An unhandled exception occured!




Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the progress you were working on might be lost.

If you click attempt to continue, the program will ignore this error and continue running, however there is a risk your game will be in corrupted state.

This error can be caused by a faulty XMLs, manifest (submodule.xml), corrupted save game, module, or programming errors.
If this keeps happening, consider saving the error report and send it to the module authors or run a troubleshoot to solve the issues.

You can control Better Exception Window behaviour by editing config.json in BetterExceptionWindow submodule folder.

Click here to show Butterlib exception.


+ Reason

Source: MonoMod.Utils

Object reference not set to an instance of an object.

+ Inner exception

Source: No module

No inner exception was thrown

+ Callstacks

Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
   at TaleWorlds.CampaignSystem.TournamentGames.TournamentManager.ResolveTournament_Patch1(TournamentManager this, TournamentGame tournament, Town town)
   at TaleWorlds.CampaignSystem.TournamentGames.TournamentCampaignBehavior.ConsiderStartOrEndTournament(Town town)
   at TaleWorlds.CampaignSystem.TournamentGames.TournamentCampaignBehavior.DailyTickSettlement(Settlement settlement)
   at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
   at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
   at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
   at TaleWorlds.CampaignSystem.Campaign.Tick()
   at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
   at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
   at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
   at TaleWorlds.Core.Game.OnTick(Single dt)
   at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
   at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

+ Installed mods

Hide taleworlds mods

Hide unloaded mods

+ Loaded DLLs

Hide taleworlds dll

+ Game Engine Logs

Recorded logs from the game engine (RGL). Taken at 2025-01-01 17:56:31 GMT-6


Starting new log file...
[17:56:31.261] 01 Jan 2025 Wednesday 17:56 �в���׼ʱ��
[17:56:31.262] Computer: DESKTOP-TVNE2FM User: 123
[17:56:31.262] Build Version: 54620
[17:56:31.316] Loading xml file: $BASE/Modules/3397693394/SubModule.xml.
[17:56:31.316] Loading xml file: $BASE/Modules/BetterExceptionWindow/SubModule.xml.
[17:56:31.316] Loading xml file: $BASE/Modules/BirthAndDeath/SubModule.xml.
[17:56:31.316] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml.
[17:56:31.316] Loading xml file: $BASE/Modules/Multiplayer/SubModule.xml.
[17:56:31.316] Loading xml file: $BASE/Modules/Native/SubModule.xml.
[17:56:31.316] Loading xml file: $BASE/Modules/SandBox/SubModule.xml.
[17:56:31.317] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml.
[17:56:31.317] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml.
[17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/SubModule.xml.
[17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/SubModule.xml.
[17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2875478172/SubModule.xml.
[17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/SubModule.xml.
[17:56:31.317] Loading xml file: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/SubModule.xml.
[17:56:31.317] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859188632/SubModule.xml.
[17:56:31.317] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859222409/SubModule.xml.
[17:56:31.317] Loading xml file: $BASE/Modules/BetterExceptionWindow/SubModule.xml.
[17:56:31.318] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859232415/SubModule.xml.
[17:56:31.318] Loading xml file: D:/SteamLibrary/steamapps/workshop/content/261550/2859238197/SubModule.xml.
[17:56:31.318] Loading xml file: $BASE/Modules/Native/SubModule.xml.
[17:56:31.318] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml.
[17:56:31.318] Loading xml file: $BASE/Modules/SandBox/SubModule.xml.
[17:56:31.318] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml.
[17:56:31.319] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml.
[17:56:31.319] Loading xml file: $BASE/Modules/3397693394/SubModule.xml.
[17:56:31.398] Command Args: /singleplayer _MODULES_*Bannerlord.Harmony*Bannerlord.UIExtenderEx*BetterExceptionWindow*Bannerlord.ButterLib*Bannerlord.MBOptionScreen*Native*SandBoxCore*Sandbox*CustomBattle*StoryMode*YiGuThreeKingdoms*_MODULES_
[17:56:31.398] try_to_get_cache_save_privilege result : 1
[17:56:31.454] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:31.454] reading sound_files xml files
[17:56:31.454] file: ModuleData/soundfiles.xml
[17:56:31.454] Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
[17:56:31.482] rglShader_manager::read_compressed_shader_cache_package : 0.076296
[17:56:31.492] rglShader_manager::read_compressed_shader_cache_package : 0.008477
[17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:31.493] reading physics_material xml files
[17:56:31.493] file: ModuleData/physics_materials.xml
[17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.
[17:56:31.493] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:31.493] reading physics_material xml files
[17:56:31.493] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:31.493] reading physics_material xml files
[17:56:31.493] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:31.493] reading physics_material xml files
[17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:31.493] reading physics_material xml files
[17:56:31.493] file: ModuleData/physics_materials.xml
[17:56:31.493] Loading xml file: $BASE/Modules/Native/ModuleData/physics_materials.xml.
[17:56:31.493] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:31.493] reading physics_material xml files
[17:56:31.493] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:31.494] reading physics_material xml files
[17:56:31.494] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:31.494] reading physics_material xml files
[17:56:31.537] Selected graphics adapter: [0] NVIDIA GeForce RTX 4070 SUPER
[17:56:32.051] reading sound_files xml files
[17:56:32.051] file: ModuleData/soundfiles.xml
[17:56:32.051] Loading xml file: $BASE/Modules/Native/ModuleData/soundfiles.xml.
[17:56:32.659] Loading xml file: $BASE/Modules/Native/TileSets/ValidMaterials.xml.
[17:56:32.684] Loading xml file: $BASE/Data/font_data.xml.
[17:56:34.206] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:34.206] reading sound_files xml files
[17:56:34.206] reading sound_files xml files
[17:56:34.206] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:34.206] reading sound_files xml files
[17:56:34.206] reading sound_files xml files
[17:56:34.206] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:34.206] reading sound_files xml files
[17:56:34.206] reading sound_files xml files
[17:56:34.209] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.209] reading module_sound xml files
[17:56:34.209] file: ModuleData/module_sounds.xml
[17:56:34.209] Loading xml file: $BASE/Modules/Native/ModuleData/module_sounds.xml.
[17:56:34.209] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:34.209] reading module_sound xml files
[17:56:34.209] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:34.209] reading module_sound xml files
[17:56:34.209] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:34.209] reading module_sound xml files
[17:56:34.209] file: ModuleData/module_sounds.xml
[17:56:34.209] Loading xml file: $BASE/Modules/3397693394/ModuleData/module_sounds.xml.
[17:56:34.213] --------------Mono Loading Step::on_managed_interface_init--------------
[17:56:34.213] --------------Mono Loading Step::managed_interface_init--------------
[17:56:34.213] Loading packages D:/SteamLibrary/steamapps/workshop/content/261550/2859238197/AssetPackages...
[17:56:34.213] Registering items...
[17:56:34.213] Initializing items
[17:56:34.213] Loading packages $BASE/Modules/Native/AssetPackages...
[17:56:34.354] Registering items...
[17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c)
[17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c_converted)
[17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c_converted_slim)
[17:56:34.376] Unable to find item to add dependency(depender battania_light_armor_c_slim)
[17:56:34.376] Unable to find item to add dependency(depender battanian_chainmail_shoulder_b)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_converted_slim)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_slim)
[17:56:34.376] Unable to find item to add dependency(depender burlap_sack_dress_slim)
[17:56:34.376] Unable to find item to add dependency(depender conversation_negative_confident)
[17:56:34.376] Unable to find item to add dependency(depender conversation_positive_confident)
[17:56:34.376] Unable to find item to add dependency(depender conversation_trivial_confident)
[17:56:34.376] Unable to find item to add dependency(depender conversation_unsure_confident)
[17:56:34.376] Unable to find item to add dependency(depender conversation_very_negative_confident)
[17:56:34.376] Unable to find item to add dependency(depender conversation_very_positive_confident)
[17:56:34.376] Unable to find item to add dependency(depender empire_crown)
[17:56:34.376] Unable to find item to add dependency(depender empire_crown_v2)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_a)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_a)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_d)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_e)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_f)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_b)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_b)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_c)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_d)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_g_f)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_ab)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_bb)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_bb)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_da)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_eb)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_fa)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_h_fb)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_a)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_aa)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_da)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_db)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_i_fb)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j__a)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_d)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_da)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_db)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_e)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_f)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_fa)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_j_fb)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_k_f)
[17:56:34.376] Unable to find item to add dependency(depender empire_helmet_k_fb)
[17:56:34.376] Unable to find item to add dependency(depender horse_harness_aserai_d)
[17:56:34.376] Unable to find item to add dependency(depender horse_harness_imperial_b_clotest)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_a_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_slim)
[17:56:34.377] Unable to find item to add dependency(depender plated_leather_armor_b_slim)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base_converted)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_base_slim)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_converted_slim)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_slim)
[17:56:34.377] Unable to find item to add dependency(depender sturgian_lamellar_fortified_slim)
[17:56:34.377] Unable to find item to add dependency(depender walk_forward_unarmed)
[17:56:34.393] Initializing items
[17:56:34.578] Loading packages $BASE/Modules/SandBox/AssetPackages...
[17:56:34.578] Registering items...
[17:56:34.578] Initializing items
[17:56:34.578] Loading packages $BASE/Modules/3397693394/AssetPackages...
[17:56:34.603] Overriding item horse_aniso_n
[17:56:34.603] Overriding item horse_black_d
[17:56:34.603] Overriding item horse_brown2_d
[17:56:34.603] Overriding item horse_brown_n_detail
[17:56:34.603] Overriding item horse_detail_b
[17:56:34.603] Overriding item horse_detail_b_legs_combined
[17:56:34.603] Overriding item horse_detail_flowmap
[17:56:34.603] Overriding item horse_grey_d
[17:56:34.603] Overriding item horse_grey_n
[17:56:34.603] Overriding item horse_spec_test_s
[17:56:34.603] Overriding item horse_white_d
[17:56:34.603] Overriding item loadingscreen_texture_1
[17:56:34.605] Overriding item tree_beech_fall
[17:56:34.607] Overriding item ui_bannericons_1
[17:56:34.607] Overriding item ui_fullscreens_1
[17:56:34.607] Overriding item ui_fullscreens_2
[17:56:34.607] Overriding item ui_fullscreens_3
[17:56:34.607] Overriding item ui_fullscreens_4
[17:56:34.607] Overriding item ui_loading_1
[17:56:34.607] Overriding item ui_loading_10
[17:56:34.607] Overriding item ui_loading_11
[17:56:34.607] Overriding item ui_loading_2
[17:56:34.607] Overriding item ui_loading_3
[17:56:34.607] Overriding item ui_loading_4
[17:56:34.607] Overriding item ui_loading_5
[17:56:34.607] Overriding item ui_loading_6
[17:56:34.607] Overriding item ui_loading_7
[17:56:34.607] Overriding item ui_loading_8
[17:56:34.607] Overriding item ui_loading_9
[17:56:34.608] Registering items...
[17:56:34.614] Unable to find item to add dependency(depender ar_c01_s3002_head)
[17:56:34.614] Unable to find item to add dependency(depender ar_c01_s4003_head)
[17:56:34.614] Unable to find item to add dependency(depender s_yol001_1002_2020_4_20_aworl_max19_yf)
[17:56:34.618] Initializing items
[17:56:34.639] Loading done...
[17:56:34.639] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.639] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_all.xml.
[17:56:34.639] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/flora_kinds.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/cloth_materials.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/special_meshes.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.640] reading decal_set xml files
[17:56:34.640] file: ModuleData/decal_sets.xml
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/decal_sets.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.640] reading postfx xml files
[17:56:34.640] file: ModuleData/postfx_graphs.xml
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/postfx_graphs.xml.
[17:56:34.640] reading face_animation_record xml files
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_worldmap.xml.
[17:56:34.640] reading skinned_decals xml files
[17:56:34.640] file: ModuleData/skinned_decals.xml
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/skinned_decals.xml.
[17:56:34.640] file: ModuleData/voices.xml
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/voices.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:34.640] file: ModuleData/before_transparents_graph.xml
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/before_transparents_graph.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/cloth_bodies.xml.
[17:56:34.640] reading decal_set xml files
[17:56:34.640] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:34.640] file: ModuleData/thumbnail_postfx_graphs.xml
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/thumbnail_postfx_graphs.xml.
[17:56:34.640] reading decal_set xml files
[17:56:34.640] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_battle.xml.
[17:56:34.640] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:34.640] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:34.640] reading face_animation_record xml files
[17:56:34.640] reading decal_set xml files
[17:56:34.640] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.641] file: ModuleData/prerender.xml
[17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/prerender.xml.
[17:56:34.641] reading face_animation_record xml files
[17:56:34.641] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_town.xml.
[17:56:34.641] reading face_animation_record xml files
[17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:34.641] Loading xml file: $BASE/Modules/Native/ModuleData/decal_textures_multiplayer.xml.
[17:56:34.641] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:34.642] reading postfx xml files
[17:56:34.642] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:34.642] reading postfx xml files
[17:56:34.642] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:34.642] reading postfx xml files
[17:56:34.649] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:34.649] reading skinned_decals xml files
[17:56:34.649] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:34.649] reading skinned_decals xml files
[17:56:34.649] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:34.650] reading skinned_decals xml files
[17:56:34.654] Loading xml file: $BASE/Modules/3397693394/ModuleData/flora_kinds.xml.
[17:56:34.938] Loading assembly: TaleWorlds.MountAndBlade.AutoGenerated.dll
 

[17:56:34.942] Assembly load result: SUCCESS 

[17:56:34.960] Creating module... 

[17:56:35.009] Module Initialize begin... 

[17:56:35.012] Loading platform services... 

[17:56:35.015] Loading assembly: TaleWorlds.PlatformService.Steam.dll
 

[17:56:35.019] Assembly load result: SUCCESS 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Multiplayer.GDK.dll 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedServer.dll 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCommunityServer.dll 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCustomServer.dll 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCustomServer.Official.dll 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.DedicatedCustomServer.WebPanel.dll 

[17:56:35.073] Couldn't find .dll: ..\..\Modules\Multiplayer\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ListedServer.MapServer.dll 

[17:56:35.082] Couldn't find .dll: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PS.dll 

[17:56:35.082] Couldn't find .dll: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.GDK.dll 

[17:56:35.110] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\BR\language_data.xml 

[17:56:35.111] Loading localized text xml: #document 

[17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\BYc\language_data.xml 

[17:56:35.112] Loading localized text xml: #document 

[17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\BYl\language_data.xml 

[17:56:35.112] Loading localized text xml: #document 

[17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.112] Loading localized text xml: #document 

[17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.112] Loading localized text xml: #document 

[17:56:35.112] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\DE\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\EN\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\FR\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\IT\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\JP\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\KO\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\PL\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\RO\language_data.xml 

[17:56:35.113] Loading localized text xml: #document 

[17:56:35.113] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\RU\language_data.xml 

[17:56:35.114] Loading localized text xml: #document 

[17:56:35.114] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\SP\language_data.xml 

[17:56:35.114] Loading localized text xml: #document 

[17:56:35.114] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\TR\language_data.xml 

[17:56:35.114] Loading localized text xml: #document 

[17:56:35.114] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages\UA\language_data.xml 

[17:56:35.114] Loading localized text xml: #document 

[17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\BR\language_data.xml 

[17:56:35.115] Loading localized text xml: #document 

[17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\BYc\language_data.xml 

[17:56:35.115] Loading localized text xml: #document 

[17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\BYl\language_data.xml 

[17:56:35.115] Loading localized text xml: #document 

[17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.115] Loading localized text xml: #document 

[17:56:35.115] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\DE\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\EN\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\FR\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\IT\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\JP\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\KO\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\PL\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\RO\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\RU\language_data.xml 

[17:56:35.116] Loading localized text xml: #document 

[17:56:35.116] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\SP\language_data.xml 

[17:56:35.117] Loading localized text xml: #document 

[17:56:35.117] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\TR\language_data.xml 

[17:56:35.117] Loading localized text xml: #document 

[17:56:35.117] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages\UA\language_data.xml 

[17:56:35.117] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\BR\language_data.xml 

[17:56:35.118] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\BYc\language_data.xml 

[17:56:35.118] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\BYl\language_data.xml 

[17:56:35.118] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.118] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.118] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\DE\language_data.xml 

[17:56:35.118] Loading localized text xml: #document 

[17:56:35.118] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\EN\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\FR\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\IT\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\JP\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\KO\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\PL\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\RO\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\RU\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\SP\language_data.xml 

[17:56:35.119] Loading localized text xml: #document 

[17:56:35.119] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\TR\language_data.xml 

[17:56:35.120] Loading localized text xml: #document 

[17:56:35.120] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages\UA\language_data.xml 

[17:56:35.120] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\BR\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\BYc\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\BYl\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\DE\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\EN\language_data.xml 

[17:56:35.121] Loading localized text xml: #document 

[17:56:35.121] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\FR\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\IT\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\JP\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\KO\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\PL\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\RO\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\RU\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\SP\language_data.xml 

[17:56:35.122] Loading localized text xml: #document 

[17:56:35.122] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\TR\language_data.xml 

[17:56:35.123] Loading localized text xml: #document 

[17:56:35.123] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages\UA\language_data.xml 

[17:56:35.123] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\BR\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\DE\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\FR\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\IT\language_data.xml 

[17:56:35.124] Loading localized text xml: #document 

[17:56:35.124] opening ..\..\Modules\Native/ModuleData/Languages\JP\language_data.xml 

[17:56:35.125] Loading localized text xml: #document 

[17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\KO\language_data.xml 

[17:56:35.125] Loading localized text xml: #document 

[17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\PL\language_data.xml 

[17:56:35.125] Loading localized text xml: #document 

[17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\RU\language_data.xml 

[17:56:35.125] Loading localized text xml: #document 

[17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\SP\language_data.xml 

[17:56:35.125] Loading localized text xml: #document 

[17:56:35.125] opening ..\..\Modules\Native/ModuleData/Languages\TR\language_data.xml 

[17:56:35.125] Loading localized text xml: #document 

[17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\BR\language_data.xml 

[17:56:35.126] Loading localized text xml: #document 

[17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.126] Loading localized text xml: #document 

[17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.126] Loading localized text xml: #document 

[17:56:35.126] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\DE\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\FR\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\IT\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\JP\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\KO\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\PL\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\RU\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\SP\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.127] opening ..\..\Modules\SandBoxCore/ModuleData/Languages\TR\language_data.xml 

[17:56:35.127] Loading localized text xml: #document 

[17:56:35.129] opening ..\..\Modules\SandBox/ModuleData/Languages\language_data.xml 

[17:56:35.129] Loading localized text xml: #document 

[17:56:35.129] opening ..\..\Modules\SandBox/ModuleData/Languages\BR\language_data.xml 

[17:56:35.129] Loading localized text xml: #document 

[17:56:35.129] opening ..\..\Modules\SandBox/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.130] Loading localized text xml: #document 

[17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.130] Loading localized text xml: #document 

[17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\DE\language_data.xml 

[17:56:35.130] Loading localized text xml: #document 

[17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\FR\language_data.xml 

[17:56:35.130] Loading localized text xml: #document 

[17:56:35.130] opening ..\..\Modules\SandBox/ModuleData/Languages\IT\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\JP\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\KO\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\PL\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\RU\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\SP\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.131] opening ..\..\Modules\SandBox/ModuleData/Languages\TR\language_data.xml 

[17:56:35.131] Loading localized text xml: #document 

[17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\BR\language_data.xml 

[17:56:35.132] Loading localized text xml: #document 

[17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.132] Loading localized text xml: #document 

[17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.132] Loading localized text xml: #document 

[17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\DE\language_data.xml 

[17:56:35.132] Loading localized text xml: #document 

[17:56:35.132] opening ..\..\Modules\CustomBattle/ModuleData/Languages\FR\language_data.xml 

[17:56:35.132] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\IT\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\JP\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\KO\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\PL\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\RU\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\SP\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.133] opening ..\..\Modules\CustomBattle/ModuleData/Languages\TR\language_data.xml 

[17:56:35.133] Loading localized text xml: #document 

[17:56:35.134] opening ..\..\Modules\StoryMode/ModuleData/Languages\language_data.xml 

[17:56:35.134] Loading localized text xml: #document 

[17:56:35.134] opening ..\..\Modules\StoryMode/ModuleData/Languages\BR\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\DE\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\FR\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\IT\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\JP\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\KO\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\PL\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\RU\language_data.xml 

[17:56:35.135] Loading localized text xml: #document 

[17:56:35.135] opening ..\..\Modules\StoryMode/ModuleData/Languages\SP\language_data.xml 

[17:56:35.136] Loading localized text xml: #document 

[17:56:35.136] opening ..\..\Modules\StoryMode/ModuleData/Languages\TR\language_data.xml 

[17:56:35.136] Loading localized text xml: #document 

[17:56:35.136] opening ..\..\Modules\3397693394/ModuleData/Languages\CNs\language_data.xml 

[17:56:35.136] Loading localized text xml: #document 

[17:56:35.136] opening ..\..\Modules\3397693394/ModuleData/Languages\CNt\language_data.xml 

[17:56:35.136] Loading localized text xml: #document 

[17:56:35.136] opening ..\..\Modules\3397693394/ModuleData/Languages\ENs\language_data.xml 

[17:56:35.136] Loading localized text xml: #document 

[17:56:35.137] opening ..\..\Modules\Native/ModuleData/global_strings.xml 

[17:56:35.180] Loading submodules... 

[17:56:35.185] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\0Harmony.dll
 

[17:56:35.190] Assembly load result: SUCCESS 

[17:56:35.190] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.dll
 

[17:56:35.194] Assembly load result: SUCCESS 

[17:56:35.194] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.Mdb.dll
 

[17:56:35.198] Assembly load result: SUCCESS 

[17:56:35.198] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.Pdb.dll
 

[17:56:35.201] Assembly load result: SUCCESS 

[17:56:35.201] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Mono.Cecil.Rocks.dll
 

[17:56:35.205] Assembly load result: SUCCESS 

[17:56:35.205] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Core.dll
 

[17:56:35.209] Assembly load result: SUCCESS 

[17:56:35.209] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Backports.dll
 

[17:56:35.212] Assembly load result: SUCCESS 

[17:56:35.212] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Iced.dll
 

[17:56:35.216] Assembly load result: SUCCESS 

[17:56:35.216] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.ILHelpers.dll
 

[17:56:35.220] Assembly load result: SUCCESS 

[17:56:35.220] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\MonoMod.Utils.dll
 

[17:56:35.223] Assembly load result: SUCCESS 

[17:56:35.223] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859188632\bin\Win64_Shipping_Client\Bannerlord.Harmony.dll
 

[17:56:35.227] Assembly load result: SUCCESS 

[17:56:35.230] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859222409\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll
 

[17:56:35.234] Assembly load result: SUCCESS 

[17:56:35.237] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859222409\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll
 

[17:56:35.237] Assembly load result: SUCCESS 

[17:56:35.238] Loading assembly: ..\..\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\BetterExceptionWindow.dll
 

[17:56:35.241] Assembly load result: SUCCESS 

[17:56:35.252] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll
 

[17:56:35.257] Assembly load result: SUCCESS 

[17:56:35.257] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Serilog.dll
 

[17:56:35.264] Assembly load result: SUCCESS 

[17:56:35.264] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Serilog.Extensions.Logging.dll
 

[17:56:35.269] Assembly load result: SUCCESS 

[17:56:35.269] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Serilog.Sinks.File.dll
 

[17:56:35.273] Assembly load result: SUCCESS 

[17:56:35.273] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll
 

[17:56:35.277] Assembly load result: SUCCESS 

[17:56:35.290] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859232415\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll
 

[17:56:35.290] Assembly load result: SUCCESS 

[17:56:35.290] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCMv5.dll
 

[17:56:35.295] Assembly load result: SUCCESS 

[17:56:35.305] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCMv5.dll
 

[17:56:35.305] Assembly load result: SUCCESS 

[17:56:35.305] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCM.UI.Adapter.MCMv5.dll
 

[17:56:35.308] Assembly load result: SUCCESS 

[17:56:35.309] Loading assembly: D:\SteamLibrary\steamapps\workshop\content\261550\2859238197\bin\Win64_Shipping_Client\MCMv5.UI.dll
 

[17:56:35.313] Assembly load result: SUCCESS 

[17:56:35.317] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll
 

[17:56:35.322] Assembly load result: SUCCESS 

[17:56:35.325] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.0.dll
 

[17:56:35.329] Assembly load result: SUCCESS 

[17:56:35.329] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.1.dll
 

[17:56:35.333] Assembly load result: SUCCESS 

[17:56:35.333] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll
 

[17:56:35.337] Assembly load result: SUCCESS 

[17:56:35.339] Loading assembly: ..\..\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PC.dll
 

[17:56:35.342] Assembly load result: SUCCESS 

[17:56:35.342] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll
 

[17:56:35.346] Assembly load result: SUCCESS 

[17:56:35.353] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.ViewModelCollection.dll
 

[17:56:35.357] Assembly load result: SUCCESS 

[17:56:35.357] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll
 

[17:56:35.361] Assembly load result: SUCCESS 

[17:56:35.363] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.0.dll
 

[17:56:35.367] Assembly load result: SUCCESS 

[17:56:35.367] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.1.dll
 

[17:56:35.372] Assembly load result: SUCCESS 

[17:56:35.372] Loading assembly: ..\..\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll
 

[17:56:35.376] Assembly load result: SUCCESS 

[17:56:35.378] Loading assembly: ..\..\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll
 

[17:56:35.382] Assembly load result: SUCCESS 

[17:56:35.384] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll
 

[17:56:35.388] Assembly load result: SUCCESS 

[17:56:35.390] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.ViewModelCollection.dll
 

[17:56:35.394] Assembly load result: SUCCESS 

[17:56:35.394] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.View.dll
 

[17:56:35.398] Assembly load result: SUCCESS 

[17:56:35.398] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.AutoGenerated.dll
 

[17:56:35.403] Assembly load result: SUCCESS 

[17:56:35.403] Loading assembly: ..\..\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.dll
 

[17:56:35.406] Assembly load result: SUCCESS 

[17:56:35.408] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\Microsoft.Bcl.AsyncInterfaces.dll
 

[17:56:35.413] Assembly load result: SUCCESS 

[17:56:35.413] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll
 

[17:56:35.414] Assembly load result: SUCCESS 

[17:56:35.414] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\CsvHelper.dll
 

[17:56:35.418] Assembly load result: SUCCESS 

[17:56:35.418] Loading assembly: ..\..\Modules\3397693394\bin\Win64_Shipping_Client\YiGu.ThreeKingdoms.dll
 

[17:56:35.423] Assembly load result: SUCCESS 

[17:56:35.678] Resolving: MonoMod.Utils, Version=25.0.4.0, Culture=neutral, PublicKeyToken=null 

[17:56:36.249] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.250] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.256] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.257] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.260] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.261] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.261] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.262] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.262] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.263] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.341] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.342] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.342] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.343] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.343] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.344] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.345] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.345] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.346] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:36.347] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:37.032] Game is using locale: en-us
[17:56:37.033] Game is using locale: en-us
[17:56:37.055] opening ..\..\Modules\Native/ModuleData/banner_icons.xml 

[17:56:37.057] loading banner_icons.xml: 

[17:56:37.063] opening ..\..\Modules\3397693394/ModuleData/banner_icons.xml 

[17:56:37.063] loading banner_icons.xml: 

[17:56:37.097] Resolving: TaleWorlds.PSAI.XmlSerializers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 

[17:56:37.098] Resolving: TaleWorlds.PSAI.XmlSerializers 

[17:56:37.243] Loading GauntletUI Extra Custom Widgets 

[17:56:37.310] Loading GauntletUI Bannerlord Custom Widgets 

[17:56:37.338] Loading FiraSansExtraCondensed-Light font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FiraSansExtraCondensed-Light/FiraSansExtraCondensed-Light.fnt 

[17:56:37.343] Loading FiraSansExtraCondensed-Medium font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FiraSansExtraCondensed-Medium/FiraSansExtraCondensed-Medium.fnt 

[17:56:37.345] Loading FiraSansExtraCondensed-Regular font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FiraSansExtraCondensed-Regular/FiraSansExtraCondensed-Regular.fnt 

[17:56:37.346] Loading FreeSerif-Dingbat font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\FreeSerif-Dingbat/FreeSerif-Dingbat.fnt 

[17:56:37.347] Loading Galahad font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\Galahad/Galahad.fnt 

[17:56:37.350] Loading Galahad_Numbers_Bold font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\Galahad_Numbers_Bold/Galahad_Numbers_Bold.fnt 

[17:56:37.351] Loading NanumGothicKR font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\NanumGothicKR/NanumGothicKR.fnt 

[17:56:37.353] Loading simkai font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\simkai/simkai.fnt 

[17:56:37.430] Loading SourceHanSansJP font, at: D:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\GUI\GauntletUI\Fonts\SourceHanSansJP/SourceHanSansJP.fnt 

[17:56:37.479] MusicParameters have been resetted. 

[17:56:38.008] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.008] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.011] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.012] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.013] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.013] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.014] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.014] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.015] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.016] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.073] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.074] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.074] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.075] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.075] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.076] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.077] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.077] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.078] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.079] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.143] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.144] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.145] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.145] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.146] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.146] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.147] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.148] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.149] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.149] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:38.552] Adding trace listener... 

[17:56:38.552] MBModuleBase Initialize begin... 

[17:56:38.552] MBModuleBase Initialize end... 

[17:56:38.554] Searching Game NetworkMessages Methods 

[17:56:38.567] Found 55 Client Game Network Messages 

[17:56:38.568] Found 158 Server Game Network Messages 

[17:56:38.568] Searching Game SynchedMissionObjects 

[17:56:38.605] Module Initialize end... 

[17:56:38.606] Searching Mission Methods 

[17:56:38.626] Found 5 mission managers 

[17:56:38.626] Found 40 missions 

[17:56:38.648] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.649] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.649] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.649] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.649] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml 

[17:56:38.652] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_crafting_pieces_xml-zho-CN.xml 

[17:56:38.652] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_global_strings_xml-zho-CN.xml 

[17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_item_modifiers_xml-zho-CN.xml 

[17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GDK-zho-CN.xml 

[17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GOG-zho-CN.xml 

[17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_PS-zho-CN.xml 

[17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_Steam-zho-CN.xml 

[17:56:38.653] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_Epic-zho-CN.xml 

[17:56:38.654] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_GDK-zho-CN.xml 

[17:56:38.654] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_PS-zho-CN.xml 

[17:56:38.654] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.655] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpbadges_xml-zho-CN.xml 

[17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpcharacters_xml-zho-CN.xml 

[17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpclassdivisions_xml-zho-CN.xml 

[17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpitems_xml-zho-CN.xml 

[17:56:38.656] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_multiplayer_strings_xml-zho-CN.xml 

[17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_native_strings_xml-zho-CN.xml 

[17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_photo_mode_strings_xml-zho-CN.xml 

[17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_siegeengines_xml-zho-CN.xml 

[17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_Core-zho-CN.xml 

[17:56:38.657] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_GauntletUI-zho-CN.xml 

[17:56:38.658] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_ViewModelCollection-zho-CN.xml 

[17:56:38.658] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_View-zho-CN.xml 

[17:56:38.658] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade-zho-CN.xml 

[17:56:38.658] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_SandBox-zho-CN.xml 

[17:56:38.661] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spcultures_xml-zho-CN.xml 

[17:56:38.662] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spitems_xml-zho-CN.xml 

[17:56:38.663] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharacters_xml-zho-CN.xml 

[17:56:38.663] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharactertemplates_xml-zho-CN.xml 

[17:56:38.663] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_action_strings_xml-zho-CN.xml 

[17:56:38.663] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_bandits_xml-zho-CN.xml 

[17:56:38.663] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_caravans_xml-zho-CN.xml 

[17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_on_action_strings_xml-zho-CN.xml 

[17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_strings_xml-zho-CN.xml 

[17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml 

[17:56:38.664] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_companion_strings_xml-zho-CN.xml 

[17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_concept_strings_xml-zho-CN.xml 

[17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_heroes_xml-zho-CN.xml 

[17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_location_complex_templates_xml-zho-CN.xml 

[17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_lords_xml-zho-CN.xml 

[17:56:38.665] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_GauntletUI-zho-CN.xml 

[17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_ViewModelCollection-zho-CN.xml 

[17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_View-zho-CN.xml 

[17:56:38.667] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_settlements_xml-zho-CN.xml 

[17:56:38.668] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spclans_xml-zho-CN.xml 

[17:56:38.668] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spkingdoms_xml-zho-CN.xml 

[17:56:38.668] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spprojects_xml-zho-CN.xml 

[17:56:38.669] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spspecialcharacters_xml-zho-CN.xml 

[17:56:38.669] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spworkshops_xml-zho-CN.xml 

[17:56:38.669] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem_ViewModelCollection-zho-CN.xml 

[17:56:38.670] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem-zho-CN.xml 

[17:56:38.677] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_trait_strings_xml-zho-CN.xml 

[17:56:38.677] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_voice_strings_xml-zho-CN.xml 

[17:56:38.677] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_wanderer_strings_xml-zho-CN.xml 

[17:56:38.678] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_world_lore_strings_xml-zho-CN.xml 

[17:56:38.678] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custombattlecharacters_xml-zho-CN.xml 

[17:56:38.678] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custom_battle_scenes_xml-zho-CN.xml 

[17:56:38.679] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_CustomBattle-zho-CN.xml 

[17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_characters_xml-zho-CN.xml 

[17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_items_xml-zho-CN.xml 

[17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_location_complex_templates_xml-zho-CN.xml 

[17:56:38.679] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_settlements_xml-zho-CN.xml 

[17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_GauntletUI-zho-CN.xml 

[17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_ViewModelCollection-zho-CN.xml 

[17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_View-zho-CN.xml 

[17:56:38.680] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode-zho-CN.xml 

[17:56:38.681] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/brCN.xml 

[17:56:38.681] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/CardCN.xml 

[17:56:38.681] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/ConfigCN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/encyclopedia_history_record-zho-CN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/GMCN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_config_strings_xml-zho-CN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_arm_armors_CN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_body_armors_CN.xml 

[17:56:38.682] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_head_armors_CN.xml 

[17:56:38.683] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_leg_armors_CN.xml 

[17:56:38.689] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_melee_weapons_CN.xml 

[17:56:38.689] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_shoulder_armors_CN.xml 

[17:56:38.689] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_weapon_descriptions_CN.xml 

[17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spnpccharacters_CN/std_sg_spnpccharacters_CN.xml 

[17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_RBS_global_strings_xml-zho-CN.xml 

[17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_to_module_strings_xml-zho-CN.xml 

[17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_officialposition_strings-zho-CN.xml 

[17:56:38.690] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_std_overrides_strings-zho-CN.xml 

[17:56:38.692] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_perks_strings-zho-CN.xml 

[17:56:38.692] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_banners_strings-zho-CN.xml 

[17:56:38.693] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_wonderers_strings-zho-CN.xml 

[17:56:38.693] Loading localized text xml. 

[17:56:38.696] opening ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/sandbox_voiced_lines_en.xml 

[17:56:38.697] opening ..\..\Modules\StoryMode/ModuleData/Languages/VoicedLines/story_mode_voiced_lines_en.xml 

[17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859188632/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859222409/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859232415/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.700] opening D:\SteamLibrary\steamapps\workshop\content\261550\2859238197/ModuleData/Languages/CNs/sta_strings.xml 

[17:56:38.701] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml 

[17:56:38.701] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_crafting_pieces_xml-zho-CN.xml 

[17:56:38.702] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_global_strings_xml-zho-CN.xml 

[17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_item_modifiers_xml-zho-CN.xml 

[17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GDK-zho-CN.xml 

[17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_GOG-zho-CN.xml 

[17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_PS-zho-CN.xml 

[17:56:38.704] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_Diamond_AccessProvider_Steam-zho-CN.xml 

[17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_Epic-zho-CN.xml 

[17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_GDK-zho-CN.xml 

[17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_Engine_TaleWorlds_PlatformService_PS-zho-CN.xml 

[17:56:38.705] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.706] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpbadges_xml-zho-CN.xml 

[17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpcharacters_xml-zho-CN.xml 

[17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpclassdivisions_xml-zho-CN.xml 

[17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_mpitems_xml-zho-CN.xml 

[17:56:38.707] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_multiplayer_strings_xml-zho-CN.xml 

[17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_native_strings_xml-zho-CN.xml 

[17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_photo_mode_strings_xml-zho-CN.xml 

[17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_siegeengines_xml-zho-CN.xml 

[17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_Core-zho-CN.xml 

[17:56:38.708] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_GauntletUI-zho-CN.xml 

[17:56:38.709] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_ViewModelCollection-zho-CN.xml 

[17:56:38.709] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_View-zho-CN.xml 

[17:56:38.709] opening ..\..\Modules\Native/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade-zho-CN.xml 

[17:56:38.709] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_SandBox-zho-CN.xml 

[17:56:38.710] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spcultures_xml-zho-CN.xml 

[17:56:38.711] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spitems_xml-zho-CN.xml 

[17:56:38.714] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharacters_xml-zho-CN.xml 

[17:56:38.714] opening ..\..\Modules\SandBoxCore/ModuleData/Languages/CNs/std_spnpccharactertemplates_xml-zho-CN.xml 

[17:56:38.714] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_action_strings_xml-zho-CN.xml 

[17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_bandits_xml-zho-CN.xml 

[17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_caravans_xml-zho-CN.xml 

[17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_on_action_strings_xml-zho-CN.xml 

[17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_comment_strings_xml-zho-CN.xml 

[17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_common_strings_xml-zho-CN.xml 

[17:56:38.715] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_companion_strings_xml-zho-CN.xml 

[17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_concept_strings_xml-zho-CN.xml 

[17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_heroes_xml-zho-CN.xml 

[17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_location_complex_templates_xml-zho-CN.xml 

[17:56:38.716] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_lords_xml-zho-CN.xml 

[17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_GauntletUI-zho-CN.xml 

[17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_ViewModelCollection-zho-CN.xml 

[17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_SandBox_View-zho-CN.xml 

[17:56:38.717] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_settlements_xml-zho-CN.xml 

[17:56:38.718] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spclans_xml-zho-CN.xml 

[17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spkingdoms_xml-zho-CN.xml 

[17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spprojects_xml-zho-CN.xml 

[17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spspecialcharacters_xml-zho-CN.xml 

[17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_spworkshops_xml-zho-CN.xml 

[17:56:38.719] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem_ViewModelCollection-zho-CN.xml 

[17:56:38.720] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_TaleWorlds_CampaignSystem-zho-CN.xml 

[17:56:38.727] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_trait_strings_xml-zho-CN.xml 

[17:56:38.727] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_voice_strings_xml-zho-CN.xml 

[17:56:38.728] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_wanderer_strings_xml-zho-CN.xml 

[17:56:38.728] opening ..\..\Modules\SandBox/ModuleData/Languages/CNs/std_world_lore_strings_xml-zho-CN.xml 

[17:56:38.728] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custombattlecharacters_xml-zho-CN.xml 

[17:56:38.728] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_custom_battle_scenes_xml-zho-CN.xml 

[17:56:38.729] opening ..\..\Modules\CustomBattle/ModuleData/Languages/CNs/std_TaleWorlds_MountAndBlade_CustomBattle-zho-CN.xml 

[17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_characters_xml-zho-CN.xml 

[17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_items_xml-zho-CN.xml 

[17:56:38.729] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_location_complex_templates_xml-zho-CN.xml 

[17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_story_mode_settlements_xml-zho-CN.xml 

[17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_GauntletUI-zho-CN.xml 

[17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_ViewModelCollection-zho-CN.xml 

[17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode_View-zho-CN.xml 

[17:56:38.730] opening ..\..\Modules\StoryMode/ModuleData/Languages/CNs/std_StoryMode-zho-CN.xml 

[17:56:38.731] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/brCN.xml 

[17:56:38.731] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/CardCN.xml 

[17:56:38.731] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/ConfigCN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/encyclopedia_history_record-zho-CN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/GMCN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_config_strings_xml-zho-CN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_module_strings_xml-zho-CN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_arm_armors_CN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_body_armors_CN.xml 

[17:56:38.732] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_head_armors_CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_leg_armors_CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_melee_weapons_CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_shoulder_armors_CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spitems_CN/std_sg_weapon_descriptions_CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_sg_spnpccharacters_CN/std_sg_spnpccharacters_CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_RBS_global_strings_xml-zho-CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/std_to_module_strings_xml-zho-CN.xml 

[17:56:38.733] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_officialposition_strings-zho-CN.xml 

[17:56:38.734] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_std_overrides_strings-zho-CN.xml 

[17:56:38.741] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_perks_strings-zho-CN.xml 

[17:56:38.742] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_banners_strings-zho-CN.xml 

[17:56:38.742] opening ..\..\Modules\3397693394/ModuleData/Languages/CNs/tk_default_wonderers_strings-zho-CN.xml 

[17:56:38.742] Loading localized text xml. 

[17:56:38.987] --------------Mono Loading Step::rglScript_component_init--------------
[17:56:38.989] --------------Mono Loading Step::rglTest_lib_init--------------
[17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/flora_layer_sets.xml.
[17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/terrain_materials.xml.
[17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:38.989] reading collision_infos xml files
[17:56:38.989] file: ModuleData/collision_infos.xml
[17:56:38.989] Loading xml file: $BASE/Modules/Native/ModuleData/collision_infos.xml.
[17:56:38.989] Loading xml file: $BASE/Modules/3397693394/ModuleData/terrain_materials.xml.
[17:56:38.990] Loading xml file: $BASE/Modules/3397693394/ModuleData/flora_layer_sets.xml.
[17:56:38.990] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:38.990] reading collision_infos xml files
[17:56:38.990] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:38.990] reading collision_infos xml files
[17:56:38.990] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:38.990] reading collision_infos xml files
[17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/brightness_calibration_screen.xml.
[17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/character_menu.xml.
[17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/character_menu_a.xml.
[17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/character_pose_atmosphere.xml.
[17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_lordshall_0.xml.
[17:56:38.991] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_town_night_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_town_noon_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_aserai_town_sunset_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_lordshall_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_town_night_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_town_noon_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_battania_town_sunset_0.xml.
[17:56:38.992] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_desert_night_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_desert_noon_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_desert_sunset_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_lordshall_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_town_night_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_town_noon_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_empire_town_sunset_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_forest_night_0.xml.
[17:56:38.993] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_forest_noon_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_forest_sunset_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_lordshall_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_town_night_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_town_noon_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_khuzait_town_sunset_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_plains_night_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_plains_noon_0.xml.
[17:56:38.994] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_plains_sunset_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_snow_night_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_snow_noon_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_snow_sunset_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_steppe_night_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_steppe_noon_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_steppe_sunset_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_lordshall_0.xml.
[17:56:38.995] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_town_night_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_town_noon_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_sturgia_town_sunset_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_lordshall_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_town_night_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_town_noon_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/conv_vlandia_town_sunset_0.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/crafting_thumbnail_atmo.xml.
[17:56:38.996] Loading xml file: $BASE/Modules/Native/Atmospheres/default_atmosphere.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_fall.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_spring.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_summer.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/default_winter.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/editor_atmosphere.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/editor_default.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/exposure_calibration_interior.xml.
[17:56:38.997] Loading xml file: $BASE/Modules/Native/Atmospheres/GG_atmosphere.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/ibl_prop_test.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/ibl_shop.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/ibl_studio.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/interior.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/inventory.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/item_scene_atmosphere.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/main_menu_a_new.xml.
[17:56:38.998] Loading xml file: $BASE/Modules/Native/Atmospheres/prefab_atmosphere.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/scene_atmosphere.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_01_00_HeavyRain.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_01_00_SemiCloudy.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_02_00_SemiCloudy.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_03_00_SemiCloudy.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_04_00_SemiCloudy.xml.
[17:56:38.999] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_05_00_SemiCloudy.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_06_00_Overcast.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_06_00_SemiCloudy.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_07_00_SemiCloudy.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_08_00_Overcast.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_08_00_SemiCloudy.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_09_00_SemiCloudy.xml.
[17:56:39.000] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_10_00_SemiCloudy.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_11_00_SemiCloudy.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_12_00_HeavyRain.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_12_00_Overcast.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/TOD_12_00_SemiCloudy.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_atmosphere.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_atmosphere_with_envmap.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_darklights_atmosphere.xml.
[17:56:39.001] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_envmap_atmo.xml.
[17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_face_atmosphere.xml.
[17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_hair_atmosphere.xml.
[17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_lights.xml.
[17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/visual_test_vegetation_atmosphere.xml.
[17:56:39.002] Loading xml file: $BASE/Modules/Native/Atmospheres/worldmap_base_atmosphere.xml.
[17:56:39.003] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:39.003] reading hard_coded_sound xml files
[17:56:39.003] file: ModuleData/hard_coded_sounds.xml
[17:56:39.003] Loading xml file: $BASE/Modules/Native/ModuleData/hard_coded_sounds.xml.
[17:56:39.003] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:39.003] reading hard_coded_sound xml files
[17:56:39.003] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:39.003] reading hard_coded_sound xml files
[17:56:39.003] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:39.004] reading hard_coded_sound xml files
[17:56:39.004] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:39.004] reading native_parameters xml files
[17:56:39.004] file: ModuleData/native_parameters.xml
[17:56:39.004] Loading xml file: $BASE/Modules/Native/ModuleData/native_parameters.xml.
[17:56:39.004] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:39.005] reading native_parameters xml files
[17:56:39.005] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:39.005] reading native_parameters xml files
[17:56:39.005] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:39.005] reading native_parameters xml files
[17:56:39.009] opening ..\..\Modules\Native/ModuleData/voice_definitions.xml 

[17:56:39.040] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_aserai.xml.
[17:56:39.040] opening ..\..\Modules\Native/ModuleData/action_types.xml 

[17:56:39.041] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_battania.xml.
[17:56:39.041] opening ..\..\Modules\Native/ModuleData/skins.xml 

[17:56:39.043] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_empire.xml.
[17:56:39.044] opening ..\..\Modules\3397693394/ModuleData/sg_action_types.xml 

[17:56:39.045] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_khuzait.xml.
[17:56:39.045] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_sturgia.xml.
[17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/archhitecture_vlandia.xml.
[17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/Banner.xml.
[17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/BlackPlanes.xml.
[17:56:39.046] Loading xml file: $BASE/Modules/Native/Prefabs/building_details.xml.
[17:56:39.048] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai.xml.
[17:56:39.048] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai_l1.xml.
[17:56:39.048] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai_l2.xml.
[17:56:39.049] Loading xml file: $BASE/Modules/Native/Prefabs/castle_aserai_l3.xml.
[17:56:39.049] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania.xml.
[17:56:39.050] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania_l1.xml.
[17:56:39.050] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania_l2.xml.
[17:56:39.051] Loading xml file: $BASE/Modules/Native/Prefabs/castle_battania_l3.xml.
[17:56:39.051] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire.xml.
[17:56:39.051] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire_l1.xml.
[17:56:39.052] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire_l2.xml.
[17:56:39.053] Loading xml file: $BASE/Modules/Native/Prefabs/castle_empire_l3.xml.
[17:56:39.053] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait.xml.
[17:56:39.054] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait_l1.xml.
[17:56:39.054] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait_l2.xml.
[17:56:39.055] Loading xml file: $BASE/Modules/Native/Prefabs/castle_khuzait_l3.xml.
[17:56:39.055] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia.xml.
[17:56:39.055] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l1.xml.
[17:56:39.056] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l2.xml.
[17:56:39.057] Loading xml file: $BASE/Modules/Native/Prefabs/castle_sturgia_l3.xml.
[17:56:39.057] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia.xml.
[17:56:39.058] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l1.xml.
[17:56:39.058] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l2.xml.
[17:56:39.059] Loading xml file: $BASE/Modules/Native/Prefabs/castle_vlandia_l3.xml.
[17:56:39.059] Loading xml file: $BASE/Modules/Native/Prefabs/castle_wall_roof.xml.
[17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_barriers.xml.
[17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_contents.xml.
[17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_helpers_&_tests.xml.
[17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_occluders.xml.
[17:56:39.060] Loading xml file: $BASE/Modules/Native/Prefabs/editor_spawnpoints.xml.
[17:56:39.061] Loading xml file: $BASE/Modules/Native/Prefabs/flag_pole_big_cloth.xml.
[17:56:39.061] Loading xml file: $BASE/Modules/Native/Prefabs/lighting.xml.
[17:56:39.061] Loading xml file: $BASE/Modules/Native/Prefabs/map_icons.xml.
[17:56:39.062] Loading xml file: $BASE/Modules/Native/Prefabs/map_icon_parts.xml.
[17:56:39.065] Loading xml file: $BASE/Modules/Native/Prefabs/mp_models.xml.
[17:56:39.065] Loading xml file: $BASE/Modules/Native/Prefabs/natural_landscapes.xml.
[17:56:39.065] Loading xml file: $BASE/Modules/Native/Prefabs/natural_plants.xml.
[17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/natural_rocks.xml.
[17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/natural_trees.xml.
[17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/new_prefabs.xml.
[17:56:39.066] Loading xml file: $BASE/Modules/Native/Prefabs/outermeshes.xml.
[17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_agent_carry_items.xml.
[17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_archhitectural.xml.
[17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_foods_&_kitchen.xml.
[17:56:39.067] Loading xml file: $BASE/Modules/Native/Prefabs/props_furniture.xml.
[17:56:39.068] Loading xml file: $BASE/Modules/Native/Prefabs/props_merchandise.xml.
[17:56:39.069] Loading xml file: $BASE/Modules/Native/Prefabs/props_other.xml.
[17:56:39.069] Loading xml file: $BASE/Modules/Native/Prefabs/props_particles.xml.
[17:56:39.070] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege.xml.
[17:56:39.070] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ballistas.xml.
[17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ballista_covers.xml.
[17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_batteringrams.xml.
[17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_design.xml.
[17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_inner.xml.
[17:56:39.071] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_outer.xml.
[17:56:39.072] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_gates_sally.xml.
[17:56:39.072] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_ladders.xml.
[17:56:39.073] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_mangonels.xml.
[17:56:39.073] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_mapicons.xml.
[17:56:39.074] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_siegetowers.xml.
[17:56:39.074] Loading xml file: $BASE/Modules/Native/Prefabs/props_siege_trebuchets.xml.
[17:56:39.074] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:39.074] reading animation_combat_parameters xml files
[17:56:39.074] file: ModuleData/combat_parameters.xml
[17:56:39.074] Loading xml file: $BASE/Modules/Native/ModuleData/combat_parameters.xml.
[17:56:39.074] Loading xml file: $BASE/Modules/Native/Prefabs/props_testing.xml.
[17:56:39.074] reading animation_combat_parameters xml files
[17:56:39.074] file: ModuleData/combat_parameters.xml
[17:56:39.074] Loading xml file: $BASE/Modules/Native/ModuleData/combat_parameters.xml.
[17:56:39.075] reading combat parameters file![17:56:39.075] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:39.075] reading animation_combat_parameters xml files
[17:56:39.075] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:39.075] reading animation_combat_parameters xml files
[17:56:39.075] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:39.075] reading animation_combat_parameters xml files
[17:56:39.076] opening ..\..\Modules\Native/ModuleData/action_sets.xml 

[17:56:39.076] Loading xml file: $BASE/Modules/Native/Prefabs/quest_props.xml.
[17:56:39.077] Loading xml file: $BASE/Modules/Native/Prefabs/scene_prop_prefabs.xml.
[17:56:39.077] Loading xml file: $BASE/Modules/Native/Prefabs/siege_barricades.xml.
[17:56:39.077] Loading xml file: $BASE/Modules/Native/Prefabs/sound_prefabs.xml.
[17:56:39.078] Loading xml file: $BASE/Modules/Native/Prefabs/spawners.xml.
[17:56:39.079] Loading xml file: $BASE/Modules/SandBox/Prefabs/cutscene_props.xml.
[17:56:39.079] Loading xml file: $BASE/Modules/SandBox/Prefabs/merchant_sets.xml.
[17:56:39.079] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_barriers.xml.
[17:56:39.080] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_helpers_&_tests.xml.
[17:56:39.080] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_paired_spawnpoints.xml.
[17:56:39.080] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_editor_spawnpoints.xml.
[17:56:39.083] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_hideout_prefabs.xml.
[17:56:39.083] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_boardgames.xml.
[17:56:39.084] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_furniture.xml.
[17:56:39.085] opening ..\..\Modules\3397693394/ModuleData/sg_action_sets.xml 

[17:56:39.085] Loading xml file: $BASE/Modules/SandBox/Prefabs/sp_props_merchandise.xml.
[17:56:39.086] Loading xml file: $BASE/Modules/StoryMode/Prefabs/storymode_prefabs.xml.
[17:56:39.086] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_chengmen_lv1_01.xml.
[17:56:39.087] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_wall_level_1.xml.
[17:56:39.087] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_wall_level_2.xml.
[17:56:39.088] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_default_wall_level_3.xml.
[17:56:39.088] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_wall_00.xml.
[17:56:39.089] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_wall_00_prefabs.xml.
[17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/cf_wujian_01.xml.
[17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/env_01.xml.
[17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/env_prefabs_01.xml.
[17:56:39.090] Loading xml file: $BASE/Modules/3397693394/Prefabs/env_trees_01.xml.
[17:56:39.091] Loading xml file: $BASE/Modules/3397693394/Prefabs/flag_campaign.xml.
[17:56:39.091] Loading xml file: $BASE/Modules/3397693394/Prefabs/jianzhu_01.xml.
[17:56:39.096] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_01.xml.
[17:56:39.096] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_02.xml.
[17:56:39.097] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_settlements_01.xml.
[17:56:39.098] Loading xml file: $BASE/Modules/3397693394/Prefabs/map_icons_settlements_test.xml.
[17:56:39.104] Loading xml file: $BASE/Modules/3397693394/Prefabs/mi_map_chengfang.xml.
[17:56:39.104] Loading xml file: $BASE/Modules/3397693394/Prefabs/mi_new_settlement_1.xml.
[17:56:39.105] Loading xml file: $BASE/Modules/3397693394/Prefabs/other_shinei_01.xml.
[17:56:39.107] Loading xml file: $BASE/Modules/3397693394/Prefabs/sg_anims.xml.
[17:56:39.107] Loading xml file: $BASE/Modules/3397693394/Prefabs/sys_boardgame.xml.
[17:56:39.108] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_01.xml.
[17:56:39.110] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_paibian_01.xml.
[17:56:39.111] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_paibian_text_01.xml.
[17:56:39.111] Loading xml file: $BASE/Modules/3397693394/Prefabs/wujian_wuqi_01.xml.
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.112] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.113] Unable to find particle system with name waterfall_splash
[17:56:39.114] Unable to find particle system with name waterfall_splash
[17:56:39.114] Unable to find particle system with name waterfall_splash
[17:56:39.119] Unable to find particle system with name outdoor_fire_sparks_large
[17:56:39.119] Unable to recover legacy particle system. No base effect guid or name found
[17:56:39.119] Unable to find particle system with name outdoor_smoke_medium
[17:56:39.119] Unable to find particle system with name outdoor_fire_large
[17:56:39.119] Unable to find particle system with name outdoor_fire_medium
[17:56:39.119] Unable to find particle system with name outdoor_fire_smoke_large
[17:56:39.119] Unable to find particle system with name prt_small_fire_sparks
[17:56:39.119] Unable to find particle system with name falling_burning_woods
[17:56:39.119] Unable to find particle system with name prt_small_outdoor_fire
[17:56:39.119] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.119] Unable to find particle system with name prt_torch_fire_sparks
[17:56:39.119] Unable to find particle system with name psys_blaze_small_1
[17:56:39.119] Unable to find particle system with name prt_small_smoke
[17:56:39.119] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.119] Unable to find particle system with name light_house_flame
[17:56:39.120] Unable to find particle system with name outdoor_fire_small
[17:56:39.120] Unable to find particle system with name psys_blaze_small_1
[17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.120] Unable to find particle system with name psys_blaze_small_1
[17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.120] Unable to find particle system with name outdoor_fire_large_line
[17:56:39.120] Unable to find particle system with name psys_blaze_small_1
[17:56:39.120] Unable to find particle system with name psys_blaze_small_1
[17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.120] Unable to find particle system with name outdor_fire_sparks_large_line
[17:56:39.120] Unable to find particle system with name psys_blaze_small_1
[17:56:39.120] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.120] Unable to find particle system with name large_fire_smoke_line
[17:56:39.121] Unable to find particle system with name psys_torch_fire
[17:56:39.121] Unable to find particle system with name outdoor_fire_sparks_small
[17:56:39.122] Unable to find particle system with name psys_torch_fire
[17:56:39.122] Unable to find particle system with name psys_torch_fire
[17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small
[17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small
[17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small
[17:56:39.122] Unable to find particle system with name psys_torch_fire
[17:56:39.122] Unable to find particle system with name psys_blaze_small_1
[17:56:39.122] Unable to find particle system with name psys_smoke_flue_tall
[17:56:39.122] Emitter hierarchy does not match invalid_particle-invalid_particle
[17:56:39.122] Unable to recover legacy particle system. No base effect guid or name found
[17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_small
[17:56:39.122] Unable to recover legacy particle system. No base effect guid or name found
[17:56:39.122] Unable to find particle system with name prt_small_outdoor_fire
[17:56:39.122] Unable to find particle system with name outdoor_fire_sparks_large
[17:56:39.123] Unable to find particle system with name outdoor_fire_large
[17:56:39.123] Unable to find particle system with name outdoor_fire_smoke_large
[17:56:39.123] reading action files![17:56:39.123] Unable to find particle system with name prt_small_fire_sparks
[17:56:39.123] Unable to find particle system with name prt_small_smoke
[17:56:39.123] Unable to find particle system with name active_volcano_smoke
[17:56:39.123] Unable to find particle system with name active_volcano_smoke
[17:56:39.123] Unable to find particle system with name prt_small_outdoor_fire
[17:56:39.123] Unable to find particle system with name prt_small_fire_sparks
[17:56:39.123] Unable to find particle system with name prt_small_smoke
[17:56:39.123] Unable to find particle system with name prt_torch_fire_sparks
[17:56:39.124] Unable to find particle system with name waterfall_splash_1
[17:56:39.124] Unable to find particle system with name outdoor_fire_sparks_small
[17:56:39.403] Loading Module...
[17:56:39.403] Body mesh name fetched: sg_body_male_01, for index: 0
[17:56:39.403] Body mesh name fetched: box_a, for index: 1
[17:56:39.403] Body mesh name fetched: sg_body_male_01_sh, for index: 2
[17:56:39.411] Body mesh name fetched: body_female_a, for index: 0
[17:56:39.412] Body mesh name fetched: box_a, for index: 1
[17:56:39.412] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.419] Body mesh name fetched: sg_body_male_01_teen, for index: 0
[17:56:39.419] Body mesh name fetched: box_a, for index: 1
[17:56:39.419] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.420] Body mesh name fetched: body_female_a, for index: 0
[17:56:39.420] Body mesh name fetched: box_a, for index: 1
[17:56:39.420] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.422] Body mesh name fetched: sg_body_male_01_kid, for index: 0
[17:56:39.422] Body mesh name fetched: box_a, for index: 1
[17:56:39.422] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.422] Body mesh name fetched: body_female_a_kid, for index: 0
[17:56:39.422] Body mesh name fetched: box_a, for index: 1
[17:56:39.422] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.422] Body mesh name fetched: sg_body_male_01_kid, for index: 0
[17:56:39.422] Body mesh name fetched: box_a, for index: 1
[17:56:39.422] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.423] Body mesh name fetched: body_female_a_kid, for index: 0
[17:56:39.423] Body mesh name fetched: box_a, for index: 1
[17:56:39.423] Body mesh name fetched: body_female_a_sh, for index: 2
[17:56:39.423] Body mesh name fetched: body_female_a_kid3, for index: 0
[17:56:39.423] Body mesh name fetched: box_a, for index: 1
[17:56:39.423] Body mesh name fetched: body_male_a_sh, for index: 2
[17:56:39.427] gpu_morph_mapping: 5256
[17:56:39.427] Body mesh name fetched: body_female_a_kid4, for index: 0
[17:56:39.427] Body mesh name fetched: box_a, for index: 1
[17:56:39.427] Body mesh name fetched: body_male_a_sh, for index: 2
[17:56:39.458] gpu_morph_mapping: 14623
[17:56:39.491] gpu_morph_mapping: 120684
[17:56:40.394] Loading xml file: $BASE/Modules/Native/ModuleData/photo_mode_strings.xml.
[17:56:40.395] gpu_morph_mapping: 714101
[17:56:40.395] loading time: 8.997373[17:56:40.395] 

Loading Time: 8.997 secs
[17:56:40.395] 

Windows Free Memory: %71.475
[17:56:40.395] Mount and Blade II Bannerlord Memory Usage: 2.424 Gb

[17:56:40.395] 
Finished All...
[17:56:40.478] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.481] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.482] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.482] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.483] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.484] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.484] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.485] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.485] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.486] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.602] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.602] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.605] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.606] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.606] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.607] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.608] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.608] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.609] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.610] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.698] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/scene.xscene.
[17:56:40.699] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/atmosphere.xml.
[17:56:40.706] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene.
[17:56:40.706] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml.
[17:56:40.708] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene.
[17:56:40.708] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml.
[17:56:40.709] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/scene.xscene.
[17:56:40.709] Loading xml file: $BASE/Modules/Native/SceneObj/scn_item_tableau/atmosphere.xml.
[17:56:40.711] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/scene.xscene.
[17:56:40.711] Loading xml file: $BASE/Modules/Native/SceneObj/scn_soldier/atmosphere.xml.
[17:56:40.730] Loading xml file: $BASE/Modules/Native/SceneObj/inventory_character_scene/scene.xscene.
[17:56:40.730] Loading xml file: $BASE/Modules/Native/SceneObj/inventory_character_scene/atmosphere.xml.
[17:56:40.738] AddGlobalLayer 

[17:56:40.751] AddGlobalLayer 

[17:56:40.770] AddGlobalLayer 

[17:56:40.778] AddGlobalLayer 

[17:56:40.781] AddGlobalLayer 

[17:56:40.783] AddGlobalLayer 

[17:56:40.789] AddGlobalLayer 

[17:56:40.850] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.850] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.850] Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException 

[17:56:40.851] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.851] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.851] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.852] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.853] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.853] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.854] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.855] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:40.855] Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. System.Reflection.ReflectionTypeLoadException 

[17:56:40.892] Force VSync State is now DEACTIVATED 

[17:56:40.893] CleanAndPushScreen 

[17:56:40.893] DeactivateAndFinalizeAllScreens 

[17:56:40.893] OnScreenListChanged 

[17:56:40.913] OnScreenListChanged 

[17:56:40.913] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleInitialize 

[17:56:40.932] MusicManager Initialize completed. 

[17:56:41.194] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleActivate 

[17:56:41.195] Loading xml file: $BASE/Modules/3397693394/SceneObj/main_menu_a/scene.xscene.
[17:56:41.196] Loading xml file: $BASE/Modules/3397693394/SceneObj/main_menu_a/atmosphere.xml.
[17:56:41.295] rglShader_manager::read_compressed_shader_cache_package : 0.000069
[17:56:41.295] Missing shader from sack: pbr_terrain
[17:56:41.295] Missing shader from sack: pbr_terrain
[17:56:41.295] Missing shader from sack: pbr_terrain_gbuffer
[17:56:41.295] Missing shader from sack: pbr_terrain_gbuffer
[17:56:41.295] Missing shader from sack: pbr_terrain_shadowmap
[17:56:41.295] Missing shader from sack: pbr_terrain_pointlight
[17:56:41.295] Missing shader from sack: pbr_terrain
[17:56:41.295] Missing shader from sack: pbr_terrain
[17:56:41.295] Missing shader from sack: pbr_terrain_gbuffer
[17:56:41.296] Missing shader from sack: pbr_terrain
[17:56:41.296] Missing shader from sack: pbr_terrain
[17:56:41.296] Missing shader from sack: pbr_terrain_gbuffer
[17:56:41.297] Missing shader from sack: pbr_terrain
[17:56:41.297] Missing shader from sack: pbr_terrain
[17:56:41.297] Missing shader from sack: pbr_terrain_gbuffer
[17:56:41.313] Placed flora count, 0, flora_grass_aa
[17:56:41.313] Placed flora count, 0, free_valley_flower__mix
[17:56:41.313] Placed flora count, 0, flora_grass_a_non_shadow
[17:56:41.313] Placed flora count, 0, flora_plant__mix
[17:56:41.313] Placed flora count, 0, flora_green__mix
[17:56:41.313] Placed flora count, 0, flora_grass_b_non_shadow
[17:56:41.313] Placed flora count, 0, rock_new_green
[17:56:41.313] Placed tree count, 143, shrub__mix
[17:56:41.313] Placed tree count, 93, flora_shrub_mix
[17:56:41.315] Placed tree count, 1434, flora_tree_birch_mix
[17:56:41.315] Placed tree count, 1984, flora_tree_aspen_young_03
[17:56:41.316] Placed tree count, 2035, flora_tree_aspen_forest
[17:56:41.316] Placed tree count, 3194, flora_tree_aspen_mix
[17:56:41.316] Placed tree count, 2579, flora_tree_beech_mix
[17:56:41.346] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[17:56:41.485] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleResume 

[17:56:41.586] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.586] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.589] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.590] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.591] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.591] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.592] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.593] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.593] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.594] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:41.682] OnGameWindowFocusChange: False 

[17:56:41.682] TopScreen: GauntletInitialScreen 

[17:56:41.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.850] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:41.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.851] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.885] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.887] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.916] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:41.948] Bake Terrain
[17:56:41.982] Bake Terrain
[17:56:42.015] Bake Terrain
[17:56:42.048] Bake Terrain
[17:56:42.082] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:42.082] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:42.082] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:42.121] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:42.382] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:42.382] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:45.643] OnGameWindowFocusChange: True 

[17:56:45.643] TopScreen: GauntletInitialScreen 

[17:56:45.959] LoadContext::Load Headers block is started. 

[17:56:45.959] LoadContext::Load And Create Header block is started. 

[17:56:46.146] LoadContext::Load And Create Header completed in 0.186 seconds. 

[17:56:46.146] LoadContext::Create Objects block is started. 

[17:56:46.212] LoadContext::Create Objects completed in 0.066 seconds. 

[17:56:46.212] LoadContext::Load Headers completed in 0.252 seconds. 

[17:56:46.314] LoadContext::Load Strings block is started. 

[17:56:46.317] LoadContext::Load Strings completed in 0.002 seconds. 

[17:56:46.362] LoadContext::Resolve Objects block is started. 

[17:56:46.363] LoadContext::Resolve Objects completed in 0 seconds. 

[17:56:46.401] LoadContext::Load Object Datas block is started. 

[17:56:46.955] LoadContext::Load Object Datas completed in 0.553 seconds. 

[17:56:46.955] LoadContext::Load Container Datas block is started. 

[17:56:47.924] LoadContext::Load Container Datas completed in 0.969 seconds. 

[17:56:48.117] Force VSync State is now DEACTIVATED 

[17:56:48.117] CleanAndPushScreen 

[17:56:48.117] DeactivateAndFinalizeAllScreens 

[17:56:48.117] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandlePause 

[17:56:48.117] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleDeactivate 

[17:56:48.118] Scene_view::clear_all(main_menu_a)
[17:56:48.124] TaleWorlds.MountAndBlade.GauntletUI.GauntletInitialScreen::HandleFinalize 

[17:56:48.130] OnScreenListChanged 

[17:56:48.180] OnScreenListChanged 

[17:56:48.180] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleInitialize 

[17:56:48.180] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleActivate 

[17:56:48.181] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleResume 

[17:56:48.247] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:48.247] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:48.247] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:48.247] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:48.248] opening ..\..\Modules\Native/ModuleData/movement_sets.xml 

[17:56:48.250] opening ..\..\Modules\Native/ModuleData/full_movement_sets.xml 

[17:56:48.256] opening ..\..\Modules\Native/ModuleData/bone_body_types.xml 

[17:56:48.256] opening ..\..\Modules\Native/ModuleData/monster_usage_sets.xml 

[17:56:48.259] opening ..\..\Modules\Native/ModuleData/item_usage_sets.xml 

[17:56:48.266] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:48.266] reading item_holster xml files
[17:56:48.266] file: ModuleData/item_holsters.xml
[17:56:48.266] Loading xml file: $BASE/Modules/Native/ModuleData/item_holsters.xml.
[17:56:48.266] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:48.266] reading item_holster xml files
[17:56:48.266] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:48.266] reading item_holster xml files
[17:56:48.266] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:48.266] reading item_holster xml files
[17:56:48.266] Loading xml file: $BASE/Modules/Native/ModuleData/project.mbproj.
[17:56:48.267] reading item_holster xml files
[17:56:48.267] file: ModuleData/item_holsters.xml
[17:56:48.267] Loading xml file: $BASE/Modules/Native/ModuleData/item_holsters.xml.
[17:56:48.267] Loading xml file: $BASE/Modules/SandBox/ModuleData/project.mbproj.
[17:56:48.267] reading item_holster xml files
[17:56:48.267] Loading xml file: $BASE/Modules/StoryMode/ModuleData/project.mbproj.
[17:56:48.267] reading item_holster xml files
[17:56:48.267] Loading xml file: $BASE/Modules/3397693394/ModuleData/project.mbproj.
[17:56:48.267] reading item_holster xml files
[17:56:48.274] Initializing saved game begin... 

[17:56:48.281] LoadContext::Callbacks block is started. 

[17:56:49.155] LoadContext::Callbacks completed in 0.874 seconds. 

[17:56:49.211] LoadContext::AfterCallbacks block is started. 

[17:56:49.457] LoadContext::AfterCallbacks completed in 0.246 seconds. 

[17:56:49.565] opening ..\..\Modules\Native/ModuleData/managed_core_parameters.xml 

[17:56:49.566] loading managed_core_parameters.xml 

[17:56:49.567] opening ..\..\Modules\Native/ModuleData/managed_campaign_parameters.xml 

[17:56:49.632] Initializing saved game end... 

[17:56:49.636] opening ..\..\Modules\Native/ModuleData/global_strings.xml 

[17:56:49.637] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.714] opening ..\..\Modules\Native/ModuleData/native_strings.xml 

[17:56:49.714] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.716] opening ..\..\Modules\Native/ModuleData/module_strings.xml 

[17:56:49.716] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.726] opening ..\..\Modules\Native/ModuleData/photo_mode_strings.xml 

[17:56:49.726] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.729] opening ..\..\Modules\SandBox/ModuleData/module_strings.xml 

[17:56:49.729] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.734] opening ..\..\Modules\SandBox/ModuleData/world_lore_strings.xml 

[17:56:49.734] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.737] opening ..\..\Modules\SandBox/ModuleData/companion_strings.xml 

[17:56:49.737] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.742] opening ..\..\Modules\SandBox/ModuleData/wanderer_strings.xml 

[17:56:49.743] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.747] opening ..\..\Modules\SandBox/ModuleData/comment_strings.xml 

[17:56:49.749] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.755] opening ..\..\Modules\SandBox/ModuleData/comment_on_action_strings.xml 

[17:56:49.755] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.763] opening ..\..\Modules\SandBox/ModuleData/trait_strings.xml 

[17:56:49.763] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.770] opening ..\..\Modules\SandBox/ModuleData/voice_strings.xml 

[17:56:49.770] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.776] opening ..\..\Modules\SandBox/ModuleData/action_strings.xml 

[17:56:49.776] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.783] opening ..\..\Modules\3397693394/ModuleData/module_strings.xml 

[17:56:49.784] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.791] opening ..\..\Modules\3397693394/ModuleData/module_strings_code.xml 

[17:56:49.791] opening ../../XmlSchemas/GameText.xsd 

[17:56:49.885] opening ..\..\Modules\SandBox/ModuleData/conversation_animations.xml 

[17:56:49.953] opening ..\..\Modules\SandBox/ModuleData/sp_battle_scenes.xml 

[17:56:49.955] loading sp_battles.xml 

[17:56:49.956] opening ..\..\Modules\SandBox/ModuleData/conversation_scenes.xml 

[17:56:49.957] loading conversation_scenes.xml 

[17:56:49.957] opening ..\..\Modules\SandBox/ModuleData/meeting_scenes.xml 

[17:56:49.958] loading meeting_scenes.xml 

[17:56:49.977] opening ..\..\Modules\Native/ModuleData/siegeengines.xml 

[17:56:49.977] opening ../../XmlSchemas/SiegeEngines.xsd 

[17:56:49.985] opening ..\..\Modules\Native/ModuleData/monsters.xml 

[17:56:49.986] opening ../../XmlSchemas/Monsters.xsd 

[17:56:50.008] opening ..\..\Modules\Native/ModuleData/skeleton_scales.xml 

[17:56:50.008] opening ../../XmlSchemas/SkeletonScales.xsd 

[17:56:50.010] opening ..\..\Modules\Native/ModuleData/item_modifiers.xml 

[17:56:50.011] opening ../../XmlSchemas/ItemModifiers.xsd 

[17:56:50.014] opening ..\..\Modules\Native/ModuleData/item_modifiers_groups.xml 

[17:56:50.014] opening ../../XmlSchemas/ItemModifierGroups.xsd 

[17:56:50.016] opening ..\..\Modules\Native/ModuleData/crafting_pieces.xml 

[17:56:50.016] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.031] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_axes.xml 

[17:56:50.032] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.040] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_crafting_pieces_old.xml 

[17:56:50.040] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.054] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_mace_handles.xml 

[17:56:50.054] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.064] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_mace_heads.xml 

[17:56:50.064] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.073] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_pommel_a.xml 

[17:56:50.073] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.080] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_spear_blades.xml 

[17:56:50.080] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.092] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_spear_guards.xml 

[17:56:50.092] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.103] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_spear_handles.xml 

[17:56:50.103] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.112] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_blades.xml 

[17:56:50.112] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.124] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_grips.xml 

[17:56:50.124] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.135] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_guards.xml 

[17:56:50.135] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.146] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_pieces/sg_sword_pommels.xml 

[17:56:50.146] opening ../../XmlSchemas/CraftingPieces.xsd 

[17:56:50.167] opening ..\..\Modules\Native/ModuleData/weapon_descriptions.xml 

[17:56:50.167] opening ../../XmlSchemas/WeaponDescriptions.xsd 

[17:56:50.171] opening ..\..\Modules\3397693394/ModuleData/sg_weapon_descriptions.xml 

[17:56:50.175] opening ../../XmlSchemas/WeaponDescriptions.xsd 

[17:56:50.183] opening ..\..\Modules\Native/ModuleData/crafting_templates.xml 

[17:56:50.183] opening ../../XmlSchemas/CraftingTemplates.xsd 

[17:56:50.189] opening ..\..\Modules\3397693394/ModuleData/sg_crafting_templates.xml 

[17:56:50.189] opening ../../XmlSchemas/CraftingTemplates.xsd 

[17:56:50.198] opening ..\..\Modules\SandBoxCore/ModuleData/sandboxcore_bodyproperties.xml 

[17:56:50.198] opening ../../XmlSchemas/BodyProperties.xsd 

[17:56:50.200] opening ..\..\Modules\SandBox/ModuleData/sandbox_bodyproperties.xml 

[17:56:50.200] opening ../../XmlSchemas/BodyProperties.xsd 

[17:56:50.201] opening ..\..\Modules\3397693394/ModuleData/sg_bodyproperties/sg_bodyproperties_cultures.xml 

[17:56:50.201] opening ../../XmlSchemas/BodyProperties.xsd 

[17:56:50.203] opening ..\..\Modules\SandBoxCore/ModuleData/sandboxcore_skill_sets.xml 

[17:56:50.204] opening ../../XmlSchemas/SkillSets.xsd 

[17:56:50.206] opening ..\..\Modules\SandBox/ModuleData/sandbox_skill_sets.xml 

[17:56:50.207] opening ../../XmlSchemas/SkillSets.xsd 

[17:56:50.210] opening ..\..\Modules\SandBoxCore/ModuleData/items/arm_armors.xml 

[17:56:50.210] opening ../../XmlSchemas/Items.xsd 

[17:56:50.213] opening ..\..\Modules\SandBoxCore/ModuleData/items/banners.xml 

[17:56:50.213] opening ../../XmlSchemas/Items.xsd 

[17:56:50.215] opening ..\..\Modules\SandBoxCore/ModuleData/items/body_armors.xml 

[17:56:50.216] opening ../../XmlSchemas/Items.xsd 

[17:56:50.223] opening ..\..\Modules\SandBoxCore/ModuleData/items/head_armors.xml 

[17:56:50.223] opening ../../XmlSchemas/Items.xsd 

[17:56:50.232] opening ..\..\Modules\SandBoxCore/ModuleData/items/horses_and_others.xml 

[17:56:50.232] opening ../../XmlSchemas/Items.xsd 

[17:56:50.239] opening ..\..\Modules\SandBoxCore/ModuleData/items/leg_armors.xml 

[17:56:50.240] opening ../../XmlSchemas/Items.xsd 

[17:56:50.248] opening ..\..\Modules\SandBoxCore/ModuleData/items/shields.xml 

[17:56:50.248] opening ../../XmlSchemas/Items.xsd 

[17:56:50.256] opening ..\..\Modules\SandBoxCore/ModuleData/items/shoulder_armors.xml 

[17:56:50.256] opening ../../XmlSchemas/Items.xsd 

[17:56:50.265] opening ..\..\Modules\SandBoxCore/ModuleData/items/tournament_weapons.xml 

[17:56:50.266] opening ../../XmlSchemas/Items.xsd 

[17:56:50.273] opening ..\..\Modules\SandBoxCore/ModuleData/items/weapons.xml 

[17:56:50.273] opening ../../XmlSchemas/Items.xsd 

[17:56:50.292] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/ghost_marketplace_item.xml 

[17:56:50.292] opening ../../XmlSchemas/Items.xsd 

[17:56:50.305] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_banners.xml 

[17:56:50.305] opening ../../XmlSchemas/Items.xsd 

[17:56:50.312] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_arm.xml 

[17:56:50.312] opening ../../XmlSchemas/Items.xsd 

[17:56:50.323] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_body.xml 

[17:56:50.323] opening ../../XmlSchemas/Items.xsd 

[17:56:50.341] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_head.xml 

[17:56:50.341] opening ../../XmlSchemas/Items.xsd 

[17:56:50.357] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_leg.xml 

[17:56:50.357] opening ../../XmlSchemas/Items.xsd 

[17:56:50.371] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_clothes_shoulder.xml 

[17:56:50.371] opening ../../XmlSchemas/Items.xsd 

[17:56:50.387] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_horseharness.xml 

[17:56:50.387] opening ../../XmlSchemas/Items.xsd 

[17:56:50.407] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_horses_and_others.xml 

[17:56:50.407] opening ../../XmlSchemas/Items.xsd 

[17:56:50.422] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons.xml 

[17:56:50.422] opening ../../XmlSchemas/Items.xsd 

[17:56:50.444] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons_bows.xml 

[17:56:50.444] opening ../../XmlSchemas/Items.xsd 

[17:56:50.463] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons_common.xml 

[17:56:50.463] opening ../../XmlSchemas/Items.xsd 

[17:56:50.478] opening ..\..\Modules\3397693394/ModuleData/sg_spitems/sg_weapons_shields.xml 

[17:56:50.479] opening ../../XmlSchemas/Items.xsd 

[17:56:50.500] opening ..\..\Modules\3397693394/ModuleData/sg_flag_yigutest.xml 

[17:56:50.500] opening ../../XmlSchemas/Items.xsd 

[17:56:50.690] opening ..\..\Modules\SandBoxCore/ModuleData/sandboxcore_equipment_sets.xml 

[17:56:50.690] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.701] opening ..\..\Modules\SandBox/ModuleData/education_equipment_templates.xml 

[17:56:50.702] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.714] opening ..\..\Modules\SandBox/ModuleData/sandbox_equipment_sets.xml 

[17:56:50.715] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.738] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentrosters_charactercreator.xml 

[17:56:50.739] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.763] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_jiaozhou.xml 

[17:56:50.763] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.778] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_jingzhou.xml 

[17:56:50.778] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.799] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_jizhou.xml 

[17:56:50.799] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.815] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yangzhou.xml 

[17:56:50.815] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.838] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yanzhou.xml 

[17:56:50.838] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.854] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yizhou.xml 

[17:56:50.854] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.879] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yongliang.xml 

[17:56:50.879] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.896] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_youzhou.xml 

[17:56:50.896] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.918] opening ..\..\Modules\3397693394/ModuleData/sg_equipmentrosters/sg_equipmentRoster_yuzhou.xml 

[17:56:50.918] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.934] opening ..\..\Modules\3397693394/ModuleData/sg_equipment_sets.xml 

[17:56:50.935] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.961] opening ..\..\Modules\3397693394/ModuleData/sg_npc_equipment_sets.xml 

[17:56:50.961] opening ../../XmlSchemas/EquipmentRosters.xsd 

[17:56:50.998] opening ..\..\Modules\SandBox/ModuleData/partyTemplates.xml 

[17:56:50.998] opening ../../XmlSchemas/partyTemplates.xsd 

[17:56:50.999] opening ..\..\Modules\3397693394/ModuleData/sg_partytemplates/sg_partytemplates.xml 

[17:56:50.999] opening ../../XmlSchemas/partyTemplates.xsd 

[17:56:51.000] opening ..\..\Modules\3397693394/ModuleData/sg_partytemplates/sg_partytemplates_bandits.xml 

[17:56:51.000] opening ../../XmlSchemas/partyTemplates.xsd 

[17:56:51.003] opening ..\..\Modules\3397693394/ModuleData/sg_partytemplates/sg_partytemplates_cultures.xml 

[17:56:51.003] opening ../../XmlSchemas/partyTemplates.xsd 

[17:56:51.055] Loading xml file: $BASE/Modules/Native/SceneObj/scn_conversation_tableau/scene.xscene.
[17:56:51.055] Loading xml file: $BASE/Modules/Native/SceneObj/scn_conversation_tableau/atmosphere.xml.
[17:56:51.065] opening ..\..\Modules\SandBoxCore/ModuleData/spcultures.xml 

[17:56:51.065] opening ../../XmlSchemas/SPCultures.xsd 

[17:56:51.070] opening ..\..\Modules\3397693394/ModuleData/sg_spcultures.xml 

[17:56:51.071] opening ../../XmlSchemas/SPCultures.xsd 

[17:56:51.108] opening ..\..\Modules\SandBox/ModuleData/concept_strings.xml 

[17:56:51.108] opening ../../XmlSchemas/Concepts.xsd 

[17:56:51.111] opening ..\..\Modules\SandBoxCore/ModuleData/spnpccharactertemplates.xml 

[17:56:51.111] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.125] opening ..\..\Modules\SandBoxCore/ModuleData/spnpccharacters.xml 

[17:56:51.127] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.189] opening ..\..\Modules\SandBoxCore/ModuleData/obsolete_characters.xml 

[17:56:51.189] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.210] opening ..\..\Modules\SandBox/ModuleData/obsolete_characters.xml 

[17:56:51.210] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.231] opening ..\..\Modules\SandBox/ModuleData/lords.xml 

[17:56:51.232] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.274] opening ..\..\Modules\SandBox/ModuleData/bandits.xml 

[17:56:51.275] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.307] opening ..\..\Modules\SandBox/ModuleData/education_character_templates.xml 

[17:56:51.307] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.342] opening ..\..\Modules\SandBox/ModuleData/caravans.xml 

[17:56:51.343] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.403] opening ..\..\Modules\SandBox/ModuleData/spspecialcharacters.xml 

[17:56:51.403] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.462] opening ..\..\Modules\SandBox/ModuleData/spgenericcharacters.xml 

[17:56:51.462] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.489] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/ghost_marketplace_npc.xml 

[17:56:51.489] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.528] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_beifangshizu.xml 

[17:56:51.528] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.562] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_caocao.xml 

[17:56:51.562] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.598] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_huangjin.xml 

[17:56:51.598] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.640] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_jiaozhou.xml 

[17:56:51.641] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.688] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_jingzhou.xml 

[17:56:51.688] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.736] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_jizhou.xml 

[17:56:51.737] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.785] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_manzu.xml 

[17:56:51.785] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.832] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_npc.xml 

[17:56:51.832] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.892] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_qiangzu.xml 

[17:56:51.893] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.936] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_shanyue.xml 

[17:56:51.936] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:51.985] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yangzhou.xml 

[17:56:51.985] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.077] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yeguaitihuan.xml 

[17:56:52.077] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.121] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yizhou.xml 

[17:56:52.121] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.181] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yongliang.xml 

[17:56:52.184] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.299] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_youzhou.xml 

[17:56:52.299] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.358] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/sg_spnpccharacters_yuzhou.xml 

[17:56:52.358] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.429] opening ..\..\Modules\3397693394/ModuleData/sg_spnpccharacters/two_little_characters.xml 

[17:56:52.429] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.501] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.501] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.510] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.510] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.510] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_dingfuren
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 74
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.513] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 122
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 170
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 218
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 266
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 314
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.514] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 506
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 554
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 602
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 650
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 698
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 746
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 794
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 842
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 890
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 938
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 986
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.517] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1034
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1082
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1130
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1178
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caocao
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_bianfuren
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1226
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1274
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_caocao
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1322
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1370
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.518] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1418
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1466
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1514
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1562
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1610
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1658
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1706
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1754
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1802
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1850
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.519] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1898
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1946
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.520] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1994
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2042
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2090
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2138
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2186
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_caocao
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2234
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2282
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caocao
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_dingfuren
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2330
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caocao
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_bianfuren
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2378
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_caocao
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2426
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caocao
Line: 2451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_bianfuren
Line: 2451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2474
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2499
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2499
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2499
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2522
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2547
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2547
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.524] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2547
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2570
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_xiahoudun
Line: 2595
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2595
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2595
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2618
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2643
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2643
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2643
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2666
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_xunyu
Line: 2691
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2691
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2691
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2714
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2739
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2739
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2739
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2762
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2787
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2787
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2787
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2810
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caoren
Line: 2835
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2835
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2835
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2858
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caocao
Line: 2883
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_bianfuren
Line: 2883
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2883
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.525] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2906
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_caocao.xml 

[17:56:52.617] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.617] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.619] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_dongzhuo
Line: 68
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 68
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_yanshi
Line: 68
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 91
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 134
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 134
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.619] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 134
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 157
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 201
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 201
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 201
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 224
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 267
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 267
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 267
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 290
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 331
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 331
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 331
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 354
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 399
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 399
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 399
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 422
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 465
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 465
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 465
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 488
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 513
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 513
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 513
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 536
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 561
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 561
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_dongyi
Line: 561
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 584
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 650
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 692
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 692
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 692
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 715
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 759
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 759
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 759
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 782
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_wangyun
Line: 807
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 807
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 807
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 830
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_lvbu
Line: 855
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_yanshi
Line: 855
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 855
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 878
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 922
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 922
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 922
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 945
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_dongzhuo
Line: 984
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 984
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_niufu
Line: 984
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1007
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_zhangliao
Line: 1032
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1032
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1032
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.620] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1055
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1080
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1080
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1080
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1103
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1128
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1128
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1128
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1151
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1176
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1176
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1176
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1199
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1224
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1224
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1224
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1247
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1272
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1272
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1272
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1295
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1320
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1320
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1320
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1343
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1368
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1368
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1368
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1391
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1416
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1416
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1416
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1439
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1464
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1464
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1464
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1487
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1512
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1512
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1512
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1535
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_caiyong
Line: 1560
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1560
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.623] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1560
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1583
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1608
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1608
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1608
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1631
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1656
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1656
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1656
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1679
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1704
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1704
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1704
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1727
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1752
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1752
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1752
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1775
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1800
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1800
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1800
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1823
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1848
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1848
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1848
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1871
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1896
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1896
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1896
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1919
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1944
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1944
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1944
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1967
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1992
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1992
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1992
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2015
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2040
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2040
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2040
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2063
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2088
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2088
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_lvbu
Line: 2088
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2111
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2136
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2136
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhangji
Line: 2136
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2159
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2184
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2184
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2184
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2207
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2232
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2232
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.624] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2232
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2255
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2280
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2280
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2280
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2328
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2328
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2328
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2351
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2376
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2376
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2376
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2399
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2424
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2424
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2424
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2447
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_fuwan
Line: 2472
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2472
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2472
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2495
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_dongcheng
Line: 2520
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2520
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2520
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2543
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_huaxiong
Line: 2568
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2568
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2568
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2591
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2616
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2616
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2616
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2639
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2664
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2664
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2664
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2687
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2712
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2712
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2712
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2735
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_wangyun
Line: 2760
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2760
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2760
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2783
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_wangyun
Line: 2808
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2808
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2808
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2831
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2856
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2856
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2856
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.625] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2879
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_dongzhuo.xml 

[17:56:52.698] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.698] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.699] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.699] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.699] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_houshi
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.699] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.699] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 63
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.699] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 63
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 63
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 86
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 111
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 111
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 111
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 134
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsunzan
Line: 159
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_houshi
Line: 159
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 159
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 182
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 207
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 207
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_mayunlu
Line: 207
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 230
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 255
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 255
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 255
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 278
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 326
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 385
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 433
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 481
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 517
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 517
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 517
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 540
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsunzan
Line: 576
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_houshi
Line: 576
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 576
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 599
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 636
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 636
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 636
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 659
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 684
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 684
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 684
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 707
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 732
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 732
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 732
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 755
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 780
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 780
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_gongsunzan
Line: 780
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 803
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 828
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 828
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.700] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 828
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 851
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 876
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 876
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 876
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 899
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 924
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 924
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 924
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 947
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 972
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 972
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 972
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 995
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1020
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1020
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1020
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1043
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1068
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1068
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1068
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1091
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1116
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1116
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1116
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1139
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsundu
Line: 1164
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1164
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1164
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1187
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsundu
Line: 1212
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1212
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1212
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1235
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1260
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1260
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1260
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1283
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1308
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1308
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1308
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1331
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1356
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1356
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1356
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1379
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1404
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1404
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1404
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1427
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsunkang
Line: 1452
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1452
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1452
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1475
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1500
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1500
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1500
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1523
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1548
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1548
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1548
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1571
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1596
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1596
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1596
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.701] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1619
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yangang
Line: 1644
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1644
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1644
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1667
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1692
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1692
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1692
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1715
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsunkang
Line: 1740
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1740
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1740
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1763
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gongsunfan
Line: 1788
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1788
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1788
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1811
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1836
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1836
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1836
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.702] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1859
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_gongsunzan.xml 

[17:56:52.812] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.813] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.817] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.817] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 74
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 122
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 170
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 218
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 266
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 314
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.820] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 506
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 554
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_guanyu
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 602
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_zhangfei
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 650
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_guanyu
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 698
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 746
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_guanyu
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 794
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 842
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 890
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_liubei
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 938
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhangfei
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 986
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_liubei
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1034
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1082
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.821] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1130
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1178
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1226
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1274
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1322
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1370
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1418
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhaoyun
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1466
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1514
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1562
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.822] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1610
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1658
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1706
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1754
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_xiahouyuan
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1802
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1850
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1898
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1946
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1994
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2042
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2090
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_liubei
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_ganfuren
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhangxingcai
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2138
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_zhangfei
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_xiahoujuan
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_liushan
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2186
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2234
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.825] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2282
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_guanyu
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2330
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_guanyu
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2378
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2426
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.826] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2474
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubei.xml 

[17:56:52.902] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.902] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.903] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.903] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.903] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_caifuren
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.903] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 74
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 122
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 161
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 161
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 161
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 184
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_liubiao
Line: 209
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 209
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_kuaizhenlan
Line: 209
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 232
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_liubiao
Line: 257
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_caifuren
Line: 257
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 257
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 280
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 305
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 305
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 305
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 328
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 353
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 353
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 353
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 376
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 401
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 401
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 401
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 424
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 449
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 449
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 449
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 472
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 497
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 497
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 497
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 520
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 545
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 545
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 545
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 568
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_huangzhong
Line: 593
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 593
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 593
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 616
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 641
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 641
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_liubiao
Line: 641
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 664
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 689
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 689
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 689
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 712
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 737
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 737
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 737
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 760
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 785
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 785
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.904] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 785
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 808
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 833
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 833
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 833
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 856
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 881
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 881
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 881
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 904
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 929
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 929
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 929
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 952
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 977
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 977
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 977
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1000
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1025
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1025
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1025
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1048
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1073
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1073
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1073
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1096
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1121
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1121
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1121
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1144
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1169
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1169
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1169
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1192
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1217
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1217
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1217
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1240
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1265
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1265
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1265
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1288
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1313
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1313
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1313
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1336
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1361
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1361
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1361
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1384
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1409
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1409
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1409
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1432
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1457
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1457
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1457
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1480
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1505
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1505
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1505
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1528
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1553
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1553
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1553
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.905] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1576
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1601
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1601
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1601
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1624
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1649
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1649
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1649
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1672
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1697
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1697
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1697
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1720
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1745
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1745
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1745
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1768
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_huangzu
Line: 1793
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1793
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1793
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1816
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_sufei
Line: 1841
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1841
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1841
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1864
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_huojun
Line: 1889
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1889
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1889
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1912
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_kuailiang
Line: 1937
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1937
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_liuqi
Line: 1937
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1960
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1985
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1985
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1985
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.906] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2008
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_liubiao.xml 

[17:56:52.982] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.983] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_luoxifen
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 74
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 122
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 170
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_shixie
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 218
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_shixie
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 266
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_shiliyan
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 314
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_shixie
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhangjin
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 506
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_shixie
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhufu
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 554
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_shilijia
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 602
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.984] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 650
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.985] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.985] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.985] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:52.985] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 698
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_shixie.xml 

[17:56:53.105] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.108] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:53.112] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_wuguotai
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_sunjian
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_wuguotai
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_qiaoying
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 74
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_sunjian
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_wuguotai
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_bulianshi
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 122
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_qiaowan
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 170
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 218
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.112] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 266
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 314
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_sunjian
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_wuguotai
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 506
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 554
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 602
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 650
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 698
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 746
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_sunjian
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 794
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.113] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 842
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 890
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 938
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 986
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_lingcao
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1034
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1082
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1130
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1178
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1226
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_sunjing
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1274
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_zhuzhi
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1322
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_sunce
Line: 1347
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1370
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhouyu
Line: 1395
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1418
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1443
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1466
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_sunquan
Line: 1491
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1514
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1539
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.114] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1562
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1587
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1610
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1635
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1658
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1683
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1706
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1731
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1754
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_sunjian
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_xufuren
Line: 1779
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1802
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_sunyi
Line: 1827
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1850
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1875
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1898
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1923
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1946
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1971
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1994
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2019
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2042
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2067
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2090
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2115
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2138
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2186
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2234
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2282
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.115] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2330
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2378
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.116] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2426
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_sunjian.xml 

[17:56:53.195] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_yeguai.xml 

[17:56:53.196] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:53.279] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.279] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:53.282] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_liufuren
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 63
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 63
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 63
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 86
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 123
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 123
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 123
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 146
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 183
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 183
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 183
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.282] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 206
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 266
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 303
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 326
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 363
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 363
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 363
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 386
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 421
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 421
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 421
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 444
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 479
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 479
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 479
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 502
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 527
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 527
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 527
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 550
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 575
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 575
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 575
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 598
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 623
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 623
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 623
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 646
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 671
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 671
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 671
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 694
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 719
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 719
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 719
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 742
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 767
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 767
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 767
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 790
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yuanshao
Line: 815
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_liufuren
Line: 815
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 815
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 838
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yuanshao
Line: 863
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 863
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 863
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 886
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 911
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 911
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.283] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 911
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 934
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 959
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 959
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 959
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 982
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1007
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1007
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1007
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1030
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yuanshao
Line: 1055
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1055
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_zhenfu
Line: 1055
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1078
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1103
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1103
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_yuanxi
Line: 1103
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1126
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1163
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1186
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1211
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1234
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1259
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1282
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1307
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1330
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1355
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1378
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1403
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1426
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1451
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1474
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1499
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1499
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_yuanshao
Line: 1499
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1522
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1547
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1547
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1547
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1570
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1595
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1595
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1595
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.284] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1618
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1643
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1643
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1643
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1666
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1691
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1691
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1691
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1714
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1739
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1739
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1739
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1762
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1787
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1787
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1787
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1810
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1835
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1835
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1835
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1858
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1883
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1883
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1883
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1906
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1931
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1931
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1931
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1954
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1979
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1979
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1979
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2002
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_chunyuqiong
Line: 2027
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2027
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2027
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2050
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2075
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2075
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2075
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2098
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2123
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2123
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2123
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2146
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2171
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2171
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2171
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2194
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2219
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2219
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2219
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2242
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2267
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2267
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2267
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.285] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2290
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 2315
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2315
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2315
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2338
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_jushou
Line: 2363
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2363
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2363
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2386
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yanliang
Line: 2411
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2411
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2411
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2434
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_wenchou
Line: 2459
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2459
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2459
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2482
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_gaolan
Line: 2507
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2507
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2507
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2530
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_tianfeng
Line: 2555
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2555
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2555
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2578
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yuanshao
Line: 2603
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2603
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2603
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2626
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_juyi
Line: 2651
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 2651
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 2651
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.286] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 2674
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshao.xml 

[17:56:53.369] opening ..\..\Modules\3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.369] opening ../../XmlSchemas/NPCCharacters.xsd 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 3
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 26
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_zhangyun
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 51
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 74
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_huangzhong
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 99
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 122
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_fengfuren
Line: 147
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 170
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 195
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 218
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 243
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 266
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 291
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 314
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 339
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.371] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 362
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 387
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 410
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 435
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 458
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 483
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 506
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 531
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 554
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 579
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 602
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 627
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 650
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: Hero.lord_yuanshu
Line: 675
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 698
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 723
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 746
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 771
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 794
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 819
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 842
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_yuanshu
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: Hero.lord_fengfuren
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 867
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 890
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 915
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 938
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 963
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 986
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'father' attribute is not declared.
Node: father  Value: Hero.lord_jiling
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.372] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1011
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1034
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1059
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1082
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1107
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1130
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1155
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1178
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1203
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1226
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1251
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1274
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'father' attribute is not declared.
Node: father  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'mother' attribute is not declared.
Node: mother  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The 'spouse' attribute is not declared.
Node: spouse  Value: 
Line: 1299
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.373] Error: The element 'NPCCharacter' has invalid child element 'NengLis'. List of possible elements expected: 'Resistances, Components, upgrade_targets, Hero, Equipments, feats, skills'.
Node: NengLis  Value: 
Line: 1322
XML Path: file:///D:/SteamLibrary/steamapps/common/Mount & Blade II Bannerlord/Modules/3397693394/ModuleData/sg_lords/sg_yuanshu.xml 

[17:56:53.542] opening ..\..\Modules\SandBox/ModuleData/spworkshops.xml 

[17:56:53.542] opening ../../XmlSchemas/WorkshopTypes.xsd 

[17:56:53.547] opening ..\..\Modules\SandBox/ModuleData/location_complex_templates.xml 

[17:56:53.547] opening ../../XmlSchemas/LocationComplexTemplates.xsd 

[17:56:53.550] opening ..\..\Modules\SandBox/ModuleData/settlements.xml 

[17:56:53.551] opening ../../XmlSchemas/Settlements.xsd 

[17:56:53.570] opening ..\..\Modules\3397693394/ModuleData/settlements.xml 

[17:56:53.577] opening ../../XmlSchemas/Settlements.xsd 

[17:56:53.660] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.661] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.662] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.662] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.663] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.663] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.664] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.665] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.665] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.666] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.723] Dump integrity is compromised due to non-default modules being used 

[17:56:53.724] Dump integrity is compromised due to non-default modules being used 

[17:56:53.724] Dump integrity is compromised due to non-default modules being used 

[17:56:53.777] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.778] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.779] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.779] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.780] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.780] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.781] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.782] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.782] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.783] Resolving: System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 

[17:56:53.863] Null object reference found with ID: sol001_0002 

[17:56:53.863] Null object reference found with ID: sol001_0003 

[17:56:53.863] Null object reference found with ID: sol001_0010 

[17:56:53.863] Null object reference found with ID: sol001_0005 

[17:56:53.863] Null object reference found with ID: sol001_0013 

[17:56:53.863] Null object reference found with ID: sol001_0006 

[17:56:53.863] Null object reference found with ID: sol001_0007 

[17:56:53.863] Null object reference found with ID: sol001_0011 

[17:56:53.863] Null object reference found with ID: sol001_0016 

[17:56:53.863] Null object reference found with ID: sol001_0014 

[17:56:53.863] Null object reference found with ID: sol001_0015 

[17:56:53.863] Null object reference found with ID: sol001_0009 

[17:56:53.863] Null object reference found with ID: sol001_0001 

[17:56:53.863] Null object reference found with ID: youzhou_sol_7002 

[17:56:53.863] Null object reference found with ID: jingzhou_sol_7003 

[17:56:53.863] Null object reference found with ID: townsman_childjingzhou 

[17:56:53.916] opening ..\..\Modules\SandBox/ModuleData/settlement_track_instruments.xml 

[17:56:53.916] opening ../../XmlSchemas/MusicInstruments.xsd 

[17:56:53.918] opening ..\..\Modules\SandBox/ModuleData/settlement_tracks.xml 

[17:56:53.918] opening ../../XmlSchemas/MusicTracks.xsd 

[17:56:53.928] AddGlobalLayer 

[17:56:53.953] gpu_morph_mapping: 733579
[17:56:53.966] Creating map scene 

[17:56:53.967] Reading map scene 

[17:56:53.967] Loading xml file: $BASE/Modules/3397693394/SceneObj/Main_map/scene.xscene.
[17:56:53.973] Loading xml file: $BASE/Modules/3397693394/SceneObj/Main_map/atmosphere.xml.
[17:56:54.410] NAV_MESH: load finished, first load for scene: 1
[17:56:54.622] rglShader_manager::read_compressed_shader_cache_package : 0.000087
[17:56:54.622] Missing shader from sack: pbr_terrain
[17:56:54.622] Missing shader from sack: pbr_terrain
[17:56:54.622] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.622] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.622] Missing shader from sack: pbr_terrain_shadowmap
[17:56:54.622] Missing shader from sack: pbr_terrain_pointlight
[17:56:54.623] Missing shader from sack: pbr_terrain
[17:56:54.623] Missing shader from sack: pbr_terrain
[17:56:54.623] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.623] Missing shader from sack: pbr_terrain
[17:56:54.623] Missing shader from sack: pbr_terrain
[17:56:54.623] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.623] Missing shader from sack: pbr_terrain
[17:56:54.623] Missing shader from sack: pbr_terrain
[17:56:54.623] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain
[17:56:54.624] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain
[17:56:54.625] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.626] Missing shader from sack: pbr_terrain
[17:56:54.626] Missing shader from sack: pbr_terrain
[17:56:54.626] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.626] Missing shader from sack: pbr_terrain
[17:56:54.626] Missing shader from sack: pbr_terrain
[17:56:54.626] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.626] Missing shader from sack: pbr_terrain
[17:56:54.626] Missing shader from sack: pbr_terrain
[17:56:54.626] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain
[17:56:54.627] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.628] Missing shader from sack: pbr_terrain
[17:56:54.628] Missing shader from sack: pbr_terrain
[17:56:54.628] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.628] Missing shader from sack: pbr_terrain
[17:56:54.628] Missing shader from sack: pbr_terrain
[17:56:54.628] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.628] Missing shader from sack: pbr_terrain
[17:56:54.628] Missing shader from sack: pbr_terrain
[17:56:54.628] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.629] Missing shader from sack: pbr_terrain
[17:56:54.629] Missing shader from sack: pbr_terrain
[17:56:54.629] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.629] Missing shader from sack: pbr_terrain
[17:56:54.629] Missing shader from sack: pbr_terrain
[17:56:54.629] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.630] Missing shader from sack: pbr_terrain
[17:56:54.630] Missing shader from sack: pbr_terrain
[17:56:54.630] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain
[17:56:54.632] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.633] Missing shader from sack: pbr_terrain
[17:56:54.633] Missing shader from sack: pbr_terrain
[17:56:54.633] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.635] Missing shader from sack: pbr_terrain
[17:56:54.635] Missing shader from sack: pbr_terrain
[17:56:54.635] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.635] Missing shader from sack: pbr_terrain
[17:56:54.635] Missing shader from sack: pbr_terrain
[17:56:54.635] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.636] Missing shader from sack: pbr_terrain
[17:56:54.636] Missing shader from sack: pbr_terrain
[17:56:54.636] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.637] Missing shader from sack: pbr_terrain
[17:56:54.637] Missing shader from sack: pbr_terrain
[17:56:54.637] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.637] Missing shader from sack: pbr_terrain
[17:56:54.637] Missing shader from sack: pbr_terrain
[17:56:54.637] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.638] Missing shader from sack: pbr_terrain
[17:56:54.638] Missing shader from sack: pbr_terrain
[17:56:54.638] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.639] Missing shader from sack: pbr_terrain
[17:56:54.639] Missing shader from sack: pbr_terrain
[17:56:54.639] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.640] Missing shader from sack: pbr_terrain
[17:56:54.640] Missing shader from sack: pbr_terrain
[17:56:54.640] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.640] Missing shader from sack: pbr_terrain
[17:56:54.640] Missing shader from sack: pbr_terrain
[17:56:54.640] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.641] Missing shader from sack: pbr_terrain
[17:56:54.642] Missing shader from sack: pbr_terrain
[17:56:54.642] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.642] Missing shader from sack: pbr_terrain
[17:56:54.642] Missing shader from sack: pbr_terrain
[17:56:54.642] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.642] Missing shader from sack: pbr_terrain
[17:56:54.642] Missing shader from sack: pbr_terrain
[17:56:54.642] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.645] Missing shader from sack: pbr_terrain
[17:56:54.645] Missing shader from sack: pbr_terrain
[17:56:54.645] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.645] Missing shader from sack: pbr_terrain
[17:56:54.645] Missing shader from sack: pbr_terrain
[17:56:54.645] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.645] Missing shader from sack: pbr_terrain
[17:56:54.645] Missing shader from sack: pbr_terrain
[17:56:54.645] Missing shader from sack: pbr_terrain_gbuffer
[17:56:54.989] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[17:56:55.046] opening ..\..\Modules\Native/ModuleData/worldmap_color_grades.xml 

[17:56:55.067] SettlementsDistanceCacheFilePath: ../../Modules/3397693394/ModuleData/settlements_distance_cache.bin 

[17:56:55.226] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/campaign_map.xml.
[17:56:55.258] Ticking map scene for first initialization 

[17:56:55.792] Position of lord_dongmin_party_1 is not valid! (1656.393, 1467.412) Party will be moved to a valid position. 

[17:56:55.795] Position of lord_guosi_party_1 is not valid! (1656.861, 1467.599) Party will be moved to a valid position. 

[17:56:55.800] Position of lord_zhangxiu_party_1 is not valid! (1656.418, 1469.151) Party will be moved to a valid position. 

[17:56:55.844] Position of lord_guoliu_party_1 is not valid! (1656.423, 1469.223) Party will be moved to a valid position. 

[17:56:56.254] CleanScreens 

[17:56:56.254] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandlePause 

[17:56:56.254] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleDeactivate 

[17:56:56.254] TaleWorlds.MountAndBlade.View.Screens.GameLoadingScreen::HandleFinalize 

[17:56:56.254] OnScreenListChanged 

[17:56:56.641] Force VSync State is now DEACTIVATED 

[17:56:56.641] CleanAndPushScreen 

[17:56:56.641] DeactivateAndFinalizeAllScreens 

[17:56:56.641] OnScreenListChanged 

[17:56:56.687] OnScreenListChanged 

[17:56:56.687] SandBox.View.Map.MapScreen::HandleInitialize 

[17:56:57.262] AddGlobalLayer 

[17:56:57.263] SandBox.View.Map.MapScreen::HandleActivate 

[17:56:57.270] SandBox.View.Map.MapScreen::HandleResume 

[17:56:57.894] Before Daily Tick: 中平六年冬一十月 

[17:56:57.971] creating hero from template with id: spc_wanderer_jiaozhou_5 

[17:56:58.121] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.121] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.151] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.151] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.279] Bake Terrain
[17:56:58.590] Bake Terrain
[17:56:58.607] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.607] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.607] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:58.607] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.608] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.637] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.637] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.639] Bake Terrain
[17:56:58.659] Bake Terrain
[17:56:58.689] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:58.689] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.701] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.701] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.707] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.707] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.793] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:56:58.848] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:56:58.848] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:01.729] Player has entered town_dongpingguo_wuyan: 无盐 

[17:57:01.731] [GAME MENU] town_outside 

[17:57:01.733] [GAME MENU] town 

[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.846] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.847] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.957] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.958] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.969] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:01.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.736] Release Sound Event 15 

[17:57:03.736] Release Sound Event 16 

[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.758] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:03.764] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:06.841] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:06.841] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:21.618] Before Daily Tick: 中平六年冬一十月 

[17:57:21.633] creating hero from template with id: spc_wanderer_yizhou_7 

[17:57:24.172] OnGameWindowFocusChange: False 

[17:57:24.172] TopScreen: MapScreen 

[17:57:46.152] OnGameWindowFocusChange: True 

[17:57:46.152] TopScreen: MapScreen 

[17:57:52.967] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:52.967] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:53.186] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.432] PushScreen 

[17:57:55.432] SandBox.View.Map.MapScreen::HandlePause 

[17:57:55.433] SandBox.View.Map.MapScreen::HandleDeactivate 

[17:57:55.433] OnScreenListChanged 

[17:57:55.433] SandBox.GauntletUI.GauntletQuestsScreen::HandleInitialize 

[17:57:55.433] SandBox.GauntletUI.GauntletQuestsScreen::HandleActivate 

[17:57:55.433] SandBox.GauntletUI.GauntletQuestsScreen::HandleResume 

[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.606] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.609] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.609] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:55.609] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:57:57.153] PopScreen 

[17:57:57.153] SandBox.GauntletUI.GauntletQuestsScreen::HandlePause 

[17:57:57.153] SandBox.GauntletUI.GauntletQuestsScreen::HandleDeactivate 

[17:57:57.153] SandBox.GauntletUI.GauntletQuestsScreen::HandleFinalize 

[17:57:57.153] PopScreen - SandBox.GauntletUI.GauntletQuestsScreen 

[17:57:57.153] OnScreenListChanged 

[17:57:57.153] SandBox.View.Map.MapScreen::HandleActivate 

[17:57:57.153] SandBox.View.Map.MapScreen::HandleResume 

[17:57:57.335] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:57.341] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:57:57.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:57.342] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:57.367] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:57:57.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:57.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:57.373] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:57:57.423] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:57:57.423] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.229] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.281] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:02.281] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:05.702] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:05.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:05.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:05.734] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:05.735] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:07.189] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:07.189] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:07.189] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:07.266] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:07.266] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:07.551] [GAME MENU] player_in_camp_meeting 

[17:58:07.570] --------------- Conversation Start ---------------  

[17:58:07.570] Conversation character name: 军司马
id: yongliang_sol_7001
culture:雍凉
persona:PersonaSoftspoken 

[17:58:07.578] AI -> (op_junsima_enlist_ask) -  

[17:58:10.608] P  -> (op_player_enlist_no) -  

[17:58:10.609] AI -> (op_player_enlist_ask_meet_general_reject) -  

[17:58:12.011] P  -> (op_player_enlist_say_goodbye) -  

[17:58:12.014] --------------- Conversation End ---------------  

[17:58:12.020] Scene_view::clear_all(scn_conversation_tableau)
[17:58:13.463] [GAME MENU] player_in_camp_meeting 

[17:58:13.469] --------------- Conversation Start ---------------  

[17:58:13.469] Conversation character name: 军司马
id: yongliang_sol_7001
culture:雍凉
persona:PersonaSoftspoken 

[17:58:13.469] AI -> (op_junsima_enlist_ask) -  

[17:58:14.271] P  -> (op_player_enlist_yes) -  

[17:58:14.274] AI -> (op_junsima_enlist_offer_player_worst_official_position) -  

[17:58:17.870] P  -> (op_player_enlist_player_accept_worst_official_position) -  

[17:58:17.870] AI -> (op_player_enlist_done) -  

[17:58:17.882] 庄子需牲口。:日志已更新。 

[17:58:17.886] 任务取消:庄子需牲口。 

[17:58:17.889] 岳加入了董卓 

[17:58:17.914] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/scene.xscene.
[17:58:17.916] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/atmosphere.xml.
[17:58:17.929] rglShader_manager::read_compressed_shader_cache_package : 0.000104
[17:58:17.929] Missing shader from sack: pbr_terrain
[17:58:17.929] Missing shader from sack: pbr_terrain
[17:58:17.929] Missing shader from sack: pbr_terrain_gbuffer
[17:58:17.929] Missing shader from sack: pbr_terrain_gbuffer
[17:58:17.929] Missing shader from sack: pbr_terrain_shadowmap
[17:58:17.929] Missing shader from sack: pbr_terrain_pointlight
[17:58:17.929] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0.
[17:58:17.929] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0.
[17:58:17.929] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0.
[17:58:17.936] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 4096, 0.
[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:17.954] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:18.094] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1.
[17:58:18.095] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1.
[17:58:18.095] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1.
[17:58:18.096] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 4096, 1.
[17:58:18.189] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_vs, vs_5_0, 9, 0, 0, 0.
[17:58:18.193] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_vs, vs_5_0, 9, 0, 0, 0.
[17:58:18.271] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_ps, ps_5_0, 9, 0, 0, 1.
[17:58:18.466] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_ps, ps_5_0, 9, 0, 0, 1.
[17:58:18.545] Bake Terrain
[17:58:18.555] Bake Terrain
[17:58:18.561] Bake Terrain
[17:58:18.567] Bake Terrain
[17:58:18.588] Missing shader from sack: pbr_metallic_pointlight
[17:58:18.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4718720, 0.
[17:58:18.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4718720, 1.
[17:58:19.070] Missing shader from sack: pbr_metallic_pointlight
[17:58:19.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528512, 0.
[17:58:19.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528512, 1.
[17:58:20.788] Scene_view::clear_all(scn_cutscene_factionjoin)
[17:58:22.166] ExecuteContinue 

[17:58:22.167] --------------- Conversation End ---------------  

[17:58:22.172] Scene_view::clear_all(scn_conversation_tableau)
[17:58:22.173] [GAME MENU] player_in_camp_meeting 

[17:58:22.182] [GAME MENU] player_in_camp_main 

[17:58:24.455] --------------- Conversation Start ---------------  

[17:58:24.455] Conversation character name: 军需官
id: yongliang_sol_5003
culture:雍凉
persona:PersonaSoftspoken 

[17:58:24.456] AI -> (op_junxuguan_camp_hello) -  

[17:58:24.494] Missing shader from sack: pbr_metallic_gbuffer
[17:58:24.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4460688, 0.
[17:58:24.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4460688, 1.
[17:58:26.061] P  -> (op_player_camp_receive_set_from_junxuguan) -  

[17:58:26.068] PushScreen 

[17:58:26.068] SandBox.View.Map.MapScreen::HandlePause 

[17:58:26.068] SandBox.View.Map.MapScreen::HandleDeactivate 

[17:58:26.068] OnScreenListChanged 

[17:58:26.068] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[17:58:26.180] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[17:58:26.181] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[17:58:26.282] AI -> (op_junxuguan_camp_complete_give_player_set) -  

[17:58:26.308] Render Requested: sg_npc_guard_head 

[17:58:26.315] Render Requested: tunic_with_shoulder_pads 

[17:58:26.315] Render Requested: sg_ar_c11_com01_arm 

[17:58:26.316] Render Requested: empire_horseman_boots 

[17:58:26.316] Render Requested: sumpter_horse 

[17:58:26.316] Render Requested: light_harness 

[17:58:26.316] Render Requested: small_flat_heater_shield 

[17:58:26.316] Render Requested: empire_sword_1_t2 

[17:58:26.320] Render Requested: imperial_spear_t2 

[17:58:26.320] Render Requested: sg_axe_004 

[17:58:26.320] Render Requested: sg_throwing_stone 

[17:58:26.320] Render Requested: sg_cl_c01_s2001_body 

[17:58:26.320] Render Requested: sg_cl_c01_s2001_leg 

[17:58:26.320] Render Requested: grain 

[17:58:26.321] Render Requested: grape 

[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.362] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[17:58:26.790] Render Requested: empire_horseman_boots 

[17:58:27.085] Render Requested: sg_cl_c01_s2001_leg 

[17:58:27.092] Render Requested: empire_horseman_boots 

[17:58:27.143] Render Requested: sg_cl_c01_s2001_body 

[17:58:27.143] Render Requested: tunic_with_shoulder_pads 

[17:58:27.911] Render Requested: sg_cl_c01_s2001_leg 

[17:58:27.911] Render Requested: empire_horseman_boots 

[17:58:28.444] Render Requested: sg_cl_c01_s2001_body 

[17:58:28.444] Render Requested: tunic_with_shoulder_pads 

[17:58:28.652] Render Requested: sg_cl_c01_s2001_body 

[17:58:29.376] TransferItem Name: 三国-西凉短袖戎服 | From: OtherInventory To: Equipment | Amount: 1 

[17:58:29.377] TransferItem Name: 垫肩束腰衣 | From: Equipment To: PlayerInventory | Amount: 1 

[17:58:29.390] Render Requested: sg_cl_c01_s2001_body 

[17:58:29.390] Render Requested: tunic_with_shoulder_pads 

[17:58:29.405] Render Requested: sg_cl_c01_s2001_body 

[17:58:30.015] Render Requested: sg_cl_c01_s2001_leg 

[17:58:30.015] Render Requested: empire_horseman_boots 

[17:58:30.216] Render Requested: sg_cl_c01_s2001_leg 

[17:58:30.821] TransferItem Name: 三国-白色裹腿配布鞋3 | From: OtherInventory To: Equipment | Amount: 1 

[17:58:30.821] TransferItem Name: 骑手靴 | From: Equipment To: PlayerInventory | Amount: 1 

[17:58:30.826] Render Requested: sg_cl_c01_s2001_leg 

[17:58:30.826] Render Requested: empire_horseman_boots 

[17:58:30.840] Render Requested: sg_cl_c01_s2001_leg 

[17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.847] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.847] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.853] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.872] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:30.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.878] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.878] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.922] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:30.922] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:30.952] Render Requested: sg_ar_c11_com01_arm 

[17:58:30.965] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:31.223] Render Requested: sg_throwing_stone 

[17:58:31.311] Render Requested: sg_axe_004 

[17:58:31.606] Render Requested: sg_axe_004 

[17:58:32.203] TransferItem Name: 镰刀 | From: OtherInventory To: Equipment | Amount: 1 

[17:58:32.213] Render Requested: sg_axe_004 

[17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.215] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.217] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.223] Render Requested: sg_axe_004 

[17:58:32.236] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:32.236] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.236] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.242] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.242] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.287] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:32.287] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:32.331] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:33.879] Render Requested: sg_cl_c01_s2001_body 

[17:58:35.418] PopScreen 

[17:58:35.418] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[17:58:35.418] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[17:58:35.418] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[17:58:35.420] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[17:58:35.420] OnScreenListChanged 

[17:58:35.420] SandBox.View.Map.MapScreen::HandleActivate 

[17:58:35.420] SandBox.View.Map.MapScreen::HandleResume 

[17:58:35.425] [GAME MENU] player_in_camp_main 

[17:58:36.367] ExecuteContinue 

[17:58:36.367] AI -> (op_junxuguan_camp_hint_to_player) -  

[17:58:37.358] P  -> (op_player_camp_thank_junxuguan) -  

[17:58:37.358] --------------- Conversation End ---------------  

[17:58:37.364] Scene_view::clear_all(scn_conversation_tableau)
[17:58:37.365] [GAME MENU] player_in_camp_main 

[17:58:37.497] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.497] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.502] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.502] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.503] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.509] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.509] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.515] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.515] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.515] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.521] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.553] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.565] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[17:58:37.565] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:37.565] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[17:58:40.136] [GAME MENU] camp_junsima 

[17:58:41.819] [GAME MENU] camp_junsima_select_training 

[17:58:43.108] [GAME MENU] player_in_camp_join_siege 

[17:58:43.110] [GAME MENU] player_in_camp 

[17:58:44.440] Opening new mission SiegeMissionWithDeployment level_2 siege.
 

[17:58:44.446] IMono_MBMission::create_mission : 0.001933
[17:58:44.599] Force VSync State is now DEACTIVATED 

[17:58:44.599] PushScreen 

[17:58:44.599] SandBox.View.Map.MapScreen::HandlePause 

[17:58:44.599] SandBox.View.Map.MapScreen::HandleDeactivate 

[17:58:44.599] Release Sound Event 31 

[17:58:44.599] OnScreenListChanged 

[17:58:44.599] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[17:58:44.599] -------MissionScreen-OnInitialize 

[17:58:44.600] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[17:58:44.600] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[17:58:44.799] Scene_view::clear_all(Main_map)
[17:58:44.938] Scene level: level_2 set to activate.
[17:58:44.938] Scene level: siege set to activate.
[17:58:44.938] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[17:58:44.944] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[17:58:45.340] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[17:58:45.394] 5646 entities are registered as oro.
[17:58:45.479] NAV_MESH: load finished, first load for scene: 1
[17:58:45.548] rglShader_manager::read_compressed_shader_cache_package : 0.000249
[17:58:45.565] Placed flora count, 0, flora_dry_plant_i
[17:58:45.565] Placed flora count, 0, flora_dry_plant_d
[17:58:45.565] Placed flora count, 0, flora_grass_b
[17:58:45.565] Placed flora count, 0, ground_rock
[17:58:45.566] Placed tree count, 1083, tree_high_q_pine
[17:58:45.568] Placed tree count, 3546, tree_high_q_pine
[17:58:45.601] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[17:58:45.612] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[17:58:45.947] NAV_MESH: load finished, first load for scene: 0
[17:58:45.950] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.951] NAV_MESH: load finished, first load for scene: 0
[17:58:45.952] NAV_MESH: load finished, first load for scene: 0
[17:58:45.952] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.953] NAV_MESH: load finished, first load for scene: 0
[17:58:45.955] NAV_MESH: load finished, first load for scene: 0
[17:58:45.956] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.956] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.958] NAV_MESH: load finished, first load for scene: 0
[17:58:45.958] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.958] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.959] NAV_MESH: load finished, first load for scene: 0
[17:58:45.959] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.959] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.960] NAV_MESH: load finished, first load for scene: 0
[17:58:45.960] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.960] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.963] NAV_MESH: load finished, first load for scene: 0
[17:58:45.971] NAV_MESH: load finished, first load for scene: 0
[17:58:45.972] NAV_MESH: load finished, first load for scene: 0
[17:58:45.972] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.974] NAV_MESH: load finished, first load for scene: 0
[17:58:45.975] NAV_MESH: load finished, first load for scene: 0
[17:58:45.975] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.976] NAV_MESH: load finished, first load for scene: 0
[17:58:45.976] NAV_MESH: load finished, first load for scene: 0
[17:58:45.977] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.977] NAV_MESH: load finished, first load for scene: 0
[17:58:45.978] NAV_MESH: load finished, first load for scene: 0
[17:58:45.979] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.979] NAV_MESH: load finished, first load for scene: 0
[17:58:45.980] NAV_MESH: load finished, first load for scene: 0
[17:58:45.981] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.981] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.981] NAV_MESH: load finished, first load for scene: 0
[17:58:45.982] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.982] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.984] NAV_MESH: load finished, first load for scene: 0
[17:58:45.986] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:45.988] NAV_MESH: load finished, first load for scene: 0
[17:58:45.988] NAV_MESH: load finished, first load for scene: 0
[17:58:45.989] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:45.990] NAV_MESH: load finished, first load for scene: 0
[17:58:45.991] NAV_MESH: load finished, first load for scene: 0
[17:58:45.991] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.992] NAV_MESH: load finished, first load for scene: 0
[17:58:45.993] NAV_MESH: load finished, first load for scene: 0
[17:58:45.993] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:45.994] NAV_MESH: load finished, first load for scene: 0
[17:58:45.995] NAV_MESH: load finished, first load for scene: 0
[17:58:45.995] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.995] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.996] NAV_MESH: load finished, first load for scene: 0
[17:58:45.996] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.996] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.998] NAV_MESH: load finished, first load for scene: 0
[17:58:45.998] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.998] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.999] NAV_MESH: load finished, first load for scene: 0
[17:58:45.999] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:45.999] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.006] NAV_MESH: load finished, first load for scene: 0
[17:58:46.012] NAV_MESH: load finished, first load for scene: 0
[17:58:46.013] NAV_MESH: load finished, first load for scene: 0
[17:58:46.013] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.013] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.014] NAV_MESH: load finished, first load for scene: 0
[17:58:46.014] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.014] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.015] NAV_MESH: load finished, first load for scene: 0
[17:58:46.015] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.016] NAV_MESH: load finished, first load for scene: 0
[17:58:46.017] NAV_MESH: load finished, first load for scene: 0
[17:58:46.018] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.018] NAV_MESH: load finished, first load for scene: 0
[17:58:46.019] NAV_MESH: load finished, first load for scene: 0
[17:58:46.020] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:46.020] NAV_MESH: load finished, first load for scene: 0
[17:58:46.021] NAV_MESH: load finished, first load for scene: 0
[17:58:46.021] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:46.022] NAV_MESH: load finished, first load for scene: 0
[17:58:46.023] NAV_MESH: load finished, first load for scene: 0
[17:58:46.023] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:46.024] NAV_MESH: load finished, first load for scene: 0
[17:58:46.025] NAV_MESH: load finished, first load for scene: 0
[17:58:46.026] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:46.026] NAV_MESH: load finished, first load for scene: 0
[17:58:46.027] NAV_MESH: load finished, first load for scene: 0
[17:58:46.031] NAV_MESH: load finished, first load for scene: 0
[17:58:46.031] NAV_MESH: load finished, first load for scene: 0
[17:58:46.032] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.032] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.033] NAV_MESH: load finished, first load for scene: 0
[17:58:46.033] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.033] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.034] NAV_MESH: load finished, first load for scene: 0
[17:58:46.034] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.035] NAV_MESH: load finished, first load for scene: 0
[17:58:46.036] NAV_MESH: load finished, first load for scene: 0
[17:58:46.036] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.037] NAV_MESH: load finished, first load for scene: 0
[17:58:46.039] NAV_MESH: load finished, first load for scene: 0
[17:58:46.039] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:46.040] NAV_MESH: load finished, first load for scene: 0
[17:58:46.041] NAV_MESH: load finished, first load for scene: 0
[17:58:46.042] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[17:58:46.042] NAV_MESH: load finished, first load for scene: 0
[17:58:46.043] NAV_MESH: load finished, first load for scene: 0
[17:58:46.044] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.044] NAV_MESH: load finished, first load for scene: 0
[17:58:46.045] NAV_MESH: load finished, first load for scene: 0
[17:58:46.045] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.046] NAV_MESH: load finished, first load for scene: 0
[17:58:46.047] NAV_MESH: load finished, first load for scene: 0
[17:58:46.047] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.047] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.048] NAV_MESH: load finished, first load for scene: 0
[17:58:46.049] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.049] Could not find the event index for: event:/mission/siege/ballista/reload_end
[17:58:46.050] NAV_MESH: load finished, first load for scene: 0
[17:58:46.050] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.051] NAV_MESH: load finished, first load for scene: 0
[17:58:46.052] NAV_MESH: load finished, first load for scene: 0
[17:58:46.052] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[17:58:46.053] NAV_MESH: load finished, first load for scene: 0
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.099] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.099] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.099] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.099] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.099] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.100] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.100] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.100] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.100] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033540, 0.
[17:58:46.101] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.102] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033542, 0.
[17:58:46.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4718740, 0.
[17:58:46.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4984964, 0.
[17:58:46.104] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984966, 0.
[17:58:46.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4718742, 0.
[17:58:46.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4984966, 0.
[17:58:46.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033540, 0.
[17:58:46.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4718740, 0.
[17:58:46.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4984966, 0.
[17:58:46.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4718740, 0.
[17:58:46.109] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4984966, 0.
[17:58:46.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4718740, 0.
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.134] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.135] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.135] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.135] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.135] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.135] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.157] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.157] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.157] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.157] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.158] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.158] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.158] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.158] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.158] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.158] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.159] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.160] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.167] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.168] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.168] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.168] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.168] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.168] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.168] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.170] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.170] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.170] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.170] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_shadowmap
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_pointlight
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.175] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.176] Missing shader from sack: pbr_metallic_constant_output
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.179] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.185] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.190] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.191] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.194] Missing shader from sack: pbr_metallic_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.242] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.242] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.242] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.242] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.242] Missing shader from sack: pbr_shading_pointlight
[17:58:46.242] Missing shader from sack: pbr_shading_pointlight
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.242] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_gbuffer
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_shadowmap
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_pointlight
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.243] Missing shader from sack: pbr_shading_constant_output
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_gbuffer
[17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap
[17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap
[17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap
[17:58:46.259] Missing shader from sack: crossbow_deformer_shadowmap
[17:58:46.259] Missing shader from sack: crossbow_deformer_pointlight
[17:58:46.259] Missing shader from sack: crossbow_deformer_pointlight
[17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output
[17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output
[17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output
[17:58:46.259] Missing shader from sack: crossbow_deformer_constant_output
[17:58:46.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4984966, 1.
[17:58:46.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984966, 1.
[17:58:46.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4984964, 1.
[17:58:46.277] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4984966, 1.
[17:58:46.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4984966, 1.
[17:58:46.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033540, 1.
[17:58:46.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033540, 1.
[17:58:46.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033542, 1.
[17:58:46.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4718740, 1.
[17:58:46.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4718740, 1.
[17:58:46.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4718740, 1.
[17:58:46.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4718742, 1.
[17:58:46.314] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4718740, 1.
[17:58:46.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 4718742, 0.
[17:58:46.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4194448, 0.
[17:58:46.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 4718742, 1.
[17:58:46.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4194448, 1.
[17:58:46.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4198544, 0.
[17:58:46.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4980880, 0.
[17:58:46.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4718740, 0.
[17:58:46.522] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0.
[17:58:46.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 1573008, 0.
[17:58:46.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 528528, 0.
[17:58:46.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4198544, 1.
[17:58:46.622] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4718740, 1.
[17:58:46.622] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4980880, 1.
[17:58:46.639] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1.
[17:58:46.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 528528, 1.
[17:58:46.671] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 1573008, 1.
[17:58:46.738] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 1573010, 0.
[17:58:46.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 1573010, 1.
[17:58:47.018] ----------Mission-AddTeam-Defender 

[17:58:47.075] ----------Mission-AddTeam-Attacker 

[17:58:47.077] ----------Mission-AddTeam-Attacker 

[17:58:47.415] -------MissionScreen-OnActivate 

[17:58:47.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 524432, 0.
[17:58:47.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 524432, 1.
[17:58:47.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 1573010, 0.
[17:58:47.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 1573008, 0.
[17:58:47.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4718740, 0.
[17:58:47.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 1573010, 1.
[17:58:47.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4194448, 0.
[17:58:47.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 1573008, 1.
[17:58:47.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4718740, 1.
[17:58:47.867] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 528528, 0.
[17:58:47.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4194448, 1.
[17:58:47.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 1573010, 0.
[17:58:47.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 528528, 1.
[17:58:47.991] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 1573010, 1.
[17:58:48.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 524432, 0.
[17:58:48.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 4718742, 0.
[17:58:48.110] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0.
[17:58:48.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 524432, 1.
[17:58:48.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 4718742, 1.
[17:58:48.205] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1.
[17:58:48.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4198546, 0.
[17:58:48.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4194450, 0.
[17:58:48.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 524432, 0.
[17:58:48.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 524434, 0.
[17:58:48.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4198546, 1.
[17:58:48.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 524432, 1.
[17:58:48.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4194450, 1.
[17:58:48.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 524434, 1.
[17:58:48.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 524432, 0.
[17:58:49.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 524432, 1.
[17:58:49.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 524432, 0.
[17:58:49.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 1573010, 0.
[17:58:49.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 4718740, 0.
[17:58:49.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 524434, 0.
[17:58:49.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 524432, 1.
[17:58:49.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 4718740, 1.
[17:58:49.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 524434, 1.
[17:58:49.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 1573010, 1.
[17:58:49.294] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198530, 0.
[17:58:49.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198528, 0.
[17:58:49.370] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198530, 1.
[17:58:49.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198528, 1.
[17:58:49.401] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4722818, 0.
[17:58:49.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4194450, 0.
[17:58:49.482] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4722818, 1.
[17:58:49.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4194450, 1.
[17:58:49.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 5767318, 0.
[17:58:49.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 524432, 0.
[17:58:49.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 528530, 0.
[17:58:49.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 5767318, 0.
[17:58:49.680] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4198544, 0.
[17:58:49.690] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 524432, 1.
[17:58:49.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 5767318, 1.
[17:58:49.712] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 528530, 1.
[17:58:49.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0.
[17:58:49.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 5767318, 1.
[17:58:49.751] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4198544, 1.
[17:58:49.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4198546, 0.
[17:58:49.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1.
[17:58:49.824] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4198546, 1.
[17:58:49.902] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4194448, 0.
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[17:58:52.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4980882, 1.
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[17:58:53.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4198544, 1.
[17:58:53.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4194450, 0.
[17:58:53.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4194450, 1.
[17:58:54.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 4718740, 0.
[17:58:54.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 4718740, 1.
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[17:58:54.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771394, 0.
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[17:58:54.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5767318, 0.
[17:58:54.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 4718740, 1.
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[17:58:54.325] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771394, 1.
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[17:58:54.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4194448, 0.
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[17:58:54.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528528, 0.
[17:58:54.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 1573008, 1.
[17:58:54.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4194448, 1.
[17:58:54.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528528, 1.
[17:58:54.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 4718740, 0.
[17:58:54.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4980880, 0.
[17:58:54.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 4718740, 1.
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[17:58:54.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4194450, 0.
[17:58:54.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4194450, 1.
[17:58:54.899] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 524434, 0.
[17:58:54.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198546, 0.
[17:58:54.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 524434, 1.
[17:58:54.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198546, 1.
[17:58:55.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 5767318, 0.
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[17:58:55.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4198546, 1.
[17:58:55.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 524432, 0.
[17:58:55.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 524432, 1.
[17:58:55.735] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771394, 0.
[17:58:55.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 528530, 0.
[17:58:55.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722818, 0.
[17:58:55.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 528530, 1.
[17:58:55.832] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771394, 1.
[17:58:55.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 528530, 0.
[17:58:55.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4194450, 0.
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[17:58:55.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 528530, 1.
[17:58:55.923] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4198544, 0.
[17:58:55.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4194450, 1.
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[17:58:56.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4194448, 0.
[17:58:56.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722818, 1.
[17:58:56.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4194448, 1.
[17:58:56.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 5767318, 0.
[17:58:56.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 528528, 0.
[17:58:56.213] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 524432, 0.
[17:58:56.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528528, 0.
[17:58:56.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 528528, 1.
[17:58:56.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 5767318, 1.
[17:58:56.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 524432, 1.
[17:58:56.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528528, 1.
[17:58:56.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 4718742, 0.
[17:58:56.534] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 4718742, 1.
[17:58:56.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 524434, 0.
[17:58:56.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 528528, 0.
[17:58:56.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 524434, 1.
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[17:59:00.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5767318, 0.
[17:59:00.437] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4194450, 1.
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[17:59:00.823] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247106, 0.
[17:59:00.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 4718742, 0.
[17:59:00.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 4718742, 1.
[17:59:00.940] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247106, 1.
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[17:59:00.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0.
[17:59:01.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1.
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[17:59:01.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4718740, 0.
[17:59:01.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 524434, 1.
[17:59:01.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4718740, 1.
[17:59:01.682] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722818, 0.
[17:59:01.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 5767318, 0.
[17:59:01.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4718742, 0.
[17:59:01.753] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722818, 1.
[17:59:01.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4718742, 1.
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[17:59:01.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247104, 0.
[17:59:01.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247104, 1.
[17:59:02.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4198546, 0.
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[17:59:02.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 524434, 1.
[17:59:02.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4722816, 0.
[17:59:02.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 528530, 0.
[17:59:02.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 528528, 1.
[17:59:02.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4722816, 1.
[17:59:02.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 528530, 1.
[17:59:02.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4194448, 0.
[17:59:02.407] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 5767318, 0.
[17:59:02.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4194448, 1.
[17:59:02.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4194448, 0.
[17:59:02.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 5767318, 1.
[17:59:02.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4194448, 1.
[17:59:02.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 524434, 0.
[17:59:02.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 524434, 1.
[17:59:02.816] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722818, 0.
[17:59:02.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 1573010, 0.
[17:59:02.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 1573010, 1.
[17:59:03.001] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4194448, 0.
[17:59:03.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4980882, 0.
[17:59:03.068] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4194448, 1.
[17:59:03.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 4718742, 0.
[17:59:03.116] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722818, 1.
[17:59:03.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4980882, 1.
[17:59:03.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 4718742, 1.
[17:59:03.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 1573010, 0.
[17:59:03.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 1573010, 1.
[17:59:03.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 1573008, 0.
[17:59:03.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4198546, 0.
[17:59:03.521] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 528530, 0.
[17:59:03.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 1573008, 1.
[17:59:03.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4198546, 1.
[17:59:03.589] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 528530, 1.
[17:59:03.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4198546, 0.
[17:59:03.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4198546, 1.
[17:59:03.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984966, 0.
[17:59:03.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4718742, 0.
[17:59:03.853] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984966, 1.
[17:59:03.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4980880, 0.
[17:59:03.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4718742, 1.
[17:59:03.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4980880, 1.
[17:59:04.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4718740, 0.
[17:59:04.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 1573008, 0.
[17:59:04.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4718740, 1.
[17:59:04.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 1573008, 1.
[17:59:04.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 1573010, 0.
[17:59:04.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722818, 0.
[17:59:04.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5767316, 0.
[17:59:04.225] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722818, 1.
[17:59:04.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 1573010, 1.
[17:59:04.290] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5767316, 1.
[17:59:04.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198528, 0.
[17:59:04.453] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247104, 0.
[17:59:04.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 524432, 0.
[17:59:04.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198528, 1.
[17:59:04.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 524432, 1.
[17:59:04.549] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247104, 1.
[17:59:04.566] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0.
[17:59:04.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 528530, 0.
[17:59:04.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4198544, 0.
[17:59:04.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 4718742, 0.
[17:59:04.650] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1.
[17:59:04.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 528530, 1.
[17:59:04.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4198544, 1.
[17:59:04.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 4718742, 1.
[17:59:04.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4718742, 0.
[17:59:04.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4198546, 0.
[17:59:04.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4718742, 1.
[17:59:04.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4198546, 1.
[17:59:04.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4980882, 0.
[17:59:04.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4718742, 0.
[17:59:04.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4980882, 1.
[17:59:04.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4718742, 1.
[17:59:05.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4194450, 0.
[17:59:05.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4198544, 0.
[17:59:05.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4194450, 1.
[17:59:05.159] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4198544, 1.
[17:59:05.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4980882, 0.
[17:59:05.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 524432, 0.
[17:59:05.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4980882, 1.
[17:59:05.497] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198528, 0.
[17:59:05.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 524432, 1.
[17:59:05.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198546, 0.
[17:59:05.573] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198528, 1.
[17:59:05.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198546, 1.
[17:59:05.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4722816, 0.
[17:59:05.727] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4722816, 1.
[17:59:05.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4722816, 0.
[17:59:05.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 1573008, 0.
[17:59:05.825] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4722816, 1.
[17:59:05.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4980882, 0.
[17:59:05.899] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 1573008, 1.
[17:59:05.906] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771394, 0.
[17:59:05.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4980882, 1.
[17:59:05.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722818, 0.
[17:59:06.001] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771394, 1.
[17:59:06.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4718742, 0.
[17:59:06.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722818, 1.
[17:59:06.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4718742, 1.
[17:59:06.116] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198530, 0.
[17:59:06.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4198544, 0.
[17:59:06.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198528, 0.
[17:59:06.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 528528, 0.
[17:59:06.196] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198530, 1.
[17:59:06.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198544, 0.
[17:59:06.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4198544, 1.
[17:59:06.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198528, 1.
[17:59:06.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 528528, 1.
[17:59:06.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198544, 1.
[17:59:06.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4718742, 0.
[17:59:06.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033542, 0.
[17:59:06.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198546, 0.
[17:59:06.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4718742, 1.
[17:59:06.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4718742, 0.
[17:59:06.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 4718742, 0.
[17:59:06.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4980880, 0.
[17:59:06.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4718742, 1.
[17:59:06.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 4718742, 1.
[17:59:06.523] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4980880, 1.
[17:59:06.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198546, 1.
[17:59:06.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033542, 1.
[17:59:06.738] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0.
[17:59:06.792] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 1573008, 0.
[17:59:06.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 524432, 0.
[17:59:06.807] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1.
[17:59:06.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 524432, 1.
[17:59:06.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 1573008, 1.
[17:59:06.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4194450, 0.
[17:59:06.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4194450, 1.
[17:59:07.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 1573008, 0.
[17:59:07.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 1573008, 1.
[17:59:07.177] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4198546, 0.
[17:59:07.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4198546, 1.
[17:59:07.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 1573010, 0.
[17:59:07.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4718740, 0.
[17:59:07.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4718740, 1.
[17:59:07.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 1573010, 1.
[17:59:07.436] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198530, 0.
[17:59:07.535] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 1573010, 0.
[17:59:07.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 5767318, 0.
[17:59:07.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 1573010, 1.
[17:59:07.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 528528, 0.
[17:59:07.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 5767318, 1.
[17:59:07.728] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198530, 1.
[17:59:07.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 528528, 1.
[17:59:07.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722816, 0.
[17:59:07.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 524434, 0.
[17:59:07.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722816, 1.
[17:59:07.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 524434, 1.
[17:59:07.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 524432, 0.
[17:59:07.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 528530, 0.
[17:59:07.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 524432, 1.
[17:59:07.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4198546, 0.
[17:59:08.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 528530, 1.
[17:59:08.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4194448, 0.
[17:59:08.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4198546, 1.
[17:59:08.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4194448, 1.
[17:59:08.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 528528, 0.
[17:59:08.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4198544, 0.
[17:59:08.219] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 528528, 1.
[17:59:08.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4198544, 1.
[17:59:08.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4980880, 0.
[17:59:08.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 528530, 0.
[17:59:08.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4980880, 1.
[17:59:08.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 4718740, 0.
[17:59:08.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 528530, 1.
[17:59:08.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198544, 0.
[17:59:08.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 4718740, 1.
[17:59:08.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198544, 1.
[17:59:08.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4980880, 0.
[17:59:08.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033542, 0.
[17:59:08.587] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247104, 0.
[17:59:08.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4980880, 1.
[17:59:08.689] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247104, 1.
[17:59:08.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033542, 1.
[17:59:08.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4198546, 0.
[17:59:08.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4198546, 1.
[17:59:08.920] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 5767316, 0.
[17:59:08.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4194448, 0.
[17:59:08.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4194448, 1.
[17:59:09.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 5767316, 1.
[17:59:09.070] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722816, 0.
[17:59:09.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4194448, 0.
[17:59:09.143] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722816, 1.
[17:59:09.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4194448, 1.
[17:59:09.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 528530, 0.
[17:59:09.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722818, 0.
[17:59:09.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 528530, 1.
[17:59:09.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1573010, 0.
[17:59:09.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722818, 1.
[17:59:09.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198544, 0.
[17:59:09.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1573010, 1.
[17:59:09.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4718742, 0.
[17:59:09.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198544, 1.
[17:59:09.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4718742, 1.
[17:59:09.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528530, 0.
[17:59:09.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 524432, 0.
[17:59:09.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528530, 1.
[17:59:09.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 5767316, 0.
[17:59:09.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 5767316, 0.
[17:59:09.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 524432, 1.
[17:59:09.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 5767316, 0.
[17:59:09.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 5767316, 1.
[17:59:09.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 5767316, 1.
[17:59:09.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 524434, 0.
[17:59:09.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 5767318, 0.
[17:59:09.765] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 5767316, 1.
[17:59:09.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 524434, 1.
[17:59:09.811] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722816, 0.
[17:59:09.825] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 5767318, 1.
[17:59:10.126] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722816, 1.
[17:59:10.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 524434, 0.
[17:59:10.169] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0.
[17:59:10.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 524432, 0.
[17:59:10.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4718742, 0.
[17:59:10.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 524434, 1.
[17:59:10.222] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1.
[17:59:10.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 524432, 1.
[17:59:10.285] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4718742, 1.
[17:59:10.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 528528, 0.
[17:59:10.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 528528, 1.
[17:59:10.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 5767318, 0.
[17:59:10.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4194448, 0.
[17:59:10.473] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198546, 0.
[17:59:10.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 5767318, 1.
[17:59:10.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4194448, 1.
[17:59:10.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198546, 1.
[17:59:10.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 1573010, 0.
[17:59:10.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 1573010, 1.
[17:59:10.810] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198528, 0.
[17:59:10.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4194450, 0.
[17:59:11.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 528528, 0.
[17:59:11.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4194450, 1.
[17:59:11.092] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 528528, 1.
[17:59:11.102] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198528, 1.
[17:59:11.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 1573010, 0.
[17:59:11.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 1573010, 1.
[17:59:11.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4722816, 0.
[17:59:11.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4198546, 0.
[17:59:11.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4722816, 1.
[17:59:11.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 524434, 0.
[17:59:11.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4198546, 1.
[17:59:11.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 524434, 1.
[17:59:11.456] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198530, 0.
[17:59:11.466] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 524432, 0.
[17:59:11.528] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198530, 1.
[17:59:11.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 524432, 1.
[17:59:11.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4198544, 0.
[17:59:11.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4198544, 0.
[17:59:11.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4198544, 0.
[17:59:11.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 528512, 0.
[17:59:11.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4198544, 1.
[17:59:11.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 4718740, 0.
[17:59:11.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4198544, 1.
[17:59:11.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4198544, 1.
[17:59:11.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 528512, 1.
[17:59:11.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5767318, 0.
[17:59:11.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 4718740, 1.
[17:59:11.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5767318, 1.
[17:59:11.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4198544, 0.
[17:59:11.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4198544, 0.
[17:59:11.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4198544, 1.
[17:59:11.943] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4194448, 0.
[17:59:11.991] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4198544, 1.
[17:59:12.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4194448, 1.
[17:59:12.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4194450, 0.
[17:59:12.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4198544, 0.
[17:59:12.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4194450, 1.
[17:59:12.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4198544, 1.
[17:59:12.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 5767318, 0.
[17:59:12.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 5767318, 1.
[17:59:12.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 5767316, 0.
[17:59:12.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 524434, 0.
[17:59:12.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 5767316, 1.
[17:59:12.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 524434, 1.
[17:59:12.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 5767318, 0.
[17:59:12.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 4718740, 0.
[17:59:12.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 524434, 0.
[17:59:12.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 5767318, 1.
[17:59:12.978] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 4718740, 1.
[17:59:12.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4194448, 0.
[17:59:12.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4980880, 0.
[17:59:13.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 524434, 1.
[17:59:13.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4194448, 1.
[17:59:13.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4980880, 1.
[17:59:13.119] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247106, 0.
[17:59:13.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 528514, 0.
[17:59:13.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247106, 1.
[17:59:13.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 5767316, 0.
[17:59:13.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198530, 0.
[17:59:13.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 528514, 1.
[17:59:13.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984964, 0.
[17:59:13.325] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 5767316, 1.
[17:59:13.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198530, 1.
[17:59:13.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984964, 1.
[17:59:13.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4980880, 0.
[17:59:13.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4718742, 0.
[17:59:13.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 5767316, 0.
[17:59:13.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4980880, 1.
[17:59:13.507] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4718742, 1.
[17:59:13.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 524432, 0.
[17:59:13.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 524432, 0.
[17:59:13.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 5767316, 1.
[17:59:13.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 524432, 1.
[17:59:13.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 524432, 1.
[17:59:13.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 1577088, 0.
[17:59:13.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 1577088, 1.
[17:59:14.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198530, 0.
[17:59:14.096] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4198530, 1.
[17:59:14.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722818, 0.
[17:59:14.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4194450, 0.
[17:59:14.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4194448, 0.
[17:59:14.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4718742, 0.
[17:59:14.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722818, 1.
[17:59:14.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4194450, 1.
[17:59:14.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4194448, 1.
[17:59:14.345] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4718742, 1.
[17:59:14.397] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722816, 0.
[17:59:14.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 4718742, 0.
[17:59:14.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4718742, 0.
[17:59:14.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984966, 0.
[17:59:14.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 4718742, 1.
[17:59:14.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984966, 1.
[17:59:14.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4718742, 1.
[17:59:14.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0.
[17:59:14.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1.
[17:59:14.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198544, 0.
[17:59:14.708] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722816, 1.
[17:59:14.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4194448, 0.
[17:59:14.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198544, 1.
[17:59:14.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 528528, 0.
[17:59:14.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4194448, 1.
[17:59:14.847] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 528528, 1.
[17:59:14.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 5767316, 0.
[17:59:14.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 528528, 0.
[17:59:14.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4198544, 0.
[17:59:14.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4718740, 0.
[17:59:14.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4194450, 0.
[17:59:14.971] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 528528, 1.
[17:59:14.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4722818, 0.
[17:59:14.982] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 5767316, 1.
[17:59:14.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4198544, 1.
[17:59:15.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4194450, 1.
[17:59:15.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4718740, 1.
[17:59:15.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4722818, 1.
[17:59:15.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 1573008, 0.
[17:59:15.245] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4198546, 0.
[17:59:15.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 1573008, 1.
[17:59:15.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4198546, 1.
[17:59:15.498] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5767318, 0.
[17:59:15.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5767318, 1.
[17:59:15.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 5767318, 0.
[17:59:15.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4198544, 0.
[17:59:15.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0.
[17:59:15.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4198544, 1.
[17:59:15.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 5767318, 1.
[17:59:15.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4198546, 0.
[17:59:15.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4198546, 0.
[17:59:15.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1.
[17:59:15.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4198546, 1.
[17:59:15.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4198546, 1.
[17:59:15.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4194450, 0.
[17:59:15.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 524434, 0.
[17:59:16.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4194450, 1.
[17:59:16.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 524434, 1.
[17:59:16.062] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4718740, 0.
[17:59:16.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4718740, 1.
[17:59:16.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 524434, 0.
[17:59:16.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4980882, 0.
[17:59:16.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 524432, 0.
[17:59:16.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033540, 0.
[17:59:16.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 524434, 1.
[17:59:16.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 524432, 1.
[17:59:16.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4980882, 1.
[17:59:16.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033540, 1.
[17:59:16.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 524432, 0.
[17:59:16.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 524432, 1.
[17:59:16.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 5767318, 0.
[17:59:16.499] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4722816, 0.
[17:59:16.579] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4722816, 1.
[17:59:16.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 5767318, 1.
[17:59:16.617] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722818, 0.
[17:59:16.674] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722818, 1.
[17:59:16.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 528530, 0.
[17:59:16.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 4718740, 0.
[17:59:16.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 528530, 1.
[17:59:16.810] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 4718740, 1.
[17:59:16.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 528528, 0.
[17:59:16.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 528528, 1.
[17:59:17.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 524434, 0.
[17:59:17.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 528530, 0.
[17:59:17.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 524434, 1.
[17:59:17.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4194450, 0.
[17:59:17.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 528530, 1.
[17:59:17.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1577090, 0.
[17:59:17.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247104, 0.
[17:59:17.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4194450, 1.
[17:59:17.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247104, 1.
[17:59:17.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1577090, 1.
[17:59:17.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4718742, 0.
[17:59:17.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 528530, 0.
[17:59:17.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4718742, 1.
[17:59:17.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 528530, 1.
[17:59:17.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4718742, 0.
[17:59:17.570] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722818, 0.
[17:59:17.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4718742, 1.
[17:59:17.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984964, 0.
[17:59:17.649] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722818, 1.
[17:59:17.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984964, 1.
[17:59:17.759] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 524432, 0.
[17:59:17.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198530, 0.
[17:59:17.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 524432, 1.
[17:59:17.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 1573010, 0.
[17:59:17.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4718742, 0.
[17:59:17.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4718742, 1.
[17:59:18.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 1573010, 1.
[17:59:18.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4198544, 0.
[17:59:18.084] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198530, 1.
[17:59:18.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4198544, 1.
[17:59:18.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 1573008, 0.
[17:59:18.153] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771392, 0.
[17:59:18.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984966, 0.
[17:59:18.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 524432, 0.
[17:59:18.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 1573008, 1.
[17:59:18.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984966, 1.
[17:59:18.248] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771392, 1.
[17:59:18.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 524432, 1.
[17:59:18.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4718742, 0.
[17:59:18.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4198546, 0.
[17:59:18.401] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4198546, 1.
[17:59:18.401] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4718742, 1.
[17:59:18.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 528530, 0.
[17:59:18.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 528530, 1.
[17:59:18.604] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722818, 0.
[17:59:18.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4980880, 0.
[17:59:18.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4198544, 0.
[17:59:18.681] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722818, 1.
[17:59:18.705] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4980880, 1.
[17:59:18.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4198544, 1.
[17:59:18.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 5767318, 0.
[17:59:18.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033540, 0.
[17:59:18.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 5767318, 1.
[17:59:18.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4718740, 0.
[17:59:18.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4718740, 1.
[17:59:19.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4718742, 0.
[17:59:19.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033540, 1.
[17:59:19.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 5767318, 0.
[17:59:19.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4718742, 1.
[17:59:19.230] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 5767318, 0.
[17:59:19.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4718742, 0.
[17:59:19.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4980880, 0.
[17:59:19.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 5767318, 1.
[17:59:19.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4718742, 1.
[17:59:19.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 5767318, 1.
[17:59:19.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4980880, 1.
[17:59:19.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771394, 0.
[17:59:19.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4980882, 0.
[17:59:19.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771394, 1.
[17:59:19.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4198546, 0.
[17:59:19.615] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4980882, 1.
[17:59:19.642] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4198546, 1.
[17:59:19.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722818, 0.
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[17:59:20.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 1573008, 0.
[17:59:20.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4980880, 1.
[17:59:21.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 1573008, 1.
[17:59:21.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 528530, 0.
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[17:59:21.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 1577088, 0.
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[17:59:21.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984966, 0.
[17:59:21.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 1577088, 1.
[17:59:21.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 528530, 0.
[17:59:21.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033542, 1.
[17:59:21.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984966, 1.
[17:59:21.581] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4718740, 0.
[17:59:21.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 528530, 1.
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[17:59:21.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4194448, 0.
[17:59:21.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1577090, 0.
[17:59:21.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4194448, 1.
[17:59:21.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4718742, 1.
[17:59:21.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033542, 0.
[17:59:21.810] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1577090, 1.
[17:59:21.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033542, 1.
[17:59:21.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 524432, 0.
[17:59:21.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4984964, 0.
[17:59:22.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4198546, 0.
[17:59:22.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5771392, 0.
[17:59:22.044] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 524432, 1.
[17:59:22.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4984964, 1.
[17:59:22.072] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4198546, 1.
[17:59:22.146] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5771392, 1.
[17:59:22.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4194448, 0.
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[17:59:22.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4194448, 1.
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[17:59:22.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4198546, 1.
[17:59:22.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 528528, 0.
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[17:59:22.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 528528, 1.
[17:59:22.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4194450, 0.
[17:59:22.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 524432, 1.
[17:59:22.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 524434, 0.
[17:59:22.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4194450, 1.
[17:59:22.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 524434, 1.
[17:59:22.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4194450, 0.
[17:59:22.943] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0.
[17:59:22.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 4718742, 0.
[17:59:23.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4194450, 1.
[17:59:23.010] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1.
[17:59:23.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198544, 0.
[17:59:23.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 4718742, 1.
[17:59:23.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5767316, 0.
[17:59:23.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198544, 1.
[17:59:23.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5767316, 1.
[17:59:23.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4194450, 0.
[17:59:23.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 1577088, 0.
[17:59:23.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5767318, 0.
[17:59:23.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4194450, 1.
[17:59:23.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4718740, 0.
[17:59:23.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 524432, 0.
[17:59:23.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 1577088, 1.
[17:59:23.365] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5767318, 1.
[17:59:23.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4718740, 1.
[17:59:23.419] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722816, 0.
[17:59:23.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 524432, 1.
[17:59:23.471] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 524432, 0.
[17:59:23.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 524432, 0.
[17:59:23.497] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722816, 1.
[17:59:23.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528528, 0.
[17:59:23.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 524432, 1.
[17:59:23.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 524432, 1.
[17:59:23.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528528, 1.
[17:59:23.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4980880, 0.
[17:59:23.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 524434, 0.
[17:59:23.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 528528, 0.
[17:59:23.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 528528, 0.
[17:59:23.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4980880, 1.
[17:59:23.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 524434, 1.
[17:59:23.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 528528, 1.
[17:59:23.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4980880, 0.
[17:59:23.749] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 528528, 1.
[17:59:23.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 5767318, 0.
[17:59:23.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4718742, 0.
[17:59:23.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4980880, 1.
[17:59:23.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4718742, 1.
[17:59:23.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 5767318, 1.
[17:59:24.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 1573008, 0.
[17:59:24.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 1573008, 1.
[17:59:24.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4718740, 0.
[17:59:24.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 524432, 0.
[17:59:24.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4718740, 1.
[17:59:24.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 524432, 1.
[17:59:24.665] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722818, 0.
[17:59:24.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 528530, 0.
[17:59:24.732] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722818, 1.
[17:59:24.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 528530, 1.
[17:59:24.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 1573010, 0.
[17:59:24.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771394, 0.
[17:59:24.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 1573010, 1.
[17:59:24.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4718742, 0.
[17:59:25.004] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4718742, 1.
[17:59:25.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771394, 1.
[17:59:25.089] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722816, 0.
[17:59:25.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4198546, 0.
[17:59:25.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4718742, 0.
[17:59:25.160] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722816, 1.
[17:59:25.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4198546, 1.
[17:59:25.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 4718740, 0.
[17:59:25.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4718742, 1.
[17:59:25.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 524432, 0.
[17:59:25.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4980882, 0.
[17:59:25.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 4718740, 1.
[17:59:25.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 524434, 0.
[17:59:25.307] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 524432, 1.
[17:59:25.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4980882, 1.
[17:59:25.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033540, 0.
[17:59:25.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 524434, 1.
[17:59:25.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033540, 1.
[17:59:25.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4194448, 0.
[17:59:25.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 528528, 0.
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[17:59:26.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4980882, 1.
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[17:59:26.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 528530, 0.
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[17:59:26.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 5767318, 1.
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[17:59:26.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 524432, 1.
[17:59:27.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 5767318, 0.
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[17:59:28.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 524434, 0.
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[17:59:28.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 528512, 0.
[17:59:28.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4980882, 1.
[17:59:28.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 528512, 1.
[17:59:28.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722816, 0.
[17:59:28.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722816, 1.
[17:59:29.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4980880, 0.
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[17:59:29.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 5767316, 0.
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[17:59:29.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 5767316, 1.
[17:59:29.571] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198528, 0.
[17:59:29.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 528528, 0.
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[17:59:29.873] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198528, 1.
[17:59:29.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 524434, 0.
[17:59:29.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4722818, 0.
[17:59:29.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 524432, 1.
[17:59:29.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4198546, 0.
[17:59:29.953] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 524434, 1.
[17:59:29.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4722818, 1.
[17:59:29.968] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4980880, 0.
[17:59:30.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4198546, 1.
[17:59:30.039] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4980880, 1.
[17:59:30.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4194448, 0.
[17:59:30.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4194448, 1.
[17:59:30.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528512, 0.
[17:59:30.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528514, 0.
[17:59:30.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 5767318, 0.
[17:59:30.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528512, 1.
[17:59:30.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528514, 1.
[17:59:30.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 524434, 0.
[17:59:30.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 5767318, 1.
[17:59:30.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 524434, 0.
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[17:59:30.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 524434, 1.
[17:59:30.396] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198530, 0.
[17:59:30.409] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 524434, 1.
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[17:59:30.699] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198530, 1.
[17:59:30.737] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 528528, 1.
[17:59:30.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 5767318, 0.
[17:59:30.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 4718740, 0.
[17:59:30.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 4718740, 1.
[17:59:30.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 5767318, 1.
[17:59:31.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 4718740, 0.
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[17:59:31.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 524432, 0.
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[17:59:31.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 524434, 0.
[17:59:31.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4194450, 0.
[17:59:31.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 524432, 0.
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[17:59:33.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 5767316, 0.
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[17:59:33.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4980880, 0.
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[17:59:33.869] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4980880, 0.
[17:59:33.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4980880, 1.
[17:59:34.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 524432, 0.
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[17:59:34.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4980882, 0.
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[17:59:34.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4980882, 1.
[17:59:34.210] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0.
[17:59:34.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4194450, 0.
[17:59:34.270] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1.
[17:59:34.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4194450, 1.
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[17:59:34.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198544, 0.
[17:59:34.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 528514, 0.
[17:59:34.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4194448, 0.
[17:59:34.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198544, 1.
[17:59:34.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 528514, 1.
[17:59:34.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4194448, 1.
[17:59:34.769] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4198544, 0.
[17:59:34.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 5767316, 0.
[17:59:34.824] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4980880, 0.
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[17:59:34.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 528512, 0.
[17:59:34.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4980880, 1.
[17:59:34.896] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 5767316, 1.
[17:59:34.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 528512, 1.
[17:59:34.983] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 1573008, 0.
[17:59:35.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984964, 0.
[17:59:35.085] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4980880, 0.
[17:59:35.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 1573008, 1.
[17:59:35.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984964, 1.
[17:59:35.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4980880, 1.
[17:59:35.177] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0.
[17:59:35.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 5767318, 0.
[17:59:35.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1.
[17:59:35.340] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4194450, 0.
[17:59:35.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 5767318, 1.
[17:59:35.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4194450, 1.
[17:59:35.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4718740, 0.
[17:59:35.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4718740, 0.
[17:59:35.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4718740, 1.
[17:59:35.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4718740, 1.
[17:59:35.615] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4194448, 0.
[17:59:35.616] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389128, 4194432, 0.
[17:59:35.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 4718740, 0.
[17:59:35.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4194448, 0.
[17:59:35.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4194448, 1.
[17:59:35.695] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389128, 4194432, 1.
[17:59:35.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 4718740, 1.
[17:59:35.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4194448, 1.
[17:59:35.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4718740, 0.
[17:59:35.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4718740, 1.
[17:59:35.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 524434, 0.
[17:59:35.950] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 1573010, 0.
[17:59:35.986] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247104, 0.
[17:59:36.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 4718740, 0.
[17:59:36.016] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 524434, 1.
[17:59:36.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 1573010, 1.
[17:59:36.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 4718740, 1.
[17:59:36.096] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247104, 1.
[17:59:36.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4718740, 0.
[17:59:36.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4718740, 1.
[17:59:36.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 5767316, 0.
[17:59:36.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 524432, 0.
[17:59:36.333] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722816, 0.
[17:59:36.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 5767316, 1.
[17:59:36.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 524432, 1.
[17:59:36.411] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722816, 1.
[17:59:36.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198530, 0.
[17:59:36.548] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 524432, 0.
[17:59:36.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4718740, 0.
[17:59:36.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 524432, 1.
[17:59:36.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198530, 1.
[17:59:36.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4718740, 1.
[17:59:36.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4198544, 0.
[17:59:36.758] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4198544, 1.
[17:59:36.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5767316, 0.
[17:59:36.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 528528, 0.
[17:59:36.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 1573010, 0.
[17:59:36.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247106, 0.
[17:59:36.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 528528, 1.
[17:59:36.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5767316, 1.
[17:59:36.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 1573010, 1.
[17:59:36.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 4718740, 0.
[17:59:37.001] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247106, 1.
[17:59:37.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 4718740, 1.
[17:59:37.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4198544, 0.
[17:59:37.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5771394, 0.
[17:59:37.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4198544, 1.
[17:59:37.229] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 528530, 0.
[17:59:37.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 528530, 1.
[17:59:37.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5771394, 1.
[17:59:37.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4718742, 0.
[17:59:37.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 4718742, 0.
[17:59:37.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4718742, 1.
[17:59:37.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4198544, 0.
[17:59:37.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 4718742, 1.
[17:59:37.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 5767318, 0.
[17:59:37.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4198544, 1.
[17:59:37.498] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 4718740, 0.
[17:59:37.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 5767318, 1.
[17:59:37.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 4718740, 1.
[17:59:37.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528512, 0.
[17:59:37.657] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528512, 1.
[17:59:37.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4722818, 0.
[17:59:37.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 524432, 0.
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[17:59:37.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4722818, 1.
[17:59:37.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 524432, 0.
[17:59:37.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 1573010, 1.
[17:59:37.945] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 524432, 1.
[17:59:38.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4718740, 0.
[17:59:38.133] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4718740, 1.
[17:59:38.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 528528, 0.
[17:59:38.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 4718742, 0.
[17:59:38.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 528528, 1.
[17:59:38.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4194448, 0.
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[17:59:38.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 5767318, 0.
[17:59:38.548] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 528530, 0.
[17:59:38.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 5767318, 1.
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[17:59:38.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 524434, 0.
[17:59:39.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 5767316, 0.
[17:59:39.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4194450, 0.
[17:59:39.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 524434, 1.
[17:59:39.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4194450, 1.
[17:59:39.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0.
[17:59:39.132] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 5767316, 1.
[17:59:39.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1.
[17:59:39.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 5767318, 0.
[17:59:39.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4194450, 0.
[17:59:39.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0.
[17:59:39.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198528, 0.
[17:59:39.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 5767318, 1.
[17:59:39.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4194450, 1.
[17:59:39.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1.
[17:59:39.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198528, 1.
[17:59:39.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4194448, 0.
[17:59:39.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4980882, 0.
[17:59:39.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4194448, 1.
[17:59:39.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 4718742, 0.
[17:59:39.535] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389120, 4194432, 0.
[17:59:39.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4980882, 1.
[17:59:39.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4718742, 0.
[17:59:39.601] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 4718742, 1.
[17:59:39.614] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389120, 4194432, 1.
[17:59:39.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 4718742, 0.
[17:59:39.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4718742, 1.
[17:59:39.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 4718742, 1.
[17:59:39.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 524432, 0.
[17:59:39.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 524432, 1.
[17:59:39.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 528530, 0.
[17:59:39.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 528530, 1.
[17:59:40.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 524432, 0.
[17:59:40.113] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198528, 0.
[17:59:40.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 524432, 1.
[17:59:40.164] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198528, 1.
[17:59:40.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4718740, 0.
[17:59:40.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5767316, 0.
[17:59:40.298] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4718740, 1.
[17:59:40.347] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5767316, 1.
[17:59:40.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4198546, 0.
[17:59:40.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4198544, 0.
[17:59:40.498] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4198546, 1.
[17:59:40.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4198544, 1.
[17:59:40.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722816, 0.
[17:59:40.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722816, 1.
[17:59:40.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 1573008, 0.
[17:59:40.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 1573008, 1.
[17:59:40.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4980882, 0.
[17:59:40.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 1573008, 0.
[17:59:40.857] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4980882, 1.
[17:59:40.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 1573008, 1.
[17:59:40.950] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4194448, 0.
[17:59:41.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4194448, 1.
[17:59:41.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 5767316, 0.
[17:59:41.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 5767318, 0.
[17:59:41.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 5767316, 1.
[17:59:41.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 1573008, 0.
[17:59:41.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033540, 0.
[17:59:41.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 528530, 0.
[17:59:41.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 5767318, 1.
[17:59:41.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 5767316, 0.
[17:59:41.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 1573008, 1.
[17:59:41.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033540, 1.
[17:59:41.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 528530, 1.
[17:59:41.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984966, 0.
[17:59:41.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 5767316, 1.
[17:59:41.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4198544, 0.
[17:59:41.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984966, 1.
[17:59:41.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033542, 0.
[17:59:41.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4198544, 1.
[17:59:41.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033542, 1.
[17:59:41.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 4718742, 0.
[17:59:41.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 528528, 0.
[17:59:41.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4198544, 0.
[17:59:41.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 4718742, 1.
[17:59:41.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 528528, 1.
[17:59:41.749] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5767318, 0.
[17:59:41.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4198544, 1.
[17:59:41.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5767318, 1.
[17:59:41.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528514, 0.
[17:59:42.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528514, 1.
[17:59:42.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 524434, 0.
[17:59:42.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4194450, 0.
[17:59:42.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4980880, 0.
[17:59:42.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 524434, 1.
[17:59:42.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4194450, 1.
[17:59:42.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4980880, 1.
[17:59:42.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4980882, 0.
[17:59:42.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4198544, 0.
[17:59:42.362] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 528528, 0.
[17:59:42.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4980882, 1.
[17:59:42.401] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4198544, 1.
[17:59:42.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 528528, 1.
[17:59:42.596] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4980880, 0.
[17:59:42.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4722816, 0.
[17:59:42.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4198546, 0.
[17:59:42.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1.
[17:59:42.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4980880, 1.
[17:59:42.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4198546, 1.
[17:59:42.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 5767316, 0.
[17:59:42.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4198546, 0.
[17:59:42.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4198546, 1.
[17:59:42.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 5767316, 1.
[17:59:42.927] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 524434, 0.
[17:59:43.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 524434, 1.
[17:59:43.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 5767316, 0.
[17:59:43.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 528528, 0.
[17:59:43.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 528528, 1.
[17:59:43.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 5767316, 1.
[17:59:43.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4980880, 0.
[17:59:43.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 4718742, 0.
[17:59:43.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 4718742, 0.
[17:59:43.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4980880, 1.
[17:59:43.603] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 4718742, 1.
[17:59:43.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 4718742, 1.
[17:59:43.647] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247106, 0.
[17:59:43.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1573008, 0.
[17:59:43.751] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247106, 1.
[17:59:43.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1573008, 1.
[17:59:43.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 528528, 0.
[17:59:43.995] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984966, 0.
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[17:59:44.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198530, 0.
[17:59:44.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984966, 1.
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[17:59:44.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4198544, 0.
[17:59:44.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198530, 1.
[17:59:44.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4198544, 1.
[17:59:44.190] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4980882, 1.
[17:59:44.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722818, 0.
[17:59:44.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 524432, 0.
[17:59:44.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4194450, 0.
[17:59:44.281] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771392, 0.
[17:59:44.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722818, 1.
[17:59:44.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 524432, 1.
[17:59:44.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4194450, 1.
[17:59:44.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 5767316, 0.
[17:59:44.379] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771392, 1.
[17:59:44.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 5767316, 1.
[17:59:44.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247104, 0.
[17:59:44.475] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 1573008, 0.
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[17:59:44.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247104, 1.
[17:59:44.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 1573008, 1.
[17:59:44.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 524432, 1.
[17:59:44.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 524432, 0.
[17:59:44.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4198546, 0.
[17:59:44.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 524432, 1.
[17:59:44.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4198546, 1.
[17:59:45.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4198544, 0.
[17:59:45.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984966, 0.
[17:59:45.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4198544, 1.
[17:59:45.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984966, 1.
[17:59:45.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4198546, 0.
[17:59:45.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4194450, 0.
[17:59:45.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 524432, 0.
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[17:59:45.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4198546, 1.
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[17:59:45.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 524432, 1.
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[17:59:45.407] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 5767318, 0.
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[17:59:45.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 5767318, 1.
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[17:59:45.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 524434, 0.
[17:59:45.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 524434, 1.
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[17:59:46.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4194450, 0.
[17:59:46.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4718740, 1.
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[17:59:46.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4198544, 0.
[17:59:46.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4194450, 0.
[17:59:46.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 1577088, 0.
[17:59:46.671] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4198544, 1.
[17:59:46.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 524434, 0.
[17:59:46.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4194450, 1.
[17:59:46.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 524434, 1.
[17:59:46.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4980882, 0.
[17:59:46.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4980882, 1.
[17:59:46.996] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722818, 0.
[17:59:47.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 1577088, 1.
[17:59:47.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 524432, 0.
[17:59:47.075] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722818, 1.
[17:59:47.114] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4980882, 0.
[17:59:47.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 524432, 1.
[17:59:47.164] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 524434, 0.
[17:59:47.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4980882, 1.
[17:59:47.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 524434, 1.
[17:59:47.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198546, 0.
[17:59:47.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4194448, 0.
[17:59:47.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198546, 1.
[17:59:47.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528528, 0.
[17:59:47.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 524434, 0.
[17:59:47.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4194448, 1.
[17:59:47.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 524434, 0.
[17:59:47.438] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 520, 4194432, 0.
[17:59:47.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 524434, 1.
[17:59:47.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 524434, 1.
[17:59:47.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528528, 1.
[17:59:47.518] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 520, 4194432, 1.
[17:59:47.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 5767316, 0.
[17:59:47.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 524432, 0.
[17:59:47.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 5767316, 1.
[17:59:47.755] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 524432, 1.
[17:59:47.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984964, 0.
[17:59:47.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984964, 1.
[17:59:48.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 524434, 0.
[17:59:48.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4194450, 0.
[17:59:48.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 524434, 1.
[17:59:48.097] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198528, 0.
[17:59:48.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 524432, 0.
[17:59:48.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4194450, 1.
[17:59:48.173] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198528, 1.
[17:59:48.182] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 524432, 1.
[17:59:48.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4718740, 0.
[17:59:48.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4718740, 1.
[17:59:48.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 528530, 0.
[17:59:48.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 528530, 1.
[17:59:48.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 524432, 0.
[17:59:48.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 524432, 1.
[17:59:48.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 1573010, 0.
[17:59:48.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4718740, 0.
[17:59:48.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 5767316, 0.
[17:59:48.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5767318, 0.
[17:59:48.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4718740, 1.
[17:59:48.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 1573010, 1.
[17:59:48.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 5767316, 1.
[17:59:48.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5767318, 1.
[17:59:48.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 1573008, 0.
[17:59:48.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 1573008, 1.
[17:59:48.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4194448, 0.
[17:59:49.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4194448, 1.
[17:59:49.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 1573008, 0.
[17:59:49.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247106, 0.
[17:59:49.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 1573008, 1.
[17:59:49.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247106, 1.
[17:59:49.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 1573008, 0.
[17:59:49.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 4718740, 0.
[17:59:49.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 4718740, 1.
[17:59:49.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 1573008, 1.
[17:59:49.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 524434, 0.
[17:59:49.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4198544, 0.
[17:59:49.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4198544, 0.
[17:59:49.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 524434, 1.
[17:59:49.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4198544, 1.
[17:59:49.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4198544, 1.
[17:59:49.763] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 524432, 0.
[17:59:49.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 524432, 1.
[17:59:49.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 524434, 0.
[17:59:50.039] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 524434, 1.
[17:59:50.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 528528, 0.
[17:59:50.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 528528, 1.
[17:59:50.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247104, 0.
[17:59:50.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247106, 0.
[17:59:50.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 1573008, 0.
[17:59:50.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 4718740, 0.
[17:59:50.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247104, 1.
[17:59:50.306] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 528530, 0.
[17:59:50.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 4718740, 1.
[17:59:50.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 1573008, 1.
[17:59:50.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 5767318, 0.
[17:59:50.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 528530, 1.
[17:59:50.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 5767318, 1.
[17:59:50.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247106, 1.
[17:59:50.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 524432, 0.
[17:59:50.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 4718740, 0.
[17:59:50.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 524432, 1.
[17:59:50.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 4718740, 1.
[17:59:50.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4194450, 0.
[17:59:50.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 524434, 0.
[17:59:50.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4194450, 1.
[17:59:50.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 528528, 0.
[17:59:50.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 524434, 1.
[17:59:50.899] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 5767318, 0.
[17:59:50.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4980880, 0.
[17:59:50.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 528528, 1.
[17:59:51.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 5767318, 1.
[17:59:51.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4980880, 1.
[17:59:51.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771394, 0.
[17:59:51.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771394, 1.
[17:59:51.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198544, 0.
[17:59:51.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4194450, 0.
[17:59:51.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198544, 1.
[17:59:51.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4194450, 1.
[17:59:51.403] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 4718740, 0.
[17:59:51.466] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 4718740, 1.
[17:59:51.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 524432, 0.
[17:59:51.531] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198528, 0.
[17:59:51.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 524432, 1.
[17:59:51.606] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198528, 1.
[17:59:51.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 1573010, 0.
[17:59:51.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4980882, 0.
[17:59:51.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 1573010, 1.
[17:59:51.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 1573010, 0.
[17:59:51.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4980882, 1.
[17:59:51.889] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528514, 0.
[17:59:51.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 1573010, 1.
[17:59:51.958] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528514, 1.
[17:59:51.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4980880, 0.
[17:59:52.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4980880, 1.
[17:59:52.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4198546, 0.
[17:59:52.201] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 528512, 0.
[17:59:52.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 5767318, 0.
[17:59:52.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4198546, 1.
[17:59:52.254] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 0, 4194432, 0.
[17:59:52.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 528512, 1.
[17:59:52.318] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 0, 4194432, 1.
[17:59:52.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 5767318, 1.
[17:59:52.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4198544, 0.
[17:59:52.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4198544, 0.
[17:59:52.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4198544, 1.
[17:59:52.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4198544, 1.
[17:59:52.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 524434, 0.
[17:59:52.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4194450, 0.
[17:59:52.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 524434, 1.
[17:59:52.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 528512, 0.
[17:59:52.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 528528, 0.
[17:59:52.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 528528, 0.
[17:59:52.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4194450, 1.
[17:59:52.664] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 528512, 1.
[17:59:52.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 528528, 1.
[17:59:52.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 528528, 1.
[17:59:52.743] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198530, 0.
[17:59:52.815] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198530, 1.
[17:59:53.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4722816, 0.
[17:59:53.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4718740, 0.
[17:59:53.120] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4722816, 1.
[17:59:53.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4718740, 1.
[17:59:53.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 524432, 0.
[17:59:53.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 528514, 0.
[17:59:53.290] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 524432, 1.
[17:59:53.323] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 528514, 1.
[17:59:53.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 5767316, 0.
[17:59:53.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 4718742, 0.
[17:59:53.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 5767316, 1.
[17:59:53.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 4718742, 1.
[17:59:53.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4198544, 0.
[17:59:53.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4198544, 1.
[17:59:53.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 528514, 0.
[17:59:53.624] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722816, 0.
[17:59:53.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 524434, 0.
[17:59:53.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722816, 1.
[17:59:53.695] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 528514, 1.
[17:59:53.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 524434, 1.
[17:59:53.775] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 1573008, 0.
[17:59:53.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 528530, 0.
[17:59:53.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 4718740, 0.
[17:59:53.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 528530, 1.
[17:59:53.869] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 1573008, 1.
[17:59:53.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 4718740, 1.
[17:59:53.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4194450, 0.
[17:59:53.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 524432, 0.
[17:59:53.957] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4194450, 1.
[17:59:53.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4718742, 0.
[17:59:53.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033542, 0.
[17:59:54.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 524432, 1.
[17:59:54.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4718742, 1.
[17:59:54.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033542, 1.
[17:59:54.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528530, 0.
[17:59:54.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528530, 1.
[17:59:54.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 524434, 0.
[17:59:54.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 524434, 1.
[17:59:54.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 1573008, 0.
[17:59:54.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4198544, 0.
[17:59:54.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 1573008, 1.
[17:59:54.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4198544, 1.
[17:59:54.861] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4980882, 0.
[17:59:54.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 524434, 0.
[17:59:54.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4980882, 1.
[17:59:54.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243688, 524434, 1.
[17:59:55.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4718742, 0.
[17:59:55.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4198544, 0.
[17:59:55.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4718742, 1.
[17:59:55.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4198544, 1.
[17:59:55.156] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 524432, 0.
[17:59:55.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4722816, 0.
[17:59:55.219] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 528530, 0.
[17:59:55.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 524432, 1.
[17:59:55.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 1573008, 0.
[17:59:55.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4722816, 1.
[17:59:55.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 528530, 1.
[17:59:55.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984964, 0.
[17:59:55.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 1573008, 1.
[17:59:55.457] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4718740, 0.
[17:59:55.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 1573010, 0.
[17:59:55.528] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4718740, 1.
[17:59:55.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984964, 1.
[17:59:55.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 1573010, 1.
[17:59:55.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528530, 0.
[17:59:55.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528530, 1.
[17:59:55.776] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984964, 0.
[17:59:55.838] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4198546, 0.
[17:59:55.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 5767316, 0.
[17:59:55.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984964, 1.
[17:59:55.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 4718742, 0.
[17:59:55.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4198546, 1.
[17:59:55.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 4718742, 1.
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[17:59:58.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 528512, 0.
[17:59:58.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4194448, 0.
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[17:59:58.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 528512, 1.
[17:59:58.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4194448, 1.
[17:59:58.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4718742, 1.
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[17:59:58.674] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 524432, 0.
[17:59:58.752] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 524432, 1.
[17:59:58.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4198544, 0.
[17:59:58.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4198544, 1.
[17:59:59.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 524434, 0.
[17:59:59.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4718742, 0.
[17:59:59.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4980880, 0.
[17:59:59.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 524434, 1.
[17:59:59.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4718742, 1.
[17:59:59.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4980880, 1.
[17:59:59.202] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389120, 4194434, 0.
[17:59:59.231] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247106, 0.
[17:59:59.273] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 8389120, 4194434, 1.
[17:59:59.339] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247106, 1.
[17:59:59.345] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771392, 0.
[17:59:59.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4198544, 0.
[17:59:59.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4718740, 0.
[17:59:59.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4198544, 1.
[17:59:59.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4718740, 1.
[17:59:59.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 524432, 0.
[17:59:59.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771392, 1.
[17:59:59.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198528, 0.
[17:59:59.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 524432, 1.
[17:59:59.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198528, 1.
[17:59:59.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771394, 0.
[17:59:59.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 524434, 0.
[17:59:59.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 524432, 0.
[17:59:59.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 524432, 0.
[17:59:59.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4718740, 0.
[17:59:59.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 524434, 1.
[17:59:59.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 524432, 1.
[17:59:59.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771394, 1.
[17:59:59.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 524432, 1.
[17:59:59.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4718740, 1.
[17:59:59.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4718740, 0.
[17:59:59.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4718740, 1.
[17:59:59.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 524434, 0.
[17:59:59.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 524434, 1.
[17:59:59.991] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4718742, 0.
[18:00:00.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 5767318, 0.
[18:00:00.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 5767318, 1.
[18:00:00.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4718742, 1.
[18:00:00.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 528530, 0.
[18:00:00.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4980880, 0.
[18:00:00.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 528530, 1.
[18:00:00.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4980880, 1.
[18:00:00.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4980880, 0.
[18:00:00.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4718742, 0.
[18:00:00.663] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4980880, 1.
[18:00:00.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4718742, 1.
[18:00:00.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1573010, 0.
[18:00:00.753] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 512, 4194432, 0.
[18:00:00.787] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 0, 4194434, 0.
[18:00:00.829] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 512, 4194432, 1.
[18:00:00.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1573010, 1.
[18:00:00.864] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 0, 4194434, 1.
[18:00:00.925] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4980880, 0.
[18:00:00.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 1573008, 0.
[18:00:00.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 5767316, 0.
[18:00:00.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 5767318, 0.
[18:00:00.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4194450, 0.
[18:00:00.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4980880, 1.
[18:00:01.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 1573008, 1.
[18:00:01.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 524434, 0.
[18:00:01.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 524434, 0.
[18:00:01.055] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 5767316, 1.
[18:00:01.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4194450, 1.
[18:00:01.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4194448, 0.
[18:00:01.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 5767318, 1.
[18:00:01.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 524434, 1.
[18:00:01.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 524434, 1.
[18:00:01.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4194448, 1.
[18:00:01.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 524434, 0.
[18:00:01.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 524434, 1.
[18:00:01.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4980882, 0.
[18:00:01.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4980882, 1.
[18:00:01.745] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722816, 0.
[18:00:01.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 524434, 0.
[18:00:01.805] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722816, 1.
[18:00:01.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 524434, 1.
[18:00:01.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4194450, 0.
[18:00:01.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4194450, 1.
[18:00:01.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 5767316, 0.
[18:00:02.059] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 5767316, 1.
[18:00:02.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4980882, 0.
[18:00:02.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4980882, 1.
[18:00:02.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4198546, 0.
[18:00:02.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4980882, 0.
[18:00:02.347] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4718740, 0.
[18:00:02.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4198546, 1.
[18:00:02.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4980882, 1.
[18:00:02.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4718740, 1.
[18:00:02.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4980882, 0.
[18:00:02.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4980882, 1.
[18:00:02.579] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198528, 0.
[18:00:02.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198528, 0.
[18:00:02.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4718740, 0.
[18:00:02.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4722818, 0.
[18:00:02.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4198544, 0.
[18:00:02.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4194450, 0.
[18:00:02.655] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198528, 1.
[18:00:02.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4722818, 1.
[18:00:02.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4718740, 1.
[18:00:02.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4198544, 1.
[18:00:02.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4194450, 1.
[18:00:02.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4194448, 0.
[18:00:02.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722818, 0.
[18:00:02.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4194448, 1.
[18:00:02.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722818, 1.
[18:00:02.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198528, 1.
[18:00:02.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4718740, 0.
[18:00:02.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0.
[18:00:02.983] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4198544, 0.
[18:00:02.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1.
[18:00:02.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4718740, 1.
[18:00:03.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4198544, 1.
[18:00:03.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 4718740, 0.
[18:00:03.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 524432, 0.
[18:00:03.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 4718740, 1.
[18:00:03.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 524432, 1.
[18:00:03.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 528514, 0.
[18:00:03.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 528514, 1.
[18:00:03.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 1573008, 0.
[18:00:03.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 1573010, 0.
[18:00:03.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528528, 0.
[18:00:03.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 1573008, 1.
[18:00:03.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4980880, 0.
[18:00:03.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 1573010, 1.
[18:00:03.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528528, 1.
[18:00:03.838] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 528528, 0.
[18:00:03.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4980880, 1.
[18:00:03.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4198546, 0.
[18:00:03.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 528528, 1.
[18:00:03.935] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198530, 0.
[18:00:03.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4198546, 1.
[18:00:04.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198530, 1.
[18:00:04.008] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 4718742, 0.
[18:00:04.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 524432, 0.
[18:00:04.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 4718742, 1.
[18:00:04.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 524432, 0.
[18:00:04.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4198546, 0.
[18:00:04.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 524432, 1.
[18:00:04.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 524432, 1.
[18:00:04.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4198546, 1.
[18:00:04.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4718742, 0.
[18:00:04.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 524434, 0.
[18:00:04.362] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4718742, 1.
[18:00:04.386] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198528, 0.
[18:00:04.410] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4980880, 0.
[18:00:04.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 524434, 1.
[18:00:04.464] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198528, 1.
[18:00:04.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4980880, 1.
[18:00:04.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 524434, 0.
[18:00:04.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 524434, 1.
[18:00:04.903] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 524434, 0.
[18:00:04.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4718742, 0.
[18:00:04.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 524434, 1.
[18:00:05.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4718742, 1.
[18:00:05.104] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771392, 0.
[18:00:05.157] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 5767316, 0.
[18:00:05.209] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771392, 1.
[18:00:05.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0.
[18:00:05.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 5767316, 1.
[18:00:05.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 4718740, 0.
[18:00:05.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1.
[18:00:05.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 4718740, 1.
[18:00:05.364] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4980882, 0.
[18:00:05.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4194448, 0.
[18:00:05.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 524432, 0.
[18:00:05.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4198544, 0.
[18:00:05.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4194448, 0.
[18:00:05.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4980882, 1.
[18:00:05.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4194448, 1.
[18:00:05.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 524432, 1.
[18:00:05.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4198544, 1.
[18:00:05.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 524434, 0.
[18:00:05.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 524432, 0.
[18:00:05.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4194448, 1.
[18:00:05.555] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 524432, 1.
[18:00:05.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 524434, 1.
[18:00:05.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 524432, 0.
[18:00:05.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4194448, 0.
[18:00:05.815] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 524432, 1.
[18:00:05.853] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4194448, 1.
[18:00:05.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4194448, 0.
[18:00:05.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 528530, 0.
[18:00:06.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4194448, 1.
[18:00:06.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 528530, 1.
[18:00:06.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 4718740, 0.
[18:00:06.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 4718740, 1.
[18:00:06.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 528530, 0.
[18:00:06.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 528530, 1.
[18:00:06.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 1573010, 0.
[18:00:06.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4198544, 0.
[18:00:06.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 1573010, 1.
[18:00:06.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4198544, 1.
[18:00:06.792] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 528530, 0.
[18:00:06.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198530, 0.
[18:00:06.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 528530, 1.
[18:00:06.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4718740, 0.
[18:00:06.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198530, 1.
[18:00:06.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4718742, 0.
[18:00:06.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4718740, 1.
[18:00:07.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 1573008, 0.
[18:00:07.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4718742, 1.
[18:00:07.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 1573008, 1.
[18:00:07.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4718742, 0.
[18:00:07.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 5767316, 0.
[18:00:07.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 524434, 0.
[18:00:07.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4718742, 1.
[18:00:07.194] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 1573010, 0.
[18:00:07.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 5767316, 1.
[18:00:07.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 524434, 1.
[18:00:07.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 1573010, 1.
[18:00:07.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 1573008, 0.
[18:00:07.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 1573008, 1.
[18:00:07.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 5767318, 0.
[18:00:07.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 5767318, 1.
[18:00:07.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4980880, 0.
[18:00:07.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4980880, 1.
[18:00:07.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033540, 0.
[18:00:08.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033540, 1.
[18:00:08.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 528512, 0.
[18:00:08.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1577088, 0.
[18:00:08.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 528512, 1.
[18:00:08.158] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 4718742, 0.
[18:00:08.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4718742, 0.
[18:00:08.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 4718742, 1.
[18:00:08.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1577088, 1.
[18:00:08.294] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4718742, 1.
[18:00:08.302] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198530, 0.
[18:00:08.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4980880, 0.
[18:00:08.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4980882, 0.
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[18:00:11.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 5767318, 0.
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[18:00:12.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 528530, 1.
[18:00:12.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984964, 0.
[18:00:12.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4198546, 0.
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[18:00:13.008] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984964, 0.
[18:00:13.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 524432, 0.
[18:00:13.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 528512, 0.
[18:00:13.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 5767316, 1.
[18:00:13.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984964, 1.
[18:00:13.084] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 524432, 1.
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[18:00:13.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 528512, 1.
[18:00:13.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 1573010, 1.
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[18:00:14.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4980880, 1.
[18:00:14.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 528528, 0.
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[18:00:14.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243688, 5767318, 0.
[18:00:14.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 524434, 1.
[18:00:14.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4718740, 0.
[18:00:14.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 524434, 0.
[18:00:14.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722816, 0.
[18:00:14.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4718740, 1.
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[18:00:14.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 524434, 1.
[18:00:14.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 524432, 0.
[18:00:14.896] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722816, 1.
[18:00:14.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 524432, 1.
[18:00:14.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 5767316, 0.
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[18:00:15.943] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033540, 0.
[18:00:16.041] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033540, 1.
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[18:00:16.192] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198528, 0.
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[18:00:16.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 528530, 0.
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[18:00:16.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4194450, 0.
[18:00:16.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247104, 0.
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[18:00:16.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4194450, 0.
[18:00:16.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247104, 1.
[18:00:16.628] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4194450, 1.
[18:00:16.739] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 520, 4194434, 0.
[18:00:16.823] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 520, 4194434, 1.
[18:00:16.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033540, 0.
[18:00:16.994] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4718740, 0.
[18:00:17.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033540, 1.
[18:00:17.043] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198530, 0.
[18:00:17.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4718740, 1.
[18:00:17.097] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198530, 0.
[18:00:17.112] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198530, 1.
[18:00:17.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 1573010, 0.
[18:00:17.167] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198530, 1.
[18:00:17.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 1573010, 1.
[18:00:17.249] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 524432, 0.
[18:00:17.252] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 4718740, 0.
[18:00:17.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4194450, 0.
[18:00:17.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 4718740, 1.
[18:00:17.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 524432, 1.
[18:00:17.370] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4194450, 1.
[18:00:17.380] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4194450, 0.
[18:00:17.410] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 524432, 0.
[18:00:17.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 528528, 0.
[18:00:17.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4194450, 1.
[18:00:17.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 524432, 0.
[18:00:17.478] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 524432, 1.
[18:00:17.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 528528, 1.
[18:00:17.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 524432, 1.
[18:00:17.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 4718740, 0.
[18:00:17.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4194450, 0.
[18:00:17.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 5767318, 0.
[18:00:17.645] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 4718740, 1.
[18:00:17.664] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033542, 0.
[18:00:17.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4194450, 1.
[18:00:17.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4194448, 0.
[18:00:17.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 5767318, 1.
[18:00:17.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4194448, 1.
[18:00:17.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033542, 1.
[18:00:17.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 528530, 0.
[18:00:17.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 528530, 1.
[18:00:17.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 524432, 0.
[18:00:18.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4194448, 0.
[18:00:18.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 524432, 1.
[18:00:18.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4194448, 1.
[18:00:18.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 524432, 0.
[18:00:18.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 524432, 1.
[18:00:18.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 5767318, 0.
[18:00:18.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 5767318, 1.
[18:00:18.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4194450, 0.
[18:00:18.750] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722816, 0.
[18:00:18.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4194450, 1.
[18:00:18.793] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 524434, 0.
[18:00:18.805] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722816, 1.
[18:00:18.850] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198530, 0.
[18:00:18.868] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 524434, 1.
[18:00:18.877] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4718740, 0.
[18:00:18.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 1573010, 0.
[18:00:18.927] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198530, 1.
[18:00:18.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4718740, 1.
[18:00:18.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 5767316, 0.
[18:00:18.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 1573010, 1.
[18:00:19.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 524432, 0.
[18:00:19.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4194448, 0.
[18:00:19.076] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 5767316, 1.
[18:00:19.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 524432, 1.
[18:00:19.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4194448, 1.
[18:00:19.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4194448, 0.
[18:00:19.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4198546, 0.
[18:00:19.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4194448, 1.
[18:00:19.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4718740, 0.
[18:00:19.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 4718740, 0.
[18:00:19.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4198546, 1.
[18:00:19.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4718740, 1.
[18:00:19.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4198544, 0.
[18:00:19.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 4718740, 1.
[18:00:19.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4198544, 1.
[18:00:19.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4194450, 0.
[18:00:19.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4194450, 1.
[18:00:19.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 524434, 0.
[18:00:19.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 524434, 1.
[18:00:20.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4980880, 0.
[18:00:20.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 524432, 0.
[18:00:20.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4980880, 1.
[18:00:20.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 1573010, 0.
[18:00:20.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 524432, 1.
[18:00:20.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4718740, 0.
[18:00:20.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 524432, 0.
[18:00:20.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 1573010, 1.
[18:00:20.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4718740, 1.
[18:00:20.365] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771392, 0.
[18:00:20.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 524432, 1.
[18:00:20.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4198544, 0.
[18:00:20.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4194448, 0.
[18:00:20.450] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 5767318, 0.
[18:00:20.465] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771392, 1.
[18:00:20.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4198544, 1.
[18:00:20.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984966, 0.
[18:00:20.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 524432, 0.
[18:00:20.524] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4194448, 1.
[18:00:20.549] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 5767318, 1.
[18:00:20.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984966, 1.
[18:00:20.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 524432, 1.
[18:00:20.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 5767316, 0.
[18:00:20.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 5767318, 0.
[18:00:20.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4718740, 0.
[18:00:20.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1573008, 0.
[18:00:20.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4718740, 1.
[18:00:20.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 5767316, 1.
[18:00:20.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 5767318, 1.
[18:00:20.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1573008, 1.
[18:00:20.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 524432, 0.
[18:00:20.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 524432, 1.
[18:00:20.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 528528, 0.
[18:00:20.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4194450, 0.
[18:00:21.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 528528, 1.
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[18:00:22.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033542, 1.
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[18:00:22.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4718740, 0.
[18:00:23.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4718740, 1.
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[18:00:23.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4980882, 0.
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[18:00:23.814] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 1573010, 1.
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[18:00:23.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 528528, 0.
[18:00:23.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 524432, 0.
[18:00:24.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 528528, 1.
[18:00:24.067] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 524432, 1.
[18:00:24.390] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4722818, 0.
[18:00:24.452] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4722818, 1.
[18:00:24.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 4718740, 0.
[18:00:24.524] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722816, 0.
[18:00:24.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 4718740, 1.
[18:00:24.599] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722816, 1.
[18:00:24.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 4718742, 0.
[18:00:24.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4198546, 0.
[18:00:24.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 4718742, 1.
[18:00:24.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4198546, 1.
[18:00:24.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 5767318, 0.
[18:00:24.939] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4194448, 0.
[18:00:25.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4194448, 1.
[18:00:25.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 5767318, 1.
[18:00:25.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 524434, 0.
[18:00:25.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 528528, 0.
[18:00:25.087] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722816, 0.
[18:00:25.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 524434, 1.
[18:00:25.140] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 528528, 1.
[18:00:25.150] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722816, 1.
[18:00:25.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 4718740, 0.
[18:00:25.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198530, 0.
[18:00:25.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4198546, 0.
[18:00:25.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 524434, 0.
[18:00:25.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722818, 0.
[18:00:25.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 4718740, 1.
[18:00:25.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198530, 1.
[18:00:25.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4198546, 1.
[18:00:25.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722818, 1.
[18:00:25.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 524434, 1.
[18:00:25.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4198544, 0.
[18:00:25.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 1573010, 0.
[18:00:25.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 524434, 0.
[18:00:25.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4198544, 1.
[18:00:25.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 1573010, 1.
[18:00:25.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 524434, 1.
[18:00:25.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4718742, 0.
[18:00:25.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4718742, 1.
[18:00:26.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4718740, 0.
[18:00:26.150] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4718740, 1.
[18:00:26.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4718742, 0.
[18:00:26.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4718742, 1.
[18:00:26.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5771392, 0.
[18:00:26.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5767316, 0.
[18:00:26.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 524434, 0.
[18:00:26.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5771392, 1.
[18:00:26.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 1573008, 0.
[18:00:26.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5767316, 1.
[18:00:26.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 524434, 1.
[18:00:26.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722818, 0.
[18:00:26.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 1573008, 1.
[18:00:26.484] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 524434, 0.
[18:00:26.528] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 524432, 0.
[18:00:26.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722818, 1.
[18:00:26.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 524434, 1.
[18:00:26.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4980882, 0.
[18:00:26.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 524432, 1.
[18:00:26.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4198530, 0.
[18:00:26.664] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4980882, 1.
[18:00:26.705] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4198546, 0.
[18:00:26.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4194450, 0.
[18:00:26.737] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 4718740, 0.
[18:00:26.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 524434, 0.
[18:00:26.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4198546, 1.
[18:00:26.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4194450, 1.
[18:00:26.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 4718740, 1.
[18:00:26.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 524434, 1.
[18:00:26.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 528528, 0.
[18:00:26.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 528528, 1.
[18:00:26.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4198530, 1.
[18:00:27.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722818, 0.
[18:00:27.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722818, 1.
[18:00:27.169] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 1073741824, 4194434, 0.
[18:00:27.240] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 1073741824, 4194434, 1.
[18:00:27.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5771394, 0.
[18:00:27.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4198544, 0.
[18:00:27.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 528528, 0.
[18:00:27.380] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4198544, 1.
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[18:00:30.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 528530, 0.
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[18:00:31.003] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198528, 0.
[18:00:31.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4198544, 0.
[18:00:31.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198528, 1.
[18:00:31.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4194448, 0.
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[18:00:31.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1573008, 0.
[18:00:31.296] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1.
[18:00:31.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 5767316, 1.
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[18:00:31.374] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4194448, 0.
[18:00:31.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 4718740, 1.
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[18:00:31.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4194448, 1.
[18:00:31.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4718740, 0.
[18:00:31.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4194450, 1.
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[18:00:32.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4718740, 0.
[18:00:32.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4194448, 0.
[18:00:32.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4194448, 1.
[18:00:32.489] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4198544, 0.
[18:00:32.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4718740, 0.
[18:00:32.546] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 528530, 0.
[18:00:32.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4198544, 1.
[18:00:32.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4718740, 1.
[18:00:32.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4718740, 1.
[18:00:32.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 528530, 1.
[18:00:32.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 1573010, 0.
[18:00:32.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4194450, 0.
[18:00:32.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4194450, 1.
[18:00:32.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 1573010, 1.
[18:00:32.793] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 524432, 0.
[18:00:32.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 524432, 1.
[18:00:32.945] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4194450, 0.
[18:00:32.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4194448, 0.
[18:00:33.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4194450, 1.
[18:00:33.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4194448, 1.
[18:00:33.140] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 528514, 0.
[18:00:33.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 528530, 0.
[18:00:33.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 528514, 1.
[18:00:33.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 528530, 1.
[18:00:33.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4718742, 0.
[18:00:33.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771392, 0.
[18:00:33.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 524432, 0.
[18:00:33.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4718742, 1.
[18:00:33.362] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 524432, 1.
[18:00:33.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984966, 0.
[18:00:33.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771392, 1.
[18:00:33.463] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984966, 1.
[18:00:33.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 524434, 0.
[18:00:33.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 524434, 0.
[18:00:33.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 524434, 1.
[18:00:33.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 524434, 1.
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[18:00:35.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5767316, 0.
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[18:00:35.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4980882, 0.
[18:00:35.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771392, 0.
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[18:00:35.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4980882, 1.
[18:00:35.625] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 8389128, 4194434, 0.
[18:00:35.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771392, 1.
[18:00:35.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4984966, 0.
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[18:00:35.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 528530, 0.
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[18:00:35.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 528530, 1.
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[18:00:36.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198530, 0.
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[18:00:36.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528528, 1.
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[18:00:37.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771394, 0.
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[18:00:37.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 524434, 0.
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[18:00:38.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4718742, 0.
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[18:00:38.516] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198528, 0.
[18:00:38.590] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198528, 1.
[18:00:38.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 528530, 0.
[18:00:38.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 528530, 1.
[18:00:38.751] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198530, 0.
[18:00:38.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 4718742, 0.
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[18:00:38.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198530, 1.
[18:00:38.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 4718742, 1.
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[18:00:38.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 524434, 0.
[18:00:38.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 524434, 1.
[18:00:39.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4722816, 0.
[18:00:39.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 1573008, 0.
[18:00:39.149] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528530, 0.
[18:00:39.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528530, 1.
[18:00:39.237] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 1573008, 1.
[18:00:39.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 524432, 0.
[18:00:39.400] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 1073741824, 4194434, 0.
[18:00:39.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 524432, 1.
[18:00:39.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4722816, 1.
[18:00:39.471] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 1073741824, 4194434, 1.
[18:00:39.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 524432, 0.
[18:00:39.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4980880, 0.
[18:00:39.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 4718742, 0.
[18:00:39.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4718740, 0.
[18:00:39.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 524432, 1.
[18:00:39.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 528512, 0.
[18:00:39.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4980880, 1.
[18:00:39.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 4718742, 1.
[18:00:39.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4198546, 0.
[18:00:39.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4718740, 1.
[18:00:39.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 528512, 1.
[18:00:39.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4198546, 0.
[18:00:39.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4198546, 1.
[18:00:39.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 5767318, 0.
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[18:00:39.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 5767318, 1.
[18:00:40.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4980882, 0.
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[18:00:40.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 5767316, 0.
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[18:00:40.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4718740, 0.
[18:00:40.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 5767316, 0.
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[18:00:40.410] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4718740, 1.
[18:00:40.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 4718740, 1.
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[18:00:40.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 524434, 0.
[18:00:40.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 524434, 1.
[18:00:40.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 524434, 0.
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[18:00:40.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4980882, 0.
[18:00:40.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4194450, 0.
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[18:00:40.923] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4718742, 0.
[18:00:40.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 524434, 1.
[18:00:40.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4194450, 1.
[18:00:41.000] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4718742, 1.
[18:00:41.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 1573010, 0.
[18:00:41.139] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4198546, 0.
[18:00:41.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1577088, 0.
[18:00:41.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 1573010, 1.
[18:00:41.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 524434, 0.
[18:00:41.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4198546, 1.
[18:00:41.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1577088, 1.
[18:00:41.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 524434, 1.
[18:00:41.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984964, 0.
[18:00:41.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 1573008, 0.
[18:00:41.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984964, 1.
[18:00:41.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 1573008, 1.
[18:00:41.666] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528530, 0.
[18:00:41.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 1577090, 0.
[18:00:41.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528530, 1.
[18:00:41.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4194450, 0.
[18:00:41.776] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 1577090, 1.
[18:00:41.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4980880, 0.
[18:00:41.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4194450, 1.
[18:00:41.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 5767318, 0.
[18:00:41.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4980880, 1.
[18:00:41.935] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247106, 0.
[18:00:41.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 5767318, 1.
[18:00:41.971] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771392, 0.
[18:00:42.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247106, 1.
[18:00:42.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4718740, 0.
[18:00:42.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4718740, 0.
[18:00:42.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4718740, 1.
[18:00:42.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4718740, 1.
[18:00:42.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 4718740, 0.
[18:00:42.335] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771392, 1.
[18:00:42.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 4718740, 1.
[18:00:42.383] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4980880, 0.
[18:00:42.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 524434, 0.
[18:00:42.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4718742, 0.
[18:00:42.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528528, 0.
[18:00:42.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4980880, 1.
[18:00:42.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 524434, 1.
[18:00:42.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4718742, 1.
[18:00:42.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 4718742, 0.
[18:00:42.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 4718742, 1.
[18:00:42.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 528530, 0.
[18:00:42.593] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247104, 0.
[18:00:42.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 528530, 1.
[18:00:42.760] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528528, 1.
[18:00:42.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5767318, 0.
[18:00:42.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4718742, 0.
[18:00:42.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4718742, 1.
[18:00:42.965] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247104, 1.
[18:00:43.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 4718740, 0.
[18:00:43.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 4718740, 1.
[18:00:43.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5767318, 1.
[18:00:43.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4718740, 0.
[18:00:43.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4718740, 1.
[18:00:43.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4718742, 0.
[18:00:43.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4718742, 0.
[18:00:43.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4722816, 0.
[18:00:43.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4718742, 1.
[18:00:43.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4718740, 0.
[18:00:43.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4722816, 1.
[18:00:43.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4718742, 1.
[18:00:43.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4718740, 1.
[18:00:43.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 524434, 0.
[18:00:43.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 524434, 1.
[18:00:43.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 4718740, 0.
[18:00:43.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4194448, 0.
[18:00:43.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 4718740, 1.
[18:00:43.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 5767316, 0.
[18:00:43.878] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4194448, 1.
[18:00:43.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4718740, 0.
[18:00:43.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 5767316, 1.
[18:00:43.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4718740, 1.
[18:00:44.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 4718740, 0.
[18:00:44.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 5767316, 0.
[18:00:44.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 4718740, 1.
[18:00:44.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 5767316, 1.
[18:00:44.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4718742, 0.
[18:00:44.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4718742, 1.
[18:00:44.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 5767316, 0.
[18:00:44.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 5767316, 1.
[18:00:44.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 1573010, 0.
[18:00:44.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 1573010, 1.
[18:00:44.795] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 528528, 0.
[18:00:44.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4198544, 0.
[18:00:44.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 528528, 1.
[18:00:44.916] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4198544, 1.
[18:00:44.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 524434, 0.
[18:00:45.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 528530, 0.
[18:00:45.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 524434, 1.
[18:00:45.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 528530, 1.
[18:00:45.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4980880, 0.
[18:00:45.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 5767318, 0.
[18:00:45.277] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4980880, 1.
[18:00:45.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 1573008, 0.
[18:00:45.315] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4198544, 0.
[18:00:45.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 1573008, 0.
[18:00:45.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 5767318, 1.
[18:00:45.377] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4194448, 0.
[18:00:45.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4198544, 1.
[18:00:45.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 1573008, 1.
[18:00:45.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 1573008, 1.
[18:00:45.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4194448, 1.
[18:00:45.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4194450, 0.
[18:00:45.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4194450, 1.
[18:00:45.555] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 528528, 0.
[18:00:45.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 528528, 1.
[18:00:45.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4198544, 0.
[18:00:45.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4198544, 1.
[18:00:45.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 1573008, 0.
[18:00:46.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4198544, 0.
[18:00:46.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945128, 1573008, 1.
[18:00:46.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4198544, 1.
[18:00:46.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4198546, 0.
[18:00:46.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4198546, 1.
[18:00:46.389] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771394, 0.
[18:00:46.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 524432, 0.
[18:00:46.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 524432, 1.
[18:00:46.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4194450, 0.
[18:00:46.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4194450, 1.
[18:00:46.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 524434, 0.
[18:00:46.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4718742, 0.
[18:00:46.728] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198530, 0.
[18:00:46.754] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 524434, 1.
[18:00:46.765] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771394, 1.
[18:00:46.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4718742, 1.
[18:00:46.786] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198530, 1.
[18:00:46.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 524434, 0.
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[18:00:46.867] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4194448, 0.
[18:00:46.875] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771394, 0.
[18:00:46.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 528528, 1.
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[18:00:46.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4194448, 0.
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[18:00:46.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771394, 1.
[18:00:46.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 4718742, 0.
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[18:00:47.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198528, 0.
[18:00:47.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722816, 0.
[18:00:47.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198528, 1.
[18:00:47.432] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722816, 1.
[18:00:47.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4718740, 0.
[18:00:47.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 5767316, 0.
[18:00:47.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4718740, 1.
[18:00:47.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 5767316, 1.
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[18:00:47.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 524434, 1.
[18:00:48.120] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4722816, 0.
[18:00:48.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 528530, 0.
[18:00:48.200] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4722816, 1.
[18:00:48.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 528530, 1.
[18:00:48.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 524434, 0.
[18:00:48.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4198544, 0.
[18:00:48.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 524434, 1.
[18:00:48.310] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4198530, 0.
[18:00:48.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4198544, 1.
[18:00:48.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 524434, 0.
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[18:00:48.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 524434, 1.
[18:00:48.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 524434, 0.
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[18:00:48.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 524434, 0.
[18:00:48.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 1573008, 0.
[18:00:48.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 524434, 1.
[18:00:48.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 4718740, 0.
[18:00:48.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4198546, 0.
[18:00:48.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 1573008, 1.
[18:00:48.697] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 4718740, 1.
[18:00:48.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4198546, 1.
[18:00:48.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 1573010, 0.
[18:00:48.940] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 1573010, 1.
[18:00:49.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984964, 0.
[18:00:49.267] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247104, 0.
[18:00:49.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984964, 1.
[18:00:49.364] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247104, 1.
[18:00:49.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4980880, 0.
[18:00:49.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 524434, 0.
[18:00:49.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4980880, 1.
[18:00:49.504] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 524434, 1.
[18:00:49.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 524434, 0.
[18:00:49.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 524434, 1.
[18:00:49.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 1573010, 0.
[18:00:49.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4194450, 0.
[18:00:49.746] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 1573010, 1.
[18:00:49.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984964, 0.
[18:00:49.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4194450, 1.
[18:00:49.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 524434, 0.
[18:00:49.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984964, 1.
[18:00:49.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 524434, 1.
[18:00:49.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 524432, 0.
[18:00:49.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 5767316, 0.
[18:00:49.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 524432, 1.
[18:00:50.027] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4718742, 0.
[18:00:50.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 524432, 0.
[18:00:50.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 5767316, 1.
[18:00:50.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4718742, 1.
[18:00:50.117] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 524432, 1.
[18:00:50.141] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4194448, 0.
[18:00:50.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4194450, 0.
[18:00:50.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 524434, 0.
[18:00:50.215] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4194448, 1.
[18:00:50.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4194450, 1.
[18:00:50.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 524434, 1.
[18:00:50.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 5767318, 0.
[18:00:50.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 5767318, 1.
[18:00:51.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4718742, 0.
[18:00:51.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4194450, 0.
[18:00:51.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4718742, 1.
[18:00:51.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4718740, 0.
[18:00:51.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4194450, 1.
[18:00:51.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 524432, 0.
[18:00:51.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4718740, 1.
[18:00:51.238] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 524432, 1.
[18:00:51.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 528530, 0.
[18:00:51.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 524434, 0.
[18:00:51.326] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247104, 0.
[18:00:51.345] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198530, 0.
[18:00:51.353] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 528530, 1.
[18:00:51.364] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 524434, 1.
[18:00:51.421] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198530, 1.
[18:00:51.438] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247104, 1.
[18:00:51.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 524434, 0.
[18:00:51.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 524432, 0.
[18:00:51.522] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 5767316, 0.
[18:00:51.536] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722818, 0.
[18:00:51.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 524434, 0.
[18:00:51.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4194450, 0.
[18:00:51.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 524434, 1.
[18:00:51.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4718740, 0.
[18:00:51.591] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 524432, 1.
[18:00:51.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 5767316, 1.
[18:00:51.614] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722818, 1.
[18:00:51.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 524434, 1.
[18:00:51.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4194450, 1.
[18:00:51.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4718740, 1.
[18:00:51.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 1573008, 0.
[18:00:51.849] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 1573008, 1.
[18:00:52.146] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 528528, 0.
[18:00:52.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 528528, 1.
[18:00:52.434] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 528530, 0.
[18:00:52.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 1573010, 0.
[18:00:52.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4980882, 0.
[18:00:52.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 528530, 1.
[18:00:52.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4980882, 1.
[18:00:52.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 1573010, 1.
[18:00:52.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 528514, 0.
[18:00:52.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 528514, 1.
[18:00:52.843] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0.
[18:00:52.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0.
[18:00:52.918] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4980882, 0.
[18:00:52.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 528530, 0.
[18:00:52.944] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1.
[18:00:52.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1.
[18:00:52.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4980882, 1.
[18:00:52.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 528514, 0.
[18:00:53.008] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 528530, 1.
[18:00:53.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4980882, 0.
[18:00:53.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984964, 0.
[18:00:53.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4194450, 0.
[18:00:53.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4194450, 0.
[18:00:53.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 528514, 1.
[18:00:53.085] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4198530, 0.
[18:00:53.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4980882, 1.
[18:00:53.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 4718742, 0.
[18:00:53.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984964, 1.
[18:00:53.125] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4194450, 1.
[18:00:53.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4194450, 1.
[18:00:53.156] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4198530, 1.
[18:00:53.174] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 4718742, 1.
[18:00:53.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771392, 0.
[18:00:53.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 524432, 0.
[18:00:53.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4194450, 0.
[18:00:53.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771392, 1.
[18:00:53.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 524432, 0.
[18:00:53.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 524432, 1.
[18:00:53.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4194450, 1.
[18:00:53.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198546, 0.
[18:00:53.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 524432, 1.
[18:00:53.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198546, 1.
[18:00:53.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4198544, 0.
[18:00:53.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 1573008, 0.
[18:00:53.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498424, 4198544, 1.
[18:00:53.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 1573008, 1.
[18:00:53.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 4718740, 0.
[18:00:54.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 4718740, 1.
[18:00:54.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4198544, 0.
[18:00:54.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4198544, 1.
[18:00:54.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4198546, 0.
[18:00:54.483] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198528, 0.
[18:00:54.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4198546, 1.
[18:00:54.537] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4722818, 0.
[18:00:54.553] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198528, 1.
[18:00:54.570] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 1573010, 0.
[18:00:54.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4722818, 1.
[18:00:54.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5767316, 0.
[18:00:54.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 5767316, 0.
[18:00:54.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 524432, 0.
[18:00:54.655] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5767316, 0.
[18:00:54.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 1573010, 1.
[18:00:54.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 524432, 1.
[18:00:54.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5767316, 1.
[18:00:54.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 5767316, 1.
[18:00:54.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 524434, 0.
[18:00:54.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5767316, 1.
[18:00:54.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 528528, 0.
[18:00:54.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 524434, 1.
[18:00:54.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 528528, 1.
[18:00:54.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247104, 0.
[18:00:54.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4718742, 0.
[18:00:54.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 5767316, 0.
[18:00:54.970] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4722816, 0.
[18:00:54.970] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4718742, 1.
[18:00:54.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4198546, 0.
[18:00:54.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247104, 1.
[18:00:55.015] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 5767316, 1.
[18:00:55.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4198546, 1.
[18:00:55.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4722816, 1.
[18:00:55.106] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 5767318, 0.
[18:00:55.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4980882, 0.
[18:00:55.207] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 5767318, 1.
[18:00:55.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4980882, 1.
[18:00:55.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 4718740, 0.
[18:00:55.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 528528, 0.
[18:00:55.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 524434, 0.
[18:00:55.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 4718740, 1.
[18:00:55.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 528528, 1.
[18:00:55.411] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 524434, 1.
[18:00:55.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 1573010, 0.
[18:00:55.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 1573010, 1.
[18:00:55.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 528530, 0.
[18:00:55.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 528530, 1.
[18:00:55.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 1573008, 0.
[18:00:56.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4198546, 0.
[18:00:56.049] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4198546, 0.
[18:00:56.052] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 1577090, 0.
[18:00:56.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 1573008, 1.
[18:00:56.106] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4198546, 1.
[18:00:56.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4198546, 1.
[18:00:56.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 1577090, 1.
[18:00:56.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4194448, 0.
[18:00:56.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 5767318, 0.
[18:00:56.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4194448, 1.
[18:00:56.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 524434, 0.
[18:00:56.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 5767318, 1.
[18:00:56.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1573008, 0.
[18:00:56.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 524434, 1.
[18:00:56.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1573008, 1.
[18:00:56.529] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5247104, 0.
[18:00:56.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4194448, 0.
[18:00:56.649] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5247104, 1.
[18:00:56.668] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4194448, 1.
[18:00:56.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 1573008, 0.
[18:00:56.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4194448, 0.
[18:00:56.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 1573008, 1.
[18:00:56.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4194448, 1.
[18:00:56.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0.
[18:00:56.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5767318, 0.
[18:00:56.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1.
[18:00:56.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5767318, 1.
[18:00:57.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 5767316, 0.
[18:00:57.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4194450, 0.
[18:00:57.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 524434, 0.
[18:00:57.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4194450, 1.
[18:00:57.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 5767316, 1.
[18:00:57.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 524434, 1.
[18:00:57.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4198546, 0.
[18:00:57.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4198546, 1.
[18:00:57.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4194450, 0.
[18:00:57.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 524432, 0.
[18:00:57.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4194450, 1.
[18:00:57.406] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 524432, 1.
[18:00:57.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4198546, 0.
[18:00:57.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 5767316, 0.
[18:00:57.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4198546, 1.
[18:00:57.627] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945112, 4718742, 0.
[18:00:57.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 5767316, 1.
[18:00:57.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945112, 4718742, 1.
[18:00:57.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4980882, 0.
[18:00:57.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4980882, 1.
[18:00:57.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 524432, 0.
[18:00:57.929] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198528, 0.
[18:00:57.971] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 524432, 1.
[18:00:57.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4980880, 0.
[18:00:58.004] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198528, 1.
[18:00:58.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4980880, 1.
[18:00:58.081] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5771392, 0.
[18:00:58.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 528530, 0.
[18:00:58.169] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5771392, 1.
[18:00:58.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 528530, 1.
[18:00:58.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4980882, 0.
[18:00:58.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4980882, 1.
[18:00:58.328] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 528528, 0.
[18:00:58.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 528528, 1.
[18:00:58.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 4718740, 0.
[18:00:58.454] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4198546, 0.
[18:00:58.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 4718740, 1.
[18:00:58.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4198546, 1.
[18:00:58.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 1573010, 0.
[18:00:58.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 1573010, 1.
[18:00:58.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722818, 0.
[18:00:58.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722818, 1.
[18:00:58.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4198544, 0.
[18:00:58.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4198544, 0.
[18:00:58.966] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 1573010, 0.
[18:00:58.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4198544, 1.
[18:00:59.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4198544, 1.
[18:00:59.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 1573010, 1.
[18:00:59.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 528528, 0.
[18:00:59.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 528528, 1.
[18:00:59.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4718742, 0.
[18:00:59.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 1573008, 0.
[18:00:59.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4718742, 1.
[18:00:59.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 1573008, 1.
[18:00:59.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4198544, 0.
[18:00:59.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 4718740, 0.
[18:00:59.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490216, 4980882, 0.
[18:00:59.571] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4718740, 0.
[18:00:59.603] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 4718740, 1.
[18:00:59.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490216, 4980882, 1.
[18:00:59.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4718740, 1.
[18:00:59.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 528528, 0.
[18:00:59.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4198544, 1.
[18:00:59.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 528528, 1.
[18:00:59.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4980882, 0.
[18:00:59.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 4718740, 0.
[18:00:59.870] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5247106, 0.
[18:00:59.892] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4980882, 1.
[18:00:59.913] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4194450, 0.
[18:00:59.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4194448, 0.
[18:00:59.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 4718740, 1.
[18:00:59.972] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5247106, 1.
[18:00:59.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4194450, 1.
[18:00:59.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4194448, 1.
[18:01:00.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4198546, 0.
[18:01:00.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 528530, 0.
[18:01:00.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4198546, 1.
[18:01:00.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 528530, 1.
[18:01:00.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4718742, 0.
[18:01:00.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 1573008, 0.
[18:01:00.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4718742, 1.
[18:01:00.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 1573008, 1.
[18:01:00.463] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4722816, 0.
[18:01:00.540] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4722816, 1.
[18:01:00.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4194450, 0.
[18:01:00.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 524432, 0.
[18:01:00.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4194450, 1.
[18:01:00.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 524432, 1.
[18:01:00.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 524434, 0.
[18:01:00.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 524434, 1.
[18:01:01.075] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 1573008, 0.
[18:01:01.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 4198544, 0.
[18:01:01.149] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 4198544, 1.
[18:01:01.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 1573008, 1.
[18:01:01.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 4718740, 0.
[18:01:01.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 1573008, 0.
[18:01:01.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 528530, 0.
[18:01:01.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 4718740, 1.
[18:01:01.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4722818, 0.
[18:01:01.355] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 528530, 1.
[18:01:01.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 1573008, 1.
[18:01:01.409] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4722818, 1.
[18:01:01.489] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 1573010, 0.
[18:01:01.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4980882, 0.
[18:01:01.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 1573010, 1.
[18:01:01.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 524432, 0.
[18:01:01.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4980882, 1.
[18:01:01.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 524432, 0.
[18:01:01.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 524432, 0.
[18:01:01.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 524432, 1.
[18:01:01.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722816, 0.
[18:01:01.744] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 524432, 1.
[18:01:01.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 524432, 1.
[18:01:01.810] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722816, 1.
[18:01:01.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 5767318, 0.
[18:01:01.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4980880, 0.
[18:01:01.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4980880, 1.
[18:01:01.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 5767318, 1.
[18:01:02.138] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5767316, 0.
[18:01:02.246] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5767316, 1.
[18:01:02.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4194450, 0.
[18:01:02.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 528528, 0.
[18:01:02.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4194450, 1.
[18:01:02.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 528528, 1.
[18:01:02.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4194450, 0.
[18:01:02.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4194450, 1.
[18:01:02.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 528512, 0.
[18:01:02.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 528512, 1.
[18:01:02.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 4718742, 0.
[18:01:02.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4980882, 0.
[18:01:02.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 4718742, 1.
[18:01:02.871] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4718742, 0.
[18:01:02.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4980882, 1.
[18:01:02.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 524434, 0.
[18:01:02.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4718742, 1.
[18:01:02.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4718740, 0.
[18:01:03.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 528528, 0.
[18:01:03.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 524434, 1.
[18:01:03.048] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4718740, 1.
[18:01:03.061] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198528, 0.
[18:01:03.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 528528, 1.
[18:01:03.121] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198528, 1.
[18:01:03.198] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0.
[18:01:03.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247104, 0.
[18:01:03.305] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1.
[18:01:03.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 528530, 0.
[18:01:03.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4980882, 0.
[18:01:03.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 528530, 1.
[18:01:03.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4980882, 1.
[18:01:03.518] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0.
[18:01:03.580] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1.
[18:01:03.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247104, 1.
[18:01:03.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 4718742, 0.
[18:01:03.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 524432, 0.
[18:01:03.720] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 528528, 0.
[18:01:03.730] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 4718742, 1.
[18:01:03.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 524432, 1.
[18:01:03.793] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 528528, 1.
[18:01:03.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4198546, 0.
[18:01:03.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 1573008, 0.
[18:01:03.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4198546, 1.
[18:01:03.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 1573008, 1.
[18:01:04.222] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4722816, 0.
[18:01:04.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 524432, 0.
[18:01:04.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4718742, 0.
[18:01:04.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4722816, 1.
[18:01:04.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 524432, 1.
[18:01:04.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4718742, 1.
[18:01:04.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 524432, 0.
[18:01:04.379] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4718742, 0.
[18:01:04.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 528528, 0.
[18:01:04.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4718742, 1.
[18:01:04.448] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 524432, 1.
[18:01:04.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 528528, 1.
[18:01:04.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 5767316, 0.
[18:01:04.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 5767316, 1.
[18:01:04.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 524432, 0.
[18:01:04.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198530, 0.
[18:01:04.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 524432, 1.
[18:01:04.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198530, 1.
[18:01:05.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4198544, 0.
[18:01:05.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 524434, 0.
[18:01:05.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 528530, 0.
[18:01:05.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4198544, 1.
[18:01:05.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 524434, 1.
[18:01:05.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 528530, 1.
[18:01:05.194] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 1573008, 0.
[18:01:05.235] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_vs, vs_5_0, 1, 512, 4194434, 0.
[18:01:05.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 524432, 0.
[18:01:05.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 1573008, 1.
[18:01:05.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 524432, 1.
[18:01:05.429] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4980882, 0.
[18:01:05.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4980882, 1.
[18:01:05.549] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_ps, ps_5_0, 1, 512, 4194434, 1.
[18:01:05.601] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 528530, 0.
[18:01:05.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198530, 0.
[18:01:05.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 1573008, 0.
[18:01:05.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 528530, 1.
[18:01:05.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198530, 1.
[18:01:05.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5771392, 0.
[18:01:05.743] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 1573008, 1.
[18:01:05.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4718742, 0.
[18:01:05.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5771392, 1.
[18:01:05.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4718742, 1.
[18:01:05.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4984964, 0.
[18:01:05.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 4718742, 0.
[18:01:05.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4194448, 0.
[18:01:05.964] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 524434, 0.
[18:01:05.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4984964, 1.
[18:01:06.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231792, 4718742, 1.
[18:01:06.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4194448, 1.
[18:01:06.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 524434, 1.
[18:01:06.117] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 1573010, 0.
[18:01:06.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4194450, 0.
[18:01:06.209] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 1573010, 1.
[18:01:06.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4194450, 1.
[18:01:06.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4198544, 0.
[18:01:06.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4718742, 0.
[18:01:06.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4198544, 1.
[18:01:06.494] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247106, 0.
[18:01:06.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4718742, 1.
[18:01:06.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 524432, 0.
[18:01:06.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 528530, 0.
[18:01:06.594] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247106, 1.
[18:01:06.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 524432, 1.
[18:01:06.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 528530, 1.
[18:01:06.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4980882, 0.
[18:01:06.759] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4980882, 1.
[18:01:07.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4718740, 0.
[18:01:07.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 5767316, 0.
[18:01:07.062] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 528530, 0.
[18:01:07.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4718740, 1.
[18:01:07.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 5767316, 1.
[18:01:07.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 528530, 1.
[18:01:07.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 5767316, 0.
[18:01:07.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 5767318, 0.
[18:01:07.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 5767316, 1.
[18:01:07.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 5767318, 1.
[18:01:07.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4980882, 0.
[18:01:07.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4980882, 1.
[18:01:07.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0.
[18:01:07.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 528530, 0.
[18:01:07.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 4718742, 0.
[18:01:07.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 528530, 1.
[18:01:07.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1.
[18:01:07.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 4718742, 1.
[18:01:07.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 524434, 0.
[18:01:07.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 524434, 1.
[18:01:07.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 524434, 0.
[18:01:07.687] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198546, 0.
[18:01:07.700] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 524434, 1.
[18:01:07.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198546, 1.
[18:01:07.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 1573008, 0.
[18:01:07.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 524434, 0.
[18:01:07.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 1573008, 1.
[18:01:08.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 524434, 1.
[18:01:08.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4198528, 0.
[18:01:08.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 528514, 0.
[18:01:08.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4198528, 1.
[18:01:08.292] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033540, 0.
[18:01:08.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 528514, 1.
[18:01:08.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033540, 1.
[18:01:08.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4194448, 0.
[18:01:08.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 4980882, 0.
[18:01:08.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 4718740, 0.
[18:01:08.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 524432, 0.
[18:01:08.520] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4194448, 1.
[18:01:08.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 4980882, 1.
[18:01:08.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 4718740, 1.
[18:01:08.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 524432, 1.
[18:01:08.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 1573010, 0.
[18:01:08.692] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4194448, 0.
[18:01:08.708] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 1573010, 1.
[18:01:08.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4194448, 1.
[18:01:08.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 528528, 0.
[18:01:08.895] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771392, 0.
[18:01:08.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 4718742, 0.
[18:01:08.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 528528, 1.
[18:01:08.955] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4984964, 0.
[18:01:08.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 4718742, 1.
[18:01:09.001] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771392, 1.
[18:01:09.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4984964, 1.
[18:01:09.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4198546, 0.
[18:01:09.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4198546, 1.
[18:01:09.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4718742, 0.
[18:01:09.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 528530, 0.
[18:01:09.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 1573010, 0.
[18:01:09.204] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4718742, 1.
[18:01:09.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 528530, 1.
[18:01:09.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 1573010, 1.
[18:01:09.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4194448, 0.
[18:01:09.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4194448, 1.
[18:01:09.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4718742, 0.
[18:01:09.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4718742, 1.
[18:01:09.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984966, 0.
[18:01:10.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984966, 0.
[18:01:10.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 528530, 0.
[18:01:10.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984966, 1.
[18:01:10.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4718742, 0.
[18:01:10.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 528528, 0.
[18:01:10.156] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 528530, 1.
[18:01:10.185] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4718742, 1.
[18:01:10.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984966, 1.
[18:01:10.218] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 528528, 1.
[18:01:10.280] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4718742, 0.
[18:01:10.297] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 524432, 0.
[18:01:10.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 1573010, 0.
[18:01:10.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4718742, 1.
[18:01:10.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 524432, 1.
[18:01:10.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4198544, 0.
[18:01:10.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 1573010, 1.
[18:01:10.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 5767318, 0.
[18:01:10.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 524432, 0.
[18:01:10.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4198544, 1.
[18:01:10.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4198546, 0.
[18:01:10.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 524432, 1.
[18:01:10.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4198546, 1.
[18:01:10.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 5767318, 1.
[18:01:10.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 524434, 0.
[18:01:10.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1573010, 0.
[18:01:10.658] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 524434, 1.
[18:01:10.681] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546984, 4718740, 0.
[18:01:10.707] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722818, 0.
[18:01:10.758] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1573010, 1.
[18:01:10.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546984, 4718740, 1.
[18:01:10.789] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722818, 1.
[18:01:10.993] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 524432, 0.
[18:01:11.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4980882, 0.
[18:01:11.068] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 524432, 1.
[18:01:11.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4980882, 1.
[18:01:11.315] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 0, 4194434, 0.
[18:01:11.380] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 0, 4194434, 1.
[18:01:11.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 1577090, 0.
[18:01:11.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489984, 1573010, 0.
[18:01:11.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993432, 4980882, 0.
[18:01:11.544] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993432, 4980882, 1.
[18:01:11.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 1577090, 1.
[18:01:11.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489984, 1573010, 1.
[18:01:11.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 528514, 0.
[18:01:11.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 528514, 1.
[18:01:11.646] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 524434, 0.
[18:01:11.646] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4198546, 0.
[18:01:11.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 528530, 0.
[18:01:11.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4198546, 1.
[18:01:11.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 524434, 1.
[18:01:11.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4198544, 0.
[18:01:11.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985480, 1573010, 0.
[18:01:11.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 528530, 1.
[18:01:11.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4194448, 0.
[18:01:11.807] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4198544, 1.
[18:01:11.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 528514, 0.
[18:01:11.869] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4194448, 1.
[18:01:11.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985480, 1573010, 1.
[18:01:11.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 528514, 1.
[18:01:11.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 524432, 0.
[18:01:12.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 524432, 1.
[18:01:12.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 4718742, 0.
[18:01:12.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 5767318, 0.
[18:01:12.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4718742, 1.
[18:01:12.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 5767318, 1.
[18:01:12.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993664, 4718742, 0.
[18:01:12.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993664, 4718742, 1.
[18:01:12.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 524432, 0.
[18:01:12.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 524432, 1.
[18:01:12.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198528, 0.
[18:01:12.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198528, 1.
[18:01:13.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1577088, 0.
[18:01:13.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 4718740, 0.
[18:01:13.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 4718740, 1.
[18:01:13.147] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_vs, vs_5_0, 1, 1073741824, 4194432, 0.
[18:01:13.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 524432, 0.
[18:01:13.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1577088, 1.
[18:01:13.209] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_shadowmap.rs, main_ps, ps_5_0, 1, 1073741824, 4194432, 1.
[18:01:13.225] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 524432, 1.
[18:01:13.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 524434, 0.
[18:01:13.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5767318, 0.
[18:01:13.245] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4718740, 0.
[18:01:13.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4194448, 0.
[18:01:13.284] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4718742, 0.
[18:01:13.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 524434, 1.
[18:01:13.313] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4718740, 1.
[18:01:13.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 524432, 0.
[18:01:13.325] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771394, 0.
[18:01:13.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5767318, 1.
[18:01:13.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4194448, 1.
[18:01:13.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4718742, 1.
[18:01:13.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 524432, 1.
[18:01:13.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 1573008, 0.
[18:01:13.416] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771394, 1.
[18:01:13.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 524434, 0.
[18:01:13.489] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4198546, 0.
[18:01:13.495] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 524434, 1.
[18:01:13.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 524432, 0.
[18:01:13.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 1573008, 1.
[18:01:13.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 528530, 0.
[18:01:13.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4198546, 1.
[18:01:13.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 524432, 1.
[18:01:13.599] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 5771392, 0.
[18:01:13.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 528530, 1.
[18:01:13.713] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 5771392, 1.
[18:01:13.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 528530, 0.
[18:01:13.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 528530, 1.
[18:01:14.123] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 528530, 0.
[18:01:14.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 528530, 1.
[18:01:14.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4194450, 0.
[18:01:14.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4718742, 0.
[18:01:14.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4194450, 1.
[18:01:14.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4718742, 1.
[18:01:14.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4198546, 0.
[18:01:14.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280360, 1573010, 0.
[18:01:14.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4198546, 1.
[18:01:14.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 1573010, 1.
[18:01:14.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 528528, 0.
[18:01:14.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 524432, 0.
[18:01:14.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 528528, 1.
[18:01:14.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 5767318, 0.
[18:01:14.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 524432, 1.
[18:01:14.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722818, 0.
[18:01:14.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 524432, 0.
[18:01:14.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 524432, 0.
[18:01:14.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 524434, 0.
[18:01:14.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 5767318, 1.
[18:01:14.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722818, 1.
[18:01:14.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 524432, 1.
[18:01:14.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 524432, 1.
[18:01:14.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 524434, 0.
[18:01:14.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 524434, 1.
[18:01:14.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 524434, 1.
[18:01:15.114] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 524434, 0.
[18:01:15.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5767316, 0.
[18:01:15.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 524434, 1.
[18:01:15.284] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5767316, 1.
[18:01:15.412] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993672, 4718740, 0.
[18:01:15.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 5767316, 0.
[18:01:15.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993672, 4718740, 1.
[18:01:15.580] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 5767316, 1.
[18:01:15.775] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4722818, 0.
[18:01:15.853] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4722818, 1.
[18:01:15.871] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4194448, 0.
[18:01:15.941] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4722818, 0.
[18:01:15.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4194448, 1.
[18:01:15.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4722818, 1.
[18:01:16.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4198544, 0.
[18:01:16.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 528530, 0.
[18:01:16.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4198546, 0.
[18:01:16.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4194448, 0.
[18:01:16.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 528530, 1.
[18:01:16.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4198544, 1.
[18:01:16.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4198546, 0.
[18:01:16.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4198546, 1.
[18:01:16.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4194448, 1.
[18:01:16.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4198546, 1.
[18:01:16.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4718740, 0.
[18:01:16.287] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 5247106, 0.
[18:01:16.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984964, 0.
[18:01:16.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 4718742, 0.
[18:01:16.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4718740, 1.
[18:01:16.381] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 5247106, 1.
[18:01:16.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4194450, 0.
[18:01:16.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 4718742, 1.
[18:01:16.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984964, 1.
[18:01:16.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4198546, 0.
[18:01:16.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 1573008, 0.
[18:01:16.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4194450, 1.
[18:01:16.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 528528, 0.
[18:01:16.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4198546, 1.
[18:01:16.541] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 1573008, 1.
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[18:01:17.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546712, 524434, 0.
[18:01:17.834] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 0, 4194432, 0.
[18:01:17.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 524432, 0.
[18:01:17.887] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546712, 524434, 1.
[18:01:17.918] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 0, 4194432, 1.
[18:01:17.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 524432, 1.
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[18:01:18.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4198544, 0.
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[18:01:18.060] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4718742, 0.
[18:01:18.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4198544, 1.
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[18:01:18.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4718742, 1.
[18:01:18.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 528530, 0.
[18:01:18.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771392, 0.
[18:01:18.236] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 528530, 1.
[18:01:18.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771392, 1.
[18:01:18.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 524434, 0.
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[18:01:18.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 5767316, 0.
[18:01:18.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 524434, 0.
[18:01:19.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 5767316, 1.
[18:01:19.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 524434, 1.
[18:01:19.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 524434, 0.
[18:01:19.197] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198528, 0.
[18:01:19.260] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 524434, 1.
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[18:01:19.269] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198528, 1.
[18:01:19.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033542, 0.
[18:01:19.343] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4722816, 0.
[18:01:19.363] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 1573008, 1.
[18:01:19.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5767316, 0.
[18:01:19.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4198544, 0.
[18:01:19.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4722816, 1.
[18:01:19.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033542, 1.
[18:01:19.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 528512, 0.
[18:01:19.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 528530, 0.
[18:01:19.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5767316, 1.
[18:01:19.507] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4198544, 1.
[18:01:19.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4718740, 0.
[18:01:19.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 528530, 1.
[18:01:19.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 528512, 1.
[18:01:19.583] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0.
[18:01:19.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4718742, 0.
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[18:01:19.662] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198530, 0.
[18:01:19.675] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1.
[18:01:19.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4718742, 1.
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[18:01:19.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4980882, 0.
[18:01:19.736] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198530, 1.
[18:01:19.741] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 5767316, 0.
[18:01:19.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 1577088, 0.
[18:01:19.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4980882, 1.
[18:01:19.831] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 524434, 0.
[18:01:19.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 5767316, 1.
[18:01:19.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 1577088, 1.
[18:01:19.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 524434, 1.
[18:01:19.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 5767318, 0.
[18:01:19.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4198546, 0.
[18:01:20.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 5767318, 1.
[18:01:20.037] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4198546, 1.
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[18:01:20.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 1573008, 1.
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[18:01:20.318] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280360, 524434, 1.
[18:01:20.421] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4198528, 0.
[18:01:20.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4980882, 0.
[18:01:20.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 524434, 0.
[18:01:20.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4198528, 1.
[18:01:20.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4980882, 1.
[18:01:20.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 524434, 1.
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[18:01:20.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 5767316, 1.
[18:01:20.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4198528, 0.
[18:01:20.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4980880, 0.
[18:01:21.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4198528, 1.
[18:01:21.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4980880, 1.
[18:01:21.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4980882, 0.
[18:01:21.105] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0.
[18:01:21.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1577090, 0.
[18:01:21.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4980882, 1.
[18:01:21.163] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4194450, 0.
[18:01:21.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1.
[18:01:21.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1577090, 1.
[18:01:21.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 4718740, 0.
[18:01:21.230] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4194450, 1.
[18:01:21.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4980882, 0.
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[18:01:21.351] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4198546, 0.
[18:01:21.357] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4980882, 1.
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[18:01:21.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288536, 4718740, 0.
[18:01:21.423] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4198546, 1.
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[18:01:21.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 528528, 0.
[18:01:21.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 4718740, 1.
[18:01:21.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 528528, 1.
[18:01:21.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4198546, 0.
[18:01:21.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4198546, 1.
[18:01:21.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 524434, 0.
[18:01:21.963] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4194450, 0.
[18:01:22.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 524434, 1.
[18:01:22.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4194450, 1.
[18:01:22.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 524432, 0.
[18:01:22.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 524432, 1.
[18:01:22.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 1573010, 0.
[18:01:22.583] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 1573010, 1.
[18:01:22.594] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4718740, 0.
[18:01:22.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4718740, 1.
[18:01:22.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 5767318, 0.
[18:01:22.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198528, 0.
[18:01:22.805] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 4198546, 0.
[18:01:22.827] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4198544, 0.
[18:01:22.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4198544, 0.
[18:01:22.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 5767318, 1.
[18:01:22.867] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 528530, 0.
[18:01:22.881] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 4198546, 1.
[18:01:22.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198528, 1.
[18:01:22.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4198544, 1.
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[18:01:23.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4718740, 0.
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[18:01:23.443] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231792, 5767316, 0.
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[18:01:23.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4980880, 0.
[18:01:24.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4718740, 0.
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[18:01:24.233] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 5767318, 0.
[18:01:24.247] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198528, 0.
[18:01:24.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944840, 4198544, 0.
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[18:01:24.304] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4718742, 0.
[18:01:24.322] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198528, 1.
[18:01:24.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4198544, 1.
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[18:01:24.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4718742, 1.
[18:01:24.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 4194450, 0.
[18:01:24.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 1573008, 0.
[18:01:24.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 4194448, 0.
[18:01:24.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 4194450, 1.
[18:01:24.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 4194448, 1.
[18:01:24.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 1573008, 1.
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[18:01:24.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944840, 4194448, 1.
[18:01:24.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4194448, 0.
[18:01:24.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 4718740, 0.
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[18:01:25.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 5767318, 1.
[18:01:25.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4984966, 0.
[18:01:25.416] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4984966, 1.
[18:01:25.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4718742, 0.
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[18:01:25.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4718742, 0.
[18:01:25.643] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498424, 4198546, 0.
[18:01:25.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033540, 0.
[18:01:25.649] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4194448, 0.
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[18:01:25.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033540, 1.
[18:01:25.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4718742, 0.
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[18:01:25.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4718742, 1.
[18:01:25.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4718740, 0.
[18:01:25.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198528, 0.
[18:01:25.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 528530, 1.
[18:01:25.903] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4718740, 1.
[18:01:25.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 4198546, 0.
[18:01:25.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4718740, 0.
[18:01:25.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198528, 1.
[18:01:26.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 4198546, 1.
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[18:01:26.036] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 1573008, 0.
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[18:01:26.202] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 768, 5247106, 0.
[18:01:26.571] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 768, 5247106, 1.
[18:01:26.634] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4198544, 0.
[18:01:26.652] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498392, 4198544, 0.
[18:01:26.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4198544, 1.
[18:01:26.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498392, 4198544, 1.
[18:01:26.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4194448, 0.
[18:01:26.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4194448, 1.
[18:01:26.992] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 528528, 0.
[18:01:27.057] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 4194448, 0.
[18:01:27.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 528528, 1.
[18:01:27.076] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 524432, 0.
[18:01:27.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 1577088, 0.
[18:01:27.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 4194448, 1.
[18:01:27.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 524432, 1.
[18:01:27.159] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722816, 0.
[18:01:27.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 1573010, 0.
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[18:01:27.176] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 1577088, 1.
[18:01:27.234] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722816, 1.
[18:01:27.244] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 524434, 0.
[18:01:27.250] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4718740, 1.
[18:01:27.254] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 524432, 0.
[18:01:27.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 1573010, 1.
[18:01:27.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 528530, 0.
[18:01:27.288] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 524432, 0.
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[18:01:27.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 524434, 1.
[18:01:27.330] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 524432, 1.
[18:01:27.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 528530, 1.
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[18:01:27.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 528528, 1.
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[18:01:27.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 528530, 0.
[18:01:27.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 524434, 1.
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[18:01:27.938] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 4718742, 0.
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[18:01:28.022] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4718740, 0.
[18:01:28.090] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4718740, 1.
[18:01:28.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198546, 0.
[18:01:28.384] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198546, 1.
[18:01:28.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 4718742, 0.
[18:01:28.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 524432, 0.
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[18:01:28.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 5767316, 0.
[18:01:28.650] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4194450, 0.
[18:01:28.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 4718740, 0.
[18:01:28.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5767316, 0.
[18:01:28.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4194450, 1.
[18:01:28.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 5767316, 1.
[18:01:28.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 4718740, 1.
[18:01:28.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 1577088, 0.
[18:01:28.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5767316, 1.
[18:01:28.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498144, 1573008, 0.
[18:01:28.819] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 528530, 0.
[18:01:28.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 1577088, 1.
[18:01:28.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0.
[18:01:28.889] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498144, 1573008, 1.
[18:01:28.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 528530, 1.
[18:01:28.903] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 4718742, 0.
[18:01:28.927] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722818, 0.
[18:01:28.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1.
[18:01:28.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4198546, 0.
[18:01:28.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 4718742, 1.
[18:01:29.007] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722818, 1.
[18:01:29.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489952, 524434, 0.
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[18:01:29.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 524434, 1.
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[18:01:29.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288536, 1573010, 1.
[18:01:30.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 1573010, 0.
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[18:01:30.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 1573008, 0.
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[18:01:30.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4198546, 0.
[18:01:30.213] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 4718742, 1.
[18:01:30.262] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 528528, 1.
[18:01:30.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5771394, 0.
[18:01:30.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 1573008, 1.
[18:01:30.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4198546, 1.
[18:01:30.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5771394, 1.
[18:01:30.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 524434, 0.
[18:01:30.455] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4194450, 0.
[18:01:30.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 524434, 1.
[18:01:30.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 528530, 0.
[18:01:30.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 4194450, 1.
[18:01:30.563] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 528530, 1.
[18:01:30.604] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5767318, 0.
[18:01:30.695] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5767318, 1.
[18:01:30.795] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4198530, 0.
[18:01:30.863] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 528528, 0.
[18:01:30.873] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4198530, 1.
[18:01:30.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 524432, 0.
[18:01:30.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 528528, 1.
[18:01:30.963] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 524432, 1.
[18:01:30.966] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5771394, 0.
[18:01:30.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490240, 4718742, 0.
[18:01:31.065] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5771394, 1.
[18:01:31.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4718742, 1.
[18:01:31.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033540, 0.
[18:01:31.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 524432, 0.
[18:01:31.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033540, 1.
[18:01:31.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 524432, 1.
[18:01:31.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033542, 0.
[18:01:31.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033542, 1.
[18:01:31.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 4718740, 0.
[18:01:31.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 524432, 0.
[18:01:31.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 4718740, 1.
[18:01:31.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 528530, 0.
[18:01:31.471] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4194450, 0.
[18:01:31.492] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 524432, 1.
[18:01:31.499] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984966, 0.
[18:01:31.520] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 528530, 1.
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[18:01:31.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 5767318, 0.
[18:01:31.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984966, 1.
[18:01:31.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4718742, 0.
[18:01:31.671] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 5767318, 1.
[18:01:31.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4718742, 1.
[18:01:31.808] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4198544, 0.
[18:01:31.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 1573010, 0.
[18:01:31.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 524434, 0.
[18:01:31.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4198544, 1.
[18:01:31.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 524434, 1.
[18:01:31.920] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 1573010, 1.
[18:01:31.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5771392, 0.
[18:01:31.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 4718742, 0.
[18:01:32.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5771392, 1.
[18:01:32.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 4718742, 1.
[18:01:32.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 524434, 0.
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[18:01:32.182] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 524434, 1.
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[18:01:32.312] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4984964, 0.
[18:01:32.359] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 1573010, 0.
[18:01:32.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4984964, 1.
[18:01:32.456] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985496, 1573010, 1.
[18:01:32.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 524432, 0.
[18:01:32.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 524432, 1.
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[18:01:32.775] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4718740, 0.
[18:01:32.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4718740, 1.
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[18:01:32.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 1573010, 0.
[18:01:32.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 528528, 0.
[18:01:32.979] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4198530, 0.
[18:01:32.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 1573010, 1.
[18:01:33.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 528528, 1.
[18:01:33.059] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4198530, 1.
[18:01:33.234] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771394, 0.
[18:01:33.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4198544, 0.
[18:01:33.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 528530, 0.
[18:01:33.271] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4722816, 0.
[18:01:33.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 524434, 0.
[18:01:33.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4198544, 1.
[18:01:33.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 528530, 1.
[18:01:33.340] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771394, 1.
[18:01:33.352] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4722816, 1.
[18:01:33.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 524434, 1.
[18:01:33.380] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 524434, 0.
[18:01:33.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 524434, 0.
[18:01:33.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528512, 0.
[18:01:33.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 524434, 1.
[18:01:33.494] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 524434, 1.
[18:01:33.516] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528512, 1.
[18:01:33.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288568, 524434, 0.
[18:01:33.576] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 524434, 0.
[18:01:33.590] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 524434, 0.
[18:01:33.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288568, 524434, 1.
[18:01:33.659] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 524434, 1.
[18:01:33.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 524434, 1.
[18:01:33.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 1573010, 0.
[18:01:33.861] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771394, 0.
[18:01:33.876] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5771394, 0.
[18:01:33.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 1573010, 1.
[18:01:33.987] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5771394, 1.
[18:01:34.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 1577090, 0.
[18:01:34.162] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4980880, 0.
[18:01:34.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4980880, 0.
[18:01:34.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722816, 0.
[18:01:34.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771394, 1.
[18:01:34.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4980880, 1.
[18:01:34.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4980880, 1.
[18:01:34.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722816, 1.
[18:01:34.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 4718742, 0.
[18:01:34.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4194448, 0.
[18:01:34.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288824, 4718740, 0.
[18:01:34.390] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 4718742, 1.
[18:01:34.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4194448, 1.
[18:01:34.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 1577090, 1.
[18:01:34.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288824, 4718740, 1.
[18:01:34.452] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4718740, 0.
[18:01:34.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489968, 1573008, 0.
[18:01:34.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4198528, 0.
[18:01:34.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4718740, 1.
[18:01:34.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4198528, 1.
[18:01:34.598] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489968, 1573008, 1.
[18:01:34.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 5767316, 0.
[18:01:34.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 5767318, 0.
[18:01:34.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 5767316, 1.
[18:01:34.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 524434, 0.
[18:01:34.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 5767316, 0.
[18:01:34.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4198528, 0.
[18:01:34.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 5767318, 1.
[18:01:34.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 524434, 1.
[18:01:34.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4198528, 1.
[18:01:34.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 5767316, 1.
[18:01:34.963] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 528530, 0.
[18:01:35.043] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 528530, 1.
[18:01:35.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4194450, 0.
[18:01:35.175] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4194450, 1.
[18:01:35.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4980880, 0.
[18:01:35.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4980880, 1.
[18:01:35.660] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 524432, 0.
[18:01:35.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203304, 5767318, 0.
[18:01:35.733] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 524432, 1.
[18:01:35.740] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5771392, 0.
[18:01:35.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 528530, 0.
[18:01:35.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 5767318, 1.
[18:01:35.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243672, 1573010, 0.
[18:01:35.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5771392, 1.
[18:01:35.845] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 528530, 1.
[18:01:35.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 5767318, 0.
[18:01:35.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243672, 1573010, 1.
[18:01:35.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 5767318, 1.
[18:01:35.957] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198530, 0.
[18:01:36.013] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198530, 1.
[18:01:36.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4980882, 0.
[18:01:36.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 5767318, 0.
[18:01:36.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4980882, 1.
[18:01:36.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4194450, 0.
[18:01:36.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4194450, 1.
[18:01:36.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 5767318, 1.
[18:01:36.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 4718740, 0.
[18:01:36.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243656, 4718742, 0.
[18:01:36.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 4718742, 0.
[18:01:36.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 4718740, 1.
[18:01:36.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243656, 4718742, 1.
[18:01:36.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 4718742, 1.
[18:01:36.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498160, 5767316, 0.
[18:01:36.668] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498160, 5767316, 1.
[18:01:36.845] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_vs, vs_5_0, 1, 512, 4194432, 0.
[18:01:37.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 528512, 0.
[18:01:37.158] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_pointlight.rs, main_ps, ps_5_0, 1, 512, 4194432, 1.
[18:01:37.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 528512, 1.
[18:01:37.212] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 4718742, 0.
[18:01:37.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 5767318, 0.
[18:01:37.231] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_vs, vs_5_0, 1, 1073741824, 4194432, 0.
[18:01:37.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 524432, 0.
[18:01:37.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 4718742, 1.
[18:01:37.298] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_constant_output.rs, main_ps, ps_5_0, 1, 1073741824, 4194432, 1.
[18:01:37.321] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 5767318, 1.
[18:01:37.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 524432, 1.
[18:01:37.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4980882, 0.
[18:01:37.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4718742, 0.
[18:01:37.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4980882, 1.
[18:01:37.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4718742, 1.
[18:01:37.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 5767316, 0.
[18:01:37.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936936, 524434, 0.
[18:01:37.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 1573010, 0.
[18:01:37.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936936, 524434, 1.
[18:01:37.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243408, 524432, 0.
[18:01:37.621] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993688, 5767316, 1.
[18:01:37.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 1573010, 1.
[18:01:37.656] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_vs, vs_5_0, 1, 512, 4194434, 0.
[18:01:37.680] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243408, 524432, 1.
[18:01:37.704] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 524434, 0.
[18:01:37.739] compile_shader: $BASE/Shaders/Sources/crossbow_deformer_gbuffer.rs, main_ps, ps_5_0, 1, 512, 4194434, 1.
[18:01:37.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 528514, 0.
[18:01:37.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 524434, 1.
[18:01:37.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 528514, 1.
[18:01:37.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993696, 5767316, 0.
[18:01:37.901] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4722818, 0.
[18:01:37.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 524434, 0.
[18:01:37.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993696, 5767316, 1.
[18:01:37.983] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4722818, 1.
[18:01:37.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 524434, 1.
[18:01:38.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 4198546, 0.
[18:01:38.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 4198546, 1.
[18:01:38.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4718740, 0.
[18:01:38.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4718740, 1.
[18:01:38.636] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 524434, 0.
[18:01:38.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 524434, 1.
[18:01:38.766] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4194448, 0.
[18:01:38.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4194448, 1.
[18:01:38.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 5767316, 0.
[18:01:38.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 524434, 0.
[18:01:38.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 5767316, 1.
[18:01:39.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 524434, 1.
[18:01:39.011] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 4718742, 0.
[18:01:39.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 524432, 0.
[18:01:39.088] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 4718742, 1.
[18:01:39.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4198546, 0.
[18:01:39.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4198546, 0.
[18:01:39.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 524432, 1.
[18:01:39.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 4194450, 0.
[18:01:39.198] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4198546, 1.
[18:01:39.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4198546, 1.
[18:01:39.245] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1573010, 0.
[18:01:39.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 4194450, 1.
[18:01:39.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 5247104, 0.
[18:01:39.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1573010, 1.
[18:01:39.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 5247104, 1.
[18:01:39.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4198546, 0.
[18:01:39.463] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 4718740, 0.
[18:01:39.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4198546, 1.
[18:01:39.543] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 4718740, 1.
[18:01:39.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5771394, 0.
[18:01:39.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5771394, 1.
[18:01:39.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4198546, 0.
[18:01:39.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4198546, 1.
[18:01:39.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231776, 5767316, 0.
[18:01:39.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4718740, 0.
[18:01:39.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231776, 5767316, 1.
[18:01:40.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240216, 4718740, 1.
[18:01:40.068] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4718740, 0.
[18:01:40.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4718740, 1.
[18:01:40.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 1573008, 0.
[18:01:40.307] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 524434, 0.
[18:01:40.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 5767318, 0.
[18:01:40.367] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 1573008, 1.
[18:01:40.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 524434, 1.
[18:01:40.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538792, 4198544, 0.
[18:01:40.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 5767318, 1.
[18:01:40.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 528530, 0.
[18:01:40.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538792, 4198544, 1.
[18:01:40.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 528530, 1.
[18:01:40.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198530, 0.
[18:01:40.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4718742, 0.
[18:01:40.657] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198530, 1.
[18:01:40.701] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4718742, 1.
[18:01:40.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 528530, 0.
[18:01:40.764] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 4718742, 0.
[18:01:40.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 528530, 1.
[18:01:40.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194840, 4718742, 1.
[18:01:40.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 528528, 0.
[18:01:40.887] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4722816, 0.
[18:01:40.908] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993704, 5767318, 0.
[18:01:40.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 528528, 1.
[18:01:40.959] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4722816, 1.
[18:01:41.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993704, 5767318, 1.
[18:01:41.119] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993440, 4980882, 0.
[18:01:41.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4718740, 0.
[18:01:41.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 524434, 0.
[18:01:41.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993440, 4980882, 1.
[18:01:41.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4718740, 1.
[18:01:41.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 524434, 1.
[18:01:41.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232024, 524432, 0.
[18:01:41.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232024, 524432, 1.
[18:01:41.641] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4718742, 0.
[18:01:41.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4718742, 1.
[18:01:41.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4718740, 0.
[18:01:41.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4194450, 0.
[18:01:41.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4718740, 1.
[18:01:41.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4194450, 1.
[18:01:41.861] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0.
[18:01:41.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4718742, 0.
[18:01:41.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985488, 524434, 0.
[18:01:41.927] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1.
[18:01:41.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240256, 4980880, 0.
[18:01:41.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4718742, 1.
[18:01:41.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985488, 524434, 1.
[18:01:41.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 5767318, 0.
[18:01:42.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240256, 4980880, 1.
[18:01:42.096] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 5767318, 1.
[18:01:42.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 1573008, 0.
[18:01:42.134] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 524434, 0.
[18:01:42.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 524434, 1.
[18:01:42.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 1573008, 1.
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[18:01:42.350] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203304, 1573010, 1.
[18:01:42.407] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4718740, 0.
[18:01:42.427] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 4718742, 0.
[18:01:42.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4718740, 1.
[18:01:42.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 4718742, 1.
[18:01:42.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 4718742, 0.
[18:01:42.745] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 524434, 0.
[18:01:42.761] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 4718742, 1.
[18:01:42.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 4198544, 0.
[18:01:42.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 524434, 1.
[18:01:42.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 4198544, 1.
[18:01:42.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 1577090, 0.
[18:01:43.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 1577090, 1.
[18:01:43.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498408, 528528, 0.
[18:01:43.225] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498408, 528528, 1.
[18:01:43.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4718740, 0.
[18:01:43.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528530, 0.
[18:01:43.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4980880, 0.
[18:01:43.397] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4718740, 1.
[18:01:43.429] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4198544, 0.
[18:01:43.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528530, 1.
[18:01:43.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4980880, 1.
[18:01:43.509] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4198544, 1.
[18:01:43.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 528530, 0.
[18:01:43.546] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4194448, 0.
[18:01:43.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 528530, 1.
[18:01:43.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 524432, 0.
[18:01:43.616] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4194448, 1.
[18:01:43.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 524432, 1.
[18:01:43.700] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 524432, 0.
[18:01:43.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4198546, 0.
[18:01:43.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 524432, 1.
[18:01:43.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4722816, 0.
[18:01:43.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4198546, 1.
[18:01:43.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 524434, 0.
[18:01:43.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4722816, 1.
[18:01:43.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 524434, 1.
[18:01:43.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 4718742, 0.
[18:01:44.004] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 4718742, 1.
[18:01:44.039] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 528530, 0.
[18:01:44.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280344, 1573008, 0.
[18:01:44.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 528530, 1.
[18:01:44.172] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280344, 1573008, 1.
[18:01:44.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4194450, 0.
[18:01:44.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4194450, 1.
[18:01:44.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4980880, 0.
[18:01:44.608] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4980880, 1.
[18:01:44.624] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 524432, 0.
[18:01:44.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4718740, 0.
[18:01:44.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 524432, 1.
[18:01:44.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4718740, 1.
[18:01:44.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944872, 4718742, 0.
[18:01:44.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 5767316, 0.
[18:01:44.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4194450, 0.
[18:01:44.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944872, 4718742, 1.
[18:01:44.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 5771394, 0.
[18:01:44.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 5767316, 1.
[18:01:44.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 4194450, 1.
[18:01:45.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490232, 524432, 0.
[18:01:45.023] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 1573008, 0.
[18:01:45.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 5771394, 1.
[18:01:45.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490232, 524432, 1.
[18:01:45.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 1573008, 1.
[18:01:45.177] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 528528, 0.
[18:01:45.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 528528, 1.
[18:01:45.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 4980882, 0.
[18:01:45.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 4980882, 1.
[18:01:45.415] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4718742, 0.
[18:01:45.432] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4980882, 0.
[18:01:45.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 524432, 0.
[18:01:45.437] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240216, 4194448, 0.
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[18:01:45.501] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4980882, 1.
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[18:01:45.990] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490240, 4194450, 1.
[18:01:46.070] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771392, 0.
[18:01:46.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 4718742, 0.
[18:01:46.167] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771392, 1.
[18:01:46.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 4718742, 1.
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[18:01:46.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4198546, 0.
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[18:01:46.320] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 1573008, 0.
[18:01:46.345] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4194450, 0.
[18:01:46.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4198546, 1.
[18:01:46.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4718740, 0.
[18:01:46.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 528530, 0.
[18:01:46.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 1573008, 1.
[18:01:46.417] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4194450, 1.
[18:01:46.437] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4718740, 1.
[18:01:46.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 528530, 1.
[18:01:46.600] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 524434, 0.
[18:01:46.660] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 256, 4722818, 0.
[18:01:46.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 524434, 1.
[18:01:46.742] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 256, 4722818, 1.
[18:01:46.800] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4194448, 0.
[18:01:46.829] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4198546, 0.
[18:01:46.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 1573010, 0.
[18:01:46.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4194448, 1.
[18:01:46.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4198546, 1.
[18:01:46.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280376, 1573010, 0.
[18:01:46.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 1573010, 1.
[18:01:46.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 4980882, 0.
[18:01:47.014] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280376, 1573010, 1.
[18:01:47.026] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 4980882, 1.
[18:01:47.031] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 528528, 0.
[18:01:47.106] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 528528, 1.
[18:01:47.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4718742, 0.
[18:01:47.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4718742, 1.
[18:01:47.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 524434, 0.
[18:01:47.592] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 524434, 1.
[18:01:47.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4198546, 0.
[18:01:47.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251616, 4718740, 0.
[18:01:47.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4198546, 1.
[18:01:47.670] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 4718740, 0.
[18:01:47.672] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194840, 524434, 0.
[18:01:47.680] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4198546, 0.
[18:01:47.741] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251616, 4718740, 1.
[18:01:47.746] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 4718740, 1.
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[18:01:47.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4198546, 1.
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[18:01:48.263] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 1573008, 0.
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[18:01:48.387] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 5767316, 0.
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[18:01:48.637] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4722818, 0.
[18:01:48.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247106, 0.
[18:01:48.718] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4722818, 1.
[18:01:48.803] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247106, 1.
[18:01:48.934] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4198546, 0.
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[18:01:49.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4194448, 0.
[18:01:49.021] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4980882, 0.
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[18:01:49.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4194448, 1.
[18:01:49.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4980882, 1.
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[18:01:49.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4194448, 0.
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[18:01:49.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4194448, 1.
[18:01:50.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528514, 0.
[18:01:50.386] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5771392, 0.
[18:01:50.408] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 524432, 0.
[18:01:50.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528514, 1.
[18:01:50.474] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5771392, 1.
[18:01:50.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 524432, 1.
[18:01:50.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 1577090, 0.
[18:01:50.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4194448, 0.
[18:01:50.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251880, 1573008, 0.
[18:01:50.545] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993688, 4718740, 0.
[18:01:50.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984966, 0.
[18:01:50.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4718742, 0.
[18:01:50.602] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4194448, 1.
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[18:01:50.629] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984966, 1.
[18:01:50.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 1577090, 1.
[18:01:50.632] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4718742, 1.
[18:01:50.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251880, 1573008, 1.
[18:01:50.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4722816, 0.
[18:01:50.801] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4722816, 1.
[18:01:50.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4194448, 0.
[18:01:50.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985496, 5767316, 0.
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[18:01:50.943] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 528530, 0.
[18:01:50.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 1573008, 1.
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[18:01:50.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945128, 5767318, 0.
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[18:01:52.200] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4194448, 1.
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[18:01:52.340] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 524432, 0.
[18:01:52.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984964, 0.
[18:01:52.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489952, 5767318, 1.
[18:01:52.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538520, 4718742, 0.
[18:01:52.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 4194448, 1.
[18:01:52.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 524432, 1.
[18:01:52.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984964, 1.
[18:01:52.474] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538520, 4718742, 1.
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[18:01:52.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 528528, 1.
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[18:01:52.690] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 524432, 1.
[18:01:53.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4722816, 0.
[18:01:53.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 524434, 0.
[18:01:53.310] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528530, 0.
[18:01:53.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4722816, 1.
[18:01:53.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 524434, 1.
[18:01:53.356] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 524434, 0.
[18:01:53.425] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 524434, 1.
[18:01:53.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033540, 0.
[18:01:53.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936904, 524432, 0.
[18:01:53.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936904, 524432, 1.
[18:01:53.532] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033540, 1.
[18:01:53.573] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498416, 4980880, 0.
[18:01:53.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 5767316, 0.
[18:01:53.611] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528530, 1.
[18:01:53.639] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498416, 4980880, 1.
[18:01:53.704] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 5767316, 1.
[18:01:53.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4718740, 0.
[18:01:53.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4198530, 0.
[18:01:53.719] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 5767316, 0.
[18:01:53.732] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 4718742, 0.
[18:01:53.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4718740, 1.
[18:01:53.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4198530, 1.
[18:01:53.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 4718742, 1.
[18:01:53.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 5767318, 0.
[18:01:53.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 5767316, 1.
[18:01:53.895] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5247106, 0.
[18:01:53.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231768, 1573008, 0.
[18:01:53.916] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251592, 4980880, 0.
[18:01:53.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 5767318, 1.
[18:01:53.977] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4980880, 0.
[18:01:53.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251592, 4980880, 1.
[18:01:54.012] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5247106, 1.
[18:01:54.016] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231768, 1573008, 1.
[18:01:54.057] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4980880, 1.
[18:01:54.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 1577090, 0.
[18:01:54.316] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 1577090, 1.
[18:01:54.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993448, 4980880, 0.
[18:01:54.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993448, 4980880, 1.
[18:01:54.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243392, 528528, 0.
[18:01:54.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243664, 5767318, 0.
[18:01:54.690] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243392, 528528, 1.
[18:01:54.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243664, 5767318, 1.
[18:01:54.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 524432, 0.
[18:01:54.865] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 524432, 1.
[18:01:55.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4980882, 0.
[18:01:55.093] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4194448, 0.
[18:01:55.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4194450, 0.
[18:01:55.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 524432, 0.
[18:01:55.164] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4980882, 1.
[18:01:55.168] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4194448, 1.
[18:01:55.192] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4194450, 1.
[18:01:55.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 524432, 1.
[18:01:55.195] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 4198544, 0.
[18:01:55.265] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993416, 4198544, 1.
[18:01:55.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4198528, 0.
[18:01:55.373] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 1573010, 0.
[18:01:55.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4198528, 1.
[18:01:55.478] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 1573010, 1.
[18:01:55.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 524434, 0.
[18:01:55.517] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 524432, 0.
[18:01:55.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 528528, 0.
[18:01:55.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 524434, 1.
[18:01:55.587] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 524432, 1.
[18:01:55.605] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5767318, 0.
[18:01:55.631] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 528528, 1.
[18:01:55.703] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5767318, 1.
[18:01:55.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4198544, 0.
[18:01:55.816] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 528530, 0.
[18:01:55.888] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4198544, 1.
[18:01:55.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 528530, 1.
[18:01:55.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 4718742, 0.
[18:01:56.010] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288792, 4194448, 0.
[18:01:56.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 4718742, 1.
[18:01:56.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288792, 4194448, 1.
[18:01:56.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 4718740, 0.
[18:01:56.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 4718740, 1.
[18:01:56.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985240, 4194448, 0.
[18:01:56.515] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985240, 4194448, 1.
[18:01:56.519] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 4718742, 0.
[18:01:56.523] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546744, 1573010, 0.
[18:01:56.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 1573010, 0.
[18:01:56.588] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 4718742, 1.
[18:01:56.620] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546744, 1573010, 1.
[18:01:56.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 1573010, 1.
[18:01:56.767] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4718742, 0.
[18:01:56.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203016, 4198546, 0.
[18:01:56.842] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4718742, 1.
[18:01:56.912] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 524432, 0.
[18:01:56.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203016, 4198546, 1.
[18:01:56.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 524432, 1.
[18:01:57.024] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722818, 0.
[18:01:57.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 528528, 0.
[18:01:57.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 528528, 1.
[18:01:57.279] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 5767316, 0.
[18:01:57.321] compile_shader: $BASE/Shaders/Sources/pbr_shading_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722818, 1.
[18:01:57.377] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 5767316, 1.
[18:01:57.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4718740, 0.
[18:01:57.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538536, 524432, 0.
[18:01:57.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195096, 4718740, 0.
[18:01:57.469] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4718740, 1.
[18:01:57.482] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538536, 524432, 1.
[18:01:57.496] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195096, 4718740, 1.
[18:01:57.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 528514, 0.
[18:01:57.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 528514, 1.
[18:01:57.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251840, 4718740, 0.
[18:01:57.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944856, 4718740, 0.
[18:01:57.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251840, 4718740, 1.
[18:01:57.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944856, 4718740, 1.
[18:01:57.854] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 4198546, 0.
[18:01:57.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 4198546, 1.
[18:01:57.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198528, 0.
[18:01:57.961] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 524432, 0.
[18:01:57.994] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198528, 1.
[18:01:57.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4980882, 0.
[18:01:58.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 524432, 1.
[18:01:58.064] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4198544, 0.
[18:01:58.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4980882, 1.
[18:01:58.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4198544, 1.
[18:01:58.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4194448, 0.
[18:01:58.183] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 4718740, 0.
[18:01:58.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993416, 524434, 0.
[18:01:58.255] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4194448, 1.
[18:01:58.257] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 4718740, 1.
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[18:01:58.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195112, 1573010, 0.
[18:01:58.526] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195112, 1573010, 1.
[18:01:58.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945096, 1573010, 0.
[18:01:58.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945096, 1573010, 1.
[18:01:58.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 5767318, 0.
[18:01:58.833] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 528514, 0.
[18:01:58.872] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198528, 0.
[18:01:58.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 5767318, 1.
[18:01:58.957] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198528, 1.
[18:01:59.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4980880, 0.
[18:01:59.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 4718740, 0.
[18:01:59.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 528514, 1.
[18:01:59.146] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4980880, 1.
[18:01:59.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033540, 0.
[18:01:59.170] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 4718740, 1.
[18:01:59.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985232, 4718742, 0.
[18:01:59.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033540, 1.
[18:01:59.264] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 528528, 0.
[18:01:59.293] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985232, 4718742, 1.
[18:01:59.335] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 524434, 0.
[18:01:59.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 528528, 1.
[18:01:59.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 4718742, 0.
[18:01:59.413] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 524434, 1.
[18:01:59.419] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 4718742, 1.
[18:01:59.475] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4722818, 0.
[18:01:59.514] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4718742, 0.
[18:01:59.548] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4722818, 1.
[18:01:59.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4718742, 1.
[18:01:59.595] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 4718742, 0.
[18:01:59.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4718740, 0.
[18:01:59.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 4718742, 1.
[18:01:59.686] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 5767318, 0.
[18:01:59.688] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4718740, 1.
[18:01:59.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4194448, 0.
[18:01:59.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4194448, 1.
[18:01:59.794] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 5767318, 1.
[18:01:59.852] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203032, 4718742, 0.
[18:01:59.902] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 1573010, 0.
[18:01:59.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203032, 4718742, 1.
[18:01:59.984] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 4718742, 0.
[18:02:00.006] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 1573010, 1.
[18:02:00.007] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 5767318, 0.
[18:02:00.061] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 4718742, 1.
[18:02:00.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 5767318, 1.
[18:02:00.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231800, 524434, 0.
[18:02:00.241] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231800, 524434, 1.
[18:02:00.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203272, 4718742, 0.
[18:02:00.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203272, 4718742, 1.
[18:02:00.575] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203048, 4980880, 0.
[18:02:00.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4194448, 0.
[18:02:00.647] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203048, 4980880, 1.
[18:02:00.655] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4194448, 1.
[18:02:00.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247104, 0.
[18:02:00.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247104, 1.
[18:02:00.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 4718740, 0.
[18:02:00.921] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 524434, 0.
[18:02:00.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4198544, 0.
[18:02:00.946] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 4718740, 1.
[18:02:00.959] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 5771394, 0.
[18:02:00.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4198544, 1.
[18:02:00.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 524434, 1.
[18:02:01.071] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 5771394, 1.
[18:02:01.071] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985248, 4980880, 0.
[18:02:01.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 5767318, 0.
[18:02:01.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985248, 4980880, 1.
[18:02:01.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 5767318, 1.
[18:02:01.305] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538776, 4980882, 0.
[18:02:01.317] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232056, 4718740, 0.
[18:02:01.381] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538776, 4980882, 1.
[18:02:01.392] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232056, 4718740, 1.
[18:02:01.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985504, 524434, 0.
[18:02:01.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239984, 524432, 0.
[18:02:01.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985504, 524434, 1.
[18:02:01.524] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722816, 0.
[18:02:01.550] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239984, 524432, 1.
[18:02:01.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546968, 528528, 0.
[18:02:01.601] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722816, 1.
[18:02:01.648] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546968, 528528, 1.
[18:02:01.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1577090, 0.
[18:02:01.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4980880, 0.
[18:02:01.742] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4722818, 0.
[18:02:01.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4980880, 1.
[18:02:01.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4722818, 1.
[18:02:01.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1577090, 1.
[18:02:01.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546728, 5767318, 0.
[18:02:02.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4198544, 0.
[18:02:02.076] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033540, 0.
[18:02:02.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546728, 5767318, 1.
[18:02:02.122] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4198544, 1.
[18:02:02.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547000, 528530, 0.
[18:02:02.181] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033540, 1.
[18:02:02.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547000, 528530, 1.
[18:02:02.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498136, 5767316, 0.
[18:02:02.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243648, 1573010, 0.
[18:02:02.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498136, 5767316, 1.
[18:02:02.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243648, 1573010, 1.
[18:02:02.525] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 4980880, 0.
[18:02:02.560] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993424, 4980880, 0.
[18:02:02.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 4980880, 1.
[18:02:02.633] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489960, 1573008, 0.
[18:02:02.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993424, 4980880, 1.
[18:02:02.733] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489960, 1573008, 1.
[18:02:02.780] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251856, 5767316, 0.
[18:02:02.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240000, 1573008, 0.
[18:02:02.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251856, 5767316, 1.
[18:02:02.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240000, 1573008, 1.
[18:02:02.956] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4718742, 0.
[18:02:03.017] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231808, 4718740, 0.
[18:02:03.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4718742, 1.
[18:02:03.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231808, 4718740, 1.
[18:02:03.331] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 524434, 0.
[18:02:03.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 528514, 0.
[18:02:03.405] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 524434, 1.
[18:02:03.431] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 528514, 1.
[18:02:03.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232040, 4718740, 0.
[18:02:03.504] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4198530, 0.
[18:02:03.568] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232040, 4718740, 1.
[18:02:03.577] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4198530, 1.
[18:02:03.599] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4194448, 0.
[18:02:03.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4198546, 0.
[18:02:03.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4194448, 1.
[18:02:03.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4198546, 1.
[18:02:03.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 5767318, 0.
[18:02:03.749] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4718742, 0.
[18:02:03.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 5767318, 1.
[18:02:03.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4718742, 1.
[18:02:04.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528530, 0.
[18:02:04.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4980882, 0.
[18:02:04.056] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4980882, 0.
[18:02:04.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240240, 4194448, 0.
[18:02:04.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 4194448, 0.
[18:02:04.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528530, 1.
[18:02:04.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194824, 528530, 0.
[18:02:04.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4980882, 1.
[18:02:04.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4980882, 1.
[18:02:04.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240240, 4194448, 1.
[18:02:04.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 4194448, 1.
[18:02:04.187] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194824, 528530, 1.
[18:02:04.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4718742, 0.
[18:02:04.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243432, 524432, 0.
[18:02:04.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4718742, 1.
[18:02:04.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243432, 524432, 1.
[18:02:04.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538552, 524432, 0.
[18:02:04.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538552, 524432, 1.
[18:02:04.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232048, 528530, 0.
[18:02:04.748] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232048, 528530, 1.
[18:02:04.915] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247106, 0.
[18:02:04.921] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985512, 1573010, 0.
[18:02:04.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 5767316, 0.
[18:02:05.020] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247106, 1.
[18:02:05.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 4980880, 0.
[18:02:05.025] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985512, 1573010, 1.
[18:02:05.085] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 5767316, 1.
[18:02:05.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 4980880, 1.
[18:02:05.107] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4722818, 0.
[18:02:05.180] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4722818, 1.
[18:02:05.266] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489976, 524432, 0.
[18:02:05.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489976, 524432, 1.
[18:02:05.465] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498152, 1573010, 0.
[18:02:05.466] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 524434, 0.
[18:02:05.521] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 528512, 0.
[18:02:05.536] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 524434, 1.
[18:02:05.559] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 1573010, 0.
[18:02:05.565] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498152, 1573010, 1.
[18:02:05.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 528512, 1.
[18:02:05.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203288, 1573010, 0.
[18:02:05.647] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 5771392, 0.
[18:02:05.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 1573010, 1.
[18:02:05.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232032, 4198546, 0.
[18:02:05.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4718740, 0.
[18:02:05.739] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203288, 1573010, 1.
[18:02:05.746] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 5771392, 1.
[18:02:05.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232032, 4198546, 1.
[18:02:05.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4718740, 1.
[18:02:05.821] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4194450, 0.
[18:02:05.850] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4194448, 0.
[18:02:05.905] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4194450, 1.
[18:02:05.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4194448, 1.
[18:02:05.986] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4718742, 0.
[18:02:06.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4984966, 0.
[18:02:06.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4718742, 1.
[18:02:06.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4984966, 1.
[18:02:06.137] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243416, 524434, 0.
[18:02:06.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243416, 524434, 1.
[18:02:06.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243400, 524432, 0.
[18:02:06.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142231784, 4718742, 0.
[18:02:06.395] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243400, 524432, 1.
[18:02:06.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142231784, 4718742, 1.
[18:02:06.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498432, 4718740, 0.
[18:02:06.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498432, 4718740, 1.
[18:02:06.610] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243424, 4194450, 0.
[18:02:06.631] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068489944, 4718742, 0.
[18:02:06.682] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243424, 4194450, 1.
[18:02:06.706] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068489944, 4718742, 1.
[18:02:06.853] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240224, 524432, 0.
[18:02:06.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240224, 524432, 1.
[18:02:07.028] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490224, 4718742, 0.
[18:02:07.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722816, 0.
[18:02:07.095] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490208, 4194450, 0.
[18:02:07.098] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490224, 4718742, 1.
[18:02:07.151] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068490200, 524432, 0.
[18:02:07.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490208, 4194450, 1.
[18:02:07.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 5767316, 0.
[18:02:07.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068490200, 524432, 1.
[18:02:07.289] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 5767316, 1.
[18:02:07.361] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722816, 1.
[18:02:07.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5243680, 1573010, 0.
[18:02:07.459] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239960, 1573008, 0.
[18:02:07.464] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498168, 1573008, 0.
[18:02:07.527] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5243680, 1573010, 1.
[18:02:07.562] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239960, 1573008, 1.
[18:02:07.567] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498168, 1573008, 1.
[18:02:07.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4194450, 0.
[18:02:07.650] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4722816, 0.
[18:02:07.693] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4194450, 1.
[18:02:07.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4194448, 0.
[18:02:07.727] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4722816, 1.
[18:02:07.774] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4194448, 1.
[18:02:07.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239976, 4718740, 0.
[18:02:07.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 524434, 0.
[18:02:07.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194856, 528530, 0.
[18:02:07.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239976, 4718740, 1.
[18:02:07.915] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251584, 4980880, 0.
[18:02:07.926] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 524434, 1.
[18:02:07.932] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194856, 528530, 1.
[18:02:07.989] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251584, 4980880, 1.
[18:02:08.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 528530, 0.
[18:02:08.091] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 528530, 1.
[18:02:08.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 524432, 0.
[18:02:08.140] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4722818, 0.
[18:02:08.191] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 524432, 1.
[18:02:08.426] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033542, 0.
[18:02:08.458] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251848, 1573010, 0.
[18:02:08.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4722818, 1.
[18:02:08.533] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033542, 1.
[18:02:08.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288552, 1573008, 0.
[18:02:08.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251848, 1573010, 1.
[18:02:08.559] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4198530, 0.
[18:02:08.633] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4198530, 1.
[18:02:08.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288552, 1573008, 1.
[18:02:08.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4198544, 0.
[18:02:08.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280616, 4194450, 0.
[18:02:08.797] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4198544, 1.
[18:02:08.805] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 528514, 0.
[18:02:08.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4718742, 0.
[18:02:08.866] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251864, 1573008, 0.
[18:02:08.874] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280616, 4194450, 1.
[18:02:08.882] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 528514, 1.
[18:02:08.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4718742, 1.
[18:02:08.922] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251608, 528528, 0.
[18:02:08.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251864, 1573008, 1.
[18:02:08.996] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251608, 528528, 1.
[18:02:09.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498400, 528528, 0.
[18:02:09.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498400, 528528, 1.
[18:02:09.144] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4980882, 0.
[18:02:09.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4980882, 1.
[18:02:09.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4194450, 0.
[18:02:09.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4198546, 0.
[18:02:09.327] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985472, 5767318, 0.
[18:02:09.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4194450, 1.
[18:02:09.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 5767318, 0.
[18:02:09.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4198546, 1.
[18:02:09.376] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4194448, 0.
[18:02:09.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985472, 5767318, 1.
[18:02:09.451] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4194448, 1.
[18:02:09.460] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 5767318, 1.
[18:02:09.857] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 528528, 0.
[18:02:09.929] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 528528, 1.
[18:02:09.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 524432, 0.
[18:02:10.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 528512, 0.
[18:02:10.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 524432, 1.
[18:02:10.078] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 528512, 1.
[18:02:10.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 524434, 0.
[18:02:10.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 524432, 0.
[18:02:10.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 524434, 1.
[18:02:10.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 524432, 1.
[18:02:10.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251600, 4194450, 0.
[18:02:10.339] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239992, 524432, 0.
[18:02:10.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 528528, 0.
[18:02:10.353] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 524434, 0.
[18:02:10.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251600, 4194450, 1.
[18:02:10.414] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239992, 524432, 1.
[18:02:10.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 524434, 1.
[18:02:10.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288800, 528528, 1.
[18:02:10.462] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288808, 524434, 0.
[18:02:10.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288808, 524434, 1.
[18:02:10.641] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 5247104, 0.
[18:02:10.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4722816, 0.
[18:02:10.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1068498176, 1573010, 0.
[18:02:10.675] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984966, 0.
[18:02:10.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4722816, 1.
[18:02:10.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984966, 1.
[18:02:10.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 524434, 0.
[18:02:10.768] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 5247104, 1.
[18:02:10.818] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1068498176, 1573010, 1.
[18:02:10.848] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 524434, 1.
[18:02:10.851] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 1573010, 0.
[18:02:10.872] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 5247106, 0.
[18:02:10.948] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195080, 1573008, 0.
[18:02:10.951] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 1573010, 1.
[18:02:10.966] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 5247106, 1.
[18:02:10.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985256, 4718740, 0.
[18:02:11.047] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538808, 524434, 0.
[18:02:11.051] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195080, 1573008, 1.
[18:02:11.100] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985256, 4718740, 1.
[18:02:11.126] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538808, 524434, 1.
[18:02:11.216] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936920, 1573008, 0.
[18:02:11.324] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936920, 1573008, 1.
[18:02:11.564] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033542, 0.
[18:02:11.671] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4198530, 0.
[18:02:11.678] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033542, 1.
[18:02:11.694] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 528530, 0.
[18:02:11.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142232064, 524432, 0.
[18:02:11.735] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4198530, 1.
[18:02:11.765] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 528530, 1.
[18:02:11.778] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142232064, 524432, 1.
[18:02:11.786] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 1573008, 0.
[18:02:11.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240232, 4718740, 0.
[18:02:11.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 1573008, 1.
[18:02:11.898] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240232, 4718740, 1.
[18:02:11.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 528528, 0.
[18:02:11.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 524434, 0.
[18:02:11.974] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 528528, 1.
[18:02:12.049] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 524434, 1.
[18:02:12.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985224, 4980882, 0.
[18:02:12.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4718742, 0.
[18:02:12.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985224, 4980882, 1.
[18:02:12.276] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4718742, 1.
[18:02:12.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 528528, 0.
[18:02:12.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280632, 528530, 0.
[18:02:12.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993680, 5767318, 0.
[18:02:12.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 528528, 1.
[18:02:12.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280632, 528530, 1.
[18:02:12.470] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993680, 5767318, 1.
[18:02:12.473] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936664, 4718742, 0.
[18:02:12.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936680, 4718740, 0.
[18:02:12.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936680, 4718740, 1.
[18:02:12.552] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936664, 4718742, 1.
[18:02:12.698] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 5247104, 0.
[18:02:12.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 5247104, 1.
[18:02:12.879] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251624, 4718740, 0.
[18:02:12.936] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4198528, 0.
[18:02:12.952] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251624, 4718740, 1.
[18:02:12.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 524434, 0.
[18:02:12.997] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4198528, 1.
[18:02:13.044] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 524434, 1.
[18:02:13.059] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142240248, 4718740, 0.
[18:02:13.125] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142240248, 4718740, 1.
[18:02:13.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2142239968, 5767316, 0.
[18:02:13.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078993408, 4718740, 0.
[18:02:13.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1577088, 0.
[18:02:13.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2142239968, 5767316, 1.
[18:02:13.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078993408, 4718740, 1.
[18:02:13.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 5771392, 0.
[18:02:13.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1577088, 1.
[18:02:13.480] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4722818, 0.
[18:02:13.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 524434, 0.
[18:02:13.553] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4722818, 1.
[18:02:13.601] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194848, 524434, 1.
[18:02:13.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4718742, 0.
[18:02:13.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 5771392, 1.
[18:02:13.724] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4198530, 0.
[18:02:13.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4718742, 1.
[18:02:13.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 524434, 0.
[18:02:13.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280600, 4194448, 0.
[18:02:13.795] compile_shader: $BASE/Shaders/Sources/pbr_shading_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4198530, 1.
[18:02:13.795] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 524434, 0.
[18:02:13.836] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 5251872, 4718742, 0.
[18:02:13.864] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 524434, 1.
[18:02:13.866] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280600, 4194448, 1.
[18:02:13.872] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 524434, 1.
[18:02:13.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 5247106, 0.
[18:02:13.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 5251872, 4718742, 1.
[18:02:13.981] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 5247106, 1.
[18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.109] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.109] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.145] Bake Terrain
[18:02:15.407] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.452] Bake Terrain
[18:02:15.457] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:02:15.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.461] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.465] Bake Terrain
[18:02:15.477] Bake Terrain
[18:02:15.562] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:02:15.562] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:02:15.689] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:02:16.387] Selected formations being cleared. Select all formations: 

[18:02:16.387] Infantry added to selected formations. 

[18:02:16.387] Ranged added to selected formations. 

[18:02:16.391] SetOrder AIControlOffon team 

[18:02:16.393] After set order called, number of selected formations: 2 

[18:02:16.393] Infantry formation being processed. 

[18:02:16.396] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.397] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.397] Ranged formation being processed. 

[18:02:16.399] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.399] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.399] After set order loop complete, number of selected formations: 2 

[18:02:16.399] SetOrder Mounton team 

[18:02:16.400] After set order called, number of selected formations: 2 

[18:02:16.400] Infantry formation being processed. 

[18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.400] Ranged formation being processed. 

[18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.400] After set order loop complete, number of selected formations: 2 

[18:02:16.400] SetOrder FireAtWillon team 

[18:02:16.400] After set order called, number of selected formations: 2 

[18:02:16.400] Infantry formation being processed. 

[18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.400] Ranged formation being processed. 

[18:02:16.400] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.400] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.410] After set order loop complete, number of selected formations: 2 

[18:02:16.410] SetOrder ArrangementLineon team 

[18:02:16.412] After set order called, number of selected formations: 2 

[18:02:16.412] Infantry formation being processed. 

[18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.412] Ranged formation being processed. 

[18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.412] After set order loop complete, number of selected formations: 2 

[18:02:16.412] SetOrder StandYourGroundon team 

[18:02:16.412] After set order called, number of selected formations: 2 

[18:02:16.412] Infantry formation being processed. 

[18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.412] Ranged formation being processed. 

[18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.412] After set order loop complete, number of selected formations: 2 

[18:02:16.412] SetOrder AIControlOnon team 

[18:02:16.412] After set order called, number of selected formations: 2 

[18:02:16.412] Infantry formation being processed. 

[18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.412] Ranged formation being processed. 

[18:02:16.412] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:16.412] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:16.412] After set order loop complete, number of selected formations: 2 

[18:02:16.429] Infantry has 138 units, Cavalry has 0 units 

[18:02:16.429] Defender Infantry transfers 46 units to Cavalry 

[18:02:16.441] Infantry has 92 units, Cavalry has 46 units 

[18:02:16.441] Infantry has 92 units, HorseArcher has 0 units 

[18:02:16.441] Defender Infantry transfers 46 units to HorseArcher 

[18:02:16.443] Infantry has 46 units, HorseArcher has 46 units 

[18:02:16.444] Ranged has 178 units, Skirmisher has 0 units 

[18:02:16.444] Defender Ranged transfers 36 units to Skirmisher 

[18:02:16.446] Ranged has 142 units, Skirmisher has 36 units 

[18:02:16.446] Ranged has 142 units, HeavyInfantry has 0 units 

[18:02:16.446] Defender Ranged transfers 36 units to HeavyInfantry 

[18:02:16.448] Ranged has 106 units, HeavyInfantry has 36 units 

[18:02:16.448] Ranged has 106 units, LightCavalry has 0 units 

[18:02:16.448] Defender Ranged transfers 36 units to LightCavalry 

[18:02:16.449] Ranged has 70 units, LightCavalry has 36 units 

[18:02:16.449] Ranged has 70 units, HeavyCavalry has 0 units 

[18:02:16.449] Defender Ranged transfers 34 units to HeavyCavalry 

[18:02:16.450] Ranged has 36 units, HeavyCavalry has 34 units 

[18:02:16.474] HeavyCavalry has 34 units, HorseArcher has 46 units 

[18:02:16.474] Defender HeavyCavalry transfers 34 units to HorseArcher 

[18:02:16.476] HeavyCavalry has 0 units, HorseArcher has 80 units 

[18:02:16.482] Defender team formation 1 split 

[18:02:16.482] Ranged has 36 units, HeavyCavalry has 0 units 

[18:02:16.482] Defender Ranged transfers 18 units to HeavyCavalry 

[18:02:16.483] Ranged has 18 units, HeavyCavalry has 18 units 

[18:02:16.542] Selected formations being cleared. 

[18:02:16.567] Selected formations being cleared. Select all formations: 

[18:02:17.173] Selected formations being cleared. Select all formations: 

[18:02:17.173] Infantry added to selected formations. 

[18:02:17.173] Ranged added to selected formations. 

[18:02:17.180] Selected formations being cleared. Select all formations: 

[18:02:17.180] Infantry added to selected formations. 

[18:02:17.180] Ranged added to selected formations. 

[18:02:17.180] SetOrder AIControlOffon team 

[18:02:17.180] After set order called, number of selected formations: 2 

[18:02:17.180] Infantry formation being processed. 

[18:02:17.180] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.180] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.180] Ranged formation being processed. 

[18:02:17.180] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.180] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.180] After set order loop complete, number of selected formations: 2 

[18:02:17.190] SetOrder Mounton team 

[18:02:17.190] After set order called, number of selected formations: 2 

[18:02:17.190] Infantry formation being processed. 

[18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.190] Ranged formation being processed. 

[18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.190] After set order loop complete, number of selected formations: 2 

[18:02:17.190] SetOrder FireAtWillon team 

[18:02:17.190] After set order called, number of selected formations: 2 

[18:02:17.190] Infantry formation being processed. 

[18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.190] Ranged formation being processed. 

[18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.190] After set order loop complete, number of selected formations: 2 

[18:02:17.190] SetOrder ArrangementLineon team 

[18:02:17.190] After set order called, number of selected formations: 2 

[18:02:17.190] Infantry formation being processed. 

[18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.190] Ranged formation being processed. 

[18:02:17.190] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.190] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.190] After set order loop complete, number of selected formations: 2 

[18:02:17.191] SetOrder StandYourGroundon team 

[18:02:17.191] After set order called, number of selected formations: 2 

[18:02:17.191] Infantry formation being processed. 

[18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.191] Ranged formation being processed. 

[18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.191] After set order loop complete, number of selected formations: 2 

[18:02:17.191] SetOrder AIControlOnon team 

[18:02:17.191] After set order called, number of selected formations: 2 

[18:02:17.191] Infantry formation being processed. 

[18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.191] Ranged formation being processed. 

[18:02:17.191] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:02:17.191] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:02:17.191] After set order loop complete, number of selected formations: 2 

[18:02:17.198] Infantry has 7 units, Cavalry has 0 units 

[18:02:17.198] Attacker Infantry transfers 3 units to Cavalry 

[18:02:17.198] Infantry has 4 units, Cavalry has 3 units 

[18:02:17.201] Infantry has 4 units, HorseArcher has 0 units 

[18:02:17.201] Attacker Infantry transfers 1 units to HorseArcher 

[18:02:17.201] Infantry has 3 units, HorseArcher has 1 units 

[18:02:17.202] Ranged has 3 units, Skirmisher has 0 units 

[18:02:17.202] Attacker Ranged transfers 1 units to Skirmisher 

[18:02:17.202] Ranged has 2 units, Skirmisher has 1 units 

[18:02:17.203] Ranged has 2 units, HeavyInfantry has 0 units 

[18:02:17.203] Attacker Ranged transfers 1 units to HeavyInfantry 

[18:02:17.203] Ranged has 1 units, HeavyInfantry has 1 units 

[18:02:17.229] Selected formations being cleared. 

[18:02:17.265] Selected formations being cleared. Select all formations: 

[18:02:17.265] Infantry added to selected formations. 

[18:02:17.265] Ranged added to selected formations. 

[18:02:17.265] Infantry added to selected formations. 

[18:02:17.265] Infantry added to selected formations. 

[18:02:17.265] Ranged added to selected formations. 

[18:02:17.265] Ranged added to selected formations. 

[18:02:17.265] Ranged added to selected formations. 

[18:02:17.265] Ranged added to selected formations. 

[18:02:17.265] SetOrder AIControlOffon team 

[18:02:17.265] After set order called, number of selected formations: 8 

[18:02:17.265] Infantry formation being processed. 

[18:02:17.266] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.266] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.266] Ranged formation being processed. 

[18:02:17.266] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.266] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.266] Cavalry formation being processed. 

[18:02:17.267] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.267] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.267] HorseArcher formation being processed. 

[18:02:17.268] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.268] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.268] NumberOfDefaultFormations formation being processed. 

[18:02:17.269] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.269] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.269] HeavyInfantry formation being processed. 

[18:02:17.269] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.269] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.269] LightCavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HeavyCavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] After set order loop complete, number of selected formations: 8 

[18:02:17.270] SetOrder Mounton team 

[18:02:17.270] After set order called, number of selected formations: 8 

[18:02:17.270] Infantry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] Ranged formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] Cavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HorseArcher formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] NumberOfDefaultFormations formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HeavyInfantry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] LightCavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HeavyCavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] After set order loop complete, number of selected formations: 8 

[18:02:17.270] SetOrder FireAtWillon team 

[18:02:17.270] After set order called, number of selected formations: 8 

[18:02:17.270] Infantry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] Ranged formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] Cavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HorseArcher formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] NumberOfDefaultFormations formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HeavyInfantry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] LightCavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] HeavyCavalry formation being processed. 

[18:02:17.270] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.270] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.270] After set order loop complete, number of selected formations: 8 

[18:02:17.270] SetOrder ArrangementLineon team 

[18:02:17.273] After set order called, number of selected formations: 8 

[18:02:17.273] Infantry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] Ranged formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] Cavalry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] HorseArcher formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] NumberOfDefaultFormations formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] HeavyInfantry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] LightCavalry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] HeavyCavalry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] After set order loop complete, number of selected formations: 8 

[18:02:17.273] SetOrder StandYourGroundon team 

[18:02:17.273] After set order called, number of selected formations: 8 

[18:02:17.273] Infantry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] Ranged formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] Cavalry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] HorseArcher formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] NumberOfDefaultFormations formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] HeavyInfantry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] LightCavalry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] HeavyCavalry formation being processed. 

[18:02:17.273] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.273] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.273] After set order loop complete, number of selected formations: 8 

[18:02:17.273] SetOrder AIControlOnon team 

[18:02:17.278] After set order called, number of selected formations: 8 

[18:02:17.278] Infantry formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] Ranged formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] Cavalry formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] HorseArcher formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] NumberOfDefaultFormations formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] HeavyInfantry formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] LightCavalry formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] HeavyCavalry formation being processed. 

[18:02:17.278] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:02:17.278] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:02:17.278] After set order loop complete, number of selected formations: 8 

[18:02:17.290] Selected formations being cleared. 

[18:02:17.295] Infantry added to selected formations. 

[18:02:17.295] SetOrderWithAgent FollowMe 芸峯on team 

[18:02:17.296] After set order called, number of selected formations: 1 

[18:02:17.296] General formation being processed. 

[18:02:17.296] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:02:17.296] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:02:17.296] After set order loop complete, number of selected formations: 1 

[18:02:17.297] Selected formations being cleared. 

[18:02:17.297] Infantry added to selected formations. 

[18:02:17.297] SetOrderWithAgent FollowMe 张辽on team 

[18:02:17.297] After set order called, number of selected formations: 1 

[18:02:17.297] General formation being processed. 

[18:02:17.297] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:02:17.297] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:02:17.297] After set order loop complete, number of selected formations: 1 

[18:02:17.297] Selected formations being cleared. 

[18:02:17.308] Selected formations being cleared. Select all formations: 

[18:02:17.308] Infantry added to selected formations. 

[18:02:17.308] Ranged added to selected formations. 

[18:02:17.308] Infantry added to selected formations. 

[18:02:17.308] Infantry added to selected formations. 

[18:02:17.308] Ranged added to selected formations. 

[18:02:17.308] Ranged added to selected formations. 

[18:02:17.373] Infantry has 541 units, Cavalry has 0 units 

[18:02:17.373] Attacker Infantry transfers 181 units to Cavalry 

[18:02:17.426] Infantry has 360 units, Cavalry has 181 units 

[18:02:17.426] Infantry has 360 units, HorseArcher has 0 units 

[18:02:17.426] Attacker Infantry transfers 179 units to HorseArcher 

[18:02:17.444] Infantry has 181 units, HorseArcher has 179 units 

[18:02:17.444] Ranged has 131 units, Skirmisher has 0 units 

[18:02:17.444] Attacker Ranged transfers 44 units to Skirmisher 

[18:02:17.445] Ranged has 87 units, Skirmisher has 44 units 

[18:02:17.445] Ranged has 87 units, HeavyInfantry has 0 units 

[18:02:17.445] Attacker Ranged transfers 43 units to HeavyInfantry 

[18:02:17.446] Ranged has 44 units, HeavyInfantry has 43 units 

[18:02:17.475] Render Requested: empire_sword_1_t2 

[18:02:17.475] Render Requested: small_flat_heater_shield 

[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.479] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.629] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:17.629] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:02:18.429] Ranged has 1 units, Infantry has 3 units 

[18:02:18.429] Attacker Ranged transfers 1 units to Infantry 

[18:02:18.429] Ranged has 0 units, Infantry has 4 units 

[18:02:18.431] Ranged is removed from selected formations. 

[18:02:18.432] HorseArcher has 1 units, Cavalry has 3 units 

[18:02:18.432] Attacker HorseArcher transfers 1 units to Cavalry 

[18:02:18.437] HorseArcher has 0 units, Cavalry has 4 units 

[18:02:18.437] Infantry is removed from selected formations. 

[18:02:18.438] Skirmisher has 1 units, HeavyInfantry has 1 units 

[18:02:18.438] Attacker Skirmisher transfers 1 units to HeavyInfantry 

[18:02:18.438] Skirmisher has 0 units, HeavyInfantry has 2 units 

[18:02:18.438] Ranged is removed from selected formations. 

[18:02:27.890] ==============================DELETE RIGID BODY================== 
[18:02:28.033] ==============================DELETE RIGID BODY================== 
[18:02:31.908] ==============================DELETE RIGID BODY================== 
[18:02:31.908] ==============================DELETE RIGID BODY================== 
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[18:02:31.915] ==============================DELETE RIGID BODY================== 
[18:02:31.991] ==============================DELETE RIGID BODY================== 
[18:02:37.379] ==============================DELETE RIGID BODY================== 
[18:02:37.586] ==============================DELETE RIGID BODY================== 
[18:02:37.687] ==============================DELETE RIGID BODY================== 
[18:02:37.763] ==============================DELETE RIGID BODY================== 
[18:02:37.825] ==============================DELETE RIGID BODY================== 
[18:02:37.935] Missing shader from sack: pbr_metallic_gbuffer
[18:02:37.936] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4460688, 0.
[18:02:38.012] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4460688, 1.
[18:02:42.926] ==============================DELETE RIGID BODY================== 
[18:02:44.170] ==============================DELETE RIGID BODY================== 
[18:02:56.359] ==============================DELETE RIGID BODY================== 
[18:02:56.498] ==============================DELETE RIGID BODY================== 
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[18:02:59.154] ==============================DELETE RIGID BODY================== 
[18:02:59.284] ==============================DELETE RIGID BODY================== 
[18:02:59.378] ==============================DELETE RIGID BODY================== 
[18:02:59.385] ==============================DELETE RIGID BODY================== 
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[18:02:59.762] ==============================DELETE RIGID BODY================== 
[18:03:02.297] ==============================DELETE RIGID BODY================== 
[18:03:06.444] Missing shader from sack: pbr_metallic_gbuffer
[18:03:06.444] Missing shader from sack: pbr_metallic_gbuffer
[18:03:06.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 790672, 0.
[18:03:06.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 786576, 0.
[18:03:06.507] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 790672, 1.
[18:03:06.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 786576, 1.
[18:03:07.105] Render Requested: imperial_spear_t2 

[18:03:08.180] Render Requested: sg_axe_004 

[18:03:11.622] Render Requested: sg_shortbow_001 

[18:03:11.626] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:11.626] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:11.626] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:13.707] ==============================DELETE RIGID BODY================== 
[18:03:14.756] Render Requested: small_flat_heater_shield 

[18:03:16.463] Render Requested: empire_sword_1_t2 

[18:03:17.853] Render Requested: imperial_spear_t2 

[18:03:18.805] ==============================DELETE RIGID BODY================== 
[18:03:19.489] HorseArcher has 80 units, Infantry has 46 units 

[18:03:19.489] Defender HorseArcher transfers 40 units to Infantry 

[18:03:19.493] HorseArcher has 40 units, Infantry has 86 units 

[18:03:19.493] HorseArcher has 40 units, Cavalry has 46 units 

[18:03:19.493] Defender HorseArcher transfers 40 units to Cavalry 

[18:03:19.494] HorseArcher has 0 units, Cavalry has 86 units 

[18:03:19.494] Infantry has 4 units, Cavalry has 3 units 

[18:03:19.494] Attacker Infantry transfers 2 units to Cavalry 

[18:03:19.494] Infantry has 2 units, Cavalry has 5 units 

[18:03:19.495] Infantry has 2 units, HeavyInfantry has 2 units 

[18:03:19.495] Attacker Infantry transfers 2 units to HeavyInfantry 

[18:03:19.495] Infantry has 0 units, HeavyInfantry has 4 units 

[18:03:19.495] Infantry is removed from selected formations. 

[18:03:19.495] Cavalry has 181 units, HorseArcher has 178 units 

[18:03:19.495] Attacker Cavalry transfers 92 units to HorseArcher 

[18:03:19.502] Cavalry has 89 units, HorseArcher has 270 units 

[18:03:19.502] Cavalry has 89 units, Infantry has 181 units 

[18:03:19.502] Attacker Cavalry transfers 89 units to Infantry 

[18:03:19.504] Cavalry has 0 units, Infantry has 270 units 

[18:03:20.840] Render Requested: sg_shortbow_001 

[18:03:21.222] ==============================DELETE RIGID BODY================== 
[18:03:21.228] ==============================DELETE RIGID BODY================== 
[18:03:21.304] ==============================DELETE RIGID BODY================== 
[18:03:21.379] ==============================DELETE RIGID BODY================== 
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[18:03:22.542] ==============================DELETE RIGID BODY================== 
[18:03:22.583] ==============================DELETE RIGID BODY================== 
[18:03:28.147] 首功者,李肃麾下凉州积射手! 

[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:28.168] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:03:29.464] Render Requested: sg_shortbow_001 

[18:03:32.074] ==============================DELETE RIGID BODY================== 
[18:03:35.087] Missing shader from sack: pbr_metallic_gbuffer
[18:03:35.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 786576, 0.
[18:03:35.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 786576, 1.
[18:03:35.638] ==============================DELETE RIGID BODY================== 
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[18:04:06.257] ==============================DELETE RIGID BODY================== 
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[18:04:39.289] ==============================DELETE RIGID BODY================== 
[18:04:39.509] HeavyInfantry has 4 units, Infantry has 0 units 

[18:04:39.509] Attacker HeavyInfantry transfers 2 units to Infantry 

[18:04:39.510] HeavyInfantry has 2 units, Infantry has 2 units 

[18:04:39.510] Infantry is removed from selected formations. 

[18:04:43.673] ==============================DELETE RIGID BODY================== 
[18:04:44.099] ==============================DELETE RIGID BODY================== 
[18:04:44.099] ==============================DELETE RIGID BODY================== 
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[18:05:11.664] ==============================DELETE RIGID BODY================== 
[18:05:12.570] Render Requested: sg_longbow_001 

[18:05:12.575] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:05:12.575] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:05:12.575] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:05:17.098] ==============================DELETE RIGID BODY================== 
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[18:05:22.610] ==============================DELETE RIGID BODY================== 
[18:05:24.500] ==============================DELETE RIGID BODY================== 
[18:05:24.500] ==============================DELETE RIGID BODY================== 
[18:05:24.538] ==============================DELETE RIGID BODY================== 
[18:05:24.544] ==============================DELETE RIGID BODY================== 
[18:05:24.602] ==============================DELETE RIGID BODY================== 
[18:05:30.844] ==============================DELETE RIGID BODY================== 
[18:05:31.633] ==============================DELETE RIGID BODY================== 
[18:05:31.661] ==============================DELETE RIGID BODY================== 
[18:05:31.874] ==============================DELETE RIGID BODY================== 
[18:05:31.882] ==============================DELETE RIGID BODY================== 
[18:05:31.968] ==============================DELETE RIGID BODY================== 
[18:05:37.004] Missing shader from sack: pbr_metallic_gbuffer
[18:05:37.004] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4460688, 0.
[18:05:37.065] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4460688, 1.
[18:05:40.846] ==============================DELETE RIGID BODY================== 
[18:05:40.871] ==============================DELETE RIGID BODY================== 
[18:05:40.915] ==============================DELETE RIGID BODY================== 
[18:05:40.928] ==============================DELETE RIGID BODY================== 
[18:05:40.953] ==============================DELETE RIGID BODY================== 
[18:05:41.273] ==============================DELETE RIGID BODY================== 
[18:05:42.528] Skirmisher has 28 units, LightCavalry has 32 units 

[18:05:42.528] Defender Skirmisher transfers 28 units to LightCavalry 

[18:05:42.529] Skirmisher has 0 units, LightCavalry has 60 units 

[18:05:42.529] HeavyCavalry has 17 units, HeavyInfantry has 33 units 

[18:05:42.529] Defender HeavyCavalry transfers 17 units to HeavyInfantry 

[18:05:42.529] HeavyCavalry has 0 units, HeavyInfantry has 50 units 

[18:05:42.529] Ranged has 14 units, LightCavalry has 60 units 

[18:05:42.529] Defender Ranged transfers 14 units to LightCavalry 

[18:05:42.530] Ranged has 0 units, LightCavalry has 74 units 

[18:05:47.458] ==============================DELETE RIGID BODY================== 
[18:05:47.495] ==============================DELETE RIGID BODY================== 
[18:05:47.583] ==============================DELETE RIGID BODY================== 
[18:05:47.589] ==============================DELETE RIGID BODY================== 
[18:05:47.878] ==============================DELETE RIGID BODY================== 
[18:05:50.060] ==============================DELETE RIGID BODY================== 
[18:05:59.657] ==============================DELETE RIGID BODY================== 
[18:05:59.683] ==============================DELETE RIGID BODY================== 
[18:05:59.695] ==============================DELETE RIGID BODY================== 
[18:05:59.727] ==============================DELETE RIGID BODY================== 
[18:05:59.953] ==============================DELETE RIGID BODY================== 
[18:06:06.071] ==============================DELETE RIGID BODY================== 
[18:06:06.758] ==============================DELETE RIGID BODY================== 
[18:06:06.938] ==============================DELETE RIGID BODY================== 
[18:06:06.963] ==============================DELETE RIGID BODY================== 
[18:06:06.982] ==============================DELETE RIGID BODY================== 
[18:06:07.895] ==============================DELETE RIGID BODY================== 
[18:06:17.325] ==============================DELETE RIGID BODY================== 
[18:06:17.326] ==============================DELETE RIGID BODY================== 
[18:06:17.350] ==============================DELETE RIGID BODY================== 
[18:06:17.469] ==============================DELETE RIGID BODY================== 
[18:06:17.527] ==============================DELETE RIGID BODY================== 
[18:06:20.587] Defender team formation 6 split 

[18:06:20.587] LightCavalry has 73 units, Ranged has 0 units 

[18:06:20.587] Defender LightCavalry transfers 24 units to Ranged 

[18:06:20.588] LightCavalry has 49 units, Ranged has 24 units 

[18:06:20.588] LightCavalry has 49 units, HorseArcher has 0 units 

[18:06:20.588] Defender LightCavalry transfers 24 units to HorseArcher 

[18:06:20.588] LightCavalry has 25 units, HorseArcher has 24 units 

[18:06:21.100] ==============================DELETE RIGID BODY================== 
[18:06:21.118] ==============================DELETE RIGID BODY================== 
[18:06:21.917] ==============================DELETE RIGID BODY================== 
[18:06:21.967] ==============================DELETE RIGID BODY================== 
[18:06:21.986] ==============================DELETE RIGID BODY================== 
[18:06:26.317] ==============================DELETE RIGID BODY================== 
[18:06:26.608] ==============================DELETE RIGID BODY================== 
[18:06:30.607] HeavyInfantry has 59 units, LightCavalry has 25 units 

[18:06:30.607] Defender HeavyInfantry transfers 13 units to LightCavalry 

[18:06:30.607] HeavyInfantry has 46 units, LightCavalry has 38 units 

[18:06:35.793] ==============================DELETE RIGID BODY================== 
[18:06:35.830] ==============================DELETE RIGID BODY================== 
[18:06:35.874] ==============================DELETE RIGID BODY================== 
[18:06:36.061] ==============================DELETE RIGID BODY================== 
[18:06:36.154] ==============================DELETE RIGID BODY================== 
[18:06:36.608] Infantry has 2 units, Ranged has 0 units 

[18:06:36.608] Attacker Infantry transfers 1 units to Ranged 

[18:06:36.608] Infantry has 1 units, Ranged has 1 units 

[18:06:36.609] Selected formations being cleared. Select all formations: 

[18:06:36.609] Infantry added to selected formations. 

[18:06:36.609] NumberOfAllFormations added to selected formations. 

[18:06:37.096] ==============================DELETE RIGID BODY================== 
[18:06:37.343] ==============================DELETE RIGID BODY================== 
[18:06:37.388] ==============================DELETE RIGID BODY================== 
[18:06:37.495] ==============================DELETE RIGID BODY================== 
[18:06:37.672] ==============================DELETE RIGID BODY================== 
[18:06:39.987] ==============================DELETE RIGID BODY================== 
[18:06:40.407] Could not find the event index for: event:/mission/combat/impact/missile/metal
[18:06:42.635] ==============================DELETE RIGID BODY================== 
[18:06:45.599] ==============================DELETE RIGID BODY================== 
[18:06:46.946] ==============================DELETE RIGID BODY================== 
[18:06:52.693] ==============================DELETE RIGID BODY================== 
[18:06:52.894] ==============================DELETE RIGID BODY================== 
[18:06:52.932] ==============================DELETE RIGID BODY================== 
[18:06:53.159] ==============================DELETE RIGID BODY================== 
[18:06:53.488] ==============================DELETE RIGID BODY================== 
[18:06:53.844] ==============================DELETE RIGID BODY================== 
[18:06:53.845] ==============================DELETE RIGID BODY================== 
[18:06:59.757] ==============================DELETE RIGID BODY================== 
[18:07:00.668] ==============================DELETE RIGID BODY================== 
[18:07:00.895] ==============================DELETE RIGID BODY================== 
[18:07:01.203] ==============================DELETE RIGID BODY================== 
[18:07:01.203] ==============================DELETE RIGID BODY================== 
[18:07:01.404] ==============================DELETE RIGID BODY================== 
[18:07:02.462] ==============================DELETE RIGID BODY================== 
[18:07:03.645] ==============================DELETE RIGID BODY================== 
[18:07:08.757] ==============================DELETE RIGID BODY================== 
[18:07:09.109] ==============================DELETE RIGID BODY================== 
[18:07:09.157] ==============================DELETE RIGID BODY================== 
[18:07:09.252] ==============================DELETE RIGID BODY================== 
[18:07:09.421] ==============================DELETE RIGID BODY================== 
[18:07:10.663] Defender team formation 0 split 

[18:07:10.663] Infantry has 105 units, Cavalry has 0 units 

[18:07:10.663] Defender Infantry transfers 52 units to Cavalry 

[18:07:10.664] Infantry has 53 units, Cavalry has 52 units 

[18:07:15.669] HeavyInfantry has 37 units, Ranged has 15 units 

[18:07:15.669] Defender HeavyInfantry transfers 10 units to Ranged 

[18:07:15.669] HeavyInfantry has 27 units, Ranged has 25 units 

[18:07:15.988] ==============================DELETE RIGID BODY================== 
[18:07:24.112] ==============================DELETE RIGID BODY================== 
[18:07:24.262] ==============================DELETE RIGID BODY================== 
[18:07:24.268] ==============================DELETE RIGID BODY================== 
[18:07:24.306] ==============================DELETE RIGID BODY================== 
[18:07:24.375] ==============================DELETE RIGID BODY================== 
[18:07:24.607] ==============================DELETE RIGID BODY================== 
[18:07:24.976] ==============================DELETE RIGID BODY================== 
[18:07:25.040] ==============================DELETE RIGID BODY================== 
[18:07:25.218] ==============================DELETE RIGID BODY================== 
[18:07:25.272] ==============================DELETE RIGID BODY================== 
[18:07:27.933] ==============================DELETE RIGID BODY================== 
[18:07:34.091] ==============================DELETE RIGID BODY================== 
[18:07:39.539] ==============================DELETE RIGID BODY================== 
[18:07:39.874] ==============================DELETE RIGID BODY================== 
[18:07:40.004] ==============================DELETE RIGID BODY================== 
[18:07:40.017] ==============================DELETE RIGID BODY================== 
[18:07:40.188] ==============================DELETE RIGID BODY================== 
[18:07:41.708] Could not find the event index for: event:/mission/combat/impact/metal_weapon/water
[18:07:42.746] ==============================DELETE RIGID BODY================== 
[18:07:43.661] Missing shader from sack: pbr_metallic_gbuffer
[18:07:43.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4980884, 0.
[18:07:43.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4980884, 1.
[18:07:45.129] ==============================DELETE RIGID BODY================== 
[18:07:45.211] ==============================DELETE RIGID BODY================== 
[18:07:45.255] ==============================DELETE RIGID BODY================== 
[18:07:45.318] ==============================DELETE RIGID BODY================== 
[18:07:45.419] ==============================DELETE RIGID BODY================== 
[18:07:51.057] ==============================DELETE RIGID BODY================== 
[18:07:51.713] HeavyInfantry has 23 units, LightCavalry has 13 units 

[18:07:51.713] Defender HeavyInfantry transfers 6 units to LightCavalry 

[18:07:51.714] HeavyInfantry has 17 units, LightCavalry has 19 units 

[18:07:54.928] ==============================DELETE RIGID BODY================== 
[18:07:55.008] ==============================DELETE RIGID BODY================== 
[18:07:55.016] ==============================DELETE RIGID BODY================== 
[18:07:55.119] ==============================DELETE RIGID BODY================== 
[18:07:55.149] ==============================DELETE RIGID BODY================== 
[18:07:57.236] ==============================DELETE RIGID BODY================== 
[18:07:58.718] HorseArcher has 15 units, Ranged has 6 units 

[18:07:58.718] Defender HorseArcher transfers 4 units to Ranged 

[18:07:58.719] HorseArcher has 11 units, Ranged has 10 units 

[18:08:03.479] Render Requested: empire_sword_1_t2 

[18:08:09.172] Render Requested: sg_longbow_001 

[18:08:11.050] ==============================DELETE RIGID BODY================== 
[18:08:11.082] ==============================DELETE RIGID BODY================== 
[18:08:11.314] ==============================DELETE RIGID BODY================== 
[18:08:11.332] ==============================DELETE RIGID BODY================== 
[18:08:11.339] ==============================DELETE RIGID BODY================== 
[18:08:15.611] ==============================DELETE RIGID BODY================== 
[18:08:17.439] Render Requested: empire_sword_1_t2 

[18:08:20.752] HorseArcher has 11 units, LightCavalry has 5 units 

[18:08:20.752] Defender HorseArcher transfers 3 units to LightCavalry 

[18:08:20.752] HorseArcher has 8 units, LightCavalry has 8 units 

[18:08:30.563] ==============================DELETE RIGID BODY================== 
[18:08:32.766] HorseArcher has 8 units, LightCavalry has 2 units 

[18:08:32.766] Defender HorseArcher transfers 2 units to LightCavalry 

[18:08:32.766] HorseArcher has 6 units, LightCavalry has 4 units 

[18:08:33.768] HorseArcher has 6 units, LightCavalry has 4 units 

[18:08:33.768] Defender HorseArcher transfers 2 units to LightCavalry 

[18:08:33.768] HorseArcher has 4 units, LightCavalry has 6 units 

[18:08:45.849] ==============================DELETE RIGID BODY================== 
[18:08:47.768] HeavyInfantry has 5 units, Ranged has 1 units 

[18:08:47.768] Defender HeavyInfantry transfers 2 units to Ranged 

[18:08:47.769] HeavyInfantry has 3 units, Ranged has 3 units 

[18:09:00.978] ==============================DELETE RIGID BODY================== 
[18:09:02.451] Render Requested: sg_longbow_001 

[18:09:02.796] Defender team formation 3 split 

[18:09:02.796] HorseArcher has 4 units, Skirmisher has 0 units 

[18:09:02.796] Defender HorseArcher transfers 2 units to Skirmisher 

[18:09:02.796] HorseArcher has 2 units, Skirmisher has 2 units 

[18:09:09.140] Render Requested: empire_sword_1_t2 

[18:09:11.809] Defender team formation 1 split 

[18:09:11.809] Ranged has 2 units, HorseArcher has 0 units 

[18:09:11.809] Defender Ranged transfers 1 units to HorseArcher 

[18:09:11.809] Ranged has 1 units, HorseArcher has 1 units 

[18:09:15.817] Defender team formation 5 split 

[18:09:15.817] HeavyInfantry has 2 units, Skirmisher has 0 units 

[18:09:15.817] Defender HeavyInfantry transfers 1 units to Skirmisher 

[18:09:15.817] HeavyInfantry has 1 units, Skirmisher has 1 units 

[18:09:45.855] Defender team formation 0 split 

[18:09:45.855] Infantry has 12 units, Ranged has 0 units 

[18:09:45.855] Defender Infantry transfers 6 units to Ranged 

[18:09:45.855] Infantry has 6 units, Ranged has 6 units 

[18:10:00.195] CheckMissionEnded::ended 

[18:10:00.196] Player MapEvent BattleState: AttackerVictory 

[18:10:02.212] I called EndMission 

[18:10:02.217] I called EndMissionInternal 

[18:10:02.474] -------MissionScreen-OnDeactivate 

[18:10:02.750] PopScreen 

[18:10:02.750] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:10:02.750] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:10:02.750] -------MissionScreen-OnDeactivate 

[18:10:02.750] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:10:02.751] -------MissionScreen-OnFinalize 

[18:10:02.754] Scene_view::clear_all(empire_town_r)
[18:10:02.754] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:10:02.754] OnScreenListChanged 

[18:10:02.754] SandBox.View.Map.MapScreen::HandleActivate 

[18:10:02.755] SandBox.View.Map.MapScreen::HandleResume 

[18:10:02.758] [GAME MENU] player_in_camp 

[18:10:02.758] Release Sound Event -1 

[18:10:02.772] 你掠夺了2第纳尔。 

[18:10:02.775] Player MapEvent State: WaitingRemoval 

[18:10:02.795] 成功夺取甄城,领主选举开始。 

[18:10:02.804] Player has entered town_jiyin_zhencheng: 甄城 

[18:10:02.807] Player has entered town_jiyin_zhencheng: 甄城 

[18:10:02.807] [GAME MENU] town_outside 

[18:10:02.817] [GAME MENU] town 

[18:10:02.818] [GAME MENU] menu_settlement_taken 

[18:10:02.818] [GAME MENU] menu_settlement_taken_player_participant 

[18:10:02.936] Release Sound Event 6241 

[18:10:02.949] [GAME MENU] player_in_camp_battle_end 

[18:10:02.961] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:02.961] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:03.503] rglShader_manager::read_compressed_shader_cache_package : 0.000096
[18:10:03.503] Missing shader from sack: pbr_terrain
[18:10:03.503] Missing shader from sack: pbr_terrain
[18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.503] Missing shader from sack: pbr_terrain_shadowmap
[18:10:03.503] Missing shader from sack: pbr_terrain_pointlight
[18:10:03.503] Missing shader from sack: pbr_terrain
[18:10:03.503] Missing shader from sack: pbr_terrain
[18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.503] Missing shader from sack: pbr_terrain
[18:10:03.503] Missing shader from sack: pbr_terrain
[18:10:03.503] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain
[18:10:03.504] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain
[18:10:03.505] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.506] Missing shader from sack: pbr_terrain
[18:10:03.506] Missing shader from sack: pbr_terrain
[18:10:03.506] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.506] Missing shader from sack: pbr_terrain
[18:10:03.506] Missing shader from sack: pbr_terrain
[18:10:03.506] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.506] Missing shader from sack: pbr_terrain
[18:10:03.506] Missing shader from sack: pbr_terrain
[18:10:03.506] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.507] Missing shader from sack: pbr_terrain
[18:10:03.507] Missing shader from sack: pbr_terrain
[18:10:03.507] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.507] Missing shader from sack: pbr_terrain
[18:10:03.507] Missing shader from sack: pbr_terrain
[18:10:03.507] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain
[18:10:03.508] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.509] Missing shader from sack: pbr_terrain
[18:10:03.509] Missing shader from sack: pbr_terrain
[18:10:03.509] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.509] Missing shader from sack: pbr_terrain
[18:10:03.509] Missing shader from sack: pbr_terrain
[18:10:03.509] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.510] Missing shader from sack: pbr_terrain
[18:10:03.510] Missing shader from sack: pbr_terrain
[18:10:03.510] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.510] Missing shader from sack: pbr_terrain
[18:10:03.510] Missing shader from sack: pbr_terrain
[18:10:03.510] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.510] Missing shader from sack: pbr_terrain
[18:10:03.510] Missing shader from sack: pbr_terrain
[18:10:03.510] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain
[18:10:03.513] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.514] Missing shader from sack: pbr_terrain
[18:10:03.514] Missing shader from sack: pbr_terrain
[18:10:03.514] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.516] Missing shader from sack: pbr_terrain
[18:10:03.516] Missing shader from sack: pbr_terrain
[18:10:03.516] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.517] Missing shader from sack: pbr_terrain
[18:10:03.517] Missing shader from sack: pbr_terrain
[18:10:03.517] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.517] Missing shader from sack: pbr_terrain
[18:10:03.517] Missing shader from sack: pbr_terrain
[18:10:03.517] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.518] Missing shader from sack: pbr_terrain
[18:10:03.519] Missing shader from sack: pbr_terrain
[18:10:03.519] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.519] Missing shader from sack: pbr_terrain
[18:10:03.519] Missing shader from sack: pbr_terrain
[18:10:03.519] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.519] Missing shader from sack: pbr_terrain
[18:10:03.519] Missing shader from sack: pbr_terrain
[18:10:03.519] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.520] Missing shader from sack: pbr_terrain
[18:10:03.520] Missing shader from sack: pbr_terrain
[18:10:03.520] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.521] Missing shader from sack: pbr_terrain
[18:10:03.521] Missing shader from sack: pbr_terrain
[18:10:03.521] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.521] Missing shader from sack: pbr_terrain
[18:10:03.521] Missing shader from sack: pbr_terrain
[18:10:03.521] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.523] Missing shader from sack: pbr_terrain
[18:10:03.523] Missing shader from sack: pbr_terrain
[18:10:03.523] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.523] Missing shader from sack: pbr_terrain
[18:10:03.523] Missing shader from sack: pbr_terrain
[18:10:03.523] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.523] Missing shader from sack: pbr_terrain
[18:10:03.523] Missing shader from sack: pbr_terrain
[18:10:03.523] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.526] Missing shader from sack: pbr_terrain
[18:10:03.526] Missing shader from sack: pbr_terrain
[18:10:03.526] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.526] Missing shader from sack: pbr_terrain
[18:10:03.526] Missing shader from sack: pbr_terrain
[18:10:03.526] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.526] Missing shader from sack: pbr_terrain
[18:10:03.526] Missing shader from sack: pbr_terrain
[18:10:03.526] Missing shader from sack: pbr_terrain_gbuffer
[18:10:03.799] Bake Terrain
[18:10:04.064] Bake Terrain
[18:10:04.091] Bake Terrain
[18:10:04.115] Bake Terrain
[18:10:04.139] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.148] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.148] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.148] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.161] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.162] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.194] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.201] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.201] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.293] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.293] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:04.310] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:04.382] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:09.039] [GAME MENU] player_in_camp_main 

[18:10:10.489] --------------- Conversation Start ---------------  

[18:10:10.489] Conversation character name: 军需官
id: yongliang_sol_5003
culture:雍凉
persona:PersonaSoftspoken 

[18:10:10.489] AI -> (op_junxuguan_camp_hello_2) -  

[18:10:11.821] ExecuteContinue 

[18:10:11.821] AI -> (op_junxuguan_camp_introduce_0) -  

[18:10:14.084] ExecuteContinue 

[18:10:14.084] AI -> (op_junxuguan_camp_introduce_1) -  

[18:10:17.393] ExecuteContinue 

[18:10:17.393] AI -> (op_junxuguan_camp_introduce_2) -  

[18:10:18.217] P  -> (op_player_camp_thank_junxuguan_2) -  

[18:10:18.217] --------------- Conversation End ---------------  

[18:10:18.223] Scene_view::clear_all(scn_conversation_tableau)
[18:10:18.224] [GAME MENU] player_in_camp_main 

[18:10:19.458] [GAME MENU] camp_junsima 

[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.819] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.826] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.826] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:20.826] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:10:21.562] Before Daily Tick: 中平六年冬一十月 

[18:10:21.617] [GAME MENU] camp_junsima_select_training 

[18:10:23.384] [GAME MENU] camp_junsima_training 

[18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.521] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.541] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.581] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:26.581] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.602] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.603] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.624] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:26.704] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:10:26.704] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:10:33.921] PushScreen 

[18:10:33.921] SandBox.View.Map.MapScreen::HandlePause 

[18:10:33.921] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:10:33.921] OnScreenListChanged 

[18:10:33.921] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:10:33.921] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:10:33.921] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:11:01.739] PopScreen 

[18:11:01.739] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:11:01.739] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:11:01.739] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:11:01.739] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:11:01.739] OnScreenListChanged 

[18:11:01.739] SandBox.View.Map.MapScreen::HandleActivate 

[18:11:01.739] SandBox.View.Map.MapScreen::HandleResume 

[18:11:01.744] [GAME MENU] camp_junsima_training 

[18:11:02.030] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.038] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:02.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.084] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:02.084] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.084] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.104] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.157] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:02.157] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.237] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:02.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:02.238] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:05.674] PushScreen 

[18:11:05.674] SandBox.View.Map.MapScreen::HandlePause 

[18:11:05.674] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:11:05.674] OnScreenListChanged 

[18:11:05.674] SandBox.GauntletUI.GauntletQuestsScreen::HandleInitialize 

[18:11:05.674] SandBox.GauntletUI.GauntletQuestsScreen::HandleActivate 

[18:11:05.674] SandBox.GauntletUI.GauntletQuestsScreen::HandleResume 

[18:11:08.329] PopScreen 

[18:11:08.329] SandBox.GauntletUI.GauntletQuestsScreen::HandlePause 

[18:11:08.329] SandBox.GauntletUI.GauntletQuestsScreen::HandleDeactivate 

[18:11:08.329] SandBox.GauntletUI.GauntletQuestsScreen::HandleFinalize 

[18:11:08.329] PopScreen - SandBox.GauntletUI.GauntletQuestsScreen 

[18:11:08.329] OnScreenListChanged 

[18:11:08.329] SandBox.View.Map.MapScreen::HandleActivate 

[18:11:08.329] SandBox.View.Map.MapScreen::HandleResume 

[18:11:08.334] [GAME MENU] camp_junsima_training 

[18:11:08.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.595] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:08.595] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.595] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.610] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.659] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:08.659] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.660] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.707] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.820] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:08.820] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:08.909] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:08.909] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:12.140] Before Daily Tick: 中平六年冬一十月 

[18:11:20.098] 芸峯提高了1级。 

[18:11:21.873] PushScreen 

[18:11:21.873] SandBox.View.Map.MapScreen::HandlePause 

[18:11:21.873] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:11:21.873] OnScreenListChanged 

[18:11:21.873] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:11:21.873] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:11:21.873] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:11:31.657] PopScreen 

[18:11:31.657] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:11:31.657] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:11:31.657] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:11:31.657] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:11:31.657] OnScreenListChanged 

[18:11:31.657] SandBox.View.Map.MapScreen::HandleActivate 

[18:11:31.657] SandBox.View.Map.MapScreen::HandleResume 

[18:11:31.661] [GAME MENU] camp_junsima_training 

[18:11:31.904] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:31.942] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:31.953] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:31.953] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:31.953] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:32.015] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:32.015] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:32.072] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:34.194] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:34.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:34.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:34.216] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:11:34.216] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:11:38.141] [GAME MENU] player_in_camp_join_encounter 

[18:11:38.142] [GAME MENU] player_in_camp 

[18:11:41.639] Opening new mission Battle .
 

[18:11:41.642] IMono_MBMission::create_mission : 0.002239
[18:11:41.754] Force VSync State is now DEACTIVATED 

[18:11:41.754] PushScreen 

[18:11:41.754] SandBox.View.Map.MapScreen::HandlePause 

[18:11:41.755] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:11:41.755] Release Sound Event 6255 

[18:11:41.755] OnScreenListChanged 

[18:11:41.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:11:41.755] -------MissionScreen-OnInitialize 

[18:11:41.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:11:41.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:11:41.966] Scene_view::clear_all(Main_map)
[18:11:42.112] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene.
[18:11:42.114] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml.
[18:11:42.123] Oro temporary memory watermark: 0.38 KB (max 4096 KB).
[18:11:42.124] 290 entities are registered as oro.
[18:11:42.133] NAV_MESH: load finished, first load for scene: 1
[18:11:42.164] rglShader_manager::read_compressed_shader_cache_package : 0.000121
[18:11:42.169] Placed flora count, 0, grass_terrain_a
[18:11:42.169] Placed flora count, 0, flora_grass_a_non_shadow
[18:11:42.169] Placed flora count, 0, flora_green__mix_flower
[18:11:42.169] Placed flora count, 0, flora_green__mix
[18:11:42.176] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194816, 524432, 0.
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194816, 524434, 0.
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194824, 524432, 0.
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194824, 524434, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194848, 524432, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194848, 524434, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194856, 524432, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194856, 524434, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194832, 524432, 0.
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194832, 524434, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194840, 524434, 0.
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4194840, 524432, 0.
[18:11:42.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288832, 524432, 0.
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.454] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.455] Missing shader from sack: pbr_shading
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.456] Missing shader from sack: pbr_metallic_pointlight
[18:11:42.456] Missing shader from sack: pbr_metallic_pointlight
[18:11:42.456] Missing shader from sack: pbr_metallic_pointlight
[18:11:42.456] Missing shader from sack: pbr_metallic_pointlight
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.456] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_gbuffer
[18:11:42.474] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.474] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.474] Missing shader from sack: pbr_metallic_shadowmap
[18:11:42.474] Missing shader from sack: pbr_metallic_pointlight
[18:11:42.474] Missing shader from sack: pbr_metallic_pointlight
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.474] Missing shader from sack: pbr_metallic_constant_output
[18:11:42.592] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194848, 524434, 1.
[18:11:42.597] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288832, 524432, 1.
[18:11:42.599] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194824, 524434, 1.
[18:11:42.601] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194840, 524432, 1.
[18:11:42.601] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194856, 524432, 1.
[18:11:42.608] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194816, 524434, 1.
[18:11:42.608] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194832, 524432, 1.
[18:11:42.610] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194816, 524432, 1.
[18:11:42.610] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194832, 524434, 1.
[18:11:42.610] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194848, 524432, 1.
[18:11:42.611] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194840, 524434, 1.
[18:11:42.611] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194824, 524432, 1.
[18:11:42.612] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4194856, 524434, 1.
[18:11:42.831] ----------Mission-AddTeam-Defender 

[18:11:42.831] ----------Mission-AddTeam-Attacker 

[18:11:42.831] ----------Mission-AddTeam-Defender 

[18:11:42.954] -------MissionScreen-OnActivate 

[18:11:43.966] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280624, 524432, 0.
[18:11:44.036] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280624, 524432, 1.
[18:11:44.152] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538792, 524432, 0.
[18:11:44.226] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538792, 524432, 1.
[18:11:44.244] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936656, 524432, 0.
[18:11:44.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4456594, 0.
[18:11:44.250] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936664, 524434, 0.
[18:11:44.259] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288800, 524434, 0.
[18:11:44.315] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936656, 524432, 1.
[18:11:44.318] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936664, 524434, 1.
[18:11:44.322] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4456594, 1.
[18:11:44.330] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280608, 524434, 0.
[18:11:44.331] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288800, 524434, 1.
[18:11:44.333] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498392, 524434, 0.
[18:11:44.339] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251592, 524434, 0.
[18:11:44.362] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203016, 524432, 0.
[18:11:44.372] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280616, 524432, 0.
[18:11:44.398] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280608, 524434, 1.
[18:11:44.404] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498392, 524434, 1.
[18:11:44.411] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251592, 524434, 1.
[18:11:44.421] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944872, 524434, 0.
[18:11:44.433] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984962, 0.
[18:11:44.436] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203016, 524432, 1.
[18:11:44.444] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280616, 524432, 1.
[18:11:44.493] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944872, 524434, 1.
[18:11:44.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984962, 1.
[18:11:44.546] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944864, 524434, 0.
[18:11:44.622] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944864, 524434, 1.
[18:11:44.810] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546984, 524434, 0.
[18:11:44.888] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546984, 524434, 1.
[18:11:45.415] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944856, 524434, 0.
[18:11:45.487] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944856, 524434, 1.
[18:11:45.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4456594, 0.
[18:11:45.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4456592, 0.
[18:11:45.849] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4456594, 1.
[18:11:45.882] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985216, 524432, 0.
[18:11:45.887] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4456592, 1.
[18:11:45.924] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033536, 0.
[18:11:45.945] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936648, 524434, 0.
[18:11:45.954] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985216, 524432, 1.
[18:11:45.965] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944832, 524432, 0.
[18:11:46.017] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936648, 524434, 1.
[18:11:46.017] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240232, 524434, 0.
[18:11:46.018] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490240, 524434, 0.
[18:11:46.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033536, 1.
[18:11:46.035] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944832, 524432, 1.
[18:11:46.055] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944864, 524432, 0.
[18:11:46.069] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984962, 0.
[18:11:46.074] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538784, 524434, 0.
[18:11:46.088] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490240, 524434, 1.
[18:11:46.089] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240232, 524434, 1.
[18:11:46.111] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232056, 524434, 0.
[18:11:46.126] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944864, 524432, 1.
[18:11:46.132] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288792, 524432, 0.
[18:11:46.141] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538784, 524434, 1.
[18:11:46.145] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984962, 1.
[18:11:46.176] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936648, 524432, 0.
[18:11:46.187] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232056, 524434, 1.
[18:11:46.206] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288792, 524432, 1.
[18:11:46.220] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538808, 524432, 0.
[18:11:46.256] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936648, 524432, 1.
[18:11:46.307] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538808, 524432, 1.
[18:11:46.361] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251608, 524432, 0.
[18:11:46.455] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251608, 524432, 1.
[18:11:47.048] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280600, 524434, 0.
[18:11:47.116] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280600, 524434, 1.
[18:11:47.301] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538792, 524434, 0.
[18:11:47.374] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538792, 524434, 1.
[18:11:47.422] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490224, 524432, 0.
[18:11:47.489] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490224, 524432, 1.
[18:11:47.596] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240224, 524432, 0.
[18:11:47.607] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4456594, 0.
[18:11:47.635] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993432, 524432, 0.
[18:11:47.664] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240224, 524432, 1.
[18:11:47.667] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4456594, 1.
[18:11:47.706] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993432, 524432, 1.
[18:11:47.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4456592, 0.
[18:11:47.735] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984962, 0.
[18:11:47.756] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546968, 524434, 0.
[18:11:47.757] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033538, 0.
[18:11:47.771] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203008, 524432, 0.
[18:11:47.806] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490232, 524432, 0.
[18:11:47.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4456592, 1.
[18:11:47.809] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984962, 1.
[18:11:47.825] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546968, 524434, 1.
[18:11:47.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 4984960, 0.
[18:11:47.843] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203008, 524432, 1.
[18:11:47.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033538, 1.
[18:11:47.878] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490232, 524432, 1.
[18:11:47.904] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993416, 524432, 0.
[18:11:47.906] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 4984960, 1.
[18:11:47.953] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4456594, 0.
[18:11:47.968] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993432, 524434, 0.
[18:11:47.985] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993416, 524432, 1.
[18:11:48.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4456594, 1.
[18:11:48.049] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993432, 524434, 1.
[18:11:48.117] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944872, 524432, 0.
[18:11:48.135] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240216, 524434, 0.
[18:11:48.142] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4456594, 0.
[18:11:48.192] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944872, 524432, 1.
[18:11:48.209] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240216, 524434, 1.
[18:11:48.221] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4456594, 1.
[18:11:48.451] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936680, 524434, 0.
[18:11:48.525] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936680, 524434, 1.
[18:11:48.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033538, 0.
[18:11:48.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033538, 1.
[18:11:48.802] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993416, 524434, 0.
[18:11:48.864] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985248, 524432, 0.
[18:11:48.873] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993416, 524434, 1.
[18:11:48.933] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033536, 0.
[18:11:48.935] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985248, 524432, 1.
[18:11:49.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033536, 1.
[18:11:49.064] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280608, 524432, 0.
[18:11:49.133] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280608, 524432, 1.
[18:11:49.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984960, 0.
[18:11:49.169] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546984, 524432, 0.
[18:11:49.221] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490208, 524432, 0.
[18:11:49.237] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546984, 524432, 1.
[18:11:49.247] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984960, 1.
[18:11:49.284] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490208, 524432, 1.
[18:11:49.326] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033538, 0.
[18:11:49.430] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985224, 524434, 0.
[18:11:49.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033538, 0.
[18:11:49.438] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033538, 1.
[18:11:49.451] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944840, 524434, 0.
[18:11:49.504] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985224, 524434, 1.
[18:11:49.527] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944840, 524434, 1.
[18:11:49.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033538, 1.
[18:11:49.631] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4456594, 0.
[18:11:49.654] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 4456592, 0.
[18:11:49.678] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288824, 524434, 0.
[18:11:49.707] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4456594, 1.
[18:11:49.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033536, 0.
[18:11:49.727] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 4456592, 1.
[18:11:49.749] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288824, 524434, 1.
[18:11:49.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4456594, 0.
[18:11:49.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033536, 1.
[18:11:49.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4456594, 1.
[18:11:49.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 6033536, 0.
[18:11:49.898] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984960, 0.
[18:11:49.930] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033538, 0.
[18:11:49.971] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498392, 524432, 0.
[18:11:49.973] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984960, 1.
[18:11:49.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 6033536, 1.
[18:11:50.031] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985232, 524434, 0.
[18:11:50.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033538, 1.
[18:11:50.046] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498392, 524432, 1.
[18:11:50.098] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985232, 524434, 1.
[18:11:50.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 6033536, 0.
[18:11:50.198] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243432, 524434, 0.
[18:11:50.208] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 6033536, 1.
[18:11:50.259] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280616, 524434, 0.
[18:11:50.265] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936672, 524432, 0.
[18:11:50.269] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243432, 524434, 1.
[18:11:50.327] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490200, 524434, 0.
[18:11:50.331] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280616, 524434, 1.
[18:11:50.336] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936672, 524432, 1.
[18:11:50.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6033536, 0.
[18:11:50.395] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490200, 524434, 1.
[18:11:50.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6033536, 1.
[18:11:50.488] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498416, 524434, 0.
[18:11:50.542] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033536, 0.
[18:11:50.559] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498416, 524434, 1.
[18:11:50.649] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232056, 524432, 0.
[18:11:50.651] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033536, 1.
[18:11:50.723] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232056, 524432, 1.
[18:11:50.745] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232032, 524434, 0.
[18:11:50.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984960, 0.
[18:11:50.810] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232032, 524434, 1.
[18:11:50.860] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984960, 1.
[18:11:50.940] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985256, 524432, 0.
[18:11:50.969] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993448, 524432, 0.
[18:11:50.988] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6033536, 0.
[18:11:51.015] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985256, 524432, 1.
[18:11:51.047] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993448, 524432, 1.
[18:11:51.081] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6033536, 1.
[18:11:51.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984960, 0.
[18:11:51.231] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280632, 524434, 0.
[18:11:51.232] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984960, 1.
[18:11:51.296] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280632, 524434, 1.
[18:11:51.442] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984962, 0.
[18:11:51.503] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984962, 1.
[18:11:51.514] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538784, 524432, 0.
[18:11:51.531] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985248, 524434, 0.
[18:11:51.576] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538784, 524432, 1.
[18:11:51.577] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251600, 524434, 0.
[18:11:51.597] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985248, 524434, 1.
[18:11:51.643] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251600, 524434, 1.
[18:11:51.655] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288792, 524434, 0.
[18:11:51.727] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288792, 524434, 1.
[18:11:51.849] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498432, 524434, 0.
[18:11:51.928] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498432, 524434, 1.
[18:11:51.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 4456594, 0.
[18:11:51.979] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280632, 524432, 0.
[18:11:52.016] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240224, 524434, 0.
[18:11:52.022] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 4456594, 1.
[18:11:52.055] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280632, 524432, 1.
[18:11:52.087] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240224, 524434, 1.
[18:11:52.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033538, 0.
[18:11:52.202] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033538, 1.
[18:11:52.216] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538816, 524434, 0.
[18:11:52.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4456592, 0.
[18:11:52.285] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538816, 524434, 1.
[18:11:52.358] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4456592, 1.
[18:11:52.378] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498408, 524434, 0.
[18:11:52.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 4984962, 0.
[18:11:52.451] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498408, 524434, 1.
[18:11:52.473] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288816, 524434, 0.
[18:11:52.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033536, 0.
[18:11:52.510] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 4984962, 1.
[18:11:52.543] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288816, 524434, 1.
[18:11:52.593] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033536, 1.
[18:11:52.661] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203040, 524432, 0.
[18:11:52.716] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033538, 0.
[18:11:52.733] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203040, 524432, 1.
[18:11:52.761] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232064, 524432, 0.
[18:11:52.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033538, 1.
[18:11:52.835] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232064, 524432, 1.
[18:11:52.906] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498400, 524432, 0.
[18:11:52.960] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547008, 524432, 0.
[18:11:52.983] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498400, 524432, 1.
[18:11:53.035] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547008, 524432, 1.
[18:11:53.077] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 4984962, 0.
[18:11:53.146] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498424, 524434, 0.
[18:11:53.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 4984962, 1.
[18:11:53.223] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498424, 524434, 1.
[18:11:53.287] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984960, 0.
[18:11:53.302] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243424, 524432, 0.
[18:11:53.370] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243424, 524432, 1.
[18:11:53.371] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984960, 1.
[18:11:53.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4456594, 0.
[18:11:53.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4456594, 1.
[18:11:53.448] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985240, 524434, 0.
[18:11:53.522] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985240, 524434, 1.
[18:11:53.547] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984962, 0.
[18:11:53.552] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538800, 524432, 0.
[18:11:53.554] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243416, 524432, 0.
[18:11:53.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984962, 1.
[18:11:53.625] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538800, 524432, 1.
[18:11:53.632] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243416, 524432, 1.
[18:11:53.681] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232024, 524434, 0.
[18:11:53.709] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033538, 0.
[18:11:53.757] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232024, 524434, 1.
[18:11:53.984] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243400, 524432, 0.
[18:11:54.059] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243400, 524432, 1.
[18:11:54.070] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251624, 524432, 0.
[18:11:54.083] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033538, 1.
[18:11:54.101] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232024, 524432, 0.
[18:11:54.145] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251624, 524432, 1.
[18:11:54.166] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 4456594, 0.
[18:11:54.169] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4456592, 0.
[18:11:54.172] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232024, 524432, 1.
[18:11:54.239] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 4456594, 1.
[18:11:54.329] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4456594, 0.
[18:11:54.380] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243392, 524434, 0.
[18:11:54.425] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993448, 524434, 0.
[18:11:54.456] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243392, 524434, 1.
[18:11:54.467] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4456592, 1.
[18:11:54.498] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993448, 524434, 1.
[18:11:54.539] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4984960, 0.
[18:11:54.613] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4984960, 1.
[18:11:54.630] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4456594, 1.
[18:11:54.689] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4984960, 0.
[18:11:54.725] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 4984962, 0.
[18:11:54.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033536, 0.
[18:11:54.735] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203032, 524432, 0.
[18:11:54.770] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4984960, 1.
[18:11:54.806] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 4984962, 1.
[18:11:54.807] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203032, 524432, 1.
[18:11:54.830] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033536, 1.
[18:11:54.898] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280640, 524432, 0.
[18:11:54.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4456594, 0.
[18:11:54.971] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280640, 524432, 1.
[18:11:54.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4456594, 1.
[18:11:55.038] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984962, 0.
[18:11:55.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984962, 0.
[18:11:55.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6033536, 0.
[18:11:55.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984962, 1.
[18:11:55.129] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490240, 524432, 0.
[18:11:55.151] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203024, 524432, 0.
[18:11:55.203] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490240, 524432, 1.
[18:11:55.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6033536, 1.
[18:11:55.211] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243408, 524434, 0.
[18:11:55.227] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203024, 524432, 1.
[18:11:55.280] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944840, 524432, 0.
[18:11:55.283] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243408, 524434, 1.
[18:11:55.336] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251600, 524432, 0.
[18:11:55.350] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944840, 524432, 1.
[18:11:55.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984962, 1.
[18:11:55.408] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251600, 524432, 1.
[18:11:55.453] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203016, 524434, 0.
[18:11:55.479] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251616, 524432, 0.
[18:11:55.530] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203016, 524434, 1.
[18:11:55.554] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251616, 524432, 1.
[18:11:55.630] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498432, 524432, 0.
[18:11:55.667] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288816, 524432, 0.
[18:11:55.696] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498432, 524432, 1.
[18:11:55.737] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288816, 524432, 1.
[18:11:55.849] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498424, 524432, 0.
[18:11:55.926] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498424, 524432, 1.
[18:11:56.100] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243424, 524434, 0.
[18:11:56.170] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243424, 524434, 1.
[18:11:56.269] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985240, 524432, 0.
[18:11:56.308] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232040, 524434, 0.
[18:11:56.342] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985240, 524432, 1.
[18:11:56.379] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232040, 524434, 1.
[18:11:56.556] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984960, 0.
[18:11:56.635] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984960, 1.
[18:11:56.644] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243392, 524432, 0.
[18:11:56.711] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243392, 524432, 1.
[18:11:56.772] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288808, 524434, 0.
[18:11:56.781] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490216, 524434, 0.
[18:11:56.819] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490232, 524434, 0.
[18:11:56.831] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240216, 524432, 0.
[18:11:56.845] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288808, 524434, 1.
[18:11:56.854] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490216, 524434, 1.
[18:11:56.895] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490232, 524434, 1.
[18:11:56.908] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240216, 524432, 1.
[18:11:56.930] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538816, 524432, 0.
[18:11:57.004] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538816, 524432, 1.
[18:11:57.005] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984962, 0.
[18:11:57.045] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4456594, 0.
[18:11:57.087] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984962, 1.
[18:11:57.127] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4456594, 1.
[18:11:57.127] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547000, 524434, 0.
[18:11:57.215] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547000, 524434, 1.
[18:11:57.309] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203048, 524432, 0.
[18:11:57.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4456592, 0.
[18:11:57.333] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033538, 0.
[18:11:57.382] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203048, 524432, 1.
[18:11:57.388] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4456592, 1.
[18:11:57.445] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033538, 1.
[18:11:57.562] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240232, 524432, 0.
[18:11:57.620] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232064, 524434, 0.
[18:11:57.633] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240232, 524432, 1.
[18:11:57.691] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232064, 524434, 1.
[18:11:57.697] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498416, 524432, 0.
[18:11:57.766] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498416, 524432, 1.
[18:11:57.830] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993424, 524434, 0.
[18:11:57.901] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993424, 524434, 1.
[18:11:57.982] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936640, 524434, 0.
[18:11:58.029] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 6033538, 0.
[18:11:58.053] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936640, 524434, 1.
[18:11:58.130] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 6033538, 1.
[18:11:58.328] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251624, 524434, 0.
[18:11:58.355] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547000, 524432, 0.
[18:11:58.401] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251624, 524434, 1.
[18:11:58.422] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547000, 524432, 1.
[18:11:58.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984962, 0.
[18:11:58.490] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538800, 524434, 0.
[18:11:58.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4984960, 0.
[18:11:58.530] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984962, 1.
[18:11:58.546] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232048, 524432, 0.
[18:11:58.562] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538800, 524434, 1.
[18:11:58.566] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4984960, 1.
[18:11:58.608] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240256, 524432, 0.
[18:11:58.618] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232048, 524432, 1.
[18:11:58.644] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490216, 524432, 0.
[18:11:58.678] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240256, 524432, 1.
[18:11:58.712] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993408, 524432, 0.
[18:11:58.716] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490216, 524432, 1.
[18:11:58.781] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993408, 524432, 1.
[18:11:58.826] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 6033538, 0.
[18:11:58.931] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 6033538, 1.
[18:11:59.117] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985224, 524432, 0.
[18:11:59.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 6033536, 0.
[18:11:59.155] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546992, 524434, 0.
[18:11:59.189] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985224, 524432, 1.
[18:11:59.211] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4984962, 0.
[18:11:59.220] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546992, 524434, 1.
[18:11:59.243] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 6033536, 1.
[18:11:59.282] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4984962, 1.
[18:11:59.372] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4456592, 0.
[18:11:59.380] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490200, 524432, 0.
[18:11:59.400] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985216, 524434, 0.
[18:11:59.438] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944856, 524432, 0.
[18:11:59.447] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4456592, 1.
[18:11:59.454] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490200, 524432, 1.
[18:11:59.476] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985216, 524434, 1.
[18:11:59.507] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944856, 524432, 1.
[18:11:59.526] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490208, 524434, 0.
[18:11:59.598] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490208, 524434, 1.
[18:11:59.820] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985256, 524434, 0.
[18:11:59.894] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985256, 524434, 1.
[18:11:59.997] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993440, 524432, 0.
[18:12:00.028] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243408, 524432, 0.
[18:12:00.068] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993440, 524432, 1.
[18:12:00.086] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288808, 524432, 0.
[18:12:00.102] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243408, 524432, 1.
[18:12:00.105] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993424, 524432, 0.
[18:12:00.127] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936672, 524434, 0.
[18:12:00.159] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288808, 524432, 1.
[18:12:00.177] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993424, 524432, 1.
[18:12:00.194] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936672, 524434, 1.
[18:12:00.284] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936640, 524432, 0.
[18:12:00.361] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936640, 524432, 1.
[18:12:00.604] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069547008, 524434, 0.
[18:12:00.675] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069547008, 524434, 1.
[18:12:00.698] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538808, 524434, 0.
[18:12:00.769] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538808, 524434, 1.
[18:12:00.877] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232032, 524432, 0.
[18:12:00.954] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232032, 524432, 1.
[18:12:01.035] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4456594, 0.
[18:12:01.062] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993440, 524434, 0.
[18:12:01.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6033538, 0.
[18:12:01.111] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4456594, 1.
[18:12:01.132] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993440, 524434, 1.
[18:12:01.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6033538, 1.
[18:12:01.292] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944848, 524432, 0.
[18:12:01.292] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288824, 524432, 0.
[18:12:01.361] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944848, 524432, 1.
[18:12:01.365] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288824, 524432, 1.
[18:12:01.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6033538, 0.
[18:12:01.484] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498408, 524432, 0.
[18:12:01.529] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6033538, 1.
[18:12:01.544] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203024, 524434, 0.
[18:12:01.555] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498408, 524432, 1.
[18:12:01.609] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280640, 524434, 0.
[18:12:01.613] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203032, 524434, 0.
[18:12:01.624] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203024, 524434, 1.
[18:12:01.636] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288832, 524434, 0.
[18:12:01.647] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203040, 524434, 0.
[18:12:01.683] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280640, 524434, 1.
[18:12:01.685] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203032, 524434, 1.
[18:12:01.706] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288832, 524434, 1.
[18:12:01.715] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203040, 524434, 1.
[18:12:01.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 6033536, 0.
[18:12:01.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 6033536, 1.
[18:12:02.025] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240240, 524432, 0.
[18:12:02.064] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936656, 524434, 0.
[18:12:02.097] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240240, 524432, 1.
[18:12:02.137] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936656, 524434, 1.
[18:12:02.250] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240248, 524434, 0.
[18:12:02.328] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240248, 524434, 1.
[18:12:02.337] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243432, 524432, 0.
[18:12:02.411] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243432, 524432, 1.
[18:12:02.594] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944848, 524434, 0.
[18:12:02.666] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944848, 524434, 1.
[18:12:02.769] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232040, 524432, 0.
[18:12:02.791] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4984960, 0.
[18:12:02.841] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232040, 524432, 1.
[18:12:02.871] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4984960, 1.
[18:12:03.002] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4456592, 0.
[18:12:03.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4456592, 1.
[18:12:03.118] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6033538, 0.
[18:12:03.145] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280624, 524434, 0.
[18:12:03.149] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251584, 524432, 0.
[18:12:03.159] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251592, 524432, 0.
[18:12:03.171] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251584, 524434, 0.
[18:12:03.205] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538776, 524432, 0.
[18:12:03.215] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280624, 524434, 1.
[18:12:03.218] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251584, 524432, 1.
[18:12:03.224] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6033538, 1.
[18:12:03.229] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251592, 524432, 1.
[18:12:03.239] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251584, 524434, 1.
[18:12:03.281] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538776, 524432, 1.
[18:12:03.324] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077944832, 524434, 0.
[18:12:03.395] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077944832, 524434, 1.
[18:12:03.408] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240256, 524434, 0.
[18:12:03.491] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240256, 524434, 1.
[18:12:03.513] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203008, 524434, 0.
[18:12:03.589] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203008, 524434, 1.
[18:12:03.605] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546976, 524432, 0.
[18:12:03.676] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546976, 524432, 1.
[18:12:03.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4456592, 0.
[18:12:03.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4456592, 1.
[18:12:03.904] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 4984962, 0.
[18:12:03.987] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 4984962, 1.
[18:12:04.024] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4984960, 0.
[18:12:04.094] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4984960, 1.
[18:12:04.119] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143288800, 524432, 0.
[18:12:04.164] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4984960, 0.
[18:12:04.191] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143288800, 524432, 1.
[18:12:04.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 4984962, 0.
[18:12:04.220] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4984960, 1.
[18:12:04.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4456592, 0.
[18:12:04.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 4984962, 1.
[18:12:04.343] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4456592, 1.
[18:12:04.370] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936680, 524432, 0.
[18:12:04.415] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078993408, 524434, 0.
[18:12:04.445] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936680, 524432, 1.
[18:12:04.483] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078993408, 524434, 1.
[18:12:04.490] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6033538, 0.
[18:12:04.575] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240240, 524434, 0.
[18:12:04.579] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6033538, 1.
[18:12:04.646] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240240, 524434, 1.
[18:12:04.669] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142240248, 524432, 0.
[18:12:04.672] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243400, 524434, 0.
[18:12:04.694] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546968, 524432, 0.
[18:12:04.744] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142240248, 524432, 1.
[18:12:04.747] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243400, 524434, 1.
[18:12:04.766] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2142232048, 524434, 0.
[18:12:04.770] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546968, 524432, 1.
[18:12:04.795] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251616, 524434, 0.
[18:12:04.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 4456592, 0.
[18:12:04.840] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2142232048, 524434, 1.
[18:12:04.872] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251616, 524434, 1.
[18:12:04.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4984960, 0.
[18:12:04.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 4456592, 1.
[18:12:04.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4984960, 1.
[18:12:04.977] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068490224, 524434, 0.
[18:12:05.056] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 4203048, 524434, 0.
[18:12:05.057] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068490224, 524434, 1.
[18:12:05.060] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5251608, 524434, 0.
[18:12:05.129] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6033536, 0.
[18:12:05.137] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 4203048, 524434, 1.
[18:12:05.138] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5251608, 524434, 1.
[18:12:05.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6033536, 1.
[18:12:05.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6033536, 0.
[18:12:05.559] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546992, 524432, 0.
[18:12:05.629] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546992, 524432, 1.
[18:12:05.726] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6033536, 1.
[18:12:05.795] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 5243416, 524434, 0.
[18:12:05.858] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069546976, 524434, 0.
[18:12:05.868] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 5243416, 524434, 1.
[18:12:05.928] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1069538776, 524434, 0.
[18:12:05.931] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069546976, 524434, 1.
[18:12:06.001] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1069538776, 524434, 1.
[18:12:06.203] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1078985232, 524432, 0.
[18:12:06.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 4456594, 0.
[18:12:06.274] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1078985232, 524432, 1.
[18:12:06.312] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -2143280600, 524432, 0.
[18:12:06.315] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 4456594, 1.
[18:12:06.331] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, 1077936664, 524432, 0.
[18:12:06.383] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -2143280600, 524432, 1.
[18:12:06.407] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, 1077936664, 524432, 1.
[18:12:06.422] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_vs, vs_5_0, 3, -1068498400, 524434, 0.
[18:12:06.428] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4984960, 0.
[18:12:06.494] compile_shader: $BASE/Shaders/Sources/pbr_shading.rs, main_ps, ps_5_0, 3, -1068498400, 524434, 1.
[18:12:06.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4984960, 1.
[18:12:07.830] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.830] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.836] Bake Terrain
[18:12:07.918] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:07.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.931] Bake Terrain
[18:12:07.932] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:07.932] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.932] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.938] Bake Terrain
[18:12:07.938] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:07.944] Bake Terrain
[18:12:07.990] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:07.990] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:08.510] HorseArcher added to selected formations. 

[18:12:08.510] SetOrderWithAgent FollowMe 曹丕on team 

[18:12:08.510] After set order called, number of selected formations: 1 

[18:12:08.510] General formation being processed. 

[18:12:08.510] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:12:08.510] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:12:08.510] After set order loop complete, number of selected formations: 1 

[18:12:08.510] Selected formations being cleared. 

[18:12:08.510] Cavalry added to selected formations. 

[18:12:08.510] SetOrderWithAgent FollowMe 曹丕on team 

[18:12:08.510] After set order called, number of selected formations: 1 

[18:12:08.510] Bodyguard formation being processed. 

[18:12:08.510] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:12:08.510] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:12:08.510] After set order loop complete, number of selected formations: 1 

[18:12:08.510] Selected formations being cleared. 

[18:12:08.517] Cavalry has 24 units, Skirmisher has 0 units 

[18:12:08.517] Attacker Cavalry transfers 12 units to Skirmisher 

[18:12:08.518] Cavalry has 12 units, Skirmisher has 12 units 

[18:12:08.971] Selected formations being cleared. Select all formations: 

[18:12:08.971] Infantry added to selected formations. 

[18:12:08.971] Ranged added to selected formations. 

[18:12:08.971] Cavalry added to selected formations. 

[18:12:08.972] Selected formations being cleared. Select all formations: 

[18:12:08.972] Infantry added to selected formations. 

[18:12:08.972] Ranged added to selected formations. 

[18:12:08.972] SetOrder AIControlOffon team 

[18:12:08.972] After set order called, number of selected formations: 2 

[18:12:08.972] Infantry formation being processed. 

[18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.972] Ranged formation being processed. 

[18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.972] After set order loop complete, number of selected formations: 2 

[18:12:08.972] SetOrder Mounton team 

[18:12:08.972] After set order called, number of selected formations: 2 

[18:12:08.972] Infantry formation being processed. 

[18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.972] Ranged formation being processed. 

[18:12:08.972] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.972] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.972] After set order loop complete, number of selected formations: 2 

[18:12:08.973] SetOrder FireAtWillon team 

[18:12:08.973] After set order called, number of selected formations: 2 

[18:12:08.973] Infantry formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] Ranged formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] After set order loop complete, number of selected formations: 2 

[18:12:08.973] SetOrder ArrangementLineon team 

[18:12:08.973] After set order called, number of selected formations: 2 

[18:12:08.973] Infantry formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] Ranged formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] After set order loop complete, number of selected formations: 2 

[18:12:08.973] SetOrder StandYourGroundon team 

[18:12:08.973] After set order called, number of selected formations: 2 

[18:12:08.973] Infantry formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] Ranged formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] After set order loop complete, number of selected formations: 2 

[18:12:08.973] SetOrder AIControlOffon team 

[18:12:08.973] After set order called, number of selected formations: 2 

[18:12:08.973] Infantry formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] Ranged formation being processed. 

[18:12:08.973] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:12:08.973] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:12:08.973] After set order loop complete, number of selected formations: 2 

[18:12:08.973] Selected formations being cleared. 

[18:12:08.983] Cavalry added to selected formations. 

[18:12:08.983] SetOrderWithAgent FollowMe 芸峯on team 

[18:12:08.983] After set order called, number of selected formations: 1 

[18:12:08.983] General formation being processed. 

[18:12:08.983] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:12:08.983] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:12:08.983] After set order loop complete, number of selected formations: 1 

[18:12:08.983] Selected formations being cleared. 

[18:12:08.983] Cavalry added to selected formations. 

[18:12:08.983] SetOrderWithAgent FollowMe 张辽on team 

[18:12:08.983] After set order called, number of selected formations: 1 

[18:12:08.983] General formation being processed. 

[18:12:08.983] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:12:08.983] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:12:08.983] After set order loop complete, number of selected formations: 1 

[18:12:08.983] Selected formations being cleared. 

[18:12:08.983] Cavalry added to selected formations. 

[18:12:08.983] SetOrderWithAgent FollowMe 张辽on team 

[18:12:08.983] After set order called, number of selected formations: 1 

[18:12:08.983] Bodyguard formation being processed. 

[18:12:08.983] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:12:08.983] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:12:08.983] After set order loop complete, number of selected formations: 1 

[18:12:08.983] Selected formations being cleared. 

[18:12:08.984] Selected formations being cleared. Select all formations: 

[18:12:08.984] Infantry added to selected formations. 

[18:12:08.984] Ranged added to selected formations. 

[18:12:09.007] Cavalry has 177 units, Skirmisher has 0 units 

[18:12:09.007] Defender Cavalry transfers 88 units to Skirmisher 

[18:12:09.014] Cavalry has 89 units, Skirmisher has 88 units 

[18:12:09.106] Render Requested: empire_sword_1_t2 

[18:12:09.106] Render Requested: small_flat_heater_shield 

[18:12:09.112] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:12:09.112] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:12:09.120] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:09.120] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.120] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.127] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:09.127] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.127] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.135] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:09.135] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.153] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:09.153] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.153] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.171] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:09.171] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.171] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:09.230] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:12:09.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:12:15.607] Render Requested: imperial_spear_t2 

[18:13:17.711] 首功者,张辽麾下飞熊军! 

[18:15:24.814] 平北将军徐荣麾下凉州轻骑,杀退敌方别部司马于芊! 

[18:15:46.343] 镇民将军李肃麾下凉州射手,杀退敌方别部司马梁习! 

[18:16:06.293] 芸峯提高了1级。 

[18:17:21.283] 芸峯提高了1级。 

[18:17:54.022] 平北将军徐荣麾下飞将骑,杀退敌方长水校尉孔融! 

[18:18:39.360] Cavalry has 3 units, Skirmisher has 0 units 

[18:18:39.360] Attacker Cavalry transfers 1 units to Skirmisher 

[18:18:39.360] Cavalry has 2 units, Skirmisher has 1 units 

[18:19:08.909] 平北将军徐荣麾下飞将骑,杀退敌方南中郎将韩浩! 

[18:19:18.810] 平北将军徐荣麾下正卒芸峯,杀退敌方平西将军曹丕! 

[18:19:18.810] 你与张辽派系的关系+5,现为5。 

[18:19:18.810] 你与徐荣派系的关系+3,现为3。 

[18:19:18.810] 芸峯提高了1级。 

[18:20:30.483] I called EndMission 

[18:20:30.491] I called EndMissionInternal 

[18:20:30.786] -------MissionScreen-OnDeactivate 

[18:20:31.049] PopScreen 

[18:20:31.049] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:20:31.049] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:20:31.049] -------MissionScreen-OnDeactivate 

[18:20:31.049] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:20:31.049] -------MissionScreen-OnFinalize 

[18:20:31.052] Scene_view::clear_all(battle_terrain_031)
[18:20:31.053] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:20:31.053] OnScreenListChanged 

[18:20:31.053] SandBox.View.Map.MapScreen::HandleActivate 

[18:20:31.053] SandBox.View.Map.MapScreen::HandleResume 

[18:20:31.056] [GAME MENU] player_in_camp 

[18:20:31.056] Release Sound Event -1 

[18:20:31.057] Release Sound Event 19352 

[18:20:31.702] rglShader_manager::read_compressed_shader_cache_package : 0.000071
[18:20:31.702] Missing shader from sack: pbr_terrain
[18:20:31.702] Missing shader from sack: pbr_terrain
[18:20:31.702] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.702] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.702] Missing shader from sack: pbr_terrain_shadowmap
[18:20:31.703] Missing shader from sack: pbr_terrain_pointlight
[18:20:31.703] Missing shader from sack: pbr_terrain
[18:20:31.703] Missing shader from sack: pbr_terrain
[18:20:31.703] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.703] Missing shader from sack: pbr_terrain
[18:20:31.703] Missing shader from sack: pbr_terrain
[18:20:31.703] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.703] Missing shader from sack: pbr_terrain
[18:20:31.703] Missing shader from sack: pbr_terrain
[18:20:31.703] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.704] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain
[18:20:31.705] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.706] Missing shader from sack: pbr_terrain
[18:20:31.706] Missing shader from sack: pbr_terrain
[18:20:31.706] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.706] Missing shader from sack: pbr_terrain
[18:20:31.706] Missing shader from sack: pbr_terrain
[18:20:31.706] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain
[18:20:31.707] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.708] Missing shader from sack: pbr_terrain
[18:20:31.708] Missing shader from sack: pbr_terrain
[18:20:31.708] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.708] Missing shader from sack: pbr_terrain
[18:20:31.708] Missing shader from sack: pbr_terrain
[18:20:31.708] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.709] Missing shader from sack: pbr_terrain
[18:20:31.709] Missing shader from sack: pbr_terrain
[18:20:31.709] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.709] Missing shader from sack: pbr_terrain
[18:20:31.709] Missing shader from sack: pbr_terrain
[18:20:31.709] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.709] Missing shader from sack: pbr_terrain
[18:20:31.709] Missing shader from sack: pbr_terrain
[18:20:31.709] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.712] Missing shader from sack: pbr_terrain
[18:20:31.712] Missing shader from sack: pbr_terrain
[18:20:31.712] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.712] Missing shader from sack: pbr_terrain
[18:20:31.712] Missing shader from sack: pbr_terrain
[18:20:31.712] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.712] Missing shader from sack: pbr_terrain
[18:20:31.712] Missing shader from sack: pbr_terrain
[18:20:31.712] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.713] Missing shader from sack: pbr_terrain
[18:20:31.713] Missing shader from sack: pbr_terrain
[18:20:31.713] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.713] Missing shader from sack: pbr_terrain
[18:20:31.713] Missing shader from sack: pbr_terrain
[18:20:31.713] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.713] Missing shader from sack: pbr_terrain
[18:20:31.713] Missing shader from sack: pbr_terrain
[18:20:31.713] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.716] Missing shader from sack: pbr_terrain
[18:20:31.716] Missing shader from sack: pbr_terrain
[18:20:31.716] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.716] Missing shader from sack: pbr_terrain
[18:20:31.716] Missing shader from sack: pbr_terrain
[18:20:31.716] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.716] Missing shader from sack: pbr_terrain
[18:20:31.716] Missing shader from sack: pbr_terrain
[18:20:31.716] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.718] Missing shader from sack: pbr_terrain
[18:20:31.718] Missing shader from sack: pbr_terrain
[18:20:31.718] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.718] Missing shader from sack: pbr_terrain
[18:20:31.718] Missing shader from sack: pbr_terrain
[18:20:31.718] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.719] Missing shader from sack: pbr_terrain
[18:20:31.719] Missing shader from sack: pbr_terrain
[18:20:31.719] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.720] Missing shader from sack: pbr_terrain
[18:20:31.720] Missing shader from sack: pbr_terrain
[18:20:31.720] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.721] Missing shader from sack: pbr_terrain
[18:20:31.721] Missing shader from sack: pbr_terrain
[18:20:31.721] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.722] Missing shader from sack: pbr_terrain
[18:20:31.722] Missing shader from sack: pbr_terrain
[18:20:31.722] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.723] Missing shader from sack: pbr_terrain
[18:20:31.723] Missing shader from sack: pbr_terrain
[18:20:31.723] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.723] Missing shader from sack: pbr_terrain
[18:20:31.723] Missing shader from sack: pbr_terrain
[18:20:31.723] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.724] Missing shader from sack: pbr_terrain
[18:20:31.724] Missing shader from sack: pbr_terrain
[18:20:31.724] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.727] Missing shader from sack: pbr_terrain
[18:20:31.727] Missing shader from sack: pbr_terrain
[18:20:31.727] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.727] Missing shader from sack: pbr_terrain
[18:20:31.727] Missing shader from sack: pbr_terrain
[18:20:31.727] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.727] Missing shader from sack: pbr_terrain
[18:20:31.727] Missing shader from sack: pbr_terrain
[18:20:31.727] Missing shader from sack: pbr_terrain_gbuffer
[18:20:31.991] Bake Terrain
[18:20:32.255] Bake Terrain
[18:20:32.286] Bake Terrain
[18:20:32.310] Bake Terrain
[18:20:32.343] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:32.343] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.343] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.350] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:32.351] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.351] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.357] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:32.357] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.357] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.363] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:32.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.414] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:32.414] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:20:32.426] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:32.458] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:20:35.092] Release Sound Event -1 

[18:20:37.966] Player MapEvent BattleState: DefenderVictory 

[18:20:38.833] [GAME MENU] player_in_camp 

[18:20:38.844] 你掠夺了430第纳尔。 

[18:20:38.844] Player MapEvent State: WaitingRemoval 

[18:20:38.872] Dump integrity is compromised due to non-default modules being used 

[18:20:38.872] Dump integrity is compromised due to non-default modules being used 

[18:20:38.872] Dump integrity is compromised due to non-default modules being used 

[18:20:38.893] AutoSaveCurrentGame: saveauto3 

[18:20:38.895] Save Process block is started. 

[18:20:38.896] ------Saving with new context. Save name: saveauto3------ 

[18:20:38.900] SaveContext::Save block is started. 

[18:20:38.900] SaveContext::CollectObjects block is started. 

[18:20:40.436] SaveContext::CollectObjects completed in 1.536 seconds. 

[18:20:40.436] SaveContext::Saving Objects block is started. 

[18:20:40.789] SaveContext::Saving Objects completed in 0.353 seconds. 

[18:20:40.789] SaveContext::Saving Containers block is started. 

[18:20:42.392] SaveContext::Saving Containers completed in 1.601 seconds. 

[18:20:42.570] SaveContext::Save completed in 3.67 seconds. 

[18:20:42.572] Save Process completed in 3.676 seconds. 

[18:20:43.056] ------Successfully saved------ 

[18:20:43.388] [GAME MENU] player_in_camp_battle_end 

[18:20:47.342] [GAME MENU] player_in_camp_main 

[18:20:51.191] Before Daily Tick: 中平六年冬一十月 

[18:20:51.205] creating hero from template with id: spc_wanderer_yongliang_11 

[18:20:51.807] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:20:51.807] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:20:51.993] [GAME MENU] camp_junxuguan 

[18:20:56.185] PushScreen 

[18:20:56.185] SandBox.View.Map.MapScreen::HandlePause 

[18:20:56.185] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:20:56.185] OnScreenListChanged 

[18:20:56.185] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize 

[18:20:56.261] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate 

[18:20:56.261] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume 

[18:20:56.441] Render Requested: sg_npc_guard_head 

[18:20:56.441] Render Requested: sg_cl_c01_s2001_body 

[18:20:56.441] Render Requested: sg_ar_c11_com01_arm 

[18:20:56.441] Render Requested: sg_cl_c01_s2001_leg 

[18:20:56.441] Render Requested: sumpter_horse 

[18:20:56.441] Render Requested: light_harness 

[18:20:56.441] Render Requested: small_flat_heater_shield 

[18:20:56.442] Render Requested: empire_sword_1_t2 

[18:20:56.442] Render Requested: imperial_spear_t2 

[18:20:56.442] Render Requested: sg_axe_004 

[18:20:56.442] Render Requested: bodkin_arrows_b 

[18:20:56.442] Render Requested: empire_horseman_boots 

[18:20:56.442] Render Requested: tunic_with_shoulder_pads 

[18:20:56.442] Render Requested: grape 

[18:20:56.442] Render Requested: grain 

[18:20:56.446] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:20:57.819] Render Requested: sg_cl_c01_s2001_body 

[18:20:57.869] Render Requested: sg_ar_c11_com01_arm 

[18:21:00.090] MeritTradeLogic::Reset 

[18:21:00.093] PopScreen 

[18:21:00.093] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause 

[18:21:00.093] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate 

[18:21:00.093] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize 

[18:21:00.094] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen 

[18:21:00.094] OnScreenListChanged 

[18:21:00.094] SandBox.View.Map.MapScreen::HandleActivate 

[18:21:00.094] SandBox.View.Map.MapScreen::HandleResume 

[18:21:00.101] [GAME MENU] camp_junxuguan 

[18:21:00.334] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:00.334] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.335] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.369] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:00.369] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.369] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.439] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:00.439] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.464] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:00.464] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.465] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.477] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:00.477] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.604] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:00.604] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:00.770] [GAME MENU] player_in_camp_join_encounter 

[18:21:00.771] [GAME MENU] player_in_camp 

[18:21:04.189] Opening new mission Battle .
 

[18:21:04.191] IMono_MBMission::create_mission : 0.001983
[18:21:04.293] Force VSync State is now DEACTIVATED 

[18:21:04.293] PushScreen 

[18:21:04.293] SandBox.View.Map.MapScreen::HandlePause 

[18:21:04.293] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:21:04.293] Release Sound Event 19354 

[18:21:04.293] OnScreenListChanged 

[18:21:04.293] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:21:04.293] -------MissionScreen-OnInitialize 

[18:21:04.293] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:21:04.293] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:21:04.487] Scene_view::clear_all(Main_map)
[18:21:04.628] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene.
[18:21:04.628] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml.
[18:21:04.637] Oro temporary memory watermark: 0.38 KB (max 4096 KB).
[18:21:04.638] 290 entities are registered as oro.
[18:21:04.645] NAV_MESH: load finished, first load for scene: 1
[18:21:04.672] rglShader_manager::read_compressed_shader_cache_package : 0.000193
[18:21:04.677] Placed flora count, 0, flora_green__mix_flower
[18:21:04.677] Placed flora count, 0, flora_grass_a_non_shadow
[18:21:04.677] Placed flora count, 0, grass_terrain_a
[18:21:04.677] Placed flora count, 0, flora_green__mix
[18:21:04.684] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml.
[18:21:05.313] ----------Mission-AddTeam-Defender 

[18:21:05.313] ----------Mission-AddTeam-Attacker 

[18:21:05.314] ----------Mission-AddTeam-Defender 

[18:21:05.378] -------MissionScreen-OnActivate 

[18:21:05.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.406] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:05.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.407] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.412] Bake Terrain
[18:21:05.426] Bake Terrain
[18:21:05.426] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:05.426] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.427] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.432] Bake Terrain
[18:21:05.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.438] Bake Terrain
[18:21:05.483] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:05.483] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:05.527] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:05.906] HorseArcher added to selected formations. 

[18:21:05.907] SetOrderWithAgent FollowMe 曹仁on team 

[18:21:05.907] After set order called, number of selected formations: 1 

[18:21:05.907] General formation being processed. 

[18:21:05.907] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:21:05.907] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:21:05.907] After set order loop complete, number of selected formations: 1 

[18:21:05.907] Selected formations being cleared. 

[18:21:05.907] Cavalry added to selected formations. 

[18:21:05.907] SetOrderWithAgent FollowMe 曹仁on team 

[18:21:05.907] After set order called, number of selected formations: 1 

[18:21:05.907] Bodyguard formation being processed. 

[18:21:05.907] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:21:05.907] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:21:05.907] After set order loop complete, number of selected formations: 1 

[18:21:05.907] Selected formations being cleared. 

[18:21:05.907] Cavalry has 68 units, Skirmisher has 0 units 

[18:21:05.907] Attacker Cavalry transfers 34 units to Skirmisher 

[18:21:05.909] Cavalry has 34 units, Skirmisher has 34 units 

[18:21:06.266] Selected formations being cleared. Select all formations: 

[18:21:06.266] Infantry added to selected formations. 

[18:21:06.266] Ranged added to selected formations. 

[18:21:06.266] Cavalry added to selected formations. 

[18:21:06.267] Selected formations being cleared. Select all formations: 

[18:21:06.267] Infantry added to selected formations. 

[18:21:06.267] Ranged added to selected formations. 

[18:21:06.267] SetOrder AIControlOffon team 

[18:21:06.267] After set order called, number of selected formations: 2 

[18:21:06.267] Infantry formation being processed. 

[18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.267] Ranged formation being processed. 

[18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.267] After set order loop complete, number of selected formations: 2 

[18:21:06.267] SetOrder Mounton team 

[18:21:06.267] After set order called, number of selected formations: 2 

[18:21:06.267] Infantry formation being processed. 

[18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.267] Ranged formation being processed. 

[18:21:06.267] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.267] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.267] After set order loop complete, number of selected formations: 2 

[18:21:06.268] SetOrder FireAtWillon team 

[18:21:06.268] After set order called, number of selected formations: 2 

[18:21:06.268] Infantry formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] Ranged formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] After set order loop complete, number of selected formations: 2 

[18:21:06.268] SetOrder ArrangementLineon team 

[18:21:06.268] After set order called, number of selected formations: 2 

[18:21:06.268] Infantry formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] Ranged formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] After set order loop complete, number of selected formations: 2 

[18:21:06.268] SetOrder StandYourGroundon team 

[18:21:06.268] After set order called, number of selected formations: 2 

[18:21:06.268] Infantry formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] Ranged formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] After set order loop complete, number of selected formations: 2 

[18:21:06.268] SetOrder AIControlOffon team 

[18:21:06.268] After set order called, number of selected formations: 2 

[18:21:06.268] Infantry formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] Ranged formation being processed. 

[18:21:06.268] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:21:06.268] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:21:06.268] After set order loop complete, number of selected formations: 2 

[18:21:06.268] Selected formations being cleared. 

[18:21:06.275] Cavalry added to selected formations. 

[18:21:06.276] SetOrderWithAgent FollowMe 芸峯on team 

[18:21:06.276] After set order called, number of selected formations: 1 

[18:21:06.276] General formation being processed. 

[18:21:06.276] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:21:06.276] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:21:06.276] After set order loop complete, number of selected formations: 1 

[18:21:06.276] Selected formations being cleared. 

[18:21:06.276] Cavalry added to selected formations. 

[18:21:06.276] SetOrderWithAgent FollowMe 张辽on team 

[18:21:06.276] After set order called, number of selected formations: 1 

[18:21:06.276] General formation being processed. 

[18:21:06.276] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:21:06.276] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:21:06.276] After set order loop complete, number of selected formations: 1 

[18:21:06.276] Selected formations being cleared. 

[18:21:06.276] Cavalry added to selected formations. 

[18:21:06.276] SetOrderWithAgent FollowMe 张辽on team 

[18:21:06.276] After set order called, number of selected formations: 1 

[18:21:06.276] Bodyguard formation being processed. 

[18:21:06.276] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:21:06.276] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:21:06.276] After set order loop complete, number of selected formations: 1 

[18:21:06.276] Selected formations being cleared. 

[18:21:06.276] Selected formations being cleared. Select all formations: 

[18:21:06.276] Infantry added to selected formations. 

[18:21:06.276] Ranged added to selected formations. 

[18:21:06.285] Cavalry has 155 units, Skirmisher has 0 units 

[18:21:06.285] Defender Cavalry transfers 77 units to Skirmisher 

[18:21:06.291] Cavalry has 78 units, Skirmisher has 77 units 

[18:21:06.390] Render Requested: empire_sword_1_t2 

[18:21:06.390] Render Requested: small_flat_heater_shield 

[18:21:06.393] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:06.393] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.394] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.401] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:06.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.435] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:06.435] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.436] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.498] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:06.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:21:06.541] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:21:26.607] Render Requested: imperial_spear_t2 

[18:21:55.869] 首功者,徐荣麾下飞将骑! 

[18:22:20.778] IsEquipmentSelectionActive: False 

[18:22:23.466] Could not find the event index for: event:/mission/combat/impact/punch_weapon/soil
[18:22:24.270] Could not find the event index for: event:/mission/combat/impact/punch_weapon/grass
[18:22:25.147] 平北将军徐荣杀退敌方南中郎将李通! 

[18:22:28.296] 别部司马魏续麾下凉州府兵,杀退敌方射声校尉郭嘉! 

[18:22:28.954] Missing shader from sack: pbr_metallic_gbuffer
[18:22:28.954] Missing shader from sack: pbr_shading_gbuffer
[18:22:28.954] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4460672, 0.
[18:22:28.954] Missing shader from sack: pbr_shading_gbuffer
[18:22:28.954] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4460672, 0.
[18:22:28.954] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 4984960, 0.
[18:22:29.022] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4460672, 1.
[18:22:29.023] compile_shader: $BASE/Shaders/Sources/pbr_shading_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4984960, 1.
[18:22:29.025] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 4460672, 1.
[18:22:47.617] 步兵司马吉平杀退敌方鹰扬中郎将乐进! 

[18:22:51.702] 别部司马貂蝉麾下凉州募兵,杀退敌方越骑司马曹纯! 

[18:22:52.014] 正卒芸峯麾下荆楚射士,杀退敌方奉义中郎将曹洪! 

[18:22:52.040] Missing shader from sack: pbr_metallic_gbuffer
[18:22:52.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 790672, 0.
[18:22:52.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 790672, 1.
[18:22:52.685] 征西将军张辽麾下凉州府兵,杀退敌方建义中郎将任峻! 

[18:22:52.811] 平北将军徐荣麾下凉州骠骑,杀退敌方鹰扬校尉毛玠! 

[18:22:54.876] 镇北将军皇甫嵩麾下陷阵营,杀退敌方越骑校尉杜氏! 

[18:23:09.543] Skirmisher has 2 units, Infantry has 21 units 

[18:23:09.543] Attacker Skirmisher transfers 2 units to Infantry 

[18:23:09.546] Skirmisher has 0 units, Infantry has 23 units 

[18:23:09.546] Cavalry has 2 units, HorseArcher has 0 units 

[18:23:09.546] Attacker Cavalry transfers 1 units to HorseArcher 

[18:23:09.547] Cavalry has 1 units, HorseArcher has 1 units 

[18:23:14.130] CheckMissionEnded::ended 

[18:23:14.130] Player MapEvent BattleState: DefenderVictory 

[18:23:15.828] I called EndMission 

[18:23:15.834] I called EndMissionInternal 

[18:23:16.077] -------MissionScreen-OnDeactivate 

[18:23:16.359] PopScreen 

[18:23:16.359] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:23:16.359] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:23:16.359] -------MissionScreen-OnDeactivate 

[18:23:16.359] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:23:16.359] -------MissionScreen-OnFinalize 

[18:23:16.361] Scene_view::clear_all(battle_terrain_031)
[18:23:16.361] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:23:16.361] OnScreenListChanged 

[18:23:16.361] SandBox.View.Map.MapScreen::HandleActivate 

[18:23:16.362] SandBox.View.Map.MapScreen::HandleResume 

[18:23:16.366] [GAME MENU] player_in_camp 

[18:23:16.366] Release Sound Event -1 

[18:23:16.377] 你掠夺了166第纳尔。 

[18:23:16.377] Player MapEvent State: WaitingRemoval 

[18:23:16.505] Release Sound Event 26019 

[18:23:16.529] [GAME MENU] player_in_camp_battle_end 

[18:23:17.088] rglShader_manager::read_compressed_shader_cache_package : 0.000072
[18:23:17.088] Missing shader from sack: pbr_terrain
[18:23:17.088] Missing shader from sack: pbr_terrain
[18:23:17.088] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.088] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.088] Missing shader from sack: pbr_terrain_shadowmap
[18:23:17.088] Missing shader from sack: pbr_terrain_pointlight
[18:23:17.088] Missing shader from sack: pbr_terrain
[18:23:17.088] Missing shader from sack: pbr_terrain
[18:23:17.088] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain
[18:23:17.089] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.090] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.091] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.091] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.091] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain
[18:23:17.091] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain
[18:23:17.092] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.093] Missing shader from sack: pbr_terrain
[18:23:17.093] Missing shader from sack: pbr_terrain
[18:23:17.093] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.093] Missing shader from sack: pbr_terrain
[18:23:17.093] Missing shader from sack: pbr_terrain
[18:23:17.093] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.094] Missing shader from sack: pbr_terrain
[18:23:17.094] Missing shader from sack: pbr_terrain
[18:23:17.094] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.094] Missing shader from sack: pbr_terrain
[18:23:17.094] Missing shader from sack: pbr_terrain
[18:23:17.094] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.094] Missing shader from sack: pbr_terrain
[18:23:17.094] Missing shader from sack: pbr_terrain
[18:23:17.094] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.095] Missing shader from sack: pbr_terrain
[18:23:17.095] Missing shader from sack: pbr_terrain
[18:23:17.095] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.095] Missing shader from sack: pbr_terrain
[18:23:17.095] Missing shader from sack: pbr_terrain
[18:23:17.095] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain
[18:23:17.098] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.099] Missing shader from sack: pbr_terrain
[18:23:17.099] Missing shader from sack: pbr_terrain
[18:23:17.099] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.101] Missing shader from sack: pbr_terrain
[18:23:17.101] Missing shader from sack: pbr_terrain
[18:23:17.101] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.101] Missing shader from sack: pbr_terrain
[18:23:17.101] Missing shader from sack: pbr_terrain
[18:23:17.101] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.102] Missing shader from sack: pbr_terrain
[18:23:17.102] Missing shader from sack: pbr_terrain
[18:23:17.102] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.103] Missing shader from sack: pbr_terrain
[18:23:17.103] Missing shader from sack: pbr_terrain
[18:23:17.103] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.103] Missing shader from sack: pbr_terrain
[18:23:17.103] Missing shader from sack: pbr_terrain
[18:23:17.103] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.104] Missing shader from sack: pbr_terrain
[18:23:17.104] Missing shader from sack: pbr_terrain
[18:23:17.104] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.105] Missing shader from sack: pbr_terrain
[18:23:17.105] Missing shader from sack: pbr_terrain
[18:23:17.105] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.106] Missing shader from sack: pbr_terrain
[18:23:17.106] Missing shader from sack: pbr_terrain
[18:23:17.106] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.106] Missing shader from sack: pbr_terrain
[18:23:17.106] Missing shader from sack: pbr_terrain
[18:23:17.106] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.107] Missing shader from sack: pbr_terrain
[18:23:17.107] Missing shader from sack: pbr_terrain
[18:23:17.107] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.107] Missing shader from sack: pbr_terrain
[18:23:17.107] Missing shader from sack: pbr_terrain
[18:23:17.107] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.108] Missing shader from sack: pbr_terrain
[18:23:17.108] Missing shader from sack: pbr_terrain
[18:23:17.108] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.111] Missing shader from sack: pbr_terrain
[18:23:17.111] Missing shader from sack: pbr_terrain
[18:23:17.111] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.111] Missing shader from sack: pbr_terrain
[18:23:17.111] Missing shader from sack: pbr_terrain
[18:23:17.111] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.111] Missing shader from sack: pbr_terrain
[18:23:17.111] Missing shader from sack: pbr_terrain
[18:23:17.111] Missing shader from sack: pbr_terrain_gbuffer
[18:23:17.379] Bake Terrain
[18:23:17.740] Bake Terrain
[18:23:17.741] Missing shader from sack: pbr_shading_shadowmap
[18:23:17.741] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4460672, 0.
[18:23:17.760] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.760] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.767] Bake Terrain
[18:23:17.789] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.791] Bake Terrain
[18:23:17.793] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4460672, 1.
[18:23:17.813] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.819] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:17.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.886] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:17.886] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.886] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:17.893] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:17.893] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:19.241] [GAME MENU] player_in_camp_main 

[18:23:20.790] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:20.790] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.601] 高顺在汲县附近组建了一支军团。 

[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.644] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.657] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:23:22.718] Missing shader from sack: pbr_metallic
[18:23:22.718] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 786576, 0.
[18:23:22.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 786576, 1.
[18:23:22.834] 董卓之董卓不顾他臣下劝谏,将甄城封予芸峯。 

[18:23:33.475] PushScreen 

[18:23:33.475] SandBox.View.Map.MapScreen::HandlePause 

[18:23:33.475] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:23:33.475] OnScreenListChanged 

[18:23:33.475] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:23:33.475] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:23:33.475] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:23:57.106] PopScreen 

[18:23:57.106] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:23:57.106] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:23:57.106] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:23:57.106] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:23:57.106] OnScreenListChanged 

[18:23:57.106] SandBox.View.Map.MapScreen::HandleActivate 

[18:23:57.106] SandBox.View.Map.MapScreen::HandleResume 

[18:23:57.113] [GAME MENU] player_in_camp_main 

[18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.295] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.295] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.315] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.344] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:57.344] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.363] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.406] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:57.406] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:23:57.419] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:23:59.693] [GAME MENU] camp_junsima 

[18:23:59.855] Before Daily Tick: 中平六年冬一十月 

[18:23:59.871] creating hero from template with id: spc_wanderer_yongliang_10 

[18:24:01.788] [GAME MENU] camp_junsima_select_training 

[18:24:04.513] Player has entered town_jiyin_zhencheng: 甄城 

[18:24:04.513] [GAME MENU] town_outside 

[18:24:04.514] [GAME MENU] town 

[18:24:04.534] Release Sound Event 26025 

[18:24:04.534] Release Sound Event 26024 

[18:24:04.534] Release Sound Event -1 

[18:24:04.534] Release Sound Event -1 

[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.577] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.587] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.587] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.587] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:04.642] Opening new mission TownCenter civilian level_2.
 

[18:24:04.644] IMono_MBMission::create_mission : 0.002252
[18:24:04.755] Force VSync State is now DEACTIVATED 

[18:24:04.755] PushScreen 

[18:24:04.755] SandBox.View.Map.MapScreen::HandlePause 

[18:24:04.755] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:24:04.755] Release Sound Event 26027 

[18:24:04.755] Release Sound Event 26026 

[18:24:04.755] OnScreenListChanged 

[18:24:04.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:24:04.755] -------MissionScreen-OnInitialize 

[18:24:04.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:24:04.755] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:24:04.960] Scene_view::clear_all(Main_map)
[18:24:05.103] Scene level: civilian set to activate.
[18:24:05.103] Scene level: level_2 set to activate.
[18:24:05.103] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[18:24:05.107] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[18:24:05.524] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[18:24:05.585] 6116 entities are registered as oro.
[18:24:05.663] NAV_MESH: load finished, first load for scene: 1
[18:24:05.779] rglShader_manager::read_compressed_shader_cache_package : 0.000250
[18:24:05.792] Placed flora count, 0, flora_green__mix_flower
[18:24:05.792] Placed flora count, 0, flora_dry_plant_i
[18:24:05.792] Placed flora count, 0, free_valley_flower__mix
[18:24:05.792] Placed flora count, 0, flora_grass_a_non_shadow
[18:24:05.794] Placed flora count, 0, ground_rock
[18:24:05.794] Placed tree count, 1083, tree_high_q_pine
[18:24:05.794] Placed tree count, 3546, tree_high_q_pine
[18:24:05.824] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[18:24:05.833] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[18:24:05.948] ----------Mission-AddTeam-Defender 

[18:24:05.948] ----------Mission-AddTeam-Attacker 

[18:24:05.948] ----------Mission-AddTeam-Attacker 

[18:24:06.405] -------MissionScreen-OnActivate 

[18:24:06.611] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:06.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.617] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:06.617] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.624] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:06.624] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.624] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.630] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:06.630] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.631] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:06.777] Bake Terrain
[18:24:06.817] Bake Terrain
[18:24:06.822] Bake Terrain
[18:24:06.829] Bake Terrain
[18:24:10.409] I called EndMission 

[18:24:10.416] Release Sound Event -1 

[18:24:10.416] I called EndMissionInternal 

[18:24:10.497] -------MissionScreen-OnDeactivate 

[18:24:10.715] PopScreen 

[18:24:10.715] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:24:10.715] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:24:10.715] -------MissionScreen-OnDeactivate 

[18:24:10.715] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:24:10.715] -------MissionScreen-OnFinalize 

[18:24:10.725] Scene_view::clear_all(empire_town_r)
[18:24:10.725] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:24:10.725] OnScreenListChanged 

[18:24:10.725] SandBox.View.Map.MapScreen::HandleActivate 

[18:24:10.726] SandBox.View.Map.MapScreen::HandleResume 

[18:24:10.729] [GAME MENU] town 

[18:24:10.730] Release Sound Event -1 

[18:24:10.730] Release Sound Event -1 

[18:24:10.730] Release Sound Event -1 

[18:24:10.730] Release Sound Event -1 

[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:10.911] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.489] rglShader_manager::read_compressed_shader_cache_package : 0.000071
[18:24:11.489] Missing shader from sack: pbr_terrain
[18:24:11.489] Missing shader from sack: pbr_terrain
[18:24:11.489] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.489] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.489] Missing shader from sack: pbr_terrain_shadowmap
[18:24:11.489] Missing shader from sack: pbr_terrain_pointlight
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.490] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain
[18:24:11.491] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.492] Missing shader from sack: pbr_terrain
[18:24:11.492] Missing shader from sack: pbr_terrain
[18:24:11.492] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.492] Missing shader from sack: pbr_terrain
[18:24:11.492] Missing shader from sack: pbr_terrain
[18:24:11.492] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.492] Missing shader from sack: pbr_terrain
[18:24:11.492] Missing shader from sack: pbr_terrain
[18:24:11.492] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.493] Missing shader from sack: pbr_terrain
[18:24:11.493] Missing shader from sack: pbr_terrain
[18:24:11.493] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.493] Missing shader from sack: pbr_terrain
[18:24:11.493] Missing shader from sack: pbr_terrain
[18:24:11.493] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain
[18:24:11.494] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.495] Missing shader from sack: pbr_terrain
[18:24:11.495] Missing shader from sack: pbr_terrain
[18:24:11.495] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.495] Missing shader from sack: pbr_terrain
[18:24:11.495] Missing shader from sack: pbr_terrain
[18:24:11.495] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.495] Missing shader from sack: pbr_terrain
[18:24:11.495] Missing shader from sack: pbr_terrain
[18:24:11.495] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.496] Missing shader from sack: pbr_terrain
[18:24:11.496] Missing shader from sack: pbr_terrain
[18:24:11.496] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.496] Missing shader from sack: pbr_terrain
[18:24:11.496] Missing shader from sack: pbr_terrain
[18:24:11.496] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.497] Missing shader from sack: pbr_terrain
[18:24:11.497] Missing shader from sack: pbr_terrain
[18:24:11.497] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain
[18:24:11.499] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.500] Missing shader from sack: pbr_terrain
[18:24:11.500] Missing shader from sack: pbr_terrain
[18:24:11.500] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.501] Missing shader from sack: pbr_terrain
[18:24:11.501] Missing shader from sack: pbr_terrain
[18:24:11.501] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.503] Missing shader from sack: pbr_terrain
[18:24:11.503] Missing shader from sack: pbr_terrain
[18:24:11.503] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.503] Missing shader from sack: pbr_terrain
[18:24:11.503] Missing shader from sack: pbr_terrain
[18:24:11.503] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.504] Missing shader from sack: pbr_terrain
[18:24:11.504] Missing shader from sack: pbr_terrain
[18:24:11.504] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.505] Missing shader from sack: pbr_terrain
[18:24:11.505] Missing shader from sack: pbr_terrain
[18:24:11.505] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.505] Missing shader from sack: pbr_terrain
[18:24:11.505] Missing shader from sack: pbr_terrain
[18:24:11.505] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.506] Missing shader from sack: pbr_terrain
[18:24:11.506] Missing shader from sack: pbr_terrain
[18:24:11.506] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.507] Missing shader from sack: pbr_terrain
[18:24:11.507] Missing shader from sack: pbr_terrain
[18:24:11.507] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.508] Missing shader from sack: pbr_terrain
[18:24:11.508] Missing shader from sack: pbr_terrain
[18:24:11.508] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.508] Missing shader from sack: pbr_terrain
[18:24:11.508] Missing shader from sack: pbr_terrain
[18:24:11.509] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.510] Missing shader from sack: pbr_terrain
[18:24:11.510] Missing shader from sack: pbr_terrain
[18:24:11.510] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.510] Missing shader from sack: pbr_terrain
[18:24:11.510] Missing shader from sack: pbr_terrain
[18:24:11.510] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.511] Missing shader from sack: pbr_terrain
[18:24:11.511] Missing shader from sack: pbr_terrain
[18:24:11.511] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.513] Missing shader from sack: pbr_terrain
[18:24:11.513] Missing shader from sack: pbr_terrain
[18:24:11.513] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.514] Missing shader from sack: pbr_terrain
[18:24:11.514] Missing shader from sack: pbr_terrain
[18:24:11.514] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.514] Missing shader from sack: pbr_terrain
[18:24:11.514] Missing shader from sack: pbr_terrain
[18:24:11.514] Missing shader from sack: pbr_terrain_gbuffer
[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.776] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:11.827] Bake Terrain
[18:24:11.841] [GAME MENU] camp_junsima_select_training 

[18:24:11.842] Release Sound Event 26114 

[18:24:11.842] Release Sound Event 26113 

[18:24:12.118] Bake Terrain
[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.162] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:12.167] Bake Terrain
[18:24:12.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.201] Bake Terrain
[18:24:12.222] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:12.222] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.222] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.229] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.256] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.264] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:12.264] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.264] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.274] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:12.421] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:24:12.421] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:24:17.371] [GAME MENU] camp_junsima_training 

[18:24:17.371] Release Sound Event -1 

[18:24:17.371] Release Sound Event -1 

[18:24:27.004] Before Daily Tick: 中平六年冬一十月 

[18:24:27.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:27.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:39.065] [GAME MENU] camp_junsima 

[18:24:39.065] Release Sound Event -1 

[18:24:39.065] Release Sound Event -1 

[18:24:39.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:39.988] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:24:41.517] [GAME MENU] camp_junsima_select_training 

[18:24:41.517] Release Sound Event -1 

[18:24:41.517] Release Sound Event -1 

[18:24:43.408] [GAME MENU] camp_junsima_training 

[18:24:43.408] Release Sound Event -1 

[18:24:43.408] Release Sound Event -1 

[18:24:45.806] creating hero from template with id: spc_notable_jizhou_21 

[18:24:46.996] Before Daily Tick: 中平六年冬一十月 

[18:24:52.783] 你的定居点甄城正被曹操的夏侯渊的军团包围! 

[18:24:53.741] creating hero from template with id: spc_notable_yuzhou_22 

[18:25:02.472] creating hero from template with id: spc_yanzhou_headman_1 

[18:25:04.566] creating hero from template with id: spc_notable_yongliang_22 

[18:25:06.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:06.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:06.975] Before Daily Tick: 中平六年冬一十月 

[18:25:06.989] creating hero from template with id: spc_wanderer_jiaozhou_8 

[18:25:22.933] [GAME MENU] player_in_camp_main 

[18:25:23.554] Missing shader from sack: pbr_metallic
[18:25:23.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 790672, 0.
[18:25:23.554] Missing shader from sack: pbr_metallic
[18:25:23.554] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 786576, 0.
[18:25:23.617] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 786576, 1.
[18:25:23.619] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 790672, 1.
[18:25:27.459] [GAME MENU] camp_junsima 

[18:25:27.459] Release Sound Event -1 

[18:25:27.459] Release Sound Event -1 

[18:25:27.973] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:27.973] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:27.974] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:27.974] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:29.615] [GAME MENU] player_in_camp_main 

[18:25:29.615] Release Sound Event -1 

[18:25:29.615] Release Sound Event -1 

[18:25:30.177] [GAME MENU] camp_junxuguan 

[18:25:30.177] Release Sound Event -1 

[18:25:30.177] Release Sound Event -1 

[18:25:30.535] Before Daily Tick: 中平六年冬一十月 

[18:25:30.549] creating hero from template with id: spc_wanderer_yongliang_5 

[18:25:31.713] PushScreen 

[18:25:31.713] SandBox.View.Map.MapScreen::HandlePause 

[18:25:31.713] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:25:31.713] Release Sound Event -1 

[18:25:31.713] Release Sound Event -1 

[18:25:31.713] OnScreenListChanged 

[18:25:31.713] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize 

[18:25:31.786] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate 

[18:25:31.786] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume 

[18:25:31.903] Render Requested: sg_npc_guard_head 

[18:25:31.903] Render Requested: sg_cl_c01_s2001_body 

[18:25:31.903] Render Requested: sg_ar_c11_com01_arm 

[18:25:31.903] Render Requested: sg_cl_c01_s2001_leg 

[18:25:31.903] Render Requested: sumpter_horse 

[18:25:31.903] Render Requested: light_harness 

[18:25:31.903] Render Requested: small_flat_heater_shield 

[18:25:31.903] Render Requested: empire_sword_1_t2 

[18:25:31.903] Render Requested: imperial_spear_t2 

[18:25:31.903] Render Requested: sg_axe_004 

[18:25:31.903] Render Requested: noble_horse_western 

[18:25:31.903] Render Requested: sg_t1_ht_sword_002 

[18:25:31.903] Render Requested: sg_t3_ht_sword_001 

[18:25:31.903] Render Requested: sg_t4_ht_sword_002 

[18:25:31.903] Render Requested: sg_sword_015_1h 

[18:25:31.903] Render Requested: sg_spear_016 

[18:25:31.903] Render Requested: sg_shield_008_d 

[18:25:31.903] Render Requested: bodkin_arrows_b 

[18:25:31.903] Render Requested: bodkin_arrows_b 

[18:25:31.903] Render Requested: bolt_b 

[18:25:31.903] Render Requested: sg_ar_c07_s3001_head 

[18:25:31.903] Render Requested: sg_ar_c02_s7001_head 

[18:25:31.903] Render Requested: sg_cl_c08_s1001_shoulder 

[18:25:31.903] Render Requested: sg_ar_c08_s6001_shoulder 

[18:25:31.903] Render Requested: sg_cl_c02_s1001_body 

[18:25:31.903] Render Requested: sg_ar_c02_s5004_body 

[18:25:31.903] Render Requested: sg_ar_c02_s8001_arm 

[18:25:31.903] Render Requested: empire_horseman_boots 

[18:25:31.903] Render Requested: tunic_with_shoulder_pads 

[18:25:31.903] Render Requested: date_fruit 

[18:25:31.903] Render Requested: grape 

[18:25:31.903] Render Requested: grain 

[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.909] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.936] Render Requested: sg_t4_ht_sword_002 

[18:25:31.937] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.937] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.937] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:31.975] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.006] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.006] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.006] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:32.037] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:33.013] Render Requested: sg_sword_015_1h 

[18:25:33.052] Render Requested: sg_spear_016 

[18:25:33.080] Render Requested: sg_shield_008_d 

[18:25:33.095] Render Requested: small_flat_heater_shield 

[18:25:33.158] Render Requested: bodkin_arrows_b 

[18:25:33.303] Render Requested: bolt_b 

[18:25:33.398] Render Requested: sg_ar_c07_s3001_head 

[18:25:33.410] Render Requested: sg_npc_guard_head 

[18:25:33.491] Render Requested: sg_ar_c02_s7001_head 

[18:25:34.491] Render Requested: sg_ar_c07_s3001_head 

[18:25:34.951] Render Requested: bolt_b 

[18:25:34.977] Render Requested: bodkin_arrows_b 

[18:25:35.021] Render Requested: sg_shield_008_d 

[18:25:35.033] Render Requested: small_flat_heater_shield 

[18:25:35.046] Render Requested: sg_spear_016 

[18:25:35.084] Render Requested: sg_sword_015_1h 

[18:25:35.334] Render Requested: sg_spear_016 

[18:25:35.397] Render Requested: sg_shield_008_d 

[18:25:35.479] Render Requested: bodkin_arrows_b 

[18:25:38.071] Render Requested: sg_ar_c02_s7001_arm 

[18:25:38.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.164] Render Requested: bolt_b 

[18:25:38.164] Render Requested: sg_ar_c02_s8002_arm 

[18:25:38.170] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.170] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.170] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.254] Render Requested: sg_ar_c07_s3001_head 

[18:25:38.264] Render Requested: ladys_shoe 

[18:25:38.265] Render Requested: sg_npc_guard_head 

[18:25:38.579] Render Requested: sg_ar_c02_s7001_head 

[18:25:38.648] Render Requested: sg_ar_c07_s5001_leg 

[18:25:38.655] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.655] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.655] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:38.988] Render Requested: sg_cl_c08_s1001_shoulder 

[18:25:39.000] Render Requested: sg_ar_c02_s3001_leg 

[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.007] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:25:39.328] Render Requested: sg_ar_c08_s6001_shoulder 

[18:25:39.390] Render Requested: sg_cl_c02_s1001_body 

[18:25:39.390] Render Requested: sg_cl_c01_s2001_body 

[18:25:39.447] Render Requested: sg_ar_c02_s5004_body 

[18:25:40.605] Render Requested: sg_ar_c02_s5004_body 

[18:25:41.376] TransferItem Name: 三国-中原短袖戎服配豹皮饰对襟长筒袖盆领铁札 | From: OtherInventory To: Equipment | Amount: 1 

[18:25:41.376] TransferItem Name: 三国-西凉短袖戎服 | From: Equipment To: PlayerInventory | Amount: 1 

[18:25:41.389] Render Requested: sg_ar_c02_s5004_body 

[18:25:41.389] Render Requested: sg_cl_c01_s2001_body 

[18:25:41.411] Render Requested: sg_ar_c02_s5004_body 

[18:25:41.612] Render Requested: sg_ar_c11_com01_arm 

[18:25:41.637] Render Requested: sg_ar_c02_s7001_head 

[18:25:41.637] Render Requested: sg_npc_guard_head 

[18:25:41.675] Render Requested: sg_cl_c08_s1001_shoulder 

[18:25:41.731] Render Requested: sg_ar_c08_s6001_shoulder 

[18:25:42.077] Render Requested: sg_cl_c02_s1001_body 

[18:25:42.077] Render Requested: sg_ar_c02_s5004_body 

[18:25:42.429] Render Requested: sg_ar_c08_s6001_shoulder 

[18:25:43.091] Render Requested: sg_cl_c08_s1001_shoulder 

[18:25:43.152] Render Requested: sg_ar_c02_s7001_head 

[18:25:43.164] Render Requested: sg_npc_guard_head 

[18:25:43.819] Render Requested: sg_ar_c02_s7001_head 

[18:25:44.177] TransferItem Name: 三国-金顶缨饰铁护耳高顶铁札盔 | From: OtherInventory To: Equipment | Amount: 1 

[18:25:44.177] TransferItem Name: 三国-平民斗笠 | From: Equipment To: PlayerInventory | Amount: 1 

[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 4980884, 0.
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 6029460, 0.
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 4980886, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195072, 6029462, 0.
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4980884, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 6029460, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 4980886, 0.
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195104, 6029462, 0.
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4980884, 0.
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 6029460, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 4980886, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4195088, 6029462, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4980884, 0.
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_gbuffer
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_shadowmap
[18:25:44.188] Missing shader from sack: pbr_metallic_pointlight
[18:25:44.188] Missing shader from sack: pbr_metallic_pointlight
[18:25:44.188] Missing shader from sack: pbr_metallic_pointlight
[18:25:44.188] Missing shader from sack: pbr_metallic_pointlight
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.188] Missing shader from sack: pbr_metallic_constant_output
[18:25:44.189] Render Requested: sg_ar_c02_s7001_head 

[18:25:44.189] Render Requested: sg_npc_guard_head 

[18:25:44.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4980886, 1.
[18:25:44.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 4980884, 1.
[18:25:44.271] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 4980884, 1.
[18:25:44.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4980884, 1.
[18:25:44.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 4980886, 1.
[18:25:44.274] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 4980884, 1.
[18:25:44.275] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 4980886, 1.
[18:25:44.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 6029462, 1.
[18:25:44.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 6029462, 1.
[18:25:44.299] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195072, 6029460, 1.
[18:25:44.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 6029462, 1.
[18:25:44.300] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195104, 6029460, 1.
[18:25:44.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4195088, 6029460, 1.
[18:25:45.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6029462, 0.
[18:25:45.637] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4980884, 0.
[18:25:45.710] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6029462, 1.
[18:25:45.712] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4980884, 1.
[18:25:45.804] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 6029460, 0.
[18:25:45.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 6029462, 0.
[18:25:45.862] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4980884, 0.
[18:25:45.870] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6029462, 0.
[18:25:45.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6029462, 0.
[18:25:45.884] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4980886, 0.
[18:25:45.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4980886, 0.
[18:25:45.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 6029460, 1.
[18:25:45.911] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 6029460, 0.
[18:25:45.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 6029462, 1.
[18:25:45.937] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4980884, 1.
[18:25:45.944] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6029462, 0.
[18:25:45.960] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4980886, 1.
[18:25:45.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6029460, 0.
[18:25:45.965] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6029462, 1.
[18:25:45.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 4980886, 1.
[18:25:45.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 6029462, 0.
[18:25:45.979] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 6029462, 0.
[18:25:46.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 6029460, 1.
[18:25:46.046] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6029462, 1.
[18:25:46.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6029460, 1.
[18:25:46.067] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4980886, 0.
[18:25:46.079] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 6029462, 1.
[18:25:46.082] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 6029462, 1.
[18:25:46.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4980886, 1.
[18:25:46.150] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4980884, 0.
[18:25:46.155] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 6029462, 0.
[18:25:46.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4980884, 1.
[18:25:46.253] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6029462, 1.
[18:25:46.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 6029462, 1.
[18:25:46.365] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4980884, 0.
[18:25:46.440] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4980884, 1.
[18:25:47.020] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4980884, 0.
[18:25:47.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4980884, 1.
[18:25:47.153] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4980886, 0.
[18:25:47.231] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4980886, 1.
[18:25:47.354] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4980884, 0.
[18:25:47.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 6029462, 0.
[18:25:47.416] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4980884, 1.
[18:25:47.424] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 4980886, 0.
[18:25:47.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4980886, 0.
[18:25:47.475] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 4980886, 0.
[18:25:47.483] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 6029462, 0.
[18:25:47.487] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 6029462, 1.
[18:25:47.491] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 4980886, 1.
[18:25:47.502] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4980886, 0.
[18:25:47.506] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4980886, 0.
[18:25:47.508] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4980886, 1.
[18:25:47.524] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6029460, 0.
[18:25:47.540] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 4980886, 1.
[18:25:47.561] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 6029460, 0.
[18:25:47.569] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 4980886, 1.
[18:25:47.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 6029462, 1.
[18:25:47.578] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4980886, 1.
[18:25:47.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4980886, 0.
[18:25:47.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6029460, 1.
[18:25:47.642] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 6029460, 0.
[18:25:47.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 6029460, 1.
[18:25:47.666] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 6029462, 0.
[18:25:47.685] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4980886, 1.
[18:25:47.696] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 6029462, 0.
[18:25:47.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4980884, 0.
[18:25:47.750] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 6029460, 1.
[18:25:47.779] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 6029462, 1.
[18:25:47.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 6029460, 0.
[18:25:47.813] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 6029462, 1.
[18:25:47.828] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4980884, 1.
[18:25:47.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 6029460, 1.
[18:25:47.910] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4980886, 0.
[18:25:48.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4980886, 1.
[18:25:48.799] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 4980886, 0.
[18:25:48.866] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 4980886, 1.
[18:25:49.055] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4980886, 0.
[18:25:49.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4980884, 0.
[18:25:49.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4980886, 1.
[18:25:49.165] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 4980884, 0.
[18:25:49.171] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 6029460, 0.
[18:25:49.179] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4980884, 1.
[18:25:49.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 6029462, 0.
[18:25:49.206] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 6029462, 0.
[18:25:49.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 4980884, 1.
[18:25:49.251] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 6029460, 0.
[18:25:49.261] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 6029460, 1.
[18:25:49.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4980884, 0.
[18:25:49.272] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 6029460, 0.
[18:25:49.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 6029462, 1.
[18:25:49.302] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 6029462, 1.
[18:25:49.303] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 4980886, 0.
[18:25:49.310] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4980886, 0.
[18:25:49.332] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 256, 4980886, 0.
[18:25:49.338] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 4980884, 1.
[18:25:49.344] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 6029460, 1.
[18:25:49.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4980884, 0.
[18:25:49.352] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 6029462, 0.
[18:25:49.368] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 6029460, 1.
[18:25:49.375] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 4980886, 1.
[18:25:49.400] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 256, 4980886, 1.
[18:25:49.418] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 6029462, 0.
[18:25:49.427] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4980884, 1.
[18:25:49.446] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 6029462, 1.
[18:25:49.497] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4980884, 0.
[18:25:49.505] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6029460, 0.
[18:25:49.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 6029462, 1.
[18:25:49.572] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4980884, 1.
[18:25:49.614] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6029460, 1.
[18:25:49.618] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4980886, 1.
[18:25:49.699] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4980884, 0.
[18:25:49.724] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 6029462, 0.
[18:25:49.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4980884, 1.
[18:25:49.822] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 6029462, 1.
[18:25:50.112] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6029460, 0.
[18:25:50.215] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6029460, 1.
[18:25:50.349] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 6029460, 0.
[18:25:50.439] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 6029460, 1.
[18:25:50.612] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538528, 4980884, 0.
[18:25:50.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 6029460, 0.
[18:25:50.676] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4980886, 0.
[18:25:50.679] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538528, 4980884, 1.
[18:25:50.683] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 6029462, 0.
[18:25:50.705] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 6029462, 0.
[18:25:50.717] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 4980884, 0.
[18:25:50.747] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4980886, 1.
[18:25:50.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 6029460, 1.
[18:25:50.777] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 6029462, 1.
[18:25:50.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 4980884, 1.
[18:25:50.812] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 6029462, 1.
[18:25:50.835] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288560, 6029460, 0.
[18:25:50.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 6029460, 0.
[18:25:50.942] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288560, 6029460, 1.
[18:25:50.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 6029460, 1.
[18:25:50.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 6029460, 0.
[18:25:51.009] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4980886, 0.
[18:25:51.018] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280384, 6029460, 0.
[18:25:51.030] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 6029462, 0.
[18:25:51.089] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4980886, 1.
[18:25:51.102] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 6029460, 1.
[18:25:51.124] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280384, 6029460, 1.
[18:25:51.136] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 6029462, 1.
[18:25:51.157] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 4980884, 0.
[18:25:51.193] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936912, 4980884, 0.
[18:25:51.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 4980884, 1.
[18:25:51.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936912, 4980884, 1.
[18:25:51.309] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4980886, 0.
[18:25:51.389] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4980886, 1.
[18:25:51.500] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936928, 6029460, 0.
[18:25:51.596] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936928, 6029460, 1.
[18:25:51.909] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 4980884, 0.
[18:25:51.976] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 4980884, 1.
[18:25:52.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 4980884, 0.
[18:25:52.114] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 4980884, 1.
[18:25:52.148] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 6029460, 0.
[18:25:52.186] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 6029460, 0.
[18:25:52.189] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 6029462, 0.
[18:25:52.210] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 4980886, 0.
[18:25:52.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 4980886, 0.
[18:25:52.276] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 6029460, 1.
[18:25:52.281] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 4980886, 1.
[18:25:52.283] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 4980886, 1.
[18:25:52.286] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 6029462, 1.
[18:25:52.311] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 6029460, 0.
[18:25:52.366] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 4980884, 0.
[18:25:52.369] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 6029460, 0.
[18:25:52.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280352, 6029462, 0.
[18:25:52.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 6029460, 1.
[18:25:52.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 4980884, 0.
[18:25:52.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 4980884, 1.
[18:25:52.461] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 6029460, 1.
[18:25:52.479] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280352, 6029462, 1.
[18:25:52.493] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 4980884, 1.
[18:25:52.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 6029460, 1.
[18:25:52.586] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203264, 4980886, 0.
[18:25:52.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 6029462, 0.
[18:25:52.656] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203264, 4980886, 1.
[18:25:52.712] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 4980886, 0.
[18:25:52.729] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 6029462, 1.
[18:25:52.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4980884, 0.
[18:25:52.789] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 4980886, 1.
[18:25:52.859] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4980884, 1.
[18:25:52.997] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536871168, 4980886, 0.
[18:25:53.073] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536871168, 4980886, 1.
[18:25:53.173] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538560, 4980886, 0.
[18:25:53.242] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538560, 4980886, 1.
[18:25:53.308] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546720, 6029462, 0.
[18:25:53.391] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 4980886, 0.
[18:25:53.398] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546720, 6029462, 1.
[18:25:53.457] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 4980886, 1.
[18:25:53.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612992, 6029462, 0.
[18:25:53.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612992, 6029462, 1.
[18:25:53.592] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073742080, 4980884, 0.
[18:25:53.646] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 768, 4980884, 0.
[18:25:53.665] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073742080, 4980884, 1.
[18:25:53.684] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288576, 6029460, 0.
[18:25:53.711] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 6029460, 0.
[18:25:53.713] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203280, 6029462, 0.
[18:25:53.741] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288544, 6029460, 0.
[18:25:53.771] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4980884, 0.
[18:25:53.772] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945120, 4980884, 0.
[18:25:53.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288576, 6029460, 1.
[18:25:53.802] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 4980886, 0.
[18:25:53.808] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203280, 6029462, 1.
[18:25:53.811] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 6029460, 1.
[18:25:53.837] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288544, 6029460, 1.
[18:25:53.840] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 4980884, 1.
[18:25:53.846] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945120, 4980884, 1.
[18:25:53.873] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073742080, 6029460, 0.
[18:25:53.880] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 4980886, 1.
[18:25:53.914] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 4980884, 0.
[18:25:53.949] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 768, 4980884, 1.
[18:25:53.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073742080, 6029460, 1.
[18:25:53.999] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 4980884, 1.
[18:25:54.032] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6029460, 0.
[18:25:54.034] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936896, 4980884, 0.
[18:25:54.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945088, 6029462, 0.
[18:25:54.131] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936896, 4980884, 1.
[18:25:54.152] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6029460, 1.
[18:25:54.161] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 256, 4980886, 0.
[18:25:54.180] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945088, 6029462, 1.
[18:25:54.234] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 256, 4980886, 1.
[18:25:54.270] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280368, 6029462, 0.
[18:25:54.337] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203296, 6029462, 0.
[18:25:54.360] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280368, 6029462, 1.
[18:25:54.436] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203296, 6029462, 1.
[18:25:54.441] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538544, 4980886, 0.
[18:25:54.443] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:54.511] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538544, 4980886, 1.
[18:25:54.638] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546752, 6029460, 0.
[18:25:54.738] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546752, 6029460, 1.
[18:25:54.985] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4980886, 0.
[18:25:55.027] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077945104, 6029460, 0.
[18:25:55.053] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4980886, 1.
[18:25:55.086] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546736, 4980884, 0.
[18:25:55.101] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 6029462, 0.
[18:25:55.113] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077945104, 6029460, 1.
[18:25:55.137] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:25:55.137] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.137] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.140] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.154] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546736, 4980884, 1.
[18:25:55.157] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:25:55.157] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.158] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.203] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 6029462, 1.
[18:25:55.245] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:25:55.245] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.245] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:25:55.307] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:25:59.092] MeritTradeLogic::Reset 

[18:25:59.092] PopScreen 

[18:25:59.092] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause 

[18:25:59.092] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate 

[18:25:59.092] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize 

[18:25:59.098] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen 

[18:25:59.098] OnScreenListChanged 

[18:25:59.098] SandBox.View.Map.MapScreen::HandleActivate 

[18:25:59.098] SandBox.View.Map.MapScreen::HandleResume 

[18:25:59.104] [GAME MENU] camp_junxuguan 

[18:25:59.104] Release Sound Event -1 

[18:25:59.104] Release Sound Event -1 

[18:25:59.933] [GAME MENU] player_in_camp_join_siege 

[18:25:59.933] [GAME MENU] player_in_camp 

[18:25:59.935] Release Sound Event -1 

[18:26:02.183] Opening new mission SiegeMissionWithDeployment level_3 siege.
 

[18:26:02.185] IMono_MBMission::create_mission : 0.002002
[18:26:02.298] Force VSync State is now DEACTIVATED 

[18:26:02.298] PushScreen 

[18:26:02.298] SandBox.View.Map.MapScreen::HandlePause 

[18:26:02.298] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:26:02.298] Release Sound Event -1 

[18:26:02.298] Release Sound Event 26134 

[18:26:02.298] OnScreenListChanged 

[18:26:02.298] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:26:02.298] -------MissionScreen-OnInitialize 

[18:26:02.298] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:26:02.298] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:26:02.500] Scene_view::clear_all(Main_map)
[18:26:02.642] Scene level: level_3 set to activate.
[18:26:02.642] Scene level: siege set to activate.
[18:26:02.642] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[18:26:02.647] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[18:26:03.048] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[18:26:03.106] 5647 entities are registered as oro.
[18:26:03.184] NAV_MESH: load finished, first load for scene: 1
[18:26:03.300] rglShader_manager::read_compressed_shader_cache_package : 0.000248
[18:26:03.314] Placed flora count, 0, flora_dry_plant_i
[18:26:03.314] Placed flora count, 0, ground_rock
[18:26:03.314] Placed flora count, 0, flora_grass_a_non_shadow
[18:26:03.314] Placed flora count, 0, flora_green__mix_flower
[18:26:03.314] Placed flora count, 0, free_valley_flower__mix
[18:26:03.314] Placed tree count, 1083, tree_high_q_pine
[18:26:03.315] Placed tree count, 3546, tree_high_q_pine
[18:26:03.345] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[18:26:03.355] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[18:26:03.439] NAV_MESH: load finished, first load for scene: 0
[18:26:03.439] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.440] NAV_MESH: load finished, first load for scene: 0
[18:26:03.441] NAV_MESH: load finished, first load for scene: 0
[18:26:03.441] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.442] NAV_MESH: load finished, first load for scene: 0
[18:26:03.443] NAV_MESH: load finished, first load for scene: 0
[18:26:03.444] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.444] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.445] NAV_MESH: load finished, first load for scene: 0
[18:26:03.445] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.445] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.446] NAV_MESH: load finished, first load for scene: 0
[18:26:03.446] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.446] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.447] NAV_MESH: load finished, first load for scene: 0
[18:26:03.447] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.447] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.448] NAV_MESH: load finished, first load for scene: 0
[18:26:03.449] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.449] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.449] NAV_MESH: load finished, first load for scene: 0
[18:26:03.450] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.450] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.453] NAV_MESH: load finished, first load for scene: 0
[18:26:03.453] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.453] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.454] NAV_MESH: load finished, first load for scene: 0
[18:26:03.454] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.454] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.455] NAV_MESH: load finished, first load for scene: 0
[18:26:03.455] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.455] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.456] NAV_MESH: load finished, first load for scene: 0
[18:26:03.456] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.456] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.457] NAV_MESH: load finished, first load for scene: 0
[18:26:03.461] NAV_MESH: load finished, first load for scene: 0
[18:26:03.464] NAV_MESH: load finished, first load for scene: 0
[18:26:03.464] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.466] NAV_MESH: load finished, first load for scene: 0
[18:26:03.467] NAV_MESH: load finished, first load for scene: 0
[18:26:03.467] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.468] NAV_MESH: load finished, first load for scene: 0
[18:26:03.469] NAV_MESH: load finished, first load for scene: 0
[18:26:03.469] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.470] NAV_MESH: load finished, first load for scene: 0
[18:26:03.471] NAV_MESH: load finished, first load for scene: 0
[18:26:03.472] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.473] NAV_MESH: load finished, first load for scene: 0
[18:26:03.473] NAV_MESH: load finished, first load for scene: 0
[18:26:03.474] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.474] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.475] NAV_MESH: load finished, first load for scene: 0
[18:26:03.475] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.475] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.476] NAV_MESH: load finished, first load for scene: 0
[18:26:03.476] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.476] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.477] NAV_MESH: load finished, first load for scene: 0
[18:26:03.477] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.477] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.478] NAV_MESH: load finished, first load for scene: 0
[18:26:03.478] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.479] NAV_MESH: load finished, first load for scene: 0
[18:26:03.480] NAV_MESH: load finished, first load for scene: 0
[18:26:03.481] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.481] NAV_MESH: load finished, first load for scene: 0
[18:26:03.482] NAV_MESH: load finished, first load for scene: 0
[18:26:03.483] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.484] NAV_MESH: load finished, first load for scene: 0
[18:26:03.484] NAV_MESH: load finished, first load for scene: 0
[18:26:03.485] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.486] NAV_MESH: load finished, first load for scene: 0
[18:26:03.487] NAV_MESH: load finished, first load for scene: 0
[18:26:03.487] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.488] NAV_MESH: load finished, first load for scene: 0
[18:26:03.489] NAV_MESH: load finished, first load for scene: 0
[18:26:03.489] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.490] NAV_MESH: load finished, first load for scene: 0
[18:26:03.493] NAV_MESH: load finished, first load for scene: 0
[18:26:03.493] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.493] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.494] NAV_MESH: load finished, first load for scene: 0
[18:26:03.495] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.495] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:26:03.495] NAV_MESH: load finished, first load for scene: 0
[18:26:03.496] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.497] NAV_MESH: load finished, first load for scene: 0
[18:26:03.498] NAV_MESH: load finished, first load for scene: 0
[18:26:03.498] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.499] NAV_MESH: load finished, first load for scene: 0
[18:26:03.500] NAV_MESH: load finished, first load for scene: 0
[18:26:03.501] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.501] NAV_MESH: load finished, first load for scene: 0
[18:26:03.502] NAV_MESH: load finished, first load for scene: 0
[18:26:03.503] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.504] NAV_MESH: load finished, first load for scene: 0
[18:26:03.505] NAV_MESH: load finished, first load for scene: 0
[18:26:03.509] NAV_MESH: load finished, first load for scene: 0
[18:26:03.510] NAV_MESH: load finished, first load for scene: 0
[18:26:03.510] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.511] NAV_MESH: load finished, first load for scene: 0
[18:26:03.512] NAV_MESH: load finished, first load for scene: 0
[18:26:03.512] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.513] NAV_MESH: load finished, first load for scene: 0
[18:26:03.513] NAV_MESH: load finished, first load for scene: 0
[18:26:03.515] NAV_MESH: load finished, first load for scene: 0
[18:26:03.516] NAV_MESH: load finished, first load for scene: 0
[18:26:03.517] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.517] NAV_MESH: load finished, first load for scene: 0
[18:26:03.518] NAV_MESH: load finished, first load for scene: 0
[18:26:03.519] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:26:03.519] NAV_MESH: load finished, first load for scene: 0
[18:26:03.520] NAV_MESH: load finished, first load for scene: 0
[18:26:03.521] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.521] NAV_MESH: load finished, first load for scene: 0
[18:26:03.522] NAV_MESH: load finished, first load for scene: 0
[18:26:03.523] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.524] NAV_MESH: load finished, first load for scene: 0
[18:26:03.526] NAV_MESH: load finished, first load for scene: 0
[18:26:03.527] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.527] NAV_MESH: load finished, first load for scene: 0
[18:26:03.529] NAV_MESH: load finished, first load for scene: 0
[18:26:03.530] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:26:03.531] NAV_MESH: load finished, first load for scene: 0
[18:26:04.448] ----------Mission-AddTeam-Defender 

[18:26:04.449] ----------Mission-AddTeam-Attacker 

[18:26:04.449] ----------Mission-AddTeam-Attacker 

[18:26:04.564] -------MissionScreen-OnActivate 

[18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.609] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.617] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.640] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:26:04.640] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.640] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.647] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.648] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.702] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:26:04.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:26:04.716] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:26:04.827] Bake Terrain
[18:26:04.870] Bake Terrain
[18:26:04.886] Bake Terrain
[18:26:04.899] Bake Terrain
[18:26:05.371] Selected formations being cleared. Select all formations: 

[18:26:05.371] Infantry added to selected formations. 

[18:26:05.371] Ranged added to selected formations. 

[18:26:05.371] SetOrder AIControlOffon team 

[18:26:05.371] After set order called, number of selected formations: 2 

[18:26:05.371] Infantry formation being processed. 

[18:26:05.374] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.374] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.374] Ranged formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] After set order loop complete, number of selected formations: 2 

[18:26:05.379] SetOrder Mounton team 

[18:26:05.379] After set order called, number of selected formations: 2 

[18:26:05.379] Infantry formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] Ranged formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] After set order loop complete, number of selected formations: 2 

[18:26:05.379] SetOrder FireAtWillon team 

[18:26:05.379] After set order called, number of selected formations: 2 

[18:26:05.379] Infantry formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] Ranged formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] After set order loop complete, number of selected formations: 2 

[18:26:05.379] SetOrder ArrangementLineon team 

[18:26:05.379] After set order called, number of selected formations: 2 

[18:26:05.379] Infantry formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] Ranged formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] After set order loop complete, number of selected formations: 2 

[18:26:05.379] SetOrder StandYourGroundon team 

[18:26:05.379] After set order called, number of selected formations: 2 

[18:26:05.379] Infantry formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] Ranged formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] After set order loop complete, number of selected formations: 2 

[18:26:05.379] SetOrder AIControlOnon team 

[18:26:05.379] After set order called, number of selected formations: 2 

[18:26:05.379] Infantry formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] Ranged formation being processed. 

[18:26:05.379] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.379] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.379] After set order loop complete, number of selected formations: 2 

[18:26:05.379] Infantry has 114 units, Cavalry has 0 units 

[18:26:05.379] Defender Infantry transfers 38 units to Cavalry 

[18:26:05.381] Infantry has 76 units, Cavalry has 38 units 

[18:26:05.381] Infantry has 76 units, HorseArcher has 0 units 

[18:26:05.381] Defender Infantry transfers 38 units to HorseArcher 

[18:26:05.382] Infantry has 38 units, HorseArcher has 38 units 

[18:26:05.382] Ranged has 136 units, Skirmisher has 0 units 

[18:26:05.382] Defender Ranged transfers 28 units to Skirmisher 

[18:26:05.384] Ranged has 108 units, Skirmisher has 28 units 

[18:26:05.384] Ranged has 108 units, HeavyInfantry has 0 units 

[18:26:05.384] Defender Ranged transfers 28 units to HeavyInfantry 

[18:26:05.385] Ranged has 80 units, HeavyInfantry has 28 units 

[18:26:05.385] Ranged has 80 units, LightCavalry has 0 units 

[18:26:05.385] Defender Ranged transfers 28 units to LightCavalry 

[18:26:05.386] Ranged has 52 units, LightCavalry has 28 units 

[18:26:05.386] Ranged has 52 units, HeavyCavalry has 0 units 

[18:26:05.386] Defender Ranged transfers 24 units to HeavyCavalry 

[18:26:05.387] Ranged has 28 units, HeavyCavalry has 24 units 

[18:26:05.387] LightCavalry has 28 units, HorseArcher has 38 units 

[18:26:05.387] Defender LightCavalry transfers 28 units to HorseArcher 

[18:26:05.388] LightCavalry has 0 units, HorseArcher has 66 units 

[18:26:05.388] Defender team formation 1 split 

[18:26:05.388] Ranged has 28 units, LightCavalry has 0 units 

[18:26:05.388] Defender Ranged transfers 14 units to LightCavalry 

[18:26:05.389] Ranged has 14 units, LightCavalry has 14 units 

[18:26:05.404] Selected formations being cleared. 

[18:26:05.410] Selected formations being cleared. Select all formations: 

[18:26:05.842] Selected formations being cleared. Select all formations: 

[18:26:05.842] Infantry added to selected formations. 

[18:26:05.842] Ranged added to selected formations. 

[18:26:05.843] Selected formations being cleared. Select all formations: 

[18:26:05.843] Infantry added to selected formations. 

[18:26:05.843] Ranged added to selected formations. 

[18:26:05.843] SetOrder AIControlOffon team 

[18:26:05.843] After set order called, number of selected formations: 2 

[18:26:05.843] Infantry formation being processed. 

[18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.843] Ranged formation being processed. 

[18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.843] After set order loop complete, number of selected formations: 2 

[18:26:05.843] SetOrder Mounton team 

[18:26:05.843] After set order called, number of selected formations: 2 

[18:26:05.843] Infantry formation being processed. 

[18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.843] Ranged formation being processed. 

[18:26:05.843] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.843] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.843] After set order loop complete, number of selected formations: 2 

[18:26:05.844] SetOrder FireAtWillon team 

[18:26:05.844] After set order called, number of selected formations: 2 

[18:26:05.844] Infantry formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] Ranged formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] After set order loop complete, number of selected formations: 2 

[18:26:05.844] SetOrder ArrangementLineon team 

[18:26:05.844] After set order called, number of selected formations: 2 

[18:26:05.844] Infantry formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] Ranged formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] After set order loop complete, number of selected formations: 2 

[18:26:05.844] SetOrder StandYourGroundon team 

[18:26:05.844] After set order called, number of selected formations: 2 

[18:26:05.844] Infantry formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] Ranged formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] After set order loop complete, number of selected formations: 2 

[18:26:05.844] SetOrder AIControlOnon team 

[18:26:05.844] After set order called, number of selected formations: 2 

[18:26:05.844] Infantry formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] Ranged formation being processed. 

[18:26:05.844] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:26:05.844] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:26:05.844] After set order loop complete, number of selected formations: 2 

[18:26:05.844] Infantry has 5 units, Cavalry has 0 units 

[18:26:05.844] Attacker Infantry transfers 2 units to Cavalry 

[18:26:05.844] Infantry has 3 units, Cavalry has 2 units 

[18:26:05.849] Infantry has 3 units, HorseArcher has 0 units 

[18:26:05.849] Attacker Infantry transfers 1 units to HorseArcher 

[18:26:05.850] Infantry has 2 units, HorseArcher has 1 units 

[18:26:05.851] Selected formations being cleared. 

[18:26:05.869] Selected formations being cleared. Select all formations: 

[18:26:05.869] Infantry added to selected formations. 

[18:26:05.869] Ranged added to selected formations. 

[18:26:05.869] Infantry added to selected formations. 

[18:26:05.869] Infantry added to selected formations. 

[18:26:05.869] Ranged added to selected formations. 

[18:26:05.869] Ranged added to selected formations. 

[18:26:05.869] Ranged added to selected formations. 

[18:26:05.869] Ranged added to selected formations. 

[18:26:05.869] SetOrder AIControlOffon team 

[18:26:05.869] After set order called, number of selected formations: 8 

[18:26:05.869] Infantry formation being processed. 

[18:26:05.870] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.870] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.870] Ranged formation being processed. 

[18:26:05.871] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.871] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.871] Cavalry formation being processed. 

[18:26:05.872] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.872] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.872] HorseArcher formation being processed. 

[18:26:05.874] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.874] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.874] NumberOfDefaultFormations formation being processed. 

[18:26:05.874] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.874] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.874] HeavyInfantry formation being processed. 

[18:26:05.875] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.875] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.875] LightCavalry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] HeavyCavalry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] After set order loop complete, number of selected formations: 8 

[18:26:05.876] SetOrder Mounton team 

[18:26:05.876] After set order called, number of selected formations: 8 

[18:26:05.876] Infantry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] Ranged formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] Cavalry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] HorseArcher formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] NumberOfDefaultFormations formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] HeavyInfantry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] LightCavalry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] HeavyCavalry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] After set order loop complete, number of selected formations: 8 

[18:26:05.876] SetOrder FireAtWillon team 

[18:26:05.876] After set order called, number of selected formations: 8 

[18:26:05.876] Infantry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] Ranged formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] Cavalry formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] HorseArcher formation being processed. 

[18:26:05.876] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.876] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.876] NumberOfDefaultFormations formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HeavyInfantry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] LightCavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HeavyCavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] After set order loop complete, number of selected formations: 8 

[18:26:05.877] SetOrder ArrangementLineon team 

[18:26:05.877] After set order called, number of selected formations: 8 

[18:26:05.877] Infantry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] Ranged formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] Cavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HorseArcher formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] NumberOfDefaultFormations formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HeavyInfantry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] LightCavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HeavyCavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] After set order loop complete, number of selected formations: 8 

[18:26:05.877] SetOrder StandYourGroundon team 

[18:26:05.877] After set order called, number of selected formations: 8 

[18:26:05.877] Infantry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] Ranged formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] Cavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HorseArcher formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] NumberOfDefaultFormations formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HeavyInfantry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] LightCavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] HeavyCavalry formation being processed. 

[18:26:05.877] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.877] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.877] After set order loop complete, number of selected formations: 8 

[18:26:05.877] SetOrder AIControlOnon team 

[18:26:05.880] After set order called, number of selected formations: 8 

[18:26:05.880] Infantry formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] Ranged formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] Cavalry formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] HorseArcher formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] NumberOfDefaultFormations formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] HeavyInfantry formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] LightCavalry formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] HeavyCavalry formation being processed. 

[18:26:05.880] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:26:05.880] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:26:05.880] After set order loop complete, number of selected formations: 8 

[18:26:05.891] Selected formations being cleared. 

[18:26:05.896] Infantry added to selected formations. 

[18:26:05.896] SetOrderWithAgent FollowMe 芸峯on team 

[18:26:05.896] After set order called, number of selected formations: 1 

[18:26:05.896] General formation being processed. 

[18:26:05.896] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:26:05.896] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:26:05.896] After set order loop complete, number of selected formations: 1 

[18:26:05.896] Selected formations being cleared. 

[18:26:05.896] Infantry added to selected formations. 

[18:26:05.896] SetOrderWithAgent FollowMe 张辽on team 

[18:26:05.896] After set order called, number of selected formations: 1 

[18:26:05.896] General formation being processed. 

[18:26:05.896] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:26:05.896] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:26:05.896] After set order loop complete, number of selected formations: 1 

[18:26:05.896] Selected formations being cleared. 

[18:26:05.897] Selected formations being cleared. Select all formations: 

[18:26:05.897] Infantry added to selected formations. 

[18:26:05.897] Ranged added to selected formations. 

[18:26:05.897] Infantry added to selected formations. 

[18:26:05.897] Infantry added to selected formations. 

[18:26:05.907] Infantry has 601 units, Cavalry has 0 units 

[18:26:05.907] Attacker Infantry transfers 201 units to Cavalry 

[18:26:05.940] Infantry has 400 units, Cavalry has 201 units 

[18:26:05.940] Infantry has 400 units, HorseArcher has 0 units 

[18:26:05.940] Attacker Infantry transfers 199 units to HorseArcher 

[18:26:05.948] Infantry has 201 units, HorseArcher has 199 units 

[18:26:05.948] Ranged has 141 units, Skirmisher has 0 units 

[18:26:05.948] Attacker Ranged transfers 47 units to Skirmisher 

[18:26:05.961] Ranged has 94 units, Skirmisher has 47 units 

[18:26:05.961] Ranged has 94 units, HeavyInfantry has 0 units 

[18:26:05.961] Attacker Ranged transfers 47 units to HeavyInfantry 

[18:26:05.962] Ranged has 47 units, HeavyInfantry has 47 units 

[18:26:05.978] Render Requested: empire_sword_1_t2 

[18:26:05.978] Render Requested: small_flat_heater_shield 

[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:05.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:06.907] Ranged has 1 units, HorseArcher has 1 units 

[18:26:06.907] Attacker Ranged transfers 1 units to HorseArcher 

[18:26:06.907] Ranged has 0 units, HorseArcher has 2 units 

[18:26:06.908] Ranged is removed from selected formations. 

[18:26:09.860] 首功者,芸峯麾下荆楚民夫! 

[18:26:17.555] ==============================DELETE RIGID BODY================== 
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[18:26:29.704] Render Requested: sg_sword_003_2h 

[18:26:29.710] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:29.710] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:29.710] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:32.997] ==============================DELETE RIGID BODY================== 
[18:26:33.577] Render Requested: sg_sword_20_1h_01_l 

[18:26:33.577] Render Requested: small_flat_heater_shield 

[18:26:33.582] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:33.582] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:33.582] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:34.735] Render Requested: imperial_spear_t2 

[18:26:35.440] Render Requested: sg_axe_004 

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[18:26:37.497] Render Requested: sg_shield_008_c 

[18:26:40.604] Render Requested: sg_longbow_002 

[18:26:40.610] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:40.610] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:40.610] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:26:40.877] ==============================DELETE RIGID BODY================== 
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[18:26:41.478] Render Requested: sg_shield_008_c 

[18:26:41.578] Render Requested: sg_sword_20_1h_01_l 

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[18:26:46.591] Render Requested: imperial_spear_t2 

[18:26:49.018] ==============================DELETE RIGID BODY================== 
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[18:26:51.616] Render Requested: sg_sword_20_1h_01_l 

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[18:27:14.980] Render Requested: sg_longbow_002 

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[18:28:27.959] Infantry has 46 units, HorseArcher has 65 units 

[18:28:27.959] Defender Infantry transfers 10 units to HorseArcher 

[18:28:27.960] Infantry has 36 units, HorseArcher has 75 units 

[18:28:27.960] Infantry has 36 units, Cavalry has 38 units 

[18:28:27.960] Defender Infantry transfers 36 units to Cavalry 

[18:28:27.960] Infantry has 0 units, Cavalry has 74 units 

[18:28:27.961] Cavalry has 1 units, HorseArcher has 1 units 

[18:28:27.961] Attacker Cavalry transfers 1 units to HorseArcher 

[18:28:27.961] Cavalry has 0 units, HorseArcher has 2 units 

[18:28:27.961] Infantry is removed from selected formations. 

[18:28:27.962] Cavalry has 146 units, HorseArcher has 193 units 

[18:28:27.962] Attacker Cavalry transfers 71 units to HorseArcher 

[18:28:27.963] Cavalry has 75 units, HorseArcher has 264 units 

[18:28:27.963] Cavalry has 75 units, Infantry has 188 units 

[18:28:27.963] Attacker Cavalry transfers 75 units to Infantry 

[18:28:27.965] Cavalry has 0 units, Infantry has 263 units 

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[18:28:42.150] 芸峯提高了1级。 

[18:28:43.966] HeavyCavalry has 19 units, HeavyInfantry has 21 units 

[18:28:43.966] Defender HeavyCavalry transfers 19 units to HeavyInfantry 

[18:28:43.967] HeavyCavalry has 0 units, HeavyInfantry has 40 units 

[18:28:43.967] LightCavalry has 14 units, HeavyInfantry has 40 units 

[18:28:43.967] Defender LightCavalry transfers 14 units to HeavyInfantry 

[18:28:43.967] LightCavalry has 0 units, HeavyInfantry has 54 units 

[18:28:43.967] Ranged has 12 units, HeavyInfantry has 54 units 

[18:28:43.967] Defender Ranged transfers 12 units to HeavyInfantry 

[18:28:43.967] Ranged has 0 units, HeavyInfantry has 66 units 

[18:28:43.967] Skirmisher has 10 units, HeavyInfantry has 66 units 

[18:28:43.967] Defender Skirmisher transfers 10 units to HeavyInfantry 

[18:28:43.967] Skirmisher has 0 units, HeavyInfantry has 76 units 

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[18:29:00.977] HorseArcher has 65 units, Cavalry has 76 units 

[18:29:00.977] Defender HorseArcher transfers 65 units to Cavalry 

[18:29:00.979] HorseArcher has 0 units, Cavalry has 141 units 

[18:29:00.979] Infantry has 2 units, HorseArcher has 2 units 

[18:29:00.979] Attacker Infantry transfers 2 units to HorseArcher 

[18:29:00.979] Infantry has 0 units, HorseArcher has 4 units 

[18:29:00.979] Infantry is removed from selected formations. 

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[18:30:00.050] Defender team formation 5 split 

[18:30:00.050] HeavyInfantry has 75 units, Infantry has 0 units 

[18:30:00.050] Defender HeavyInfantry transfers 18 units to Infantry 

[18:30:00.050] HeavyInfantry has 57 units, Infantry has 18 units 

[18:30:00.050] HeavyInfantry has 57 units, Ranged has 0 units 

[18:30:00.050] Defender HeavyInfantry transfers 19 units to Ranged 

[18:30:00.051] HeavyInfantry has 38 units, Ranged has 19 units 

[18:30:00.051] HeavyInfantry has 38 units, HorseArcher has 0 units 

[18:30:00.051] Defender HeavyInfantry transfers 19 units to HorseArcher 

[18:30:00.051] HeavyInfantry has 19 units, HorseArcher has 19 units 

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[18:30:00.475] ==============================DELETE RIGID BODY================== 
[18:30:00.538] ==============================DELETE RIGID BODY================== 
[18:30:04.085] ==============================DELETE RIGID BODY================== 
[18:30:13.233] ==============================DELETE RIGID BODY================== 
[18:30:13.911] ==============================DELETE RIGID BODY================== 
[18:30:15.797] ==============================DELETE RIGID BODY================== 
[18:30:15.822] ==============================DELETE RIGID BODY================== 
[18:30:15.823] ==============================DELETE RIGID BODY================== 
[18:30:15.848] ==============================DELETE RIGID BODY================== 
[18:30:15.848] ==============================DELETE RIGID BODY================== 
[18:30:15.886] ==============================DELETE RIGID BODY================== 
[18:30:20.409] ==============================DELETE RIGID BODY================== 
[18:30:26.424] ==============================DELETE RIGID BODY================== 
[18:30:31.975] ==============================DELETE RIGID BODY================== 
[18:30:33.379] ==============================DELETE RIGID BODY================== 
[18:30:34.264] ==============================DELETE RIGID BODY================== 
[18:30:34.301] ==============================DELETE RIGID BODY================== 
[18:30:34.402] ==============================DELETE RIGID BODY================== 
[18:30:34.427] ==============================DELETE RIGID BODY================== 
[18:30:34.452] ==============================DELETE RIGID BODY================== 
[18:30:38.097] Ranged has 20 units, HeavyInfantry has 10 units 

[18:30:38.097] Defender Ranged transfers 5 units to HeavyInfantry 

[18:30:38.097] Ranged has 15 units, HeavyInfantry has 15 units 

[18:30:38.097] HorseArcher has 16 units, Infantry has 6 units 

[18:30:38.097] Defender HorseArcher transfers 4 units to Infantry 

[18:30:38.097] HorseArcher has 12 units, Infantry has 10 units 

[18:30:45.764] Render Requested: sg_shield_008_c 

[18:30:45.865] Render Requested: sg_sword_20_1h_01_l 

[18:30:49.225] ==============================DELETE RIGID BODY================== 
[18:30:51.653] ==============================DELETE RIGID BODY================== 
[18:30:51.666] ==============================DELETE RIGID BODY================== 
[18:30:51.722] ==============================DELETE RIGID BODY================== 
[18:30:51.747] ==============================DELETE RIGID BODY================== 
[18:30:51.823] ==============================DELETE RIGID BODY================== 
[18:30:52.978] ==============================DELETE RIGID BODY================== 
[18:30:53.120] Ranged has 14 units, Infantry has 5 units 

[18:30:53.120] Defender Ranged transfers 4 units to Infantry 

[18:30:53.120] Ranged has 10 units, Infantry has 9 units 

[18:30:53.503] Render Requested: sg_longbow_002 

[18:31:06.230] Render Requested: sg_shield_008_c 

[18:31:06.330] Render Requested: sg_sword_20_1h_01_l 

[18:31:17.660] Could not find the event index for: event:/mission/combat/impact/punch_weapon/metal
[18:31:24.183] HeavyInfantry has 6 units, HorseArcher has 2 units 

[18:31:24.183] Defender HeavyInfantry transfers 2 units to HorseArcher 

[18:31:24.183] HeavyInfantry has 4 units, HorseArcher has 4 units 

[18:31:34.223] Defender team formation 0 split 

[18:31:34.223] Infantry has 6 units, Skirmisher has 0 units 

[18:31:34.223] Defender Infantry transfers 3 units to Skirmisher 

[18:31:34.224] Infantry has 3 units, Skirmisher has 3 units 

[18:31:35.225] Defender team formation 0 split 

[18:31:35.225] Infantry has 3 units, Cavalry has 0 units 

[18:31:35.225] Defender Infantry transfers 1 units to Cavalry 

[18:31:35.225] Infantry has 2 units, Cavalry has 1 units 

[18:31:39.235] Defender team formation 4 split 

[18:31:39.235] Skirmisher has 3 units, HorseArcher has 0 units 

[18:31:39.235] Defender Skirmisher transfers 1 units to HorseArcher 

[18:31:39.235] Skirmisher has 2 units, HorseArcher has 1 units 

[18:31:41.236] Defender team formation 0 split 

[18:31:41.236] Infantry has 2 units, Ranged has 0 units 

[18:31:41.236] Defender Infantry transfers 1 units to Ranged 

[18:31:41.236] Infantry has 1 units, Ranged has 1 units 

[18:31:47.244] Defender team formation 4 split 

[18:31:47.245] Skirmisher has 2 units, Cavalry has 0 units 

[18:31:47.245] Defender Skirmisher transfers 1 units to Cavalry 

[18:31:47.245] Skirmisher has 1 units, Cavalry has 1 units 

[18:31:59.353] Render Requested: sg_longbow_002 

[18:32:09.725] Render Requested: sg_shield_008_c 

[18:32:09.824] Render Requested: sg_sword_20_1h_01_l 

[18:32:12.128] Render Requested: sg_longbow_002 

[18:32:24.354] Render Requested: pot 

[18:32:28.815] ==============================DELETE RIGID BODY================== 
[18:32:44.316] I called EndMission 

[18:32:44.324] I called EndMissionInternal 

[18:32:44.614] -------MissionScreen-OnDeactivate 

[18:32:44.888] PopScreen 

[18:32:44.888] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:32:44.888] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:32:44.888] -------MissionScreen-OnDeactivate 

[18:32:44.888] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:32:44.888] -------MissionScreen-OnFinalize 

[18:32:44.890] Scene_view::clear_all(empire_town_r)
[18:32:44.891] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:32:44.891] OnScreenListChanged 

[18:32:44.891] SandBox.View.Map.MapScreen::HandleActivate 

[18:32:44.891] SandBox.View.Map.MapScreen::HandleResume 

[18:32:44.895] [GAME MENU] player_in_camp 

[18:32:44.895] Release Sound Event -1 

[18:32:44.895] Release Sound Event -1 

[18:32:44.895] Release Sound Event 30538 

[18:32:45.522] rglShader_manager::read_compressed_shader_cache_package : 0.000069
[18:32:45.522] Missing shader from sack: pbr_terrain
[18:32:45.522] Missing shader from sack: pbr_terrain
[18:32:45.522] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.522] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.522] Missing shader from sack: pbr_terrain_shadowmap
[18:32:45.522] Missing shader from sack: pbr_terrain_pointlight
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain
[18:32:45.523] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain
[18:32:45.524] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain
[18:32:45.525] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.526] Missing shader from sack: pbr_terrain
[18:32:45.526] Missing shader from sack: pbr_terrain
[18:32:45.526] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.526] Missing shader from sack: pbr_terrain
[18:32:45.526] Missing shader from sack: pbr_terrain
[18:32:45.526] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain
[18:32:45.527] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.528] Missing shader from sack: pbr_terrain
[18:32:45.528] Missing shader from sack: pbr_terrain
[18:32:45.528] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.528] Missing shader from sack: pbr_terrain
[18:32:45.528] Missing shader from sack: pbr_terrain
[18:32:45.528] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.529] Missing shader from sack: pbr_terrain
[18:32:45.529] Missing shader from sack: pbr_terrain
[18:32:45.529] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.529] Missing shader from sack: pbr_terrain
[18:32:45.529] Missing shader from sack: pbr_terrain
[18:32:45.529] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.529] Missing shader from sack: pbr_terrain
[18:32:45.529] Missing shader from sack: pbr_terrain
[18:32:45.529] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.530] Missing shader from sack: pbr_terrain
[18:32:45.530] Missing shader from sack: pbr_terrain
[18:32:45.530] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.530] Missing shader from sack: pbr_terrain
[18:32:45.530] Missing shader from sack: pbr_terrain
[18:32:45.530] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain
[18:32:45.533] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.534] Missing shader from sack: pbr_terrain
[18:32:45.534] Missing shader from sack: pbr_terrain
[18:32:45.534] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.536] Missing shader from sack: pbr_terrain
[18:32:45.536] Missing shader from sack: pbr_terrain
[18:32:45.536] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.536] Missing shader from sack: pbr_terrain
[18:32:45.536] Missing shader from sack: pbr_terrain
[18:32:45.536] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.537] Missing shader from sack: pbr_terrain
[18:32:45.537] Missing shader from sack: pbr_terrain
[18:32:45.537] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.538] Missing shader from sack: pbr_terrain
[18:32:45.538] Missing shader from sack: pbr_terrain
[18:32:45.538] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.538] Missing shader from sack: pbr_terrain
[18:32:45.538] Missing shader from sack: pbr_terrain
[18:32:45.538] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.539] Missing shader from sack: pbr_terrain
[18:32:45.539] Missing shader from sack: pbr_terrain
[18:32:45.539] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.540] Missing shader from sack: pbr_terrain
[18:32:45.540] Missing shader from sack: pbr_terrain
[18:32:45.540] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.541] Missing shader from sack: pbr_terrain
[18:32:45.541] Missing shader from sack: pbr_terrain
[18:32:45.541] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.541] Missing shader from sack: pbr_terrain
[18:32:45.541] Missing shader from sack: pbr_terrain
[18:32:45.541] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.542] Missing shader from sack: pbr_terrain
[18:32:45.542] Missing shader from sack: pbr_terrain
[18:32:45.542] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.542] Missing shader from sack: pbr_terrain
[18:32:45.542] Missing shader from sack: pbr_terrain
[18:32:45.542] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.543] Missing shader from sack: pbr_terrain
[18:32:45.543] Missing shader from sack: pbr_terrain
[18:32:45.543] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.546] Missing shader from sack: pbr_terrain
[18:32:45.546] Missing shader from sack: pbr_terrain
[18:32:45.546] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.546] Missing shader from sack: pbr_terrain
[18:32:45.546] Missing shader from sack: pbr_terrain
[18:32:45.546] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.546] Missing shader from sack: pbr_terrain
[18:32:45.546] Missing shader from sack: pbr_terrain
[18:32:45.546] Missing shader from sack: pbr_terrain_gbuffer
[18:32:45.804] Bake Terrain
[18:32:46.068] Bake Terrain
[18:32:46.099] Bake Terrain
[18:32:46.123] Bake Terrain
[18:32:48.284] Opening new mission SiegeMissionWithDeployment level_3 siege.
 

[18:32:48.286] IMono_MBMission::create_mission : 0.001975
[18:32:48.397] Force VSync State is now DEACTIVATED 

[18:32:48.397] PushScreen 

[18:32:48.397] SandBox.View.Map.MapScreen::HandlePause 

[18:32:48.397] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:32:48.397] Release Sound Event -1 

[18:32:48.397] Release Sound Event -1 

[18:32:48.397] OnScreenListChanged 

[18:32:48.397] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:32:48.397] -------MissionScreen-OnInitialize 

[18:32:48.397] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:32:48.397] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:32:48.604] Scene_view::clear_all(Main_map)
[18:32:48.747] Scene level: level_3 set to activate.
[18:32:48.747] Scene level: siege set to activate.
[18:32:48.747] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[18:32:48.751] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[18:32:49.157] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[18:32:49.214] 5647 entities are registered as oro.
[18:32:49.292] NAV_MESH: load finished, first load for scene: 1
[18:32:49.383] rglShader_manager::read_compressed_shader_cache_package : 0.000358
[18:32:49.420] Placed flora count, 0, flora_dry_plant_i
[18:32:49.420] Placed flora count, 0, flora_grass_a_non_shadow
[18:32:49.420] Placed flora count, 0, ground_rock
[18:32:49.420] Placed flora count, 0, flora_green__mix_flower
[18:32:49.420] Placed flora count, 0, free_valley_flower__mix
[18:32:49.421] Placed tree count, 1083, tree_high_q_pine
[18:32:49.422] Placed tree count, 3546, tree_high_q_pine
[18:32:49.452] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[18:32:49.463] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[18:32:49.547] NAV_MESH: load finished, first load for scene: 0
[18:32:49.548] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.548] NAV_MESH: load finished, first load for scene: 0
[18:32:49.550] NAV_MESH: load finished, first load for scene: 0
[18:32:49.550] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.551] NAV_MESH: load finished, first load for scene: 0
[18:32:49.552] NAV_MESH: load finished, first load for scene: 0
[18:32:49.552] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.552] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.553] NAV_MESH: load finished, first load for scene: 0
[18:32:49.553] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.553] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.554] NAV_MESH: load finished, first load for scene: 0
[18:32:49.554] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.554] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.555] NAV_MESH: load finished, first load for scene: 0
[18:32:49.555] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.555] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.556] NAV_MESH: load finished, first load for scene: 0
[18:32:49.556] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.556] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.557] NAV_MESH: load finished, first load for scene: 0
[18:32:49.557] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.557] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.561] NAV_MESH: load finished, first load for scene: 0
[18:32:49.561] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.561] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.562] NAV_MESH: load finished, first load for scene: 0
[18:32:49.562] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.562] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.563] NAV_MESH: load finished, first load for scene: 0
[18:32:49.563] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.563] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.564] NAV_MESH: load finished, first load for scene: 0
[18:32:49.564] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.564] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.565] NAV_MESH: load finished, first load for scene: 0
[18:32:49.569] NAV_MESH: load finished, first load for scene: 0
[18:32:49.571] NAV_MESH: load finished, first load for scene: 0
[18:32:49.571] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.573] NAV_MESH: load finished, first load for scene: 0
[18:32:49.573] NAV_MESH: load finished, first load for scene: 0
[18:32:49.574] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.575] NAV_MESH: load finished, first load for scene: 0
[18:32:49.575] NAV_MESH: load finished, first load for scene: 0
[18:32:49.576] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.576] NAV_MESH: load finished, first load for scene: 0
[18:32:49.577] NAV_MESH: load finished, first load for scene: 0
[18:32:49.578] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.578] NAV_MESH: load finished, first load for scene: 0
[18:32:49.579] NAV_MESH: load finished, first load for scene: 0
[18:32:49.580] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.580] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.580] NAV_MESH: load finished, first load for scene: 0
[18:32:49.581] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.581] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.581] NAV_MESH: load finished, first load for scene: 0
[18:32:49.582] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.582] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.582] NAV_MESH: load finished, first load for scene: 0
[18:32:49.583] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.583] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.583] NAV_MESH: load finished, first load for scene: 0
[18:32:49.584] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.584] NAV_MESH: load finished, first load for scene: 0
[18:32:49.585] NAV_MESH: load finished, first load for scene: 0
[18:32:49.586] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.586] NAV_MESH: load finished, first load for scene: 0
[18:32:49.588] NAV_MESH: load finished, first load for scene: 0
[18:32:49.588] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.589] NAV_MESH: load finished, first load for scene: 0
[18:32:49.590] NAV_MESH: load finished, first load for scene: 0
[18:32:49.590] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.591] NAV_MESH: load finished, first load for scene: 0
[18:32:49.592] NAV_MESH: load finished, first load for scene: 0
[18:32:49.593] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.594] NAV_MESH: load finished, first load for scene: 0
[18:32:49.595] NAV_MESH: load finished, first load for scene: 0
[18:32:49.595] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.596] NAV_MESH: load finished, first load for scene: 0
[18:32:49.599] NAV_MESH: load finished, first load for scene: 0
[18:32:49.599] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.599] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.600] NAV_MESH: load finished, first load for scene: 0
[18:32:49.600] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.600] Could not find the event index for: event:/mission/siege/ballista/reload_end
[18:32:49.601] NAV_MESH: load finished, first load for scene: 0
[18:32:49.601] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.602] NAV_MESH: load finished, first load for scene: 0
[18:32:49.603] NAV_MESH: load finished, first load for scene: 0
[18:32:49.604] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.604] NAV_MESH: load finished, first load for scene: 0
[18:32:49.605] NAV_MESH: load finished, first load for scene: 0
[18:32:49.606] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.606] NAV_MESH: load finished, first load for scene: 0
[18:32:49.607] NAV_MESH: load finished, first load for scene: 0
[18:32:49.608] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.608] NAV_MESH: load finished, first load for scene: 0
[18:32:49.610] NAV_MESH: load finished, first load for scene: 0
[18:32:49.613] NAV_MESH: load finished, first load for scene: 0
[18:32:49.614] NAV_MESH: load finished, first load for scene: 0
[18:32:49.614] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.615] NAV_MESH: load finished, first load for scene: 0
[18:32:49.616] NAV_MESH: load finished, first load for scene: 0
[18:32:49.616] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.617] NAV_MESH: load finished, first load for scene: 0
[18:32:49.618] NAV_MESH: load finished, first load for scene: 0
[18:32:49.620] NAV_MESH: load finished, first load for scene: 0
[18:32:49.621] NAV_MESH: load finished, first load for scene: 0
[18:32:49.621] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.622] NAV_MESH: load finished, first load for scene: 0
[18:32:49.623] NAV_MESH: load finished, first load for scene: 0
[18:32:49.623] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[18:32:49.624] NAV_MESH: load finished, first load for scene: 0
[18:32:49.625] NAV_MESH: load finished, first load for scene: 0
[18:32:49.626] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.627] NAV_MESH: load finished, first load for scene: 0
[18:32:49.628] NAV_MESH: load finished, first load for scene: 0
[18:32:49.628] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.629] NAV_MESH: load finished, first load for scene: 0
[18:32:49.631] NAV_MESH: load finished, first load for scene: 0
[18:32:49.632] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.632] NAV_MESH: load finished, first load for scene: 0
[18:32:49.633] NAV_MESH: load finished, first load for scene: 0
[18:32:49.634] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[18:32:49.635] NAV_MESH: load finished, first load for scene: 0
[18:32:50.515] ----------Mission-AddTeam-Defender 

[18:32:50.515] ----------Mission-AddTeam-Attacker 

[18:32:50.515] ----------Mission-AddTeam-Attacker 

[18:32:50.621] -------MissionScreen-OnActivate 

[18:32:50.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:32:50.885] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:32:50.885] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:32:50.885] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:32:50.906] Bake Terrain
[18:32:50.929] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:32:50.929] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:32:50.936] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:32:50.936] Bake Terrain
[18:32:50.948] Bake Terrain
[18:32:50.954] Bake Terrain
[18:32:50.975] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:32:50.975] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:32:51.408] Selected formations being cleared. Select all formations: 

[18:32:51.408] Infantry added to selected formations. 

[18:32:51.408] Ranged added to selected formations. 

[18:32:51.408] SetOrder AIControlOffon team 

[18:32:51.408] After set order called, number of selected formations: 2 

[18:32:51.408] Infantry formation being processed. 

[18:32:51.409] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.409] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.409] Ranged formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] After set order loop complete, number of selected formations: 2 

[18:32:51.410] SetOrder Mounton team 

[18:32:51.410] After set order called, number of selected formations: 2 

[18:32:51.410] Infantry formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] Ranged formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] After set order loop complete, number of selected formations: 2 

[18:32:51.410] SetOrder FireAtWillon team 

[18:32:51.410] After set order called, number of selected formations: 2 

[18:32:51.410] Infantry formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] Ranged formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] After set order loop complete, number of selected formations: 2 

[18:32:51.410] SetOrder ArrangementLineon team 

[18:32:51.410] After set order called, number of selected formations: 2 

[18:32:51.410] Infantry formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] Ranged formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] After set order loop complete, number of selected formations: 2 

[18:32:51.410] SetOrder StandYourGroundon team 

[18:32:51.410] After set order called, number of selected formations: 2 

[18:32:51.410] Infantry formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] Ranged formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] After set order loop complete, number of selected formations: 2 

[18:32:51.410] SetOrder AIControlOnon team 

[18:32:51.410] After set order called, number of selected formations: 2 

[18:32:51.410] Infantry formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] Ranged formation being processed. 

[18:32:51.410] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.410] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.410] After set order loop complete, number of selected formations: 2 

[18:32:51.411] Infantry has 119 units, Cavalry has 0 units 

[18:32:51.411] Defender Infantry transfers 40 units to Cavalry 

[18:32:51.412] Infantry has 79 units, Cavalry has 40 units 

[18:32:51.412] Infantry has 79 units, HorseArcher has 0 units 

[18:32:51.412] Defender Infantry transfers 39 units to HorseArcher 

[18:32:51.413] Infantry has 40 units, HorseArcher has 39 units 

[18:32:51.413] Ranged has 90 units, Skirmisher has 0 units 

[18:32:51.413] Defender Ranged transfers 18 units to Skirmisher 

[18:32:51.414] Ranged has 72 units, Skirmisher has 18 units 

[18:32:51.414] Ranged has 72 units, HeavyInfantry has 0 units 

[18:32:51.414] Defender Ranged transfers 18 units to HeavyInfantry 

[18:32:51.414] Ranged has 54 units, HeavyInfantry has 18 units 

[18:32:51.414] Ranged has 54 units, LightCavalry has 0 units 

[18:32:51.414] Defender Ranged transfers 18 units to LightCavalry 

[18:32:51.414] Ranged has 36 units, LightCavalry has 18 units 

[18:32:51.414] Ranged has 36 units, HeavyCavalry has 0 units 

[18:32:51.414] Defender Ranged transfers 18 units to HeavyCavalry 

[18:32:51.415] Ranged has 18 units, HeavyCavalry has 18 units 

[18:32:51.422] Selected formations being cleared. 

[18:32:51.425] Selected formations being cleared. Select all formations: 

[18:32:51.891] Selected formations being cleared. Select all formations: 

[18:32:51.891] Infantry added to selected formations. 

[18:32:51.891] Ranged added to selected formations. 

[18:32:51.892] Selected formations being cleared. Select all formations: 

[18:32:51.892] Infantry added to selected formations. 

[18:32:51.892] Ranged added to selected formations. 

[18:32:51.892] SetOrder AIControlOffon team 

[18:32:51.892] After set order called, number of selected formations: 2 

[18:32:51.892] Infantry formation being processed. 

[18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.892] Ranged formation being processed. 

[18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.892] After set order loop complete, number of selected formations: 2 

[18:32:51.892] SetOrder Mounton team 

[18:32:51.892] After set order called, number of selected formations: 2 

[18:32:51.892] Infantry formation being processed. 

[18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.892] Ranged formation being processed. 

[18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.892] After set order loop complete, number of selected formations: 2 

[18:32:51.892] SetOrder FireAtWillon team 

[18:32:51.892] After set order called, number of selected formations: 2 

[18:32:51.892] Infantry formation being processed. 

[18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.892] Ranged formation being processed. 

[18:32:51.892] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.892] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.892] After set order loop complete, number of selected formations: 2 

[18:32:51.893] SetOrder ArrangementLineon team 

[18:32:51.893] After set order called, number of selected formations: 2 

[18:32:51.893] Infantry formation being processed. 

[18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.893] Ranged formation being processed. 

[18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.893] After set order loop complete, number of selected formations: 2 

[18:32:51.893] SetOrder StandYourGroundon team 

[18:32:51.893] After set order called, number of selected formations: 2 

[18:32:51.893] Infantry formation being processed. 

[18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.893] Ranged formation being processed. 

[18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.893] After set order loop complete, number of selected formations: 2 

[18:32:51.893] SetOrder AIControlOnon team 

[18:32:51.893] After set order called, number of selected formations: 2 

[18:32:51.893] Infantry formation being processed. 

[18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.893] Ranged formation being processed. 

[18:32:51.893] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:32:51.893] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:32:51.893] After set order loop complete, number of selected formations: 2 

[18:32:51.893] Infantry has 4 units, Cavalry has 0 units 

[18:32:51.893] Attacker Infantry transfers 2 units to Cavalry 

[18:32:51.893] Infantry has 2 units, Cavalry has 2 units 

[18:32:51.898] Ranged has 2 units, HorseArcher has 0 units 

[18:32:51.898] Attacker Ranged transfers 1 units to HorseArcher 

[18:32:51.898] Ranged has 1 units, HorseArcher has 1 units 

[18:32:51.901] Selected formations being cleared. 

[18:32:51.921] Selected formations being cleared. Select all formations: 

[18:32:51.921] Infantry added to selected formations. 

[18:32:51.921] Ranged added to selected formations. 

[18:32:51.921] Infantry added to selected formations. 

[18:32:51.921] Infantry added to selected formations. 

[18:32:51.921] Ranged added to selected formations. 

[18:32:51.921] Ranged added to selected formations. 

[18:32:51.921] Ranged added to selected formations. 

[18:32:51.921] Ranged added to selected formations. 

[18:32:51.921] SetOrder AIControlOffon team 

[18:32:51.921] After set order called, number of selected formations: 8 

[18:32:51.921] Infantry formation being processed. 

[18:32:51.921] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.921] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.921] Ranged formation being processed. 

[18:32:51.921] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.921] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.921] Cavalry formation being processed. 

[18:32:51.922] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.922] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.922] HorseArcher formation being processed. 

[18:32:51.922] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.922] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.922] NumberOfDefaultFormations formation being processed. 

[18:32:51.922] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.922] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HeavyInfantry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] LightCavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HeavyCavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] After set order loop complete, number of selected formations: 8 

[18:32:51.923] SetOrder Mounton team 

[18:32:51.923] After set order called, number of selected formations: 8 

[18:32:51.923] Infantry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] Ranged formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] Cavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HorseArcher formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] NumberOfDefaultFormations formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HeavyInfantry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] LightCavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HeavyCavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] After set order loop complete, number of selected formations: 8 

[18:32:51.923] SetOrder FireAtWillon team 

[18:32:51.923] After set order called, number of selected formations: 8 

[18:32:51.923] Infantry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] Ranged formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] Cavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HorseArcher formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] NumberOfDefaultFormations formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HeavyInfantry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] LightCavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] HeavyCavalry formation being processed. 

[18:32:51.923] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.923] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.923] After set order loop complete, number of selected formations: 8 

[18:32:51.923] SetOrder ArrangementLineon team 

[18:32:51.924] After set order called, number of selected formations: 8 

[18:32:51.924] Infantry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] Ranged formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] Cavalry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] HorseArcher formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] NumberOfDefaultFormations formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] HeavyInfantry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] LightCavalry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] HeavyCavalry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] After set order loop complete, number of selected formations: 8 

[18:32:51.924] SetOrder StandYourGroundon team 

[18:32:51.924] After set order called, number of selected formations: 8 

[18:32:51.924] Infantry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] Ranged formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] Cavalry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] HorseArcher formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] NumberOfDefaultFormations formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] HeavyInfantry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] LightCavalry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] HeavyCavalry formation being processed. 

[18:32:51.924] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.924] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.924] After set order loop complete, number of selected formations: 8 

[18:32:51.924] SetOrder AIControlOnon team 

[18:32:51.926] After set order called, number of selected formations: 8 

[18:32:51.926] Infantry formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] Ranged formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] Cavalry formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] HorseArcher formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] NumberOfDefaultFormations formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] HeavyInfantry formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] LightCavalry formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] HeavyCavalry formation being processed. 

[18:32:51.926] Update cached and formation values on each agent complete, number of selected formations: 8 

[18:32:51.926] Set random decide time of agents with indices complete, number of selected formations: 8 

[18:32:51.926] After set order loop complete, number of selected formations: 8 

[18:32:51.926] Cavalry has 40 units, Infantry has 40 units 

[18:32:51.926] Defender Cavalry transfers 20 units to Infantry 

[18:32:51.927] Cavalry has 20 units, Infantry has 60 units 

[18:32:51.927] Cavalry has 20 units, HorseArcher has 39 units 

[18:32:51.927] Defender Cavalry transfers 20 units to HorseArcher 

[18:32:51.927] Cavalry has 0 units, HorseArcher has 59 units 

[18:32:51.932] Selected formations being cleared. 

[18:32:51.935] Infantry added to selected formations. 

[18:32:51.935] SetOrderWithAgent FollowMe 芸峯on team 

[18:32:51.935] After set order called, number of selected formations: 1 

[18:32:51.935] General formation being processed. 

[18:32:51.935] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:32:51.935] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:32:51.935] After set order loop complete, number of selected formations: 1 

[18:32:51.936] Selected formations being cleared. 

[18:32:51.936] Infantry added to selected formations. 

[18:32:51.936] SetOrderWithAgent FollowMe 张辽on team 

[18:32:51.936] After set order called, number of selected formations: 1 

[18:32:51.936] General formation being processed. 

[18:32:51.936] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:32:51.936] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:32:51.936] After set order loop complete, number of selected formations: 1 

[18:32:51.936] Selected formations being cleared. 

[18:32:51.937] Selected formations being cleared. Select all formations: 

[18:32:51.937] Infantry added to selected formations. 

[18:32:51.937] Ranged added to selected formations. 

[18:32:51.937] Infantry added to selected formations. 

[18:32:51.937] Ranged added to selected formations. 

[18:32:51.947] Infantry has 555 units, Cavalry has 0 units 

[18:32:51.947] Attacker Infantry transfers 277 units to Cavalry 

[18:32:51.978] Infantry has 278 units, Cavalry has 277 units 

[18:32:51.978] Ranged has 228 units, HorseArcher has 0 units 

[18:32:51.978] Attacker Ranged transfers 76 units to HorseArcher 

[18:32:51.999] Ranged has 152 units, HorseArcher has 76 units 

[18:32:51.999] Ranged has 152 units, Skirmisher has 0 units 

[18:32:51.999] Attacker Ranged transfers 76 units to Skirmisher 

[18:32:52.000] Ranged has 76 units, Skirmisher has 76 units 

[18:32:52.018] Render Requested: empire_sword_1_t2 

[18:32:52.018] Render Requested: small_flat_heater_shield 

[18:32:52.943] Ranged has 1 units, Infantry has 2 units 

[18:32:52.943] Attacker Ranged transfers 1 units to Infantry 

[18:32:52.943] Ranged has 0 units, Infantry has 3 units 

[18:32:52.944] Ranged is removed from selected formations. 

[18:32:52.944] HorseArcher has 1 units, Cavalry has 2 units 

[18:32:52.944] Attacker HorseArcher transfers 1 units to Cavalry 

[18:32:52.944] HorseArcher has 0 units, Cavalry has 3 units 

[18:32:52.944] Ranged is removed from selected formations. 

[18:33:01.975] ==============================DELETE RIGID BODY================== 
[18:33:02.472] Render Requested: imperial_spear_t2 

[18:33:03.573] Render Requested: sg_axe_004 

[18:33:05.485] Render Requested: empire_sword_1_t2 

[18:33:08.215] ==============================DELETE RIGID BODY================== 
[18:33:12.543] ==============================DELETE RIGID BODY================== 
[18:33:12.569] ==============================DELETE RIGID BODY================== 
[18:33:12.575] ==============================DELETE RIGID BODY================== 
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[18:33:15.029] ==============================DELETE RIGID BODY================== 
[18:33:15.035] ==============================DELETE RIGID BODY================== 
[18:33:15.053] ==============================DELETE RIGID BODY================== 
[18:33:19.538] ==============================DELETE RIGID BODY================== 
[18:33:22.490] Render Requested: imperial_spear_t2 

[18:33:23.715] 首功者,芸峯麾下荆楚射士! 

[18:33:25.515] Render Requested: sg_axe_004 

[18:33:25.955] HeavyCavalry has 18 units, LightCavalry has 18 units 

[18:33:25.955] Defender HeavyCavalry transfers 18 units to LightCavalry 

[18:33:25.956] HeavyCavalry has 0 units, LightCavalry has 36 units 

[18:33:25.956] Ranged has 17 units, HeavyInfantry has 18 units 

[18:33:25.956] Defender Ranged transfers 17 units to HeavyInfantry 

[18:33:25.956] Ranged has 0 units, HeavyInfantry has 35 units 

[18:33:25.956] Skirmisher has 17 units, LightCavalry has 36 units 

[18:33:25.956] Defender Skirmisher transfers 17 units to LightCavalry 

[18:33:25.957] Skirmisher has 0 units, LightCavalry has 53 units 

[18:33:26.955] LightCavalry has 53 units, HeavyInfantry has 35 units 

[18:33:26.955] Defender LightCavalry transfers 11 units to HeavyInfantry 

[18:33:26.955] LightCavalry has 42 units, HeavyInfantry has 46 units 

[18:33:27.955] Defender team formation 5 split 

[18:33:27.955] HeavyInfantry has 46 units, Ranged has 0 units 

[18:33:27.955] Defender HeavyInfantry transfers 23 units to Ranged 

[18:33:27.956] HeavyInfantry has 23 units, Ranged has 23 units 

[18:33:31.107] ==============================DELETE RIGID BODY================== 
[18:33:31.958] HeavyInfantry has 23 units, Ranged has 23 units 

[18:33:31.958] Defender HeavyInfantry transfers 23 units to Ranged 

[18:33:31.959] HeavyInfantry has 4 units, Ranged has 42 units 

[18:33:34.993] ==============================DELETE RIGID BODY================== 
[18:33:35.072] Render Requested: sg_shield_008_d 

[18:33:35.258] ==============================DELETE RIGID BODY================== 
[18:33:35.297] ==============================DELETE RIGID BODY================== 
[18:33:35.315] ==============================DELETE RIGID BODY================== 
[18:33:35.365] ==============================DELETE RIGID BODY================== 
[18:33:35.391] ==============================DELETE RIGID BODY================== 
[18:33:35.460] ==============================DELETE RIGID BODY================== 
[18:33:35.510] ==============================DELETE RIGID BODY================== 
[18:33:35.617] ==============================DELETE RIGID BODY================== 
[18:33:35.787] ==============================DELETE RIGID BODY================== 
[18:33:36.072] ==============================DELETE RIGID BODY================== 
[18:33:36.273] Render Requested: empire_sword_1_t2 

[18:33:36.959] Defender team formation 1 split 

[18:33:36.959] Ranged has 42 units, Cavalry has 0 units 

[18:33:36.959] Defender Ranged transfers 21 units to Cavalry 

[18:33:36.959] Ranged has 21 units, Cavalry has 21 units 

[18:33:38.395] Render Requested: sg_sword_20_1h_01_l 

[18:33:42.968] Ranged has 21 units, Cavalry has 21 units 

[18:33:42.968] Defender Ranged transfers 21 units to Cavalry 

[18:33:42.969] Ranged has 0 units, Cavalry has 42 units 

[18:33:45.988] Defender team formation 2 split 

[18:33:45.988] Cavalry has 42 units, Ranged has 0 units 

[18:33:45.988] Defender Cavalry transfers 21 units to Ranged 

[18:33:45.989] Cavalry has 21 units, Ranged has 21 units 

[18:33:49.580] ==============================DELETE RIGID BODY================== 
[18:33:49.629] ==============================DELETE RIGID BODY================== 
[18:33:49.754] ==============================DELETE RIGID BODY================== 
[18:33:49.824] ==============================DELETE RIGID BODY================== 
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[18:33:50.584] ==============================DELETE RIGID BODY================== 
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[18:33:50.911] ==============================DELETE RIGID BODY================== 
[18:33:51.031] ==============================DELETE RIGID BODY================== 
[18:33:52.499] ==============================DELETE RIGID BODY================== 
[18:33:58.677] ==============================DELETE RIGID BODY================== 
[18:33:59.026] Cavalry has 20 units, Ranged has 21 units 

[18:33:59.026] Defender Cavalry transfers 20 units to Ranged 

[18:33:59.027] Cavalry has 0 units, Ranged has 41 units 

[18:34:00.033] Defender team formation 1 split 

[18:34:00.033] Ranged has 41 units, Cavalry has 0 units 

[18:34:00.033] Defender Ranged transfers 20 units to Cavalry 

[18:34:00.033] Ranged has 21 units, Cavalry has 20 units 

[18:34:04.868] ==============================DELETE RIGID BODY================== 
[18:34:04.880] ==============================DELETE RIGID BODY================== 
[18:34:04.905] ==============================DELETE RIGID BODY================== 
[18:34:04.979] ==============================DELETE RIGID BODY================== 
[18:34:05.200] ==============================DELETE RIGID BODY================== 
[18:34:05.999] ==============================DELETE RIGID BODY================== 
[18:34:06.112] ==============================DELETE RIGID BODY================== 
[18:34:06.357] ==============================DELETE RIGID BODY================== 
[18:34:06.402] ==============================DELETE RIGID BODY================== 
[18:34:06.496] ==============================DELETE RIGID BODY================== 
[18:34:12.046] Ranged has 19 units, Cavalry has 20 units 

[18:34:12.046] Defender Ranged transfers 19 units to Cavalry 

[18:34:12.047] Ranged has 0 units, Cavalry has 39 units 

[18:34:12.098] ==============================DELETE RIGID BODY================== 
[18:34:16.053] Defender team formation 6 split 

[18:34:16.053] LightCavalry has 39 units, Ranged has 0 units 

[18:34:16.053] Defender LightCavalry transfers 19 units to Ranged 

[18:34:16.053] LightCavalry has 20 units, Ranged has 19 units 

[18:34:20.021] ==============================DELETE RIGID BODY================== 
[18:34:20.115] ==============================DELETE RIGID BODY================== 
[18:34:20.323] ==============================DELETE RIGID BODY================== 
[18:34:20.392] ==============================DELETE RIGID BODY================== 
[18:34:20.430] ==============================DELETE RIGID BODY================== 
[18:34:21.677] ==============================DELETE RIGID BODY================== 
[18:34:21.678] ==============================DELETE RIGID BODY================== 
[18:34:21.709] ==============================DELETE RIGID BODY================== 
[18:34:21.746] ==============================DELETE RIGID BODY================== 
[18:34:21.752] ==============================DELETE RIGID BODY================== 
[18:34:28.083] LightCavalry has 19 units, Cavalry has 38 units 

[18:34:28.083] Defender LightCavalry transfers 19 units to Cavalry 

[18:34:28.083] LightCavalry has 0 units, Cavalry has 57 units 

[18:34:28.083] Ranged has 18 units, Cavalry has 57 units 

[18:34:28.083] Defender Ranged transfers 18 units to Cavalry 

[18:34:28.084] Ranged has 0 units, Cavalry has 75 units 

[18:34:31.088] Defender team formation 2 split 

[18:34:31.088] Cavalry has 74 units, Ranged has 0 units 

[18:34:31.088] Defender Cavalry transfers 24 units to Ranged 

[18:34:31.089] Cavalry has 50 units, Ranged has 24 units 

[18:34:31.089] Cavalry has 50 units, Skirmisher has 0 units 

[18:34:31.089] Defender Cavalry transfers 25 units to Skirmisher 

[18:34:31.089] Cavalry has 25 units, Skirmisher has 25 units 

[18:34:34.560] ==============================DELETE RIGID BODY================== 
[18:34:34.850] ==============================DELETE RIGID BODY================== 
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[18:34:37.789] ==============================DELETE RIGID BODY================== 
[18:34:37.877] ==============================DELETE RIGID BODY================== 
[18:34:40.650] Could not find the event index for: event:/mission/combat/impact/missile/water
[18:34:49.700] ==============================DELETE RIGID BODY================== 
[18:34:49.706] ==============================DELETE RIGID BODY================== 
[18:34:49.782] ==============================DELETE RIGID BODY================== 
[18:34:49.850] ==============================DELETE RIGID BODY================== 
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[18:34:53.308] ==============================DELETE RIGID BODY================== 
[18:34:57.152] ==============================DELETE RIGID BODY================== 
[18:34:58.859] Render Requested: pot 

[18:34:59.110] Skirmisher has 16 units, Cavalry has 16 units 

[18:34:59.110] Defender Skirmisher transfers 16 units to Cavalry 

[18:34:59.111] Skirmisher has 0 units, Cavalry has 32 units 

[18:35:02.118] Defender team formation 2 split 

[18:35:02.118] Cavalry has 31 units, Skirmisher has 0 units 

[18:35:02.118] Defender Cavalry transfers 15 units to Skirmisher 

[18:35:02.119] Cavalry has 16 units, Skirmisher has 15 units 

[18:35:02.268] ==============================DELETE RIGID BODY================== 
[18:35:03.021] Render Requested: sg_shield_008_d 

[18:35:03.294] Render Requested: sg_sword_20_1h_01_l 

[18:35:04.803] ==============================DELETE RIGID BODY================== 
[18:35:04.854] ==============================DELETE RIGID BODY================== 
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[18:35:08.894] ==============================DELETE RIGID BODY================== 
[18:35:15.283] IsEquipmentSelectionActive: False 

[18:35:19.844] ==============================DELETE RIGID BODY================== 
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[18:35:20.001] ==============================DELETE RIGID BODY================== 
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[18:35:22.146] ==============================DELETE RIGID BODY================== 
[18:35:22.974] Defender team formation 0 split 

[18:35:22.974] Infantry has 38 units, LightCavalry has 0 units 

[18:35:22.974] Defender Infantry transfers 19 units to LightCavalry 

[18:35:22.975] Infantry has 19 units, LightCavalry has 19 units 

[18:35:23.131] ==============================DELETE RIGID BODY================== 
[18:35:23.136] ==============================DELETE RIGID BODY================== 
[18:35:23.142] ==============================DELETE RIGID BODY================== 
[18:35:23.162] ==============================DELETE RIGID BODY================== 
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[18:35:23.765] ==============================DELETE RIGID BODY================== 
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[18:35:23.814] ==============================DELETE RIGID BODY================== 
[18:35:23.825] ==============================DELETE RIGID BODY================== 
[18:35:23.909] HorseArcher has 1 units, LightCavalry has 15 units 

[18:35:23.909] Defender HorseArcher transfers 1 units to LightCavalry 

[18:35:23.909] HorseArcher has 0 units, LightCavalry has 16 units 

[18:35:24.286] ==============================DELETE RIGID BODY================== 
[18:35:24.656] ==============================DELETE RIGID BODY================== 
[18:35:24.667] ==============================DELETE RIGID BODY================== 
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[18:35:24.692] ==============================DELETE RIGID BODY================== 
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[18:35:25.406] ==============================DELETE RIGID BODY================== 
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[18:35:25.428] ==============================DELETE RIGID BODY================== 
[18:35:25.474] Defender team formation 6 split 

[18:35:25.474] LightCavalry has 12 units, HorseArcher has 0 units 

[18:35:25.474] Defender LightCavalry transfers 6 units to HorseArcher 

[18:35:25.474] LightCavalry has 6 units, HorseArcher has 6 units 

[18:35:26.191] ==============================DELETE RIGID BODY================== 
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[18:35:27.018] ==============================DELETE RIGID BODY================== 
[18:35:27.021] ==============================DELETE RIGID BODY================== 
[18:35:27.656] Defender team formation 3 split 

[18:35:27.656] HorseArcher has 4 units, HeavyCavalry has 0 units 

[18:35:27.656] Defender HorseArcher transfers 2 units to HeavyCavalry 

[18:35:27.656] HorseArcher has 2 units, HeavyCavalry has 2 units 

[18:35:27.727] ==============================DELETE RIGID BODY================== 
[18:35:27.741] ==============================DELETE RIGID BODY================== 
[18:35:27.748] ==============================DELETE RIGID BODY================== 
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[18:35:27.761] ==============================DELETE RIGID BODY================== 
[18:35:27.766] ==============================DELETE RIGID BODY================== 
[18:35:28.069] Infantry has 1 units, HeavyCavalry has 1 units 

[18:35:28.069] Defender Infantry transfers 1 units to HeavyCavalry 

[18:35:28.069] Infantry has 0 units, HeavyCavalry has 2 units 

[18:35:28.171] LightCavalry has 1 units, HeavyCavalry has 1 units 

[18:35:28.171] Defender LightCavalry transfers 1 units to HeavyCavalry 

[18:35:28.171] LightCavalry has 0 units, HeavyCavalry has 2 units 

[18:35:28.577] ==============================DELETE RIGID BODY================== 
[18:35:28.597] ==============================DELETE RIGID BODY================== 
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[18:35:44.415] ==============================DELETE RIGID BODY================== 
[18:35:46.446] ==============================DELETE RIGID BODY================== 
[18:35:49.773] Missing shader from sack: pbr_metallic
[18:35:49.773] Missing shader from sack: pbr_metallic
[18:35:49.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 786576, 0.
[18:35:49.773] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936648, 790672, 0.
[18:35:49.839] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 790672, 1.
[18:35:49.844] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936648, 786576, 1.
[18:35:49.978] Defender team formation 1 split 

[18:35:49.978] Ranged has 4 units, Infantry has 0 units 

[18:35:49.978] Defender Ranged transfers 2 units to Infantry 

[18:35:49.978] Ranged has 2 units, Infantry has 2 units 

[18:35:50.081] Infantry has 2 units, Ranged has 2 units 

[18:35:50.081] Defender Infantry transfers 2 units to Ranged 

[18:35:50.081] Infantry has 1 units, Ranged has 3 units 

[18:36:00.201] CheckMissionEnded::ended 

[18:36:00.201] Player MapEvent BattleState: AttackerVictory 

[18:36:02.678] I called EndMission 

[18:36:02.684] I called EndMissionInternal 

[18:36:02.953] -------MissionScreen-OnDeactivate 

[18:36:03.258] PopScreen 

[18:36:03.258] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:36:03.258] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:36:03.258] -------MissionScreen-OnDeactivate 

[18:36:03.258] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:36:03.258] -------MissionScreen-OnFinalize 

[18:36:03.262] Scene_view::clear_all(empire_town_r)
[18:36:03.262] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:36:03.262] OnScreenListChanged 

[18:36:03.262] SandBox.View.Map.MapScreen::HandleActivate 

[18:36:03.262] SandBox.View.Map.MapScreen::HandleResume 

[18:36:03.266] [GAME MENU] player_in_camp 

[18:36:03.266] Release Sound Event -1 

[18:36:03.268] 你掠夺了19第纳尔。 

[18:36:03.268] Player MapEvent State: WaitingRemoval 

[18:36:03.272] 成功夺取濮阳,领主选举开始。 

[18:36:03.300] Player has entered city_dongjun_puyang: 濮阳 

[18:36:03.301] Player has entered city_dongjun_puyang: 濮阳 

[18:36:03.301] [GAME MENU] town_outside 

[18:36:03.302] [GAME MENU] town 

[18:36:03.302] [GAME MENU] menu_settlement_taken 

[18:36:03.302] [GAME MENU] menu_settlement_taken_player_participant 

[18:36:03.425] Release Sound Event -1 

[18:36:03.425] Release Sound Event 36909 

[18:36:03.442] [GAME MENU] player_in_camp_battle_end 

[18:36:03.967] rglShader_manager::read_compressed_shader_cache_package : 0.000074
[18:36:03.967] Missing shader from sack: pbr_terrain
[18:36:03.967] Missing shader from sack: pbr_terrain
[18:36:03.967] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.967] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.967] Missing shader from sack: pbr_terrain_shadowmap
[18:36:03.967] Missing shader from sack: pbr_terrain_pointlight
[18:36:03.967] Missing shader from sack: pbr_terrain
[18:36:03.967] Missing shader from sack: pbr_terrain
[18:36:03.967] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.968] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.968] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain
[18:36:03.969] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain
[18:36:03.970] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.971] Missing shader from sack: pbr_terrain
[18:36:03.971] Missing shader from sack: pbr_terrain
[18:36:03.971] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.971] Missing shader from sack: pbr_terrain
[18:36:03.971] Missing shader from sack: pbr_terrain
[18:36:03.971] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain
[18:36:03.972] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.973] Missing shader from sack: pbr_terrain
[18:36:03.973] Missing shader from sack: pbr_terrain
[18:36:03.973] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.973] Missing shader from sack: pbr_terrain
[18:36:03.973] Missing shader from sack: pbr_terrain
[18:36:03.973] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.974] Missing shader from sack: pbr_terrain
[18:36:03.974] Missing shader from sack: pbr_terrain
[18:36:03.974] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.974] Missing shader from sack: pbr_terrain
[18:36:03.974] Missing shader from sack: pbr_terrain
[18:36:03.974] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.975] Missing shader from sack: pbr_terrain
[18:36:03.975] Missing shader from sack: pbr_terrain
[18:36:03.975] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.975] Missing shader from sack: pbr_terrain
[18:36:03.975] Missing shader from sack: pbr_terrain
[18:36:03.975] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain
[18:36:03.978] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.979] Missing shader from sack: pbr_terrain
[18:36:03.979] Missing shader from sack: pbr_terrain
[18:36:03.979] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.981] Missing shader from sack: pbr_terrain
[18:36:03.981] Missing shader from sack: pbr_terrain
[18:36:03.981] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.981] Missing shader from sack: pbr_terrain
[18:36:03.981] Missing shader from sack: pbr_terrain
[18:36:03.981] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.982] Missing shader from sack: pbr_terrain
[18:36:03.982] Missing shader from sack: pbr_terrain
[18:36:03.982] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.983] Missing shader from sack: pbr_terrain
[18:36:03.983] Missing shader from sack: pbr_terrain
[18:36:03.983] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.984] Missing shader from sack: pbr_terrain
[18:36:03.984] Missing shader from sack: pbr_terrain
[18:36:03.984] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.985] Missing shader from sack: pbr_terrain
[18:36:03.985] Missing shader from sack: pbr_terrain
[18:36:03.985] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.986] Missing shader from sack: pbr_terrain
[18:36:03.986] Missing shader from sack: pbr_terrain
[18:36:03.986] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.986] Missing shader from sack: pbr_terrain
[18:36:03.986] Missing shader from sack: pbr_terrain
[18:36:03.986] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.987] Missing shader from sack: pbr_terrain
[18:36:03.987] Missing shader from sack: pbr_terrain
[18:36:03.987] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.988] Missing shader from sack: pbr_terrain
[18:36:03.988] Missing shader from sack: pbr_terrain
[18:36:03.988] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.988] Missing shader from sack: pbr_terrain
[18:36:03.988] Missing shader from sack: pbr_terrain
[18:36:03.988] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.989] Missing shader from sack: pbr_terrain
[18:36:03.989] Missing shader from sack: pbr_terrain
[18:36:03.989] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.991] Missing shader from sack: pbr_terrain
[18:36:03.991] Missing shader from sack: pbr_terrain
[18:36:03.991] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.991] Missing shader from sack: pbr_terrain
[18:36:03.991] Missing shader from sack: pbr_terrain
[18:36:03.991] Missing shader from sack: pbr_terrain_gbuffer
[18:36:03.992] Missing shader from sack: pbr_terrain
[18:36:03.992] Missing shader from sack: pbr_terrain
[18:36:03.992] Missing shader from sack: pbr_terrain_gbuffer
[18:36:04.252] Bake Terrain
[18:36:04.523] Bake Terrain
[18:36:04.548] Bake Terrain
[18:36:04.573] Bake Terrain
[18:36:09.566] --------------- Conversation Start ---------------  

[18:36:09.566] Conversation character name: 军司马
id: yongliang_sol_7003
culture:雍凉
persona:PersonaSoftspoken 

[18:36:09.566] AI -> (op_junsima_camp_hello) -  

[18:36:13.230] P  -> (op_player_ask_for_promotion) -  

[18:36:13.231] AI -> (op_junsima_camp_promote_check) -  

[18:36:14.388] ExecuteContinue 

[18:36:14.388] AI -> (op_junsima_camp_can_promote) -  

[18:36:16.167] P  -> (op_player_camp_promotion_option) -  

[18:36:16.168] 被晋升为伍长。 

[18:36:16.168] Average value of 近战武器 I : 0.8018446 

[18:36:16.168] Average value of 黏土 : 2.742013 

[18:36:16.168] Average value of 羊毛 : 5.282745 

[18:36:16.168] Average value of 橄榄 : 3.462554 

[18:36:16.168] Average value of 硬木 : 3.384079 

[18:36:16.168] Average value of 毛皮 : 1.168108 

[18:36:16.168] Average value of 盐 : 4.078516 

[18:36:16.168] Average value of 枣 : 2.878821 

[18:36:16.168] Average value of 黄油 : 2.618839 

[18:36:16.168] Average value of 皮革 : 1.000953 

[18:36:16.168] Average value of 铁 : 3.025078 

[18:36:16.168] Average value of 马匹装备 I : 0.8587706 

[18:36:16.168] Average value of 肉 : 2.143285 

[18:36:16.168] Average value of 亚麻 : 3.243879 

[18:36:16.168] Average value of 亚麻布 : 1.40584 

[18:36:16.168] Average value of 葡萄 : 3.671109 

[18:36:16.168] Average value of 银矿石 : 3.016522 

[18:36:16.168] Average value of 盾牌 I : 0.8004864 

[18:36:16.168] Average value of 陶器 : 1.31104 

[18:36:16.168] Average value of 天鹅绒 : 0.6739185 

[18:36:16.168] Average value of 啤酒 : 0.7074287 

[18:36:16.168] Average value of 谷物 : 2.131343 

[18:36:16.168] Average value of 奶酪 : 2.136114 

[18:36:16.168] Average value of 工具 : 0.7369652 

[18:36:16.168] Average value of 兽皮 : 1.727892 

[18:36:16.168] Average value of 生丝 : 1.134559 

[18:36:16.168] Average value of 服装 : 0.8000014 

[18:36:16.168] Average value of 远程武器 II : 0.8064546 

[18:36:16.168] Average value of 箭 : 0.8000014 

[18:36:16.169] Average value of 鱼 : 6.410684 

[18:36:16.169] Average value of 贵重品 : 2.408432 

[18:36:16.169] Average value of 坐骑 : 0.3057614 

[18:36:16.169] Average value of 驮畜 : 2.209483 

[18:36:16.169] Average value of 肉猪 : 1.428447 

[18:36:16.169] Average value of 轻甲 : 0.8000014 

[18:36:16.169] Average value of 盾牌 III : 0.8452739 

[18:36:16.169] Average value of 马匹装备 II : 0.8643448 

[18:36:16.169] Average value of 盾牌 II : 0.8333752 

[18:36:16.169] Average value of 羊 : 1.996756 

[18:36:16.169] Average value of 远程武器 I : 0.8000014 

[18:36:16.169] Average value of 近战武器 II : 0.8187625 

[18:36:16.169] Average value of 葡萄酒 : 0.6991792 

[18:36:16.169] Average value of 油 : 3.690683 

[18:36:16.169] Average value of 重甲 : 0.8757312 

[18:36:16.169] Average value of 远程武器 III : 0.8111746 

[18:36:16.169] Average value of 中甲 : 0.8027948 

[18:36:16.169] Average value of 战争坐骑 : 1.510923 

[18:36:16.169] Average value of 布匹 : 1.300002 

[18:36:16.169] Average value of 牛 : 2.097713 

[18:36:16.169] Average value of 贵族坐骑 : 1.115292 

[18:36:16.169] Average value of 马匹装备 III : 1.195845 

[18:36:16.169] Average value of 马匹装备 IV : 1.294415 

[18:36:16.169] Average value of 马匹装备 V : 1.274862 

[18:36:16.169] Average value of 近战武器 III : 0.8279344 

[18:36:16.169] Average value of 近战武器 IV : 1.034698 

[18:36:16.169] Average value of 近战武器 V : 1.18827 

[18:36:16.169] Average value of 远程武器 IV : 0.9698287 

[18:36:16.169] Average value of 远程武器 V : 1.17765 

[18:36:16.169] Average value of 盾牌 IV : 1.21397 

[18:36:16.169] Average value of 盾牌 V : 1.252516 

[18:36:16.169] Average value of 终极护甲 : 1.03566 

[18:36:16.169] Average value of 旗帜 : 1.300002 

[18:36:16.169] Average value of 未分配 : 1.300002 

[18:36:16.169] PushScreen 

[18:36:16.169] SandBox.View.Map.MapScreen::HandlePause 

[18:36:16.169] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:36:16.169] OnScreenListChanged 

[18:36:16.169] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[18:36:16.222] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[18:36:16.222] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[18:36:16.403] --------------- Conversation End ---------------  

[18:36:16.410] Render Requested: sg_npc_guard_head 

[18:36:16.410] Render Requested: sg_cl_c01_s2001_body 

[18:36:16.410] Render Requested: sg_ar_c11_com01_arm 

[18:36:16.410] Render Requested: sg_cl_c01_s2001_leg 

[18:36:16.410] Render Requested: sumpter_horse 

[18:36:16.410] Render Requested: light_harness 

[18:36:16.410] Render Requested: small_flat_heater_shield 

[18:36:16.410] Render Requested: empire_sword_1_t2 

[18:36:16.410] Render Requested: imperial_spear_t2 

[18:36:16.410] Render Requested: sg_axe_004 

[18:36:16.410] Render Requested: sg_t1_ht_spear_001 

[18:36:16.410] Render Requested: sg_cl_c01_s2001_head 

[18:36:16.411] Render Requested: sg_cl_c01_s2001_body 

[18:36:16.411] Render Requested: sg_cl_c01_s2001_arm 

[18:36:16.411] Render Requested: sg_cl_c01_s2001_leg 

[18:36:16.411] Render Requested: empire_horseman_boots 

[18:36:16.411] Render Requested: tunic_with_shoulder_pads 

[18:36:16.411] Render Requested: grain 

[18:36:16.411] Render Requested: grape 

[18:36:16.411] Render Requested: date_fruit 

[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.416] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:36:16.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:16.476] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:16.476] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:16.476] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:16.482] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:16.482] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:16.483] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:16.508] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:16.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:16.509] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:17.349] Render Requested: sg_cl_c01_s2001_leg 

[18:36:17.932] Render Requested: sg_cl_c01_s2001_leg 

[18:36:18.114] Render Requested: sg_cl_c01_s2001_leg 

[18:36:18.901] TransferItem Name: 三国-白色裹腿配布鞋3 | From: OtherInventory To: Equipment | Amount: 1 

[18:36:18.901] TransferItem Name: 三国-白色裹腿配布鞋3 | From: Equipment To: PlayerInventory | Amount: 1 

[18:36:18.906] Render Requested: sg_cl_c01_s2001_leg 

[18:36:18.906] Render Requested: sg_cl_c01_s2001_leg 

[18:36:18.920] Render Requested: sg_cl_c01_s2001_leg 

[18:36:19.486] Render Requested: sg_cl_c01_s2001_arm 

[18:36:19.486] Render Requested: sg_ar_c11_com01_arm 

[18:36:19.725] Render Requested: sg_cl_c01_s2001_body 

[18:36:19.725] Render Requested: sg_cl_c01_s2001_body 

[18:36:19.995] Render Requested: sg_cl_c01_s2001_body 

[18:36:21.007] Render Requested: sg_cl_c01_s2001_arm 

[18:36:21.007] Render Requested: sg_ar_c11_com01_arm 

[18:36:21.392] Render Requested: sg_cl_c01_s2001_arm 

[18:36:21.876] TransferItem Name: 三国-西凉皮束臂 | From: OtherInventory To: Equipment | Amount: 1 

[18:36:21.876] TransferItem Name: 黄巾通用01手甲 | From: Equipment To: PlayerInventory | Amount: 1 

[18:36:21.883] Render Requested: sg_cl_c01_s2001_arm 

[18:36:21.883] Render Requested: sg_ar_c11_com01_arm 

[18:36:21.889] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.889] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.890] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:21.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.892] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.897] Render Requested: sg_cl_c01_s2001_arm 

[18:36:21.910] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:21.910] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.910] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.916] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.916] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:21.959] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:21.960] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.003] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:22.147] Render Requested: sg_cl_c01_s2001_body 

[18:36:22.147] Render Requested: sg_cl_c01_s2001_body 

[18:36:22.248] Render Requested: sg_cl_c01_s2001_head 

[18:36:22.248] Render Requested: sg_npc_guard_head 

[18:36:22.444] Render Requested: sg_cl_c01_s2001_head 

[18:36:22.840] TransferItem Name: 三国-西凉带绒皮武冠 | From: OtherInventory To: Equipment | Amount: 1 

[18:36:22.840] TransferItem Name: 三国-平民斗笠 | From: Equipment To: PlayerInventory | Amount: 1 

[18:36:22.845] Render Requested: sg_cl_c01_s2001_head 

[18:36:22.845] Render Requested: sg_npc_guard_head 

[18:36:22.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.869] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:22.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.870] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.872] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.877] Render Requested: sg_cl_c01_s2001_head 

[18:36:22.890] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:22.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.890] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.897] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.897] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.941] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:22.941] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:22.978] Render Requested: sg_cl_c01_s2001_body 

[18:36:22.978] Render Requested: sg_cl_c01_s2001_body 

[18:36:22.985] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:23.261] Render Requested: sg_t1_ht_spear_001 

[18:36:23.808] Render Requested: sg_t1_ht_spear_001 

[18:36:24.488] TransferItem Name: 汉单手长枪1 | From: OtherInventory To: Equipment | Amount: 1 

[18:36:24.488] TransferItem Name: 民兵短矛 | From: Equipment To: PlayerInventory | Amount: 1 

[18:36:24.494] Render Requested: sg_t1_ht_spear_001 

[18:36:24.494] Render Requested: imperial_spear_t2 

[18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.508] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.508] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.510] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.512] Render Requested: sg_t1_ht_spear_001 

[18:36:24.525] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:24.525] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.526] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.532] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.532] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.576] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:24.576] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:24.619] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:25.467] Render Requested: sg_axe_004 

[18:36:26.405] Render Requested: sg_axe_004 

[18:36:26.619] TransferItem Name: 镰刀 | From: Equipment To: PlayerInventory | Amount: 1 

[18:36:26.625] Render Requested: sg_axe_004 

[18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.632] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.635] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.652] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:26.652] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.652] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.658] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.659] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.702] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:26.702] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:36:26.746] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:36:28.620] Render Requested: sg_cl_c01_s2001_body 

[18:36:28.924] Render Requested: sg_cl_c01_s2001_body 

[18:36:29.328] TransferItem Name: 三国-西凉短袖戎服 | From: OtherInventory To: PlayerInventory | Amount: 1 

[18:36:29.333] Render Requested: sg_cl_c01_s2001_body 

[18:36:29.346] Render Requested: sg_axe_004 

[18:36:29.561] Render Requested: sg_cl_c01_s2001_body 

[18:36:30.127] PopScreen 

[18:36:30.127] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[18:36:30.127] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[18:36:30.127] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[18:36:30.128] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[18:36:30.128] OnScreenListChanged 

[18:36:30.128] SandBox.View.Map.MapScreen::HandleActivate 

[18:36:30.128] SandBox.View.Map.MapScreen::HandleResume 

[18:36:30.327] Scene_view::clear_all(scn_conversation_tableau)
[18:36:30.331] [GAME MENU] player_in_camp_main 

[18:36:31.798] [GAME MENU] camp_junsima 

[18:36:32.706] [GAME MENU] camp_junsima_select_training 

[18:36:34.801] [GAME MENU] camp_junsima_training 

[18:36:37.653] PushScreen 

[18:36:37.653] SandBox.View.Map.MapScreen::HandlePause 

[18:36:37.653] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:36:37.653] OnScreenListChanged 

[18:36:37.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:36:37.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:36:37.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:37:03.636] PopScreen 

[18:37:03.636] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:37:03.636] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:37:03.636] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:37:03.636] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:37:03.636] OnScreenListChanged 

[18:37:03.636] SandBox.View.Map.MapScreen::HandleActivate 

[18:37:03.637] SandBox.View.Map.MapScreen::HandleResume 

[18:37:03.640] [GAME MENU] camp_junsima_training 

[18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.311] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.311] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.322] [GAME MENU] camp_junsima_select_training 

[18:37:05.354] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.411] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:05.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.459] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.459] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.492] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.616] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:05.616] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.639] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:05.639] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:05.639] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:09.808] [GAME MENU] player_in_camp_join_encounter 

[18:37:09.810] [GAME MENU] player_in_camp 

[18:37:11.314] Opening new mission Battle .
 

[18:37:11.316] IMono_MBMission::create_mission : 0.002001
[18:37:11.422] Force VSync State is now DEACTIVATED 

[18:37:11.422] PushScreen 

[18:37:11.422] SandBox.View.Map.MapScreen::HandlePause 

[18:37:11.422] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:37:11.422] Release Sound Event 36915 

[18:37:11.422] OnScreenListChanged 

[18:37:11.422] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:37:11.423] -------MissionScreen-OnInitialize 

[18:37:11.423] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:37:11.423] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:37:11.622] Scene_view::clear_all(Main_map)
[18:37:11.767] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene.
[18:37:11.767] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml.
[18:37:11.775] Oro temporary memory watermark: 0.38 KB (max 4096 KB).
[18:37:11.776] 290 entities are registered as oro.
[18:37:11.783] NAV_MESH: load finished, first load for scene: 1
[18:37:11.812] rglShader_manager::read_compressed_shader_cache_package : 0.000111
[18:37:11.816] Placed flora count, 0, flora_grass_a_non_shadow
[18:37:11.816] Placed flora count, 0, flora_green__mix
[18:37:11.816] Placed flora count, 0, grass_terrain_a
[18:37:11.816] Placed flora count, 0, flora_green__mix_flower
[18:37:11.824] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml.
[18:37:12.478] ----------Mission-AddTeam-Defender 

[18:37:12.478] ----------Mission-AddTeam-Attacker 

[18:37:12.479] ----------Mission-AddTeam-Attacker 

[18:37:12.537] -------MissionScreen-OnActivate 

[18:37:12.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.542] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:12.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.543] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.560] Bake Terrain
[18:37:12.563] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:12.563] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.563] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.566] Bake Terrain
[18:37:12.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.572] Bake Terrain
[18:37:12.578] Bake Terrain
[18:37:12.611] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:12.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:12.639] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.052] HorseArcher added to selected formations. 

[18:37:13.052] SetOrderWithAgent FollowMe 夏侯渊on team 

[18:37:13.052] After set order called, number of selected formations: 1 

[18:37:13.052] General formation being processed. 

[18:37:13.052] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:37:13.052] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:37:13.052] After set order loop complete, number of selected formations: 1 

[18:37:13.052] Selected formations being cleared. 

[18:37:13.052] Cavalry added to selected formations. 

[18:37:13.052] SetOrderWithAgent FollowMe 夏侯渊on team 

[18:37:13.052] After set order called, number of selected formations: 1 

[18:37:13.052] Bodyguard formation being processed. 

[18:37:13.052] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:37:13.052] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:37:13.052] After set order loop complete, number of selected formations: 1 

[18:37:13.052] Selected formations being cleared. 

[18:37:13.053] Cavalry has 25 units, Skirmisher has 0 units 

[18:37:13.053] Defender Cavalry transfers 12 units to Skirmisher 

[18:37:13.053] Cavalry has 13 units, Skirmisher has 12 units 

[18:37:13.387] Selected formations being cleared. Select all formations: 

[18:37:13.387] Infantry added to selected formations. 

[18:37:13.387] Ranged added to selected formations. 

[18:37:13.387] Cavalry added to selected formations. 

[18:37:13.388] Selected formations being cleared. Select all formations: 

[18:37:13.388] Infantry added to selected formations. 

[18:37:13.388] Ranged added to selected formations. 

[18:37:13.388] SetOrder AIControlOffon team 

[18:37:13.388] After set order called, number of selected formations: 2 

[18:37:13.388] Infantry formation being processed. 

[18:37:13.388] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.388] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.388] Ranged formation being processed. 

[18:37:13.388] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.388] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.388] After set order loop complete, number of selected formations: 2 

[18:37:13.389] SetOrder Mounton team 

[18:37:13.389] After set order called, number of selected formations: 2 

[18:37:13.389] Infantry formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] Ranged formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] After set order loop complete, number of selected formations: 2 

[18:37:13.389] SetOrder FireAtWillon team 

[18:37:13.389] After set order called, number of selected formations: 2 

[18:37:13.389] Infantry formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] Ranged formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] After set order loop complete, number of selected formations: 2 

[18:37:13.389] SetOrder ArrangementLineon team 

[18:37:13.389] After set order called, number of selected formations: 2 

[18:37:13.389] Infantry formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] Ranged formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] After set order loop complete, number of selected formations: 2 

[18:37:13.389] SetOrder StandYourGroundon team 

[18:37:13.389] After set order called, number of selected formations: 2 

[18:37:13.389] Infantry formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] Ranged formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] After set order loop complete, number of selected formations: 2 

[18:37:13.389] SetOrder AIControlOffon team 

[18:37:13.389] After set order called, number of selected formations: 2 

[18:37:13.389] Infantry formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] Ranged formation being processed. 

[18:37:13.389] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:37:13.389] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:37:13.389] After set order loop complete, number of selected formations: 2 

[18:37:13.391] Selected formations being cleared. 

[18:37:13.398] Cavalry added to selected formations. 

[18:37:13.398] SetOrderWithAgent FollowMe 芸峯on team 

[18:37:13.398] After set order called, number of selected formations: 1 

[18:37:13.398] General formation being processed. 

[18:37:13.398] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:37:13.398] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:37:13.398] After set order loop complete, number of selected formations: 1 

[18:37:13.398] Selected formations being cleared. 

[18:37:13.398] Cavalry added to selected formations. 

[18:37:13.398] SetOrderWithAgent FollowMe 张辽on team 

[18:37:13.398] After set order called, number of selected formations: 1 

[18:37:13.398] General formation being processed. 

[18:37:13.398] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:37:13.398] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:37:13.398] After set order loop complete, number of selected formations: 1 

[18:37:13.398] Selected formations being cleared. 

[18:37:13.398] Cavalry added to selected formations. 

[18:37:13.398] SetOrderWithAgent FollowMe 张辽on team 

[18:37:13.398] After set order called, number of selected formations: 1 

[18:37:13.398] Bodyguard formation being processed. 

[18:37:13.398] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:37:13.398] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:37:13.398] After set order loop complete, number of selected formations: 1 

[18:37:13.398] Selected formations being cleared. 

[18:37:13.399] Selected formations being cleared. Select all formations: 

[18:37:13.399] Infantry added to selected formations. 

[18:37:13.399] Ranged added to selected formations. 

[18:37:13.405] Cavalry has 129 units, Skirmisher has 0 units 

[18:37:13.405] Attacker Cavalry transfers 64 units to Skirmisher 

[18:37:13.410] Cavalry has 65 units, Skirmisher has 64 units 

[18:37:13.482] Render Requested: empire_sword_1_t2 

[18:37:13.482] Render Requested: small_flat_heater_shield 

[18:37:13.488] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:37:13.488] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:37:13.506] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.521] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.538] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.538] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.632] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.632] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.672] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.672] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.690] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.690] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.691] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.771] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:13.771] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:37:13.815] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:37:24.642] Render Requested: small_flat_heater_shield 

[18:37:26.178] Render Requested: small_flat_heater_shield 

[18:37:30.008] Render Requested: small_flat_heater_shield 

[18:37:31.588] Selected formations being cleared. Select all formations: 

[18:37:31.588] Infantry added to selected formations. 

[18:37:31.588] Ranged added to selected formations. 

[18:37:31.601] Updated mission time speed with request ID:864, time speed0.25 

[18:37:33.608] Reverted time speed back to default(1) 

[18:37:35.888] Render Requested: small_flat_heater_shield 

[18:37:53.712] 首功者,徐荣麾下凉州骠骑! 

[18:38:14.503] Render Requested: sg_t1_ht_spear_001 

[18:39:06.812] 征西将军张辽麾下凉州府兵,杀退敌方扬武中郎将卞夫人! 

[18:39:22.936] 平北将军李肃麾下乞活亲卫,杀退敌方别部司马司马朗! 

[18:39:35.646] IsEquipmentSelectionActive: False 

[18:39:36.275] 平北将军李肃麾下凉州平虏卫,杀退敌方别部司马刘馥! 

[18:39:37.723] 射声校尉吉平麾下凉州府兵,杀退敌方越骑司马徐如琳! 

[18:39:37.982] 平北将军李肃麾下凉州骠骑,杀退敌方别部司马杜袭! 

[18:39:39.448] 长水校尉貂蝉麾下凉州府兵,杀退敌方平南将军夏侯渊! 

[18:39:40.596] 射声校尉吉平麾下凉州轻骑,杀退敌方别部司马赵俨! 

[18:39:58.797] Cavalry has 4 units, Ranged has 0 units 

[18:39:58.797] Defender Cavalry transfers 2 units to Ranged 

[18:39:58.797] Cavalry has 2 units, Ranged has 2 units 

[18:40:03.168] Ranged has 2 units, Cavalry has 0 units 

[18:40:03.168] Defender Ranged transfers 1 units to Cavalry 

[18:40:03.168] Ranged has 1 units, Cavalry has 1 units 

[18:40:07.422] CheckMissionEnded::ended 

[18:40:07.422] Player MapEvent BattleState: AttackerVictory 

[18:40:10.361] 敌人正在逃离战场,你赢得了战斗。 

[18:40:13.648] I called EndMission 

[18:40:13.654] I called EndMissionInternal 

[18:40:13.801] -------MissionScreen-OnDeactivate 

[18:40:14.071] PopScreen 

[18:40:14.071] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:40:14.071] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:40:14.071] -------MissionScreen-OnDeactivate 

[18:40:14.071] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:40:14.071] -------MissionScreen-OnFinalize 

[18:40:14.073] Scene_view::clear_all(battle_terrain_031)
[18:40:14.073] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:40:14.073] OnScreenListChanged 

[18:40:14.073] SandBox.View.Map.MapScreen::HandleActivate 

[18:40:14.074] SandBox.View.Map.MapScreen::HandleResume 

[18:40:14.079] [GAME MENU] player_in_camp 

[18:40:14.079] Release Sound Event -1 

[18:40:14.085] 你掠夺了48第纳尔。 

[18:40:14.085] Player MapEvent State: WaitingRemoval 

[18:40:14.208] Release Sound Event 44346 

[18:40:14.228] [GAME MENU] player_in_camp_battle_end 

[18:40:14.811] rglShader_manager::read_compressed_shader_cache_package : 0.000073
[18:40:14.811] Missing shader from sack: pbr_terrain
[18:40:14.811] Missing shader from sack: pbr_terrain
[18:40:14.811] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.811] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.811] Missing shader from sack: pbr_terrain_shadowmap
[18:40:14.811] Missing shader from sack: pbr_terrain_pointlight
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain
[18:40:14.812] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.813] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.813] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.813] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.813] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain
[18:40:14.814] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.815] Missing shader from sack: pbr_terrain
[18:40:14.815] Missing shader from sack: pbr_terrain
[18:40:14.815] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.815] Missing shader from sack: pbr_terrain
[18:40:14.815] Missing shader from sack: pbr_terrain
[18:40:14.815] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.815] Missing shader from sack: pbr_terrain
[18:40:14.815] Missing shader from sack: pbr_terrain
[18:40:14.815] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain
[18:40:14.816] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.817] Missing shader from sack: pbr_terrain
[18:40:14.817] Missing shader from sack: pbr_terrain
[18:40:14.817] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.817] Missing shader from sack: pbr_terrain
[18:40:14.817] Missing shader from sack: pbr_terrain
[18:40:14.817] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.818] Missing shader from sack: pbr_terrain
[18:40:14.818] Missing shader from sack: pbr_terrain
[18:40:14.818] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.818] Missing shader from sack: pbr_terrain
[18:40:14.818] Missing shader from sack: pbr_terrain
[18:40:14.818] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.818] Missing shader from sack: pbr_terrain
[18:40:14.818] Missing shader from sack: pbr_terrain
[18:40:14.818] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.819] Missing shader from sack: pbr_terrain
[18:40:14.819] Missing shader from sack: pbr_terrain
[18:40:14.819] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.821] Missing shader from sack: pbr_terrain
[18:40:14.821] Missing shader from sack: pbr_terrain
[18:40:14.821] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.821] Missing shader from sack: pbr_terrain
[18:40:14.821] Missing shader from sack: pbr_terrain
[18:40:14.821] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain
[18:40:14.822] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.825] Missing shader from sack: pbr_terrain
[18:40:14.825] Missing shader from sack: pbr_terrain
[18:40:14.825] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.825] Missing shader from sack: pbr_terrain
[18:40:14.825] Missing shader from sack: pbr_terrain
[18:40:14.825] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.825] Missing shader from sack: pbr_terrain
[18:40:14.825] Missing shader from sack: pbr_terrain
[18:40:14.825] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.827] Missing shader from sack: pbr_terrain
[18:40:14.827] Missing shader from sack: pbr_terrain
[18:40:14.827] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.827] Missing shader from sack: pbr_terrain
[18:40:14.827] Missing shader from sack: pbr_terrain
[18:40:14.827] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.828] Missing shader from sack: pbr_terrain
[18:40:14.828] Missing shader from sack: pbr_terrain
[18:40:14.828] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.829] Missing shader from sack: pbr_terrain
[18:40:14.829] Missing shader from sack: pbr_terrain
[18:40:14.829] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.830] Missing shader from sack: pbr_terrain
[18:40:14.830] Missing shader from sack: pbr_terrain
[18:40:14.830] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.830] Missing shader from sack: pbr_terrain
[18:40:14.830] Missing shader from sack: pbr_terrain
[18:40:14.830] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.831] Missing shader from sack: pbr_terrain
[18:40:14.831] Missing shader from sack: pbr_terrain
[18:40:14.831] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.831] Missing shader from sack: pbr_terrain
[18:40:14.831] Missing shader from sack: pbr_terrain
[18:40:14.831] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.832] Missing shader from sack: pbr_terrain
[18:40:14.832] Missing shader from sack: pbr_terrain
[18:40:14.832] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.834] Missing shader from sack: pbr_terrain
[18:40:14.834] Missing shader from sack: pbr_terrain
[18:40:14.834] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.835] Missing shader from sack: pbr_terrain
[18:40:14.835] Missing shader from sack: pbr_terrain
[18:40:14.835] Missing shader from sack: pbr_terrain_gbuffer
[18:40:14.835] Missing shader from sack: pbr_terrain
[18:40:14.835] Missing shader from sack: pbr_terrain
[18:40:14.835] Missing shader from sack: pbr_terrain_gbuffer
[18:40:15.098] Bake Terrain
[18:40:15.440] Bake Terrain
[18:40:15.440] Missing shader from sack: pbr_shading_shadowmap
[18:40:15.441] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4984960, 0.
[18:40:15.460] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.460] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.469] Bake Terrain
[18:40:15.494] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.495] compile_shader: $BASE/Shaders/Sources/pbr_shading_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4984960, 1.
[18:40:15.496] Bake Terrain
[18:40:15.519] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.566] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:15.566] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:15.612] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:17.700] [GAME MENU] player_in_camp_main 

[18:40:22.342] Before Daily Tick: 中平六年冬一十月 

[18:40:22.713] PushScreen 

[18:40:22.713] SandBox.View.Map.MapScreen::HandlePause 

[18:40:22.713] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:40:22.713] OnScreenListChanged 

[18:40:22.713] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize 

[18:40:22.713] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate 

[18:40:22.713] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume 

[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.108] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.109] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.109] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:23.109] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.054] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.055] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.142] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:24.148] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:38.947] PopScreen 

[18:40:38.947] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause 

[18:40:38.947] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate 

[18:40:38.947] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize 

[18:40:38.947] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen 

[18:40:38.947] OnScreenListChanged 

[18:40:38.947] SandBox.View.Map.MapScreen::HandleActivate 

[18:40:38.948] SandBox.View.Map.MapScreen::HandleResume 

[18:40:38.956] [GAME MENU] player_in_camp_main 

[18:40:39.134] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.134] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.135] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:39.135] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.135] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.141] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.165] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:39.165] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.179] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:39.228] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:40:39.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:40:41.551] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:41.551] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:44.188] Player has entered city_dongjun_puyang: 濮阳 

[18:40:44.188] [GAME MENU] town_outside 

[18:40:44.188] [GAME MENU] town 

[18:40:44.207] Release Sound Event 44350 

[18:40:44.207] Release Sound Event 44349 

[18:40:44.207] Release Sound Event -1 

[18:40:44.207] Release Sound Event -1 

[18:40:44.349] [GAME MENU] player_in_camp_main 

[18:40:44.350] Release Sound Event 44352 

[18:40:44.350] Release Sound Event 44351 

[18:40:56.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.181] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.325] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.325] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.464] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.464] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.868] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.949] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.949] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:56.949] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.019] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.019] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.019] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.020] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.083] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.270] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.419] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.452] 为士莉佳在镡中举办了一场比武招亲 

[18:40:57.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:40:57.502] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:00.011] Before Daily Tick: 中平六年冬一十月 

[18:41:00.180] 夏侯渊已逃离了濮阳。 

[18:41:05.822] [GAME MENU] player_in_camp_main 

[18:41:05.822] Release Sound Event -1 

[18:41:05.822] Release Sound Event -1 

[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.422] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.423] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:07.438] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:16.161] Average value of 近战武器 I : 0.8027948 

[18:41:16.161] Average value of 黏土 : 2.863649 

[18:41:16.161] Average value of 羊毛 : 5.143728 

[18:41:16.161] Average value of 橄榄 : 3.382459 

[18:41:16.161] Average value of 硬木 : 3.418934 

[18:41:16.161] Average value of 毛皮 : 1.194327 

[18:41:16.161] Average value of 盐 : 4.213089 

[18:41:16.161] Average value of 枣 : 2.816358 

[18:41:16.161] Average value of 黄油 : 2.488456 

[18:41:16.161] Average value of 皮革 : 1.084478 

[18:41:16.161] Average value of 铁 : 3.031337 

[18:41:16.161] Average value of 马匹装备 I : 0.8679646 

[18:41:16.161] Average value of 肉 : 2.121134 

[18:41:16.161] Average value of 亚麻 : 3.275627 

[18:41:16.161] Average value of 亚麻布 : 1.461571 

[18:41:16.161] Average value of 葡萄 : 3.70713 

[18:41:16.161] Average value of 银矿石 : 2.929867 

[18:41:16.161] Average value of 盾牌 I : 0.8015192 

[18:41:16.161] Average value of 陶器 : 1.400952 

[18:41:16.161] Average value of 天鹅绒 : 0.6894717 

[18:41:16.161] Average value of 啤酒 : 0.7666992 

[18:41:16.161] Average value of 谷物 : 2.140709 

[18:41:16.161] Average value of 奶酪 : 2.13552 

[18:41:16.161] Average value of 工具 : 0.7633647 

[18:41:16.161] Average value of 兽皮 : 1.772189 

[18:41:16.161] Average value of 生丝 : 1.160727 

[18:41:16.161] Average value of 服装 : 0.8000014 

[18:41:16.161] Average value of 远程武器 II : 0.8058034 

[18:41:16.161] Average value of 箭 : 0.8000014 

[18:41:16.161] Average value of 鱼 : 6.325373 

[18:41:16.161] Average value of 贵重品 : 2.330332 

[18:41:16.161] Average value of 坐骑 : 0.3067594 

[18:41:16.161] Average value of 驮畜 : 2.191141 

[18:41:16.161] Average value of 肉猪 : 1.429758 

[18:41:16.161] Average value of 轻甲 : 0.8000014 

[18:41:16.162] Average value of 盾牌 III : 0.8459348 

[18:41:16.162] Average value of 马匹装备 II : 0.8709276 

[18:41:16.162] Average value of 盾牌 II : 0.830542 

[18:41:16.162] Average value of 羊 : 1.969991 

[18:41:16.162] Average value of 远程武器 I : 0.8000014 

[18:41:16.162] Average value of 近战武器 II : 0.8203837 

[18:41:16.162] Average value of 葡萄酒 : 0.7371505 

[18:41:16.162] Average value of 油 : 3.451198 

[18:41:16.162] Average value of 重甲 : 0.8738241 

[18:41:16.162] Average value of 远程武器 III : 0.8111746 

[18:41:16.162] Average value of 中甲 : 0.8027948 

[18:41:16.162] Average value of 战争坐骑 : 1.443244 

[18:41:16.162] Average value of 布匹 : 1.300002 

[18:41:16.162] Average value of 牛 : 2.090306 

[18:41:16.162] Average value of 贵族坐骑 : 1.117022 

[18:41:16.162] Average value of 马匹装备 III : 1.187083 

[18:41:16.162] Average value of 马匹装备 IV : 1.294415 

[18:41:16.162] Average value of 马匹装备 V : 1.274862 

[18:41:16.162] Average value of 近战武器 III : 0.8279344 

[18:41:16.162] Average value of 近战武器 IV : 1.033132 

[18:41:16.162] Average value of 近战武器 V : 1.174304 

[18:41:16.162] Average value of 远程武器 IV : 0.961877 

[18:41:16.162] Average value of 远程武器 V : 1.179662 

[18:41:16.162] Average value of 盾牌 IV : 1.181538 

[18:41:16.162] Average value of 盾牌 V : 1.246929 

[18:41:16.162] Average value of 终极护甲 : 1.039457 

[18:41:16.162] Average value of 旗帜 : 1.300002 

[18:41:16.162] Average value of 未分配 : 1.300002 

[18:41:16.162] PushScreen 

[18:41:16.162] SandBox.View.Map.MapScreen::HandlePause 

[18:41:16.162] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:41:16.162] Release Sound Event -1 

[18:41:16.162] Release Sound Event -1 

[18:41:16.162] OnScreenListChanged 

[18:41:16.162] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[18:41:16.214] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[18:41:16.214] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[18:41:16.326] Render Requested: sg_cl_c01_s2001_head 

[18:41:16.326] Render Requested: sg_cl_c01_s2001_body 

[18:41:16.326] Render Requested: sg_cl_c01_s2001_arm 

[18:41:16.326] Render Requested: sg_cl_c01_s2001_leg 

[18:41:16.326] Render Requested: sumpter_horse 

[18:41:16.326] Render Requested: light_harness 

[18:41:16.326] Render Requested: small_flat_heater_shield 

[18:41:16.326] Render Requested: empire_sword_1_t2 

[18:41:16.326] Render Requested: sg_t1_ht_spear_001 

[18:41:16.327] Render Requested: empire_horseman_boots 

[18:41:16.327] Render Requested: sg_cl_c01_s2001_leg 

[18:41:16.327] Render Requested: sg_ar_c11_com01_arm 

[18:41:16.327] Render Requested: tunic_with_shoulder_pads 

[18:41:16.327] Render Requested: sg_cl_c01_s2001_body 

[18:41:16.327] Render Requested: sg_npc_guard_head 

[18:41:16.327] Render Requested: grain 

[18:41:16.327] Render Requested: date_fruit 

[18:41:16.327] Render Requested: grape 

[18:41:16.327] Render Requested: imperial_spear_t2 

[18:41:16.327] Render Requested: sg_axe_004 

[18:41:16.797] Render Requested: grape 

[18:41:16.847] Render Requested: date_fruit 

[18:41:17.225] Render Requested: grape 

[18:41:17.284] Render Requested: imperial_spear_t2 

[18:41:17.346] Render Requested: sg_axe_004 

[18:41:17.491] Render Requested: imperial_spear_t2 

[18:41:17.517] Render Requested: grape 

[18:41:17.534] Render Requested: date_fruit 

[18:41:17.610] Render Requested: sg_t1_ht_spear_001 

[18:41:17.704] Render Requested: empire_sword_1_t2 

[18:41:18.000] Render Requested: sg_t1_ht_spear_001 

[18:41:20.251] Render Requested: sg_t1_ht_spear_001 

[18:41:20.603] TransferItem Name: 汉单手长枪1 | From: Equipment To: PlayerInventory | Amount: 1 

[18:41:20.610] Render Requested: sg_t1_ht_spear_001 

[18:41:20.700] Render Requested: sg_axe_004 

[18:41:20.806] Render Requested: imperial_spear_t2 

[18:41:21.000] Render Requested: imperial_spear_t2 

[18:41:21.365] TransferItem Name: 民兵短矛 | From: PlayerInventory To: Equipment | Amount: 1 

[18:41:21.368] Render Requested: imperial_spear_t2 

[18:41:21.377] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.385] Render Requested: imperial_spear_t2 

[18:41:21.392] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:21.392] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.392] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.398] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:21.398] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.398] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.404] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.404] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.448] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:21.448] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:21.492] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:21.530] Render Requested: date_fruit 

[18:41:23.743] Render Requested: grape 

[18:41:23.788] Render Requested: sg_axe_004 

[18:41:23.837] Render Requested: sg_t1_ht_spear_001 

[18:41:24.448] PopScreen 

[18:41:24.448] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[18:41:24.448] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[18:41:24.448] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[18:41:24.449] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[18:41:24.449] OnScreenListChanged 

[18:41:24.449] SandBox.View.Map.MapScreen::HandleActivate 

[18:41:24.450] SandBox.View.Map.MapScreen::HandleResume 

[18:41:24.458] [GAME MENU] player_in_camp_main 

[18:41:24.458] Release Sound Event -1 

[18:41:24.458] Release Sound Event -1 

[18:41:24.634] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:24.665] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:24.740] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:24.740] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:28.880] Player has entered town_henei_jixian: 汲县 

[18:41:28.880] [GAME MENU] town_outside 

[18:41:28.880] [GAME MENU] town 

[18:41:28.892] Release Sound Event -1 

[18:41:28.892] Release Sound Event -1 

[18:41:28.892] Release Sound Event -1 

[18:41:28.892] Release Sound Event -1 

[18:41:28.897] Release Sound Event 44375 

[18:41:28.897] Release Sound Event 44374 

[18:41:28.897] Release Sound Event -1 

[18:41:28.898] Release Sound Event -1 

[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.933] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:28.948] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:29.065] [GAME MENU] player_in_camp_main 

[18:41:29.066] Release Sound Event 44377 

[18:41:29.066] Release Sound Event 44376 

[18:41:32.565] [GAME MENU] camp_junxuguan 

[18:41:32.565] Release Sound Event -1 

[18:41:32.565] Release Sound Event -1 

[18:41:33.564] Before Daily Tick: 中平六年冬一十月 

[18:41:36.772] [GAME MENU] camp_junxuguan_repair_weapon_armor 

[18:41:36.772] Release Sound Event -1 

[18:41:36.772] Release Sound Event -1 

[18:41:38.114] [GAME MENU] camp_junxuguan 

[18:41:38.114] Release Sound Event -1 

[18:41:38.114] Release Sound Event -1 

[18:41:40.561] [GAME MENU] camp_junxuguan_doing_hunter 

[18:41:40.562] Release Sound Event -1 

[18:41:40.562] Release Sound Event -1 

[18:41:43.253] 董卓在长安附近组建了一支军团。 

[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.275] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.284] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.284] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.284] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:43.911] Player has entered city_dongjun_puyang: 濮阳 

[18:41:43.911] [GAME MENU] town_outside 

[18:41:43.911] [GAME MENU] town 

[18:41:43.924] Release Sound Event -1 

[18:41:43.924] Release Sound Event -1 

[18:41:43.924] Release Sound Event -1 

[18:41:43.924] Release Sound Event -1 

[18:41:43.927] Release Sound Event 44384 

[18:41:43.927] Release Sound Event 44383 

[18:41:43.927] Release Sound Event -1 

[18:41:43.927] Release Sound Event -1 

[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.076] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.077] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.086] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.258] [GAME MENU] camp_junxuguan_doing_hunter 

[18:41:44.258] Release Sound Event 44386 

[18:41:44.258] Release Sound Event 44385 

[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:44.291] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:47.074] [GAME MENU] camp_junxuguan 

[18:41:47.074] Release Sound Event -1 

[18:41:47.074] Release Sound Event -1 

[18:41:49.125] Average value of 近战武器 I : 0.8027948 

[18:41:49.125] Average value of 黏土 : 2.873292 

[18:41:49.125] Average value of 羊毛 : 5.108739 

[18:41:49.125] Average value of 橄榄 : 3.445414 

[18:41:49.125] Average value of 硬木 : 3.473904 

[18:41:49.125] Average value of 毛皮 : 1.216816 

[18:41:49.125] Average value of 盐 : 4.340635 

[18:41:49.125] Average value of 枣 : 2.748459 

[18:41:49.125] Average value of 黄油 : 2.495771 

[18:41:49.125] Average value of 皮革 : 1.108022 

[18:41:49.125] Average value of 铁 : 3.076441 

[18:41:49.125] Average value of 马匹装备 I : 0.8702232 

[18:41:49.125] Average value of 肉 : 2.141354 

[18:41:49.125] Average value of 亚麻 : 3.331814 

[18:41:49.125] Average value of 亚麻布 : 1.490197 

[18:41:49.125] Average value of 葡萄 : 3.697475 

[18:41:49.125] Average value of 银矿石 : 2.898727 

[18:41:49.125] Average value of 盾牌 I : 0.8021175 

[18:41:49.125] Average value of 陶器 : 1.434136 

[18:41:49.125] Average value of 天鹅绒 : 0.7064184 

[18:41:49.125] Average value of 啤酒 : 0.7832005 

[18:41:49.125] Average value of 谷物 : 2.172955 

[18:41:49.125] Average value of 奶酪 : 2.140762 

[18:41:49.125] Average value of 工具 : 0.7887192 

[18:41:49.125] Average value of 兽皮 : 1.802425 

[18:41:49.125] Average value of 生丝 : 1.187552 

[18:41:49.126] Average value of 服装 : 0.8000014 

[18:41:49.126] Average value of 远程武器 II : 0.8062595 

[18:41:49.126] Average value of 箭 : 0.8000014 

[18:41:49.126] Average value of 鱼 : 6.242194 

[18:41:49.126] Average value of 贵重品 : 2.148903 

[18:41:49.126] Average value of 坐骑 : 0.307201 

[18:41:49.126] Average value of 驮畜 : 2.190493 

[18:41:49.126] Average value of 肉猪 : 1.428938 

[18:41:49.126] Average value of 轻甲 : 0.8000014 

[18:41:49.126] Average value of 盾牌 III : 0.8467352 

[18:41:49.126] Average value of 马匹装备 II : 0.8751465 

[18:41:49.126] Average value of 盾牌 II : 0.8305178 

[18:41:49.126] Average value of 羊 : 1.969346 

[18:41:49.126] Average value of 远程武器 I : 0.8000014 

[18:41:49.126] Average value of 近战武器 II : 0.8195545 

[18:41:49.126] Average value of 葡萄酒 : 0.7533266 

[18:41:49.126] Average value of 油 : 3.44348 

[18:41:49.126] Average value of 重甲 : 0.8748245 

[18:41:49.126] Average value of 远程武器 III : 0.8111746 

[18:41:49.126] Average value of 中甲 : 0.8027948 

[18:41:49.126] Average value of 战争坐骑 : 1.448896 

[18:41:49.126] Average value of 布匹 : 1.300002 

[18:41:49.126] Average value of 牛 : 2.063757 

[18:41:49.126] Average value of 贵族坐骑 : 1.117519 

[18:41:49.126] Average value of 马匹装备 III : 1.184813 

[18:41:49.126] Average value of 马匹装备 IV : 1.294415 

[18:41:49.126] Average value of 马匹装备 V : 1.274862 

[18:41:49.126] Average value of 近战武器 III : 0.8279344 

[18:41:49.126] Average value of 近战武器 IV : 1.034219 

[18:41:49.126] Average value of 近战武器 V : 1.174422 

[18:41:49.126] Average value of 远程武器 IV : 0.9632648 

[18:41:49.126] Average value of 远程武器 V : 1.180644 

[18:41:49.126] Average value of 盾牌 IV : 1.1797 

[18:41:49.126] Average value of 盾牌 V : 1.244136 

[18:41:49.126] Average value of 终极护甲 : 1.042116 

[18:41:49.126] Average value of 旗帜 : 1.300002 

[18:41:49.126] Average value of 未分配 : 1.300002 

[18:41:49.126] PushScreen 

[18:41:49.126] SandBox.View.Map.MapScreen::HandlePause 

[18:41:49.126] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:41:49.126] Release Sound Event -1 

[18:41:49.126] Release Sound Event -1 

[18:41:49.126] OnScreenListChanged 

[18:41:49.126] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize 

[18:41:49.223] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate 

[18:41:49.223] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume 

[18:41:49.341] Render Requested: sg_cl_c01_s2001_head 

[18:41:49.341] Render Requested: sg_cl_c01_s2001_body 

[18:41:49.341] Render Requested: sg_cl_c01_s2001_arm 

[18:41:49.341] Render Requested: sg_cl_c01_s2001_leg 

[18:41:49.341] Render Requested: sumpter_horse 

[18:41:49.341] Render Requested: light_harness 

[18:41:49.341] Render Requested: small_flat_heater_shield 

[18:41:49.341] Render Requested: empire_sword_1_t2 

[18:41:49.341] Render Requested: imperial_spear_t2 

[18:41:49.341] Render Requested: noble_horse_western 

[18:41:49.341] Render Requested: sg_t1_ht_sword_002 

[18:41:49.341] Render Requested: sg_t3_ht_sword_001 

[18:41:49.341] Render Requested: sg_t4_ht_sword_002 

[18:41:49.341] Render Requested: sg_sword_015_1h 

[18:41:49.341] Render Requested: sg_spear_016 

[18:41:49.341] Render Requested: sg_shield_008_d 

[18:41:49.341] Render Requested: sg_longbow_002 

[18:41:49.341] Render Requested: bodkin_arrows_b 

[18:41:49.341] Render Requested: bodkin_arrows_b 

[18:41:49.341] Render Requested: bolt_b 

[18:41:49.341] Render Requested: sg_ar_c07_s3001_head 

[18:41:49.341] Render Requested: sg_ar_c01_s3001_head 

[18:41:49.341] Render Requested: sg_ar_c02_s5003_head 

[18:41:49.341] Render Requested: sg_ar_c02_s7001_head 

[18:41:49.341] Render Requested: sg_cl_c08_s1001_shoulder 

[18:41:49.341] Render Requested: sg_ar_c08_s6001_shoulder 

[18:41:49.341] Render Requested: empire_horseman_boots 

[18:41:49.341] Render Requested: sg_cl_c01_s2001_leg 

[18:41:49.341] Render Requested: sg_ar_c11_com01_arm 

[18:41:49.341] Render Requested: tunic_with_shoulder_pads 

[18:41:49.341] Render Requested: sg_cl_c01_s2001_body 

[18:41:49.341] Render Requested: sg_npc_guard_head 

[18:41:49.341] Render Requested: date_fruit 

[18:41:49.341] Render Requested: grape 

[18:41:49.341] Render Requested: grain 

[18:41:49.341] Render Requested: sg_t1_ht_spear_001 

[18:41:49.341] Render Requested: sg_axe_004 

[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.347] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:49.377] Render Requested: sg_t4_ht_sword_002 

[18:41:50.843] Render Requested: sg_sword_015_1h 

[18:41:50.856] Render Requested: sg_spear_016 

[18:41:50.894] Render Requested: sg_shield_008_d 

[18:41:50.912] Render Requested: small_flat_heater_shield 

[18:41:50.969] Render Requested: sg_longbow_002 

[18:41:51.088] Render Requested: sg_cl_c02_s1001_body 

[18:41:51.107] Render Requested: bodkin_arrows_b 

[18:41:51.126] Render Requested: sg_cl_c07_s1001_body 

[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.132] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.151] Render Requested: sg_ar_c02_s4001_body 

[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.164] Render Requested: bolt_b 

[18:41:51.176] Render Requested: sg_ar_c07_s5001_body 

[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.182] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.207] Render Requested: sg_ar_c02_s5004_body 

[18:41:51.208] Render Requested: sg_ar_c07_s3001_head 

[18:41:51.208] Render Requested: sg_cl_c01_s2001_head 

[18:41:51.227] Render Requested: sg_ar_c01_s3001_head 

[18:41:51.251] Render Requested: sg_ar_c02_s2001_arm 

[18:41:51.257] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.257] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.257] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:51.278] Render Requested: sg_ar_c02_s5003_head 

[18:41:51.302] Render Requested: sg_ar_c02_s8001_arm 

[18:41:51.365] Render Requested: sg_ar_c02_s7001_head 

[18:41:51.396] Render Requested: sg_ar_c02_s7001_arm 

[18:41:51.522] Render Requested: sg_cl_c08_s1001_shoulder 

[18:41:51.679] Render Requested: sg_ar_c02_s8002_arm 

[18:41:52.566] Render Requested: sg_ar_c08_s6001_shoulder 

[18:41:52.572] Render Requested: ladys_shoe 

[18:41:52.616] Render Requested: sg_ar_c05_s3002_leg 

[18:41:52.616] Render Requested: sg_cl_c02_s1001_body 

[18:41:52.616] Render Requested: sg_cl_c01_s2001_body 

[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.622] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.650] Render Requested: sg_cl_c07_s1001_body 

[18:41:52.672] Render Requested: sg_ar_c07_s5001_leg 

[18:41:52.723] Render Requested: sg_ar_c02_s4001_body 

[18:41:52.755] Render Requested: sg_ar_c02_s3001_leg 

[18:41:52.888] Render Requested: sg_ar_c07_s5001_body 

[18:41:52.988] Render Requested: sg_ar_c02_s6002_leg 

[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:52.995] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:53.153] Render Requested: sg_ar_c02_s5004_body 

[18:41:55.927] Render Requested: sg_ar_c02_s2001_arm 

[18:41:55.927] Render Requested: sg_cl_c01_s2001_arm 

[18:41:55.951] Render Requested: sg_ar_c02_s8001_arm 

[18:41:55.989] Render Requested: sumpter_horse 

[18:41:56.642] MeritTradeLogic::Reset 

[18:41:56.642] PopScreen 

[18:41:56.642] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause 

[18:41:56.642] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate 

[18:41:56.642] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize 

[18:41:56.646] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen 

[18:41:56.646] OnScreenListChanged 

[18:41:56.646] SandBox.View.Map.MapScreen::HandleActivate 

[18:41:56.646] SandBox.View.Map.MapScreen::HandleResume 

[18:41:56.654] [GAME MENU] camp_junxuguan 

[18:41:56.654] Release Sound Event -1 

[18:41:56.654] Release Sound Event -1 

[18:41:56.955] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:56.955] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:56.955] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:56.976] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:56.976] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:56.976] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:56.990] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:57.016] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:57.016] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:57.198] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:57.198] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:57.296] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:41:57.296] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.925] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:41:58.934] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:03.003] Before Daily Tick: 中平六年冬一十月 

[18:42:09.419] 你的定居点白马正被曹操的王朗的部队攻击! 

[18:42:19.896] Player has entered town_henei_jixian: 汲县 

[18:42:19.896] [GAME MENU] town_outside 

[18:42:19.896] [GAME MENU] town 

[18:42:19.907] Release Sound Event -1 

[18:42:19.907] Release Sound Event -1 

[18:42:19.907] Release Sound Event -1 

[18:42:19.907] Release Sound Event -1 

[18:42:19.914] Release Sound Event 44394 

[18:42:19.914] Release Sound Event 44393 

[18:42:19.914] Release Sound Event -1 

[18:42:19.914] Release Sound Event -1 

[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.069] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.070] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.070] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.070] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.191] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:20.583] [GAME MENU] camp_junxuguan 

[18:42:20.583] Release Sound Event 44396 

[18:42:20.583] Release Sound Event 44395 

[18:42:22.998] Before Daily Tick: 初平元年春一月 

[18:42:23.835] creating hero from template with id: spc_notable_jiaozhou_22 

[18:42:24.790] creating hero from template with id: spc_notable_yuzhou_21 

[18:42:24.856] --------------- Conversation Start ---------------  

[18:42:24.856] Conversation character name: 军需官
id: yongliang_sol_7003
culture:雍凉
persona:PersonaSoftspoken 

[18:42:24.856] AI -> (op_junxuguan_camp_hello) -  

[18:42:26.146] P  -> (op_junxuguan_ask_for_quest_option) -  

[18:42:26.146] AI -> (op_junxuguan_quest_not_exist) -  

[18:42:27.315] P  -> (op_player_leave_junxuguan) -  

[18:42:27.315] --------------- Conversation End ---------------  

[18:42:27.322] Scene_view::clear_all(scn_conversation_tableau)
[18:42:27.322] [GAME MENU] camp_junxuguan 

[18:42:27.322] Release Sound Event -1 

[18:42:27.322] Release Sound Event -1 

[18:42:27.333] creating hero from template with id: spc_notable_yuzhou_22 

[18:42:27.918] creating hero from template with id: spc_notable_yuzhou_21 

[18:42:28.118] creating hero from template with id: spc_notable_yuzhou_21 

[18:42:31.156] creating hero from template with id: spc_notable_yuzhou_21 

[18:42:33.145] 你的定居点白马正被董卓的徐荣的军团攻击! 

[18:42:33.176] [GAME MENU] player_in_camp_join_encounter 

[18:42:33.177] [GAME MENU] player_in_camp 

[18:42:33.183] Release Sound Event -1 

[18:42:34.870] Opening new mission Battle .
 

[18:42:34.872] IMono_MBMission::create_mission : 0.001954
[18:42:34.984] Force VSync State is now DEACTIVATED 

[18:42:34.984] PushScreen 

[18:42:34.984] SandBox.View.Map.MapScreen::HandlePause 

[18:42:34.985] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:42:34.985] Release Sound Event -1 

[18:42:34.985] Release Sound Event 44402 

[18:42:34.985] OnScreenListChanged 

[18:42:34.985] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:42:34.985] -------MissionScreen-OnInitialize 

[18:42:34.985] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:42:34.985] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:42:35.189] Scene_view::clear_all(Main_map)
[18:42:35.336] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/scene.xscene.
[18:42:35.338] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/atmosphere.xml.
[18:42:35.386] Oro temporary memory watermark: 4.13 KB (max 4096 KB).
[18:42:35.388] 569 entities are registered as oro.
[18:42:35.405] NAV_MESH: load finished, first load for scene: 1
[18:42:35.425] rglShader_manager::read_compressed_shader_cache_package : 0.000124
[18:42:35.428] Placed flora count, 0, flora_grass_a_non_shadow
[18:42:35.428] Placed flora count, 0, rocks_small
[18:42:35.428] Placed flora count, 0, valley_plant_a
[18:42:35.429] Placed tree count, 1114, shrub__mix
[18:42:35.431] Placed tree count, 11510, tree_high__mix_pine
[18:42:35.435] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[18:42:36.048] ----------Mission-AddTeam-Defender 

[18:42:36.049] ----------Mission-AddTeam-Attacker 

[18:42:36.049] ----------Mission-AddTeam-Defender 

[18:42:36.099] -------MissionScreen-OnActivate 

[18:42:36.125] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.125] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.131] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:36.131] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.131] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.136] Bake Terrain
[18:42:36.139] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:36.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.139] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.142] Bake Terrain
[18:42:36.148] Bake Terrain
[18:42:36.154] Bake Terrain
[18:42:36.182] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:36.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:36.406] HorseArcher added to selected formations. 

[18:42:36.406] SetOrderWithAgent FollowMe 王朗on team 

[18:42:36.406] After set order called, number of selected formations: 1 

[18:42:36.406] General formation being processed. 

[18:42:36.406] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:42:36.406] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:42:36.406] After set order loop complete, number of selected formations: 1 

[18:42:36.406] Selected formations being cleared. 

[18:42:36.916] Selected formations being cleared. Select all formations: 

[18:42:36.916] Infantry added to selected formations. 

[18:42:36.916] Ranged added to selected formations. 

[18:42:36.916] Cavalry added to selected formations. 

[18:42:36.916] HorseArcher added to selected formations. 

[18:42:36.916] Selected formations being cleared. Select all formations: 

[18:42:36.916] Infantry added to selected formations. 

[18:42:36.916] Ranged added to selected formations. 

[18:42:36.916] Cavalry added to selected formations. 

[18:42:36.916] HorseArcher added to selected formations. 

[18:42:36.916] SetOrder AIControlOffon team 

[18:42:36.916] After set order called, number of selected formations: 4 

[18:42:36.916] Infantry formation being processed. 

[18:42:36.917] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.917] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.917] Ranged formation being processed. 

[18:42:36.918] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.918] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.918] Cavalry formation being processed. 

[18:42:36.919] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.919] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.919] HorseArcher formation being processed. 

[18:42:36.919] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.919] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.919] After set order loop complete, number of selected formations: 4 

[18:42:36.921] SetOrder Mounton team 

[18:42:36.921] After set order called, number of selected formations: 4 

[18:42:36.921] Infantry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Ranged formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Cavalry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] HorseArcher formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] After set order loop complete, number of selected formations: 4 

[18:42:36.921] SetOrder FireAtWillon team 

[18:42:36.921] After set order called, number of selected formations: 4 

[18:42:36.921] Infantry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Ranged formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Cavalry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] HorseArcher formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] After set order loop complete, number of selected formations: 4 

[18:42:36.921] SetOrder ArrangementLineon team 

[18:42:36.921] After set order called, number of selected formations: 4 

[18:42:36.921] Infantry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Ranged formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Cavalry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] HorseArcher formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] After set order loop complete, number of selected formations: 4 

[18:42:36.921] SetOrder StandYourGroundon team 

[18:42:36.921] After set order called, number of selected formations: 4 

[18:42:36.921] Infantry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Ranged formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] Cavalry formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] HorseArcher formation being processed. 

[18:42:36.921] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.921] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.921] After set order loop complete, number of selected formations: 4 

[18:42:36.922] SetOrder AIControlOffon team 

[18:42:36.922] After set order called, number of selected formations: 4 

[18:42:36.922] Infantry formation being processed. 

[18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.922] Ranged formation being processed. 

[18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.922] Cavalry formation being processed. 

[18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.922] HorseArcher formation being processed. 

[18:42:36.922] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:42:36.922] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:42:36.922] After set order loop complete, number of selected formations: 4 

[18:42:36.922] Selected formations being cleared. 

[18:42:37.037] Selected formations being cleared. 

[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.101] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.124] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.125] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:37.144] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:37.144] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.144] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.163] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:37.163] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.164] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.183] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:37.183] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.232] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:37.232] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.256] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:37.256] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.257] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.299] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:37.299] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:42:37.343] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.929] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.936] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.936] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:40.936] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:45.884] Selected formations being cleared. Select all formations: 

[18:42:45.884] Infantry added to selected formations. 

[18:42:45.884] Ranged added to selected formations. 

[18:42:45.884] Cavalry added to selected formations. 

[18:42:45.884] HorseArcher added to selected formations. 

[18:42:45.914] Render Requested: empire_sword_1_t2 

[18:42:45.914] Render Requested: small_flat_heater_shield 

[18:42:45.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:45.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:45.920] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:42:47.639] Selected formations being cleared. 

[18:42:47.640] Cavalry added to selected formations. 

[18:42:47.647] Updated mission time speed with request ID:864, time speed0.25 

[18:42:49.488] SetOrder Chargeon team 

[18:42:49.488] After set order called, number of selected formations: 1 

[18:42:49.488] Cavalry formation being processed. 

[18:42:49.489] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:42:49.489] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:42:49.489] After set order loop complete, number of selected formations: 1 

[18:42:49.490] Reverted time speed back to default(1) 

[18:42:51.562] Render Requested: imperial_spear_t2 

[18:43:19.808] 首功者,徐荣麾下飞将骑! 

[18:43:58.720] 芸峯提高了1级。 

[18:45:08.393] CheckMissionEnded::ended 

[18:45:08.393] Player MapEvent BattleState: DefenderVictory 

[18:45:08.393] 你与白马的康的关系+6,现为6。 

[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.406] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:08.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.066] I called EndMission 

[18:45:11.072] I called EndMissionInternal 

[18:45:11.233] -------MissionScreen-OnDeactivate 

[18:45:11.507] PopScreen 

[18:45:11.507] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:45:11.507] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:45:11.507] -------MissionScreen-OnDeactivate 

[18:45:11.507] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:45:11.507] -------MissionScreen-OnFinalize 

[18:45:11.510] Scene_view::clear_all(battania_village)
[18:45:11.510] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:45:11.510] OnScreenListChanged 

[18:45:11.510] SandBox.View.Map.MapScreen::HandleActivate 

[18:45:11.510] SandBox.View.Map.MapScreen::HandleResume 

[18:45:11.513] [GAME MENU] player_in_camp 

[18:45:11.513] Release Sound Event -1 

[18:45:11.514] 你与白马的安行的关系+5,现为5。 

[18:45:11.517] 你掠夺了73第纳尔。 

[18:45:11.517] Player MapEvent State: WaitingRemoval 

[18:45:11.635] Release Sound Event -1 

[18:45:11.635] Release Sound Event 48218 

[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.658] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:11.667] Dump integrity is compromised due to non-default modules being used 

[18:45:11.667] Dump integrity is compromised due to non-default modules being used 

[18:45:11.667] Dump integrity is compromised due to non-default modules being used 

[18:45:11.673] AutoSaveCurrentGame: saveauto1 

[18:45:11.673] Save Process block is started. 

[18:45:11.673] ------Saving with new context. Save name: saveauto1------ 

[18:45:11.674] SaveContext::Save block is started. 

[18:45:11.674] SaveContext::CollectObjects block is started. 

[18:45:13.208] SaveContext::CollectObjects completed in 1.533 seconds. 

[18:45:13.208] SaveContext::Saving Objects block is started. 

[18:45:13.572] SaveContext::Saving Objects completed in 0.364 seconds. 

[18:45:13.572] SaveContext::Saving Containers block is started. 

[18:45:15.532] SaveContext::Saving Containers completed in 1.959 seconds. 

[18:45:15.621] SaveContext::Save completed in 3.947 seconds. 

[18:45:15.621] Save Process completed in 3.948 seconds. 

[18:45:15.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:15.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:15.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:16.077] ------Successfully saved------ 

[18:45:16.869] rglShader_manager::read_compressed_shader_cache_package : 0.000070
[18:45:16.870] Missing shader from sack: pbr_terrain
[18:45:16.870] Missing shader from sack: pbr_terrain
[18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.870] Missing shader from sack: pbr_terrain_shadowmap
[18:45:16.870] Missing shader from sack: pbr_terrain_pointlight
[18:45:16.870] Missing shader from sack: pbr_terrain
[18:45:16.870] Missing shader from sack: pbr_terrain
[18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.870] Missing shader from sack: pbr_terrain
[18:45:16.870] Missing shader from sack: pbr_terrain
[18:45:16.870] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain
[18:45:16.871] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain
[18:45:16.872] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain
[18:45:16.873] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.874] Missing shader from sack: pbr_terrain
[18:45:16.874] Missing shader from sack: pbr_terrain
[18:45:16.874] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.875] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.875] Missing shader from sack: pbr_terrain
[18:45:16.876] Missing shader from sack: pbr_terrain
[18:45:16.876] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.876] Missing shader from sack: pbr_terrain
[18:45:16.876] Missing shader from sack: pbr_terrain
[18:45:16.876] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.876] Missing shader from sack: pbr_terrain
[18:45:16.876] Missing shader from sack: pbr_terrain
[18:45:16.876] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.877] Missing shader from sack: pbr_terrain
[18:45:16.877] Missing shader from sack: pbr_terrain
[18:45:16.877] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.877] Missing shader from sack: pbr_terrain
[18:45:16.877] Missing shader from sack: pbr_terrain
[18:45:16.877] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.878] Missing shader from sack: pbr_terrain
[18:45:16.878] Missing shader from sack: pbr_terrain
[18:45:16.878] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain
[18:45:16.880] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.881] Missing shader from sack: pbr_terrain
[18:45:16.881] Missing shader from sack: pbr_terrain
[18:45:16.881] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.881] Missing shader from sack: pbr_terrain
[18:45:16.881] Missing shader from sack: pbr_terrain
[18:45:16.881] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.883] Missing shader from sack: pbr_terrain
[18:45:16.883] Missing shader from sack: pbr_terrain
[18:45:16.883] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.883] Missing shader from sack: pbr_terrain
[18:45:16.883] Missing shader from sack: pbr_terrain
[18:45:16.883] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.884] Missing shader from sack: pbr_terrain
[18:45:16.884] Missing shader from sack: pbr_terrain
[18:45:16.884] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.885] Missing shader from sack: pbr_terrain
[18:45:16.885] Missing shader from sack: pbr_terrain
[18:45:16.885] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.885] Missing shader from sack: pbr_terrain
[18:45:16.885] Missing shader from sack: pbr_terrain
[18:45:16.885] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.887] Missing shader from sack: pbr_terrain
[18:45:16.887] Missing shader from sack: pbr_terrain
[18:45:16.887] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.888] Missing shader from sack: pbr_terrain
[18:45:16.888] Missing shader from sack: pbr_terrain
[18:45:16.888] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.889] Missing shader from sack: pbr_terrain
[18:45:16.889] Missing shader from sack: pbr_terrain
[18:45:16.889] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.889] Missing shader from sack: pbr_terrain
[18:45:16.889] Missing shader from sack: pbr_terrain
[18:45:16.889] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.890] Missing shader from sack: pbr_terrain
[18:45:16.890] Missing shader from sack: pbr_terrain
[18:45:16.890] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.890] Missing shader from sack: pbr_terrain
[18:45:16.890] Missing shader from sack: pbr_terrain
[18:45:16.890] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.891] Missing shader from sack: pbr_terrain
[18:45:16.891] Missing shader from sack: pbr_terrain
[18:45:16.891] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.894] Missing shader from sack: pbr_terrain
[18:45:16.894] Missing shader from sack: pbr_terrain
[18:45:16.894] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.894] Missing shader from sack: pbr_terrain
[18:45:16.894] Missing shader from sack: pbr_terrain
[18:45:16.894] Missing shader from sack: pbr_terrain_gbuffer
[18:45:16.894] Missing shader from sack: pbr_terrain
[18:45:16.894] Missing shader from sack: pbr_terrain
[18:45:16.894] Missing shader from sack: pbr_terrain_gbuffer
[18:45:17.149] [GAME MENU] player_in_camp_battle_end 

[18:45:17.168] Bake Terrain
[18:45:17.498] Bake Terrain
[18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.517] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.517] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.530] Bake Terrain
[18:45:17.551] Bake Terrain
[18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.567] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.571] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:45:17.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:17.620] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:21.917] [GAME MENU] player_in_camp_main 

[18:45:25.084] creating hero from template with id: spc_notable_yongliang_21 

[18:45:25.111] PushScreen 

[18:45:25.111] SandBox.View.Map.MapScreen::HandlePause 

[18:45:25.111] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:45:25.111] OnScreenListChanged 

[18:45:25.111] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:45:25.111] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:45:25.111] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:45:29.929] PopScreen 

[18:45:29.929] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:45:29.929] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:45:29.929] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:45:29.929] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:45:29.929] OnScreenListChanged 

[18:45:29.929] SandBox.View.Map.MapScreen::HandleActivate 

[18:45:29.929] SandBox.View.Map.MapScreen::HandleResume 

[18:45:29.944] [GAME MENU] player_in_camp_main 

[18:45:30.160] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.160] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.172] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:45:30.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:30.222] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:45:33.311] creating hero from template with id: spc_notable_yongliang_21 

[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.050] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.060] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:45:40.376] [GAME MENU] camp_junxuguan 

[18:45:41.144] Before Daily Tick: 初平元年春一月 

[18:45:48.777] PushScreen 

[18:45:48.777] SandBox.View.Map.MapScreen::HandlePause 

[18:45:48.777] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:45:48.777] OnScreenListChanged 

[18:45:48.777] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize 

[18:45:48.890] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate 

[18:45:48.890] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume 

[18:45:49.009] Render Requested: sg_cl_c01_s2001_head 

[18:45:49.009] Render Requested: sg_cl_c01_s2001_body 

[18:45:49.009] Render Requested: sg_cl_c01_s2001_arm 

[18:45:49.009] Render Requested: sg_cl_c01_s2001_leg 

[18:45:49.009] Render Requested: sumpter_horse 

[18:45:49.009] Render Requested: light_harness 

[18:45:49.009] Render Requested: small_flat_heater_shield 

[18:45:49.009] Render Requested: empire_sword_1_t2 

[18:45:49.009] Render Requested: imperial_spear_t2 

[18:45:49.009] Render Requested: noble_horse_western 

[18:45:49.009] Render Requested: sg_t1_ht_sword_002 

[18:45:49.009] Render Requested: sg_t3_ht_sword_001 

[18:45:49.009] Render Requested: sg_t4_ht_sword_002 

[18:45:49.009] Render Requested: sg_sword_015_1h 

[18:45:49.009] Render Requested: sg_spear_016 

[18:45:49.009] Render Requested: sg_shield_008_d 

[18:45:49.009] Render Requested: sg_shield_008_d 

[18:45:49.009] Render Requested: sg_longbow_001 

[18:45:49.009] Render Requested: sg_longbow_002 

[18:45:49.009] Render Requested: bodkin_arrows_b 

[18:45:49.009] Render Requested: bodkin_arrows_b 

[18:45:49.009] Render Requested: bolt_b 

[18:45:49.009] Render Requested: sg_ar_c07_s3001_head 

[18:45:49.009] Render Requested: sg_ar_c01_s3001_head 

[18:45:49.009] Render Requested: sg_ar_c02_s5003_head 

[18:45:49.009] Render Requested: sg_ar_c02_s7001_head 

[18:45:49.009] Render Requested: empire_horseman_boots 

[18:45:49.009] Render Requested: sg_cl_c01_s2001_leg 

[18:45:49.009] Render Requested: sg_ar_c11_com01_arm 

[18:45:49.009] Render Requested: tunic_with_shoulder_pads 

[18:45:49.009] Render Requested: sg_cl_c01_s2001_body 

[18:45:49.009] Render Requested: sg_npc_guard_head 

[18:45:49.009] Render Requested: date_fruit 

[18:45:49.009] Render Requested: grape 

[18:45:49.009] Render Requested: grain 

[18:45:49.009] Render Requested: butter 

[18:45:49.009] Render Requested: sg_t1_ht_spear_001 

[18:45:49.009] Render Requested: sg_axe_004 

[18:45:49.069] Render Requested: sg_t4_ht_sword_002 

[18:45:49.126] Render Requested: sg_sword_015_1h 

[18:45:49.843] Render Requested: sg_t4_ht_sword_002 

[18:45:50.114] Render Requested: sg_t3_ht_sword_001 

[18:45:50.209] Render Requested: sg_t1_ht_sword_002 

[18:45:58.436] Render Requested: sg_cl_c08_s1001_shoulder 

[18:45:58.456] Render Requested: sg_t3_ht_sword_001 

[18:45:58.625] Render Requested: sg_ar_c08_s6001_shoulder 

[18:45:58.644] Render Requested: sg_t4_ht_sword_002 

[18:45:58.732] Render Requested: sg_cl_c02_s1001_body 

[18:45:58.751] Render Requested: sg_sword_015_1h 

[18:45:58.908] Render Requested: sg_spear_016 

[18:45:58.935] Render Requested: sg_shield_008_d 

[18:45:58.952] Render Requested: small_flat_heater_shield 

[18:45:59.022] Render Requested: sg_longbow_001 

[18:45:59.065] Render Requested: sg_longbow_002 

[18:45:59.085] Render Requested: bodkin_arrows_b 

[18:45:59.116] Render Requested: sg_cl_c07_s1001_body 

[18:45:59.260] Render Requested: bolt_b 

[18:45:59.387] Render Requested: sg_ar_c07_s3001_head 

[18:45:59.387] Render Requested: sg_cl_c01_s2001_head 

[18:46:00.154] Render Requested: sg_ar_c01_s3001_head 

[18:46:01.568] Render Requested: sg_ar_c02_s5003_head 

[18:46:01.933] Render Requested: sg_ar_c02_s7001_head 

[18:46:04.229] Render Requested: sg_cl_c08_s1001_shoulder 

[18:46:04.235] Render Requested: sg_ar_c02_s4001_body 

[18:46:04.820] Render Requested: sg_ar_c08_s6001_shoulder 

[18:46:06.022] Render Requested: sg_cl_c02_s1001_body 

[18:46:06.022] Render Requested: sg_cl_c01_s2001_body 

[18:46:07.820] Render Requested: sg_cl_c07_s1001_body 

[18:46:08.581] Render Requested: sg_ar_c07_s5001_body 

[18:46:08.626] Render Requested: sg_ar_c02_s4001_body 

[18:46:08.687] Render Requested: sg_ar_c02_s5004_body 

[18:46:08.708] Render Requested: sg_ar_c07_s5001_body 

[18:46:08.775] Render Requested: sg_ar_c02_s2001_arm 

[18:46:08.833] Render Requested: sg_ar_c02_s5004_body 

[18:46:09.059] Render Requested: sg_ar_c02_s8001_arm 

[18:46:09.198] Render Requested: sg_ar_c07_s5001_body 

[18:46:11.003] Render Requested: sg_ar_c02_s2001_arm 

[18:46:11.003] Render Requested: sg_cl_c01_s2001_arm 

[18:46:11.690] Render Requested: sg_ar_c02_s5004_body 

[18:46:11.690] Render Requested: sg_cl_c01_s2001_body 

[18:46:11.703] Render Requested: sg_ar_c07_s5001_body 

[18:46:11.735] Render Requested: sg_ar_c02_s4001_body 

[18:46:11.809] Render Requested: sg_cl_c07_s1001_body 

[18:46:11.930] Render Requested: sg_ar_c02_s4001_body 

[18:46:11.946] Render Requested: sg_ar_c02_s8001_arm 

[18:46:11.973] Render Requested: sg_ar_c07_s5001_body 

[18:46:11.984] Render Requested: sg_ar_c02_s7001_arm 

[18:46:12.017] Render Requested: sg_ar_c02_s5004_body 

[18:46:12.035] Render Requested: sg_ar_c02_s8002_arm 

[18:46:12.081] Render Requested: sg_ar_c02_s2001_arm 

[18:46:12.081] Render Requested: sg_cl_c01_s2001_arm 

[18:46:12.092] Render Requested: ladys_shoe 

[18:46:12.130] Render Requested: sg_ar_c02_s8001_arm 

[18:46:12.154] Render Requested: sg_ar_c05_s3002_leg 

[18:46:12.261] Render Requested: sg_ar_c07_s3001_leg 

[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:12.268] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:13.180] PopScreen 

[18:46:13.180] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause 

[18:46:13.180] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate 

[18:46:13.180] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize 

[18:46:13.186] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen 

[18:46:13.186] OnScreenListChanged 

[18:46:13.186] SandBox.View.Map.MapScreen::HandleActivate 

[18:46:13.186] SandBox.View.Map.MapScreen::HandleResume 

[18:46:13.193] [GAME MENU] camp_junxuguan 

[18:46:13.421] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:13.507] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:46:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:13.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:13.572] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:46:13.572] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:13.591] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:13.721] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:46:13.721] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:13.733] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:15.671] Player has entered town_henei_jixian: 汲县 

[18:46:15.671] [GAME MENU] town_outside 

[18:46:15.672] [GAME MENU] town 

[18:46:15.688] Release Sound Event 48226 

[18:46:15.688] Release Sound Event 48225 

[18:46:15.688] Release Sound Event -1 

[18:46:15.688] Release Sound Event -1 

[18:46:18.194] Average value of 近战武器 I : 0.8027948 

[18:46:18.194] Average value of 黏土 : 2.903728 

[18:46:18.194] Average value of 羊毛 : 5.103204 

[18:46:18.194] Average value of 橄榄 : 3.566439 

[18:46:18.194] Average value of 硬木 : 3.584623 

[18:46:18.194] Average value of 毛皮 : 1.248531 

[18:46:18.194] Average value of 盐 : 4.442559 

[18:46:18.194] Average value of 枣 : 2.689716 

[18:46:18.194] Average value of 黄油 : 2.480424 

[18:46:18.194] Average value of 皮革 : 1.152584 

[18:46:18.194] Average value of 铁 : 3.132982 

[18:46:18.194] Average value of 马匹装备 I : 0.8753749 

[18:46:18.194] Average value of 肉 : 2.150888 

[18:46:18.194] Average value of 亚麻 : 3.474345 

[18:46:18.195] Average value of 亚麻布 : 1.630113 

[18:46:18.195] Average value of 葡萄 : 3.690228 

[18:46:18.195] Average value of 银矿石 : 2.884877 

[18:46:18.195] Average value of 盾牌 I : 0.8039515 

[18:46:18.195] Average value of 陶器 : 1.490147 

[18:46:18.195] Average value of 天鹅绒 : 0.7188902 

[18:46:18.195] Average value of 啤酒 : 0.81995 

[18:46:18.195] Average value of 谷物 : 2.249662 

[18:46:18.195] Average value of 奶酪 : 2.197442 

[18:46:18.195] Average value of 工具 : 0.8332839 

[18:46:18.195] Average value of 兽皮 : 1.828233 

[18:46:18.195] Average value of 生丝 : 1.233212 

[18:46:18.195] Average value of 服装 : 0.8000014 

[18:46:18.195] Average value of 远程武器 II : 0.8050882 

[18:46:18.195] Average value of 箭 : 0.8000014 

[18:46:18.195] Average value of 鱼 : 6.152195 

[18:46:18.195] Average value of 贵重品 : 1.964239 

[18:46:18.195] Average value of 坐骑 : 0.3076469 

[18:46:18.195] Average value of 驮畜 : 2.179804 

[18:46:18.195] Average value of 肉猪 : 1.427895 

[18:46:18.195] Average value of 轻甲 : 0.8000014 

[18:46:18.195] Average value of 盾牌 III : 0.8459726 

[18:46:18.195] Average value of 马匹装备 II : 0.8742272 

[18:46:18.195] Average value of 盾牌 II : 0.8314285 

[18:46:18.195] Average value of 羊 : 1.974357 

[18:46:18.195] Average value of 远程武器 I : 0.8000014 

[18:46:18.195] Average value of 近战武器 II : 0.8195545 

[18:46:18.195] Average value of 葡萄酒 : 0.7992238 

[18:46:18.195] Average value of 油 : 3.255991 

[18:46:18.195] Average value of 重甲 : 0.8586608 

[18:46:18.195] Average value of 远程武器 III : 0.8083813 

[18:46:18.195] Average value of 中甲 : 0.8027948 

[18:46:18.195] Average value of 战争坐骑 : 1.465615 

[18:46:18.195] Average value of 布匹 : 1.300002 

[18:46:18.195] Average value of 牛 : 2.090341 

[18:46:18.195] Average value of 贵族坐骑 : 1.119054 

[18:46:18.195] Average value of 马匹装备 III : 1.182683 

[18:46:18.195] Average value of 马匹装备 IV : 1.294415 

[18:46:18.195] Average value of 马匹装备 V : 1.274862 

[18:46:18.195] Average value of 近战武器 III : 0.8279344 

[18:46:18.195] Average value of 近战武器 IV : 1.030251 

[18:46:18.195] Average value of 近战武器 V : 1.17294 

[18:46:18.195] Average value of 远程武器 IV : 0.9652381 

[18:46:18.195] Average value of 远程武器 V : 1.182674 

[18:46:18.195] Average value of 盾牌 IV : 1.181255 

[18:46:18.195] Average value of 盾牌 V : 1.24497 

[18:46:18.195] Average value of 终极护甲 : 0.9890347 

[18:46:18.195] Average value of 旗帜 : 1.300002 

[18:46:18.195] Average value of 未分配 : 1.300002 

[18:46:18.195] PushScreen 

[18:46:18.195] SandBox.View.Map.MapScreen::HandlePause 

[18:46:18.195] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:46:18.195] Release Sound Event 48228 

[18:46:18.195] Release Sound Event 48227 

[18:46:18.195] OnScreenListChanged 

[18:46:18.195] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[18:46:18.472] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[18:46:18.472] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[18:46:18.609] Render Requested: sg_cl_c01_s2001_head 

[18:46:18.609] Render Requested: sg_cl_c01_s2001_body 

[18:46:18.609] Render Requested: sg_cl_c01_s2001_arm 

[18:46:18.609] Render Requested: sg_cl_c01_s2001_leg 

[18:46:18.609] Render Requested: sumpter_horse 

[18:46:18.609] Render Requested: light_harness 

[18:46:18.609] Render Requested: small_flat_heater_shield 

[18:46:18.609] Render Requested: empire_sword_1_t2 

[18:46:18.609] Render Requested: imperial_spear_t2 

[18:46:18.609] Render Requested: aserai_horse 

[18:46:18.609] Render Requested: empire_horse 

[18:46:18.609] Render Requested: vlandia_horse 

[18:46:18.609] Render Requested: t2_empire_horse 

[18:46:18.609] Render Requested: t3_empire_horse 

[18:46:18.609] Render Requested: sg_t2_ht_sword_001 

[18:46:18.609] Render Requested: bastard_sword_t2 

[18:46:18.609] Render Requested: sg_t3_ht_sword_001 

[18:46:18.609] Render Requested: sg_t2_ht_axe_004 

[18:46:18.609] Render Requested: sg_axe_whole_003_1h 

[18:46:18.609] Render Requested: sg_t3_ht_axe_002 

[18:46:18.609] Render Requested: sg_axe_whole_002_a_1h 

[18:46:18.609] Render Requested: peasant_pickaxe_1_t1 

[18:46:18.609] Render Requested: peasant_sickle_1_t1 

[18:46:18.609] Render Requested: sg_t4_ht_axe_005 

[18:46:18.609] Render Requested: sg_t1_ht_mace_002 

[18:46:18.609] Render Requested: sg_t2_ht_mace_002 

[18:46:18.609] Render Requested: empire_horseman_boots 

[18:46:18.609] Render Requested: sg_cl_c01_s2001_leg 

[18:46:18.609] Render Requested: sg_ar_c11_com01_arm 

[18:46:18.609] Render Requested: tunic_with_shoulder_pads 

[18:46:18.609] Render Requested: sg_cl_c01_s2001_body 

[18:46:18.609] Render Requested: sg_npc_guard_head 

[18:46:18.609] Render Requested: grain 

[18:46:18.609] Render Requested: butter 

[18:46:18.609] Render Requested: date_fruit 

[18:46:18.609] Render Requested: grape 

[18:46:18.609] Render Requested: sg_t1_ht_spear_001 

[18:46:18.609] Render Requested: sg_axe_004 

[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.621] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:18.676] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:46:19.066] Render Requested: tunic_with_shoulder_pads 

[18:46:19.084] Render Requested: sg_cl_c01_s2001_body 

[18:46:19.110] Render Requested: sg_cl_c01_s2001_arm 

[18:46:19.110] Render Requested: sg_ar_c11_com01_arm 

[18:46:19.154] Render Requested: sg_cl_c01_s2001_leg 

[18:46:19.154] Render Requested: sg_cl_c01_s2001_leg 

[18:46:19.236] Render Requested: empire_horseman_boots 

[18:46:20.777] TransferItem Name: 骑手靴 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:20.782] Render Requested: empire_horseman_boots 

[18:46:20.790] Render Requested: sg_cl_c01_s2001_leg 

[18:46:21.011] TransferItem Name: 三国-白色裹腿配布鞋3 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:21.016] Render Requested: sg_cl_c01_s2001_leg 

[18:46:21.021] Render Requested: sg_ar_c11_com01_arm 

[18:46:21.021] Render Requested: sg_cl_c01_s2001_arm 

[18:46:21.282] TransferItem Name: 黄巾通用01手甲 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:21.287] Render Requested: sg_ar_c11_com01_arm 

[18:46:21.294] Render Requested: tunic_with_shoulder_pads 

[18:46:21.294] Render Requested: sg_cl_c01_s2001_body 

[18:46:21.472] TransferItem Name: 垫肩束腰衣 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:21.477] Render Requested: tunic_with_shoulder_pads 

[18:46:21.483] Render Requested: sg_cl_c01_s2001_body 

[18:46:21.654] TransferItem Name: 三国-西凉短袖戎服 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:21.659] Render Requested: sg_cl_c01_s2001_body 

[18:46:21.664] Render Requested: sg_npc_guard_head 

[18:46:21.664] Render Requested: sg_cl_c01_s2001_head 

[18:46:21.882] TransferItem Name: 三国-平民斗笠 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:21.886] Render Requested: sg_npc_guard_head 

[18:46:21.890] Render Requested: grain 

[18:46:22.108] Render Requested: butter 

[18:46:22.172] Render Requested: date_fruit 

[18:46:22.253] Render Requested: grape 

[18:46:22.404] Render Requested: sg_t1_ht_spear_001 

[18:46:22.743] TransferItem Name: 汉单手长枪1 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:22.748] Render Requested: sg_t1_ht_spear_001 

[18:46:22.752] Render Requested: sg_axe_004 

[18:46:23.026] TransferItem Name: 镰刀 | From: PlayerInventory To: OtherInventory | Amount: 1 

[18:46:23.032] Render Requested: sg_axe_004 

[18:46:23.154] Render Requested: imperial_spear_t2 

[18:46:23.312] Render Requested: sg_cl_c01_s2001_body 

[18:46:23.356] Render Requested: t3_empire_horse 

[18:46:23.356] Render Requested: sumpter_horse 

[18:46:23.425] Render Requested: t2_empire_horse 

[18:46:23.747] Render Requested: t3_empire_horse 

[18:46:26.696] Render Requested: t2_empire_horse 

[18:46:30.998] Render Requested: t3_empire_horse 

[18:46:31.030] Render Requested: sg_t2_ht_sword_001 

[18:46:31.039] Render Requested: bastard_sword_t2 

[18:46:31.048] Render Requested: empire_sword_1_t2 

[18:46:31.582] PopScreen 

[18:46:31.582] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[18:46:31.582] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[18:46:31.582] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[18:46:31.603] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[18:46:31.603] OnScreenListChanged 

[18:46:31.603] SandBox.View.Map.MapScreen::HandleActivate 

[18:46:31.603] SandBox.View.Map.MapScreen::HandleResume 

[18:46:31.608] [GAME MENU] town 

[18:46:31.609] Release Sound Event -1 

[18:46:31.609] Release Sound Event 48227 

[18:46:31.609] Release Sound Event 48227 

[18:46:31.609] Release Sound Event -1 

[18:46:34.617] [GAME MENU] town_wait_menus 

[18:46:34.618] Release Sound Event 48230 

[18:46:34.618] Release Sound Event 48229 

[18:46:34.618] Release Sound Event -1 

[18:46:34.622] [GAME MENU] player_in_camp_main 

[18:46:34.623] Release Sound Event 48231 

[18:46:34.623] Release Sound Event 48229 

[18:46:34.720] [GAME MENU] camp_junxuguan 

[18:46:34.720] Release Sound Event -1 

[18:46:34.720] Release Sound Event 48229 

[18:46:34.811] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:34.863] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:34.876] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:46:34.876] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:34.876] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:34.959] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:46:34.959] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:34.959] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:46:44.272] Before Daily Tick: 初平元年春一月 

[18:47:02.152] [GAME MENU] player_in_camp_main 

[18:47:02.152] Release Sound Event -1 

[18:47:02.152] Release Sound Event 48229 

[18:47:03.075] [GAME MENU] camp_junsima 

[18:47:03.075] Release Sound Event -1 

[18:47:03.075] Release Sound Event 48229 

[18:47:03.468] 你的定居点白马正被曹操的满宠的部队攻击! 

[18:47:04.262] Before Daily Tick: 初平元年春一月 

[18:47:04.276] creating hero from template with id: spc_wanderer_yongliang_7 

[18:47:07.281] [GAME MENU] camp_junsima_select_training 

[18:47:07.281] Release Sound Event -1 

[18:47:07.281] Release Sound Event 48229 

[18:47:08.468] [GAME MENU] camp_junsima_training 

[18:47:08.468] Release Sound Event -1 

[18:47:08.468] Release Sound Event 48229 

[18:47:24.279] Before Daily Tick: 初平元年春一月 

[18:47:28.356] 你的定居点白马正被董卓的徐荣的军团攻击! 

[18:47:28.371] [GAME MENU] player_in_camp_join_encounter 

[18:47:28.372] [GAME MENU] player_in_camp 

[18:47:28.376] Release Sound Event 48229 

[18:47:37.224] Opening new mission Battle .
 

[18:47:37.226] IMono_MBMission::create_mission : 0.001962
[18:47:37.343] Force VSync State is now DEACTIVATED 

[18:47:37.343] PushScreen 

[18:47:37.343] SandBox.View.Map.MapScreen::HandlePause 

[18:47:37.343] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:47:37.343] Release Sound Event -1 

[18:47:37.343] Release Sound Event 48255 

[18:47:37.343] OnScreenListChanged 

[18:47:37.343] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:47:37.343] -------MissionScreen-OnInitialize 

[18:47:37.343] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:47:37.343] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:47:37.558] Scene_view::clear_all(Main_map)
[18:47:37.704] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/scene.xscene.
[18:47:37.705] Loading xml file: $BASE/Modules/SandBox/SceneObj/battania_village/atmosphere.xml.
[18:47:37.755] Oro temporary memory watermark: 4.13 KB (max 4096 KB).
[18:47:37.757] 569 entities are registered as oro.
[18:47:37.772] NAV_MESH: load finished, first load for scene: 1
[18:47:37.789] rglShader_manager::read_compressed_shader_cache_package : 0.000128
[18:47:37.804] Placed flora count, 0, flora_grass_a_non_shadow
[18:47:37.804] Placed flora count, 0, rocks_small
[18:47:37.804] Placed flora count, 0, valley_plant_a
[18:47:37.805] Placed tree count, 1114, shrub__mix
[18:47:37.806] Placed tree count, 11510, tree_high__mix_pine
[18:47:37.811] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[18:47:38.496] ----------Mission-AddTeam-Defender 

[18:47:38.496] ----------Mission-AddTeam-Attacker 

[18:47:38.496] ----------Mission-AddTeam-Defender 

[18:47:38.548] -------MissionScreen-OnActivate 

[18:47:38.562] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.562] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.564] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.567] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:38.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.578] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:38.578] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.579] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.582] Bake Terrain
[18:47:38.587] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.587] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.588] Bake Terrain
[18:47:38.595] Bake Terrain
[18:47:38.601] Bake Terrain
[18:47:38.630] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:38.630] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:38.639] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:38.864] HorseArcher added to selected formations. 

[18:47:38.864] SetOrderWithAgent FollowMe 满宠on team 

[18:47:38.864] After set order called, number of selected formations: 1 

[18:47:38.864] General formation being processed. 

[18:47:38.864] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:47:38.864] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:47:38.864] After set order loop complete, number of selected formations: 1 

[18:47:38.864] Selected formations being cleared. 

[18:47:38.864] Cavalry has 3 units, Skirmisher has 0 units 

[18:47:38.864] Attacker Cavalry transfers 1 units to Skirmisher 

[18:47:38.864] Cavalry has 2 units, Skirmisher has 1 units 

[18:47:39.406] Selected formations being cleared. Select all formations: 

[18:47:39.406] Infantry added to selected formations. 

[18:47:39.406] Ranged added to selected formations. 

[18:47:39.406] Cavalry added to selected formations. 

[18:47:39.406] HorseArcher added to selected formations. 

[18:47:39.406] Selected formations being cleared. Select all formations: 

[18:47:39.406] Infantry added to selected formations. 

[18:47:39.406] Ranged added to selected formations. 

[18:47:39.406] Cavalry added to selected formations. 

[18:47:39.406] HorseArcher added to selected formations. 

[18:47:39.406] SetOrder AIControlOffon team 

[18:47:39.406] After set order called, number of selected formations: 4 

[18:47:39.406] Infantry formation being processed. 

[18:47:39.407] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.407] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.408] Ranged formation being processed. 

[18:47:39.408] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.408] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.408] Cavalry formation being processed. 

[18:47:39.409] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.409] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.409] HorseArcher formation being processed. 

[18:47:39.409] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.409] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.409] After set order loop complete, number of selected formations: 4 

[18:47:39.411] SetOrder Mounton team 

[18:47:39.411] After set order called, number of selected formations: 4 

[18:47:39.411] Infantry formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] Ranged formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] Cavalry formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] HorseArcher formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] After set order loop complete, number of selected formations: 4 

[18:47:39.411] SetOrder FireAtWillon team 

[18:47:39.411] After set order called, number of selected formations: 4 

[18:47:39.411] Infantry formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] Ranged formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] Cavalry formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] HorseArcher formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] After set order loop complete, number of selected formations: 4 

[18:47:39.411] SetOrder ArrangementLineon team 

[18:47:39.411] After set order called, number of selected formations: 4 

[18:47:39.411] Infantry formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] Ranged formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] Cavalry formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] HorseArcher formation being processed. 

[18:47:39.411] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.411] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.411] After set order loop complete, number of selected formations: 4 

[18:47:39.412] SetOrder StandYourGroundon team 

[18:47:39.412] After set order called, number of selected formations: 4 

[18:47:39.412] Infantry formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] Ranged formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] Cavalry formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] HorseArcher formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] After set order loop complete, number of selected formations: 4 

[18:47:39.412] SetOrder AIControlOffon team 

[18:47:39.412] After set order called, number of selected formations: 4 

[18:47:39.412] Infantry formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] Ranged formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] Cavalry formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] HorseArcher formation being processed. 

[18:47:39.412] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:39.412] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:39.412] After set order loop complete, number of selected formations: 4 

[18:47:39.412] Selected formations being cleared. 

[18:47:39.489] Selected formations being cleared. 

[18:47:39.545] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:39.545] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.545] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.546] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.547] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:47:39.553] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:39.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.593] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:39.593] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.593] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.599] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:39.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.655] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:39.655] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:47:39.668] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:47:42.568] Selected formations being cleared. Select all formations: 

[18:47:42.568] Infantry added to selected formations. 

[18:47:42.568] Ranged added to selected formations. 

[18:47:42.568] Cavalry added to selected formations. 

[18:47:42.568] HorseArcher added to selected formations. 

[18:47:42.601] Render Requested: empire_sword_1_t2 

[18:47:42.601] Render Requested: small_flat_heater_shield 

[18:47:43.216] Updated mission time speed with request ID:864, time speed0.25 

[18:47:43.306] SetOrder Chargeon team 

[18:47:43.306] After set order called, number of selected formations: 4 

[18:47:43.306] Infantry formation being processed. 

[18:47:43.306] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:43.306] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:43.306] Ranged formation being processed. 

[18:47:43.306] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:43.306] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:43.306] Cavalry formation being processed. 

[18:47:43.307] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:43.307] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:43.307] HorseArcher formation being processed. 

[18:47:43.307] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:43.307] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:43.307] After set order loop complete, number of selected formations: 4 

[18:47:43.310] Reverted time speed back to default(1) 

[18:47:52.614] Selected formations being cleared. Select all formations: 

[18:47:52.614] Infantry added to selected formations. 

[18:47:52.614] Ranged added to selected formations. 

[18:47:52.614] Cavalry added to selected formations. 

[18:47:52.614] HorseArcher added to selected formations. 

[18:47:52.618] Updated mission time speed with request ID:864, time speed0.25 

[18:47:53.563] SetOrderWithAgent FollowMe 芸峯on team 

[18:47:53.583] After set order called, number of selected formations: 4 

[18:47:53.583] Infantry formation being processed. 

[18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:53.584] Ranged formation being processed. 

[18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:53.584] Cavalry formation being processed. 

[18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:53.584] HorseArcher formation being processed. 

[18:47:53.584] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:53.584] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:53.584] After set order loop complete, number of selected formations: 4 

[18:47:53.591] Reverted time speed back to default(1) 

[18:47:57.018] Selected formations being cleared. Select all formations: 

[18:47:57.018] Infantry added to selected formations. 

[18:47:57.018] Ranged added to selected formations. 

[18:47:57.018] Cavalry added to selected formations. 

[18:47:57.018] HorseArcher added to selected formations. 

[18:47:57.023] Updated mission time speed with request ID:864, time speed0.25 

[18:47:57.624] SetOrder Chargeon team 

[18:47:57.646] After set order called, number of selected formations: 4 

[18:47:57.646] Infantry formation being processed. 

[18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:57.647] Ranged formation being processed. 

[18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:57.647] Cavalry formation being processed. 

[18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:57.647] HorseArcher formation being processed. 

[18:47:57.647] Update cached and formation values on each agent complete, number of selected formations: 4 

[18:47:57.647] Set random decide time of agents with indices complete, number of selected formations: 4 

[18:47:57.647] After set order loop complete, number of selected formations: 4 

[18:47:57.650] Reverted time speed back to default(1) 

[18:48:00.281] Render Requested: imperial_spear_t2 

[18:48:29.431] 首功者,李肃! 

[18:48:38.831] Cavalry has 2 units, HorseArcher has 0 units 

[18:48:38.831] Attacker Cavalry transfers 1 units to HorseArcher 

[18:48:38.831] Cavalry has 1 units, HorseArcher has 1 units 

[18:49:40.760] Infantry has 1 units, Ranged has 14 units 

[18:49:40.760] Attacker Infantry transfers 1 units to Ranged 

[18:49:40.760] Infantry has 0 units, Ranged has 15 units 

[18:49:59.047] Could not find the event index for: event:/mission/combat/impact/wood_weapon/water
[18:50:01.581] CheckMissionEnded::ended 

[18:50:01.581] Player MapEvent BattleState: DefenderVictory 

[18:50:01.582] 你与白马的康的关系+5,现为11。 

[18:50:03.487] I called EndMission 

[18:50:03.493] I called EndMissionInternal 

[18:50:03.667] -------MissionScreen-OnDeactivate 

[18:50:03.955] PopScreen 

[18:50:03.955] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:50:03.955] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:50:03.955] -------MissionScreen-OnDeactivate 

[18:50:03.955] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:50:03.955] -------MissionScreen-OnFinalize 

[18:50:03.958] Scene_view::clear_all(battania_village)
[18:50:03.958] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:50:03.958] OnScreenListChanged 

[18:50:03.958] SandBox.View.Map.MapScreen::HandleActivate 

[18:50:03.958] SandBox.View.Map.MapScreen::HandleResume 

[18:50:03.961] [GAME MENU] player_in_camp 

[18:50:03.961] Release Sound Event 48255 

[18:50:03.962] 你与白马的安行的关系+5,现为10。 

[18:50:03.965] 你掠夺了17第纳尔。 

[18:50:03.965] Player MapEvent State: WaitingRemoval 

[18:50:04.085] Release Sound Event -1 

[18:50:04.085] Release Sound Event 51783 

[18:50:04.099] [GAME MENU] player_in_camp_battle_end 

[18:50:04.614] rglShader_manager::read_compressed_shader_cache_package : 0.000070
[18:50:04.614] Missing shader from sack: pbr_terrain
[18:50:04.614] Missing shader from sack: pbr_terrain
[18:50:04.614] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.614] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.614] Missing shader from sack: pbr_terrain_shadowmap
[18:50:04.614] Missing shader from sack: pbr_terrain_pointlight
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain
[18:50:04.615] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain
[18:50:04.616] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain
[18:50:04.617] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.618] Missing shader from sack: pbr_terrain
[18:50:04.618] Missing shader from sack: pbr_terrain
[18:50:04.618] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.618] Missing shader from sack: pbr_terrain
[18:50:04.618] Missing shader from sack: pbr_terrain
[18:50:04.618] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.618] Missing shader from sack: pbr_terrain
[18:50:04.618] Missing shader from sack: pbr_terrain
[18:50:04.618] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.619] Missing shader from sack: pbr_terrain
[18:50:04.619] Missing shader from sack: pbr_terrain
[18:50:04.619] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.619] Missing shader from sack: pbr_terrain
[18:50:04.619] Missing shader from sack: pbr_terrain
[18:50:04.619] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.619] Missing shader from sack: pbr_terrain
[18:50:04.619] Missing shader from sack: pbr_terrain
[18:50:04.619] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.620] Missing shader from sack: pbr_terrain
[18:50:04.620] Missing shader from sack: pbr_terrain
[18:50:04.620] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.620] Missing shader from sack: pbr_terrain
[18:50:04.620] Missing shader from sack: pbr_terrain
[18:50:04.620] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.620] Missing shader from sack: pbr_terrain
[18:50:04.620] Missing shader from sack: pbr_terrain
[18:50:04.621] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.621] Missing shader from sack: pbr_terrain
[18:50:04.621] Missing shader from sack: pbr_terrain
[18:50:04.621] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.621] Missing shader from sack: pbr_terrain
[18:50:04.621] Missing shader from sack: pbr_terrain
[18:50:04.621] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain
[18:50:04.624] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.625] Missing shader from sack: pbr_terrain
[18:50:04.625] Missing shader from sack: pbr_terrain
[18:50:04.625] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.627] Missing shader from sack: pbr_terrain
[18:50:04.627] Missing shader from sack: pbr_terrain
[18:50:04.627] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.627] Missing shader from sack: pbr_terrain
[18:50:04.627] Missing shader from sack: pbr_terrain
[18:50:04.627] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.628] Missing shader from sack: pbr_terrain
[18:50:04.628] Missing shader from sack: pbr_terrain
[18:50:04.628] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.629] Missing shader from sack: pbr_terrain
[18:50:04.629] Missing shader from sack: pbr_terrain
[18:50:04.629] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.629] Missing shader from sack: pbr_terrain
[18:50:04.629] Missing shader from sack: pbr_terrain
[18:50:04.629] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.631] Missing shader from sack: pbr_terrain
[18:50:04.631] Missing shader from sack: pbr_terrain
[18:50:04.631] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.631] Missing shader from sack: pbr_terrain
[18:50:04.631] Missing shader from sack: pbr_terrain
[18:50:04.631] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.632] Missing shader from sack: pbr_terrain
[18:50:04.632] Missing shader from sack: pbr_terrain
[18:50:04.632] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.632] Missing shader from sack: pbr_terrain
[18:50:04.632] Missing shader from sack: pbr_terrain
[18:50:04.632] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.634] Missing shader from sack: pbr_terrain
[18:50:04.634] Missing shader from sack: pbr_terrain
[18:50:04.634] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.634] Missing shader from sack: pbr_terrain
[18:50:04.634] Missing shader from sack: pbr_terrain
[18:50:04.634] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.635] Missing shader from sack: pbr_terrain
[18:50:04.635] Missing shader from sack: pbr_terrain
[18:50:04.635] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.637] Missing shader from sack: pbr_terrain
[18:50:04.637] Missing shader from sack: pbr_terrain
[18:50:04.637] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.638] Missing shader from sack: pbr_terrain
[18:50:04.638] Missing shader from sack: pbr_terrain
[18:50:04.638] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.638] Missing shader from sack: pbr_terrain
[18:50:04.638] Missing shader from sack: pbr_terrain
[18:50:04.638] Missing shader from sack: pbr_terrain_gbuffer
[18:50:04.916] Bake Terrain
[18:50:05.254] Bake Terrain
[18:50:05.272] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.285] Bake Terrain
[18:50:05.304] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.306] Bake Terrain
[18:50:05.327] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.334] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:05.334] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.374] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:05.374] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:05.386] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:07.466] [GAME MENU] player_in_camp_main 

[18:50:09.653] PushScreen 

[18:50:09.653] SandBox.View.Map.MapScreen::HandlePause 

[18:50:09.653] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:50:09.653] OnScreenListChanged 

[18:50:09.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:50:09.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:50:09.653] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:50:37.850] PopScreen 

[18:50:37.850] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:50:37.850] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:50:37.850] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:50:37.850] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:50:37.850] OnScreenListChanged 

[18:50:37.850] SandBox.View.Map.MapScreen::HandleActivate 

[18:50:37.850] SandBox.View.Map.MapScreen::HandleResume 

[18:50:37.857] [GAME MENU] player_in_camp_main 

[18:50:38.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.038] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:38.038] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.039] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.043] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.068] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:38.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.075] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.118] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:38.118] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:38.137] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:44.486] [GAME MENU] camp_junsima 

[18:50:45.415] 你的定居点濮阳正被袁绍的审配的军团包围! 

[18:50:45.444] --------------- Conversation Start ---------------  

[18:50:45.444] Conversation character name: 军司马
id: yongliang_sol_7003
culture:雍凉
persona:PersonaSoftspoken 

[18:50:45.444] AI -> (op_junsima_camp_hello) -  

[18:50:46.894] P  -> (op_player_ask_for_promotion) -  

[18:50:46.894] AI -> (op_junsima_camp_promote_check) -  

[18:50:47.743] ExecuteContinue 

[18:50:47.743] AI -> (op_junsima_camp_can_promote) -  

[18:50:49.127] P  -> (op_player_camp_promotion_option) -  

[18:50:49.127] 被晋升为什长。 

[18:50:49.127] PushScreen 

[18:50:49.127] SandBox.View.Map.MapScreen::HandlePause 

[18:50:49.127] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:50:49.127] OnScreenListChanged 

[18:50:49.127] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[18:50:49.179] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[18:50:49.179] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[18:50:49.285] --------------- Conversation End ---------------  

[18:50:49.291] Render Requested: sg_cl_c01_s2001_head 

[18:50:49.291] Render Requested: sg_cl_c01_s2001_body 

[18:50:49.291] Render Requested: sg_cl_c01_s2001_arm 

[18:50:49.291] Render Requested: sg_cl_c01_s2001_leg 

[18:50:49.291] Render Requested: sumpter_horse 

[18:50:49.291] Render Requested: light_harness 

[18:50:49.291] Render Requested: small_flat_heater_shield 

[18:50:49.291] Render Requested: empire_sword_1_t2 

[18:50:49.291] Render Requested: imperial_spear_t2 

[18:50:49.291] Render Requested: sg_spear_008 

[18:50:49.291] Render Requested: sg_ar_c01_s3001_head 

[18:50:49.291] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:49.291] Render Requested: sg_ar_c01_s3001_body 

[18:50:49.291] Render Requested: sg_cl_c01_s2001_arm 

[18:50:49.291] Render Requested: sg_ar_c01_s3001_leg 

[18:50:49.291] Render Requested: grain 

[18:50:49.291] Render Requested: grape 

[18:50:49.291] Render Requested: date_fruit 

[18:50:49.291] Render Requested: butter 

[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:49.296] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:50:50.087] Render Requested: sg_cl_c01_s2001_leg 

[18:50:50.370] Render Requested: sg_cl_c01_s2001_arm 

[18:50:50.447] Render Requested: sg_ar_c01_s3001_leg 

[18:50:50.448] Render Requested: sg_cl_c01_s2001_leg 

[18:50:50.486] Render Requested: sg_cl_c01_s2001_arm 

[18:50:50.486] Render Requested: sg_cl_c01_s2001_arm 

[18:50:50.567] Render Requested: sg_ar_c01_s3001_body 

[18:50:50.567] Render Requested: sg_cl_c01_s2001_body 

[18:50:50.824] Render Requested: sg_ar_c01_s3001_body 

[18:50:51.403] TransferItem Name: 三国-西凉短袖戎服铁札护胸 | From: OtherInventory To: Equipment | Amount: 1 

[18:50:51.403] TransferItem Name: 三国-西凉短袖戎服 | From: Equipment To: PlayerInventory | Amount: 1 

[18:50:51.409] Render Requested: sg_ar_c01_s3001_body 

[18:50:51.409] Render Requested: sg_cl_c01_s2001_body 

[18:50:51.423] Render Requested: sg_ar_c01_s3001_body 

[18:50:51.586] Render Requested: sg_ar_c01_s3001_leg 

[18:50:51.586] Render Requested: sg_cl_c01_s2001_leg 

[18:50:51.738] Render Requested: sg_cl_c01_s2001_arm 

[18:50:51.738] Render Requested: sg_cl_c01_s2001_arm 

[18:50:51.988] Render Requested: sg_cl_c01_s2001_arm 

[18:50:52.497] TransferItem Name: 三国-西凉皮束臂 | From: OtherInventory To: Equipment | Amount: 1 

[18:50:52.497] TransferItem Name: 三国-西凉皮束臂 | From: Equipment To: PlayerInventory | Amount: 1 

[18:50:52.503] Render Requested: sg_cl_c01_s2001_arm 

[18:50:52.503] Render Requested: sg_cl_c01_s2001_arm 

[18:50:52.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.519] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:52.519] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.520] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.521] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.523] Render Requested: sg_cl_c01_s2001_arm 

[18:50:52.536] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:52.536] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.537] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.588] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:52.588] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:52.631] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:52.788] Render Requested: sg_ar_c01_s3001_leg 

[18:50:52.788] Render Requested: sg_cl_c01_s2001_leg 

[18:50:52.952] Render Requested: sg_ar_c01_s3001_leg 

[18:50:53.454] TransferItem Name: 三国-西凉加绒布护胫配皮靴 | From: OtherInventory To: Equipment | Amount: 1 

[18:50:53.454] TransferItem Name: 三国-白色裹腿配布鞋3 | From: Equipment To: PlayerInventory | Amount: 1 

[18:50:53.460] Render Requested: sg_ar_c01_s3001_leg 

[18:50:53.460] Render Requested: sg_cl_c01_s2001_leg 

[18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.474] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.474] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.476] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.478] Render Requested: sg_ar_c01_s3001_leg 

[18:50:53.491] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:53.491] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.492] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.542] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:53.542] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:53.585] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:53.705] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:53.843] Render Requested: sg_ar_c01_s3001_head 

[18:50:53.843] Render Requested: sg_cl_c01_s2001_head 

[18:50:54.044] Render Requested: sg_ar_c01_s3001_head 

[18:50:54.428] TransferItem Name: 三国-西凉毡帽皮武弁 | From: OtherInventory To: Equipment | Amount: 1 

[18:50:54.428] TransferItem Name: 三国-西凉带绒皮武冠 | From: Equipment To: PlayerInventory | Amount: 1 

[18:50:54.435] Render Requested: sg_ar_c01_s3001_head 

[18:50:54.435] Render Requested: sg_cl_c01_s2001_head 

[18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.447] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.447] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.449] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.451] Render Requested: sg_ar_c01_s3001_head 

[18:50:54.464] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:54.464] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.464] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.515] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:54.515] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:54.526] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:54.527] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:54.714] Render Requested: sg_spear_008 

[18:50:56.682] Render Requested: sg_spear_008 

[18:50:57.187] TransferItem Name: 矛3 | From: OtherInventory To: Equipment | Amount: 1 

[18:50:57.187] TransferItem Name: 民兵短矛 | From: Equipment To: PlayerInventory | Amount: 1 

[18:50:57.194] Render Requested: sg_spear_008 

[18:50:57.194] Render Requested: imperial_spear_t2 

[18:50:57.199] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.199] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.200] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:57.200] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.200] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.220] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:57.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.270] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:57.270] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:57.315] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:57.521] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:57.716] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:58.162] TransferItem Name: 三国-西凉带绒皮护肩 | From: OtherInventory To: Equipment | Amount: 1 

[18:50:58.171] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:58.172] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.173] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.173] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:58.173] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.173] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.176] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.181] Render Requested: sg_ar_c01_s3001_shoulder 

[18:50:58.195] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:58.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.196] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.202] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.245] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:50:58.245] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:50:58.289] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:01.754] PopScreen 

[18:51:01.754] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[18:51:01.754] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[18:51:01.754] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[18:51:01.756] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[18:51:01.756] OnScreenListChanged 

[18:51:01.756] SandBox.View.Map.MapScreen::HandleActivate 

[18:51:01.756] SandBox.View.Map.MapScreen::HandleResume 

[18:51:01.762] [GAME MENU] camp_junsima 

[18:51:01.972] Scene_view::clear_all(scn_conversation_tableau)
[18:51:01.972] [GAME MENU] camp_junsima 

[18:51:02.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.182] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.200] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:02.200] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.201] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.213] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.269] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:02.269] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.269] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.297] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.410] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:02.410] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:02.496] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:02.496] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.691] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.733] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.733] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:04.733] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:07.508] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:07.508] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:08.299] [GAME MENU] player_in_camp_join_encounter 

[18:51:08.299] [GAME MENU] player_in_camp 

[18:51:10.165] Opening new mission Battle .
 

[18:51:10.168] IMono_MBMission::create_mission : 0.001979
[18:51:10.275] Force VSync State is now DEACTIVATED 

[18:51:10.275] PushScreen 

[18:51:10.275] SandBox.View.Map.MapScreen::HandlePause 

[18:51:10.275] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:51:10.275] Release Sound Event 51786 

[18:51:10.275] OnScreenListChanged 

[18:51:10.275] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[18:51:10.275] -------MissionScreen-OnInitialize 

[18:51:10.275] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[18:51:10.275] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[18:51:10.481] Scene_view::clear_all(Main_map)
[18:51:10.627] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/scene.xscene.
[18:51:10.628] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_031/atmosphere.xml.
[18:51:10.638] Oro temporary memory watermark: 0.38 KB (max 4096 KB).
[18:51:10.639] 290 entities are registered as oro.
[18:51:10.648] NAV_MESH: load finished, first load for scene: 1
[18:51:10.678] rglShader_manager::read_compressed_shader_cache_package : 0.000159
[18:51:10.683] Placed flora count, 0, flora_green__mix_flower
[18:51:10.683] Placed flora count, 0, flora_grass_a_non_shadow
[18:51:10.683] Placed flora count, 0, grass_terrain_a
[18:51:10.683] Placed flora count, 0, flora_green__mix
[18:51:10.691] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml.
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 786560, 0.
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 786562, 0.
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 786560, 0.
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194824, 786562, 0.
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 786560, 0.
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 786562, 0.
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 786560, 0.
[18:51:10.782] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 786560, 0.
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.782] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583432, 786562, 0.
[18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243392, 786562, 0.
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 786560, 0.
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243400, 786562, 0.
[18:51:10.783] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 786560, 0.
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.783] Missing shader from sack: pbr_metallic_gbuffer
[18:51:10.876] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 786560, 1.
[18:51:10.881] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 786562, 1.
[18:51:10.885] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 786560, 1.
[18:51:10.886] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243392, 786562, 1.
[18:51:10.886] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 786562, 1.
[18:51:10.891] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 786562, 1.
[18:51:10.893] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 786562, 1.
[18:51:10.895] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 786560, 1.
[18:51:10.895] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 786560, 1.
[18:51:10.896] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 786560, 1.
[18:51:10.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243400, 786560, 1.
[18:51:10.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194824, 786560, 1.
[18:51:10.897] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583432, 786562, 1.
[18:51:11.019] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632000, 786562, 0.
[18:51:11.040] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 786562, 0.
[18:51:11.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1835138, 0.
[18:51:11.058] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 786562, 0.
[18:51:11.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1835136, 0.
[18:51:11.099] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1835136, 0.
[18:51:11.103] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632000, 786562, 1.
[18:51:11.107] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 786562, 0.
[18:51:11.108] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1835136, 0.
[18:51:11.115] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1835136, 0.
[18:51:11.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1835136, 0.
[18:51:11.116] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 786562, 1.
[18:51:11.143] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 786562, 1.
[18:51:11.160] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 786560, 0.
[18:51:11.167] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1835136, 0.
[18:51:11.178] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1835138, 0.
[18:51:11.182] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1835138, 1.
[18:51:11.199] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 786562, 1.
[18:51:11.223] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1835136, 1.
[18:51:11.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1835136, 1.
[18:51:11.227] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1835136, 1.
[18:51:11.228] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1835136, 1.
[18:51:11.240] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1835136, 1.
[18:51:11.256] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 786560, 1.
[18:51:11.295] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1835138, 1.
[18:51:11.296] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1835136, 1.
[18:51:11.310] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 786562, 0.
[18:51:11.319] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 786560, 0.
[18:51:11.382] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 786562, 0.
[18:51:11.389] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 786560, 0.
[18:51:11.393] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632008, 786560, 0.
[18:51:11.395] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 786562, 1.
[18:51:11.396] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 786560, 1.
[18:51:11.399] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 786560, 0.
[18:51:11.404] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 786560, 0.
[18:51:11.409] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 786562, 0.
[18:51:11.420] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 1835138, 0.
[18:51:11.442] ----------Mission-AddTeam-Defender 

[18:51:11.442] ----------Mission-AddTeam-Attacker 

[18:51:11.442] ----------Mission-AddTeam-Attacker 

[18:51:11.444] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195072, 1835136, 0.
[18:51:11.449] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 1835138, 0.
[18:51:11.471] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 786560, 1.
[18:51:11.472] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 786562, 1.
[18:51:11.476] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583680, 786562, 0.
[18:51:11.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 786560, 1.
[18:51:11.481] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632008, 786560, 1.
[18:51:11.485] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 1835138, 0.
[18:51:11.486] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 786562, 1.
[18:51:11.488] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 786560, 1.
[18:51:11.518] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4195080, 1835138, 0.
[18:51:11.522] -------MissionScreen-OnActivate 

[18:51:11.531] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 1835138, 1.
[18:51:11.551] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195072, 1835136, 1.
[18:51:11.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 1835138, 1.
[18:51:11.558] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583680, 786562, 1.
[18:51:11.597] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 1835138, 1.
[18:51:11.623] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4195080, 1835138, 1.
[18:51:11.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 786562, 0.
[18:51:11.638] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 786560, 0.
[18:51:11.640] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 786560, 0.
[18:51:11.657] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632264, 786560, 0.
[18:51:11.661] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243648, 1835136, 0.
[18:51:11.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 13632256, 1835138, 0.
[18:51:11.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583688, 786562, 0.
[18:51:11.673] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 5243656, 1835138, 0.
[18:51:11.702] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 786562, 1.
[18:51:11.715] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 786560, 1.
[18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.719] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.719] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.723] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 786560, 1.
[18:51:11.725] Bake Terrain
[18:51:11.736] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.742] Bake Terrain
[18:51:11.746] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632264, 786560, 1.
[18:51:11.748] Bake Terrain
[18:51:11.754] Bake Terrain
[18:51:11.755] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:11.755] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.756] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583688, 786562, 1.
[18:51:11.762] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243648, 1835136, 1.
[18:51:11.775] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.781] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 13632256, 1835138, 1.
[18:51:11.784] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 5243656, 1835138, 1.
[18:51:11.836] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:11.836] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.842] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:11.842] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:11.842] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.273] HorseArcher added to selected formations. 

[18:51:12.273] SetOrderWithAgent FollowMe 审配on team 

[18:51:12.273] After set order called, number of selected formations: 1 

[18:51:12.273] General formation being processed. 

[18:51:12.273] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:51:12.273] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:51:12.273] After set order loop complete, number of selected formations: 1 

[18:51:12.273] Selected formations being cleared. 

[18:51:12.273] Cavalry added to selected formations. 

[18:51:12.273] SetOrderWithAgent FollowMe 审配on team 

[18:51:12.273] After set order called, number of selected formations: 1 

[18:51:12.273] Bodyguard formation being processed. 

[18:51:12.273] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:51:12.273] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:51:12.273] After set order loop complete, number of selected formations: 1 

[18:51:12.273] Selected formations being cleared. 

[18:51:12.273] Cavalry has 114 units, Skirmisher has 0 units 

[18:51:12.273] Defender Cavalry transfers 57 units to Skirmisher 

[18:51:12.278] Cavalry has 57 units, Skirmisher has 57 units 

[18:51:12.611] Selected formations being cleared. Select all formations: 

[18:51:12.611] Infantry added to selected formations. 

[18:51:12.611] Ranged added to selected formations. 

[18:51:12.611] Cavalry added to selected formations. 

[18:51:12.612] Selected formations being cleared. Select all formations: 

[18:51:12.612] Infantry added to selected formations. 

[18:51:12.612] Ranged added to selected formations. 

[18:51:12.612] SetOrder AIControlOffon team 

[18:51:12.612] After set order called, number of selected formations: 2 

[18:51:12.612] Infantry formation being processed. 

[18:51:12.612] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.612] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.612] Ranged formation being processed. 

[18:51:12.612] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.612] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.612] After set order loop complete, number of selected formations: 2 

[18:51:12.613] SetOrder Mounton team 

[18:51:12.613] After set order called, number of selected formations: 2 

[18:51:12.613] Infantry formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] Ranged formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] After set order loop complete, number of selected formations: 2 

[18:51:12.613] SetOrder FireAtWillon team 

[18:51:12.613] After set order called, number of selected formations: 2 

[18:51:12.613] Infantry formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] Ranged formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] After set order loop complete, number of selected formations: 2 

[18:51:12.613] SetOrder ArrangementLineon team 

[18:51:12.613] After set order called, number of selected formations: 2 

[18:51:12.613] Infantry formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] Ranged formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] After set order loop complete, number of selected formations: 2 

[18:51:12.613] SetOrder StandYourGroundon team 

[18:51:12.613] After set order called, number of selected formations: 2 

[18:51:12.613] Infantry formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] Ranged formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] After set order loop complete, number of selected formations: 2 

[18:51:12.613] SetOrder AIControlOffon team 

[18:51:12.613] After set order called, number of selected formations: 2 

[18:51:12.613] Infantry formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] Ranged formation being processed. 

[18:51:12.613] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:12.613] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:12.613] After set order loop complete, number of selected formations: 2 

[18:51:12.613] Selected formations being cleared. 

[18:51:12.620] Cavalry added to selected formations. 

[18:51:12.620] SetOrderWithAgent FollowMe 芸峯on team 

[18:51:12.620] After set order called, number of selected formations: 1 

[18:51:12.620] General formation being processed. 

[18:51:12.620] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:51:12.620] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:51:12.620] After set order loop complete, number of selected formations: 1 

[18:51:12.620] Selected formations being cleared. 

[18:51:12.620] Cavalry added to selected formations. 

[18:51:12.620] SetOrderWithAgent FollowMe 张辽on team 

[18:51:12.620] After set order called, number of selected formations: 1 

[18:51:12.620] General formation being processed. 

[18:51:12.620] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:51:12.620] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:51:12.620] After set order loop complete, number of selected formations: 1 

[18:51:12.621] Selected formations being cleared. 

[18:51:12.621] Cavalry added to selected formations. 

[18:51:12.621] SetOrderWithAgent FollowMe 张辽on team 

[18:51:12.621] After set order called, number of selected formations: 1 

[18:51:12.621] Bodyguard formation being processed. 

[18:51:12.621] Update cached and formation values on each agent complete, number of selected formations: 1 

[18:51:12.621] Set random decide time of agents with indices complete, number of selected formations: 1 

[18:51:12.621] After set order loop complete, number of selected formations: 1 

[18:51:12.621] Selected formations being cleared. 

[18:51:12.621] Selected formations being cleared. Select all formations: 

[18:51:12.621] Infantry added to selected formations. 

[18:51:12.621] Ranged added to selected formations. 

[18:51:12.743] Render Requested: empire_sword_1_t2 

[18:51:12.743] Render Requested: small_flat_heater_shield 

[18:51:12.743] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.743] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.744] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.744] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:51:12.757] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:12.757] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.757] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.771] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:12.771] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.771] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.798] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:12.798] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.799] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.811] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:12.811] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.811] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.863] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:12.863] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.882] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:51:12.882] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:12.882] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:51:14.721] Render Requested: sg_spear_008 

[18:51:15.754] Updated mission time speed with request ID:864, time speed0.25 

[18:51:15.838] SetOrder Chargeon team 

[18:51:15.838] After set order called, number of selected formations: 2 

[18:51:15.838] Infantry formation being processed. 

[18:51:15.838] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:15.838] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:15.838] Ranged formation being processed. 

[18:51:15.838] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:15.838] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:15.838] After set order loop complete, number of selected formations: 2 

[18:51:15.842] Reverted time speed back to default(1) 

[18:51:17.352] Selected formations being cleared. Select all formations: 

[18:51:17.352] Infantry added to selected formations. 

[18:51:17.352] Ranged added to selected formations. 

[18:51:17.356] Updated mission time speed with request ID:864, time speed0.25 

[18:51:18.152] SetOrderWithTwoPositions MoveToLineSegment TaleWorlds.Engine.WorldPosition TaleWorlds.Engine.WorldPositionon team 

[18:51:18.156] After set order called, number of selected formations: 2 

[18:51:18.156] Infantry formation being processed. 

[18:51:18.156] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:18.156] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:18.156] Ranged formation being processed. 

[18:51:18.156] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:18.156] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:18.156] After set order loop complete, number of selected formations: 2 

[18:51:18.158] Reverted time speed back to default(1) 

[18:51:21.227] Selected formations being cleared. Select all formations: 

[18:51:21.227] Infantry added to selected formations. 

[18:51:21.227] Ranged added to selected formations. 

[18:51:21.231] Updated mission time speed with request ID:864, time speed0.25 

[18:51:22.719] SetOrder Advanceon team 

[18:51:22.720] After set order called, number of selected formations: 2 

[18:51:22.720] Infantry formation being processed. 

[18:51:22.720] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:22.720] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:22.720] Ranged formation being processed. 

[18:51:22.720] Update cached and formation values on each agent complete, number of selected formations: 2 

[18:51:22.720] Set random decide time of agents with indices complete, number of selected formations: 2 

[18:51:22.720] After set order loop complete, number of selected formations: 2 

[18:51:22.723] Reverted time speed back to default(1) 

[18:52:18.260] 首功者,吉平麾下凉州骠骑! 

[18:52:47.946] IsEquipmentSelectionActive: False 

[18:52:55.026] 南中郎将魏续麾下凉州府兵,杀退敌方虎贲将军韩猛! 

[18:52:57.805] 镇北将军皇甫嵩麾下护郡长枪教头,杀退敌方骁骑校尉郭援! 

[18:52:58.786] Cavalry has 84 units, Skirmisher has 0 units 

[18:52:58.786] Attacker Cavalry transfers 42 units to Skirmisher 

[18:52:58.789] Cavalry has 42 units, Skirmisher has 42 units 

[18:52:59.025] 平北将军李肃麾下凉州积射手,杀退敌方安东将军文丑! 

[18:53:05.354] 平北将军李肃麾下飞将骑,杀退敌方别部司马荀谌! 

[18:53:22.915] Cavalry has 4 units, HorseArcher has 4 units 

[18:53:22.915] Defender Cavalry transfers 4 units to HorseArcher 

[18:53:22.915] Cavalry has 0 units, HorseArcher has 8 units 

[18:53:22.915] Skirmisher has 18 units, HorseArcher has 8 units 

[18:53:22.915] Defender Skirmisher transfers 5 units to HorseArcher 

[18:53:22.915] Skirmisher has 13 units, HorseArcher has 13 units 

[18:53:26.215] 镇民中郎将吉平麾下飞将骑,杀退敌方别部司马淳于凉! 

[18:53:27.135] 征西将军张辽麾下凉州积射手,杀退敌方射声校尉刘询! 

[18:53:39.082] Cavalry has 5 units, Skirmisher has 0 units 

[18:53:39.082] Attacker Cavalry transfers 2 units to Skirmisher 

[18:53:39.082] Cavalry has 3 units, Skirmisher has 2 units 

[18:53:47.044] Skirmisher has 2 units, Cavalry has 0 units 

[18:53:47.044] Attacker Skirmisher transfers 1 units to Cavalry 

[18:53:47.044] Skirmisher has 1 units, Cavalry has 1 units 

[18:53:53.426] CheckMissionEnded::ended 

[18:53:58.396] I called EndMission 

[18:53:58.401] I called EndMissionInternal 

[18:53:58.545] -------MissionScreen-OnDeactivate 

[18:53:58.840] PopScreen 

[18:53:58.840] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[18:53:58.840] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[18:53:58.840] -------MissionScreen-OnDeactivate 

[18:53:58.840] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[18:53:58.840] -------MissionScreen-OnFinalize 

[18:53:58.842] Scene_view::clear_all(battle_terrain_031)
[18:53:58.842] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[18:53:58.842] OnScreenListChanged 

[18:53:58.842] SandBox.View.Map.MapScreen::HandleActivate 

[18:53:58.842] SandBox.View.Map.MapScreen::HandleResume 

[18:53:58.847] [GAME MENU] player_in_camp 

[18:53:58.847] Release Sound Event -1 

[18:53:58.849] [PlayerEncounter.ContinueBattle Start] 

[18:53:58.849] playerSideStrength: 153.7784 

[18:53:58.849] otherSideStrength: 614.1 

[18:53:58.849] playerSideStrengthRatio: 0.200264 

[18:53:58.849] Battle continues. 

[18:53:58.849] Other side strength by party: 

[18:53:58.849] party: lord_shenpei_party_1: 审配的部队, strength: 87.72001, healthy count: 55, wounded count: 71 

[18:53:58.849] party: lord_lifu_party_1: 李孚的部队, strength: 36.78, healthy count: 31, wounded count: 36 

[18:53:58.849] party: lord_chunyuliang_party_1: 淳于凉的部队, strength: 48.84, healthy count: 41, wounded count: 41 

[18:53:58.849] party: lord_qianzhao_party_1: 牵招的部队, strength: 89.7, healthy count: 54, wounded count: 50 

[18:53:58.849] party: lord_yuanshang_party_1: 袁尚的部队, strength: 51.35999, healthy count: 34, wounded count: 64 

[18:53:58.849] party: lord_wenchou_party_1: 文丑的部队, strength: 135.42, healthy count: 84, wounded count: 64 

[18:53:58.849] party: lord_guotu_party_1: 郭图的部队, strength: 59.2, healthy count: 36, wounded count: 57 

[18:53:58.849] party: lord_guoyuan_party_1: 郭援的部队, strength: 38.36, healthy count: 31, wounded count: 42 

[18:53:58.849] party: lord_hanmeng_party_1: 韩猛的部队, strength: 66.72, healthy count: 44, wounded count: 58 

[18:53:58.849] [PlayerEncounter.ContinueBattle End] 

[18:53:58.849] Release Sound Event 60421 

[18:53:59.493] rglShader_manager::read_compressed_shader_cache_package : 0.000061
[18:53:59.493] Missing shader from sack: pbr_terrain
[18:53:59.493] Missing shader from sack: pbr_terrain
[18:53:59.493] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.493] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.493] Missing shader from sack: pbr_terrain_shadowmap
[18:53:59.494] Missing shader from sack: pbr_terrain_pointlight
[18:53:59.494] Missing shader from sack: pbr_terrain
[18:53:59.494] Missing shader from sack: pbr_terrain
[18:53:59.494] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.494] Missing shader from sack: pbr_terrain
[18:53:59.494] Missing shader from sack: pbr_terrain
[18:53:59.494] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.494] Missing shader from sack: pbr_terrain
[18:53:59.494] Missing shader from sack: pbr_terrain
[18:53:59.494] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain
[18:53:59.495] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain
[18:53:59.496] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.497] Missing shader from sack: pbr_terrain
[18:53:59.497] Missing shader from sack: pbr_terrain
[18:53:59.497] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.497] Missing shader from sack: pbr_terrain
[18:53:59.497] Missing shader from sack: pbr_terrain
[18:53:59.497] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain
[18:53:59.498] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.499] Missing shader from sack: pbr_terrain
[18:53:59.499] Missing shader from sack: pbr_terrain
[18:53:59.499] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.500] Missing shader from sack: pbr_terrain
[18:53:59.500] Missing shader from sack: pbr_terrain
[18:53:59.500] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.500] Missing shader from sack: pbr_terrain
[18:53:59.500] Missing shader from sack: pbr_terrain
[18:53:59.500] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.501] Missing shader from sack: pbr_terrain
[18:53:59.501] Missing shader from sack: pbr_terrain
[18:53:59.501] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.501] Missing shader from sack: pbr_terrain
[18:53:59.501] Missing shader from sack: pbr_terrain
[18:53:59.501] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.502] Missing shader from sack: pbr_terrain
[18:53:59.502] Missing shader from sack: pbr_terrain
[18:53:59.502] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.504] Missing shader from sack: pbr_terrain
[18:53:59.504] Missing shader from sack: pbr_terrain
[18:53:59.504] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.504] Missing shader from sack: pbr_terrain
[18:53:59.504] Missing shader from sack: pbr_terrain
[18:53:59.504] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.504] Missing shader from sack: pbr_terrain
[18:53:59.504] Missing shader from sack: pbr_terrain
[18:53:59.504] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.505] Missing shader from sack: pbr_terrain
[18:53:59.505] Missing shader from sack: pbr_terrain
[18:53:59.505] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.505] Missing shader from sack: pbr_terrain
[18:53:59.505] Missing shader from sack: pbr_terrain
[18:53:59.505] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.506] Missing shader from sack: pbr_terrain
[18:53:59.506] Missing shader from sack: pbr_terrain
[18:53:59.506] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.509] Missing shader from sack: pbr_terrain
[18:53:59.509] Missing shader from sack: pbr_terrain
[18:53:59.509] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.509] Missing shader from sack: pbr_terrain
[18:53:59.509] Missing shader from sack: pbr_terrain
[18:53:59.509] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.510] Missing shader from sack: pbr_terrain
[18:53:59.510] Missing shader from sack: pbr_terrain
[18:53:59.510] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.511] Missing shader from sack: pbr_terrain
[18:53:59.511] Missing shader from sack: pbr_terrain
[18:53:59.511] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.511] Missing shader from sack: pbr_terrain
[18:53:59.511] Missing shader from sack: pbr_terrain
[18:53:59.511] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.512] Missing shader from sack: pbr_terrain
[18:53:59.512] Missing shader from sack: pbr_terrain
[18:53:59.512] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.513] Missing shader from sack: pbr_terrain
[18:53:59.513] Missing shader from sack: pbr_terrain
[18:53:59.513] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.514] Missing shader from sack: pbr_terrain
[18:53:59.514] Missing shader from sack: pbr_terrain
[18:53:59.514] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.514] Missing shader from sack: pbr_terrain
[18:53:59.514] Missing shader from sack: pbr_terrain
[18:53:59.514] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.515] Missing shader from sack: pbr_terrain
[18:53:59.516] Missing shader from sack: pbr_terrain
[18:53:59.516] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.516] Missing shader from sack: pbr_terrain
[18:53:59.516] Missing shader from sack: pbr_terrain
[18:53:59.516] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.516] Missing shader from sack: pbr_terrain
[18:53:59.516] Missing shader from sack: pbr_terrain
[18:53:59.516] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.519] Missing shader from sack: pbr_terrain
[18:53:59.519] Missing shader from sack: pbr_terrain
[18:53:59.519] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.519] Missing shader from sack: pbr_terrain
[18:53:59.519] Missing shader from sack: pbr_terrain
[18:53:59.519] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.519] Missing shader from sack: pbr_terrain
[18:53:59.519] Missing shader from sack: pbr_terrain
[18:53:59.519] Missing shader from sack: pbr_terrain_gbuffer
[18:53:59.784] Bake Terrain
[18:54:00.050] Bake Terrain
[18:54:00.080] Bake Terrain
[18:54:00.111] Bake Terrain
[18:54:00.145] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.145] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.152] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.152] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.157] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:54:00.157] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.175] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:54:00.175] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.176] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:00.215] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:54:00.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:02.405] Release Sound Event -1 

[18:54:04.069] Player MapEvent BattleState: DefenderVictory 

[18:54:04.935] [GAME MENU] player_in_camp 

[18:54:04.940] 芸峯已被审配的部队俘虏! 

[18:54:04.949] Player MapEvent State: WaitingRemoval 

[18:54:04.980] [GAME MENU] prisoner_wait 

[18:54:06.832] Before Daily Tick: 初平元年春一月 

[18:54:08.747] 张济在临泾附近组建了一支军团。 

[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.762] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.763] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.810] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.810] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:08.810] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[18:54:11.914] 你的定居点白马正被曹操的乐进的部队攻击! 

[18:54:14.054] PushScreen 

[18:54:14.054] SandBox.View.Map.MapScreen::HandlePause 

[18:54:14.054] SandBox.View.Map.MapScreen::HandleDeactivate 

[18:54:14.054] OnScreenListChanged 

[18:54:14.054] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[18:54:14.054] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[18:54:14.054] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[18:54:29.288] PopScreen 

[18:54:29.288] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[18:54:29.288] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[18:54:29.288] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[18:54:29.288] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[18:54:29.288] OnScreenListChanged 

[18:54:29.288] SandBox.View.Map.MapScreen::HandleActivate 

[18:54:29.288] SandBox.View.Map.MapScreen::HandleResume 

[18:54:29.293] [GAME MENU] prisoner_wait 

[18:54:29.616] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[18:54:29.616] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:29.616] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[18:54:33.604] [GAME MENU] menu_captivity_end_propose_ransom_wilderness 

[19:01:04.777] OnGameWindowFocusChange: False 

[19:01:04.777] TopScreen: MapScreen 

[19:24:09.729] OnGameWindowFocusChange: True 

[19:24:09.729] TopScreen: MapScreen 

[19:24:10.763] [GAME MENU] prisoner_wait 

[19:24:10.780] Dump integrity is compromised due to non-default modules being used 

[19:24:10.780] Dump integrity is compromised due to non-default modules being used 

[19:24:10.780] Dump integrity is compromised due to non-default modules being used 

[19:24:10.786] AutoSaveCurrentGame: saveauto2 

[19:24:10.786] Save Process block is started. 

[19:24:10.786] ------Saving with new context. Save name: saveauto2------ 

[19:24:10.786] SaveContext::Save block is started. 

[19:24:10.786] SaveContext::CollectObjects block is started. 

[19:24:12.287] SaveContext::CollectObjects completed in 1.5 seconds. 

[19:24:12.287] SaveContext::Saving Objects block is started. 

[19:24:12.638] SaveContext::Saving Objects completed in 0.35 seconds. 

[19:24:12.638] SaveContext::Saving Containers block is started. 

[19:24:14.718] SaveContext::Saving Containers completed in 2.079 seconds. 

[19:24:14.806] SaveContext::Save completed in 4.019 seconds. 

[19:24:14.806] Save Process completed in 4.019 seconds. 

[19:24:15.280] ------Successfully saved------ 

[19:24:24.063] Before Daily Tick: 初平元年春一月 

[19:24:28.711] [GAME MENU] menu_captivity_end_propose_ransom_wilderness 

[19:24:37.281] [GAME MENU] prisoner_wait 

[19:24:38.790] 你的定居点顿丘正被曹操的乐进的部队攻击! 

[19:24:52.663] Before Daily Tick: 初平元年春一月 

[19:24:53.052] creating hero from template with id: spc_notable_yangzhou_22 

[19:24:54.034] creating hero from template with id: spc_notable_yongliang_22 

[19:24:54.108] [GAME MENU] settlement_wait 

[19:24:54.108] [GAME MENU] menu_captivity_transfer_to_town 

[19:24:56.163] [GAME MENU] settlement_wait 

[19:24:59.437] creating hero from template with id: spc_notable_youzhou_22 

[19:25:04.819] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:25:04.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:04.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:04.852] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:25:04.852] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:04.852] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:04.858] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:04.875] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:04.957] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:25:09.118] creating hero from template with id: spc_yanzhou_headman_3 

[19:25:10.554] creating hero from template with id: spc_notable_yuzhou_21 

[19:25:12.620] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:12.620] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.893] 李儒在重泉附近组建了一支军团。 

[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.910] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:13.917] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:14.735] Before Daily Tick: 初平元年春一月 

[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.348] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.354] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.354] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:24.354] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:27.704] [GAME MENU] menu_captivity_end_prison_escape 

[19:25:29.931] 芸峯已从他的囚禁处逃离。 

[19:25:40.250] Before Daily Tick: 初平元年春一月 

[19:25:45.420] Player has entered town_henei_jixian: 汲县 

[19:25:45.420] [GAME MENU] town_outside 

[19:25:45.420] [GAME MENU] town 

[19:25:45.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.451] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.466] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.583] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.583] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:45.583] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.007] [GAME MENU] town_backstreet 

[19:25:47.009] Release Sound Event 60455 

[19:25:47.009] Release Sound Event 60456 

[19:25:47.009] Release Sound Event -1 

[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:47.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:25:55.368] --------------- Conversation Start ---------------  

[19:25:55.368] Conversation character name: 群
id: CharacterObject_3186
culture:雍凉
persona:PersonaSoftspoken 

[19:25:55.381] AI -> (start_wanderer_unmet) -  

[19:25:55.381] [VOICEOVER]VoiceObject search for: ! 

[19:25:55.381] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_low_female_softspoken_003 

[19:25:55.381] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_low_male_softspoken_003 

[19:25:55.381] accentClass:  

[19:25:55.384] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_low_male_softspoken_003 

[19:25:55.419] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_low_male_softspoken_003.ogg 

[19:25:55.420] Loading xml file: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_low_male_softspoken_003.xml.
[19:25:56.012] P  -> (wanderer_meet_player_response1) -  

[19:25:56.013] AI -> (wanderer_prebackstory) -  

[19:25:56.013] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.013] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.170] ExecuteContinue 

[19:25:56.171] AI -> (wanderer_introduction_a) -  

[19:25:56.171] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.171] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.478] ExecuteContinue 

[19:25:56.478] AI -> (wanderer_introduction_b) -  

[19:25:56.478] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.478] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.817] ExecuteContinue 

[19:25:56.817] AI -> (wanderer_introduction_c) -  

[19:25:56.817] [VOICEOVER]VoiceObject search for: ! 

[19:25:56.817] [VOICEOVER]VoiceObject search for: ! 

[19:25:57.905] P  -> (wanderer_meet_player_response1_2) -  

[19:25:57.905] [VOICEOVER]VoiceObject search for: ! 

[19:25:57.905] [VOICEOVER]VoiceObject search for: ! 

[19:25:57.905] AI -> (wanderer_introduction_d) -  

[19:25:57.905] [VOICEOVER]VoiceObject search for: ! 

[19:25:57.905] [VOICEOVER]VoiceObject search for: ! 

[19:25:58.195] ExecuteContinue 

[19:25:58.196] AI -> (wanderer_job_status_2) -  

[19:25:58.196] [VOICEOVER]VoiceObject search for: ! 

[19:26:06.793] P  -> (main_option_faction_hire) -  

[19:26:06.795] AI -> (companion_hire) -  

[19:26:06.795] [VOICEOVER]VoiceObject search for: ! 

[19:26:13.341] P  -> (player_companion_hire_response_2) -  

[19:26:13.341] AI -> (hero_pretalk_2) -  

[19:26:13.881] P  -> (player_is_leaving_neutral_or_friendly) -  

[19:26:13.883] AI -> (hero_leave) -  

[19:26:14.032] ExecuteContinue 

[19:26:14.032] --------------- Conversation End ---------------  

[19:26:14.039] Scene_view::clear_all(scn_conversation_tableau)
[19:26:14.039] [GAME MENU] town_backstreet 

[19:26:14.039] Release Sound Event 60457 

[19:26:14.039] Release Sound Event -1 

[19:26:14.039] Release Sound Event -1 

[19:26:15.119] [GAME MENU] town 

[19:26:15.122] Release Sound Event 60459 

[19:26:15.122] Release Sound Event -1 

[19:26:15.122] Release Sound Event -1 

[19:26:15.122] Release Sound Event -1 

[19:26:16.671] Average value of 近战武器 I : 0.8027948 

[19:26:16.671] Average value of 黏土 : 2.645529 

[19:26:16.671] Average value of 羊毛 : 4.674274 

[19:26:16.671] Average value of 橄榄 : 3.605003 

[19:26:16.672] Average value of 硬木 : 3.310594 

[19:26:16.672] Average value of 毛皮 : 1.255757 

[19:26:16.672] Average value of 盐 : 4.023 

[19:26:16.672] Average value of 枣 : 2.451357 

[19:26:16.672] Average value of 黄油 : 2.463288 

[19:26:16.672] Average value of 皮革 : 1.062916 

[19:26:16.672] Average value of 铁 : 2.837922 

[19:26:16.672] Average value of 马匹装备 I : 0.8796694 

[19:26:16.672] Average value of 肉 : 2.202482 

[19:26:16.672] Average value of 亚麻 : 3.395046 

[19:26:16.672] Average value of 亚麻布 : 1.853535 

[19:26:16.672] Average value of 葡萄 : 3.506792 

[19:26:16.672] Average value of 银矿石 : 2.322392 

[19:26:16.672] Average value of 盾牌 I : 0.8118978 

[19:26:16.672] Average value of 陶器 : 1.356907 

[19:26:16.672] Average value of 天鹅绒 : 0.7783207 

[19:26:16.672] Average value of 啤酒 : 0.7965573 

[19:26:16.672] Average value of 谷物 : 2.04294 

[19:26:16.672] Average value of 奶酪 : 2.059033 

[19:26:16.672] Average value of 工具 : 0.7267098 

[19:26:16.672] Average value of 兽皮 : 1.805983 

[19:26:16.672] Average value of 生丝 : 1.217727 

[19:26:16.672] Average value of 服装 : 0.8000014 

[19:26:16.672] Average value of 远程武器 II : 0.8027948 

[19:26:16.672] Average value of 箭 : 0.8000014 

[19:26:16.672] Average value of 鱼 : 5.936232 

[19:26:16.672] Average value of 贵重品 : 1.033239 

[19:26:16.672] Average value of 坐骑 : 0.3102477 

[19:26:16.672] Average value of 驮畜 : 2.093357 

[19:26:16.672] Average value of 肉猪 : 1.388743 

[19:26:16.672] Average value of 轻甲 : 0.8000014 

[19:26:16.672] Average value of 盾牌 III : 0.8435637 

[19:26:16.672] Average value of 马匹装备 II : 0.8876445 

[19:26:16.672] Average value of 盾牌 II : 0.8360382 

[19:26:16.672] Average value of 羊 : 1.927114 

[19:26:16.672] Average value of 远程武器 I : 0.8000014 

[19:26:16.672] Average value of 近战武器 II : 0.8223478 

[19:26:16.672] Average value of 葡萄酒 : 0.777816 

[19:26:16.672] Average value of 油 : 2.310378 

[19:26:16.672] Average value of 重甲 : 0.8446943 

[19:26:16.672] Average value of 远程武器 III : 0.8083813 

[19:26:16.672] Average value of 中甲 : 0.8027948 

[19:26:16.672] Average value of 战争坐骑 : 1.526315 

[19:26:16.672] Average value of 布匹 : 1.300002 

[19:26:16.672] Average value of 牛 : 2.025838 

[19:26:16.672] Average value of 贵族坐骑 : 1.124949 

[19:26:16.672] Average value of 马匹装备 III : 1.186954 

[19:26:16.672] Average value of 马匹装备 IV : 1.291622 

[19:26:16.672] Average value of 马匹装备 V : 1.274862 

[19:26:16.672] Average value of 近战武器 III : 0.8323453 

[19:26:16.672] Average value of 近战武器 IV : 1.021746 

[19:26:16.672] Average value of 近战武器 V : 1.174664 

[19:26:16.672] Average value of 远程武器 IV : 0.9424597 

[19:26:16.672] Average value of 远程武器 V : 1.161444 

[19:26:16.672] Average value of 盾牌 IV : 1.162364 

[19:26:16.672] Average value of 盾牌 V : 1.227376 

[19:26:16.672] Average value of 终极护甲 : 0.9958706 

[19:26:16.672] Average value of 旗帜 : 1.300002 

[19:26:16.672] Average value of 未分配 : 1.300002 

[19:26:16.672] PushScreen 

[19:26:16.672] SandBox.View.Map.MapScreen::HandlePause 

[19:26:16.673] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:26:16.673] Release Sound Event 60461 

[19:26:16.673] Release Sound Event 60460 

[19:26:16.673] OnScreenListChanged 

[19:26:16.673] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:26:16.956] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:26:16.956] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:26:17.098] Render Requested: sg_ar_c01_s3001_head 

[19:26:17.098] Render Requested: sg_ar_c01_s3001_shoulder 

[19:26:17.098] Render Requested: sg_ar_c01_s3001_body 

[19:26:17.098] Render Requested: sg_cl_c01_s2001_arm 

[19:26:17.098] Render Requested: sg_ar_c01_s3001_leg 

[19:26:17.098] Render Requested: sumpter_horse 

[19:26:17.098] Render Requested: light_harness 

[19:26:17.098] Render Requested: small_flat_heater_shield 

[19:26:17.098] Render Requested: empire_sword_1_t2 

[19:26:17.098] Render Requested: sg_spear_008 

[19:26:17.098] Render Requested: empire_horse 

[19:26:17.098] Render Requested: vlandia_horse 

[19:26:17.098] Render Requested: t2_empire_horse 

[19:26:17.098] Render Requested: t3_empire_horse 

[19:26:17.098] Render Requested: sg_t2_ht_sword_001 

[19:26:17.098] Render Requested: bastard_sword_t2 

[19:26:17.098] Render Requested: sg_t3_ht_sword_001 

[19:26:17.098] Render Requested: sg_han_axe_001_t1 

[19:26:17.098] Render Requested: sg_t2_ht_axe_004 

[19:26:17.098] Render Requested: sg_axe_whole_003_1h 

[19:26:17.098] Render Requested: sg_t3_ht_axe_002 

[19:26:17.098] Render Requested: sg_axe_whole_002_a_1h 

[19:26:17.098] Render Requested: peasant_pickaxe_1_t1 

[19:26:17.098] Render Requested: peasant_sickle_1_t1 

[19:26:17.098] Render Requested: sg_axe_004 

[19:26:17.098] Render Requested: sg_t4_ht_axe_005 

[19:26:17.098] Render Requested: peasant_hammer_2_t1 

[19:26:17.103] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:17.103] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:17.103] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:17.229] Render Requested: vlandia_horse 

[19:26:17.229] Render Requested: sumpter_horse 

[19:26:17.490] Render Requested: empire_horse 

[19:26:18.837] Render Requested: t3_empire_horse 

[19:26:18.850] Render Requested: sg_t2_ht_sword_001 

[19:26:18.912] Render Requested: bastard_sword_t2 

[19:26:18.912] Render Requested: empire_sword_1_t2 

[19:26:20.517] Render Requested: sg_t2_ht_sword_001 

[19:26:21.070] Render Requested: t3_empire_horse 

[19:26:21.070] Render Requested: sumpter_horse 

[19:26:21.110] Render Requested: t2_empire_horse 

[19:26:21.135] Render Requested: vlandia_horse 

[19:26:21.167] Render Requested: empire_horse 

[19:26:23.925] Render Requested: vlandia_horse 

[19:26:24.031] Render Requested: sg_t1_ht_mace_002 

[19:26:24.064] Render Requested: t2_empire_horse 

[19:26:24.069] Render Requested: sg_t2_ht_mace_002 

[19:26:24.079] Render Requested: t3_empire_horse 

[19:26:24.094] Render Requested: sg_t3_ht_mace_001 

[19:26:24.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.102] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.114] Render Requested: sg_t2_ht_sword_001 

[19:26:24.119] Render Requested: sg_t1_ht_axe2_004 

[19:26:24.130] Render Requested: bastard_sword_t2 

[19:26:24.139] Render Requested: empire_sword_1_t2 

[19:26:24.151] Render Requested: sg_t1_ht_axe2_003 

[19:26:24.159] Render Requested: sg_t3_ht_sword_001 

[19:26:24.188] Render Requested: sg_t2_ht_axe2_002 

[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.214] Render Requested: sg_han_axe_001_t1 

[19:26:24.246] Render Requested: sg_t2_ht_axe2_004 

[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.252] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.260] Render Requested: sg_t2_ht_axe_004 

[19:26:24.334] Render Requested: sg_t3_ht_axe2_005 

[19:26:24.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.378] Render Requested: sg_axe_whole_003_1h 

[19:26:24.617] Render Requested: sg_t4_ht_axe2_005 

[19:26:24.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.623] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:24.675] Render Requested: sg_t2_ht_axe_004 

[19:26:24.718] Render Requested: sg_han_axe_001_t1 

[19:26:24.774] Render Requested: sg_t2_ht_axe_004 

[19:26:24.806] Render Requested: sg_axe_whole_003_1h 

[19:26:24.826] Render Requested: sg_t3_ht_axe_002 

[19:26:25.378] InventoryLogic::Reset 

[19:26:25.379] PopScreen 

[19:26:25.379] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:26:25.379] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:26:25.379] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:26:25.394] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:26:25.394] OnScreenListChanged 

[19:26:25.394] SandBox.View.Map.MapScreen::HandleActivate 

[19:26:25.394] SandBox.View.Map.MapScreen::HandleResume 

[19:26:25.406] [GAME MENU] town 

[19:26:25.407] Release Sound Event -1 

[19:26:25.407] Release Sound Event -1 

[19:26:25.407] Release Sound Event -1 

[19:26:25.407] Release Sound Event -1 

[19:26:26.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:26.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:26.914] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:26.914] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.235] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.235] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.375] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.375] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:27.776] Release Sound Event 60463 

[19:26:27.776] Release Sound Event 60462 

[19:26:27.818] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.836] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:27.836] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.836] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.855] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:27.855] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.867] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:27.867] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.918] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:27.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.937] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:27.937] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:27.938] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.514] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:41.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:26:49.920] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:49.921] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:49.921] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:49.940] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:26:49.940] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:49.940] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:26:50.802] Before Daily Tick: 初平元年春一月 

[19:27:00.074] Player has entered city_henanyin_luoyang: 洛阳 

[19:27:00.074] [GAME MENU] town_outside 

[19:27:00.074] [GAME MENU] town 

[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.105] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.111] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.111] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.111] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.231] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.238] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:00.313] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.569] [GAME MENU] town_backstreet 

[19:27:01.571] Release Sound Event 60525 

[19:27:01.571] Release Sound Event 60526 

[19:27:01.571] Release Sound Event -1 

[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.584] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.590] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.590] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:01.590] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:06.606] [GAME MENU] town 

[19:27:06.608] Release Sound Event 60528 

[19:27:06.608] Release Sound Event -1 

[19:27:06.608] Release Sound Event -1 

[19:27:06.608] Release Sound Event -1 

[19:27:08.937] Average value of 近战武器 I : 0.8027948 

[19:27:08.937] Average value of 黏土 : 2.585429 

[19:27:08.937] Average value of 羊毛 : 4.684835 

[19:27:08.937] Average value of 橄榄 : 3.575359 

[19:27:08.937] Average value of 硬木 : 3.26917 

[19:27:08.937] Average value of 毛皮 : 1.241663 

[19:27:08.937] Average value of 盐 : 3.8716 

[19:27:08.937] Average value of 枣 : 2.460912 

[19:27:08.937] Average value of 黄油 : 2.407568 

[19:27:08.937] Average value of 皮革 : 1.021479 

[19:27:08.937] Average value of 铁 : 2.8449 

[19:27:08.937] Average value of 马匹装备 I : 0.8801565 

[19:27:08.937] Average value of 肉 : 2.139324 

[19:27:08.937] Average value of 亚麻 : 3.284605 

[19:27:08.937] Average value of 亚麻布 : 1.833512 

[19:27:08.937] Average value of 葡萄 : 3.485279 

[19:27:08.937] Average value of 银矿石 : 2.254614 

[19:27:08.937] Average value of 盾牌 I : 0.8123381 

[19:27:08.937] Average value of 陶器 : 1.332048 

[19:27:08.937] Average value of 天鹅绒 : 0.7835987 

[19:27:08.937] Average value of 啤酒 : 0.7646645 

[19:27:08.937] Average value of 谷物 : 1.998691 

[19:27:08.937] Average value of 奶酪 : 2.049165 

[19:27:08.937] Average value of 工具 : 0.7149482 

[19:27:08.937] Average value of 兽皮 : 1.738194 

[19:27:08.937] Average value of 生丝 : 1.217273 

[19:27:08.937] Average value of 服装 : 0.8000014 

[19:27:08.938] Average value of 远程武器 II : 0.8027948 

[19:27:08.938] Average value of 箭 : 0.8000014 

[19:27:08.938] Average value of 鱼 : 5.8997 

[19:27:08.938] Average value of 贵重品 : 0.934156 

[19:27:08.938] Average value of 坐骑 : 0.2831042 

[19:27:08.938] Average value of 驮畜 : 2.087625 

[19:27:08.938] Average value of 肉猪 : 1.401195 

[19:27:08.938] Average value of 轻甲 : 0.8000014 

[19:27:08.938] Average value of 盾牌 III : 0.8475376 

[19:27:08.938] Average value of 马匹装备 II : 0.8832914 

[19:27:08.938] Average value of 盾牌 II : 0.834999 

[19:27:08.938] Average value of 羊 : 1.912033 

[19:27:08.938] Average value of 远程武器 I : 0.8000014 

[19:27:08.938] Average value of 近战武器 II : 0.8227319 

[19:27:08.938] Average value of 葡萄酒 : 0.7351425 

[19:27:08.938] Average value of 油 : 2.033415 

[19:27:08.938] Average value of 重甲 : 0.8446943 

[19:27:08.938] Average value of 远程武器 III : 0.8083813 

[19:27:08.938] Average value of 中甲 : 0.8027948 

[19:27:08.938] Average value of 战争坐骑 : 1.536526 

[19:27:08.938] Average value of 布匹 : 1.300002 

[19:27:08.938] Average value of 牛 : 2.015291 

[19:27:08.938] Average value of 贵族坐骑 : 1.126428 

[19:27:08.938] Average value of 马匹装备 III : 1.190734 

[19:27:08.938] Average value of 马匹装备 IV : 1.291622 

[19:27:08.938] Average value of 马匹装备 V : 1.274862 

[19:27:08.938] Average value of 近战武器 III : 0.8295637 

[19:27:08.938] Average value of 近战武器 IV : 1.023331 

[19:27:08.938] Average value of 近战武器 V : 1.175315 

[19:27:08.938] Average value of 远程武器 IV : 0.9424597 

[19:27:08.938] Average value of 远程武器 V : 1.16211 

[19:27:08.938] Average value of 盾牌 IV : 1.166504 

[19:27:08.938] Average value of 盾牌 V : 1.227376 

[19:27:08.938] Average value of 终极护甲 : 0.9965324 

[19:27:08.938] Average value of 旗帜 : 1.300002 

[19:27:08.938] Average value of 未分配 : 1.300002 

[19:27:08.938] PushScreen 

[19:27:08.938] SandBox.View.Map.MapScreen::HandlePause 

[19:27:08.938] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:27:08.938] Release Sound Event 60530 

[19:27:08.938] Release Sound Event 60529 

[19:27:08.938] OnScreenListChanged 

[19:27:08.938] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:27:09.194] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:27:09.194] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:27:09.338] Render Requested: sg_ar_c01_s3001_head 

[19:27:09.338] Render Requested: sg_ar_c01_s3001_shoulder 

[19:27:09.338] Render Requested: sg_ar_c01_s3001_body 

[19:27:09.338] Render Requested: sg_cl_c01_s2001_arm 

[19:27:09.338] Render Requested: sg_ar_c01_s3001_leg 

[19:27:09.338] Render Requested: sumpter_horse 

[19:27:09.338] Render Requested: light_harness 

[19:27:09.338] Render Requested: small_flat_heater_shield 

[19:27:09.338] Render Requested: empire_sword_1_t2 

[19:27:09.338] Render Requested: sg_spear_008 

[19:27:09.338] Render Requested: khuzait_horse 

[19:27:09.338] Render Requested: hunter 

[19:27:09.338] Render Requested: sturgia_horse 

[19:27:09.338] Render Requested: empire_horse 

[19:27:09.338] Render Requested: vlandia_horse 

[19:27:09.338] Render Requested: charger 

[19:27:09.338] Render Requested: t2_empire_horse 

[19:27:09.338] Render Requested: t2_khuzait_horse 

[19:27:09.338] Render Requested: t3_vlandia_horse 

[19:27:09.338] Render Requested: t3_empire_horse 

[19:27:09.338] Render Requested: t3_khuzait_horse 

[19:27:09.338] Render Requested: sg_t2_ht_sword_001 

[19:27:09.338] Render Requested: sg_t2_ht_sword_002 

[19:27:09.338] Render Requested: bastard_sword_t2 

[19:27:09.338] Render Requested: short_sword_t3 

[19:27:09.339] Render Requested: cleaver_sword_t3 

[19:27:09.339] Render Requested: sg_t1_ht_axe_002 

[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.344] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.412] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:09.457] Render Requested: charger 

[19:27:09.457] Render Requested: sumpter_horse 

[19:27:09.514] Render Requested: vlandia_horse 

[19:27:09.550] Render Requested: empire_horse 

[19:27:09.599] Render Requested: sturgia_horse 

[19:27:09.815] Render Requested: sg_ar_c01_s3001_head 

[19:27:10.506] Render Requested: battered_kite_shield 

[19:27:10.506] Render Requested: sg_shield_004 

[19:27:10.506] Render Requested: old_horsemans_kite_shield 

[19:27:10.506] Render Requested: reinforced_horsemans_kite_shield 

[19:27:10.506] Render Requested: sg_shield_001 

[19:27:10.506] Render Requested: light_horsemans_kite_shield 

[19:27:10.506] Render Requested: sg_shield_008_d 

[19:27:10.506] Render Requested: stronger_reinforced_kite_shield 

[19:27:10.506] Render Requested: heavy_horsemans_kite_shield 

[19:27:10.506] Render Requested: sg_shield_007_a 

[19:27:10.506] Render Requested: steppe_guardian_shield 

[19:27:10.506] Render Requested: composite_bow 

[19:27:10.506] Render Requested: composite_bow 

[19:27:10.507] Render Requested: composite_bow 

[19:27:10.507] Render Requested: sg_longbow_002 

[19:27:10.507] Render Requested: sg_longbow_001 

[19:27:10.507] Render Requested: sg_longbow_002 

[19:27:10.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.544] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.544] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.544] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:10.576] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.223] Render Requested: sg_npc_clerk_head 

[19:27:11.223] Render Requested: sg_ar_c01_g011_hair 

[19:27:11.223] Render Requested: sg_ar_c01_g008_head_a 

[19:27:11.223] Render Requested: sg_ar_c01_s005_head_b 

[19:27:11.223] Render Requested: sg_ar_c01_s4003_head 

[19:27:11.223] Render Requested: sg_ar_c01_s002_head 

[19:27:11.223] Render Requested: sg_ar_c01_s3002_head 

[19:27:11.223] Render Requested: sg_ar_c01_s005_head_a 

[19:27:11.223] Render Requested: female_hood 

[19:27:11.223] Render Requested: female_scarf 

[19:27:11.223] Render Requested: southern_shawl 

[19:27:11.223] Render Requested: sg_ar_c01_s3001_shoulder 

[19:27:11.223] Render Requested: sg_ar_c01_s4003_shoulder 

[19:27:11.223] Render Requested: sg_ar_c01_s7002_shoulder 

[19:27:11.223] Render Requested: sg_ar_c01_g004_shoulder_a 

[19:27:11.223] Render Requested: sg_ar_c01_s002_body 

[19:27:11.223] Render Requested: sg_cl_c01_g005_body 

[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.248] Missing shader from sack: pbr_metallic_gbuffer
[19:27:11.248] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 524420, 0.
[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.279] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.299] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.307] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 524420, 1.
[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.324] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:11.771] Render Requested: sg_ar_c01_s3001_shoulder 

[19:27:11.803] Render Requested: sg_ar_c01_s005_head_b 

[19:27:11.815] Render Requested: sg_ar_c01_s3001_head 

[19:27:11.890] Render Requested: sg_ar_c01_s4003_head 

[19:27:12.073] Render Requested: sg_ar_c01_s005_head_b 

[19:27:12.123] Render Requested: sg_ar_c01_s4003_head 

[19:27:12.307] Render Requested: sg_ar_c01_s005_head_b 

[19:27:12.356] Render Requested: sg_ar_c01_g008_head_a 

[19:27:12.394] Render Requested: sg_ar_c01_g011_hair 

[19:27:12.439] Render Requested: sg_npc_clerk_head 

[19:27:12.700] Render Requested: sg_npc_gladiator_arm 

[19:27:12.701] Render Requested: padded_vambrace 

[19:27:12.701] Render Requested: sg_npc_gladiator_leg 

[19:27:12.701] Render Requested: sg_ar_c01_g003_leg 

[19:27:12.701] Render Requested: sg_ar_c01_s003_leg 

[19:27:12.701] Render Requested: sg_cl_c01_g001_leg 

[19:27:12.701] Render Requested: sg_ar_c01_s002_leg 

[19:27:12.701] Render Requested: sg_ar_c01_g007_leg 

[19:27:12.701] Render Requested: sg_ar_c01_s013_leg 

[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.708] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.739] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.770] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.953] Render Requested: sg_ar_c01_s009_body 

[19:27:12.953] Render Requested: sg_ar_c01_s006_body 

[19:27:12.953] Render Requested: sg_ar_c01_g010_arm 

[19:27:12.953] Render Requested: sg_ar_c01_s4003_arm 

[19:27:12.953] Render Requested: sg_ar_c01_s5004_arm 

[19:27:12.953] Render Requested: sg_ar_c01_s4002_arm 

[19:27:12.953] Render Requested: sg_ar_c01_g011_arm 

[19:27:12.953] Render Requested: sg_ar_c01_g004_arm_a 

[19:27:12.953] Render Requested: sg_ar_c01_g007_arm 

[19:27:12.953] Render Requested: sg_ar_c01_s5003_arm 

[19:27:12.953] Render Requested: sg_ar_c01_g006_arm 

[19:27:12.953] Render Requested: sg_ar_c01_s7001_arm 

[19:27:12.953] Render Requested: sg_ar_c01_s010_leg 

[19:27:12.953] Render Requested: sg_ar_c01_s5003_leg 

[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.960] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.972] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.972] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:12.972] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.003] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:13.034] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:27:14.192] Render Requested: sg_ar_c01_s7001_arm 

[19:27:14.192] Render Requested: sg_cl_c01_s2001_arm 

[19:27:14.280] Render Requested: sg_ar_c01_s7002_shoulder 

[19:27:14.280] Render Requested: sg_ar_c01_s3001_shoulder 

[19:27:14.287] Render Requested: sg_ar_c01_g004_shoulder_a 

[19:27:14.349] Render Requested: sg_cl_c01_s2001_arm 

[19:27:14.374] Render Requested: sg_ar_c01_s3001_leg 

[19:27:14.437] Render Requested: sumpter_horse 

[19:27:15.374] InventoryLogic::Reset 

[19:27:15.374] PopScreen 

[19:27:15.374] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:27:15.374] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:27:15.374] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:27:15.389] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:27:15.389] OnScreenListChanged 

[19:27:15.389] SandBox.View.Map.MapScreen::HandleActivate 

[19:27:15.389] SandBox.View.Map.MapScreen::HandleResume 

[19:27:15.396] [GAME MENU] town 

[19:27:15.397] Release Sound Event -1 

[19:27:15.397] Release Sound Event 60529 

[19:27:15.397] Release Sound Event 60529 

[19:27:15.397] Release Sound Event -1 

[19:27:17.655] [GAME MENU] town_backstreet 

[19:27:17.657] Release Sound Event 60532 

[19:27:17.657] Release Sound Event 60531 

[19:27:17.657] Release Sound Event -1 

[19:27:20.879] [GAME MENU] town 

[19:27:20.882] Release Sound Event 60533 

[19:27:20.882] Release Sound Event 60531 

[19:27:20.882] Release Sound Event 60531 

[19:27:20.882] Release Sound Event -1 

[19:27:21.996] Opening new mission TownCenter civilian level_3.
 

[19:27:21.998] IMono_MBMission::create_mission : 0.001966
[19:27:22.108] Force VSync State is now DEACTIVATED 

[19:27:22.108] PushScreen 

[19:27:22.108] SandBox.View.Map.MapScreen::HandlePause 

[19:27:22.108] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:27:22.108] Release Sound Event 60535 

[19:27:22.108] Release Sound Event 60534 

[19:27:22.108] OnScreenListChanged 

[19:27:22.109] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[19:27:22.109] -------MissionScreen-OnInitialize 

[19:27:22.109] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[19:27:22.109] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[19:27:22.315] Scene_view::clear_all(Main_map)
[19:27:22.460] Scene level: civilian set to activate.
[19:27:22.460] Scene level: level_3 set to activate.
[19:27:22.460] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[19:27:22.464] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[19:27:22.877] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[19:27:22.940] 6104 entities are registered as oro.
[19:27:23.016] NAV_MESH: load finished, first load for scene: 1
[19:27:23.115] rglShader_manager::read_compressed_shader_cache_package : 0.000306
[19:27:23.131] Placed flora count, 0, flora_grass_a_non_shadow
[19:27:23.131] Placed flora count, 0, ground_rock
[19:27:23.131] Placed flora count, 0, free_valley_flower__mix
[19:27:23.131] Placed flora count, 0, flora_dry_plant_i
[19:27:23.131] Placed flora count, 0, flora_green__mix_flower
[19:27:23.131] Placed tree count, 1083, tree_high_q_pine
[19:27:23.132] Placed tree count, 3546, tree_high_q_pine
[19:27:23.159] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[19:27:23.174] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[19:27:23.249] ----------Mission-AddTeam-Defender 

[19:27:23.249] ----------Mission-AddTeam-Attacker 

[19:27:23.249] ----------Mission-AddTeam-Attacker 

[19:27:23.671] -------MissionScreen-OnActivate 

[19:27:23.715] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:23.715] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:23.745] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:23.745] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:23.745] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:23.767] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:23.767] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:23.767] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:23.899] Bake Terrain
[19:27:23.932] Bake Terrain
[19:27:23.938] Bake Terrain
[19:27:23.944] Bake Terrain
[19:27:27.933] I called EndMission 

[19:27:27.939] Release Sound Event -1 

[19:27:27.939] I called EndMissionInternal 

[19:27:28.030] -------MissionScreen-OnDeactivate 

[19:27:28.252] PopScreen 

[19:27:28.252] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[19:27:28.252] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[19:27:28.252] -------MissionScreen-OnDeactivate 

[19:27:28.252] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[19:27:28.252] -------MissionScreen-OnFinalize 

[19:27:28.254] Scene_view::clear_all(empire_town_r)
[19:27:28.254] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[19:27:28.254] OnScreenListChanged 

[19:27:28.254] SandBox.View.Map.MapScreen::HandleActivate 

[19:27:28.254] SandBox.View.Map.MapScreen::HandleResume 

[19:27:28.259] [GAME MENU] town 

[19:27:28.260] Release Sound Event -1 

[19:27:28.260] Release Sound Event -1 

[19:27:28.260] Release Sound Event -1 

[19:27:28.260] Release Sound Event -1 

[19:27:28.895] rglShader_manager::read_compressed_shader_cache_package : 0.000071
[19:27:28.895] Missing shader from sack: pbr_terrain
[19:27:28.895] Missing shader from sack: pbr_terrain
[19:27:28.895] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.895] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.895] Missing shader from sack: pbr_terrain_shadowmap
[19:27:28.895] Missing shader from sack: pbr_terrain_pointlight
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain
[19:27:28.896] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain
[19:27:28.897] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain
[19:27:28.898] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.899] Missing shader from sack: pbr_terrain
[19:27:28.899] Missing shader from sack: pbr_terrain
[19:27:28.899] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain
[19:27:28.900] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.901] Missing shader from sack: pbr_terrain
[19:27:28.901] Missing shader from sack: pbr_terrain
[19:27:28.901] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.902] Missing shader from sack: pbr_terrain
[19:27:28.902] Missing shader from sack: pbr_terrain
[19:27:28.902] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.902] Missing shader from sack: pbr_terrain
[19:27:28.902] Missing shader from sack: pbr_terrain
[19:27:28.902] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.903] Missing shader from sack: pbr_terrain
[19:27:28.903] Missing shader from sack: pbr_terrain
[19:27:28.903] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.903] Missing shader from sack: pbr_terrain
[19:27:28.903] Missing shader from sack: pbr_terrain
[19:27:28.903] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.903] Missing shader from sack: pbr_terrain
[19:27:28.903] Missing shader from sack: pbr_terrain
[19:27:28.903] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain
[19:27:28.906] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.907] Missing shader from sack: pbr_terrain
[19:27:28.907] Missing shader from sack: pbr_terrain
[19:27:28.907] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.909] Missing shader from sack: pbr_terrain
[19:27:28.909] Missing shader from sack: pbr_terrain
[19:27:28.909] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.909] Missing shader from sack: pbr_terrain
[19:27:28.909] Missing shader from sack: pbr_terrain
[19:27:28.909] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.910] Missing shader from sack: pbr_terrain
[19:27:28.910] Missing shader from sack: pbr_terrain
[19:27:28.910] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.911] Missing shader from sack: pbr_terrain
[19:27:28.911] Missing shader from sack: pbr_terrain
[19:27:28.911] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.911] Missing shader from sack: pbr_terrain
[19:27:28.911] Missing shader from sack: pbr_terrain
[19:27:28.911] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.912] Missing shader from sack: pbr_terrain
[19:27:28.912] Missing shader from sack: pbr_terrain
[19:27:28.912] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.913] Missing shader from sack: pbr_terrain
[19:27:28.913] Missing shader from sack: pbr_terrain
[19:27:28.913] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.914] Missing shader from sack: pbr_terrain
[19:27:28.914] Missing shader from sack: pbr_terrain
[19:27:28.914] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.914] Missing shader from sack: pbr_terrain
[19:27:28.914] Missing shader from sack: pbr_terrain
[19:27:28.914] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.916] Missing shader from sack: pbr_terrain
[19:27:28.916] Missing shader from sack: pbr_terrain
[19:27:28.916] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.916] Missing shader from sack: pbr_terrain
[19:27:28.916] Missing shader from sack: pbr_terrain
[19:27:28.916] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.917] Missing shader from sack: pbr_terrain
[19:27:28.917] Missing shader from sack: pbr_terrain
[19:27:28.917] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.919] Missing shader from sack: pbr_terrain
[19:27:28.919] Missing shader from sack: pbr_terrain
[19:27:28.919] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.919] Missing shader from sack: pbr_terrain
[19:27:28.919] Missing shader from sack: pbr_terrain
[19:27:28.919] Missing shader from sack: pbr_terrain_gbuffer
[19:27:28.920] Missing shader from sack: pbr_terrain
[19:27:28.920] Missing shader from sack: pbr_terrain
[19:27:28.920] Missing shader from sack: pbr_terrain_gbuffer
[19:27:29.181] Bake Terrain
[19:27:29.449] Bake Terrain
[19:27:29.474] Bake Terrain
[19:27:29.497] Bake Terrain
[19:27:30.624] Release Sound Event 60652 

[19:27:30.624] Release Sound Event 60651 

[19:27:30.666] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.671] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.690] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:30.690] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.690] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.696] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:30.746] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:30.746] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:33.113] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:33.113] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:33.113] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:35.416] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:35.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:35.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:35.463] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:35.463] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:39.968] PushScreen 

[19:27:39.968] SandBox.View.Map.MapScreen::HandlePause 

[19:27:39.968] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:27:39.968] OnScreenListChanged 

[19:27:39.968] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize 

[19:27:39.968] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate 

[19:27:39.968] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume 

[19:27:46.312] PopScreen 

[19:27:46.312] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause 

[19:27:46.312] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate 

[19:27:46.312] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize 

[19:27:46.312] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen 

[19:27:46.312] OnScreenListChanged 

[19:27:46.312] SandBox.View.Map.MapScreen::HandleActivate 

[19:27:46.313] SandBox.View.Map.MapScreen::HandleResume 

[19:27:46.469] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.469] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.470] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:46.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.470] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.486] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.501] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:46.501] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.501] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.507] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.571] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:46.571] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:27:46.584] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:27:55.103] [GAME MENU] encounter_meeting 

[19:27:55.110] --------------- Conversation Start ---------------  

[19:27:55.110] Conversation character name: 董卓
id: lord_dongzhuo
culture:雍凉
persona:PersonaSoftspoken 

[19:27:55.111] AI -> (start_lord_unmet) -  

[19:27:55.111] [VOICEOVER]VoiceObject search for: ! 

[19:27:55.111] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 

[19:27:55.111] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:27:55.111] accentClass:  

[19:27:55.113] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:27:55.146] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg 

[19:27:55.148] Loading xml file: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.xml.
[19:27:56.648] P  -> (lord_meet_player_response3) -  

[19:27:56.651] AI -> (lord_introduction) -  

[19:27:57.045] ExecuteContinue 

[19:27:57.051] AI -> (lord_ask_2) -  

[19:27:57.051] [VOICEOVER]VoiceObject search for: ! 

[19:27:59.987] P  -> (op_player_request_transfer_to_general) -  

[19:27:59.987] AI -> (op_general_confirm_player_transfer) -  

[19:28:03.377] P  -> (op_player_confirm_transfer) -  

[19:28:03.378] AI -> (hero_leave) -  

[19:28:03.893] ExecuteContinue 

[19:28:03.893] --------------- Conversation End ---------------  

[19:28:03.899] Scene_view::clear_all(scn_conversation_tableau)
[19:28:03.899] [GAME MENU] encounter_meeting 

[19:28:03.910] [GAME MENU] player_in_camp_main 

[19:28:05.630] Before Daily Tick: 初平元年春一月 

[19:28:06.641] [GAME MENU] camp_junsima 

[19:28:07.925] PartyScreenManager::OpenScreenWithDummyRosterWithMainParty 

[19:28:07.926] PartyScreenManager::OpenScreenWithDummyRoster 

[19:28:07.932] PushScreen 

[19:28:07.932] SandBox.View.Map.MapScreen::HandlePause 

[19:28:07.932] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:28:07.932] OnScreenListChanged 

[19:28:07.932] SandBox.GauntletUI.GauntletPartyScreen::HandleInitialize 

[19:28:07.932] SandBox.GauntletUI.GauntletPartyScreen::HandleActivate 

[19:28:07.932] SandBox.GauntletUI.GauntletPartyScreen::HandleResume 

[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.152] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.157] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.263] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.264] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.289] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.314] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.332] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.333] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.376] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.377] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:08.383] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:11.951] PopScreen 

[19:28:11.951] SandBox.GauntletUI.GauntletPartyScreen::HandlePause 

[19:28:11.951] SandBox.GauntletUI.GauntletPartyScreen::HandleDeactivate 

[19:28:11.951] SandBox.GauntletUI.GauntletPartyScreen::HandleFinalize 

[19:28:11.951] PopScreen - SandBox.GauntletUI.GauntletPartyScreen 

[19:28:11.951] OnScreenListChanged 

[19:28:11.951] SandBox.View.Map.MapScreen::HandleActivate 

[19:28:11.951] SandBox.View.Map.MapScreen::HandleResume 

[19:28:11.970] [GAME MENU] camp_junsima 

[19:28:12.303] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:12.303] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:12.303] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:13.658] [GAME MENU] camp_junsima_select_training 

[19:28:15.494] [GAME MENU] camp_junsima 

[19:28:16.813] [GAME MENU] camp_junsima_select_training 

[19:28:17.725] [GAME MENU] camp_junsima_training 

[19:28:27.056] [GAME MENU] player_in_camp_join_encounter 

[19:28:27.058] [GAME MENU] player_in_camp 

[19:28:28.871] Opening new mission Battle .
 

[19:28:28.873] IMono_MBMission::create_mission : 0.001940
[19:28:28.982] Force VSync State is now DEACTIVATED 

[19:28:28.982] PushScreen 

[19:28:28.982] SandBox.View.Map.MapScreen::HandlePause 

[19:28:28.982] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:28:28.982] Release Sound Event 60709 

[19:28:28.982] OnScreenListChanged 

[19:28:28.982] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[19:28:28.982] -------MissionScreen-OnInitialize 

[19:28:28.982] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[19:28:28.982] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[19:28:29.189] Scene_view::clear_all(Main_map)
[19:28:29.334] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/scene.xscene.
[19:28:29.336] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/atmosphere.xml.
[19:28:29.348] Oro temporary memory watermark: 0.38 KB (max 4096 KB).
[19:28:29.349] 346 entities are registered as oro.
[19:28:29.358] NAV_MESH: load finished, first load for scene: 1
[19:28:29.381] rglShader_manager::read_compressed_shader_cache_package : 0.000123
[19:28:29.385] Placed flora count, 0, flora_grass_a_non_shadow
[19:28:29.385] Placed flora count, 0, artemis_yellow
[19:28:29.385] Placed flora count, 0, flora_grass_a_non_shadow
[19:28:29.385] Placed flora count, 0, artemis_white
[19:28:29.385] Placed flora count, 0, flora_grass_a_non_shadow
[19:28:29.385] Placed flora count, 0, papaver
[19:28:29.385] Placed flora count, 0, flora_fern_b
[19:28:29.385] Placed flora count, 0, flora_green__mix_big_leafs
[19:28:29.385] Placed flora count, 0, flora_green__mix_flower
[19:28:29.385] Placed flora count, 0, ground_rock
[19:28:29.385] Placed flora count, 0, valley_flower__mix
[19:28:29.385] Placed flora count, 0, flora_fern_a
[19:28:29.385] Placed tree count, 627, flora_tree_aspen_young_01
[19:28:29.385] Placed tree count, 1428, flora_tree_poplar_mix
[19:28:29.385] Placed tree count, 1437, flora_tree_aspen_mix
[19:28:29.464] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml.
[19:28:29.729] ----------Mission-AddTeam-Defender 

[19:28:29.729] ----------Mission-AddTeam-Attacker 

[19:28:29.729] ----------Mission-AddTeam-Attacker 

[19:28:29.795] -------MissionScreen-OnActivate 

[19:28:29.831] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.837] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.837] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.855] Bake Terrain
[19:28:29.856] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:29.856] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.857] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.862] Bake Terrain
[19:28:29.862] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.862] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.868] Bake Terrain
[19:28:29.874] Bake Terrain
[19:28:29.906] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:29.906] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:29.950] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:30.051] Infantry has 1 units, Ranged has 18 units 

[19:28:30.051] Defender Infantry transfers 1 units to Ranged 

[19:28:30.051] Infantry has 0 units, Ranged has 19 units 

[19:28:30.168] Selected formations being cleared. Select all formations: 

[19:28:30.168] Cavalry added to selected formations. 

[19:28:30.168] Selected formations being cleared. Select all formations: 

[19:28:30.168] SetOrder AIControlOffon team 

[19:28:30.168] After set order called, number of selected formations: 0 

[19:28:30.168] After set order loop complete, number of selected formations: 0 

[19:28:30.169] Selected formations being cleared. Select all formations: 

[19:28:30.169] SetOrder Mounton team 

[19:28:30.169] After set order called, number of selected formations: 0 

[19:28:30.169] After set order loop complete, number of selected formations: 0 

[19:28:30.169] Selected formations being cleared. Select all formations: 

[19:28:30.169] SetOrder FireAtWillon team 

[19:28:30.169] After set order called, number of selected formations: 0 

[19:28:30.169] After set order loop complete, number of selected formations: 0 

[19:28:30.169] Selected formations being cleared. Select all formations: 

[19:28:30.169] SetOrder ArrangementLineon team 

[19:28:30.169] After set order called, number of selected formations: 0 

[19:28:30.169] After set order loop complete, number of selected formations: 0 

[19:28:30.169] Selected formations being cleared. Select all formations: 

[19:28:30.169] SetOrder StandYourGroundon team 

[19:28:30.169] After set order called, number of selected formations: 0 

[19:28:30.169] After set order loop complete, number of selected formations: 0 

[19:28:30.169] Selected formations being cleared. Select all formations: 

[19:28:30.169] SetOrder AIControlOffon team 

[19:28:30.169] After set order called, number of selected formations: 0 

[19:28:30.169] After set order loop complete, number of selected formations: 0 

[19:28:30.169] Selected formations being cleared. Select all formations: 

[19:28:30.169] Selected formations being cleared. 

[19:28:30.170] Cavalry added to selected formations. 

[19:28:30.170] SetOrderWithAgent FollowMe 芸峯on team 

[19:28:30.170] After set order called, number of selected formations: 1 

[19:28:30.170] General formation being processed. 

[19:28:30.170] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:28:30.170] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:28:30.170] After set order loop complete, number of selected formations: 1 

[19:28:30.170] Selected formations being cleared. Select all formations: 

[19:28:30.170] Selected formations being cleared. 

[19:28:30.170] HorseArcher added to selected formations. 

[19:28:30.170] SetOrderWithAgent FollowMe 董卓on team 

[19:28:30.170] After set order called, number of selected formations: 1 

[19:28:30.170] General formation being processed. 

[19:28:30.170] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:28:30.170] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:28:30.170] After set order loop complete, number of selected formations: 1 

[19:28:30.170] Selected formations being cleared. 

[19:28:30.170] Cavalry added to selected formations. 

[19:28:30.170] SetOrderWithAgent FollowMe 董卓on team 

[19:28:30.170] After set order called, number of selected formations: 1 

[19:28:30.170] Bodyguard formation being processed. 

[19:28:30.170] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:28:30.170] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:28:30.170] After set order loop complete, number of selected formations: 1 

[19:28:30.170] Selected formations being cleared. 

[19:28:30.170] Selected formations being cleared. Select all formations: 

[19:28:30.174] Cavalry has 13 units, HorseArcher has 0 units 

[19:28:30.174] Attacker Cavalry transfers 6 units to HorseArcher 

[19:28:30.174] Cavalry has 7 units, HorseArcher has 6 units 

[19:28:30.185] Render Requested: empire_sword_1_t2 

[19:28:30.185] Render Requested: small_flat_heater_shield 

[19:28:30.187] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:30.187] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:28:30.191] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:30.191] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.191] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.194] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:30.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.194] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.219] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:30.219] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.219] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.225] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:30.225] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:30.272] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:28:30.272] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:28:33.007] Render Requested: sg_spear_008 

[19:29:12.657] 首功者,董卓麾下芸峯! 

[19:29:27.580] 芸峯提高了1级。 

[19:29:59.118] Cavalry has 5 units, Infantry has 0 units 

[19:29:59.118] Defender Cavalry transfers 2 units to Infantry 

[19:29:59.118] Cavalry has 3 units, Infantry has 2 units 

[19:30:16.840] CheckMissionEnded::ended 

[19:30:16.840] Player MapEvent BattleState: AttackerVictory 

[19:30:18.816] I called EndMission 

[19:30:18.822] I called EndMissionInternal 

[19:30:18.891] -------MissionScreen-OnDeactivate 

[19:30:19.120] PopScreen 

[19:30:19.120] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[19:30:19.120] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[19:30:19.120] -------MissionScreen-OnDeactivate 

[19:30:19.120] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[19:30:19.120] -------MissionScreen-OnFinalize 

[19:30:19.122] Scene_view::clear_all(battle_terrain_001)
[19:30:19.123] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[19:30:19.123] OnScreenListChanged 

[19:30:19.123] SandBox.View.Map.MapScreen::HandleActivate 

[19:30:19.123] SandBox.View.Map.MapScreen::HandleResume 

[19:30:19.125] [GAME MENU] player_in_camp 

[19:30:19.125] Release Sound Event -1 

[19:30:19.126] 你掠夺了339第纳尔。 

[19:30:19.127] Player MapEvent State: WaitingRemoval 

[19:30:19.235] Release Sound Event 61734 

[19:30:19.242] [GAME MENU] player_in_camp_battle_end 

[19:30:19.788] rglShader_manager::read_compressed_shader_cache_package : 0.000079
[19:30:19.788] Missing shader from sack: pbr_terrain
[19:30:19.788] Missing shader from sack: pbr_terrain
[19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.788] Missing shader from sack: pbr_terrain_shadowmap
[19:30:19.788] Missing shader from sack: pbr_terrain_pointlight
[19:30:19.788] Missing shader from sack: pbr_terrain
[19:30:19.788] Missing shader from sack: pbr_terrain
[19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.788] Missing shader from sack: pbr_terrain
[19:30:19.788] Missing shader from sack: pbr_terrain
[19:30:19.788] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain
[19:30:19.789] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain
[19:30:19.790] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.791] Missing shader from sack: pbr_terrain
[19:30:19.791] Missing shader from sack: pbr_terrain
[19:30:19.791] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.791] Missing shader from sack: pbr_terrain
[19:30:19.791] Missing shader from sack: pbr_terrain
[19:30:19.791] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.791] Missing shader from sack: pbr_terrain
[19:30:19.791] Missing shader from sack: pbr_terrain
[19:30:19.791] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain
[19:30:19.792] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.793] Missing shader from sack: pbr_terrain
[19:30:19.793] Missing shader from sack: pbr_terrain
[19:30:19.793] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.793] Missing shader from sack: pbr_terrain
[19:30:19.793] Missing shader from sack: pbr_terrain
[19:30:19.793] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.794] Missing shader from sack: pbr_terrain
[19:30:19.794] Missing shader from sack: pbr_terrain
[19:30:19.794] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.794] Missing shader from sack: pbr_terrain
[19:30:19.794] Missing shader from sack: pbr_terrain
[19:30:19.794] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.794] Missing shader from sack: pbr_terrain
[19:30:19.794] Missing shader from sack: pbr_terrain
[19:30:19.794] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.795] Missing shader from sack: pbr_terrain
[19:30:19.795] Missing shader from sack: pbr_terrain
[19:30:19.795] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.797] Missing shader from sack: pbr_terrain
[19:30:19.797] Missing shader from sack: pbr_terrain
[19:30:19.797] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.797] Missing shader from sack: pbr_terrain
[19:30:19.797] Missing shader from sack: pbr_terrain
[19:30:19.797] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain
[19:30:19.798] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.801] Missing shader from sack: pbr_terrain
[19:30:19.801] Missing shader from sack: pbr_terrain
[19:30:19.801] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.801] Missing shader from sack: pbr_terrain
[19:30:19.801] Missing shader from sack: pbr_terrain
[19:30:19.801] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.801] Missing shader from sack: pbr_terrain
[19:30:19.801] Missing shader from sack: pbr_terrain
[19:30:19.801] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.803] Missing shader from sack: pbr_terrain
[19:30:19.803] Missing shader from sack: pbr_terrain
[19:30:19.803] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.803] Missing shader from sack: pbr_terrain
[19:30:19.803] Missing shader from sack: pbr_terrain
[19:30:19.803] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.804] Missing shader from sack: pbr_terrain
[19:30:19.804] Missing shader from sack: pbr_terrain
[19:30:19.804] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.805] Missing shader from sack: pbr_terrain
[19:30:19.805] Missing shader from sack: pbr_terrain
[19:30:19.805] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.806] Missing shader from sack: pbr_terrain
[19:30:19.806] Missing shader from sack: pbr_terrain
[19:30:19.806] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.806] Missing shader from sack: pbr_terrain
[19:30:19.806] Missing shader from sack: pbr_terrain
[19:30:19.806] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.807] Missing shader from sack: pbr_terrain
[19:30:19.807] Missing shader from sack: pbr_terrain
[19:30:19.807] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.807] Missing shader from sack: pbr_terrain
[19:30:19.807] Missing shader from sack: pbr_terrain
[19:30:19.807] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.808] Missing shader from sack: pbr_terrain
[19:30:19.808] Missing shader from sack: pbr_terrain
[19:30:19.808] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.810] Missing shader from sack: pbr_terrain
[19:30:19.810] Missing shader from sack: pbr_terrain
[19:30:19.810] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.811] Missing shader from sack: pbr_terrain
[19:30:19.811] Missing shader from sack: pbr_terrain
[19:30:19.811] Missing shader from sack: pbr_terrain_gbuffer
[19:30:19.811] Missing shader from sack: pbr_terrain
[19:30:19.811] Missing shader from sack: pbr_terrain
[19:30:19.811] Missing shader from sack: pbr_terrain_gbuffer
[19:30:20.073] Bake Terrain
[19:30:20.371] Bake Terrain
[19:30:20.389] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:20.389] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:20.390] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:20.396] Bake Terrain
[19:30:20.416] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:20.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:20.416] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:20.417] Bake Terrain
[19:30:20.433] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:20.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:20.433] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:23.646] [GAME MENU] player_in_camp_main 

[19:30:26.328] Before Daily Tick: 初平元年春一月 

[19:30:28.391] [GAME MENU] camp_junsima 

[19:30:29.311] [GAME MENU] camp_junsima_select_training 

[19:30:29.925] [GAME MENU] camp_junsima_training 

[19:30:30.091] [GAME MENU] camp_junxuguan 

[19:30:31.971] [GAME MENU] player_in_camp_main 

[19:30:32.719] [GAME MENU] camp_junxuguan 

[19:30:33.445] [GAME MENU] player_in_camp_main 

[19:30:33.968] [GAME MENU] camp_junsima 

[19:30:35.234] --------------- Conversation Start ---------------  

[19:30:35.234] Conversation character name: 军司马
id: yongliang_sol_7001
culture:雍凉
persona:PersonaSoftspoken 

[19:30:35.235] AI -> (op_junsima_camp_hello) -  

[19:30:36.879] P  -> (op_player_ask_for_promotion) -  

[19:30:36.879] AI -> (op_junsima_camp_promote_check) -  

[19:30:37.703] ExecuteContinue 

[19:30:37.703] AI -> (op_junsima_camp_can_promote) -  

[19:30:39.079] P  -> (op_player_camp_promotion_option) -  

[19:30:39.080] 被晋升为都伯。 

[19:30:39.080] PushScreen 

[19:30:39.080] SandBox.View.Map.MapScreen::HandlePause 

[19:30:39.080] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:30:39.080] OnScreenListChanged 

[19:30:39.080] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:30:39.124] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:30:39.124] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:30:39.232] --------------- Conversation End ---------------  

[19:30:39.238] Render Requested: sg_ar_c01_s3001_head 

[19:30:39.238] Render Requested: sg_ar_c01_s3001_shoulder 

[19:30:39.238] Render Requested: sg_ar_c01_s3001_body 

[19:30:39.238] Render Requested: sg_cl_c01_s2001_arm 

[19:30:39.238] Render Requested: sg_ar_c01_s3001_leg 

[19:30:39.238] Render Requested: sumpter_horse 

[19:30:39.238] Render Requested: light_harness 

[19:30:39.238] Render Requested: small_flat_heater_shield 

[19:30:39.238] Render Requested: empire_sword_1_t2 

[19:30:39.238] Render Requested: sg_spear_008 

[19:30:39.238] Render Requested: sg_sword_20_1h_01_l 

[19:30:39.238] Render Requested: sg_spear_007 

[19:30:39.238] Render Requested: sg_ar_c01_s4001_head 

[19:30:39.238] Render Requested: sg_ar_c01_s6001_shoulder 

[19:30:39.238] Render Requested: sg_ar_c01_s4001_body 

[19:30:39.238] Render Requested: sg_ar_c01_s6001_leg 

[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.243] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.247] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.273] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.281] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:39.281] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.281] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.293] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.293] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.305] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.305] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.312] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:39.368] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:39.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:40.241] Render Requested: sg_cl_c01_s2001_arm 

[19:30:40.298] Render Requested: sg_ar_c01_s6001_leg 

[19:30:40.304] Render Requested: sg_ar_c01_s3001_leg 

[19:30:40.447] Render Requested: sg_ar_c01_s4001_body 

[19:30:40.447] Render Requested: sg_ar_c01_s3001_body 

[19:30:40.711] Render Requested: sg_ar_c01_s4001_body 

[19:30:41.296] TransferItem Name: 三国-西凉长袖戎服粗制皮两挡配皮鳞护裆 | From: OtherInventory To: Equipment | Amount: 1 

[19:30:41.296] TransferItem Name: 三国-西凉短袖戎服铁札护胸 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4460690, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194816, 4460688, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4460690, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4460690, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194832, 4460688, 0.
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4194848, 4460688, 0.
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4460688, 0.
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288832, 4460690, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4460688, 0.
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288800, 4460690, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4460688, 0.
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143288816, 4460690, 0.
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4460688, 0.
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic
[19:30:41.301] Missing shader from sack: pbr_metallic_gbuffer
[19:30:41.301] Missing shader from sack: pbr_metallic_gbuffer
[19:30:41.301] Missing shader from sack: pbr_metallic_gbuffer
[19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap
[19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap
[19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap
[19:30:41.301] Missing shader from sack: pbr_metallic_shadowmap
[19:30:41.301] Missing shader from sack: pbr_metallic_pointlight
[19:30:41.301] Missing shader from sack: pbr_metallic_pointlight
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Missing shader from sack: pbr_metallic_constant_output
[19:30:41.301] Render Requested: sg_ar_c01_s4001_body 

[19:30:41.301] Render Requested: sg_ar_c01_s3001_body 

[19:30:41.379] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194816, 4460690, 1.
[19:30:41.385] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4460688, 1.
[19:30:41.386] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4194832, 4460688, 1.
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[19:30:41.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288832, 4460688, 1.
[19:30:41.394] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143288816, 4460690, 1.
[19:30:42.722] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4460688, 0.
[19:30:42.728] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4460688, 0.
[19:30:42.734] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4460688, 0.
[19:30:42.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4460690, 0.
[19:30:42.788] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4460688, 0.
[19:30:42.796] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4460688, 1.
[19:30:42.798] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4460688, 1.
[19:30:42.800] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4460690, 0.
[19:30:42.820] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4460688, 0.
[19:30:42.824] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4460688, 0.
[19:30:42.832] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4460690, 0.
[19:30:42.855] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4460688, 1.
[19:30:42.856] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4460690, 1.
[19:30:42.858] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4460690, 1.
[19:30:42.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4460690, 0.
[19:30:42.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4460690, 0.
[19:30:42.890] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4460688, 0.
[19:30:42.894] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4460688, 1.
[19:30:42.900] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4460688, 1.
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[19:30:42.907] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4460688, 0.
[19:30:42.917] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 4194816, 4460690, 0.
[19:30:42.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4460690, 1.
[19:30:42.962] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936656, 4460690, 0.
[19:30:42.969] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4460690, 1.
[19:30:42.971] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4460688, 1.
[19:30:42.972] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4460688, 0.
[19:30:42.980] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4460688, 1.
[19:30:42.998] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 4194816, 4460690, 1.
[19:30:43.033] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4460688, 1.
[19:30:43.042] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936656, 4460690, 1.
[19:30:43.050] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4460688, 1.
[19:30:43.054] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4460690, 0.
[19:30:43.063] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4460688, 0.
[19:30:43.110] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538816, 4460690, 0.
[19:30:43.128] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4460688, 1.
[19:30:43.135] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4460690, 1.
[19:30:43.184] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4460688, 0.
[19:30:43.196] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538816, 4460690, 1.
[19:30:43.214] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4460690, 0.
[19:30:43.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4460688, 0.
[19:30:43.267] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4460688, 1.
[19:30:43.291] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4460690, 1.
[19:30:43.341] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4460688, 1.
[19:30:44.066] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 0, 4460690, 0.
[19:30:44.121] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 0, 4460690, 1.
[19:30:44.147] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944864, 4460688, 0.
[19:30:44.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 0, 4460690, 0.
[19:30:44.197] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4460690, 0.
[19:30:44.205] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4460690, 0.
[19:30:44.217] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944864, 4460688, 1.
[19:30:44.259] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069547008, 4460688, 0.
[19:30:44.268] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 0, 4460690, 1.
[19:30:44.269] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4460690, 1.
[19:30:44.273] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4460690, 1.
[19:30:44.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280640, 4460688, 0.
[19:30:44.278] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4460688, 0.
[19:30:44.334] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069547008, 4460688, 1.
[19:30:44.342] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4460688, 1.
[19:30:44.346] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280640, 4460688, 1.
[19:30:44.348] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 536870912, 4460690, 0.
[19:30:44.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546992, 4460690, 0.
[19:30:44.378] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280624, 4460688, 0.
[19:30:44.422] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 536870912, 4460690, 1.
[19:30:44.435] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944832, 4460688, 0.
[19:30:44.453] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546992, 4460690, 1.
[19:30:44.454] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280624, 4460688, 1.
[19:30:44.468] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4460690, 0.
[19:30:44.513] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944832, 4460688, 1.
[19:30:44.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538800, 4460688, 0.
[19:30:44.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936640, 4460690, 0.
[19:30:44.545] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4460690, 1.
[19:30:44.584] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1610612736, 4460688, 0.
[19:30:44.622] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538800, 4460688, 1.
[19:30:44.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936640, 4460690, 1.
[19:30:44.669] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1610612736, 4460688, 1.
[19:30:44.753] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 3, 1073741824, 4460688, 0.
[19:30:44.817] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 3, 1073741824, 4460688, 1.
[19:30:44.901] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203024, 4460690, 0.
[19:30:44.975] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203024, 4460690, 1.
[19:30:45.512] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077944848, 4460690, 0.
[19:30:45.538] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 3, 12583424, 4460690, 0.
[19:30:45.557] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4460688, 0.
[19:30:45.574] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077944848, 4460690, 1.
[19:30:45.585] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203008, 4460690, 0.
[19:30:45.609] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 3, 12583424, 4460690, 1.
[19:30:45.625] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4460688, 1.
[19:30:45.626] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 4203040, 4460690, 0.
[19:30:45.644] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4460688, 0.
[19:30:45.653] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203008, 4460690, 1.
[19:30:45.691] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 4203040, 4460690, 1.
[19:30:45.714] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4460688, 1.
[19:30:45.721] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1077936672, 4460690, 0.
[19:30:45.768] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069538784, 4460688, 0.
[19:30:45.787] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_vs, vs_5_0, 3, 512, 4460690, 0.
[19:30:45.795] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1077936672, 4460690, 1.
[19:30:45.834] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -2143280608, 4460690, 0.
[19:30:45.841] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069538784, 4460688, 1.
[19:30:45.843] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_vs, vs_5_0, 3, 1073741824, 4460688, 0.
[19:30:45.883] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, -1069546976, 4460690, 0.
[19:30:45.919] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -2143280608, 4460690, 1.
[19:30:45.928] compile_shader: $BASE/Shaders/Sources/pbr_metallic_constant_output.rs, main_ps, ps_5_0, 3, 1073741824, 4460688, 1.
[19:30:45.959] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, -1069546976, 4460690, 1.
[19:30:46.074] compile_shader: $BASE/Shaders/Sources/pbr_metallic_pointlight.rs, main_ps, ps_5_0, 3, 512, 4460690, 1.
[19:30:46.781] Render Requested: sg_ar_c01_s4001_body 

[19:30:46.850] Render Requested: sg_ar_c01_s6001_leg 

[19:30:46.850] Render Requested: sg_ar_c01_s3001_leg 

[19:30:47.001] Render Requested: sg_ar_c01_s6001_shoulder 

[19:30:47.001] Render Requested: sg_ar_c01_s3001_shoulder 

[19:30:47.320] Render Requested: sg_ar_c01_s6001_shoulder 

[19:30:47.742] TransferItem Name: 三国-西凉绒边铁鳞甲披膊带蓝领巾1 | From: OtherInventory To: Equipment | Amount: 1 

[19:30:47.742] TransferItem Name: 三国-西凉带绒皮护肩 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:47.748] Render Requested: sg_ar_c01_s6001_shoulder 

[19:30:47.748] Render Requested: sg_ar_c01_s3001_shoulder 

[19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.765] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.767] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.768] Render Requested: sg_ar_c01_s6001_shoulder 

[19:30:47.782] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:47.782] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.782] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.819] Render Requested: sg_ar_c01_s6001_leg 

[19:30:47.819] Render Requested: sg_ar_c01_s3001_leg 

[19:30:47.832] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:47.832] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:47.844] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:48.133] Render Requested: sg_ar_c01_s6001_leg 

[19:30:48.573] TransferItem Name: 三国-西凉黑行藤配皮履 | From: OtherInventory To: Equipment | Amount: 1 

[19:30:48.573] TransferItem Name: 三国-西凉加绒布护胫配皮靴 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:48.578] Render Requested: sg_ar_c01_s6001_leg 

[19:30:48.578] Render Requested: sg_ar_c01_s3001_leg 

[19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.584] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.587] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.592] Render Requested: sg_ar_c01_s6001_leg 

[19:30:48.605] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:48.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.611] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.656] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:48.656] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:48.700] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:48.894] Render Requested: sg_ar_c01_s4001_head 

[19:30:48.894] Render Requested: sg_ar_c01_s3001_head 

[19:30:49.026] Render Requested: sg_ar_c01_s4001_head 

[19:30:49.328] TransferItem Name: 三国-西凉羽饰毡帽皮武弁1 | From: OtherInventory To: Equipment | Amount: 1 

[19:30:49.328] TransferItem Name: 三国-西凉毡帽皮武弁 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:49.334] Render Requested: sg_ar_c01_s4001_head 

[19:30:49.334] Render Requested: sg_ar_c01_s3001_head 

[19:30:49.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.341] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:49.341] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.342] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.343] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.347] Render Requested: sg_ar_c01_s4001_head 

[19:30:49.360] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:49.360] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.360] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.405] Render Requested: sg_spear_007 

[19:30:49.405] Render Requested: sg_spear_008 

[19:30:49.412] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:49.412] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:49.456] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:49.820] Render Requested: sg_spear_007 

[19:30:50.562] TransferItem Name: 矛2 | From: OtherInventory To: Equipment | Amount: 1 

[19:30:50.562] TransferItem Name: 矛3 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:50.568] Render Requested: sg_spear_007 

[19:30:50.568] Render Requested: sg_spear_008 

[19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.582] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.582] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.584] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.586] Render Requested: sg_spear_007 

[19:30:50.599] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:50.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.599] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.605] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.649] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:50.649] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:50.662] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:52.887] Render Requested: sg_spear_007 

[19:30:53.083] TransferItem Name: 矛2 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:53.090] Render Requested: sg_spear_007 

[19:30:53.095] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.096] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.096] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:53.096] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.096] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.098] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.116] Render Requested: sg_spear_007 

[19:30:53.116] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:53.116] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.116] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.122] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.123] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.166] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:53.166] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:53.179] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:53.832] Render Requested: sg_spear_007 

[19:30:54.209] TransferItem Name: 矛2 | From: PlayerInventory To: Equipment | Amount: 1 

[19:30:54.214] Render Requested: sg_spear_007 

[19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.228] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.228] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.233] Render Requested: sg_spear_007 

[19:30:54.246] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:54.246] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.246] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.252] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.252] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.296] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:54.296] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:54.340] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:54.390] Render Requested: sg_ar_c01_s6001_shoulder 

[19:30:54.623] Render Requested: sg_sword_20_1h_01_l 

[19:30:54.817] Render Requested: sg_sword_20_1h_01_l 

[19:30:55.245] TransferItem Name: 制式环首长刀 | From: OtherInventory To: Equipment | Amount: 1 

[19:30:55.245] TransferItem Name: 铁制帝国重剑 | From: Equipment To: PlayerInventory | Amount: 1 

[19:30:55.252] Render Requested: sg_sword_20_1h_01_l 

[19:30:55.252] Render Requested: empire_sword_1_t2 

[19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.259] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.259] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.261] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.279] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:55.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.279] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.285] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.285] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.310] Render Requested: sg_sword_20_1h_01_l 

[19:30:55.329] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:55.329] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:55.373] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:56.606] PopScreen 

[19:30:56.606] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:30:56.606] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:30:56.606] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:30:56.607] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:30:56.607] OnScreenListChanged 

[19:30:56.607] SandBox.View.Map.MapScreen::HandleActivate 

[19:30:56.607] SandBox.View.Map.MapScreen::HandleResume 

[19:30:56.612] [GAME MENU] camp_junsima 

[19:30:56.824] Scene_view::clear_all(scn_conversation_tableau)
[19:30:56.824] [GAME MENU] camp_junsima 

[19:30:57.006] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:57.006] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:57.006] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:57.023] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:30:57.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:57.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:30:57.108] 宋宪在汲县附近组建了一支军团。 

[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.136] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:57.147] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:30:58.392] [GAME MENU] camp_junsima_select_training 

[19:30:59.197] [GAME MENU] camp_junsima_training 

[19:31:01.248] PushScreen 

[19:31:01.248] SandBox.View.Map.MapScreen::HandlePause 

[19:31:01.248] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:31:01.248] OnScreenListChanged 

[19:31:01.248] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[19:31:01.248] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[19:31:01.248] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[19:31:03.433] PopScreen 

[19:31:03.433] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[19:31:03.433] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[19:31:03.433] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[19:31:03.433] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[19:31:03.433] OnScreenListChanged 

[19:31:03.433] SandBox.View.Map.MapScreen::HandleActivate 

[19:31:03.433] SandBox.View.Map.MapScreen::HandleResume 

[19:31:03.438] [GAME MENU] camp_junsima_training 

[19:31:03.646] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:03.646] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:03.647] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:03.686] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:03.686] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:07.092] Player has entered city_henanyin_luoyang: 洛阳 

[19:31:07.092] [GAME MENU] town_outside 

[19:31:07.092] [GAME MENU] town 

[19:31:07.106] Release Sound Event 61755 

[19:31:07.106] Release Sound Event 61754 

[19:31:07.106] Release Sound Event -1 

[19:31:07.106] Release Sound Event -1 

[19:31:09.140] Average value of 近战武器 I : 0.8027948 

[19:31:09.140] Average value of 黏土 : 2.492018 

[19:31:09.140] Average value of 羊毛 : 4.740808 

[19:31:09.140] Average value of 橄榄 : 3.501029 

[19:31:09.140] Average value of 硬木 : 3.138341 

[19:31:09.140] Average value of 毛皮 : 1.158751 

[19:31:09.140] Average value of 盐 : 3.814449 

[19:31:09.140] Average value of 枣 : 2.430439 

[19:31:09.140] Average value of 黄油 : 2.324625 

[19:31:09.140] Average value of 皮革 : 1.001636 

[19:31:09.140] Average value of 铁 : 2.851254 

[19:31:09.140] Average value of 马匹装备 I : 0.876744 

[19:31:09.140] Average value of 肉 : 2.045089 

[19:31:09.140] Average value of 亚麻 : 3.106461 

[19:31:09.140] Average value of 亚麻布 : 1.85668 

[19:31:09.140] Average value of 葡萄 : 3.324316 

[19:31:09.140] Average value of 银矿石 : 2.098339 

[19:31:09.140] Average value of 盾牌 I : 0.813073 

[19:31:09.140] Average value of 陶器 : 1.342369 

[19:31:09.140] Average value of 天鹅绒 : 0.8056805 

[19:31:09.140] Average value of 啤酒 : 0.7358201 

[19:31:09.140] Average value of 谷物 : 1.914941 

[19:31:09.140] Average value of 奶酪 : 2.006536 

[19:31:09.140] Average value of 工具 : 0.7006208 

[19:31:09.140] Average value of 兽皮 : 1.656341 

[19:31:09.140] Average value of 生丝 : 1.172155 

[19:31:09.140] Average value of 服装 : 0.8000014 

[19:31:09.140] Average value of 远程武器 II : 0.8027948 

[19:31:09.140] Average value of 箭 : 0.8000014 

[19:31:09.141] Average value of 鱼 : 5.957979 

[19:31:09.141] Average value of 贵重品 : 0.8556986 

[19:31:09.141] Average value of 坐骑 : 0.2841873 

[19:31:09.141] Average value of 驮畜 : 2.08215 

[19:31:09.141] Average value of 肉猪 : 1.381475 

[19:31:09.141] Average value of 轻甲 : 0.8000014 

[19:31:09.141] Average value of 盾牌 III : 0.8397455 

[19:31:09.141] Average value of 马匹装备 II : 0.8754095 

[19:31:09.141] Average value of 盾牌 II : 0.828676 

[19:31:09.141] Average value of 羊 : 1.907494 

[19:31:09.141] Average value of 远程武器 I : 0.8000014 

[19:31:09.141] Average value of 近战武器 II : 0.8226822 

[19:31:09.141] Average value of 葡萄酒 : 0.7025908 

[19:31:09.141] Average value of 油 : 1.902997 

[19:31:09.141] Average value of 重甲 : 0.8446943 

[19:31:09.141] Average value of 远程武器 III : 0.805588 

[19:31:09.141] Average value of 中甲 : 0.8027948 

[19:31:09.141] Average value of 战争坐骑 : 1.510297 

[19:31:09.141] Average value of 布匹 : 1.300002 

[19:31:09.141] Average value of 牛 : 2.026291 

[19:31:09.141] Average value of 贵族坐骑 : 1.125796 

[19:31:09.141] Average value of 马匹装备 III : 1.193378 

[19:31:09.141] Average value of 马匹装备 IV : 1.291622 

[19:31:09.141] Average value of 马匹装备 V : 1.274862 

[19:31:09.141] Average value of 近战武器 III : 0.8282598 

[19:31:09.141] Average value of 近战武器 IV : 1.019971 

[19:31:09.141] Average value of 近战武器 V : 1.168896 

[19:31:09.141] Average value of 远程武器 IV : 0.942494 

[19:31:09.141] Average value of 远程武器 V : 1.16313 

[19:31:09.141] Average value of 盾牌 IV : 1.16769 

[19:31:09.141] Average value of 盾牌 V : 1.227376 

[19:31:09.141] Average value of 终极护甲 : 0.9971791 

[19:31:09.141] Average value of 旗帜 : 1.300002 

[19:31:09.141] Average value of 未分配 : 1.300002 

[19:31:09.141] PushScreen 

[19:31:09.141] SandBox.View.Map.MapScreen::HandlePause 

[19:31:09.141] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:31:09.141] Release Sound Event 61757 

[19:31:09.141] Release Sound Event 61756 

[19:31:09.141] OnScreenListChanged 

[19:31:09.141] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:31:09.407] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:31:09.407] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:31:09.548] Render Requested: sg_ar_c01_s4001_head 

[19:31:09.548] Render Requested: sg_ar_c01_s6001_shoulder 

[19:31:09.548] Render Requested: sg_ar_c01_s4001_body 

[19:31:09.548] Render Requested: sg_cl_c01_s2001_arm 

[19:31:09.548] Render Requested: sg_ar_c01_s6001_leg 

[19:31:09.548] Render Requested: sumpter_horse 

[19:31:09.548] Render Requested: light_harness 

[19:31:09.548] Render Requested: small_flat_heater_shield 

[19:31:09.548] Render Requested: sg_sword_20_1h_01_l 

[19:31:09.548] Render Requested: sg_spear_007 

[19:31:09.548] Render Requested: sumpter_horse 

[19:31:09.548] Render Requested: khuzait_horse 

[19:31:09.548] Render Requested: hunter 

[19:31:09.548] Render Requested: sturgia_horse 

[19:31:09.548] Render Requested: empire_horse 

[19:31:09.548] Render Requested: vlandia_horse 

[19:31:09.548] Render Requested: charger 

[19:31:09.548] Render Requested: t2_empire_horse 

[19:31:09.548] Render Requested: t2_khuzait_horse 

[19:31:09.548] Render Requested: t3_vlandia_horse 

[19:31:09.548] Render Requested: t3_empire_horse 

[19:31:09.548] Render Requested: t3_khuzait_horse 

[19:31:09.548] Render Requested: sg_t2_ht_sword_001 

[19:31:09.548] Render Requested: sg_t2_ht_sword_002 

[19:31:09.548] Render Requested: bastard_sword_t2 

[19:31:09.548] Render Requested: short_sword_t3 

[19:31:09.548] Render Requested: cleaver_sword_t3 

[19:31:09.548] Render Requested: sg_ar_c01_s3001_leg 

[19:31:09.548] Render Requested: sg_ar_c01_s3001_body 

[19:31:09.548] Render Requested: sg_ar_c01_s3001_shoulder 

[19:31:09.548] Render Requested: sg_ar_c01_s3001_head 

[19:31:09.548] Render Requested: sg_spear_008 

[19:31:09.548] Render Requested: empire_sword_1_t2 

[19:31:09.563] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:09.563] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.564] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.577] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:09.577] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.577] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.592] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.592] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.597] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.667] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:09.667] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.680] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:09.680] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:09.680] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:10.714] Render Requested: empire_sword_1_t2 

[19:31:10.977] Render Requested: sg_spear_008 

[19:31:10.982] Render Requested: sg_spear_007 

[19:31:11.863] TransferItem Name: 矛3 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:31:11.869] Render Requested: sg_spear_008 

[19:31:11.874] Render Requested: empire_sword_1_t2 

[19:31:12.086] Render Requested: sg_ar_c01_s4001_head 

[19:31:12.086] Render Requested: sg_ar_c01_s3001_head 

[19:31:12.136] Render Requested: sg_ar_c01_s6001_shoulder 

[19:31:12.136] Render Requested: sg_ar_c01_s3001_shoulder 

[19:31:12.168] Render Requested: sg_ar_c01_s3001_body 

[19:31:12.168] Render Requested: sg_ar_c01_s4001_body 

[19:31:12.324] Render Requested: sg_ar_c01_s6001_leg 

[19:31:12.324] Render Requested: sg_ar_c01_s3001_leg 

[19:31:12.632] TransferItem Name: 三国-西凉加绒布护胫配皮靴 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:31:12.637] Render Requested: sg_ar_c01_s3001_leg 

[19:31:12.641] Render Requested: sg_ar_c01_s3001_body 

[19:31:12.641] Render Requested: sg_ar_c01_s4001_body 

[19:31:12.796] TransferItem Name: 三国-西凉短袖戎服铁札护胸 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:31:12.800] Render Requested: sg_ar_c01_s3001_body 

[19:31:12.805] Render Requested: sg_ar_c01_s3001_shoulder 

[19:31:12.805] Render Requested: sg_ar_c01_s6001_shoulder 

[19:31:12.966] TransferItem Name: 三国-西凉带绒皮护肩 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:31:12.975] Render Requested: sg_ar_c01_s3001_head 

[19:31:12.975] Render Requested: sg_ar_c01_s4001_head 

[19:31:13.224] TransferItem Name: 三国-西凉毡帽皮武弁 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:31:13.230] Render Requested: sg_ar_c01_s3001_head 

[19:31:13.235] Render Requested: empire_sword_1_t2 

[19:31:13.451] TransferItem Name: 铁制帝国重剑 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:31:13.455] Render Requested: empire_sword_1_t2 

[19:31:13.653] Render Requested: sg_sword_20_1h_01_l 

[19:31:13.685] Render Requested: sg_spear_007 

[19:31:14.225] PopScreen 

[19:31:14.225] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:31:14.225] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:31:14.225] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:31:14.239] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:31:14.239] OnScreenListChanged 

[19:31:14.239] SandBox.View.Map.MapScreen::HandleActivate 

[19:31:14.240] SandBox.View.Map.MapScreen::HandleResume 

[19:31:14.245] [GAME MENU] town 

[19:31:14.245] Release Sound Event -1 

[19:31:14.245] Release Sound Event 61756 

[19:31:14.245] Release Sound Event 61756 

[19:31:14.245] Release Sound Event -1 

[19:31:15.271] Before Daily Tick: 初平元年春一月 

[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.434] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.440] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.440] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:17.440] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:19.648] [GAME MENU] camp_junsima_training 

[19:31:19.648] Release Sound Event 61759 

[19:31:19.648] Release Sound Event 61758 

[19:31:19.718] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:19.718] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:19.718] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:19.741] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:19.741] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:19.742] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:25.259] [GAME MENU] camp_junsima_training 

[19:31:25.259] Release Sound Event -1 

[19:31:25.259] Release Sound Event 61758 

[19:31:30.534] 郭汜在重泉附近组建了一支军团。 

[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.561] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.573] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.573] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:30.573] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:31:35.125] [GAME MENU] camp_junsima_training 

[19:31:35.125] Release Sound Event -1 

[19:31:35.125] Release Sound Event 61758 

[19:31:35.302] Before Daily Tick: 初平元年春一月 

[19:31:40.377] creating hero from template with id: spc_yuzhou_headman_2 

[19:31:41.234] creating hero from template with id: spc_notable_jizhou_21 

[19:31:46.979] creating hero from template with id: spc_yongliang_headman_3 

[19:31:48.679] Player has entered city_henanyin_luoyang: 洛阳 

[19:31:48.679] [GAME MENU] town_outside 

[19:31:48.679] [GAME MENU] town 

[19:31:48.690] Release Sound Event -1 

[19:31:48.690] Release Sound Event 61758 

[19:31:48.690] Release Sound Event 61758 

[19:31:48.690] Release Sound Event -1 

[19:31:48.692] Release Sound Event 61775 

[19:31:48.692] Release Sound Event 61774 

[19:31:48.692] Release Sound Event -1 

[19:31:48.692] Release Sound Event -1 

[19:31:50.773] [GAME MENU] camp_junsima_training 

[19:31:50.774] Release Sound Event 61777 

[19:31:50.774] Release Sound Event 61776 

[19:31:52.102] PushScreen 

[19:31:52.102] SandBox.View.Map.MapScreen::HandlePause 

[19:31:52.102] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:31:52.102] Release Sound Event -1 

[19:31:52.102] Release Sound Event 61776 

[19:31:52.102] OnScreenListChanged 

[19:31:52.102] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[19:31:52.102] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[19:31:52.102] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[19:31:53.962] PopScreen 

[19:31:53.962] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[19:31:53.962] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[19:31:53.962] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[19:31:53.962] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[19:31:53.962] OnScreenListChanged 

[19:31:53.962] SandBox.View.Map.MapScreen::HandleActivate 

[19:31:53.962] SandBox.View.Map.MapScreen::HandleResume 

[19:31:53.967] [GAME MENU] camp_junsima_training 

[19:31:53.967] Release Sound Event -1 

[19:31:53.967] Release Sound Event 61776 

[19:31:54.185] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:54.185] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:54.185] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:54.233] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:54.233] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:54.547] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:54.547] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:54.547] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:54.585] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:31:54.585] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:31:56.030] [GAME MENU] camp_junsima 

[19:31:56.030] Release Sound Event -1 

[19:31:56.030] Release Sound Event 61776 

[19:31:57.189] Before Daily Tick: 初平元年春一月 

[19:31:57.345] [GAME MENU] camp_junsima_select_training 

[19:31:57.345] Release Sound Event -1 

[19:31:57.345] Release Sound Event 61776 

[19:32:02.008] [GAME MENU] camp_junsima_training 

[19:32:02.008] Release Sound Event -1 

[19:32:02.008] Release Sound Event 61776 

[19:32:02.831] Player has entered city_henanyin_luoyang: 洛阳 

[19:32:02.831] [GAME MENU] town_outside 

[19:32:02.831] [GAME MENU] town 

[19:32:02.842] Release Sound Event -1 

[19:32:02.842] Release Sound Event 61776 

[19:32:02.842] Release Sound Event 61776 

[19:32:02.842] Release Sound Event -1 

[19:32:02.845] Release Sound Event 61795 

[19:32:02.845] Release Sound Event 61794 

[19:32:02.845] Release Sound Event -1 

[19:32:02.845] Release Sound Event -1 

[19:32:07.842] [GAME MENU] camp_junsima_training 

[19:32:07.842] Release Sound Event 61797 

[19:32:07.842] Release Sound Event 61796 

[19:32:17.185] Before Daily Tick: 初平元年春一月 

[19:32:21.731] Missing shader from sack: pbr_metallic
[19:32:21.731] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_vs, vs_5_0, 3, 1078985216, 4984976, 0.
[19:32:21.790] compile_shader: $BASE/Shaders/Sources/pbr_metallic.rs, main_ps, ps_5_0, 3, 1078985216, 4984976, 1.
[19:32:23.174] [GAME MENU] camp_junsima_training 

[19:32:23.174] Release Sound Event -1 

[19:32:23.174] Release Sound Event 61796 

[19:32:23.806] 董卓在缑氏附近组建了一支军团。 

[19:32:29.516] PushScreen 

[19:32:29.516] SandBox.View.Map.MapScreen::HandlePause 

[19:32:29.516] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:32:29.516] Release Sound Event -1 

[19:32:29.516] Release Sound Event 61796 

[19:32:29.516] OnScreenListChanged 

[19:32:29.516] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize 

[19:32:29.516] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate 

[19:32:29.516] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume 

[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.863] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.864] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.869] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:30.951] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.768] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.774] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.774] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:32.774] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.431] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:33.437] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:34.686] PopScreen 

[19:32:34.686] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause 

[19:32:34.686] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate 

[19:32:34.686] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize 

[19:32:34.686] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen 

[19:32:34.686] OnScreenListChanged 

[19:32:34.686] SandBox.View.Map.MapScreen::HandleActivate 

[19:32:34.686] SandBox.View.Map.MapScreen::HandleResume 

[19:32:34.695] [GAME MENU] camp_junsima_training 

[19:32:34.695] Release Sound Event -1 

[19:32:34.695] Release Sound Event 61796 

[19:32:34.933] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:34.933] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:34.933] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:34.949] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:34.949] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:34.949] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:35.011] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:35.011] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:35.011] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:35.021] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:35.021] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:35.108] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:35.108] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:42.454] Before Daily Tick: 初平元年春一月 

[19:32:44.221] PushScreen 

[19:32:44.221] SandBox.View.Map.MapScreen::HandlePause 

[19:32:44.221] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:32:44.221] Release Sound Event -1 

[19:32:44.221] Release Sound Event 61796 

[19:32:44.221] OnScreenListChanged 

[19:32:44.221] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[19:32:44.221] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[19:32:44.221] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[19:32:48.897] PopScreen 

[19:32:48.897] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[19:32:48.897] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[19:32:48.897] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[19:32:48.897] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[19:32:48.897] OnScreenListChanged 

[19:32:48.897] SandBox.View.Map.MapScreen::HandleActivate 

[19:32:48.897] SandBox.View.Map.MapScreen::HandleResume 

[19:32:48.903] [GAME MENU] camp_junsima_training 

[19:32:48.903] Release Sound Event -1 

[19:32:48.903] Release Sound Event 61796 

[19:32:49.210] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:49.210] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:49.210] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:49.254] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:49.254] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.867] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.868] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.868] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:54.868] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.868] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.889] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.914] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:54.914] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.914] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.921] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:54.979] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:54.979] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:55.044] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:32:55.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:32:58.792] 为乔莹在钱塘举办了一场比武招亲 

[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:32:58.813] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:33:07.236] Before Daily Tick: 初平元年春一月 

[19:33:20.230] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:33:20.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:33:20.230] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:33:20.262] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:33:20.262] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:33:27.256] Before Daily Tick: 初平元年春一月 

[19:33:36.852] Dump integrity is compromised due to non-default modules being used 

[19:33:36.852] Dump integrity is compromised due to non-default modules being used 

[19:33:36.852] Dump integrity is compromised due to non-default modules being used 

[19:33:36.857] QuickSaveCurrentGame: saveauto2 

[19:33:36.857] Save Process block is started. 

[19:33:36.857] ------Saving with new context. Save name: saveauto2------ 

[19:33:36.858] SaveContext::Save block is started. 

[19:33:36.858] SaveContext::CollectObjects block is started. 

[19:33:38.358] SaveContext::CollectObjects completed in 1.5 seconds. 

[19:33:38.358] SaveContext::Saving Objects block is started. 

[19:33:38.707] SaveContext::Saving Objects completed in 0.349 seconds. 

[19:33:38.707] SaveContext::Saving Containers block is started. 

[19:33:41.195] SaveContext::Saving Containers completed in 2.487 seconds. 

[19:33:41.286] SaveContext::Save completed in 4.427 seconds. 

[19:33:41.286] Save Process completed in 4.428 seconds. 

[19:33:41.826] ------Successfully saved------ 

[19:33:54.285] Before Daily Tick: 初平元年春一月 

[19:34:06.500] Average value of 近战武器 I : 0.8027948 

[19:34:06.500] Average value of 黏土 : 2.454329 

[19:34:06.500] Average value of 羊毛 : 4.817 

[19:34:06.500] Average value of 橄榄 : 3.360777 

[19:34:06.500] Average value of 硬木 : 3.11639 

[19:34:06.501] Average value of 毛皮 : 1.149326 

[19:34:06.501] Average value of 盐 : 3.738675 

[19:34:06.501] Average value of 枣 : 2.456707 

[19:34:06.501] Average value of 黄油 : 2.19104 

[19:34:06.501] Average value of 皮革 : 1.108877 

[19:34:06.501] Average value of 铁 : 3.065786 

[19:34:06.501] Average value of 马匹装备 I : 0.8785155 

[19:34:06.501] Average value of 肉 : 2.022932 

[19:34:06.501] Average value of 亚麻 : 3.062386 

[19:34:06.501] Average value of 亚麻布 : 1.691109 

[19:34:06.501] Average value of 葡萄 : 3.214331 

[19:34:06.501] Average value of 银矿石 : 2.155063 

[19:34:06.501] Average value of 盾牌 I : 0.8139679 

[19:34:06.501] Average value of 陶器 : 1.241227 

[19:34:06.501] Average value of 天鹅绒 : 0.8115847 

[19:34:06.501] Average value of 啤酒 : 0.7222434 

[19:34:06.501] Average value of 谷物 : 1.924687 

[19:34:06.501] Average value of 奶酪 : 1.848972 

[19:34:06.501] Average value of 工具 : 0.6732973 

[19:34:06.501] Average value of 兽皮 : 1.726434 

[19:34:06.501] Average value of 生丝 : 1.005019 

[19:34:06.501] Average value of 服装 : 0.8000014 

[19:34:06.501] Average value of 远程武器 II : 0.8048381 

[19:34:06.501] Average value of 箭 : 0.8033218 

[19:34:06.501] Average value of 鱼 : 5.802601 

[19:34:06.501] Average value of 贵重品 : 0.7867503 

[19:34:06.501] Average value of 坐骑 : 0.2864242 

[19:34:06.501] Average value of 驮畜 : 2.024358 

[19:34:06.501] Average value of 肉猪 : 1.368008 

[19:34:06.501] Average value of 轻甲 : 0.8000014 

[19:34:06.501] Average value of 盾牌 III : 0.8461562 

[19:34:06.501] Average value of 马匹装备 II : 0.8791252 

[19:34:06.501] Average value of 盾牌 II : 0.8279344 

[19:34:06.501] Average value of 羊 : 1.855259 

[19:34:06.501] Average value of 远程武器 I : 0.8000014 

[19:34:06.501] Average value of 近战武器 II : 0.8251411 

[19:34:06.501] Average value of 葡萄酒 : 0.6882028 

[19:34:06.501] Average value of 油 : 1.640905 

[19:34:06.501] Average value of 重甲 : 0.8363144 

[19:34:06.501] Average value of 远程武器 III : 0.8027948 

[19:34:06.501] Average value of 中甲 : 0.8027948 

[19:34:06.501] Average value of 战争坐骑 : 1.511123 

[19:34:06.501] Average value of 布匹 : 1.300002 

[19:34:06.501] Average value of 牛 : 1.98656 

[19:34:06.501] Average value of 贵族坐骑 : 1.112851 

[19:34:06.501] Average value of 马匹装备 III : 1.175258 

[19:34:06.501] Average value of 马匹装备 IV : 1.291622 

[19:34:06.501] Average value of 马匹装备 V : 1.274862 

[19:34:06.501] Average value of 近战武器 III : 0.835456 

[19:34:06.501] Average value of 近战武器 IV : 1.001475 

[19:34:06.501] Average value of 近战武器 V : 1.160498 

[19:34:06.501] Average value of 远程武器 IV : 0.924096 

[19:34:06.501] Average value of 远程武器 V : 1.16313 

[19:34:06.501] Average value of 盾牌 IV : 1.143577 

[19:34:06.501] Average value of 盾牌 V : 1.22179 

[19:34:06.501] Average value of 终极护甲 : 0.9715082 

[19:34:06.501] Average value of 旗帜 : 1.300002 

[19:34:06.501] Average value of 未分配 : 1.300002 

[19:34:06.501] PushScreen 

[19:34:06.501] SandBox.View.Map.MapScreen::HandlePause 

[19:34:06.502] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:34:06.502] Release Sound Event -1 

[19:34:06.502] Release Sound Event 61796 

[19:34:06.502] OnScreenListChanged 

[19:34:06.502] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:34:06.545] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:34:06.545] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:34:06.726] Render Requested: sg_ar_c01_s4001_head 

[19:34:06.726] Render Requested: sg_ar_c01_s6001_shoulder 

[19:34:06.726] Render Requested: sg_ar_c01_s4001_body 

[19:34:06.726] Render Requested: sg_cl_c01_s2001_arm 

[19:34:06.726] Render Requested: sg_ar_c01_s6001_leg 

[19:34:06.726] Render Requested: sumpter_horse 

[19:34:06.726] Render Requested: light_harness 

[19:34:06.726] Render Requested: small_flat_heater_shield 

[19:34:06.726] Render Requested: sg_sword_20_1h_01_l 

[19:34:06.726] Render Requested: sg_spear_007 

[19:34:06.726] Render Requested: grain 

[19:34:06.726] Render Requested: olives 

[19:34:08.945] Render Requested: olives 

[19:34:09.116] Render Requested: grain 

[19:34:09.399] TransferItem Name: 谷物 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:34:09.403] Render Requested: grain 

[19:34:09.871] TransferItem Name: 谷物 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:34:10.153] Render Requested: olives 

[19:34:11.751] PopScreen 

[19:34:11.751] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:34:11.751] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:34:11.751] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:34:11.752] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:34:11.752] OnScreenListChanged 

[19:34:11.752] SandBox.View.Map.MapScreen::HandleActivate 

[19:34:11.752] SandBox.View.Map.MapScreen::HandleResume 

[19:34:11.757] [GAME MENU] camp_junsima_training 

[19:34:11.757] Release Sound Event -1 

[19:34:11.757] Release Sound Event 61796 

[19:34:13.991] Average value of 近战武器 I : 0.8027948 

[19:34:13.991] Average value of 黏土 : 2.449536 

[19:34:13.991] Average value of 羊毛 : 4.84137 

[19:34:13.991] Average value of 橄榄 : 3.353746 

[19:34:13.991] Average value of 硬木 : 3.136811 

[19:34:13.991] Average value of 毛皮 : 1.153283 

[19:34:13.991] Average value of 盐 : 3.696793 

[19:34:13.991] Average value of 枣 : 2.459268 

[19:34:13.991] Average value of 黄油 : 2.18967 

[19:34:13.991] Average value of 皮革 : 1.112337 

[19:34:13.991] Average value of 铁 : 3.115422 

[19:34:13.991] Average value of 马匹装备 I : 0.8781915 

[19:34:13.991] Average value of 肉 : 2.01808 

[19:34:13.991] Average value of 亚麻 : 3.04894 

[19:34:13.991] Average value of 亚麻布 : 1.695395 

[19:34:13.991] Average value of 葡萄 : 3.214205 

[19:34:13.991] Average value of 银矿石 : 2.162728 

[19:34:13.991] Average value of 盾牌 I : 0.8139679 

[19:34:13.991] Average value of 陶器 : 1.242723 

[19:34:13.991] Average value of 天鹅绒 : 0.8147044 

[19:34:13.991] Average value of 啤酒 : 0.7250726 

[19:34:13.991] Average value of 谷物 : 1.931963 

[19:34:13.991] Average value of 奶酪 : 1.84439 

[19:34:13.991] Average value of 工具 : 0.6745345 

[19:34:13.991] Average value of 兽皮 : 1.7304 

[19:34:13.991] Average value of 生丝 : 1.002524 

[19:34:13.991] Average value of 服装 : 0.8000014 

[19:34:13.991] Average value of 远程武器 II : 0.8048381 

[19:34:13.991] Average value of 箭 : 0.8033218 

[19:34:13.991] Average value of 鱼 : 5.802031 

[19:34:13.991] Average value of 贵重品 : 0.7875095 

[19:34:13.991] Average value of 坐骑 : 0.2864156 

[19:34:13.991] Average value of 驮畜 : 2.027516 

[19:34:13.991] Average value of 肉猪 : 1.360991 

[19:34:13.991] Average value of 轻甲 : 0.8000014 

[19:34:13.991] Average value of 盾牌 III : 0.8433629 

[19:34:13.991] Average value of 马匹装备 II : 0.8784903 

[19:34:13.991] Average value of 盾牌 II : 0.8279344 

[19:34:13.991] Average value of 羊 : 1.849309 

[19:34:13.991] Average value of 远程武器 I : 0.8000014 

[19:34:13.991] Average value of 近战武器 II : 0.8251411 

[19:34:13.991] Average value of 葡萄酒 : 0.6870683 

[19:34:13.991] Average value of 油 : 1.640764 

[19:34:13.991] Average value of 重甲 : 0.8363144 

[19:34:13.991] Average value of 远程武器 III : 0.8027948 

[19:34:13.991] Average value of 中甲 : 0.8027948 

[19:34:13.991] Average value of 战争坐骑 : 1.513094 

[19:34:13.991] Average value of 布匹 : 1.300002 

[19:34:13.991] Average value of 牛 : 1.976741 

[19:34:13.991] Average value of 贵族坐骑 : 1.112851 

[19:34:13.991] Average value of 马匹装备 III : 1.175258 

[19:34:13.991] Average value of 马匹装备 IV : 1.291622 

[19:34:13.991] Average value of 马匹装备 V : 1.274862 

[19:34:13.991] Average value of 近战武器 III : 0.835973 

[19:34:13.991] Average value of 近战武器 IV : 1.002191 

[19:34:13.991] Average value of 近战武器 V : 1.160498 

[19:34:13.991] Average value of 远程武器 IV : 0.924096 

[19:34:13.991] Average value of 远程武器 V : 1.16313 

[19:34:13.991] Average value of 盾牌 IV : 1.143577 

[19:34:13.991] Average value of 盾牌 V : 1.22179 

[19:34:13.991] Average value of 终极护甲 : 0.9715082 

[19:34:13.992] Average value of 旗帜 : 1.300002 

[19:34:13.992] Average value of 未分配 : 1.300002 

[19:34:13.992] PushScreen 

[19:34:13.992] SandBox.View.Map.MapScreen::HandlePause 

[19:34:13.992] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:34:13.992] Release Sound Event -1 

[19:34:13.992] Release Sound Event 61796 

[19:34:13.992] OnScreenListChanged 

[19:34:13.992] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:34:14.026] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:34:14.026] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:34:14.140] Render Requested: sg_ar_c01_s4001_head 

[19:34:14.140] Render Requested: sg_ar_c01_s6001_shoulder 

[19:34:14.140] Render Requested: sg_ar_c01_s4001_body 

[19:34:14.140] Render Requested: sg_cl_c01_s2001_arm 

[19:34:14.140] Render Requested: sg_ar_c01_s6001_leg 

[19:34:14.140] Render Requested: sumpter_horse 

[19:34:14.140] Render Requested: light_harness 

[19:34:14.140] Render Requested: small_flat_heater_shield 

[19:34:14.140] Render Requested: sg_sword_20_1h_01_l 

[19:34:14.140] Render Requested: sg_spear_007 

[19:34:14.140] Render Requested: grain 

[19:34:14.140] Render Requested: olives 

[19:34:14.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.195] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.196] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:14.196] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.196] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.201] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.220] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:14.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.220] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.227] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.270] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:14.270] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:14.315] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:15.414] PopScreen 

[19:34:15.414] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:34:15.414] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:34:15.414] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:34:15.415] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:34:15.415] OnScreenListChanged 

[19:34:15.415] SandBox.View.Map.MapScreen::HandleActivate 

[19:34:15.415] SandBox.View.Map.MapScreen::HandleResume 

[19:34:15.420] [GAME MENU] camp_junsima_training 

[19:34:15.420] Release Sound Event -1 

[19:34:15.420] Release Sound Event 61796 

[19:34:21.051] Before Daily Tick: 初平元年夏四月 

[19:34:22.762] [GAME MENU] player_in_camp_join_siege 

[19:34:22.762] [GAME MENU] player_in_camp 

[19:34:22.764] Release Sound Event 61796 

[19:34:23.857] Opening new mission SiegeMissionWithDeployment level_1 siege.
 

[19:34:23.859] IMono_MBMission::create_mission : 0.002063
[19:34:23.967] Force VSync State is now DEACTIVATED 

[19:34:23.967] PushScreen 

[19:34:23.967] SandBox.View.Map.MapScreen::HandlePause 

[19:34:23.967] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:34:23.967] Release Sound Event -1 

[19:34:23.967] Release Sound Event 61854 

[19:34:23.967] OnScreenListChanged 

[19:34:23.967] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[19:34:23.967] -------MissionScreen-OnInitialize 

[19:34:23.967] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[19:34:23.967] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[19:34:24.170] Scene_view::clear_all(Main_map)
[19:34:24.317] Scene level: level_1 set to activate.
[19:34:24.317] Scene level: siege set to activate.
[19:34:24.317] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_zy_cg_b_01/scene.xscene.
[19:34:24.319] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_zy_cg_b_01/atmosphere.xml.
[19:34:24.347] Oro temporary memory watermark: 33.00 KB (max 4096 KB).
[19:34:24.354] 255 entities are registered as oro.
[19:34:24.368] NAV_MESH: load finished, first load for scene: 1
[19:34:24.462] rglShader_manager::read_compressed_shader_cache_package : 0.000078
[19:34:24.462] Missing shader from sack: pbr_terrain
[19:34:24.462] Missing shader from sack: pbr_terrain
[19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0.
[19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer
[19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0.
[19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer
[19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0.
[19:34:24.462] Missing shader from sack: pbr_terrain_shadowmap
[19:34:24.462] Missing shader from sack: pbr_terrain_pointlight
[19:34:24.462] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 0, 4096, 0.
[19:34:24.462] Missing shader from sack: pbr_terrain
[19:34:24.462] Missing shader from sack: pbr_terrain
[19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer
[19:34:24.462] Missing shader from sack: pbr_terrain
[19:34:24.462] Missing shader from sack: pbr_terrain
[19:34:24.462] Missing shader from sack: pbr_terrain_gbuffer
[19:34:24.465] Missing shader from sack: pbr_terrain
[19:34:24.465] Missing shader from sack: pbr_terrain
[19:34:24.465] Missing shader from sack: pbr_terrain_gbuffer
[19:34:24.467] Placed flora count, 0, flora_green__mix_flower
[19:34:24.467] Placed flora count, 0, flora_green_d
[19:34:24.467] Placed flora count, 0, flora_grass_aa
[19:34:24.467] Placed flora count, 0, ground_rock
[19:34:24.467] Placed flora count, 0, free_valley_flower__mix
[19:34:24.467] Placed flora count, 0, flora_grass_aa
[19:34:24.467] Placed flora count, 0, ground_rock
[19:34:24.467] Placed flora count, 0, free_valley_flower__mix
[19:34:24.467] Placed flora count, 0, flora_green_d
[19:34:24.467] Placed flora count, 0, brushwood
[19:34:24.474] Placed tree count, 5072, flora_shrub_mix
[19:34:24.478] Placed tree count, 15349, flora_shrub_mix
[19:34:24.478] Placed tree count, 21862, flora_tree_acacia_mix
[19:34:24.479] Placed tree count, 23497, flora_tree_acacia_mix
[19:34:24.524] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[19:34:24.533] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[19:34:24.546] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1.
[19:34:24.548] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1.
[19:34:24.548] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1.
[19:34:24.548] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 0, 4096, 1.
[19:34:24.639] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_vs, vs_5_0, 9, 0, 0, 0.
[19:34:24.705] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_vs, vs_5_0, 9, 0, 0, 0.
[19:34:24.715] compile_shader: $BASE/Shaders/Sources/pbr_terrain_shadowmap.rs, main_ps, ps_5_0, 9, 0, 0, 1.
[19:34:24.730] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0.
[19:34:24.781] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0.
[19:34:24.811] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1.
[19:34:24.853] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0.
[19:34:24.860] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1.
[19:34:24.935] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1.
[19:34:24.999] compile_shader: $BASE/Shaders/Sources/pbr_terrain_pointlight.rs, main_ps, ps_5_0, 9, 0, 0, 1.
[19:34:25.043] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0.
[19:34:25.067] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0.
[19:34:25.119] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1.
[19:34:25.133] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0.
[19:34:25.142] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1.
[19:34:25.192] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 4196352, 0.
[19:34:25.214] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1.
[19:34:25.273] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 4196352, 1.
[19:34:25.343] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_vs, vs_5_0, 9, 0, 12582912, 0.
[19:34:25.422] compile_shader: $BASE/Shaders/Sources/pbr_terrain.rs, main_ps, ps_5_0, 9, 0, 12582912, 1.
[19:34:25.443] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_vs, vs_5_0, 9, 512, 4194304, 0.
[19:34:25.515] compile_shader: $BASE/Shaders/Sources/pbr_terrain_gbuffer.rs, main_ps, ps_5_0, 9, 512, 4194304, 1.
[19:34:25.627] NAV_MESH: load finished, first load for scene: 0
[19:34:25.627] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.628] NAV_MESH: load finished, first load for scene: 0
[19:34:25.629] NAV_MESH: load finished, first load for scene: 0
[19:34:25.629] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.629] NAV_MESH: load finished, first load for scene: 0
[19:34:25.630] NAV_MESH: load finished, first load for scene: 0
[19:34:25.631] NAV_MESH: load finished, first load for scene: 0
[19:34:25.631] NAV_MESH: load finished, first load for scene: 0
[19:34:25.631] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.631] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.632] NAV_MESH: load finished, first load for scene: 0
[19:34:25.632] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.632] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.632] NAV_MESH: load finished, first load for scene: 0
[19:34:25.632] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.633] NAV_MESH: load finished, first load for scene: 0
[19:34:25.633] NAV_MESH: load finished, first load for scene: 0
[19:34:25.633] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.634] NAV_MESH: load finished, first load for scene: 0
[19:34:25.634] NAV_MESH: load finished, first load for scene: 0
[19:34:25.634] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.634] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.634] NAV_MESH: load finished, first load for scene: 0
[19:34:25.635] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.635] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.635] NAV_MESH: load finished, first load for scene: 0
[19:34:25.635] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.635] NAV_MESH: load finished, first load for scene: 0
[19:34:25.636] NAV_MESH: load finished, first load for scene: 0
[19:34:25.636] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.636] NAV_MESH: load finished, first load for scene: 0
[19:34:25.637] NAV_MESH: load finished, first load for scene: 0
[19:34:25.637] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.638] NAV_MESH: load finished, first load for scene: 0
[19:34:25.638] NAV_MESH: load finished, first load for scene: 0
[19:34:25.638] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.639] NAV_MESH: load finished, first load for scene: 0
[19:34:25.639] NAV_MESH: load finished, first load for scene: 0
[19:34:25.639] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.640] NAV_MESH: load finished, first load for scene: 0
[19:34:25.640] NAV_MESH: load finished, first load for scene: 0
[19:34:25.640] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.641] NAV_MESH: load finished, first load for scene: 0
[19:34:25.641] NAV_MESH: load finished, first load for scene: 0
[19:34:25.642] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.642] NAV_MESH: load finished, first load for scene: 0
[19:34:25.642] NAV_MESH: load finished, first load for scene: 0
[19:34:25.643] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.643] NAV_MESH: load finished, first load for scene: 0
[19:34:25.643] NAV_MESH: load finished, first load for scene: 0
[19:34:25.644] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.644] NAV_MESH: load finished, first load for scene: 0
[19:34:25.645] NAV_MESH: load finished, first load for scene: 0
[19:34:25.645] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.645] NAV_MESH: load finished, first load for scene: 0
[19:34:25.647] NAV_MESH: load finished, first load for scene: 0
[19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.648] NAV_MESH: load finished, first load for scene: 0
[19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.648] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.648] NAV_MESH: load finished, first load for scene: 0
[19:34:25.649] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.649] NAV_MESH: load finished, first load for scene: 0
[19:34:25.649] NAV_MESH: load finished, first load for scene: 0
[19:34:25.650] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.650] NAV_MESH: load finished, first load for scene: 0
[19:34:25.650] NAV_MESH: load finished, first load for scene: 0
[19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.651] NAV_MESH: load finished, first load for scene: 0
[19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.651] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.651] NAV_MESH: load finished, first load for scene: 0
[19:34:25.652] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.652] NAV_MESH: load finished, first load for scene: 0
[19:34:25.652] NAV_MESH: load finished, first load for scene: 0
[19:34:25.653] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.653] NAV_MESH: load finished, first load for scene: 0
[19:34:25.653] NAV_MESH: load finished, first load for scene: 0
[19:34:25.653] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.653] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.654] NAV_MESH: load finished, first load for scene: 0
[19:34:25.654] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.654] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.655] NAV_MESH: load finished, first load for scene: 0
[19:34:25.655] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.656] NAV_MESH: load finished, first load for scene: 0
[19:34:25.656] NAV_MESH: load finished, first load for scene: 0
[19:34:25.657] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:34:25.657] NAV_MESH: load finished, first load for scene: 0
[19:34:25.658] NAV_MESH: load finished, first load for scene: 0
[19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.658] NAV_MESH: load finished, first load for scene: 0
[19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.658] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.659] NAV_MESH: load finished, first load for scene: 0
[19:34:25.660] NAV_MESH: load finished, first load for scene: 0
[19:34:25.660] NAV_MESH: load finished, first load for scene: 0
[19:34:25.661] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.661] NAV_MESH: load finished, first load for scene: 0
[19:34:25.661] NAV_MESH: load finished, first load for scene: 0
[19:34:25.662] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.662] NAV_MESH: load finished, first load for scene: 0
[19:34:25.662] NAV_MESH: load finished, first load for scene: 0
[19:34:25.662] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.662] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.663] NAV_MESH: load finished, first load for scene: 0
[19:34:25.663] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.663] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.663] NAV_MESH: load finished, first load for scene: 0
[19:34:25.663] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.664] NAV_MESH: load finished, first load for scene: 0
[19:34:25.664] NAV_MESH: load finished, first load for scene: 0
[19:34:25.664] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:34:25.665] NAV_MESH: load finished, first load for scene: 0
[19:34:25.665] NAV_MESH: load finished, first load for scene: 0
[19:34:25.665] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.665] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.665] NAV_MESH: load finished, first load for scene: 0
[19:34:25.666] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.666] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:34:25.667] NAV_MESH: load finished, first load for scene: 0
[19:34:25.668] NAV_MESH: load finished, first load for scene: 0
[19:34:26.239] ----------Mission-AddTeam-Defender 

[19:34:26.256] ----------Mission-AddTeam-Attacker 

[19:34:26.256] ----------Mission-AddTeam-Attacker 

[19:34:26.314] -------MissionScreen-OnActivate 

[19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.324] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.324] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.327] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.338] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:26.338] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.338] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.350] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.350] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.394] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:26.394] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:34:26.406] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:34:26.518] Bake Terrain
[19:34:26.533] Bake Terrain
[19:34:26.540] Bake Terrain
[19:34:26.546] Bake Terrain
[19:34:26.994] Selected formations being cleared. Select all formations: 

[19:34:26.994] Infantry added to selected formations. 

[19:34:26.994] Ranged added to selected formations. 

[19:34:26.994] SetOrder AIControlOffon team 

[19:34:26.994] After set order called, number of selected formations: 2 

[19:34:26.994] Infantry formation being processed. 

[19:34:26.995] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.995] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.995] Ranged formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] After set order loop complete, number of selected formations: 2 

[19:34:26.997] SetOrder Mounton team 

[19:34:26.997] After set order called, number of selected formations: 2 

[19:34:26.997] Infantry formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] Ranged formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] After set order loop complete, number of selected formations: 2 

[19:34:26.997] SetOrder FireAtWillon team 

[19:34:26.997] After set order called, number of selected formations: 2 

[19:34:26.997] Infantry formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] Ranged formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] After set order loop complete, number of selected formations: 2 

[19:34:26.997] SetOrder ArrangementLineon team 

[19:34:26.997] After set order called, number of selected formations: 2 

[19:34:26.997] Infantry formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] Ranged formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] After set order loop complete, number of selected formations: 2 

[19:34:26.997] SetOrder StandYourGroundon team 

[19:34:26.997] After set order called, number of selected formations: 2 

[19:34:26.997] Infantry formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] Ranged formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] After set order loop complete, number of selected formations: 2 

[19:34:26.997] SetOrder AIControlOnon team 

[19:34:26.997] After set order called, number of selected formations: 2 

[19:34:26.997] Infantry formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] Ranged formation being processed. 

[19:34:26.997] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:34:26.997] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:34:26.997] After set order loop complete, number of selected formations: 2 

[19:34:26.997] Infantry has 66 units, Cavalry has 0 units 

[19:34:26.997] Defender Infantry transfers 22 units to Cavalry 

[19:34:26.998] Infantry has 44 units, Cavalry has 22 units 

[19:34:26.998] Infantry has 44 units, HorseArcher has 0 units 

[19:34:26.998] Defender Infantry transfers 22 units to HorseArcher 

[19:34:26.999] Infantry has 22 units, HorseArcher has 22 units 

[19:34:26.999] Ranged has 84 units, Skirmisher has 0 units 

[19:34:26.999] Defender Ranged transfers 17 units to Skirmisher 

[19:34:27.000] Ranged has 67 units, Skirmisher has 17 units 

[19:34:27.000] Ranged has 67 units, HeavyInfantry has 0 units 

[19:34:27.000] Defender Ranged transfers 17 units to HeavyInfantry 

[19:34:27.001] Ranged has 50 units, HeavyInfantry has 17 units 

[19:34:27.001] Ranged has 50 units, LightCavalry has 0 units 

[19:34:27.001] Defender Ranged transfers 17 units to LightCavalry 

[19:34:27.001] Ranged has 33 units, LightCavalry has 17 units 

[19:34:27.001] Ranged has 33 units, HeavyCavalry has 0 units 

[19:34:27.001] Defender Ranged transfers 16 units to HeavyCavalry 

[19:34:27.002] Ranged has 17 units, HeavyCavalry has 16 units 

[19:34:27.002] Defender team formation 1 split 

[19:34:27.002] Defender team formation 1 split 

[19:34:27.002] Defender team formation 1 split 

[19:34:27.002] Defender team formation 1 split 

[19:34:27.008] Selected formations being cleared. 

[19:34:27.013] Selected formations being cleared. Select all formations: 

[19:34:27.013] Defender team formation 1 split 

[19:34:27.013] Defender team formation 1 split 

[19:34:27.352] Selected formations being cleared. Select all formations: 

[19:34:27.352] Infantry added to selected formations. 

[19:34:27.352] Selected formations being cleared. Select all formations: 

[19:34:27.352] SetOrder AIControlOffon team 

[19:34:27.352] After set order called, number of selected formations: 0 

[19:34:27.352] After set order loop complete, number of selected formations: 0 

[19:34:27.353] Selected formations being cleared. Select all formations: 

[19:34:27.353] SetOrder Mounton team 

[19:34:27.353] After set order called, number of selected formations: 0 

[19:34:27.353] After set order loop complete, number of selected formations: 0 

[19:34:27.353] Selected formations being cleared. Select all formations: 

[19:34:27.353] SetOrder FireAtWillon team 

[19:34:27.353] After set order called, number of selected formations: 0 

[19:34:27.353] After set order loop complete, number of selected formations: 0 

[19:34:27.353] Selected formations being cleared. Select all formations: 

[19:34:27.353] SetOrder ArrangementLineon team 

[19:34:27.353] After set order called, number of selected formations: 0 

[19:34:27.353] After set order loop complete, number of selected formations: 0 

[19:34:27.353] Selected formations being cleared. Select all formations: 

[19:34:27.353] SetOrder StandYourGroundon team 

[19:34:27.353] After set order called, number of selected formations: 0 

[19:34:27.353] After set order loop complete, number of selected formations: 0 

[19:34:27.353] Selected formations being cleared. Select all formations: 

[19:34:27.353] SetOrder AIControlOnon team 

[19:34:27.353] After set order called, number of selected formations: 0 

[19:34:27.353] After set order loop complete, number of selected formations: 0 

[19:34:27.353] Selected formations being cleared. Select all formations: 

[19:34:27.354] Selected formations being cleared. 

[19:34:27.354] Selected formations being cleared. Select all formations: 

[19:34:27.372] Selected formations being cleared. Select all formations: 

[19:34:27.372] Infantry added to selected formations. 

[19:34:27.372] Ranged added to selected formations. 

[19:34:27.372] Infantry added to selected formations. 

[19:34:27.372] Infantry added to selected formations. 

[19:34:27.372] Ranged added to selected formations. 

[19:34:27.372] Ranged added to selected formations. 

[19:34:27.372] Ranged added to selected formations. 

[19:34:27.372] Ranged added to selected formations. 

[19:34:27.372] SetOrder AIControlOffon team 

[19:34:27.372] After set order called, number of selected formations: 8 

[19:34:27.372] Infantry formation being processed. 

[19:34:27.372] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.372] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.372] Ranged formation being processed. 

[19:34:27.373] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.373] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.373] Cavalry formation being processed. 

[19:34:27.373] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.373] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.373] HorseArcher formation being processed. 

[19:34:27.374] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.374] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.374] NumberOfDefaultFormations formation being processed. 

[19:34:27.374] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.374] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.374] HeavyInfantry formation being processed. 

[19:34:27.374] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.374] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.374] LightCavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HeavyCavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] After set order loop complete, number of selected formations: 8 

[19:34:27.375] SetOrder Mounton team 

[19:34:27.375] After set order called, number of selected formations: 8 

[19:34:27.375] Infantry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] Ranged formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] Cavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HorseArcher formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] NumberOfDefaultFormations formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HeavyInfantry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] LightCavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HeavyCavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] After set order loop complete, number of selected formations: 8 

[19:34:27.375] SetOrder FireAtWillon team 

[19:34:27.375] After set order called, number of selected formations: 8 

[19:34:27.375] Infantry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] Ranged formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] Cavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HorseArcher formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] NumberOfDefaultFormations formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HeavyInfantry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] LightCavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] HeavyCavalry formation being processed. 

[19:34:27.375] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.375] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.375] After set order loop complete, number of selected formations: 8 

[19:34:27.375] SetOrder ArrangementLineon team 

[19:34:27.376] After set order called, number of selected formations: 8 

[19:34:27.376] Infantry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] Ranged formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] Cavalry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] HorseArcher formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] NumberOfDefaultFormations formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] HeavyInfantry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] LightCavalry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] HeavyCavalry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] After set order loop complete, number of selected formations: 8 

[19:34:27.376] SetOrder StandYourGroundon team 

[19:34:27.376] After set order called, number of selected formations: 8 

[19:34:27.376] Infantry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] Ranged formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] Cavalry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] HorseArcher formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] NumberOfDefaultFormations formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] HeavyInfantry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] LightCavalry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] HeavyCavalry formation being processed. 

[19:34:27.376] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.376] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.376] After set order loop complete, number of selected formations: 8 

[19:34:27.376] SetOrder AIControlOnon team 

[19:34:27.377] After set order called, number of selected formations: 8 

[19:34:27.377] Infantry formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] Ranged formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] Cavalry formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] HorseArcher formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] NumberOfDefaultFormations formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] HeavyInfantry formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] LightCavalry formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] HeavyCavalry formation being processed. 

[19:34:27.377] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:34:27.377] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:34:27.377] After set order loop complete, number of selected formations: 8 

[19:34:27.377] Defender team formation 1 split 

[19:34:27.381] Selected formations being cleared. 

[19:34:27.385] Selected formations being cleared. Select all formations: 

[19:34:27.385] Infantry added to selected formations. 

[19:34:27.385] SetOrderWithAgent FollowMe 芸峯on team 

[19:34:27.385] After set order called, number of selected formations: 1 

[19:34:27.385] General formation being processed. 

[19:34:27.385] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:34:27.385] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:34:27.385] After set order loop complete, number of selected formations: 1 

[19:34:27.385] Selected formations being cleared. Select all formations: 

[19:34:27.385] Selected formations being cleared. 

[19:34:27.385] Ranged added to selected formations. 

[19:34:27.385] SetOrderWithAgent FollowMe 董卓on team 

[19:34:27.385] After set order called, number of selected formations: 1 

[19:34:27.385] General formation being processed. 

[19:34:27.385] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:34:27.385] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:34:27.385] After set order loop complete, number of selected formations: 1 

[19:34:27.385] Selected formations being cleared. 

[19:34:27.386] Selected formations being cleared. Select all formations: 

[19:34:27.391] Infantry has 440 units, Cavalry has 0 units 

[19:34:27.391] Attacker Infantry transfers 147 units to Cavalry 

[19:34:27.400] Infantry has 293 units, Cavalry has 147 units 

[19:34:27.400] Infantry has 293 units, HorseArcher has 0 units 

[19:34:27.400] Attacker Infantry transfers 146 units to HorseArcher 

[19:34:27.410] Infantry has 147 units, HorseArcher has 146 units 

[19:34:27.410] Ranged has 187 units, Skirmisher has 0 units 

[19:34:27.410] Attacker Ranged transfers 47 units to Skirmisher 

[19:34:27.412] Ranged has 140 units, Skirmisher has 47 units 

[19:34:27.412] Ranged has 140 units, HeavyInfantry has 0 units 

[19:34:27.412] Attacker Ranged transfers 47 units to HeavyInfantry 

[19:34:27.414] Ranged has 93 units, HeavyInfantry has 47 units 

[19:34:27.414] Ranged has 93 units, LightCavalry has 0 units 

[19:34:27.414] Attacker Ranged transfers 46 units to LightCavalry 

[19:34:27.414] Ranged has 47 units, LightCavalry has 46 units 

[19:34:27.431] Render Requested: sg_sword_20_1h_01_l 

[19:34:27.431] Render Requested: small_flat_heater_shield 

[19:34:29.510] Render Requested: sg_spear_007 

[19:34:30.177] Render Requested: sg_sword_20_1h_01_l 

[19:34:36.690] ==============================DELETE RIGID BODY================== 
[19:34:53.854] ==============================DELETE RIGID BODY================== 
[19:35:01.804] Render Requested: sg_spear_007 

[19:35:06.087] Render Requested: sg_longbow_002 

[19:35:09.730] 首功者,伍习麾下凉州积射手! 

[19:35:09.740] ==============================DELETE RIGID BODY================== 
[19:35:18.502] Render Requested: small_flat_heater_shield 

[19:35:18.773] Render Requested: sg_sword_20_1h_01_l 

[19:35:19.987] Render Requested: sg_spear_007 

[19:35:21.262] Could not find the event index for: event:/mission/combat/impact/ballista_missile/water
[19:35:22.786] Render Requested: sg_sword_20_1h_01_l 

[19:35:25.792] Render Requested: small_flat_heater_shield 

[19:35:26.345] ==============================DELETE RIGID BODY================== 
[19:35:27.426] Could not find the event index for: event:/mission/combat/impact/burning_ballista/water
[19:35:29.692] Render Requested: sg_shortbow_001 

[19:35:29.698] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:35:29.698] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:35:29.698] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:35:35.311] Render Requested: small_flat_heater_shield 

[19:35:37.178] Render Requested: sg_shortbow_001 

[19:36:15.392] Defender team formation 6 split 

[19:36:16.392] Defender team formation 6 split 

[19:36:17.393] Defender team formation 6 split 

[19:36:18.393] Defender team formation 6 split 

[19:36:19.393] Defender team formation 6 split 

[19:36:20.392] Defender team formation 6 split 

[19:36:23.393] Defender team formation 6 split 

[19:36:24.393] Defender team formation 6 split 

[19:36:25.394] Defender team formation 6 split 

[19:36:26.394] Defender team formation 6 split 

[19:36:27.393] Defender team formation 6 split 

[19:36:28.394] Defender team formation 6 split 

[19:36:29.394] Defender team formation 6 split 

[19:36:30.394] Defender team formation 6 split 

[19:36:31.393] Defender team formation 6 split 

[19:36:32.393] Defender team formation 6 split 

[19:36:33.394] Defender team formation 6 split 

[19:36:34.394] Defender team formation 3 split 

[19:36:35.394] Defender team formation 3 split 

[19:36:36.394] Defender team formation 3 split 

[19:36:37.394] Defender team formation 3 split 

[19:36:38.394] Defender team formation 3 split 

[19:36:39.394] Defender team formation 3 split 

[19:36:40.395] Defender team formation 3 split 

[19:36:41.394] Defender team formation 3 split 

[19:36:42.393] Defender team formation 3 split 

[19:36:43.394] Defender team formation 3 split 

[19:36:44.394] Defender team formation 3 split 

[19:36:45.395] Defender team formation 3 split 

[19:36:46.394] Defender team formation 3 split 

[19:36:47.394] Defender team formation 3 split 

[19:36:48.394] Defender team formation 2 split 

[19:36:49.395] Defender team formation 3 split 

[19:36:50.395] Defender team formation 2 split 

[19:36:51.394] Defender team formation 2 split 

[19:36:52.394] Defender team formation 2 split 

[19:36:53.394] Defender team formation 2 split 

[19:36:54.394] Defender team formation 2 split 

[19:36:55.396] Defender team formation 2 split 

[19:36:56.044] Render Requested: khuzait_mace_2_t4 

[19:36:56.396] Defender team formation 2 split 

[19:36:57.396] Defender team formation 2 split 

[19:36:58.397] Defender team formation 2 split 

[19:36:59.396] Defender team formation 2 split 

[19:36:59.428] Render Requested: small_flat_heater_shield 

[19:37:00.396] Defender team formation 2 split 

[19:37:01.396] Defender team formation 2 split 

[19:37:02.396] Defender team formation 2 split 

[19:37:03.397] Defender team formation 2 split 

[19:37:04.396] Defender team formation 2 split 

[19:37:05.396] Defender team formation 2 split 

[19:37:06.396] Defender team formation 2 split 

[19:37:07.359] Render Requested: sg_spear_008 

[19:37:07.396] Defender team formation 2 split 

[19:37:08.397] Defender team formation 2 split 

[19:37:09.113] Render Requested: sg_sword_20_1h_01_s 

[19:37:09.119] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:37:09.119] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:37:09.119] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:37:09.396] Defender team formation 2 split 

[19:37:10.396] Defender team formation 2 split 

[19:37:11.397] Defender team formation 2 split 

[19:37:12.396] Defender team formation 2 split 

[19:37:13.397] Defender team formation 2 split 

[19:37:14.397] Defender team formation 2 split 

[19:37:15.397] Defender team formation 2 split 

[19:37:16.396] Defender team formation 2 split 

[19:37:17.396] Defender team formation 2 split 

[19:37:18.397] Defender team formation 2 split 

[19:37:19.397] Defender team formation 2 split 

[19:37:20.397] Defender team formation 2 split 

[19:37:21.397] Defender team formation 2 split 

[19:37:22.397] Defender team formation 2 split 

[19:37:23.397] Defender team formation 2 split 

[19:37:24.398] Defender team formation 2 split 

[19:37:25.399] Defender team formation 2 split 

[19:37:26.398] Defender team formation 2 split 

[19:37:27.398] Defender team formation 2 split 

[19:37:28.398] Defender team formation 2 split 

[19:37:28.398] Cavalry has 22 units, Infantry has 0 units 

[19:37:28.398] Defender Cavalry transfers 11 units to Infantry 

[19:37:28.398] Cavalry has 11 units, Infantry has 11 units 

[19:37:29.398] Defender team formation 6 split 

[19:37:30.398] Defender team formation 6 split 

[19:37:31.398] Defender team formation 6 split 

[19:37:32.398] Defender team formation 6 split 

[19:37:33.398] Defender team formation 6 split 

[19:37:34.398] Defender team formation 6 split 

[19:37:35.399] Defender team formation 6 split 

[19:37:36.399] Defender team formation 6 split 

[19:37:37.399] Defender team formation 6 split 

[19:37:38.399] Defender team formation 6 split 

[19:37:39.399] Defender team formation 6 split 

[19:37:40.398] Defender team formation 6 split 

[19:37:41.398] Defender team formation 6 split 

[19:37:42.399] Defender team formation 7 split 

[19:37:43.399] Defender team formation 7 split 

[19:37:44.399] Defender team formation 7 split 

[19:37:45.399] Defender team formation 7 split 

[19:37:46.401] Defender team formation 7 split 

[19:37:47.401] Defender team formation 7 split 

[19:37:48.401] Defender team formation 7 split 

[19:37:49.401] Defender team formation 6 split 

[19:37:50.402] Defender team formation 6 split 

[19:37:51.402] Defender team formation 6 split 

[19:37:52.402] Defender team formation 7 split 

[19:37:53.401] Defender team formation 7 split 

[19:37:54.402] Defender team formation 7 split 

[19:37:55.402] Defender team formation 7 split 

[19:37:56.402] Defender team formation 7 split 

[19:37:57.402] Defender team formation 7 split 

[19:37:58.401] Defender team formation 7 split 

[19:37:58.401] HeavyCavalry has 12 units, Skirmisher has 0 units 

[19:37:58.401] Defender HeavyCavalry transfers 3 units to Skirmisher 

[19:37:58.402] HeavyCavalry has 9 units, Skirmisher has 3 units 

[19:37:59.402] Defender team formation 7 split 

[19:37:59.402] HeavyCavalry has 8 units, HeavyInfantry has 0 units 

[19:37:59.402] Defender HeavyCavalry transfers 2 units to HeavyInfantry 

[19:37:59.402] HeavyCavalry has 6 units, HeavyInfantry has 2 units 

[19:38:00.402] Defender team formation 6 split 

[19:38:01.401] Defender team formation 6 split 

[19:38:02.402] Defender team formation 6 split 

[19:38:03.402] Defender team formation 6 split 

[19:38:04.402] Defender team formation 6 split 

[19:38:05.408] Defender team formation 3 split 

[19:38:05.408] HorseArcher has 7 units, Cavalry has 0 units 

[19:38:05.408] Defender HorseArcher transfers 3 units to Cavalry 

[19:38:05.408] HorseArcher has 4 units, Cavalry has 3 units 

[19:38:06.408] Defender team formation 6 split 

[19:38:07.408] Defender team formation 6 split 

[19:38:08.408] Defender team formation 7 split 

[19:38:09.414] Defender team formation 7 split 

[19:38:10.414] Defender team formation 7 split 

[19:38:11.416] Defender team formation 7 split 

[19:38:12.414] Defender team formation 7 split 

[19:38:13.420] Defender team formation 7 split 

[19:38:14.420] Defender team formation 1 split 

[19:38:15.427] Defender team formation 1 split 

[19:38:16.427] Defender team formation 1 split 

[19:38:16.427] Ranged has 4 units, LightCavalry has 0 units 

[19:38:16.427] Defender Ranged transfers 1 units to LightCavalry 

[19:38:16.427] Ranged has 3 units, LightCavalry has 1 units 

[19:38:17.434] Defender team formation 1 split 

[19:38:18.433] Defender team formation 2 split 

[19:38:19.433] Defender team formation 2 split 

[19:38:20.433] Defender team formation 2 split 

[19:38:20.433] Cavalry has 2 units, HorseArcher has 0 units 

[19:38:20.433] Defender Cavalry transfers 1 units to HorseArcher 

[19:38:20.433] Cavalry has 1 units, HorseArcher has 1 units 

[19:38:45.018] CheckMissionEnded::ended 

[19:38:45.018] Player MapEvent BattleState: AttackerVictory 

[19:38:47.939] 你获胜了! 

[19:38:49.031] I called EndMission 

[19:38:49.037] I called EndMissionInternal 

[19:38:49.185] -------MissionScreen-OnDeactivate 

[19:38:49.452] PopScreen 

[19:38:49.452] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[19:38:49.452] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[19:38:49.452] -------MissionScreen-OnDeactivate 

[19:38:49.452] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[19:38:49.452] -------MissionScreen-OnFinalize 

[19:38:49.454] Scene_view::clear_all(scn_zy_cg_b_01)
[19:38:49.454] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[19:38:49.454] OnScreenListChanged 

[19:38:49.454] SandBox.View.Map.MapScreen::HandleActivate 

[19:38:49.455] SandBox.View.Map.MapScreen::HandleResume 

[19:38:49.458] [GAME MENU] player_in_camp 

[19:38:49.458] Release Sound Event -1 

[19:38:49.459] 你掠夺了31第纳尔。 

[19:38:49.459] Player MapEvent State: WaitingRemoval 

[19:38:49.460] 成功夺取虎牢关,领主选举开始。 

[19:38:49.463] Player has entered pass_henanyin_hulaoguan: 虎牢关 

[19:38:49.464] Player has entered pass_henanyin_hulaoguan: 虎牢关 

[19:38:49.464] [GAME MENU] castle_outside 

[19:38:49.466] [GAME MENU] menu_settlement_taken 

[19:38:49.466] [GAME MENU] menu_settlement_taken_player_participant 

[19:38:49.579] Release Sound Event -1 

[19:38:49.579] Release Sound Event 66210 

[19:38:49.591] [GAME MENU] player_in_camp_battle_end 

[19:38:50.117] rglShader_manager::read_compressed_shader_cache_package : 0.000074
[19:38:50.117] Missing shader from sack: pbr_terrain
[19:38:50.117] Missing shader from sack: pbr_terrain
[19:38:50.117] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.117] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.117] Missing shader from sack: pbr_terrain_shadowmap
[19:38:50.117] Missing shader from sack: pbr_terrain_pointlight
[19:38:50.117] Missing shader from sack: pbr_terrain
[19:38:50.117] Missing shader from sack: pbr_terrain
[19:38:50.117] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain
[19:38:50.118] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain
[19:38:50.119] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.120] Missing shader from sack: pbr_terrain
[19:38:50.120] Missing shader from sack: pbr_terrain
[19:38:50.120] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.120] Missing shader from sack: pbr_terrain
[19:38:50.120] Missing shader from sack: pbr_terrain
[19:38:50.120] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.120] Missing shader from sack: pbr_terrain
[19:38:50.120] Missing shader from sack: pbr_terrain
[19:38:50.120] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain
[19:38:50.121] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.122] Missing shader from sack: pbr_terrain
[19:38:50.122] Missing shader from sack: pbr_terrain
[19:38:50.122] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.122] Missing shader from sack: pbr_terrain
[19:38:50.122] Missing shader from sack: pbr_terrain
[19:38:50.122] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.122] Missing shader from sack: pbr_terrain
[19:38:50.122] Missing shader from sack: pbr_terrain
[19:38:50.122] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.123] Missing shader from sack: pbr_terrain
[19:38:50.123] Missing shader from sack: pbr_terrain
[19:38:50.123] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.124] Missing shader from sack: pbr_terrain
[19:38:50.124] Missing shader from sack: pbr_terrain
[19:38:50.124] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.124] Missing shader from sack: pbr_terrain
[19:38:50.124] Missing shader from sack: pbr_terrain
[19:38:50.124] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.124] Missing shader from sack: pbr_terrain
[19:38:50.124] Missing shader from sack: pbr_terrain
[19:38:50.124] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain
[19:38:50.127] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.128] Missing shader from sack: pbr_terrain
[19:38:50.128] Missing shader from sack: pbr_terrain
[19:38:50.128] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.130] Missing shader from sack: pbr_terrain
[19:38:50.130] Missing shader from sack: pbr_terrain
[19:38:50.130] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.130] Missing shader from sack: pbr_terrain
[19:38:50.130] Missing shader from sack: pbr_terrain
[19:38:50.130] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.131] Missing shader from sack: pbr_terrain
[19:38:50.131] Missing shader from sack: pbr_terrain
[19:38:50.131] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.132] Missing shader from sack: pbr_terrain
[19:38:50.132] Missing shader from sack: pbr_terrain
[19:38:50.132] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.132] Missing shader from sack: pbr_terrain
[19:38:50.132] Missing shader from sack: pbr_terrain
[19:38:50.132] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.133] Missing shader from sack: pbr_terrain
[19:38:50.133] Missing shader from sack: pbr_terrain
[19:38:50.133] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.134] Missing shader from sack: pbr_terrain
[19:38:50.134] Missing shader from sack: pbr_terrain
[19:38:50.134] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.135] Missing shader from sack: pbr_terrain
[19:38:50.135] Missing shader from sack: pbr_terrain
[19:38:50.135] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.135] Missing shader from sack: pbr_terrain
[19:38:50.135] Missing shader from sack: pbr_terrain
[19:38:50.135] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.137] Missing shader from sack: pbr_terrain
[19:38:50.137] Missing shader from sack: pbr_terrain
[19:38:50.137] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.137] Missing shader from sack: pbr_terrain
[19:38:50.137] Missing shader from sack: pbr_terrain
[19:38:50.137] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.137] Missing shader from sack: pbr_terrain
[19:38:50.137] Missing shader from sack: pbr_terrain
[19:38:50.138] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.140] Missing shader from sack: pbr_terrain
[19:38:50.140] Missing shader from sack: pbr_terrain
[19:38:50.140] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.140] Missing shader from sack: pbr_terrain
[19:38:50.140] Missing shader from sack: pbr_terrain
[19:38:50.140] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.140] Missing shader from sack: pbr_terrain
[19:38:50.140] Missing shader from sack: pbr_terrain
[19:38:50.140] Missing shader from sack: pbr_terrain_gbuffer
[19:38:50.402] Bake Terrain
[19:38:50.666] Bake Terrain
[19:38:50.688] Bake Terrain
[19:38:50.710] Bake Terrain
[19:38:52.506] [GAME MENU] player_in_camp_main 

[19:38:55.732] [GAME MENU] camp_junsima 

[19:38:57.973] --------------- Conversation Start ---------------  

[19:38:57.973] Conversation character name: 军司马
id: yongliang_sol_7001
culture:雍凉
persona:PersonaSoftspoken 

[19:38:57.973] AI -> (op_junsima_camp_hello) -  

[19:38:59.129] P  -> (op_player_ask_for_promotion) -  

[19:38:59.129] AI -> (op_junsima_should_find_general_for_promote) -  

[19:39:00.965] P  -> (op_player_ask_for_promotion) -  

[19:39:00.965] AI -> (op_junsima_should_find_general_for_promote) -  

[19:39:03.330] P  -> (op_player_leave_junsima) -  

[19:39:03.330] --------------- Conversation End ---------------  

[19:39:03.337] Scene_view::clear_all(scn_conversation_tableau)
[19:39:03.337] [GAME MENU] camp_junsima 

[19:39:04.454] creating hero from template with id: spc_yangzhou_headman_2 

[19:39:05.889] creating hero from template with id: spc_notable_yangzhou_22 

[19:39:06.141] creating hero from template with id: spc_notable_jizhou_22 

[19:39:07.128] [GAME MENU] camp_junsima_training 

[19:39:07.224] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.237] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:07.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.246] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.277] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:07.277] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.300] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.300] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.320] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.320] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:07.408] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:07.408] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:09.753] [GAME MENU] camp_junsima 

[19:39:11.334] [GAME MENU] player_in_camp_main 

[19:39:12.205] [GAME MENU] camp_junxuguan 

[19:39:12.970] --------------- Conversation Start ---------------  

[19:39:12.970] Conversation character name: 军需官
id: yongliang_sol_7002
culture:雍凉
persona:PersonaSoftspoken 

[19:39:12.970] AI -> (op_junxuguan_camp_hello) -  

[19:39:13.905] P  -> (op_junxuguan_ask_for_quest_option) -  

[19:39:13.905] AI -> (op_junxuguan_quest_not_exist) -  

[19:39:14.565] P  -> (op_player_leave_junxuguan) -  

[19:39:14.565] --------------- Conversation End ---------------  

[19:39:14.572] Scene_view::clear_all(scn_conversation_tableau)
[19:39:14.572] [GAME MENU] camp_junxuguan 

[19:39:14.812] [GAME MENU] camp_junsima_training 

[19:39:16.879] [GAME MENU] camp_junsima 

[19:39:17.819] Before Daily Tick: 初平元年夏四月 

[19:39:21.091] PushScreen 

[19:39:21.091] SandBox.View.Map.MapScreen::HandlePause 

[19:39:21.091] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:39:21.091] OnScreenListChanged 

[19:39:21.091] SandBox.GauntletUI.GauntletClanScreen::HandleInitialize 

[19:39:21.091] SandBox.GauntletUI.GauntletClanScreen::HandleActivate 

[19:39:21.092] SandBox.GauntletUI.GauntletClanScreen::HandleResume 

[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.350] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.351] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.351] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.351] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:21.357] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:22.897] PopScreen 

[19:39:22.897] SandBox.GauntletUI.GauntletClanScreen::HandlePause 

[19:39:22.897] SandBox.GauntletUI.GauntletClanScreen::HandleDeactivate 

[19:39:22.897] SandBox.GauntletUI.GauntletClanScreen::HandleFinalize 

[19:39:22.897] PopScreen - SandBox.GauntletUI.GauntletClanScreen 

[19:39:22.897] OnScreenListChanged 

[19:39:22.897] SandBox.View.Map.MapScreen::HandleActivate 

[19:39:22.898] SandBox.View.Map.MapScreen::HandleResume 

[19:39:22.904] [GAME MENU] camp_junsima 

[19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.117] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.117] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.131] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.162] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:23.162] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.162] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.175] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.175] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:23.258] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:23.258] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:27.194] [GAME MENU] player_in_camp_main 

[19:39:28.150] [GAME MENU] camp_junsima 

[19:39:33.219] [GAME MENU] camp_junsima_doing_sentry 

[19:39:37.956] Player has entered city_henanyin_luoyang: 洛阳 

[19:39:37.956] [GAME MENU] town_outside 

[19:39:37.956] [GAME MENU] town 

[19:39:37.970] Release Sound Event 66239 

[19:39:37.970] Release Sound Event 66238 

[19:39:37.970] Release Sound Event -1 

[19:39:37.970] Release Sound Event -1 

[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.114] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:38.413] [GAME MENU] camp_junsima_doing_sentry 

[19:39:38.413] Release Sound Event 66241 

[19:39:38.413] Release Sound Event 66240 

[19:39:39.232] PushScreen 

[19:39:39.232] SandBox.View.Map.MapScreen::HandlePause 

[19:39:39.232] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:39:39.232] Release Sound Event -1 

[19:39:39.232] Release Sound Event -1 

[19:39:39.232] OnScreenListChanged 

[19:39:39.232] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[19:39:39.232] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[19:39:39.232] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[19:39:46.626] PopScreen 

[19:39:46.626] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[19:39:46.626] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[19:39:46.626] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[19:39:46.626] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[19:39:46.626] OnScreenListChanged 

[19:39:46.626] SandBox.View.Map.MapScreen::HandleActivate 

[19:39:46.626] SandBox.View.Map.MapScreen::HandleResume 

[19:39:46.633] [GAME MENU] camp_junsima_doing_sentry 

[19:39:46.633] Release Sound Event -1 

[19:39:46.633] Release Sound Event -1 

[19:39:46.813] 董承在怀县附近组建了一支军团。 

[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.865] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.866] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.882] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.882] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.882] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:46.958] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:46.958] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:46.958] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:46.977] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:46.977] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:46.988] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:47.022] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:47.022] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:47.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:47.033] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:47.083] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:39:47.083] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:39:47.154] Before Daily Tick: 初平元年夏四月 

[19:39:49.836] Player MapEvent State: Wait 

[19:39:49.837] [GAME MENU] camp_junsima_doing_sentry_start_battle 

[19:39:49.853] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:49.853] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:39:52.594] Player MapEvent State: WaitingRemoval 

[19:39:52.595] [GAME MENU] camp_junsima_doing_sentry 

[19:39:54.752] [GAME MENU] camp_junsima 

[19:39:54.752] Release Sound Event -1 

[19:39:54.752] Release Sound Event -1 

[19:39:57.898] [GAME MENU] player_in_camp_main 

[19:39:57.898] Release Sound Event -1 

[19:39:57.898] Release Sound Event -1 

[19:39:58.804] [GAME MENU] camp_junsima 

[19:39:58.804] Release Sound Event -1 

[19:39:58.804] Release Sound Event -1 

[19:39:59.909] 董卓之董卓在他慎重考虑下,将虎牢关封予高顺。 

[19:40:02.051] [GAME MENU] camp_junsima_select_training 

[19:40:02.051] Release Sound Event -1 

[19:40:02.051] Release Sound Event -1 

[19:40:02.853] [GAME MENU] camp_junsima_training 

[19:40:02.853] Release Sound Event -1 

[19:40:02.853] Release Sound Event -1 

[19:40:09.902] Before Daily Tick: 初平元年夏四月 

[19:40:10.016] Player has entered city_henanyin_luoyang: 洛阳 

[19:40:10.016] [GAME MENU] town_outside 

[19:40:10.016] [GAME MENU] town 

[19:40:10.025] Release Sound Event -1 

[19:40:10.025] Release Sound Event -1 

[19:40:10.025] Release Sound Event -1 

[19:40:10.025] Release Sound Event -1 

[19:40:10.031] Release Sound Event 66254 

[19:40:10.031] Release Sound Event 66253 

[19:40:10.031] Release Sound Event -1 

[19:40:10.031] Release Sound Event -1 

[19:40:10.496] [GAME MENU] camp_junsima_training 

[19:40:10.497] Release Sound Event 66256 

[19:40:10.497] Release Sound Event 66255 

[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.513] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:26.522] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:28.795] [GAME MENU] camp_junsima_training 

[19:40:28.795] Release Sound Event -1 

[19:40:28.795] Release Sound Event -1 

[19:40:29.938] Before Daily Tick: 初平元年夏四月 

[19:40:29.951] creating hero from template with id: spc_wanderer_khuzait_10 

[19:40:35.475] Player has entered city_henanyin_luoyang: 洛阳 

[19:40:35.475] [GAME MENU] town_outside 

[19:40:35.475] [GAME MENU] town 

[19:40:35.485] Release Sound Event -1 

[19:40:35.485] Release Sound Event -1 

[19:40:35.485] Release Sound Event -1 

[19:40:35.485] Release Sound Event -1 

[19:40:35.492] Release Sound Event 66264 

[19:40:35.492] Release Sound Event 66263 

[19:40:35.492] Release Sound Event -1 

[19:40:35.492] Release Sound Event -1 

[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.523] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.524] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.537] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.537] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.537] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.649] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.663] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.663] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.663] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:40:35.751] [GAME MENU] camp_junsima_training 

[19:40:35.751] Release Sound Event 66266 

[19:40:35.751] Release Sound Event 66265 

[19:40:49.906] Before Daily Tick: 初平元年夏四月 

[19:41:09.934] Before Daily Tick: 初平元年夏四月 

[19:41:22.958] [GAME MENU] camp_junsima 

[19:41:22.958] Release Sound Event -1 

[19:41:22.958] Release Sound Event -1 

[19:41:23.896] [GAME MENU] camp_junsima_select_training 

[19:41:23.896] Release Sound Event -1 

[19:41:23.896] Release Sound Event -1 

[19:41:26.797] [GAME MENU] camp_junsima_training 

[19:41:26.797] Release Sound Event -1 

[19:41:26.797] Release Sound Event -1 

[19:41:29.937] Before Daily Tick: 初平元年夏四月 

[19:41:31.484] creating hero from template with id: spc_yizhou_headman_3 

[19:41:31.780] [GAME MENU] player_in_camp_join_encounter 

[19:41:31.780] [GAME MENU] player_in_camp 

[19:41:31.783] Release Sound Event -1 

[19:41:33.938] Opening new mission Battle .
 

[19:41:33.940] IMono_MBMission::create_mission : 0.001989
[19:41:34.055] Force VSync State is now DEACTIVATED 

[19:41:34.055] PushScreen 

[19:41:34.055] SandBox.View.Map.MapScreen::HandlePause 

[19:41:34.055] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:41:34.055] Release Sound Event -1 

[19:41:34.055] Release Sound Event 66300 

[19:41:34.055] OnScreenListChanged 

[19:41:34.055] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[19:41:34.055] -------MissionScreen-OnInitialize 

[19:41:34.055] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[19:41:34.055] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[19:41:34.269] Scene_view::clear_all(Main_map)
[19:41:34.423] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/scene.xscene.
[19:41:34.423] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/battle_terrain_001/atmosphere.xml.
[19:41:34.431] Oro temporary memory watermark: 0.38 KB (max 4096 KB).
[19:41:34.431] 346 entities are registered as oro.
[19:41:34.439] NAV_MESH: load finished, first load for scene: 1
[19:41:34.455] rglShader_manager::read_compressed_shader_cache_package : 0.000108
[19:41:34.459] Placed flora count, 0, flora_grass_a_non_shadow
[19:41:34.459] Placed flora count, 0, flora_grass_a_non_shadow
[19:41:34.459] Placed flora count, 0, flora_fern_b
[19:41:34.459] Placed flora count, 0, flora_fern_a
[19:41:34.459] Placed flora count, 0, flora_grass_b_non_shadow
[19:41:34.459] Placed flora count, 0, flora_green__mix_big_leafs
[19:41:34.459] Placed flora count, 0, flora_green__mix_flower
[19:41:34.459] Placed flora count, 0, flora_grass_a_non_shadow
[19:41:34.459] Placed flora count, 0, ground_rock
[19:41:34.460] Placed tree count, 1437, flora_tree_aspen_mix
[19:41:34.532] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_field_battle.xml.
[19:41:35.204] ----------Mission-AddTeam-Defender 

[19:41:35.204] ----------Mission-AddTeam-Attacker 

[19:41:35.205] ----------Mission-AddTeam-Defender 

[19:41:35.265] -------MissionScreen-OnActivate 

[19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.273] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.273] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.274] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.292] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:35.292] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.292] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.299] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.299] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.313] Bake Terrain
[19:41:35.327] Bake Terrain
[19:41:35.333] Bake Terrain
[19:41:35.339] Bake Terrain
[19:41:35.346] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:35.346] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:35.360] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:35.791] HorseArcher added to selected formations. 

[19:41:35.791] SetOrderWithAgent FollowMe 曹仁on team 

[19:41:35.791] After set order called, number of selected formations: 1 

[19:41:35.791] General formation being processed. 

[19:41:35.791] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:41:35.791] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:41:35.791] After set order loop complete, number of selected formations: 1 

[19:41:35.791] Selected formations being cleared. 

[19:41:35.791] Cavalry added to selected formations. 

[19:41:35.792] SetOrderWithAgent FollowMe 曹仁on team 

[19:41:35.792] After set order called, number of selected formations: 1 

[19:41:35.792] Bodyguard formation being processed. 

[19:41:35.792] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:41:35.792] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:41:35.792] After set order loop complete, number of selected formations: 1 

[19:41:35.792] Selected formations being cleared. 

[19:41:35.792] Cavalry has 50 units, Skirmisher has 0 units 

[19:41:35.792] Attacker Cavalry transfers 25 units to Skirmisher 

[19:41:35.793] Cavalry has 25 units, Skirmisher has 25 units 

[19:41:36.090] Selected formations being cleared. Select all formations: 

[19:41:36.090] Cavalry added to selected formations. 

[19:41:36.090] Selected formations being cleared. Select all formations: 

[19:41:36.091] SetOrder AIControlOffon team 

[19:41:36.091] After set order called, number of selected formations: 0 

[19:41:36.091] After set order loop complete, number of selected formations: 0 

[19:41:36.091] Selected formations being cleared. Select all formations: 

[19:41:36.091] SetOrder Mounton team 

[19:41:36.091] After set order called, number of selected formations: 0 

[19:41:36.091] After set order loop complete, number of selected formations: 0 

[19:41:36.091] Selected formations being cleared. Select all formations: 

[19:41:36.091] SetOrder FireAtWillon team 

[19:41:36.091] After set order called, number of selected formations: 0 

[19:41:36.091] After set order loop complete, number of selected formations: 0 

[19:41:36.091] Selected formations being cleared. Select all formations: 

[19:41:36.091] SetOrder ArrangementLineon team 

[19:41:36.091] After set order called, number of selected formations: 0 

[19:41:36.091] After set order loop complete, number of selected formations: 0 

[19:41:36.091] Selected formations being cleared. Select all formations: 

[19:41:36.091] SetOrder StandYourGroundon team 

[19:41:36.091] After set order called, number of selected formations: 0 

[19:41:36.091] After set order loop complete, number of selected formations: 0 

[19:41:36.091] Selected formations being cleared. Select all formations: 

[19:41:36.092] SetOrder AIControlOffon team 

[19:41:36.092] After set order called, number of selected formations: 0 

[19:41:36.092] After set order loop complete, number of selected formations: 0 

[19:41:36.092] Selected formations being cleared. Select all formations: 

[19:41:36.092] Selected formations being cleared. 

[19:41:36.095] Cavalry added to selected formations. 

[19:41:36.095] SetOrderWithAgent FollowMe 芸峯on team 

[19:41:36.095] After set order called, number of selected formations: 1 

[19:41:36.095] General formation being processed. 

[19:41:36.095] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:41:36.095] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:41:36.095] After set order loop complete, number of selected formations: 1 

[19:41:36.095] Selected formations being cleared. Select all formations: 

[19:41:36.096] Selected formations being cleared. 

[19:41:36.096] HorseArcher added to selected formations. 

[19:41:36.096] SetOrderWithAgent FollowMe 吕布on team 

[19:41:36.096] After set order called, number of selected formations: 1 

[19:41:36.096] General formation being processed. 

[19:41:36.096] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:41:36.096] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:41:36.096] After set order loop complete, number of selected formations: 1 

[19:41:36.096] Selected formations being cleared. 

[19:41:36.096] Cavalry added to selected formations. 

[19:41:36.096] SetOrderWithAgent FollowMe 吕布on team 

[19:41:36.096] After set order called, number of selected formations: 1 

[19:41:36.096] Bodyguard formation being processed. 

[19:41:36.096] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:41:36.096] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:41:36.096] After set order loop complete, number of selected formations: 1 

[19:41:36.096] Selected formations being cleared. 

[19:41:36.096] Selected formations being cleared. Select all formations: 

[19:41:36.104] Cavalry has 46 units, Skirmisher has 0 units 

[19:41:36.104] Defender Cavalry transfers 23 units to Skirmisher 

[19:41:36.105] Cavalry has 23 units, Skirmisher has 23 units 

[19:41:36.155] Render Requested: sg_sword_20_1h_01_l 

[19:41:36.155] Render Requested: small_flat_heater_shield 

[19:41:36.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:41:36.161] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:41:36.168] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:36.168] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.169] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.184] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:36.184] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.185] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.193] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:36.193] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.217] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:36.217] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.217] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.223] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:36.223] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:36.290] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:41:36.290] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:41:38.033] Render Requested: sg_spear_007 

[19:41:42.145] Render Requested: sg_sword_20_1h_01_l 

[19:41:43.316] Render Requested: sg_spear_007 

[19:41:54.231] 首功者,董卓麾下芸峯! 

[19:41:59.953] 芸峯提高了1级。 

[19:42:30.089] 前将军董卓麾下都伯芸峯,杀退敌方射声司马钟繇! 

[19:42:30.089] 你与董卓派系的关系+5,现为-8。 

[19:42:30.089] 你与董卓派系的关系+3,现为-5。 

[19:43:02.231] 北中郎将伍习麾下凉州募兵,杀退敌方别部司马梁习! 

[19:44:24.753] 前将军董卓麾下凉州骠骑,杀退敌方越骑校尉董昭! 

[19:44:52.695] 芸峯提高了1级。 

[19:44:54.733] 前将军董卓麾下凉州骠骑,杀退敌方屯骑校尉卞夫人! 

[19:45:04.866] 前将军董卓麾下凉州轻骑,杀退敌方别部司马蒋干! 

[19:45:34.346] 前将军董卓麾下飞熊军,杀退敌方中垒将军刘晔! 

[19:46:26.235] 前将军董卓麾下凉州募兵,杀退敌方越骑司马曹纯! 

[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.248] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:26.254] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:46:33.706] 前将军董卓麾下凉州募兵,杀退敌方平南将军曹仁! 

[19:46:57.440] IsEquipmentSelectionActive: False 

[19:47:04.948] Cavalry has 7 units, Infantry has 0 units 

[19:47:04.948] Attacker Cavalry transfers 3 units to Infantry 

[19:47:04.948] Cavalry has 4 units, Infantry has 3 units 

[19:47:13.623] 征东将军吕布麾下娘子军先锋,杀退敌方别部司马杨修! 

[19:47:23.363] CheckMissionEnded::ended 

[19:47:23.363] Player MapEvent BattleState: DefenderVictory 

[19:47:27.606] I called EndMission 

[19:47:27.612] I called EndMissionInternal 

[19:47:27.711] -------MissionScreen-OnDeactivate 

[19:47:27.992] PopScreen 

[19:47:27.992] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[19:47:27.992] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[19:47:27.992] -------MissionScreen-OnDeactivate 

[19:47:27.993] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[19:47:27.993] -------MissionScreen-OnFinalize 

[19:47:27.995] Scene_view::clear_all(battle_terrain_001)
[19:47:27.995] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[19:47:27.995] OnScreenListChanged 

[19:47:27.995] SandBox.View.Map.MapScreen::HandleActivate 

[19:47:27.996] SandBox.View.Map.MapScreen::HandleResume 

[19:47:28.000] [GAME MENU] player_in_camp 

[19:47:28.000] Release Sound Event -1 

[19:47:28.001] [PlayerEncounter.ContinueBattle Start] 

[19:47:28.001] playerSideStrength: 313.6602 

[19:47:28.001] otherSideStrength: 103.0809 

[19:47:28.001] playerSideStrengthRatio: 0.7526501 

[19:47:28.001] Battle continues. 

[19:47:28.001] Other side strength by party: 

[19:47:28.001] party: lord_caoren_party_1: 曹仁的部队, strength: 4.8336, healthy count: 3, wounded count: 62 

[19:47:28.001] party: lord_yangxiu_party_1: 杨修的部队, strength: 5.7828, healthy count: 3, wounded count: 37 

[19:47:28.001] party: lord_bianfuren_party_1: 卞夫人的部队, strength: 33.72396, healthy count: 19, wounded count: 42 

[19:47:28.001] party: lord_liuye_party_1: 刘晔的部队, strength: 7.951399, healthy count: 7, wounded count: 46 

[19:47:28.001] party: lord_shihuan_party_1: 史涣的部队, strength: 4.7277, healthy count: 1, wounded count: 48 

[19:47:28.001] party: lord_dianwei_party_1: 典韦的部队, strength: 14.4612, healthy count: 8, wounded count: 64 

[19:47:28.001] party: lord_caochun_party_1: 曹纯的部队, strength: 12.119, healthy count: 6, wounded count: 62 

[19:47:28.001] party: lord_dongzhao_party_1: 董昭的部队, strength: 19.4812, healthy count: 12, wounded count: 49 

[19:47:28.001] Player MapEvent BattleState: None 

[19:47:28.001] [PlayerEncounter.ContinueBattle End] 

[19:47:28.001] Release Sound Event -1 

[19:47:28.001] Release Sound Event 77547 

[19:47:28.668] rglShader_manager::read_compressed_shader_cache_package : 0.000068
[19:47:28.669] Missing shader from sack: pbr_terrain
[19:47:28.669] Missing shader from sack: pbr_terrain
[19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.669] Missing shader from sack: pbr_terrain_shadowmap
[19:47:28.669] Missing shader from sack: pbr_terrain_pointlight
[19:47:28.669] Missing shader from sack: pbr_terrain
[19:47:28.669] Missing shader from sack: pbr_terrain
[19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.669] Missing shader from sack: pbr_terrain
[19:47:28.669] Missing shader from sack: pbr_terrain
[19:47:28.669] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain
[19:47:28.670] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain
[19:47:28.671] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.672] Missing shader from sack: pbr_terrain
[19:47:28.672] Missing shader from sack: pbr_terrain
[19:47:28.672] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.672] Missing shader from sack: pbr_terrain
[19:47:28.672] Missing shader from sack: pbr_terrain
[19:47:28.672] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.673] Missing shader from sack: pbr_terrain
[19:47:28.673] Missing shader from sack: pbr_terrain
[19:47:28.673] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.673] Missing shader from sack: pbr_terrain
[19:47:28.673] Missing shader from sack: pbr_terrain
[19:47:28.673] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.673] Missing shader from sack: pbr_terrain
[19:47:28.673] Missing shader from sack: pbr_terrain
[19:47:28.673] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain
[19:47:28.674] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.675] Missing shader from sack: pbr_terrain
[19:47:28.675] Missing shader from sack: pbr_terrain
[19:47:28.675] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.675] Missing shader from sack: pbr_terrain
[19:47:28.675] Missing shader from sack: pbr_terrain
[19:47:28.675] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.676] Missing shader from sack: pbr_terrain
[19:47:28.676] Missing shader from sack: pbr_terrain
[19:47:28.676] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.676] Missing shader from sack: pbr_terrain
[19:47:28.676] Missing shader from sack: pbr_terrain
[19:47:28.676] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.676] Missing shader from sack: pbr_terrain
[19:47:28.676] Missing shader from sack: pbr_terrain
[19:47:28.676] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.677] Missing shader from sack: pbr_terrain
[19:47:28.677] Missing shader from sack: pbr_terrain
[19:47:28.677] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.679] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.679] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.679] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.679] Missing shader from sack: pbr_terrain
[19:47:28.680] Missing shader from sack: pbr_terrain
[19:47:28.680] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.680] Missing shader from sack: pbr_terrain
[19:47:28.680] Missing shader from sack: pbr_terrain
[19:47:28.680] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.681] Missing shader from sack: pbr_terrain
[19:47:28.681] Missing shader from sack: pbr_terrain
[19:47:28.681] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.683] Missing shader from sack: pbr_terrain
[19:47:28.683] Missing shader from sack: pbr_terrain
[19:47:28.683] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.683] Missing shader from sack: pbr_terrain
[19:47:28.683] Missing shader from sack: pbr_terrain
[19:47:28.683] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.683] Missing shader from sack: pbr_terrain
[19:47:28.683] Missing shader from sack: pbr_terrain
[19:47:28.683] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.685] Missing shader from sack: pbr_terrain
[19:47:28.685] Missing shader from sack: pbr_terrain
[19:47:28.685] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.685] Missing shader from sack: pbr_terrain
[19:47:28.685] Missing shader from sack: pbr_terrain
[19:47:28.685] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.686] Missing shader from sack: pbr_terrain
[19:47:28.686] Missing shader from sack: pbr_terrain
[19:47:28.686] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.687] Missing shader from sack: pbr_terrain
[19:47:28.687] Missing shader from sack: pbr_terrain
[19:47:28.687] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.688] Missing shader from sack: pbr_terrain
[19:47:28.688] Missing shader from sack: pbr_terrain
[19:47:28.688] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.688] Missing shader from sack: pbr_terrain
[19:47:28.688] Missing shader from sack: pbr_terrain
[19:47:28.688] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.689] Missing shader from sack: pbr_terrain
[19:47:28.689] Missing shader from sack: pbr_terrain
[19:47:28.689] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.689] Missing shader from sack: pbr_terrain
[19:47:28.689] Missing shader from sack: pbr_terrain
[19:47:28.689] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.690] Missing shader from sack: pbr_terrain
[19:47:28.690] Missing shader from sack: pbr_terrain
[19:47:28.690] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.693] Missing shader from sack: pbr_terrain
[19:47:28.693] Missing shader from sack: pbr_terrain
[19:47:28.693] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.693] Missing shader from sack: pbr_terrain
[19:47:28.693] Missing shader from sack: pbr_terrain
[19:47:28.693] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.693] Missing shader from sack: pbr_terrain
[19:47:28.693] Missing shader from sack: pbr_terrain
[19:47:28.693] Missing shader from sack: pbr_terrain_gbuffer
[19:47:28.959] Bake Terrain
[19:47:29.224] Bake Terrain
[19:47:29.255] Bake Terrain
[19:47:29.285] Bake Terrain
[19:47:29.409] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.409] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.412] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:47:29.412] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.412] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.424] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:47:29.424] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.424] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.480] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:47:29.480] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:47:29.519] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:47:30.951] Release Sound Event -1 

[19:47:30.951] Release Sound Event -1 

[19:47:31.769] Player MapEvent BattleState: DefenderVictory 

[19:47:32.206] [GAME MENU] player_in_camp 

[19:47:32.216] 你掠夺了1734第纳尔。 

[19:47:32.216] Player MapEvent State: WaitingRemoval 

[19:47:32.251] Dump integrity is compromised due to non-default modules being used 

[19:47:32.251] Dump integrity is compromised due to non-default modules being used 

[19:47:32.251] Dump integrity is compromised due to non-default modules being used 

[19:47:32.256] AutoSaveCurrentGame: saveauto3 

[19:47:32.256] Save Process block is started. 

[19:47:32.256] ------Saving with new context. Save name: saveauto3------ 

[19:47:32.256] SaveContext::Save block is started. 

[19:47:32.256] SaveContext::CollectObjects block is started. 

[19:47:33.797] SaveContext::CollectObjects completed in 1.541 seconds. 

[19:47:33.797] SaveContext::Saving Objects block is started. 

[19:47:34.155] SaveContext::Saving Objects completed in 0.356 seconds. 

[19:47:34.155] SaveContext::Saving Containers block is started. 

[19:47:36.879] SaveContext::Saving Containers completed in 2.724 seconds. 

[19:47:36.972] SaveContext::Save completed in 4.716 seconds. 

[19:47:36.972] Save Process completed in 4.717 seconds. 

[19:47:37.538] ------Successfully saved------ 

[19:47:37.878] [GAME MENU] player_in_camp_battle_end 

[19:47:42.721] [GAME MENU] player_in_camp_main 

[19:47:44.207] --------------- Conversation Start ---------------  

[19:47:44.207] Conversation character name: 董卓
id: lord_dongzhuo
culture:雍凉
persona:PersonaSoftspoken 

[19:47:44.221] AI -> (start_default) -  

[19:47:44.222] [VOICEOVER]VoiceObject search for: ! 

[19:47:44.222] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 

[19:47:44.222] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:47:44.222] accentClass:  

[19:47:44.223] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:47:44.251] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg 

[19:47:45.358] ExecuteContinue 

[19:47:45.358] AI -> (lord_ask_2) -  

[19:47:45.358] [VOICEOVER]VoiceObject search for: ! 

[19:47:47.729] P  -> (op_player_report_to_general) -  

[19:47:47.729] AI -> (op_general_listen_to_player_start) -  

[19:47:49.830] P  -> (op_player_ask_for_promotion) -  

[19:47:49.833] AI -> (op_general_listen_to_player_ask_for_promotion_give_option) -  

[19:47:59.340] P  -> (op_general_offer_player_promotion_option_cancel) -  

[19:47:59.340] AI -> (hero_ask_4) -  

[19:48:01.931] P  -> (player_is_leaving_neutral_or_friendly) -  

[19:48:01.931] AI -> (hero_leave) -  

[19:48:02.402] ExecuteContinue 

[19:48:02.402] --------------- Conversation End ---------------  

[19:48:02.408] Scene_view::clear_all(scn_conversation_tableau)
[19:48:02.409] [GAME MENU] player_in_camp_main 

[19:48:10.959] 皇甫郦在奢延附近组建了一支军团。 

[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.979] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.987] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.987] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:10.987] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:11.713] creating hero from template with id: spc_youzhou_headman_1 

[19:48:12.958] creating hero from template with id: spc_jiaozhou_headman_2 

[19:48:14.288] creating hero from template with id: spc_notable_yangzhou_21 

[19:48:15.115] [GAME MENU] camp_junxuguan 

[19:48:17.079] PushScreen 

[19:48:17.079] SandBox.View.Map.MapScreen::HandlePause 

[19:48:17.079] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:48:17.079] OnScreenListChanged 

[19:48:17.079] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleInitialize 

[19:48:17.173] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleActivate 

[19:48:17.173] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleResume 

[19:48:17.364] Render Requested: sg_ar_c01_s4001_head 

[19:48:17.364] Render Requested: sg_ar_c01_s6001_shoulder 

[19:48:17.364] Render Requested: sg_ar_c01_s4001_body 

[19:48:17.364] Render Requested: sg_cl_c01_s2001_arm 

[19:48:17.364] Render Requested: sg_ar_c01_s6001_leg 

[19:48:17.364] Render Requested: sumpter_horse 

[19:48:17.364] Render Requested: light_harness 

[19:48:17.364] Render Requested: small_flat_heater_shield 

[19:48:17.364] Render Requested: sg_sword_20_1h_01_l 

[19:48:17.364] Render Requested: sg_spear_007 

[19:48:17.364] Render Requested: sg_sword_001_b_1h 

[19:48:17.364] Render Requested: sg_axe_004 

[19:48:17.364] Render Requested: sg_t3_ht_spear2_001 

[19:48:17.364] Render Requested: sg_t1_ht_spear_001 

[19:48:17.364] Render Requested: sg_gong_008 

[19:48:17.364] Render Requested: sg_throwing_stone 

[19:48:17.364] Render Requested: sg_npc_cityresident_head 

[19:48:17.364] Render Requested: sg_ar_c07_s3001_head 

[19:48:17.364] Render Requested: sg_ar_c02_s2001_head 

[19:48:17.364] Render Requested: sg_ar_c02_s4002_head 

[19:48:17.364] Render Requested: sg_ar_c02_s7001_head 

[19:48:17.364] Render Requested: sg_ar_c01_s3001_shoulder 

[19:48:17.364] Render Requested: sg_ar_c07_s3001_shoulder 

[19:48:17.364] Render Requested: sg_cl_c01_s2001_body 

[19:48:17.364] Render Requested: sg_ar_c02_s4002_body 

[19:48:17.364] Render Requested: sg_ar_c02_s4002_body 

[19:48:17.364] Render Requested: sg_ar_c07_s5002_body 

[19:48:17.364] Render Requested: olives 

[19:48:17.364] Render Requested: grape 

[19:48:17.364] Render Requested: grain 

[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.369] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.456] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.494] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:17.511] Render Requested: sg_ar_c01_s4001_body 

[19:48:19.085] Render Requested: sg_throwing_stone 

[19:48:19.129] Render Requested: sg_gong_008 

[19:48:19.180] Render Requested: sg_t1_ht_spear_001 

[19:48:19.235] Render Requested: sg_t3_ht_spear2_001 

[19:48:19.249] Render Requested: sg_spear_007 

[19:48:19.282] Render Requested: sg_axe_004 

[19:48:19.369] Render Requested: sg_sword_001_b_1h 

[19:48:19.369] Render Requested: sg_sword_20_1h_01_l 

[19:48:20.721] Render Requested: sg_npc_merchant_arm 

[19:48:20.721] Render Requested: sg_sword_001_b_1h 

[19:48:20.727] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:20.727] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:20.727] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:22.589] TransferItem Name: 八面汉剑 | From: OtherInventory To: Equipment | Amount: 1 

[19:48:22.589] TransferItem Name: 制式环首长刀 | From: Equipment To: PlayerInventory | Amount: 1 

[19:48:22.595] Render Requested: sg_sword_001_b_1h 

[19:48:22.595] Render Requested: sg_sword_20_1h_01_l 

[19:48:22.660] Render Requested: sg_sword_001_b_1h 

[19:48:25.553] Render Requested: sg_spear_007 

[19:48:26.031] Render Requested: sg_ar_c01_s4001_body 

[19:48:26.414] Render Requested: sg_throwing_stone 

[19:48:26.534] Render Requested: sg_gong_008 

[19:48:26.672] Render Requested: sg_t1_ht_spear_001 

[19:48:30.151] Render Requested: sg_t3_ht_spear2_001 

[19:48:30.151] Render Requested: sg_spear_007 

[19:48:34.289] Render Requested: sg_t1_ht_spear_001 

[19:48:34.403] Render Requested: sg_gong_008 

[19:48:34.441] Render Requested: sg_throwing_stone 

[19:48:34.479] Render Requested: sg_npc_cityresident_head 

[19:48:34.491] Render Requested: sg_ar_c01_s4001_head 

[19:48:34.540] Render Requested: sg_ar_c07_s3001_head 

[19:48:34.586] Render Requested: sg_ar_c02_s2001_head 

[19:48:34.647] Render Requested: sg_ar_c02_s4002_head 

[19:48:34.675] Render Requested: sg_ar_c02_s7001_head 

[19:48:37.867] Render Requested: sg_spear_007 

[19:48:38.069] Render Requested: sg_sword_001_b_1h 

[19:48:38.862] Render Requested: sg_sword_001_b_1h 

[19:48:39.189] TransferItem Name: 八面汉剑 | From: Equipment To: OtherInventory | Amount: 1 

[19:48:39.195] Render Requested: sg_sword_001_b_1h 

[19:48:39.208] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.208] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.209] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:39.209] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.209] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.210] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.213] Render Requested: sg_gong_008 

[19:48:39.226] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:39.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.226] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.232] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.232] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.288] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:39.288] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:39.289] Render Requested: sg_throwing_stone 

[19:48:39.325] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:39.470] Render Requested: sg_spear_007 

[19:48:39.708] Render Requested: sg_sword_20_1h_01_l 

[19:48:39.802] Render Requested: sg_sword_20_1h_01_l 

[19:48:40.199] TransferItem Name: 制式环首长刀 | From: PlayerInventory To: Equipment | Amount: 1 

[19:48:40.201] Render Requested: sg_sword_20_1h_01_l 

[19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.211] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.211] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.213] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.218] Render Requested: sg_sword_20_1h_01_l 

[19:48:40.231] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:40.231] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.231] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.237] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.282] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:40.282] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:40.332] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:40.401] Render Requested: sg_cl_c01_s2001_arm 

[19:48:40.534] Render Requested: sg_ar_c02_s2001_head 

[19:48:40.614] Render Requested: sg_ar_c02_s4002_head 

[19:48:40.847] Render Requested: sg_ar_c02_s2001_head 

[19:48:41.272] Render Requested: sg_ar_c07_s3001_head 

[19:48:41.691] Render Requested: sg_npc_cityresident_head 

[19:48:42.866] Render Requested: sg_ar_c07_s3001_head 

[19:48:42.923] Render Requested: sg_ar_c02_s2001_head 

[19:48:43.029] Render Requested: sg_ar_c02_s4002_head 

[19:48:43.891] Render Requested: sg_ar_c02_s7001_head 

[19:48:44.206] Render Requested: sg_ar_c02_s4002_head 

[19:48:44.741] Render Requested: sg_ar_c02_s7001_head 

[19:48:45.470] Render Requested: sg_ar_c02_s4002_head 

[19:48:45.790] Render Requested: sg_ar_c02_s7001_head 

[19:48:46.061] Render Requested: sg_ar_c05_s2001_arm 

[19:48:46.061] Render Requested: sg_ar_c02_s7001_head 

[19:48:46.067] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:46.067] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:46.067] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:46.439] TransferItem Name: 三国-金顶缨饰铁护耳高顶铁札盔 | From: OtherInventory To: Equipment | Amount: 1 

[19:48:46.439] TransferItem Name: 三国-西凉羽饰毡帽皮武弁1 | From: Equipment To: PlayerInventory | Amount: 1 

[19:48:46.445] Render Requested: sg_ar_c02_s7001_head 

[19:48:46.445] Render Requested: sg_ar_c01_s4001_head 

[19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.455] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.455] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.457] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.472] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:46.472] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.472] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.478] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.479] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.497] Render Requested: sg_ar_c02_s7001_head 

[19:48:46.522] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:46.522] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:46.535] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:46.567] Render Requested: sg_ar_c01_s6001_shoulder 

[19:48:49.082] Render Requested: sumpter_horse 

[19:48:49.862] Render Requested: sg_ar_c07_s3001_shoulder 

[19:48:49.862] Render Requested: sg_ar_c01_s6001_shoulder 

[19:48:49.894] Render Requested: sg_cl_c01_s2001_body 

[19:48:49.894] Render Requested: sg_ar_c01_s4001_body 

[19:48:50.466] Render Requested: sg_ar_c02_s4002_body 

[19:48:50.937] Render Requested: sg_ar_c07_s5002_body 

[19:48:51.415] Render Requested: sg_ar_c02_s4002_body 

[19:48:52.359] Render Requested: sg_ar_c07_s5002_body 

[19:48:56.295] Render Requested: sg_cl_c01_s2001_arm 

[19:48:56.295] Render Requested: sg_ar_c07_s5002_body 

[19:48:57.012] TransferItem Name: 三国-豫州长袖戎服铁护胸带铜钉皮护裆腿裙 | From: OtherInventory To: Equipment | Amount: 1 

[19:48:57.012] TransferItem Name: 三国-西凉长袖戎服粗制皮两挡配皮鳞护裆 | From: Equipment To: PlayerInventory | Amount: 1 

[19:48:57.019] Render Requested: sg_ar_c07_s5002_body 

[19:48:57.019] Render Requested: sg_ar_c01_s4001_body 

[19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.045] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.045] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.046] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.048] Render Requested: sg_ar_c07_s5002_body 

[19:48:57.061] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:57.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.068] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.111] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:57.111] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:48:57.156] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:48:58.632] Render Requested: sumpter_horse 

[19:48:58.671] Render Requested: sg_ar_c07_s3001_shoulder 

[19:48:58.683] Render Requested: sg_ar_c01_s6001_shoulder 

[19:48:58.880] Render Requested: sg_cl_c01_s2001_body 

[19:48:58.880] Render Requested: sg_ar_c07_s5002_body 

[19:48:58.902] Render Requested: sg_cl_c01_s2001_arm 

[19:48:58.966] Render Requested: sg_ar_c02_s4002_body 

[19:48:58.984] Render Requested: sg_ar_c02_s2001_arm 

[19:48:58.990] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:58.990] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:58.990] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.078] Render Requested: sg_ar_c07_s3001_arm 

[19:48:59.085] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.085] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.085] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.236] Render Requested: sg_npc_merchant_arm 

[19:48:59.236] Render Requested: sg_cl_c01_s2001_arm 

[19:48:59.463] Render Requested: sg_ar_c02_s8002_arm 

[19:48:59.469] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.469] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.469] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:48:59.519] Render Requested: sg_ar_c05_s2001_arm 

[19:49:00.104] Render Requested: sg_cl_c01_s2001_arm 

[19:49:02.199] Render Requested: sg_cl_c02_s1001_leg 

[19:49:02.204] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.205] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.205] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.205] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:02.349] Render Requested: sg_ar_c02_s2001_arm 

[19:49:02.457] Render Requested: sg_ar_c07_s3001_arm 

[19:49:02.784] Render Requested: sg_ar_c02_s2001_arm 

[19:49:03.645] Render Requested: sg_ar_c07_s3001_arm 

[19:49:03.928] Render Requested: sg_ar_c02_s8002_arm 

[19:49:05.607] Render Requested: sg_ar_c01_s3002_leg 

[19:49:05.607] Render Requested: sg_ar_c02_s8002_arm 

[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:05.613] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.022] TransferItem Name: 三国-中原衬布细铁札护臂 | From: OtherInventory To: Equipment | Amount: 1 

[19:49:06.022] TransferItem Name: 三国-西凉皮束臂 | From: Equipment To: PlayerInventory | Amount: 1 

[19:49:06.030] Render Requested: sg_ar_c02_s8002_arm 

[19:49:06.030] Render Requested: sg_cl_c01_s2001_arm 

[19:49:06.043] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.044] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:06.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.044] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.046] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.048] Render Requested: sg_ar_c02_s8002_arm 

[19:49:06.061] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:06.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.061] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.067] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.067] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.098] Render Requested: sg_ar_c02_s4002_body 

[19:49:06.098] Render Requested: sg_ar_c07_s5002_body 

[19:49:06.111] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:06.111] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:06.156] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:06.162] Render Requested: sg_npc_merchant_arm 

[19:49:06.162] Render Requested: sg_ar_c02_s8002_arm 

[19:49:06.175] Render Requested: sg_ar_c05_s2001_arm 

[19:49:06.236] Render Requested: sg_cl_c01_s2001_arm 

[19:49:06.601] Render Requested: sg_cl_c01_s2001_leg 

[19:49:06.764] Render Requested: sg_ar_c02_s3001_leg 

[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.771] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.796] Render Requested: sg_ar_c02_s2001_arm 

[19:49:06.911] Render Requested: sg_ar_c07_s3001_arm 

[19:49:06.911] Render Requested: sg_hh_c02_001_t3 

[19:49:06.915] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.915] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:06.915] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:49:07.211] Render Requested: sg_cl_c02_s1001_leg 

[19:49:07.211] Render Requested: sg_ar_c01_s6001_leg 

[19:49:07.741] Render Requested: sg_ar_c01_s3002_leg 

[19:49:08.168] Render Requested: sg_cl_c01_s2001_leg 

[19:49:08.205] Render Requested: sg_ar_c02_s3001_leg 

[19:49:11.044] Render Requested: sg_cl_c01_s2001_leg 

[19:49:11.294] Render Requested: sg_ar_c02_s3001_leg 

[19:49:11.475] Render Requested: sg_hh_c02_001_t3 

[19:49:11.475] Render Requested: light_harness 

[19:49:11.917] Render Requested: sg_ar_c02_s3001_leg 

[19:49:11.917] Render Requested: sg_ar_c01_s6001_leg 

[19:49:11.954] Render Requested: sg_cl_c01_s2001_leg 

[19:49:11.986] Render Requested: sg_ar_c01_s3002_leg 

[19:49:12.029] Render Requested: sg_cl_c02_s1001_leg 

[19:49:12.042] Render Requested: sg_ar_c07_s3001_arm 

[19:49:12.042] Render Requested: sg_ar_c02_s8002_arm 

[19:49:12.080] Render Requested: sg_ar_c02_s2001_arm 

[19:49:12.138] Render Requested: sg_cl_c01_s2001_arm 

[19:49:12.206] Render Requested: sg_ar_c05_s2001_arm 

[19:49:12.226] Render Requested: sg_npc_merchant_arm 

[19:49:12.941] Render Requested: sg_ar_c02_s4002_body 

[19:49:12.941] Render Requested: sg_ar_c07_s5002_body 

[19:49:14.117] 使用了 320 點功勛,從軍需官處兌換了軍備物資。 

[19:49:14.118] PopScreen 

[19:49:14.118] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandlePause 

[19:49:14.118] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleDeactivate 

[19:49:14.118] YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen::HandleFinalize 

[19:49:14.124] PopScreen - YiGu.ThreeKingdoms.Modules.OfficialPositionSystem.Merit.MeritTradeScreen 

[19:49:14.124] OnScreenListChanged 

[19:49:14.124] SandBox.View.Map.MapScreen::HandleActivate 

[19:49:14.124] SandBox.View.Map.MapScreen::HandleResume 

[19:49:14.132] [GAME MENU] camp_junxuguan 

[19:49:14.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.368] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:14.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.368] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.383] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.411] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:14.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.411] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.419] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.419] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.427] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.427] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.498] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:14.498] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:14.600] creating hero from template with id: spc_notable_yuzhou_21 

[19:49:17.123] PushScreen 

[19:49:17.123] SandBox.View.Map.MapScreen::HandlePause 

[19:49:17.123] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:49:17.123] OnScreenListChanged 

[19:49:17.123] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[19:49:17.123] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[19:49:17.123] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[19:49:36.836] PopScreen 

[19:49:36.836] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[19:49:36.836] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[19:49:36.836] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[19:49:36.836] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[19:49:36.836] OnScreenListChanged 

[19:49:36.836] SandBox.View.Map.MapScreen::HandleActivate 

[19:49:36.836] SandBox.View.Map.MapScreen::HandleResume 

[19:49:36.844] [GAME MENU] camp_junxuguan 

[19:49:37.076] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.076] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.086] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:49:37.086] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.086] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.087] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.087] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:37.188] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:49:39.643] Before Daily Tick: 初平元年夏四月 

[19:49:46.624] --------------- Conversation Start ---------------  

[19:49:46.624] Conversation character name: 军需官
id: yongliang_sol_7002
culture:雍凉
persona:PersonaSoftspoken 

[19:49:46.624] AI -> (op_junxuguan_camp_hello) -  

[19:49:48.339] P  -> (op_player_leave_junxuguan) -  

[19:49:48.339] --------------- Conversation End ---------------  

[19:49:48.346] Scene_view::clear_all(scn_conversation_tableau)
[19:49:48.346] [GAME MENU] camp_junxuguan 

[19:49:49.270] [GAME MENU] player_in_camp_main 

[19:49:50.462] --------------- Conversation Start ---------------  

[19:49:50.462] Conversation character name: 董卓
id: lord_dongzhuo
culture:雍凉
persona:PersonaSoftspoken 

[19:49:50.462] AI -> (start_default) -  

[19:49:50.462] [VOICEOVER]VoiceObject search for: ! 

[19:49:50.462] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 

[19:49:50.462] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:49:50.462] accentClass:  

[19:49:50.464] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:49:50.494] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg 

[19:49:51.076] ExecuteContinue 

[19:49:51.076] AI -> (hero_ask_4) -  

[19:49:53.397] P  -> (player_is_leaving_neutral_or_friendly) -  

[19:49:53.397] AI -> (hero_leave) -  

[19:49:53.768] ExecuteContinue 

[19:49:53.768] --------------- Conversation End ---------------  

[19:49:53.774] Scene_view::clear_all(scn_conversation_tableau)
[19:49:53.775] [GAME MENU] player_in_camp_main 

[19:50:06.033] Before Daily Tick: 初平元年夏四月 

[19:50:14.413] Player has entered town_henei_huaixian: 怀县 

[19:50:14.413] [GAME MENU] town_outside 

[19:50:14.413] [GAME MENU] town 

[19:50:14.428] Release Sound Event 77583 

[19:50:14.428] Release Sound Event 77582 

[19:50:14.428] Release Sound Event -1 

[19:50:14.428] Release Sound Event -1 

[19:50:14.451] 为徐如琳在定陶举办了一场比武招亲 

[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.474] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.475] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.484] [GAME MENU] player_in_camp_main 

[19:50:14.487] Release Sound Event 77585 

[19:50:14.487] Release Sound Event 77584 

[19:50:14.492] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.492] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:14.492] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:21.061] [GAME MENU] player_in_camp_main 

[19:50:21.061] Release Sound Event -1 

[19:50:21.061] Release Sound Event -1 

[19:50:26.388] Player has entered town_henei_huaixian: 怀县 

[19:50:26.388] [GAME MENU] town_outside 

[19:50:26.388] [GAME MENU] town 

[19:50:26.399] Release Sound Event -1 

[19:50:26.399] Release Sound Event -1 

[19:50:26.399] Release Sound Event -1 

[19:50:26.399] Release Sound Event -1 

[19:50:26.402] Release Sound Event 77597 

[19:50:26.402] Release Sound Event 77596 

[19:50:26.402] Release Sound Event -1 

[19:50:26.402] Release Sound Event -1 

[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.562] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.563] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.572] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:26.693] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:50:28.273] [GAME MENU] town_backstreet 

[19:50:28.273] Release Sound Event 77599 

[19:50:28.273] Release Sound Event 77598 

[19:50:28.273] Release Sound Event -1 

[19:50:29.029] Opening new mission Indoor civilian level_3.
 

[19:50:29.031] IMono_MBMission::create_mission : 0.001979
[19:50:29.144] Force VSync State is now DEACTIVATED 

[19:50:29.144] PushScreen 

[19:50:29.144] SandBox.View.Map.MapScreen::HandlePause 

[19:50:29.144] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:50:29.144] Release Sound Event 77600 

[19:50:29.144] Release Sound Event -1 

[19:50:29.144] OnScreenListChanged 

[19:50:29.144] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[19:50:29.144] -------MissionScreen-OnInitialize 

[19:50:29.144] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[19:50:29.144] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[19:50:29.358] Scene_view::clear_all(Main_map)
[19:50:29.507] Scene level: civilian set to activate.
[19:50:29.507] Scene level: level_3 set to activate.
[19:50:29.507] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_xl_jg_a_1/scene.xscene.
[19:50:29.508] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_xl_jg_a_1/atmosphere.xml.
[19:50:29.529] Oro temporary memory watermark: 24.75 KB (max 4096 KB).
[19:50:29.530] 343 entities are registered as oro.
[19:50:29.553] NAV_MESH: load finished, first load for scene: 1
[19:50:29.560] rglShader_manager::read_compressed_shader_cache_package : 0.000077
[19:50:29.561] Missing shader from sack: pbr_terrain
[19:50:29.561] Missing shader from sack: pbr_terrain
[19:50:29.561] Missing shader from sack: pbr_terrain_gbuffer
[19:50:29.561] Missing shader from sack: pbr_terrain_gbuffer
[19:50:29.561] Missing shader from sack: pbr_terrain_shadowmap
[19:50:29.561] Missing shader from sack: pbr_terrain_pointlight
[19:50:29.585] ----------Mission-AddTeam-Defender 

[19:50:29.585] ----------Mission-AddTeam-Attacker 

[19:50:29.585] ----------Mission-AddTeam-Attacker 

[19:50:29.679] -------MissionScreen-OnActivate 

[19:50:29.905] Bake Terrain
[19:50:29.911] Bake Terrain
[19:50:29.917] Bake Terrain
[19:50:29.924] Bake Terrain
[19:50:34.608] --------------- Conversation Start ---------------  

[19:50:34.608] Conversation character name: 酒馆店主
id: tavernkeeper_yongliang
culture:雍凉
persona:PersonaSoftspoken 

[19:50:34.610] AI -> (talk_common_to_tavernkeeper) -  

[19:50:37.229] P  -> (tavernkeeper_talk_to_get_quest) -  

[19:50:37.230] AI -> (tavernkeeper_quest_info) -  

[19:50:38.109] P  -> (tavernkeeper_player_thanks) -  

[19:50:38.110] AI -> (1972) -  

[19:50:39.733] P  -> (tavernkeeper_companion_info_start) -  

[19:50:39.733] AI -> (tavernkeeper_companion_info_answer) -  

[19:50:47.795] P  -> (tavernkeeper_companion_info_player_nevermind) -  

[19:50:47.795] AI -> (1972) -  

[19:50:49.230] P  -> (card_npc_talk) -  

[19:50:49.230] AI -> (card_npc_talk) -  

[19:50:49.230] [VOICEOVER]VoiceObject search for: ! 

[19:50:52.424] P  -> (card_npc_buy_card_talk) -  

[19:50:52.426] [VOICEOVER]VoiceObject search for: ! 

[19:50:52.426] AI -> (talk_common_to_tavernkeeper) -  

[19:50:53.292] P  -> (card_npc_talk) -  

[19:50:53.292] AI -> (card_npc_talk) -  

[19:50:53.292] [VOICEOVER]VoiceObject search for: ! 

[19:50:53.921] P  -> (card_npc_buy_card_talk) -  

[19:50:53.921] [VOICEOVER]VoiceObject search for: ! 

[19:50:53.921] AI -> (talk_common_to_tavernkeeper) -  

[19:50:54.493] P  -> (card_npc_talk) -  

[19:50:54.493] AI -> (card_npc_talk) -  

[19:50:54.493] [VOICEOVER]VoiceObject search for: ! 

[19:50:55.027] P  -> (card_npc_buy_card_talk) -  

[19:50:55.028] [VOICEOVER]VoiceObject search for: ! 

[19:50:55.028] AI -> (talk_common_to_tavernkeeper) -  

[19:50:55.820] P  -> (tavernkeeper_talk_to_leave) -  

[19:50:55.821] --------------- Conversation End ---------------  

[19:50:57.399] I called EndMission 

[19:50:57.405] I called EndMissionInternal 

[19:50:57.418] -------MissionScreen-OnDeactivate 

[19:50:57.632] PopScreen 

[19:50:57.632] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[19:50:57.632] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[19:50:57.632] -------MissionScreen-OnDeactivate 

[19:50:57.632] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[19:50:57.632] -------MissionScreen-OnFinalize 

[19:50:57.636] Scene_view::clear_all(scn_xl_jg_a_1)
[19:50:57.637] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[19:50:57.637] OnScreenListChanged 

[19:50:57.637] SandBox.View.Map.MapScreen::HandleActivate 

[19:50:57.637] SandBox.View.Map.MapScreen::HandleResume 

[19:50:57.641] [GAME MENU] town_backstreet 

[19:50:57.641] Release Sound Event -1 

[19:50:57.641] Release Sound Event -1 

[19:50:57.641] Release Sound Event -1 

[19:50:58.266] rglShader_manager::read_compressed_shader_cache_package : 0.000071
[19:50:58.266] Missing shader from sack: pbr_terrain
[19:50:58.266] Missing shader from sack: pbr_terrain
[19:50:58.266] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.266] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.266] Missing shader from sack: pbr_terrain_shadowmap
[19:50:58.266] Missing shader from sack: pbr_terrain_pointlight
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain
[19:50:58.267] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain
[19:50:58.268] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.269] Missing shader from sack: pbr_terrain
[19:50:58.269] Missing shader from sack: pbr_terrain
[19:50:58.269] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.269] Missing shader from sack: pbr_terrain
[19:50:58.269] Missing shader from sack: pbr_terrain
[19:50:58.269] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.269] Missing shader from sack: pbr_terrain
[19:50:58.269] Missing shader from sack: pbr_terrain
[19:50:58.269] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.270] Missing shader from sack: pbr_terrain
[19:50:58.270] Missing shader from sack: pbr_terrain
[19:50:58.270] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain
[19:50:58.271] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.272] Missing shader from sack: pbr_terrain
[19:50:58.272] Missing shader from sack: pbr_terrain
[19:50:58.272] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.272] Missing shader from sack: pbr_terrain
[19:50:58.272] Missing shader from sack: pbr_terrain
[19:50:58.272] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.273] Missing shader from sack: pbr_terrain
[19:50:58.273] Missing shader from sack: pbr_terrain
[19:50:58.273] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.273] Missing shader from sack: pbr_terrain
[19:50:58.273] Missing shader from sack: pbr_terrain
[19:50:58.273] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.274] Missing shader from sack: pbr_terrain
[19:50:58.274] Missing shader from sack: pbr_terrain
[19:50:58.274] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.276] Missing shader from sack: pbr_terrain
[19:50:58.276] Missing shader from sack: pbr_terrain
[19:50:58.276] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.276] Missing shader from sack: pbr_terrain
[19:50:58.276] Missing shader from sack: pbr_terrain
[19:50:58.276] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.276] Missing shader from sack: pbr_terrain
[19:50:58.276] Missing shader from sack: pbr_terrain
[19:50:58.276] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.277] Missing shader from sack: pbr_terrain
[19:50:58.277] Missing shader from sack: pbr_terrain
[19:50:58.277] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.277] Missing shader from sack: pbr_terrain
[19:50:58.277] Missing shader from sack: pbr_terrain
[19:50:58.277] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.277] Missing shader from sack: pbr_terrain
[19:50:58.277] Missing shader from sack: pbr_terrain
[19:50:58.277] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.279] Missing shader from sack: pbr_terrain
[19:50:58.279] Missing shader from sack: pbr_terrain
[19:50:58.279] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.280] Missing shader from sack: pbr_terrain
[19:50:58.280] Missing shader from sack: pbr_terrain
[19:50:58.280] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.280] Missing shader from sack: pbr_terrain
[19:50:58.280] Missing shader from sack: pbr_terrain
[19:50:58.280] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.282] Missing shader from sack: pbr_terrain
[19:50:58.282] Missing shader from sack: pbr_terrain
[19:50:58.282] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.282] Missing shader from sack: pbr_terrain
[19:50:58.282] Missing shader from sack: pbr_terrain
[19:50:58.282] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.283] Missing shader from sack: pbr_terrain
[19:50:58.283] Missing shader from sack: pbr_terrain
[19:50:58.283] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.284] Missing shader from sack: pbr_terrain
[19:50:58.284] Missing shader from sack: pbr_terrain
[19:50:58.284] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.285] Missing shader from sack: pbr_terrain
[19:50:58.285] Missing shader from sack: pbr_terrain
[19:50:58.285] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.285] Missing shader from sack: pbr_terrain
[19:50:58.285] Missing shader from sack: pbr_terrain
[19:50:58.285] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.286] Missing shader from sack: pbr_terrain
[19:50:58.286] Missing shader from sack: pbr_terrain
[19:50:58.286] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.286] Missing shader from sack: pbr_terrain
[19:50:58.286] Missing shader from sack: pbr_terrain
[19:50:58.286] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.287] Missing shader from sack: pbr_terrain
[19:50:58.287] Missing shader from sack: pbr_terrain
[19:50:58.287] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.289] Missing shader from sack: pbr_terrain
[19:50:58.289] Missing shader from sack: pbr_terrain
[19:50:58.289] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.290] Missing shader from sack: pbr_terrain
[19:50:58.290] Missing shader from sack: pbr_terrain
[19:50:58.290] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.290] Missing shader from sack: pbr_terrain
[19:50:58.290] Missing shader from sack: pbr_terrain
[19:50:58.290] Missing shader from sack: pbr_terrain_gbuffer
[19:50:58.545] Bake Terrain
[19:50:58.813] Bake Terrain
[19:50:58.838] Bake Terrain
[19:50:58.881] Bake Terrain
[19:51:00.533] Force VSync State is now DEACTIVATED 

[19:51:00.533] PushScreen 

[19:51:00.533] SandBox.View.Map.MapScreen::HandlePause 

[19:51:00.534] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:51:00.534] Release Sound Event 78897 

[19:51:00.534] Release Sound Event -1 

[19:51:00.534] OnScreenListChanged 

[19:51:00.534] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleInitialize 

[19:51:00.534] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleActivate 

[19:51:00.537] 
Cannot find texture: ui_cardBattle_1
[19:51:00.610] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleResume 

[19:51:22.982] PopScreen 

[19:51:22.982] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandlePause 

[19:51:22.982] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleDeactivate 

[19:51:22.982] Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen::HandleFinalize 

[19:51:22.983] PopScreen - Yigu.ThreeKingdoms.Campaign.Card.CardWarehouseScreen 

[19:51:22.983] OnScreenListChanged 

[19:51:22.983] SandBox.View.Map.MapScreen::HandleActivate 

[19:51:22.983] SandBox.View.Map.MapScreen::HandleResume 

[19:51:22.988] [GAME MENU] town_backstreet 

[19:51:22.989] Release Sound Event -1 

[19:51:22.989] Release Sound Event -1 

[19:51:22.989] Release Sound Event -1 

[19:51:24.722] [GAME MENU] town 

[19:51:24.726] Release Sound Event 78898 

[19:51:24.726] Release Sound Event -1 

[19:51:24.726] Release Sound Event -1 

[19:51:24.726] Release Sound Event -1 

[19:51:25.502] [GAME MENU] town_wait_menus 

[19:51:25.503] Release Sound Event 78900 

[19:51:25.503] Release Sound Event 78899 

[19:51:25.503] Release Sound Event -1 

[19:51:25.507] [GAME MENU] player_in_camp_main 

[19:51:25.507] Release Sound Event 78901 

[19:51:25.507] Release Sound Event -1 

[19:51:25.512] Before Daily Tick: 初平元年夏四月 

[19:51:25.768] [GAME MENU] player_in_camp_main 

[19:51:25.768] Release Sound Event -1 

[19:51:25.768] Release Sound Event -1 

[19:51:25.869] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:25.869] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:25.918] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:25.942] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:51:25.942] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:26.047] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:26.141] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:51:41.803] [GAME MENU] player_in_camp_main 

[19:51:41.803] Release Sound Event -1 

[19:51:41.803] Release Sound Event -1 

[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.835] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.836] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.849] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.849] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:41.849] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:51:45.497] Before Daily Tick: 初平元年夏四月 

[19:52:03.942] creating hero from template with id: sg_yuzhou_spc_hidden_hand_leader_1 

[19:52:03.942] creating hero from template with id: sg_yuzhou_spc_eleftheroi_leader_1 

[19:52:03.943] creating hero from template with id: sg_yuzhou_spc_hidden_hand_leader_0 

[19:52:03.943] creating hero from template with id: sg_yuzhou_spc_eleftheroi_leader_3 

[19:52:03.959] 睢阳的叛军已开始起身反抗自己的领主曹休。 

[19:52:05.515] Before Daily Tick: 初平元年夏四月 

[19:52:05.529] creating hero from template with id: spc_wanderer_sturgia_6 

[19:52:12.153] Player has entered city_henanyin_luoyang: 洛阳 

[19:52:12.154] [GAME MENU] town_outside 

[19:52:12.154] [GAME MENU] town 

[19:52:12.163] Release Sound Event -1 

[19:52:12.163] Release Sound Event -1 

[19:52:12.163] Release Sound Event -1 

[19:52:12.163] Release Sound Event -1 

[19:52:12.165] Release Sound Event 78936 

[19:52:12.165] Release Sound Event 78935 

[19:52:12.165] Release Sound Event -1 

[19:52:12.165] Release Sound Event -1 

[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.198] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.199] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.211] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.211] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.211] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.317] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.327] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.327] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:12.327] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.238] Average value of 近战武器 I : 0.8030992 

[19:52:14.238] Average value of 黏土 : 2.260347 

[19:52:14.238] Average value of 羊毛 : 4.354362 

[19:52:14.238] Average value of 橄榄 : 3.325582 

[19:52:14.238] Average value of 硬木 : 3.004066 

[19:52:14.238] Average value of 毛皮 : 0.9845746 

[19:52:14.238] Average value of 盐 : 3.272845 

[19:52:14.238] Average value of 枣 : 2.567178 

[19:52:14.238] Average value of 黄油 : 2.152792 

[19:52:14.238] Average value of 皮革 : 1.092155 

[19:52:14.238] Average value of 铁 : 2.741734 

[19:52:14.238] Average value of 马匹装备 I : 0.8586689 

[19:52:14.238] Average value of 肉 : 1.864182 

[19:52:14.238] Average value of 亚麻 : 2.781622 

[19:52:14.238] Average value of 亚麻布 : 1.548296 

[19:52:14.238] Average value of 葡萄 : 3.030867 

[19:52:14.238] Average value of 银矿石 : 2.259436 

[19:52:14.238] Average value of 盾牌 I : 0.8111746 

[19:52:14.238] Average value of 陶器 : 1.248063 

[19:52:14.238] Average value of 天鹅绒 : 0.5890334 

[19:52:14.238] Average value of 啤酒 : 0.7209976 

[19:52:14.238] Average value of 谷物 : 1.839441 

[19:52:14.238] Average value of 奶酪 : 1.762967 

[19:52:14.238] Average value of 工具 : 0.6548467 

[19:52:14.238] Average value of 兽皮 : 1.65491 

[19:52:14.238] Average value of 生丝 : 0.7491628 

[19:52:14.239] Average value of 服装 : 0.8000014 

[19:52:14.239] Average value of 远程武器 II : 0.805588 

[19:52:14.239] Average value of 箭 : 0.8071981 

[19:52:14.239] Average value of 鱼 : 5.600565 

[19:52:14.239] Average value of 贵重品 : 0.8177121 

[19:52:14.239] Average value of 坐骑 : 0.2923002 

[19:52:14.239] Average value of 驮畜 : 1.963717 

[19:52:14.239] Average value of 肉猪 : 1.328465 

[19:52:14.239] Average value of 轻甲 : 0.8000014 

[19:52:14.239] Average value of 盾牌 III : 0.8375887 

[19:52:14.239] Average value of 马匹装备 II : 0.8822022 

[19:52:14.239] Average value of 盾牌 II : 0.831486 

[19:52:14.239] Average value of 羊 : 1.827029 

[19:52:14.239] Average value of 远程武器 I : 0.8000014 

[19:52:14.239] Average value of 近战武器 II : 0.8223478 

[19:52:14.239] Average value of 葡萄酒 : 0.7192056 

[19:52:14.239] Average value of 油 : 2.045949 

[19:52:14.239] Average value of 重甲 : 0.8335211 

[19:52:14.239] Average value of 远程武器 III : 0.8079035 

[19:52:14.239] Average value of 中甲 : 0.8027948 

[19:52:14.239] Average value of 战争坐骑 : 1.567532 

[19:52:14.239] Average value of 布匹 : 1.300002 

[19:52:14.239] Average value of 牛 : 1.957575 

[19:52:14.239] Average value of 贵族坐骑 : 1.097008 

[19:52:14.239] Average value of 马匹装备 III : 1.168649 

[19:52:14.239] Average value of 马匹装备 IV : 1.288829 

[19:52:14.239] Average value of 马匹装备 V : 1.266482 

[19:52:14.239] Average value of 近战武器 III : 0.8307277 

[19:52:14.239] Average value of 近战武器 IV : 1.005503 

[19:52:14.239] Average value of 近战武器 V : 1.151957 

[19:52:14.239] Average value of 远程武器 IV : 0.9106729 

[19:52:14.239] Average value of 远程武器 V : 1.138427 

[19:52:14.239] Average value of 盾牌 IV : 1.140496 

[19:52:14.239] Average value of 盾牌 V : 1.207823 

[19:52:14.239] Average value of 终极护甲 : 0.9703928 

[19:52:14.239] Average value of 旗帜 : 1.300002 

[19:52:14.239] Average value of 未分配 : 1.300002 

[19:52:14.239] PushScreen 

[19:52:14.239] SandBox.View.Map.MapScreen::HandlePause 

[19:52:14.239] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:52:14.239] Release Sound Event 78938 

[19:52:14.239] Release Sound Event 78937 

[19:52:14.239] OnScreenListChanged 

[19:52:14.239] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[19:52:14.566] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[19:52:14.566] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[19:52:14.713] Render Requested: sg_ar_c02_s7001_head 

[19:52:14.713] Render Requested: sg_ar_c01_s6001_shoulder 

[19:52:14.713] Render Requested: sg_ar_c07_s5002_body 

[19:52:14.713] Render Requested: sg_ar_c02_s8002_arm 

[19:52:14.713] Render Requested: sg_ar_c01_s6001_leg 

[19:52:14.713] Render Requested: sumpter_horse 

[19:52:14.713] Render Requested: light_harness 

[19:52:14.713] Render Requested: small_flat_heater_shield 

[19:52:14.713] Render Requested: sg_sword_20_1h_01_l 

[19:52:14.713] Render Requested: sg_spear_007 

[19:52:14.713] Render Requested: saddle_horse 

[19:52:14.713] Render Requested: khuzait_horse 

[19:52:14.713] Render Requested: hunter 

[19:52:14.713] Render Requested: sturgia_horse 

[19:52:14.713] Render Requested: empire_horse 

[19:52:14.713] Render Requested: vlandia_horse 

[19:52:14.713] Render Requested: charger 

[19:52:14.713] Render Requested: t2_empire_horse 

[19:52:14.713] Render Requested: t2_khuzait_horse 

[19:52:14.713] Render Requested: t3_vlandia_horse 

[19:52:14.713] Render Requested: t3_empire_horse 

[19:52:14.713] Render Requested: t3_khuzait_horse 

[19:52:14.713] Render Requested: sg_t1_ht_sword_001 

[19:52:14.713] Render Requested: sg_t2_ht_sword_001 

[19:52:14.713] Render Requested: sg_t2_ht_sword_002 

[19:52:14.713] Render Requested: bastard_sword_t2 

[19:52:14.713] Render Requested: empire_sword_1_t2 

[19:52:14.714] Render Requested: sg_cl_c01_s2001_arm 

[19:52:14.714] Render Requested: sg_ar_c01_s4001_body 

[19:52:14.714] Render Requested: sg_ar_c01_s4001_head 

[19:52:14.714] Render Requested: grain 

[19:52:14.714] Render Requested: grape 

[19:52:14.714] Render Requested: olives 

[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.719] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:14.842] Render Requested: empire_horse 

[19:52:14.842] Render Requested: sumpter_horse 

[19:52:14.866] Render Requested: sturgia_horse 

[19:52:15.228] Render Requested: hunter 

[19:52:15.530] Render Requested: khuzait_horse 

[19:52:20.303] Render Requested: hunter 

[19:52:20.338] Render Requested: sturgia_horse 

[19:52:20.371] Render Requested: empire_horse 

[19:52:20.396] Render Requested: vlandia_horse 

[19:52:20.426] Render Requested: charger 

[19:52:20.458] Render Requested: t2_empire_horse 

[19:52:20.497] Render Requested: t2_khuzait_horse 

[19:52:20.533] Render Requested: t3_vlandia_horse 

[19:52:20.664] Render Requested: t3_empire_horse 

[19:52:21.248] TransferItem Name: 汉庭玉枣马 | From: OtherInventory To: PlayerInventory | Amount: 1 

[19:52:21.257] Render Requested: t3_empire_horse 

[19:52:21.262] Render Requested: t3_khuzait_horse 

[19:52:21.262] Render Requested: short_sword_t3 

[19:52:22.404] Render Requested: t3_empire_horse 

[19:52:22.875] TransferItem Name: 汉庭玉枣马 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:52:22.880] Render Requested: t3_empire_horse 

[19:52:23.480] Render Requested: t3_vlandia_horse 

[19:52:23.689] Render Requested: t2_khuzait_horse 

[19:52:24.009] Render Requested: t2_empire_horse 

[19:52:25.618] Render Requested: sg_t4_ht_sword_001 

[19:52:25.618] Render Requested: t2_empire_horse 

[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:25.624] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:26.391] TransferItem Name: 大宛马 | From: OtherInventory To: Equipment | Amount: 1 

[19:52:26.391] TransferItem Name: 驮马 | From: Equipment To: PlayerInventory | Amount: 1 

[19:52:26.398] Render Requested: t2_empire_horse 

[19:52:26.398] Render Requested: sumpter_horse 

[19:52:26.413] Render Requested: t2_empire_horse 

[19:52:26.803] Render Requested: sg_ar_c01_s6001_leg 

[19:52:26.878] Render Requested: t2_empire_horse 

[19:52:26.879] Render Requested: t2_empire_horse 

[19:52:27.317] Render Requested: charger 

[19:52:27.345] Render Requested: vlandia_horse 

[19:52:27.365] Render Requested: empire_horse 

[19:52:27.407] Render Requested: sg_ar_c01_s6001_shoulder 

[19:52:27.527] Render Requested: sturgia_horse 

[19:52:27.742] Render Requested: hunter 

[19:52:27.778] Render Requested: sg_ar_c02_s7001_head 

[19:52:28.205] Render Requested: bandit_saddle_steppe 

[19:52:28.205] Render Requested: light_harness 

[19:52:28.205] Render Requested: northern_light_harness 

[19:52:28.495] Render Requested: sg_ar_c01_s6001_shoulder 

[19:52:28.539] Render Requested: empire_horse 

[19:52:28.560] Render Requested: vlandia_horse 

[19:52:28.620] Render Requested: charger 

[19:52:28.799] Render Requested: t2_empire_horse 

[19:52:28.836] Render Requested: t2_khuzait_horse 

[19:52:29.247] Render Requested: t3_vlandia_horse 

[19:52:29.327] Render Requested: t3_khuzait_horse 

[19:52:29.438] Render Requested: bandit_saddle_steppe 

[19:52:29.438] Render Requested: light_harness 

[19:52:29.495] Render Requested: light_harness 

[19:52:29.643] Render Requested: northern_light_harness 

[19:52:29.971] Render Requested: light_harness 

[19:52:30.323] Render Requested: northern_light_harness 

[19:52:31.316] Render Requested: northern_light_harness 

[19:52:31.826] TransferItem Name: 轻型马鞍 | From: OtherInventory To: Equipment | Amount: 1 

[19:52:31.826] TransferItem Name: 轻型挽具 | From: Equipment To: PlayerInventory | Amount: 1 

[19:52:31.831] Render Requested: northern_light_harness 

[19:52:31.831] Render Requested: light_harness 

[19:52:31.844] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:31.849] Render Requested: northern_light_harness 

[19:52:31.856] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:31.856] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:31.856] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:31.874] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:31.874] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:31.874] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:31.919] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:31.919] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:31.932] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:33.591] Render Requested: northern_light_harness 

[19:52:33.591] Render Requested: light_harness 

[19:52:33.821] TransferItem Name: 轻型挽具 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:52:33.898] Render Requested: t2_empire_horse 

[19:52:33.898] Render Requested: sumpter_horse 

[19:52:35.596] Render Requested: grain 

[19:52:35.596] Render Requested: beer 

[19:52:35.596] Render Requested: cheese 

[19:52:35.596] Render Requested: meat 

[19:52:35.596] Render Requested: butter 

[19:52:35.596] Render Requested: olives 

[19:52:35.596] Render Requested: cotton 

[19:52:35.596] Render Requested: wine 

[19:52:35.596] Render Requested: flax 

[19:52:35.596] Render Requested: hardwood 

[19:52:35.596] Render Requested: hides 

[19:52:35.596] Render Requested: tools 

[19:52:35.596] Render Requested: iron 

[19:52:35.596] Render Requested: salt 

[19:52:35.596] Render Requested: velvet 

[19:52:35.596] Render Requested: silver 

[19:52:35.596] Render Requested: pottery 

[19:52:35.665] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:35.817] Render Requested: small_flat_heater_shield 

[19:52:35.879] Render Requested: olives 

[19:52:36.113] Render Requested: small_flat_heater_shield 

[19:52:36.867] Render Requested: sg_sword_20_1h_01_l 

[19:52:36.918] Render Requested: grain 

[19:52:37.145] Render Requested: sg_ar_c01_s4001_head 

[19:52:37.157] Render Requested: sg_ar_c02_s7001_head 

[19:52:37.276] Render Requested: small_flat_heater_shield 

[19:52:37.376] Render Requested: sg_ar_c02_s8002_arm 

[19:52:37.376] Render Requested: sg_cl_c01_s2001_arm 

[19:52:38.980] TransferItem Name: 三国-西凉皮束臂 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:52:38.989] Render Requested: sg_ar_c01_s4001_body 

[19:52:38.989] Render Requested: sg_ar_c07_s5002_body 

[19:52:39.451] TransferItem Name: 三国-西凉长袖戎服粗制皮两挡配皮鳞护裆 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:52:39.456] Render Requested: sg_ar_c01_s4001_body 

[19:52:39.461] Render Requested: sg_ar_c01_s4001_head 

[19:52:39.461] Render Requested: sg_ar_c02_s7001_head 

[19:52:39.829] TransferItem Name: 三国-西凉羽饰毡帽皮武弁1 | From: PlayerInventory To: OtherInventory | Amount: 1 

[19:52:39.834] Render Requested: sg_ar_c01_s4001_head 

[19:52:39.838] Render Requested: grain 

[19:52:40.913] PopScreen 

[19:52:40.913] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[19:52:40.913] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[19:52:40.913] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[19:52:40.930] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[19:52:40.930] OnScreenListChanged 

[19:52:40.930] SandBox.View.Map.MapScreen::HandleActivate 

[19:52:40.930] SandBox.View.Map.MapScreen::HandleResume 

[19:52:40.938] [GAME MENU] town 

[19:52:40.939] Release Sound Event -1 

[19:52:40.939] Release Sound Event 78937 

[19:52:40.939] Release Sound Event 78937 

[19:52:40.939] Release Sound Event -1 

[19:52:41.151] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:41.166] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:41.215] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:41.215] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:41.216] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:42.158] [GAME MENU] town_wait_menus 

[19:52:42.158] Release Sound Event 78940 

[19:52:42.158] Release Sound Event 78939 

[19:52:42.158] Release Sound Event -1 

[19:52:42.164] [GAME MENU] player_in_camp_main 

[19:52:42.164] Release Sound Event 78941 

[19:52:42.164] Release Sound Event -1 

[19:52:42.367] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:42.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:42.367] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:42.379] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:52:42.379] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:42.379] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:52:46.818] [GAME MENU] player_in_camp_main 

[19:52:46.818] Release Sound Event -1 

[19:52:46.818] Release Sound Event -1 

[19:52:51.532] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:51.532] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:52:55.227] Before Daily Tick: 初平元年夏四月 

[19:53:02.250] PushScreen 

[19:53:02.250] SandBox.View.Map.MapScreen::HandlePause 

[19:53:02.250] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:53:02.250] Release Sound Event -1 

[19:53:02.250] Release Sound Event -1 

[19:53:02.250] OnScreenListChanged 

[19:53:02.250] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize 

[19:53:02.250] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate 

[19:53:02.250] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume 

[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.360] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:05.366] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:06.525] PopScreen 

[19:53:06.525] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause 

[19:53:06.525] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate 

[19:53:06.525] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize 

[19:53:06.525] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen 

[19:53:06.525] OnScreenListChanged 

[19:53:06.526] SandBox.View.Map.MapScreen::HandleActivate 

[19:53:06.526] SandBox.View.Map.MapScreen::HandleResume 

[19:53:06.534] [GAME MENU] player_in_camp_main 

[19:53:06.534] Release Sound Event -1 

[19:53:06.534] Release Sound Event -1 

[19:53:06.711] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.711] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.711] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.716] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.717] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.717] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.729] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.729] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.738] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.738] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.738] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.743] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.743] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.744] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.750] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.750] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:06.792] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:06.792] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:07.477] --------------- Conversation Start ---------------  

[19:53:07.477] Conversation character name: 董卓
id: lord_dongzhuo
culture:雍凉
persona:PersonaSoftspoken 

[19:53:07.478] AI -> (start_default) -  

[19:53:07.478] [VOICEOVER]VoiceObject search for: ! 

[19:53:07.478] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_female_softspoken_015 

[19:53:07.478] [VOICEOVER]Sound path search for: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:53:07.478] accentClass:  

[19:53:07.479] [VOICEOVER]Sound path found: ../../..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/$PLATFORM/imperial_high_male_softspoken_015 

[19:53:07.502] Conversation sound playing: ..\..\Modules\SandBox/ModuleData/Languages/VoicedLines/EN/PC/imperial_high_male_softspoken_015.ogg 

[19:53:07.993] ExecuteContinue 

[19:53:07.993] AI -> (hero_ask_4) -  

[19:53:09.125] P  -> (player_want_to_leave_faction) -  

[19:53:09.125] AI -> (1220) -  

[19:53:09.892] P  -> (1222) -  

[19:53:09.895] AI -> (1225) -  

[19:53:10.968] P  -> (1226) -  

[19:53:10.968] AI -> (player_leave_faction_accepted) -  

[19:53:10.970] 久在军旅,此次离去,军中赠与钱100以为资费。 

[19:53:10.972] 岳离开了董卓。 

[19:53:10.977] Release Sound Event -1 

[19:53:10.977] Release Sound Event -1 

[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.989] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.994] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.994] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:10.994] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:12.083] P  -> (1229) -  

[19:53:12.083] AI -> (player_leaves_faction) -  

[19:53:13.504] ExecuteContinue 

[19:53:13.504] --------------- Conversation End ---------------  

[19:53:13.510] Scene_view::clear_all(scn_conversation_tableau)
[19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.725] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.725] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.729] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.746] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:13.746] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.746] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.752] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.752] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.797] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:13.797] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:53:13.840] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.728] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:14.735] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:53:33.123] Before Daily Tick: 初平元年夏四月 

[19:53:39.730] creating hero from template with id: spc_notable_yanzhou_21 

[19:53:49.803] [GAME MENU] player_in_camp_meeting 

[19:53:49.810] --------------- Conversation Start ---------------  

[19:53:49.810] Conversation character name: 军司马
id: yizhou_sol_6001
culture:益州
persona:PersonaSoftspoken 

[19:53:49.810] AI -> (op_junsima_enlist_ask) -  

[19:53:53.381] P  -> (op_player_enlist_no) -  

[19:53:53.381] AI -> (op_player_enlist_ask_meet_general_reject) -  

[19:53:54.915] P  -> (op_player_enlist_say_goodbye) -  

[19:53:54.916] --------------- Conversation End ---------------  

[19:53:54.922] Scene_view::clear_all(scn_conversation_tableau)
[19:53:56.227] [GAME MENU] player_in_camp_meeting 

[19:53:56.233] --------------- Conversation Start ---------------  

[19:53:56.233] Conversation character name: 军司马
id: yizhou_sol_6001
culture:益州
persona:PersonaSoftspoken 

[19:53:56.233] AI -> (op_junsima_enlist_ask) -  

[19:53:57.485] P  -> (op_player_enlist_yes) -  

[19:53:57.486] AI -> (op_junsima_enlist_offer_player_worst_official_position) -  

[19:53:58.549] P  -> (op_player_enlist_player_to_buy_official_position) -  

[19:53:58.549] AI -> (op_player_enlist_consider_buy_higher_official_position) -  

[19:54:04.121] P  -> (op_player_enlist_reject_buy_official_position_direct_enroll) -  

[19:54:04.122] AI -> (op_player_enlist_done) -  

[19:54:04.123] 岳加入了刘备 

[19:54:04.132] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/scene.xscene.
[19:54:04.132] Loading xml file: $BASE/Modules/3397693394/SceneObj/scn_cutscene_factionjoin/atmosphere.xml.
[19:54:04.144] rglShader_manager::read_compressed_shader_cache_package : 0.000112
[19:54:04.145] Missing shader from sack: pbr_terrain
[19:54:04.145] Missing shader from sack: pbr_terrain
[19:54:04.145] Missing shader from sack: pbr_terrain_gbuffer
[19:54:04.145] Missing shader from sack: pbr_terrain_gbuffer
[19:54:04.145] Missing shader from sack: pbr_terrain_shadowmap
[19:54:04.145] Missing shader from sack: pbr_terrain_pointlight
[19:54:04.154] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:04.154] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:04.154] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:04.328] Bake Terrain
[19:54:04.334] Bake Terrain
[19:54:04.341] Bake Terrain
[19:54:04.347] Bake Terrain
[19:54:07.244] Scene_view::clear_all(scn_cutscene_factionjoin)
[19:54:07.892] ExecuteContinue 

[19:54:07.892] --------------- Conversation End ---------------  

[19:54:07.898] Scene_view::clear_all(scn_conversation_tableau)
[19:54:07.899] [GAME MENU] player_in_camp_meeting 

[19:54:07.908] [GAME MENU] player_in_camp_main 

[19:54:10.511] creating hero from template with id: spc_yanzhou_headman_2 

[19:54:12.533] Before Daily Tick: 初平元年夏四月 

[19:54:31.779] PushScreen 

[19:54:31.779] SandBox.View.Map.MapScreen::HandlePause 

[19:54:31.779] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:54:31.779] OnScreenListChanged 

[19:54:31.779] SandBox.GauntletUI.GauntletClanScreen::HandleInitialize 

[19:54:31.779] SandBox.GauntletUI.GauntletClanScreen::HandleActivate 

[19:54:31.779] SandBox.GauntletUI.GauntletClanScreen::HandleResume 

[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:31.970] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:54:37.485] PopScreen 

[19:54:37.485] SandBox.GauntletUI.GauntletClanScreen::HandlePause 

[19:54:37.485] SandBox.GauntletUI.GauntletClanScreen::HandleDeactivate 

[19:54:37.485] SandBox.GauntletUI.GauntletClanScreen::HandleFinalize 

[19:54:37.485] PopScreen - SandBox.GauntletUI.GauntletClanScreen 

[19:54:37.485] OnScreenListChanged 

[19:54:37.485] SandBox.View.Map.MapScreen::HandleActivate 

[19:54:37.485] SandBox.View.Map.MapScreen::HandleResume 

[19:54:37.493] [GAME MENU] player_in_camp_main 

[19:54:37.723] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:54:37.723] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:54:37.736] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:54:37.805] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:54:37.806] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:54:39.307] PushScreen 

[19:54:39.307] SandBox.View.Map.MapScreen::HandlePause 

[19:54:39.307] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:54:39.307] OnScreenListChanged 

[19:54:39.307] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[19:54:39.307] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[19:54:39.307] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[19:55:14.460] PopScreen 

[19:55:14.460] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[19:55:14.460] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[19:55:14.460] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[19:55:14.460] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[19:55:14.460] OnScreenListChanged 

[19:55:14.460] SandBox.View.Map.MapScreen::HandleActivate 

[19:55:14.460] SandBox.View.Map.MapScreen::HandleResume 

[19:55:14.466] [GAME MENU] player_in_camp_main 

[19:55:14.630] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:14.635] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:14.665] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:14.665] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:14.697] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:55:14.697] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:14.697] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:17.850] Before Daily Tick: 初平元年夏四月 

[19:55:35.832] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:55:35.832] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:35.832] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:35.850] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:55:35.850] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:55:37.853] Before Daily Tick: 初平元年夏四月 

[19:55:37.866] creating hero from template with id: spc_wanderer_khuzait_0 

[19:55:57.850] Before Daily Tick: 初平元年夏四月 

[19:56:10.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:56:10.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:56:13.317] 成功夺取允吾,领主选举开始。 

[19:56:17.877] Before Daily Tick: 初平元年夏四月 

[19:56:25.506] PushScreen 

[19:56:25.506] SandBox.View.Map.MapScreen::HandlePause 

[19:56:25.506] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:56:25.506] OnScreenListChanged 

[19:56:25.506] SandBox.GauntletUI.GauntletClanScreen::HandleInitialize 

[19:56:25.506] SandBox.GauntletUI.GauntletClanScreen::HandleActivate 

[19:56:25.506] SandBox.GauntletUI.GauntletClanScreen::HandleResume 

[19:56:28.470] PopScreen 

[19:56:28.470] SandBox.GauntletUI.GauntletClanScreen::HandlePause 

[19:56:28.470] SandBox.GauntletUI.GauntletClanScreen::HandleDeactivate 

[19:56:28.470] SandBox.GauntletUI.GauntletClanScreen::HandleFinalize 

[19:56:28.470] PopScreen - SandBox.GauntletUI.GauntletClanScreen 

[19:56:28.470] OnScreenListChanged 

[19:56:28.470] SandBox.View.Map.MapScreen::HandleActivate 

[19:56:28.470] SandBox.View.Map.MapScreen::HandleResume 

[19:56:28.496] [GAME MENU] player_in_camp_main 

[19:56:28.670] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.670] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.670] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:28.670] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.671] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.677] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.695] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:28.695] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.695] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.700] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.700] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.744] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:28.744] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:28.786] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:34.002] PushScreen 

[19:56:34.002] SandBox.View.Map.MapScreen::HandlePause 

[19:56:34.002] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:56:34.002] OnScreenListChanged 

[19:56:34.002] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize 

[19:56:34.002] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate 

[19:56:34.002] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume 

[19:56:44.568] PopScreen 

[19:56:44.568] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause 

[19:56:44.568] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate 

[19:56:44.568] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize 

[19:56:44.568] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen 

[19:56:44.568] OnScreenListChanged 

[19:56:44.568] SandBox.View.Map.MapScreen::HandleActivate 

[19:56:44.568] SandBox.View.Map.MapScreen::HandleResume 

[19:56:44.574] [GAME MENU] player_in_camp_main 

[19:56:44.759] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:44.759] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.759] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.765] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:44.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.765] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.793] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:44.793] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.799] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:44.799] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.800] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.842] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:44.842] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:56:44.854] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:44.886] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:56:54.127] Before Daily Tick: 初平元年夏四月 

[19:56:54.140] creating hero from template with id: spc_wanderer_yangzhou_1 

[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.617] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:11.618] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:14.097] Before Daily Tick: 初平元年秋七月 

[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.648] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:17.713] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:20.765] creating hero from template with id: spc_notable_yanzhou_22 

[19:57:20.862] [GAME MENU] camp_junsima 

[19:57:22.380] [GAME MENU] camp_junsima_select_training 

[19:57:24.197] creating hero from template with id: spc_yanzhou_headman_1 

[19:57:24.826] [GAME MENU] camp_junsima_training 

[19:57:30.514] [GAME MENU] player_in_camp_join_siege 

[19:57:30.514] [GAME MENU] player_in_camp 

[19:57:31.416] Opening new mission SiegeMissionWithDeployment level_1 siege.
 

[19:57:31.419] IMono_MBMission::create_mission : 0.002213
[19:57:31.535] Force VSync State is now DEACTIVATED 

[19:57:31.535] PushScreen 

[19:57:31.535] SandBox.View.Map.MapScreen::HandlePause 

[19:57:31.535] SandBox.View.Map.MapScreen::HandleDeactivate 

[19:57:31.535] Release Sound Event 79091 

[19:57:31.535] OnScreenListChanged 

[19:57:31.535] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[19:57:31.535] -------MissionScreen-OnInitialize 

[19:57:31.535] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[19:57:31.535] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[19:57:31.751] Scene_view::clear_all(Main_map)
[19:57:31.902] Scene level: level_1 set to activate.
[19:57:31.902] Scene level: siege set to activate.
[19:57:31.902] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[19:57:31.906] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[19:57:32.534] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[19:57:32.591] 5627 entities are registered as oro.
[19:57:32.667] NAV_MESH: load finished, first load for scene: 1
[19:57:32.763] rglShader_manager::read_compressed_shader_cache_package : 0.000255
[19:57:32.777] Placed flora count, 0, flora_dry_plant_i
[19:57:32.777] Placed flora count, 0, flora_dry_plant_d
[19:57:32.777] Placed flora count, 0, ground_rock
[19:57:32.777] Placed flora count, 0, flora_grass_b
[19:57:32.777] Placed tree count, 1083, tree_high_q_pine
[19:57:32.778] Placed tree count, 3546, tree_high_q_pine
[19:57:32.809] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[19:57:32.819] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[19:57:32.901] NAV_MESH: load finished, first load for scene: 0
[19:57:32.901] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.901] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.902] NAV_MESH: load finished, first load for scene: 0
[19:57:32.902] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.902] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.903] NAV_MESH: load finished, first load for scene: 0
[19:57:32.903] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.903] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.904] NAV_MESH: load finished, first load for scene: 0
[19:57:32.905] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.905] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.905] NAV_MESH: load finished, first load for scene: 0
[19:57:32.906] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.907] NAV_MESH: load finished, first load for scene: 0
[19:57:32.908] NAV_MESH: load finished, first load for scene: 0
[19:57:32.908] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.909] NAV_MESH: load finished, first load for scene: 0
[19:57:32.912] NAV_MESH: load finished, first load for scene: 0
[19:57:32.912] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.912] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.913] NAV_MESH: load finished, first load for scene: 0
[19:57:32.914] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.914] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.914] NAV_MESH: load finished, first load for scene: 0
[19:57:32.915] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.916] NAV_MESH: load finished, first load for scene: 0
[19:57:32.917] NAV_MESH: load finished, first load for scene: 0
[19:57:32.917] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.918] NAV_MESH: load finished, first load for scene: 0
[19:57:32.918] NAV_MESH: load finished, first load for scene: 0
[19:57:32.919] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.919] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.920] NAV_MESH: load finished, first load for scene: 0
[19:57:32.920] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.920] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.921] NAV_MESH: load finished, first load for scene: 0
[19:57:32.921] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.921] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.922] NAV_MESH: load finished, first load for scene: 0
[19:57:32.922] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.922] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.923] NAV_MESH: load finished, first load for scene: 0
[19:57:32.924] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.924] NAV_MESH: load finished, first load for scene: 0
[19:57:32.925] NAV_MESH: load finished, first load for scene: 0
[19:57:32.926] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.926] NAV_MESH: load finished, first load for scene: 0
[19:57:32.927] NAV_MESH: load finished, first load for scene: 0
[19:57:32.928] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.929] NAV_MESH: load finished, first load for scene: 0
[19:57:32.931] NAV_MESH: load finished, first load for scene: 0
[19:57:32.931] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.932] NAV_MESH: load finished, first load for scene: 0
[19:57:32.933] NAV_MESH: load finished, first load for scene: 0
[19:57:32.933] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.934] NAV_MESH: load finished, first load for scene: 0
[19:57:32.935] NAV_MESH: load finished, first load for scene: 0
[19:57:32.935] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.936] NAV_MESH: load finished, first load for scene: 0
[19:57:32.937] NAV_MESH: load finished, first load for scene: 0
[19:57:32.937] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.938] NAV_MESH: load finished, first load for scene: 0
[19:57:32.939] NAV_MESH: load finished, first load for scene: 0
[19:57:32.939] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.940] NAV_MESH: load finished, first load for scene: 0
[19:57:32.941] NAV_MESH: load finished, first load for scene: 0
[19:57:32.941] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.941] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.942] NAV_MESH: load finished, first load for scene: 0
[19:57:32.942] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.942] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.943] NAV_MESH: load finished, first load for scene: 0
[19:57:32.943] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.943] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.944] NAV_MESH: load finished, first load for scene: 0
[19:57:32.944] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.944] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.945] NAV_MESH: load finished, first load for scene: 0
[19:57:32.945] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.946] NAV_MESH: load finished, first load for scene: 0
[19:57:32.947] NAV_MESH: load finished, first load for scene: 0
[19:57:32.947] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.948] NAV_MESH: load finished, first load for scene: 0
[19:57:32.949] NAV_MESH: load finished, first load for scene: 0
[19:57:32.949] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.950] NAV_MESH: load finished, first load for scene: 0
[19:57:32.950] NAV_MESH: load finished, first load for scene: 0
[19:57:32.951] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.951] NAV_MESH: load finished, first load for scene: 0
[19:57:32.953] NAV_MESH: load finished, first load for scene: 0
[19:57:32.953] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.954] NAV_MESH: load finished, first load for scene: 0
[19:57:32.955] NAV_MESH: load finished, first load for scene: 0
[19:57:32.955] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.956] NAV_MESH: load finished, first load for scene: 0
[19:57:32.957] NAV_MESH: load finished, first load for scene: 0
[19:57:32.961] NAV_MESH: load finished, first load for scene: 0
[19:57:32.963] NAV_MESH: load finished, first load for scene: 0
[19:57:32.964] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.964] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.964] NAV_MESH: load finished, first load for scene: 0
[19:57:32.965] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.965] Could not find the event index for: event:/mission/siege/ballista/reload_end
[19:57:32.965] NAV_MESH: load finished, first load for scene: 0
[19:57:32.966] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.966] NAV_MESH: load finished, first load for scene: 0
[19:57:32.967] NAV_MESH: load finished, first load for scene: 0
[19:57:32.968] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.968] NAV_MESH: load finished, first load for scene: 0
[19:57:32.969] NAV_MESH: load finished, first load for scene: 0
[19:57:32.970] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.970] NAV_MESH: load finished, first load for scene: 0
[19:57:32.971] NAV_MESH: load finished, first load for scene: 0
[19:57:32.971] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[19:57:32.972] NAV_MESH: load finished, first load for scene: 0
[19:57:32.973] NAV_MESH: load finished, first load for scene: 0
[19:57:32.975] NAV_MESH: load finished, first load for scene: 0
[19:57:32.976] NAV_MESH: load finished, first load for scene: 0
[19:57:32.976] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.977] NAV_MESH: load finished, first load for scene: 0
[19:57:32.978] NAV_MESH: load finished, first load for scene: 0
[19:57:32.978] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[19:57:32.979] NAV_MESH: load finished, first load for scene: 0
[19:57:32.983] NAV_MESH: load finished, first load for scene: 0
[19:57:32.987] NAV_MESH: load finished, first load for scene: 0
[19:57:33.699] ----------Mission-AddTeam-Defender 

[19:57:33.699] ----------Mission-AddTeam-Attacker 

[19:57:33.699] ----------Mission-AddTeam-Attacker 

[19:57:33.801] -------MissionScreen-OnActivate 

[19:57:33.827] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:57:33.827] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:57:33.833] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:57:33.857] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:57:33.857] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:57:34.023] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[19:57:34.023] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[19:57:34.023] Bake Terrain
[19:57:34.058] Bake Terrain
[19:57:34.065] Bake Terrain
[19:57:34.071] Bake Terrain
[19:57:34.503] Selected formations being cleared. Select all formations: 

[19:57:34.503] Infantry added to selected formations. 

[19:57:34.503] Ranged added to selected formations. 

[19:57:34.503] SetOrder AIControlOffon team 

[19:57:34.503] After set order called, number of selected formations: 2 

[19:57:34.503] Infantry formation being processed. 

[19:57:34.505] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.505] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.505] Ranged formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] After set order loop complete, number of selected formations: 2 

[19:57:34.516] SetOrder Mounton team 

[19:57:34.516] After set order called, number of selected formations: 2 

[19:57:34.516] Infantry formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] Ranged formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] After set order loop complete, number of selected formations: 2 

[19:57:34.516] SetOrder FireAtWillon team 

[19:57:34.516] After set order called, number of selected formations: 2 

[19:57:34.516] Infantry formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] Ranged formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] After set order loop complete, number of selected formations: 2 

[19:57:34.516] SetOrder ArrangementLineon team 

[19:57:34.516] After set order called, number of selected formations: 2 

[19:57:34.516] Infantry formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] Ranged formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] After set order loop complete, number of selected formations: 2 

[19:57:34.516] SetOrder StandYourGroundon team 

[19:57:34.516] After set order called, number of selected formations: 2 

[19:57:34.516] Infantry formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] Ranged formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] After set order loop complete, number of selected formations: 2 

[19:57:34.516] SetOrder AIControlOnon team 

[19:57:34.516] After set order called, number of selected formations: 2 

[19:57:34.516] Infantry formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] Ranged formation being processed. 

[19:57:34.516] Update cached and formation values on each agent complete, number of selected formations: 2 

[19:57:34.516] Set random decide time of agents with indices complete, number of selected formations: 2 

[19:57:34.516] After set order loop complete, number of selected formations: 2 

[19:57:34.516] Infantry has 50 units, Cavalry has 0 units 

[19:57:34.516] Defender Infantry transfers 17 units to Cavalry 

[19:57:34.518] Infantry has 33 units, Cavalry has 17 units 

[19:57:34.518] Infantry has 33 units, HorseArcher has 0 units 

[19:57:34.518] Defender Infantry transfers 16 units to HorseArcher 

[19:57:34.519] Infantry has 17 units, HorseArcher has 16 units 

[19:57:34.519] Ranged has 86 units, Skirmisher has 0 units 

[19:57:34.519] Defender Ranged transfers 18 units to Skirmisher 

[19:57:34.520] Ranged has 68 units, Skirmisher has 18 units 

[19:57:34.520] Ranged has 68 units, HeavyInfantry has 0 units 

[19:57:34.520] Defender Ranged transfers 18 units to HeavyInfantry 

[19:57:34.522] Ranged has 50 units, HeavyInfantry has 18 units 

[19:57:34.522] Ranged has 50 units, LightCavalry has 0 units 

[19:57:34.522] Defender Ranged transfers 18 units to LightCavalry 

[19:57:34.523] Ranged has 32 units, LightCavalry has 18 units 

[19:57:34.523] Ranged has 32 units, HeavyCavalry has 0 units 

[19:57:34.523] Defender Ranged transfers 14 units to HeavyCavalry 

[19:57:34.524] Ranged has 18 units, HeavyCavalry has 14 units 

[19:57:34.535] Selected formations being cleared. 

[19:57:34.541] Selected formations being cleared. Select all formations: 

[19:57:35.033] Selected formations being cleared. Select all formations: 

[19:57:35.033] Infantry added to selected formations. 

[19:57:35.033] Selected formations being cleared. Select all formations: 

[19:57:35.033] SetOrder AIControlOffon team 

[19:57:35.033] After set order called, number of selected formations: 0 

[19:57:35.033] After set order loop complete, number of selected formations: 0 

[19:57:35.033] Selected formations being cleared. Select all formations: 

[19:57:35.033] SetOrder Mounton team 

[19:57:35.033] After set order called, number of selected formations: 0 

[19:57:35.033] After set order loop complete, number of selected formations: 0 

[19:57:35.033] Selected formations being cleared. Select all formations: 

[19:57:35.034] SetOrder FireAtWillon team 

[19:57:35.034] After set order called, number of selected formations: 0 

[19:57:35.034] After set order loop complete, number of selected formations: 0 

[19:57:35.034] Selected formations being cleared. Select all formations: 

[19:57:35.034] SetOrder ArrangementLineon team 

[19:57:35.034] After set order called, number of selected formations: 0 

[19:57:35.034] After set order loop complete, number of selected formations: 0 

[19:57:35.034] Selected formations being cleared. Select all formations: 

[19:57:35.034] SetOrder StandYourGroundon team 

[19:57:35.034] After set order called, number of selected formations: 0 

[19:57:35.034] After set order loop complete, number of selected formations: 0 

[19:57:35.034] Selected formations being cleared. Select all formations: 

[19:57:35.034] SetOrder AIControlOnon team 

[19:57:35.034] After set order called, number of selected formations: 0 

[19:57:35.034] After set order loop complete, number of selected formations: 0 

[19:57:35.034] Selected formations being cleared. Select all formations: 

[19:57:35.034] Selected formations being cleared. 

[19:57:35.034] Selected formations being cleared. Select all formations: 

[19:57:35.056] Selected formations being cleared. Select all formations: 

[19:57:35.056] Infantry added to selected formations. 

[19:57:35.056] Ranged added to selected formations. 

[19:57:35.056] Infantry added to selected formations. 

[19:57:35.056] Infantry added to selected formations. 

[19:57:35.056] Ranged added to selected formations. 

[19:57:35.057] Ranged added to selected formations. 

[19:57:35.057] Ranged added to selected formations. 

[19:57:35.057] Ranged added to selected formations. 

[19:57:35.057] SetOrder AIControlOffon team 

[19:57:35.057] After set order called, number of selected formations: 8 

[19:57:35.057] Infantry formation being processed. 

[19:57:35.058] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.058] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.058] Ranged formation being processed. 

[19:57:35.058] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.058] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.058] Cavalry formation being processed. 

[19:57:35.059] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.059] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.059] HorseArcher formation being processed. 

[19:57:35.060] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.060] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.060] NumberOfDefaultFormations formation being processed. 

[19:57:35.061] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.061] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.061] HeavyInfantry formation being processed. 

[19:57:35.062] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.062] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.062] LightCavalry formation being processed. 

[19:57:35.063] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.063] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.063] HeavyCavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] After set order loop complete, number of selected formations: 8 

[19:57:35.064] SetOrder Mounton team 

[19:57:35.064] After set order called, number of selected formations: 8 

[19:57:35.064] Infantry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] Ranged formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] Cavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] HorseArcher formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] NumberOfDefaultFormations formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] HeavyInfantry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] LightCavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] HeavyCavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] After set order loop complete, number of selected formations: 8 

[19:57:35.064] SetOrder FireAtWillon team 

[19:57:35.064] After set order called, number of selected formations: 8 

[19:57:35.064] Infantry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] Ranged formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] Cavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] HorseArcher formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] NumberOfDefaultFormations formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] HeavyInfantry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] LightCavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] HeavyCavalry formation being processed. 

[19:57:35.064] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.064] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.064] After set order loop complete, number of selected formations: 8 

[19:57:35.064] SetOrder ArrangementLineon team 

[19:57:35.065] After set order called, number of selected formations: 8 

[19:57:35.065] Infantry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] Ranged formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] Cavalry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] HorseArcher formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] NumberOfDefaultFormations formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] HeavyInfantry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] LightCavalry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] HeavyCavalry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] After set order loop complete, number of selected formations: 8 

[19:57:35.065] SetOrder StandYourGroundon team 

[19:57:35.065] After set order called, number of selected formations: 8 

[19:57:35.065] Infantry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] Ranged formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] Cavalry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] HorseArcher formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] NumberOfDefaultFormations formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] HeavyInfantry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] LightCavalry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] HeavyCavalry formation being processed. 

[19:57:35.065] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.065] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.065] After set order loop complete, number of selected formations: 8 

[19:57:35.065] SetOrder AIControlOnon team 

[19:57:35.067] After set order called, number of selected formations: 8 

[19:57:35.067] Infantry formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] Ranged formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] Cavalry formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] HorseArcher formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] NumberOfDefaultFormations formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] HeavyInfantry formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] LightCavalry formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] HeavyCavalry formation being processed. 

[19:57:35.067] Update cached and formation values on each agent complete, number of selected formations: 8 

[19:57:35.067] Set random decide time of agents with indices complete, number of selected formations: 8 

[19:57:35.067] After set order loop complete, number of selected formations: 8 

[19:57:35.067] Cavalry has 17 units, Infantry has 17 units 

[19:57:35.067] Defender Cavalry transfers 8 units to Infantry 

[19:57:35.067] Cavalry has 9 units, Infantry has 25 units 

[19:57:35.067] Cavalry has 9 units, HorseArcher has 16 units 

[19:57:35.067] Defender Cavalry transfers 9 units to HorseArcher 

[19:57:35.068] Cavalry has 0 units, HorseArcher has 25 units 

[19:57:35.077] Selected formations being cleared. 

[19:57:35.082] Selected formations being cleared. Select all formations: 

[19:57:35.082] Infantry added to selected formations. 

[19:57:35.082] SetOrderWithAgent FollowMe 芸峯on team 

[19:57:35.082] After set order called, number of selected formations: 1 

[19:57:35.082] General formation being processed. 

[19:57:35.082] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:57:35.082] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:57:35.082] After set order loop complete, number of selected formations: 1 

[19:57:35.082] Selected formations being cleared. Select all formations: 

[19:57:35.082] Selected formations being cleared. 

[19:57:35.083] Ranged added to selected formations. 

[19:57:35.083] SetOrderWithAgent FollowMe 马超on team 

[19:57:35.083] After set order called, number of selected formations: 1 

[19:57:35.083] General formation being processed. 

[19:57:35.083] Update cached and formation values on each agent complete, number of selected formations: 1 

[19:57:35.083] Set random decide time of agents with indices complete, number of selected formations: 1 

[19:57:35.083] After set order loop complete, number of selected formations: 1 

[19:57:35.083] Selected formations being cleared. 

[19:57:35.083] Selected formations being cleared. Select all formations: 

[19:57:35.101] Infantry has 683 units, Cavalry has 0 units 

[19:57:35.101] Attacker Infantry transfers 341 units to Cavalry 

[19:57:35.154] Infantry has 342 units, Cavalry has 341 units 

[19:57:35.154] Ranged has 179 units, HorseArcher has 0 units 

[19:57:35.154] Attacker Ranged transfers 60 units to HorseArcher 

[19:57:35.157] Ranged has 119 units, HorseArcher has 60 units 

[19:57:35.157] Ranged has 119 units, Skirmisher has 0 units 

[19:57:35.157] Attacker Ranged transfers 59 units to Skirmisher 

[19:57:35.159] Ranged has 60 units, Skirmisher has 59 units 

[19:57:35.177] Render Requested: sg_sword_20_1h_01_l 

[19:57:35.177] Render Requested: small_flat_heater_shield 

[19:57:35.183] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:35.183] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:57:39.506] Render Requested: sg_spear_007 

[19:57:46.881] Could not find the event index for: event:/mission/combat/impact/ballista_missile/soil
[19:57:56.621] ==============================DELETE RIGID BODY================== 
[19:57:56.640] ==============================DELETE RIGID BODY================== 
[19:57:56.894] ==============================DELETE RIGID BODY================== 
[19:57:56.904] ==============================DELETE RIGID BODY================== 
[19:57:57.156] ==============================DELETE RIGID BODY================== 
[19:57:58.579] Render Requested: sg_sword_20_1h_01_l 

[19:57:58.596] ==============================DELETE RIGID BODY================== 
[19:57:58.803] ==============================DELETE RIGID BODY================== 
[19:57:58.847] ==============================DELETE RIGID BODY================== 
[19:57:58.948] ==============================DELETE RIGID BODY================== 
[19:57:59.004] ==============================DELETE RIGID BODY================== 
[19:58:01.175] 首功者,关羽麾下元戎连弩士! 

[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.189] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:01.195] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[19:58:15.724] Render Requested: sg_spear_007 

[19:58:16.126] Ranged has 16 units, LightCavalry has 17 units 

[19:58:16.126] Defender Ranged transfers 16 units to LightCavalry 

[19:58:16.127] Ranged has 0 units, LightCavalry has 33 units 

[19:58:16.127] Skirmisher has 16 units, HeavyInfantry has 18 units 

[19:58:16.127] Defender Skirmisher transfers 16 units to HeavyInfantry 

[19:58:16.127] Skirmisher has 0 units, HeavyInfantry has 34 units 

[19:58:16.127] HeavyCavalry has 14 units, LightCavalry has 33 units 

[19:58:16.127] Defender HeavyCavalry transfers 14 units to LightCavalry 

[19:58:16.127] HeavyCavalry has 0 units, LightCavalry has 47 units 

[19:58:16.225] ==============================DELETE RIGID BODY================== 
[19:58:16.269] ==============================DELETE RIGID BODY================== 
[19:58:16.306] ==============================DELETE RIGID BODY================== 
[19:58:16.306] ==============================DELETE RIGID BODY================== 
[19:58:16.370] ==============================DELETE RIGID BODY================== 
[19:58:23.122] ==============================DELETE RIGID BODY================== 
[19:58:23.235] ==============================DELETE RIGID BODY================== 
[19:58:23.297] ==============================DELETE RIGID BODY================== 
[19:58:23.304] ==============================DELETE RIGID BODY================== 
[19:58:23.448] ==============================DELETE RIGID BODY================== 
[19:58:27.144] Defender team formation 6 split 

[19:58:27.144] LightCavalry has 46 units, Ranged has 0 units 

[19:58:27.144] Defender LightCavalry transfers 23 units to Ranged 

[19:58:27.144] LightCavalry has 23 units, Ranged has 23 units 

[19:58:32.148] Ranged has 23 units, LightCavalry has 23 units 

[19:58:32.148] Defender Ranged transfers 23 units to LightCavalry 

[19:58:32.149] Ranged has 0 units, LightCavalry has 46 units 

[19:58:33.150] Defender team formation 6 split 

[19:58:33.150] LightCavalry has 46 units, Ranged has 0 units 

[19:58:33.150] Defender LightCavalry transfers 23 units to Ranged 

[19:58:33.150] LightCavalry has 23 units, Ranged has 23 units 

[19:58:33.871] ==============================DELETE RIGID BODY================== 
[19:58:33.984] ==============================DELETE RIGID BODY================== 
[19:58:34.002] ==============================DELETE RIGID BODY================== 
[19:58:34.033] ==============================DELETE RIGID BODY================== 
[19:58:34.059] ==============================DELETE RIGID BODY================== 
[19:58:35.155] LightCavalry has 23 units, HeavyInfantry has 30 units 

[19:58:35.155] Defender LightCavalry transfers 23 units to HeavyInfantry 

[19:58:35.155] LightCavalry has 0 units, HeavyInfantry has 53 units 

[19:58:35.155] Ranged has 23 units, HeavyInfantry has 53 units 

[19:58:35.155] Defender Ranged transfers 23 units to HeavyInfantry 

[19:58:35.156] Ranged has 0 units, HeavyInfantry has 76 units 

[19:58:39.158] Defender team formation 5 split 

[19:58:39.158] HeavyInfantry has 75 units, Ranged has 0 units 

[19:58:39.158] Defender HeavyInfantry transfers 25 units to Ranged 

[19:58:39.158] HeavyInfantry has 50 units, Ranged has 25 units 

[19:58:39.158] HeavyInfantry has 50 units, Cavalry has 0 units 

[19:58:39.158] Defender HeavyInfantry transfers 25 units to Cavalry 

[19:58:39.158] HeavyInfantry has 25 units, Cavalry has 25 units 

[19:58:48.852] ==============================DELETE RIGID BODY================== 
[19:58:48.994] ==============================DELETE RIGID BODY================== 
[19:58:49.141] ==============================DELETE RIGID BODY================== 
[19:58:49.148] ==============================DELETE RIGID BODY================== 
[19:58:49.465] ==============================DELETE RIGID BODY================== 
[19:59:12.813] ==============================DELETE RIGID BODY================== 
[19:59:12.919] ==============================DELETE RIGID BODY================== 
[19:59:13.008] ==============================DELETE RIGID BODY================== 
[19:59:13.261] ==============================DELETE RIGID BODY================== 
[19:59:13.286] ==============================DELETE RIGID BODY================== 
[19:59:35.430] Render Requested: sg_shortbow_001 

[19:59:36.188] ==============================DELETE RIGID BODY================== 
[19:59:36.270] ==============================DELETE RIGID BODY================== 
[19:59:36.452] ==============================DELETE RIGID BODY================== 
[19:59:36.540] ==============================DELETE RIGID BODY================== 
[19:59:36.603] ==============================DELETE RIGID BODY================== 
[19:59:38.682] Render Requested: small_flat_heater_shield 

[19:59:38.783] Render Requested: sg_sword_20_1h_01_l 

[19:59:41.607] Render Requested: sg_spear_007 

[19:59:44.305] Render Requested: sg_shortbow_001 

[19:59:58.577] ==============================DELETE RIGID BODY================== 
[19:59:58.690] ==============================DELETE RIGID BODY================== 
[19:59:58.777] ==============================DELETE RIGID BODY================== 
[19:59:58.809] ==============================DELETE RIGID BODY================== 
[19:59:58.834] ==============================DELETE RIGID BODY================== 
[20:00:08.277] Defender team formation 0 split 

[20:00:08.277] Infantry has 18 units, Skirmisher has 0 units 

[20:00:08.277] Defender Infantry transfers 9 units to Skirmisher 

[20:00:08.278] Infantry has 9 units, Skirmisher has 9 units 

[20:00:15.278] HorseArcher has 2 units, Skirmisher has 8 units 

[20:00:15.278] Defender HorseArcher transfers 2 units to Skirmisher 

[20:00:15.278] HorseArcher has 0 units, Skirmisher has 10 units 

[20:00:22.108] ==============================DELETE RIGID BODY================== 
[20:00:22.309] ==============================DELETE RIGID BODY================== 
[20:00:22.361] ==============================DELETE RIGID BODY================== 
[20:00:22.373] ==============================DELETE RIGID BODY================== 
[20:00:22.379] ==============================DELETE RIGID BODY================== 
[20:00:34.364] Ranged has 13 units, HeavyInfantry has 8 units 

[20:00:34.364] Defender Ranged transfers 3 units to HeavyInfantry 

[20:00:34.364] Ranged has 10 units, HeavyInfantry has 11 units 

[20:00:43.371] HeavyInfantry has 8 units, Ranged has 8 units 

[20:00:43.371] Defender HeavyInfantry transfers 8 units to Ranged 

[20:00:43.371] HeavyInfantry has 0 units, Ranged has 16 units 

[20:00:44.415] Defender team formation 1 split 

[20:00:44.415] Ranged has 15 units, HorseArcher has 0 units 

[20:00:44.415] Defender Ranged transfers 7 units to HorseArcher 

[20:00:44.415] Ranged has 8 units, HorseArcher has 7 units 

[20:00:59.785] Render Requested: sg_sword_20_1h_01_l 

[20:01:08.455] Defender team formation 1 split 

[20:01:08.455] Ranged has 4 units, Infantry has 0 units 

[20:01:08.455] Defender Ranged transfers 2 units to Infantry 

[20:01:08.455] Ranged has 2 units, Infantry has 2 units 

[20:01:09.458] Defender team formation 3 split 

[20:01:09.458] HorseArcher has 3 units, Skirmisher has 0 units 

[20:01:09.458] Defender HorseArcher transfers 1 units to Skirmisher 

[20:01:09.459] HorseArcher has 2 units, Skirmisher has 1 units 

[20:01:22.470] Defender team formation 2 split 

[20:01:22.470] Cavalry has 10 units, Skirmisher has 0 units 

[20:01:22.470] Defender Cavalry transfers 5 units to Skirmisher 

[20:01:22.471] Cavalry has 5 units, Skirmisher has 5 units 

[20:01:24.877] ==============================DELETE RIGID BODY================== 
[20:01:24.902] ==============================DELETE RIGID BODY================== 
[20:01:24.920] ==============================DELETE RIGID BODY================== 
[20:01:24.933] ==============================DELETE RIGID BODY================== 
[20:01:24.933] ==============================DELETE RIGID BODY================== 
[20:01:39.492] Defender team formation 4 split 

[20:01:39.492] Skirmisher has 4 units, HorseArcher has 0 units 

[20:01:39.492] Defender Skirmisher transfers 2 units to HorseArcher 

[20:01:39.492] Skirmisher has 2 units, HorseArcher has 2 units 

[20:01:40.500] Defender team formation 2 split 

[20:01:40.500] Cavalry has 3 units, HeavyInfantry has 0 units 

[20:01:40.500] Defender Cavalry transfers 1 units to HeavyInfantry 

[20:01:40.500] Cavalry has 2 units, HeavyInfantry has 1 units 

[20:01:46.503] Defender team formation 1 split 

[20:01:46.503] Ranged has 2 units, Infantry has 0 units 

[20:01:46.503] Defender Ranged transfers 1 units to Infantry 

[20:01:46.503] Ranged has 1 units, Infantry has 1 units 

[20:02:12.053] Render Requested: sg_shortbow_001 

[20:02:27.006] CheckMissionEnded::ended 

[20:02:27.006] Player MapEvent BattleState: AttackerVictory 

[20:02:29.032] I called EndMission 

[20:02:29.037] I called EndMissionInternal 

[20:02:29.293] -------MissionScreen-OnDeactivate 

[20:02:29.587] PopScreen 

[20:02:29.587] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[20:02:29.587] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[20:02:29.587] -------MissionScreen-OnDeactivate 

[20:02:29.587] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[20:02:29.587] -------MissionScreen-OnFinalize 

[20:02:29.590] Scene_view::clear_all(empire_town_r)
[20:02:29.590] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[20:02:29.590] OnScreenListChanged 

[20:02:29.590] SandBox.View.Map.MapScreen::HandleActivate 

[20:02:29.591] SandBox.View.Map.MapScreen::HandleResume 

[20:02:29.595] [GAME MENU] player_in_camp 

[20:02:29.595] Release Sound Event -1 

[20:02:29.596] 你掠夺了12第纳尔。 

[20:02:29.597] Player MapEvent State: WaitingRemoval 

[20:02:29.598] 成功夺取定阳,领主选举开始。 

[20:02:29.602] Player has entered town_shangjun_dingyang: 定阳 

[20:02:29.603] Player has entered town_shangjun_dingyang: 定阳 

[20:02:29.603] [GAME MENU] town_outside 

[20:02:29.603] [GAME MENU] town 

[20:02:29.603] [GAME MENU] menu_settlement_taken 

[20:02:29.603] [GAME MENU] menu_settlement_taken_player_participant 

[20:02:29.726] Release Sound Event 83010 

[20:02:29.742] [GAME MENU] player_in_camp_battle_end 

[20:02:30.319] rglShader_manager::read_compressed_shader_cache_package : 0.000069
[20:02:30.320] Missing shader from sack: pbr_terrain
[20:02:30.320] Missing shader from sack: pbr_terrain
[20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.320] Missing shader from sack: pbr_terrain_shadowmap
[20:02:30.320] Missing shader from sack: pbr_terrain_pointlight
[20:02:30.320] Missing shader from sack: pbr_terrain
[20:02:30.320] Missing shader from sack: pbr_terrain
[20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.320] Missing shader from sack: pbr_terrain
[20:02:30.320] Missing shader from sack: pbr_terrain
[20:02:30.320] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain
[20:02:30.321] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.322] Missing shader from sack: pbr_terrain
[20:02:30.322] Missing shader from sack: pbr_terrain
[20:02:30.322] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.322] Missing shader from sack: pbr_terrain
[20:02:30.322] Missing shader from sack: pbr_terrain
[20:02:30.322] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.323] Missing shader from sack: pbr_terrain
[20:02:30.323] Missing shader from sack: pbr_terrain
[20:02:30.323] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain
[20:02:30.324] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.325] Missing shader from sack: pbr_terrain
[20:02:30.325] Missing shader from sack: pbr_terrain
[20:02:30.325] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.325] Missing shader from sack: pbr_terrain
[20:02:30.325] Missing shader from sack: pbr_terrain
[20:02:30.325] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.326] Missing shader from sack: pbr_terrain
[20:02:30.326] Missing shader from sack: pbr_terrain
[20:02:30.326] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.326] Missing shader from sack: pbr_terrain
[20:02:30.326] Missing shader from sack: pbr_terrain
[20:02:30.326] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.326] Missing shader from sack: pbr_terrain
[20:02:30.326] Missing shader from sack: pbr_terrain
[20:02:30.326] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.327] Missing shader from sack: pbr_terrain
[20:02:30.327] Missing shader from sack: pbr_terrain
[20:02:30.327] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.329] Missing shader from sack: pbr_terrain
[20:02:30.329] Missing shader from sack: pbr_terrain
[20:02:30.329] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.329] Missing shader from sack: pbr_terrain
[20:02:30.329] Missing shader from sack: pbr_terrain
[20:02:30.329] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.330] Missing shader from sack: pbr_terrain
[20:02:30.330] Missing shader from sack: pbr_terrain
[20:02:30.330] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.330] Missing shader from sack: pbr_terrain
[20:02:30.330] Missing shader from sack: pbr_terrain
[20:02:30.330] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.330] Missing shader from sack: pbr_terrain
[20:02:30.330] Missing shader from sack: pbr_terrain
[20:02:30.330] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.331] Missing shader from sack: pbr_terrain
[20:02:30.331] Missing shader from sack: pbr_terrain
[20:02:30.331] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.333] Missing shader from sack: pbr_terrain
[20:02:30.333] Missing shader from sack: pbr_terrain
[20:02:30.333] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.333] Missing shader from sack: pbr_terrain
[20:02:30.333] Missing shader from sack: pbr_terrain
[20:02:30.333] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.334] Missing shader from sack: pbr_terrain
[20:02:30.334] Missing shader from sack: pbr_terrain
[20:02:30.334] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.335] Missing shader from sack: pbr_terrain
[20:02:30.335] Missing shader from sack: pbr_terrain
[20:02:30.335] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.335] Missing shader from sack: pbr_terrain
[20:02:30.335] Missing shader from sack: pbr_terrain
[20:02:30.335] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.337] Missing shader from sack: pbr_terrain
[20:02:30.337] Missing shader from sack: pbr_terrain
[20:02:30.337] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.338] Missing shader from sack: pbr_terrain
[20:02:30.338] Missing shader from sack: pbr_terrain
[20:02:30.338] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.339] Missing shader from sack: pbr_terrain
[20:02:30.339] Missing shader from sack: pbr_terrain
[20:02:30.339] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.339] Missing shader from sack: pbr_terrain
[20:02:30.339] Missing shader from sack: pbr_terrain
[20:02:30.339] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.340] Missing shader from sack: pbr_terrain
[20:02:30.340] Missing shader from sack: pbr_terrain
[20:02:30.340] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.340] Missing shader from sack: pbr_terrain
[20:02:30.340] Missing shader from sack: pbr_terrain
[20:02:30.340] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.341] Missing shader from sack: pbr_terrain
[20:02:30.341] Missing shader from sack: pbr_terrain
[20:02:30.341] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.344] Missing shader from sack: pbr_terrain
[20:02:30.344] Missing shader from sack: pbr_terrain
[20:02:30.344] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.344] Missing shader from sack: pbr_terrain
[20:02:30.344] Missing shader from sack: pbr_terrain
[20:02:30.344] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.344] Missing shader from sack: pbr_terrain
[20:02:30.344] Missing shader from sack: pbr_terrain
[20:02:30.344] Missing shader from sack: pbr_terrain_gbuffer
[20:02:30.599] Bake Terrain
[20:02:30.860] Bake Terrain
[20:02:30.884] Bake Terrain
[20:02:30.905] Bake Terrain
[20:02:32.384] [GAME MENU] player_in_camp_main 

[20:02:34.570] [GAME MENU] camp_junsima 

[20:02:35.763] --------------- Conversation Start ---------------  

[20:02:35.763] Conversation character name: 军司马
id: yizhou_sol_6001
culture:益州
persona:PersonaSoftspoken 

[20:02:35.763] AI -> (op_junsima_camp_hello) -  

[20:02:36.807] P  -> (op_player_ask_for_promotion) -  

[20:02:36.807] AI -> (op_junsima_camp_promote_check) -  

[20:02:37.613] ExecuteContinue 

[20:02:37.613] AI -> (op_junsima_camp_can_promote) -  

[20:02:38.317] P  -> (op_player_camp_promotion_option) -  

[20:02:38.317] 被晋升为伍长。 

[20:02:38.317] Average value of 近战武器 I : 0.805588 

[20:02:38.317] Average value of 黏土 : 2.310136 

[20:02:38.317] Average value of 羊毛 : 4.076775 

[20:02:38.317] Average value of 橄榄 : 3.278745 

[20:02:38.317] Average value of 硬木 : 2.997865 

[20:02:38.317] Average value of 毛皮 : 0.9868796 

[20:02:38.317] Average value of 盐 : 3.119188 

[20:02:38.317] Average value of 枣 : 2.430744 

[20:02:38.317] Average value of 黄油 : 2.082294 

[20:02:38.317] Average value of 皮革 : 1.101791 

[20:02:38.317] Average value of 铁 : 2.825628 

[20:02:38.317] Average value of 马匹装备 I : 0.8489874 

[20:02:38.317] Average value of 肉 : 1.955602 

[20:02:38.317] Average value of 亚麻 : 2.774538 

[20:02:38.317] Average value of 亚麻布 : 1.562627 

[20:02:38.317] Average value of 葡萄 : 3.022376 

[20:02:38.317] Average value of 银矿石 : 2.127369 

[20:02:38.317] Average value of 盾牌 I : 0.8167612 

[20:02:38.317] Average value of 陶器 : 1.384092 

[20:02:38.317] Average value of 天鹅绒 : 0.6027933 

[20:02:38.317] Average value of 啤酒 : 0.7429644 

[20:02:38.318] Average value of 谷物 : 1.823067 

[20:02:38.318] Average value of 奶酪 : 1.778631 

[20:02:38.318] Average value of 工具 : 0.6885672 

[20:02:38.318] Average value of 兽皮 : 1.598931 

[20:02:38.318] Average value of 生丝 : 0.7936365 

[20:02:38.318] Average value of 服装 : 0.8038 

[20:02:38.318] Average value of 远程武器 II : 0.805588 

[20:02:38.318] Average value of 箭 : 0.8083813 

[20:02:38.318] Average value of 鱼 : 5.530258 

[20:02:38.318] Average value of 贵重品 : 0.961944 

[20:02:38.318] Average value of 坐骑 : 0.2975637 

[20:02:38.318] Average value of 驮畜 : 1.971882 

[20:02:38.318] Average value of 肉猪 : 1.345158 

[20:02:38.318] Average value of 轻甲 : 0.8000014 

[20:02:38.318] Average value of 盾牌 III : 0.8307277 

[20:02:38.318] Average value of 马匹装备 II : 0.8766317 

[20:02:38.318] Average value of 盾牌 II : 0.8316795 

[20:02:38.318] Average value of 羊 : 1.797686 

[20:02:38.318] Average value of 远程武器 I : 0.8000014 

[20:02:38.318] Average value of 近战武器 II : 0.8195545 

[20:02:38.318] Average value of 葡萄酒 : 0.7127859 

[20:02:38.318] Average value of 油 : 2.602247 

[20:02:38.318] Average value of 重甲 : 0.8279345 

[20:02:38.318] Average value of 远程武器 III : 0.8083813 

[20:02:38.318] Average value of 中甲 : 0.8000014 

[20:02:38.318] Average value of 战争坐骑 : 1.64024 

[20:02:38.318] Average value of 布匹 : 1.300002 

[20:02:38.318] Average value of 牛 : 1.962798 

[20:02:38.318] Average value of 贵族坐骑 : 1.097726 

[20:02:38.318] Average value of 马匹装备 III : 1.142579 

[20:02:38.318] Average value of 马匹装备 IV : 1.291622 

[20:02:38.318] Average value of 马匹装备 V : 1.263689 

[20:02:38.318] Average value of 近战武器 III : 0.8251411 

[20:02:38.318] Average value of 近战武器 IV : 0.981566 

[20:02:38.318] Average value of 近战武器 V : 1.140784 

[20:02:38.318] Average value of 远程武器 IV : 0.9073976 

[20:02:38.318] Average value of 远程武器 V : 1.140784 

[20:02:38.318] Average value of 盾牌 IV : 1.116133 

[20:02:38.318] Average value of 盾牌 V : 1.207756 

[20:02:38.318] Average value of 终极护甲 : 0.9335566 

[20:02:38.318] Average value of 旗帜 : 1.300002 

[20:02:38.318] Average value of 未分配 : 1.300002 

[20:02:38.318] PushScreen 

[20:02:38.318] SandBox.View.Map.MapScreen::HandlePause 

[20:02:38.318] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:02:38.318] OnScreenListChanged 

[20:02:38.318] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[20:02:38.370] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[20:02:38.370] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[20:02:38.488] --------------- Conversation End ---------------  

[20:02:38.495] Render Requested: sg_ar_c02_s7001_head 

[20:02:38.495] Render Requested: sg_ar_c01_s6001_shoulder 

[20:02:38.495] Render Requested: sg_ar_c07_s5002_body 

[20:02:38.495] Render Requested: sg_ar_c02_s8002_arm 

[20:02:38.495] Render Requested: sg_ar_c01_s6001_leg 

[20:02:38.495] Render Requested: t2_empire_horse 

[20:02:38.495] Render Requested: northern_light_harness 

[20:02:38.495] Render Requested: small_flat_heater_shield 

[20:02:38.495] Render Requested: sg_sword_20_1h_01_l 

[20:02:38.495] Render Requested: sg_spear_007 

[20:02:38.495] Render Requested: sg_axe_004 

[20:02:38.495] Render Requested: sg_cl_c03_s1001_body 

[20:02:38.495] Render Requested: sg_cl_c02_s1001_leg 

[20:02:38.495] Render Requested: grain 

[20:02:38.495] Render Requested: grape 

[20:02:38.495] Render Requested: olives 

[20:02:38.495] Render Requested: meat 

[20:02:38.495] Render Requested: sumpter_horse 

[20:02:38.500] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.500] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.501] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:38.536] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:38.536] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:38.548] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:38.549] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:38.555] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:38.555] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:38.561] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:38.561] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:40.586] PopScreen 

[20:02:40.586] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[20:02:40.586] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[20:02:40.586] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[20:02:40.595] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[20:02:40.595] OnScreenListChanged 

[20:02:40.595] SandBox.View.Map.MapScreen::HandleActivate 

[20:02:40.596] SandBox.View.Map.MapScreen::HandleResume 

[20:02:40.601] [GAME MENU] camp_junsima 

[20:02:40.815] Scene_view::clear_all(scn_conversation_tableau)
[20:02:40.815] [GAME MENU] camp_junsima 

[20:02:41.012] Before Daily Tick: 初平元年秋七月 

[20:02:46.514] [GAME MENU] player_in_camp_main 

[20:02:46.544] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.569] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.614] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:46.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.633] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:46.633] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.633] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.641] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:46.641] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.641] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.675] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:46.675] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.753] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:46.753] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:46.953] PushScreen 

[20:02:46.953] SandBox.View.Map.MapScreen::HandlePause 

[20:02:46.954] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:02:46.954] OnScreenListChanged 

[20:02:46.954] SandBox.GauntletUI.GauntletKingdomScreen::HandleInitialize 

[20:02:46.954] SandBox.GauntletUI.GauntletKingdomScreen::HandleActivate 

[20:02:46.954] SandBox.GauntletUI.GauntletKingdomScreen::HandleResume 

[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.922] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:47.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:48.016] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:48.016] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:48.016] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:02:56.154] PopScreen 

[20:02:56.154] SandBox.GauntletUI.GauntletKingdomScreen::HandlePause 

[20:02:56.154] SandBox.GauntletUI.GauntletKingdomScreen::HandleDeactivate 

[20:02:56.154] SandBox.GauntletUI.GauntletKingdomScreen::HandleFinalize 

[20:02:56.154] PopScreen - SandBox.GauntletUI.GauntletKingdomScreen 

[20:02:56.154] OnScreenListChanged 

[20:02:56.154] SandBox.View.Map.MapScreen::HandleActivate 

[20:02:56.154] SandBox.View.Map.MapScreen::HandleResume 

[20:02:56.160] [GAME MENU] player_in_camp_main 

[20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.348] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.355] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.372] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:56.372] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.372] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.378] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.378] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.421] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:02:56.421] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:02:56.464] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:03:01.493] 刘备在锡县附近组建了一支军团。 

[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.511] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.512] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:01.520] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:12.656] Before Daily Tick: 初平元年秋七月 

[20:03:14.759] 为张星彩在阆中举办了一场比武招亲 

[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.780] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:03:14.781] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:04:01.454] Before Daily Tick: 初平元年秋七月 

[20:04:11.863] --------------- Conversation Start ---------------  

[20:04:11.863] Conversation character name: 军需官
id: yizhou_sol_5001
culture:益州
persona:PersonaSoftspoken 

[20:04:11.863] AI -> (op_junxuguan_camp_hello) -  

[20:04:14.915] P  -> (op_player_camp_receive_set_from_junxuguan) -  

[20:04:14.916] PushScreen 

[20:04:14.916] SandBox.View.Map.MapScreen::HandlePause 

[20:04:14.916] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:04:14.916] OnScreenListChanged 

[20:04:14.916] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[20:04:14.960] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[20:04:14.960] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[20:04:15.148] AI -> (op_junxuguan_camp_complete_give_player_set) -  

[20:04:15.152] Render Requested: sg_ar_c02_s7001_head 

[20:04:15.152] Render Requested: sg_ar_c01_s6001_shoulder 

[20:04:15.152] Render Requested: sg_ar_c07_s5002_body 

[20:04:15.152] Render Requested: sg_ar_c02_s8002_arm 

[20:04:15.152] Render Requested: sg_ar_c01_s6001_leg 

[20:04:15.152] Render Requested: t2_empire_horse 

[20:04:15.152] Render Requested: northern_light_harness 

[20:04:15.152] Render Requested: small_flat_heater_shield 

[20:04:15.152] Render Requested: sg_sword_20_1h_01_l 

[20:04:15.152] Render Requested: sg_spear_007 

[20:04:15.152] Render Requested: sg_axe_004 

[20:04:15.152] Render Requested: sg_cl_c03_s1001_body 

[20:04:15.152] Render Requested: sg_cl_c02_s1001_leg 

[20:04:15.152] Render Requested: grain 

[20:04:15.152] Render Requested: grape 

[20:04:15.152] Render Requested: meat 

[20:04:15.152] Render Requested: olives 

[20:04:15.152] Render Requested: sumpter_horse 

[20:04:15.747] Render Requested: t2_empire_horse 

[20:04:16.018] Render Requested: sg_cl_c02_s1001_leg 

[20:04:16.025] Render Requested: sg_ar_c01_s6001_leg 

[20:04:16.944] Render Requested: sg_cl_c03_s1001_body 

[20:04:16.945] Render Requested: sg_ar_c07_s5002_body 

[20:04:17.040] Render Requested: sg_axe_004 

[20:04:17.278] TransferItem Name: 镰刀 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:04:17.283] Render Requested: sg_axe_004 

[20:04:17.286] Render Requested: sg_cl_c03_s1001_body 

[20:04:17.448] TransferItem Name: 三国-季汉戎服 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:04:17.452] Render Requested: sg_cl_c03_s1001_body 

[20:04:17.456] Render Requested: sg_cl_c02_s1001_leg 

[20:04:17.456] Render Requested: sg_ar_c01_s6001_leg 

[20:04:17.586] TransferItem Name: 兖州民兵鞋子 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:04:17.587] Render Requested: sg_cl_c02_s1001_leg 

[20:04:17.731] Render Requested: sg_ar_c01_s6001_shoulder 

[20:04:17.762] Render Requested: sg_ar_c07_s5002_body 

[20:04:19.366] PopScreen 

[20:04:19.366] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[20:04:19.366] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[20:04:19.366] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[20:04:19.369] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[20:04:19.369] OnScreenListChanged 

[20:04:19.369] SandBox.View.Map.MapScreen::HandleActivate 

[20:04:19.369] SandBox.View.Map.MapScreen::HandleResume 

[20:04:19.376] [GAME MENU] player_in_camp_main 

[20:04:20.333] ExecuteContinue 

[20:04:20.333] AI -> (op_junxuguan_camp_hint_to_player) -  

[20:04:21.184] P  -> (op_player_camp_thank_junxuguan) -  

[20:04:21.184] --------------- Conversation End ---------------  

[20:04:21.190] Scene_view::clear_all(scn_conversation_tableau)
[20:04:21.190] [GAME MENU] player_in_camp_main 

[20:04:31.682] Before Daily Tick: 初平元年秋七月 

[20:04:38.063] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:04:38.063] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:04:42.846] [GAME MENU] player_in_camp_join_siege 

[20:04:42.846] [GAME MENU] player_in_camp 

[20:04:43.985] Opening new mission SiegeMissionWithDeployment level_1 siege.
 

[20:04:43.987] IMono_MBMission::create_mission : 0.002020
[20:04:44.099] Force VSync State is now DEACTIVATED 

[20:04:44.099] PushScreen 

[20:04:44.099] SandBox.View.Map.MapScreen::HandlePause 

[20:04:44.099] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:04:44.099] Release Sound Event 83034 

[20:04:44.099] OnScreenListChanged 

[20:04:44.099] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleInitialize 

[20:04:44.099] -------MissionScreen-OnInitialize 

[20:04:44.099] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleActivate 

[20:04:44.099] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleResume 

[20:04:44.308] Scene_view::clear_all(Main_map)
[20:04:44.457] Scene level: level_1 set to activate.
[20:04:44.457] Scene level: siege set to activate.
[20:04:44.457] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/scene.xscene.
[20:04:44.461] Loading xml file: $BASE/Modules/SandBoxCore/SceneObj/empire_town_r/atmosphere.xml.
[20:04:45.088] Oro temporary memory watermark: 56.63 KB (max 4096 KB).
[20:04:45.143] 5627 entities are registered as oro.
[20:04:45.215] NAV_MESH: load finished, first load for scene: 1
[20:04:45.312] rglShader_manager::read_compressed_shader_cache_package : 0.000288
[20:04:45.326] Placed flora count, 0, flora_dry_plant_d
[20:04:45.326] Placed flora count, 0, flora_dry_plant_i
[20:04:45.326] Placed flora count, 0, flora_grass_b
[20:04:45.326] Placed flora count, 0, ground_rock
[20:04:45.326] Placed tree count, 1083, tree_high_q_pine
[20:04:45.327] Placed tree count, 3546, tree_high_q_pine
[20:04:45.357] Loading xml file: $BASE/Modules/Native//ModuleData/water_prefabs.xml.
[20:04:45.366] Loading xml file: ../../Modules/Native/Atmospheres/Interpolated/semicloudy_empire.xml.
[20:04:45.449] NAV_MESH: load finished, first load for scene: 0
[20:04:45.450] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.450] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.451] NAV_MESH: load finished, first load for scene: 0
[20:04:45.451] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.451] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.452] NAV_MESH: load finished, first load for scene: 0
[20:04:45.452] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.452] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.453] NAV_MESH: load finished, first load for scene: 0
[20:04:45.453] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.453] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.454] NAV_MESH: load finished, first load for scene: 0
[20:04:45.454] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.455] NAV_MESH: load finished, first load for scene: 0
[20:04:45.456] NAV_MESH: load finished, first load for scene: 0
[20:04:45.456] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.457] NAV_MESH: load finished, first load for scene: 0
[20:04:45.460] NAV_MESH: load finished, first load for scene: 0
[20:04:45.461] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.461] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.461] NAV_MESH: load finished, first load for scene: 0
[20:04:45.462] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.462] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.462] NAV_MESH: load finished, first load for scene: 0
[20:04:45.463] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.464] NAV_MESH: load finished, first load for scene: 0
[20:04:45.465] NAV_MESH: load finished, first load for scene: 0
[20:04:45.465] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.466] NAV_MESH: load finished, first load for scene: 0
[20:04:45.466] NAV_MESH: load finished, first load for scene: 0
[20:04:45.467] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.467] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.467] NAV_MESH: load finished, first load for scene: 0
[20:04:45.468] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.468] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.469] NAV_MESH: load finished, first load for scene: 0
[20:04:45.469] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.469] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.470] NAV_MESH: load finished, first load for scene: 0
[20:04:45.470] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.470] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.471] NAV_MESH: load finished, first load for scene: 0
[20:04:45.472] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.472] NAV_MESH: load finished, first load for scene: 0
[20:04:45.473] NAV_MESH: load finished, first load for scene: 0
[20:04:45.474] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.475] NAV_MESH: load finished, first load for scene: 0
[20:04:45.476] NAV_MESH: load finished, first load for scene: 0
[20:04:45.476] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.477] NAV_MESH: load finished, first load for scene: 0
[20:04:45.478] NAV_MESH: load finished, first load for scene: 0
[20:04:45.478] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.479] NAV_MESH: load finished, first load for scene: 0
[20:04:45.480] NAV_MESH: load finished, first load for scene: 0
[20:04:45.481] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.482] NAV_MESH: load finished, first load for scene: 0
[20:04:45.483] NAV_MESH: load finished, first load for scene: 0
[20:04:45.484] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.484] NAV_MESH: load finished, first load for scene: 0
[20:04:45.485] NAV_MESH: load finished, first load for scene: 0
[20:04:45.485] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.486] NAV_MESH: load finished, first load for scene: 0
[20:04:45.487] NAV_MESH: load finished, first load for scene: 0
[20:04:45.488] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.488] NAV_MESH: load finished, first load for scene: 0
[20:04:45.489] NAV_MESH: load finished, first load for scene: 0
[20:04:45.489] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.489] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.490] NAV_MESH: load finished, first load for scene: 0
[20:04:45.490] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.490] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.491] NAV_MESH: load finished, first load for scene: 0
[20:04:45.491] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.491] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.492] NAV_MESH: load finished, first load for scene: 0
[20:04:45.492] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.492] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.493] NAV_MESH: load finished, first load for scene: 0
[20:04:45.493] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.494] NAV_MESH: load finished, first load for scene: 0
[20:04:45.495] NAV_MESH: load finished, first load for scene: 0
[20:04:45.495] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.496] NAV_MESH: load finished, first load for scene: 0
[20:04:45.497] NAV_MESH: load finished, first load for scene: 0
[20:04:45.497] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.498] NAV_MESH: load finished, first load for scene: 0
[20:04:45.499] NAV_MESH: load finished, first load for scene: 0
[20:04:45.500] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.500] NAV_MESH: load finished, first load for scene: 0
[20:04:45.501] NAV_MESH: load finished, first load for scene: 0
[20:04:45.502] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.503] NAV_MESH: load finished, first load for scene: 0
[20:04:45.504] NAV_MESH: load finished, first load for scene: 0
[20:04:45.504] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.505] NAV_MESH: load finished, first load for scene: 0
[20:04:45.505] NAV_MESH: load finished, first load for scene: 0
[20:04:45.510] NAV_MESH: load finished, first load for scene: 0
[20:04:45.512] NAV_MESH: load finished, first load for scene: 0
[20:04:45.512] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.512] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.513] NAV_MESH: load finished, first load for scene: 0
[20:04:45.513] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.513] Could not find the event index for: event:/mission/siege/ballista/reload_end
[20:04:45.514] NAV_MESH: load finished, first load for scene: 0
[20:04:45.515] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.515] NAV_MESH: load finished, first load for scene: 0
[20:04:45.516] NAV_MESH: load finished, first load for scene: 0
[20:04:45.517] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.517] NAV_MESH: load finished, first load for scene: 0
[20:04:45.518] NAV_MESH: load finished, first load for scene: 0
[20:04:45.519] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.519] NAV_MESH: load finished, first load for scene: 0
[20:04:45.520] NAV_MESH: load finished, first load for scene: 0
[20:04:45.521] Could not find the event index for: event:/mission/siege/mangonel/reload_end
[20:04:45.521] NAV_MESH: load finished, first load for scene: 0
[20:04:45.522] NAV_MESH: load finished, first load for scene: 0
[20:04:45.524] NAV_MESH: load finished, first load for scene: 0
[20:04:45.525] NAV_MESH: load finished, first load for scene: 0
[20:04:45.526] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.527] NAV_MESH: load finished, first load for scene: 0
[20:04:45.527] NAV_MESH: load finished, first load for scene: 0
[20:04:45.528] Could not find the event index for: event:/mission/siege/trebuchet/reload_end
[20:04:45.528] NAV_MESH: load finished, first load for scene: 0
[20:04:45.533] NAV_MESH: load finished, first load for scene: 0
[20:04:45.537] NAV_MESH: load finished, first load for scene: 0
[20:04:46.214] ----------Mission-AddTeam-Defender 

[20:04:46.214] ----------Mission-AddTeam-Attacker 

[20:04:46.214] ----------Mission-AddTeam-Attacker 

[20:04:46.326] -------MissionScreen-OnActivate 

[20:04:46.347] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.347] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.347] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:04:46.347] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.348] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.369] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.432] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:04:46.432] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.432] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.450] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.450] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.576] Bake Terrain
[20:04:46.576] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:04:46.576] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:04:46.606] Bake Terrain
[20:04:46.606] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:04:46.618] Bake Terrain
[20:04:46.624] Bake Terrain
[20:04:47.077] Selected formations being cleared. Select all formations: 

[20:04:47.077] Infantry added to selected formations. 

[20:04:47.077] Ranged added to selected formations. 

[20:04:47.077] SetOrder AIControlOffon team 

[20:04:47.077] After set order called, number of selected formations: 2 

[20:04:47.077] Infantry formation being processed. 

[20:04:47.079] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.079] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.079] Ranged formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] After set order loop complete, number of selected formations: 2 

[20:04:47.083] SetOrder Mounton team 

[20:04:47.083] After set order called, number of selected formations: 2 

[20:04:47.083] Infantry formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] Ranged formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] After set order loop complete, number of selected formations: 2 

[20:04:47.083] SetOrder FireAtWillon team 

[20:04:47.083] After set order called, number of selected formations: 2 

[20:04:47.083] Infantry formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] Ranged formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] After set order loop complete, number of selected formations: 2 

[20:04:47.083] SetOrder ArrangementLineon team 

[20:04:47.083] After set order called, number of selected formations: 2 

[20:04:47.083] Infantry formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] Ranged formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] After set order loop complete, number of selected formations: 2 

[20:04:47.083] SetOrder StandYourGroundon team 

[20:04:47.083] After set order called, number of selected formations: 2 

[20:04:47.083] Infantry formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] Ranged formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] After set order loop complete, number of selected formations: 2 

[20:04:47.083] SetOrder AIControlOnon team 

[20:04:47.083] After set order called, number of selected formations: 2 

[20:04:47.083] Infantry formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] Ranged formation being processed. 

[20:04:47.083] Update cached and formation values on each agent complete, number of selected formations: 2 

[20:04:47.083] Set random decide time of agents with indices complete, number of selected formations: 2 

[20:04:47.083] After set order loop complete, number of selected formations: 2 

[20:04:47.083] Infantry has 76 units, Cavalry has 0 units 

[20:04:47.083] Defender Infantry transfers 26 units to Cavalry 

[20:04:47.085] Infantry has 50 units, Cavalry has 26 units 

[20:04:47.085] Infantry has 50 units, HorseArcher has 0 units 

[20:04:47.085] Defender Infantry transfers 24 units to HorseArcher 

[20:04:47.086] Infantry has 26 units, HorseArcher has 24 units 

[20:04:47.086] Ranged has 108 units, Skirmisher has 0 units 

[20:04:47.086] Defender Ranged transfers 22 units to Skirmisher 

[20:04:47.088] Ranged has 86 units, Skirmisher has 22 units 

[20:04:47.088] Ranged has 86 units, HeavyInfantry has 0 units 

[20:04:47.088] Defender Ranged transfers 22 units to HeavyInfantry 

[20:04:47.089] Ranged has 64 units, HeavyInfantry has 22 units 

[20:04:47.089] Ranged has 64 units, LightCavalry has 0 units 

[20:04:47.089] Defender Ranged transfers 22 units to LightCavalry 

[20:04:47.090] Ranged has 42 units, LightCavalry has 22 units 

[20:04:47.090] Ranged has 42 units, HeavyCavalry has 0 units 

[20:04:47.090] Defender Ranged transfers 20 units to HeavyCavalry 

[20:04:47.091] Ranged has 22 units, HeavyCavalry has 20 units 

[20:04:47.102] Selected formations being cleared. 

[20:04:47.107] Selected formations being cleared. Select all formations: 

[20:04:47.578] Selected formations being cleared. Select all formations: 

[20:04:47.578] Infantry added to selected formations. 

[20:04:47.579] Selected formations being cleared. Select all formations: 

[20:04:47.579] SetOrder AIControlOffon team 

[20:04:47.579] After set order called, number of selected formations: 0 

[20:04:47.579] After set order loop complete, number of selected formations: 0 

[20:04:47.579] Selected formations being cleared. Select all formations: 

[20:04:47.579] SetOrder Mounton team 

[20:04:47.579] After set order called, number of selected formations: 0 

[20:04:47.579] After set order loop complete, number of selected formations: 0 

[20:04:47.579] Selected formations being cleared. Select all formations: 

[20:04:47.579] SetOrder FireAtWillon team 

[20:04:47.579] After set order called, number of selected formations: 0 

[20:04:47.579] After set order loop complete, number of selected formations: 0 

[20:04:47.579] Selected formations being cleared. Select all formations: 

[20:04:47.579] SetOrder ArrangementLineon team 

[20:04:47.579] After set order called, number of selected formations: 0 

[20:04:47.579] After set order loop complete, number of selected formations: 0 

[20:04:47.579] Selected formations being cleared. Select all formations: 

[20:04:47.579] SetOrder StandYourGroundon team 

[20:04:47.579] After set order called, number of selected formations: 0 

[20:04:47.579] After set order loop complete, number of selected formations: 0 

[20:04:47.579] Selected formations being cleared. Select all formations: 

[20:04:47.580] SetOrder AIControlOnon team 

[20:04:47.580] After set order called, number of selected formations: 0 

[20:04:47.580] After set order loop complete, number of selected formations: 0 

[20:04:47.580] Selected formations being cleared. Select all formations: 

[20:04:47.580] Selected formations being cleared. 

[20:04:47.580] Selected formations being cleared. Select all formations: 

[20:04:47.608] Selected formations being cleared. Select all formations: 

[20:04:47.608] Infantry added to selected formations. 

[20:04:47.608] Ranged added to selected formations. 

[20:04:47.608] Infantry added to selected formations. 

[20:04:47.608] Infantry added to selected formations. 

[20:04:47.608] Ranged added to selected formations. 

[20:04:47.608] Ranged added to selected formations. 

[20:04:47.608] Ranged added to selected formations. 

[20:04:47.608] Ranged added to selected formations. 

[20:04:47.608] SetOrder AIControlOffon team 

[20:04:47.608] After set order called, number of selected formations: 8 

[20:04:47.608] Infantry formation being processed. 

[20:04:47.609] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.609] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.609] Ranged formation being processed. 

[20:04:47.610] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.610] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.610] Cavalry formation being processed. 

[20:04:47.612] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.612] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.612] HorseArcher formation being processed. 

[20:04:47.612] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.612] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.612] NumberOfDefaultFormations formation being processed. 

[20:04:47.613] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.613] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.613] HeavyInfantry formation being processed. 

[20:04:47.614] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.614] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.614] LightCavalry formation being processed. 

[20:04:47.615] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.615] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.615] HeavyCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] After set order loop complete, number of selected formations: 8 

[20:04:47.616] SetOrder Mounton team 

[20:04:47.616] After set order called, number of selected formations: 8 

[20:04:47.616] Infantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Ranged formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Cavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HorseArcher formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] NumberOfDefaultFormations formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyInfantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] LightCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] After set order loop complete, number of selected formations: 8 

[20:04:47.616] SetOrder FireAtWillon team 

[20:04:47.616] After set order called, number of selected formations: 8 

[20:04:47.616] Infantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Ranged formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Cavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HorseArcher formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] NumberOfDefaultFormations formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyInfantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] LightCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] After set order loop complete, number of selected formations: 8 

[20:04:47.616] SetOrder ArrangementLineon team 

[20:04:47.616] After set order called, number of selected formations: 8 

[20:04:47.616] Infantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Ranged formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Cavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HorseArcher formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] NumberOfDefaultFormations formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyInfantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] LightCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] After set order loop complete, number of selected formations: 8 

[20:04:47.616] SetOrder StandYourGroundon team 

[20:04:47.616] After set order called, number of selected formations: 8 

[20:04:47.616] Infantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Ranged formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] Cavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HorseArcher formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] NumberOfDefaultFormations formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyInfantry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] LightCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] HeavyCavalry formation being processed. 

[20:04:47.616] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.616] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.616] After set order loop complete, number of selected formations: 8 

[20:04:47.616] SetOrder AIControlOnon team 

[20:04:47.618] After set order called, number of selected formations: 8 

[20:04:47.618] Infantry formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] Ranged formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] Cavalry formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] HorseArcher formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] NumberOfDefaultFormations formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] HeavyInfantry formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] LightCavalry formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] HeavyCavalry formation being processed. 

[20:04:47.618] Update cached and formation values on each agent complete, number of selected formations: 8 

[20:04:47.618] Set random decide time of agents with indices complete, number of selected formations: 8 

[20:04:47.618] After set order loop complete, number of selected formations: 8 

[20:04:47.627] Selected formations being cleared. 

[20:04:47.632] Selected formations being cleared. Select all formations: 

[20:04:47.632] Infantry added to selected formations. 

[20:04:47.632] SetOrderWithAgent FollowMe 芸峯on team 

[20:04:47.632] After set order called, number of selected formations: 1 

[20:04:47.632] General formation being processed. 

[20:04:47.632] Update cached and formation values on each agent complete, number of selected formations: 1 

[20:04:47.632] Set random decide time of agents with indices complete, number of selected formations: 1 

[20:04:47.632] After set order loop complete, number of selected formations: 1 

[20:04:47.632] Selected formations being cleared. Select all formations: 

[20:04:47.632] Selected formations being cleared. 

[20:04:47.632] Ranged added to selected formations. 

[20:04:47.632] SetOrderWithAgent FollowMe 关羽on team 

[20:04:47.632] After set order called, number of selected formations: 1 

[20:04:47.632] General formation being processed. 

[20:04:47.632] Update cached and formation values on each agent complete, number of selected formations: 1 

[20:04:47.632] Set random decide time of agents with indices complete, number of selected formations: 1 

[20:04:47.632] After set order loop complete, number of selected formations: 1 

[20:04:47.632] Selected formations being cleared. 

[20:04:47.633] Selected formations being cleared. Select all formations: 

[20:04:47.641] Infantry has 689 units, Cavalry has 0 units 

[20:04:47.641] Attacker Infantry transfers 230 units to Cavalry 

[20:04:47.682] Infantry has 459 units, Cavalry has 230 units 

[20:04:47.682] Infantry has 459 units, HorseArcher has 0 units 

[20:04:47.682] Attacker Infantry transfers 229 units to HorseArcher 

[20:04:47.698] Infantry has 230 units, HorseArcher has 229 units 

[20:04:47.698] Ranged has 125 units, Skirmisher has 0 units 

[20:04:47.698] Attacker Ranged transfers 42 units to Skirmisher 

[20:04:47.699] Ranged has 83 units, Skirmisher has 42 units 

[20:04:47.699] Ranged has 83 units, HeavyInfantry has 0 units 

[20:04:47.699] Attacker Ranged transfers 41 units to HeavyInfantry 

[20:04:47.700] Ranged has 42 units, HeavyInfantry has 41 units 

[20:04:47.717] Render Requested: sg_sword_20_1h_01_l 

[20:04:47.717] Render Requested: small_flat_heater_shield 

[20:04:57.544] ==============================DELETE RIGID BODY================== 
[20:05:12.071] ==============================DELETE RIGID BODY================== 
[20:05:12.095] ==============================DELETE RIGID BODY================== 
[20:05:12.340] ==============================DELETE RIGID BODY================== 
[20:05:12.397] ==============================DELETE RIGID BODY================== 
[20:05:12.491] ==============================DELETE RIGID BODY================== 
[20:05:13.882] 首功者,董允麾下元戎连弩士! 

[20:05:14.711] ==============================DELETE RIGID BODY================== 
[20:05:20.273] Render Requested: sg_spear_007 

[20:05:27.079] Render Requested: sg_sword_20_1h_01_l 

[20:05:31.598] ==============================DELETE RIGID BODY================== 
[20:05:38.542] ==============================DELETE RIGID BODY================== 
[20:05:38.568] ==============================DELETE RIGID BODY================== 
[20:05:38.624] ==============================DELETE RIGID BODY================== 
[20:05:38.781] ==============================DELETE RIGID BODY================== 
[20:05:39.009] ==============================DELETE RIGID BODY================== 
[20:05:48.147] Render Requested: sg_spear_007 

[20:05:48.334] ==============================DELETE RIGID BODY================== 
[20:06:02.033] ==============================DELETE RIGID BODY================== 
[20:06:02.039] ==============================DELETE RIGID BODY================== 
[20:06:02.178] ==============================DELETE RIGID BODY================== 
[20:06:02.216] ==============================DELETE RIGID BODY================== 
[20:06:02.247] ==============================DELETE RIGID BODY================== 
[20:06:07.984] ==============================DELETE RIGID BODY================== 
[20:06:24.546] ==============================DELETE RIGID BODY================== 
[20:06:26.047] ==============================DELETE RIGID BODY================== 
[20:06:26.053] ==============================DELETE RIGID BODY================== 
[20:06:26.097] ==============================DELETE RIGID BODY================== 
[20:06:26.248] ==============================DELETE RIGID BODY================== 
[20:06:26.292] ==============================DELETE RIGID BODY================== 
[20:06:40.379] Render Requested: sg_sword_20_1h_01_l 

[20:06:40.792] ==============================DELETE RIGID BODY================== 
[20:06:41.302] Render Requested: sg_spear_007 

[20:06:41.982] Render Requested: small_flat_heater_shield 

[20:06:42.950] Render Requested: sg_sword_20_1h_01_l 

[20:06:48.652] ==============================DELETE RIGID BODY================== 
[20:06:48.659] ==============================DELETE RIGID BODY================== 
[20:06:48.767] ==============================DELETE RIGID BODY================== 
[20:06:48.979] ==============================DELETE RIGID BODY================== 
[20:06:49.036] ==============================DELETE RIGID BODY================== 
[20:06:56.876] ==============================DELETE RIGID BODY================== 
[20:07:06.672] HeavyInfantry has 32 units, Cavalry has 229 units 

[20:07:06.672] Attacker HeavyInfantry transfers 9 units to Cavalry 

[20:07:06.672] HeavyInfantry has 23 units, Cavalry has 238 units 

[20:07:06.672] HeavyInfantry has 23 units, HorseArcher has 203 units 

[20:07:06.672] Attacker HeavyInfantry transfers 23 units to HorseArcher 

[20:07:06.673] HeavyInfantry has 0 units, HorseArcher has 226 units 

[20:07:06.673] Infantry has 250 units, HorseArcher has 226 units 

[20:07:06.673] Attacker Infantry transfers 12 units to HorseArcher 

[20:07:06.674] Infantry has 238 units, HorseArcher has 238 units 

[20:07:06.674] Ranged has 36 units, HeavyInfantry has 0 units 

[20:07:06.674] Attacker Ranged transfers 11 units to HeavyInfantry 

[20:07:06.676] Ranged has 25 units, HeavyInfantry has 11 units 

[20:07:06.676] Skirmisher has 38 units, HeavyInfantry has 11 units 

[20:07:06.676] Attacker Skirmisher transfers 13 units to HeavyInfantry 

[20:07:06.676] Skirmisher has 25 units, HeavyInfantry has 24 units 

[20:07:13.114] ==============================DELETE RIGID BODY================== 
[20:07:17.029] ==============================DELETE RIGID BODY================== 
[20:07:17.072] ==============================DELETE RIGID BODY================== 
[20:07:17.149] ==============================DELETE RIGID BODY================== 
[20:07:17.199] ==============================DELETE RIGID BODY================== 
[20:07:17.368] ==============================DELETE RIGID BODY================== 
[20:07:31.159] ==============================DELETE RIGID BODY================== 
[20:07:38.840] ==============================DELETE RIGID BODY================== 
[20:07:38.841] ==============================DELETE RIGID BODY================== 
[20:07:38.941] ==============================DELETE RIGID BODY================== 
[20:07:39.199] ==============================DELETE RIGID BODY================== 
[20:07:39.243] ==============================DELETE RIGID BODY================== 
[20:07:48.249] ==============================DELETE RIGID BODY================== 
[20:07:50.113] Render Requested: sg_spear_007 

[20:07:53.692] HeavyCavalry has 14 units, Ranged has 15 units 

[20:07:53.692] Defender HeavyCavalry transfers 14 units to Ranged 

[20:07:53.693] HeavyCavalry has 0 units, Ranged has 29 units 

[20:07:53.693] Skirmisher has 13 units, Ranged has 29 units 

[20:07:53.693] Defender Skirmisher transfers 13 units to Ranged 

[20:07:53.693] Skirmisher has 0 units, Ranged has 42 units 

[20:07:53.693] HeavyInfantry has 11 units, Ranged has 42 units 

[20:07:53.693] Defender HeavyInfantry transfers 11 units to Ranged 

[20:07:53.694] HeavyInfantry has 0 units, Ranged has 53 units 

[20:07:53.694] LightCavalry has 9 units, Ranged has 53 units 

[20:07:53.694] Defender LightCavalry transfers 9 units to Ranged 

[20:07:53.694] LightCavalry has 0 units, Ranged has 62 units 

[20:07:54.693] Defender team formation 1 split 

[20:07:54.693] Ranged has 62 units, Skirmisher has 0 units 

[20:07:54.693] Defender Ranged transfers 20 units to Skirmisher 

[20:07:54.693] Ranged has 42 units, Skirmisher has 20 units 

[20:07:54.693] Ranged has 42 units, HeavyInfantry has 0 units 

[20:07:54.693] Defender Ranged transfers 21 units to HeavyInfantry 

[20:07:54.694] Ranged has 21 units, HeavyInfantry has 21 units 

[20:07:56.753] ==============================DELETE RIGID BODY================== 
[20:07:56.860] ==============================DELETE RIGID BODY================== 
[20:07:56.885] ==============================DELETE RIGID BODY================== 
[20:07:56.898] ==============================DELETE RIGID BODY================== 
[20:07:56.980] ==============================DELETE RIGID BODY================== 
[20:07:57.693] Skirmisher has 20 units, Ranged has 21 units 

[20:07:57.693] Defender Skirmisher transfers 20 units to Ranged 

[20:07:57.693] Skirmisher has 0 units, Ranged has 41 units 

[20:07:58.694] Ranged has 41 units, HeavyInfantry has 21 units 

[20:07:58.694] Defender Ranged transfers 9 units to HeavyInfantry 

[20:07:58.695] Ranged has 32 units, HeavyInfantry has 30 units 

[20:08:00.695] Defender team formation 1 split 

[20:08:00.695] Ranged has 32 units, Skirmisher has 0 units 

[20:08:00.695] Defender Ranged transfers 16 units to Skirmisher 

[20:08:00.695] Ranged has 16 units, Skirmisher has 16 units 

[20:08:12.764] ==============================DELETE RIGID BODY================== 
[20:08:12.801] ==============================DELETE RIGID BODY================== 
[20:08:12.820] ==============================DELETE RIGID BODY================== 
[20:08:12.915] ==============================DELETE RIGID BODY================== 
[20:08:13.022] ==============================DELETE RIGID BODY================== 
[20:08:14.829] Render Requested: sg_sword_20_1h_01_l 

[20:08:15.700] Skirmisher has 16 units, Ranged has 16 units 

[20:08:15.700] Defender Skirmisher transfers 16 units to Ranged 

[20:08:15.700] Skirmisher has 0 units, Ranged has 32 units 

[20:08:17.701] Defender team formation 1 split 

[20:08:17.701] Ranged has 32 units, Skirmisher has 0 units 

[20:08:17.701] Defender Ranged transfers 16 units to Skirmisher 

[20:08:17.701] Ranged has 16 units, Skirmisher has 16 units 

[20:08:26.715] Ranged has 24 units, Infantry has 228 units 

[20:08:26.715] Attacker Ranged transfers 14 units to Infantry 

[20:08:26.715] Ranged has 10 units, Infantry has 242 units 

[20:08:26.715] Ranged has 10 units, Cavalry has 231 units 

[20:08:26.715] Attacker Ranged transfers 10 units to Cavalry 

[20:08:26.715] Ranged has 0 units, Cavalry has 241 units 

[20:08:26.715] Skirmisher has 22 units, Ranged has 0 units 

[20:08:26.715] Attacker Skirmisher transfers 6 units to Ranged 

[20:08:26.715] Skirmisher has 16 units, Ranged has 6 units 

[20:08:26.715] HeavyInfantry has 24 units, Ranged has 6 units 

[20:08:26.715] Attacker HeavyInfantry transfers 8 units to Ranged 

[20:08:26.716] HeavyInfantry has 16 units, Ranged has 14 units 

[20:08:29.637] ==============================DELETE RIGID BODY================== 
[20:08:29.661] ==============================DELETE RIGID BODY================== 
[20:08:29.687] ==============================DELETE RIGID BODY================== 
[20:08:29.744] ==============================DELETE RIGID BODY================== 
[20:08:29.819] ==============================DELETE RIGID BODY================== 
[20:08:30.557] Render Requested: sg_spear_007 

[20:08:33.737] Defender team formation 5 split 

[20:08:33.737] HeavyInfantry has 28 units, LightCavalry has 0 units 

[20:08:33.737] Defender HeavyInfantry transfers 9 units to LightCavalry 

[20:08:33.737] HeavyInfantry has 19 units, LightCavalry has 9 units 

[20:08:33.737] HeavyInfantry has 19 units, HeavyCavalry has 0 units 

[20:08:33.737] Defender HeavyInfantry transfers 9 units to HeavyCavalry 

[20:08:33.737] HeavyInfantry has 10 units, HeavyCavalry has 9 units 

[20:08:44.127] ==============================DELETE RIGID BODY================== 
[20:08:47.566] ==============================DELETE RIGID BODY================== 
[20:08:47.597] ==============================DELETE RIGID BODY================== 
[20:08:47.660] ==============================DELETE RIGID BODY================== 
[20:08:47.698] ==============================DELETE RIGID BODY================== 
[20:08:47.742] ==============================DELETE RIGID BODY================== 
[20:08:53.667] ==============================DELETE RIGID BODY================== 
[20:08:55.227] ==============================DELETE RIGID BODY================== 
[20:09:00.933] ==============================DELETE RIGID BODY================== 
[20:09:04.796] Defender team formation 0 split 

[20:09:05.796] Defender team formation 0 split 

[20:09:05.903] ==============================DELETE RIGID BODY================== 
[20:09:05.941] ==============================DELETE RIGID BODY================== 
[20:09:05.946] ==============================DELETE RIGID BODY================== 
[20:09:05.996] ==============================DELETE RIGID BODY================== 
[20:09:06.004] ==============================DELETE RIGID BODY================== 
[20:09:06.798] Defender team formation 0 split 

[20:09:07.798] Defender team formation 0 split 

[20:09:08.797] Defender team formation 0 split 

[20:09:09.797] Defender team formation 0 split 

[20:09:09.917] Render Requested: sg_sword_20_1h_01_l 

[20:09:10.798] Defender team formation 0 split 

[20:09:11.798] Defender team formation 0 split 

[20:09:12.798] Defender team formation 0 split 

[20:09:13.798] Defender team formation 0 split 

[20:09:14.797] Defender team formation 0 split 

[20:09:15.804] Defender team formation 0 split 

[20:09:16.806] Defender team formation 0 split 

[20:09:17.805] Defender team formation 0 split 

[20:09:18.805] Defender team formation 0 split 

[20:09:19.810] Defender team formation 0 split 

[20:09:20.810] Defender team formation 0 split 

[20:09:21.810] Defender team formation 0 split 

[20:09:22.810] Defender team formation 0 split 

[20:09:23.816] Defender team formation 0 split 

[20:09:24.816] Defender team formation 0 split 

[20:09:25.217] ==============================DELETE RIGID BODY================== 
[20:09:25.311] ==============================DELETE RIGID BODY================== 
[20:09:25.343] ==============================DELETE RIGID BODY================== 
[20:09:25.349] ==============================DELETE RIGID BODY================== 
[20:09:25.569] ==============================DELETE RIGID BODY================== 
[20:09:25.817] Defender team formation 0 split 

[20:09:26.817] Defender team formation 0 split 

[20:09:27.823] Defender team formation 0 split 

[20:09:29.828] HeavyCavalry has 4 units, HeavyInfantry has 6 units 

[20:09:29.828] Defender HeavyCavalry transfers 4 units to HeavyInfantry 

[20:09:29.828] HeavyCavalry has 0 units, HeavyInfantry has 10 units 

[20:09:30.829] Defender team formation 0 split 

[20:09:30.829] Infantry has 24 units, HeavyCavalry has 0 units 

[20:09:30.829] Defender Infantry transfers 12 units to HeavyCavalry 

[20:09:30.829] Infantry has 12 units, HeavyCavalry has 12 units 

[20:09:34.839] Skirmisher has 14 units, LightCavalry has 5 units 

[20:09:34.839] Defender Skirmisher transfers 4 units to LightCavalry 

[20:09:34.839] Skirmisher has 10 units, LightCavalry has 9 units 

[20:09:41.849] Defender team formation 1 split 

[20:09:41.849] Ranged has 11 units, Cavalry has 0 units 

[20:09:41.849] Defender Ranged transfers 5 units to Cavalry 

[20:09:41.849] Ranged has 6 units, Cavalry has 5 units 

[20:09:46.865] HeavyInfantry has 4 units, Cavalry has 5 units 

[20:09:46.865] Defender HeavyInfantry transfers 4 units to Cavalry 

[20:09:46.865] HeavyInfantry has 0 units, Cavalry has 9 units 

[20:09:51.867] Defender team formation 4 split 

[20:09:51.867] Skirmisher has 10 units, HeavyInfantry has 0 units 

[20:09:51.867] Defender Skirmisher transfers 5 units to HeavyInfantry 

[20:09:51.867] Skirmisher has 5 units, HeavyInfantry has 5 units 

[20:09:57.884] Cavalry has 8 units, LightCavalry has 2 units 

[20:09:57.884] Defender Cavalry transfers 3 units to LightCavalry 

[20:09:57.884] Cavalry has 5 units, LightCavalry has 5 units 

[20:09:58.884] HeavyInfantry has 5 units, Cavalry has 5 units 

[20:09:58.884] Defender HeavyInfantry transfers 5 units to Cavalry 

[20:09:58.884] HeavyInfantry has 0 units, Cavalry has 10 units 

[20:10:02.896] Defender team formation 2 split 

[20:10:02.896] Cavalry has 10 units, HeavyInfantry has 0 units 

[20:10:02.896] Defender Cavalry transfers 5 units to HeavyInfantry 

[20:10:02.896] Cavalry has 5 units, HeavyInfantry has 5 units 

[20:10:08.265] Render Requested: sg_spear_007 

[20:10:11.919] Defender team formation 1 split 

[20:10:11.919] Ranged has 5 units, LightCavalry has 0 units 

[20:10:11.919] Defender Ranged transfers 2 units to LightCavalry 

[20:10:11.919] Ranged has 3 units, LightCavalry has 2 units 

[20:10:13.923] LightCavalry has 2 units, Cavalry has 3 units 

[20:10:13.923] Defender LightCavalry transfers 2 units to Cavalry 

[20:10:13.923] LightCavalry has 0 units, Cavalry has 5 units 

[20:10:16.931] Defender team formation 2 split 

[20:10:16.931] Cavalry has 5 units, LightCavalry has 0 units 

[20:10:16.931] Defender Cavalry transfers 2 units to LightCavalry 

[20:10:16.931] Cavalry has 3 units, LightCavalry has 2 units 

[20:10:17.930] Skirmisher has 5 units, Cavalry has 2 units 

[20:10:17.930] Defender Skirmisher transfers 2 units to Cavalry 

[20:10:17.930] Skirmisher has 3 units, Cavalry has 4 units 

[20:10:19.936] Defender team formation 0 split 

[20:10:20.941] Defender team formation 0 split 

[20:10:21.947] Defender team formation 0 split 

[20:10:22.948] Defender team formation 0 split 

[20:10:22.948] Infantry has 12 units, LightCavalry has 0 units 

[20:10:22.948] Defender Infantry transfers 6 units to LightCavalry 

[20:10:22.948] Infantry has 6 units, LightCavalry has 6 units 

[20:10:23.949] Defender team formation 5 split 

[20:10:24.949] Defender team formation 5 split 

[20:10:25.949] HorseArcher has 1 units, LightCavalry has 6 units 

[20:10:25.949] Defender HorseArcher transfers 1 units to LightCavalry 

[20:10:25.949] HorseArcher has 0 units, LightCavalry has 7 units 

[20:10:26.954] Defender team formation 2 split 

[20:10:26.954] Cavalry has 3 units, Ranged has 0 units 

[20:10:26.954] Defender Cavalry transfers 1 units to Ranged 

[20:10:26.954] Cavalry has 2 units, Ranged has 1 units 

[20:10:26.954] Cavalry has 2 units, HorseArcher has 0 units 

[20:10:26.954] Defender Cavalry transfers 1 units to HorseArcher 

[20:10:26.954] Cavalry has 1 units, HorseArcher has 1 units 

[20:10:27.956] Defender team formation 4 split 

[20:10:27.956] Skirmisher has 3 units, Ranged has 0 units 

[20:10:27.956] Defender Skirmisher transfers 1 units to Ranged 

[20:10:27.956] Skirmisher has 2 units, Ranged has 1 units 

[20:10:29.963] Defender team formation 6 split 

[20:10:30.962] Defender team formation 6 split 

[20:10:30.962] LightCavalry has 7 units, HeavyInfantry has 0 units 

[20:10:30.962] Defender LightCavalry transfers 3 units to HeavyInfantry 

[20:10:30.963] LightCavalry has 4 units, HeavyInfantry has 3 units 

[20:10:35.980] Defender team formation 0 split 

[20:10:35.980] Infantry has 6 units, HeavyCavalry has 0 units 

[20:10:35.980] Defender Infantry transfers 3 units to HeavyCavalry 

[20:10:35.980] Infantry has 3 units, HeavyCavalry has 3 units 

[20:10:36.985] Defender team formation 4 split 

[20:10:37.985] Defender team formation 4 split 

[20:10:38.985] Defender team formation 4 split 

[20:10:39.985] Defender team formation 4 split 

[20:10:41.986] Defender team formation 4 split 

[20:10:41.986] Skirmisher has 2 units, HorseArcher has 0 units 

[20:10:41.986] Defender Skirmisher transfers 1 units to HorseArcher 

[20:10:41.987] Skirmisher has 1 units, HorseArcher has 1 units 

[20:10:54.188] 芸峯提高了1级。 

[20:10:55.026] Defender team formation 6 split 

[20:10:55.026] LightCavalry has 3 units, Ranged has 0 units 

[20:10:55.026] Defender LightCavalry transfers 1 units to Ranged 

[20:10:55.026] LightCavalry has 2 units, Ranged has 1 units 

[20:10:57.876] CheckMissionEnded::ended 

[20:10:57.876] Player MapEvent BattleState: AttackerVictory 

[20:11:00.841] I called EndMission 

[20:11:00.847] I called EndMissionInternal 

[20:11:01.097] -------MissionScreen-OnDeactivate 

[20:11:01.379] PopScreen 

[20:11:01.379] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandlePause 

[20:11:01.379] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleDeactivate 

[20:11:01.379] -------MissionScreen-OnDeactivate 

[20:11:01.379] TaleWorlds.MountAndBlade.View.Screens.MissionScreen::HandleFinalize 

[20:11:01.379] -------MissionScreen-OnFinalize 

[20:11:01.382] Scene_view::clear_all(empire_town_r)
[20:11:01.383] PopScreen - TaleWorlds.MountAndBlade.View.Screens.MissionScreen 

[20:11:01.383] OnScreenListChanged 

[20:11:01.383] SandBox.View.Map.MapScreen::HandleActivate 

[20:11:01.383] SandBox.View.Map.MapScreen::HandleResume 

[20:11:01.388] [GAME MENU] player_in_camp 

[20:11:01.388] Release Sound Event -1 

[20:11:01.389] 你掠夺了34第纳尔。 

[20:11:01.389] Player MapEvent State: WaitingRemoval 

[20:11:01.391] 成功夺取肤施,领主选举开始。 

[20:11:01.395] Player has entered town_shangjun_fushi: 肤施 

[20:11:01.395] Player has entered town_shangjun_fushi: 肤施 

[20:11:01.395] [GAME MENU] town_outside 

[20:11:01.395] [GAME MENU] town 

[20:11:01.395] [GAME MENU] menu_settlement_taken 

[20:11:01.395] [GAME MENU] menu_settlement_taken_player_participant 

[20:11:01.515] Release Sound Event 88585 

[20:11:01.529] [GAME MENU] player_in_camp_battle_end 

[20:11:02.066] rglShader_manager::read_compressed_shader_cache_package : 0.000074
[20:11:02.066] Missing shader from sack: pbr_terrain
[20:11:02.066] Missing shader from sack: pbr_terrain
[20:11:02.066] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.066] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.066] Missing shader from sack: pbr_terrain_shadowmap
[20:11:02.066] Missing shader from sack: pbr_terrain_pointlight
[20:11:02.066] Missing shader from sack: pbr_terrain
[20:11:02.066] Missing shader from sack: pbr_terrain
[20:11:02.066] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain
[20:11:02.067] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain
[20:11:02.068] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain
[20:11:02.069] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.070] Missing shader from sack: pbr_terrain
[20:11:02.070] Missing shader from sack: pbr_terrain
[20:11:02.070] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.070] Missing shader from sack: pbr_terrain
[20:11:02.070] Missing shader from sack: pbr_terrain
[20:11:02.070] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain
[20:11:02.071] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.072] Missing shader from sack: pbr_terrain
[20:11:02.072] Missing shader from sack: pbr_terrain
[20:11:02.072] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.072] Missing shader from sack: pbr_terrain
[20:11:02.072] Missing shader from sack: pbr_terrain
[20:11:02.072] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.072] Missing shader from sack: pbr_terrain
[20:11:02.072] Missing shader from sack: pbr_terrain
[20:11:02.072] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.073] Missing shader from sack: pbr_terrain
[20:11:02.073] Missing shader from sack: pbr_terrain
[20:11:02.073] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.073] Missing shader from sack: pbr_terrain
[20:11:02.073] Missing shader from sack: pbr_terrain
[20:11:02.073] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.074] Missing shader from sack: pbr_terrain
[20:11:02.074] Missing shader from sack: pbr_terrain
[20:11:02.074] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain
[20:11:02.077] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.078] Missing shader from sack: pbr_terrain
[20:11:02.078] Missing shader from sack: pbr_terrain
[20:11:02.078] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.080] Missing shader from sack: pbr_terrain
[20:11:02.080] Missing shader from sack: pbr_terrain
[20:11:02.080] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.080] Missing shader from sack: pbr_terrain
[20:11:02.080] Missing shader from sack: pbr_terrain
[20:11:02.080] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.081] Missing shader from sack: pbr_terrain
[20:11:02.081] Missing shader from sack: pbr_terrain
[20:11:02.081] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.082] Missing shader from sack: pbr_terrain
[20:11:02.082] Missing shader from sack: pbr_terrain
[20:11:02.082] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.082] Missing shader from sack: pbr_terrain
[20:11:02.082] Missing shader from sack: pbr_terrain
[20:11:02.082] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.083] Missing shader from sack: pbr_terrain
[20:11:02.083] Missing shader from sack: pbr_terrain
[20:11:02.083] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.084] Missing shader from sack: pbr_terrain
[20:11:02.084] Missing shader from sack: pbr_terrain
[20:11:02.084] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.085] Missing shader from sack: pbr_terrain
[20:11:02.085] Missing shader from sack: pbr_terrain
[20:11:02.085] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.085] Missing shader from sack: pbr_terrain
[20:11:02.085] Missing shader from sack: pbr_terrain
[20:11:02.085] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.086] Missing shader from sack: pbr_terrain
[20:11:02.086] Missing shader from sack: pbr_terrain
[20:11:02.086] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.087] Missing shader from sack: pbr_terrain
[20:11:02.087] Missing shader from sack: pbr_terrain
[20:11:02.087] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.088] Missing shader from sack: pbr_terrain
[20:11:02.088] Missing shader from sack: pbr_terrain
[20:11:02.088] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.090] Missing shader from sack: pbr_terrain
[20:11:02.090] Missing shader from sack: pbr_terrain
[20:11:02.090] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.090] Missing shader from sack: pbr_terrain
[20:11:02.090] Missing shader from sack: pbr_terrain
[20:11:02.090] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.091] Missing shader from sack: pbr_terrain
[20:11:02.091] Missing shader from sack: pbr_terrain
[20:11:02.091] Missing shader from sack: pbr_terrain_gbuffer
[20:11:02.353] Bake Terrain
[20:11:02.629] Bake Terrain
[20:11:02.650] Bake Terrain
[20:11:02.670] Bake Terrain
[20:11:04.406] [GAME MENU] player_in_camp_main 

[20:11:06.846] [GAME MENU] camp_junsima 

[20:11:07.894] --------------- Conversation Start ---------------  

[20:11:07.894] Conversation character name: 军司马
id: yizhou_sol_6001
culture:益州
persona:PersonaSoftspoken 

[20:11:07.894] AI -> (op_junsima_camp_hello) -  

[20:11:08.987] P  -> (op_player_ask_for_promotion) -  

[20:11:08.987] AI -> (op_junsima_camp_promote_check) -  

[20:11:09.434] ExecuteContinue 

[20:11:09.434] AI -> (op_junsima_camp_can_promote) -  

[20:11:10.283] P  -> (op_player_camp_promotion_option) -  

[20:11:10.283] 被晋升为什长。 

[20:11:10.283] Average value of 近战武器 I : 0.805588 

[20:11:10.283] Average value of 黏土 : 2.295112 

[20:11:10.283] Average value of 羊毛 : 3.955682 

[20:11:10.283] Average value of 橄榄 : 3.207813 

[20:11:10.283] Average value of 硬木 : 3.075289 

[20:11:10.283] Average value of 毛皮 : 1.009281 

[20:11:10.283] Average value of 盐 : 3.307761 

[20:11:10.284] Average value of 枣 : 2.32621 

[20:11:10.284] Average value of 黄油 : 2.054799 

[20:11:10.284] Average value of 皮革 : 1.195938 

[20:11:10.284] Average value of 铁 : 2.893165 

[20:11:10.284] Average value of 马匹装备 I : 0.8530515 

[20:11:10.284] Average value of 肉 : 1.863064 

[20:11:10.284] Average value of 亚麻 : 2.667389 

[20:11:10.284] Average value of 亚麻布 : 1.483434 

[20:11:10.284] Average value of 葡萄 : 3.061774 

[20:11:10.284] Average value of 银矿石 : 2.091286 

[20:11:10.284] Average value of 盾牌 I : 0.8167612 

[20:11:10.284] Average value of 陶器 : 1.14962 

[20:11:10.284] Average value of 天鹅绒 : 0.636466 

[20:11:10.284] Average value of 啤酒 : 0.7768547 

[20:11:10.284] Average value of 谷物 : 1.775004 

[20:11:10.284] Average value of 奶酪 : 1.783502 

[20:11:10.284] Average value of 工具 : 0.6962348 

[20:11:10.284] Average value of 兽皮 : 1.618659 

[20:11:10.284] Average value of 生丝 : 0.813776 

[20:11:10.284] Average value of 服装 : 0.805588 

[20:11:10.284] Average value of 远程武器 II : 0.8064967 

[20:11:10.284] Average value of 箭 : 0.8083813 

[20:11:10.284] Average value of 鱼 : 5.363423 

[20:11:10.284] Average value of 贵重品 : 1.005217 

[20:11:10.284] Average value of 坐骑 : 0.2938076 

[20:11:10.284] Average value of 驮畜 : 1.992251 

[20:11:10.284] Average value of 肉猪 : 1.349183 

[20:11:10.284] Average value of 轻甲 : 0.8000014 

[20:11:10.284] Average value of 盾牌 III : 0.8320816 

[20:11:10.284] Average value of 马匹装备 II : 0.8769665 

[20:11:10.284] Average value of 盾牌 II : 0.8363143 

[20:11:10.284] Average value of 羊 : 1.789837 

[20:11:10.284] Average value of 远程武器 I : 0.8000014 

[20:11:10.284] Average value of 近战武器 II : 0.8223478 

[20:11:10.284] Average value of 葡萄酒 : 0.7179394 

[20:11:10.284] Average value of 油 : 2.754137 

[20:11:10.284] Average value of 重甲 : 0.8307278 

[20:11:10.284] Average value of 远程武器 III : 0.8083813 

[20:11:10.284] Average value of 中甲 : 0.8027948 

[20:11:10.284] Average value of 战争坐骑 : 1.642728 

[20:11:10.284] Average value of 布匹 : 1.300002 

[20:11:10.284] Average value of 牛 : 1.930749 

[20:11:10.284] Average value of 贵族坐骑 : 1.090293 

[20:11:10.284] Average value of 马匹装备 III : 1.129996 

[20:11:10.284] Average value of 马匹装备 IV : 1.288829 

[20:11:10.284] Average value of 马匹装备 V : 1.263689 

[20:11:10.284] Average value of 近战武器 III : 0.8279344 

[20:11:10.284] Average value of 近战武器 IV : 0.9837043 

[20:11:10.284] Average value of 近战武器 V : 1.140784 

[20:11:10.284] Average value of 远程武器 IV : 0.90413 

[20:11:10.284] Average value of 远程武器 V : 1.127962 

[20:11:10.284] Average value of 盾牌 IV : 1.106111 

[20:11:10.284] Average value of 盾牌 V : 1.199443 

[20:11:10.284] Average value of 终极护甲 : 0.9381189 

[20:11:10.284] Average value of 旗帜 : 1.300002 

[20:11:10.284] Average value of 未分配 : 1.300002 

[20:11:10.284] PushScreen 

[20:11:10.284] SandBox.View.Map.MapScreen::HandlePause 

[20:11:10.284] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:11:10.284] OnScreenListChanged 

[20:11:10.284] SandBox.GauntletUI.GauntletInventoryScreen::HandleInitialize 

[20:11:10.345] SandBox.GauntletUI.GauntletInventoryScreen::HandleActivate 

[20:11:10.345] SandBox.GauntletUI.GauntletInventoryScreen::HandleResume 

[20:11:10.460] --------------- Conversation End ---------------  

[20:11:10.467] Render Requested: sg_ar_c02_s7001_head 

[20:11:10.467] Render Requested: sg_ar_c01_s6001_shoulder 

[20:11:10.467] Render Requested: sg_ar_c07_s5002_body 

[20:11:10.467] Render Requested: sg_ar_c02_s8002_arm 

[20:11:10.467] Render Requested: sg_ar_c01_s6001_leg 

[20:11:10.467] Render Requested: t2_empire_horse 

[20:11:10.467] Render Requested: northern_light_harness 

[20:11:10.467] Render Requested: small_flat_heater_shield 

[20:11:10.467] Render Requested: sg_sword_20_1h_01_l 

[20:11:10.467] Render Requested: sg_spear_007 

[20:11:10.467] Render Requested: sg_t2_ht_sword_002 

[20:11:10.467] Render Requested: sg_shield_008_a 

[20:11:10.467] Render Requested: sg_crossbow_001 

[20:11:10.467] Render Requested: bolt_b 

[20:11:10.467] Render Requested: sg_ar_c03_s3002_body 

[20:11:10.467] Render Requested: sg_cl_c02_s1001_leg 

[20:11:10.467] Render Requested: sg_cl_c02_s1001_leg 

[20:11:10.467] Render Requested: sg_cl_c03_s1001_body 

[20:11:10.467] Render Requested: grain 

[20:11:10.467] Render Requested: grape 

[20:11:10.467] Render Requested: olives 

[20:11:10.467] Render Requested: meat 

[20:11:10.467] Render Requested: sg_axe_004 

[20:11:10.467] Render Requested: sumpter_horse 

[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.473] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:11:10.533] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:10.533] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.553] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.559] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.565] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.566] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.572] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.572] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.609] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:10.609] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:10.647] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:11.281] Render Requested: sg_ar_c02_s8002_arm 

[20:11:11.357] Render Requested: sg_cl_c02_s1001_leg 

[20:11:11.363] Render Requested: sg_ar_c01_s6001_leg 

[20:11:11.407] Render Requested: sg_ar_c03_s3002_body 

[20:11:11.407] Render Requested: sg_ar_c07_s5002_body 

[20:11:11.428] Render Requested: bolt_b 

[20:11:11.453] Render Requested: sg_crossbow_001 

[20:11:11.466] Render Requested: sg_shield_008_a 

[20:11:11.474] Render Requested: small_flat_heater_shield 

[20:11:11.508] Render Requested: sg_t2_ht_sword_002 

[20:11:11.508] Render Requested: sg_sword_20_1h_01_l 

[20:11:12.108] TransferItem Name: 汉单手剑2 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:11:12.112] TransferItem Name: 双弧盾1 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:11:12.113] TransferItem Name: 汉弩 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:11:12.114] Render Requested: sg_t2_ht_sword_002 

[20:11:12.114] Render Requested: sg_shield_008_a 

[20:11:12.114] Render Requested: sg_crossbow_001 

[20:11:12.310] Render Requested: sg_ar_c02_s7001_head 

[20:11:12.744] Render Requested: sg_ar_c07_s5002_body 

[20:11:12.826] Render Requested: sg_ar_c01_s6001_shoulder 

[20:11:12.952] Render Requested: sg_ar_c03_s3002_body 

[20:11:12.952] Render Requested: sg_ar_c07_s5002_body 

[20:11:13.027] Render Requested: bolt_b 

[20:11:13.234] TransferItem Name: 弩矢 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:11:13.238] Render Requested: bolt_b 

[20:11:13.242] Render Requested: sg_ar_c03_s3002_body 

[20:11:13.524] TransferItem Name: 三国-季汉麻布悍腰戎服 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:11:13.529] Render Requested: sg_ar_c03_s3002_body 

[20:11:13.533] Render Requested: sg_cl_c02_s1001_leg 

[20:11:13.533] Render Requested: sg_ar_c01_s6001_leg 

[20:11:13.725] TransferItem Name: 兖州民兵鞋子 | From: OtherInventory To: PlayerInventory | Amount: 1 

[20:11:13.826] Render Requested: sg_ar_c02_s7001_head 

[20:11:14.310] PopScreen 

[20:11:14.310] SandBox.GauntletUI.GauntletInventoryScreen::HandlePause 

[20:11:14.310] SandBox.GauntletUI.GauntletInventoryScreen::HandleDeactivate 

[20:11:14.310] SandBox.GauntletUI.GauntletInventoryScreen::HandleFinalize 

[20:11:14.311] PopScreen - SandBox.GauntletUI.GauntletInventoryScreen 

[20:11:14.311] OnScreenListChanged 

[20:11:14.311] SandBox.View.Map.MapScreen::HandleActivate 

[20:11:14.311] SandBox.View.Map.MapScreen::HandleResume 

[20:11:14.316] [GAME MENU] camp_junsima 

[20:11:14.541] Scene_view::clear_all(scn_conversation_tableau)
[20:11:14.541] [GAME MENU] camp_junsima 

[20:11:17.163] [GAME MENU] player_in_camp_main 

[20:11:19.858] Before Daily Tick: 初平元年秋七月 

[20:11:20.261] [GAME MENU] player_in_camp_main 

[20:11:20.356] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:20.356] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.356] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.366] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:20.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.366] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.401] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:20.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.401] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.410] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:20.410] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.469] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:20.469] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:20.491] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:20.491] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:21.583] PushScreen 

[20:11:21.583] SandBox.View.Map.MapScreen::HandlePause 

[20:11:21.583] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:11:21.583] OnScreenListChanged 

[20:11:21.583] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleInitialize 

[20:11:21.583] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleActivate 

[20:11:21.583] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleResume 

[20:11:28.590] PopScreen 

[20:11:28.590] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandlePause 

[20:11:28.590] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleDeactivate 

[20:11:28.590] SandBox.GauntletUI.GauntletCharacterDeveloperScreen::HandleFinalize 

[20:11:28.590] PopScreen - SandBox.GauntletUI.GauntletCharacterDeveloperScreen 

[20:11:28.590] OnScreenListChanged 

[20:11:28.590] SandBox.View.Map.MapScreen::HandleActivate 

[20:11:28.590] SandBox.View.Map.MapScreen::HandleResume 

[20:11:28.596] [GAME MENU] player_in_camp_main 

[20:11:28.785] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.785] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.785] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.788] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.788] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.802] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.802] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.813] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.813] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.819] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.819] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.820] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.862] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.862] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:11:28.899] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:28.905] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:11:48.592] Before Daily Tick: 初平元年秋七月 

[20:11:53.060] PushScreen 

[20:11:53.060] SandBox.View.Map.MapScreen::HandlePause 

[20:11:53.060] SandBox.View.Map.MapScreen::HandleDeactivate 

[20:11:53.060] OnScreenListChanged 

[20:11:53.060] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleInitialize 

[20:11:53.277] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleActivate 

[20:11:53.277] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleResume 

[20:12:51.456] PopScreen 

[20:12:51.456] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandlePause 

[20:12:51.456] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleDeactivate 

[20:12:51.459] TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen::HandleFinalize 

[20:12:51.459] Force VSync State is now DEACTIVATED 

[20:12:51.468] PopScreen - TaleWorlds.MountAndBlade.GauntletUI.GauntletOptionsScreen 

[20:12:51.468] OnScreenListChanged 

[20:12:51.468] SandBox.View.Map.MapScreen::HandleActivate 

[20:12:51.468] SandBox.View.Map.MapScreen::HandleResume 

[20:12:51.479] Dump integrity is compromised due to cheat usage 

[20:12:51.479] Dump integrity is compromised due to cheat usage 

[20:12:51.479] Dump integrity is compromised due to non-default modules being used 

[20:12:51.479] Dump integrity is compromised due to cheat usage 

[20:12:51.567] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.567] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.580] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.580] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.580] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.614] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.614] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.623] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.623] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.631] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.631] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.697] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.697] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:12:51.747] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[20:12:51.747] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[20:13:08.047] Before Daily Tick: 初平元年秋七月 

[20:13:11.671] creating hero from template with id: spc_notable_jizhou_21 

[20:13:12.205] 刘备之刘备在他权衡各方利益后,将肤施封予糜竺。 

[20:13:19.069] creating hero from template with id: spc_yanzhou_headman_2 

[20:13:21.637] creating hero from template with id: spc_notable_yuzhou_22 

[20:13:23.896] creating hero from template with id: spc_notable_jizhou_22 

[20:13:26.781] [GAME MENU] player_in_camp_main 

[20:13:28.034] Before Daily Tick: 初平元年秋七月 

[20:13:37.177] Player has entered town_zuopingyi_linjin: 临晋 

[20:13:37.177] [GAME MENU] town_outside 

[20:13:37.177] [GAME MENU] town 

[20:13:37.190] Release Sound Event 88620 

[20:13:37.190] Release Sound Event 88619 

[20:13:37.191] Release Sound Event -1 

[20:13:37.191] Release Sound Event -1 

[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.230] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.250] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.250] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.250] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.340] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.341] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.349] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.546] [GAME MENU] player_in_camp_main 

[20:13:37.546] Release Sound Event 88622 

[20:13:37.546] Release Sound Event 88621 

[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:37.565] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:39.118] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:13:48.193] Before Daily Tick: 初平元年秋七月 

[20:13:53.389] [GAME MENU] player_in_camp_main 

[20:13:53.389] Release Sound Event -1 

[20:13:53.389] Release Sound Event -1 

[20:14:08.361] Before Daily Tick: 初平元年秋七月 

[20:14:22.942] Player has entered town_zuopingyi_linjin: 临晋 

[20:14:22.942] [GAME MENU] town_outside 

[20:14:22.942] [GAME MENU] town 

[20:14:22.953] Release Sound Event -1 

[20:14:22.953] Release Sound Event -1 

[20:14:22.953] Release Sound Event -1 

[20:14:22.953] Release Sound Event -1 

[20:14:22.956] Release Sound Event 88652 

[20:14:22.956] Release Sound Event 88651 

[20:14:22.956] Release Sound Event -1 

[20:14:22.956] Release Sound Event -1 

[20:14:23.583] [GAME MENU] player_in_camp_main 

[20:14:23.583] Release Sound Event 88654 

[20:14:23.583] Release Sound Event 88653 

[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.450] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.460] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.460] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:24.460] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:25.508] creating hero from template with id: spc_notable_yongliang_22 

[20:14:28.738] Before Daily Tick: 初平元年秋七月 

[20:14:32.138] Player has entered town_zuopingyi_linjin: 临晋 

[20:14:32.138] [GAME MENU] town_outside 

[20:14:32.138] [GAME MENU] town 

[20:14:32.149] Release Sound Event -1 

[20:14:32.149] Release Sound Event -1 

[20:14:32.149] Release Sound Event -1 

[20:14:32.149] Release Sound Event -1 

[20:14:32.152] Release Sound Event 88658 

[20:14:32.152] Release Sound Event 88657 

[20:14:32.152] Release Sound Event -1 

[20:14:32.152] Release Sound Event -1 

[20:14:32.181] [GAME MENU] player_in_camp_main 

[20:14:32.181] Release Sound Event 88660 

[20:14:32.181] Release Sound Event 88659 

[20:14:39.420] 成功夺取新野,领主选举开始。 

[20:14:40.731] 李严在阴县附近组建了一支军团。 

[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.928] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:40.938] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[20:14:47.354] [GAME MENU] player_in_camp_main 

[20:14:47.354] Release Sound Event -1 

[20:14:47.354] Release Sound Event -1 

[20:14:49.829] Before Daily Tick: 初平元年秋七月 

[20:14:49.843] creating hero from template with id: spc_wanderer_yizhou_8 

[20:15:05.726] [GAME MENU] player_in_camp_main 

[20:15:05.726] Release Sound Event -1 

[20:15:05.726] Release Sound Event -1 

[20:15:09.624] [GAME MENU] player_in_camp_main 

[20:15:09.624] Release Sound Event -1 

[20:15:09.624] Release Sound Event -1 

[20:15:10.069] Before Daily Tick: 初平元年秋七月 

[20:15:25.449] Error parsing solution.json Object reference not set to an instance of an object. 

+ Harmony Patches

+ Troubleshoot

You can try several troubleshoot options down below.

Check for XML typos if an error were caused by faulty XMLs, tap the button on the right to validate them.


Attempt to disable faulty mods. This option may only work with the original Taleworlds Launcher.


Emergency save.
Forcefully to save the game. Keep in mind there are some cases where this is not possible to do.


Restart the program in debug mode.
Restart the program with dnSpy debugger and decompiler attached. This may helps you debug and even made patches to a faulty mod without a source code. What is dnSpy?
It will disable BetterExceptionWindow temporarily until the next game restart.
Dnspy is not installed.

Install dnSpy


Attach screenshot.
Capture current game screenshot and attach it to this error report.


Attach latest save game to this error report.
You can extract the save game by opening this error report in the browser.


Dump the memory content.
This will dump the contents of the program memory into a file so it can be analysed later.
Memory dump can be quite big so BEW will save this dump seperately.
Dump full memory.


Go to the top

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