInternal [19:30:18.891] -------MissionScreen-OnDeactivate [19:30:19.120] PopScreen [19:30:19.120] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [19:30:19.120] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [19:30:19.120] -------MissionScreen-OnDeactivate [19:30:19.120] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [19:30:19.120] -------MissionScreen-OnFinalize [19:30:19.122] Scene_view::clear_all(battle_terrain_001) [19:30:19.123] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [19:30:19.123] OnScreenListChanged [19:30:19.123] SandBox.View.Map.MapScreen::HandleActivate [19:30:19.123] SandBox.View.Map.MapScreen::HandleResume [19:30:19.125] [GAME MENU] player_in_camp [19:30:19.125] Release Sound Event -1 [19:30:19.126] 你掠夺了339第纳尔。 [19:30:19.127] Player MapEvent State: WaitingRemoval [19:30:19.235] Release Sound Event 61734 [19:30:19.242] [GAME MENU] player_in_camp_battle_end [19:30:19.788] rglShader_manager::read_compressed_shader_cache_package : 0.000079 [19:30:19.788] Missing shader from sack: pbr_terrain [19:30:19.788] Missing shader from sack: pbr_terrain [19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.788] Missing shader from sack: pbr_terrain_shadowmap [19:30:19.788] Missing shader from sack: pbr_terrain_pointlight [19:30:19.788] Missing shader from sack: pbr_terrain [19:30:19.788] Missing shader from sack: pbr_terrain [19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.788] Missing shader from sack: pbr_terrain [19:30:19.788] Missing shader from sack: pbr_terrain [19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain [19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain [19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.791] Missing shader from sack: pbr_terrain [19:30:19.791] Missing shader from sack: pbr_terrain [19:30:19.791] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.791] Missing shader from sack: pbr_terrain [19:30:19.791] Missing shader from sack: pbr_terrain [19:30:19.791] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.791] Missing shader from sack: pbr_terrain [19:30:19.791] Missing shader from sack: pbr_terrain [19:30:19.791] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain [19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.793] Missing shader from sack: pbr_terrain [19:30:19.793] Missing shader from sack: pbr_terrain [19:30:19.793] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.793] Missing shader from sack: pbr_terrain [19:30:19.793] Missing shader from sack: pbr_terrain [19:30:19.793] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.794] Missing shader from sack: pbr_terrain [19:30:19.794] Missing shader from sack: pbr_terrain [19:30:19.794] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.794] Missing shader from sack: pbr_terrain [19:30:19.794] Missing shader from sack: pbr_terrain [19:30:19.794] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.794] Missing shader from sack: pbr_terrain [19:30:19.794] Missing shader from sack: pbr_terrain [19:30:19.794] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.795] Missing shader from sack: pbr_terrain [19:30:19.795] Missing shader from sack: pbr_terrain [19:30:19.795] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.797] Missing shader from sack: pbr_terrain [19:30:19.797] Missing shader from sack: pbr_terrain [19:30:19.797] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.797] Missing shader from sack: pbr_terrain [19:30:19.797] Missing shader from sack: pbr_terrain [19:30:19.797] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain [19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.801] Missing shader from sack: pbr_terrain [19:30:19.801] Missing shader from sack: pbr_terrain [19:30:19.801] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.801] Missing shader from sack: pbr_terrain [19:30:19.801] Missing shader from sack: pbr_terrain [19:30:19.801] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.801] Missing shader from sack: pbr_terrain [19:30:19.801] Missing shader from sack: pbr_terrain [19:30:19.801] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.803] Missing shader from sack: pbr_terrain [19:30:19.803] Missing shader from sack: pbr_terrain [19:30:19.803] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.803] Missing shader from sack: pbr_terrain [19:30:19.803] Missing shader from sack: pbr_terrain [19:30:19.803] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.804] Missing shader from sack: pbr_terrain [19:30:19.804] Missing shader from sack: pbr_terrain [19:30:19.804] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.805] Missing shader from sack: pbr_terrain [19:30:19.805] Missing shader from sack: pbr_terrain [19:30:19.805] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.806] Missing shader from sack: pbr_terrain [19:30:19.806] Missing shader from sack: pbr_terrain [19:30:19.806] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.806] Missing shader from sack: pbr_terrain [19:30:19.806] Missing shader from sack: pbr_terrain [19:30:19.806] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.807] Missing shader from sack: pbr_terrain [19:30:19.807] Missing shader from sack: pbr_terrain [19:30:19.807] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.807] Missing shader from sack: pbr_terrain [19:30:19.807] Missing shader from sack: pbr_terrain [19:30:19.807] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.808] Missing shader from sack: pbr_terrain [19:30:19.808] Missing shader from sack: pbr_terrain [19:30:19.808] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.810] Missing shader from sack: pbr_terrain [19:30:19.810] Missing shader from sack: pbr_terrain [19:30:19.810] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.811] Missing shader from sack: pbr_terrain [19:30:19.811] Missing shader from sack: pbr_terrain [19:30:19.811] Missing shader from sack: pbr_terrain_gbuffer [19:30:19.811] Missing shader from sack: pbr_terrain [19:30:19.811] Missing shader from sack: pbr_terrain [19:30:19.811] Missing shader from sack: pbr_terrain_gbuffer [19:30:20.073] Bake Terrain [19:30:20.371] Bake Terrain [19:30:20.389] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:20.389] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:20.390] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:20.396] Bake Terrain [19:30:20.416] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:20.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:20.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:20.417] Bake Terrain [19:30:20.433] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:20.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:20.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:23.646] [GAME MENU] player_in_camp_main [19:30:26.328] Before Daily Tick: 初平元年春一月 [19:30:28.391] [GAME MENU] camp_junsima [19:30:29.311] [GAME MENU] camp_junsima_select_training [19:30:29.925] [GAME MENU] camp_junsima_training [19:30:30.091] [GAME MENU] camp_junxuguan [19:30:31.971] [GAME MENU] player_in_camp_main [19:30:32.719] [GAME MENU] camp_junxuguan [19:30:33.445] [GAME MENU] player_in_camp_main [19:30:33.968] [GAME MENU] camp_junsima [19:30:35.234] --------------- Conversation Start --------------- [19:30:35.234] Conversation character name: 军司马 id: yongliang_sol_7001 culture:雍凉 persona:PersonaSoftspoken [19:30:35.235] AI -> (op_junsima_camp_hello) - [19:30:36.879] P -> (op_player_ask_for_promotion) - [19:30:36.879] AI -> (op_junsima_camp_promote_check) - [19:30:37.703] ExecuteContinue [19:30:37.703] AI -> (op_junsima_camp_can_promote) - [19:30:39.079] P -> (op_player_camp_promotion_option) - [19:30:39.080] 被晋升为都伯。 [19:30:39.080] PushScreen [19:30:39.080] SandBox.View.Map.MapScreen::HandlePause [19:30:39.080] SandBox.View.Map.MapScreen::HandleDeactivate [19:30:39.080] OnScreenListChanged [19:30:39.080] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:30:39.124] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:30:39.124] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:30:39.232] --------------- Conversation End --------------- [19:30:39.238] Render Requested: sg_ar_c01_s3001_head [19:30:39.238] Render Requested: sg_ar_c01_s3001_shoulder [19:30:39.238] Render Requested: sg_ar_c01_s3001_body [19:30:39.238] Render Requested: sg_cl_c01_s2001_arm [19:30:39.238] Render Requested: sg_ar_c01_s3001_leg [19:30:39.238] Render Requested: sumpter_horse [19:30:39.238] Render Requested: light_harness [19:30:39.238] Render Requested: small_flat_heater_shield [19:30:39.238] Render Requested: empire_sword_1_t2 [19:30:39.238] Render Requested: sg_spear_008 [19:30:39.238] Render Requested: sg_sword_20_1h_01_l [19:30:39.238] Render Requested: sg_spear_007 [19:30:39.238] Render Requested: sg_ar_c01_s4001_head [19:30:39.238] Render Requested: sg_ar_c01_s6001_shoulder [19:30:39.238] Render Requested: sg_ar_c01_s4001_body [19:30:39.238] Render Requested: sg_ar_c01_s6001_leg [19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.247] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.273] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.281] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:39.281] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.281] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.293] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.293] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.305] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.305] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.312] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.368] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:39.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:40.241] Render Requested: sg_cl_c01_s2001_arm [19:30:40.298] Render Requested: sg_ar_c01_s6001_leg [19:30:40.304] Render Requested: sg_ar_c01_s3001_leg [19:30:40.447] Render Requested: sg_ar_c01_s4001_body [19:30:40.447] Render Requested: sg_ar_c01_s3001_body [19:30:40.711] Render Requested: sg_ar_c01_s4001_body [19:30:41.296] TransferItem Name: 三国-西凉长袖戎服粗制皮两挡配皮鳞护裆 | From: OtherInventory To: Equipment | Amount: 1 [19:30:41.296] TransferItem Name: 三国-西凉短袖戎服铁札护胸 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4460690, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4460688, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4460690, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4460690, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4460688, 0. [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4460688, 0. [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4460688, 0. [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4460690, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4460688, 0. [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4460690, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4460688, 0. [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4460690, 0. [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4460688, 0. [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic [19:30:41.301] Missing shader from sack: pbr_metallic_gbuffer [19:30:41.301] Missing shader from sack: pbr_metallic_gbuffer [19:30:41.301] Missing shader from sack: pbr_metallic_gbuffer [19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap [19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap [19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap [19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap [19:30:41.301] Missing shader from sack: pbr_metallic_pointlight [19:30:41.301] Missing shader from sack: pbr_metallic_pointlight [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Missing shader from sack: pbr_metallic_constant_output [19:30:41.301] Render Requested: sg_ar_c01_s4001_body [19:30:41.301] Render Requested: sg_ar_c01_s3001_body [19:30:41.379] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4460690, 1. [19:30:41.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4460688, 1. [19:30:41.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4460688, 1. [19:30:41.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4460690, 1. [19:30:41.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4460688, 1. [19:30:41.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4460690, 1. [19:30:41.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4460688, 1. [19:30:41.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4460690, 1. [19:30:41.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4460688, 1. [19:30:41.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4460690, 1. [19:30:41.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4460688, 1. [19:30:41.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4460688, 1. [19:30:41.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4460690, 1. [19:30:42.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4460688, 0. [19:30:42.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4460688, 0. [19:30:42.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4460688, 0. [19:30:42.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4460690, 0. [19:30:42.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4460688, 0. [19:30:42.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4460688, 1. [19:30:42.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4460688, 1. [19:30:42.800] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4460690, 0. [19:30:42.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4460688, 0. [19:30:42.824] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4460688, 0. [19:30:42.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4460690, 0. [19:30:42.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4460688, 1. [19:30:42.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4460690, 1. [19:30:42.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4460690, 1. [19:30:42.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4460690, 0. [19:30:42.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4460690, 0. [19:30:42.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4460688, 0. [19:30:42.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4460688, 1. [19:30:42.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4460688, 1. [19:30:42.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4460690, 1. [19:30:42.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4460688, 0. [19:30:42.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4460690, 0. [19:30:42.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4460690, 1. [19:30:42.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4460690, 0. [19:30:42.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4460690, 1. [19:30:42.971] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4460688, 1. [19:30:42.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4460688, 0. [19:30:42.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4460688, 1. [19:30:42.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4460690, 1. [19:30:43.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4460688, 1. [19:30:43.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4460690, 1. [19:30:43.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4460688, 1. [19:30:43.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4460690, 0. [19:30:43.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4460688, 0. [19:30:43.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4460690, 0. [19:30:43.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4460688, 1. [19:30:43.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4460690, 1. [19:30:43.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4460688, 0. [19:30:43.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4460690, 1. [19:30:43.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4460690, 0. [19:30:43.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4460688, 0. [19:30:43.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4460688, 1. [19:30:43.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4460690, 1. [19:30:43.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4460688, 1. [19:30:44.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4460690, 0. [19:30:44.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4460690, 1. [19:30:44.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4460688, 0. [19:30:44.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4460690, 0. [19:30:44.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4460690, 0. [19:30:44.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4460690, 0. [19:30:44.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4460688, 1. [19:30:44.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4460688, 0. [19:30:44.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4460690, 1. [19:30:44.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4460690, 1. [19:30:44.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4460690, 1. [19:30:44.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4460688, 0. [19:30:44.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4460688, 0. [19:30:44.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4460688, 1. [19:30:44.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4460688, 1. [19:30:44.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4460688, 1. [19:30:44.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4460690, 0. [19:30:44.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4460690, 0. [19:30:44.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4460688, 0. [19:30:44.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4460690, 1. [19:30:44.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4460688, 0. [19:30:44.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4460690, 1. [19:30:44.454] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4460688, 1. [19:30:44.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4460690, 0. [19:30:44.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4460688, 1. [19:30:44.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4460688, 0. [19:30:44.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4460690, 0. [19:30:44.545] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4460690, 1. [19:30:44.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4460688, 0. [19:30:44.622] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4460688, 1. [19:30:44.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4460690, 1. [19:30:44.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4460688, 1. [19:30:44.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4460688, 0. [19:30:44.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4460688, 1. [19:30:44.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4460690, 0. [19:30:44.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4460690, 1. [19:30:45.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4460690, 0. [19:30:45.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4460690, 0. [19:30:45.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4460688, 0. [19:30:45.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4460690, 1. [19:30:45.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4460690, 0. [19:30:45.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4460690, 1. [19:30:45.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4460688, 1. [19:30:45.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4460690, 0. [19:30:45.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4460688, 0. [19:30:45.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4460690, 1. [19:30:45.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4460690, 1. [19:30:45.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4460688, 1. [19:30:45.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4460690, 0. [19:30:45.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4460688, 0. [19:30:45.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4460690, 0. [19:30:45.795] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4460690, 1. [19:30:45.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4460690, 0. [19:30:45.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4460688, 1. [19:30:45.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4460688, 0. [19:30:45.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4460690, 0. [19:30:45.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4460690, 1. [19:30:45.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4460688, 1. [19:30:45.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4460690, 1. [19:30:46.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4460690, 1. [19:30:46.781] Render Requested: sg_ar_c01_s4001_body [19:30:46.850] Render Requested: sg_ar_c01_s6001_leg [19:30:46.850] Render Requested: sg_ar_c01_s3001_leg [19:30:47.001] Render Requested: sg_ar_c01_s6001_shoulder [19:30:47.001] Render Requested: sg_ar_c01_s3001_shoulder [19:30:47.320] Render Requested: sg_ar_c01_s6001_shoulder [19:30:47.742] TransferItem Name: 三国-西凉绒边铁鳞甲披膊带蓝领巾1 | From: OtherInventory To: Equipment | Amount: 1 [19:30:47.742] TransferItem Name: 三国-西凉带绒皮护肩 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:47.748] Render Requested: sg_ar_c01_s6001_shoulder [19:30:47.748] Render Requested: sg_ar_c01_s3001_shoulder [19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.765] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.767] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.768] Render Requested: sg_ar_c01_s6001_shoulder [19:30:47.782] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:47.782] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.782] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.819] Render Requested: sg_ar_c01_s6001_leg [19:30:47.819] Render Requested: sg_ar_c01_s3001_leg [19:30:47.832] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:47.832] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:47.844] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:48.133] Render Requested: sg_ar_c01_s6001_leg [19:30:48.573] TransferItem Name: 三国-西凉黑行藤配皮履 | From: OtherInventory To: Equipment | Amount: 1 [19:30:48.573] TransferItem Name: 三国-西凉加绒布护胫配皮靴 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:48.578] Render Requested: sg_ar_c01_s6001_leg [19:30:48.578] Render Requested: sg_ar_c01_s3001_leg [19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.584] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.587] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.592] Render Requested: sg_ar_c01_s6001_leg [19:30:48.605] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:48.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.656] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:48.656] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:48.700] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:48.894] Render Requested: sg_ar_c01_s4001_head [19:30:48.894] Render Requested: sg_ar_c01_s3001_head [19:30:49.026] Render Requested: sg_ar_c01_s4001_head [19:30:49.328] TransferItem Name: 三国-西凉羽饰毡帽皮武弁1 | From: OtherInventory To: Equipment | Amount: 1 [19:30:49.328] TransferItem Name: 三国-西凉毡帽皮武弁 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:49.334] Render Requested: sg_ar_c01_s4001_head [19:30:49.334] Render Requested: sg_ar_c01_s3001_head [19:30:49.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.341] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:49.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.342] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.343] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.347] Render Requested: sg_ar_c01_s4001_head [19:30:49.360] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:49.360] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.360] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.405] Render Requested: sg_spear_007 [19:30:49.405] Render Requested: sg_spear_008 [19:30:49.412] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:49.412] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:49.456] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:49.820] Render Requested: sg_spear_007 [19:30:50.562] TransferItem Name: 矛2 | From: OtherInventory To: Equipment | Amount: 1 [19:30:50.562] TransferItem Name: 矛3 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:50.568] Render Requested: sg_spear_007 [19:30:50.568] Render Requested: sg_spear_008 [19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.582] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.586] Render Requested: sg_spear_007 [19:30:50.599] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:50.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.649] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:50.649] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:50.662] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:52.887] Render Requested: sg_spear_007 [19:30:53.083] TransferItem Name: 矛2 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:53.090] Render Requested: sg_spear_007 [19:30:53.095] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.096] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.096] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:53.096] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.096] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.098] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.116] Render Requested: sg_spear_007 [19:30:53.116] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:53.116] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.116] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.122] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.123] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.166] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:53.166] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:53.179] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:53.832] Render Requested: sg_spear_007 [19:30:54.209] TransferItem Name: 矛2 | From: PlayerInventory To: Equipment | Amount: 1 [19:30:54.214] Render Requested: sg_spear_007 [19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.228] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.233] Render Requested: sg_spear_007 [19:30:54.246] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:54.246] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.246] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.252] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.252] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.296] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:54.296] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:54.340] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:54.390] Render Requested: sg_ar_c01_s6001_shoulder [19:30:54.623] Render Requested: sg_sword_20_1h_01_l [19:30:54.817] Render Requested: sg_sword_20_1h_01_l [19:30:55.245] TransferItem Name: 制式环首长刀 | From: OtherInventory To: Equipment | Amount: 1 [19:30:55.245] TransferItem Name: 铁制帝国重剑 | From: Equipment To: PlayerInventory | Amount: 1 [19:30:55.252] Render Requested: sg_sword_20_1h_01_l [19:30:55.252] Render Requested: empire_sword_1_t2 [19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.259] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.261] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.279] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:55.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.285] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.285] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.310] Render Requested: sg_sword_20_1h_01_l [19:30:55.329] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:55.329] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:55.373] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:56.606] PopScreen [19:30:56.606] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:30:56.606] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:30:56.606] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:30:56.607] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:30:56.607] OnScreenListChanged [19:30:56.607] SandBox.View.Map.MapScreen::HandleActivate [19:30:56.607] SandBox.View.Map.MapScreen::HandleResume [19:30:56.612] [GAME MENU] camp_junsima [19:30:56.824] Scene_view::clear_all(scn_conversation_tableau) [19:30:56.824] [GAME MENU] camp_junsima [19:30:57.006] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:57.006] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:57.006] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:57.023] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:30:57.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:57.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:30:57.108] 宋宪在汲县附近组建了一支军团。 [19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:58.392] [GAME MENU] camp_junsima_select_training [19:30:59.197] [GAME MENU] camp_junsima_training [19:31:01.248] PushScreen [19:31:01.248] SandBox.View.Map.MapScreen::HandlePause [19:31:01.248] SandBox.View.Map.MapScreen::HandleDeactivate [19:31:01.248] OnScreenListChanged [19:31:01.248] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [19:31:01.248] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [19:31:01.248] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [19:31:03.433] PopScreen [19:31:03.433] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [19:31:03.433] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [19:31:03.433] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [19:31:03.433] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [19:31:03.433] OnScreenListChanged [19:31:03.433] SandBox.View.Map.MapScreen::HandleActivate [19:31:03.433] SandBox.View.Map.MapScreen::HandleResume [19:31:03.438] [GAME MENU] camp_junsima_training [19:31:03.646] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:03.646] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:03.647] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:03.686] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:03.686] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:07.092] Player has entered city_henanyin_luoyang: 洛阳 [19:31:07.092] [GAME MENU] town_outside [19:31:07.092] [GAME MENU] town [19:31:07.106] Release Sound Event 61755 [19:31:07.106] Release Sound Event 61754 [19:31:07.106] Release Sound Event -1 [19:31:07.106] Release Sound Event -1 [19:31:09.140] Average value of 近战武器 I : 0.8027948 [19:31:09.140] Average value of 黏土 : 2.492018 [19:31:09.140] Average value of 羊毛 : 4.740808 [19:31:09.140] Average value of 橄榄 : 3.501029 [19:31:09.140] Average value of 硬木 : 3.138341 [19:31:09.140] Average value of 毛皮 : 1.158751 [19:31:09.140] Average value of 盐 : 3.814449 [19:31:09.140] Average value of 枣 : 2.430439 [19:31:09.140] Average value of 黄油 : 2.324625 [19:31:09.140] Average value of 皮革 : 1.001636 [19:31:09.140] Average value of 铁 : 2.851254 [19:31:09.140] Average value of 马匹装备 I : 0.876744 [19:31:09.140] Average value of 肉 : 2.045089 [19:31:09.140] Average value of 亚麻 : 3.106461 [19:31:09.140] Average value of 亚麻布 : 1.85668 [19:31:09.140] Average value of 葡萄 : 3.324316 [19:31:09.140] Average value of 银矿石 : 2.098339 [19:31:09.140] Average value of 盾牌 I : 0.813073 [19:31:09.140] Average value of 陶器 : 1.342369 [19:31:09.140] Average value of 天鹅绒 : 0.8056805 [19:31:09.140] Average value of 啤酒 : 0.7358201 [19:31:09.140] Average value of 谷物 : 1.914941 [19:31:09.140] Average value of 奶酪 : 2.006536 [19:31:09.140] Average value of 工具 : 0.7006208 [19:31:09.140] Average value of 兽皮 : 1.656341 [19:31:09.140] Average value of 生丝 : 1.172155 [19:31:09.140] Average value of 服装 : 0.8000014 [19:31:09.140] Average value of 远程武器 II : 0.8027948 [19:31:09.140] Average value of 箭 : 0.8000014 [19:31:09.141] Average value of 鱼 : 5.957979 [19:31:09.141] Average value of 贵重品 : 0.8556986 [19:31:09.141] Average value of 坐骑 : 0.2841873 [19:31:09.141] Average value of 驮畜 : 2.08215 [19:31:09.141] Average value of 肉猪 : 1.381475 [19:31:09.141] Average value of 轻甲 : 0.8000014 [19:31:09.141] Average value of 盾牌 III : 0.8397455 [19:31:09.141] Average value of 马匹装备 II : 0.8754095 [19:31:09.141] Average value of 盾牌 II : 0.828676 [19:31:09.141] Average value of 羊 : 1.907494 [19:31:09.141] Average value of 远程武器 I : 0.8000014 [19:31:09.141] Average value of 近战武器 II : 0.8226822 [19:31:09.141] Average value of 葡萄酒 : 0.7025908 [19:31:09.141] Average value of 油 : 1.902997 [19:31:09.141] Average value of 重甲 : 0.8446943 [19:31:09.141] Average value of 远程武器 III : 0.805588 [19:31:09.141] Average value of 中甲 : 0.8027948 [19:31:09.141] Average value of 战争坐骑 : 1.510297 [19:31:09.141] Average value of 布匹 : 1.300002 [19:31:09.141] Average value of 牛 : 2.026291 [19:31:09.141] Average value of 贵族坐骑 : 1.125796 [19:31:09.141] Average value of 马匹装备 III : 1.193378 [19:31:09.141] Average value of 马匹装备 IV : 1.291622 [19:31:09.141] Average value of 马匹装备 V : 1.274862 [19:31:09.141] Average value of 近战武器 III : 0.8282598 [19:31:09.141] Average value of 近战武器 IV : 1.019971 [19:31:09.141] Average value of 近战武器 V : 1.168896 [19:31:09.141] Average value of 远程武器 IV : 0.942494 [19:31:09.141] Average value of 远程武器 V : 1.16313 [19:31:09.141] Average value of 盾牌 IV : 1.16769 [19:31:09.141] Average value of 盾牌 V : 1.227376 [19:31:09.141] Average value of 终极护甲 : 0.9971791 [19:31:09.141] Average value of 旗帜 : 1.300002 [19:31:09.141] Average value of 未分配 : 1.300002 [19:31:09.141] PushScreen [19:31:09.141] SandBox.View.Map.MapScreen::HandlePause [19:31:09.141] SandBox.View.Map.MapScreen::HandleDeactivate [19:31:09.141] Release Sound Event 61757 [19:31:09.141] Release Sound Event 61756 [19:31:09.141] OnScreenListChanged [19:31:09.141] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:31:09.407] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:31:09.407] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:31:09.548] Render Requested: sg_ar_c01_s4001_head [19:31:09.548] Render Requested: sg_ar_c01_s6001_shoulder [19:31:09.548] Render Requested: sg_ar_c01_s4001_body [19:31:09.548] Render Requested: sg_cl_c01_s2001_arm [19:31:09.548] Render Requested: sg_ar_c01_s6001_leg [19:31:09.548] Render Requested: sumpter_horse [19:31:09.548] Render Requested: light_harness [19:31:09.548] Render Requested: small_flat_heater_shield [19:31:09.548] Render Requested: sg_sword_20_1h_01_l [19:31:09.548] Render Requested: sg_spear_007 [19:31:09.548] Render Requested: sumpter_horse [19:31:09.548] Render Requested: khuzait_horse [19:31:09.548] Render Requested: hunter [19:31:09.548] Render Requested: sturgia_horse [19:31:09.548] Render Requested: empire_horse [19:31:09.548] Render Requested: vlandia_horse [19:31:09.548] Render Requested: charger [19:31:09.548] Render Requested: t2_empire_horse [19:31:09.548] Render Requested: t2_khuzait_horse [19:31:09.548] Render Requested: t3_vlandia_horse [19:31:09.548] Render Requested: t3_empire_horse [19:31:09.548] Render Requested: t3_khuzait_horse [19:31:09.548] Render Requested: sg_t2_ht_sword_001 [19:31:09.548] Render Requested: sg_t2_ht_sword_002 [19:31:09.548] Render Requested: bastard_sword_t2 [19:31:09.548] Render Requested: short_sword_t3 [19:31:09.548] Render Requested: cleaver_sword_t3 [19:31:09.548] Render Requested: sg_ar_c01_s3001_leg [19:31:09.548] Render Requested: sg_ar_c01_s3001_body [19:31:09.548] Render Requested: sg_ar_c01_s3001_shoulder [19:31:09.548] Render Requested: sg_ar_c01_s3001_head [19:31:09.548] Render Requested: sg_spear_008 [19:31:09.548] Render Requested: empire_sword_1_t2 [19:31:09.563] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:09.563] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.564] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.577] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:09.577] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.577] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.592] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.592] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.597] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.667] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:09.667] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.680] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:09.680] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:09.680] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:10.714] Render Requested: empire_sword_1_t2 [19:31:10.977] Render Requested: sg_spear_008 [19:31:10.982] Render Requested: sg_spear_007 [19:31:11.863] TransferItem Name: 矛3 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:31:11.869] Render Requested: sg_spear_008 [19:31:11.874] Render Requested: empire_sword_1_t2 [19:31:12.086] Render Requested: sg_ar_c01_s4001_head [19:31:12.086] Render Requested: sg_ar_c01_s3001_head [19:31:12.136] Render Requested: sg_ar_c01_s6001_shoulder [19:31:12.136] Render Requested: sg_ar_c01_s3001_shoulder [19:31:12.168] Render Requested: sg_ar_c01_s3001_body [19:31:12.168] Render Requested: sg_ar_c01_s4001_body [19:31:12.324] Render Requested: sg_ar_c01_s6001_leg [19:31:12.324] Render Requested: sg_ar_c01_s3001_leg [19:31:12.632] TransferItem Name: 三国-西凉加绒布护胫配皮靴 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:31:12.637] Render Requested: sg_ar_c01_s3001_leg [19:31:12.641] Render Requested: sg_ar_c01_s3001_body [19:31:12.641] Render Requested: sg_ar_c01_s4001_body [19:31:12.796] TransferItem Name: 三国-西凉短袖戎服铁札护胸 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:31:12.800] Render Requested: sg_ar_c01_s3001_body [19:31:12.805] Render Requested: sg_ar_c01_s3001_shoulder [19:31:12.805] Render Requested: sg_ar_c01_s6001_shoulder [19:31:12.966] TransferItem Name: 三国-西凉带绒皮护肩 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:31:12.975] Render Requested: sg_ar_c01_s3001_head [19:31:12.975] Render Requested: sg_ar_c01_s4001_head [19:31:13.224] TransferItem Name: 三国-西凉毡帽皮武弁 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:31:13.230] Render Requested: sg_ar_c01_s3001_head [19:31:13.235] Render Requested: empire_sword_1_t2 [19:31:13.451] TransferItem Name: 铁制帝国重剑 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:31:13.455] Render Requested: empire_sword_1_t2 [19:31:13.653] Render Requested: sg_sword_20_1h_01_l [19:31:13.685] Render Requested: sg_spear_007 [19:31:14.225] PopScreen [19:31:14.225] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:31:14.225] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:31:14.225] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:31:14.239] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:31:14.239] OnScreenListChanged [19:31:14.239] SandBox.View.Map.MapScreen::HandleActivate [19:31:14.240] SandBox.View.Map.MapScreen::HandleResume [19:31:14.245] [GAME MENU] town [19:31:14.245] Release Sound Event -1 [19:31:14.245] Release Sound Event 61756 [19:31:14.245] Release Sound Event 61756 [19:31:14.245] Release Sound Event -1 [19:31:15.271] Before Daily Tick: 初平元年春一月 [19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.440] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.440] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.440] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:19.648] [GAME MENU] camp_junsima_training [19:31:19.648] Release Sound Event 61759 [19:31:19.648] Release Sound Event 61758 [19:31:19.718] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:19.718] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:19.718] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:19.741] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:19.741] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:19.742] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:25.259] [GAME MENU] camp_junsima_training [19:31:25.259] Release Sound Event -1 [19:31:25.259] Release Sound Event 61758 [19:31:30.534] 郭汜在重泉附近组建了一支军团。 [19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.573] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.573] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.573] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:35.125] [GAME MENU] camp_junsima_training [19:31:35.125] Release Sound Event -1 [19:31:35.125] Release Sound Event 61758 [19:31:35.302] Before Daily Tick: 初平元年春一月 [19:31:40.377] creating hero from template with id: spc_yuzhou_headman_2 [19:31:41.234] creating hero from template with id: spc_notable_jizhou_21 [19:31:46.979] creating hero from template with id: spc_yongliang_headman_3 [19:31:48.679] Player has entered city_henanyin_luoyang: 洛阳 [19:31:48.679] [GAME MENU] town_outside [19:31:48.679] [GAME MENU] town [19:31:48.690] Release Sound Event -1 [19:31:48.690] Release Sound Event 61758 [19:31:48.690] Release Sound Event 61758 [19:31:48.690] Release Sound Event -1 [19:31:48.692] Release Sound Event 61775 [19:31:48.692] Release Sound Event 61774 [19:31:48.692] Release Sound Event -1 [19:31:48.692] Release Sound Event -1 [19:31:50.773] [GAME MENU] camp_junsima_training [19:31:50.774] Release Sound Event 61777 [19:31:50.774] Release Sound Event 61776 [19:31:52.102] PushScreen [19:31:52.102] SandBox.View.Map.MapScreen::HandlePause [19:31:52.102] SandBox.View.Map.MapScreen::HandleDeactivate [19:31:52.102] Release Sound Event -1 [19:31:52.102] Release Sound Event 61776 [19:31:52.102] OnScreenListChanged [19:31:52.102] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [19:31:52.102] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [19:31:52.102] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [19:31:53.962] PopScreen [19:31:53.962] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [19:31:53.962] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [19:31:53.962] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [19:31:53.962] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [19:31:53.962] OnScreenListChanged [19:31:53.962] SandBox.View.Map.MapScreen::HandleActivate [19:31:53.962] SandBox.View.Map.MapScreen::HandleResume [19:31:53.967] [GAME MENU] camp_junsima_training [19:31:53.967] Release Sound Event -1 [19:31:53.967] Release Sound Event 61776 [19:31:54.185] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:54.185] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:54.185] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:54.233] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:54.233] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:54.547] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:54.547] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:54.547] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:54.585] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:31:54.585] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:31:56.030] [GAME MENU] camp_junsima [19:31:56.030] Release Sound Event -1 [19:31:56.030] Release Sound Event 61776 [19:31:57.189] Before Daily Tick: 初平元年春一月 [19:31:57.345] [GAME MENU] camp_junsima_select_training [19:31:57.345] Release Sound Event -1 [19:31:57.345] Release Sound Event 61776 [19:32:02.008] [GAME MENU] camp_junsima_training [19:32:02.008] Release Sound Event -1 [19:32:02.008] Release Sound Event 61776 [19:32:02.831] Player has entered city_henanyin_luoyang: 洛阳 [19:32:02.831] [GAME MENU] town_outside [19:32:02.831] [GAME MENU] town [19:32:02.842] Release Sound Event -1 [19:32:02.842] Release Sound Event 61776 [19:32:02.842] Release Sound Event 61776 [19:32:02.842] Release Sound Event -1 [19:32:02.845] Release Sound Event 61795 [19:32:02.845] Release Sound Event 61794 [19:32:02.845] Release Sound Event -1 [19:32:02.845] Release Sound Event -1 [19:32:07.842] [GAME MENU] camp_junsima_training [19:32:07.842] Release Sound Event 61797 [19:32:07.842] Release Sound Event 61796 [19:32:17.185] Before Daily Tick: 初平元年春一月 [19:32:21.731] Missing shader from sack: pbr_metallic [19:32:21.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4984976, 0. [19:32:21.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4984976, 1. [19:32:23.174] [GAME MENU] camp_junsima_training [19:32:23.174] Release Sound Event -1 [19:32:23.174] Release Sound Event 61796 [19:32:23.806] 董卓在缑氏附近组建了一支军团。 [19:32:29.516] PushScreen [19:32:29.516] SandBox.View.Map.MapScreen::HandlePause [19:32:29.516] SandBox.View.Map.MapScreen::HandleDeactivate [19:32:29.516] Release Sound Event -1 [19:32:29.516] Release Sound Event 61796 [19:32:29.516] OnScreenListChanged [19:32:29.516] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize [19:32:29.516] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate [19:32:29.516] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume [19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.869] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.951] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.774] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.774] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.774] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:34.686] PopScreen [19:32:34.686] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause [19:32:34.686] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate [19:32:34.686] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize [19:32:34.686] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen [19:32:34.686] OnScreenListChanged [19:32:34.686] SandBox.View.Map.MapScreen::HandleActivate [19:32:34.686] SandBox.View.Map.MapScreen::HandleResume [19:32:34.695] [GAME MENU] camp_junsima_training [19:32:34.695] Release Sound Event -1 [19:32:34.695] Release Sound Event 61796 [19:32:34.933] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:34.933] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:34.933] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:34.949] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:34.949] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:34.949] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:35.011] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:35.011] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:35.011] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:35.021] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:35.021] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:35.108] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:35.108] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:42.454] Before Daily Tick: 初平元年春一月 [19:32:44.221] PushScreen [19:32:44.221] SandBox.View.Map.MapScreen::HandlePause [19:32:44.221] SandBox.View.Map.MapScreen::HandleDeactivate [19:32:44.221] Release Sound Event -1 [19:32:44.221] Release Sound Event 61796 [19:32:44.221] OnScreenListChanged [19:32:44.221] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [19:32:44.221] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [19:32:44.221] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [19:32:48.897] PopScreen [19:32:48.897] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [19:32:48.897] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [19:32:48.897] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [19:32:48.897] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [19:32:48.897] OnScreenListChanged [19:32:48.897] SandBox.View.Map.MapScreen::HandleActivate [19:32:48.897] SandBox.View.Map.MapScreen::HandleResume [19:32:48.903] [GAME MENU] camp_junsima_training [19:32:48.903] Release Sound Event -1 [19:32:48.903] Release Sound Event 61796 [19:32:49.210] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:49.210] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:49.210] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:49.254] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:49.254] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.867] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.868] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.868] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:54.868] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.868] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.889] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.914] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:54.914] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.914] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.921] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:54.979] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:54.979] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:55.044] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:32:55.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:32:58.792] 为乔莹在钱塘举办了一场比武招亲 [19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:33:07.236] Before Daily Tick: 初平元年春一月 [19:33:20.230] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:33:20.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:33:20.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:33:20.262] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:33:20.262] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:33:27.256] Before Daily Tick: 初平元年春一月 [19:33:36.852] Dump integrity is compromised due to non-default modules being used [19:33:36.852] Dump integrity is compromised due to non-default modules being used [19:33:36.852] Dump integrity is compromised due to non-default modules being used [19:33:36.857] QuickSaveCurrentGame: saveauto2 [19:33:36.857] Save Process block is started. [19:33:36.857] ------Saving with new context. Save name: saveauto2------ [19:33:36.858] SaveContext::Save block is started. [19:33:36.858] SaveContext::CollectObjects block is started. [19:33:38.358] SaveContext::CollectObjects completed in 1.5 seconds. [19:33:38.358] SaveContext::Saving Objects block is started. [19:33:38.707] SaveContext::Saving Objects completed in 0.349 seconds. [19:33:38.707] SaveContext::Saving Containers block is started. [19:33:41.195] SaveContext::Saving Containers completed in 2.487 seconds. [19:33:41.286] SaveContext::Save completed in 4.427 seconds. [19:33:41.286] Save Process completed in 4.428 seconds. [19:33:41.826] ------Successfully saved------ [19:33:54.285] Before Daily Tick: 初平元年春一月 [19:34:06.500] Average value of 近战武器 I : 0.8027948 [19:34:06.500] Average value of 黏土 : 2.454329 [19:34:06.500] Average value of 羊毛 : 4.817 [19:34:06.500] Average value of 橄榄 : 3.360777 [19:34:06.500] Average value of 硬木 : 3.11639 [19:34:06.501] Average value of 毛皮 : 1.149326 [19:34:06.501] Average value of 盐 : 3.738675 [19:34:06.501] Average value of 枣 : 2.456707 [19:34:06.501] Average value of 黄油 : 2.19104 [19:34:06.501] Average value of 皮革 : 1.108877 [19:34:06.501] Average value of 铁 : 3.065786 [19:34:06.501] Average value of 马匹装备 I : 0.8785155 [19:34:06.501] Average value of 肉 : 2.022932 [19:34:06.501] Average value of 亚麻 : 3.062386 [19:34:06.501] Average value of 亚麻布 : 1.691109 [19:34:06.501] Average value of 葡萄 : 3.214331 [19:34:06.501] Average value of 银矿石 : 2.155063 [19:34:06.501] Average value of 盾牌 I : 0.8139679 [19:34:06.501] Average value of 陶器 : 1.241227 [19:34:06.501] Average value of 天鹅绒 : 0.8115847 [19:34:06.501] Average value of 啤酒 : 0.7222434 [19:34:06.501] Average value of 谷物 : 1.924687 [19:34:06.501] Average value of 奶酪 : 1.848972 [19:34:06.501] Average value of 工具 : 0.6732973 [19:34:06.501] Average value of 兽皮 : 1.726434 [19:34:06.501] Average value of 生丝 : 1.005019 [19:34:06.501] Average value of 服装 : 0.8000014 [19:34:06.501] Average value of 远程武器 II : 0.8048381 [19:34:06.501] Average value of 箭 : 0.8033218 [19:34:06.501] Average value of 鱼 : 5.802601 [19:34:06.501] Average value of 贵重品 : 0.7867503 [19:34:06.501] Average value of 坐骑 : 0.2864242 [19:34:06.501] Average value of 驮畜 : 2.024358 [19:34:06.501] Average value of 肉猪 : 1.368008 [19:34:06.501] Average value of 轻甲 : 0.8000014 [19:34:06.501] Average value of 盾牌 III : 0.8461562 [19:34:06.501] Average value of 马匹装备 II : 0.8791252 [19:34:06.501] Average value of 盾牌 II : 0.8279344 [19:34:06.501] Average value of 羊 : 1.855259 [19:34:06.501] Average value of 远程武器 I : 0.8000014 [19:34:06.501] Average value of 近战武器 II : 0.8251411 [19:34:06.501] Average value of 葡萄酒 : 0.6882028 [19:34:06.501] Average value of 油 : 1.640905 [19:34:06.501] Average value of 重甲 : 0.8363144 [19:34:06.501] Average value of 远程武器 III : 0.8027948 [19:34:06.501] Average value of 中甲 : 0.8027948 [19:34:06.501] Average value of 战争坐骑 : 1.511123 [19:34:06.501] Average value of 布匹 : 1.300002 [19:34:06.501] Average value of 牛 : 1.98656 [19:34:06.501] Average value of 贵族坐骑 : 1.112851 [19:34:06.501] Average value of 马匹装备 III : 1.175258 [19:34:06.501] Average value of 马匹装备 IV : 1.291622 [19:34:06.501] Average value of 马匹装备 V : 1.274862 [19:34:06.501] Average value of 近战武器 III : 0.835456 [19:34:06.501] Average value of 近战武器 IV : 1.001475 [19:34:06.501] Average value of 近战武器 V : 1.160498 [19:34:06.501] Average value of 远程武器 IV : 0.924096 [19:34:06.501] Average value of 远程武器 V : 1.16313 [19:34:06.501] Average value of 盾牌 IV : 1.143577 [19:34:06.501] Average value of 盾牌 V : 1.22179 [19:34:06.501] Average value of 终极护甲 : 0.9715082 [19:34:06.501] Average value of 旗帜 : 1.300002 [19:34:06.501] Average value of 未分配 : 1.300002 [19:34:06.501] PushScreen [19:34:06.501] SandBox.View.Map.MapScreen::HandlePause [19:34:06.502] SandBox.View.Map.MapScreen::HandleDeactivate [19:34:06.502] Release Sound Event -1 [19:34:06.502] Release Sound Event 61796 [19:34:06.502] OnScreenListChanged [19:34:06.502] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:34:06.545] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:34:06.545] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:34:06.726] Render Requested: sg_ar_c01_s4001_head [19:34:06.726] Render Requested: sg_ar_c01_s6001_shoulder [19:34:06.726] Render Requested: sg_ar_c01_s4001_body [19:34:06.726] Render Requested: sg_cl_c01_s2001_arm [19:34:06.726] Render Requested: sg_ar_c01_s6001_leg [19:34:06.726] Render Requested: sumpter_horse [19:34:06.726] Render Requested: light_harness [19:34:06.726] Render Requested: small_flat_heater_shield [19:34:06.726] Render Requested: sg_sword_20_1h_01_l [19:34:06.726] Render Requested: sg_spear_007 [19:34:06.726] Render Requested: grain [19:34:06.726] Render Requested: olives [19:34:08.945] Render Requested: olives [19:34:09.116] Render Requested: grain [19:34:09.399] TransferItem Name: 谷物 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:34:09.403] Render Requested: grain [19:34:09.871] TransferItem Name: 谷物 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:34:10.153] Render Requested: olives [19:34:11.751] PopScreen [19:34:11.751] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:34:11.751] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:34:11.751] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:34:11.752] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:34:11.752] OnScreenListChanged [19:34:11.752] SandBox.View.Map.MapScreen::HandleActivate [19:34:11.752] SandBox.View.Map.MapScreen::HandleResume [19:34:11.757] [GAME MENU] camp_junsima_training [19:34:11.757] Release Sound Event -1 [19:34:11.757] Release Sound Event 61796 [19:34:13.991] Average value of 近战武器 I : 0.8027948 [19:34:13.991] Average value of 黏土 : 2.449536 [19:34:13.991] Average value of 羊毛 : 4.84137 [19:34:13.991] Average value of 橄榄 : 3.353746 [19:34:13.991] Average value of 硬木 : 3.136811 [19:34:13.991] Average value of 毛皮 : 1.153283 [19:34:13.991] Average value of 盐 : 3.696793 [19:34:13.991] Average value of 枣 : 2.459268 [19:34:13.991] Average value of 黄油 : 2.18967 [19:34:13.991] Average value of 皮革 : 1.112337 [19:34:13.991] Average value of 铁 : 3.115422 [19:34:13.991] Average value of 马匹装备 I : 0.8781915 [19:34:13.991] Average value of 肉 : 2.01808 [19:34:13.991] Average value of 亚麻 : 3.04894 [19:34:13.991] Average value of 亚麻布 : 1.695395 [19:34:13.991] Average value of 葡萄 : 3.214205 [19:34:13.991] Average value of 银矿石 : 2.162728 [19:34:13.991] Average value of 盾牌 I : 0.8139679 [19:34:13.991] Average value of 陶器 : 1.242723 [19:34:13.991] Average value of 天鹅绒 : 0.8147044 [19:34:13.991] Average value of 啤酒 : 0.7250726 [19:34:13.991] Average value of 谷物 : 1.931963 [19:34:13.991] Average value of 奶酪 : 1.84439 [19:34:13.991] Average value of 工具 : 0.6745345 [19:34:13.991] Average value of 兽皮 : 1.7304 [19:34:13.991] Average value of 生丝 : 1.002524 [19:34:13.991] Average value of 服装 : 0.8000014 [19:34:13.991] Average value of 远程武器 II : 0.8048381 [19:34:13.991] Average value of 箭 : 0.8033218 [19:34:13.991] Average value of 鱼 : 5.802031 [19:34:13.991] Average value of 贵重品 : 0.7875095 [19:34:13.991] Average value of 坐骑 : 0.2864156 [19:34:13.991] Average value of 驮畜 : 2.027516 [19:34:13.991] Average value of 肉猪 : 1.360991 [19:34:13.991] Average value of 轻甲 : 0.8000014 [19:34:13.991] Average value of 盾牌 III : 0.8433629 [19:34:13.991] Average value of 马匹装备 II : 0.8784903 [19:34:13.991] Average value of 盾牌 II : 0.8279344 [19:34:13.991] Average value of 羊 : 1.849309 [19:34:13.991] Average value of 远程武器 I : 0.8000014 [19:34:13.991] Average value of 近战武器 II : 0.8251411 [19:34:13.991] Average value of 葡萄酒 : 0.6870683 [19:34:13.991] Average value of 油 : 1.640764 [19:34:13.991] Average value of 重甲 : 0.8363144 [19:34:13.991] Average value of 远程武器 III : 0.8027948 [19:34:13.991] Average value of 中甲 : 0.8027948 [19:34:13.991] Average value of 战争坐骑 : 1.513094 [19:34:13.991] Average value of 布匹 : 1.300002 [19:34:13.991] Average value of 牛 : 1.976741 [19:34:13.991] Average value of 贵族坐骑 : 1.112851 [19:34:13.991] Average value of 马匹装备 III : 1.175258 [19:34:13.991] Average value of 马匹装备 IV : 1.291622 [19:34:13.991] Average value of 马匹装备 V : 1.274862 [19:34:13.991] Average value of 近战武器 III : 0.835973 [19:34:13.991] Average value of 近战武器 IV : 1.002191 [19:34:13.991] Average value of 近战武器 V : 1.160498 [19:34:13.991] Average value of 远程武器 IV : 0.924096 [19:34:13.991] Average value of 远程武器 V : 1.16313 [19:34:13.991] Average value of 盾牌 IV : 1.143577 [19:34:13.991] Average value of 盾牌 V : 1.22179 [19:34:13.991] Average value of 终极护甲 : 0.9715082 [19:34:13.992] Average value of 旗帜 : 1.300002 [19:34:13.992] Average value of 未分配 : 1.300002 [19:34:13.992] PushScreen [19:34:13.992] SandBox.View.Map.MapScreen::HandlePause [19:34:13.992] SandBox.View.Map.MapScreen::HandleDeactivate [19:34:13.992] Release Sound Event -1 [19:34:13.992] Release Sound Event 61796 [19:34:13.992] OnScreenListChanged [19:34:13.992] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:34:14.026] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:34:14.026] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:34:14.140] Render Requested: sg_ar_c01_s4001_head [19:34:14.140] Render Requested: sg_ar_c01_s6001_shoulder [19:34:14.140] Render Requested: sg_ar_c01_s4001_body [19:34:14.140] Render Requested: sg_cl_c01_s2001_arm [19:34:14.140] Render Requested: sg_ar_c01_s6001_leg [19:34:14.140] Render Requested: sumpter_horse [19:34:14.140] Render Requested: light_harness [19:34:14.140] Render Requested: small_flat_heater_shield [19:34:14.140] Render Requested: sg_sword_20_1h_01_l [19:34:14.140] Render Requested: sg_spear_007 [19:34:14.140] Render Requested: grain [19:34:14.140] Render Requested: olives [19:34:14.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.196] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:14.196] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.196] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.201] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.220] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:14.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.227] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.270] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:14.270] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:14.315] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:15.414] PopScreen [19:34:15.414] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:34:15.414] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:34:15.414] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:34:15.415] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:34:15.415] OnScreenListChanged [19:34:15.415] SandBox.View.Map.MapScreen::HandleActivate [19:34:15.415] SandBox.View.Map.MapScreen::HandleResume [19:34:15.420] [GAME MENU] camp_junsima_training [19:34:15.420] Release Sound Event -1 [19:34:15.420] Release Sound Event 61796 [19:34:21.051] Before Daily Tick: 初平元年夏四月 [19:34:22.762] [GAME MENU] player_in_camp_join_siege [19:34:22.762] [GAME MENU] player_in_camp [19:34:22.764] Release Sound Event 61796 [19:34:23.857] Opening new mission SiegeMissionWithDeployment level_1 siege. [19:34:23.859] IMono_MBMission::create_mission : 0.002063 [19:34:23.967] Force VSync State is now DEACTIVATED [19:34:23.967] PushScreen [19:34:23.967] SandBox.View.Map.MapScreen::HandlePause [19:34:23.967] SandBox.View.Map.MapScreen::HandleDeactivate [19:34:23.967] Release Sound Event -1 [19:34:23.967] Release Sound Event 61854 [19:34:23.967] OnScreenListChanged [19:34:23.967] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [19:34:23.967] -------MissionScreen-OnInitialize [19:34:23.967] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [19:34:23.967] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [19:34:24.170] Scene_view::clear_all(Main_map) [19:34:24.317] Scene level: level_1 set to activate. [19:34:24.317] Scene level: siege set to activate. [19:34:24.317] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_zy_cg_b_01/scene.xscene. [19:34:24.319] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_zy_cg_b_01/atmosphere.xml. [19:34:24.347] Oro temporary memory watermark: 33.00 KB (max 4096 KB). [19:34:24.354] 255 entities are registered as oro. [19:34:24.368] NAV_MESH: load finished, first load for scene: 1 [19:34:24.462] rglShader_manager::read_compressed_shader_cache_package : 0.000078 [19:34:24.462] Missing shader from sack: pbr_terrain [19:34:24.462] Missing shader from sack: pbr_terrain [19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0. [19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer [19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0. [19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer [19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0. [19:34:24.462] Missing shader from sack: pbr_terrain_shadowmap [19:34:24.462] Missing shader from sack: pbr_terrain_pointlight [19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 4096, 0. [19:34:24.462] Missing shader from sack: pbr_terrain [19:34:24.462] Missing shader from sack: pbr_terrain [19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer [19:34:24.462] Missing shader from sack: pbr_terrain [19:34:24.462] Missing shader from sack: pbr_terrain [19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer [19:34:24.465] Missing shader from sack: pbr_terrain [19:34:24.465] Missing shader from sack: pbr_terrain [19:34:24.465] Missing shader from sack: pbr_terrain_gbuffer [19:34:24.467] Placed flora count, 0, flora_green__mix_flower [19:34:24.467] Placed flora count, 0, flora_green_d [19:34:24.467] Placed flora count, 0, flora_grass_aa [19:34:24.467] Placed flora count, 0, ground_rock [19:34:24.467] Placed flora count, 0, free_valley_flower__mix [19:34:24.467] Placed flora count, 0, flora_grass_aa [19:34:24.467] Placed flora count, 0, ground_rock [19:34:24.467] Placed flora count, 0, free_valley_flower__mix [19:34:24.467] Placed flora count, 0, flora_green_d [19:34:24.467] Placed flora count, 0, brushwood [19:34:24.474] Placed tree count, 5072, flora_shrub_mix [19:34:24.478] Placed tree count, 15349, flora_shrub_mix [19:34:24.478] Placed tree count, 21862, flora_tree_acacia_mix [19:34:24.479] Placed tree count, 23497, flora_tree_acacia_mix [19:34:24.524] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [19:34:24.533] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [19:34:24.546] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1. [19:34:24.548] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1. [19:34:24.548] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1. [19:34:24.548] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 4096, 1. [19:34:24.639] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_vs, vs_5_0, 9, 0, 0, 0. [19:34:24.705] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_vs, vs_5_0, 9, 0, 0, 0. [19:34:24.715] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_ps, ps_5_0, 9, 0, 0, 1. [19:34:24.730] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0. [19:34:24.781] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0. [19:34:24.811] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1. [19:34:24.853] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0. [19:34:24.860] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1. [19:34:24.935] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1. [19:34:24.999] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_ps, ps_5_0, 9, 0, 0, 1. [19:34:25.043] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0. [19:34:25.067] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0. [19:34:25.119] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1. [19:34:25.133] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0. [19:34:25.142] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1. [19:34:25.192] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0. [19:34:25.214] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1. [19:34:25.273] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1. [19:34:25.343] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0. [19:34:25.422] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1. [19:34:25.443] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0. [19:34:25.515] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1. [19:34:25.627] NAV_MESH: load finished, first load for scene: 0 [19:34:25.627] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.628] NAV_MESH: load finished, first load for scene: 0 [19:34:25.629] NAV_MESH: load finished, first load for scene: 0 [19:34:25.629] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.629] NAV_MESH: load finished, first load for scene: 0 [19:34:25.630] NAV_MESH: load finished, first load for scene: 0 [19:34:25.631] NAV_MESH: load finished, first load for scene: 0 [19:34:25.631] NAV_MESH: load finished, first load for scene: 0 [19:34:25.631] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.631] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.632] NAV_MESH: load finished, first load for scene: 0 [19:34:25.632] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.632] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.632] NAV_MESH: load finished, first load for scene: 0 [19:34:25.632] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.633] NAV_MESH: load finished, first load for scene: 0 [19:34:25.633] NAV_MESH: load finished, first load for scene: 0 [19:34:25.633] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.634] NAV_MESH: load finished, first load for scene: 0 [19:34:25.634] NAV_MESH: load finished, first load for scene: 0 [19:34:25.634] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.634] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.634] NAV_MESH: load finished, first load for scene: 0 [19:34:25.635] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.635] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.635] NAV_MESH: load finished, first load for scene: 0 [19:34:25.635] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.635] NAV_MESH: load finished, first load for scene: 0 [19:34:25.636] NAV_MESH: load finished, first load for scene: 0 [19:34:25.636] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.636] NAV_MESH: load finished, first load for scene: 0 [19:34:25.637] NAV_MESH: load finished, first load for scene: 0 [19:34:25.637] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.638] NAV_MESH: load finished, first load for scene: 0 [19:34:25.638] NAV_MESH: load finished, first load for scene: 0 [19:34:25.638] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.639] NAV_MESH: load finished, first load for scene: 0 [19:34:25.639] NAV_MESH: load finished, first load for scene: 0 [19:34:25.639] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.640] NAV_MESH: load finished, first load for scene: 0 [19:34:25.640] NAV_MESH: load finished, first load for scene: 0 [19:34:25.640] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.641] NAV_MESH: load finished, first load for scene: 0 [19:34:25.641] NAV_MESH: load finished, first load for scene: 0 [19:34:25.642] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.642] NAV_MESH: load finished, first load for scene: 0 [19:34:25.642] NAV_MESH: load finished, first load for scene: 0 [19:34:25.643] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.643] NAV_MESH: load finished, first load for scene: 0 [19:34:25.643] NAV_MESH: load finished, first load for scene: 0 [19:34:25.644] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.644] NAV_MESH: load finished, first load for scene: 0 [19:34:25.645] NAV_MESH: load finished, first load for scene: 0 [19:34:25.645] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.645] NAV_MESH: load finished, first load for scene: 0 [19:34:25.647] NAV_MESH: load finished, first load for scene: 0 [19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.648] NAV_MESH: load finished, first load for scene: 0 [19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.648] NAV_MESH: load finished, first load for scene: 0 [19:34:25.649] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.649] NAV_MESH: load finished, first load for scene: 0 [19:34:25.649] NAV_MESH: load finished, first load for scene: 0 [19:34:25.650] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.650] NAV_MESH: load finished, first load for scene: 0 [19:34:25.650] NAV_MESH: load finished, first load for scene: 0 [19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.651] NAV_MESH: load finished, first load for scene: 0 [19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.651] NAV_MESH: load finished, first load for scene: 0 [19:34:25.652] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.652] NAV_MESH: load finished, first load for scene: 0 [19:34:25.652] NAV_MESH: load finished, first load for scene: 0 [19:34:25.653] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.653] NAV_MESH: load finished, first load for scene: 0 [19:34:25.653] NAV_MESH: load finished, first load for scene: 0 [19:34:25.653] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.653] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.654] NAV_MESH: load finished, first load for scene: 0 [19:34:25.654] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.654] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.655] NAV_MESH: load finished, first load for scene: 0 [19:34:25.655] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.656] NAV_MESH: load finished, first load for scene: 0 [19:34:25.656] NAV_MESH: load finished, first load for scene: 0 [19:34:25.657] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:34:25.657] NAV_MESH: load finished, first load for scene: 0 [19:34:25.658] NAV_MESH: load finished, first load for scene: 0 [19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.658] NAV_MESH: load finished, first load for scene: 0 [19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.659] NAV_MESH: load finished, first load for scene: 0 [19:34:25.660] NAV_MESH: load finished, first load for scene: 0 [19:34:25.660] NAV_MESH: load finished, first load for scene: 0 [19:34:25.661] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.661] NAV_MESH: load finished, first load for scene: 0 [19:34:25.661] NAV_MESH: load finished, first load for scene: 0 [19:34:25.662] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.662] NAV_MESH: load finished, first load for scene: 0 [19:34:25.662] NAV_MESH: load finished, first load for scene: 0 [19:34:25.662] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.662] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.663] NAV_MESH: load finished, first load for scene: 0 [19:34:25.663] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.663] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.663] NAV_MESH: load finished, first load for scene: 0 [19:34:25.663] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.664] NAV_MESH: load finished, first load for scene: 0 [19:34:25.664] NAV_MESH: load finished, first load for scene: 0 [19:34:25.664] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:34:25.665] NAV_MESH: load finished, first load for scene: 0 [19:34:25.665] NAV_MESH: load finished, first load for scene: 0 [19:34:25.665] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.665] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.665] NAV_MESH: load finished, first load for scene: 0 [19:34:25.666] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.666] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:34:25.667] NAV_MESH: load finished, first load for scene: 0 [19:34:25.668] NAV_MESH: load finished, first load for scene: 0 [19:34:26.239] ----------Mission-AddTeam-Defender [19:34:26.256] ----------Mission-AddTeam-Attacker [19:34:26.256] ----------Mission-AddTeam-Attacker [19:34:26.314] -------MissionScreen-OnActivate [19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.324] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.327] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.338] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:26.338] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.338] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.350] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.350] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.394] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:26.394] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:34:26.406] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:34:26.518] Bake Terrain [19:34:26.533] Bake Terrain [19:34:26.540] Bake Terrain [19:34:26.546] Bake Terrain [19:34:26.994] Selected formations being cleared. Select all formations: [19:34:26.994] Infantry added to selected formations. [19:34:26.994] Ranged added to selected formations. [19:34:26.994] SetOrder AIControlOffon team [19:34:26.994] After set order called, number of selected formations: 2 [19:34:26.994] Infantry formation being processed. [19:34:26.995] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.995] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.995] Ranged formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] After set order loop complete, number of selected formations: 2 [19:34:26.997] SetOrder Mounton team [19:34:26.997] After set order called, number of selected formations: 2 [19:34:26.997] Infantry formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] Ranged formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] After set order loop complete, number of selected formations: 2 [19:34:26.997] SetOrder FireAtWillon team [19:34:26.997] After set order called, number of selected formations: 2 [19:34:26.997] Infantry formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] Ranged formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] After set order loop complete, number of selected formations: 2 [19:34:26.997] SetOrder ArrangementLineon team [19:34:26.997] After set order called, number of selected formations: 2 [19:34:26.997] Infantry formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] Ranged formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] After set order loop complete, number of selected formations: 2 [19:34:26.997] SetOrder StandYourGroundon team [19:34:26.997] After set order called, number of selected formations: 2 [19:34:26.997] Infantry formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] Ranged formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] After set order loop complete, number of selected formations: 2 [19:34:26.997] SetOrder AIControlOnon team [19:34:26.997] After set order called, number of selected formations: 2 [19:34:26.997] Infantry formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] Ranged formation being processed. [19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 [19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 [19:34:26.997] After set order loop complete, number of selected formations: 2 [19:34:26.997] Infantry has 66 units, Cavalry has 0 units [19:34:26.997] Defender Infantry transfers 22 units to Cavalry [19:34:26.998] Infantry has 44 units, Cavalry has 22 units [19:34:26.998] Infantry has 44 units, HorseArcher has 0 units [19:34:26.998] Defender Infantry transfers 22 units to HorseArcher [19:34:26.999] Infantry has 22 units, HorseArcher has 22 units [19:34:26.999] Ranged has 84 units, Skirmisher has 0 units [19:34:26.999] Defender Ranged transfers 17 units to Skirmisher [19:34:27.000] Ranged has 67 units, Skirmisher has 17 units [19:34:27.000] Ranged has 67 units, HeavyInfantry has 0 units [19:34:27.000] Defender Ranged transfers 17 units to HeavyInfantry [19:34:27.001] Ranged has 50 units, HeavyInfantry has 17 units [19:34:27.001] Ranged has 50 units, LightCavalry has 0 units [19:34:27.001] Defender Ranged transfers 17 units to LightCavalry [19:34:27.001] Ranged has 33 units, LightCavalry has 17 units [19:34:27.001] Ranged has 33 units, HeavyCavalry has 0 units [19:34:27.001] Defender Ranged transfers 16 units to HeavyCavalry [19:34:27.002] Ranged has 17 units, HeavyCavalry has 16 units [19:34:27.002] Defender team formation 1 split [19:34:27.002] Defender team formation 1 split [19:34:27.002] Defender team formation 1 split [19:34:27.002] Defender team formation 1 split [19:34:27.008] Selected formations being cleared. [19:34:27.013] Selected formations being cleared. Select all formations: [19:34:27.013] Defender team formation 1 split [19:34:27.013] Defender team formation 1 split [19:34:27.352] Selected formations being cleared. Select all formations: [19:34:27.352] Infantry added to selected formations. [19:34:27.352] Selected formations being cleared. Select all formations: [19:34:27.352] SetOrder AIControlOffon team [19:34:27.352] After set order called, number of selected formations: 0 [19:34:27.352] After set order loop complete, number of selected formations: 0 [19:34:27.353] Selected formations being cleared. Select all formations: [19:34:27.353] SetOrder Mounton team [19:34:27.353] After set order called, number of selected formations: 0 [19:34:27.353] After set order loop complete, number of selected formations: 0 [19:34:27.353] Selected formations being cleared. Select all formations: [19:34:27.353] SetOrder FireAtWillon team [19:34:27.353] After set order called, number of selected formations: 0 [19:34:27.353] After set order loop complete, number of selected formations: 0 [19:34:27.353] Selected formations being cleared. Select all formations: [19:34:27.353] SetOrder ArrangementLineon team [19:34:27.353] After set order called, number of selected formations: 0 [19:34:27.353] After set order loop complete, number of selected formations: 0 [19:34:27.353] Selected formations being cleared. Select all formations: [19:34:27.353] SetOrder StandYourGroundon team [19:34:27.353] After set order called, number of selected formations: 0 [19:34:27.353] After set order loop complete, number of selected formations: 0 [19:34:27.353] Selected formations being cleared. Select all formations: [19:34:27.353] SetOrder AIControlOnon team [19:34:27.353] After set order called, number of selected formations: 0 [19:34:27.353] After set order loop complete, number of selected formations: 0 [19:34:27.353] Selected formations being cleared. Select all formations: [19:34:27.354] Selected formations being cleared. [19:34:27.354] Selected formations being cleared. Select all formations: [19:34:27.372] Selected formations being cleared. Select all formations: [19:34:27.372] Infantry added to selected formations. [19:34:27.372] Ranged added to selected formations. [19:34:27.372] Infantry added to selected formations. [19:34:27.372] Infantry added to selected formations. [19:34:27.372] Ranged added to selected formations. [19:34:27.372] Ranged added to selected formations. [19:34:27.372] Ranged added to selected formations. [19:34:27.372] Ranged added to selected formations. [19:34:27.372] SetOrder AIControlOffon team [19:34:27.372] After set order called, number of selected formations: 8 [19:34:27.372] Infantry formation being processed. [19:34:27.372] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.372] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.372] Ranged formation being processed. [19:34:27.373] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.373] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.373] Cavalry formation being processed. [19:34:27.373] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.373] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.373] HorseArcher formation being processed. [19:34:27.374] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.374] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.374] NumberOfDefaultFormations formation being processed. [19:34:27.374] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.374] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.374] HeavyInfantry formation being processed. [19:34:27.374] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.374] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.374] LightCavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HeavyCavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] After set order loop complete, number of selected formations: 8 [19:34:27.375] SetOrder Mounton team [19:34:27.375] After set order called, number of selected formations: 8 [19:34:27.375] Infantry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] Ranged formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] Cavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HorseArcher formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] NumberOfDefaultFormations formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HeavyInfantry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] LightCavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HeavyCavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] After set order loop complete, number of selected formations: 8 [19:34:27.375] SetOrder FireAtWillon team [19:34:27.375] After set order called, number of selected formations: 8 [19:34:27.375] Infantry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] Ranged formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] Cavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HorseArcher formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] NumberOfDefaultFormations formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HeavyInfantry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] LightCavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] HeavyCavalry formation being processed. [19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.375] After set order loop complete, number of selected formations: 8 [19:34:27.375] SetOrder ArrangementLineon team [19:34:27.376] After set order called, number of selected formations: 8 [19:34:27.376] Infantry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] Ranged formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] Cavalry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] HorseArcher formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] NumberOfDefaultFormations formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] HeavyInfantry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] LightCavalry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] HeavyCavalry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] After set order loop complete, number of selected formations: 8 [19:34:27.376] SetOrder StandYourGroundon team [19:34:27.376] After set order called, number of selected formations: 8 [19:34:27.376] Infantry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] Ranged formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] Cavalry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] HorseArcher formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] NumberOfDefaultFormations formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] HeavyInfantry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] LightCavalry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] HeavyCavalry formation being processed. [19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.376] After set order loop complete, number of selected formations: 8 [19:34:27.376] SetOrder AIControlOnon team [19:34:27.377] After set order called, number of selected formations: 8 [19:34:27.377] Infantry formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] Ranged formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] Cavalry formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] HorseArcher formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] NumberOfDefaultFormations formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] HeavyInfantry formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] LightCavalry formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] HeavyCavalry formation being processed. [19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 [19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 [19:34:27.377] After set order loop complete, number of selected formations: 8 [19:34:27.377] Defender team formation 1 split [19:34:27.381] Selected formations being cleared. [19:34:27.385] Selected formations being cleared. Select all formations: [19:34:27.385] Infantry added to selected formations. [19:34:27.385] SetOrderWithAgent FollowMe 芸峯on team [19:34:27.385] After set order called, number of selected formations: 1 [19:34:27.385] General formation being processed. [19:34:27.385] Update cached and formation values on each agent complete, number of selected formations: 1 [19:34:27.385] Set random decide time of agents with indices complete, number of selected formations: 1 [19:34:27.385] After set order loop complete, number of selected formations: 1 [19:34:27.385] Selected formations being cleared. Select all formations: [19:34:27.385] Selected formations being cleared. [19:34:27.385] Ranged added to selected formations. [19:34:27.385] SetOrderWithAgent FollowMe 董卓on team [19:34:27.385] After set order called, number of selected formations: 1 [19:34:27.385] General formation being processed. [19:34:27.385] Update cached and formation values on each agent complete, number of selected formations: 1 [19:34:27.385] Set random decide time of agents with indices complete, number of selected formations: 1 [19:34:27.385] After set order loop complete, number of selected formations: 1 [19:34:27.385] Selected formations being cleared. [19:34:27.386] Selected formations being cleared. Select all formations: [19:34:27.391] Infantry has 440 units, Cavalry has 0 units [19:34:27.391] Attacker Infantry transfers 147 units to Cavalry [19:34:27.400] Infantry has 293 units, Cavalry has 147 units [19:34:27.400] Infantry has 293 units, HorseArcher has 0 units [19:34:27.400] Attacker Infantry transfers 146 units to HorseArcher [19:34:27.410] Infantry has 147 units, HorseArcher has 146 units [19:34:27.410] Ranged has 187 units, Skirmisher has 0 units [19:34:27.410] Attacker Ranged transfers 47 units to Skirmisher [19:34:27.412] Ranged has 140 units, Skirmisher has 47 units [19:34:27.412] Ranged has 140 units, HeavyInfantry has 0 units [19:34:27.412] Attacker Ranged transfers 47 units to HeavyInfantry [19:34:27.414] Ranged has 93 units, HeavyInfantry has 47 units [19:34:27.414] Ranged has 93 units, LightCavalry has 0 units [19:34:27.414] Attacker Ranged transfers 46 units to LightCavalry [19:34:27.414] Ranged has 47 units, LightCavalry has 46 units [19:34:27.431] Render Requested: sg_sword_20_1h_01_l [19:34:27.431] Render Requested: small_flat_heater_shield [19:34:29.510] Render Requested: sg_spear_007 [19:34:30.177] Render Requested: sg_sword_20_1h_01_l [19:34:36.690] ==============================DELETE RIGID BODY================== [19:34:53.854] ==============================DELETE RIGID BODY================== [19:35:01.804] Render Requested: sg_spear_007 [19:35:06.087] Render Requested: sg_longbow_002 [19:35:09.730] 首功者,伍习麾下凉州积射手! [19:35:09.740] ==============================DELETE RIGID BODY================== [19:35:18.502] Render Requested: small_flat_heater_shield [19:35:18.773] Render Requested: sg_sword_20_1h_01_l [19:35:19.987] Render Requested: sg_spear_007 [19:35:21.262] Could not find the event index for: event:/mission/combat/impact/ballista_missile/water [19:35:22.786] Render Requested: sg_sword_20_1h_01_l [19:35:25.792] Render Requested: small_flat_heater_shield [19:35:26.345] ==============================DELETE RIGID BODY================== [19:35:27.426] Could not find the event index for: event:/mission/combat/impact/burning_ballista/water [19:35:29.692] Render Requested: sg_shortbow_001 [19:35:29.698] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:35:29.698] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:35:29.698] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:35:35.311] Render Requested: small_flat_heater_shield [19:35:37.178] Render Requested: sg_shortbow_001 [19:36:15.392] Defender team formation 6 split [19:36:16.392] Defender team formation 6 split [19:36:17.393] Defender team formation 6 split [19:36:18.393] Defender team formation 6 split [19:36:19.393] Defender team formation 6 split [19:36:20.392] Defender team formation 6 split [19:36:23.393] Defender team formation 6 split [19:36:24.393] Defender team formation 6 split [19:36:25.394] Defender team formation 6 split [19:36:26.394] Defender team formation 6 split [19:36:27.393] Defender team formation 6 split [19:36:28.394] Defender team formation 6 split [19:36:29.394] Defender team formation 6 split [19:36:30.394] Defender team formation 6 split [19:36:31.393] Defender team formation 6 split [19:36:32.393] Defender team formation 6 split [19:36:33.394] Defender team formation 6 split [19:36:34.394] Defender team formation 3 split [19:36:35.394] Defender team formation 3 split [19:36:36.394] Defender team formation 3 split [19:36:37.394] Defender team formation 3 split [19:36:38.394] Defender team formation 3 split [19:36:39.394] Defender team formation 3 split [19:36:40.395] Defender team formation 3 split [19:36:41.394] Defender team formation 3 split [19:36:42.393] Defender team formation 3 split [19:36:43.394] Defender team formation 3 split [19:36:44.394] Defender team formation 3 split [19:36:45.395] Defender team formation 3 split [19:36:46.394] Defender team formation 3 split [19:36:47.394] Defender team formation 3 split [19:36:48.394] Defender team formation 2 split [19:36:49.395] Defender team formation 3 split [19:36:50.395] Defender team formation 2 split [19:36:51.394] Defender team formation 2 split [19:36:52.394] Defender team formation 2 split [19:36:53.394] Defender team formation 2 split [19:36:54.394] Defender team formation 2 split [19:36:55.396] Defender team formation 2 split [19:36:56.044] Render Requested: khuzait_mace_2_t4 [19:36:56.396] Defender team formation 2 split [19:36:57.396] Defender team formation 2 split [19:36:58.397] Defender team formation 2 split [19:36:59.396] Defender team formation 2 split [19:36:59.428] Render Requested: small_flat_heater_shield [19:37:00.396] Defender team formation 2 split [19:37:01.396] Defender team formation 2 split [19:37:02.396] Defender team formation 2 split [19:37:03.397] Defender team formation 2 split [19:37:04.396] Defender team formation 2 split [19:37:05.396] Defender team formation 2 split [19:37:06.396] Defender team formation 2 split [19:37:07.359] Render Requested: sg_spear_008 [19:37:07.396] Defender team formation 2 split [19:37:08.397] Defender team formation 2 split [19:37:09.113] Render Requested: sg_sword_20_1h_01_s [19:37:09.119] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:37:09.119] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:37:09.119] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:37:09.396] Defender team formation 2 split [19:37:10.396] Defender team formation 2 split [19:37:11.397] Defender team formation 2 split [19:37:12.396] Defender team formation 2 split [19:37:13.397] Defender team formation 2 split [19:37:14.397] Defender team formation 2 split [19:37:15.397] Defender team formation 2 split [19:37:16.396] Defender team formation 2 split [19:37:17.396] Defender team formation 2 split [19:37:18.397] Defender team formation 2 split [19:37:19.397] Defender team formation 2 split [19:37:20.397] Defender team formation 2 split [19:37:21.397] Defender team formation 2 split [19:37:22.397] Defender team formation 2 split [19:37:23.397] Defender team formation 2 split [19:37:24.398] Defender team formation 2 split [19:37:25.399] Defender team formation 2 split [19:37:26.398] Defender team formation 2 split [19:37:27.398] Defender team formation 2 split [19:37:28.398] Defender team formation 2 split [19:37:28.398] Cavalry has 22 units, Infantry has 0 units [19:37:28.398] Defender Cavalry transfers 11 units to Infantry [19:37:28.398] Cavalry has 11 units, Infantry has 11 units [19:37:29.398] Defender team formation 6 split [19:37:30.398] Defender team formation 6 split [19:37:31.398] Defender team formation 6 split [19:37:32.398] Defender team formation 6 split [19:37:33.398] Defender team formation 6 split [19:37:34.398] Defender team formation 6 split [19:37:35.399] Defender team formation 6 split [19:37:36.399] Defender team formation 6 split [19:37:37.399] Defender team formation 6 split [19:37:38.399] Defender team formation 6 split [19:37:39.399] Defender team formation 6 split [19:37:40.398] Defender team formation 6 split [19:37:41.398] Defender team formation 6 split [19:37:42.399] Defender team formation 7 split [19:37:43.399] Defender team formation 7 split [19:37:44.399] Defender team formation 7 split [19:37:45.399] Defender team formation 7 split [19:37:46.401] Defender team formation 7 split [19:37:47.401] Defender team formation 7 split [19:37:48.401] Defender team formation 7 split [19:37:49.401] Defender team formation 6 split [19:37:50.402] Defender team formation 6 split [19:37:51.402] Defender team formation 6 split [19:37:52.402] Defender team formation 7 split [19:37:53.401] Defender team formation 7 split [19:37:54.402] Defender team formation 7 split [19:37:55.402] Defender team formation 7 split [19:37:56.402] Defender team formation 7 split [19:37:57.402] Defender team formation 7 split [19:37:58.401] Defender team formation 7 split [19:37:58.401] HeavyCavalry has 12 units, Skirmisher has 0 units [19:37:58.401] Defender HeavyCavalry transfers 3 units to Skirmisher [19:37:58.402] HeavyCavalry has 9 units, Skirmisher has 3 units [19:37:59.402] Defender team formation 7 split [19:37:59.402] HeavyCavalry has 8 units, HeavyInfantry has 0 units [19:37:59.402] Defender HeavyCavalry transfers 2 units to HeavyInfantry [19:37:59.402] HeavyCavalry has 6 units, HeavyInfantry has 2 units [19:38:00.402] Defender team formation 6 split [19:38:01.401] Defender team formation 6 split [19:38:02.402] Defender team formation 6 split [19:38:03.402] Defender team formation 6 split [19:38:04.402] Defender team formation 6 split [19:38:05.408] Defender team formation 3 split [19:38:05.408] HorseArcher has 7 units, Cavalry has 0 units [19:38:05.408] Defender HorseArcher transfers 3 units to Cavalry [19:38:05.408] HorseArcher has 4 units, Cavalry has 3 units [19:38:06.408] Defender team formation 6 split [19:38:07.408] Defender team formation 6 split [19:38:08.408] Defender team formation 7 split [19:38:09.414] Defender team formation 7 split [19:38:10.414] Defender team formation 7 split [19:38:11.416] Defender team formation 7 split [19:38:12.414] Defender team formation 7 split [19:38:13.420] Defender team formation 7 split [19:38:14.420] Defender team formation 1 split [19:38:15.427] Defender team formation 1 split [19:38:16.427] Defender team formation 1 split [19:38:16.427] Ranged has 4 units, LightCavalry has 0 units [19:38:16.427] Defender Ranged transfers 1 units to LightCavalry [19:38:16.427] Ranged has 3 units, LightCavalry has 1 units [19:38:17.434] Defender team formation 1 split [19:38:18.433] Defender team formation 2 split [19:38:19.433] Defender team formation 2 split [19:38:20.433] Defender team formation 2 split [19:38:20.433] Cavalry has 2 units, HorseArcher has 0 units [19:38:20.433] Defender Cavalry transfers 1 units to HorseArcher [19:38:20.433] Cavalry has 1 units, HorseArcher has 1 units [19:38:45.018] CheckMissionEnded::ended [19:38:45.018] Player MapEvent BattleState: AttackerVictory [19:38:47.939] 你获胜了! [19:38:49.031] I called EndMission [19:38:49.037] I called EndMissionInternal [19:38:49.185] -------MissionScreen-OnDeactivate [19:38:49.452] PopScreen [19:38:49.452] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [19:38:49.452] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [19:38:49.452] -------MissionScreen-OnDeactivate [19:38:49.452] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [19:38:49.452] -------MissionScreen-OnFinalize [19:38:49.454] Scene_view::clear_all(scn_zy_cg_b_01) [19:38:49.454] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [19:38:49.454] OnScreenListChanged [19:38:49.454] SandBox.View.Map.MapScreen::HandleActivate [19:38:49.455] SandBox.View.Map.MapScreen::HandleResume [19:38:49.458] [GAME MENU] player_in_camp [19:38:49.458] Release Sound Event -1 [19:38:49.459] 你掠夺了31第纳尔。 [19:38:49.459] Player MapEvent State: WaitingRemoval [19:38:49.460] 成功夺取虎牢关,领主选举开始。 [19:38:49.463] Player has entered pass_henanyin_hulaoguan: 虎牢关 [19:38:49.464] Player has entered pass_henanyin_hulaoguan: 虎牢关 [19:38:49.464] [GAME MENU] castle_outside [19:38:49.466] [GAME MENU] menu_settlement_taken [19:38:49.466] [GAME MENU] menu_settlement_taken_player_participant [19:38:49.579] Release Sound Event -1 [19:38:49.579] Release Sound Event 66210 [19:38:49.591] [GAME MENU] player_in_camp_battle_end [19:38:50.117] rglShader_manager::read_compressed_shader_cache_package : 0.000074 [19:38:50.117] Missing shader from sack: pbr_terrain [19:38:50.117] Missing shader from sack: pbr_terrain [19:38:50.117] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.117] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.117] Missing shader from sack: pbr_terrain_shadowmap [19:38:50.117] Missing shader from sack: pbr_terrain_pointlight [19:38:50.117] Missing shader from sack: pbr_terrain [19:38:50.117] Missing shader from sack: pbr_terrain [19:38:50.117] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain [19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain [19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.120] Missing shader from sack: pbr_terrain [19:38:50.120] Missing shader from sack: pbr_terrain [19:38:50.120] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.120] Missing shader from sack: pbr_terrain [19:38:50.120] Missing shader from sack: pbr_terrain [19:38:50.120] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.120] Missing shader from sack: pbr_terrain [19:38:50.120] Missing shader from sack: pbr_terrain [19:38:50.120] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain [19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.122] Missing shader from sack: pbr_terrain [19:38:50.122] Missing shader from sack: pbr_terrain [19:38:50.122] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.122] Missing shader from sack: pbr_terrain [19:38:50.122] Missing shader from sack: pbr_terrain [19:38:50.122] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.122] Missing shader from sack: pbr_terrain [19:38:50.122] Missing shader from sack: pbr_terrain [19:38:50.122] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.123] Missing shader from sack: pbr_terrain [19:38:50.123] Missing shader from sack: pbr_terrain [19:38:50.123] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.124] Missing shader from sack: pbr_terrain [19:38:50.124] Missing shader from sack: pbr_terrain [19:38:50.124] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.124] Missing shader from sack: pbr_terrain [19:38:50.124] Missing shader from sack: pbr_terrain [19:38:50.124] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.124] Missing shader from sack: pbr_terrain [19:38:50.124] Missing shader from sack: pbr_terrain [19:38:50.124] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain [19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.128] Missing shader from sack: pbr_terrain [19:38:50.128] Missing shader from sack: pbr_terrain [19:38:50.128] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.130] Missing shader from sack: pbr_terrain [19:38:50.130] Missing shader from sack: pbr_terrain [19:38:50.130] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.130] Missing shader from sack: pbr_terrain [19:38:50.130] Missing shader from sack: pbr_terrain [19:38:50.130] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.131] Missing shader from sack: pbr_terrain [19:38:50.131] Missing shader from sack: pbr_terrain [19:38:50.131] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.132] Missing shader from sack: pbr_terrain [19:38:50.132] Missing shader from sack: pbr_terrain [19:38:50.132] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.132] Missing shader from sack: pbr_terrain [19:38:50.132] Missing shader from sack: pbr_terrain [19:38:50.132] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.133] Missing shader from sack: pbr_terrain [19:38:50.133] Missing shader from sack: pbr_terrain [19:38:50.133] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.134] Missing shader from sack: pbr_terrain [19:38:50.134] Missing shader from sack: pbr_terrain [19:38:50.134] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.135] Missing shader from sack: pbr_terrain [19:38:50.135] Missing shader from sack: pbr_terrain [19:38:50.135] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.135] Missing shader from sack: pbr_terrain [19:38:50.135] Missing shader from sack: pbr_terrain [19:38:50.135] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.137] Missing shader from sack: pbr_terrain [19:38:50.137] Missing shader from sack: pbr_terrain [19:38:50.137] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.137] Missing shader from sack: pbr_terrain [19:38:50.137] Missing shader from sack: pbr_terrain [19:38:50.137] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.137] Missing shader from sack: pbr_terrain [19:38:50.137] Missing shader from sack: pbr_terrain [19:38:50.138] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.140] Missing shader from sack: pbr_terrain [19:38:50.140] Missing shader from sack: pbr_terrain [19:38:50.140] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.140] Missing shader from sack: pbr_terrain [19:38:50.140] Missing shader from sack: pbr_terrain [19:38:50.140] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.140] Missing shader from sack: pbr_terrain [19:38:50.140] Missing shader from sack: pbr_terrain [19:38:50.140] Missing shader from sack: pbr_terrain_gbuffer [19:38:50.402] Bake Terrain [19:38:50.666] Bake Terrain [19:38:50.688] Bake Terrain [19:38:50.710] Bake Terrain [19:38:52.506] [GAME MENU] player_in_camp_main [19:38:55.732] [GAME MENU] camp_junsima [19:38:57.973] --------------- Conversation Start --------------- [19:38:57.973] Conversation character name: 军司马 id: yongliang_sol_7001 culture:雍凉 persona:PersonaSoftspoken [19:38:57.973] AI -> (op_junsima_camp_hello) - [19:38:59.129] P -> (op_player_ask_for_promotion) - [19:38:59.129] AI -> (op_junsima_should_find_general_for_promote) - [19:39:00.965] P -> (op_player_ask_for_promotion) - [19:39:00.965] AI -> (op_junsima_should_find_general_for_promote) - [19:39:03.330] P -> (op_player_leave_junsima) - [19:39:03.330] --------------- Conversation End --------------- [19:39:03.337] Scene_view::clear_all(scn_conversation_tableau) [19:39:03.337] [GAME MENU] camp_junsima [19:39:04.454] creating hero from template with id: spc_yangzhou_headman_2 [19:39:05.889] creating hero from template with id: spc_notable_yangzhou_22 [19:39:06.141] creating hero from template with id: spc_notable_jizhou_22 [19:39:07.128] [GAME MENU] camp_junsima_training [19:39:07.224] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.237] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:07.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.246] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.277] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:07.277] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.300] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.300] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.320] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.320] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:07.408] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:07.408] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:09.753] [GAME MENU] camp_junsima [19:39:11.334] [GAME MENU] player_in_camp_main [19:39:12.205] [GAME MENU] camp_junxuguan [19:39:12.970] --------------- Conversation Start --------------- [19:39:12.970] Conversation character name: 军需官 id: yongliang_sol_7002 culture:雍凉 persona:PersonaSoftspoken [19:39:12.970] AI -> (op_junxuguan_camp_hello) - [19:39:13.905] P -> (op_junxuguan_ask_for_quest_option) - [19:39:13.905] AI -> (op_junxuguan_quest_not_exist) - [19:39:14.565] P -> (op_player_leave_junxuguan) - [19:39:14.565] --------------- Conversation End --------------- [19:39:14.572] Scene_view::clear_all(scn_conversation_tableau) [19:39:14.572] [GAME MENU] camp_junxuguan [19:39:14.812] [GAME MENU] camp_junsima_training [19:39:16.879] [GAME MENU] camp_junsima [19:39:17.819] Before Daily Tick: 初平元年夏四月 [19:39:21.091] PushScreen [19:39:21.091] SandBox.View.Map.MapScreen::HandlePause [19:39:21.091] SandBox.View.Map.MapScreen::HandleDeactivate [19:39:21.091] OnScreenListChanged [19:39:21.091] SandBox.GauntletUI.GauntletClanScreen::HandleInitialize [19:39:21.091] SandBox.GauntletUI.GauntletClanScreen::HandleActivate [19:39:21.092] SandBox.GauntletUI.GauntletClanScreen::HandleResume [19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.351] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.351] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.351] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.357] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:22.897] PopScreen [19:39:22.897] SandBox.GauntletUI.GauntletClanScreen::HandlePause [19:39:22.897] SandBox.GauntletUI.GauntletClanScreen::HandleDeactivate [19:39:22.897] SandBox.GauntletUI.GauntletClanScreen::HandleFinalize [19:39:22.897] PopScreen - SandBox.GauntletUI.GauntletClanScreen [19:39:22.897] OnScreenListChanged [19:39:22.897] SandBox.View.Map.MapScreen::HandleActivate [19:39:22.898] SandBox.View.Map.MapScreen::HandleResume [19:39:22.904] [GAME MENU] camp_junsima [19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.117] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.131] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.162] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:23.162] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.162] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.175] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.175] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:23.258] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:23.258] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:27.194] [GAME MENU] player_in_camp_main [19:39:28.150] [GAME MENU] camp_junsima [19:39:33.219] [GAME MENU] camp_junsima_doing_sentry [19:39:37.956] Player has entered city_henanyin_luoyang: 洛阳 [19:39:37.956] [GAME MENU] town_outside [19:39:37.956] [GAME MENU] town [19:39:37.970] Release Sound Event 66239 [19:39:37.970] Release Sound Event 66238 [19:39:37.970] Release Sound Event -1 [19:39:37.970] Release Sound Event -1 [19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.413] [GAME MENU] camp_junsima_doing_sentry [19:39:38.413] Release Sound Event 66241 [19:39:38.413] Release Sound Event 66240 [19:39:39.232] PushScreen [19:39:39.232] SandBox.View.Map.MapScreen::HandlePause [19:39:39.232] SandBox.View.Map.MapScreen::HandleDeactivate [19:39:39.232] Release Sound Event -1 [19:39:39.232] Release Sound Event -1 [19:39:39.232] OnScreenListChanged [19:39:39.232] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [19:39:39.232] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [19:39:39.232] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [19:39:46.626] PopScreen [19:39:46.626] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [19:39:46.626] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [19:39:46.626] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [19:39:46.626] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [19:39:46.626] OnScreenListChanged [19:39:46.626] SandBox.View.Map.MapScreen::HandleActivate [19:39:46.626] SandBox.View.Map.MapScreen::HandleResume [19:39:46.633] [GAME MENU] camp_junsima_doing_sentry [19:39:46.633] Release Sound Event -1 [19:39:46.633] Release Sound Event -1 [19:39:46.813] 董承在怀县附近组建了一支军团。 [19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.882] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.882] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.882] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.958] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:46.958] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:46.958] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:46.977] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:46.977] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:46.988] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:47.022] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:47.022] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:47.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:47.033] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:47.083] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:39:47.083] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:39:47.154] Before Daily Tick: 初平元年夏四月 [19:39:49.836] Player MapEvent State: Wait [19:39:49.837] [GAME MENU] camp_junsima_doing_sentry_start_battle [19:39:49.853] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:49.853] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:52.594] Player MapEvent State: WaitingRemoval [19:39:52.595] [GAME MENU] camp_junsima_doing_sentry [19:39:54.752] [GAME MENU] camp_junsima [19:39:54.752] Release Sound Event -1 [19:39:54.752] Release Sound Event -1 [19:39:57.898] [GAME MENU] player_in_camp_main [19:39:57.898] Release Sound Event -1 [19:39:57.898] Release Sound Event -1 [19:39:58.804] [GAME MENU] camp_junsima [19:39:58.804] Release Sound Event -1 [19:39:58.804] Release Sound Event -1 [19:39:59.909] 董卓之董卓在他慎重考虑下,将虎牢关封予高顺。 [19:40:02.051] [GAME MENU] camp_junsima_select_training [19:40:02.051] Release Sound Event -1 [19:40:02.051] Release Sound Event -1 [19:40:02.853] [GAME MENU] camp_junsima_training [19:40:02.853] Release Sound Event -1 [19:40:02.853] Release Sound Event -1 [19:40:09.902] Before Daily Tick: 初平元年夏四月 [19:40:10.016] Player has entered city_henanyin_luoyang: 洛阳 [19:40:10.016] [GAME MENU] town_outside [19:40:10.016] [GAME MENU] town [19:40:10.025] Release Sound Event -1 [19:40:10.025] Release Sound Event -1 [19:40:10.025] Release Sound Event -1 [19:40:10.025] Release Sound Event -1 [19:40:10.031] Release Sound Event 66254 [19:40:10.031] Release Sound Event 66253 [19:40:10.031] Release Sound Event -1 [19:40:10.031] Release Sound Event -1 [19:40:10.496] [GAME MENU] camp_junsima_training [19:40:10.497] Release Sound Event 66256 [19:40:10.497] Release Sound Event 66255 [19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:28.795] [GAME MENU] camp_junsima_training [19:40:28.795] Release Sound Event -1 [19:40:28.795] Release Sound Event -1 [19:40:29.938] Before Daily Tick: 初平元年夏四月 [19:40:29.951] creating hero from template with id: spc_wanderer_khuzait_10 [19:40:35.475] Player has entered city_henanyin_luoyang: 洛阳 [19:40:35.475] [GAME MENU] town_outside [19:40:35.475] [GAME MENU] town [19:40:35.485] Release Sound Event -1 [19:40:35.485] Release Sound Event -1 [19:40:35.485] Release Sound Event -1 [19:40:35.485] Release Sound Event -1 [19:40:35.492] Release Sound Event 66264 [19:40:35.492] Release Sound Event 66263 [19:40:35.492] Release Sound Event -1 [19:40:35.492] Release Sound Event -1 [19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.524] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.537] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.537] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.537] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.663] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.663] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.663] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.751] [GAME MENU] camp_junsima_training [19:40:35.751] Release Sound Event 66266 [19:40:35.751] Release Sound Event 66265 [19:40:49.906] Before Daily Tick: 初平元年夏四月 [19:41:09.934] Before Daily Tick: 初平元年夏四月 [19:41:22.958] [GAME MENU] camp_junsima [19:41:22.958] Release Sound Event -1 [19:41:22.958] Release Sound Event -1 [19:41:23.896] [GAME MENU] camp_junsima_select_training [19:41:23.896] Release Sound Event -1 [19:41:23.896] Release Sound Event -1 [19:41:26.797] [GAME MENU] camp_junsima_training [19:41:26.797] Release Sound Event -1 [19:41:26.797] Release Sound Event -1 [19:41:29.937] Before Daily Tick: 初平元年夏四月 [19:41:31.484] creating hero from template with id: spc_yizhou_headman_3 [19:41:31.780] [GAME MENU] player_in_camp_join_encounter [19:41:31.780] [GAME MENU] player_in_camp [19:41:31.783] Release Sound Event -1 [19:41:33.938] Opening new mission Battle . [19:41:33.940] IMono_MBMission::create_mission : 0.001989 [19:41:34.055] Force VSync State is now DEACTIVATED [19:41:34.055] PushScreen [19:41:34.055] SandBox.View.Map.MapScreen::HandlePause [19:41:34.055] SandBox.View.Map.MapScreen::HandleDeactivate [19:41:34.055] Release Sound Event -1 [19:41:34.055] Release Sound Event 66300 [19:41:34.055] OnScreenListChanged [19:41:34.055] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [19:41:34.055] -------MissionScreen-OnInitialize [19:41:34.055] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [19:41:34.055] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [19:41:34.269] Scene_view::clear_all(Main_map) [19:41:34.423] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/scene.xscene. [19:41:34.423] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/atmosphere.xml. [19:41:34.431] Oro temporary memory watermark: 0.38 KB (max 4096 KB). [19:41:34.431] 346 entities are registered as oro. [19:41:34.439] NAV_MESH: load finished, first load for scene: 1 [19:41:34.455] rglShader_manager::read_compressed_shader_cache_package : 0.000108 [19:41:34.459] Placed flora count, 0, flora_grass_a_non_shadow [19:41:34.459] Placed flora count, 0, flora_grass_a_non_shadow [19:41:34.459] Placed flora count, 0, flora_fern_b [19:41:34.459] Placed flora count, 0, flora_fern_a [19:41:34.459] Placed flora count, 0, flora_grass_b_non_shadow [19:41:34.459] Placed flora count, 0, flora_green__mix_big_leafs [19:41:34.459] Placed flora count, 0, flora_green__mix_flower [19:41:34.459] Placed flora count, 0, flora_grass_a_non_shadow [19:41:34.459] Placed flora count, 0, ground_rock [19:41:34.460] Placed tree count, 1437, flora_tree_aspen_mix [19:41:34.532] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml. [19:41:35.204] ----------Mission-AddTeam-Defender [19:41:35.204] ----------Mission-AddTeam-Attacker [19:41:35.205] ----------Mission-AddTeam-Defender [19:41:35.265] -------MissionScreen-OnActivate [19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.273] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.274] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.292] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:35.292] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.292] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.299] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.299] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.313] Bake Terrain [19:41:35.327] Bake Terrain [19:41:35.333] Bake Terrain [19:41:35.339] Bake Terrain [19:41:35.346] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:35.346] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:35.360] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:35.791] HorseArcher added to selected formations. [19:41:35.791] SetOrderWithAgent FollowMe 曹仁on team [19:41:35.791] After set order called, number of selected formations: 1 [19:41:35.791] General formation being processed. [19:41:35.791] Update cached and formation values on each agent complete, number of selected formations: 1 [19:41:35.791] Set random decide time of agents with indices complete, number of selected formations: 1 [19:41:35.791] After set order loop complete, number of selected formations: 1 [19:41:35.791] Selected formations being cleared. [19:41:35.791] Cavalry added to selected formations. [19:41:35.792] SetOrderWithAgent FollowMe 曹仁on team [19:41:35.792] After set order called, number of selected formations: 1 [19:41:35.792] Bodyguard formation being processed. [19:41:35.792] Update cached and formation values on each agent complete, number of selected formations: 1 [19:41:35.792] Set random decide time of agents with indices complete, number of selected formations: 1 [19:41:35.792] After set order loop complete, number of selected formations: 1 [19:41:35.792] Selected formations being cleared. [19:41:35.792] Cavalry has 50 units, Skirmisher has 0 units [19:41:35.792] Attacker Cavalry transfers 25 units to Skirmisher [19:41:35.793] Cavalry has 25 units, Skirmisher has 25 units [19:41:36.090] Selected formations being cleared. Select all formations: [19:41:36.090] Cavalry added to selected formations. [19:41:36.090] Selected formations being cleared. Select all formations: [19:41:36.091] SetOrder AIControlOffon team [19:41:36.091] After set order called, number of selected formations: 0 [19:41:36.091] After set order loop complete, number of selected formations: 0 [19:41:36.091] Selected formations being cleared. Select all formations: [19:41:36.091] SetOrder Mounton team [19:41:36.091] After set order called, number of selected formations: 0 [19:41:36.091] After set order loop complete, number of selected formations: 0 [19:41:36.091] Selected formations being cleared. Select all formations: [19:41:36.091] SetOrder FireAtWillon team [19:41:36.091] After set order called, number of selected formations: 0 [19:41:36.091] After set order loop complete, number of selected formations: 0 [19:41:36.091] Selected formations being cleared. Select all formations: [19:41:36.091] SetOrder ArrangementLineon team [19:41:36.091] After set order called, number of selected formations: 0 [19:41:36.091] After set order loop complete, number of selected formations: 0 [19:41:36.091] Selected formations being cleared. Select all formations: [19:41:36.091] SetOrder StandYourGroundon team [19:41:36.091] After set order called, number of selected formations: 0 [19:41:36.091] After set order loop complete, number of selected formations: 0 [19:41:36.091] Selected formations being cleared. Select all formations: [19:41:36.092] SetOrder AIControlOffon team [19:41:36.092] After set order called, number of selected formations: 0 [19:41:36.092] After set order loop complete, number of selected formations: 0 [19:41:36.092] Selected formations being cleared. Select all formations: [19:41:36.092] Selected formations being cleared. [19:41:36.095] Cavalry added to selected formations. [19:41:36.095] SetOrderWithAgent FollowMe 芸峯on team [19:41:36.095] After set order called, number of selected formations: 1 [19:41:36.095] General formation being processed. [19:41:36.095] Update cached and formation values on each agent complete, number of selected formations: 1 [19:41:36.095] Set random decide time of agents with indices complete, number of selected formations: 1 [19:41:36.095] After set order loop complete, number of selected formations: 1 [19:41:36.095] Selected formations being cleared. Select all formations: [19:41:36.096] Selected formations being cleared. [19:41:36.096] HorseArcher added to selected formations. [19:41:36.096] SetOrderWithAgent FollowMe 吕布on team [19:41:36.096] After set order called, number of selected formations: 1 [19:41:36.096] General formation being processed. [19:41:36.096] Update cached and formation values on each agent complete, number of selected formations: 1 [19:41:36.096] Set random decide time of agents with indices complete, number of selected formations: 1 [19:41:36.096] After set order loop complete, number of selected formations: 1 [19:41:36.096] Selected formations being cleared. [19:41:36.096] Cavalry added to selected formations. [19:41:36.096] SetOrderWithAgent FollowMe 吕布on team [19:41:36.096] After set order called, number of selected formations: 1 [19:41:36.096] Bodyguard formation being processed. [19:41:36.096] Update cached and formation values on each agent complete, number of selected formations: 1 [19:41:36.096] Set random decide time of agents with indices complete, number of selected formations: 1 [19:41:36.096] After set order loop complete, number of selected formations: 1 [19:41:36.096] Selected formations being cleared. [19:41:36.096] Selected formations being cleared. Select all formations: [19:41:36.104] Cavalry has 46 units, Skirmisher has 0 units [19:41:36.104] Defender Cavalry transfers 23 units to Skirmisher [19:41:36.105] Cavalry has 23 units, Skirmisher has 23 units [19:41:36.155] Render Requested: sg_sword_20_1h_01_l [19:41:36.155] Render Requested: small_flat_heater_shield [19:41:36.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:41:36.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:41:36.168] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:36.168] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.169] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.184] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:36.184] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.185] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.193] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:36.193] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.217] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:36.217] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.217] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.223] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:36.223] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:36.290] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:41:36.290] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:41:38.033] Render Requested: sg_spear_007 [19:41:42.145] Render Requested: sg_sword_20_1h_01_l [19:41:43.316] Render Requested: sg_spear_007 [19:41:54.231] 首功者,董卓麾下芸峯! [19:41:59.953] 芸峯提高了1级。 [19:42:30.089] 前将军董卓麾下都伯芸峯,杀退敌方射声司马钟繇! [19:42:30.089] 你与董卓派系的关系+5,现为-8。 [19:42:30.089] 你与董卓派系的关系+3,现为-5。 [19:43:02.231] 北中郎将伍习麾下凉州募兵,杀退敌方别部司马梁习! [19:44:24.753] 前将军董卓麾下凉州骠骑,杀退敌方越骑校尉董昭! [19:44:52.695] 芸峯提高了1级。 [19:44:54.733] 前将军董卓麾下凉州骠骑,杀退敌方屯骑校尉卞夫人! [19:45:04.866] 前将军董卓麾下凉州轻骑,杀退敌方别部司马蒋干! [19:45:34.346] 前将军董卓麾下飞熊军,杀退敌方中垒将军刘晔! [19:46:26.235] 前将军董卓麾下凉州募兵,杀退敌方越骑司马曹纯! [19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:33.706] 前将军董卓麾下凉州募兵,杀退敌方平南将军曹仁! [19:46:57.440] IsEquipmentSelectionActive: False [19:47:04.948] Cavalry has 7 units, Infantry has 0 units [19:47:04.948] Attacker Cavalry transfers 3 units to Infantry [19:47:04.948] Cavalry has 4 units, Infantry has 3 units [19:47:13.623] 征东将军吕布麾下娘子军先锋,杀退敌方别部司马杨修! [19:47:23.363] CheckMissionEnded::ended [19:47:23.363] Player MapEvent BattleState: DefenderVictory [19:47:27.606] I called EndMission [19:47:27.612] I called EndMissionInternal [19:47:27.711] -------MissionScreen-OnDeactivate [19:47:27.992] PopScreen [19:47:27.992] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [19:47:27.992] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [19:47:27.992] -------MissionScreen-OnDeactivate [19:47:27.993] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [19:47:27.993] -------MissionScreen-OnFinalize [19:47:27.995] Scene_view::clear_all(battle_terrain_001) [19:47:27.995] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [19:47:27.995] OnScreenListChanged [19:47:27.995] SandBox.View.Map.MapScreen::HandleActivate [19:47:27.996] SandBox.View.Map.MapScreen::HandleResume [19:47:28.000] [GAME MENU] player_in_camp [19:47:28.000] Release Sound Event -1 [19:47:28.001] [PlayerEncounter.ContinueBattle Start] [19:47:28.001] playerSideStrength: 313.6602 [19:47:28.001] otherSideStrength: 103.0809 [19:47:28.001] playerSideStrengthRatio: 0.7526501 [19:47:28.001] Battle continues. [19:47:28.001] Other side strength by party: [19:47:28.001] party: lord_caoren_party_1: 曹仁的部队, strength: 4.8336, healthy count: 3, wounded count: 62 [19:47:28.001] party: lord_yangxiu_party_1: 杨修的部队, strength: 5.7828, healthy count: 3, wounded count: 37 [19:47:28.001] party: lord_bianfuren_party_1: 卞夫人的部队, strength: 33.72396, healthy count: 19, wounded count: 42 [19:47:28.001] party: lord_liuye_party_1: 刘晔的部队, strength: 7.951399, healthy count: 7, wounded count: 46 [19:47:28.001] party: lord_shihuan_party_1: 史涣的部队, strength: 4.7277, healthy count: 1, wounded count: 48 [19:47:28.001] party: lord_dianwei_party_1: 典韦的部队, strength: 14.4612, healthy count: 8, wounded count: 64 [19:47:28.001] party: lord_caochun_party_1: 曹纯的部队, strength: 12.119, healthy count: 6, wounded count: 62 [19:47:28.001] party: lord_dongzhao_party_1: 董昭的部队, strength: 19.4812, healthy count: 12, wounded count: 49 [19:47:28.001] Player MapEvent BattleState: None [19:47:28.001] [PlayerEncounter.ContinueBattle End] [19:47:28.001] Release Sound Event -1 [19:47:28.001] Release Sound Event 77547 [19:47:28.668] rglShader_manager::read_compressed_shader_cache_package : 0.000068 [19:47:28.669] Missing shader from sack: pbr_terrain [19:47:28.669] Missing shader from sack: pbr_terrain [19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.669] Missing shader from sack: pbr_terrain_shadowmap [19:47:28.669] Missing shader from sack: pbr_terrain_pointlight [19:47:28.669] Missing shader from sack: pbr_terrain [19:47:28.669] Missing shader from sack: pbr_terrain [19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.669] Missing shader from sack: pbr_terrain [19:47:28.669] Missing shader from sack: pbr_terrain [19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain [19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain [19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.672] Missing shader from sack: pbr_terrain [19:47:28.672] Missing shader from sack: pbr_terrain [19:47:28.672] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.672] Missing shader from sack: pbr_terrain [19:47:28.672] Missing shader from sack: pbr_terrain [19:47:28.672] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.673] Missing shader from sack: pbr_terrain [19:47:28.673] Missing shader from sack: pbr_terrain [19:47:28.673] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.673] Missing shader from sack: pbr_terrain [19:47:28.673] Missing shader from sack: pbr_terrain [19:47:28.673] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.673] Missing shader from sack: pbr_terrain [19:47:28.673] Missing shader from sack: pbr_terrain [19:47:28.673] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain [19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.675] Missing shader from sack: pbr_terrain [19:47:28.675] Missing shader from sack: pbr_terrain [19:47:28.675] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.675] Missing shader from sack: pbr_terrain [19:47:28.675] Missing shader from sack: pbr_terrain [19:47:28.675] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.676] Missing shader from sack: pbr_terrain [19:47:28.676] Missing shader from sack: pbr_terrain [19:47:28.676] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.676] Missing shader from sack: pbr_terrain [19:47:28.676] Missing shader from sack: pbr_terrain [19:47:28.676] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.676] Missing shader from sack: pbr_terrain [19:47:28.676] Missing shader from sack: pbr_terrain [19:47:28.676] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.677] Missing shader from sack: pbr_terrain [19:47:28.677] Missing shader from sack: pbr_terrain [19:47:28.677] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.679] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.679] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.679] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.679] Missing shader from sack: pbr_terrain [19:47:28.680] Missing shader from sack: pbr_terrain [19:47:28.680] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.680] Missing shader from sack: pbr_terrain [19:47:28.680] Missing shader from sack: pbr_terrain [19:47:28.680] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.681] Missing shader from sack: pbr_terrain [19:47:28.681] Missing shader from sack: pbr_terrain [19:47:28.681] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.683] Missing shader from sack: pbr_terrain [19:47:28.683] Missing shader from sack: pbr_terrain [19:47:28.683] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.683] Missing shader from sack: pbr_terrain [19:47:28.683] Missing shader from sack: pbr_terrain [19:47:28.683] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.683] Missing shader from sack: pbr_terrain [19:47:28.683] Missing shader from sack: pbr_terrain [19:47:28.683] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.685] Missing shader from sack: pbr_terrain [19:47:28.685] Missing shader from sack: pbr_terrain [19:47:28.685] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.685] Missing shader from sack: pbr_terrain [19:47:28.685] Missing shader from sack: pbr_terrain [19:47:28.685] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.686] Missing shader from sack: pbr_terrain [19:47:28.686] Missing shader from sack: pbr_terrain [19:47:28.686] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.687] Missing shader from sack: pbr_terrain [19:47:28.687] Missing shader from sack: pbr_terrain [19:47:28.687] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.688] Missing shader from sack: pbr_terrain [19:47:28.688] Missing shader from sack: pbr_terrain [19:47:28.688] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.688] Missing shader from sack: pbr_terrain [19:47:28.688] Missing shader from sack: pbr_terrain [19:47:28.688] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.689] Missing shader from sack: pbr_terrain [19:47:28.689] Missing shader from sack: pbr_terrain [19:47:28.689] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.689] Missing shader from sack: pbr_terrain [19:47:28.689] Missing shader from sack: pbr_terrain [19:47:28.689] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.690] Missing shader from sack: pbr_terrain [19:47:28.690] Missing shader from sack: pbr_terrain [19:47:28.690] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.693] Missing shader from sack: pbr_terrain [19:47:28.693] Missing shader from sack: pbr_terrain [19:47:28.693] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.693] Missing shader from sack: pbr_terrain [19:47:28.693] Missing shader from sack: pbr_terrain [19:47:28.693] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.693] Missing shader from sack: pbr_terrain [19:47:28.693] Missing shader from sack: pbr_terrain [19:47:28.693] Missing shader from sack: pbr_terrain_gbuffer [19:47:28.959] Bake Terrain [19:47:29.224] Bake Terrain [19:47:29.255] Bake Terrain [19:47:29.285] Bake Terrain [19:47:29.409] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.409] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.412] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:47:29.412] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.412] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.424] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:47:29.424] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.424] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.480] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:47:29.480] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:47:29.519] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:47:30.951] Release Sound Event -1 [19:47:30.951] Release Sound Event -1 [19:47:31.769] Player MapEvent BattleState: DefenderVictory [19:47:32.206] [GAME MENU] player_in_camp [19:47:32.216] 你掠夺了1734第纳尔。 [19:47:32.216] Player MapEvent State: WaitingRemoval [19:47:32.251] Dump integrity is compromised due to non-default modules being used [19:47:32.251] Dump integrity is compromised due to non-default modules being used [19:47:32.251] Dump integrity is compromised due to non-default modules being used [19:47:32.256] AutoSaveCurrentGame: saveauto3 [19:47:32.256] Save Process block is started. [19:47:32.256] ------Saving with new context. Save name: saveauto3------ [19:47:32.256] SaveContext::Save block is started. [19:47:32.256] SaveContext::CollectObjects block is started. [19:47:33.797] SaveContext::CollectObjects completed in 1.541 seconds. [19:47:33.797] SaveContext::Saving Objects block is started. [19:47:34.155] SaveContext::Saving Objects completed in 0.356 seconds. [19:47:34.155] SaveContext::Saving Containers block is started. [19:47:36.879] SaveContext::Saving Containers completed in 2.724 seconds. [19:47:36.972] SaveContext::Save completed in 4.716 seconds. [19:47:36.972] Save Process completed in 4.717 seconds. [19:47:37.538] ------Successfully saved------ [19:47:37.878] [GAME MENU] player_in_camp_battle_end [19:47:42.721] [GAME MENU] player_in_camp_main [19:47:44.207] --------------- Conversation Start --------------- [19:47:44.207] Conversation character name: 董卓 id: lord_dongzhuo culture:雍凉 persona:PersonaSoftspoken [19:47:44.221] AI -> (start_default) - [19:47:44.222] [VOICEOVER]VoiceObject search for: ! [19:47:44.222] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 [19:47:44.222] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:47:44.222] accentClass: [19:47:44.223] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:47:44.251] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg [19:47:45.358] ExecuteContinue [19:47:45.358] AI -> (lord_ask_2) - [19:47:45.358] [VOICEOVER]VoiceObject search for: ! [19:47:47.729] P -> (op_player_report_to_general) - [19:47:47.729] AI -> (op_general_listen_to_player_start) - [19:47:49.830] P -> (op_player_ask_for_promotion) - [19:47:49.833] AI -> (op_general_listen_to_player_ask_for_promotion_give_option) - [19:47:59.340] P -> (op_general_offer_player_promotion_option_cancel) - [19:47:59.340] AI -> (hero_ask_4) - [19:48:01.931] P -> (player_is_leaving_neutral_or_friendly) - [19:48:01.931] AI -> (hero_leave) - [19:48:02.402] ExecuteContinue [19:48:02.402] --------------- Conversation End --------------- [19:48:02.408] Scene_view::clear_all(scn_conversation_tableau) [19:48:02.409] [GAME MENU] player_in_camp_main [19:48:10.959] 皇甫郦在奢延附近组建了一支军团。 [19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.987] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.987] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.987] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:11.713] creating hero from template with id: spc_youzhou_headman_1 [19:48:12.958] creating hero from template with id: spc_jiaozhou_headman_2 [19:48:14.288] creating hero from template with id: spc_notable_yangzhou_21 [19:48:15.115] [GAME MENU] camp_junxuguan [19:48:17.079] PushScreen [19:48:17.079] SandBox.View.Map.MapScreen::HandlePause [19:48:17.079] SandBox.View.Map.MapScreen::HandleDeactivate [19:48:17.079] OnScreenListChanged [19:48:17.079] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize [19:48:17.173] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate [19:48:17.173] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume [19:48:17.364] Render Requested: sg_ar_c01_s4001_head [19:48:17.364] Render Requested: sg_ar_c01_s6001_shoulder [19:48:17.364] Render Requested: sg_ar_c01_s4001_body [19:48:17.364] Render Requested: sg_cl_c01_s2001_arm [19:48:17.364] Render Requested: sg_ar_c01_s6001_leg [19:48:17.364] Render Requested: sumpter_horse [19:48:17.364] Render Requested: light_harness [19:48:17.364] Render Requested: small_flat_heater_shield [19:48:17.364] Render Requested: sg_sword_20_1h_01_l [19:48:17.364] Render Requested: sg_spear_007 [19:48:17.364] Render Requested: sg_sword_001_b_1h [19:48:17.364] Render Requested: sg_axe_004 [19:48:17.364] Render Requested: sg_t3_ht_spear2_001 [19:48:17.364] Render Requested: sg_t1_ht_spear_001 [19:48:17.364] Render Requested: sg_gong_008 [19:48:17.364] Render Requested: sg_throwing_stone [19:48:17.364] Render Requested: sg_npc_cityresident_head [19:48:17.364] Render Requested: sg_ar_c07_s3001_head [19:48:17.364] Render Requested: sg_ar_c02_s2001_head [19:48:17.364] Render Requested: sg_ar_c02_s4002_head [19:48:17.364] Render Requested: sg_ar_c02_s7001_head [19:48:17.364] Render Requested: sg_ar_c01_s3001_shoulder [19:48:17.364] Render Requested: sg_ar_c07_s3001_shoulder [19:48:17.364] Render Requested: sg_cl_c01_s2001_body [19:48:17.364] Render Requested: sg_ar_c02_s4002_body [19:48:17.364] Render Requested: sg_ar_c02_s4002_body [19:48:17.364] Render Requested: sg_ar_c07_s5002_body [19:48:17.364] Render Requested: olives [19:48:17.364] Render Requested: grape [19:48:17.364] Render Requested: grain [19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.511] Render Requested: sg_ar_c01_s4001_body [19:48:19.085] Render Requested: sg_throwing_stone [19:48:19.129] Render Requested: sg_gong_008 [19:48:19.180] Render Requested: sg_t1_ht_spear_001 [19:48:19.235] Render Requested: sg_t3_ht_spear2_001 [19:48:19.249] Render Requested: sg_spear_007 [19:48:19.282] Render Requested: sg_axe_004 [19:48:19.369] Render Requested: sg_sword_001_b_1h [19:48:19.369] Render Requested: sg_sword_20_1h_01_l [19:48:20.721] Render Requested: sg_npc_merchant_arm [19:48:20.721] Render Requested: sg_sword_001_b_1h [19:48:20.727] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:20.727] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:20.727] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:22.589] TransferItem Name: 八面汉剑 | From: OtherInventory To: Equipment | Amount: 1 [19:48:22.589] TransferItem Name: 制式环首长刀 | From: Equipment To: PlayerInventory | Amount: 1 [19:48:22.595] Render Requested: sg_sword_001_b_1h [19:48:22.595] Render Requested: sg_sword_20_1h_01_l [19:48:22.660] Render Requested: sg_sword_001_b_1h [19:48:25.553] Render Requested: sg_spear_007 [19:48:26.031] Render Requested: sg_ar_c01_s4001_body [19:48:26.414] Render Requested: sg_throwing_stone [19:48:26.534] Render Requested: sg_gong_008 [19:48:26.672] Render Requested: sg_t1_ht_spear_001 [19:48:30.151] Render Requested: sg_t3_ht_spear2_001 [19:48:30.151] Render Requested: sg_spear_007 [19:48:34.289] Render Requested: sg_t1_ht_spear_001 [19:48:34.403] Render Requested: sg_gong_008 [19:48:34.441] Render Requested: sg_throwing_stone [19:48:34.479] Render Requested: sg_npc_cityresident_head [19:48:34.491] Render Requested: sg_ar_c01_s4001_head [19:48:34.540] Render Requested: sg_ar_c07_s3001_head [19:48:34.586] Render Requested: sg_ar_c02_s2001_head [19:48:34.647] Render Requested: sg_ar_c02_s4002_head [19:48:34.675] Render Requested: sg_ar_c02_s7001_head [19:48:37.867] Render Requested: sg_spear_007 [19:48:38.069] Render Requested: sg_sword_001_b_1h [19:48:38.862] Render Requested: sg_sword_001_b_1h [19:48:39.189] TransferItem Name: 八面汉剑 | From: Equipment To: OtherInventory | Amount: 1 [19:48:39.195] Render Requested: sg_sword_001_b_1h [19:48:39.208] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.208] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.209] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:39.209] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.209] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.210] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.213] Render Requested: sg_gong_008 [19:48:39.226] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:39.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.232] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.232] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.288] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:39.288] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:39.289] Render Requested: sg_throwing_stone [19:48:39.325] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:39.470] Render Requested: sg_spear_007 [19:48:39.708] Render Requested: sg_sword_20_1h_01_l [19:48:39.802] Render Requested: sg_sword_20_1h_01_l [19:48:40.199] TransferItem Name: 制式环首长刀 | From: PlayerInventory To: Equipment | Amount: 1 [19:48:40.201] Render Requested: sg_sword_20_1h_01_l [19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.211] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.213] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.218] Render Requested: sg_sword_20_1h_01_l [19:48:40.231] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:40.231] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.231] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.282] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:40.282] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:40.332] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:40.401] Render Requested: sg_cl_c01_s2001_arm [19:48:40.534] Render Requested: sg_ar_c02_s2001_head [19:48:40.614] Render Requested: sg_ar_c02_s4002_head [19:48:40.847] Render Requested: sg_ar_c02_s2001_head [19:48:41.272] Render Requested: sg_ar_c07_s3001_head [19:48:41.691] Render Requested: sg_npc_cityresident_head [19:48:42.866] Render Requested: sg_ar_c07_s3001_head [19:48:42.923] Render Requested: sg_ar_c02_s2001_head [19:48:43.029] Render Requested: sg_ar_c02_s4002_head [19:48:43.891] Render Requested: sg_ar_c02_s7001_head [19:48:44.206] Render Requested: sg_ar_c02_s4002_head [19:48:44.741] Render Requested: sg_ar_c02_s7001_head [19:48:45.470] Render Requested: sg_ar_c02_s4002_head [19:48:45.790] Render Requested: sg_ar_c02_s7001_head [19:48:46.061] Render Requested: sg_ar_c05_s2001_arm [19:48:46.061] Render Requested: sg_ar_c02_s7001_head [19:48:46.067] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:46.067] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:46.067] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:46.439] TransferItem Name: 三国-金顶缨饰铁护耳高顶铁札盔 | From: OtherInventory To: Equipment | Amount: 1 [19:48:46.439] TransferItem Name: 三国-西凉羽饰毡帽皮武弁1 | From: Equipment To: PlayerInventory | Amount: 1 [19:48:46.445] Render Requested: sg_ar_c02_s7001_head [19:48:46.445] Render Requested: sg_ar_c01_s4001_head [19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.455] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.472] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:46.472] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.472] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.478] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.479] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.497] Render Requested: sg_ar_c02_s7001_head [19:48:46.522] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:46.522] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:46.535] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:46.567] Render Requested: sg_ar_c01_s6001_shoulder [19:48:49.082] Render Requested: sumpter_horse [19:48:49.862] Render Requested: sg_ar_c07_s3001_shoulder [19:48:49.862] Render Requested: sg_ar_c01_s6001_shoulder [19:48:49.894] Render Requested: sg_cl_c01_s2001_body [19:48:49.894] Render Requested: sg_ar_c01_s4001_body [19:48:50.466] Render Requested: sg_ar_c02_s4002_body [19:48:50.937] Render Requested: sg_ar_c07_s5002_body [19:48:51.415] Render Requested: sg_ar_c02_s4002_body [19:48:52.359] Render Requested: sg_ar_c07_s5002_body [19:48:56.295] Render Requested: sg_cl_c01_s2001_arm [19:48:56.295] Render Requested: sg_ar_c07_s5002_body [19:48:57.012] TransferItem Name: 三国-豫州长袖戎服铁护胸带铜钉皮护裆腿裙 | From: OtherInventory To: Equipment | Amount: 1 [19:48:57.012] TransferItem Name: 三国-西凉长袖戎服粗制皮两挡配皮鳞护裆 | From: Equipment To: PlayerInventory | Amount: 1 [19:48:57.019] Render Requested: sg_ar_c07_s5002_body [19:48:57.019] Render Requested: sg_ar_c01_s4001_body [19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.045] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.046] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.048] Render Requested: sg_ar_c07_s5002_body [19:48:57.061] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:57.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.111] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:57.111] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:48:57.156] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:48:58.632] Render Requested: sumpter_horse [19:48:58.671] Render Requested: sg_ar_c07_s3001_shoulder [19:48:58.683] Render Requested: sg_ar_c01_s6001_shoulder [19:48:58.880] Render Requested: sg_cl_c01_s2001_body [19:48:58.880] Render Requested: sg_ar_c07_s5002_body [19:48:58.902] Render Requested: sg_cl_c01_s2001_arm [19:48:58.966] Render Requested: sg_ar_c02_s4002_body [19:48:58.984] Render Requested: sg_ar_c02_s2001_arm [19:48:58.990] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:58.990] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:58.990] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.078] Render Requested: sg_ar_c07_s3001_arm [19:48:59.085] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.085] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.085] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.236] Render Requested: sg_npc_merchant_arm [19:48:59.236] Render Requested: sg_cl_c01_s2001_arm [19:48:59.463] Render Requested: sg_ar_c02_s8002_arm [19:48:59.469] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.469] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.469] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.519] Render Requested: sg_ar_c05_s2001_arm [19:49:00.104] Render Requested: sg_cl_c01_s2001_arm [19:49:02.199] Render Requested: sg_cl_c02_s1001_leg [19:49:02.204] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.205] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.205] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.205] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.349] Render Requested: sg_ar_c02_s2001_arm [19:49:02.457] Render Requested: sg_ar_c07_s3001_arm [19:49:02.784] Render Requested: sg_ar_c02_s2001_arm [19:49:03.645] Render Requested: sg_ar_c07_s3001_arm [19:49:03.928] Render Requested: sg_ar_c02_s8002_arm [19:49:05.607] Render Requested: sg_ar_c01_s3002_leg [19:49:05.607] Render Requested: sg_ar_c02_s8002_arm [19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.022] TransferItem Name: 三国-中原衬布细铁札护臂 | From: OtherInventory To: Equipment | Amount: 1 [19:49:06.022] TransferItem Name: 三国-西凉皮束臂 | From: Equipment To: PlayerInventory | Amount: 1 [19:49:06.030] Render Requested: sg_ar_c02_s8002_arm [19:49:06.030] Render Requested: sg_cl_c01_s2001_arm [19:49:06.043] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.044] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:06.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.046] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.048] Render Requested: sg_ar_c02_s8002_arm [19:49:06.061] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:06.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.067] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.067] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.098] Render Requested: sg_ar_c02_s4002_body [19:49:06.098] Render Requested: sg_ar_c07_s5002_body [19:49:06.111] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:06.111] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:06.156] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:06.162] Render Requested: sg_npc_merchant_arm [19:49:06.162] Render Requested: sg_ar_c02_s8002_arm [19:49:06.175] Render Requested: sg_ar_c05_s2001_arm [19:49:06.236] Render Requested: sg_cl_c01_s2001_arm [19:49:06.601] Render Requested: sg_cl_c01_s2001_leg [19:49:06.764] Render Requested: sg_ar_c02_s3001_leg [19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.796] Render Requested: sg_ar_c02_s2001_arm [19:49:06.911] Render Requested: sg_ar_c07_s3001_arm [19:49:06.911] Render Requested: sg_hh_c02_001_t3 [19:49:06.915] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.915] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.915] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:07.211] Render Requested: sg_cl_c02_s1001_leg [19:49:07.211] Render Requested: sg_ar_c01_s6001_leg [19:49:07.741] Render Requested: sg_ar_c01_s3002_leg [19:49:08.168] Render Requested: sg_cl_c01_s2001_leg [19:49:08.205] Render Requested: sg_ar_c02_s3001_leg [19:49:11.044] Render Requested: sg_cl_c01_s2001_leg [19:49:11.294] Render Requested: sg_ar_c02_s3001_leg [19:49:11.475] Render Requested: sg_hh_c02_001_t3 [19:49:11.475] Render Requested: light_harness [19:49:11.917] Render Requested: sg_ar_c02_s3001_leg [19:49:11.917] Render Requested: sg_ar_c01_s6001_leg [19:49:11.954] Render Requested: sg_cl_c01_s2001_leg [19:49:11.986] Render Requested: sg_ar_c01_s3002_leg [19:49:12.029] Render Requested: sg_cl_c02_s1001_leg [19:49:12.042] Render Requested: sg_ar_c07_s3001_arm [19:49:12.042] Render Requested: sg_ar_c02_s8002_arm [19:49:12.080] Render Requested: sg_ar_c02_s2001_arm [19:49:12.138] Render Requested: sg_cl_c01_s2001_arm [19:49:12.206] Render Requested: sg_ar_c05_s2001_arm [19:49:12.226] Render Requested: sg_npc_merchant_arm [19:49:12.941] Render Requested: sg_ar_c02_s4002_body [19:49:12.941] Render Requested: sg_ar_c07_s5002_body [19:49:14.117] 使用了 320 點功勛,從軍需官處兌換了軍備物資。 [19:49:14.118] PopScreen [19:49:14.118] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause [19:49:14.118] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate [19:49:14.118] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize [19:49:14.124] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen [19:49:14.124] OnScreenListChanged [19:49:14.124] SandBox.View.Map.MapScreen::HandleActivate [19:49:14.124] SandBox.View.Map.MapScreen::HandleResume [19:49:14.132] [GAME MENU] camp_junxuguan [19:49:14.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.368] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:14.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.383] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.411] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:14.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.419] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.419] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.427] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.427] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.498] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:14.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:14.600] creating hero from template with id: spc_notable_yuzhou_21 [19:49:17.123] PushScreen [19:49:17.123] SandBox.View.Map.MapScreen::HandlePause [19:49:17.123] SandBox.View.Map.MapScreen::HandleDeactivate [19:49:17.123] OnScreenListChanged [19:49:17.123] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [19:49:17.123] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [19:49:17.123] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [19:49:36.836] PopScreen [19:49:36.836] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [19:49:36.836] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [19:49:36.836] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [19:49:36.836] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [19:49:36.836] OnScreenListChanged [19:49:36.836] SandBox.View.Map.MapScreen::HandleActivate [19:49:36.836] SandBox.View.Map.MapScreen::HandleResume [19:49:36.844] [GAME MENU] camp_junxuguan [19:49:37.076] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.086] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:49:37.086] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.086] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.087] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.087] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:37.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:49:39.643] Before Daily Tick: 初平元年夏四月 [19:49:46.624] --------------- Conversation Start --------------- [19:49:46.624] Conversation character name: 军需官 id: yongliang_sol_7002 culture:雍凉 persona:PersonaSoftspoken [19:49:46.624] AI -> (op_junxuguan_camp_hello) - [19:49:48.339] P -> (op_player_leave_junxuguan) - [19:49:48.339] --------------- Conversation End --------------- [19:49:48.346] Scene_view::clear_all(scn_conversation_tableau) [19:49:48.346] [GAME MENU] camp_junxuguan [19:49:49.270] [GAME MENU] player_in_camp_main [19:49:50.462] --------------- Conversation Start --------------- [19:49:50.462] Conversation character name: 董卓 id: lord_dongzhuo culture:雍凉 persona:PersonaSoftspoken [19:49:50.462] AI -> (start_default) - [19:49:50.462] [VOICEOVER]VoiceObject search for: ! [19:49:50.462] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 [19:49:50.462] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:49:50.462] accentClass: [19:49:50.464] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:49:50.494] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg [19:49:51.076] ExecuteContinue [19:49:51.076] AI -> (hero_ask_4) - [19:49:53.397] P -> (player_is_leaving_neutral_or_friendly) - [19:49:53.397] AI -> (hero_leave) - [19:49:53.768] ExecuteContinue [19:49:53.768] --------------- Conversation End --------------- [19:49:53.774] Scene_view::clear_all(scn_conversation_tableau) [19:49:53.775] [GAME MENU] player_in_camp_main [19:50:06.033] Before Daily Tick: 初平元年夏四月 [19:50:14.413] Player has entered town_henei_huaixian: 怀县 [19:50:14.413] [GAME MENU] town_outside [19:50:14.413] [GAME MENU] town [19:50:14.428] Release Sound Event 77583 [19:50:14.428] Release Sound Event 77582 [19:50:14.428] Release Sound Event -1 [19:50:14.428] Release Sound Event -1 [19:50:14.451] 为徐如琳在定陶举办了一场比武招亲 [19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.484] [GAME MENU] player_in_camp_main [19:50:14.487] Release Sound Event 77585 [19:50:14.487] Release Sound Event 77584 [19:50:14.492] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.492] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.492] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:21.061] [GAME MENU] player_in_camp_main [19:50:21.061] Release Sound Event -1 [19:50:21.061] Release Sound Event -1 [19:50:26.388] Player has entered town_henei_huaixian: 怀县 [19:50:26.388] [GAME MENU] town_outside [19:50:26.388] [GAME MENU] town [19:50:26.399] Release Sound Event -1 [19:50:26.399] Release Sound Event -1 [19:50:26.399] Release Sound Event -1 [19:50:26.399] Release Sound Event -1 [19:50:26.402] Release Sound Event 77597 [19:50:26.402] Release Sound Event 77596 [19:50:26.402] Release Sound Event -1 [19:50:26.402] Release Sound Event -1 [19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:28.273] [GAME MENU] town_backstreet [19:50:28.273] Release Sound Event 77599 [19:50:28.273] Release Sound Event 77598 [19:50:28.273] Release Sound Event -1 [19:50:29.029] Opening new mission Indoor civilian level_3. [19:50:29.031] IMono_MBMission::create_mission : 0.001979 [19:50:29.144] Force VSync State is now DEACTIVATED [19:50:29.144] PushScreen [19:50:29.144] SandBox.View.Map.MapScreen::HandlePause [19:50:29.144] SandBox.View.Map.MapScreen::HandleDeactivate [19:50:29.144] Release Sound Event 77600 [19:50:29.144] Release Sound Event -1 [19:50:29.144] OnScreenListChanged [19:50:29.144] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [19:50:29.144] -------MissionScreen-OnInitialize [19:50:29.144] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [19:50:29.144] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [19:50:29.358] Scene_view::clear_all(Main_map) [19:50:29.507] Scene level: civilian set to activate. [19:50:29.507] Scene level: level_3 set to activate. [19:50:29.507] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_xl_jg_a_1/scene.xscene. [19:50:29.508] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_xl_jg_a_1/atmosphere.xml. [19:50:29.529] Oro temporary memory watermark: 24.75 KB (max 4096 KB). [19:50:29.530] 343 entities are registered as oro. [19:50:29.553] NAV_MESH: load finished, first load for scene: 1 [19:50:29.560] rglShader_manager::read_compressed_shader_cache_package : 0.000077 [19:50:29.561] Missing shader from sack: pbr_terrain [19:50:29.561] Missing shader from sack: pbr_terrain [19:50:29.561] Missing shader from sack: pbr_terrain_gbuffer [19:50:29.561] Missing shader from sack: pbr_terrain_gbuffer [19:50:29.561] Missing shader from sack: pbr_terrain_shadowmap [19:50:29.561] Missing shader from sack: pbr_terrain_pointlight [19:50:29.585] ----------Mission-AddTeam-Defender [19:50:29.585] ----------Mission-AddTeam-Attacker [19:50:29.585] ----------Mission-AddTeam-Attacker [19:50:29.679] -------MissionScreen-OnActivate [19:50:29.905] Bake Terrain [19:50:29.911] Bake Terrain [19:50:29.917] Bake Terrain [19:50:29.924] Bake Terrain [19:50:34.608] --------------- Conversation Start --------------- [19:50:34.608] Conversation character name: 酒馆店主 id: tavernkeeper_yongliang culture:雍凉 persona:PersonaSoftspoken [19:50:34.610] AI -> (talk_common_to_tavernkeeper) - [19:50:37.229] P -> (tavernkeeper_talk_to_get_quest) - [19:50:37.230] AI -> (tavernkeeper_quest_info) - [19:50:38.109] P -> (tavernkeeper_player_thanks) - [19:50:38.110] AI -> (1972) - [19:50:39.733] P -> (tavernkeeper_companion_info_start) - [19:50:39.733] AI -> (tavernkeeper_companion_info_answer) - [19:50:47.795] P -> (tavernkeeper_companion_info_player_nevermind) - [19:50:47.795] AI -> (1972) - [19:50:49.230] P -> (card_npc_talk) - [19:50:49.230] AI -> (card_npc_talk) - [19:50:49.230] [VOICEOVER]VoiceObject search for: ! [19:50:52.424] P -> (card_npc_buy_card_talk) - [19:50:52.426] [VOICEOVER]VoiceObject search for: ! [19:50:52.426] AI -> (talk_common_to_tavernkeeper) - [19:50:53.292] P -> (card_npc_talk) - [19:50:53.292] AI -> (card_npc_talk) - [19:50:53.292] [VOICEOVER]VoiceObject search for: ! [19:50:53.921] P -> (card_npc_buy_card_talk) - [19:50:53.921] [VOICEOVER]VoiceObject search for: ! [19:50:53.921] AI -> (talk_common_to_tavernkeeper) - [19:50:54.493] P -> (card_npc_talk) - [19:50:54.493] AI -> (card_npc_talk) - [19:50:54.493] [VOICEOVER]VoiceObject search for: ! [19:50:55.027] P -> (card_npc_buy_card_talk) - [19:50:55.028] [VOICEOVER]VoiceObject search for: ! [19:50:55.028] AI -> (talk_common_to_tavernkeeper) - [19:50:55.820] P -> (tavernkeeper_talk_to_leave) - [19:50:55.821] --------------- Conversation End --------------- [19:50:57.399] I called EndMission [19:50:57.405] I called EndMissionInternal [19:50:57.418] -------MissionScreen-OnDeactivate [19:50:57.632] PopScreen [19:50:57.632] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [19:50:57.632] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [19:50:57.632] -------MissionScreen-OnDeactivate [19:50:57.632] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [19:50:57.632] -------MissionScreen-OnFinalize [19:50:57.636] Scene_view::clear_all(scn_xl_jg_a_1) [19:50:57.637] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [19:50:57.637] OnScreenListChanged [19:50:57.637] SandBox.View.Map.MapScreen::HandleActivate [19:50:57.637] SandBox.View.Map.MapScreen::HandleResume [19:50:57.641] [GAME MENU] town_backstreet [19:50:57.641] Release Sound Event -1 [19:50:57.641] Release Sound Event -1 [19:50:57.641] Release Sound Event -1 [19:50:58.266] rglShader_manager::read_compressed_shader_cache_package : 0.000071 [19:50:58.266] Missing shader from sack: pbr_terrain [19:50:58.266] Missing shader from sack: pbr_terrain [19:50:58.266] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.266] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.266] Missing shader from sack: pbr_terrain_shadowmap [19:50:58.266] Missing shader from sack: pbr_terrain_pointlight [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain [19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain [19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.269] Missing shader from sack: pbr_terrain [19:50:58.269] Missing shader from sack: pbr_terrain [19:50:58.269] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.269] Missing shader from sack: pbr_terrain [19:50:58.269] Missing shader from sack: pbr_terrain [19:50:58.269] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.269] Missing shader from sack: pbr_terrain [19:50:58.269] Missing shader from sack: pbr_terrain [19:50:58.269] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.270] Missing shader from sack: pbr_terrain [19:50:58.270] Missing shader from sack: pbr_terrain [19:50:58.270] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain [19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.272] Missing shader from sack: pbr_terrain [19:50:58.272] Missing shader from sack: pbr_terrain [19:50:58.272] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.272] Missing shader from sack: pbr_terrain [19:50:58.272] Missing shader from sack: pbr_terrain [19:50:58.272] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.273] Missing shader from sack: pbr_terrain [19:50:58.273] Missing shader from sack: pbr_terrain [19:50:58.273] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.273] Missing shader from sack: pbr_terrain [19:50:58.273] Missing shader from sack: pbr_terrain [19:50:58.273] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.274] Missing shader from sack: pbr_terrain [19:50:58.274] Missing shader from sack: pbr_terrain [19:50:58.274] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.276] Missing shader from sack: pbr_terrain [19:50:58.276] Missing shader from sack: pbr_terrain [19:50:58.276] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.276] Missing shader from sack: pbr_terrain [19:50:58.276] Missing shader from sack: pbr_terrain [19:50:58.276] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.276] Missing shader from sack: pbr_terrain [19:50:58.276] Missing shader from sack: pbr_terrain [19:50:58.276] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.277] Missing shader from sack: pbr_terrain [19:50:58.277] Missing shader from sack: pbr_terrain [19:50:58.277] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.277] Missing shader from sack: pbr_terrain [19:50:58.277] Missing shader from sack: pbr_terrain [19:50:58.277] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.277] Missing shader from sack: pbr_terrain [19:50:58.277] Missing shader from sack: pbr_terrain [19:50:58.277] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.279] Missing shader from sack: pbr_terrain [19:50:58.279] Missing shader from sack: pbr_terrain [19:50:58.279] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.280] Missing shader from sack: pbr_terrain [19:50:58.280] Missing shader from sack: pbr_terrain [19:50:58.280] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.280] Missing shader from sack: pbr_terrain [19:50:58.280] Missing shader from sack: pbr_terrain [19:50:58.280] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.282] Missing shader from sack: pbr_terrain [19:50:58.282] Missing shader from sack: pbr_terrain [19:50:58.282] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.282] Missing shader from sack: pbr_terrain [19:50:58.282] Missing shader from sack: pbr_terrain [19:50:58.282] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.283] Missing shader from sack: pbr_terrain [19:50:58.283] Missing shader from sack: pbr_terrain [19:50:58.283] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.284] Missing shader from sack: pbr_terrain [19:50:58.284] Missing shader from sack: pbr_terrain [19:50:58.284] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.285] Missing shader from sack: pbr_terrain [19:50:58.285] Missing shader from sack: pbr_terrain [19:50:58.285] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.285] Missing shader from sack: pbr_terrain [19:50:58.285] Missing shader from sack: pbr_terrain [19:50:58.285] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.286] Missing shader from sack: pbr_terrain [19:50:58.286] Missing shader from sack: pbr_terrain [19:50:58.286] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.286] Missing shader from sack: pbr_terrain [19:50:58.286] Missing shader from sack: pbr_terrain [19:50:58.286] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.287] Missing shader from sack: pbr_terrain [19:50:58.287] Missing shader from sack: pbr_terrain [19:50:58.287] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.289] Missing shader from sack: pbr_terrain [19:50:58.289] Missing shader from sack: pbr_terrain [19:50:58.289] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.290] Missing shader from sack: pbr_terrain [19:50:58.290] Missing shader from sack: pbr_terrain [19:50:58.290] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.290] Missing shader from sack: pbr_terrain [19:50:58.290] Missing shader from sack: pbr_terrain [19:50:58.290] Missing shader from sack: pbr_terrain_gbuffer [19:50:58.545] Bake Terrain [19:50:58.813] Bake Terrain [19:50:58.838] Bake Terrain [19:50:58.881] Bake Terrain [19:51:00.533] Force VSync State is now DEACTIVATED [19:51:00.533] PushScreen [19:51:00.533] SandBox.View.Map.MapScreen::HandlePause [19:51:00.534] SandBox.View.Map.MapScreen::HandleDeactivate [19:51:00.534] Release Sound Event 78897 [19:51:00.534] Release Sound Event -1 [19:51:00.534] OnScreenListChanged [19:51:00.534] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleInitialize [19:51:00.534] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleActivate [19:51:00.537] Cannot find texture: ui_cardBattle_1 [19:51:00.610] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleResume [19:51:22.982] PopScreen [19:51:22.982] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandlePause [19:51:22.982] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleDeactivate [19:51:22.982] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleFinalize [19:51:22.983] PopScreen - Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen [19:51:22.983] OnScreenListChanged [19:51:22.983] SandBox.View.Map.MapScreen::HandleActivate [19:51:22.983] SandBox.View.Map.MapScreen::HandleResume [19:51:22.988] [GAME MENU] town_backstreet [19:51:22.989] Release Sound Event -1 [19:51:22.989] Release Sound Event -1 [19:51:22.989] Release Sound Event -1 [19:51:24.722] [GAME MENU] town [19:51:24.726] Release Sound Event 78898 [19:51:24.726] Release Sound Event -1 [19:51:24.726] Release Sound Event -1 [19:51:24.726] Release Sound Event -1 [19:51:25.502] [GAME MENU] town_wait_menus [19:51:25.503] Release Sound Event 78900 [19:51:25.503] Release Sound Event 78899 [19:51:25.503] Release Sound Event -1 [19:51:25.507] [GAME MENU] player_in_camp_main [19:51:25.507] Release Sound Event 78901 [19:51:25.507] Release Sound Event -1 [19:51:25.512] Before Daily Tick: 初平元年夏四月 [19:51:25.768] [GAME MENU] player_in_camp_main [19:51:25.768] Release Sound Event -1 [19:51:25.768] Release Sound Event -1 [19:51:25.869] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:25.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:25.942] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:51:25.942] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:26.047] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:26.141] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:51:41.803] [GAME MENU] player_in_camp_main [19:51:41.803] Release Sound Event -1 [19:51:41.803] Release Sound Event -1 [19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.849] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.849] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.849] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:45.497] Before Daily Tick: 初平元年夏四月 [19:52:03.942] creating hero from template with id: sg_yuzhou_spc_hidden_hand_leader_1 [19:52:03.942] creating hero from template with id: sg_yuzhou_spc_eleftheroi_leader_1 [19:52:03.943] creating hero from template with id: sg_yuzhou_spc_hidden_hand_leader_0 [19:52:03.943] creating hero from template with id: sg_yuzhou_spc_eleftheroi_leader_3 [19:52:03.959] 睢阳的叛军已开始起身反抗自己的领主曹休。 [19:52:05.515] Before Daily Tick: 初平元年夏四月 [19:52:05.529] creating hero from template with id: spc_wanderer_sturgia_6 [19:52:12.153] Player has entered city_henanyin_luoyang: 洛阳 [19:52:12.154] [GAME MENU] town_outside [19:52:12.154] [GAME MENU] town [19:52:12.163] Release Sound Event -1 [19:52:12.163] Release Sound Event -1 [19:52:12.163] Release Sound Event -1 [19:52:12.163] Release Sound Event -1 [19:52:12.165] Release Sound Event 78936 [19:52:12.165] Release Sound Event 78935 [19:52:12.165] Release Sound Event -1 [19:52:12.165] Release Sound Event -1 [19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.211] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.211] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.211] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.327] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.327] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.327] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.238] Average value of 近战武器 I : 0.8030992 [19:52:14.238] Average value of 黏土 : 2.260347 [19:52:14.238] Average value of 羊毛 : 4.354362 [19:52:14.238] Average value of 橄榄 : 3.325582 [19:52:14.238] Average value of 硬木 : 3.004066 [19:52:14.238] Average value of 毛皮 : 0.9845746 [19:52:14.238] Average value of 盐 : 3.272845 [19:52:14.238] Average value of 枣 : 2.567178 [19:52:14.238] Average value of 黄油 : 2.152792 [19:52:14.238] Average value of 皮革 : 1.092155 [19:52:14.238] Average value of 铁 : 2.741734 [19:52:14.238] Average value of 马匹装备 I : 0.8586689 [19:52:14.238] Average value of 肉 : 1.864182 [19:52:14.238] Average value of 亚麻 : 2.781622 [19:52:14.238] Average value of 亚麻布 : 1.548296 [19:52:14.238] Average value of 葡萄 : 3.030867 [19:52:14.238] Average value of 银矿石 : 2.259436 [19:52:14.238] Average value of 盾牌 I : 0.8111746 [19:52:14.238] Average value of 陶器 : 1.248063 [19:52:14.238] Average value of 天鹅绒 : 0.5890334 [19:52:14.238] Average value of 啤酒 : 0.7209976 [19:52:14.238] Average value of 谷物 : 1.839441 [19:52:14.238] Average value of 奶酪 : 1.762967 [19:52:14.238] Average value of 工具 : 0.6548467 [19:52:14.238] Average value of 兽皮 : 1.65491 [19:52:14.238] Average value of 生丝 : 0.7491628 [19:52:14.239] Average value of 服装 : 0.8000014 [19:52:14.239] Average value of 远程武器 II : 0.805588 [19:52:14.239] Average value of 箭 : 0.8071981 [19:52:14.239] Average value of 鱼 : 5.600565 [19:52:14.239] Average value of 贵重品 : 0.8177121 [19:52:14.239] Average value of 坐骑 : 0.2923002 [19:52:14.239] Average value of 驮畜 : 1.963717 [19:52:14.239] Average value of 肉猪 : 1.328465 [19:52:14.239] Average value of 轻甲 : 0.8000014 [19:52:14.239] Average value of 盾牌 III : 0.8375887 [19:52:14.239] Average value of 马匹装备 II : 0.8822022 [19:52:14.239] Average value of 盾牌 II : 0.831486 [19:52:14.239] Average value of 羊 : 1.827029 [19:52:14.239] Average value of 远程武器 I : 0.8000014 [19:52:14.239] Average value of 近战武器 II : 0.8223478 [19:52:14.239] Average value of 葡萄酒 : 0.7192056 [19:52:14.239] Average value of 油 : 2.045949 [19:52:14.239] Average value of 重甲 : 0.8335211 [19:52:14.239] Average value of 远程武器 III : 0.8079035 [19:52:14.239] Average value of 中甲 : 0.8027948 [19:52:14.239] Average value of 战争坐骑 : 1.567532 [19:52:14.239] Average value of 布匹 : 1.300002 [19:52:14.239] Average value of 牛 : 1.957575 [19:52:14.239] Average value of 贵族坐骑 : 1.097008 [19:52:14.239] Average value of 马匹装备 III : 1.168649 [19:52:14.239] Average value of 马匹装备 IV : 1.288829 [19:52:14.239] Average value of 马匹装备 V : 1.266482 [19:52:14.239] Average value of 近战武器 III : 0.8307277 [19:52:14.239] Average value of 近战武器 IV : 1.005503 [19:52:14.239] Average value of 近战武器 V : 1.151957 [19:52:14.239] Average value of 远程武器 IV : 0.9106729 [19:52:14.239] Average value of 远程武器 V : 1.138427 [19:52:14.239] Average value of 盾牌 IV : 1.140496 [19:52:14.239] Average value of 盾牌 V : 1.207823 [19:52:14.239] Average value of 终极护甲 : 0.9703928 [19:52:14.239] Average value of 旗帜 : 1.300002 [19:52:14.239] Average value of 未分配 : 1.300002 [19:52:14.239] PushScreen [19:52:14.239] SandBox.View.Map.MapScreen::HandlePause [19:52:14.239] SandBox.View.Map.MapScreen::HandleDeactivate [19:52:14.239] Release Sound Event 78938 [19:52:14.239] Release Sound Event 78937 [19:52:14.239] OnScreenListChanged [19:52:14.239] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [19:52:14.566] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [19:52:14.566] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [19:52:14.713] Render Requested: sg_ar_c02_s7001_head [19:52:14.713] Render Requested: sg_ar_c01_s6001_shoulder [19:52:14.713] Render Requested: sg_ar_c07_s5002_body [19:52:14.713] Render Requested: sg_ar_c02_s8002_arm [19:52:14.713] Render Requested: sg_ar_c01_s6001_leg [19:52:14.713] Render Requested: sumpter_horse [19:52:14.713] Render Requested: light_harness [19:52:14.713] Render Requested: small_flat_heater_shield [19:52:14.713] Render Requested: sg_sword_20_1h_01_l [19:52:14.713] Render Requested: sg_spear_007 [19:52:14.713] Render Requested: saddle_horse [19:52:14.713] Render Requested: khuzait_horse [19:52:14.713] Render Requested: hunter [19:52:14.713] Render Requested: sturgia_horse [19:52:14.713] Render Requested: empire_horse [19:52:14.713] Render Requested: vlandia_horse [19:52:14.713] Render Requested: charger [19:52:14.713] Render Requested: t2_empire_horse [19:52:14.713] Render Requested: t2_khuzait_horse [19:52:14.713] Render Requested: t3_vlandia_horse [19:52:14.713] Render Requested: t3_empire_horse [19:52:14.713] Render Requested: t3_khuzait_horse [19:52:14.713] Render Requested: sg_t1_ht_sword_001 [19:52:14.713] Render Requested: sg_t2_ht_sword_001 [19:52:14.713] Render Requested: sg_t2_ht_sword_002 [19:52:14.713] Render Requested: bastard_sword_t2 [19:52:14.713] Render Requested: empire_sword_1_t2 [19:52:14.714] Render Requested: sg_cl_c01_s2001_arm [19:52:14.714] Render Requested: sg_ar_c01_s4001_body [19:52:14.714] Render Requested: sg_ar_c01_s4001_head [19:52:14.714] Render Requested: grain [19:52:14.714] Render Requested: grape [19:52:14.714] Render Requested: olives [19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.842] Render Requested: empire_horse [19:52:14.842] Render Requested: sumpter_horse [19:52:14.866] Render Requested: sturgia_horse [19:52:15.228] Render Requested: hunter [19:52:15.530] Render Requested: khuzait_horse [19:52:20.303] Render Requested: hunter [19:52:20.338] Render Requested: sturgia_horse [19:52:20.371] Render Requested: empire_horse [19:52:20.396] Render Requested: vlandia_horse [19:52:20.426] Render Requested: charger [19:52:20.458] Render Requested: t2_empire_horse [19:52:20.497] Render Requested: t2_khuzait_horse [19:52:20.533] Render Requested: t3_vlandia_horse [19:52:20.664] Render Requested: t3_empire_horse [19:52:21.248] TransferItem Name: 汉庭玉枣马 | From: OtherInventory To: PlayerInventory | Amount: 1 [19:52:21.257] Render Requested: t3_empire_horse [19:52:21.262] Render Requested: t3_khuzait_horse [19:52:21.262] Render Requested: short_sword_t3 [19:52:22.404] Render Requested: t3_empire_horse [19:52:22.875] TransferItem Name: 汉庭玉枣马 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:52:22.880] Render Requested: t3_empire_horse [19:52:23.480] Render Requested: t3_vlandia_horse [19:52:23.689] Render Requested: t2_khuzait_horse [19:52:24.009] Render Requested: t2_empire_horse [19:52:25.618] Render Requested: sg_t4_ht_sword_001 [19:52:25.618] Render Requested: t2_empire_horse [19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:26.391] TransferItem Name: 大宛马 | From: OtherInventory To: Equipment | Amount: 1 [19:52:26.391] TransferItem Name: 驮马 | From: Equipment To: PlayerInventory | Amount: 1 [19:52:26.398] Render Requested: t2_empire_horse [19:52:26.398] Render Requested: sumpter_horse [19:52:26.413] Render Requested: t2_empire_horse [19:52:26.803] Render Requested: sg_ar_c01_s6001_leg [19:52:26.878] Render Requested: t2_empire_horse [19:52:26.879] Render Requested: t2_empire_horse [19:52:27.317] Render Requested: charger [19:52:27.345] Render Requested: vlandia_horse [19:52:27.365] Render Requested: empire_horse [19:52:27.407] Render Requested: sg_ar_c01_s6001_shoulder [19:52:27.527] Render Requested: sturgia_horse [19:52:27.742] Render Requested: hunter [19:52:27.778] Render Requested: sg_ar_c02_s7001_head [19:52:28.205] Render Requested: bandit_saddle_steppe [19:52:28.205] Render Requested: light_harness [19:52:28.205] Render Requested: northern_light_harness [19:52:28.495] Render Requested: sg_ar_c01_s6001_shoulder [19:52:28.539] Render Requested: empire_horse [19:52:28.560] Render Requested: vlandia_horse [19:52:28.620] Render Requested: charger [19:52:28.799] Render Requested: t2_empire_horse [19:52:28.836] Render Requested: t2_khuzait_horse [19:52:29.247] Render Requested: t3_vlandia_horse [19:52:29.327] Render Requested: t3_khuzait_horse [19:52:29.438] Render Requested: bandit_saddle_steppe [19:52:29.438] Render Requested: light_harness [19:52:29.495] Render Requested: light_harness [19:52:29.643] Render Requested: northern_light_harness [19:52:29.971] Render Requested: light_harness [19:52:30.323] Render Requested: northern_light_harness [19:52:31.316] Render Requested: northern_light_harness [19:52:31.826] TransferItem Name: 轻型马鞍 | From: OtherInventory To: Equipment | Amount: 1 [19:52:31.826] TransferItem Name: 轻型挽具 | From: Equipment To: PlayerInventory | Amount: 1 [19:52:31.831] Render Requested: northern_light_harness [19:52:31.831] Render Requested: light_harness [19:52:31.844] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:31.849] Render Requested: northern_light_harness [19:52:31.856] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:31.856] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:31.856] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:31.874] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:31.874] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:31.874] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:31.919] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:31.919] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:31.932] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:33.591] Render Requested: northern_light_harness [19:52:33.591] Render Requested: light_harness [19:52:33.821] TransferItem Name: 轻型挽具 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:52:33.898] Render Requested: t2_empire_horse [19:52:33.898] Render Requested: sumpter_horse [19:52:35.596] Render Requested: grain [19:52:35.596] Render Requested: beer [19:52:35.596] Render Requested: cheese [19:52:35.596] Render Requested: meat [19:52:35.596] Render Requested: butter [19:52:35.596] Render Requested: olives [19:52:35.596] Render Requested: cotton [19:52:35.596] Render Requested: wine [19:52:35.596] Render Requested: flax [19:52:35.596] Render Requested: hardwood [19:52:35.596] Render Requested: hides [19:52:35.596] Render Requested: tools [19:52:35.596] Render Requested: iron [19:52:35.596] Render Requested: salt [19:52:35.596] Render Requested: velvet [19:52:35.596] Render Requested: silver [19:52:35.596] Render Requested: pottery [19:52:35.665] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:35.817] Render Requested: small_flat_heater_shield [19:52:35.879] Render Requested: olives [19:52:36.113] Render Requested: small_flat_heater_shield [19:52:36.867] Render Requested: sg_sword_20_1h_01_l [19:52:36.918] Render Requested: grain [19:52:37.145] Render Requested: sg_ar_c01_s4001_head [19:52:37.157] Render Requested: sg_ar_c02_s7001_head [19:52:37.276] Render Requested: small_flat_heater_shield [19:52:37.376] Render Requested: sg_ar_c02_s8002_arm [19:52:37.376] Render Requested: sg_cl_c01_s2001_arm [19:52:38.980] TransferItem Name: 三国-西凉皮束臂 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:52:38.989] Render Requested: sg_ar_c01_s4001_body [19:52:38.989] Render Requested: sg_ar_c07_s5002_body [19:52:39.451] TransferItem Name: 三国-西凉长袖戎服粗制皮两挡配皮鳞护裆 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:52:39.456] Render Requested: sg_ar_c01_s4001_body [19:52:39.461] Render Requested: sg_ar_c01_s4001_head [19:52:39.461] Render Requested: sg_ar_c02_s7001_head [19:52:39.829] TransferItem Name: 三国-西凉羽饰毡帽皮武弁1 | From: PlayerInventory To: OtherInventory | Amount: 1 [19:52:39.834] Render Requested: sg_ar_c01_s4001_head [19:52:39.838] Render Requested: grain [19:52:40.913] PopScreen [19:52:40.913] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [19:52:40.913] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [19:52:40.913] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [19:52:40.930] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [19:52:40.930] OnScreenListChanged [19:52:40.930] SandBox.View.Map.MapScreen::HandleActivate [19:52:40.930] SandBox.View.Map.MapScreen::HandleResume [19:52:40.938] [GAME MENU] town [19:52:40.939] Release Sound Event -1 [19:52:40.939] Release Sound Event 78937 [19:52:40.939] Release Sound Event 78937 [19:52:40.939] Release Sound Event -1 [19:52:41.151] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:41.166] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:41.215] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:41.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:41.216] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:42.158] [GAME MENU] town_wait_menus [19:52:42.158] Release Sound Event 78940 [19:52:42.158] Release Sound Event 78939 [19:52:42.158] Release Sound Event -1 [19:52:42.164] [GAME MENU] player_in_camp_main [19:52:42.164] Release Sound Event 78941 [19:52:42.164] Release Sound Event -1 [19:52:42.367] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:42.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:42.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:42.379] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:52:42.379] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:42.379] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:52:46.818] [GAME MENU] player_in_camp_main [19:52:46.818] Release Sound Event -1 [19:52:46.818] Release Sound Event -1 [19:52:51.532] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:51.532] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:55.227] Before Daily Tick: 初平元年夏四月 [19:53:02.250] PushScreen [19:53:02.250] SandBox.View.Map.MapScreen::HandlePause [19:53:02.250] SandBox.View.Map.MapScreen::HandleDeactivate [19:53:02.250] Release Sound Event -1 [19:53:02.250] Release Sound Event -1 [19:53:02.250] OnScreenListChanged [19:53:02.250] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize [19:53:02.250] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate [19:53:02.250] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume [19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:06.525] PopScreen [19:53:06.525] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause [19:53:06.525] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate [19:53:06.525] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize [19:53:06.525] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen [19:53:06.525] OnScreenListChanged [19:53:06.526] SandBox.View.Map.MapScreen::HandleActivate [19:53:06.526] SandBox.View.Map.MapScreen::HandleResume [19:53:06.534] [GAME MENU] player_in_camp_main [19:53:06.534] Release Sound Event -1 [19:53:06.534] Release Sound Event -1 [19:53:06.711] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.711] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.711] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.716] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.717] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.717] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.729] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.729] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.738] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.738] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.738] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.743] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.743] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.744] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.750] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.750] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:06.792] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:06.792] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:07.477] --------------- Conversation Start --------------- [19:53:07.477] Conversation character name: 董卓 id: lord_dongzhuo culture:雍凉 persona:PersonaSoftspoken [19:53:07.478] AI -> (start_default) - [19:53:07.478] [VOICEOVER]VoiceObject search for: ! [19:53:07.478] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 [19:53:07.478] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:53:07.478] accentClass: [19:53:07.479] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 [19:53:07.502] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg [19:53:07.993] ExecuteContinue [19:53:07.993] AI -> (hero_ask_4) - [19:53:09.125] P -> (player_want_to_leave_faction) - [19:53:09.125] AI -> (1220) - [19:53:09.892] P -> (1222) - [19:53:09.895] AI -> (1225) - [19:53:10.968] P -> (1226) - [19:53:10.968] AI -> (player_leave_faction_accepted) - [19:53:10.970] 久在军旅,此次离去,军中赠与钱100以为资费。 [19:53:10.972] 岳离开了董卓。 [19:53:10.977] Release Sound Event -1 [19:53:10.977] Release Sound Event -1 [19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.994] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.994] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.994] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:12.083] P -> (1229) - [19:53:12.083] AI -> (player_leaves_faction) - [19:53:13.504] ExecuteContinue [19:53:13.504] --------------- Conversation End --------------- [19:53:13.510] Scene_view::clear_all(scn_conversation_tableau) [19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.725] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.729] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.746] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:13.746] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.746] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.752] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.752] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.797] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:13.797] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:53:13.840] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.735] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:33.123] Before Daily Tick: 初平元年夏四月 [19:53:39.730] creating hero from template with id: spc_notable_yanzhou_21 [19:53:49.803] [GAME MENU] player_in_camp_meeting [19:53:49.810] --------------- Conversation Start --------------- [19:53:49.810] Conversation character name: 军司马 id: yizhou_sol_6001 culture:益州 persona:PersonaSoftspoken [19:53:49.810] AI -> (op_junsima_enlist_ask) - [19:53:53.381] P -> (op_player_enlist_no) - [19:53:53.381] AI -> (op_player_enlist_ask_meet_general_reject) - [19:53:54.915] P -> (op_player_enlist_say_goodbye) - [19:53:54.916] --------------- Conversation End --------------- [19:53:54.922] Scene_view::clear_all(scn_conversation_tableau) [19:53:56.227] [GAME MENU] player_in_camp_meeting [19:53:56.233] --------------- Conversation Start --------------- [19:53:56.233] Conversation character name: 军司马 id: yizhou_sol_6001 culture:益州 persona:PersonaSoftspoken [19:53:56.233] AI -> (op_junsima_enlist_ask) - [19:53:57.485] P -> (op_player_enlist_yes) - [19:53:57.486] AI -> (op_junsima_enlist_offer_player_worst_official_position) - [19:53:58.549] P -> (op_player_enlist_player_to_buy_official_position) - [19:53:58.549] AI -> (op_player_enlist_consider_buy_higher_official_position) - [19:54:04.121] P -> (op_player_enlist_reject_buy_official_position_direct_enroll) - [19:54:04.122] AI -> (op_player_enlist_done) - [19:54:04.123] 岳加入了刘备 [19:54:04.132] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/scene.xscene. [19:54:04.132] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/atmosphere.xml. [19:54:04.144] rglShader_manager::read_compressed_shader_cache_package : 0.000112 [19:54:04.145] Missing shader from sack: pbr_terrain [19:54:04.145] Missing shader from sack: pbr_terrain [19:54:04.145] Missing shader from sack: pbr_terrain_gbuffer [19:54:04.145] Missing shader from sack: pbr_terrain_gbuffer [19:54:04.145] Missing shader from sack: pbr_terrain_shadowmap [19:54:04.145] Missing shader from sack: pbr_terrain_pointlight [19:54:04.154] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:04.154] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:04.154] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:04.328] Bake Terrain [19:54:04.334] Bake Terrain [19:54:04.341] Bake Terrain [19:54:04.347] Bake Terrain [19:54:07.244] Scene_view::clear_all(scn_cutscene_factionjoin) [19:54:07.892] ExecuteContinue [19:54:07.892] --------------- Conversation End --------------- [19:54:07.898] Scene_view::clear_all(scn_conversation_tableau) [19:54:07.899] [GAME MENU] player_in_camp_meeting [19:54:07.908] [GAME MENU] player_in_camp_main [19:54:10.511] creating hero from template with id: spc_yanzhou_headman_2 [19:54:12.533] Before Daily Tick: 初平元年夏四月 [19:54:31.779] PushScreen [19:54:31.779] SandBox.View.Map.MapScreen::HandlePause [19:54:31.779] SandBox.View.Map.MapScreen::HandleDeactivate [19:54:31.779] OnScreenListChanged [19:54:31.779] SandBox.GauntletUI.GauntletClanScreen::HandleInitialize [19:54:31.779] SandBox.GauntletUI.GauntletClanScreen::HandleActivate [19:54:31.779] SandBox.GauntletUI.GauntletClanScreen::HandleResume [19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:37.485] PopScreen [19:54:37.485] SandBox.GauntletUI.GauntletClanScreen::HandlePause [19:54:37.485] SandBox.GauntletUI.GauntletClanScreen::HandleDeactivate [19:54:37.485] SandBox.GauntletUI.GauntletClanScreen::HandleFinalize [19:54:37.485] PopScreen - SandBox.GauntletUI.GauntletClanScreen [19:54:37.485] OnScreenListChanged [19:54:37.485] SandBox.View.Map.MapScreen::HandleActivate [19:54:37.485] SandBox.View.Map.MapScreen::HandleResume [19:54:37.493] [GAME MENU] player_in_camp_main [19:54:37.723] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:54:37.723] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:54:37.736] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:54:37.805] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:54:37.806] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:54:39.307] PushScreen [19:54:39.307] SandBox.View.Map.MapScreen::HandlePause [19:54:39.307] SandBox.View.Map.MapScreen::HandleDeactivate [19:54:39.307] OnScreenListChanged [19:54:39.307] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [19:54:39.307] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [19:54:39.307] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [19:55:14.460] PopScreen [19:55:14.460] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [19:55:14.460] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [19:55:14.460] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [19:55:14.460] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [19:55:14.460] OnScreenListChanged [19:55:14.460] SandBox.View.Map.MapScreen::HandleActivate [19:55:14.460] SandBox.View.Map.MapScreen::HandleResume [19:55:14.466] [GAME MENU] player_in_camp_main [19:55:14.630] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:14.635] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:14.665] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:14.665] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:14.697] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:55:14.697] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:14.697] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:17.850] Before Daily Tick: 初平元年夏四月 [19:55:35.832] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:55:35.832] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:35.832] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:35.850] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:55:35.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:55:37.853] Before Daily Tick: 初平元年夏四月 [19:55:37.866] creating hero from template with id: spc_wanderer_khuzait_0 [19:55:57.850] Before Daily Tick: 初平元年夏四月 [19:56:10.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:56:10.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:56:13.317] 成功夺取允吾,领主选举开始。 [19:56:17.877] Before Daily Tick: 初平元年夏四月 [19:56:25.506] PushScreen [19:56:25.506] SandBox.View.Map.MapScreen::HandlePause [19:56:25.506] SandBox.View.Map.MapScreen::HandleDeactivate [19:56:25.506] OnScreenListChanged [19:56:25.506] SandBox.GauntletUI.GauntletClanScreen::HandleInitialize [19:56:25.506] SandBox.GauntletUI.GauntletClanScreen::HandleActivate [19:56:25.506] SandBox.GauntletUI.GauntletClanScreen::HandleResume [19:56:28.470] PopScreen [19:56:28.470] SandBox.GauntletUI.GauntletClanScreen::HandlePause [19:56:28.470] SandBox.GauntletUI.GauntletClanScreen::HandleDeactivate [19:56:28.470] SandBox.GauntletUI.GauntletClanScreen::HandleFinalize [19:56:28.470] PopScreen - SandBox.GauntletUI.GauntletClanScreen [19:56:28.470] OnScreenListChanged [19:56:28.470] SandBox.View.Map.MapScreen::HandleActivate [19:56:28.470] SandBox.View.Map.MapScreen::HandleResume [19:56:28.496] [GAME MENU] player_in_camp_main [19:56:28.670] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.670] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.670] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:28.670] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.677] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.695] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:28.695] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.695] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.700] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.700] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.744] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:28.744] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:28.786] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:34.002] PushScreen [19:56:34.002] SandBox.View.Map.MapScreen::HandlePause [19:56:34.002] SandBox.View.Map.MapScreen::HandleDeactivate [19:56:34.002] OnScreenListChanged [19:56:34.002] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize [19:56:34.002] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate [19:56:34.002] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume [19:56:44.568] PopScreen [19:56:44.568] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause [19:56:44.568] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate [19:56:44.568] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize [19:56:44.568] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen [19:56:44.568] OnScreenListChanged [19:56:44.568] SandBox.View.Map.MapScreen::HandleActivate [19:56:44.568] SandBox.View.Map.MapScreen::HandleResume [19:56:44.574] [GAME MENU] player_in_camp_main [19:56:44.759] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:44.759] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.759] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.765] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:44.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.793] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:44.793] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.799] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:44.799] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.800] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.842] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:44.842] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:56:44.854] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:44.886] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:56:54.127] Before Daily Tick: 初平元年夏四月 [19:56:54.140] creating hero from template with id: spc_wanderer_yangzhou_1 [19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:14.097] Before Daily Tick: 初平元年秋七月 [19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.713] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:20.765] creating hero from template with id: spc_notable_yanzhou_22 [19:57:20.862] [GAME MENU] camp_junsima [19:57:22.380] [GAME MENU] camp_junsima_select_training [19:57:24.197] creating hero from template with id: spc_yanzhou_headman_1 [19:57:24.826] [GAME MENU] camp_junsima_training [19:57:30.514] [GAME MENU] player_in_camp_join_siege [19:57:30.514] [GAME MENU] player_in_camp [19:57:31.416] Opening new mission SiegeMissionWithDeployment level_1 siege. [19:57:31.419] IMono_MBMission::create_mission : 0.002213 [19:57:31.535] Force VSync State is now DEACTIVATED [19:57:31.535] PushScreen [19:57:31.535] SandBox.View.Map.MapScreen::HandlePause [19:57:31.535] SandBox.View.Map.MapScreen::HandleDeactivate [19:57:31.535] Release Sound Event 79091 [19:57:31.535] OnScreenListChanged [19:57:31.535] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [19:57:31.535] -------MissionScreen-OnInitialize [19:57:31.535] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [19:57:31.535] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [19:57:31.751] Scene_view::clear_all(Main_map) [19:57:31.902] Scene level: level_1 set to activate. [19:57:31.902] Scene level: siege set to activate. [19:57:31.902] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [19:57:31.906] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [19:57:32.534] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [19:57:32.591] 5627 entities are registered as oro. [19:57:32.667] NAV_MESH: load finished, first load for scene: 1 [19:57:32.763] rglShader_manager::read_compressed_shader_cache_package : 0.000255 [19:57:32.777] Placed flora count, 0, flora_dry_plant_i [19:57:32.777] Placed flora count, 0, flora_dry_plant_d [19:57:32.777] Placed flora count, 0, ground_rock [19:57:32.777] Placed flora count, 0, flora_grass_b [19:57:32.777] Placed tree count, 1083, tree_high_q_pine [19:57:32.778] Placed tree count, 3546, tree_high_q_pine [19:57:32.809] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [19:57:32.819] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [19:57:32.901] NAV_MESH: load finished, first load for scene: 0 [19:57:32.901] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.901] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.902] NAV_MESH: load finished, first load for scene: 0 [19:57:32.902] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.902] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.903] NAV_MESH: load finished, first load for scene: 0 [19:57:32.903] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.903] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.904] NAV_MESH: load finished, first load for scene: 0 [19:57:32.905] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.905] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.905] NAV_MESH: load finished, first load for scene: 0 [19:57:32.906] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.907] NAV_MESH: load finished, first load for scene: 0 [19:57:32.908] NAV_MESH: load finished, first load for scene: 0 [19:57:32.908] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.909] NAV_MESH: load finished, first load for scene: 0 [19:57:32.912] NAV_MESH: load finished, first load for scene: 0 [19:57:32.912] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.912] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.913] NAV_MESH: load finished, first load for scene: 0 [19:57:32.914] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.914] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.914] NAV_MESH: load finished, first load for scene: 0 [19:57:32.915] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.916] NAV_MESH: load finished, first load for scene: 0 [19:57:32.917] NAV_MESH: load finished, first load for scene: 0 [19:57:32.917] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.918] NAV_MESH: load finished, first load for scene: 0 [19:57:32.918] NAV_MESH: load finished, first load for scene: 0 [19:57:32.919] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.919] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.920] NAV_MESH: load finished, first load for scene: 0 [19:57:32.920] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.920] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.921] NAV_MESH: load finished, first load for scene: 0 [19:57:32.921] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.921] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.922] NAV_MESH: load finished, first load for scene: 0 [19:57:32.922] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.922] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.923] NAV_MESH: load finished, first load for scene: 0 [19:57:32.924] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.924] NAV_MESH: load finished, first load for scene: 0 [19:57:32.925] NAV_MESH: load finished, first load for scene: 0 [19:57:32.926] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.926] NAV_MESH: load finished, first load for scene: 0 [19:57:32.927] NAV_MESH: load finished, first load for scene: 0 [19:57:32.928] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.929] NAV_MESH: load finished, first load for scene: 0 [19:57:32.931] NAV_MESH: load finished, first load for scene: 0 [19:57:32.931] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.932] NAV_MESH: load finished, first load for scene: 0 [19:57:32.933] NAV_MESH: load finished, first load for scene: 0 [19:57:32.933] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.934] NAV_MESH: load finished, first load for scene: 0 [19:57:32.935] NAV_MESH: load finished, first load for scene: 0 [19:57:32.935] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.936] NAV_MESH: load finished, first load for scene: 0 [19:57:32.937] NAV_MESH: load finished, first load for scene: 0 [19:57:32.937] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.938] NAV_MESH: load finished, first load for scene: 0 [19:57:32.939] NAV_MESH: load finished, first load for scene: 0 [19:57:32.939] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.940] NAV_MESH: load finished, first load for scene: 0 [19:57:32.941] NAV_MESH: load finished, first load for scene: 0 [19:57:32.941] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.941] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.942] NAV_MESH: load finished, first load for scene: 0 [19:57:32.942] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.942] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.943] NAV_MESH: load finished, first load for scene: 0 [19:57:32.943] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.943] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.944] NAV_MESH: load finished, first load for scene: 0 [19:57:32.944] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.944] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.945] NAV_MESH: load finished, first load for scene: 0 [19:57:32.945] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.946] NAV_MESH: load finished, first load for scene: 0 [19:57:32.947] NAV_MESH: load finished, first load for scene: 0 [19:57:32.947] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.948] NAV_MESH: load finished, first load for scene: 0 [19:57:32.949] NAV_MESH: load finished, first load for scene: 0 [19:57:32.949] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.950] NAV_MESH: load finished, first load for scene: 0 [19:57:32.950] NAV_MESH: load finished, first load for scene: 0 [19:57:32.951] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.951] NAV_MESH: load finished, first load for scene: 0 [19:57:32.953] NAV_MESH: load finished, first load for scene: 0 [19:57:32.953] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.954] NAV_MESH: load finished, first load for scene: 0 [19:57:32.955] NAV_MESH: load finished, first load for scene: 0 [19:57:32.955] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.956] NAV_MESH: load finished, first load for scene: 0 [19:57:32.957] NAV_MESH: load finished, first load for scene: 0 [19:57:32.961] NAV_MESH: load finished, first load for scene: 0 [19:57:32.963] NAV_MESH: load finished, first load for scene: 0 [19:57:32.964] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.964] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.964] NAV_MESH: load finished, first load for scene: 0 [19:57:32.965] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.965] Could not find the event index for: event:/mission/siege/ballista/reload_end [19:57:32.965] NAV_MESH: load finished, first load for scene: 0 [19:57:32.966] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.966] NAV_MESH: load finished, first load for scene: 0 [19:57:32.967] NAV_MESH: load finished, first load for scene: 0 [19:57:32.968] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.968] NAV_MESH: load finished, first load for scene: 0 [19:57:32.969] NAV_MESH: load finished, first load for scene: 0 [19:57:32.970] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.970] NAV_MESH: load finished, first load for scene: 0 [19:57:32.971] NAV_MESH: load finished, first load for scene: 0 [19:57:32.971] Could not find the event index for: event:/mission/siege/mangonel/reload_end [19:57:32.972] NAV_MESH: load finished, first load for scene: 0 [19:57:32.973] NAV_MESH: load finished, first load for scene: 0 [19:57:32.975] NAV_MESH: load finished, first load for scene: 0 [19:57:32.976] NAV_MESH: load finished, first load for scene: 0 [19:57:32.976] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.977] NAV_MESH: load finished, first load for scene: 0 [19:57:32.978] NAV_MESH: load finished, first load for scene: 0 [19:57:32.978] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [19:57:32.979] NAV_MESH: load finished, first load for scene: 0 [19:57:32.983] NAV_MESH: load finished, first load for scene: 0 [19:57:32.987] NAV_MESH: load finished, first load for scene: 0 [19:57:33.699] ----------Mission-AddTeam-Defender [19:57:33.699] ----------Mission-AddTeam-Attacker [19:57:33.699] ----------Mission-AddTeam-Attacker [19:57:33.801] -------MissionScreen-OnActivate [19:57:33.827] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:57:33.827] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:57:33.833] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:57:33.857] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:57:33.857] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:57:34.023] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [19:57:34.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [19:57:34.023] Bake Terrain [19:57:34.058] Bake Terrain [19:57:34.065] Bake Terrain [19:57:34.071] Bake Terrain [19:57:34.503] Selected formations being cleared. Select all formations: [19:57:34.503] Infantry added to selected formations. [19:57:34.503] Ranged added to selected formations. [19:57:34.503] SetOrder AIControlOffon team [19:57:34.503] After set order called, number of selected formations: 2 [19:57:34.503] Infantry formation being processed. [19:57:34.505] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.505] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.505] Ranged formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] After set order loop complete, number of selected formations: 2 [19:57:34.516] SetOrder Mounton team [19:57:34.516] After set order called, number of selected formations: 2 [19:57:34.516] Infantry formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] Ranged formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] After set order loop complete, number of selected formations: 2 [19:57:34.516] SetOrder FireAtWillon team [19:57:34.516] After set order called, number of selected formations: 2 [19:57:34.516] Infantry formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] Ranged formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] After set order loop complete, number of selected formations: 2 [19:57:34.516] SetOrder ArrangementLineon team [19:57:34.516] After set order called, number of selected formations: 2 [19:57:34.516] Infantry formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] Ranged formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] After set order loop complete, number of selected formations: 2 [19:57:34.516] SetOrder StandYourGroundon team [19:57:34.516] After set order called, number of selected formations: 2 [19:57:34.516] Infantry formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] Ranged formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] After set order loop complete, number of selected formations: 2 [19:57:34.516] SetOrder AIControlOnon team [19:57:34.516] After set order called, number of selected formations: 2 [19:57:34.516] Infantry formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] Ranged formation being processed. [19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 [19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 [19:57:34.516] After set order loop complete, number of selected formations: 2 [19:57:34.516] Infantry has 50 units, Cavalry has 0 units [19:57:34.516] Defender Infantry transfers 17 units to Cavalry [19:57:34.518] Infantry has 33 units, Cavalry has 17 units [19:57:34.518] Infantry has 33 units, HorseArcher has 0 units [19:57:34.518] Defender Infantry transfers 16 units to HorseArcher [19:57:34.519] Infantry has 17 units, HorseArcher has 16 units [19:57:34.519] Ranged has 86 units, Skirmisher has 0 units [19:57:34.519] Defender Ranged transfers 18 units to Skirmisher [19:57:34.520] Ranged has 68 units, Skirmisher has 18 units [19:57:34.520] Ranged has 68 units, HeavyInfantry has 0 units [19:57:34.520] Defender Ranged transfers 18 units to HeavyInfantry [19:57:34.522] Ranged has 50 units, HeavyInfantry has 18 units [19:57:34.522] Ranged has 50 units, LightCavalry has 0 units [19:57:34.522] Defender Ranged transfers 18 units to LightCavalry [19:57:34.523] Ranged has 32 units, LightCavalry has 18 units [19:57:34.523] Ranged has 32 units, HeavyCavalry has 0 units [19:57:34.523] Defender Ranged transfers 14 units to HeavyCavalry [19:57:34.524] Ranged has 18 units, HeavyCavalry has 14 units [19:57:34.535] Selected formations being cleared. [19:57:34.541] Selected formations being cleared. Select all formations: [19:57:35.033] Selected formations being cleared. Select all formations: [19:57:35.033] Infantry added to selected formations. [19:57:35.033] Selected formations being cleared. Select all formations: [19:57:35.033] SetOrder AIControlOffon team [19:57:35.033] After set order called, number of selected formations: 0 [19:57:35.033] After set order loop complete, number of selected formations: 0 [19:57:35.033] Selected formations being cleared. Select all formations: [19:57:35.033] SetOrder Mounton team [19:57:35.033] After set order called, number of selected formations: 0 [19:57:35.033] After set order loop complete, number of selected formations: 0 [19:57:35.033] Selected formations being cleared. Select all formations: [19:57:35.034] SetOrder FireAtWillon team [19:57:35.034] After set order called, number of selected formations: 0 [19:57:35.034] After set order loop complete, number of selected formations: 0 [19:57:35.034] Selected formations being cleared. Select all formations: [19:57:35.034] SetOrder ArrangementLineon team [19:57:35.034] After set order called, number of selected formations: 0 [19:57:35.034] After set order loop complete, number of selected formations: 0 [19:57:35.034] Selected formations being cleared. Select all formations: [19:57:35.034] SetOrder StandYourGroundon team [19:57:35.034] After set order called, number of selected formations: 0 [19:57:35.034] After set order loop complete, number of selected formations: 0 [19:57:35.034] Selected formations being cleared. Select all formations: [19:57:35.034] SetOrder AIControlOnon team [19:57:35.034] After set order called, number of selected formations: 0 [19:57:35.034] After set order loop complete, number of selected formations: 0 [19:57:35.034] Selected formations being cleared. Select all formations: [19:57:35.034] Selected formations being cleared. [19:57:35.034] Selected formations being cleared. Select all formations: [19:57:35.056] Selected formations being cleared. Select all formations: [19:57:35.056] Infantry added to selected formations. [19:57:35.056] Ranged added to selected formations. [19:57:35.056] Infantry added to selected formations. [19:57:35.056] Infantry added to selected formations. [19:57:35.056] Ranged added to selected formations. [19:57:35.057] Ranged added to selected formations. [19:57:35.057] Ranged added to selected formations. [19:57:35.057] Ranged added to selected formations. [19:57:35.057] SetOrder AIControlOffon team [19:57:35.057] After set order called, number of selected formations: 8 [19:57:35.057] Infantry formation being processed. [19:57:35.058] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.058] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.058] Ranged formation being processed. [19:57:35.058] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.058] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.058] Cavalry formation being processed. [19:57:35.059] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.059] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.059] HorseArcher formation being processed. [19:57:35.060] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.060] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.060] NumberOfDefaultFormations formation being processed. [19:57:35.061] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.061] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.061] HeavyInfantry formation being processed. [19:57:35.062] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.062] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.062] LightCavalry formation being processed. [19:57:35.063] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.063] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.063] HeavyCavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] After set order loop complete, number of selected formations: 8 [19:57:35.064] SetOrder Mounton team [19:57:35.064] After set order called, number of selected formations: 8 [19:57:35.064] Infantry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] Ranged formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] Cavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] HorseArcher formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] NumberOfDefaultFormations formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] HeavyInfantry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] LightCavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] HeavyCavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] After set order loop complete, number of selected formations: 8 [19:57:35.064] SetOrder FireAtWillon team [19:57:35.064] After set order called, number of selected formations: 8 [19:57:35.064] Infantry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] Ranged formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] Cavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] HorseArcher formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] NumberOfDefaultFormations formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] HeavyInfantry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] LightCavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] HeavyCavalry formation being processed. [19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.064] After set order loop complete, number of selected formations: 8 [19:57:35.064] SetOrder ArrangementLineon team [19:57:35.065] After set order called, number of selected formations: 8 [19:57:35.065] Infantry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] Ranged formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] Cavalry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] HorseArcher formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] NumberOfDefaultFormations formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] HeavyInfantry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] LightCavalry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] HeavyCavalry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] After set order loop complete, number of selected formations: 8 [19:57:35.065] SetOrder StandYourGroundon team [19:57:35.065] After set order called, number of selected formations: 8 [19:57:35.065] Infantry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] Ranged formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] Cavalry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] HorseArcher formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] NumberOfDefaultFormations formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] HeavyInfantry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] LightCavalry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] HeavyCavalry formation being processed. [19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.065] After set order loop complete, number of selected formations: 8 [19:57:35.065] SetOrder AIControlOnon team [19:57:35.067] After set order called, number of selected formations: 8 [19:57:35.067] Infantry formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] Ranged formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] Cavalry formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] HorseArcher formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] NumberOfDefaultFormations formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] HeavyInfantry formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] LightCavalry formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] HeavyCavalry formation being processed. [19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 [19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 [19:57:35.067] After set order loop complete, number of selected formations: 8 [19:57:35.067] Cavalry has 17 units, Infantry has 17 units [19:57:35.067] Defender Cavalry transfers 8 units to Infantry [19:57:35.067] Cavalry has 9 units, Infantry has 25 units [19:57:35.067] Cavalry has 9 units, HorseArcher has 16 units [19:57:35.067] Defender Cavalry transfers 9 units to HorseArcher [19:57:35.068] Cavalry has 0 units, HorseArcher has 25 units [19:57:35.077] Selected formations being cleared. [19:57:35.082] Selected formations being cleared. Select all formations: [19:57:35.082] Infantry added to selected formations. [19:57:35.082] SetOrderWithAgent FollowMe 芸峯on team [19:57:35.082] After set order called, number of selected formations: 1 [19:57:35.082] General formation being processed. [19:57:35.082] Update cached and formation values on each agent complete, number of selected formations: 1 [19:57:35.082] Set random decide time of agents with indices complete, number of selected formations: 1 [19:57:35.082] After set order loop complete, number of selected formations: 1 [19:57:35.082] Selected formations being cleared. Select all formations: [19:57:35.082] Selected formations being cleared. [19:57:35.083] Ranged added to selected formations. [19:57:35.083] SetOrderWithAgent FollowMe 马超on team [19:57:35.083] After set order called, number of selected formations: 1 [19:57:35.083] General formation being processed. [19:57:35.083] Update cached and formation values on each agent complete, number of selected formations: 1 [19:57:35.083] Set random decide time of agents with indices complete, number of selected formations: 1 [19:57:35.083] After set order loop complete, number of selected formations: 1 [19:57:35.083] Selected formations being cleared. [19:57:35.083] Selected formations being cleared. Select all formations: [19:57:35.101] Infantry has 683 units, Cavalry has 0 units [19:57:35.101] Attacker Infantry transfers 341 units to Cavalry [19:57:35.154] Infantry has 342 units, Cavalry has 341 units [19:57:35.154] Ranged has 179 units, HorseArcher has 0 units [19:57:35.154] Attacker Ranged transfers 60 units to HorseArcher [19:57:35.157] Ranged has 119 units, HorseArcher has 60 units [19:57:35.157] Ranged has 119 units, Skirmisher has 0 units [19:57:35.157] Attacker Ranged transfers 59 units to Skirmisher [19:57:35.159] Ranged has 60 units, Skirmisher has 59 units [19:57:35.177] Render Requested: sg_sword_20_1h_01_l [19:57:35.177] Render Requested: small_flat_heater_shield [19:57:35.183] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:35.183] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:39.506] Render Requested: sg_spear_007 [19:57:46.881] Could not find the event index for: event:/mission/combat/impact/ballista_missile/soil [19:57:56.621] ==============================DELETE RIGID BODY================== [19:57:56.640] ==============================DELETE RIGID BODY================== [19:57:56.894] ==============================DELETE RIGID BODY================== [19:57:56.904] ==============================DELETE RIGID BODY================== [19:57:57.156] ==============================DELETE RIGID BODY================== [19:57:58.579] Render Requested: sg_sword_20_1h_01_l [19:57:58.596] ==============================DELETE RIGID BODY================== [19:57:58.803] ==============================DELETE RIGID BODY================== [19:57:58.847] ==============================DELETE RIGID BODY================== [19:57:58.948] ==============================DELETE RIGID BODY================== [19:57:59.004] ==============================DELETE RIGID BODY================== [19:58:01.175] 首功者,关羽麾下元戎连弩士! [19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:15.724] Render Requested: sg_spear_007 [19:58:16.126] Ranged has 16 units, LightCavalry has 17 units [19:58:16.126] Defender Ranged transfers 16 units to LightCavalry [19:58:16.127] Ranged has 0 units, LightCavalry has 33 units [19:58:16.127] Skirmisher has 16 units, HeavyInfantry has 18 units [19:58:16.127] Defender Skirmisher transfers 16 units to HeavyInfantry [19:58:16.127] Skirmisher has 0 units, HeavyInfantry has 34 units [19:58:16.127] HeavyCavalry has 14 units, LightCavalry has 33 units [19:58:16.127] Defender HeavyCavalry transfers 14 units to LightCavalry [19:58:16.127] HeavyCavalry has 0 units, LightCavalry has 47 units [19:58:16.225] ==============================DELETE RIGID BODY================== [19:58:16.269] ==============================DELETE RIGID BODY================== [19:58:16.306] ==============================DELETE RIGID BODY================== [19:58:16.306] ==============================DELETE RIGID BODY================== [19:58:16.370] ==============================DELETE RIGID BODY================== [19:58:23.122] ==============================DELETE RIGID BODY================== [19:58:23.235] ==============================DELETE RIGID BODY================== [19:58:23.297] ==============================DELETE RIGID BODY================== [19:58:23.304] ==============================DELETE RIGID BODY================== [19:58:23.448] ==============================DELETE RIGID BODY================== [19:58:27.144] Defender team formation 6 split [19:58:27.144] LightCavalry has 46 units, Ranged has 0 units [19:58:27.144] Defender LightCavalry transfers 23 units to Ranged [19:58:27.144] LightCavalry has 23 units, Ranged has 23 units [19:58:32.148] Ranged has 23 units, LightCavalry has 23 units [19:58:32.148] Defender Ranged transfers 23 units to LightCavalry [19:58:32.149] Ranged has 0 units, LightCavalry has 46 units [19:58:33.150] Defender team formation 6 split [19:58:33.150] LightCavalry has 46 units, Ranged has 0 units [19:58:33.150] Defender LightCavalry transfers 23 units to Ranged [19:58:33.150] LightCavalry has 23 units, Ranged has 23 units [19:58:33.871] ==============================DELETE RIGID BODY================== [19:58:33.984] ==============================DELETE RIGID BODY================== [19:58:34.002] ==============================DELETE RIGID BODY================== [19:58:34.033] ==============================DELETE RIGID BODY================== [19:58:34.059] ==============================DELETE RIGID BODY================== [19:58:35.155] LightCavalry has 23 units, HeavyInfantry has 30 units [19:58:35.155] Defender LightCavalry transfers 23 units to HeavyInfantry [19:58:35.155] LightCavalry has 0 units, HeavyInfantry has 53 units [19:58:35.155] Ranged has 23 units, HeavyInfantry has 53 units [19:58:35.155] Defender Ranged transfers 23 units to HeavyInfantry [19:58:35.156] Ranged has 0 units, HeavyInfantry has 76 units [19:58:39.158] Defender team formation 5 split [19:58:39.158] HeavyInfantry has 75 units, Ranged has 0 units [19:58:39.158] Defender HeavyInfantry transfers 25 units to Ranged [19:58:39.158] HeavyInfantry has 50 units, Ranged has 25 units [19:58:39.158] HeavyInfantry has 50 units, Cavalry has 0 units [19:58:39.158] Defender HeavyInfantry transfers 25 units to Cavalry [19:58:39.158] HeavyInfantry has 25 units, Cavalry has 25 units [19:58:48.852] ==============================DELETE RIGID BODY================== [19:58:48.994] ==============================DELETE RIGID BODY================== [19:58:49.141] ==============================DELETE RIGID BODY================== [19:58:49.148] ==============================DELETE RIGID BODY================== [19:58:49.465] ==============================DELETE RIGID BODY================== [19:59:12.813] ==============================DELETE RIGID BODY================== [19:59:12.919] ==============================DELETE RIGID BODY================== [19:59:13.008] ==============================DELETE RIGID BODY================== [19:59:13.261] ==============================DELETE RIGID BODY================== [19:59:13.286] ==============================DELETE RIGID BODY================== [19:59:35.430] Render Requested: sg_shortbow_001 [19:59:36.188] ==============================DELETE RIGID BODY================== [19:59:36.270] ==============================DELETE RIGID BODY================== [19:59:36.452] ==============================DELETE RIGID BODY================== [19:59:36.540] ==============================DELETE RIGID BODY================== [19:59:36.603] ==============================DELETE RIGID BODY================== [19:59:38.682] Render Requested: small_flat_heater_shield [19:59:38.783] Render Requested: sg_sword_20_1h_01_l [19:59:41.607] Render Requested: sg_spear_007 [19:59:44.305] Render Requested: sg_shortbow_001 [19:59:58.577] ==============================DELETE RIGID BODY================== [19:59:58.690] ==============================DELETE RIGID BODY================== [19:59:58.777] ==============================DELETE RIGID BODY================== [19:59:58.809] ==============================DELETE RIGID BODY================== [19:59:58.834] ==============================DELETE RIGID BODY================== [20:00:08.277] Defender team formation 0 split [20:00:08.277] Infantry has 18 units, Skirmisher has 0 units [20:00:08.277] Defender Infantry transfers 9 units to Skirmisher [20:00:08.278] Infantry has 9 units, Skirmisher has 9 units [20:00:15.278] HorseArcher has 2 units, Skirmisher has 8 units [20:00:15.278] Defender HorseArcher transfers 2 units to Skirmisher [20:00:15.278] HorseArcher has 0 units, Skirmisher has 10 units [20:00:22.108] ==============================DELETE RIGID BODY================== [20:00:22.309] ==============================DELETE RIGID BODY================== [20:00:22.361] ==============================DELETE RIGID BODY================== [20:00:22.373] ==============================DELETE RIGID BODY================== [20:00:22.379] ==============================DELETE RIGID BODY================== [20:00:34.364] Ranged has 13 units, HeavyInfantry has 8 units [20:00:34.364] Defender Ranged transfers 3 units to HeavyInfantry [20:00:34.364] Ranged has 10 units, HeavyInfantry has 11 units [20:00:43.371] HeavyInfantry has 8 units, Ranged has 8 units [20:00:43.371] Defender HeavyInfantry transfers 8 units to Ranged [20:00:43.371] HeavyInfantry has 0 units, Ranged has 16 units [20:00:44.415] Defender team formation 1 split [20:00:44.415] Ranged has 15 units, HorseArcher has 0 units [20:00:44.415] Defender Ranged transfers 7 units to HorseArcher [20:00:44.415] Ranged has 8 units, HorseArcher has 7 units [20:00:59.785] Render Requested: sg_sword_20_1h_01_l [20:01:08.455] Defender team formation 1 split [20:01:08.455] Ranged has 4 units, Infantry has 0 units [20:01:08.455] Defender Ranged transfers 2 units to Infantry [20:01:08.455] Ranged has 2 units, Infantry has 2 units [20:01:09.458] Defender team formation 3 split [20:01:09.458] HorseArcher has 3 units, Skirmisher has 0 units [20:01:09.458] Defender HorseArcher transfers 1 units to Skirmisher [20:01:09.459] HorseArcher has 2 units, Skirmisher has 1 units [20:01:22.470] Defender team formation 2 split [20:01:22.470] Cavalry has 10 units, Skirmisher has 0 units [20:01:22.470] Defender Cavalry transfers 5 units to Skirmisher [20:01:22.471] Cavalry has 5 units, Skirmisher has 5 units [20:01:24.877] ==============================DELETE RIGID BODY================== [20:01:24.902] ==============================DELETE RIGID BODY================== [20:01:24.920] ==============================DELETE RIGID BODY================== [20:01:24.933] ==============================DELETE RIGID BODY================== [20:01:24.933] ==============================DELETE RIGID BODY================== [20:01:39.492] Defender team formation 4 split [20:01:39.492] Skirmisher has 4 units, HorseArcher has 0 units [20:01:39.492] Defender Skirmisher transfers 2 units to HorseArcher [20:01:39.492] Skirmisher has 2 units, HorseArcher has 2 units [20:01:40.500] Defender team formation 2 split [20:01:40.500] Cavalry has 3 units, HeavyInfantry has 0 units [20:01:40.500] Defender Cavalry transfers 1 units to HeavyInfantry [20:01:40.500] Cavalry has 2 units, HeavyInfantry has 1 units [20:01:46.503] Defender team formation 1 split [20:01:46.503] Ranged has 2 units, Infantry has 0 units [20:01:46.503] Defender Ranged transfers 1 units to Infantry [20:01:46.503] Ranged has 1 units, Infantry has 1 units [20:02:12.053] Render Requested: sg_shortbow_001 [20:02:27.006] CheckMissionEnded::ended [20:02:27.006] Player MapEvent BattleState: AttackerVictory [20:02:29.032] I called EndMission [20:02:29.037] I called EndMissionInternal [20:02:29.293] -------MissionScreen-OnDeactivate [20:02:29.587] PopScreen [20:02:29.587] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [20:02:29.587] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [20:02:29.587] -------MissionScreen-OnDeactivate [20:02:29.587] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [20:02:29.587] -------MissionScreen-OnFinalize [20:02:29.590] Scene_view::clear_all(empire_town_r) [20:02:29.590] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [20:02:29.590] OnScreenListChanged [20:02:29.590] SandBox.View.Map.MapScreen::HandleActivate [20:02:29.591] SandBox.View.Map.MapScreen::HandleResume [20:02:29.595] [GAME MENU] player_in_camp [20:02:29.595] Release Sound Event -1 [20:02:29.596] 你掠夺了12第纳尔。 [20:02:29.597] Player MapEvent State: WaitingRemoval [20:02:29.598] 成功夺取定阳,领主选举开始。 [20:02:29.602] Player has entered town_shangjun_dingyang: 定阳 [20:02:29.603] Player has entered town_shangjun_dingyang: 定阳 [20:02:29.603] [GAME MENU] town_outside [20:02:29.603] [GAME MENU] town [20:02:29.603] [GAME MENU] menu_settlement_taken [20:02:29.603] [GAME MENU] menu_settlement_taken_player_participant [20:02:29.726] Release Sound Event 83010 [20:02:29.742] [GAME MENU] player_in_camp_battle_end [20:02:30.319] rglShader_manager::read_compressed_shader_cache_package : 0.000069 [20:02:30.320] Missing shader from sack: pbr_terrain [20:02:30.320] Missing shader from sack: pbr_terrain [20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.320] Missing shader from sack: pbr_terrain_shadowmap [20:02:30.320] Missing shader from sack: pbr_terrain_pointlight [20:02:30.320] Missing shader from sack: pbr_terrain [20:02:30.320] Missing shader from sack: pbr_terrain [20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.320] Missing shader from sack: pbr_terrain [20:02:30.320] Missing shader from sack: pbr_terrain [20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain [20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.322] Missing shader from sack: pbr_terrain [20:02:30.322] Missing shader from sack: pbr_terrain [20:02:30.322] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.322] Missing shader from sack: pbr_terrain [20:02:30.322] Missing shader from sack: pbr_terrain [20:02:30.322] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.323] Missing shader from sack: pbr_terrain [20:02:30.323] Missing shader from sack: pbr_terrain [20:02:30.323] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain [20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.325] Missing shader from sack: pbr_terrain [20:02:30.325] Missing shader from sack: pbr_terrain [20:02:30.325] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.325] Missing shader from sack: pbr_terrain [20:02:30.325] Missing shader from sack: pbr_terrain [20:02:30.325] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.326] Missing shader from sack: pbr_terrain [20:02:30.326] Missing shader from sack: pbr_terrain [20:02:30.326] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.326] Missing shader from sack: pbr_terrain [20:02:30.326] Missing shader from sack: pbr_terrain [20:02:30.326] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.326] Missing shader from sack: pbr_terrain [20:02:30.326] Missing shader from sack: pbr_terrain [20:02:30.326] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.327] Missing shader from sack: pbr_terrain [20:02:30.327] Missing shader from sack: pbr_terrain [20:02:30.327] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.329] Missing shader from sack: pbr_terrain [20:02:30.329] Missing shader from sack: pbr_terrain [20:02:30.329] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.329] Missing shader from sack: pbr_terrain [20:02:30.329] Missing shader from sack: pbr_terrain [20:02:30.329] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.330] Missing shader from sack: pbr_terrain [20:02:30.330] Missing shader from sack: pbr_terrain [20:02:30.330] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.330] Missing shader from sack: pbr_terrain [20:02:30.330] Missing shader from sack: pbr_terrain [20:02:30.330] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.330] Missing shader from sack: pbr_terrain [20:02:30.330] Missing shader from sack: pbr_terrain [20:02:30.330] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.331] Missing shader from sack: pbr_terrain [20:02:30.331] Missing shader from sack: pbr_terrain [20:02:30.331] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.333] Missing shader from sack: pbr_terrain [20:02:30.333] Missing shader from sack: pbr_terrain [20:02:30.333] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.333] Missing shader from sack: pbr_terrain [20:02:30.333] Missing shader from sack: pbr_terrain [20:02:30.333] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.334] Missing shader from sack: pbr_terrain [20:02:30.334] Missing shader from sack: pbr_terrain [20:02:30.334] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.335] Missing shader from sack: pbr_terrain [20:02:30.335] Missing shader from sack: pbr_terrain [20:02:30.335] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.335] Missing shader from sack: pbr_terrain [20:02:30.335] Missing shader from sack: pbr_terrain [20:02:30.335] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.337] Missing shader from sack: pbr_terrain [20:02:30.337] Missing shader from sack: pbr_terrain [20:02:30.337] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.338] Missing shader from sack: pbr_terrain [20:02:30.338] Missing shader from sack: pbr_terrain [20:02:30.338] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.339] Missing shader from sack: pbr_terrain [20:02:30.339] Missing shader from sack: pbr_terrain [20:02:30.339] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.339] Missing shader from sack: pbr_terrain [20:02:30.339] Missing shader from sack: pbr_terrain [20:02:30.339] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.340] Missing shader from sack: pbr_terrain [20:02:30.340] Missing shader from sack: pbr_terrain [20:02:30.340] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.340] Missing shader from sack: pbr_terrain [20:02:30.340] Missing shader from sack: pbr_terrain [20:02:30.340] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.341] Missing shader from sack: pbr_terrain [20:02:30.341] Missing shader from sack: pbr_terrain [20:02:30.341] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.344] Missing shader from sack: pbr_terrain [20:02:30.344] Missing shader from sack: pbr_terrain [20:02:30.344] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.344] Missing shader from sack: pbr_terrain [20:02:30.344] Missing shader from sack: pbr_terrain [20:02:30.344] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.344] Missing shader from sack: pbr_terrain [20:02:30.344] Missing shader from sack: pbr_terrain [20:02:30.344] Missing shader from sack: pbr_terrain_gbuffer [20:02:30.599] Bake Terrain [20:02:30.860] Bake Terrain [20:02:30.884] Bake Terrain [20:02:30.905] Bake Terrain [20:02:32.384] [GAME MENU] player_in_camp_main [20:02:34.570] [GAME MENU] camp_junsima [20:02:35.763] --------------- Conversation Start --------------- [20:02:35.763] Conversation character name: 军司马 id: yizhou_sol_6001 culture:益州 persona:PersonaSoftspoken [20:02:35.763] AI -> (op_junsima_camp_hello) - [20:02:36.807] P -> (op_player_ask_for_promotion) - [20:02:36.807] AI -> (op_junsima_camp_promote_check) - [20:02:37.613] ExecuteContinue [20:02:37.613] AI -> (op_junsima_camp_can_promote) - [20:02:38.317] P -> (op_player_camp_promotion_option) - [20:02:38.317] 被晋升为伍长。 [20:02:38.317] Average value of 近战武器 I : 0.805588 [20:02:38.317] Average value of 黏土 : 2.310136 [20:02:38.317] Average value of 羊毛 : 4.076775 [20:02:38.317] Average value of 橄榄 : 3.278745 [20:02:38.317] Average value of 硬木 : 2.997865 [20:02:38.317] Average value of 毛皮 : 0.9868796 [20:02:38.317] Average value of 盐 : 3.119188 [20:02:38.317] Average value of 枣 : 2.430744 [20:02:38.317] Average value of 黄油 : 2.082294 [20:02:38.317] Average value of 皮革 : 1.101791 [20:02:38.317] Average value of 铁 : 2.825628 [20:02:38.317] Average value of 马匹装备 I : 0.8489874 [20:02:38.317] Average value of 肉 : 1.955602 [20:02:38.317] Average value of 亚麻 : 2.774538 [20:02:38.317] Average value of 亚麻布 : 1.562627 [20:02:38.317] Average value of 葡萄 : 3.022376 [20:02:38.317] Average value of 银矿石 : 2.127369 [20:02:38.317] Average value of 盾牌 I : 0.8167612 [20:02:38.317] Average value of 陶器 : 1.384092 [20:02:38.317] Average value of 天鹅绒 : 0.6027933 [20:02:38.317] Average value of 啤酒 : 0.7429644 [20:02:38.318] Average value of 谷物 : 1.823067 [20:02:38.318] Average value of 奶酪 : 1.778631 [20:02:38.318] Average value of 工具 : 0.6885672 [20:02:38.318] Average value of 兽皮 : 1.598931 [20:02:38.318] Average value of 生丝 : 0.7936365 [20:02:38.318] Average value of 服装 : 0.8038 [20:02:38.318] Average value of 远程武器 II : 0.805588 [20:02:38.318] Average value of 箭 : 0.8083813 [20:02:38.318] Average value of 鱼 : 5.530258 [20:02:38.318] Average value of 贵重品 : 0.961944 [20:02:38.318] Average value of 坐骑 : 0.2975637 [20:02:38.318] Average value of 驮畜 : 1.971882 [20:02:38.318] Average value of 肉猪 : 1.345158 [20:02:38.318] Average value of 轻甲 : 0.8000014 [20:02:38.318] Average value of 盾牌 III : 0.8307277 [20:02:38.318] Average value of 马匹装备 II : 0.8766317 [20:02:38.318] Average value of 盾牌 II : 0.8316795 [20:02:38.318] Average value of 羊 : 1.797686 [20:02:38.318] Average value of 远程武器 I : 0.8000014 [20:02:38.318] Average value of 近战武器 II : 0.8195545 [20:02:38.318] Average value of 葡萄酒 : 0.7127859 [20:02:38.318] Average value of 油 : 2.602247 [20:02:38.318] Average value of 重甲 : 0.8279345 [20:02:38.318] Average value of 远程武器 III : 0.8083813 [20:02:38.318] Average value of 中甲 : 0.8000014 [20:02:38.318] Average value of 战争坐骑 : 1.64024 [20:02:38.318] Average value of 布匹 : 1.300002 [20:02:38.318] Average value of 牛 : 1.962798 [20:02:38.318] Average value of 贵族坐骑 : 1.097726 [20:02:38.318] Average value of 马匹装备 III : 1.142579 [20:02:38.318] Average value of 马匹装备 IV : 1.291622 [20:02:38.318] Average value of 马匹装备 V : 1.263689 [20:02:38.318] Average value of 近战武器 III : 0.8251411 [20:02:38.318] Average value of 近战武器 IV : 0.981566 [20:02:38.318] Average value of 近战武器 V : 1.140784 [20:02:38.318] Average value of 远程武器 IV : 0.9073976 [20:02:38.318] Average value of 远程武器 V : 1.140784 [20:02:38.318] Average value of 盾牌 IV : 1.116133 [20:02:38.318] Average value of 盾牌 V : 1.207756 [20:02:38.318] Average value of 终极护甲 : 0.9335566 [20:02:38.318] Average value of 旗帜 : 1.300002 [20:02:38.318] Average value of 未分配 : 1.300002 [20:02:38.318] PushScreen [20:02:38.318] SandBox.View.Map.MapScreen::HandlePause [20:02:38.318] SandBox.View.Map.MapScreen::HandleDeactivate [20:02:38.318] OnScreenListChanged [20:02:38.318] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [20:02:38.370] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [20:02:38.370] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [20:02:38.488] --------------- Conversation End --------------- [20:02:38.495] Render Requested: sg_ar_c02_s7001_head [20:02:38.495] Render Requested: sg_ar_c01_s6001_shoulder [20:02:38.495] Render Requested: sg_ar_c07_s5002_body [20:02:38.495] Render Requested: sg_ar_c02_s8002_arm [20:02:38.495] Render Requested: sg_ar_c01_s6001_leg [20:02:38.495] Render Requested: t2_empire_horse [20:02:38.495] Render Requested: northern_light_harness [20:02:38.495] Render Requested: small_flat_heater_shield [20:02:38.495] Render Requested: sg_sword_20_1h_01_l [20:02:38.495] Render Requested: sg_spear_007 [20:02:38.495] Render Requested: sg_axe_004 [20:02:38.495] Render Requested: sg_cl_c03_s1001_body [20:02:38.495] Render Requested: sg_cl_c02_s1001_leg [20:02:38.495] Render Requested: grain [20:02:38.495] Render Requested: grape [20:02:38.495] Render Requested: olives [20:02:38.495] Render Requested: meat [20:02:38.495] Render Requested: sumpter_horse [20:02:38.500] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.500] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.536] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:38.536] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:38.548] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:38.549] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:38.555] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:38.555] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:38.561] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:38.561] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:40.586] PopScreen [20:02:40.586] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [20:02:40.586] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [20:02:40.586] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [20:02:40.595] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [20:02:40.595] OnScreenListChanged [20:02:40.595] SandBox.View.Map.MapScreen::HandleActivate [20:02:40.596] SandBox.View.Map.MapScreen::HandleResume [20:02:40.601] [GAME MENU] camp_junsima [20:02:40.815] Scene_view::clear_all(scn_conversation_tableau) [20:02:40.815] [GAME MENU] camp_junsima [20:02:41.012] Before Daily Tick: 初平元年秋七月 [20:02:46.514] [GAME MENU] player_in_camp_main [20:02:46.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.569] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.614] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:46.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.633] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:46.633] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.633] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.641] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:46.641] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.641] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.675] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:46.675] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.753] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:46.753] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:46.953] PushScreen [20:02:46.953] SandBox.View.Map.MapScreen::HandlePause [20:02:46.954] SandBox.View.Map.MapScreen::HandleDeactivate [20:02:46.954] OnScreenListChanged [20:02:46.954] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize [20:02:46.954] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate [20:02:46.954] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume [20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:48.016] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:48.016] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:48.016] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:56.154] PopScreen [20:02:56.154] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause [20:02:56.154] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate [20:02:56.154] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize [20:02:56.154] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen [20:02:56.154] OnScreenListChanged [20:02:56.154] SandBox.View.Map.MapScreen::HandleActivate [20:02:56.154] SandBox.View.Map.MapScreen::HandleResume [20:02:56.160] [GAME MENU] player_in_camp_main [20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.348] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.355] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.372] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:56.372] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.372] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.378] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.378] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.421] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:02:56.421] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:02:56.464] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:03:01.493] 刘备在锡县附近组建了一支军团。 [20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.520] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:12.656] Before Daily Tick: 初平元年秋七月 [20:03:14.759] 为张星彩在阆中举办了一场比武招亲 [20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:04:01.454] Before Daily Tick: 初平元年秋七月 [20:04:11.863] --------------- Conversation Start --------------- [20:04:11.863] Conversation character name: 军需官 id: yizhou_sol_5001 culture:益州 persona:PersonaSoftspoken [20:04:11.863] AI -> (op_junxuguan_camp_hello) - [20:04:14.915] P -> (op_player_camp_receive_set_from_junxuguan) - [20:04:14.916] PushScreen [20:04:14.916] SandBox.View.Map.MapScreen::HandlePause [20:04:14.916] SandBox.View.Map.MapScreen::HandleDeactivate [20:04:14.916] OnScreenListChanged [20:04:14.916] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [20:04:14.960] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [20:04:14.960] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [20:04:15.148] AI -> (op_junxuguan_camp_complete_give_player_set) - [20:04:15.152] Render Requested: sg_ar_c02_s7001_head [20:04:15.152] Render Requested: sg_ar_c01_s6001_shoulder [20:04:15.152] Render Requested: sg_ar_c07_s5002_body [20:04:15.152] Render Requested: sg_ar_c02_s8002_arm [20:04:15.152] Render Requested: sg_ar_c01_s6001_leg [20:04:15.152] Render Requested: t2_empire_horse [20:04:15.152] Render Requested: northern_light_harness [20:04:15.152] Render Requested: small_flat_heater_shield [20:04:15.152] Render Requested: sg_sword_20_1h_01_l [20:04:15.152] Render Requested: sg_spear_007 [20:04:15.152] Render Requested: sg_axe_004 [20:04:15.152] Render Requested: sg_cl_c03_s1001_body [20:04:15.152] Render Requested: sg_cl_c02_s1001_leg [20:04:15.152] Render Requested: grain [20:04:15.152] Render Requested: grape [20:04:15.152] Render Requested: meat [20:04:15.152] Render Requested: olives [20:04:15.152] Render Requested: sumpter_horse [20:04:15.747] Render Requested: t2_empire_horse [20:04:16.018] Render Requested: sg_cl_c02_s1001_leg [20:04:16.025] Render Requested: sg_ar_c01_s6001_leg [20:04:16.944] Render Requested: sg_cl_c03_s1001_body [20:04:16.945] Render Requested: sg_ar_c07_s5002_body [20:04:17.040] Render Requested: sg_axe_004 [20:04:17.278] TransferItem Name: 镰刀 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:04:17.283] Render Requested: sg_axe_004 [20:04:17.286] Render Requested: sg_cl_c03_s1001_body [20:04:17.448] TransferItem Name: 三国-季汉戎服 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:04:17.452] Render Requested: sg_cl_c03_s1001_body [20:04:17.456] Render Requested: sg_cl_c02_s1001_leg [20:04:17.456] Render Requested: sg_ar_c01_s6001_leg [20:04:17.586] TransferItem Name: 兖州民兵鞋子 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:04:17.587] Render Requested: sg_cl_c02_s1001_leg [20:04:17.731] Render Requested: sg_ar_c01_s6001_shoulder [20:04:17.762] Render Requested: sg_ar_c07_s5002_body [20:04:19.366] PopScreen [20:04:19.366] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [20:04:19.366] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [20:04:19.366] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [20:04:19.369] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [20:04:19.369] OnScreenListChanged [20:04:19.369] SandBox.View.Map.MapScreen::HandleActivate [20:04:19.369] SandBox.View.Map.MapScreen::HandleResume [20:04:19.376] [GAME MENU] player_in_camp_main [20:04:20.333] ExecuteContinue [20:04:20.333] AI -> (op_junxuguan_camp_hint_to_player) - [20:04:21.184] P -> (op_player_camp_thank_junxuguan) - [20:04:21.184] --------------- Conversation End --------------- [20:04:21.190] Scene_view::clear_all(scn_conversation_tableau) [20:04:21.190] [GAME MENU] player_in_camp_main [20:04:31.682] Before Daily Tick: 初平元年秋七月 [20:04:38.063] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:04:38.063] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:04:42.846] [GAME MENU] player_in_camp_join_siege [20:04:42.846] [GAME MENU] player_in_camp [20:04:43.985] Opening new mission SiegeMissionWithDeployment level_1 siege. [20:04:43.987] IMono_MBMission::create_mission : 0.002020 [20:04:44.099] Force VSync State is now DEACTIVATED [20:04:44.099] PushScreen [20:04:44.099] SandBox.View.Map.MapScreen::HandlePause [20:04:44.099] SandBox.View.Map.MapScreen::HandleDeactivate [20:04:44.099] Release Sound Event 83034 [20:04:44.099] OnScreenListChanged [20:04:44.099] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize [20:04:44.099] -------MissionScreen-OnInitialize [20:04:44.099] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate [20:04:44.099] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume [20:04:44.308] Scene_view::clear_all(Main_map) [20:04:44.457] Scene level: level_1 set to activate. [20:04:44.457] Scene level: siege set to activate. [20:04:44.457] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene. [20:04:44.461] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml. [20:04:45.088] Oro temporary memory watermark: 56.63 KB (max 4096 KB). [20:04:45.143] 5627 entities are registered as oro. [20:04:45.215] NAV_MESH: load finished, first load for scene: 1 [20:04:45.312] rglShader_manager::read_compressed_shader_cache_package : 0.000288 [20:04:45.326] Placed flora count, 0, flora_dry_plant_d [20:04:45.326] Placed flora count, 0, flora_dry_plant_i [20:04:45.326] Placed flora count, 0, flora_grass_b [20:04:45.326] Placed flora count, 0, ground_rock [20:04:45.326] Placed tree count, 1083, tree_high_q_pine [20:04:45.327] Placed tree count, 3546, tree_high_q_pine [20:04:45.357] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml. [20:04:45.366] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml. [20:04:45.449] NAV_MESH: load finished, first load for scene: 0 [20:04:45.450] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.450] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.451] NAV_MESH: load finished, first load for scene: 0 [20:04:45.451] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.451] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.452] NAV_MESH: load finished, first load for scene: 0 [20:04:45.452] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.452] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.453] NAV_MESH: load finished, first load for scene: 0 [20:04:45.453] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.453] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.454] NAV_MESH: load finished, first load for scene: 0 [20:04:45.454] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.455] NAV_MESH: load finished, first load for scene: 0 [20:04:45.456] NAV_MESH: load finished, first load for scene: 0 [20:04:45.456] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.457] NAV_MESH: load finished, first load for scene: 0 [20:04:45.460] NAV_MESH: load finished, first load for scene: 0 [20:04:45.461] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.461] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.461] NAV_MESH: load finished, first load for scene: 0 [20:04:45.462] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.462] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.462] NAV_MESH: load finished, first load for scene: 0 [20:04:45.463] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.464] NAV_MESH: load finished, first load for scene: 0 [20:04:45.465] NAV_MESH: load finished, first load for scene: 0 [20:04:45.465] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.466] NAV_MESH: load finished, first load for scene: 0 [20:04:45.466] NAV_MESH: load finished, first load for scene: 0 [20:04:45.467] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.467] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.467] NAV_MESH: load finished, first load for scene: 0 [20:04:45.468] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.468] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.469] NAV_MESH: load finished, first load for scene: 0 [20:04:45.469] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.469] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.470] NAV_MESH: load finished, first load for scene: 0 [20:04:45.470] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.470] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.471] NAV_MESH: load finished, first load for scene: 0 [20:04:45.472] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.472] NAV_MESH: load finished, first load for scene: 0 [20:04:45.473] NAV_MESH: load finished, first load for scene: 0 [20:04:45.474] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.475] NAV_MESH: load finished, first load for scene: 0 [20:04:45.476] NAV_MESH: load finished, first load for scene: 0 [20:04:45.476] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.477] NAV_MESH: load finished, first load for scene: 0 [20:04:45.478] NAV_MESH: load finished, first load for scene: 0 [20:04:45.478] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.479] NAV_MESH: load finished, first load for scene: 0 [20:04:45.480] NAV_MESH: load finished, first load for scene: 0 [20:04:45.481] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.482] NAV_MESH: load finished, first load for scene: 0 [20:04:45.483] NAV_MESH: load finished, first load for scene: 0 [20:04:45.484] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.484] NAV_MESH: load finished, first load for scene: 0 [20:04:45.485] NAV_MESH: load finished, first load for scene: 0 [20:04:45.485] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.486] NAV_MESH: load finished, first load for scene: 0 [20:04:45.487] NAV_MESH: load finished, first load for scene: 0 [20:04:45.488] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.488] NAV_MESH: load finished, first load for scene: 0 [20:04:45.489] NAV_MESH: load finished, first load for scene: 0 [20:04:45.489] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.489] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.490] NAV_MESH: load finished, first load for scene: 0 [20:04:45.490] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.490] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.491] NAV_MESH: load finished, first load for scene: 0 [20:04:45.491] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.491] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.492] NAV_MESH: load finished, first load for scene: 0 [20:04:45.492] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.492] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.493] NAV_MESH: load finished, first load for scene: 0 [20:04:45.493] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.494] NAV_MESH: load finished, first load for scene: 0 [20:04:45.495] NAV_MESH: load finished, first load for scene: 0 [20:04:45.495] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.496] NAV_MESH: load finished, first load for scene: 0 [20:04:45.497] NAV_MESH: load finished, first load for scene: 0 [20:04:45.497] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.498] NAV_MESH: load finished, first load for scene: 0 [20:04:45.499] NAV_MESH: load finished, first load for scene: 0 [20:04:45.500] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.500] NAV_MESH: load finished, first load for scene: 0 [20:04:45.501] NAV_MESH: load finished, first load for scene: 0 [20:04:45.502] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.503] NAV_MESH: load finished, first load for scene: 0 [20:04:45.504] NAV_MESH: load finished, first load for scene: 0 [20:04:45.504] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.505] NAV_MESH: load finished, first load for scene: 0 [20:04:45.505] NAV_MESH: load finished, first load for scene: 0 [20:04:45.510] NAV_MESH: load finished, first load for scene: 0 [20:04:45.512] NAV_MESH: load finished, first load for scene: 0 [20:04:45.512] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.512] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.513] NAV_MESH: load finished, first load for scene: 0 [20:04:45.513] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.513] Could not find the event index for: event:/mission/siege/ballista/reload_end [20:04:45.514] NAV_MESH: load finished, first load for scene: 0 [20:04:45.515] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.515] NAV_MESH: load finished, first load for scene: 0 [20:04:45.516] NAV_MESH: load finished, first load for scene: 0 [20:04:45.517] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.517] NAV_MESH: load finished, first load for scene: 0 [20:04:45.518] NAV_MESH: load finished, first load for scene: 0 [20:04:45.519] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.519] NAV_MESH: load finished, first load for scene: 0 [20:04:45.520] NAV_MESH: load finished, first load for scene: 0 [20:04:45.521] Could not find the event index for: event:/mission/siege/mangonel/reload_end [20:04:45.521] NAV_MESH: load finished, first load for scene: 0 [20:04:45.522] NAV_MESH: load finished, first load for scene: 0 [20:04:45.524] NAV_MESH: load finished, first load for scene: 0 [20:04:45.525] NAV_MESH: load finished, first load for scene: 0 [20:04:45.526] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.527] NAV_MESH: load finished, first load for scene: 0 [20:04:45.527] NAV_MESH: load finished, first load for scene: 0 [20:04:45.528] Could not find the event index for: event:/mission/siege/trebuchet/reload_end [20:04:45.528] NAV_MESH: load finished, first load for scene: 0 [20:04:45.533] NAV_MESH: load finished, first load for scene: 0 [20:04:45.537] NAV_MESH: load finished, first load for scene: 0 [20:04:46.214] ----------Mission-AddTeam-Defender [20:04:46.214] ----------Mission-AddTeam-Attacker [20:04:46.214] ----------Mission-AddTeam-Attacker [20:04:46.326] -------MissionScreen-OnActivate [20:04:46.347] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.347] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.347] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:04:46.347] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.369] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.432] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:04:46.432] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.432] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.450] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.450] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.576] Bake Terrain [20:04:46.576] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:04:46.576] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:04:46.606] Bake Terrain [20:04:46.606] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:04:46.618] Bake Terrain [20:04:46.624] Bake Terrain [20:04:47.077] Selected formations being cleared. Select all formations: [20:04:47.077] Infantry added to selected formations. [20:04:47.077] Ranged added to selected formations. [20:04:47.077] SetOrder AIControlOffon team [20:04:47.077] After set order called, number of selected formations: 2 [20:04:47.077] Infantry formation being processed. [20:04:47.079] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.079] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.079] Ranged formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] After set order loop complete, number of selected formations: 2 [20:04:47.083] SetOrder Mounton team [20:04:47.083] After set order called, number of selected formations: 2 [20:04:47.083] Infantry formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] Ranged formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] After set order loop complete, number of selected formations: 2 [20:04:47.083] SetOrder FireAtWillon team [20:04:47.083] After set order called, number of selected formations: 2 [20:04:47.083] Infantry formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] Ranged formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] After set order loop complete, number of selected formations: 2 [20:04:47.083] SetOrder ArrangementLineon team [20:04:47.083] After set order called, number of selected formations: 2 [20:04:47.083] Infantry formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] Ranged formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] After set order loop complete, number of selected formations: 2 [20:04:47.083] SetOrder StandYourGroundon team [20:04:47.083] After set order called, number of selected formations: 2 [20:04:47.083] Infantry formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] Ranged formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] After set order loop complete, number of selected formations: 2 [20:04:47.083] SetOrder AIControlOnon team [20:04:47.083] After set order called, number of selected formations: 2 [20:04:47.083] Infantry formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] Ranged formation being processed. [20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 [20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 [20:04:47.083] After set order loop complete, number of selected formations: 2 [20:04:47.083] Infantry has 76 units, Cavalry has 0 units [20:04:47.083] Defender Infantry transfers 26 units to Cavalry [20:04:47.085] Infantry has 50 units, Cavalry has 26 units [20:04:47.085] Infantry has 50 units, HorseArcher has 0 units [20:04:47.085] Defender Infantry transfers 24 units to HorseArcher [20:04:47.086] Infantry has 26 units, HorseArcher has 24 units [20:04:47.086] Ranged has 108 units, Skirmisher has 0 units [20:04:47.086] Defender Ranged transfers 22 units to Skirmisher [20:04:47.088] Ranged has 86 units, Skirmisher has 22 units [20:04:47.088] Ranged has 86 units, HeavyInfantry has 0 units [20:04:47.088] Defender Ranged transfers 22 units to HeavyInfantry [20:04:47.089] Ranged has 64 units, HeavyInfantry has 22 units [20:04:47.089] Ranged has 64 units, LightCavalry has 0 units [20:04:47.089] Defender Ranged transfers 22 units to LightCavalry [20:04:47.090] Ranged has 42 units, LightCavalry has 22 units [20:04:47.090] Ranged has 42 units, HeavyCavalry has 0 units [20:04:47.090] Defender Ranged transfers 20 units to HeavyCavalry [20:04:47.091] Ranged has 22 units, HeavyCavalry has 20 units [20:04:47.102] Selected formations being cleared. [20:04:47.107] Selected formations being cleared. Select all formations: [20:04:47.578] Selected formations being cleared. Select all formations: [20:04:47.578] Infantry added to selected formations. [20:04:47.579] Selected formations being cleared. Select all formations: [20:04:47.579] SetOrder AIControlOffon team [20:04:47.579] After set order called, number of selected formations: 0 [20:04:47.579] After set order loop complete, number of selected formations: 0 [20:04:47.579] Selected formations being cleared. Select all formations: [20:04:47.579] SetOrder Mounton team [20:04:47.579] After set order called, number of selected formations: 0 [20:04:47.579] After set order loop complete, number of selected formations: 0 [20:04:47.579] Selected formations being cleared. Select all formations: [20:04:47.579] SetOrder FireAtWillon team [20:04:47.579] After set order called, number of selected formations: 0 [20:04:47.579] After set order loop complete, number of selected formations: 0 [20:04:47.579] Selected formations being cleared. Select all formations: [20:04:47.579] SetOrder ArrangementLineon team [20:04:47.579] After set order called, number of selected formations: 0 [20:04:47.579] After set order loop complete, number of selected formations: 0 [20:04:47.579] Selected formations being cleared. Select all formations: [20:04:47.579] SetOrder StandYourGroundon team [20:04:47.579] After set order called, number of selected formations: 0 [20:04:47.579] After set order loop complete, number of selected formations: 0 [20:04:47.579] Selected formations being cleared. Select all formations: [20:04:47.580] SetOrder AIControlOnon team [20:04:47.580] After set order called, number of selected formations: 0 [20:04:47.580] After set order loop complete, number of selected formations: 0 [20:04:47.580] Selected formations being cleared. Select all formations: [20:04:47.580] Selected formations being cleared. [20:04:47.580] Selected formations being cleared. Select all formations: [20:04:47.608] Selected formations being cleared. Select all formations: [20:04:47.608] Infantry added to selected formations. [20:04:47.608] Ranged added to selected formations. [20:04:47.608] Infantry added to selected formations. [20:04:47.608] Infantry added to selected formations. [20:04:47.608] Ranged added to selected formations. [20:04:47.608] Ranged added to selected formations. [20:04:47.608] Ranged added to selected formations. [20:04:47.608] Ranged added to selected formations. [20:04:47.608] SetOrder AIControlOffon team [20:04:47.608] After set order called, number of selected formations: 8 [20:04:47.608] Infantry formation being processed. [20:04:47.609] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.609] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.609] Ranged formation being processed. [20:04:47.610] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.610] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.610] Cavalry formation being processed. [20:04:47.612] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.612] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.612] HorseArcher formation being processed. [20:04:47.612] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.612] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.612] NumberOfDefaultFormations formation being processed. [20:04:47.613] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.613] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.613] HeavyInfantry formation being processed. [20:04:47.614] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.614] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.614] LightCavalry formation being processed. [20:04:47.615] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.615] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.615] HeavyCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] After set order loop complete, number of selected formations: 8 [20:04:47.616] SetOrder Mounton team [20:04:47.616] After set order called, number of selected formations: 8 [20:04:47.616] Infantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Ranged formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Cavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HorseArcher formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] NumberOfDefaultFormations formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyInfantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] LightCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] After set order loop complete, number of selected formations: 8 [20:04:47.616] SetOrder FireAtWillon team [20:04:47.616] After set order called, number of selected formations: 8 [20:04:47.616] Infantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Ranged formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Cavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HorseArcher formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] NumberOfDefaultFormations formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyInfantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] LightCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] After set order loop complete, number of selected formations: 8 [20:04:47.616] SetOrder ArrangementLineon team [20:04:47.616] After set order called, number of selected formations: 8 [20:04:47.616] Infantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Ranged formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Cavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HorseArcher formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] NumberOfDefaultFormations formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyInfantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] LightCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] After set order loop complete, number of selected formations: 8 [20:04:47.616] SetOrder StandYourGroundon team [20:04:47.616] After set order called, number of selected formations: 8 [20:04:47.616] Infantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Ranged formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] Cavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HorseArcher formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] NumberOfDefaultFormations formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyInfantry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] LightCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] HeavyCavalry formation being processed. [20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.616] After set order loop complete, number of selected formations: 8 [20:04:47.616] SetOrder AIControlOnon team [20:04:47.618] After set order called, number of selected formations: 8 [20:04:47.618] Infantry formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] Ranged formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] Cavalry formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] HorseArcher formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] NumberOfDefaultFormations formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] HeavyInfantry formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] LightCavalry formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] HeavyCavalry formation being processed. [20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 [20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 [20:04:47.618] After set order loop complete, number of selected formations: 8 [20:04:47.627] Selected formations being cleared. [20:04:47.632] Selected formations being cleared. Select all formations: [20:04:47.632] Infantry added to selected formations. [20:04:47.632] SetOrderWithAgent FollowMe 芸峯on team [20:04:47.632] After set order called, number of selected formations: 1 [20:04:47.632] General formation being processed. [20:04:47.632] Update cached and formation values on each agent complete, number of selected formations: 1 [20:04:47.632] Set random decide time of agents with indices complete, number of selected formations: 1 [20:04:47.632] After set order loop complete, number of selected formations: 1 [20:04:47.632] Selected formations being cleared. Select all formations: [20:04:47.632] Selected formations being cleared. [20:04:47.632] Ranged added to selected formations. [20:04:47.632] SetOrderWithAgent FollowMe 关羽on team [20:04:47.632] After set order called, number of selected formations: 1 [20:04:47.632] General formation being processed. [20:04:47.632] Update cached and formation values on each agent complete, number of selected formations: 1 [20:04:47.632] Set random decide time of agents with indices complete, number of selected formations: 1 [20:04:47.632] After set order loop complete, number of selected formations: 1 [20:04:47.632] Selected formations being cleared. [20:04:47.633] Selected formations being cleared. Select all formations: [20:04:47.641] Infantry has 689 units, Cavalry has 0 units [20:04:47.641] Attacker Infantry transfers 230 units to Cavalry [20:04:47.682] Infantry has 459 units, Cavalry has 230 units [20:04:47.682] Infantry has 459 units, HorseArcher has 0 units [20:04:47.682] Attacker Infantry transfers 229 units to HorseArcher [20:04:47.698] Infantry has 230 units, HorseArcher has 229 units [20:04:47.698] Ranged has 125 units, Skirmisher has 0 units [20:04:47.698] Attacker Ranged transfers 42 units to Skirmisher [20:04:47.699] Ranged has 83 units, Skirmisher has 42 units [20:04:47.699] Ranged has 83 units, HeavyInfantry has 0 units [20:04:47.699] Attacker Ranged transfers 41 units to HeavyInfantry [20:04:47.700] Ranged has 42 units, HeavyInfantry has 41 units [20:04:47.717] Render Requested: sg_sword_20_1h_01_l [20:04:47.717] Render Requested: small_flat_heater_shield [20:04:57.544] ==============================DELETE RIGID BODY================== [20:05:12.071] ==============================DELETE RIGID BODY================== [20:05:12.095] ==============================DELETE RIGID BODY================== [20:05:12.340] ==============================DELETE RIGID BODY================== [20:05:12.397] ==============================DELETE RIGID BODY================== [20:05:12.491] ==============================DELETE RIGID BODY================== [20:05:13.882] 首功者,董允麾下元戎连弩士! [20:05:14.711] ==============================DELETE RIGID BODY================== [20:05:20.273] Render Requested: sg_spear_007 [20:05:27.079] Render Requested: sg_sword_20_1h_01_l [20:05:31.598] ==============================DELETE RIGID BODY================== [20:05:38.542] ==============================DELETE RIGID BODY================== [20:05:38.568] ==============================DELETE RIGID BODY================== [20:05:38.624] ==============================DELETE RIGID BODY================== [20:05:38.781] ==============================DELETE RIGID BODY================== [20:05:39.009] ==============================DELETE RIGID BODY================== [20:05:48.147] Render Requested: sg_spear_007 [20:05:48.334] ==============================DELETE RIGID BODY================== [20:06:02.033] ==============================DELETE RIGID BODY================== [20:06:02.039] ==============================DELETE RIGID BODY================== [20:06:02.178] ==============================DELETE RIGID BODY================== [20:06:02.216] ==============================DELETE RIGID BODY================== [20:06:02.247] ==============================DELETE RIGID BODY================== [20:06:07.984] ==============================DELETE RIGID BODY================== [20:06:24.546] ==============================DELETE RIGID BODY================== [20:06:26.047] ==============================DELETE RIGID BODY================== [20:06:26.053] ==============================DELETE RIGID BODY================== [20:06:26.097] ==============================DELETE RIGID BODY================== [20:06:26.248] ==============================DELETE RIGID BODY================== [20:06:26.292] ==============================DELETE RIGID BODY================== [20:06:40.379] Render Requested: sg_sword_20_1h_01_l [20:06:40.792] ==============================DELETE RIGID BODY================== [20:06:41.302] Render Requested: sg_spear_007 [20:06:41.982] Render Requested: small_flat_heater_shield [20:06:42.950] Render Requested: sg_sword_20_1h_01_l [20:06:48.652] ==============================DELETE RIGID BODY================== [20:06:48.659] ==============================DELETE RIGID BODY================== [20:06:48.767] ==============================DELETE RIGID BODY================== [20:06:48.979] ==============================DELETE RIGID BODY================== [20:06:49.036] ==============================DELETE RIGID BODY================== [20:06:56.876] ==============================DELETE RIGID BODY================== [20:07:06.672] HeavyInfantry has 32 units, Cavalry has 229 units [20:07:06.672] Attacker HeavyInfantry transfers 9 units to Cavalry [20:07:06.672] HeavyInfantry has 23 units, Cavalry has 238 units [20:07:06.672] HeavyInfantry has 23 units, HorseArcher has 203 units [20:07:06.672] Attacker HeavyInfantry transfers 23 units to HorseArcher [20:07:06.673] HeavyInfantry has 0 units, HorseArcher has 226 units [20:07:06.673] Infantry has 250 units, HorseArcher has 226 units [20:07:06.673] Attacker Infantry transfers 12 units to HorseArcher [20:07:06.674] Infantry has 238 units, HorseArcher has 238 units [20:07:06.674] Ranged has 36 units, HeavyInfantry has 0 units [20:07:06.674] Attacker Ranged transfers 11 units to HeavyInfantry [20:07:06.676] Ranged has 25 units, HeavyInfantry has 11 units [20:07:06.676] Skirmisher has 38 units, HeavyInfantry has 11 units [20:07:06.676] Attacker Skirmisher transfers 13 units to HeavyInfantry [20:07:06.676] Skirmisher has 25 units, HeavyInfantry has 24 units [20:07:13.114] ==============================DELETE RIGID BODY================== [20:07:17.029] ==============================DELETE RIGID BODY================== [20:07:17.072] ==============================DELETE RIGID BODY================== [20:07:17.149] ==============================DELETE RIGID BODY================== [20:07:17.199] ==============================DELETE RIGID BODY================== [20:07:17.368] ==============================DELETE RIGID BODY================== [20:07:31.159] ==============================DELETE RIGID BODY================== [20:07:38.840] ==============================DELETE RIGID BODY================== [20:07:38.841] ==============================DELETE RIGID BODY================== [20:07:38.941] ==============================DELETE RIGID BODY================== [20:07:39.199] ==============================DELETE RIGID BODY================== [20:07:39.243] ==============================DELETE RIGID BODY================== [20:07:48.249] ==============================DELETE RIGID BODY================== [20:07:50.113] Render Requested: sg_spear_007 [20:07:53.692] HeavyCavalry has 14 units, Ranged has 15 units [20:07:53.692] Defender HeavyCavalry transfers 14 units to Ranged [20:07:53.693] HeavyCavalry has 0 units, Ranged has 29 units [20:07:53.693] Skirmisher has 13 units, Ranged has 29 units [20:07:53.693] Defender Skirmisher transfers 13 units to Ranged [20:07:53.693] Skirmisher has 0 units, Ranged has 42 units [20:07:53.693] HeavyInfantry has 11 units, Ranged has 42 units [20:07:53.693] Defender HeavyInfantry transfers 11 units to Ranged [20:07:53.694] HeavyInfantry has 0 units, Ranged has 53 units [20:07:53.694] LightCavalry has 9 units, Ranged has 53 units [20:07:53.694] Defender LightCavalry transfers 9 units to Ranged [20:07:53.694] LightCavalry has 0 units, Ranged has 62 units [20:07:54.693] Defender team formation 1 split [20:07:54.693] Ranged has 62 units, Skirmisher has 0 units [20:07:54.693] Defender Ranged transfers 20 units to Skirmisher [20:07:54.693] Ranged has 42 units, Skirmisher has 20 units [20:07:54.693] Ranged has 42 units, HeavyInfantry has 0 units [20:07:54.693] Defender Ranged transfers 21 units to HeavyInfantry [20:07:54.694] Ranged has 21 units, HeavyInfantry has 21 units [20:07:56.753] ==============================DELETE RIGID BODY================== [20:07:56.860] ==============================DELETE RIGID BODY================== [20:07:56.885] ==============================DELETE RIGID BODY================== [20:07:56.898] ==============================DELETE RIGID BODY================== [20:07:56.980] ==============================DELETE RIGID BODY================== [20:07:57.693] Skirmisher has 20 units, Ranged has 21 units [20:07:57.693] Defender Skirmisher transfers 20 units to Ranged [20:07:57.693] Skirmisher has 0 units, Ranged has 41 units [20:07:58.694] Ranged has 41 units, HeavyInfantry has 21 units [20:07:58.694] Defender Ranged transfers 9 units to HeavyInfantry [20:07:58.695] Ranged has 32 units, HeavyInfantry has 30 units [20:08:00.695] Defender team formation 1 split [20:08:00.695] Ranged has 32 units, Skirmisher has 0 units [20:08:00.695] Defender Ranged transfers 16 units to Skirmisher [20:08:00.695] Ranged has 16 units, Skirmisher has 16 units [20:08:12.764] ==============================DELETE RIGID BODY================== [20:08:12.801] ==============================DELETE RIGID BODY================== [20:08:12.820] ==============================DELETE RIGID BODY================== [20:08:12.915] ==============================DELETE RIGID BODY================== [20:08:13.022] ==============================DELETE RIGID BODY================== [20:08:14.829] Render Requested: sg_sword_20_1h_01_l [20:08:15.700] Skirmisher has 16 units, Ranged has 16 units [20:08:15.700] Defender Skirmisher transfers 16 units to Ranged [20:08:15.700] Skirmisher has 0 units, Ranged has 32 units [20:08:17.701] Defender team formation 1 split [20:08:17.701] Ranged has 32 units, Skirmisher has 0 units [20:08:17.701] Defender Ranged transfers 16 units to Skirmisher [20:08:17.701] Ranged has 16 units, Skirmisher has 16 units [20:08:26.715] Ranged has 24 units, Infantry has 228 units [20:08:26.715] Attacker Ranged transfers 14 units to Infantry [20:08:26.715] Ranged has 10 units, Infantry has 242 units [20:08:26.715] Ranged has 10 units, Cavalry has 231 units [20:08:26.715] Attacker Ranged transfers 10 units to Cavalry [20:08:26.715] Ranged has 0 units, Cavalry has 241 units [20:08:26.715] Skirmisher has 22 units, Ranged has 0 units [20:08:26.715] Attacker Skirmisher transfers 6 units to Ranged [20:08:26.715] Skirmisher has 16 units, Ranged has 6 units [20:08:26.715] HeavyInfantry has 24 units, Ranged has 6 units [20:08:26.715] Attacker HeavyInfantry transfers 8 units to Ranged [20:08:26.716] HeavyInfantry has 16 units, Ranged has 14 units [20:08:29.637] ==============================DELETE RIGID BODY================== [20:08:29.661] ==============================DELETE RIGID BODY================== [20:08:29.687] ==============================DELETE RIGID BODY================== [20:08:29.744] ==============================DELETE RIGID BODY================== [20:08:29.819] ==============================DELETE RIGID BODY================== [20:08:30.557] Render Requested: sg_spear_007 [20:08:33.737] Defender team formation 5 split [20:08:33.737] HeavyInfantry has 28 units, LightCavalry has 0 units [20:08:33.737] Defender HeavyInfantry transfers 9 units to LightCavalry [20:08:33.737] HeavyInfantry has 19 units, LightCavalry has 9 units [20:08:33.737] HeavyInfantry has 19 units, HeavyCavalry has 0 units [20:08:33.737] Defender HeavyInfantry transfers 9 units to HeavyCavalry [20:08:33.737] HeavyInfantry has 10 units, HeavyCavalry has 9 units [20:08:44.127] ==============================DELETE RIGID BODY================== [20:08:47.566] ==============================DELETE RIGID BODY================== [20:08:47.597] ==============================DELETE RIGID BODY================== [20:08:47.660] ==============================DELETE RIGID BODY================== [20:08:47.698] ==============================DELETE RIGID BODY================== [20:08:47.742] ==============================DELETE RIGID BODY================== [20:08:53.667] ==============================DELETE RIGID BODY================== [20:08:55.227] ==============================DELETE RIGID BODY================== [20:09:00.933] ==============================DELETE RIGID BODY================== [20:09:04.796] Defender team formation 0 split [20:09:05.796] Defender team formation 0 split [20:09:05.903] ==============================DELETE RIGID BODY================== [20:09:05.941] ==============================DELETE RIGID BODY================== [20:09:05.946] ==============================DELETE RIGID BODY================== [20:09:05.996] ==============================DELETE RIGID BODY================== [20:09:06.004] ==============================DELETE RIGID BODY================== [20:09:06.798] Defender team formation 0 split [20:09:07.798] Defender team formation 0 split [20:09:08.797] Defender team formation 0 split [20:09:09.797] Defender team formation 0 split [20:09:09.917] Render Requested: sg_sword_20_1h_01_l [20:09:10.798] Defender team formation 0 split [20:09:11.798] Defender team formation 0 split [20:09:12.798] Defender team formation 0 split [20:09:13.798] Defender team formation 0 split [20:09:14.797] Defender team formation 0 split [20:09:15.804] Defender team formation 0 split [20:09:16.806] Defender team formation 0 split [20:09:17.805] Defender team formation 0 split [20:09:18.805] Defender team formation 0 split [20:09:19.810] Defender team formation 0 split [20:09:20.810] Defender team formation 0 split [20:09:21.810] Defender team formation 0 split [20:09:22.810] Defender team formation 0 split [20:09:23.816] Defender team formation 0 split [20:09:24.816] Defender team formation 0 split [20:09:25.217] ==============================DELETE RIGID BODY================== [20:09:25.311] ==============================DELETE RIGID BODY================== [20:09:25.343] ==============================DELETE RIGID BODY================== [20:09:25.349] ==============================DELETE RIGID BODY================== [20:09:25.569] ==============================DELETE RIGID BODY================== [20:09:25.817] Defender team formation 0 split [20:09:26.817] Defender team formation 0 split [20:09:27.823] Defender team formation 0 split [20:09:29.828] HeavyCavalry has 4 units, HeavyInfantry has 6 units [20:09:29.828] Defender HeavyCavalry transfers 4 units to HeavyInfantry [20:09:29.828] HeavyCavalry has 0 units, HeavyInfantry has 10 units [20:09:30.829] Defender team formation 0 split [20:09:30.829] Infantry has 24 units, HeavyCavalry has 0 units [20:09:30.829] Defender Infantry transfers 12 units to HeavyCavalry [20:09:30.829] Infantry has 12 units, HeavyCavalry has 12 units [20:09:34.839] Skirmisher has 14 units, LightCavalry has 5 units [20:09:34.839] Defender Skirmisher transfers 4 units to LightCavalry [20:09:34.839] Skirmisher has 10 units, LightCavalry has 9 units [20:09:41.849] Defender team formation 1 split [20:09:41.849] Ranged has 11 units, Cavalry has 0 units [20:09:41.849] Defender Ranged transfers 5 units to Cavalry [20:09:41.849] Ranged has 6 units, Cavalry has 5 units [20:09:46.865] HeavyInfantry has 4 units, Cavalry has 5 units [20:09:46.865] Defender HeavyInfantry transfers 4 units to Cavalry [20:09:46.865] HeavyInfantry has 0 units, Cavalry has 9 units [20:09:51.867] Defender team formation 4 split [20:09:51.867] Skirmisher has 10 units, HeavyInfantry has 0 units [20:09:51.867] Defender Skirmisher transfers 5 units to HeavyInfantry [20:09:51.867] Skirmisher has 5 units, HeavyInfantry has 5 units [20:09:57.884] Cavalry has 8 units, LightCavalry has 2 units [20:09:57.884] Defender Cavalry transfers 3 units to LightCavalry [20:09:57.884] Cavalry has 5 units, LightCavalry has 5 units [20:09:58.884] HeavyInfantry has 5 units, Cavalry has 5 units [20:09:58.884] Defender HeavyInfantry transfers 5 units to Cavalry [20:09:58.884] HeavyInfantry has 0 units, Cavalry has 10 units [20:10:02.896] Defender team formation 2 split [20:10:02.896] Cavalry has 10 units, HeavyInfantry has 0 units [20:10:02.896] Defender Cavalry transfers 5 units to HeavyInfantry [20:10:02.896] Cavalry has 5 units, HeavyInfantry has 5 units [20:10:08.265] Render Requested: sg_spear_007 [20:10:11.919] Defender team formation 1 split [20:10:11.919] Ranged has 5 units, LightCavalry has 0 units [20:10:11.919] Defender Ranged transfers 2 units to LightCavalry [20:10:11.919] Ranged has 3 units, LightCavalry has 2 units [20:10:13.923] LightCavalry has 2 units, Cavalry has 3 units [20:10:13.923] Defender LightCavalry transfers 2 units to Cavalry [20:10:13.923] LightCavalry has 0 units, Cavalry has 5 units [20:10:16.931] Defender team formation 2 split [20:10:16.931] Cavalry has 5 units, LightCavalry has 0 units [20:10:16.931] Defender Cavalry transfers 2 units to LightCavalry [20:10:16.931] Cavalry has 3 units, LightCavalry has 2 units [20:10:17.930] Skirmisher has 5 units, Cavalry has 2 units [20:10:17.930] Defender Skirmisher transfers 2 units to Cavalry [20:10:17.930] Skirmisher has 3 units, Cavalry has 4 units [20:10:19.936] Defender team formation 0 split [20:10:20.941] Defender team formation 0 split [20:10:21.947] Defender team formation 0 split [20:10:22.948] Defender team formation 0 split [20:10:22.948] Infantry has 12 units, LightCavalry has 0 units [20:10:22.948] Defender Infantry transfers 6 units to LightCavalry [20:10:22.948] Infantry has 6 units, LightCavalry has 6 units [20:10:23.949] Defender team formation 5 split [20:10:24.949] Defender team formation 5 split [20:10:25.949] HorseArcher has 1 units, LightCavalry has 6 units [20:10:25.949] Defender HorseArcher transfers 1 units to LightCavalry [20:10:25.949] HorseArcher has 0 units, LightCavalry has 7 units [20:10:26.954] Defender team formation 2 split [20:10:26.954] Cavalry has 3 units, Ranged has 0 units [20:10:26.954] Defender Cavalry transfers 1 units to Ranged [20:10:26.954] Cavalry has 2 units, Ranged has 1 units [20:10:26.954] Cavalry has 2 units, HorseArcher has 0 units [20:10:26.954] Defender Cavalry transfers 1 units to HorseArcher [20:10:26.954] Cavalry has 1 units, HorseArcher has 1 units [20:10:27.956] Defender team formation 4 split [20:10:27.956] Skirmisher has 3 units, Ranged has 0 units [20:10:27.956] Defender Skirmisher transfers 1 units to Ranged [20:10:27.956] Skirmisher has 2 units, Ranged has 1 units [20:10:29.963] Defender team formation 6 split [20:10:30.962] Defender team formation 6 split [20:10:30.962] LightCavalry has 7 units, HeavyInfantry has 0 units [20:10:30.962] Defender LightCavalry transfers 3 units to HeavyInfantry [20:10:30.963] LightCavalry has 4 units, HeavyInfantry has 3 units [20:10:35.980] Defender team formation 0 split [20:10:35.980] Infantry has 6 units, HeavyCavalry has 0 units [20:10:35.980] Defender Infantry transfers 3 units to HeavyCavalry [20:10:35.980] Infantry has 3 units, HeavyCavalry has 3 units [20:10:36.985] Defender team formation 4 split [20:10:37.985] Defender team formation 4 split [20:10:38.985] Defender team formation 4 split [20:10:39.985] Defender team formation 4 split [20:10:41.986] Defender team formation 4 split [20:10:41.986] Skirmisher has 2 units, HorseArcher has 0 units [20:10:41.986] Defender Skirmisher transfers 1 units to HorseArcher [20:10:41.987] Skirmisher has 1 units, HorseArcher has 1 units [20:10:54.188] 芸峯提高了1级。 [20:10:55.026] Defender team formation 6 split [20:10:55.026] LightCavalry has 3 units, Ranged has 0 units [20:10:55.026] Defender LightCavalry transfers 1 units to Ranged [20:10:55.026] LightCavalry has 2 units, Ranged has 1 units [20:10:57.876] CheckMissionEnded::ended [20:10:57.876] Player MapEvent BattleState: AttackerVictory [20:11:00.841] I called EndMission [20:11:00.847] I called EndMissionInternal [20:11:01.097] -------MissionScreen-OnDeactivate [20:11:01.379] PopScreen [20:11:01.379] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause [20:11:01.379] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate [20:11:01.379] -------MissionScreen-OnDeactivate [20:11:01.379] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize [20:11:01.379] -------MissionScreen-OnFinalize [20:11:01.382] Scene_view::clear_all(empire_town_r) [20:11:01.383] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen [20:11:01.383] OnScreenListChanged [20:11:01.383] SandBox.View.Map.MapScreen::HandleActivate [20:11:01.383] SandBox.View.Map.MapScreen::HandleResume [20:11:01.388] [GAME MENU] player_in_camp [20:11:01.388] Release Sound Event -1 [20:11:01.389] 你掠夺了34第纳尔。 [20:11:01.389] Player MapEvent State: WaitingRemoval [20:11:01.391] 成功夺取肤施,领主选举开始。 [20:11:01.395] Player has entered town_shangjun_fushi: 肤施 [20:11:01.395] Player has entered town_shangjun_fushi: 肤施 [20:11:01.395] [GAME MENU] town_outside [20:11:01.395] [GAME MENU] town [20:11:01.395] [GAME MENU] menu_settlement_taken [20:11:01.395] [GAME MENU] menu_settlement_taken_player_participant [20:11:01.515] Release Sound Event 88585 [20:11:01.529] [GAME MENU] player_in_camp_battle_end [20:11:02.066] rglShader_manager::read_compressed_shader_cache_package : 0.000074 [20:11:02.066] Missing shader from sack: pbr_terrain [20:11:02.066] Missing shader from sack: pbr_terrain [20:11:02.066] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.066] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.066] Missing shader from sack: pbr_terrain_shadowmap [20:11:02.066] Missing shader from sack: pbr_terrain_pointlight [20:11:02.066] Missing shader from sack: pbr_terrain [20:11:02.066] Missing shader from sack: pbr_terrain [20:11:02.066] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain [20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain [20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain [20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.070] Missing shader from sack: pbr_terrain [20:11:02.070] Missing shader from sack: pbr_terrain [20:11:02.070] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.070] Missing shader from sack: pbr_terrain [20:11:02.070] Missing shader from sack: pbr_terrain [20:11:02.070] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain [20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.072] Missing shader from sack: pbr_terrain [20:11:02.072] Missing shader from sack: pbr_terrain [20:11:02.072] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.072] Missing shader from sack: pbr_terrain [20:11:02.072] Missing shader from sack: pbr_terrain [20:11:02.072] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.072] Missing shader from sack: pbr_terrain [20:11:02.072] Missing shader from sack: pbr_terrain [20:11:02.072] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.073] Missing shader from sack: pbr_terrain [20:11:02.073] Missing shader from sack: pbr_terrain [20:11:02.073] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.073] Missing shader from sack: pbr_terrain [20:11:02.073] Missing shader from sack: pbr_terrain [20:11:02.073] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.074] Missing shader from sack: pbr_terrain [20:11:02.074] Missing shader from sack: pbr_terrain [20:11:02.074] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain [20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.078] Missing shader from sack: pbr_terrain [20:11:02.078] Missing shader from sack: pbr_terrain [20:11:02.078] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.080] Missing shader from sack: pbr_terrain [20:11:02.080] Missing shader from sack: pbr_terrain [20:11:02.080] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.080] Missing shader from sack: pbr_terrain [20:11:02.080] Missing shader from sack: pbr_terrain [20:11:02.080] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.081] Missing shader from sack: pbr_terrain [20:11:02.081] Missing shader from sack: pbr_terrain [20:11:02.081] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.082] Missing shader from sack: pbr_terrain [20:11:02.082] Missing shader from sack: pbr_terrain [20:11:02.082] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.082] Missing shader from sack: pbr_terrain [20:11:02.082] Missing shader from sack: pbr_terrain [20:11:02.082] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.083] Missing shader from sack: pbr_terrain [20:11:02.083] Missing shader from sack: pbr_terrain [20:11:02.083] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.084] Missing shader from sack: pbr_terrain [20:11:02.084] Missing shader from sack: pbr_terrain [20:11:02.084] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.085] Missing shader from sack: pbr_terrain [20:11:02.085] Missing shader from sack: pbr_terrain [20:11:02.085] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.085] Missing shader from sack: pbr_terrain [20:11:02.085] Missing shader from sack: pbr_terrain [20:11:02.085] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.086] Missing shader from sack: pbr_terrain [20:11:02.086] Missing shader from sack: pbr_terrain [20:11:02.086] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.087] Missing shader from sack: pbr_terrain [20:11:02.087] Missing shader from sack: pbr_terrain [20:11:02.087] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.088] Missing shader from sack: pbr_terrain [20:11:02.088] Missing shader from sack: pbr_terrain [20:11:02.088] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.090] Missing shader from sack: pbr_terrain [20:11:02.090] Missing shader from sack: pbr_terrain [20:11:02.090] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.090] Missing shader from sack: pbr_terrain [20:11:02.090] Missing shader from sack: pbr_terrain [20:11:02.090] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.091] Missing shader from sack: pbr_terrain [20:11:02.091] Missing shader from sack: pbr_terrain [20:11:02.091] Missing shader from sack: pbr_terrain_gbuffer [20:11:02.353] Bake Terrain [20:11:02.629] Bake Terrain [20:11:02.650] Bake Terrain [20:11:02.670] Bake Terrain [20:11:04.406] [GAME MENU] player_in_camp_main [20:11:06.846] [GAME MENU] camp_junsima [20:11:07.894] --------------- Conversation Start --------------- [20:11:07.894] Conversation character name: 军司马 id: yizhou_sol_6001 culture:益州 persona:PersonaSoftspoken [20:11:07.894] AI -> (op_junsima_camp_hello) - [20:11:08.987] P -> (op_player_ask_for_promotion) - [20:11:08.987] AI -> (op_junsima_camp_promote_check) - [20:11:09.434] ExecuteContinue [20:11:09.434] AI -> (op_junsima_camp_can_promote) - [20:11:10.283] P -> (op_player_camp_promotion_option) - [20:11:10.283] 被晋升为什长。 [20:11:10.283] Average value of 近战武器 I : 0.805588 [20:11:10.283] Average value of 黏土 : 2.295112 [20:11:10.283] Average value of 羊毛 : 3.955682 [20:11:10.283] Average value of 橄榄 : 3.207813 [20:11:10.283] Average value of 硬木 : 3.075289 [20:11:10.283] Average value of 毛皮 : 1.009281 [20:11:10.283] Average value of 盐 : 3.307761 [20:11:10.284] Average value of 枣 : 2.32621 [20:11:10.284] Average value of 黄油 : 2.054799 [20:11:10.284] Average value of 皮革 : 1.195938 [20:11:10.284] Average value of 铁 : 2.893165 [20:11:10.284] Average value of 马匹装备 I : 0.8530515 [20:11:10.284] Average value of 肉 : 1.863064 [20:11:10.284] Average value of 亚麻 : 2.667389 [20:11:10.284] Average value of 亚麻布 : 1.483434 [20:11:10.284] Average value of 葡萄 : 3.061774 [20:11:10.284] Average value of 银矿石 : 2.091286 [20:11:10.284] Average value of 盾牌 I : 0.8167612 [20:11:10.284] Average value of 陶器 : 1.14962 [20:11:10.284] Average value of 天鹅绒 : 0.636466 [20:11:10.284] Average value of 啤酒 : 0.7768547 [20:11:10.284] Average value of 谷物 : 1.775004 [20:11:10.284] Average value of 奶酪 : 1.783502 [20:11:10.284] Average value of 工具 : 0.6962348 [20:11:10.284] Average value of 兽皮 : 1.618659 [20:11:10.284] Average value of 生丝 : 0.813776 [20:11:10.284] Average value of 服装 : 0.805588 [20:11:10.284] Average value of 远程武器 II : 0.8064967 [20:11:10.284] Average value of 箭 : 0.8083813 [20:11:10.284] Average value of 鱼 : 5.363423 [20:11:10.284] Average value of 贵重品 : 1.005217 [20:11:10.284] Average value of 坐骑 : 0.2938076 [20:11:10.284] Average value of 驮畜 : 1.992251 [20:11:10.284] Average value of 肉猪 : 1.349183 [20:11:10.284] Average value of 轻甲 : 0.8000014 [20:11:10.284] Average value of 盾牌 III : 0.8320816 [20:11:10.284] Average value of 马匹装备 II : 0.8769665 [20:11:10.284] Average value of 盾牌 II : 0.8363143 [20:11:10.284] Average value of 羊 : 1.789837 [20:11:10.284] Average value of 远程武器 I : 0.8000014 [20:11:10.284] Average value of 近战武器 II : 0.8223478 [20:11:10.284] Average value of 葡萄酒 : 0.7179394 [20:11:10.284] Average value of 油 : 2.754137 [20:11:10.284] Average value of 重甲 : 0.8307278 [20:11:10.284] Average value of 远程武器 III : 0.8083813 [20:11:10.284] Average value of 中甲 : 0.8027948 [20:11:10.284] Average value of 战争坐骑 : 1.642728 [20:11:10.284] Average value of 布匹 : 1.300002 [20:11:10.284] Average value of 牛 : 1.930749 [20:11:10.284] Average value of 贵族坐骑 : 1.090293 [20:11:10.284] Average value of 马匹装备 III : 1.129996 [20:11:10.284] Average value of 马匹装备 IV : 1.288829 [20:11:10.284] Average value of 马匹装备 V : 1.263689 [20:11:10.284] Average value of 近战武器 III : 0.8279344 [20:11:10.284] Average value of 近战武器 IV : 0.9837043 [20:11:10.284] Average value of 近战武器 V : 1.140784 [20:11:10.284] Average value of 远程武器 IV : 0.90413 [20:11:10.284] Average value of 远程武器 V : 1.127962 [20:11:10.284] Average value of 盾牌 IV : 1.106111 [20:11:10.284] Average value of 盾牌 V : 1.199443 [20:11:10.284] Average value of 终极护甲 : 0.9381189 [20:11:10.284] Average value of 旗帜 : 1.300002 [20:11:10.284] Average value of 未分配 : 1.300002 [20:11:10.284] PushScreen [20:11:10.284] SandBox.View.Map.MapScreen::HandlePause [20:11:10.284] SandBox.View.Map.MapScreen::HandleDeactivate [20:11:10.284] OnScreenListChanged [20:11:10.284] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize [20:11:10.345] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate [20:11:10.345] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume [20:11:10.460] --------------- Conversation End --------------- [20:11:10.467] Render Requested: sg_ar_c02_s7001_head [20:11:10.467] Render Requested: sg_ar_c01_s6001_shoulder [20:11:10.467] Render Requested: sg_ar_c07_s5002_body [20:11:10.467] Render Requested: sg_ar_c02_s8002_arm [20:11:10.467] Render Requested: sg_ar_c01_s6001_leg [20:11:10.467] Render Requested: t2_empire_horse [20:11:10.467] Render Requested: northern_light_harness [20:11:10.467] Render Requested: small_flat_heater_shield [20:11:10.467] Render Requested: sg_sword_20_1h_01_l [20:11:10.467] Render Requested: sg_spear_007 [20:11:10.467] Render Requested: sg_t2_ht_sword_002 [20:11:10.467] Render Requested: sg_shield_008_a [20:11:10.467] Render Requested: sg_crossbow_001 [20:11:10.467] Render Requested: bolt_b [20:11:10.467] Render Requested: sg_ar_c03_s3002_body [20:11:10.467] Render Requested: sg_cl_c02_s1001_leg [20:11:10.467] Render Requested: sg_cl_c02_s1001_leg [20:11:10.467] Render Requested: sg_cl_c03_s1001_body [20:11:10.467] Render Requested: grain [20:11:10.467] Render Requested: grape [20:11:10.467] Render Requested: olives [20:11:10.467] Render Requested: meat [20:11:10.467] Render Requested: sg_axe_004 [20:11:10.467] Render Requested: sumpter_horse [20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.533] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:10.533] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.559] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.565] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.566] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.572] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.572] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.609] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:10.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:10.647] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:11.281] Render Requested: sg_ar_c02_s8002_arm [20:11:11.357] Render Requested: sg_cl_c02_s1001_leg [20:11:11.363] Render Requested: sg_ar_c01_s6001_leg [20:11:11.407] Render Requested: sg_ar_c03_s3002_body [20:11:11.407] Render Requested: sg_ar_c07_s5002_body [20:11:11.428] Render Requested: bolt_b [20:11:11.453] Render Requested: sg_crossbow_001 [20:11:11.466] Render Requested: sg_shield_008_a [20:11:11.474] Render Requested: small_flat_heater_shield [20:11:11.508] Render Requested: sg_t2_ht_sword_002 [20:11:11.508] Render Requested: sg_sword_20_1h_01_l [20:11:12.108] TransferItem Name: 汉单手剑2 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:11:12.112] TransferItem Name: 双弧盾1 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:11:12.113] TransferItem Name: 汉弩 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:11:12.114] Render Requested: sg_t2_ht_sword_002 [20:11:12.114] Render Requested: sg_shield_008_a [20:11:12.114] Render Requested: sg_crossbow_001 [20:11:12.310] Render Requested: sg_ar_c02_s7001_head [20:11:12.744] Render Requested: sg_ar_c07_s5002_body [20:11:12.826] Render Requested: sg_ar_c01_s6001_shoulder [20:11:12.952] Render Requested: sg_ar_c03_s3002_body [20:11:12.952] Render Requested: sg_ar_c07_s5002_body [20:11:13.027] Render Requested: bolt_b [20:11:13.234] TransferItem Name: 弩矢 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:11:13.238] Render Requested: bolt_b [20:11:13.242] Render Requested: sg_ar_c03_s3002_body [20:11:13.524] TransferItem Name: 三国-季汉麻布悍腰戎服 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:11:13.529] Render Requested: sg_ar_c03_s3002_body [20:11:13.533] Render Requested: sg_cl_c02_s1001_leg [20:11:13.533] Render Requested: sg_ar_c01_s6001_leg [20:11:13.725] TransferItem Name: 兖州民兵鞋子 | From: OtherInventory To: PlayerInventory | Amount: 1 [20:11:13.826] Render Requested: sg_ar_c02_s7001_head [20:11:14.310] PopScreen [20:11:14.310] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause [20:11:14.310] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate [20:11:14.310] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize [20:11:14.311] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen [20:11:14.311] OnScreenListChanged [20:11:14.311] SandBox.View.Map.MapScreen::HandleActivate [20:11:14.311] SandBox.View.Map.MapScreen::HandleResume [20:11:14.316] [GAME MENU] camp_junsima [20:11:14.541] Scene_view::clear_all(scn_conversation_tableau) [20:11:14.541] [GAME MENU] camp_junsima [20:11:17.163] [GAME MENU] player_in_camp_main [20:11:19.858] Before Daily Tick: 初平元年秋七月 [20:11:20.261] [GAME MENU] player_in_camp_main [20:11:20.356] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:20.356] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.356] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.366] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:20.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.401] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:20.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.410] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:20.410] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.469] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:20.469] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:20.491] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:20.491] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:21.583] PushScreen [20:11:21.583] SandBox.View.Map.MapScreen::HandlePause [20:11:21.583] SandBox.View.Map.MapScreen::HandleDeactivate [20:11:21.583] OnScreenListChanged [20:11:21.583] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize [20:11:21.583] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate [20:11:21.583] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume [20:11:28.590] PopScreen [20:11:28.590] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause [20:11:28.590] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate [20:11:28.590] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize [20:11:28.590] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen [20:11:28.590] OnScreenListChanged [20:11:28.590] SandBox.View.Map.MapScreen::HandleActivate [20:11:28.590] SandBox.View.Map.MapScreen::HandleResume [20:11:28.596] [GAME MENU] player_in_camp_main [20:11:28.785] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.785] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.785] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.788] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.802] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.802] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.813] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.813] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.819] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.820] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.862] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.862] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:11:28.899] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:28.905] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:11:48.592] Before Daily Tick: 初平元年秋七月 [20:11:53.060] PushScreen [20:11:53.060] SandBox.View.Map.MapScreen::HandlePause [20:11:53.060] SandBox.View.Map.MapScreen::HandleDeactivate [20:11:53.060] OnScreenListChanged [20:11:53.060] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleInitialize [20:11:53.277] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleActivate [20:11:53.277] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleResume [20:12:51.456] PopScreen [20:12:51.456] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandlePause [20:12:51.456] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleDeactivate [20:12:51.459] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleFinalize [20:12:51.459] Force VSync State is now DEACTIVATED [20:12:51.468] PopScreen - TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen [20:12:51.468] OnScreenListChanged [20:12:51.468] SandBox.View.Map.MapScreen::HandleActivate [20:12:51.468] SandBox.View.Map.MapScreen::HandleResume [20:12:51.479] Dump integrity is compromised due to cheat usage [20:12:51.479] Dump integrity is compromised due to cheat usage [20:12:51.479] Dump integrity is compromised due to non-default modules being used [20:12:51.479] Dump integrity is compromised due to cheat usage [20:12:51.567] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.580] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.580] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.580] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.614] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.623] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.631] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.631] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.697] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.697] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:12:51.747] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects. [20:12:51.747] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed. [20:13:08.047] Before Daily Tick: 初平元年秋七月 [20:13:11.671] creating hero from template with id: spc_notable_jizhou_21 [20:13:12.205] 刘备之刘备在他权衡各方利益后,将肤施封予糜竺。 [20:13:19.069] creating hero from template with id: spc_yanzhou_headman_2 [20:13:21.637] creating hero from template with id: spc_notable_yuzhou_22 [20:13:23.896] creating hero from template with id: spc_notable_jizhou_22 [20:13:26.781] [GAME MENU] player_in_camp_main [20:13:28.034] Before Daily Tick: 初平元年秋七月 [20:13:37.177] Player has entered town_zuopingyi_linjin: 临晋 [20:13:37.177] [GAME MENU] town_outside [20:13:37.177] [GAME MENU] town [20:13:37.190] Release Sound Event 88620 [20:13:37.190] Release Sound Event 88619 [20:13:37.191] Release Sound Event -1 [20:13:37.191] Release Sound Event -1 [20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.250] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.250] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.250] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.546] [GAME MENU] player_in_camp_main [20:13:37.546] Release Sound Event 88622 [20:13:37.546] Release Sound Event 88621 [20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:48.193] Before Daily Tick: 初平元年秋七月 [20:13:53.389] [GAME MENU] player_in_camp_main [20:13:53.389] Release Sound Event -1 [20:13:53.389] Release Sound Event -1 [20:14:08.361] Before Daily Tick: 初平元年秋七月 [20:14:22.942] Player has entered town_zuopingyi_linjin: 临晋 [20:14:22.942] [GAME MENU] town_outside [20:14:22.942] [GAME MENU] town [20:14:22.953] Release Sound Event -1 [20:14:22.953] Release Sound Event -1 [20:14:22.953] Release Sound Event -1 [20:14:22.953] Release Sound Event -1 [20:14:22.956] Release Sound Event 88652 [20:14:22.956] Release Sound Event 88651 [20:14:22.956] Release Sound Event -1 [20:14:22.956] Release Sound Event -1 [20:14:23.583] [GAME MENU] player_in_camp_main [20:14:23.583] Release Sound Event 88654 [20:14:23.583] Release Sound Event 88653 [20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.460] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.460] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.460] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:25.508] creating hero from template with id: spc_notable_yongliang_22 [20:14:28.738] Before Daily Tick: 初平元年秋七月 [20:14:32.138] Player has entered town_zuopingyi_linjin: 临晋 [20:14:32.138] [GAME MENU] town_outside [20:14:32.138] [GAME MENU] town [20:14:32.149] Release Sound Event -1 [20:14:32.149] Release Sound Event -1 [20:14:32.149] Release Sound Event -1 [20:14:32.149] Release Sound Event -1 [20:14:32.152] Release Sound Event 88658 [20:14:32.152] Release Sound Event 88657 [20:14:32.152] Release Sound Event -1 [20:14:32.152] Release Sound Event -1 [20:14:32.181] [GAME MENU] player_in_camp_main [20:14:32.181] Release Sound Event 88660 [20:14:32.181] Release Sound Event 88659 [20:14:39.420] 成功夺取新野,领主选举开始。 [20:14:40.731] 李严在阴县附近组建了一支军团。 [20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.938] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:47.354] [GAME MENU] player_in_camp_main [20:14:47.354] Release Sound Event -1 [20:14:47.354] Release Sound Event -1 [20:14:49.829] Before Daily Tick: 初平元年秋七月 [20:14:49.843] creating hero from template with id: spc_wanderer_yizhou_8 [20:15:05.726] [GAME MENU] player_in_camp_main [20:15:05.726] Release Sound Event -1 [20:15:05.726] Release Sound Event -1 [20:15:09.624] [GAME MENU] player_in_camp_main [20:15:09.624] Release Sound Event -1 [20:15:09.624] Release Sound Event -1 [20:15:10.069] Before Daily Tick: 初平元年秋七月 [20:15:25.449] Error parsing solution.json Object reference not set to an instance of an object.
You can try several troubleshoot options down below.